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Pull requests: bevyengine/bevy
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Use non-srgb main texture to support storage. Fix Color spaces and color math
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
O-WebGPU
Specific to the WebGPU render API
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
ClearColor in srgb compositing
A-Color
#23803
opened Apr 14, 2026 by
beicause
Contributor
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fix(pcss example): separate light entities and adjust intensity instead of remove components
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23802
opened Apr 14, 2026 by
kfc35
Contributor
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demonstrate how to take a screenshot with BRP
C-Examples
An addition or correction to our examples
#23801
opened Apr 14, 2026 by
mockersf
Member
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images are serializable through SerializedImage
#23798
opened Apr 14, 2026 by
mockersf
Member
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can reflect observers
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
#23797
opened Apr 14, 2026 by
mockersf
Member
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Optimize meshlet material pipeline preparation
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23794
opened Apr 13, 2026 by
CrazyRoka
Contributor
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Add many_meshlet_materials stress test example
A-Rendering
Drawing game state to the screen
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23792
opened Apr 13, 2026 by
CrazyRoka
Contributor
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mostly fix(pcss example): add shadow maps and extracted lights to SyncComponent for lights
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Help
The author needs help finishing this PR.
Allow configuring fullscreen material system order
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23786
opened Apr 13, 2026 by
beicause
Contributor
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EditableText change detection using parley::Generation
A-Text
#23785
opened Apr 13, 2026 by
ickshonpe
Contributor
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Use absolute paths in procedural macros
A-Cross-Cutting
Impacts the entire engine
C-Code-Quality
A section of code that is hard to understand or change
D-Macros
Code that generates Rust code
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23784
opened Apr 13, 2026 by
DavidCrossman
Contributor
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Rename Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
WgpuSettingsPriority::Compatibility to WgpuSettingsPriority::WebGPU
A-Rendering
#23783
opened Apr 13, 2026 by
beicause
Contributor
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Optimize texture attachment access by relaxing atomic memory ordering
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23768
opened Apr 12, 2026 by
CrazyRoka
Contributor
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Implement geometric growth for bevy_render buffers
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23760
opened Apr 11, 2026 by
CrazyRoka
Contributor
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Use A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
<[T]>::as_chunks{_mut} for exact size chunks
C-Code-Quality
#23755
opened Apr 10, 2026 by
DavidCrossman
Contributor
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Update proptest-derive requirement from 0.2 to 0.8
A-Rendering
Drawing game state to the screen
C-Dependencies
A change to the crates that Bevy depends on
C-Testing
A change that impacts how we test Bevy or how users test their apps
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
#23748
opened Apr 10, 2026 by
dependabot
bot
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Bump github/codeql-action from 4.32.6 to 4.35.1
A-Build-System
Related to build systems or continuous integration
C-Dependencies
A change to the crates that Bevy depends on
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23745
opened Apr 10, 2026 by
dependabot
bot
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Add a texture space shading example
A-Rendering
Drawing game state to the screen
C-Examples
An addition or correction to our examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23741
opened Apr 9, 2026 by
HackerFoo
Contributor
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Optimize World::get_entity_mut for large entity slices
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23740
opened Apr 9, 2026 by
CrazyRoka
Contributor
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Schedule enter and exit hooks
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Goal
This should have a C-Goal and should not continue until it has one
#23738
opened Apr 9, 2026 by
MushineLament
Contributor
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Use a LUT for F_AB
A-Rendering
Drawing game state to the screen
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23737
opened Apr 9, 2026 by
dylansechet
Contributor
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Deprecated Composing and serializing ECS objects
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Blocked
This cannot move forward until something else changes
X-Uncontroversial
This work is generally agreed upon
bevy_ui_widgets::observe
A-Scenes
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