Enhancement, add SoT blocks to one point cutscene skip#6848
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serprex
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Jul 2, 2026
| ObjTimeblock_SpawnDemoEffect(this, play); | ||
| this->demoEffectTimer = 160; | ||
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| // Possibly points the camera to this actor |
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Fixes #4703.
The skip does redirect the camera like the cutscene would to prevent disorientation.
https://www.youtube.com/watch?v=RJVqCsatpjg
There's apparently an "alt" type of SoT blocks (certain params on spawn) that have their own action functions. I didn't go looking for them but just added the same skip to their cutscene call.
I tested on SoT blocks in GTG and at Dampe/Windmill. If there are any blocks that need their cutscene retained for some reason it can of course be added.
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