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OrionUO Client - is a linux fork of OrioUO Open Source Ultima Online client.
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Platforms: Windows and Linux (in progress)
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Rendering: OpenGL 2.0 and higher
- Download Orion Launcher to set everything up and play right away!
This project requires CMake 3.7 to build. It currently supports Visual Studio 2015, 2017, GCC 7.0 and Clang 6.
On Windows, to generate the Visual Studio solution, go inside your cloned OrionUO folder and do:
md build
cd build
cmake -G "Visual Studio 2017" ..This will build a 32bits executable. If you do want 64bits, you can do
cmake -G "Visual Studio 2017 Win64" ..instead. Note that plugins are still unsupported in the 64bits client.
Or, you can use CMake-GUI to configure and generate the solution.
- If you want to help converting OrionUO to SDL, you can disable
ORION_WISPoption in CMake. This option enables the original client implementation in pure win32 API and is kept as a reference implementation to use during the client conversion to SDL.
$ mkdir build
$ cd build
$ cmake -G Ninja .. -DCMAKE_BUILD_TYPE=Release
$ ninja OrionUO_unity -j8
$ ./OrionUO/unity/OrionUOYou'll need a
Client.cuoand aOrionUO.cfgin the working directory. InsideOrionUO.cfgyou can add a lineCustomPath=/path/to/uo/data, so OrionUO will be able to find your original client data files.
See the project planning here to find tasks on which you can help.