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64 changes: 64 additions & 0 deletions README.en-US.md
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# Grus

A cultivation plugin based on BukkitAPI

[![Java CI with Gradle](https://github.com/602723113/Grus/actions/workflows/gradle.yml/badge.svg)](https://github.com/602723113/Grus/actions/workflows/gradle.yml)

> Seeking immortality through cultivation, passionate and unrestrained, treading on lotuses and gliding over waves to cleanse the sword bone, riding the void and commanding the wind to mold a holy soul! —— 《A Will Eternal / Mortal's Journey to Immortality》

### Realm Chapter

In Grus's [default configuration](https://github.com/602723113/Grus/blob/main/src/main/resources/config.yml), the realms of cultivators are divided into ten stages: `Qi Condensation, Early Foundation Establishment, Middle Foundation Establishment, Peak Foundation Establishment, Golden Core, Nascent Soul, Spirit Severing, Void Refinement, Body Integration, and Great Ascension`.

| Realm | Required Cultivation |
|:---:|:---:|
| Qi Condensation | 500 |
| Early Foundation Establishment | 1500 |
| Middle Foundation Establishment | 7500 |
| Peak Foundation Establishment | 15000 |
| Golden Core | 50000 |
| Nascent Soul | 500000 |
| Spirit Severing | 5000000 |
| Void Refinement | 50000000 |
| Body Integration | 500000000 |
| Great Ascension | 5000000000 |

The **Cultivation Value**[^1] required for each realm can be customized. Additionally, you can add or modify the realm configurations in `config.yml`, allowing different servers to have different cultivation modes.

[^1]: Cultivation Value: Refers to the experience points accumulated by a player during cultivation.

Please refer to `config.yml` for more detailed information.

---

### Spiritual Root Chapter

Spiritual Roots refer to the attributes of a cultivator, representing their innate aptitude for cultivation. Special techniques can be configured so that they can only be learned by those with specific spiritual roots.

In Grus's [default configuration](https://github.com/602723113/Grus/blob/main/src/main/resources/config.yml), the five default spiritual roots are: `Metal, Wood, Water, Fire, and Earth`. You can define more spiritual roots within `config.yml`, and spiritual root attributes fully support customization.

After a player obtains spiritual roots, the following effects apply:

- **Heavenly Spiritual Root**: A single-attribute root with abundant energy. The cultivation speed is several times faster than ordinary roots.
- **True Spiritual Root**: Roots with two or three attributes, each being abundant. The cultivation speed is relatively fast.
- **Pseudo Spiritual Root**: Roots with four or five attributes, which are fragmented and insufficient. Since no single attribute is complete, the cultivation speed is very slow.

Cultivation speed settings can be adjusted within `config.yml`.

---

### Magic Treasure Chapter

Please see [Grus-MagicTreasures](https://github.com/GrusWorld/Grus-MagicTreasures)

---

### Talisman Chapter

TBD (Waiting for documentation)

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### Technique Chapter

TBD (Waiting for documentation)