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Enhancement, add SoT blocks to one point cutscene skip#6848

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Enhancement, add SoT blocks to one point cutscene skip#6848
djevangelia wants to merge 1 commit into
HarbourMasters:developfrom
djevangelia:sotblocks

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@djevangelia

@djevangelia djevangelia commented Jul 2, 2026

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Fixes #4703.

The skip does redirect the camera like the cutscene would to prevent disorientation.
https://www.youtube.com/watch?v=RJVqCsatpjg

There's apparently an "alt" type of SoT blocks (certain params on spawn) that have their own action functions. I didn't go looking for them but just added the same skip to their cutscene call.

I tested on SoT blocks in GTG and at Dampe/Windmill. If there are any blocks that need their cutscene retained for some reason it can of course be added.

Build Artifacts

ObjTimeblock_SpawnDemoEffect(this, play);
this->demoEffectTimer = 160;

// Possibly points the camera to this actor

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[decelop and release] SoT Blocks in spirit MQ (and possibly other places) Have One Points even with all skips on

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