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Fix/translate incoming unit notifications #3856
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Heads-up: in replay mode
viewerbecomesother, so a couple of "perspective" widgets compare the player to themselves.When
myisnull(replay),viewer = other. That value then flows into:renderIdentityRow(other, viewer)→renderRelationPillIfNation(other, my=other)→ readsthis.otherProfile.relations?.[other.smallID()], i.e. the player's relation to themselves. You'll get a "Neutral" pill on every Nation in replay.renderStats(other, viewer)→other.hasEmbargoAgainst(other), which is essentially always falsy, so the trading row will read "Active" for every player in replay regardless of the real embargo state.The send-resource and moderation modals are safe because Actions is hidden in replay, so
viewernever leaks there in practice. Still, the two display widgets above will show a small fib in replay mode.Easiest fix: only render those perspective-dependent bits when there is a real "me", and let the helpers no-op otherwise. Something like:
♻️ Suggested tweak
…and let
renderIdentityRow/renderRelationPillIfNationacceptmy: PlayerView | nulland bail early when it isnull. A typed union (PlayerView | null) keeps the signatures honest without any extra class plumbing.🤖 Prompt for AI Agents