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Refactor Phase 2: Migrate UI scripts #525#580

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ikostan merged 1 commit intomainfrom
refactor-phase-2-migrate-ui-scripts
Apr 22, 2026
Merged

Refactor Phase 2: Migrate UI scripts #525#580
ikostan merged 1 commit intomainfrom
refactor-phase-2-migrate-ui-scripts

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@ikostan ikostan commented Apr 21, 2026

Move all user interface scripts into their respective subfolders within res://scripts/ui/.


name: Default Pull Request Template
about: Suggesting changes to SkyLockAssault
title: ''
labels: ''
assignees: ''

Description

What does this PR do? (e.g., "Fixes player jump physics in level 2" or "Adds
new enemy AI script")

Related Issue

Closes #ISSUE_NUMBER (if applicable)

Changes

  • List key changes here (e.g., "Updated Jump.gd to use Godot 4.4's new Tween
    system")
  • Any breaking changes? (e.g., "Deprecated old signal; migrate to new one")

Testing

  • Ran the game in Godot v4.5 editor—describe what you tested (e.g., "Jump
    works on Win10 with 60 FPS")
  • Any new unit tests added? (Link to test scene if yes)
  • Screenshots/GIFs if UI-related: (Attach below)

Checklist

  • Code follows Godot style guide (e.g., snake_case for variables)
  • No console errors in editor/output
  • Ready for review!

Additional Notes

Anything else? (e.g., "Tested on Win10 64-bit; needs Linux validation")

Summary by Sourcery

Enhancements:

  • Align all UI-related scenes with the new scripts/ui subfolder structure by updating their attached script references.

Summary by CodeRabbit

  • Chores
    • Reorganized internal code structure across multiple scenes to align with updated project architecture, with no changes to user-facing functionality or behavior.

Move all user interface scripts into their respective subfolders within res://scripts/ui/.
@ikostan ikostan self-assigned this Apr 21, 2026
@ikostan ikostan added the enhancement New feature or request label Apr 21, 2026
@ikostan ikostan linked an issue Apr 21, 2026 that may be closed by this pull request
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@ikostan ikostan moved this to In Progress in Sky Lock Assault Project Apr 21, 2026
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coderabbitai Bot commented Apr 21, 2026

📝 Walkthrough

Walkthrough

This pull request reorganizes Godot scene file script resource paths. Multiple .tscn files were updated to reference scripts relocated from flat res://scripts/ directories to organized subdirectories under res://scripts/ui/, including menus/, components/, and screens/ folders.

Changes

Cohort / File(s) Summary
Menu Scenes
scenes/advanced_settings.tscn, scenes/audio_settings.tscn, scenes/gameplay_settings.tscn, scenes/main_menu.tscn, scenes/options_menu.tscn, scenes/pause_menu.tscn
Updated script ext_resource paths from res://scripts/ to res://scripts/ui/menus/ for all menu-related scene nodes.
Screen Scenes
scenes/loading_screen.tscn, scenes/splash_screen.tscn
Updated script ext_resource paths from res://scripts/ to res://scripts/ui/screens/ for screen scene root nodes.
Key Mapping Menu
scenes/key_mapping_menu.tscn
Updated script paths: root node from res://scripts/key_mapping.gd to res://scripts/ui/menus/key_mapping.gd and button components from res://scripts/input_remap_button.gd to res://scripts/ui/components/input_remap_button.gd.
Volume Control Scenes
scenes/volume_controls/master_volume_control.tscn, scenes/volume_controls/music_volume_control.tscn, scenes/volume_controls/sfx_menu_volume_control.tscn, scenes/volume_controls/sfx_rotors_volume_control.tscn, scenes/volume_controls/sfx_volume_control.tscn, scenes/volume_controls/sfx_weapon_volume_control.tscn
Updated HSlider node script paths from res://scripts/volume_slider.gd to res://scripts/ui/components/volume_slider.gd.

Estimated code review effort

🎯 2 (Simple) | ⏱️ ~12 minutes

Possibly related issues

Possibly related PRs

Suggested labels

GUI

Poem

🐰 Scripts once scattered, now neatly organized,
From flat paths to folders, structure finalized,
UI menus, components, screens all arranged,
Scene references updated, connections unchanged,
Order restored in the quest's grand design!

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 inconclusive)

Check name Status Explanation Resolution
Description check ❓ Inconclusive The PR description is incomplete and largely relies on template boilerplate with checkboxes marked but no actual details provided. Fill in the Description section with specific details about the script relocation, clarify what 'respective subfolders' means, provide actual testing details, and explain any potential breaking changes or migration steps needed.
✅ Passed checks (4 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly and specifically summarizes the main change: migrating UI scripts to organized subfolders within the res://scripts/ui/ directory structure.
Docstring Coverage ✅ Passed No functions found in the changed files to evaluate docstring coverage. Skipping docstring coverage check.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

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  • Commit unit tests in branch refactor-phase-2-migrate-ui-scripts

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deepsource-io Bot commented Apr 21, 2026

DeepSource Code Review

We reviewed changes in abfe2b3...6eb52a7 on this pull request. Below is the summary for the review, and you can see the individual issues we found as inline review comments.

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Code Review Summary

Analyzer Status Updated (UTC) Details
Python Apr 21, 2026 3:47a.m. Review ↗
JavaScript Apr 21, 2026 3:47a.m. Review ↗

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ikostan commented Apr 21, 2026

@sourcery-ai guide

@ikostan ikostan merged commit c9f1404 into main Apr 22, 2026
22 checks passed
@github-project-automation github-project-automation Bot moved this from In Progress to Done in Sky Lock Assault Project Apr 22, 2026
@ikostan ikostan deleted the refactor-phase-2-migrate-ui-scripts branch April 22, 2026 03:10
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enhancement New feature or request refactoring

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Status: Done

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[FEATURE] Refactor Phase 2: Migrate UI scripts

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