Fix CheckLinkSelfCollision and CheckEndEffectorCollision - #1443
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January 5, 2025 23:45
…ed variables. 2) remove unused kinbodysaver from the first overload function. 3) remove linksaver, since it will not be necessary when _CheckGrabbedBodiesSelfCollision will be used.
…fCollsionCheck overload. In addition, keep the plink transform for grabbed bodies checking.
…ion checking context. So far, we supply vindependentlinks. Although we can do that by both inclusive links and exclusive links, introduce inclusive links here because we can just use vindependent links in CheckEndEffectorSelfCollisionCheck function
…ing ilinkindex. - Issue - In the previous implementation, Manipulator::CheckEndEffectorCollision with bIgnoreManipulatorLinks does not properly consider the conditions which CheckStandaloneSelfCollision covers. - For example, isSelfCollisionIgnored or adjacent links is not considered at all. - In addition, the code itself looks duplicated. - Resolution. - CheckLinkSelfCollision with specifying ilinkindex supports vector of included links. if empty, consider all possible pairs. if not empty, check links only in included links. - In the collisionchecker.h, there are both excluded links and included links. In this particular case, Manipulator::CheckEndEffectorCollision computes included links as vindependentinks and using it is convenient.
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…ollisionCheckInOtherAPIs
…nts of vector is already different according to bIgnoreManipulatorLinks
…ollisionCheckInOtherAPIs
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thanks for checking! initially this PR was ready, but i'll double-check if this works as well in the latest relevant repositories. |
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Summary
KinBody::CheckLinkSelfCollisionandManipulator::CheckEndEffectorCollision, which are mostly used from IK related code path.Bug fix 1
KinBody::CheckLinkSelfCollisionfunctions have a code trying to handle grabbed bodies.CheckCollision(KinBody, KinBody), and it ignores the collision checking between two bodies attached each other.openrave/src/libopenrave/kinbodycollision.cpp
Line 464 in d1b75e6
CheckSelfCollision.CheckSelfCollisionandCheckLinkSelfCollision.CheckLinkSelfCollisionuse cases:openrave/src/libopenrave/kinbodycollision.cpp
Line 454 in d1b75e6
openrave/src/libopenrave/kinbodycollision.cpp
Line 463 in d1b75e6
Bug fix 2
does not check the self collision with grabbed bodies at all, ifbIgnoreManipulatorLinks=trueis specified :openrave/src/libopenrave/robotmanipulator.cpp
Lines 1147 to 1155 in d1b75e6
CheckLinkSelfCollisionas other code path.Bug fix 3
Manipulator::CheckEndEffectorSelfCollisionis implemented hand-made link-link collision checking ifbIgnoreManipulatorLinks=trueis specified :openrave/src/libopenrave/robotmanipulator.cpp
Lines 1147 to 1155 in d1b75e6
isSelfCollisionIgnoredand adjacent links.vIncludedLinksarguments to one of theCollisionCheckerBase::CheckStandaloneSelfCollisionoverload, which takesplinkfrom the argument. Accordingly, add the same argument toKinBody::CheckLinkSelfCollisionas well.CheckEndEffectorSelfCollisionside. But, it's hard to maintain. So, better to support included links inKinBody::CheckLinkSelfCollision.CollisionCheckerBase. In these two, I used included links in this PR, since the included link in this situation can be easily computed fromGetIndependentLinksof manipulator.Misc improvements
CheckEndEffectorSelfCollisionandCheckLinkSelfCollisionhave duplicated codes. Reduce it by introducing common functions.