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fix(feedback): prevent DragOverlay flickering after drop #2020
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| Original file line number | Diff line number | Diff line change |
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| "@dnd-kit/dom": patch | ||
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| Fix DragOverlay flickering after drop |
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Would something like
await manager.renderer.renderinghave worked here?There was a problem hiding this comment.
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Thank you! I'll look into it and update the PR
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Thanks for the suggestion! I looked into whether
manager.renderer.renderingcould work here, but I believe it wouldn't reliably fix the flicker.
At the point where
cleanup()is called (insideanimateTransform().then()),there is no React rendering in progress —
rendering.currentisnull, somanager.renderer.renderingreturnsPromise.resolve(). This means the.then(finalize)callback would run as a microtask, which executes beforethe browser paint — the same timing issue as calling
finalize()directly.The flicker occurs because the injected CSS rules are removed (synchronously,
via
StyleInjector) before the browser has a chance to paint with them applied.To fix this,
finalize()— which triggerssource.status = 'idle'andultimately the CSS rule removal — needs to be deferred until after paint.
In the browser event loop: Task → Microtask → rAF → Paint → next Task (setTimeout)
setTimeout(fn, 0)defers execution to after paint (unlike microtasks orrequestAnimationFrame, which both run before paint). I don't see an existing abstraction in the codebase for post-paintdeferral, so I think
setTimeoutis the right tool here.That said, happy to explore other approaches if you have something specific in mind!