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304 changes: 155 additions & 149 deletions crates/bevy_pbr/src/meshlet/material_pipeline_prepare.rs
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ use bevy_platform::collections::{HashMap, HashSet};
use bevy_render::erased_render_asset::ErasedRenderAssets;
use bevy_render::{camera::TemporalJitter, render_resource::*, view::ExtractedView};
use bevy_utils::default;
use core::any::{Any, TypeId};
use core::any::TypeId;

/// A list of `(Material ID, Pipeline, BindGroup)` for a view for use in [`meshlet_main_opaque_pass`](`super::meshlet_main_opaque_pass`).
#[derive(Component, Deref, DerefMut, Default)]
Expand Down Expand Up @@ -165,79 +165,84 @@ pub fn prepare_material_meshlet_meshes_main_opaque_pass(
continue;
}

let erased_key = ErasedMaterialPipelineKey {
mesh_key: ErasedMeshPipelineKey::new(view_key),
material_key: material.properties.material_key.clone(),
type_id: material_id.type_id(),
};
let material_pipeline_specializer = MaterialPipelineSpecializer {
pipeline: material_pipeline.clone(),
properties: material.properties.clone(),
};
let Ok(material_pipeline_descriptor) =
material_pipeline_specializer.specialize(erased_key, fake_vertex_buffer_layout)
else {
continue;
};
let material_fragment = material_pipeline_descriptor.fragment.unwrap();

let mut shader_defs = material_fragment.shader_defs;
shader_defs.push("MESHLET_MESH_MATERIAL_PASS".into());

let layout = mesh_pipeline.get_view_layout(view_key.into());
let layout = vec![
layout.main_layout.clone(),
layout.binding_array_layout.clone(),
resource_manager.material_shade_bind_group_layout.clone(),
material
.properties
.material_layout
.as_ref()
.unwrap()
.clone(),
];

let pipeline_descriptor = RenderPipelineDescriptor {
label: material_pipeline_descriptor.label,
layout,
immediate_size: 0,
vertex: VertexState {
shader: meshlet_pipelines.meshlet_mesh_material.clone(),
shader_defs: shader_defs.clone(),
entry_point: material_pipeline_descriptor.vertex.entry_point,
buffers: Vec::new(),
},
primitive: PrimitiveState::default(),
depth_stencil: Some(DepthStencilState {
format: TextureFormat::Depth16Unorm,
depth_write_enabled: Some(false),
depth_compare: Some(CompareFunction::Equal),
stencil: StencilState::default(),
bias: DepthBiasState::default(),
}),
multisample: MultisampleState::default(),
fragment: Some(FragmentState {
shader: match material.properties.get_shader(MeshletFragmentShader) {
Some(shader) => shader.clone(),
None => meshlet_pipelines.meshlet_mesh_material.clone(),
},
shader_defs,
entry_point: material_fragment.entry_point,
targets: material_fragment.targets,
}),
zero_initialize_workgroup_memory: false,
};
let type_id = material_id.type_id();
let Some(material_bind_group_allocator) = material_bind_group_allocators.get(&type_id)
else {
continue;
};
let material_id = instance_manager.get_material_id(material_id);

let pipeline_id = *cache.entry((view_key, type_id)).or_insert_with(|| {
pipeline_cache.queue_render_pipeline(pipeline_descriptor.clone())
});
let pipeline_id = if let Some(&id) = cache.get(&(view_key, type_id)) {
id
} else {
let erased_key = ErasedMaterialPipelineKey {
mesh_key: ErasedMeshPipelineKey::new(view_key),
material_key: material.properties.material_key.clone(),
type_id,
};
let material_pipeline_specializer = MaterialPipelineSpecializer {
pipeline: material_pipeline.clone(),
properties: material.properties.clone(),
};
let Ok(material_pipeline_descriptor) =
material_pipeline_specializer.specialize(erased_key, fake_vertex_buffer_layout)
else {
continue;
};
let material_fragment = material_pipeline_descriptor.fragment.unwrap();

let mut shader_defs = material_fragment.shader_defs;
shader_defs.push("MESHLET_MESH_MATERIAL_PASS".into());

let layout = mesh_pipeline.get_view_layout(view_key.into());
let layout = vec![
layout.main_layout.clone(),
layout.binding_array_layout.clone(),
resource_manager.material_shade_bind_group_layout.clone(),
material
.properties
.material_layout
.as_ref()
.unwrap()
.clone(),
];

let pipeline_descriptor = RenderPipelineDescriptor {
label: material_pipeline_descriptor.label,
layout,
immediate_size: 0,
vertex: VertexState {
shader: meshlet_pipelines.meshlet_mesh_material.clone(),
shader_defs: shader_defs.clone(),
entry_point: material_pipeline_descriptor.vertex.entry_point,
buffers: Vec::new(),
},
primitive: PrimitiveState::default(),
depth_stencil: Some(DepthStencilState {
format: TextureFormat::Depth16Unorm,
depth_write_enabled: Some(false),
depth_compare: Some(CompareFunction::Equal),
stencil: StencilState::default(),
bias: DepthBiasState::default(),
}),
multisample: MultisampleState::default(),
fragment: Some(FragmentState {
shader: match material.properties.get_shader(MeshletFragmentShader) {
Some(shader) => shader.clone(),
None => meshlet_pipelines.meshlet_mesh_material.clone(),
},
shader_defs,
entry_point: material_fragment.entry_point,
targets: material_fragment.targets,
}),
zero_initialize_workgroup_memory: false,
};

let pipeline_id = pipeline_cache.queue_render_pipeline(pipeline_descriptor);
cache.insert((view_key, type_id), pipeline_id);
pipeline_id
};

let material_id = instance_manager.get_material_id(material_id);
let Some(material_bind_group) =
material_bind_group_allocator.get(material.binding.group)
else {
Expand Down Expand Up @@ -318,8 +323,8 @@ pub fn prepare_material_meshlet_meshes_prepass(
let Some(material) = render_materials.get(material_id) else {
continue;
};
let Some(material_bind_group_allocator) =
material_bind_group_allocators.get(&material_id.type_id())
let type_id = material_id.type_id();
let Some(material_bind_group_allocator) = material_bind_group_allocators.get(&type_id)
else {
continue;
};
Expand All @@ -340,93 +345,94 @@ pub fn prepare_material_meshlet_meshes_prepass(
continue;
}

let erased_key = ErasedMaterialPipelineKey {
mesh_key: ErasedMeshPipelineKey::new(view_key),
material_key: material.properties.material_key.clone(),
type_id: material_id.type_id(),
};
let material_pipeline_specializer = PrepassPipelineSpecializer {
pipeline: prepass_pipeline.clone(),
properties: material.properties.clone(),
};
let Ok(material_pipeline_descriptor) =
material_pipeline_specializer.specialize(erased_key, fake_vertex_buffer_layout)
else {
continue;
};
let material_fragment = material_pipeline_descriptor.fragment.unwrap();

let mut shader_defs = material_fragment.shader_defs;
shader_defs.push("MESHLET_MESH_MATERIAL_PASS".into());

let view_layout = if view_key.contains(MeshPipelineKey::MOTION_VECTOR_PREPASS) {
prepass_pipeline.view_layout_motion_vectors.clone()
} else {
prepass_pipeline.view_layout_no_motion_vectors.clone()
};

let fragment_shader = if view_key.contains(MeshPipelineKey::DEFERRED_PREPASS) {
material
.properties
.get_shader(MeshletDeferredFragmentShader)
.unwrap_or(meshlet_pipelines.meshlet_mesh_material.clone())
} else {
material
.properties
.get_shader(MeshletPrepassFragmentShader)
.unwrap_or(meshlet_pipelines.meshlet_mesh_material.clone())
};

let entry_point = if fragment_shader == meshlet_pipelines.meshlet_mesh_material {
material_fragment.entry_point.clone()
let pipeline_id = if let Some(&id) = cache.get(&(view_key, type_id)) {
id
} else {
None
};

let pipeline_descriptor = RenderPipelineDescriptor {
label: material_pipeline_descriptor.label,
layout: vec![
view_layout,
prepass_pipeline.empty_layout.clone(),
resource_manager.material_shade_bind_group_layout.clone(),
let erased_key = ErasedMaterialPipelineKey {
mesh_key: ErasedMeshPipelineKey::new(view_key),
material_key: material.properties.material_key.clone(),
type_id,
};
let material_pipeline_specializer = PrepassPipelineSpecializer {
pipeline: prepass_pipeline.clone(),
properties: material.properties.clone(),
};
let Ok(material_pipeline_descriptor) =
material_pipeline_specializer.specialize(erased_key, fake_vertex_buffer_layout)
else {
continue;
};
let material_fragment = material_pipeline_descriptor.fragment.unwrap();

let mut shader_defs = material_fragment.shader_defs;
shader_defs.push("MESHLET_MESH_MATERIAL_PASS".into());

let view_layout = if view_key.contains(MeshPipelineKey::MOTION_VECTOR_PREPASS) {
prepass_pipeline.view_layout_motion_vectors.clone()
} else {
prepass_pipeline.view_layout_no_motion_vectors.clone()
};

let fragment_shader = if view_key.contains(MeshPipelineKey::DEFERRED_PREPASS) {
material
.properties
.material_layout
.as_ref()
.unwrap()
.clone(),
],
vertex: VertexState {
shader: meshlet_pipelines.meshlet_mesh_material.clone(),
shader_defs: shader_defs.clone(),
entry_point: material_pipeline_descriptor.vertex.entry_point,
.get_shader(MeshletDeferredFragmentShader)
.unwrap_or(meshlet_pipelines.meshlet_mesh_material.clone())
} else {
material
.properties
.get_shader(MeshletPrepassFragmentShader)
.unwrap_or(meshlet_pipelines.meshlet_mesh_material.clone())
};

let entry_point = if fragment_shader == meshlet_pipelines.meshlet_mesh_material {
material_fragment.entry_point.clone()
} else {
None
};

let pipeline_descriptor = RenderPipelineDescriptor {
label: material_pipeline_descriptor.label,
layout: vec![
view_layout,
prepass_pipeline.empty_layout.clone(),
resource_manager.material_shade_bind_group_layout.clone(),
material
.properties
.material_layout
.as_ref()
.unwrap()
.clone(),
],
vertex: VertexState {
shader: meshlet_pipelines.meshlet_mesh_material.clone(),
shader_defs: shader_defs.clone(),
entry_point: material_pipeline_descriptor.vertex.entry_point,
..default()
},
primitive: PrimitiveState::default(),
depth_stencil: Some(DepthStencilState {
format: TextureFormat::Depth16Unorm,
depth_write_enabled: Some(false),
depth_compare: Some(CompareFunction::Equal),
stencil: StencilState::default(),
bias: DepthBiasState::default(),
}),
fragment: Some(FragmentState {
shader: fragment_shader,
shader_defs,
entry_point,
targets: material_fragment.targets,
}),
..default()
},
primitive: PrimitiveState::default(),
depth_stencil: Some(DepthStencilState {
format: TextureFormat::Depth16Unorm,
depth_write_enabled: Some(false),
depth_compare: Some(CompareFunction::Equal),
stencil: StencilState::default(),
bias: DepthBiasState::default(),
}),
fragment: Some(FragmentState {
shader: fragment_shader,
shader_defs,
entry_point,
targets: material_fragment.targets,
}),
..default()
};

let pipeline_id = pipeline_cache.queue_render_pipeline(pipeline_descriptor);
cache.insert((view_key, type_id), pipeline_id);
pipeline_id
};

let material_id = instance_manager.get_material_id(material_id);

let pipeline_id = *cache
.entry((view_key, material_id.type_id()))
.or_insert_with(|| {
pipeline_cache.queue_render_pipeline(pipeline_descriptor.clone())
});

let Some(material_bind_group) =
material_bind_group_allocator.get(material.binding.group)
else {
Expand Down