a 2.5D game engine written in C, featuring collision detection, boid collisions with boxes, and a simple level editor.
- 2.5D rendering with SDL
- Collision handling
- Boid collision behavior
- Simple level editor (separate build, basic functionality)
Simply compile and run the main program:
make
./mainThe level editor is not included in the main build. Compile it separately with:
gcc editor.c -lSDL2 -lSDL2_test -lm -o editor
./editor
Note: The editor is basic and may require further improvements.
Enjoy experimenting with the engine and editor!
