Fix pad border highlight in GL mode#21911
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Was drawn before at the very end and therefore render order was not correct. If active pad was hidden by other pad border was drawn on the top anyway.
bellenot
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Apr 14, 2026
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LGTM (at least it works with your example on Windows)
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| TVirtualPadPainter *fPainter; ///<! Canvas (pad) painter. | ||
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| TVirtualPad *fHilightPadBorder = nullptr; ///<! pad which border will be hilghlighrt when paint canvas |
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| TVirtualPad *fHilightPadBorder = nullptr; ///<! pad which border will be hilghlighrt when paint canvas | |
| TVirtualPad *fHilightPadBorder = nullptr; ///<! pad whose border will be highlighted when paint canvas |
Test Results 22 files 22 suites 3d 2h 16m 30s ⏱️ Results for commit 80a893b. |
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Was drawn before at the very end and therefore render order was not correct. If active pad was hidden by other pad border was drawn on the top anyway.
Can be generalized also for normal painting later