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Android: implement Window::safe_area
#4506
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nicoburns
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I think this should be
resized = true? That'd better match what we (somewhat) guarantee on macOS (that changes to the safe area trigger a resize event).There was a problem hiding this comment.
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We definitely could do a resize event. I want to react to "safe area" changes very differently to surface resizes (notably, I don't want to resize the underlying texture, because at least on Android I still want to render a background color into the safe area). But I could implement this using an equality check on the "surface size" and "safe area" in the resize handler.
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I think we'll want #4507, but for now the behavior we have on iOS and macOS is to emit a resize event so let's match that on Android too.
(To be clear, the resize will still contain the surface size as before, it's just a signal to the app to update other things that depend on the safe area, I know Alacritty relies on it).
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Wait nvmd, iOS only requests a redraw. So I'm fine with only doing that here too.