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fix(windows): correct shader selection for sRGB-encoded FP16 framebuf…

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fix(windows): correct shader selection for sRGB-encoded FP16 framebuffer (Win11 SDR) #5106

fix(windows): correct shader selection for sRGB-encoded FP16 framebuf…
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Codecov / codecov/project succeeded May 21, 2026 in 1s

17.85% (-0.04%) compared to 2db7176

View this Pull Request on Codecov

17.85% (-0.04%) compared to 2db7176

Details

Codecov Report

❌ Patch coverage is 0% with 35 lines in your changes missing coverage. Please review.
✅ Project coverage is 17.85%. Comparing base (2db7176) to head (09fb5fc).
⚠️ Report is 3 commits behind head on master.
✅ All tests successful. No failed tests found.

Files with missing lines Patch % Lines
src/platform/windows/display_vram.cpp 0.00% 26 Missing ⚠️
src/platform/windows/display_base.cpp 0.00% 9 Missing ⚠️
Additional details and impacted files

Impacted file tree graph

@@            Coverage Diff             @@
##           master    #5106      +/-   ##
==========================================
- Coverage   17.88%   17.85%   -0.04%     
==========================================
  Files         111      111              
  Lines       24120    24151      +31     
  Branches    10665    10687      +22     
==========================================
- Hits         4313     4311       -2     
- Misses      17203    18316    +1113     
+ Partials     2604     1524    -1080     
Files with missing lines Coverage Δ
src/platform/windows/display.h 33.33% <ø> (ø)
src/platform/windows/display_base.cpp 36.42% <0.00%> (-0.61%) ⬇️
src/platform/windows/display_vram.cpp 10.10% <0.00%> (-0.21%) ⬇️

... and 44 files with indirect coverage changes


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