diff --git a/src/SUMMARY.md b/src/SUMMARY.md index 70ce6f0fc7..92dd1ae685 100644 --- a/src/SUMMARY.md +++ b/src/SUMMARY.md @@ -200,6 +200,7 @@ Space Station 14 - [Xenoborgs](en/space-station-14/round-flow/antagonists/Xenoborgs.md) - [Pursuer](en/space-station-14/round-flow/antagonists/pursuer.md) - [The Wizard](en/space-station-14/round-flow/antagonists/Wizard.md) + - [Hitman](en/space-station-14/round-flow/antagonists/hitman.md) - [Proposals]() - [Cleanup Crew Gamemode](en/space-station-14/round-flow/proposals/cleanup-crew-gamemode.md) diff --git a/src/en/space-station-14/round-flow/antagonists/hitman.md b/src/en/space-station-14/round-flow/antagonists/hitman.md new file mode 100644 index 0000000000..716daa5dbc --- /dev/null +++ b/src/en/space-station-14/round-flow/antagonists/hitman.md @@ -0,0 +1,43 @@ +# Minor Antagonist: Hitman +(this would spawn as a subgamemode and once i make it ghost role) +## Main idea +a antag that spends a lot of time planning or seting up a kill + +## objective list +1. kill objective +2. escape to cc unrestrained(perhaps alive with a second objective to not be arrested?) +3. two modifer objectives(these are untracked mechically) + +modifier objectiver list +- Make their death look like a accident +- Kill them in a public space +- Kill them dramatically +- Draw-out the kill +- Inform them about the assassination long before it happens +- Kill them cleanly +- Kill them in a funny way +- Kill them indirectly +- Kill them nicely +- Kill someone close to them and make sure they know +- Gain their trust +##hitman equipment +a case which can give 2 kits form the given list + +equipment sets for Hitman case: +| Name | Content | +|----------|:-------------| +| Sharpshooter kit | hristov bundle | +| Loud kit | armor vest, python, 2 speed loader for python, no slips | +| Assassin kit | cobra with 2 mags, throwing knife kit, radio jammer | +| Poisoner kit | syringe, bottle of nocturine, pax, toxin, mute toxin, and a synthesis kit | +| Infiltration kit | emag, syndicate jaws of life, stealth box | +| Disguise kit | agent id, chameleon clothing, bonic voice mask implanter, fake Mindshield implant | +| Escapist kit | dna scrambler, freedom implant, scram scrambler | +| Tracker kit | all comms encryption key, universal pinpointer(menupinpointer if accepted), camera bug | + +##Abilities(not made currently) +1. an ability to make a hitman calling card +2. an ability to open a ui to look at contracts. contracts being sets of kill and modifer objectives. where one could cash in completed ones for spaceos(like 10,000~20,000) and gain new ones. + +## Expected gameplay +due to only having one required kill and reports from other severs, i think this antag will take around 50% of their round planning and killing the first target.then either cash it in and stop or make a second and repeat the plan to killing the second.