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AuxiliaryPC with user provided Mats
#35
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The name is misleading, as this class does more than just a PC
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I think it'd be good to support two separate classes, one that wraps KSP, and another wrapping PC. You can also add a third one wrapping SNES.
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Why is it more that just a PC? It sets up a subsolver on an alternative Mat. The standard thing for PETSc subsolvers is to set up a KSP. bjacobi, fieldsplit, asm, all do this.
The
AuxiliaryOperatorPCin Firedrake is the anomoly, and I'd argue it does the wrong thing because it leads to the options mess that is PCKSP when it should just set up a LinearVariationalSolver or KSP and default to preonly.I agree that one wrapping SNES would be good. I'd like to do that after this one so I can see how it goes on the PC first.
I don't think we need one with the KSP. Either you're at the outermost solver level in which case it doesn't make sense to immediately change the mat (you'd just use preonly), or you're somewhere inside the solver stack in which case you can just use this PC.
It's an oddity of KSP/PC being distinct but SNES/NPC not being.
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A PC by default is understood as linear operator. A KSP is nonlinear in general. When you nest a KSP within a PC you might introduce undesirable mathematical behavior
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This is what you get with any of the other PETSc PCs I mentioned. You just default the inner KSP to be
preonly, and if the user requests a nonlinear Krylov method then they need to make sure that the outer method is flexible.