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BodyConfiguration.cs
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53 lines (47 loc) · 1.68 KB
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namespace Refit.Generator.Configuration;
public class BodyConfiguration
{
/// <summary>
/// Initializes a new instance of the <see cref="BodyAttribute"/> class.
/// </summary>
public BodyConfiguration() { }
/// <summary>
/// Initializes a new instance of the <see cref="BodyAttribute"/> class.
/// </summary>
/// <param name="buffered">if set to <c>true</c> [buffered].</param>
public BodyConfiguration(bool buffered) => Buffered = buffered;
/// <summary>
/// Initializes a new instance of the <see cref="BodyAttribute"/> class.
/// </summary>
/// <param name="serializationMethod">The serialization method.</param>
/// <param name="buffered">if set to <c>true</c> [buffered].</param>
public BodyConfiguration(BodySerializationMethod serializationMethod, bool buffered)
{
SerializationMethod = serializationMethod;
Buffered = buffered;
}
/// <summary>
/// Initializes a new instance of the <see cref="BodyAttribute"/> class.
/// </summary>
/// <param name="serializationMethod">The serialization method.</param>
public BodyConfiguration(
BodySerializationMethod serializationMethod = BodySerializationMethod.Default
)
{
SerializationMethod = serializationMethod;
}
/// <summary>
/// Gets or sets the buffered.
/// </summary>
/// <value>
/// The buffered.
/// </value>
public bool? Buffered { get; }
/// <summary>
/// Gets or sets the serialization method.
/// </summary>
/// <value>
/// The serialization method.
/// </value>
public BodySerializationMethod SerializationMethod { get; } = BodySerializationMethod.Default;
}