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Pull requests list

Use non-srgb main texture to support storage. Fix ClearColor in srgb compositing A-Color Color spaces and color math A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered O-WebGPU Specific to the WebGPU render API S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23803 opened Apr 14, 2026 by beicause Contributor Loading…
fix(pcss example): separate light entities and adjust intensity instead of remove components A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Examples An addition or correction to our examples D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23802 opened Apr 14, 2026 by kfc35 Contributor Loading…
demonstrate how to take a screenshot with BRP C-Examples An addition or correction to our examples
#23801 opened Apr 14, 2026 by mockersf Member Loading…
can have observers through BRP
#23800 opened Apr 14, 2026 by mockersf Member Loading…
Reflect screenshots
#23799 opened Apr 14, 2026 by mockersf Member Loading…
images are serializable through SerializedImage
#23798 opened Apr 14, 2026 by mockersf Member Loading…
can reflect observers A-ECS Entities, components, systems, and events A-Reflection Runtime information about types
#23797 opened Apr 14, 2026 by mockersf Member Loading…
Add bsn to examples/ui/text/text.rs
#23796 opened Apr 14, 2026 by micttyoid Contributor Loading…
Optimize meshlet material pipeline preparation A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23794 opened Apr 13, 2026 by CrazyRoka Contributor Loading…
Add many_meshlet_materials stress test example A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23792 opened Apr 13, 2026 by CrazyRoka Contributor Loading…
mostly fix(pcss example): add shadow maps and extracted lights to SyncComponent for lights A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Help The author needs help finishing this PR.
#23790 opened Apr 13, 2026 by kfc35 Contributor Draft
Allow configuring fullscreen material system order A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23786 opened Apr 13, 2026 by beicause Contributor Loading…
EditableText change detection using parley::Generation A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23785 opened Apr 13, 2026 by ickshonpe Contributor Loading…
Use absolute paths in procedural macros A-Cross-Cutting Impacts the entire engine C-Code-Quality A section of code that is hard to understand or change D-Macros Code that generates Rust code D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23784 opened Apr 13, 2026 by DavidCrossman Contributor Loading…
Rename WgpuSettingsPriority::Compatibility to WgpuSettingsPriority::WebGPU A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23783 opened Apr 13, 2026 by beicause Contributor Loading…
Optimize texture attachment access by relaxing atomic memory ordering A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23768 opened Apr 12, 2026 by CrazyRoka Contributor Loading…
Implement geometric growth for bevy_render buffers A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23760 opened Apr 11, 2026 by CrazyRoka Contributor Loading…
Use <[T]>::as_chunks{_mut} for exact size chunks C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23755 opened Apr 10, 2026 by DavidCrossman Contributor Loading…
Update proptest-derive requirement from 0.2 to 0.8 A-Rendering Drawing game state to the screen C-Dependencies A change to the crates that Bevy depends on C-Testing A change that impacts how we test Bevy or how users test their apps S-Adopt-Me The original PR author has no intent to complete this work. Pick me up!
#23748 opened Apr 10, 2026 by dependabot bot Loading…
Bump github/codeql-action from 4.32.6 to 4.35.1 A-Build-System Related to build systems or continuous integration C-Dependencies A change to the crates that Bevy depends on S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23745 opened Apr 10, 2026 by dependabot bot Loading…
Add a texture space shading example A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23741 opened Apr 9, 2026 by HackerFoo Contributor Loading…
Optimize World::get_entity_mut for large entity slices A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23740 opened Apr 9, 2026 by CrazyRoka Contributor Loading…
Schedule enter and exit hooks A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Goal This should have a C-Goal and should not continue until it has one
#23738 opened Apr 9, 2026 by MushineLament Contributor Loading…
Use a LUT for F_AB A-Rendering Drawing game state to the screen C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23737 opened Apr 9, 2026 by dylansechet Contributor Loading…
Deprecated bevy_ui_widgets::observe A-Scenes Composing and serializing ECS objects A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes X-Uncontroversial This work is generally agreed upon
#23730 opened Apr 9, 2026 by alice-i-cecile Member Loading… 0.20
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