feat(vehicle): add autodrive functionality#974
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…ol checks - Introduced ManualInput enum to manage vehicle control states. - Added GetControlMagnitude and IsControlPressed functions for better input handling. - Updated GetManualDrivingInput to utilize new control functions. - Implemented task checking in RoadDriveController to determine if a driving task is active.
…eporting - Added AutoDriveHudTelemetry for improved session management and status updates. - Introduced RoutePhase enum and RoadDriveStatus struct to track driving phases and target information. - Updated AutoDrive and NpcAutoDrive to utilize HUD telemetry for session clearing and status updates. - Enhanced GUI to include AutoDrive HUD rendering.
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Auto Drive was one of my favorite v1 features, so this restores it in V2. It follows the map waypoint using roads, or wanders when none is set.
Based on #973 for the latest Rockstar update. Tested in-game and working.
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