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1 change: 1 addition & 0 deletions src/SUMMARY.md
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Expand Up @@ -200,6 +200,7 @@ Space Station 14
- [Xenoborgs](en/space-station-14/round-flow/antagonists/Xenoborgs.md)
- [Pursuer](en/space-station-14/round-flow/antagonists/pursuer.md)
- [The Wizard](en/space-station-14/round-flow/antagonists/Wizard.md)
- [Hitman](en/space-station-14/round-flow/antagonists/hitman.md)

- [Proposals]()
- [Cleanup Crew Gamemode](en/space-station-14/round-flow/proposals/cleanup-crew-gamemode.md)
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43 changes: 43 additions & 0 deletions src/en/space-station-14/round-flow/antagonists/hitman.md
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# Minor Antagonist: Hitman
(this would spawn as a subgamemode and once i make it ghost role)
## Main idea
a antag that spends a lot of time planning or seting up a kill

## objective list
1. kill objective
2. escape to cc unrestrained(perhaps alive with a second objective to not be arrested?)
3. two modifer objectives(these are untracked mechically)

modifier objectiver list
- Make their death look like a accident
- Kill them in a public space
- Kill them dramatically
- Draw-out the kill
- Inform them about the assassination long before it happens
- Kill them cleanly
- Kill them in a funny way
- Kill them indirectly
- Kill them nicely
- Kill someone close to them and make sure they know
- Gain their trust
##hitman equipment
a case which can give 2 kits form the given list

equipment sets for Hitman case:
| Name | Content |
|----------|:-------------|
| Sharpshooter kit | hristov bundle |
| Loud kit | armor vest, python, 2 speed loader for python, no slips |
| Assassin kit | cobra with 2 mags, throwing knife kit, radio jammer |
| Poisoner kit | syringe, bottle of nocturine, pax, toxin, mute toxin, and a synthesis kit |
| Infiltration kit | emag, syndicate jaws of life, stealth box |
| Disguise kit | agent id, chameleon clothing, bonic voice mask implanter, fake Mindshield implant |
| Escapist kit | dna scrambler, freedom implant, scram scrambler |
| Tracker kit | all comms encryption key, universal pinpointer(menupinpointer if accepted), camera bug |

##Abilities(not made currently)
1. an ability to make a hitman calling card
2. an ability to open a ui to look at contracts. contracts being sets of kill and modifer objectives. where one could cash in completed ones for spaceos(like 10,000~20,000) and gain new ones.

## Expected gameplay
due to only having one required kill and reports from other severs, i think this antag will take around 50% of their round planning and killing the first target.then either cash it in and stop or make a second and repeat the plan to killing the second.
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