Rendering improvements#146
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Summary
What features did you add, bugs did you fix, etc?
Add support for normal mapping in the sim. This improves visual fidelity and can be used to make simulated pointcloud data more detailed. Normal mapping is toggleable in case it produces undesired results for a particular use case.
Also updated shaders to optionally use true PBR (incorporates metallic and roughness values per mesh). This is toggleable through checkbox in the sim GUI.
Did you add documentation to the wiki?
No
How was this code tested?
Tested this code in the sim by toggling normal mapping on and off and by toggling PBR on and off. Performance impact (on my machine) seems negligible.
Did you test this in sim?
Yes
Did you test this on the rover?
No
Did you add unit tests?
No