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Releases: coryleach/UnitySaveLoad

Added Exists to SaveLoadManager

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@coryleach coryleach released this 04 Jul 01:59
c3aefac

Added Exists to SaveLoadManager

1.0.10

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@coryleach coryleach released this 17 Nov 23:21
7781c6d

Fixing an issue where the wrong folder could end up in the path when calling GetPath

Support for getting the complete path to save file from the manager

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@coryleach coryleach released this 17 Nov 23:06
eb2ee29
Merge pull request #15 from coryleach/dev

Adding a method to get save file paths from the save load manager

Added support for loading from StreamingAssets

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@coryleach coryleach released this 27 Sep 18:08
0d9de44
Merge pull request #14 from coryleach/dev

Get/Load from StreamingAssets

1.0.7

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@coryleach coryleach released this 18 Aug 19:56
1490a06

What's Changed

  • Backmerging some fixes put into master. by @coryleach in #10
  • Added File Extension support to GetFiles method by @coryleach in #11

Full Changelog: 1.0.6...1.0.7

1.0.6

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@coryleach coryleach released this 26 Oct 15:34
40a133d

What's Changed

Full Changelog: 1.0.5...1.0.6

GetFiles

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@coryleach coryleach released this 21 Oct 20:15
df9c9c8

Added the GetFiles method to SaveLoadManager.
Removed a reference to UnityEditor that wasn't supposed to be in the Runtime classes.

Copy Implemented

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@coryleach coryleach released this 20 Oct 22:58
882d5e8

Objects can now be Copied via serialization and the SaveLoadManager's Copy method.

Creation Menu Change & Updated Tests

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@coryleach coryleach released this 20 Oct 20:35
fda24ea

Fixed capitalization of Grameframe in create menu.

Code Quality Update

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@coryleach coryleach released this 13 Jun 07:16
d04ec21

Includes code quality updates made after running static analysis