Add aggressive shader caching to slang shader backend#18933
Merged
LibretroAdmin merged 5 commits intolibretro:masterfrom Apr 21, 2026
Merged
Add aggressive shader caching to slang shader backend#18933LibretroAdmin merged 5 commits intolibretro:masterfrom
LibretroAdmin merged 5 commits intolibretro:masterfrom
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warmenhoven
approved these changes
Apr 19, 2026
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I confirm it makes the shader loading a lot faster (tested on Linux). Congratulations ! |
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Description
This adds caching of SPIR-V and metadata to the slang shader backend, which significantly reduces shader compile times on large presets like the Mega Bezel shaders.
I didn't add an option in the menu for this, since it seems like a thing that's generally a good idea, but it could be done.
Related Issues
Couldn't find any, but people commonly complain about the long stalls, especially when loading new games or toggling fullscreen on/off
Related Pull Requests
none
Reviewers
@warmenhoven would you be able to try/test this on Apple gear?