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//
// PINAnimatedImageView.m
// Pods
//
// Created by Garrett Moon on 4/17/18.
//
#import "PINAnimatedImageView.h"
#import "PINRemoteLock.h"
#import "PINDisplayLink.h"
#import "PINImage+DecodedImage.h"
#import "PINRemoteWeakProxy.h"
@interface PINAnimatedImageView ()
{
CFTimeInterval _playHead;
NSUInteger _playedLoops;
NSUInteger _lastSuccessfulFrameIndex;
}
@property (nonatomic, assign) CGImageRef frameImage;
@property (nonatomic, strong) PINDisplayLink *displayLink;
@end
@implementation PINAnimatedImageView
@synthesize animatedImage = _animatedImage;
@synthesize displayLink = _displayLink;
@synthesize playbackPaused = _playbackPaused;
@synthesize animatedImageRunLoopMode = _animatedImageRunLoopMode;
- (instancetype)initWithAnimatedImage:(PINCachedAnimatedImage *)animatedImage
{
if (self = [super initWithFrame:CGRectZero]) {
[self commonInit:animatedImage];
}
return self;
}
- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
[self commonInit:nil];
}
return self;
}
- (nullable instancetype)initWithCoder:(NSCoder *)aDecoder
{
if (self = [super initWithCoder:aDecoder]) {
[self commonInit:nil];
}
return self;
}
- (void)commonInit:(PINCachedAnimatedImage *)animatedImage
{
_animatedImage = animatedImage;
_animatedImageRunLoopMode = NSRunLoopCommonModes;
}
- (void)dealloc
{
if (_frameImage) {
CGImageRelease(_frameImage);
}
}
#pragma mark - Public
- (void)setAnimatedImage:(PINCachedAnimatedImage *)animatedImage
{
PINAssertMain();
if (_animatedImage == animatedImage && animatedImage.playbackReady) {
return;
}
PINCachedAnimatedImage *previousAnimatedImage = _animatedImage;
_animatedImage = animatedImage;
if (animatedImage != nil) {
PINWeakify(self);
animatedImage.coverImageReadyCallback = ^(PINImage *coverImage) {
dispatch_async(dispatch_get_main_queue(), ^{
PINStrongify(self);
// In this case the lock is already gone we have to call the unlocked version therefore
[self coverImageCompleted:coverImage];
});
};
animatedImage.playbackReadyCallback = ^{
dispatch_async(dispatch_get_main_queue(), ^{
// In this case the lock is already gone we have to call the unlocked version therefore
PINStrongify(self);
[self checkIfShouldAnimate];
});
};
if (animatedImage.playbackReady) {
[self checkIfShouldAnimate];
}
} else {
// Clean up after ourselves.
self.layer.contents = nil;
[self setCoverImage:nil];
}
// Animated Image can take a while to dealloc, let's try and do it off main.
__block PINCachedAnimatedImage *strongAnimatedImage = previousAnimatedImage;
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
strongAnimatedImage = nil;
});
}
- (PINCachedAnimatedImage *)animatedImage
{
PINAssertMain();
return _animatedImage;
}
- (NSString *)animatedImageRunLoopMode
{
PINAssertMain();
return _animatedImageRunLoopMode;
}
- (void)setAnimatedImageRunLoopMode:(NSString *)newRunLoopMode
{
PINAssertMain();
NSString *runLoopMode = newRunLoopMode ?: NSRunLoopCommonModes;
if (_displayLink != nil) {
[_displayLink removeFromRunLoop:[NSRunLoop mainRunLoop] forMode:_animatedImageRunLoopMode];
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:runLoopMode];
}
_animatedImageRunLoopMode = runLoopMode;
}
- (BOOL)isPlaybackPaused
{
PINAssertMain();
return _playbackPaused;
}
- (void)setPlaybackPaused:(BOOL)playbackPaused
{
PINAssertMain();
_playbackPaused = playbackPaused;
[self checkIfShouldAnimate];
}
- (void)coverImageCompleted:(PINImage *)coverImage
{
PINAssertMain();
BOOL setCoverImage = (_displayLink == nil) || _displayLink.paused;
if (setCoverImage) {
[self setCoverImage:coverImage];
}
}
- (void)setCoverImage:(PINImage *)coverImage
{
PINAssertMain();
if (_frameImage) {
CGImageRelease(_frameImage);
}
_frameImage = CGImageRetain([coverImage CGImage]);
}
#pragma mark - Animating
- (void)checkIfShouldAnimate
{
PINAssertMain();
BOOL shouldAnimate = _playbackPaused == NO && _animatedImage.playbackReady && [self canBeVisible];
if (shouldAnimate) {
[self startAnimating];
} else {
[self stopAnimating];
}
}
- (void)startAnimating
{
PINAssertMain();
if (_playbackPaused) {
return;
}
if (_animatedImage.playbackReady == NO) {
return;
}
if ([self canBeVisible] == NO) {
return;
}
// Get frame interval before holding display link lock to avoid deadlock
NSUInteger frameInterval = self.animatedImage.frameInterval;
if (_displayLink == nil) {
_playHead = 0;
_displayLink = [PINDisplayLink displayLinkWithTarget:[PINRemoteWeakProxy weakProxyWithTarget:self] selector:@selector(displayLinkFired:)];
_displayLink.frameInterval = frameInterval;
_lastSuccessfulFrameIndex = NSUIntegerMax;
[_displayLink addToRunLoop:[NSRunLoop mainRunLoop] forMode:self.animatedImageRunLoopMode];
} else {
_displayLink.paused = NO;
}
}
- (void)stopAnimating
{
PINAssertMain();
_displayLink.paused = YES;
[_animatedImage clearAnimatedImageCache];
}
#pragma mark - Overrides
- (PINImage *)image
{
PINAssertMain();
if (_animatedImage) {
return [PINImage imageWithCGImage:_frameImage];
}
return [super image];
}
- (CGImageRef)imageRef
{
PINAssertMain();
PINImage *underlyingImage = nil;
if (_animatedImage) {
return _frameImage;
} else if ((underlyingImage = [super image])) {
return (CGImageRef)CFAutorelease(CFRetain([underlyingImage CGImage]));
}
return nil;
}
- (void)setImage:(PINImage *)image
{
PINAssertMain();
if (image) {
self.animatedImage = nil;
}
super.image = image;
}
- (void)displayLayer:(CALayer *)layer
{
PINAssertMain();
layer.contents = (__bridge id)[self imageRef];
}
#if PIN_TARGET_MAC
- (void)_setImage:(PINImage *)image
{
super.image = image;
}
- (void)setAlphaValue:(CGFloat)alphaValue
{
[super setAlphaValue:alphaValue];
[self updateAnimationForPossibleVisibility];
}
- (void)viewDidMoveToWindow
{
[super viewDidMoveToWindow];
[self updateAnimationForPossibleVisibility];
}
- (void)viewDidMoveToSuperview
{
[super viewDidMoveToSuperview];
[self updateAnimationForPossibleVisibility];
}
#else
- (void)setAlpha:(CGFloat)alpha
{
[super setAlpha:alpha];
[self updateAnimationForPossibleVisibility];
}
- (void)didMoveToWindow
{
[super didMoveToWindow];
[self updateAnimationForPossibleVisibility];
}
- (void)didMoveToSuperview
{
[super didMoveToSuperview];
[self updateAnimationForPossibleVisibility];
}
#endif
- (void)setHidden:(BOOL)hidden
{
[super setHidden:hidden];
[self updateAnimationForPossibleVisibility];
}
#pragma mark - Display Link Callbacks
- (BOOL)canBeVisible
{
#if PIN_TARGET_MAC
return self.window && self.superview && self.isHidden == NO && self.alphaValue > 0.0;
#else
return self.window && self.superview && self.isHidden == NO && self.alpha > 0.0;
#endif
}
- (void)updateAnimationForPossibleVisibility
{
[self checkIfShouldAnimate];
}
- (void)displayLinkFired:(PINDisplayLink *)displayLink
{
PINAssertMain();
#if PIN_TARGET_MAC
CFTimeInterval timeBetweenLastFire = displayLink.duration;
#else
CFTimeInterval timeBetweenLastFire = displayLink.duration * displayLink.frameInterval;
#endif
_playHead += timeBetweenLastFire;
while (_playHead > self.animatedImage.totalDuration) {
// Set playhead to zero to keep from showing different frames on different playthroughs
_playHead = 0;
_playedLoops++;
}
if (self.animatedImage.loopCount > 0 && _playedLoops >= self.animatedImage.loopCount) {
[self stopAnimating];
return;
}
NSUInteger frameIndex = [self frameIndexAtPlayHeadPosition:_playHead];
if (frameIndex == _lastSuccessfulFrameIndex) {
return;
}
CGImageRef frameImage = [self.animatedImage imageAtIndex:frameIndex];
if (frameImage == nil) {
//Pause the display link until we get a file ready notification
displayLink.paused = YES;
_playHead = MAX(_playHead - timeBetweenLastFire, 0);
} else {
if (_frameImage) {
CGImageRelease(_frameImage);
}
_frameImage = CGImageRetain(frameImage);
_lastSuccessfulFrameIndex = frameIndex;
#if PIN_TARGET_MAC
[self _setImage:[NSImage imageWithCGImage:_frameImage]];
#else
[self.layer setNeedsDisplay];
#endif
}
}
- (NSUInteger)frameIndexAtPlayHeadPosition:(CFTimeInterval)playHead
{
PINAssertMain();
NSUInteger frameIndex = 0;
for (NSUInteger durationIndex = 0; durationIndex < self.animatedImage.frameCount; durationIndex++) {
playHead -= [self.animatedImage durationAtIndex:durationIndex];
if (playHead < 0) {
return frameIndex;
}
frameIndex++;
}
return frameIndex;
}
@end