I'm a Site Reliability Engineer but I've worked previously as a Software Architect and a Tech Manager. I also have a deep background in Software Development. I specialize in designing and operating cloud-native platforms, specifically Kubernetes-based infrastructure on AWS and GCP.
Lately, I've been merging my passion for infrastructure with game development. I am currently focused on Game Server Orchestration with Agones and building the Kodejo ecosystem—a suite of tools for game backends, anti-cheat, and digital well-being.
- 🔭 Currently working on: Cloud infrastructure, platform engineering, and the Kodejo game backend platform.
- 🌱 Learning: Distributed systems patterns for low-latency gaming and observability in game server clusters.
- 🎮 Hobbies: When I'm not coding, you can find me in EVE Online, Torn, or tinkering with Godot.
- 💬 Ask me about: Kubernetes, Go, PHP, Software Architecture, or building reliable game tools.
| Category | Tools |
|---|---|
| Backend | |
| Infrastructure | |
| Observability | |
| Gamedev |
Important
Most of my professional and personal work prior to March 2026 was hosted on a private GitLab instance. I am currently in the process of migrating and open-sourcing my latest projects and architectural experiments here on GitHub.
- 📫 Email: [tiago-goddard@googlegroups.com]
- 💼 LinkedIn: [Tiago Goddard]



