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changelog.txt
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46 lines (37 loc) · 1003 Bytes
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=== CHANGELOG ===
[11 Dec 2025]
- add basic tile walls (hold Left Alt to edit)
[09 Dec 2025]
- fix collision response in negative axis
- remove old global tiles and add better chunking stuff
[08 Dec 2025]
- fix collision resolution in positive axes
[06 Dec 2025]
- draw debug quads (time based)
[03 Dec 2025]
- minkowski difference collision detection
- fix collision tunelling
[29 Nov 2025]
- fix timestep render tick
[16 Nov 2025]
- begin work on world, chunks
[10 Nov 2025]
- =START=
=== :TODO
- fix slight snapping at tile edges
- fix scaled vel is not TPS independant
- clean up renderer (draw commands, push/pop matrix, use matrix2x3 for transformations instead)
- entity vs entity collision
- collision mask
- clean up metagen
- fix mouse input is lagging behind when TPS is at ~60 (... when fullscreened the input is fine?)
- sounds
- break/place blocks
- infinite world generation
- biomes
- mobs
- crafting
- inventory
- 2D lighting
- save/load worlds
- use LUTs for day/night colors