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33 changes: 33 additions & 0 deletions classes/decals.lua
Original file line number Diff line number Diff line change
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---@class renewed_decals : OxClass
---@field decal number | nil entity node
---@field coords vector3
---@field distance number
---@field scale number
---@field decalType number
---@field surfaceVector vector3
---@field decalRight vector3
---@field id string
---@field onEnter function
---@field instance number | string
---@field onExit function
---@field resource string
local decal_class = lib.class('renewed_decals')

---Function that gets triggered when a new decal intializes
---@param decalData renewed_decals
function decal_class:constructor(decalData)
-- Set the decal to nil as its not yet spawned
self.decal = nil

-- Decal related data
self.decalId = decalData.id
self.coords = decalData.coords.xyz -- Make explicit call to make sure vector is using xyz
self.scale = decalData.scale
self.decalType = decalData.decalType
self.surfaceVector = decalData.surfaceVector
self.decalRight = decalData.decalRight
self.distance = decalData.distance or 150
self.instance = decalData.instance or 0
end

return decal_class
331 changes: 331 additions & 0 deletions modules/decals/client.lua
Original file line number Diff line number Diff line change
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--[[
LuaGLM
Copyright (C) 2020 - gottfriedleibniz

OpenGL Mathematics (GLM)
Copyright (C) 2005 - G-Truc Creation

Lua
Copyright (C) 1994-2021 Lua.org, PUC-Rio.

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]

local glm = require("glm")
local decal_class = require 'classes.decals'

-- Cache common functions
local quat = quat
local glm_abs = glm.abs
local glm_deg = glm.deg
local glm_dot = glm.dot
local glm_sign = glm.sign
local glm_approx = glm.approx
local glm_normalize = glm.normalize
local glm_perpendicular = glm.perpendicular
local glm_quatlookRotation = glm.quatlookRotation
local glm_extractEulerAngleYXZ = glm.extractEulerAngleYXZ
local math = math

-- Cache direction vectors
local glm_up = glm.up()
local glm_right = glm.right()
local glm_forward = glm.forward()

---@type table <number, CPoint>
local decals = {}

local requestTimeouts = GetConvarInt('renewed_requesttimeouts', 10000)
local playerInstance = LocalPlayer.state.instance or 0

---goes through the array and find the index and returns that with the decal
---@param id string
---@return number?
---@return CPoint?
local function getDecal(id)
if id then
for i = 1, #decals do
local decal = decals[i]

if decal.decalId == id then
return i, decal
end
end
end

return nil, nil
end
exports('getDecal', getDecal)

---Removes a decal from the world and the list
---@param id string
exports('removeDecal', function(id)
local index, decal = getDecal(id)

if index and decal then
if decal.decal then
RemoveDecal(decal.decal)
end

decal:remove()

table.remove(decal, index)
end
end)

local function calcDecalRight(surface)
local decalRight = glm_perpendicular(surface, -glm_up, glm_right)
local dot_up = glm_dot(surface, glm_up)
if glm_approx(glm_abs(dot_up), 1.0, 1E-2) then
local camRot = GetFinalRenderedCamRot(2)
decalRight = quat(camRot.z, glm_up) * glm_right
end
return decalRight
end

local function CreateDecalFromRaycastResult(decalType, pos, surface, textureScale, decalRight)
local decalForward = -surface

return AddDecal(
decalType,
pos.x, pos.y, pos.z,
decalForward.x, decalForward.y, decalForward.z,
decalRight.x, decalRight.y, decalRight.z,
textureScale, textureScale,
1.0, 1.0, 1.0, 1.0, -1.0, true, false, true
)
end

---Creates an decal and assigns it to the class
---@param self renewed_decals
local function createDecal(self)
if playerInstance ~= self.instance then return end
local coords = vec3(self.coords.x, self.coords.y, self.coords.z)
local surfaceVector = vec3(self.surfaceVector.x, self.surfaceVector.y, self.surfaceVector.z)
local textureScale = self.scale
local decalRight = vec3(self.decalRight.x, self.decalRight.y, self.decalRight.z)

local decal = CreateDecalFromRaycastResult(self.decalType, coords, surfaceVector, textureScale, decalRight)
self.decal = decal
end

---Deletes the spawned decal if its spawned
---@param self renewed_decals
local function deleteDecal(self)
if self.decal then
RemoveDecal(self.decal)
self.decal = nil
end
end

---adds a decal to the decals list
---@param payload renewed_decals
exports('addDecal', function(payload)
-- If table is not an array we convert it into one
payload = table.type(payload) == 'array' and payload or {payload}

for i = 1, #payload do
---@diagnostic disable-next-line: invisible
local decal = decal_class:new(payload[i])

decal.onEnter = createDecal
decal.onExit = deleteDecal
decal.resource = GetInvokingResource() or GetCurrentResourceName()

decals[#decals+1] = lib.points.new(decal)
end
end)

---Deletes an decal and removes it from the list if the decal comes from the same resource
---@param resourceName string
AddEventHandler('onClientResourceStop', function(resourceName)
for i = #decals, 1, -1 do
local decal = decals[i]

if decal.resource == resourceName then
deleteDecal(decal)
decal:remove()
table.remove(decals, i)
end
end
end)

AddStateBagChangeHandler('instance', ('player:%s'):format(cache.serverId), function(_, _, value, _, replicated)
if replicated then return end
playerInstance = value or 0

if next(decals) then
local playerCoords = GetEntityCoords(cache.ped)

for i = 1, #decals do
local decal = decals[i]

if decal.instance == playerInstance then
if #(playerCoords - decal.coords) < decal.distance then
createDecal(decal)
end
else
deleteDecal(decal)
end
end
end
end)

-- Decal placer --

local placingDec = false
local placingDict = nil
local OxTxt = {
'-- Place Decal -- \n',
'[E] Place \n',
'[X] Cancel \n'
}

local function finishPlacing()
lib.hideTextUI()
placingDec = false
if placingDict then
SetStreamedTextureDictAsNoLongerNeeded(placingDict)
placingDict = nil
end
end

---Sets the player up to place decals in the world using basic keybinds
---@param data table
---@return vector3?, vector3?, number?, vector3?
exports('placeDecal', function(data)
local dict, texture, scale, allowRescale, minScale, maxScale, text, minHeightAbovePed = data.dict, data.texture, data.scale, data.allowRescale, data.minScale, data.maxScale, data.text, data.minHeightAbovePed
local activeScale = (type(scale) == "number" and scale > 0.0) and scale
if placingDec or not dict or not texture or not activeScale then return end

local function RotationToDirection(rotation)
local adjustedRotation = {
x = (math.pi / 180) * rotation.x,
y = (math.pi / 180) * rotation.y,
z = (math.pi / 180) * rotation.z
}
local direction = {
x = -math.sin(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
y = math.cos(adjustedRotation.z) * math.abs(math.cos(adjustedRotation.x)),
z = math.sin(adjustedRotation.x)
}
return direction
end

local function SurfaceNormalToMarkerRotation(normal)
local quat_eps = 1E-2
local surfaceFlip = quat(180.0, glm_forward)

local q = nil
if glm_approx(glm_abs(normal.z), 1.0, quat_eps) then
local camRot = GetFinalRenderedCamRot(2)
local counterRotation = (glm_sign(normal.z) * -camRot.z) - 90.0

q = glm_quatlookRotation(normal, glm_right)
q = q * quat(counterRotation, glm_up)
elseif glm_approx(normal.y, 1.0, quat_eps) then
q = glm_quatlookRotation(normal, -glm_up)
surfaceFlip = quat(180.0, glm_right)
else -- The texture/decal needs to be flipped!
q = glm_quatlookRotation(normal, glm_up)
end

local euler = vec3(glm_extractEulerAngleYXZ(q * surfaceFlip))
return q, glm_deg(vec3(euler[2],euler[1],euler[3]))
end
placingDict = dict

lib.requestStreamedTextureDict(placingDict, requestTimeouts)

local activeRes = GetTextureResolution(placingDict, texture)
local activeDims = vec2(activeScale * (activeRes.x / activeRes.y), activeScale)

placingDec = true
if allowRescale then
OxTxt = {
'-- Place Decal -- \n',
'[E] Place \n',
'[X] Cancel \n',
'[SCROLL UP] Increase size \n',
'[SCROLL DOWN] Decrease size'
}
end
local txt = text or OxTxt
lib.showTextUI(type(txt) == 'table' and table.concat(txt) or txt, {
position = "left-center",
})

while placingDec do
Wait(0)
DisableControlAction(0, 44, true)

local cameraRotation = GetGameplayCamRot()
local cameraCoord = GetGameplayCamCoord()
local direction = RotationToDirection(cameraRotation)
local destination = {
x = cameraCoord.x + direction.x * 20.0,
y = cameraCoord.y + direction.y * 20.0,
z = cameraCoord.z + direction.z * 20.0
}

local _, hit, pos, surface, _ = GetShapeTestResult(StartShapeTestRay(cameraCoord.x, cameraCoord.y, cameraCoord.z, destination.x, destination.y, destination.z, -1, cache.ped, 0))
local pedCoords = GetEntityCoords(cache.ped)
local far = #(pedCoords - pos) > 3.0
surface = glm_normalize(surface)
local m_pos = pos + surface * 0.25
local _, m_euler = SurfaceNormalToMarkerRotation(surface)

local decalRight = calcDecalRight(surface)

if IsControlPressed(0, 73) then
finishPlacing()
return nil
end

if allowRescale then
local xClamp = math.clamp(activeDims.x, minScale, maxScale)
local yClamp = math.clamp(activeDims.y, minScale, maxScale)
activeDims = vec2(xClamp, yClamp)
if IsControlJustReleased(0, 15) then
activeDims = vec2(math.min(activeDims.x + 0.1, maxScale), math.min(activeDims.y + 0.1, maxScale))
end

if IsControlJustReleased(0, 14) then
activeDims = vec2(math.max(activeDims.x - 0.1, minScale), math.max(activeDims.y - 0.1, minScale))
end
end

if hit == 0 or far or (minHeightAbovePed and pedCoords.z + minHeightAbovePed > pos.z) then
DrawMarker(28, m_pos.x, m_pos.y, m_pos.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.1, 0.1, 0.1, 244, 68, 46, 200, false, true, 2, false, nil, nil, false)
else
DrawMarker(28, m_pos.x, m_pos.y, m_pos.z, 0.0, 0.0, 0.0, 0.0, 180.0, 0.0, 0.1, 0.1, 0.1, 2, 241, 181, 225, false, true, 2, false, nil, nil, false)
DrawMarker(9, m_pos.x, m_pos.y, m_pos.z, 0.0, 0.0, 0.0, m_euler.x, m_euler.y, m_euler.z, activeDims.x, activeDims.y, activeDims.y, 255, 255, 255, 123, false, false, 2, false, placingDict, texture, false)
if IsControlJustPressed(0, 38) then
finishPlacing()
return pos, surface, math.floor(activeDims.x * 100 + 0.5) / 100, decalRight
end
end
end
end)

exports('stopPlacingDecal', function()
if not placingDec then return end
finishPlacing()
end)