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Releases: ramensoftware/windhawk

2.0 alpha 1

2.0 alpha 1 Pre-release
Pre-release

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@m417z m417z released this 13 Jul 21:09

This is the first alpha release of Windhawk 2.0. Please help test it and report any issues you encounter. More features are planned for the final 2.0 release.

Main changes:

  • Optional Development Tools: Development tools are now excluded by default. With this change, a fresh Windhawk installation takes up only around 40 MB instead of 820 MB. Development tools can still be added during or after installation for compiling mods locally.

  • New Lightweight UI: The main UI no longer relies on VSCodium, resulting in faster startup times and lower resource usage. Additionally, the development environment (if installed) now opens in a separate window and is no longer limited to a single instance, allowing multiple mods to be developed simultaneously.

  • Command Line Interface: Windhawk now includes windhawk-cli.exe, which allows you to control Windhawk via the command line. You can install, update, remove, enable, and disable mods, query the online mod repository, view and change global or per-mod settings, compile local mod source files, and check for or install Windhawk updates.

  • Support for Older Windows versions: Starting with version 2.0, Windhawk is dropping support for older Windows versions and 32-bit operating systems. Windhawk now exclusively supports Windows 10 and newer (64-bit x64 and ARM64).

Notes: For this version, you can set the environment variable WINDHAWK_USE_VSCODIUM_UI=1 to revert to the old VSCodium-based UI. This variable will be removed in a future release.

v1.7.3

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@m417z m417z released this 08 Dec 20:30
  • Fixed Windhawk loading and then unloading right away for sandboxed processes. This was fixed in v1.7.1, but became broken again in v1.7.2 due to the excessive CPU usage fix.

v1.7.2

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@m417z m417z released this 08 Dec 01:05
  • Fixed excessive CPU usage in some processes when Windhawk is running.
  • Improved handling for a profile.json file which is corrupted or out of sync, which could break update checking.

v1.7.1

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@m417z m417z released this 07 Dec 01:36
  • Fixed Windhawk loading and then unloading right away for sandboxed processes. This usually had no visible impact, but could cause a crash with the "Dark mode context menus" mod due to the way it's being unloaded.
  • Fixed a possible crash for mods which hook multiple functions using the same original pointer address.
  • Fixed mod description images loading for mods which are edited locally.
  • Minor UI bug fixes.

v1.7

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@m417z m417z released this 05 Dec 16:08
  • Windhawk now downloads pre-compiled mods by default instead of compiling them locally, significantly speeding up installations and updates. This can be disabled in the settings.
  • Added support for viewing and installing older mod versions.
  • Settings editor improvements:
    • Added a textual mode for editing settings in YAML format.
    • Settings can now be saved with Enter or Ctrl+S.
    • A warning is shown when leaving the settings tab with unsaved changes.
  • Multiple user interface improvements, including:
    • Added search, filtering, and list view for installed mods.
    • Added additional filtering options in the Explore view.
    • Mod cards in the Explore view now show additional metadata, and display a rating breakdown on hover.
    • Added back/forward navigation via Alt+Left/Right and mouse back/forward buttons.
    • Added zooming support with Ctrl+Plus/Minus, and reset zoom with Ctrl+0.
    • Custom process inclusion/exclusion lists for mods are now shown in the target processes tooltip.
  • Windhawk can now be updated with a single click from the About tab. (This becomes active starting with the next update.)
  • Mod description images now load from GitHub. Previously, some images loaded from Imgur, which is now blocked in the United Kingdom.
  • Mod development: Added support for the @license and @donateUrl metadata fields.
  • Added the following translations: Arabic, Hindi, and Thai.

Engine improvements and fixes

  • Added limited support for multiple concurrent users. Multiple users can now run separate portable Windhawk instances on the same machine, provided no instance is running with administrator privileges.
  • If internet connection is unavailable at launch, Windhawk now retries downloading debug symbols several times. This helps in cases where the connection becomes available only after a short delay following system startup.
  • Improved error handling for missing debug symbols. The operation is now retried after a long interval instead of repeatedly for each newly launched program.
  • Windhawk now uses the SlimDetours library for function hooking, improving compatibility with certain programs. Notably fixes an incompatibility with MacType that could cause a BSOD when exiting Windhawk (issue #527).
  • Improved handling of protected processes. Previously, loading or unloading mods in such processes could cause a crash. The list of loaded mods is now kept unchanged until the process restarts. Changes to mod enable/disable state take effect only after restarting the protected process. Fixes an incompatibility with simplewall (discussions #2084).
  • Fixed a possible crash when unloading mods.
  • Fixed an incompatibility that caused certain applications to fail to launch when Windhawk was running. Affected programs include SideFX Houdini (issue #525), Autodesk MotionBuilder 2020 (issue #687), Movavi Screen Recorder, and other programs by Movavi (issue #533).
  • Fixed an issue where some processes failed to shut down and were kept running indefinitely. Affected programs include MTool by AdventCirno (issue #558).
  • Fixed a rare crash on systems using certain non-English locales.

v1.6.1

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@m417z m417z released this 30 Apr 18:22
  • Fixed context menus in the Windhawk UI causing a blank screen.
  • Improved the error message when loading the Windhawk engine library fails.
  • Updated Portuguese translation.

v1.6

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@m417z m417z released this 29 Apr 06:38
  • ARM64 support. Windhawk can now be installed on ARM64 versions of Windows, and customization of native ARM64 programs is fully supported. Customization of x86 and x64 programs on ARM64 Windows has some limitations, which might be improved in the future. Some mods may need to be adjusted by their authors to work correctly on ARM64 Windows.
  • Updated the default process exclusion rules to exclude known incompatible programs and some well-known games. Additionally, the special handling of pattern inclusion rules for critical system processes is now configurable per mod. For details, please refer to the documentation.
  • When exploring mods, the selected language is now used for the names and descriptions of localized mods. Previously, English was always used on the "Explore" page.
  • The toolkit dialog is no longer shown automatically when a fullscreen program or game is running.
  • The Windhawk UI no longer restarts when advanced settings are changed — only the background processes are.
  • Added the -safe-mode command-line switch.
  • Improved debug symbol iteration speed, especially noticeable with very large symbol files.
  • Improved mod unloading. Windhawk now attempts to wait for mods to finish running before unloading them, which could otherwise cause a crash.
  • Added support for non-ASCII text in debug logs.
  • Fixed an error caused by Windhawk in some cases: "Not enough space for thread data." To apply the fix, install or update at least one mod after the Windhawk update, then restart Windhawk.
  • Fixed an incompatibility error that could occur in some programs when certain mods were used: "The procedure entry point ... could not be located." To apply the fix, reinstall or update all affected mods.
  • Fixed an issue where Windhawk attempted to load winhttp.dll from the current directory, causing incompatibility problems in some cases.
  • Fixed an issue where Windhawk caused console programs to fail to launch in rare Windows configurations.
  • Added the following translations: Croatian, Czech, Danish, Greek, Hungarian, Indonesian, Tamil, and Vietnamese.
  • Other minor bug fixes and improvements.

For developers

  • Added the Wh_GetModStoragePath API that returns a directory path that can be used by the mod to store any necessary files.
  • Added an option to the Wh_GetUrlContent API to download to a given file path.
  • The compiler was updated from Clang 18.1.8 to Clang 20.1.3. Several mods require minor adjustments before they can be compiled with the new Windhawk version. When installed from the repository, the mods are compiled in a compatibility mode, and all existing mods can be installed.
  • Updated the WinRT headers to include WinUI 2 and WinUI 3 definitions.

v1.5.1

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@m417z m417z released this 29 Jul 20:06
  • Fixed a system crash (BSOD of type REFERENCE BY POINTER) in Windows 10 which could occur under heavy system load.

v1.5

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@m417z m417z released this 27 Jul 12:55
  • Mods that use debug symbols now try the Windhawk cache server first. As a result, downloading the actual symbol files is skipped most of the time.
  • Improved simultaneous symbol file downloading by multiple processes. If a symbol file is being downloaded, new processes wait for the download to complete instead of initiating a new download of the same symbol file.
  • Removed conhost.exe, dllhost.exe and runtimebroker.exe from the list of critical system processes.
  • Changed %ProgramFiles% in exclude/include paths to always refer to the native (not 32-bit) Program Files folder.
  • Added Dutch, Swedish translations.
  • Fixed compatibility with some Microsoft Office versions, and reduced the chance of similar incompatibilities in the future.
  • Fixed the "Can not delete in empty document" error that could prevent Windhawk from loading on first launch.
  • Fixed a UAC dialog showing up on system startup in rare cases.
  • Fixed debug log not showing logs from packaged apps.
  • Fixed a privilege escalation vulnerability, reported by diversenok.
  • Other minor bug fixes and optimizations.

For developers

  • The compiler was updated from Clang 15.0.0 to Clang 18.1.8.
  • The Windows Implementation Library (WIL) is now included and can be used by mods. The -fms-extensions compiler option is required to use the library.
  • Renamed WindhawkUtils::Wh_SetFunctionHookT to WindhawkUtils::SetFunctionHook. The old name is still available for backwards compatibility.
  • Mods are now compiled for Windows 10 20H1 (instead of Windows 7), meaning that newer APIs are available without having to manually load them with LoadLibrary and GetProcAddress.
  • Added the Wh_GetUrlContent, Wh_FreeUrlContent and Wh_DeleteValue APIs.
  • As a result of the API and compiler changes, several mods require minor adjustments before they can be compiled with the new Windhawk version. When installed from the repository, the mods are compiled in a compatibility mode, and all existing mods can be installed.

v1.4.1

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@m417z m417z released this 09 Nov 00:16
  • Portable version: Fixed some helper apps crashing on startup, which broke functionality such as the start menu search.
  • Portable version: The installer now grants permissive access rights to the engine folder, which are required for some mods.
  • Standard version: Fixed schedule tasks being incorrectly enabled on update.
  • Fixed update notifications showing up when update checking is disabled.
  • Fixed the installer mistakenly showing the "Setup is already running" error message in some cases.
  • Windhawk no longer tries to use git outside of editing mode.
  • Mod development: Restored the default constructor of WindhawkUtils::SYMBOL_HOOK.
  • Mod development: Fixed a compilation error when calling Wh_FindFirstSymbol with NULL as the second parameter.