(refactror this readme later and update)
❤❤❤🖤🖤🖤🖤🖤🖤🖤 30/100% 📚📚📚
📕 Repo for study of OpenGL graphics computer. Reading - RedBook 1.2/3.0/3.1/3.3/4.6
👾 The magic of studying a little every day 👾
All topics studied and those on the list to study:
| 🕹 OpenGL | 💾 | Comments (Wild comments washed down with cheap wine 🍷) |
|---|---|---|
| 1. Introduction (pg 1-31) | ✔ | good introduction the api and general splanation |
| 2. State Management and Drawing Geometric Objects (pg 31-123) |
✔ | principal diference is change states today for shaders, interesting from manipule states in arrays and textures, other interesting thing was a draw and renderize primitives and geometrics objects |
| 4. Color (pg 185-203) | ❌ | |
| 5. Lighting (pg 203-249) | ❌ | |
| 6. Blending, Antialiasing, Fog, and Polygon Offset (pg 249-297) |
❌ | |
| 7. Display List (pg 297-321) | ❌ | |
| 8. Drawing Pixels, Bitmaps, Fonts, and Images (pg 321-389) |
❌ | |
| 9. Texture Mapping (pg 389-489) | ❌ | |
| 10. The Framebuffer (pg 489-541) | ❌ | |
| 11. Tessellators and Quadrics (pg 489-569) |
❌ | |
| 12. Evaluators and NURBS (pg 569-605) | ❌ | |
| 13. Selection and Feedback (pg 605-635) | ❌ | |
| 14. Now That You Know (pg 635-667) | ❌ | |
| 15. The OpenGL Shading Language (pg 667-731) |
❌ | |
| A. Basics of GLUT: The OpenGL Utility Toolkit (pg 731-739) |
❌ | |
| B. State Variables (pg 739-803) | ❌ | |
| C. Homogeneous Coordinates and Transformation Matrices (pg 803-809) |
❌ | |
| D. OpenGL and Windows Systems (pg 809-885) |
❌ |
sub:
✔ ✔️ Completed
⏱ ⏱️ Progress
❌ ❌ Not Started