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35 lines (29 loc) · 958 Bytes
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Copy pathmain.cpp
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35 lines (29 loc) · 958 Bytes
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#include "GameController.h"
#include <iostream>
#include <fstream>
#include <string>
using namespace std;
// If your program is having trouble finding the Assets directory,
// replace the string literal with a full path name to the directory,
// e.g., "Z:/CS32/Bugs/Assets" or "/Users/fred/cs32/Bugs/Assets"
const string assetDirectory = "/Users/williamchou/Documents/Documents/@William UCLA/Winter 2017/CS32/Project 3/Bugs/Assets";
class GameWorld;
GameWorld* createStudentWorld(string assetDir = "");
int main(int argc, char* argv[])
{
{
string path = assetDirectory;
if (!path.empty())
path += '/';
const string someAsset = "rock1.tga";
ifstream ifs(path + someAsset);
if (!ifs)
{
cout << "Cannot find " << someAsset << " in ";
cout << (assetDirectory.empty() ? "current directory" : assetDirectory) << endl;
return 1;
}
}
GameWorld* gw = createStudentWorld(assetDirectory);
Game().run(argc, argv, gw, "Bugs");
}