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6 changes: 6 additions & 0 deletions packages/examples/LICENSE.md
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,12 @@ courtesy to the original creator.

Spacecraft 3D models (`craft_speederA`, `craft_speederB`, `craft_racer`,
`craft_miner`) in `public/assets/multiMaterialMesh/` are taken from
The Water Overworld example (`waterOverworld/`) uses the
**"Free Pixel Art Side Scroller Asset Pack (32x32) Overworld"** published by
**GandalfHardcore**, free to use:

<https://gandalfhardcore.itch.io/free-pixel-art-sidescroller-asset-pack-32x32-overworld>

**"Space Kit (2.0)"** published by Kenney:

<https://www.kenney.nl/assets/space-kit>
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6 changes: 0 additions & 6 deletions packages/examples/src/examples/waterOverworld/entities.ts
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Expand Up @@ -2,10 +2,6 @@
* melonJS — Water Overworld example (shader builtins showcase).
* Copyright (C) 2011 - 2026 AltByte Pte Ltd — MIT License.
* See `packages/examples/LICENSE.md` for full license + asset credits.
*
* Scene and water shader contributed by the melonJS editor team; pixel art
* from GandalfHardcore's free 32x32 side-scroller asset pack (itch.io,
* free to reuse).
*/
import * as me from "melonjs";

Expand Down Expand Up @@ -315,8 +311,6 @@ export class Male extends me.Sprite {
* - `screen_uv` — this fragment's position in that capture
* - `noise_uv` — 0..1 across the water sprite itself, so the seamless
* noise textures tile independently of where the frame sits in the atlas
*
* Shader and tuning by the melonJS editor team (ported verbatim).
*/
export class WaterTextureObj extends me.Sprite {
private water: me.ShaderEffect;
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