Add an ability to change gamemode from plugins#521
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Defman
requested changes
Jan 18, 2022
| pub fn change_gamemode(&self, gamemode: Gamemode) { | ||
| self.send_packet(ChangeGameState { | ||
| reason: StateReason::ChangeGameMode, | ||
| value: gamemode as u8 as f32, |
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Can we change the protocol to take Gamemode and implement write on game mode?
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ChangeGameState requires it to be f64, so I did it in a different way.
Defman
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Jan 19, 2022
| }); | ||
| } | ||
| for (entity, flying) in fly_changes { | ||
| if flying { |
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This if statement is redundant, just create CreativeFlyingEvent with the value of flying?
Defman
approved these changes
Jan 19, 2022
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Add an ability to change gamemode from plugins
Status
Description
Adds GamemodeEvent, InstabreakChangeEvent, FlyingAbilityChangeEvent, BuildingAbilityChangeEvent, and InvulnerabilityChangeEvent. This code was taken from #487 (I had to implement this for /gamemode command), but I think this change deserves a separate PR.
Related issues
Checklist
cargo fmt,cargo clippy --all-targets,cargo build --releaseandcargo testand fixed any generated errors!Note: if you locally don't get any errors, but GitHub Actions fails (especially at
clippy) you might want to check your rust toolchain version. You can then feel free to fix these warnings/errors in your PR.