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11 changes: 2 additions & 9 deletions .github/copilot-instructions.md
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Auto-generated from all feature plans. Last updated: 2025-11-24

## Active Technologies
- Rust 1.81 (Rust 2021 edition via rustup) + Bevy 0.16 (ECS, input handling, window management, Time, rendering), bevy_rapier3d 0.31 (physics simulation control) (004-pause-system)
- N/A (runtime state only, no persistence) (004-pause-system)

- Rust 1.81 (Rust 2021 edition via rustup) + Bevy 0.16 (ECS, scheduling, `Time`, asset system), bevy_rapier3d 0.31 (physics + collision), serde/ron (level asset parsing) (003-map-format)
- Rust 1.81 (Rust 2021 edition via rustup) + Bevy 0.16 (ECS, scheduling, `Time`), bevy_rapier3d 0.31 (physics + collision sensors), serde/ron (level matrix assets) (002-ball-respawn)
- File-based RON assets under `assets/levels/`; no runtime persistence (002-ball-respawn)
- Rust 1.81 (Rust 2021 edition) + Bevy 0.16 (PBR, asset system), bevy_rapier3d 0.31 (physics-driven gameplay), serde/ron for level parsing (001-apply-textures)
- File-based assets only (RON levels + PNG textures) (001-apply-textures)
- Rust 2021 edition (toolchain managed by rustup) (001-complete-game)
- Rust 1.81 (Rust 2021 edition via rustup) + Bevy 0.17 (ECS, input handling, window management, Time, rendering), bevy_rapier3d (physics simulation control)

## Project Structure

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Rust 2021 edition (toolchain managed by rustup): Follow standard conventions

## Recent Changes

- 004-pause-system: Added Rust 1.81 (Rust 2021 edition via rustup) + Bevy 0.16 (ECS, input handling, window management, Time, rendering), bevy_rapier3d 0.31 (physics simulation control)

- 003-map-format: Added Rust 1.81 (Rust 2021 edition via rustup) + Bevy 0.16 (ECS, scheduling, `Time`, asset system), bevy_rapier3d 0.31 (physics + collision), serde/ron (level asset parsing)

- 002-ball-respawn: Added Rust 1.81 (Rust 2021 edition via rustup) + Bevy 0.16 (ECS, scheduling, `Time`), bevy_rapier3d 0.31 (physics + collision sensors), serde/ron (level matrix assets)


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