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Superbounce64

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An N64 game in the style of KBounce / Qix / Jezzball — claim territory by placing walls while avoiding bouncing balls. Built with libdragon & Tiny3D.
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Gameplay

  • Move your cursor around the unclaimed area with the analog stick.
  • Press A to place a wall through your current position — it extends automatically in both directions until it hits existing walls.
  • If a ball is in the path of a wall you're placing, you lose a life.
  • Claim 75% of the area to advance to the next level.
  • Each level adds another ball and increases their speed.
  • Try to get a high score! Scores should be saved to the controller pak, if one is plugged in/connected.
  • Rumble pak support.

Visual Style

Inspired by Jeff Minter's Space Giraffe — glowing wireframe graphics over a psychedelic palette-cycling plasma background, with a fake perspective grid overlay.

Building

Requires Docker.

# Build the ROM
./build.sh

# Build all libdragon examples
./build-examples.sh

Produces game.z64, which can be run in any N64 emulator (e.g. Ares) or flashed to a cartridge.

The build script pulls ghcr.io/dragonminded/libdragon:latest and installs libdragon + tools inside the container on each run.

Controls

Input Action
Analog stick Move cursor
A Place wall
Start Skip to gameplay (title screen) / Retry (game over)

Credits

(c) 2026 Amanda Hariette-Scott & Cydonis Heavy Industries (C.H.I), Ltd.

https://cydonis.co.uk/about

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Minimal KBounce-style N64 territory game with a cool Space Giraffe psychedelic aesthetic.

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