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Fix broken colors and partial flush for ILI9488 display #2976
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@@ -289,15 +289,17 @@ void DisplayDriver::BitBlt( | |
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| g_DisplayInterface.SendCommand(1, Memory_Write); | ||
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| uint32_t numPixels = width * height; | ||
| uint32_t count = 0; | ||
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| CLR_UINT8 *TransferBuffer = Attributes.TransferBuffer; | ||
| CLR_UINT32 TransferBufferSize = Attributes.TransferBufferSize; | ||
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| // only 18/24 bit is supported on SPI | ||
| for (uint32_t i = 0; i < numPixels; i++) | ||
| for (uint32_t y = srcY; y < srcY + height; y++) | ||
| for (uint32_t x = srcX; x < srcX + width; x++) | ||
| { | ||
| uint32_t i = y * Attributes.Width + x; | ||
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| uint32_t element = data[i / 2]; // Each uint32 stores 2 pixels | ||
| uint16_t color = (i % 2 == 0) ? (element & 0xFFFF) : (element >> 16); | ||
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@@ -309,9 +311,9 @@ void DisplayDriver::BitBlt( | |
| g = (g << 2) | (g >> 4); | ||
| r = (r << 3) | (r >> 2); | ||
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| TransferBuffer[count++] = b; | ||
| TransferBuffer[count++] = g; | ||
| TransferBuffer[count++] = r; | ||
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Are you sure about the order? I remember the color order is configurable and depends on the driver.
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The driver only supports SPI and Ili9488 only supports 3-byte color in RGB order in SPI mode. I suppose thats why the order was hardcoded initially.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If I understand correctly, this flag alters the output signal for panels with different order, while the buffer always uses RGB. If this is the case, we should substitute the hardcoded MADCTL_BGR constant in DisplayDriver::ChangeOrientation with a variable that may be either MADCTL_BGR or 0.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Can you test it out without flipping the RGB values in code?.
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I just tested it and it works exactly as I expected. It displays incorrect colors with RGB buffer and 0 value instead of MADCTL_BGR, and correct colors with MADCTL_BGR value. And vice versa with BGR buffer.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Different manufacturer uses different panel with same controller. As far as I know there are two types RGB and BGR.
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Yes and controller uses RGB for buffer and flag to alter signal for different panels. I don't see why buffer should not be RGB in any case.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. May be you want to check with this change and if that is inline with this driver. |
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| TransferBuffer[count++] = g; | ||
| TransferBuffer[count++] = b; | ||
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| // can't fit another 3 bytes | ||
| if (count + 3 > TransferBufferSize - 1) | ||
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