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The Lawn Biome #3505
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The Lawn Biome #3505
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8fbf63e
yay
TyrrelMeter 446229a
how
TyrrelMeter 1f67877
Merge branch 'PixelGuys:master' into master
TyrrelMeter 2ff0862
Merge branch 'PixelGuys:master' into master
TyrrelMeter adc7e6d
Merge branch 'PixelGuys:master' into master
TyrrelMeter 02bb802
Merge branch 'PixelGuys:master' into master
TyrrelMeter 5ba2035
Merge branch 'PixelGuys:master' into master
TyrrelMeter a2f72a9
Merge branch 'PixelGuys:master' into master
TyrrelMeter c2f1bc6
Merge branch 'PixelGuys:master' into master
TyrrelMeter ef11fd1
Merge branch 'PixelGuys:master' into master
TyrrelMeter 7168c35
Merge branch 'PixelGuys:master' into master
TyrrelMeter 92b5e3b
Merge branch 'PixelGuys:master' into master
TyrrelMeter 1a44dcf
Merge branch 'PixelGuys:master' into master
TyrrelMeter 1ad3fa2
Merge branch 'PixelGuys:master' into master
TyrrelMeter 651c04b
Merge branch 'PixelGuys:master' into master
TyrrelMeter 7f2be19
Merge branch 'PixelGuys:master' into master
TyrrelMeter 3e1d33b
Merge branch 'PixelGuys:master' into master
TyrrelMeter 9754f81
Merge branch 'PixelGuys:master' into master
TyrrelMeter 758f659
Merge branch 'PixelGuys:master' into master
TyrrelMeter f1ef525
adds the lawn biome
TyrrelMeter d496c07
changes music
TyrrelMeter 66b0893
fix lawn naming
TyrrelMeter 9cb19ff
fixing there one thing
TyrrelMeter d6e6098
other various minor tweaks
TyrrelMeter ec1f321
Setting chance to normal ammount after testing
TyrrelMeter cb4d272
seeing if that fixes the problem.
TyrrelMeter 36641b9
fix my problems please!
TyrrelMeter 6813f81
forgot to backspace
TyrrelMeter 605bbf7
changed properties up
TyrrelMeter 074b9c5
the house
careeoki 0829345
nbeyah
careeoki 663ba32
more
careeoki 813a434
not valid
careeoki 22ecc52
oiwajdoiwa
careeoki 3e3e52b
Merge pull request #1 from careeoki/red-house
TyrrelMeter fbc4a17
fixed stuff yays
TyrrelMeter d8e9c0d
increased chance of red house because I couldn't find a single one.
TyrrelMeter b3e61e4
guess I forgot that
TyrrelMeter 91cc260
making fog a little denser
TyrrelMeter df15798
Added a deeper base to the fences
TyrrelMeter c53df4f
Changing file structure and adding underground to structures
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,53 @@ | ||
| .{ | ||
| .properties = .{}, | ||
| .tags = .{}, | ||
| .minHeightLimit = 35, | ||
| .minHeight = 36, | ||
| .maxHeight = 36, | ||
| .maxHeightLimit = 37, | ||
| .smoothBeaches = true, | ||
| .minRadius = 310, | ||
| .maxRadius = 330, | ||
| .hills = 1, | ||
| .chance = 0.01, | ||
| .music = "cubyz:ikabod/behind", | ||
| .stoneBlock = "cubyz:grass/dew", | ||
| .fogDensity = 35, | ||
| .fogColor = 0x9ed3f7, | ||
| .stripes = .{ | ||
| .{ | ||
| .direction = .{3, 2, 1}, | ||
| .block = "cubyz:grass/temperate", | ||
| .distance = 12, | ||
| .offset = 3, | ||
| .width = 5, | ||
| }, | ||
| }, | ||
| .structures = .{ | ||
| .{ | ||
| .id = "cubyz:simple_vegetation", | ||
| .block = "cubyz:grass/vegetation/temperate", | ||
| .chance = 2, | ||
| .height = 1, | ||
| .height_variation = 0, | ||
| }, | ||
| .{ | ||
| .id = "cubyz:sbb", | ||
| .structure = "cubyz:rare/lawn/fence/fence", | ||
| .placeMode = .degradable, | ||
| .chance = 0.005, | ||
| }, | ||
| .{ | ||
| .id = "cubyz:sbb", | ||
| .structure = "cubyz:rare/lawn/picnic/picnic", | ||
| .placeMode = .degradable, | ||
| .chance = 0.002, | ||
| }, | ||
| .{ | ||
| .id = "cubyz:sbb", | ||
| .structure = "cubyz:rare/lawn/red_house/base", | ||
| .placeMode = .all, | ||
| .chance = 0.0003, | ||
| }, | ||
| }, | ||
| } | ||
|
Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Maybe put all the lawn stuff into a subfolder called lawn? |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,11 @@ | ||
| .{ | ||
| .blueprints = .{ | ||
| .{.id = "cubyz:rare/lawn/fence/0"}, | ||
| .{.id = "cubyz:rare/lawn/fence/1"}, | ||
| .{.id = "cubyz:rare/lawn/fence/2"}, | ||
| .{.id = "cubyz:rare/lawn/fence/3"}, | ||
| .{.id = "cubyz:rare/lawn/fence/4"}, | ||
| .{.id = "cubyz:rare/lawn/fence/5"}, | ||
| .{.id = "cubyz:rare/lawn/fence/6"}, | ||
| }, | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,9 @@ | ||
| .{ | ||
| .blueprints = .{ | ||
| .{.id = "cubyz:rare/lawn/picnic/0"}, | ||
| .{.id = "cubyz:rare/lawn/picnic/1"}, | ||
| .{.id = "cubyz:rare/lawn/picnic/2"}, | ||
| .{.id = "cubyz:rare/lawn/picnic/3"}, | ||
| .{.id = "cubyz:rare/lawn/picnic/4"}, | ||
| }, | ||
| } |
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,5 @@ | ||
| .{ | ||
| .blueprints = .{ | ||
| .{.id = "cubyz:rare/lawn/red_house/red_house"}, | ||
| }, | ||
| } |
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It's unfortunate that this overwrites the underground. Maybe we should wait until there is a way to specify patterns for the surface structure.
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It is also kind of funny that the ground is made of grass though.