fix(windows): correct shader selection for sRGB-encoded FP16 framebuffer (Win11 SDR) #5106
+63
−4
Codecov / codecov/project
succeeded
May 21, 2026 in 1s
17.85% (-0.04%) compared to 2db7176
View this Pull Request on Codecov
17.85% (-0.04%) compared to 2db7176
Details
Codecov Report
❌ Patch coverage is 0% with 35 lines in your changes missing coverage. Please review.
✅ Project coverage is 17.85%. Comparing base (2db7176) to head (09fb5fc).
✅ All tests successful. No failed tests found.
| Files with missing lines | Patch % | Lines |
|---|---|---|
| src/platform/windows/display_vram.cpp | 0.00% | 26 Missing |
| src/platform/windows/display_base.cpp | 0.00% | 9 Missing |
Additional details and impacted files
@@ Coverage Diff @@
## master #5106 +/- ##
==========================================
- Coverage 17.88% 17.85% -0.04%
==========================================
Files 111 111
Lines 24120 24151 +31
Branches 10665 10687 +22
==========================================
- Hits 4313 4311 -2
- Misses 17203 18316 +1113
+ Partials 2604 1524 -1080 | Files with missing lines | Coverage Δ | |
|---|---|---|
| src/platform/windows/display.h | 33.33% <ø> (ø) |
|
| src/platform/windows/display_base.cpp | 36.42% <0.00%> (-0.61%) |
⬇️ |
| src/platform/windows/display_vram.cpp | 10.10% <0.00%> (-0.21%) |
⬇️ |
... and 44 files with indirect coverage changes
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