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2 changes: 2 additions & 0 deletions resources/lang/en.json
Original file line number Diff line number Diff line change
Expand Up @@ -704,6 +704,8 @@
"coordinate_grid_desc": "Toggle the alphanumeric grid overlay",
"attacking_troops_overlay_label": "Attacking Troops Overlay",
"attacking_troops_overlay_desc": "Show attacker vs defender troop counts on active front lines.",
"go_to_player_label": "Go to player on start",
"go_to_player_desc": "Toggle zooming in on the player in the beginning of a game.",
"performance_overlay_label": "Performance Overlay",
"performance_overlay_desc": "Toggle the performance overlay. When enabled, the performance overlay will be displayed. Press shift-D during game to toggle.",
"easter_writing_speed_label": "Writing Speed Multiplier",
Expand Down
5 changes: 4 additions & 1 deletion src/client/ClientGameRunner.ts
Original file line number Diff line number Diff line change
Expand Up @@ -291,6 +291,7 @@ async function createClientGame(
worker,
gameView,
soundManager,
userSettings,
);
} catch (err) {
soundManager.dispose();
Expand Down Expand Up @@ -322,6 +323,7 @@ export class ClientGameRunner {
private worker: WorkerClient,
private gameView: GameView,
private soundManager: SoundManager,
private userSettings: UserSettings,
) {
this.lastMessageTime = Date.now();
}
Expand Down Expand Up @@ -534,7 +536,8 @@ export class ClientGameRunner {
if (
!this.gameView.inSpawnPhase() &&
!hasGoneToPlayer &&
this.gameView.myPlayer()
this.gameView.myPlayer() &&
this.userSettings.goToPlayer()
) {
hasGoneToPlayer = true;
this.eventBus.emit(new GoToPlayerEvent(this.gameView.myPlayer()!, 8));
Expand Down
18 changes: 18 additions & 0 deletions src/client/UserSettingModal.ts
Original file line number Diff line number Diff line change
Expand Up @@ -309,6 +309,15 @@ export class UserSettingModal extends BaseModal {
);
}

private toggleGoToPlayer() {
this.userSettings.toggleGoToPlayer();

console.log(
"🔍 Go to player:",
this.userSettings.goToPlayer() ? "ON" : "OFF",
);
}

private togglePerformanceOverlay() {
this.userSettings.togglePerformanceOverlay();
}
Expand Down Expand Up @@ -842,6 +851,15 @@ export class UserSettingModal extends BaseModal {
@change=${this.toggleTerritoryPatterns}
></setting-toggle>

<!-- 🔍 Go to player -->
<setting-toggle
label="${translateText("user_setting.go_to_player_label")}"
description="${translateText("user_setting.go_to_player_desc")}"
id="go-to-player-toggle"
.checked=${this.userSettings.goToPlayer()}
@change=${this.toggleGoToPlayer}
></setting-toggle>

<!-- 📱 Performance Overlay -->
<setting-toggle
label="${translateText("user_setting.performance_overlay_label")}"
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8 changes: 8 additions & 0 deletions src/core/game/UserSettings.ts
Original file line number Diff line number Diff line change
Expand Up @@ -164,6 +164,10 @@ export class UserSettings {
return this.getBool("settings.territoryPatterns", true);
}

goToPlayer() {
return this.getBool("settings.goToPlayer", true);
}

attackingTroopsOverlay() {
return this.getBool("settings.attackingTroopsOverlay", true);
}
Expand Down Expand Up @@ -225,6 +229,10 @@ export class UserSettings {
this.setBool("settings.territoryPatterns", !this.territoryPatterns());
}

toggleGoToPlayer() {
this.setBool("settings.goToPlayer", !this.goToPlayer());
}

toggleDarkMode() {
this.setBool(DARK_MODE_KEY, !this.darkMode());
}
Expand Down
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