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feat(sdk/go): add SandboxPoolManager with fence/tombstone parity #1525
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When a destroy fence lands after this preflight check but before or during
tryTakeIdle/connectIdle, both stores still allow the idle take so the manager can drain, and the Go acquire path then returns that sandbox without another fence check. In that race the ID has already been popped from the store, soDestroycannot drain or kill it and a caller receives a sandbox from the retired namespace; re-check the destroy state after a successful idle connect/renew and kill/close onPoolDestroyedError, matching the other SDKs' behavior.AGENTS.md reference: sdks/AGENTS.md:L122-L122
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