Environment:
pygame-ce 2.5.7 (SDL 2.32.10, Python 3.13.7)
Platform: Windows-10-10.0.19045-SP0
System: Windows
System Version: 10.0.19045
Processor: AMD64 Family 23 Model 24 Stepping 1, AuthenticAMD SSE2: Yes AVX2: Yes NEON: No
Architecture: Bits: 64bit Linkage: WindowsPE
Python: CPython 3.13.7 (tags/v3.13.7:bcee1c3, Aug 14 2025, 14:15:11) [MSC v.1944 64 bit (AMD64)]
GIL Enabled: True
pygame version: 2.5.7
SDL versions: Linked: 2.32.10 Compiled: 2.32.10
SDL Mixer versions: Linked: 2.8.1 Compiled: 2.8.1
SDL Font versions: Linked: 2.24.0 Compiled: 2.24.0
SDL Image versions: Linked: 2.8.8 Compiled: 2.8.8
Freetype versions: Linked: 2.11.1 Compiled: 2.11.1
Display Driver: windows
Mixer Driver: wasapi
Current behavior:
Python crashes with a segmentation fault.
Expected behavior:
The code should make a small window, and then close.
Test code
import pygame
pygame.init()
win = pygame.display.set_mode((1,1)) # Resolution doesn't seem to matter
Font = pygame.font.Font("Fonts/CloisterBlack.ttf", 1) # Font and size doesn't seem to matter
RenderedText = Font.render("", 0, (0, 0, 0)).convert_alpha() # Text has to be empty
pygame.transform.solid_overlay(RenderedText,(255,255,255))
Stack trace/error output/other error logs
pygame-ce 2.5.7 (SDL 2.32.10, Python 3.13.7)
Platform: Windows-10-10.0.19045-SP0
System: Windows
System Version: 10.0.19045
Processor: AMD64 Family 23 Model 24 Stepping 1, AuthenticAMD SSE2: Yes AVX2: Yes NEON: No
Architecture: Bits: 64bit Linkage: WindowsPE
Python: CPython 3.13.7 (tags/v3.13.7:bcee1c3, Aug 14 2025, 14:15:11) [MSC v.1944 64 bit (AMD64)]
GIL Enabled: True
pygame version: 2.5.7
SDL versions: Linked: 2.32.10 Compiled: 2.32.10
SDL Mixer versions: Linked: 2.8.1 Compiled: 2.8.1
SDL Font versions: Linked: 2.24.0 Compiled: 2.24.0
SDL Image versions: Linked: 2.8.8 Compiled: 2.8.8
Freetype versions: Linked: 2.11.1 Compiled: 2.11.1
Display Driver: windows
Mixer Driver: wasapi
Fatal Python error: pygame_parachute: (pygame parachute) Segmentation Fault
Python runtime state: initialized
Current thread 0x000006ec (most recent call first):
File "[filepath removed for privacy]/Pygame Smoothscale Reproduction.py", line 7 in <module>
Extension modules: pygame.base, pygame.constants, pygame.rwobject, pygame.rect, pygame.bufferproxy, pygame.math, pygame.surflock, pygame.surface, pygame.window, pygame.display, pygame.draw, pygame.joystick, pygame.event, pygame.imageext, pygame.image, pygame.key, pygame.mouse, pygame.pixelcopy, pygame.mask, pygame.time, pygame.transform, pygame.font, pygame.mixer_music, pygame.mixer, pygame.scrap, pygame.system, pygame._freetype (total: 27)
Environment:
Current behavior:
Python crashes with a segmentation fault.
Expected behavior:
The code should make a small window, and then close.
Test code
Stack trace/error output/other error logs