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12 changes: 10 additions & 2 deletions crates/bevy_post_process/src/msaa_writeback.rs
Original file line number Diff line number Diff line change
@@ -1,5 +1,5 @@
use bevy_app::{App, Plugin};
use bevy_camera::MsaaWriteback;
use bevy_camera::{ClearColorConfig, MsaaWriteback};
use bevy_color::LinearRgba;
use bevy_core_pipeline::{
blit::{BlitPipeline, BlitPipelineKey},
Expand Down Expand Up @@ -108,7 +108,15 @@ fn prepare_msaa_writeback_pipelines(
// Determine if we should do MSAA writeback based on the camera's setting
let should_writeback = match camera.msaa_writeback {
MsaaWriteback::Off => false,
MsaaWriteback::Auto => camera.sorted_camera_index_for_target > 0,
// writeback is needed when the main pass must load existing content
// from the main texture, either because another camera already
// rendered to this target or because this camera preserves content across
// frames via load op load. otherwise we'd read from an ephemeral sampled
// texture that doesn't have the real content
MsaaWriteback::Auto => {
camera.sorted_camera_index_for_target > 0
|| matches!(camera.clear_color, ClearColorConfig::None)
}
MsaaWriteback::Always => true,
};

Expand Down
129 changes: 75 additions & 54 deletions crates/bevy_render/src/view/mod.rs
Original file line number Diff line number Diff line change
Expand Up @@ -24,7 +24,7 @@ use crate::{
},
GpuResourceAppExt, Render, RenderApp, RenderSystems,
};
use alloc::sync::Arc;
use alloc::sync::{Arc, Weak};
use bevy_app::{App, Plugin};
use bevy_color::{LinearRgba, Oklaba};
use bevy_derive::{Deref, DerefMut};
Expand Down Expand Up @@ -1127,6 +1127,13 @@ pub fn cleanup_view_targets_for_resize(
}
}

type MainTextureKey = (
Option<NormalizedRenderTarget>,
TextureUsages,
TextureFormat,
Msaa,
);

pub fn prepare_view_targets(
mut commands: Commands,
clear_color_global: Res<ClearColor>,
Expand All @@ -1140,7 +1147,10 @@ pub fn prepare_view_targets(
&Msaa,
)>,
view_target_attachments: Res<ViewTargetAttachments>,
mut main_texture_atomics: Local<HashMap<MainTextureKey, Weak<AtomicUsize>>>,
) {
main_texture_atomics.retain(|_, weak| weak.strong_count() > 0);

let mut textures = <HashMap<_, _>>::default();
for (entity, camera, view, texture_usage, msaa) in cameras.iter() {
let (Some(target_size), Some(out_attachment)) = (
Expand Down Expand Up @@ -1181,63 +1191,74 @@ pub fn prepare_view_targets(
}
});

let (a, b, sampled, main_texture) = textures
.entry((
camera.target.clone(),
texture_usage.0,
main_texture_format,
msaa,
))
.or_insert_with(|| {
let descriptor = TextureDescriptor {
label: None,
size: target_size.to_extents(),
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: main_texture_format,
usage: texture_usage.0,
view_formats: match main_texture_format {
TextureFormat::Bgra8Unorm => &[TextureFormat::Bgra8UnormSrgb],
TextureFormat::Rgba8Unorm => &[TextureFormat::Rgba8UnormSrgb],
_ => &[],
},
};
let a = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some("main_texture_a"),
..descriptor
},
);
let b = texture_cache.get(
let key: MainTextureKey = (
camera.target.clone(),
texture_usage.0,
main_texture_format,
*msaa,
);
let (a, b, sampled, main_texture) = textures.entry(key.clone()).or_insert_with(|| {
let descriptor = TextureDescriptor {
label: None,
size: target_size.to_extents(),
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: main_texture_format,
usage: texture_usage.0,
view_formats: match main_texture_format {
TextureFormat::Bgra8Unorm => &[TextureFormat::Bgra8UnormSrgb],
TextureFormat::Rgba8Unorm => &[TextureFormat::Rgba8UnormSrgb],
_ => &[],
},
};
let a = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some("main_texture_a"),
..descriptor
},
);
let b = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some("main_texture_b"),
..descriptor
},
);
let sampled = if msaa.samples() > 1 {
let sampled = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some("main_texture_b"),
..descriptor
label: Some("main_texture_sampled"),
size: target_size.to_extents(),
mip_level_count: 1,
sample_count: msaa.samples(),
dimension: TextureDimension::D2,
format: main_texture_format,
usage: TextureUsages::RENDER_ATTACHMENT,
view_formats: descriptor.view_formats,
},
);
let sampled = if msaa.samples() > 1 {
let sampled = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some("main_texture_sampled"),
size: target_size.to_extents(),
mip_level_count: 1,
sample_count: msaa.samples(),
dimension: TextureDimension::D2,
format: main_texture_format,
usage: TextureUsages::RENDER_ATTACHMENT,
view_formats: descriptor.view_formats,
},
);
Some(sampled)
} else {
None
};
let main_texture = Arc::new(AtomicUsize::new(0));
(a, b, sampled, main_texture)
});
Some(sampled)
} else {
None
};
// re-use the same atomics frame to frame for views with the same main texture
// to ensure post process writes persist through msaa writeback
let main_texture = match main_texture_atomics.entry(key) {
Entry::Occupied(e) => e
.get()
.upgrade()
.expect("dead weaks were pruned at top of system"),
Entry::Vacant(e) => {
let arc = Arc::new(AtomicUsize::new(0));
e.insert(Arc::downgrade(&arc));
arc
}
};
(a, b, sampled, main_texture)
});

let main_textures = MainTargetTextures {
a: ColorAttachment::new(a.clone(), sampled.clone(), None, converted_clear_color),
Expand Down