[Inagaki] Implement GameAudio::CircleSoundMgr - #77
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Report for MarioClub_us (55b9b9f - def5a21)📈 Matched code: 46.70% (+0.09%, +2904 bytes) ✅ 6 new matches
📈 1 improvement in an unmatched item
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| void setEcho(JAISoundHandle *handlePtr, f32 mix); | ||
| JAISoundHandle *startSoundCustom(u32 soundID, u32 p2); | ||
| virtual void loop(); |
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Had to move this method because of symbol order
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August 19, 2026 21:28
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GameAudio::CircleSoundMgrclass