diff --git a/endpoint.py b/endpoint.py index 28c4455..1d55763 100644 --- a/endpoint.py +++ b/endpoint.py @@ -12,6 +12,7 @@ backup_file, build_glob_patterns, glob_multiple, + here, import_install, input_dir, output_dir, @@ -23,7 +24,93 @@ endlog = mklog("mtb endpoint") # - ACTIONS +import asyncio +import platform +import sys +from pathlib import Path + +try: + import websockets.server +except ModuleNotFoundError: + endlog.warning( + "You do not have websockets installed, the video server won't work" + ) + websockets = False + import_install("requirements") +import io + +import numpy as np +from PIL import Image + + +def generate_random_frame(): + # Generate a random image frame + width, height = 640, 480 + image = np.random.randint(0, 256, (height, width, 3), dtype=np.uint8) + pil_image = Image.fromarray(image) + byte_buffer = io.BytesIO() + pil_image.save(byte_buffer, format="JPEG") + frame_data = byte_buffer.getvalue() + return frame_data + + +class VideoStreamingManager: + def __init__(self): + self.video_servers = {} + self.next_port = ( + 8767 # Start with a default port and increment for each server + ) + + async def start_video_streaming_server(self, video_id): + if video_id not in self.video_servers: + # Create and start a new video streaming server for the specified video + video_server = await self.create_video_streaming_server(video_id) + self.video_servers[video_id] = video_server + + return video_server + + async def video_stream(self, websocket, path): + # Implement the logic to continuously capture and send video frames here + while True: + # frame_data = capture_and_encode_frame() # Implement this function + frame_data = generate_random_frame() + await websocket.send(frame_data) + await asyncio.sleep(0.033) # Adjust the frame rate as needed + + async def create_video_streaming_server(self, video_id): + # Create and start a new WebSocket server for the specified video + port = self.next_port + self.next_port += 1 # Increment port number for the next server + + server = await websockets.server.serve( + self.video_stream, "localhost", port + ) + + return server + + async def stop_video_streaming_server(self, video_id): + if video_id in self.video_servers: + # Terminate and remove the video streaming server for the specified video + video_server = self.video_servers[video_id] + video_server.close() + await video_server.wait_closed() + del self.video_servers[video_id] + + +async def start_video_streaming_server(): + async def video_stream(websocket, path): + # Continuously capture and send video frames here + while True: + frame_data = capture_and_encode_frame() # Implement this function + await websocket.send(frame_data) + await asyncio.sleep(0.033) # Adjust the frame rate as needed + + start_server = websockets.server.serve( + video_stream, "localhost", 8766 + ) # Use a different port (e.g., 8766) + + return await start_server def ACTIONS_installDependency(dependency_names=None): @@ -315,7 +402,7 @@ def add_split_pane( """ -def add_dropdown(title: str, options: list[str]): +def add_dropdown(title, options): option_str = "\n".join( [f"" for opt in options] ) diff --git a/env.nu b/env.nu index 0d10c31..e1208fa 100644 --- a/env.nu +++ b/env.nu @@ -1,5 +1,85 @@ # NOTE: This file is only use for development you can ignore it + +# NOTE: for CI it's easier to extract parts of my cli for now + +const THREE_VERSION = "0.171.0" +# Update the external web extensions +export def "comfy mtb update-web" [] { + + let async_dir = $"($env.COMFY_MTB)/web_async" + let three_base = $"https://cdn.jsdelivr.net/npm/three@($THREE_VERSION)" + let three = { + "." : [ + "build/three.module.js", + "build/three.core.js", + ], + three_addons/capabilities: [ + "examples/jsm/capabilities/WebGPU.js", + "examples/jsm/controls/ArcballControls.js", + "examples/jsm/controls/DragControls.js", + "examples/jsm/controls/FirstPersonControls.js", + "examples/jsm/controls/FlyControls.js", + "examples/jsm/controls/MapControls.js", + "examples/jsm/controls/OrbitControls.js", + "examples/jsm/controls/PointerLockControls.js", + "examples/jsm/controls/TrackballControls.js", + "examples/jsm/controls/TransformControls.js", + ], + three_addons/offscreen: [ + "jank.js", + "offscreen.js", + "scene.js", + ], + thee_addons/exporters : [ + "examples/jsm/exporters/DRACOExporter.js", + "examples/jsm/exporters/EXRExporter.js", + "examples/jsm/exporters/GLTFExporter.js", + "examples/jsm/exporters/KTX2Exporter.js", + "examples/jsm/exporters/MMDExporter.js", + "examples/jsm/exporters/OBJExporter.js", + "examples/jsm/exporters/PLYExporter.js", + "examples/jsm/exporters/STLExporter.js", + "examples/jsm/exporters/USDZExporter.js" + ], + + three_addons/loaders : [ + "examples/jsm/loaders/3DMLoader.js", + "examples/jsm/loaders/BVHLoader.js", + "examples/jsm/loaders/ColladaLoader.js", + "examples/jsm/loaders/DRACOLoader.js", + "examples/jsm/loaders/EXRLoader.js", + "examples/jsm/loaders/FBXLoader.js", + "examples/jsm/loaders/FontLoader.js", + "examples/jsm/loaders/GLTFLoader.js", + "examples/jsm/loaders/HDRCubeTextureLoader.js", + "examples/jsm/loaders/MaterialXLoader.js", + "examples/jsm/loaders/MTLLoader.js", + "examples/jsm/loaders/OBJLoader.js", + "examples/jsm/loaders/PCDLoader.js", + "examples/jsm/loaders/PDBLoader.js", + "examples/jsm/loaders/PLYLoader.js", + "examples/jsm/loaders/STLLoader.js", + "examples/jsm/loaders/UltraHDRLoader.js", + "examples/jsm/loaders/USDZLoader.js", + "examples/jsm/loaders/VOXLoader.js" + ] + } + $three | items {|root,urls| + let dest = $async_dir | path join $root + mkdir $dest + + $urls | par-each {|url| + let url = $"($three_base)/($url)" + let local = ($dest | path join ($url | path basename)) + wget -c $url -O ($local) + } + } + + # $three +} + + def get_root [--clean] { if $clean { $env.COMFY_CLEAN_ROOT @@ -151,7 +231,7 @@ def --env path-add [pth] { export-env { - $env.COMFY_MTB = ("." | path expand) + $env.COMFY_MTB = ("." | path expand | str replace -a '\' '/') # $env.CUDA_ROOT = 'C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.1\' $env.CUDA_HOME = $env.CUDA_ROOT diff --git a/log.py b/log.py index 76b42e4..242495d 100644 --- a/log.py +++ b/log.py @@ -7,11 +7,15 @@ # Custom object that discards the output class NullWriter: + """Custom object that discards the output.""" + def write(self, text): pass -class Formatter(logging.Formatter): +class ConsoleFormatter(logging.Formatter): + """Formatter for console based log, using base ansi colors.""" + grey = "\x1b[38;20m" cyan = "\x1b[36;20m" purple = "\x1b[35;20m" @@ -19,24 +23,39 @@ class Formatter(logging.Formatter): red = "\x1b[31;20m" bold_red = "\x1b[31;1m" reset = "\x1b[0m" - # format = "%(asctime)s - [%(name)s] - %(levelname)s - %(message)s (%(filename)s:%(lineno)d)" - format = "[%(name)s] | %(levelname)s -> %(message)s" + # format = ("%(asctime)s - [%(name)s] - %(levelname)s " + # "- %(message)s (%(filename)s:%(lineno)d)") + fmt = "[%(name)s] | %(levelname)s -> %(message)s" FORMATS = { - logging.DEBUG: purple + format + reset, - logging.INFO: cyan + format + reset, - logging.WARNING: yellow + format + reset, - logging.ERROR: red + format + reset, - logging.CRITICAL: bold_red + format + reset, + logging.DEBUG: f"{purple}{fmt}{reset}", + logging.INFO: f"{cyan}{fmt}{reset}", + logging.WARNING: f"{yellow}{fmt}{reset}", + logging.ERROR: f"{red}{fmt}{reset}", + logging.CRITICAL: f"{bold_red}{fmt}{reset}", } def format(self, record): log_fmt = self.FORMATS.get(record.levelno) + formatter = logging.Formatter(log_fmt) return formatter.format(record) -def mklog(name: str, level: int = base_log_level): +class FileFormatter(logging.Formatter): + """Formatter for file base logs.""" + + # File specific formatting + fmt = ( + "%(asctime)s - [%(name)s] - " + "%(levelname)s - %(message)s (%(filename)s:%(lineno)d)" + ) + + def __init__(self): + super().__init__(self.fmt, "%Y-%m-%d %H:%M:%S") + + +def mklog(name: str, level: int = base_log_level, log_file: str | None = None): logger = logging.getLogger(name) logger.setLevel(level) @@ -45,9 +64,16 @@ def mklog(name: str, level: int = base_log_level): ch = logging.StreamHandler() ch.setLevel(level) - ch.setFormatter(Formatter()) + ch.setFormatter(ConsoleFormatter()) logger.addHandler(ch) + if log_file: + # file handler + fh = logging.FileHandler(log_file) + fh.setLevel(level) + fh.setFormatter(FileFormatter()) + logger.addHandler(fh) + # Disable log propagation logger.propagate = False diff --git a/node_list.json b/node_list.json index 7a38bc0..eb255b2 100644 --- a/node_list.json +++ b/node_list.json @@ -23,12 +23,20 @@ "Film Interpolation (mtb)": "Google Research FILM frame interpolation for large motion", "Fit Number (mtb)": "Fit the input float using a source and target range", "Float To Number (mtb)": "Node addon for the WAS Suite. Converts a \"comfy\" FLOAT to a NUMBER.", + "Geometry Box (mtb)": "Makes a Box 3D geometry", + "Geometry Decimater (mtb)": "Optimized the geometry to match the target number of triangles", + "Geometry Info (mtb)": "Retrieve information about a 3D geometry", + "Geometry Sphere (mtb)": "Makes a Sphere 3D geometry", + "Geometry Test (mtb)": "Fetches an Open3D data geometry", "Get Batch From History (mtb)": "Very experimental node to load images from the history of the server.\n\n Queue items without output are ignored in the count.", "Image Compare (mtb)": "Compare two images and return a difference image", + "Image Distort With Uv (mtb)": "Distorts an image based on a UV map.", "Image Premultiply (mtb)": "Premultiply image with mask", "Image Remove Background Rembg (mtb)": "Removes the background from the input using Rembg.", "Image Resize Factor (mtb)": "Extracted mostly from WAS Node Suite, with a few edits (most notably multiple image support) and less features.", "Image Tile Offset (mtb)": "Mimics an old photoshop technique to check for seamless textures", + "Image To Uv (mtb)": "Turn an image back into a UV map. (Shallow converter)", + "Image Tile Offset (mtb)": "Mimics an old photoshop technique to check for seamless textures", "Int To Bool (mtb)": "Basic int to bool conversion", "Int To Number (mtb)": "Node addon for the WAS Suite. Converts a \"comfy\" INT to a NUMBER.", "Interpolate Clip Sequential (mtb)": null, @@ -37,12 +45,14 @@ "Load Face Enhance Model (mtb)": "Loads a GFPGan or RestoreFormer model for face enhancement.", "Load Face Swap Model (mtb)": "Loads a faceswap model", "Load Film Model (mtb)": "Loads a FILM model", + "Load Geometry (mtb)": "Load a 3D geometry", "Load Image From Url (mtb)": "Load an image from the given URL", "Load Image Sequence (mtb)": "Load an image sequence from a folder. The current frame is used to determine which image to load.\n\n Usually used in conjunction with the `Primitive` node set to increment to load a sequence of images from a folder.\n Use -1 to load all matching frames as a batch.\n ", "Mask To Image (mtb)": "Converts a mask (alpha) to an RGB image with a color and background", + "Model Patch Seamless (mtb)": "Experimental patcher to enable the circular padding mode of the sd model layers, requires a custom VAE", "Math Expression (mtb)": "Node to evaluate a simple math expression string", "Model Patch Seamless (mtb)": "Uses the stable diffusion 'hack' to infer seamless images by setting the model layers padding mode to circular (experimental)", - "Pick From Batch (mtb)": "Pick a specific number of images from a batch, either from the start or end.", + "Pick From Batch (mtb)": "Pick a specific number of images from a batch, either from the start or end.", "Qr Code (mtb)": "Basic QR Code generator", "Restore Face (mtb)": "Uses GFPGan to restore faces", "Save Gif (mtb)": "Save the images from the batch as a GIF", @@ -55,8 +65,15 @@ "String Replace (mtb)": "Basic string replacement", "Styles Loader (mtb)": "Load csv files and populate a dropdown from the rows (\u00e0 la A111)", "Text To Image (mtb)": "Utils to convert text to image using a font\n\n\n The tool looks for any .ttf file in the Comfy folder hierarchy.\n ", + "Transform Geometry (mtb)": "Transforms the input geometry", "Transform Image (mtb)": "Save torch tensors (image, mask or latent) to disk, useful to debug things outside comfy\n\n\n it return a tensor representing the transformed images with the same shape as the input tensor\n ", "Uncrop (mtb)": "Uncrops an image to a given bounding box\n\n The bounding box can be given as a tuple of (x, y, width, height) or as a BBOX type\n The BBOX input takes precedence over the tuple input", "Unsplash Image (mtb)": "Unsplash Image given a keyword and a size", - "Vae Decode (mtb)": "Wrapper for the 2 core decoders but also adding the sd seamless hack, taken from: FlyingFireCo/tiled_ksampler" -} \ No newline at end of file + "Uv Distort (mtb)": "Applies a polar coordinates or wave distortion to the UV map", + "Uv Map (mtb)": "Generates a UV Map tensor given a widht and height", + "Uv Remove Seams (mtb)": "Blends values near the UV borders to mitigate visible seams.", + "Uv Tile (mtb)": "Tiles the UV map based on the specified number of tiles.", + "Uv To Image (mtb)": "Converts the UV map to an image. (Shallow converter)", + "Vae Decode (mtb)": "Wrapper for the 2 core decoders (nomarl and tiled) but also adding the sd seamless hack, taken from: FlyingFireCo/tiled_ksampler" +} + diff --git a/nodes/batch.py b/nodes/batch.py index d9e252f..9b68c08 100644 --- a/nodes/batch.py +++ b/nodes/batch.py @@ -1,4 +1,5 @@ from io import BytesIO +from typing import List, Literal, Optional, Tuple, Union import cv2 import numpy as np @@ -6,7 +7,7 @@ from PIL import Image from ..log import log -from ..utils import EASINGS, apply_easing, pil2tensor +from ..utils import EASINGS, apply_easing, hex_to_rgb, pil2tensor from .transform import MTB_TransformImage @@ -243,7 +244,7 @@ def generate_shapes( bg_color = hex_to_rgb(bg_color) shade_color = hex_to_rgb(shade_color) res = [] - for x in range(count): + for _x in range(count): # Initialize an image canvas canvas = np.full( (image_height, image_width, 3), bg_color, dtype=np.uint8 @@ -259,7 +260,7 @@ def generate_shapes( bottom_right = (center[0] + half_size, center[1] + half_size) cv2.rectangle(mask, top_left, bottom_right, 255, -1) elif shape == "Circle": - cv2.circle(mask, center, shape_size // 2, 255, -1) + cv2.circle(mask, center, shape_size // 2, 255, -1) # type: ignore elif shape == "Diamond": pts = np.array( [ @@ -269,7 +270,7 @@ def generate_shapes( [center[0] - shape_size // 2, center[1]], ] ) - cv2.fillPoly(mask, [pts], 255) + cv2.fillPoly(mask, [pts], 255) # type: ignore elif shape == "Tube": cv2.ellipse( @@ -410,7 +411,14 @@ def INPUT_TYPES(cls): RETURN_TYPES = ("FLOATS",) CATEGORY = "mtb/batch" - def set_floats(self, mode, count, min, max, easing): + def set_floats( + self, + mode: Union[Literal["Steps"], Literal["Single"]] = "Steps", + count: int = 1, + min: float = 0.0, # noqa: A002 + max: float = 1.0, # noqa: A002 + easing: str = "Linear", + ): if mode == "Steps" and count == 1: raise ValueError( "Steps mode requires at least a count of 2 values" @@ -527,12 +535,12 @@ def transform_batch( self, image: torch.Tensor, border_handling: str, - constant_color: str, - x: list[float] | None = None, - y: list[float] | None = None, - zoom: list[float] | None = None, - angle: list[float] | None = None, - shear: list[float] | None = None, + constant_color: tuple, + x: Optional[List[float]] = None, + y=None, + zoom=None, + angle=None, + shear=None, ): if all( self.get_num_elements(param) <= 0 @@ -568,7 +576,8 @@ def transform_batch( count = len(values) if count > 0 and count != image.shape[0]: raise ValueError( - f"Length of {name} values ({count}) must match number of images ({image.shape[0]})" + f"Length of {name} values ({count}) must \ + match number of images ({image.shape[0]})" ) if count == 0: keyframes[name] = [default_vals[name]] * image.shape[0] @@ -577,11 +586,11 @@ def transform_batch( res = [ transformer.transform( image[i].unsqueeze(0), - keyframes["x"][i], - keyframes["y"][i], - keyframes["zoom"][i], - keyframes["angle"][i], - keyframes["shear"][i], + keyframes["x"][i], # type: ignore + keyframes["y"][i], # type: ignore + keyframes["zoom"][i], # type: ignore + keyframes["angle"][i], # type: ignore + keyframes["shear"][i], # type: ignore border_handling, constant_color, )[0] @@ -689,7 +698,7 @@ def plot( fig, ax = plt.subplots(figsize=(width / 100, height / 100), dpi=100) fig.set_edgecolor("black") - fig.patch.set_facecolor("#2e2e2e") + fig.patch.set_facecolor("#2e2e2e") # type: ignore # Setting background color and grid ax.set_facecolor("#2e2e2e") # Dark gray background ax.grid(color="gray", linestyle="-", linewidth=0.5, alpha=0.5) @@ -782,10 +791,7 @@ def draw_line(self, image, start, end, color): error = int(dx / 2.0) y = y1 ystep = None - if y1 < y2: - ystep = 1 - else: - ystep = -1 + ystep = 1 if y1 < y2 else -1 for x in range(x1, x2 + 1): coord = (y, x) if is_steep else (x, y) image[coord] = color @@ -798,7 +804,8 @@ def draw_line(self, image, start, end, color): image[(x2, y2)] = color -DEFAULT_INTERPOLANT = lambda t: t * t * t * (t * (t * 6 - 15) + 10) +def _DEFAULT_INTERPOLANT(t): + return t * t * t * (t * (t * 6 - 15) + 10) class MTB_BatchShake: @@ -832,37 +839,40 @@ def generate_perlin_noise_2d( ): """Generate a 2D numpy array of perlin noise. - Args: - shape: The shape of the generated array (tuple of two ints). + Args + ---- + + - shape: The shape of the generated array (tuple of two ints). This must be a multple of res. - res: The number of periods of noise to generate along each + - res: The number of periods of noise to generate along each axis (tuple of two ints). Note shape must be a multiple of res. - tileable: If the noise should be tileable along each axis - (tuple of two bools). Defaults to (False, False). - interpolant: The interpolation function, defaults to + - tileable: If the noise should be tileable along each axis + (tuple of two bools). Defaults to (False, False). + - interpolant: The interpolation function, defaults to t*t*t*(t*(t*6 - 15) + 10). Returns ------- - A numpy array of shape shape with the generated noise. + A numpy array of shape shape with the generated noise. + Raises ------ - ValueError: If shape is not a multiple of res. + ValueError: If shape is not a multiple of res. """ - interpolant = interpolant or DEFAULT_INTERPOLANT + interpolant = interpolant or _DEFAULT_INTERPOLANT delta = (res[0] / shape[0], res[1] / shape[1]) d = (shape[0] // res[0], shape[1] // res[1]) grid = ( - np.mgrid[0 : res[0] : delta[0], 0 : res[1] : delta[1]].transpose( + np.mgrid[0 : res[0] : delta[0], 0 : res[1] : delta[1]].transpose( # type: ignore 1, 2, 0 ) % 1 ) # Gradients angles = 2 * np.pi * np.random.rand(res[0] + 1, res[1] + 1) - gradients = np.dstack((np.cos(angles), np.sin(angles))) + gradients = np.dstack((np.cos(angles), np.sin(angles))) # type: ignore if tileable[0]: gradients[-1, :] = gradients[0, :] if tileable[1]: @@ -873,11 +883,12 @@ def generate_perlin_noise_2d( g01 = gradients[: -d[0], d[1] :] g11 = gradients[d[0] :, d[1] :] # Ramps - n00 = np.sum(np.dstack((grid[:, :, 0], grid[:, :, 1])) * g00, 2) - n10 = np.sum(np.dstack((grid[:, :, 0] - 1, grid[:, :, 1])) * g10, 2) - n01 = np.sum(np.dstack((grid[:, :, 0], grid[:, :, 1] - 1)) * g01, 2) + n00 = np.sum(np.dstack((grid[:, :, 0], grid[:, :, 1])) * g00, 2) # type: ignore + n10 = np.sum(np.dstack((grid[:, :, 0] - 1, grid[:, :, 1])) * g10, 2) # type: ignore + n01 = np.sum(np.dstack((grid[:, :, 0], grid[:, :, 1] - 1)) * g01, 2) # type: ignore n11 = np.sum( - np.dstack((grid[:, :, 0] - 1, grid[:, :, 1] - 1)) * g11, 2 + np.dstack((grid[:, :, 0] - 1, grid[:, :, 1] - 1)) * g11, # type: ignore + 2, ) # Interpolation t = interpolant(grid) @@ -897,31 +908,32 @@ def generate_fractal_noise_2d( ): """Generate a 2D numpy array of fractal noise. - Args: - shape: The shape of the generated array (tuple of two ints). - This must be a multiple of lacunarity**(octaves-1)*res. - res: The number of periods of noise to generate along each - axis (tuple of two ints). Note shape must be a multiple of - (lacunarity**(octaves-1)*res). - octaves: The number of octaves in the noise. Defaults to 1. - persistence: The scaling factor between two octaves. - lacunarity: The frequency factor between two octaves. - tileable: If the noise should be tileable along each axis - (tuple of two bools). Defaults to (True,True). - interpolant: The, interpolation function, defaults to - t*t*t*(t*(t*6 - 15) + 10). + Args + ---- + - shape: The shape of the generated array (tuple of two ints). + This must be a multiple of lacunarity**(octaves-1)*res. + - res: The number of periods of noise to generate along each + axis (tuple of two ints). Note shape must be a multiple of + (lacunarity**(octaves-1)*res). + - octaves: The number of octaves in the noise. Defaults to 1. + - persistence: The scaling factor between two octaves. + - lacunarity: The frequency factor between two octaves. + - tileable: If the noise should be tileable along each axis + (tuple of two bools). Defaults to (True,True). + - interpolant: The, interpolation function, defaults to + t*t*t*(t*(t*6 - 15) + 10). Returns ------- - A numpy array of fractal noise and of shape shape generated by - combining several octaves of perlin noise. + A numpy array of fractal noise and of shape shape generated by + combining several octaves of perlin noise. Raises ------ - ValueError: If shape is not a multiple of - (lacunarity**(octaves-1)*res). + - `ValueError`: + If shape is not a multiple of (lacunarity**(octaves-1)*res). """ - interpolant = interpolant or DEFAULT_INTERPOLANT + interpolant = interpolant or _DEFAULT_INTERPOLANT noise = np.zeros(shape) frequency = 1 @@ -938,8 +950,12 @@ def generate_fractal_noise_2d( return noise def fbm(self, x, y, octaves): - # noise_2d = self.generate_fractal_noise_2d((256, 256), (8, 8), octaves) - # Now, extract a single noise value based on x and y, wrapping indices if necessary + # noise_2d = self.generate_fractal_noise_2d( + # (256, 256), + # (8, 8), + # octaves) + # Now, extract a single noise value based on x and y, + # wrapping indices if necessary x_idx = int(x) % 256 y_idx = int(y) % 256 return self.noise_pattern[x_idx, y_idx] @@ -963,7 +979,8 @@ def apply_shake( (512, 512), (32, 32), (True, True) ) - # Assuming frame count is derived from the first dimension of images tensor + # Assuming frame count is derived from + # the first dimension of images tensor frame_count = images.shape[0] frequency = frequency / frequency_divider @@ -987,11 +1004,14 @@ def apply_shake( # np_position = np.array( # [ - # self.fbm(self.position_offset[0] + frame_num, time, octaves), - # self.fbm(self.position_offset[1] + frame_num, time, octaves), + # self.fbm(self.position_offset[0] + + # frame_num, time, octaves), + # self.fbm(self.position_offset[1] + + # frame_num, time, octaves), # ] # ) - # np_rotation = self.fbm(self.rotation_offset[2] + frame_num, time, octaves) + # np_rotation = self.fbm(self.rotation_offset[2] + + # frame_num, time, octaves) rot_idx = (self.rotation_offset[2] + frame_num) % 256 np_rotation = self.fbm(rot_idx, time, octaves) @@ -1009,14 +1029,19 @@ def apply_shake( transform = MTB_Batch2dTransform() log.debug( - f"Applying shaking with parameters: \nposition {position_amount_x}, {position_amount_y}\nrotation {rotation_amount}\nfrequency {frequency}\noctaves {octaves}" + f"Applying shaking with parameters: \n \ + position {position_amount_x}, \ + {position_amount_y}\nrotation {rotation_amount}\n \ + frequency {frequency}\noctaves {octaves}" ) # Apply shaking transformations to images shaken_images = transform.transform_batch( images, - border_handling="edge", # Assuming edge handling as default - constant_color="#000000", # Assuming black as default constant color + # Assuming edge handling as default + border_handling="edge", + # Assuming black as default constant color + constant_color="#000000", # type: ignore x=x_translations, y=y_translations, angle=rotations, diff --git a/nodes/curve.py b/nodes/curve.py index d8f6e96..4599222 100644 --- a/nodes/curve.py +++ b/nodes/curve.py @@ -15,7 +15,7 @@ def serialize_curve(curve): return curve -class MTB_Curve: +class MTBCurve: """A basic FLOAT_CURVE input node.""" @classmethod @@ -90,4 +90,4 @@ def do_curve(self, curve, steps): return (interpolated_y_values, interpolated_y_values) -__nodes__ = [MTB_Curve, MTB_CurveToFloat] +__nodes__ = [MTBCurve, MTB_CurveToFloat] diff --git a/nodes/debug.py b/nodes/debug.py index 5deac9f..6053c6b 100644 --- a/nodes/debug.py +++ b/nodes/debug.py @@ -5,31 +5,22 @@ from typing import Optional import folder_paths +import open3d as o3d import torch from ..log import log -from ..utils import tensor2pil +from ..utils import mesh_to_json, tensor2b64 # region processors -def process_tensor(tensor): +def process_tensor(tensor: torch.Tensor): log.debug(f"Tensor: {tensor.shape}") - image = tensor2pil(tensor) - b64_imgs = [] - for im in image: - buffered = io.BytesIO() - im.save(buffered, format="PNG") - b64_imgs.append( - "data:image/png;base64," - + base64.b64encode(buffered.getvalue()).decode("utf-8") - ) - - return {"b64_images": b64_imgs} + return {"b64_images": tensor2b64(tensor)} -def process_list(anything): - text = [] +def process_list(anything: list[object]) -> dict[str, list[str]]: + text: list[str] = [] if not anything: return {"text": []} @@ -41,7 +32,7 @@ def process_list(anything): ): text.append( "List of List of Tensors: " - f"{first_element[0].shape} (x{len(anything)})" + + f"{first_element[0].shape} (x{len(anything)})" ) elif isinstance(first_element, torch.Tensor): @@ -54,13 +45,20 @@ def process_list(anything): return {"text": text} -def process_dict(anything): - text = [] +def process_dict(anything: dict[str, dict[str, any]]) -> dict[str, str]: + if "mesh" in anything: + m = {"geometry": {}} + m["geometry"]["mesh"] = mesh_to_json(anything["mesh"]) + if "material" in anything: + m["geometry"]["material"] = anything["material"] + return m + + res = [] if "samples" in anything: is_empty = ( "(empty)" if torch.count_nonzero(anything["samples"]) == 0 else "" ) - text.append(f"Latent Samples: {anything['samples'].shape} {is_empty}") + res.append(f"Latent Samples: {anything['samples'].shape} {is_empty}") else: text.append(json.dumps(anything, indent=2)) @@ -68,7 +66,7 @@ def process_dict(anything): return {"text": text} -def process_bool(anything): +def process_bool(anything: bool) -> dict[str, str]: return {"text": ["True" if anything else "False"]} @@ -76,6 +74,11 @@ def process_text(anything): return {"text": [str(anything)]} +# NOT USED ANYMORE +def process_geometry(anything): + return {"geometry": [mesh_to_json(anything)]} + + # endregion @@ -98,7 +101,7 @@ def INPUT_TYPES(cls): def do_debug(self, output_to_console: bool, **kwargs): output = { - "ui": {"b64_images": [], "text": []}, + "ui": {"b64_images": [], "text": [], "geometry": []}, # "result": ("A"), } @@ -107,18 +110,39 @@ def do_debug(self, output_to_console: bool, **kwargs): list: process_list, dict: process_dict, bool: process_bool, + o3d.geometry.Geometry: process_geometry, } if output_to_console: for k, v in kwargs.items(): log.info(f"{k}: {v}") for anything in kwargs.values(): - processor = processors.get(type(anything), process_text) - + processor = processors.get(type(anything)) + if processor is None: + if isinstance(anything, o3d.geometry.Geometry): + processor = process_geometry + else: + processor = process_text + log.debug( + f"Processing: {anything} with processor: {processor.__name__} for type {type(anything)}" + ) processed_data = processor(anything) for ui_key, ui_value in processed_data.items(): - output["ui"][ui_key].extend(ui_value) + if isinstance(ui_value, list): + output["ui"][ui_key].extend(ui_value) + else: + output["ui"][ui_key].append(ui_value) + # log.debug( + # f"Processed input {k}, found {len(processed_data.get('b64_images', []))} images and {len(processed_data.get('text', []))} text items." + # ) + + if output_to_console: + from rich.console import Console + + cons = Console() + cons.print("OUTPUT:") + cons.print(output) return output diff --git a/nodes/faceenhance.py b/nodes/faceenhance.py index 678c2fb..d1524aa 100644 --- a/nodes/faceenhance.py +++ b/nodes/faceenhance.py @@ -39,12 +39,7 @@ def get_models(cls): cls._warned = True return [] if not fr_models_path.exists(): - # log.warning( - # f"No Face Restore checkpoints found at {fr_models_path} (if you've used mtb before these checkpoints were saved in upscale_models before)" - # ) - # log.warning( - # "For now we fallback to upscale_models but this will be removed in a future version" - # ) + # - fallback to upscale_models if um_models_path.exists(): return [ x @@ -122,7 +117,7 @@ def enhance(self, img: Image.Image, outscale=2): tile = 128 + 64 overlap = 8 - imgt = np2tensor(img) + imgt = pil2tensor(img) imgt = imgt.movedim(-1, -3).to(device) steps = imgt.shape[0] * comfy.utils.get_tiled_scale_steps( @@ -152,9 +147,6 @@ def enhance(self, img: Image.Image, outscale=2): return (tensor2np(s)[0],) -import sys - - class MTB_RestoreFace: """Uses GFPGan to restore faces""" @@ -233,8 +225,8 @@ def do_restore( ) output.putalpha(alpha_resized) # imwrite(restored_img, save_restore_path) - - return pil2tensor(output) + return pil2tensor(output) + log.warning("No restored image found") def restore( self, @@ -259,6 +251,9 @@ def restore( for i in range(image.size(0)) ] + if len(out) == 0: + raise ValueError("No faces restored") + print(f"Restored {len(out)} faces") return (torch.cat(out, dim=0),) def get_step_image_path(self, step, idx): diff --git a/nodes/filter.py b/nodes/filter.py index 6c7553a..36d3540 100644 --- a/nodes/filter.py +++ b/nodes/filter.py @@ -1,8 +1,8 @@ import torch -class MTB_FilterZ: - """Filters an image based on a depth map""" +class MTBFilterZ: + """Filters an image based on a depth map.""" @classmethod def INPUT_TYPES(cls): @@ -66,4 +66,4 @@ def filter( return (out_img,) -__nodes__ = [MTB_FilterZ] +__nodes__ = [MTBFilterZ] diff --git a/nodes/generate.py b/nodes/generate.py index 8598e3e..e20cb15 100644 --- a/nodes/generate.py +++ b/nodes/generate.py @@ -1,7 +1,7 @@ from PIL import Image from ..log import log -from ..utils import comfy_dir, font_path, pil2tensor +from ..utils import comfy_dir, create_uv_map_tensor, font_path, pil2tensor # class MtbExamples: # """MTB Example Images""" @@ -193,11 +193,11 @@ def INPUT_TYPES(cls): ), "color": ( "COLOR", - {"default": "black"}, + {"default": "#000000"}, ), "background": ( "COLOR", - {"default": "white"}, + {"default": "#FFFFFF"}, ), "h_align": (("left", "center", "right"), {"default": "left"}), "v_align": (("top", "center", "bottom"), {"default": "top"}), @@ -292,8 +292,36 @@ def get_width(line): return (pil2tensor(img),) +class MTB_UvMap: + """Generates a UV Map tensor given a widht and height""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "width": ( + "INT", + {"default": 512, "min": 1, "max": 8096, "step": 1}, + ), + "height": ( + "INT", + {"default": 512, "min": 1, "max": 8096, "step": 1}, + ), + } + } + + RETURN_TYPES = ("UV_MAP",) + RETURN_NAMES = ("uv_map",) + FUNCTION = "create_uv_map" + CATEGORY = "mtb/generate" + + def create_uv_map(self, width, height): + return (create_uv_map_tensor(width, height),) + + __nodes__ = [ MTB_UnsplashImage, MTB_TextToImage, + MTB_UvMap, # MtbExamples, ] diff --git a/nodes/geo_tools.py b/nodes/geo_tools.py new file mode 100644 index 0000000..4a861c5 --- /dev/null +++ b/nodes/geo_tools.py @@ -0,0 +1,576 @@ +import os + +import numpy as np +import open3d as o3d + +from ..utils import ( + create_box, + get_transformation_matrix, + log, + spread_geo, + tensor2b64, +) + +# create_grid, +# create_sphere, +# create_torus, +# mesh_to_json, +# json_to_mesh +# rotate_mesh, +# euler_to_rotation_matrix, + + +# class GeoPrimitive: +# """Primitive 3D geometry""" + +# @classmethod +# def INPUT_TYPES(cls): +# return { +# "required": { +# "kind": (["Box", "Sphere", "Cylinder", "Torus"], {"default": "Box"}) +# } +# } + +# RETURN_TYPES = ("UV_MAP",) +# RETURN_NAMES = ("uv_map",) +# FUNCTION = "distort_uvs" +# CATEGORY = "mtb/uv" + + +def default_material(color=None): + return { + "color": color or "#00ff00", + "roughness": 1.0, + "metalness": 0.0, + "emissive": "#000000", + "displacementScale": 1.0, + "displacementMap": None, + } + + +class MTB_Camera: + """Make a Camera.""" + + @classmethod + def INPUT_TYPES(cls): + base = default_material() + return { + "required": { + "color": ("COLOR", {"default": base["color"]}), + "roughness": ( + "FLOAT", + { + "default": base["roughness"], + "min": 0.005, + "max": 4.0, + "step": 0.01, + }, + ), + "flatShading": ("BOOLEAN",), + "metalness": ( + "FLOAT", + { + "default": base["metalness"], + "min": 0.0, + "max": 1.0, + "step": 0.01, + }, + ), + "emissive": ("COLOR", {"default": base["emissive"]}), + "displacementScale": ( + "FLOAT", + {"default": 1.0, "min": -10.0, "max": 10.0}, + ), + }, + "optional": {"displacementMap": ("IMAGE",)}, + } + + RETURN_TYPES = ("CAMERA",) + RETURN_NAMES = ("camera",) + FUNCTION = "make_camera" + CATEGORY = "mtb/3D" + + def make_camera(self, **kwargs): + return (kwargs,) + + +class MTB_GeometryDraw: + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "geometry": ("GEOMETRY",), + }, + "optional": { + "camera": ("CAMERA",), + }, + } + + RETURN_TYPES = ("IMAGE",) + RETURN_NAMES = ("rendered_image",) + FUNCTION = "render" + CATEGORY = "mtb/3D" + + def render(self, geometry, camera): + mesh, material = spread_geo(geometry) + o3d.visualization.draw_geometries([mesh], **camera) + + +# class MTB_RGBD_Image: +# @classmethod +# def INPUT_TYPES(cls): +# return { +# "required": { +# "image": ("IMAGE",), +# "depth": ("IMAGE",), +# } +# } + +# RETURN_TYPES = ("RGBD_IMAGE",) +# RETURN_NAMES = ("rgbd",) +# FUNCTION = "make_rgbd" +# CATEGORY = "mtb/3D" + +# def make_rgbd(self, image, depth): +# color_raw = o3d.io.read_image("../../test_data/RGBD/color/00000.jpg") +# depth_raw = o3d.io.read_image("../../test_data/RGBD/depth/00000.png") +# rgbd_image = o3d.geometry.RGBDImage.create_from_color_and_depth( +# color_raw, depth_raw +# ) +# print(rgbd_image) + + +class MTB_GeometryMaterial: + """Make a std material.""" + + @classmethod + def INPUT_TYPES(cls): + base = default_material() + return { + "required": { + "color": ("COLOR", {"default": base["color"]}), + "roughness": ( + "FLOAT", + { + "default": base["roughness"], + "min": 0.005, + "max": 4.0, + "step": 0.01, + }, + ), + "flatShading": ("BOOLEAN",), + "metalness": ( + "FLOAT", + { + "default": base["metalness"], + "min": 0.0, + "max": 1.0, + "step": 0.01, + }, + ), + "emissive": ("COLOR", {"default": base["emissive"]}), + "displacementScale": ( + "FLOAT", + {"default": 1.0, "min": -10.0, "max": 10.0}, + ), + }, + "optional": {"displacementMap": ("IMAGE",)}, + } + + RETURN_TYPES = ("GEO_MATERIAL",) + RETURN_NAMES = ("material",) + FUNCTION = "make_material" + CATEGORY = "mtb/3D" + + def make_material( + self, **kwargs + ): # color, roughness, metalness, emissive, displacementScalen displacementMap=None): + # TODO: convert image to b64 and remove the key/add the B64 one + # TODO: we can just use the "wireframe" property instead of my current solution + if kwargs.get("displacementMap") is not None: + tens = kwargs.pop("displacementMap") + # TODO: alert about batch size > 1 ? + b64images = tensor2b64(tens)[0] + kwargs["displacementB64"] = b64images + + return (kwargs,) + + +class MTB_GeometryApplyMaterial: + """Apply a Material to a geometry.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "geometry": ("GEOMETRY",), + "color": ("COLOR", {"default": "#000000"}), + }, + "optional": {"material": ("GEO_MATERIAL",)}, + } + + RETURN_TYPES = ("GEOMETRY",) + RETURN_NAMES = ("geometry",) + FUNCTION = "apply" + CATEGORY = "mtb/3D" + + def apply( + self, + geometry, + color, + material=None, + ): + if material is None: + material = default_material(color) + # + geometry["material"] = material + + return (geometry,) + + +class MTB_GeometryTransform: + """Transforms the input geometry.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "mesh": ("GEOMETRY",), + "position_x": ( + "FLOAT", + {"default": 0.0, "step": 0.1, "min": -10000, "max": 10000}, + ), + "position_y": ( + "FLOAT", + {"default": 0.0, "step": 0.1, "min": -10000, "max": 10000}, + ), + "position_z": ( + "FLOAT", + {"default": 0.0, "step": 0.1, "min": -10000, "max": 10000}, + ), + "rotation_x": ( + "FLOAT", + {"default": 0.0, "step": 1, "min": -10000, "max": 10000}, + ), + "rotation_y": ( + "FLOAT", + {"default": 0.0, "step": 1, "min": -10000, "max": 10000}, + ), + "rotation_z": ( + "FLOAT", + {"default": 0.0, "step": 1, "min": -10000, "max": 10000}, + ), + "scale_x": ("FLOAT", {"default": 1.0, "step": 0.1}), + "scale_y": ("FLOAT", {"default": 1.0, "step": 0.1}), + "scale_z": ("FLOAT", {"default": 1.0, "step": 0.1}), + } + } + + RETURN_TYPES = ("GEOMETRY",) + RETURN_NAMES = ("geometry",) + FUNCTION = "transform_geometry" + CATEGORY = "mtb/3D" + + def transform_geometry( + self, + mesh: o3d.geometry.TriangleMesh, + position_x=0.0, + position_y=0.0, + position_z=0.0, + rotation_x=0, + rotation_y=0, + rotation_z=0, + scale_x=1, + scale_y=1, + scale_z=1, + ): + # mesh = o3d.geometry.TriangleMesh.create_box( + # width, + # height, + # depth, + + # ) + # mesh.compute_vertex_normals() + + position = np.array([position_x, position_y, position_z]) + rotation = (rotation_x, rotation_y, rotation_z) + scale = np.array([scale_x, scale_y, scale_z]) + + transformation_matrix = get_transformation_matrix( + position, rotation, scale + ) + mesh, material = spread_geo(mesh, cp=True) + + return ( + { + "mesh": mesh.transform(transformation_matrix), + "material": material, + }, + ) + + +class MTB_GeometrySphere: + """Makes a Sphere 3D geometry..""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "create_uv_map": ("BOOLEAN", {"default": True}), + "radius": ("FLOAT", {"default": 1.0, "step": 0.1}), + "resolution": ("INT", {"default": 20, "min": 1}), + } + } + + RETURN_TYPES = ("GEOMETRY",) + RETURN_NAMES = ("geometry",) + FUNCTION = "make_sphere" + CATEGORY = "mtb/3D" + + def make_sphere(self, create_uv_map, radius, resolution): + mesh = o3d.geometry.TriangleMesh.create_sphere( + radius, + resolution, + create_uv_map, + ) + mesh.compute_vertex_normals() + + return ({"mesh": mesh},) + + +class MTB_GeometryTest: + """Fetches an Open3D data geometry..""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "name": ( + [ + "ArmadilloMesh", + "AvocadoModel", + "BunnyMesh", + "CrateModel", + "DamagedHelmetModel", + "FlightHelmetModel", + "KnotMesh", + "MonkeyModel", + "SwordModel", + ], + { + "default": "KnotMesh", + }, + ) + } + } + + RETURN_TYPES = ("GEOMETRY",) + RETURN_NAMES = ("geometry",) + FUNCTION = "fetch_data" + CATEGORY = "mtb/3D" + + def fetch_data(self, name): + model = getattr(o3d.data, name)() + mesh = o3d.io.read_triangle_mesh(model.path) + mesh.compute_vertex_normals() + return ({"mesh": mesh},) + + +class MTB_GeometryBox: + """Makes a Box 3D geometry.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + # "create_uv_map": ("BOOLEAN", {"default": True}), + "uniform_scale": ("FLOAT", {"default": 1.0, "step": 0.1}), + "width": ("FLOAT", {"default": 1.0, "step": 0.05}), + "height": ("FLOAT", {"default": 1.0, "step": 0.05}), + "depth": ("FLOAT", {"default": 1.0, "step": 0.05}), + "divisions_x": ("INT", {"default": 1}), + "divisions_y": ("INT", {"default": 1}), + "divisions_z": ("INT", {"default": 1}), + } + } + + RETURN_TYPES = ("GEOMETRY",) + RETURN_NAMES = ("geometry",) + FUNCTION = "make_box" + CATEGORY = "mtb/3D" + + def make_box( + self, + uniform_scale, + width, + height, + depth, + divisions_x, + divisions_y, + divisions_z, + ): + width, height, depth = (width, height, depth) * uniform_scale + + # mesh = o3d.geometry.TriangleMesh.create_box( + # width, + # height, + # depth, + + # ) + # mesh.compute_vertex_normals() + + mesh = create_box( + (width, height, depth), (divisions_x, divisions_y, divisions_z) + ) + + return ({"mesh": mesh},) + + +class MTB_GeometryLoad: + """Load a 3D geometry.""" + + @classmethod + def INPUT_TYPES(cls): + return {"required": {"path": ("STRING", {"default": ""})}} + + RETURN_TYPES = ("GEOMETRY",) + RETURN_NAMES = ("geometry",) + FUNCTION = "load_geo" + CATEGORY = "mtb/3D" + + def load_geo(self, path): + if not os.path.exists(path): + raise ValueError(f"Path {path} does not exist") + + mesh = o3d.io.read_triangle_mesh(path) + + if len(mesh.vertices) == 0: + mesh = o3d.io.read_triangle_model(path) + mesh_count = len(mesh.meshes) + if mesh_count == 0: + raise ValueError("Couldn't parse input file") + + if mesh_count > 1: + log.warn( + f"Found {mesh_count} meshes, only the first will be used..." + ) + + mesh = mesh.meshes[0].mesh + + mesh.compute_vertex_normals() + + return { + "result": ({"mesh": mesh},), + } + + +class MTB_GeometryInfo: + """Retrieve information about a 3D geometry.""" + + @classmethod + def INPUT_TYPES(cls): + return {"required": {"geometry": ("GEOMETRY", {})}} + + RETURN_TYPES = ("INT", "INT", "MATERIAL") + RETURN_NAMES = ("num_vertices", "num_triangles", "material") + FUNCTION = "get_info" + CATEGORY = "mtb/3D" + + def get_info(self, geometry): + mesh, material = spread_geo(geometry) + log.debug(mesh) + return (len(mesh.vertices), len(mesh.triangles), material) + + +class MTB_GeometryDecimater: + """Optimized the geometry to match the target number of triangles.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "mesh": ("GEOMETRY", {}), + "target": ("INT", {"default": 1500, "min": 3, "max": 500000}), + } + } + + RETURN_TYPES = ("GEOMETRY",) + RETURN_NAMES = ("geometry",) + FUNCTION = "decimate" + CATEGORY = "mtb/3D" + + def decimate(self, mesh, target): + mesh = mesh.simplify_quadric_decimation( + target_number_of_triangles=target + ) + mesh.compute_vertex_normals() + + return ({"mesh": mesh},) + + +class MTB_GeometrySceneSetup: + """Scene setup for the renderer.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "geometry": ("GEOMETRY",), + } + } + + RETURN_TYPES = ("SCENE",) + RETURN_NAMES = ("scene",) + FUNCTION = "setup" + CATEGORY = "mtb/3D" + + def setup(self, mesh, target): + return ({"geometry": {"mesh": mesh}, "camera": cam},) + + +class MTB_GeometryRender: + """Renders a Geometry to an image.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "geometry": ("SCENE", {}), + "width": ("INT", {"default": 512, "min": 1}), + "height": ("INT", {"default": 512, "min": 1}), + "background": ("COLOR", {"default": [0.0, 0.0, 0.0]}), + "camera": ("CAMERA",), + } + } + + RETURN_TYPES = ("IMAGE",) + RETURN_NAMES = ("image",) + FUNCTION = "render" + CATEGORY = "mtb/3D" + + def render(self, geometry, width, height, background, camera): + # create a renderer + renderer = o3d.visualization.rendering.OffscreenRenderer(width, height) + renderer.set_camera(camera) + renderer.clear(background) + renderer.add_geometry(geometry) + renderer.render() + image = renderer.get_image() + return (image,) + + +__nodes__ = [ + MTB_Camera, + MTB_GeometryApplyMaterial, + MTB_GeometryBox, + MTB_GeometryDecimater, + MTB_GeometryDraw, + MTB_GeometryInfo, + MTB_GeometryLoad, + MTB_GeometryMaterial, + MTB_GeometryRender, + MTB_GeometrySceneSetup, + MTB_GeometrySphere, + MTB_GeometryTest, + MTB_GeometryTransform, +] diff --git a/nodes/graph_utils.py b/nodes/graph_utils.py index 75e3380..ff13cf6 100644 --- a/nodes/graph_utils.py +++ b/nodes/graph_utils.py @@ -22,8 +22,9 @@ def get_image(filename, subfolder, folder_type): + """Use the comfyUI "/view" endpoint to get an image from the server.""" log.debug( - f"Getting image {filename} from foldertype {folder_type} {f'in subfolder: {subfolder}' if subfolder else ''}" + f"Getting image {filename} from foldertype {folder_type} {f'in subfolder: {subfolder}' if subfolder else ''}" # noqa: E501 ) data = {"filename": filename, "subfolder": subfolder, "type": folder_type} base_url, port = get_server_info() @@ -31,7 +32,8 @@ def get_image(filename, subfolder, folder_type): url_values = urllib.parse.urlencode(data) url = f"http://{base_url}:{port}/view?{url_values}" log.debug(f"Fetching image from {url}") - with urllib.request.urlopen(url) as response: + + with urllib.request.urlopen(url) as response: # noqa: S310 return io.BytesIO(response.read()) @@ -369,7 +371,7 @@ def load_from_history( history_url = f"http://{base_url}:{port}/history" log.debug(f"Fetching history from {history_url}") output = torch.zeros(0) - with urllib.request.urlopen(history_url) as response: + with urllib.request.urlopen(history_url) as response: # noqa: S310 output = self.load_batch_frames(response, offset, count, frames) if output.size(0) == 0: @@ -417,38 +419,44 @@ class MTB_AnyToString: @classmethod def INPUT_TYPES(cls): return { - "required": {"input": ("*",)}, + "required": {"input_value": ("*",)}, } RETURN_TYPES = ("STRING",) FUNCTION = "do_str" CATEGORY = "mtb/converters" - def do_str(self, input): - if isinstance(input, str): - return (input,) - elif isinstance(input, torch.Tensor): - return (f"Tensor of shape {input.shape} and dtype {input.dtype}",) - elif isinstance(input, Image.Image): - return (f"PIL Image of size {input.size} and mode {input.mode}",) - elif isinstance(input, np.ndarray): + def do_str(self, input_value): + if isinstance(input_value, str): + return (input_value,) + elif isinstance(input_value, torch.Tensor): + return ( + f"Tensor of shape {input_value.shape} and dtype {input_value.dtype}", + ) + elif isinstance(input_value, Image.Image): + return ( + f"PIL Image of size {input_value.size} and mode {input_value.mode}", + ) + elif isinstance(input_value, np.ndarray): return ( - f"Numpy array of shape {input.shape} and dtype {input.dtype}", + f"Numpy array of shape {input_value.shape} and dtype {input_value.dtype}", ) - elif isinstance(input, dict): + elif isinstance(input_value, dict): return ( - f"Dictionary of {len(input)} items, with keys {input.keys()}", + f"Dictionary of {len(input_value)} items, with keys {input_value.keys()}", ) else: - log.debug(f"Falling back to string conversion of {input}") - return (str(input),) + log.debug(f"Falling back to string conversion of {input_value}") + return (str(input_value),) class MTB_StringReplace: """Basic string replacement.""" + """Basic string replacement.""" + @classmethod def INPUT_TYPES(cls): return { @@ -476,7 +484,7 @@ def replace_str(self, string: str, old: str, new: str): class MTB_MathExpression: - """Node to evaluate a simple math expression string""" + """Node to evaluate a simple math expression string.""" @classmethod def INPUT_TYPES(cls): @@ -513,6 +521,14 @@ def eval_expression(self, expression: str, **kwargs): raise ValueError( f"Math expression only support literal_eval now: {e}" ) + except ValueError: + try: + expression = expression.replace("^", "**") + result = eval(expression) # noqa: S307 + except Exception as e: + raise ValueError( + f"Error evaluating expression '{expression}': {e}" + ) from e return (result, int(result)) @@ -556,13 +572,14 @@ def INPUT_TYPES(cls): def set_range( self, + *, value: float, clamp: bool, - source_min: float, - source_max: float, - target_min: float, - target_max: float, - easing: str, + source_min=0.0, + source_max=1.0, + target_min=0.0, + target_max=1.0, + easing="Linear", ): if source_min == source_max: normalized_value = 0 diff --git a/nodes/image_interpolation.py b/nodes/image_interpolation.py index 8189058..88d95d2 100644 --- a/nodes/image_interpolation.py +++ b/nodes/image_interpolation.py @@ -14,7 +14,7 @@ class MTB_LoadFilmModel: - """Loads a FILM model + """Loads a FILM model. [DEPRECATED] Use ComfyUI-FrameInterpolation instead """ @@ -59,7 +59,7 @@ def load_model(self, film_model: str): class MTB_FilmInterpolation: - """Google Research FILM frame interpolation for large motion + """Google Research FILM frame interpolation for large motion. [DEPRECATED] Use ComfyUI-FrameInterpolation instead """ @@ -108,7 +108,9 @@ def do_interpolation( pbar = comfy.utils.ProgressBar(num_frames) for frame in util.interpolate_recursively_from_memory( - in_frames, interpolate, film_model + in_frames, # type: ignore + interpolate, + film_model, ): out_tensors.append( torch.from_numpy(frame) diff --git a/nodes/uv_tools.py b/nodes/uv_tools.py new file mode 100644 index 0000000..1882ef0 --- /dev/null +++ b/nodes/uv_tools.py @@ -0,0 +1,445 @@ +import torch + +from ..utils import create_uv_map_tensor, log + + +class oldDistortImageWithUv: + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "image": ("IMAGE",), + "uv_map": ("UV_MAP",), + "strength": ("FLOAT", {"default": 1.0, "step": 0.05}), + }, + "optional": { + "base_uv_map": ("UV_MAP",), + }, + } + + RETURN_TYPES = ("IMAGE",) + RETURN_NAMES = ("image",) + FUNCTION = "distort_image_with_uv" + CATEGORY = "mtb/uv" + + def distort_image_with_uv( + self, image, uv_map, strength=1.0, base_uv_map=None + ): + assert ( + image.shape[1:3] == uv_map.shape[1:3] + ), "Spatial dimensions of image and uv_map must match!" + + if base_uv_map is None: + base_uv_map = create_uv_map_tensor(image.shape[2], image.shape[1]) + + # Interpolate (or extrapolate) between base UV map and the distorted UV map based on strength + uv_map = strength * uv_map + (1.0 - strength) * base_uv_map + # Ensure the image and uv_map have the same spatial dimensions + + # Extract U and V coordinates + U = uv_map[:, :, :, 0] + V = uv_map[:, :, :, 1] + + # Convert U and V to pixel coordinates + b, h, w, _ = image.shape + U = U * (w - 1) + V = V * (h - 1) + + # Calculate the four corner indices for each UV coordinate + U0 = torch.floor(U).long() + V0 = torch.floor(V).long() + U1 = U0 + 1 + V1 = V0 + 1 + + # Clip the indices to be within the image dimensions + U0 = torch.clamp(U0, 0, w - 1) + U1 = torch.clamp(U1, 0, w - 1) + V0 = torch.clamp(V0, 0, h - 1) + V1 = torch.clamp(V1, 0, h - 1) + + # Bilinear interpolation weights + w_U0 = (U1.float() - U).unsqueeze(-1) + w_U1 = (U - U0.float()).unsqueeze(-1) + w_V0 = (V1.float() - V).unsqueeze(-1) + w_V1 = (V - V0.float()).unsqueeze(-1) + + # Sample image using bilinear interpolation + distorted = ( + (w_U0 * w_V0) * image[:, V0, U0] + + (w_U0 * w_V1) * image[:, V1, U0] + + (w_U1 * w_V0) * image[:, V0, U1] + + (w_U1 * w_V1) * image[:, V1, U1] + ) + + return (distorted.squeeze(0),) + + +class ImageDistortWithUv: + """Distorts an image based on a UV map.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "image": ("IMAGE",), + "uv_map": ("UV_MAP",), + "boundary_mode": ( + ["clamp", "wrap", "reflect", "replicate"], + {"default": "wrap"}, + ), + "strength": ("FLOAT", {"default": 1.0, "step": 0.05}), + }, + "optional": { + "base_uv_map": ("UV_MAP",), + }, + } + + RETURN_TYPES = ("IMAGE",) + RETURN_NAMES = ("image",) + FUNCTION = "distort_image_with_uv" + CATEGORY = "mtb/uv" + + def distort_image_with_uv( + self, + image, + uv_map, + boundary_mode="wrap", + strength=1.0, + base_uv_map=None, + ): + log.debug(f"[UV Distort] Input image shape {image.shape}") + if image.size(0) == 0: + log.debug("Input image is empty, returning empty image") + return (torch.zeros(0),) + b, h, w, _ = image.shape + + x = w - 1 + y = h - 1 + + # If no base UV map provided, create a default one + if base_uv_map is None: + base_uv_map = create_uv_map_tensor(w, h).to(image.device) + + # Extract U and V coordinates from the base UV map + base_U = base_uv_map[..., 0] * x + base_V = base_uv_map[..., 1] * y + + # Extract U and V coordinates from the distortion UV map and apply strength + U = strength * uv_map[..., 0] * x + (1 - strength) * base_U + V = strength * uv_map[..., 1] * y + (1 - strength) * base_V + + # Handle boundary conditions + if boundary_mode == "wrap": + U = U % w + V = V % h + elif boundary_mode == "reflect": + U = U % (2 * x) + V = V % (2 * y) + U = torch.where(w < U, 2 * x - U, U) + V = torch.where(h < V, 2 * y - V, V) + elif boundary_mode == "replicate": + U = torch.clamp(U, 0, x) + V = torch.clamp(V, 0, y) + elif boundary_mode == "clamp": + U = torch.clamp(U, 0, w) + V = torch.clamp(V, 0, h) + else: + raise ValueError("Invalid boundary_mode") + + # Check if any UV coordinates are out of bounds and log + if torch.any(w <= U) or torch.any(h <= V): + log.info("Input UVs out of bounds, clipping") + + # Calculate the four corner indices for each UV coordinate + U0, V0 = torch.floor(U).long(), torch.floor(V).long() + # For replicate mode, if U0/V0 is at the last pixel, we replicate that pixel for U1/V1 + if boundary_mode == "replicate": + U1 = torch.where(x > U0, U0 + 1, U0) + V1 = torch.where(y > V0, V0 + 1, V0) + else: + U1, V1 = U0 + 1, V0 + 1 + + # Ensure U1, V1 do not go out of bounds + U1 = torch.clamp(U1, 0, x) + V1 = torch.clamp(V1, 0, y) + + # Adjust the bilinear coordinates based on the boundary mode + if boundary_mode == "wrap": + U1 = U1 % w + V1 = V1 % h + elif boundary_mode == "reflect": + # This remains unchanged as the coordinates are already reflected above + pass + elif boundary_mode == "replicate": + U1 = torch.clamp(U1, 0, x) + V1 = torch.clamp(V1, 0, y) + + # Bilinear interpolation weights + w_U0, w_U1 = ( + (U1.float() - U).unsqueeze(-1), + (U - U0.float()).unsqueeze(-1), + ) + w_V0, w_V1 = ( + (V1.float() - V).unsqueeze(-1), + (V - V0.float()).unsqueeze(-1), + ) + + # Sample image using bilinear interpolation + distorted = ( + (w_U0 * w_V0) * image[:, V0, U0] + + (w_U0 * w_V1) * image[:, V1, U0] + + (w_U1 * w_V0) * image[:, V0, U1] + + (w_U1 * w_V1) * image[:, V1, U1] + ) + + return (distorted.squeeze(0),) + + +class UvToImage: + """Converts the UV map to an image. (Shallow converter)""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "uv_map": ("UV_MAP",), + } + } + + RETURN_TYPES = ("IMAGE",) + RETURN_NAMES = ("image",) + FUNCTION = "uv_to_image" + CATEGORY = "mtb/uv" + + def uv_to_image(self, uv_map): + return (uv_map,) + + +class UvRemoveSeams: + """Blends values near the UV borders to mitigate visible seams.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "uv_map": ("UV_MAP",), + "radius": ("FLOAT", {"default": 0.01, "step": 0.01}), + } + } + + RETURN_TYPES = ("UV_MAP",) + RETURN_NAMES = ("uv_map",) + FUNCTION = "remove_uv_seams" + CATEGORY = "mtb/uv" + + def remove_uv_seams(self, uv_map, radius): + # Create masks for U and V coordinates close to 0 or 1 + u_border_mask = (uv_map[..., 0] < radius) | ( + uv_map[..., 0] > 1 - radius + ) + v_border_mask = (uv_map[..., 1] < radius) | ( + uv_map[..., 1] > 1 - radius + ) + + # Soften the UV coordinates near the borders + uv_map[..., 0] = torch.where( + u_border_mask, uv_map[..., 0] * 0.5, uv_map[..., 0] + ) + uv_map[..., 1] = torch.where( + v_border_mask, uv_map[..., 1] * 0.5, uv_map[..., 1] + ) + + return (uv_map,) + + +class UvTile: + """Tiles the UV map based on the specified number of tiles.""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "uv_map": ("UV_MAP",), + "tiles_u": ("INT", {"default": 1}), + "tiles_v": ("INT", {"default": 1}), + "alt_method": ("BOOLEAN", {"default": False}), + } + } + + RETURN_TYPES = ("UV_MAP",) + RETURN_NAMES = ("uv_map",) + FUNCTION = "tile" + CATEGORY = "mtb/uv" + + def tile(self, uv_map, tiles_u, tiles_v, alt_method=False): + tiled_uv = uv_map.clone() + + if alt_method: + tiled_uv[..., 0] = ( + uv_map[..., 0] * tiles_u + ).floor() / tiles_u + uv_map[..., 0] % (1.0 / tiles_u) + tiled_uv[..., 1] = ( + uv_map[..., 1] * tiles_v + ).floor() / tiles_v + uv_map[..., 1] % (1.0 / tiles_v) + + else: + tiled_uv[..., 0] = ( + uv_map[..., 0] * tiles_u % 1.0 + ) # tile and wrap U coordinates + tiled_uv[..., 1] = ( + uv_map[..., 1] * tiles_v % 1.0 + ) # tile and wrap V coordinates + + return (tiled_uv,) + + +class ImageToUv: + """Turn an image back into a UV map. (Shallow converter)""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "image_uv": ("IMAGE",), + } + } + + RETURN_TYPES = ("UV_MAP",) + RETURN_NAMES = ("uv_map",) + FUNCTION = "image_to_uv" + CATEGORY = "mtb/uv" + + def image_to_uv(self, image_uv): + return (image_uv,) + + +class UvDistort: + """Applies a polar coordinates or wave distortion to the UV map""" + + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "uv_map": ("UV_MAP",), + "mode": (["polar", "wave"], {"default": "polar"}), + "polar_strength": ( + "FLOAT", + {"default": 1.0, "step": 0.05, "min": -1.0, "max": 1.0}, + ), + "wave_frequency": ("FLOAT", {"default": 10.0}), + "wave_amplitude": ( + "FLOAT", + {"default": 0.05, "step": 0.05, "min": -1.0, "max": 1.0}, + ), + } + } + + RETURN_TYPES = ("UV_MAP",) + RETURN_NAMES = ("uv_map",) + FUNCTION = "distort_uvs" + CATEGORY = "mtb/uv" + + def distort_uvs( + self, + uv_map: torch.Tensor, + mode, + polar_strength, + wave_frequency, + wave_amplitude, + ): + if mode == "polar": + return (self.apply_polar_distortion(uv_map, polar_strength),) + elif mode == "wave": + return ( + self.apply_wave_distortion( + uv_map, wave_frequency, wave_amplitude + ), + ) + else: + raise ValueError(f"Unknown mode {mode}") + + @classmethod + def apply_wave_distortion(cls, uv_map, frequency=10.0, amplitude=0.05): + """ + Applies a wave distortion to the UV map and returns an RGB representation. + + Args: + - uv_map (torch.Tensor): The UV map tensor. + - frequency (float): Frequency of the wave. + - amplitude (float): Amplitude of the wave. + + Returns + ------- + - torch.Tensor: Distorted UV map in RGB format. + """ + U = uv_map[:, :, :, 0] + V = uv_map[:, :, :, 1] + + # Apply wave distortion + V_distorted = V + amplitude * torch.sin(U * frequency * 2 * 3.14159) + + # Clip V values to [0, 1] + V_distorted = torch.clamp(V_distorted, 0, 1) + + R = U + G = V_distorted + B = torch.zeros_like(R) + + return torch.stack([R, G, B], dim=-1) + + @classmethod + def apply_polar_distortion(cls, uv_map: torch.Tensor, strength=1.0): + """ + Applies a polar coordinates distortion to the UV map and returns an RGB representation. + + Args: + - uv_map (torch.Tensor): The UV map tensor. + - strength (float): The strength of the distortion. + + Returns + ------- + - torch.Tensor: Distorted UV map in RGB format. + """ + U = uv_map[:, :, :, 0] + V = uv_map[:, :, :, 1] + + # Convert U and V to centered coordinates [-0.5, 0.5] + U = U * 2 - 1 + V = V * 2 - 1 + + # Convert to polar coordinates + R = torch.sqrt(U * U + V * V) + Theta = torch.atan2(V, U) + + # Distort the radius + R_distorted = ( + R + (1.0 - R) * strength + ) # Changing this line for intuitive strength + + # Convert back to Cartesian + U_distorted = R_distorted * torch.cos(Theta) + V_distorted = R_distorted * torch.sin(Theta) + + # Normalize to [0, 1] + U_distorted = (U_distorted + 1) / 2 + V_distorted = (V_distorted + 1) / 2 + + # Clip to ensure values are in [0, 1] + U_distorted = torch.clamp(U_distorted, 0, 1) + V_distorted = torch.clamp(V_distorted, 0, 1) + + R = U_distorted + G = V_distorted + B = torch.zeros_like(R) + + return torch.stack([R, G, B], dim=-1) + + +__nodes__ = [ + UvDistort, + UvToImage, + ImageToUv, + ImageDistortWithUv, + UvTile, + UvRemoveSeams, +] diff --git a/nodes/video.py b/nodes/video.py index 451677a..f28a80d 100644 --- a/nodes/video.py +++ b/nodes/video.py @@ -4,19 +4,166 @@ import re from pathlib import Path +import comfy.utils import folder_paths +import imageio.v3 as iio import numpy as np import torch +from comfy.model_management import get_torch_device from PIL import Image, ImageOps from PIL.PngImagePlugin import PngInfo from ..log import log +from ..utils import np2tensor + +SUPPORTED_FORMATS = ["avi", "mov", "webm", "mp4", "mkv", "gif"] + + +class MTBLiveVideo: + @classmethod + def INPUT_TYPES(s): + input_dir = Path(folder_paths.get_input_directory()) + files = [ + f.name + for f in input_dir.iterdir() + if f.is_file() and f.suffix[1:] in SUPPORTED_FORMATS + ] + return { + "required": { + "video": (["custom"] + sorted(files), {"default": "custom"}), + "video_path": ("STRING", {"default": ""}), + "frame_in": ( + "INT", + {"default": 0, "min": 0, "step": 1}, + ), + "frame_out": ( + "INT", + {"default": -1, "min": -1, "step": 1}, + ), + "frame_steps": ( + "INT", + {"default": 1, "min": 1, "step": 1}, + ), + "device": (["auto", "cpu"], {"default": "auto"}), + }, + } + + CATEGORY = "mtb/video" + FUNCTION = "video" + RETURN_TYPES = ("IMAGE",) + RETURN_NAMES = ("video frames",) + + def video( + self, + video: str, + video_path: str, + frame_in=0, + frame_out=-1, + frame_steps=1, + device="auto", + ): + device = get_torch_device() if device == "auto" else device + + if video == "custom": + pth = Path(video_path) + if not pth.exists(): + raise FileNotFoundError( + "The video {pth} doesn't seem to exist" + ) + video = pth.as_posix() + else: + video = folder_paths.get_annotated_filepath(video.strip('"')) + + frames = [] + # total = 5 + # pbar = comfy.utils.ProgressBar(total) + for i, frame in enumerate(iio.imiter(video, plugin="FFMPEG")): + if ( + i >= frame_in # first frame + and (i <= frame_out or frame_out == -1) # in range + and i % frame_steps == 0 # stepping + ): + frames.append(frame) + + return (np2tensor(frames).to(device),) + + @classmethod + def IS_CHANGED(cls, video, **parms): + image_path = folder_paths.get_annotated_filepath(video) + m = hashlib.sha256() + with open(image_path, "rb") as f: + m.update(f.read()) + return m.digest().hex() + + @classmethod + def VALIDATE_INPUTS(cls, video, **parms): + if not folder_paths.exists_annotated_filepath(video): + return f"Invalid video file: {video}" + return True + + +class MTBCotracker2: + @classmethod + def INPUT_TYPES(cls): + return { + "required": { + "image": ("IMAGE",), + "grid_size": ( + "INT", + {"default": 10, "min": 1, "max": 100}, + ), + } + } + + CATEGORY = "mtb/video" + FUNCTION = "track" + RETURN_TYPES = ("COTRACK_DATA",) + RETURN_NAMES = ("tracking data",) + + def track(self, image: torch.Tensor, grid_size=10): + device = get_torch_device() + cotracker = torch.hub.load( + "facebookresearch/co-tracker", "cotracker2" + ).to(device) + + video = ( + image.permute(0, 3, 1, 2).unsqueeze(0).float().to(device) + ) # B T C H W + pred_tracks, pred_visibility = cotracker( + video, grid_size=grid_size + ).to(device) # B T N 2, B T N 1 + + return ( + {"pred_tracks": pred_tracks, "pred_visibility": pred_visibility}, + ) + + @staticmethod + def IS_CHANGED(path="", current_frame=0): + print(f"Checking if changed: {path}, {current_frame}") + # resolved_path = resolve_path(path, current_frame) + # image_path = folder_paths.get_annotated_filepath(resolved_path) + # if os.path.exists(image_path): + # m = hashlib.sha256() + # with open(image_path, "rb") as f: + # m.update(f.read()) + # return m.digest().hex() + # return "NONE" + + # @staticmethod + # def VALIDATE_INPUTS(path="", current_frame=0): + + # print(f"Validating inputs: {path}, {current_frame}") + # resolved_path = resolve_path(path, current_frame) + # if not folder_paths.exists_annotated_filepath(resolved_path): + # return f"Invalid image file: {resolved_path}" + # return True class MTB_LoadImageSequence: """Load an image sequence from a folder. The current frame is used to determine which image to load. - Usually used in conjunction with the `Primitive` node set to increment to load a sequence of images from a folder. + The current_frame property is used to determine which image to load. + Usually used in conjunction with the `Primitive` node set to increment Use -1 to load all matching frames as a batch. """ diff --git a/pyproject.toml b/pyproject.toml index 3f3cf75..1c5331f 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -147,6 +147,9 @@ show_missing = true [tool.coverage.html] show_contexts = true +# for now ignoring +# D100 - document public modules +# D102 - document public methods of a class [tool.ruff] line-length = 79 select = ["A", "B", "C", "D", "E", "F", "FBT", "I", "N", "S", "SIM", "UP", "W"] @@ -154,11 +157,13 @@ select = ["A", "B", "C", "D", "E", "F", "FBT", "I", "N", "S", "SIM", "UP", "W"] # D102 - undocumented-public-method (noisy) # D103 - undocumented-public-function (noisy) # D100 - undocumented-public-module (noisy) -# N802 - invalid-function-name (forced by comfy's arch) -ignore = ["D103", "D102", "D100", "N802"] +ignore = ["D103", "D102", "D100"] # exclude auto generated file extend-exclude = ["./docs/conf.py"] +[tool.ruff.lint.pep8-naming] +extend-ignore-names = ["INPUT_TYPES", "_DEFAULT_INTERPOLANT"] + [tool.ruff.per-file-ignores] # imported but unused "__init__.py" = ["F401"] diff --git a/requirements.txt b/requirements.txt index fa76a6c..7db2d7e 100644 --- a/requirements.txt +++ b/requirements.txt @@ -8,4 +8,9 @@ rich rich_argparse matplotlib pillow + +imageio +imageio-ffmpeg +aiohttp-cors +open3d==0.17.0 cachetools diff --git a/styles.csv b/styles.csv index b7977e5..6b41919 100644 --- a/styles.csv +++ b/styles.csv @@ -1,3 +1,870 @@ -name,prompt,negative_prompt -❌Low Token,,"embedding:EasyNegative, NSFW, Cleavage, Pubic Hair, Nudity, Naked, censored" -✅Line Art / Manga,"(Anime Scene, Toonshading, Satoshi Kon, Ken Sugimori, Hiromu Arakawa:1.2), (Anime Style, Manga Style:1.3), Low detail, sketch, concept art, line art, webtoon, manhua, hand drawn, defined lines, simple shades, minimalistic, High contrast, Linear compositions, Scalable artwork, Digital art, High Contrast Shadows, glow effects, humorous illustration, big depth of field, Masterpiece, colors, concept art, trending on artstation, Vivid colors, dramatic", +name,prompt,negative_prompt +>>>>>> Generic Styles +Style: Enhance,"breathtaking {prompt} . award-winning, professional, highly detailed","ugly, deformed, noisy, blurry, distorted, grainy" +Style: Anime,"anime artwork {prompt} . anime style, key visual, vibrant, studio anime, highly detailed","photo, deformed, black and white, realism, disfigured, low contrast" +Style: Photographic,"cinematic photo {prompt} . 35mm photograph, film, bokeh, professional, 4k, highly detailed","drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly" +Style: Digital art,"concept art {prompt} . digital artwork, illustrative, painterly, matte painting, highly detailed","photo, photorealistic, realism, ugly" +Style: Comic book,"comic {prompt} . graphic illustration, comic art, graphic novel art, vibrant, highly detailed","photograph, deformed, glitch, noisy, realistic, stock photo" +Style: Fantasy art,"ethereal fantasy concept art of {prompt} . magnificent, celestial, ethereal, painterly, epic, majestic, magical, fantasy art, cover art, dreamy","photographic, realistic, realism, 35mm film, dslr, cropped, frame, text, deformed, glitch, noise, noisy, off-center, deformed, cross-eyed, closed eyes, bad anatomy, ugly, disfigured, sloppy, duplicate, mutated, black and white" +Style: Analog film,"analog film photo {prompt} . faded film, desaturated, 35mm photo, grainy, vignette, vintage, Kodachrome, Lomography, stained, highly detailed, found footage","painting, drawing, illustration, glitch, deformed, mutated, cross-eyed, ugly, disfigured" +Style: Neonpunk,"neonpunk style {prompt} . cyberpunk, vaporwave, neon, vibes, vibrant, stunningly beautiful, crisp, detailed, sleek, ultramodern, magenta highlights, dark purple shadows, high contrast, cinematic, ultra detailed, intricate, professional","painting, drawing, illustration, glitch, deformed, mutated, cross-eyed, ugly, disfigured" +Style: Isometric,"isometric style {prompt} . vibrant, beautiful, crisp, detailed, ultra detailed, intricate","deformed, mutated, ugly, disfigured, blur, blurry, noise, noisy, realistic, photographic" +Style: Lowpoly,"low-poly style {prompt} . low-poly game art, polygon mesh, jagged, blocky, wireframe edges, centered composition","noisy, sloppy, messy, grainy, highly detailed, ultra textured, photo" +Style: Origami,"origami style {prompt} . paper art, pleated paper, folded, origami art, pleats, cut and fold, centered composition","noisy, sloppy, messy, grainy, highly detailed, ultra textured, photo" +Style: Line art,"line art drawing {prompt} . professional, sleek, modern, minimalist, graphic, line art, vector graphics","anime, photorealistic, 35mm film, deformed, glitch, blurry, noisy, off-center, deformed, cross-eyed, closed eyes, bad anatomy, ugly, disfigured, mutated, realism, realistic, impressionism, expressionism, oil, acrylic" +Style: Craft clay,"play-doh style {prompt} . sculpture, clay art, centered composition, Claymation","sloppy, messy, grainy, highly detailed, ultra textured, photo" +Style: Cinematic,"cinematic film still {prompt} . shallow depth of field, vignette, highly detailed, high budget Hollywood movie, bokeh, cinemascope, moody, epic, gorgeous, film grain, grainy","anime, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, ugly, disfigured" +Style: 3d-model,"professional 3d model {prompt} . octane render, highly detailed, volumetric, dramatic lighting","ugly, deformed, noisy, low poly, blurry, painting" +Style: pixel art,"pixel-art {prompt} . low-res, blocky, pixel art style, 8-bit graphics","sloppy, messy, blurry, noisy, highly detailed, ultra textured, photo, realistic" +Style: Texture,"texture {prompt} top down close-up","ugly, deformed, noisy, blurry" +>>>>>> SDXL COMFYUI PORT +Style: Enhance,"breathtaking {prompt} . award-winning, professional, highly detailed","ugly, deformed, noisy, blurry, distorted, grainy" +Style: sai-3d-model,"professional 3d model {prompt} . octane render, highly detailed, volumetric, dramatic lighting","ugly, deformed, noisy, low poly, blurry, painting" +Style: sai-analog film,"analog film photo {prompt} . faded film, desaturated, 35mm photo, grainy, vignette, vintage, Kodachrome, Lomography, stained, highly detailed, found footage","painting, drawing, illustration, glitch, deformed, mutated, cross-eyed, ugly, disfigured" +Style: sai-anime,"anime artwork {prompt} . anime style, key visual, vibrant, studio anime, highly detailed","photo, deformed, black and white, realism, disfigured, low contrast" +Style: sai-cinematic,"cinematic film still {prompt} . shallow depth of field, vignette, highly detailed, high budget, bokeh, cinemascope, moody, epic, gorgeous, film grain, grainy","anime, cartoon, graphic, text, painting, crayon, graphite, abstract, glitch, deformed, mutated, ugly, disfigured" +Style: sai-comic book,"comic {prompt} . graphic illustration, comic art, graphic novel art, vibrant, highly detailed","photograph, deformed, glitch, noisy, realistic, stock photo" +Style: sai-craft clay,"play-doh style {prompt} . sculpture, clay art, centered composition, Claymation","sloppy, messy, grainy, highly detailed, ultra textured, photo" +Style: sai-digital art,"concept art {prompt} . digital artwork, illustrative, painterly, matte painting, highly detailed","photo, photorealistic, realism, ugly" +Style: sai-enhance,"breathtaking {prompt} . award-winning, professional, highly detailed","ugly, deformed, noisy, blurry, distorted, grainy" +Style: sai-fantasy art,"ethereal fantasy concept art of {prompt} . magnificent, celestial, ethereal, painterly, epic, majestic, magical, fantasy art, cover art, dreamy","photographic, realistic, realism, 35mm film, dslr, cropped, frame, text, deformed, glitch, noise, noisy, off-center, deformed, cross-eyed, closed eyes, bad anatomy, ugly, disfigured, sloppy, duplicate, mutated, black and white" +Style: sai-isometric,"isometric style {prompt} . vibrant, beautiful, crisp, detailed, ultra detailed, intricate","deformed, mutated, ugly, disfigured, blur, blurry, noise, noisy, realistic, photographic" +Style: sai-line art,"line art drawing {prompt} . professional, sleek, modern, minimalist, graphic, line art, vector graphics","anime, photorealistic, 35mm film, deformed, glitch, blurry, noisy, off-center, deformed, cross-eyed, closed eyes, bad anatomy, ugly, disfigured, mutated, realism, realistic, impressionism, expressionism, oil, acrylic" +Style: sai-lowpoly,"low-poly style {prompt} . low-poly game art, polygon mesh, jagged, blocky, wireframe edges, centered composition","noisy, sloppy, messy, grainy, highly detailed, ultra textured, photo" +Style: sai-neonpunk,"neonpunk style {prompt} . cyberpunk, vaporwave, neon, vibes, vibrant, stunningly beautiful, crisp, detailed, sleek, ultramodern, magenta highlights, dark purple shadows, high contrast, cinematic, ultra detailed, intricate, professional","painting, drawing, illustration, glitch, deformed, mutated, cross-eyed, ugly, disfigured" +Style: sai-origami,"origami style {prompt} . paper art, pleated paper, folded, origami art, pleats, cut and fold, centered composition","noisy, sloppy, messy, grainy, highly detailed, ultra textured, photo" +Style: sai-photographic,"cinematic photo {prompt} . 35mm photograph, film, bokeh, professional, 4k, highly detailed","drawing, painting, crayon, sketch, graphite, impressionist, noisy, blurry, soft, deformed, ugly" +Style: sai-pixel art,"pixel-art {prompt} . low-res, blocky, pixel art style, 8-bit graphics","sloppy, messy, blurry, noisy, highly detailed, ultra textured, photo, realistic" +Style: sai-texture,"texture {prompt} top down close-up","ugly, deformed, noisy, blurry" +Style: ads-advertising,"Advertising poster style {prompt} . Professional, modern, product-focused, commercial, eye-catching, highly detailed","noisy, blurry, amateurish, sloppy, unattractive" +Style: ads-automotive,"Automotive advertisement style {prompt} . Sleek, dynamic, professional, commercial, vehicle-focused, high-resolution, highly detailed","noisy, blurry, unattractive, sloppy, unprofessional" +Style: ads-corporate,"Corporate branding style {prompt} . Professional, clean, modern, sleek, minimalist, business-oriented, highly detailed","noisy, blurry, grungy, sloppy, cluttered, disorganized" +Style: ads-fashion editorial,"Fashion editorial style {prompt} . High fashion, trendy, stylish, editorial, magazine style, professional, highly detailed","outdated, blurry, noisy, unattractive, sloppy" +Style: ads-food photography,"Food photography style {prompt} . Appetizing, professional, culinary, high-resolution, commercial, highly detailed","unappetizing, sloppy, unprofessional, noisy, blurry" +Style: ads-luxury,"Luxury product style {prompt} . Elegant, sophisticated, high-end, luxurious, professional, highly detailed","cheap, noisy, blurry, unattractive, amateurish" +Style: ads-real estate,"Real estate photography style {prompt} . Professional, inviting, well-lit, high-resolution, property-focused, commercial, highly detailed","dark, blurry, unappealing, noisy, unprofessional" +Style: ads-retail,"Retail packaging style {prompt} . Vibrant, enticing, commercial, product-focused, eye-catching, professional, highly detailed","noisy, blurry, amateurish, sloppy, unattractive" +Style: artstyle-abstract,"abstract style {prompt} . non-representational, colors and shapes, expression of feelings, imaginative, highly detailed","realistic, photographic, figurative, concrete" +Style: artstyle-abstract expressionism,"abstract expressionist painting {prompt} . energetic brushwork, bold colors, abstract forms, expressive, emotional","realistic, photorealistic, low contrast, plain, simple, monochrome" +Style: artstyle-art deco,"Art Deco style {prompt} . geometric shapes, bold colors, luxurious, elegant, decorative, symmetrical, ornate, detailed","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, modernist, minimalist" +Style: artstyle-art nouveau,"Art Nouveau style {prompt} . elegant, decorative, curvilinear forms, nature-inspired, ornate, detailed","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, modernist, minimalist" +Style: artstyle-constructivist,"constructivist style {prompt} . geometric shapes, bold colors, dynamic composition, propaganda art style","realistic, photorealistic, low contrast, plain, simple, abstract expressionism" +Style: artstyle-cubist,"cubist artwork {prompt} . geometric shapes, abstract, innovative, revolutionary","anime, photorealistic, 35mm film, deformed, glitch, low contrast, noisy" +Style: artstyle-expressionist,"expressionist {prompt} . raw, emotional, dynamic, distortion for emotional effect, vibrant, use of unusual colors, detailed","realism, symmetry, quiet, calm, photo" +Style: artstyle-graffiti,"graffiti style {prompt} . street art, vibrant, urban, detailed, tag, mural","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic" +Style: artstyle-hyperrealism,"hyperrealistic art {prompt} . extremely high-resolution details, photographic, realism pushed to extreme, fine texture, incredibly lifelike","simplified, abstract, unrealistic, impressionistic, low resolution" +Style: artstyle-impressionist,"impressionist painting {prompt} . loose brushwork, vibrant color, light and shadow play, captures feeling over form","anime, photorealistic, 35mm film, deformed, glitch, low contrast, noisy" +Style: artstyle-pointillism,"pointillism style {prompt} . composed entirely of small, distinct dots of color, vibrant, highly detailed","line drawing, smooth shading, large color fields, simplistic" +Style: artstyle-pop art,"Pop Art style {prompt} . bright colors, bold outlines, popular culture themes, ironic or kitsch","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, minimalist" +Style: artstyle-psychedelic,"psychedelic style {prompt} . vibrant colors, swirling patterns, abstract forms, surreal, trippy","monochrome, black and white, low contrast, realistic, photorealistic, plain, simple" +Style: artstyle-renaissance,"Renaissance style {prompt} . realistic, perspective, light and shadow, religious or mythological themes, highly detailed","ugly, deformed, noisy, blurry, low contrast, modernist, minimalist, abstract" +Style: artstyle-steampunk,"steampunk style {prompt} . antique, mechanical, brass and copper tones, gears, intricate, detailed","deformed, glitch, noisy, low contrast, anime, photorealistic" +Style: artstyle-surrealist,"surrealist art {prompt} . dreamlike, mysterious, provocative, symbolic, intricate, detailed","anime, photorealistic, realistic, deformed, glitch, noisy, low contrast" +Style: artstyle-typography,"typographic art {prompt} . stylized, intricate, detailed, artistic, text-based","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic" +Style: artstyle-watercolor,"watercolor painting {prompt} . vibrant, beautiful, painterly, detailed, textural, artistic","anime, photorealistic, 35mm film, deformed, glitch, low contrast, noisy" +Style: futuristic-biomechanical,"biomechanical style {prompt} . blend of organic and mechanical elements, futuristic, cybernetic, detailed, intricate","natural, rustic, primitive, organic, simplistic" +Style: futuristic-biomechanical cyberpunk,"biomechanical cyberpunk {prompt} . cybernetics, human-machine fusion, dystopian, organic meets artificial, dark, intricate, highly detailed","natural, colorful, deformed, sketch, low contrast, watercolor" +Style: futuristic-cybernetic,"cybernetic style {prompt} . futuristic, technological, cybernetic enhancements, robotics, artificial intelligence themes","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, historical, medieval" +Style: futuristic-cybernetic robot,"cybernetic robot {prompt} . android, AI, machine, metal, wires, tech, futuristic, highly detailed","organic, natural, human, sketch, watercolor, low contrast" +Style: futuristic-cyberpunk cityscape,"cyberpunk cityscape {prompt} . neon lights, dark alleys, skyscrapers, futuristic, vibrant colors, high contrast, highly detailed","natural, rural, deformed, low contrast, black and white, sketch, watercolor" +Style: futuristic-futuristic,"futuristic style {prompt} . sleek, modern, ultramodern, high tech, detailed","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, vintage, antique" +Style: futuristic-retro cyberpunk,"retro cyberpunk {prompt} . 80's inspired, synthwave, neon, vibrant, detailed, retro futurism","modern, desaturated, black and white, realism, low contrast" +Style: futuristic-retro futurism,"retro-futuristic {prompt} . vintage sci-fi, 50s and 60s style, atomic age, vibrant, highly detailed","contemporary, realistic, rustic, primitive" +Style: futuristic-sci-fi,"sci-fi style {prompt} . futuristic, technological, alien worlds, space themes, advanced civilizations","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, historical, medieval" +Style: futuristic-vaporwave,"vaporwave style {prompt} . retro aesthetic, cyberpunk, vibrant, neon colors, vintage 80s and 90s style, highly detailed","monochrome, muted colors, realism, rustic, minimalist, dark" +Style: game-bubble bobble,"Bubble Bobble style {prompt} . 8-bit, cute, pixelated, fantasy, vibrant, reminiscent of Bubble Bobble game","realistic, modern, photorealistic, violent, horror" +Style: game-cyberpunk game,"cyberpunk game style {prompt} . neon, dystopian, futuristic, digital, vibrant, detailed, high contrast, reminiscent of cyberpunk genre video games","historical, natural, rustic, low detailed" +Style: game-fighting game,"fighting game style {prompt} . dynamic, vibrant, action-packed, detailed character design, reminiscent of fighting video games","peaceful, calm, minimalist, photorealistic" +Style: game-gta,"GTA-style artwork {prompt} . satirical, exaggerated, pop art style, vibrant colors, iconic characters, action-packed","realistic, black and white, low contrast, impressionist, cubist, noisy, blurry, deformed" +Style: game-mario,"Super Mario style {prompt} . vibrant, cute, cartoony, fantasy, playful, reminiscent of Super Mario series","realistic, modern, horror, dystopian, violent" +Style: game-minecraft,"Minecraft style {prompt} . blocky, pixelated, vibrant colors, recognizable characters and objects, game assets","smooth, realistic, detailed, photorealistic, noise, blurry, deformed" +Style: game-pokemon,"Pokémon style {prompt} . vibrant, cute, anime, fantasy, reminiscent of Pokémon series","realistic, modern, horror, dystopian, violent" +Style: game-retro arcade,"retro arcade style {prompt} . 8-bit, pixelated, vibrant, classic video game, old school gaming, reminiscent of 80s and 90s arcade games","modern, ultra-high resolution, photorealistic, 3D" +Style: game-retro game,"retro game art {prompt} . 16-bit, vibrant colors, pixelated, nostalgic, charming, fun","realistic, photorealistic, 35mm film, deformed, glitch, low contrast, noisy" +Style: game-rpg fantasy game,"role-playing game (RPG) style fantasy {prompt} . detailed, vibrant, immersive, reminiscent of high fantasy RPG games","sci-fi, modern, urban, futuristic, low detailed" +Style: game-strategy game,"strategy game style {prompt} . overhead view, detailed map, units, reminiscent of real-time strategy video games","first-person view, modern, photorealistic" +Style: game-streetfighter,"Street Fighter style {prompt} . vibrant, dynamic, arcade, 2D fighting game, highly detailed, reminiscent of Street Fighter series","3D, realistic, modern, photorealistic, turn-based strategy" +Style: game-zelda,"Legend of Zelda style {prompt} . vibrant, fantasy, detailed, epic, heroic, reminiscent of The Legend of Zelda series","sci-fi, modern, realistic, horror" +Style: misc-architectural,"architectural style {prompt} . clean lines, geometric shapes, minimalist, modern, architectural drawing, highly detailed","curved lines, ornate, baroque, abstract, grunge" +Style: misc-disco,"disco-themed {prompt} . vibrant, groovy, retro 70s style, shiny disco balls, neon lights, dance floor, highly detailed","minimalist, rustic, monochrome, contemporary, simplistic" +Style: misc-dreamscape,"dreamscape {prompt} . surreal, ethereal, dreamy, mysterious, fantasy, highly detailed","realistic, concrete, ordinary, mundane" +Style: misc-dystopian,"dystopian style {prompt} . bleak, post-apocalyptic, somber, dramatic, highly detailed","ugly, deformed, noisy, blurry, low contrast, cheerful, optimistic, vibrant, colorful" +Style: misc-fairy tale,"fairy tale {prompt} . magical, fantastical, enchanting, storybook style, highly detailed","realistic, modern, ordinary, mundane" +Style: misc-gothic,"gothic style {prompt} . dark, mysterious, haunting, dramatic, ornate, detailed","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, cheerful, optimistic" +Style: misc-grunge,"grunge style {prompt} . textured, distressed, vintage, edgy, punk rock vibe, dirty, noisy","smooth, clean, minimalist, sleek, modern, photorealistic" +Style: misc-horror,"horror-themed {prompt} . eerie, unsettling, dark, spooky, suspenseful, grim, highly detailed","cheerful, bright, vibrant, light-hearted, cute" +Style: misc-kawaii,"kawaii style {prompt} . cute, adorable, brightly colored, cheerful, anime influence, highly detailed","dark, scary, realistic, monochrome, abstract" +Style: misc-lovecraftian,"lovecraftian horror {prompt} . eldritch, cosmic horror, unknown, mysterious, surreal, highly detailed","light-hearted, mundane, familiar, simplistic, realistic" +Style: misc-macabre,"macabre style {prompt} . dark, gothic, grim, haunting, highly detailed","bright, cheerful, light-hearted, cartoonish, cute" +Style: misc-manga,"manga style {prompt} . vibrant, high-energy, detailed, iconic, Japanese comic style","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, Western comic style" +Style: misc-metropolis,"metropolis-themed {prompt} . urban, cityscape, skyscrapers, modern, futuristic, highly detailed","rural, natural, rustic, historical, simple" +Style: misc-minimalist,"minimalist style {prompt} . simple, clean, uncluttered, modern, elegant","ornate, complicated, highly detailed, cluttered, disordered, messy, noisy" +Style: misc-monochrome,"monochrome {prompt} . black and white, contrast, tone, texture, detailed","colorful, vibrant, noisy, blurry, deformed" +Style: misc-nautical,"nautical-themed {prompt} . sea, ocean, ships, maritime, beach, marine life, highly detailed","landlocked, desert, mountains, urban, rustic" +Style: misc-space,"space-themed {prompt} . cosmic, celestial, stars, galaxies, nebulas, planets, science fiction, highly detailed","earthly, mundane, ground-based, realism" +Style: misc-stained glass,"stained glass style {prompt} . vibrant, beautiful, translucent, intricate, detailed","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic" +Style: misc-techwear fashion,"techwear fashion {prompt} . futuristic, cyberpunk, urban, tactical, sleek, dark, highly detailed","vintage, rural, colorful, low contrast, realism, sketch, watercolor" +Style: misc-tribal,"tribal style {prompt} . indigenous, ethnic, traditional patterns, bold, natural colors, highly detailed","modern, futuristic, minimalist, pastel" +Style: misc-zentangle,"zentangle {prompt} . intricate, abstract, monochrome, patterns, meditative, highly detailed","colorful, representative, simplistic, large fields of color" +Style: papercraft-collage,"collage style {prompt} . mixed media, layered, textural, detailed, artistic","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic" +Style: papercraft-flat papercut,"flat papercut style {prompt} . silhouette, clean cuts, paper, sharp edges, minimalist, color block","3D, high detail, noise, grainy, blurry, painting, drawing, photo, disfigured" +Style: papercraft-kirigami,"kirigami representation of {prompt} . 3D, paper folding, paper cutting, Japanese, intricate, symmetrical, precision, clean lines","painting, drawing, 2D, noisy, blurry, deformed" +Style: papercraft-paper mache,"paper mache representation of {prompt} . 3D, sculptural, textured, handmade, vibrant, fun","2D, flat, photo, sketch, digital art, deformed, noisy, blurry" +Style: papercraft-paper quilling,"paper quilling art of {prompt} . intricate, delicate, curling, rolling, shaping, coiling, loops, 3D, dimensional, ornamental","photo, painting, drawing, 2D, flat, deformed, noisy, blurry" +Style: papercraft-papercut collage,"papercut collage of {prompt} . mixed media, textured paper, overlapping, asymmetrical, abstract, vibrant","photo, 3D, realistic, drawing, painting, high detail, disfigured" +Style: papercraft-papercut shadow box,"3D papercut shadow box of {prompt} . layered, dimensional, depth, silhouette, shadow, papercut, handmade, high contrast","painting, drawing, photo, 2D, flat, high detail, blurry, noisy, disfigured" +Style: papercraft-stacked papercut,"stacked papercut art of {prompt} . 3D, layered, dimensional, depth, precision cut, stacked layers, papercut, high contrast","2D, flat, noisy, blurry, painting, drawing, photo, deformed" +Style: papercraft-thick layered papercut,"thick layered papercut art of {prompt} . deep 3D, volumetric, dimensional, depth, thick paper, high stack, heavy texture, tangible layers","2D, flat, thin paper, low stack, smooth texture, painting, drawing, photo, deformed" +Style: photo-alien,"alien-themed {prompt} . extraterrestrial, cosmic, otherworldly, mysterious, sci-fi, highly detailed","earthly, mundane, common, realistic, simple" +Style: photo-film noir,"film noir style {prompt} . monochrome, high contrast, dramatic shadows, 1940s style, mysterious, cinematic","ugly, deformed, noisy, blurry, low contrast, realism, photorealistic, vibrant, colorful" +Style: photo-hdr,"HDR photo of {prompt} . High dynamic range, vivid, rich details, clear shadows and highlights, realistic, intense, enhanced contrast, highly detailed","flat, low contrast, oversaturated, underexposed, overexposed, blurred, noisy" +Style: photo-long exposure,"long exposure photo of {prompt} . Blurred motion, streaks of light, surreal, dreamy, ghosting effect, highly detailed","static, noisy, deformed, shaky, abrupt, flat, low contrast" +Style: photo-neon noir,"neon noir {prompt} . cyberpunk, dark, rainy streets, neon signs, high contrast, low light, vibrant, highly detailed","bright, sunny, daytime, low contrast, black and white, sketch, watercolor" +Style: photo-silhouette,"silhouette style {prompt} . high contrast, minimalistic, black and white, stark, dramatic","ugly, deformed, noisy, blurry, low contrast, color, realism, photorealistic" +Style: photo-tilt-shift,"tilt-shift photo of {prompt} . Selective focus, miniature effect, blurred background, highly detailed, vibrant, perspective control","blurry, noisy, deformed, flat, low contrast, unrealistic, oversaturated, underexposed" +>>>>>> Advanced GPT Styles +Style: Space art,"galactic style {prompt} . nebula, constellation, cosmic, celestial, highly detailed, starry","blurry, grainy, deformed, photo-realistic, low-contrast, terrestrial" +Style: Street art,"urban graffiti style {prompt} . vibrant, edgy, street art, underground, spray paint effect","clean, minimalistic, soft, gentle, blurry, off-center" +Style: Baroque,"Baroque art {prompt} . ornate, richly detailed, dramatic, high contrast, complex composition","minimalistic, low-contrast, blurry, deformed, modern, abstract" +Style: Abstract,"abstract {prompt} . imaginative, surreal, non-representational, dream-like","realistic, photo, literal, symmetrical, rigid" +Style: Pointillism,"pointillism art {prompt} . dots, dappled, stipples, highly detailed","smooth, blurry, photo-realistic, non-dotted" +Style: Impressionist,"impressionist painting {prompt} . soft edges, vibrant, loose brushwork, atmospheric, highly detailed","hard edges, muted colors, tight brushwork, non-atmospheric" +Style: Pop art,"pop art {prompt} . vibrant, mass culture, comic style, bold lines, ironic","soft, elegant, high culture, realistic, subtle lines" +Style: Minimalist,"minimalist design {prompt} . clean, simple, restrained, elegant","busy, complex, flamboyant, disfigured" +Style: Art Deco,"art deco {prompt} . opulent, lavish, ornate, symmetrical, geometric","minimalistic, simple, asymmetrical, organic" +Style: Cubist,"cubist {prompt} . abstract, geometric, fragmented, multiple perspectives","realistic, smooth, unbroken, single perspective" +Style: Dada,"dada style {prompt} . absurd, satirical, avant-garde, abstract","serious, traditional, conventional, realistic" +Style: Victorian,"Victorian style {prompt} . elegant, ornate, highly detailed, historical","modern, minimalist, low detail, contemporary" +Style: Art Nouveau,"art nouveau {prompt} . organic, curvilinear, decorative, highly detailed","geometric, straight lines, functional, low detail" +Style: Futuristic,"futuristic {prompt} . advanced, high-tech, sleek, modern","old, low-tech, chunky, historical" +Style: Medieval,"medieval style {prompt} . historical, ornate, religious, gothic","modern, simple, secular, minimalist" +Style: Industrial,"industrial style {prompt} . mechanical, robust, urban, gritty","natural, fragile, rural, clean" +Style: Vaporwave,"vaporwave style {prompt} . retro, neon, pixelated, nostalgic","modern, monochrome, high-resolution, forward-looking" +Style: Horror,"horror style {prompt} . dark, eerie, gothic, macabre","light, cheerful, minimalist, happy" +Style: Gothic,"gothic style {prompt} . dark, mysterious, intricate, moody","light, cheerful, simple, vibrant" +Style: Steampunk,"steampunk style {prompt} . retro, mechanical, detailed, Victorian","modern, digital, minimalist, contemporary" +Style: Retro,"retro style {prompt} . vintage, nostalgic, old-fashioned, highly detailed","modern, futuristic, forward-looking, low detail" +Style: Surrealist,"surrealist {prompt} . dream-like, bizarre, irrational, highly detailed","realistic, mundane, rational, low detail" +Style: Realism,"realism style {prompt} . lifelike, detailed, accurate, representational","abstract, simplistic, inaccurate, non-representational" +Style: Silhouette,"silhouette style {prompt} . minimalist, monochrome, stark, high contrast","detailed, multicolored, soft, low contrast" +Style: Collage,"collage style {prompt} . mixed media, assembled, eclectic, highly detailed","uniform, unvarying, minimalist, low detail" +Style: Watercolor,"watercolor {prompt} . soft, blended, transparent, fluid","hard, unblended, opaque, rigid" +Style: Calligraphy,"calligraphy {prompt} . elegant, flowing, ornate, highly detailed","plain, rigid, simple, low detail" +Style: Expressionist,"expressionist style {prompt} . emotional, intense, vibrant, highly detailed","emotionless, calm, muted, low detail" +Style: Fauvist,"fauvist style {prompt} . bold color, exaggerated, expressive, highly detailed","neutral color, realistic, restrained, low detail" +Style: Renaissance,"Renaissance style {prompt} . classical, humanistic, realistic, highly detailed","modern, abstract, unrealistic, low detail" +Style: Photorealistic,"photorealistic {prompt} . highly detailed, lifelike, precise, accurate","abstract, low detail, unrealistic, inaccurate" +Style: Symbolic,"symbolic style {prompt} . conceptual, representative, allegorical, highly detailed","literal, non-representative, factual, low detail" +Style: Avant-garde,"avant-garde style {prompt} . experimental, innovative, non-traditional","traditional, conventional, classic" +Style: Mosaic,"mosaic style {prompt} . fragmented, assembled, colorful, highly detailed","whole, unbroken, monochrome, low detail" +Style: Trompe l'oeil,"trompe l'oeil style {prompt} . deceptive, 3D effect, realistic, highly detailed","honest, 2D effect, unrealistic, low detail" +Style: Rococo,"rococo style {prompt} . ornate, playful, romantic, pastel, highly detailed","minimalistic, serious, unromantic, dark, low detail" +Style: Macabre,"macabre style {prompt} . dark, eerie, grotesque, highly detailed","light, cheerful, beautiful, low detail" +Style: Satirical,"satirical style {prompt} . humorous, ironic, exaggerated, critical","serious, literal, realistic, complimentary" +Style: Pixelated,"pixelated style {prompt} . retro, low-res, digital, blocky","modern, high-res, organic, smooth" +Style: Futurist,"futurist style {prompt} . dynamic, modern, mechanized, highly detailed","static, historical, organic, low detail" +Style: Primitive,"primitive style {prompt} . raw, simple, naive, highly detailed","refined, complex, sophisticated, low detail" +Style: Byzantine,"Byzantine style {prompt} . rich, ornate, religious, iconic, highly detailed","poor, simple, secular, non-iconic, low detail" +Style: Psychedelic,"psychedelic style {prompt} . vibrant, abstract, distorted, highly detailed","muted, realistic, undistorted, low detail" +Style: Suprematist,"suprematist style {prompt} . geometric, abstract, non-objective, simple","organic, realistic, objective, complex" +Style: Constructivist,"constructivist style {prompt} . industrial, geometric, political, highly detailed","organic, curvilinear, apolitical, low detail" +Style: De Stijl,"de Stijl style {prompt} . abstract, geometric, primary colors,"organic, curvilinear, muted colors, black and white" +Style: Ukiyo-e,"ukiyo-e style {prompt} . woodblock print, vibrant, historical Japanese art, detailed","digital, muted, modern, Western" +Style: Dystopian,"dystopian style {prompt} . bleak, oppressive, futuristic, detailed","utopian, cheerful, historical, low detail" +Style: Biomechanical,"biomechanical style {prompt} . organic meets mechanical, alien, detailed, H.R. Giger-inspired","geometric, earthy, low detail, not H.R. Giger-inspired" +Style: Hyperrealism,"hyperrealistic style {prompt} . ultra-detailed, lifelike, precision, crisp","abstract, low detail, unrealistic, blurry" +Style: Glitch,"glitch style {prompt} . digital error, distorted, cyber, detailed","analog, undistorted, organic, low detail" +Style: Trompe-l'oeil,"trompe-l'oeil style {prompt} . optical illusion, lifelike, 3D effect, detailed","flat, 2D effect, unrealistic, low detail" +Style: Arabesque,"arabesque style {prompt} . geometric patterns, floral, Islamic art, detailed","chaotic, animalistic, non-Islamic art, low detail" +Style: Brutalist,"brutalist style {prompt} . raw, rugged, geometric, concrete, detailed","smooth, delicate, curvilinear, abstract, low detail" +Style: Chiaroscuro,"chiaroscuro style {prompt} . high contrast, dramatic lighting, detailed","low contrast, flat lighting, low detail" +Style: Tenebrism,"tenebrism style {prompt} . dark, dramatic illumination, high contrast, detailed","light, flat lighting, low contrast, low detail" +Style: Romantic,"romantic style {prompt} . emotional, dramatic, nature-focused, detailed","unemotional, flat, city-focused, low detail" +Style: Bauhaus,"bauhaus style {prompt} . functional, geometric, minimal, detailed","ornamental, curvilinear, maximal, low detail" +Style: Art brut,"art brut style {prompt} . raw, outsider art, naïve, detailed","refined, mainstream art, sophisticated, low detail" +Style: Metaphysical,"metaphysical style {prompt} . surreal, eerie, uncanny, detailed","realistic, comfortable, familiar, low detail" +Style: Neoplasticism,"neoplasticism style {prompt} . geometric, primary colors, black and white, abstract","organic, muted colors, colorful, realistic" +Style: Hard-edge,"hard-edge style {prompt} . geometric, flat colors, precision, detailed","organic, gradient colors, imprecise, low detail" +Style: Automatism,"automatism style {prompt} . unconscious, spontaneous, abstract, detailed","conscious, planned, realistic, low detail" +Style: Tachisme,"tachisme style {prompt} . gestural, abstract, spontaneous, detailed","controlled, realistic, planned, low detail" +Style: Lyrical abstraction,"lyrical abstraction style {prompt} . emotional, non-figurative, expressive, detailed","unemotional, figurative, restrained, low detail" +Style: Color field,"color field style {prompt} . flat, large fields of color, minimal, detailed","textured, small patches of color, maximal, low detail" +Style: Synthetism,"synthetism style {prompt} . simplified, symbolic, bright colors, detailed","complex, literal, muted colors, low detail" +Style: Cloisonnism,"cloisonnism style {prompt} . bold outlines, flat colors, decorative, detailed","soft outlines, gradient colors, functional, low detail" +Style: Assemblage,"assemblage style {prompt} . three-dimensional, found objects, eclectic, detailed","two-dimensional, traditional materials, uniform, low detail" +Style: Vorticism,"vorticism style {prompt} . geometric, abstract, dynamic, detailed","organic, realistic, static, low detail" +Style: Op art,"op art style {prompt} . optical illusions, geometric, black and white, detailed","no illusions, organic, colorful, low detail" +Style: Divisionism,"divisionism style {prompt} . color theory, dot technique, vibrant, detailed","black and white, smooth technique, muted, low detail" +Style: Kinetic art,"kinetic art style {prompt} . movement, dynamic, interactive, detailed","static, static, non-interactive, low detail" +Style: Orphism,"orphism style {prompt} . pure color, abstract, musical, detailed","mixed color, realistic, non-musical, low detail" +Style: Suprematism,"suprematism style {prompt} . geometric, abstract, limited color palette, detailed","organic, realistic, broad color palette, low detail" +Style: Letterism,"letterism style {prompt} . letters, typographic, abstract, detailed","images, non-typographic, realistic, low detail" +Style: Situationalist,"situationalist style {prompt} . political, collage, detournement, detailed","apolitical, single medium, straightforward, low detail" +Style: Sound art,"sound art style {prompt} . auditory, abstract, non-visual, detailed","visual, realistic, silent, low detail" +Style: Land art,"land art style {prompt} . natural materials, outdoor, environmental, detailed","synthetic materials, indoor, non-environmental, low detail" +Style: Photorealistic graffiti,"photorealistic graffiti style {prompt} . urban, street art, lifelike, detailed","rural, gallery art, abstract, low detail" +Style: Hypermodern,"hypermodern style {prompt} . postmodern, technology focused, sleek, detailed","premodern, nature focused, rustic, low detail" +Style: Virtual realism,"virtual realism style {prompt} . digital, lifelike, immersive, detailed","analog, abstract, non-immersive, low detail" +Style: Structural film,"structural film style {prompt} . experimental, non-narrative, texture, detailed","traditional, narrative, smooth, low detail" +Style: Process art,"process art style {prompt} . creation focused, ephemeral, documentation, detailed","result focused, permanent, no documentation, low detail" +Style: Light and space,"light and space style {prompt} . perceptual phenomena, immersive, minimal, detailed","solid objects, non-immersive, maximal, low detail" +Style: Post-internet,"post-internet style {prompt} . digital culture, technology, online, detailed","pre-internet, nature, offline, low detail" +Style: Bio-art,"bio-art style {prompt} . living organisms, ethical, natural, detailed","inorganic, unethical, synthetic, low detail" +>>>>>> GPT Cultural Styles +Style: Byzantine,"Byzantine style {prompt} . religious, iconography, gold, highly detailed, mosaics","secular, simple, bronze, minimalist, paintings" +Style: Celtic,"Celtic style {prompt} . geometric patterns, intricate knots, medieval, highly detailed","random, simplistic, modern, undetailed" +Style: Native American,"Native American style {prompt} . traditional patterns, tribal, cultural symbols, highly detailed","modern, non-tribal, abstract, undetailed" +Style: Aboriginal,"Aboriginal style {prompt} . dot painting, Dreamtime stories, Australian culture, highly detailed","non-Australian, line drawing, abstract, undetailed" +Style: Egyptian,"Egyptian style {prompt} . hieroglyphs, gods and goddesses, Pharaohs, highly detailed","non-Egyptian, text-free, secular, undetailed" +Style: Mayan,"Mayan style {prompt} . glyphs, ancient civilization, detailed carvings, highly detailed","modern, non-Mayan, simplistic, undetailed" +Style: Renaissance,"Renaissance style {prompt} . humanism, realism, perspective, highly detailed","abstract, surreal, flat, undetailed" +Style: Mughal,"Mughal style {prompt} . Indian and Persian influence, miniature paintings, highly detailed","non-Indian, non-Persian, large-scale, undetailed" +Style: Romanesque,"Romanesque style {prompt} . medieval, religious, thick walls, highly detailed","modern, secular, transparent, undetailed" +Style: Gothic,"Gothic style {prompt} . medieval, pointed arches, stained glass, highly detailed","modern, round arches, clear glass, undetailed" +Style: Baroque,"Baroque style {prompt} . grandeur, drama, chiaroscuro, highly detailed","minimalist, calm, flat, undetailed" +Style: Rococo,"Rococo style {prompt} . ornate, pastel, love and nature themes, highly detailed","simple, dark, abstract, undetailed" +Style: Pre-Raphaelite,"Pre-Raphaelite style {prompt} . romantic, vivid color, medieval subjects, highly detailed","realistic, muted color, modern subjects, undetailed" +Style: Impressionist,"Impressionist style {prompt} . loose brushwork, light and color, ordinary subjects, highly detailed","tight brushwork, black and white, extraordinary subjects, undetailed" +Style: Cubist,"Cubist style {prompt} . geometric, multi-perspective, fragmented, highly detailed","organic, single perspective, whole, undetailed" +Style: Surrealist,"Surrealist style {prompt} . dreamlike, irrational, unexpected juxtapositions, highly detailed","realistic, rational, expected combinations, undetailed" +Style: Futurist,"Futurist style {prompt} . dynamic, technology, speed, highly detailed","static, nature, slow, undetailed" +Style: Dada,"Dada style {prompt} . absurd, anti-art, randomness, highly detailed","rational, pro-art, order, undetailed" +Style: Expressionist,"Expressionist style {prompt} . emotional, distorted, individual perspective, highly detailed","unemotional, realistic, collective perspective, undetailed" +Style: Fauvist,"Fauvist style {prompt} . bold color, wild brushwork, simplification, highly detailed","muted color, careful brushwork, detail, undetailed" +Style: Socialist Realist,"Socialist Realist style {prompt} . idealized, political, proletarian, highly detailed","realistic, apolitical, bourgeois, undetailed" +Style: Pop Art,"Pop Art style {prompt} . popular culture, advertising, bold, highly detailed","high art, non-commercial, muted, undetailed" +Style: Suprematism,"Suprematism style {prompt} . geometric, non-objective, primary colors, highly detailed","organic, objective, pastel colors, undetailed" +Style: Symbolist,"Symbolist style {prompt} . mythical, dreamy, spiritual, highly detailed","realistic, practical, secular, undetailed" +Style: Pre-Columbian,"Pre-Columbian style {prompt} . ancient Americas, native, cultural, highly detailed","modern, non-American, abstract, undetailed" +Style: Constructivist,"Constructivist style {prompt} . industrial, geometric, socialist, highly detailed","organic, round, capitalist, undetailed" +Style: Art Nouveau,"Art Nouveau style {prompt} . decorative, nature-inspired, curved lines, highly detailed","functional, geometric, straight lines, undetailed" +Style: Precisionist,"Precisionist style {prompt} . industrial, crisp, geometric, highly detailed","organic, blurry, round, undetailed" +Style: Neoclassical,"Neoclassical style {prompt} . ancient Rome and Greece, rational, heroic, highly detailed","modern, emotional, ordinary, undetailed" +Style: Persian Miniature,"Persian Miniature style {prompt} . Middle Eastern, intricate, storytelling, highly detailed","Western, simple, non-narrative, undetailed" +Style: Edo,"Edo style {prompt} . Japanese, woodblock prints, floating world, highly detailed","non-Japanese, oil painting, real world, undetailed" +Style: Tribal,"Tribal style {prompt} . African, indigenous, symbolic, highly detailed","non-African, mainstream, abstract, undetailed" +Style: Tibetan Thangka,"Tibetan Thangka style {prompt} . spiritual, Buddhist, meditation, highly detailed","secular, non-Buddhist, disturbing, undetailed" +Style: Art Deco,"Art Deco style {prompt} . modern, geometric, luxury, highly detailed","vintage, organic, minimalism, undetailed" +Style: Minimalist,"Minimalist style {prompt} . simple, functional, unadorned, highly detailed","complex, decorative, adorned, undetailed" +Style: Greek Classical,"Greek Classical style {prompt} . ancient, mythology, balanced, highly detailed","modern, everyday life, unbalanced, undetailed" +Style: African,"African style {prompt} . tribal, symbolic, cultural, highly detailed","non-African, abstract, non-cultural, undetailed" +Style: Russian Iconography,"Russian Iconography style {prompt} . religious, orthodox, gold, highly detailed","secular, non-orthodox, silver, undetailed" +Style: Nordic,"Nordic style {prompt} . Scandinavian, minimal, nature, highly detailed","non-Scandinavian, maximal, urban, undetailed" +Style: Inuit,"Inuit style {prompt} . Arctic, native, animal themes, highly detailed","tropical, non-native, human themes, undetailed" +Style: Maori,"Maori style {prompt} . New Zealand, tribal, spiritual, highly detailed","non-New Zealand, non-tribal, secular, undetailed" +Style: Iznik,"Iznik style {prompt} . Turkish, ceramic, floral, highly detailed","non-Turkish, canvas, geometric, undetailed" +Style: Ottoman,"Ottoman style {prompt} . Islamic, calligraphy, miniatures, highly detailed","non-Islamic, typography, large-scale, undetailed" +Style: Hanami,"Hanami style {prompt} . Japanese, cherry blossoms,spring, highly detailed","non-Japanese, winter, abstract, undetailed" +Style: Mandala,"Mandala style {prompt} . spiritual, geometric, symmetrical, highly detailed","secular, organic, asymmetrical, undetailed" +Style: Aztec,"Aztec style {prompt} . ancient Mexico, symbolic, cultural, highly detailed","modern, abstract, non-cultural, undetailed" +Style: Sumi-e,"Sumi-e style {prompt} . Japanese ink painting, minimal, nature, highly detailed","non-Japanese, colorful, urban, undetailed" +Style: Ukiyo-e,"Ukiyo-e style {prompt} . Japanese, woodblock prints, floating world, highly detailed","non-Japanese, digital art, real world, undetailed" +Style: Haida,"Haida style {prompt} . Native American, form line, nature, highly detailed","non-Native American, abstract, urban, undetailed" +Style: Moorish,"Moorish style {prompt} . Islamic, geometric, Andalusian, highly detailed","non-Islamic, organic, non-Andalusian, undetailed" +Style: Victorian,"Victorian style {prompt} . 19th century, ornate, romantic, highly detailed","21st century, minimal, unemotional, undetailed" +Style: Pueblo,"Pueblo style {prompt} . Native American, traditional, pottery, highly detailed","non-Native American, modern, photography, undetailed" +Style: Cloisonné,"Cloisonné style {prompt} . metalwork, enamel, intricate, highly detailed","woodwork, paint, simple, undetailed" +Style: Khokhloma,"Khokhloma style {prompt} . Russian, folk art, floral, highly detailed","non-Russian, fine art, geometric, undetailed" +Style: Biedermeier,"Biedermeier style {prompt} . 19th century, domestic, unpretentious, highly detailed","21st century, public, pretentious, undetailed" +Style: Goryeo,"Goryeo style {prompt} . Korean, celadon, inlay, highly detailed","non-Korean, terra cotta, relief, undetailed" +Style: Han,"Han style {prompt} . Chinese, ancient, stone relief, highly detailed","non-Chinese, modern, oil painting, undetailed" +Style: Hellenistic,"Hellenistic style {prompt} . ancient Greek, dynamic, emotional, highly detailed","modern, static, unemotional, undetailed" +Style: Tang,"Tang style {prompt} . Chinese, ancient, sculpture, highly detailed","non-Chinese, modern, photography, undetailed" +Style: Ming,"Ming style {prompt} . Chinese, elegant, pottery, highly detailed","non-Chinese, rustic, painting, undetailed" +Style: Joseon,"Joseon style {prompt} . Korean, Confucian, painting, highly detailed","non-Korean, Taoist, sculpture, undetailed" +Style: Gupta,"Gupta style {prompt} . Indian, ancient, sculpture, highly detailed","non-Indian, modern, painting, undetailed" +Style: Pallava,"Pallava style {prompt} . Indian, Dravidian architecture, sculpture, highly detailed","non-Indian, Mughal architecture, painting, undetailed" +Style: Chola,"Chola style {prompt} . Indian, bronze, dancing Shiva, highly detailed","non-Indian, marble, sitting Buddha, undetailed" +Style: Minoan,"Minoan style {prompt} . ancient Crete, frescoes, sea life, highly detailed","modern, oil painting, land animals, undetailed" +Style: Mycenaean,"Mycenaean style {prompt} . ancient Greece, gold, death mask, highly detailed","modern, bronze, life mask, undetailed" +Style: Ndebele,"Ndebele style {prompt} . African, geometric, house painting, highly detailed","non-African, organic, canvas painting, undetailed" +Style: San,"San style {prompt} . African, rock art, animal figures, highly detailed","non-African, digital art, human figures, undetailed" +Style: Batik,"Batik style {prompt} . Indonesian, resist dyeing, floral, highly detailed","non-Indonesian, direct dyeing, geometric, undetailed" +Style: Assyrian,"Assyrian style {prompt} . ancient Mesopotamia, relief, war scenes, highly detailed","modern, oil painting, peaceful scenes, undetailed" +Style: Thracian,"Thracian style {prompt} . ancient Balkans, gold, ritual objects, highly detailed","modern, wood, everyday objects, undetailed" +Style: Etruscan,"Etruscan style {prompt} . ancient Italy, bronze, mythological scenes, highly detailed","modern, steel, realistic scenes, undetailed" +Style: Sumerian,"Sumerian style {prompt} . ancient Mesopotamia, cuneiform, clay tablets, highly detailed","modern, Latin script, parchment scrolls, undetailed" +Style: Babylonian,"Babylonian style {prompt} . ancient Mesopotamia, law codes, stone steles, highly detailed","modern, lawless, paper books, undetailed" +Style: Norse,"Norse style {prompt} . Viking, runic, wood carving, highly detailed","non-Viking, Latin script, metalwork, undetailed" +Style: Olmec,"Olmec style {prompt} . ancient Mexico, colossal heads, basalt, highly detailed","modern, miniature hands, marble, undetailed" +Style: Toltec,"Toltec style {prompt} . ancient Mexico, monumental architecture, relief, highly detailed","modern, small-scale models, oil painting, undetailed" +Style: Sicán,"Sicán style {prompt} . ancient Peru, gold masks, funerary objects, highly detailed","modern, wood masks, everyday objects, undetailed" +Style: Nazca,"Nazca style {prompt} . ancient Peru, geoglyphs, desert, highly detailed","modern, graffiti, urban, undetailed" +Style: Inca,"Inca style {prompt} . ancient Peru, stonework, terraces, highly detailed","modern, woodwork, flat plains, undetailed" +Style: Zapotec,"Zapotec style {prompt} . ancient Mexico, urns, jaguars, highly detailed","modern, vases, dogs, undetailed" +Style: Mixtec,"Mixtec style {prompt} . ancient Mexico, codices, turquoise, highly detailed","modern, novels, gold, undetailed" +Style: Ottonian,"Ottonian style {prompt} . medieval Germany, religious art, manuscripts, highly detailed","modern, secular art, newspapers, undetailed" +Style: Merovingian,"Merovingian style {prompt} . medieval France, jewelry, garnet cloisonné, highly detailed","modern, clothing, sapphire pavé, undetailed" +Style: Carolingian,"Carolingian style {prompt} . medieval Europe, illuminatedmanuscripts, luxury, highly detailed","modern, paperback books, simplicity, undetailed" +Style: Otomi,"Otomi style {prompt} . Mexican, textile, embroidery, highly detailed","non-Mexican, metalwork, hammering, undetailed" +Style: Huichol,"Huichol style {prompt} . Mexican, yarn painting, spiritual, highly detailed","non-Mexican, oil painting, secular, undetailed" +Style: Ainu,"Ainu style {prompt} . Japanese indigenous, wood carving, bear worship, highly detailed","non-Japanese, stone carving, dragon worship, undetailed" +Style: Maori,"Maori style {prompt} . New Zealand, tattoo, spiritual, highly detailed","non-New Zealand, body paint, secular, undetailed" +Style: Aboriginal,"Aboriginal style {prompt} . Australian indigenous, dot painting, storytelling, highly detailed","non-Australian, line drawing, non-narrative, undetailed" +Style: Inuit,"Inuit style {prompt} . Arctic, stone carving, animal figures, highly detailed","tropical, wood carving, human figures, undetailed" +Style: Saami,"Saami style {prompt} . Nordic indigenous, duodji (craft), reindeer, highly detailed","non-Nordic, factory-made, cow, undetailed" +Style: Ojibwe,"Ojibwe style {prompt} . Native American, birch bark, canoes, highly detailed","non-Native American, pine bark, rafts, undetailed" +Style: Tlingit,"Tlingit style {prompt} . Native American, totem poles, spiritual, highly detailed","non-Native American, street signs, secular, undetailed" +Style: Navajo,"Navajo style {prompt} . Native American, textile, rug weaving, highly detailed","non-Native American, metalwork, jewelry making, undetailed" +Style: Apache,"Apache style {prompt} . Native American, basketry, coiled, highly detailed","non-Native American, pottery, thrown, undetailed" +Style: Zuni,"Zuni style {prompt} . Native American, jewelry, silver, highly detailed","non-Native American, clothing, cotton, undetailed" +Style: Hopi,"Hopi style {prompt} . Native American, kachina dolls, spiritual, highly detailed","non-Native American, action figures, secular, undetailed" +Style: Sioux,"Sioux style {prompt} . Native American, quillwork, porcupine, highly detailed","non-Native American, embroidery, silk, undetailed" +Style: Lakota,"Lakota style {prompt} . Native American, beadwork, clothing, highly detailed","non-Native American, sequin work, banners, undetailed" +Style: Yupik,"Yupik style {prompt} . Native American, mask, ceremonial, highly detailed","non-Native American, mask, recreational, undetailed" +Style: Cherokee,"Cherokee style {prompt} . Native American, pottery, stamped, highly detailed","non-Native American, pottery, painted, undetailed" +Style: Mohawk,"Mohawk style {prompt} . Native American, sweetgrass, basketry, highly detailed","non-Native American, bamboo, basketry, undetailed" +Style: Cree,"Cree style {prompt} . Native American, hide, clothing, highly detailed","non-Native American, synthetic material, clothing, undetailed" +Style: Acoma,"Acoma style {prompt} . Native American, pottery, sky city, highly detailed","non-Native American, pottery, earth city, undetailed" +Style: Laguna,"Laguna style {prompt} . Native American, pottery, polychrome, highly detailed","non-Native American, pottery, monochrome, undetailed" +Style: Seminole,"Seminole style {prompt} . Native American, patchwork, clothing, highly detailed","non-Native American, knitting, clothing, undetailed" +Style: Osage,"Osage style {prompt} . Native American, ribbon work, floral, highly detailed","non-Native American, beadwork, geometric, undetailed" +Style: Anasazi,"Anasazi style {prompt} . Native American, pottery, black-on-white, highly detailed","non-Native American, pottery, color-on-color, undetailed" +Style: Mimbres,"Mimbres style {prompt} . Native American, pottery, figurative, highly detailed","non-Native American, pottery, abstract, undetailed" +Style: Pomo,"Pomo style {prompt} . Native American, basketry, feathers, highly detailed","non-Native American, basketry, beads, undetailed" +Style: Hohokam,"Hohokam style {prompt} . Native American, pottery, red-on-buff, highly detailed","non-Native American, pottery, blue-on-cream, undetailed" +Style: Mississippian,"Mississippian style {prompt} . Native American, stone carving, ceremonial, highly detailed","non-Native American, wood carving, everyday, undetailed" +Style: Fremont,"Fremont style {prompt} . Native American, petroglyphs, rock art, highly detailed","non-Native American, graffiti, wall art, undetailed" +Style: Mogollon,"Mogollon style {prompt} . Native American, pottery, geometric, highly detailed","non-Native American, pottery, organic, undetailed" +Style: Salado,"Salado style {prompt} . Native American, pottery, polychrome, highly detailed","non-Native American, pottery, duochrome, undetailed" +Style: Zulu,"Zulu style {prompt} . African, basketry, coiled, highly detailed","non-African, pottery, thrown, undetailed" +Style: Maasai,"Maasai style {prompt} . African, beadwork, jewelry, highly detailed","non-African, macramé, wall hanging, undetailed" +Style: Ndebele,"Ndebele style {prompt} . African, mural art, homes, highly detailed","non-African, canvas art, studios, undetailed" +Style: Kuba,"Kuba style {prompt} . African, textile, raffia, highly detailed","non-African, metalwork, steel, undetailed" +Style: Yoruba,"Yoruba style {prompt} . African, sculpture, spiritual, highly detailed","non-African, photography, secular, undetailed" +Style: Akan,"Akan style {prompt} . African, gold weights, symbolic, highly detailed","non-African, silver weights, literal, undetailed" +Style: Berber,"Berber style {prompt} . North African, jewelry, silver, highly detailed","non-North African, clothing, cotton, undetailed" +Style: Dogon,"Dogon style {prompt} . African, wood carving, spiritual, highly detailed","non-African, stone carving, secular, undetailed" +Style: Fang,"Fang style {prompt} . African, mask, ceremonial, highly detailed","non-African, mask, recreational, undetailed" +Style: Baga,"Baga style {prompt} . African, mask, spiritual, highly detailed","non-African, mask, secular, undetailed" +>>>>>> GPT Culture Movies Prompts +Style: Blade Runner,"Blade Runner {prompt} . Cyberpunk, neon-lit, rainy, dystopian, noir, cinematic, highly detailed","bright, sunny, utopian, cheerful, undetailed" +Style: Star Wars,"Star Wars {prompt} . Space opera, galaxy far, far away, epic, iconic, cinematic, highly detailed","earthly, small scale, uniconic, undetailed" +Style: Lord of the Rings,"Lord of the Rings {prompt} . Epic fantasy, Middle-earth, vast landscapes, highly detailed","science fiction, cityscape, undetailed" +Style: Matrix,"Matrix {prompt} . Cyberpunk, green tint, reality-bending, cinematic, highly detailed","rustic, brown tint, reality-based, undetailed" +Style: Indiana Jones,"Indiana Jones {prompt} . Adventure, archaeology, exotic locations, cinematic, highly detailed","domestic, library, unadventurous, undetailed" +Style: Mad Max,"Mad Max {prompt} . Post-apocalyptic, desert landscapes, dystopian, cinematic, highly detailed","utopian, lush landscapes, pre-apocalyptic, undetailed" +Style: 2001: A Space Odyssey,"2001: A Space Odyssey {prompt} . Sci-fi, space exploration, monolith, cinematic, highly detailed","fantasy, earth exploration, monochrome, undetailed" +Style: Alien,"Alien {prompt} . Sci-fi horror, space, xenomorphs, dark, highly detailed","comedy, bright, undetailed" +Style: Avatar,"Avatar {prompt} . Sci-fi, Pandora, bioluminescent, 3D, highly detailed","earthly, non-bioluminescent, 2D, undetailed" +Style: Pulp Fiction,"Pulp Fiction {prompt} . Crime, non-linear narrative, 90s, highly detailed","linear narrative, 2000s, undetailed" +Style: Kill Bill,"Kill Bill {prompt} . Martial arts, vengeance, yellow jumpsuit, cinematic, highly detailed","peaceful, pink jumpsuit, undetailed" +Style: Inception,"Inception {prompt} . Sci-fi, dream within a dream, mind-bending, cinematic, highly detailed","reality-based, straightforward, undetailed" +Style: Fight Club,"Fight Club {prompt} . Dark, gritty, psychological drama, highly detailed","light, glossy, undramatic, undetailed" +Style: Harry Potter,"Harry Potter {prompt} . Fantasy, Hogwarts, wizardry, highly detailed","science fiction, non-magical, undetailed" +Style: Marvel Cinematic Universe,"Marvel Cinematic Universe {prompt} . Superheroes, epic battles, colorful, highly detailed","ordinary people, small conflicts, monochrome, undetailed" +Style: DC Extended Universe,"DC Extended Universe {prompt} . Superheroes, grim, darker tones, highly detailed","ordinary people, cheerful, brighter tones, undetailed" +Style: Game of Thrones,"Game of Thrones {prompt} . Fantasy, Westeros, dragons, highly detailed","science fiction, no dragons, undetailed" +Style: Twilight,"Twilight {prompt} . Romantic fantasy, vampires, Pacific Northwest, highly detailed","non-romantic, zombies, desert, undetailed" +Style: Transformers,"Transformers {prompt} . Sci-fi, giant robots, explosions, highly detailed","fantasy, small creatures, calm, undetailed" +Style: The Hunger Games,"The Hunger Games {prompt} . Dystopian, survival, rebellion, highly detailed","utopian, abundance, conformity, undetailed" +Style: Pirates of the Caribbean,"Pirates of the Caribbean {prompt} . Adventure, pirates, supernatural, highly detailed","domestic, non-pirates, realistic, undetailed" +Style: Jurassic Park,"Jurassic Park {prompt} . Adventure, dinosaurs, Isla Nublar, highly detailed","undramatic, no dinosaurs, mainland, undetailed" +Style: The Shining,"The Shining {prompt} . Horror, haunted hotel, psychological thriller, highly detailed","comedy, non-haunted hotel, undetailed" +Style: The Godfather,"The Godfather {prompt} . Crime, mafia, 1940s-1950s, highly detailed","law-abiding, 2000s, undetailed" +Style: The Dark Knight,"The Dark Knight {prompt} . Superhero, gritty, Batman, Joker, highly detailed","light-hearted, Superman, undetailed" +Style: Casablanca,"Casablanca {prompt} . Drama, romance, WWII, highly detailed","action, non-romantic, modern day, undetailed" +Style: Jaws,"Jaws {prompt} . Thriller, shark, Amity Island, highly detailed","comedy, no shark, mainland, undetailed" +Style: The Wizard of Oz,"The Wizard of Oz {prompt} . Fantasy, musical, Technicolor, Oz, highly detailed","realistic, non-musical, monochrome, Kansas, undetailed" +Style: E.T.,"E.T. {prompt} . Sci-fi, family, suburban, highly detailed","fantasy, non-family, urban, undetailed" +Style: Ghostbusters,"Ghostbusters {prompt} . Comedy, supernatural, New York City, highly detailed","horror, natural, rural, undetailed" +Style: Back to the Future,"Back to the Future {prompt} . Sci-fi, time travel, DeLorean, highly detailed","fantasy, time stationary, non-vehicle, undetailed" +Style: Toy Story,"Toy Story {prompt} . Animated, toys come to life, friendship, highly detailed","live-action, inanimate toys, rivalry, undetailed" +Style: The Lion King,"The Lion King {prompt} . Animated, animal kingdom, African savannah, highly detailed","live-action, human kingdom, urban, undetailed" +Style: Finding Nemo,"Finding Nemo {prompt} . Animated, ocean adventure, Great Barrier Reef, highly detailed","live-action, land adventure, desert, undetailed" +Style: Shrek,"Shrek {prompt} . Animated, fairytale, swamp, highly detailed","live-action, realistic, city, undetailed" +Style: The Little Mermaid,"The Little Mermaid {prompt} . Animated, undersea, mermaids, highly detailed","live-action, land, humans, undetailed" +Style: Aladdin,"Aladdin {prompt} . Animated, Arabian Nights, magic carpet, highly detailed","live-action, modern day, ordinary carpet, undetailed" +Style: Beauty and the Beast,"Beauty and the Beast {prompt} . Animated, fairytale, enchanted castle, highly detailed","live-action, realistic, ordinary house, undetailed" +Style: Cinderella,"Cinderella {prompt} . Animated, fairytale, magical transformation, highly detailed","live-action, realistic, ordinary transformation, undetailed" +Style: Sleeping Beauty,"Sleeping Beauty {prompt} . Animated, fairytale, spinning wheel, highly detailed",""live-action, realistic, sewing machine, undetailed" +Style: Snow White,"Snow White {prompt} . Animated, fairytale, seven dwarfs, highly detailed","live-action, realistic, seven giants, undetailed" +Style: Mulan,"Mulan {prompt} . Animated, historical, Chinese warfare, highly detailed","live-action, futuristic, space warfare, undetailed" +Style: Pocahontas,"Pocahontas {prompt} . Animated, historical, Native American, highly detailed","live-action, modern, urban American, undetailed" +Style: The Nightmare Before Christmas,"The Nightmare Before Christmas {prompt} . Stop-motion, Halloween Town, Christmas Town, highly detailed","live-action, Easter Town, undetailed" +Style: Frozen,"Frozen {prompt} . Animated, fairytale, ice magic, highly detailed","live-action, realistic, fire magic, undetailed" +Style: Moana,"Moana {prompt} . Animated, Polynesian, ocean adventure, highly detailed","live-action, Nordic, mountain adventure, undetailed" +Style: Tangled,"Tangled {prompt} . Animated, fairytale, magic hair, highly detailed","live-action, realistic, ordinary hair, undetailed" +Style: Zootopia,"Zootopia {prompt} . Animated, anthropomorphic animals, urban, highly detailed","live-action, humans, rural, undetailed" +Style: Coco,"Coco {prompt} . Animated, Dia de los Muertos, Mexican culture, highly detailed","live-action, Halloween, American culture, undetailed" +Style: Brave,"Brave {prompt} . Animated, Scottish highlands, archery, highly detailed","live-action, tropical island, surfing, undetailed" +Style: Inside Out,"Inside Out {prompt} . Animated, emotions, abstract, highly detailed","live-action, logical thinking, realistic, undetailed" +Style: The Incredibles,"The Incredibles {prompt} . Animated, superhero, family, highly detailed","live-action, villain, solitary, undetailed" +Style: Up,"Up {prompt} . Animated, adventure, flying house, highly detailed","live-action, everyday life, stationary house, undetailed" +Style: Wall-E,"Wall-E {prompt} . Animated, post-apocalyptic, robots, highly detailed","live-action, pre-apocalyptic, humans, undetailed" +Style: Ratatouille,"Ratatouille {prompt} . Animated, culinary, Paris, highly detailed","live-action, non-culinary, New York, undetailed" +Style: Monsters Inc.,"Monsters Inc. {prompt} . Animated, monsters, scare factory, highly detailed","live-action, humans, laughter factory, undetailed" +Style: Cars,"Cars {prompt} . Animated, anthropomorphic cars, racing, highly detailed","live-action, humans, walking, undetailed" +Style: A Bug's Life,"A Bug's Life {prompt} . Animated, insects, ant colony, highly detailed","live-action, mammals, human society, undetailed" +Style: James Bond,"James Bond {prompt} . Spy, action, globe-trotting, highly detailed","romantic comedy, peace, domestic, undetailed" +Style: Fast and Furious,"Fast and Furious {prompt} . Action, car chases, family, highly detailed","romantic comedy, pedestrian chases, solitary, undetailed" +Style: Mission Impossible,"Mission Impossible {prompt} . Action, spy, impossible stunts, highly detailed","romantic comedy, everyday person, possible stunts, undetailed" +Style: Jurassic World,"Jurassic World {prompt} . Adventure, dinosaurs, theme park, highly detailed","romantic comedy, no dinosaurs, city park, undetailed" +Style: Minions,"Minions {prompt} . Animated, comedy, minions, highly detailed","live-action, drama, no minions, undetailed" +Style: Interstellar,"Interstellar {prompt} . Sci-fi, space travel, wormholes, highly detailed","romantic comedy, earth travel, roads, undetailed" +Style: The Grinch,"The Grinch {prompt} . Animated, Christmas, Whoville, highly detailed","live-action, summer, city, undetailed" +Style: Avengers: Endgame,"Avengers: Endgame {prompt} . Superhero, epic battle, time travel, highly detailed","romantic comedy, small conflict, present time, undetailed" +Style: Wonder Woman,"Wonder Woman {prompt} . Superhero, Amazonian, World War I, highly detailed","romantic comedy, non-Amazonian, modern day, undetailed" +Style: The Iron Giant,"The Iron Giant {prompt} . Animated, robot, 1950s, highly detailed","live-action, human, modern day, undetailed" +Style: Godzilla,"Godzilla {prompt} . Monster, destruction, cityscape, highly detailed","romantic comedy, creation, countryside, undetailed" +Style: King Kong,"King Kong {prompt} . Monster, island, skyscraper, highly detailed","romantic comedy, mainland, low-rise, undetailed" +Style: The Grand Budapest Hotel,"The Grand Budapest Hotel {prompt} . Comedy, hotel, pastel colors, highly detailed","action, wilderness, dark colors, undetailed" +Style: Inside Llewyn Davis,"Inside Llewyn Davis {prompt} . Drama, folk music, 1960s, highly detailed","action, pop music, modern day, undetailed" +Style: Drive,"Drive {prompt} . Action, neon, 1980s aesthetic, highly detailed","romantic comedy, daylight, modern aesthetic, undetailed" +Style: The Neon Demon,"The Neon Demon {prompt} . Horror, fashion, Los Angeles, highly detailed","romantic comedy, construction, New York, undetailed" +Style: It Follows,"It Follows {prompt} . Horror, supernatural, suburbia, highly detailed","romantic comedy, natural, city, undetailed" +Style: Dunkirk,"Dunkirk {prompt} . War, World War II, beach, highly detailed","romantic comedy, peace, city, undetailed" +Style: Her,"Her {prompt} . Romance, sci-fi, artificial intelligence, highly detailed","action, reality, human intelligence, undetailed" +Style: The Revenant,"The Revenant {prompt} . Drama, survival, wilderness, highly detailed","romantic comedy, luxury, city, undetailed" +Style: Whiplash,"Whiplash {prompt} . Drama, music, drumming, highly detailed","action, silence, no music, undetailed" +Style: The Shape of Water,"The Shape of Water {prompt} . Fantasy, romance, aquatic creature, highly detailed","action, hatred, terrestrial creature, undetailed" +Style: A Ghost Story,"A Ghost Story {prompt} . Drama, supernatural, ghost, highly detailed","romantic comedy, natural, human, undetailed" +Style: The Florida Project,"The Florida Project {prompt} . Drama, childhood, motel, highly detailed","action, adulthood, skyscraper, undetailed" +Style: La La Land,"La La Land {prompt} . Musical, romance, Los Angeles, highly detailed","action, hatred, New York, undetailed" +Style: The Lobster,"The Lobster {prompt}". Dark comedy, dystopian, relationship rules, highly detailed","romantic comedy, utopian, no relationship rules, undetailed" +Style: Ex Machina,"Ex Machina {prompt} . Sci-fi, artificial intelligence, secluded mansion, highly detailed","romantic comedy, human intelligence, bustling city, undetailed" +Style: Birdman,"Birdman {prompt} . Drama, Broadway, magical realism, highly detailed","action, Hollywood, realism, undetailed" +Style: Gravity,"Gravity {prompt} . Sci-fi, space, survival, highly detailed","romantic comedy, earth, abundance, undetailed" +Style: The Tree of Life,"The Tree of Life {prompt} . Drama, philosophical, nonlinear narrative, highly detailed","action, practical, linear narrative, undetailed" +Style: Inception,"Inception {prompt} . Sci-fi, dream manipulation, heist, highly detailed","romantic comedy, reality, gift-giving, undetailed" +Style: The Social Network,"The Social Network {prompt} . Drama, Facebook, entrepreneurship, highly detailed","action, Myspace, employment, undetailed" +Style: Moonlight,"Moonlight {prompt} . Drama, coming-of-age, Miami, highly detailed","action, aging, Los Angeles, undetailed" +Style: Roma,"Roma {prompt} . Drama, Mexico City, 1970s, highly detailed","action, New York City, modern day, undetailed" +Style: Parasite,"Parasite {prompt} . Thriller, class disparity, South Korea, highly detailed","romantic comedy, class equality, United States, undetailed" +Style: 1917,"1917 {prompt} . War, World War I, single shot, highly detailed","romantic comedy, peace, multiple shots, undetailed" +Style: Jojo Rabbit,"Jojo Rabbit {prompt} . Comedy, World War II, imaginary friend, highly detailed","drama, modern day, real friend, undetailed" +Style: Joker,"Joker {prompt} . Drama, psychological, Gotham City, highly detailed","romantic comedy, psychological well-being, Metropolis, undetailed" +Style: The Lighthouse,"The Lighthouse {prompt} . Drama, isolation, lighthouse, highly detailed","romantic comedy, community, city, undetailed" +Style: Once Upon a Time in Hollywood,"Once Upon a Time in Hollywood {prompt} . Comedy-drama, 1960s Hollywood, film industry, highly detailed","action, modern Hollywood, tech industry, undetailed" +Style: The Irishman,"The Irishman {prompt} . Crime, mafia, aging, highly detailed","romantic comedy, law-abiding citizens, youth, undetailed" +Style: Uncut Gems,"Uncut Gems {prompt} . Crime, debt, gambling, highly detailed","romantic comedy, abundance, saving, undetailed" +Style: Little Women,"Little Women {prompt} . Drama, coming-of-age, Civil War era, highly detailed","action, aging, modern day, undetailed" +Style: Knives Out,"Knives Out {prompt} . Mystery, whodunit, wealthy family, highly detailed","romantic comedy, clear culprit, poor family, undetailed" +Style: Marriage Story,"Marriage Story {prompt} . Drama, divorce, bi-coastal, highly detailed","romantic comedy, marriage, same city, undetailed" +Style: Midsommar,"Midsommar {prompt} . Horror, cult, Sweden, highly detailed","romantic comedy, mainstream religion, United States, undetailed" +Style: Booksmart,"Booksmart {prompt} . Comedy, high school, overachievers, highly detailed","drama, college, underachievers, undetailed" +Style: Ford v Ferrari,"Ford v Ferrari {prompt} . Drama, racing, 1960s, highly detailed","romantic comedy, walking, modern day, undetailed" +Style: Rocketman,"Rocketman {prompt} . Musical, biographical, Elton John, highly detailed","action, fictional, ordinary person, undetailed" +Style: Ad Astra,"Ad Astra {prompt} . Sci-fi, space travel, father-son relationship, highly detailed","romantic comedy, earth travel, romantic relationship, undetailed" +Style: Waves,"Waves {prompt} . Drama, family tragedy, forgiveness, highly detailed","romantic comedy, family comedy, grudge, undetailed" +Style: The Farewell,"The Farewell {prompt} . Drama, family, cultural conflict, highly detailed","romantic comedy, strangers, cultural harmony, undetailed" +Style: Hustlers,"Hustlers {prompt} . Drama, strippers, financial crime, highly detailed","romantic comedy, office workers, financial responsibility, undetailed" +Style: Portrait of a Lady on Fire,"Portrait of a Lady on Fire {prompt} . Romance, art, 18th century France, highly detailed","action, science, modern day United States, undetailed" +Style: Pain and Glory,"Painand Glory {prompt} . Drama, filmmaking, memory, highly detailed","romantic comedy, accounting, forgetfulness, undetailed" +Style: The Two Popes,"The Two Popes {prompt} . Drama, Vatican, philosophical discussions, highly detailed","action, a small town, physical challenges, undetailed" +Style: A Beautiful Day in the Neighborhood,"A Beautiful Day in the Neighborhood {prompt} . Drama, Fred Rogers, kindness, highly detailed","action, a villainous character, ruthlessness, undetailed" +Style: The Peanut Butter Falcon,"The Peanut Butter Falcon {prompt} . Adventure, friendship, wrestling, highly detailed","romantic comedy, rivalry, chess, undetailed" +Style: The Goldfinch,"The Goldfinch {prompt} . Drama, art, trauma, highly detailed","action, science, joy, undetailed" +Style: High Life,"High Life {prompt} . Sci-fi, space travel, isolation, highly detailed","romantic comedy, road trip, companionship, undetailed" +Style: The Nightingale,"The Nightingale {prompt} . Drama, revenge, colonial Tasmania, highly detailed","romantic comedy, forgiveness, modern California, undetailed" +Style: Yesterday,"Yesterday {prompt} . Comedy, music, The Beatles, highly detailed","drama, silence, unknown band, undetailed" +Style: Doctor Sleep,"Doctor Sleep {prompt} . Horror, supernatural, The Shining sequel, highly detailed","romantic comedy, natural, standalone story, undetailed" +Style: The Farewell,"The Farewell {prompt} . Drama, family, terminal illness, highly detailed","romantic comedy, friends, good health, undetailed" +Style: John Wick 3,"John Wick 3 {prompt} . Action, assassin, relentless pursuit, highly detailed","romantic comedy, pacifist, peaceful life, undetailed" +Style: Us,"Us {prompt} . Horror, doppelgängers, underground, highly detailed","romantic comedy, identical twins, above ground, undetailed" +Style: The Irishman,"The Irishman {prompt} . Crime, mobster, union, highly detailed","romantic comedy, law-abiding citizen, small business, undetailed" +Style: Honey Boy,"Honey Boy {prompt} . Drama, father-son relationship, Hollywood, highly detailed","romantic comedy, mother-daughter relationship, a small town, undetailed" +Style: Joker,"Joker {prompt} . Drama, mental health, Gotham City, highly detailed","romantic comedy, mental well-being, Metropolis, undetailed" +Style: Uncut Gems,"Uncut Gems {prompt} . Crime, gambling, New York City's Diamond District, highly detailed","romantic comedy, savings, rural town, undetailed" +Style: 1917,"1917 {prompt} . War, World War I, real-time, highly detailed","romantic comedy, peacetime, timeless, undetailed" +Style: Ford v Ferrari,"Ford v Ferrari {prompt} . Drama, racing, corporate politics, highly detailed","romantic comedy, walking, friendship, undetailed" +Style: Cats,"Cats {prompt} . Musical, anthropomorphic cats, surreal, highly detailed","action, ordinary humans, realism, undetailed" +Style: Jojo Rabbit,"Jojo Rabbit {prompt} . Comedy-drama, World War II, Hitler Youth, highly detailed","romantic comedy, modern day, ordinary youth, undetailed" +Style: Parasite,"Parasite {prompt} . Drama, social class, deception, highly detailed","romantic comedy, equality, honesty, undetailed" +Style: The Lion King,"The Lion King {prompt} . Animated, animal kingdom, Shakespearean, highly detailed","live-action, human kingdom, modern, undetailed" +Style: Aladdin,"Aladdin {prompt} . Animated, Middle Eastern, magic, highly detailed","live-action, Western, science, undetailed" +Style: Toy Story 4,"Toy Story 4 {prompt} . Animated, toys, adventure, highly detailed","live-action, non-living objects, ordinary life, undetailed" +Style: Avengers: Endgame,"Avengers: Endgame {prompt} . Superhero, epic, time travel, highly detailed","romantic comedy, small-scale, present day, undetailed" +Style: Star Wars: The Rise of Skywalker,"Star Wars: The Rise of Skywalker {prompt} . Sci-fi, space opera, Jedi, highly detailed","romantic comedy, earthbound, everyday person, undetailed" +Style: Downton Abbey,"Downton Abbey {prompt} . Drama, British aristocracy, period piece, highly detailed","romantic comedy, modern middle class, present day, undetailed" +Style: Frozen 2,"Frozen 2 {prompt} . Animated, fairytale, sisterhood, highly detailed","live-action, realism, rivalry, undetailed" +Style: Little Women,"Little Women {prompt} . Drama, sisters, Civil War era, highly detailed","action, brothers, modern day, undetailed" +>>>>>> GPT Anime Cartoon Mangas +Style: 2D Traditional Animation,"traditional 2D animation {prompt} . hand-drawn, frames, expressive, vibrant colors, highly detailed","3D, CG, stop-motion, photo-realistic, black and white" +Style: CGI Animation,"CGI animation {prompt} . 3D, photorealistic, high-quality textures and lighting, highly detailed","2D, stop-motion, anime, manga, black and white" +Style: Stop-Motion Animation,"stop-motion animation {prompt} . physical models, frame-by-frame, quirky, distinctive, highly detailed","2D, 3D, CG, anime, manga, black and white" +Style: Claymation,"claymation {prompt} . clay models, stop-motion, handcrafted, tactile, highly detailed","2D, 3D, CG, anime, manga, black and white" +Style: Vector Animation,"vector animation {prompt} . digital, clean lines, geometric shapes, bold colors, highly detailed","stop-motion, claymation, 3D, CG, black and white" +Style: Flash Animation,"flash animation {prompt} . digital, vector graphics, tweening, simple shapes, highly detailed","stop-motion, claymation, 3D, CG, black and white" +Style: Rotoscope Animation,"rotoscope animation {prompt} . traced over live-action, realistic movement, highly detailed","stop-motion, claymation, 3D, CG, black and white" +Style: Cut-Out Animation,"cut-out animation {prompt} . paper or fabric cut-outs, stop-motion, handcrafted, highly detailed","2D, 3D, CG, anime, manga, black and white" +Style: Sand Animation,"sand animation {prompt} . sand manipulated on light box, fluid movement, highly detailed","2D, 3D, CG, anime, manga, black and white" +Style: Pixel Art Animation,"pixel art animation {prompt} . low-res, blocky, digital, 8-bit, highly detailed","stop-motion, claymation, 3D, CG, black and white" +Style: Anime Style Animation,"anime style animation {prompt} . Japanese style, hand-drawn or digital, vibrant, unique character designs, highly detailed","western cartoons, 3D, CG, black and white" +Style: Manga Style Art,"manga style {prompt} . Japanese comics, black and white, unique character designs, detailed backgrounds, highly detailed","western comics, 3D, CG, vibrant colors" +Style: Chibi Style Art,"chibi style {prompt} . Japanese, super-deformed, cute, exaggerated features, vibrant colors, highly detailed","realistic, 3D, CG, western comics, black and white" +Style: Superflat,"superflat {prompt} . Japanese, postmodern art, flat planes of color, manga and anime influences, highly detailed","3D, CG, western art styles, black and white" +Style: Ukiyo-e,"ukiyo-e style {prompt} . Japanese woodblock prints, flat areas of color, detailed patterns, subjects from history and mythology, highly detailed","modern, 3D, CG, western art styles, black and white" +Style: Western Comics Art,"western comics art {prompt} . bold lines, dynamic poses, vibrant colors, dramatic lighting, highly detailed","anime, manga, 3D, CG, black and white" +Style: Graphic Novel Art,"graphic novel art {prompt} . detailed, expressive, ranges from black and white to full color, often more realistic than traditional comics, highly detailed","anime, manga, 3D, CG, western comics" +Style: Cartoon Modern,"cartoon modern {prompt} . mid-century modern aesthetic, stylized, geometric shapes, flat colors, highly detailed","realistic, 3D, CG, anime, manga, black and white" +Style: Abstract Animation,"abstract animation {prompt} . nonrepresentational, uses movement and color to create mood or emotion, highly detailed","realistic, 3D, CG, anime, manga, black and white" +Style: Silhouette Animation,"silhouette animation {prompt} . black figures against light background, dramatic, based on shadow puppetry, highly detailed","colorful, 3D, CG, anime, manga, black and white" +Style: Looney Tunes,"Looney Tunes {prompt} . Cartoon, slapstick humor, dynamic and exaggerated character designs, colorful, vibrant, whimsical","3D, realism, manga, black and white, subdued, serious" +Style: Disney Classic,"Disney Classic {prompt} . Animation, fairy tales, musical numbers, expressive characters, bright colors, detailed, professional","manga, anime, black and white, sketchy, rough" +Style: Studio Ghibli,"Studio Ghibli {prompt} . Anime, magical realism, environmental themes, unique characters, breathtaking landscapes, highly detailed","cartoon, slapstick, black and white, photo-realistic, barren" +Style: Pixar,"Pixar {prompt} . 3D animation, heartwarming stories, photorealistic environments, appealing character designs, emotional depth, detailed, professional","2D, anime, manga, black and white, sketchy" +Style: Shōnen,"Shōnen {prompt} . Manga, action-packed, youthful characters, dynamic battles, inspiring themes, highly detailed","Disney, Pixar, black and white, realism, romantic comedy" +Style: Mecha,"Mecha {prompt} . Anime, robots, futuristic technologies, dynamic battles, detailed mechanical designs, highly detailed","Disney, Pixar, cartoon, Looney Tunes, realism, fairy tales" +Style: Shojo,"Shojo {prompt} . Manga, romantic themes, delicate art style, emotional narratives, highly detailed","action, mecha, 3D, Pixar, black and white, barren" +Style: Nickelodeon,"Nickelodeon {prompt} . Cartoon, humor, dynamic characters, wacky and colorful designs, highly detailed","anime, manga, black and white, sketchy, serious" +Style: Cartoon Network,"Cartoon Network {prompt} . Cartoon, humor, dynamic characters, unique and abstract designs, highly detailed","anime, manga, black and white, sketchy, serious" +Style: Adult Swim,"Adult Swim {prompt} . Animation, adult humor, surreal themes, unique and abstract designs, highly detailed","children's cartoons, Disney, fairy tales, bright colors, traditional" +Style: Adventure Time,"Adventure Time {prompt} . Cartoon, fantasy themes, quirky characters, vibrant colors, highly detailed","anime, manga, black and white, sketchy, serious" +Style: Rick and Morty,"Rick and Morty {prompt} . Cartoon, science fiction, adult humor, unique and abstract designs, highly detailed","children's cartoons, Disney, fairy tales, bright colors, traditional" +Style: South Park,"South Park {prompt} . Animation, satire, crude humor, simplistic designs, highly detailed","anime, manga, Disney, Pixar, detailed, professional" +Style: The Simpsons,"The Simpsons {prompt} . Animation, satire, family themes, recognizable yellow characters, highly detailed","anime, manga, Disney, Pixar, black and white" +Style: Family Guy,"Family Guy {prompt} . Animation, adult humor, satirical themes, cartoonish designs, highly detailed","anime, manga, Disney, Pixar, black and white" +Style: Bob's Burgers,"Bob's Burgers {prompt} . Animation, family themes, humor, quirky characters, highly detailed","anime, manga, Disney, Pixar, black and white" +Style: Gravity Falls,"Gravity Falls {prompt} . Cartoon, mystery, fantasy themes, unique character designs, highly detailed","anime, manga, Disney, Pixar, black and white" +Style: Steven Universe,"Steven Universe {prompt} . Cartoon, LGBTQ+ themes, fantasy, vibrant colors, unique character designs, highly detailed","anime, manga, Disney, Pixar, black and white" +Style: One Piece,"One Piece {prompt} . Manga, adventure, pirates, dynamic battles, unique character designs, highly detailed","cartoon, realism, Disney, Pixar, black and white" +Style: Attack on Titan,"Attack on Titan {prompt} . Anime, dystopian, giants, dynamic battles, highly detailed","cartoon, realism, Disney, Pixar, black and white" +Style: My Hero Academia,"My Hero Academia {prompt} . Anime, superhero, high school, dynamic battles, unique character designs, highly detailed","cartoon, realism, Disney, Pixar, black and white" +Style: Naruto,"Naruto {prompt} . Anime, ninjas, coming-of-age, dynamic battles, unique character designs, highly detailed","cartoon, realism, Disney, Pixar, black and white" +Style: Dragon Ball Z,"Dragon Ball Z {prompt} . Anime, martial arts, aliens, dynamic battles, unique character designs, highly detailed","cartoon, realism, Disney, Pixar, black and white" +Style: Sailor Moon,"Sailor Moon {prompt} . Anime, magical girls, romance, unique character designs, highly detailed","cartoon, realism, Disney, Pixar, black and white" +Style: Cowboy Bebop,"Cowboy Bebop {prompt} . Anime, space western, bounty hunters, noir themes, highly detailed","cartoon, realism, Disney, Pixar, black and white" +>>>>>> GPT Famous Artists +Style: Van Gogh, "Van Gogh style {prompt} . Expressive, impasto, swirling brushwork, vibrant," "realistic, photorealistic, calm, straight lines" +Style: Warhol, "Warhol style {prompt} . Pop art, bold colors, mass production, repetitive," "subdued colors, traditional, unique, serious" +Style: Picasso, "Picasso style {prompt} . Cubist, geometric, abstract, innovative," "realistic, detailed, smooth, fluid, single perspective" +Style: Da Vinci, "Da Vinci style {prompt} . Realistic, sfumato, detailed, chiaroscuro," "abstract, vibrant colors, bold, loose brushwork" +Style: Monet, "Monet style {prompt} . Impressionist, light-filled, loose brushwork, en plein air," "defined, detailed, subdued, studio work" +Style: Dali, "Dali style {prompt} . Surrealist, dreamlike, bizarre, symbolic," "realistic, ordinary, rational, clear, obvious" +Style: Pollock, "Pollock style {prompt} . Abstract expressionist, gestural, dripping, layered," "sharp, precise, realistic, calm" +Style: Rothko, "Rothko style {prompt} . Color field, abstract, simple, large-scale," "detailed, small, complex, figurative" +Style: Matisse, "Matisse style {prompt} . Fauvist, bold colors, loose, decorative," "realistic, subdued colors, detailed, serious" +Style: Banksy, "Banksy style {prompt} . Street art, satirical, stenciled, urban," "classic, traditional, indoor, realism" +Style: Michelangelo, "Michelinagelo style {prompt} . High Renaissance, sculptural, detailed, humanistic," "abstract, loose, simplistic, impersonal" +Style: Kusama, "Kusama style {prompt} . Pop Art, abstract, polka dots, immersive," "plain, monotone, realistic, sparse" +Style: Hokusai, "Hokusai style {prompt} . Ukiyo-e, woodblock print, detailed, narrative," "abstract, free-form, modern, minimal" +Style: O'Keeffe, "O'Keeffe style {prompt} . Modernist, floral, bold, abstract," "small scale, detailed, muted colors, complex" +Style: Cézanne, "Cézanne style {prompt} . Post-impressionist, geometric, detailed, brushstrokes," "smooth, flat, loose, fluid" +Style: Hopper, "Hopper style {prompt} . Realistic, light and shadow, loneliness, American urban," "busy, crowded, vibrant, abstract" +Style: Klimt, "Klimt style {prompt} . Symbolist, decorative, ornamental, sensual," "simple, bare, abstract, rough" +Style: Chagall, "Chagall style {prompt} . Surrealist, dreamy, vibrant, narrative," "realistic, dull, serious, minimal" +Style: Lichtenstein, "Lichtenstein style {prompt} . Pop art, comic strip, bold, ironic," "realistic, traditional, serious, detailed" +Style: Basquiat, "Basquiat style {prompt} . Neo-expressionist, primitive, graffiti, social commentary," "polished, elegant, subdued, subtle" +Style: Frida Kahlo, "Frida Kahlo style {prompt} . Symbolic, surrealistic, emotional, vibrant," "realistic, subdued, impersonal, monochromatic" +Style: Georgia O'Keeffe, "Georgia O'Keeffe style {prompt} . Modernist, abstract, large scale, organic," "small, detailed, geometric, muted colors" +Style: Jackson Pollock, "Jackson Pollock style {prompt} . Abstract expressionist, action painting, drip technique, energetic," "controlled, figurative, calm, small scale" +Style: Rembrandt, "Rembrandt style {prompt} . Baroque, chiaroscuro, realistic, emotional," "flat lighting, abstract, impersonal, clean" +Style: Renoir, "Renoir style {prompt} . Impressionist, vibrant, lively, warm," "dull, calm, detailed, cool colors" +Style: Magritte, "Magritte style {prompt} . Surrealist, thought-provoking, mysterious, realistic," "abstract, obvious, open, unrefined" +Style: Manet, "Manet style {prompt} . Realistic, impressionistic, bold, contemporary," "abstract, traditional, timid, historical" +Style: Vermeer, "Vermeer style {prompt} . Baroque, detailed, light, tranquil," "abstract, rough, dark, chaotic" +Style: Caravaggio, "Caravaggio style {prompt} . Baroque, chiaroscuro, dramatic, realistic," "soft lighting, calm, abstract, idealized" +Style: Rodin, "Rodin style {prompt} . Realistic, expressive, textured, bronze," "smooth, emotionless, polished, painted" +Style: Botticelli, "Botticelli style {prompt} . Early Renaissance, allegorical, graceful, detailed," "abstract, harsh, simplified, rough" +Style: Edward Hopper, "Edward Hopper style {prompt} . Realistic, isolation, architectural, strong contrast," "crowded, organic, soft lighting, abstract" +Style: Keith Haring, "Keith Haring style {prompt} . Pop art, bold lines, vibrant colors, social messages," "subtle, realistic, muted colors, personal" +Style: Damien Hirst, "Damien Hirst style {prompt} . Contemporary, shocking, conceptual, large scale," "traditional, calming, handcrafted, small scale" +Style: Yayoi Kusama, "Yayoi Kusama style {prompt} . Contemporary, polka dots, immersive, psychedelic," "traditional, plain, minimalist, calm" +Style: Francis Bacon, "Francis Bacon style {prompt} . Existential, distorted, unsettling, expressive," "comforting, realistic, calm, subdued" +Style: Ai Weiwei, "Ai Weiwei style {prompt} . Conceptual, political, traditional Chinese materials, large-scale," "apolitical, contemporary, small-scale, western materials" +Style: Cindy Sherman, "Cindy Sherman style {prompt} . Conceptual, self-portrait, character study, cinematic," "landscape, group portraits, candid, documentary" +Style: Frank Stella, "Frank Stella style {prompt} . Minimalist, geometric, large scale, non-representational," "maximalist, organic, small scale, representational" +Style: Lucian Freud, "Lucian Freud style {prompt} . Realistic, impasto, psychological, intimate," "abstract, smooth, impersonal, public" +Style: Marc Chagall, "Marc Chagall style {prompt} . Dreamlike, vibrant, symbolic, folklore-inspired," "realistic, subdued, literal, modern" +Style: Roy Lichtenstein, "Roy Lichtenstein style {prompt} . Pop art, comic strip influence, bold outlines, primary colors," "abstract, realistic, pastel colors, complex" +Style: Thomas Kinkade, "Thomas Kinkade style {prompt} . Romantic, idealized, warm light, detailed," "abstract, harsh, cool light, minimalist" +Style: Joan Miró, "Joan Miró style {prompt} . Surrealist, abstract, biomorphic forms, primary colors," "realistic, figurative, complex, muted colors" +Style: Gerhard Richter, "Gerhard Richter style {prompt} . Abstract, textured, layered, scraped," "realistic, smooth, single-layer, detailed" +Style: Wassily Kandinsky, "Wassily Kandinsky style {prompt} . Abstract, geometric, vibrant, musical," "realistic, organic, muted, silent" +Style: Norman Rockwell, "Norman Rockwell style {prompt} . Realistic, narrative, Americana, detailed," "abstract, non-narrative, foreign, minimalist" +Style: Bridget Riley, "Bridget Riley style {prompt} . Op art, geometric, black and white, optical illusion," "organic, color, realistic, straightforward" +Style: Piet Mondrian, "Piet Mondrian style {prompt} . De Stijl, geometric, primary colors, black grid," "organic, multiple colors, no grid, curved lines" +Style: Salvador Dalí, "Salvador Dalí style {prompt} . Surrealist, dreamlike, symbolic, detailed," "realistic, ordinary, literal, sketchy" +Style: Mary Cassatt, "Mary Cassatt style {prompt} . Impressionist, domestic life, soft colors, loose brushwork," "abstract, public life, vibrant colors, precise" +Style: Diego Rivera, "Diego Rivera style {prompt} . Muralist, social realist, Mexican culture, narrative," "miniature, abstract, foreign, non-narrative" +Style: Jean-Michel Basquiat, "Jean-Michel Basquiat style {prompt} . Neo-expressionist, graffiti influence, raw, socially critical," "classical, polished, refined, apolitical" +Style: Henry Moore, "Henry Moore style {prompt} . Abstract, organic, bronze, monumental," "realistic, geometric, miniature, pastel" +Style: Frida Kahlo, "Frida Kahlo style {prompt} . Surrealist, symbolic, vibrant, autobiographical," "realistic, abstract, dull, impersonal" +Style: Grant Wood, "Grant Wood style {prompt} . Regionalist, rural, detailed, Americana," "urban, abstract, vague, non-American" +Style: Edward Hopper, "Edward Hopper style {prompt} . Realistic, isolation, strong light, urban," "impressionistic, crowded, soft light, rural" +Style: Andy Goldsworthy, "Andy Goldsworthy style {prompt} . Environmental art, natural materials, temporary, site-specific," "urban art, man-made materials, permanent, unspecific site" +Style: Louise Bourgeois, "Louise Bourgeois style {prompt} . Abstract, psychological, large-scale, organic," "realistic, impersonal, small-scale, geometric" +Style: Ansel Adams, "Ansel Adams style {prompt} . Black and white, nature, high contrast, detailed," "color, urban, low contrast, vague" +Style: Yoko Ono, "Yoko Ono style {prompt} . Conceptual, minimalist, performance, participatory," "decorative, maximalist, static, non-interactive" +Style: Gustav Klimt, "Gustav Klimt style {prompt} . Symbolist, decorative, golden, intricate," "realistic, functional, monochrome, simplified" +Style: Jeff Koons, "Jeff Koons style {prompt} . Contemporary, kitsch, glossy, large-scale," "traditional, serious, matte, small-scale" +Style: John Singer Sargent, "John Singer Sargent style {prompt} . Realistic, elegant, portrait, expressive," "abstract, casual, landscape, subdued" +Style: Marcel Duchamp, "Marcel Duchamp style {prompt} . Dada, readymade, conceptual, controversial," "traditional, handmade, decorative, safe" +Style: Claude Monet, "Claude Monet style {prompt} . Impressionist, outdoor, light, loose brushwork," "neoclassical, indoor, dark, tight brushwork" +Style: Anish Kapoor, "Anish Kapoor style {prompt} . Abstract, large-scale, reflective, curved," "figurative, small-scale, matte, straight lines" +Style: Hieronymus Bosch, "Hieronymus Bosch style {prompt} . Surrealist, detailed, religious, narrative," "realistic, abstract, secular, non-narrative" +Style: Paul Gauguin, "Paul Gauguin style {prompt} . Post-Impressionist, exotic, bold colors, flat," "Impressionist, familiar, muted colors, volumetric" +Style: Katsushika Hokusai, "Katsushika Hokusai style {prompt} . Ukiyo-e, nature, woodblock print, detailed," "western style, urban, oil painting, abstract" +Style: Pierre-Auguste Renoir, "Pierre-Auguste Renoir style {prompt} . Impressionist, joyful, light, loose brushwork," "neoclassical, somber, dark, tight brushwork" +Style: Antony Gormley, "Antony Gormley style {prompt} . Sculpture, human form, rusted, site-specific," "painting, abstract, polished, gallery-based" +Style: Kazimir Malevich, "Kazimir Malevich style {prompt} . Suprematist, abstract, geometric, minimal," "realistic, organic, decorative, complex" +Style: Jean-Antoine Watteau, "Jean-Antoine Watteau style {prompt} . Rococo, outdoor, elegant, lively," "Baroque, indoor, serious, static" +Style: Constantin Brâncuși, "Constantin Brâncuși style {prompt} . Modernist, abstract, bronze, streamlined," "traditional, figurative, wood, complex" +Style: Egon Schiele, "Egon Schiele style {prompt} . Expressionist, figure, distorted, emotional," "Impressionist, landscape, proportional, detached" +Style: Nam June Paik, "Nam June Paik style {prompt} . Video art, technological, interactive, large-scale," "painting, traditional, static, small-scale" +Style: James Whistler, "James Whistler style {prompt} . Tonalism, atmospheric, subdued, abstract," "Fauvism, vibrant, bold, detailed" +Style: Wassily Kandinsky, "Wassily Kandinsky style {prompt} . Abstract, musical, geometric, vibrant," "realistic, silent, organic, subdued" +Style: Lucio Fontana, "Lucio Fontana style {prompt} . Spatialism, monochrome, slashed, minimal," "Futurism, colorful, whole, detailed" +Style: Artemisia Gentileschi, "Artemisia Gentileschi style {prompt} . Baroque, dramatic, biblical, female-centric," "Rococo, calm, mythological, male-centric" +Style: Jean Dubuffet, "Jean Dubuffet style {prompt} . Art Brut, textured, primal, abstract," "Academic art, smooth, refined, realistic" +Style: Sandro Botticelli, "Sandro Botticelli style {prompt} . Early Renaissance, mythological, linear, vibrant," "Baroque, historical, painterly, subdued" +Style: Carl Andre, "Carl Andre style {prompt} . Minimalist, geometric, industrial, ground-level," "Baroque, organic, handcrafted, elevated" +Style: David Hockney, "David Hockney style {prompt} . Pop art, landscape, vibrant, digital," "Abstract Expressionism, figure, subdued, traditional" +Style: Cindy Sherman, "Cindy Sherman style {prompt} . Conceptual, self-portrait, character study, cinematic," "landscape, group portraits, candid, documentary" +Style: Jenny Holzer, "Jenny Holzer style {prompt} . Conceptual, text-based, public, LED," "painting, image-based, private, canvas" +Style: Dante Gabriel Rossetti, "Dante Gabriel Rossetti style {prompt} . Pre-Raphaelite, medieval, literary, romantic," "Futurist, modern, abstract, stark" +Style: Zaha Hadid, "Zaha Hadid style {prompt} . Modernist, organic, futuristic, curved," "Classical, geometric, traditional, straight lines" +Style: Takashi Murakami, "Takashi Murakami style {prompt} . Superflat, pop culture, colorful, cartoonish," "Cubist, high culture, monochrome, realistic" +Style: Edward Weston, "Edward Weston style {prompt} . Photography, black and white, still life, detailed," "Painting, color, action, abstract" +Style: Edvard Munch, "Edvard Munch style {prompt} . Expressionist, psychological, bold colors, distorted," "Impressionist, physical, muted colors, proportional" +Style: Ai Weiwei, "Ai Weiwei style {prompt} . Contemporary, political, traditional Chinese materials, large-scale," "Classical, apolitical, modern materials, small-scale" +Style: Georges Braque, "Georges Braque style {prompt} . Cubist, abstract, collage, muted colors," "Romantic, realistic, oil painting, vibrant colors" +Style: Sol LeWitt, "Sol LeWitt style {prompt} . Conceptual, geometric, minimal, instructional," "Expressionist, organic, complex, spontaneous" +Style: Mary Cassatt, "Mary Cassatt style {prompt} . Impressionist, domestic, pastel, feminine," "Realist, urban, oil, masculine" +Style: Damien Hirst, "Damien Hirst style {prompt} . Contemporary, controversial, installation, medical," "Classical, traditional, canvas, floral" +Style: Giuseppe Arcimboldo, "Giuseppe Arcimboldo style {prompt} . Mannerist, portrait, food, symbolic," "Cubist, landscape, abstract, literal" +Style: Yves Klein, "Yves Klein style {prompt} . Nouveau réalisme, monochrome, blue, performance," "Pop Art, colorful, red, static" +Style: Frida Kahlo, "Frida Kahlo style {prompt} . Surrealist, autobiographical, vibrant, symbolic," "Realist, historical, muted, literal" +Style: Piet Mondrian, "Piet Mondrian style {prompt} . De Stijl, geometric, primary colors, balanced," "Surrealist, organic, pastel colors, chaotic" +Style: Bridget Riley, "Bridget Riley style {prompt} . Op Art, geometric, black and white, optical," "Impressionist, organic, colorful, static" +Style: Mark Rothko, "Mark Rothko style {prompt} . Abstract Expressionist, color field, large-scale, emotional," "Pop Art, pattern, small-scale, detached" +Style: Joseph Beuys, "Joseph Beuys style {prompt} . Fluxus, performance, social sculpture, felt," "Minimalism, painting, object, metal" +Style: Berthe Morisot, "Berthe Morisot style {prompt} . Impressionist, feminine, domestic, light," "Surrealist, masculine, public, dark" +Style: Agnes Martin, "Agnes Martin style {prompt} . Minimalist, geometric, grid, subtle," "Baroque, organic, floral, bold" +Style: Yayoi Kusama, "Yayoi Kusama style {prompt} . Contemporary, polka dots, infinity rooms, red," "Classical, plain, single room, blue" +Style: Andy Goldsworthy, "Andy Goldsworthy style {prompt} . Environmental, temporary, nature, outdoors," "Industrial, permanent, man-made, indoors" +Style: Henri Cartier-Bresson, "Henri Cartier-Bresson style {prompt} . Photography, decisive moment, black and white, candid," "Painting, posed, color, staged" +Style: Marina Abramović, "Marina Abramović style {prompt} . Performance, endurance, audience participation, minimal," "Sculpture, instant, observer, complex" +Style: Man Ray, "Man Ray style {prompt} . Dada, photography, rayograph, experimental," "Realism, painting, traditional, conventional" +Style: Käthe Kollwitz, "Käthe Kollwitz style {prompt} . Expressionist, social realism, black and white, human suffering," "Impressionist, aestheticism, color, human joy" +Style: Robert Rauschenberg, "Robert Rauschenberg style {prompt} . Neo-Dada, combine, mixed-media, assemblage," "Minimalism, singular material, oil painting, separated" +Style: Lyonel Feininger, "Lyonel Feininger style {prompt} . Expressionist, Cubist, architecture, transparent," "Impressionist, organic, landscape, opaque" +Style: Tracey Emin, "Tracey Emin style {prompt} . YBA, confessional, neon, textile," "Old Masters, universal, oil, marble" +Style: René Magritte, "René Magritte style {prompt} . Surrealist, object, juxtaposition, mystery," "Realist, figure, relation, clarity" +Style: Henry Moore, "Henry Moore style {prompt} . Modernist, sculpture, organic, monumental," "Classical, painting, geometric, small" +Style: Rachel Whiteread, "Rachel Whiteread style {prompt} . Contemporary, sculpture, negative space, cast," "Traditional, drawing, positive space, sketch" +Style: Tomma Abts, "Tomma Abts style {prompt} . Abstract, geometric, small-scale, acrylic and oil," "Figurative, organic, large-scale, watercolor" +Style: Max Ernst, "Max Ernst style {prompt} . Surrealist, collage, frottage, dreamlike," "Realist, oil painting, brushwork, day-to-day" +Style: Richard Serra, "Richard Serra style {prompt} . Minimalist, sculpture, corten steel, site-specific," "Baroque, painting, canvas, gallery-specific" +Style: Ernst Ludwig Kirchner, "Ernst Ludwig Kirchner style {prompt} . Expressionist, urban, woodcut, vibrant," "Impressionist, rural, oil painting, subdued" +Style: Eva Hesse, "Eva Hesse style {prompt} . Postminimalist, sculpture, organic, fiberglass," "Minimalist, painting, geometric, canvas" +Style: Paul Cézanne, "Paul Cézanne style {prompt} . Post-Impressionist, still life, geometric, brushwork," "Impressionist, action, organic, smooth" +Style: Francis Bacon, "Francis Bacon style {prompt} . Expressionist, distorted, triptych, anguish," "Classical, proportional, single panel, contentment" +Style: Louise Bourgeois, "Louise Bourgeois style {prompt} . Contemporary, sculpture, feminist, fabric," "Classical, painting, patriarchal, oil" +Style: Chuck Close, "Chuck Close style {prompt} . Photorealism, portrait, large-scale, gridded," "Impressionism, landscape, small-scale, loose" +Style: Thomas Gainsborough, "Thomas Gainsborough style {prompt} . Rococo, landscape, elegant, oil," "Baroque, portrait, casual, pastel" +Style: Gerhard Richter, "Gerhard Richter style {prompt} . Abstract, squeegee, photo-based, blurred," "Realistic, brushwork, imagination-based, detailed" +Style: Jean-Michel Basquiat, "Jean-Michel Basquiat style {prompt} . Neo-expressionist, graffiti, crown, vibrant," "Photorealism, calligraphy, mundane, subdued" +Style: Alexander Calder, "Alexander Calder style {prompt} . Kinetic, mobile, primary colors, balanced," "Static, statue, pastel colors, unbalanced" +Style: Jackson Pollock, "Jackson Pollock style {prompt} . Abstract Expressionist, drip, large-scale, spontaneous," "Cubist, precise, small-scale, planned" +Style: Anselm Kiefer, "Anselm Kiefer style {prompt} . Neo-expressionist, monumental, textured, historical," "Minimalist, small-scale, smooth, futuristic" +Style: Amedeo Modigliani, "Amedeo Modigliani style {prompt} . Modernist, portrait, elongated, nude," "Cubist, landscape, proportional, clothed" +Style: Gilbert & George, "Gilbert & George style {prompt} . Contemporary, photographic, duo, confrontational," "Traditional, painted, individual, pleasant" +Style: El Greco, "El Greco style {prompt} . Mannerist, religious, elongated, dramatic," "Renaissance, secular, proportional, calm" +Style: Salvador Dalí, "Salvador Dalí style {prompt} . Surrealist, dreamlike, precise, melting," "Realist, day-to-day, loose, solid" +Style: Rembrandt van Rijn, "Rembrandt van Rijn style {prompt} . Baroque, self-portrait, chiaroscuro, etching," "Rococo, group portrait, bright, oil painting" +Style: Keith Haring, "Keith Haring style {prompt} . Pop art, street art, bold lines, active figures," "Impressionism, studio art, fine brushwork, passive landscape" +Style: Georgia O'Keeffe, "Georgia O'Keeffe style {prompt} . Modernist, flowers, close-up, sensual," "Cubist, objects, far-off, detached" +Style: Caravaggio, "Caravaggio style {prompt} . Baroque, tenebrism, dramatic, religious," "Renaissance, bright, calm, secular" +Style: Louise Nevelson, "Louise Nevelson style {prompt} . Abstract expressionist, sculpture, monochrome, found objects," "Realist, painting, colorful, new materials" +Style: James Turrell, "James Turrell style {prompt} . Land art, light, immersive, perceptual," "Street art, dark, observational, intellectual" +Style: Édouard Manet, "Édouard Manet style {prompt} . Realist, modern life, loose brushwork, controversial," "Romantic, history, fine brushwork, conventional" +Style: Marc Chagall, "Marc Chagall style {prompt} . Surrealist, dreamlike, colorful, narrative," "Realist, day-to-day, monochrome, non-narrative" +Style: Dan Flavin, "Dan Flavin style {prompt} . Minimalist, light, fluorescent, site-specific," "Baroque, dark, oil, gallery-specific" +Style: Sarah Lucas, "Sarah Lucas style {prompt} . YBA, feminist, readymade, provocative," "Old Masters, masculine, handmade, conservative" +Style: Johannes Vermeer, "Johannes Vermeer style {prompt} . Baroque, domestic, light, detailed," "Cubist, public, dark, abstract" +Style: Tadao Ando, "Tadao Ando style {prompt} . Minimalist, concrete, light, water," "Baroque, brick, dark, dry" +Style: Roy Lichtenstein, "Roy Lichtenstein style {prompt} . Pop art, comic strip, benday dots, primary colors," "Abstract expressionism, serious subject, brushwork, secondary colors" +Style: Joseph Cornell, "Joseph Cornell style {prompt} . Surrealist, box, found objects, nostalgic," "Minimalist, open space, new materials, contemporary" +Style: Gustave Courbet, "Gustave Courbet style {prompt} . Realist, rural life, coarse brushwork, controversial," "Neoclassical, noble life, fine brushwork, conventional" +Style: Richard Long, "Richard Long style {prompt} . Land art, circle, natural materials, ephemeral," "Street art, square, synthetic materials, permanent" +Style: Otto Dix, "Otto Dix style {prompt} . New Objectivity, war, grotesque, social critique," "Impressionism, peace, beautiful, aesthetic enjoyment" +Style: Barnett Newman, "Barnett Newman style {prompt} . Abstract expressionism, zip, large-scale, color field," "Pop art, pattern, small-scale, comic strip" +Style: Sophie Calle, "Sophie Calle style {prompt} . Conceptual, photography, text, personal," "Abstract, painting, brushwork, universal" +Style: KAWS, "KAWS style {prompt} . Pop art, vinyl toy, X eyes, cartoonish," "Conceptual, bronze statue, normal eyes, realistic" +Style: Francis Picabia, "Francis Picabia style {prompt} . Dada, machine, painting, provocative," "Impressionism, nature, sketch, pleasant" +Style: H.R. Giger, "H.R. Giger style {prompt} . Surrealist, biomechanical, airbrush, dark," "Impressionist, human, brush, light" +Style: Jean Arp, "Jean Arp style {prompt} . Dada, abstract, biomorphic, sculpture," "Realism, figurative, geometric, painting" +Style: Ai Weiwei, "Ai Weiwei style {prompt} . Contemporary, political, installation, ceramics," "Renaissance, neutral, oil painting, metals" +Style: Fernand Léger, "Fernand Léger style {prompt} . Cubist, mechanical, mural, bold colors," "Surrealist, organic, small-scale, muted colors" +Style: Yoko Ono, "Yoko Ono style {prompt} . Conceptual, performance, instruction, peace," "Realist, still life, detailed, war" +Style: Cindy Sherman, "Cindy Sherman style {prompt} . Contemporary, self-portrait, photography, identity," "Traditional, landscape, painting, anonymity" +Style: Nam June Paik, "Nam June Paik style {prompt} . Video art, television, interactive, futuristic," "Traditional art, canvas, passive, historical" +Style: Barbara Kruger, "Barbara Kruger style {prompt} . Conceptual, text, black and white, feminist," "Impressionist, image, color, patriarchal" +Style: Piero della Francesca, "Piero della Francesca style {prompt} . Renaissance, fresco, mathematical, religious," "Contemporary, installation, random, secular" +Style: Georgia O'Keeffe, "Georgia O'Keeffe style {prompt} . Modernist, flowers, close-up, sensual," "Cubist, objects, far-off, detached" +Style: Richard Hamilton, "Richard Hamilton style {prompt} . Pop Art, collage, consumer culture, mixed media," "Impressionism, oil painting, rural life, single medium" +Style: Kazimir Malevich, "Kazimir Malevich style {prompt} . Suprematism, abstract, geometric, minimal," "Realism, figurative, detailed, maximal" +Style: Grayson Perry, "Grayson Perry style {prompt} . Contemporary, ceramics, tapestry, narrative," "Old Masters, oil painting, canvas, non-narrative" +Style: Faith Ringgold, "Faith Ringgold style {prompt} . Contemporary, quilt, narrative, feminist," "Abstract, sculpture, non-narrative, masculine" +Style: Banksy, "Banksy style {prompt} . Street Art, stencil, satirical, black and white," "Studio Art, oil painting, serious, color" +Style: Tracey Emin, "Tracey Emin style {prompt} . YBA, confessional, neon, textile," "Old Masters, universal, oil, marble" +Style: Olafur Eliasson, "Olafur Eliasson style {prompt} . Installation, light, environment, perceptual," "Painting, dark, indoors, cognitive" +Style: Kiki Smith, "Kiki Smith style {prompt} . Feminist, body, sculpture, mythological," "Patriarchal, landscape, painting, historical" +Style: David Hockney, "David Hockney style {prompt} . Pop Art, vibrant colors, collage, landscapes," "Abstract Expressionism, muted colors, single panel, figures" +Style: Chris Ofili, "Chris Ofili style {prompt} . YBA, mixed-media, elephant dung, decorative," "Minimalism, single-media, clean, austere" +Style: Ellsworth Kelly, "Ellsworth Kelly style {prompt} . Hard-edge painting, color field, minimalist, geometric," "Impressionism, detailed, ornate, organic" +Style: Christo and Jeanne-Claude, "Christo and Jeanne-Claude style {prompt} . Installation, environmental, fabric, temporal," "Still Life, indoor, metal, permanent" +Style: Wayne Thiebaud, "Wayne Thiebaud style {prompt} . Pop Art, still life, pastel, thick paint," "Cubism, dynamic scenes, vibrant, thin paint" +Style: Jenny Holzer, "Jenny Holzer style {prompt} . Conceptual, text, LED, public spaces," "Realism, image, oil painting, private spaces" +Style: Antony Gormley, "Antony Gormley style {prompt} . Sculpture, human form, rusted metal, public art," "Painting, abstract, bright colors, gallery art" +Style: Maurice Sendak, "Maurice Sendak style {prompt} . Children's illustration, fantasy, detailed, narrative," "Abstract, adult, minimalist, non-narrative" +>>>>>> Advanced GPT Photography +Portrait Photography Style: Charismatic,"{prompt} with charisma. 50mm lens, f/2.8, focused on eyes, natural lighting","overexposed, underexposed, blurry, distorted, overprocessed" +Portrait Photography Style: Cinematic,"cinematic portrait of {prompt}. 85mm lens, f/1.8, dramatic side lighting, moody atmosphere","overblown highlights, noisy, grainy, oversaturated, wide-angle distortion" +Portrait Photography Style: Environmental,"environmental portrait of {prompt}. 35mm lens, f/4, wider context, natural surroundings","cluttered background, poor lighting, overexposed, underexposed, unsharp" +Photojournalism Style: Reportage,"gripping reportage of {prompt}. Wide-angle lens, f/8, focus on action, capture the moment","blurred action, low light noise, unsteady shot, out of focus, distorted perspective" +Photojournalism Style: Candid,"candid shot of {prompt}. 50mm lens, f/2.8, spontaneous, unposed","poor lighting, motion blur, out of focus, distracting background, overprocessed" +Photojournalism Style: Documentary,"documentary style of {prompt}. 35mm lens, f/5.6, truthful representation, neutral perspective","overexposed, underexposed, oversaturated, motion blur, unsteady shot" +Fashion Photography Style: Haute Couture,"haute couture display of {prompt}. 85mm lens, f/2.2, vibrant colors, dramatic lighting","flat lighting, out of focus, distracting background, overprocessed, oversaturated" +Fashion Photography Style: Editorial,"editorial fashion shot of {prompt}. 50mm lens, f/2.5, storytelling, focused on outfit","unflattering pose, poor lighting, blurry, distracting elements, overexposed" +Fashion Photography Style: Catalog,"catalog shot of {prompt}. 70mm lens, f/5.6, neutral background, clear focus on attire","poor lighting, unflattering angles, distorted perspective, underexposed, oversaturated" +Sports Photography Style: Action-packed,"action-packed shot of {prompt}. 200mm lens, f/2.8, high shutter speed, capture the peak moment","motion blur, underexposed, out of focus, distracting background, unsteady shot" +Sports Photography Style: Emotional,"emotional moment in {prompt}. 135mm lens, f/4, capture expressions, ambient lighting","poor focus, high ISO noise, unsteady shot, underexposed, distorted colors" +Sports Photography Style: Narrative,"narrative image of {prompt}. 50mm lens, f/3.5, storytelling, context setting","unfocused, poor lighting, cluttered composition, overexposed, distorted perspective" +Still Life Photography Style: Minimalistic,"minimalistic composition of {prompt}. 50mm lens, f/5.6, simplistic design, neutral colors","cluttered, oversaturated, unbalanced composition, poor lighting, overexposed" +Still Life Photography Style: Dramatic,"dramatic still life of {prompt}. 85mm lens, f/2.2, dramatic lighting, intense colors","flat lighting, blurry, underexposed, distracting elements, oversaturated" +Still Life Photography Style: Rustic,"rustic presentation of {prompt}. 35mm lens, f/4, natural elements, warm tones","poor focus, overexposed, cluttered, cold colors, unbalanced composition" +Editorial Photography Style: Investigative,"investigative shot of {prompt}. 24mm lens, f/4, informative, intriguing","blurry, underexposed, distorted perspective, high ISO noise, distracting elements" +Editorial Photography Style: Lifestyle,"lifestyle capture of {prompt}. 50mm lens, f/2.8, candid, vibrant colors","poor lighting, overprocessed, distracting background, motion blur, unsteady shot" +Editorial Photography Style: Opinion,"opinion image of {prompt}. 35mm lens, f/5.6, emotive, storytelling","poor focus, underexposed, cluttered composition, overexposed highlights, distorted colors" +Architectural Photography Style: Historical,"historical capture of {prompt}. 24mm lens, f/8, capture architectural details, natural lighting","distorted perspective, underexposed, overprocessed, unsharp, oversaturated" +Architectural Photography Style: Modernist,"modernist view of {prompt}. 18mm lens, f/4, minimalistic, strong lines","barrel distortion, overexposed, blurry, poor composition, flat colors" +Architectural Photography Style: Surreal,"surreal perspective of {prompt}. Fisheye lens, f/2.8, abstract interpretation, vibrant colors","unfocused, poor lighting, underexposed, overprocessed, distracting elements" +>>>>>> GPT Painting Styles +Style: Steampunk,"steampunk-inspired {prompt} . gears, brass, rivets, old-world technology, intricate, highly detailed, Victorian,"ugly, deformed, noisy, blurry, minimalistic, sleek" +Style: Futuristic,"futuristic interpretation of {prompt} . sleek, high-tech, metallic, smooth surfaces, neon, sharp edges, crystal clear, professional, ultra detailed,"ugly, deformed, noisy, blurry, rustic, vintage, antique" +Style: Abstract Expressionism,"Abstract Expressionist style of {prompt} . bold colors, vigorous brushwork, non-representational, spontaneous, expressive, emotional,"boring, monotone, plain, still, unemotional, realistic, photographic" +Style: Surrealism,"surrealistic {prompt} . dreamlike, subconscious, bizarre, highly detailed, intricate, imaginative, illogical juxtaposition,"clear, realistic, boring, typical, straightforward, concrete, photographic" +Style: Watercolor,"watercolor painting of {prompt} . fluid, soft edges, light colors, translucent, delicate, dreamy,"hard, geometric, precise, opaque, harsh, dark, sharp, digital, pixelated" +Style: Pointillism,"pointillist technique on {prompt} . tiny dots of color, optical blend, detailed, vibrant, rich,"solid, monochromatic, bland, minimalist, soft, blurry" +Style: Cubism,"cubist interpretation of {prompt} . geometric forms, multi-perspective, abstract, fragmented, complex,"rounded, realistic, photographic, simple, straightforward, traditional" +Style: Gothic,"gothic style {prompt} . dark, mysterious, medieval, ornate, intricate, detailed, haunting,"bright, modern, simple, minimalist, cheerful, photorealistic" +Style: Pop Art,"pop art style {prompt} . bold colors, mass culture, comic style, ironical, vibrant, detailed,"neutral, realistic, serious, dull, monochromatic, photographic" +Style: Impressionism,"impressionist take on {prompt} . loose brushwork, light color, emphasis on light and movement, emotive, painterly,"tight, photographic, dark, stationary, unemotional, sharp, digital" +Style: Street Art,"street art version of {prompt} . urban, graffiti, spray paint, vibrant, bold, rough, rebellious,"elegant, refined, traditional, delicate, soft, photorealistic" +Style: Art Nouveau,"art nouveau style {prompt} . elegant, ornate, flowing lines, detailed, decorative,"simple, modern, sharp, minimalistic, geometric, unadorned" +Style: Charcoal,"charcoal sketch of {prompt} . dark, grainy, high contrast, loose, dramatic,"light, smooth, precise, colorful, clean, photographic" +Style: Collage,"collage of {prompt} . mixed media, eclectic, detailed, layered, creative,"uniform, minimalistic, simple, clean, digital, monochromatic" +Style: Minimalist,"minimalist {prompt} . clean lines, simple shapes, limited color palette, modern, sleek,"detailed, ornate, decorative, colorful, chaotic, complex" +Style: Graffiti,"graffiti style {prompt} . street art, bold, colorful, vibrant, dynamic, urban, rebellious, intricate,"refined, subtle, soft, elegant, traditional, photorealistic" +Style: Trompe L'oeil,"trompe l'oeil of {prompt} . hyperrealistic, 3d illusion, detailed, deceptive, intricate,"abstract, flat, simple, symbolic, unrealistic, distorted" +Style: Fauvism,"fauvist interpretation of {prompt} . wild brushwork, vibrant color, expressive, bold, emotive, painterly,"neutral, precise, calm, realistic, photographic, subdued" +Style: Hyperrealism,"hyperrealistic {prompt} . photorealistic, extreme detail, lifelike, crisp, precise,"blurry, abstract, loose, impressionistic, simple, symbolic" +Style: Dada,"dadaist version of {prompt} . anti-art, absurd, random, satirical, mixed media, collage,"traditional, sensible, serious, realistic, photorealistic" +Style: Calligraphy,"calligraphy style {prompt} . elegant, flowing, precise, detailed, intricate, hand-drawn,"bold, blocky, geometric, rough, digital, simple" +Style: Baroque,"baroque rendition of {prompt} . opulent, grand, ornate, dramatic, detailed, decorative,"minimalist, modern, simple, clean, unadorned, geometric" +Style: Op Art,"op art style {prompt} . optical illusion, geometric, vibrant, dynamic, detailed, bold,"soft, organic, loose, subdued, simple, unpatterned" +Style: Psychedelic,"psychedelic version of {prompt} . vibrant color, distorted visuals, swirling patterns, trippy, detailed, intricate,"neutral, realistic, orderly, simple, clear, photorealistic" +Style: Scratchboard,"scratchboard technique on {prompt} . contrast, engraved, black and white, detailed, dramatic,"colorful, soft, loose, blended, photorealistic" +Style: Botanical Illustration,"botanical illustration of {prompt} . detailed, accurate, precise, delicate, naturalistic,"abstract, loose, imprecise, bold, exaggerated, symbolic" +Style: Lithography,"lithograph of {prompt} . printmaking, smooth, detailed, bold, graphic,"rough, textured, loose, brushy, three dimensional" +Style: Mosaic,"mosaic of {prompt} . tiled, geometric, vibrant, intricate, decorative,"soft, organic, loose, simple, smooth, unpatterned" +Style: Woodcut,"woodcut style {prompt} . carved, bold lines, high contrast, rustic, handmade,"smooth, soft, delicate, digital, photorealistic" +Style: Stencil Art,"stencil art of {prompt} . sharp edges, bold, graphic, street art style, vibrant,"soft, loose, organic, brushy, traditional" +Style: Rotoscoping,"rotoscoped {prompt} . traced, animation style, smooth, realistic, detailed,"abstract, symbolic, rough, loose, blocky" +Style: Glass Painting,"glass painting of {prompt} . translucent, vibrant, decorative, intricate, glossy,"matte, dull, loose, rough, opaque" +Style: Art Deco,"art deco interpretation of {prompt} . geometric, bold, symmetrical, ornate, detailed, decorative,"soft, organic, asymmetrical, minimalist, simple" +Style: Hard Edge Painting,"hard edge painting of {prompt} . geometric, sharp edges, flat color, modern, bold,"soft, organic, loose, textured, detailed, photorealistic" +Style: Drybrush,"drybrush technique on {prompt} . rough texture, loose brushwork, subtle detail, expressive, painterly,"smooth, precise, clean, detailed, photorealistic" +Style: Silhouette,"silhouette of {prompt} . high contrast, dramatic, simple, bold, graphic,"detailed, textured, colorful, light, photorealistic" +Style: Plein Air,"plein air painting of {prompt} . outdoor, natural light, vibrant, loose, expressive,"studio, artificial, precise, tight, clean, photorealistic" +Style: Ink Wash,"ink wash painting of {prompt} . monochromatic, loose, fluid, expressive, delicate,"colorful, tight, dry, bold, detailed, photorealistic" +Style: Body Painting,"body painting of {prompt} . human canvas, vibrant, detailed, transformative, expressive,"traditional canvas, subtle, clean, realistic, monochromatic" +Style: Spray Paint,"spray paint art of {prompt} . street style, vibrant, spontaneous, bold, rough,"refined, soft, delicate, precise, clean, photorealistic" +Style: Grisaille,"grisaille painting of {prompt} . monochromatic, detailed, realistic, refined, tonal,"colorful, abstract, loose, impressionistic, simple" +Style: Stippling,"stippled technique on {prompt} . dotted, texture, detailed, graphic, intricate,"smooth, solid, loose, brushy, blended" +Style: Pastel,"pastel drawing of {prompt} . soft, colorful, delicate, expressive, textured,"sharp, bold, clean, precise, digital" +Style: Encaustic,"encaustic painting of {prompt} . wax, textured, layered, luminous, rich,"flat, smooth, simple, clean, dry, photorealistic" +Style: Macrame,"macrame style {prompt} . knotted, textile, intricate, handmade, decorative,"smooth, flat, hard, precise, digital" +Style: Graffiti Stencil,"graffiti stencil art of {prompt} . urban, bold, vibrant, street style, graphic,"elegant, refined, soft, traditional, photorealistic" +Style: Action Painting,"action painting of {prompt} . spontaneous, energetic, abstract, expressive, bold,"precise, slow, realistic, photographic, unemotional" +Style: Batik,"batik style {prompt} . dyed, vibrant, patterned, textile, decorative,"plain, unpatterned, hard, smooth, clean, digital" +Style: Folk Art,"folk art depiction of {prompt} . traditional, handmade, decorative, vibrant, detailed,"modern, digital, simple, clean, minimalistic" +Style: Glitch Art,"glitch art of {prompt} . distorted, digital, vibrant, abstract, modern,"refined, traditional, realistic, photographic, unaltered" +Style: Chiaroscuro,"chiaroscuro technique on {prompt} . high contrast, dramatic, realistic, refined, tonal,"flat, dull, abstract, impressionistic, simple" +Style: Gouache,"gouache painting of {prompt} . vibrant, opaque, smooth, rich, detailed,"transparent, loose, rough, dull, photorealistic" +>>>>>> GPT Instagram Styles +Style: High-Fashion, "{prompt} in haute couture. Luxury, designer brands, runway-ready, tailored, chic", "casual, sporty, laid-back, street style, loose" +Style: Casual-Chic, "{prompt} in a casual chic outfit. Comfortable, stylish, modern, accessible", "formal, high fashion, flamboyant, extravagant" +Style: Streetwear, "{prompt} rocking the streetwear trend. Urban, hip-hop influence, sneakers, caps, oversized", "preppy, conservative, formal, traditional" +Style: Athletic, "{prompt} in athletic wear. Sporty, gym-ready, functional, sneakers, activewear", "evening wear, formal, business, relaxed" +Style: Vintage, "{prompt} in a vintage ensemble. Retro, nostalgia, classic styles, second-hand", "modern, futuristic, minimalist, new" +Style: Bohemian, "{prompt} in boho fashion. Free-spirited, layered, patterns, ethnic-inspired, fringe", "minimalist, structured, monochromatic, sleek" +Style: Minimalist, "{prompt} sporting minimalist fashion. Simple, clean lines, neutral colors, unfussy", "vintage, boho, flamboyant, colorful" +Style: Preppy, "{prompt} dressed in preppy style. Collegiate, clean-cut, conservative, layered", "gothic, punk, casual, relaxed" +Style: Gothic, "{prompt} in a gothic getup. Dark, leather, lace, Victorian influence", "preppy, pastel, boho, bright" +Style: Punk, "{prompt} with a punk look. Rebellious, grungy, band tees, ripped denim", "preppy, classic, conservative, formal" +Style: Grunge, "{prompt} sporting a grunge look. '90s influence, flannel, band tees, distressed", "preppy, glamorous, feminine, tailored" +Style: Glamorous, "{prompt} looking glamorous. Luxury, sequins, fur, red carpet ready", "casual, relaxed, sporty, minimalist" +Style: Rocker, "{prompt} rocking the rock style. Leather, band tees, edgy, black", "preppy, pastel, boho, cute" +Style: Hipster, "{prompt} in a hipster outfit. Eclectic, indie, non-mainstream, vintage", "mainstream, sporty, glamorous, preppy" +Style: Ethical, "{prompt} wearing ethical fashion. Sustainable, fair trade, organic materials, eco-friendly", "fast fashion, synthetic, mass-produced, cheap" +Style: Business Casual, "{prompt} dressed in business casual. Semi-formal, tailored, smart, professional", "sporty, casual, grunge, punk" +Style: Beachwear, "{prompt} in beachwear. Bikinis, cover-ups, sandals, straw hats, light fabrics", "winter wear, formal, business, structured" +Style: Activewear, "{prompt} in stylish activewear. Sporty, comfortable, functional, athleisure", "evening wear, formal, preppy, boho" +Style: Country, "{prompt} sporting country style. Western, cowboy boots, plaid, denim", "gothic, punk, high fashion, glamorous" +Style: Military, "{prompt} wearing military-inspired fashion. Camouflage, khaki, structured, badges", "boho, glamorous, preppy, beachwear" +Style: Kawaii, "{prompt} in Kawaii style. Cute, pastel, girly, anime-inspired, frilly", "gothic, punk, grunge, minimalist" +Style: Lolita, "{prompt} in a Lolita ensemble. Victorian-inspired, frilly, bows, lace, layered", "minimalist, sporty, casual, business" +Style: Formal, "{prompt} dressed in formal wear. Black tie, tuxedo, evening gown, polished", "casual, sporty, grunge, beachwear" +Style: Tomboy, "{prompt} rocking a tomboy look. Androgynous, loose, sneakers, caps", "glamorous, feminine, boho, preppy" +Style: Normcore, "{prompt} dressed in normcore. Unpretentious, casual, basics, comfortable", "high fashion, glamorous, punk, gothic" +Style: Artistic, "{prompt} in an artistic outfit. Creative, unique, expressive, handmade", "preppy, conservative, business, traditional" +Style: Genderless, "{prompt} in genderless fashion. Androgynous, neutral, modern, unisex", "feminine, masculine, glam, preppy" +Style: Monochromatic, "{prompt} in a monochromatic look. Single color, sleek, modern, minimalist", "colorful, vibrant, patterned, boho" +Style: Mod, "{prompt} dressed in Mod style. '60s influence, A-line, geometric patterns, bold", "boho, grunge, minimalist, normcore" +Style: Harajuku, "{prompt} in Harajuku style. Japanese street fashion, eclectic, colorful, anime", "conservative, preppy, minimalist, business" +Style: Cyberpunk, "{prompt} in a cyberpunk outfit. Futuristic, dystopian, metallic, neon", "vintage, retro, classic, boho" +Style: Rave, "{prompt} in rave wear. Bright colors, neon, sequins, fur", "business casual, preppy, conservative, minimalist" +Style: Hippy, "{prompt} in hippy style. '70s influence, tie-dye, bell-bottoms, fringe", "preppy, conservative, formal, modern" +Style: Skater, "{prompt} rocking skater style. Casual, sneakers, baggy, sporty, laid-back", "formal, glamorous, high fashion, preppy" +Style: Pin-Up, "{prompt} in a pin-up style. Retro, '50s influence, feminine, curves", "gothic, grunge, sporty, tomboy" +Style: Nautical, "{prompt} in a nautical outfit. Sailor-inspired, stripes, navy, white, red", "gothic, punk, grunge, boho" +Style: Futuristic, "{prompt} in futuristic fashion. Metallic, geometric, avant-garde, high-tech", "vintage, classic, traditional, retro" +Style: Eccentric, "{prompt} in an eccentric ensemble. Unique, quirky, stand-out, individualistic", "traditional, classic, conservative, minimalist" +Style: Tailored, "{prompt} in a tailored suit. Formal, professional, sleek, well-fitted", "casual, relaxed, oversized, loose" +Style: Sustainable, "{prompt} in sustainable fashion. Eco-friendly, organic, recycled materials, fair trade", "fast fashion, synthetic, cheap, disposable" +Style: Traditional, "{prompt} in a traditional outfit. Ethnic, regional, cultural, heritage", "modern, futuristic, western, mainstream" +Style: Candid, "{prompt} captured in a candid moment. Unposed, natural, spontaneous, real-life situation", "posed, artificial, studio shot, planned" +Style: Portrait, "portrait shot of {prompt}. Close-up, eyes on camera, clear, sharp", "wide shot, landscape, blurred, candid" +Style: Lifestyle, "lifestyle photo of {prompt}. Everyday activities, real-life situations, relatable", "fantasy, staged, surreal, unrealistic" +Style: Editorial, "editorial shot of {prompt}. Fashion-forward, styled, professional, magazine-ready", "casual, candid, unstyled, amateur" +Style: Glamour, "glamour shot of {prompt}. Beauty focused, make-up, lighting, seductive", "natural, minimal, candid, unglamorous" +Style: Fitness, "fitness photo of {prompt}. Athletic, workout gear, active, strong", "laid back, casual, non-athletic, inactive" +Style: Boudoir, "boudoir shot of {prompt}. Intimate, sensual, classy, tasteful", "public, conservative, modest, non-intimate" +Style: Silhouette, "silhouette photo of {prompt}. Dramatic, backlighting, mysterious, creative", "frontlit, clear, detailed, revealing" +Style: Maternity, "maternity shot of {prompt}. Pregnancy, baby bump, motherhood, glowing", "non-pregnant, childless, pre-pregnancy, post-pregnancy" +Style: Black and White, "black and white photo of {prompt}. Monochrome, timeless, artistic, dramatic", "color, vibrant, modern, digital" +Style: Pin-Up, "pin-up style photo of {prompt}. Retro, feminine, seductive, fun", "modern, conservative, modest, non-vintage" +Style: Headshot, "headshot of {prompt}. Professional, clear, neutral background, focused", "full body, casual, distracting background, unfocused" +Style: Full Body, "full body shot of {prompt}. Whole outfit, clear, sharp, balanced", "close up, cropped, blurry, unbalanced" +Style: High Fashion, "high fashion photo of {prompt}. Designer clothes, dramatic poses, avant-garde", "casual, candid, natural, mainstream fashion" +Style: Business, "business photo of {prompt}. Professional attire, workplace setting, confident", "casual, relaxed, non-work, insecure" +Style: Beach, "beach photo of {prompt}. Swimwear, sand, ocean, relaxed", "urban, winter, formal, stressed" +Style: Lingerie, "lingerie shot of {prompt}. Intimate apparel, sensual, feminine, seductive", "outerwear, modest, masculine, non-sensual" +Style: Athletic, "athletic shot of {prompt}. Sportswear, action, energy, strength", "leisure, inactive, weak, non-sporty" +Style: Close-up, "close-up photo of {prompt}. Detailed, intimate, clear, personal", "wide shot, distant, blurry, impersonal" +Style: Nature, "nature shot with {prompt}. Outdoors, greenery, natural light, fresh", "indoor, city, artificial light, stale" +Style: Studio, "studio shot of {prompt}. Controlled lighting, plain background, clear", "outdoor, natural light, busy background, unclear" +Style: Street, "street shot of {prompt}. Urban, casual, candid, trendy", "rural, formal, posed, traditional" +Style: Dance, "dance photo of {prompt}. Movement, grace, energy, rhythm", "static, clumsy, lethargic, off-beat" +Style: Vintage, "vintage style photo of {prompt}. Retro, nostalgic, old-fashioned, timeless", "modern, futuristic, trendy, transient" +Style: Low Light, "low light photo of {prompt}. Ambient, moody, dramatic, shadowy", "bright, cheerful, flat, clear" +Style: Underwater, "underwater photo of {prompt}. Aquatic, serene, dreamlike, floaty", "land, hectic, realistic, heavy" +Style: Action, "action shot of {prompt}. Movement, energy, dynamic, intense", "still, calm, static, gentle" +Style: Fashion, "fashion shot of {prompt}. Trendy outfit, styled, runway-ready, chic", "plain, unstyled, out of style, ordinary" +Style: Aerial, "aerial shot of {prompt}. Birds-eye view, grand, adventurous, stunning", "ground level, confined, cautious, underwhelming" +Style: Music, "music-related shot of {prompt}. Playing an instrument, singing, energetic, passionate", "quiet, uninterested, uninvolved, lackluster" +Style: Abstract, "abstract photo of {prompt}. Artistic, unique, creative, unconventional", "concrete, literal, conventional, uncreative" +Style: Fine Art, "fine art photo of {prompt}. Conceptual, creative, artistic, aesthetic", "commercial, literal, uncreative, unaesthetic" +Style: Cityscape, "cityscape shot with {prompt}. Urban, skyline, architectural, dynamic", "rural, landscape, natural, static" +Style: Landscape, "landscape shot with {prompt}. Scenic, outdoors, grand, beautiful", "indoor, close-up, confined, unattractive" +Style: Macro, "macro shot of {prompt}. Extremely close-up, detailed, intricate, revealing", "wide shot, undetailed, simple, concealing" +Style: Golden Hour, "golden hour shot of {prompt}. Warm light, sunset/sunrise, magical, serene", "midday, harsh light, mundane, agitated" +Style: Blue Hour, "blue hour shot of {prompt}. Cool light, twilight, peaceful, moody", "midday, harsh light, chaotic, flat" +Style: Night, "night shot of {prompt}. Dark, lit, moody, mysterious", "daytime, bright, cheerful, clear" +Style: Reflection, "reflection shot of {prompt}. Mirror image, symmetry, creative, thoughtful", "direct, asymmetrical, uncreative, thoughtless" +Style: Backlit, "backlit photo of {prompt}. Silhouette, dramatic, artistic, shadowy", "frontlit, flat, unartistic, clear" +Style: Overhead, "overhead shot of {prompt}. Top-down view, unique perspective, revealing", "low angle, ordinary perspective, concealing" \ No newline at end of file diff --git a/utils.py b/utils.py index f6056f7..6306c65 100644 --- a/utils.py +++ b/utils.py @@ -1,6 +1,13 @@ +"""Support utilities for the nodes package.""" + +import base64 import contextlib +import copy import functools import importlib +import io +import itertools +import json import math import operator import os @@ -38,11 +45,18 @@ log = logging.getLogger("comfy mtb utils") log.warn("[comfy mtb] You probably called the file outside a module.") +try: + import open3d as o3d +except: + log.warn("You do not have open3D installed, 3d utils won't work") + o3d = {} + # region SANITY_CHECK Utilities def make_report(): + """Generate user report about the mtb installation.""" pass @@ -162,6 +176,8 @@ def to_nfov(self, frame, center_point): # region SERVER Utilities class IPChecker: + """Checks for a working ip address used by the server.""" + def __init__(self): self.ips = list(self.get_local_ips()) log.debug(f"Found {len(self.ips)} local ips") @@ -197,11 +213,12 @@ def _test_url(self, url: str): @functools.lru_cache(maxsize=1) def get_server_info(): + """Get server info.""" from comfy.cli_args import args ip_checker = IPChecker() base_url: str = args.listen - if base_url == "0.0.0.0": + if base_url == "0.0.0.0": # noqa: S104 log.debug("Server set to 0.0.0.0, we will try to resolve the host IP") base_url = ip_checker.get_working_ip( f"http://{{}}:{args.port}/history" @@ -313,7 +330,7 @@ def list_members(cls: type[T]) -> list[str]: Returns ------- - List[str]: List of all enum member values. + list[str]: List of all enum member values. """ return [enum.value for enum in cls] @@ -360,6 +377,7 @@ def backup_file( suffix: str | None = None, prefix: str | None = None, ): + """Backup a file by copying it to a backup directory.""" if not fp.exists(): raise FileNotFoundError(f"No file found at {fp}") @@ -380,19 +398,27 @@ def backup_file( log.debug(f"File backed up to {backup_file_path}") -def hex_to_rgb(hex_color): +def hex_to_rgb(hex_color, *, bgr=False): + """Convert hex to rgb tuple.""" try: hex_color = hex_color.lstrip("#") + if bgr: + return tuple(int(hex_color[i : i + 2], 16) for i in (4, 2, 0)) return tuple(int(hex_color[i : i + 2], 16) for i in (0, 2, 4)) + except ValueError: log.error(f"Invalid hex color: {hex_color}") return (0, 0, 0) -def add_path(path, prepend=False): +def add_path(path: str | Path | list[str] | list[Path], *, prepend=False): + """Add a path(s) to the system path. + + Supports Path, str, and list (of either). + """ if isinstance(path, list): for p in path: - add_path(p, prepend) + add_path(p, prepend=prepend) return if isinstance(path, Path): @@ -405,7 +431,8 @@ def add_path(path, prepend=False): sys.path.append(path) -def run_command(cmd, ignored_lines_start=None): +def run_command(cmd, ignored_lines_start: None | str | list[str] = None): + """Unsafe command runner.""" if ignored_lines_start is None: ignored_lines_start = [] @@ -418,7 +445,8 @@ def run_command(cmd, ignored_lines_start=None): ) else: raise ValueError( - "Invalid 'cmd' argument. It must be a string or a list of arguments." + f"Invalid 'cmd' argument. \ + It must be a string or a list of arguments. {type(cmd)}" ) try: @@ -438,10 +466,9 @@ def _run_command(shell_cmd, ignored_lines_start): result = subprocess.run( shell_cmd, - stdout=subprocess.PIPE, - stderr=subprocess.PIPE, + capture_output=True, text=True, - shell=True, + shell=True, # noqa: S602 check=True, ) @@ -461,6 +488,7 @@ def _run_command(shell_cmd, ignored_lines_start): def import_install(package_name): + """Install and import a package if it is not already imported.""" package_spec = reqs_map.get(package_name, package_name) try: @@ -517,7 +545,6 @@ def import_install(package_name): add_path(comfy_dir) add_path(comfy_dir / "custom_nodes") - # TODO: use the requirements library reqs_map = {value: key for key, value in pip_map.items()} @@ -553,6 +580,19 @@ def handle_batch( return [func(tensor[i]) for i in range(tensor.shape[0])] +def tensor2b64(tensor: torch.Tensor) -> list[str]: + images = tensor2pil(tensor) + res: list[str] = [] + for img in images: + frame_bytes = io.BytesIO() + img.save(frame_bytes, format="PNG") + res.append( + "data:image/png;base64," + + base64.b64encode(frame_bytes.getvalue()).decode("utf-8") + ) + return res + + def tensor2pil(tensor: torch.Tensor) -> list[Image.Image]: """Converts a batch of tensors to a list of PIL Images.""" @@ -656,27 +696,33 @@ def nextAvailable(path: Path | str) -> Path: counter += 1 -def pad(img, left, right, top, bottom): +def pad(img: np.ndarray, left, right, top, bottom): + """Pad an image with wrap padding on edges.""" pad_width = np.array(((0, 0), (top, bottom), (left, right))) print( f"pad_width: {pad_width}, shape: {pad_width.shape}" ) # Debugging line - return np.pad(img, pad_width, mode="wrap") + return np.pad(img, pad_width, mode="wrap") # type: ignore def tiles_infer(tiles, ort_session, progress_callback=None): - """Infer each tile with the given model. progress_callback will be called with - arguments : current tile idx and total tiles amount (used to show progress on - cursor in Blender). + """Infer each tile with the given model. + + progress_callback will be called with + arguments : current tile idx and total tiles amount + (used to show progress on cursor in Blender). """ out_channels = 3 # normal map RGB channels tiles_nb = tiles.shape[0] pred_tiles = np.empty( (tiles_nb, out_channels, tiles.shape[2], tiles.shape[3]) ) + pred_tiles = np.empty( + (tiles_nb, out_channels, tiles.shape[2], tiles.shape[3]) + ) for i in range(tiles_nb): - if progress_callback != None: + if progress_callback is not None: progress_callback(i + 1, tiles_nb) pred_tiles[i] = ort_session.run( None, {"input": tiles[i : i + 1].astype(np.float32)} @@ -686,7 +732,10 @@ def tiles_infer(tiles, ort_session, progress_callback=None): def generate_mask(tile_size, stride_size): - """Generates a pyramidal-like mask. Used for mixing overlapping predicted tiles.""" + """Generate a pyramidal-like mask. + + Used for mixing overlapping predicted tiles. + """ tile_h, tile_w = tile_size stride_h, stride_w = stride_size ramp_h = tile_h - stride_h @@ -699,32 +748,37 @@ def generate_mask(tile_size, stride_size): mask[ramp_h:-ramp_h, -ramp_w:] = np.linspace(1, 0, num=ramp_w) # ramps in height direction mask[:ramp_h, ramp_w:-ramp_w] = np.transpose( - np.linspace(0, 1, num=ramp_h)[None], (1, 0) + np.linspace(0, 1, num=ramp_h)[None], + (1, 0), # type: ignore ) mask[-ramp_h:, ramp_w:-ramp_w] = np.transpose( - np.linspace(1, 0, num=ramp_h)[None], (1, 0) + np.linspace(1, 0, num=ramp_h)[None], + (1, 0), # type: ignore ) # Assume tiles are squared - assert ramp_h == ramp_w + if ramp_h != ramp_w: + raise ValueError("Ramps in both height and width directions required") + # top left corner - corner = np.rot90(corner_mask(ramp_h), 2) + corner = np.rot90(corner_mask(ramp_h), 2) # type: ignore mask[:ramp_h, :ramp_w] = corner # top right corner - corner = np.flip(corner, 1) + corner = np.flip(corner, 1) # type: ignore mask[:ramp_h, -ramp_w:] = corner # bottom right corner - corner = np.flip(corner, 0) + corner = np.flip(corner, 0) # type: ignore mask[-ramp_h:, -ramp_w:] = corner # bottom right corner - corner = np.flip(corner, 1) + corner = np.flip(corner, 1) # type: ignore mask[-ramp_h:, :ramp_w] = corner return mask def corner_mask(side_length): - """Generates the corner part of the pyramidal-like mask. + """Generate the corner part of the pyramidal-like mask. + Currently, only for square shapes. """ corner = np.zeros([side_length, side_length]) @@ -741,7 +795,8 @@ def corner_mask(side_length): return corner - 0.25 * scaling_mask(side_length) -def scaling_mask(side_length): +def scaling_mask(side_length: int): + """Generate a scaling mask for image blending.""" scaling = np.zeros([side_length, side_length]) for h in range(0, side_length): @@ -760,9 +815,21 @@ def scaling_mask(side_length): return 2 * scaling +def _validate_stride(w, h, tile_w, tile_h): + if (h % 2 != 0) or (w % 2 != 0): + raise ValueError("Stride must be even") + + if (h < tile_h / 2) or (w < tile_w / 2): + raise ValueError("Stride must be greater or equal than half tile size") + + if (h > tile_h) or (w > tile_w): + raise ValueError("Stride must be smaller or equal than tile size") + + def tiles_merge(tiles, stride_size, img_size, paddings): - """Merges the list of tiles into one image. img_size is the original size, before - padding. + """Merge the list of tiles into one image. + + img_size is the original size, before padding. """ _, tile_h, tile_w = tiles[0].shape pad_left, pad_right, pad_top, pad_bottom = paddings @@ -770,12 +837,7 @@ def tiles_merge(tiles, stride_size, img_size, paddings): width = img_size[2] + pad_left + pad_right stride_h, stride_w = stride_size - # stride must be even - assert (stride_h % 2 == 0) and (stride_w % 2 == 0) - # stride must be greater or equal than half tile - assert (stride_h >= tile_h / 2) and (stride_w >= tile_w / 2) - # stride must be smaller or equal tile size - assert (stride_h <= tile_h) and (stride_w <= tile_w) + _validate_stride(stride_w, stride_h, tile_w, tile_h) merged = np.zeros((img_size[0], height, width)) mask = generate_mask((tile_h, tile_w), stride_size) @@ -795,20 +857,17 @@ def tiles_merge(tiles, stride_size, img_size, paddings): def tiles_split(img, tile_size, stride_size): - """Returns list of tiles from the given image and the padding used to fit the tiles - in it. Input image must have dimension C,H,W. + """Return list of tiles from the given image. + + Also returns the padding used to fit the tiles in it. + Input image must have dimension C,H,W. """ log.debug(f"Splitting img: tile {tile_size}, stride {stride_size} ") tile_h, tile_w = tile_size stride_h, stride_w = stride_size img_h, img_w = img.shape[0], img.shape[1] - # stride must be even - assert (stride_h % 2 == 0) and (stride_w % 2 == 0) - # stride must be greater or equal than half tile - assert (stride_h >= tile_h / 2) and (stride_w >= tile_w / 2) - # stride must be smaller or equal tile size - assert (stride_h <= tile_h) and (stride_w <= tile_w) + _validate_stride(stride_w, stride_h, tile_w, tile_h) # find total height & width padding sizes pad_h, pad_w = 0, 0 @@ -854,6 +913,10 @@ def tiles_split(img, tile_size, stride_size): # region MODEL Utilities def download_antelopev2(): + """Dumb hardcoded method to download antelopev2 model. + + TODO: remove and use the system from download_models.py + """ antelopev2_url = ( "https://drive.google.com/uc?id=18wEUfMNohBJ4K3Ly5wpTejPfDzp-8fI8" ) @@ -885,12 +948,17 @@ def download_antelopev2(): except Exception as e: log.error( - f"Could not load or download antelopev2 model, download it manually from {antelopev2_url}" + f"Could not load or download antelopev2 model, \ + download it manually from {antelopev2_url}" ) raise e def get_model_path(fam, model=None): + """Get any model path given it's family and name. + + This supports extra_models and models folders. + """ log.debug(f"Requesting {fam} with model {model}") res = None if model: @@ -920,19 +988,297 @@ def get_model_path(fam, model=None): # endregion +# region geo + + +def euler_to_rotation_matrix( + x_deg: float, y_deg: float, z_deg: float +) -> np.ndarray[np.float64]: + # Convert degrees to radians + x = np.radians(x_deg) + y = np.radians(y_deg) + z = np.radians(z_deg) + + # Rotation matrix around x-axis + Rx = np.array( + [[1, 0, 0], [0, np.cos(x), -np.sin(x)], [0, np.sin(x), np.cos(x)]] + ) + + # Rotation matrix around y-axis + Ry = np.array( + [[np.cos(y), 0, np.sin(y)], [0, 1, 0], [-np.sin(y), 0, np.cos(y)]] + ) + + # Rotation matrix around z-axis + Rz = np.array( + [[np.cos(z), -np.sin(z), 0], [np.sin(z), np.cos(z), 0], [0, 0, 1]] + ) + + return Rz @ Ry @ Rx + + +def rotate_mesh(mesh, x_deg: float, y_deg: float, z_deg: float, center=None): + R = euler_to_rotation_matrix(x_deg, y_deg, z_deg) + return mesh.rotate(R, center) if center is not None else mesh.rotate(R) + + +def get_transformation_matrix(position, rotation, scale): + # translation matrix + T = np.eye(4) + T[:3, 3] = position + + # rotation matrix from Euler angles + R = euler_to_rotation_matrix(*rotation) + R_homo = np.eye(4) + R_homo[:3, :3] = R + + # scaling matrix + S = np.eye(4) + S[0, 0] = scale[0] + S[1, 1] = scale[1] + S[2, 2] = scale[2] + + # combine + return T @ R_homo @ S + + +def spread_geo(geo, *, cp=False): + """Spreads a GEOMETRY type into (mesh,material).""" + mesh = geo["mesh"] if not cp else copy.copy(geo["mesh"]) + material = geo.get("material", {}) + return (mesh, material) + + +def json_to_mesh(json_data: str): + """Convert JSON to an Open3D mesh.""" + data = json.loads(json_data) + mesh = o3d.geometry.TriangleMesh() + + if "vertices" in data: + mesh.vertices = o3d.utility.Vector3dVector( + np.array(data["vertices"]).reshape(-1, 3) + ) + + if "triangles" in data: + mesh.triangles = o3d.utility.Vector3iVector( + np.array(data["triangles"]).reshape(-1, 3) + ) + + if "vertex_normals" in data: + mesh.vertex_normals = o3d.utility.Vector3dVector( + np.array(data["vertex_normals"]).reshape(-1, 3) + ) + + if "vertex_colors" in data: + mesh.vertex_colors = o3d.utility.Vector3dVector( + np.array(data["vertex_colors"]).reshape(-1, 3) + ) + + if "triangle_uvs" in data: + mesh.triangle_uvs = o3d.utility.Vector2dVector( + np.array(data["triangle_uvs"]).reshape(-1, 2) + ) + + return mesh + + +def mesh_to_json(mesh: "o3d.geometry.MeshBase"): + """Convert an Open3D mesh to JSON.""" + mesh_dict = { + "vertices": np.asarray(mesh.vertices).tolist(), + "triangles": np.asarray(mesh.triangles).tolist(), + } + + if mesh.has_vertex_normals(): + mesh_dict["vertex_normals"] = np.asarray(mesh.vertex_normals).tolist() + + if mesh.has_vertex_colors(): + mesh_dict["vertex_colors"] = np.asarray(mesh.vertex_colors).tolist() + + if mesh.has_triangle_uvs(): + mesh_dict["triangle_uvs"] = np.asarray(mesh.triangle_uvs).tolist() + + return json.dumps(mesh_dict) + + +def create_grid(scale=(1, 1, 1), rows=10, columns=10): + dx, dy, dz = scale + + # Create vertices + vertices = [] + for i in np.linspace(-dy / 2, dy / 2, rows + 1): + vertices.extend( + [j, 0, i] for j in np.linspace(-dx / 2, dx / 2, columns + 1) + ) + # Generate triangles + triangles = [] + for i, j in itertools.product(range(rows), range(columns)): + p1 = i * (columns + 1) + j + p2 = i * (columns + 1) + j + 1 + p3 = (i + 1) * (columns + 1) + j + p4 = (i + 1) * (columns + 1) + j + 1 + + triangles.extend(([p1, p2, p3], [p2, p4, p3])) + vertices = o3d.utility.Vector3dVector(np.array(vertices)) + triangles = o3d.utility.Vector3iVector(np.array(triangles)) + mesh = o3d.geometry.TriangleMesh(vertices, triangles) + + mesh.compute_vertex_normals() + + return mesh + + +def create_box(scale=(1, 1, 1), divisions=(1, 1, 1)): + dx, dy, dz = scale + div_x, div_y, div_z = divisions + + vertices = [] + for i in np.linspace(-dx / 2, dx / 2, div_x + 1): + for j in np.linspace(-dy / 2, dy / 2, div_y + 1): + vertices.extend( + [i, j, k] for k in np.linspace(-dz / 2, dz / 2, div_z + 1) + ) + # Generate triangles for the box faces + triangles = [] + for x, y in itertools.product(range(div_x), range(div_y)): + for z in range(div_z): + # Define base index for this cube + base = z * (div_x + 1) * (div_y + 1) + y * (div_x + 1) + x + + # Indices for the 8 vertices of the cube + v0 = base + v1 = base + 1 + v2 = base + (div_x + 1) + 1 + v3 = base + (div_x + 1) + v4 = base + (div_x + 1) * (div_y + 1) + v5 = v4 + 1 + v6 = v4 + (div_x + 1) + 1 + v7 = v4 + (div_x + 1) + + triangles.extend( + ( + [v0, v1, v2], + [v2, v3, v0], + [v4, v5, v6], + [v6, v7, v4], + [v0, v3, v7], + [v7, v4, v0], + [v1, v5, v6], + [v6, v2, v1], + [v0, v4, v5], + [v5, v1, v0], + [v3, v2, v6], + [v6, v7, v3], + ) + ) + vertices = o3d.utility.Vector3dVector(np.array(vertices)) + triangles = o3d.utility.Vector3iVector(np.array(triangles)) + mesh = o3d.geometry.TriangleMesh(vertices, triangles) + + mesh.compute_vertex_normals() + + return mesh + + +def create_sphere(radius=1, columns=10, rows=10): + # Create vertex positions + vertices = [] + for i in range(rows + 1): + lat = i * np.pi / rows + sin_lat = np.sin(lat) + cos_lat = np.cos(lat) + + for j in range(columns + 1): + lon = j * 2 * np.pi / columns + sin_lon = np.sin(lon) + cos_lon = np.cos(lon) + + x = radius * cos_lon * sin_lat + y = radius * cos_lat + z = radius * sin_lon * sin_lat + vertices.append([x, y, z]) + + # Create triangles + triangles = [] + for i in range(rows): + for j in range(columns): + p1 = i * (columns + 1) + j + p2 = i * (columns + 1) + j + 1 + p3 = (i + 1) * (columns + 1) + j + p4 = (i + 1) * (columns + 1) + j + 1 + + triangles.extend(([p1, p2, p3], [p2, p4, p3])) + vertices = o3d.utility.Vector3dVector(np.array(vertices)) + triangles = o3d.utility.Vector3iVector(np.array(triangles)) + mesh = o3d.geometry.TriangleMesh(vertices, triangles) + + # Assigning random colors to vertices + N = len(vertices) + mesh.vertex_colors = o3d.utility.Vector3dVector( + np.random.uniform(0, 1, size=(N, 3)) + ) + mesh.compute_vertex_normals() + + return mesh + + +def create_torus(torus_radius=1, ring_radius=0.5, rows=10, columns=10): + vertices = [] + for i in range(rows + 1): + theta = i * 2 * np.pi / rows + cos_theta = np.cos(theta) + sin_theta = np.sin(theta) + + circle_center = torus_radius + ring_radius * cos_theta + + for j in range(columns + 1): + phi = j * 2 * np.pi / columns + cos_phi = np.cos(phi) + sin_phi = np.sin(phi) + + x = circle_center * cos_phi + y = ring_radius * sin_theta + z = circle_center * sin_phi + vertices.append([x, y, z]) + + triangles = [] + for i in range(rows): + for j in range(columns): + p1 = i * (columns + 1) + j + p2 = i * (columns + 1) + j + 1 + p3 = (i + 1) * (columns + 1) + j + p4 = (i + 1) * (columns + 1) + j + 1 + + triangles.extend(([p1, p2, p3], [p2, p4, p3])) + vertices = o3d.utility.Vector3dVector(np.array(vertices)) + triangles = o3d.utility.Vector3iVector(np.array(triangles)) + mesh = o3d.geometry.TriangleMesh(vertices, triangles) + + mesh.compute_vertex_normals() + + return mesh + + +# endregion # region UV Utilities def create_uv_map_tensor(width=512, height=512): - u = torch.linspace(0.0, 1.0, steps=width) - v = torch.linspace(0.0, 1.0, steps=height) + """Create a UV map tensor.""" + # Create u coordinates + u_coords = torch.linspace(0.0, 1.0, steps=width) + # Create v coordinates + v_coords = torch.linspace(0.0, 1.0, steps=height) - U, V = torch.meshgrid(u, v) + # Generate UV grid + u_grid, v_grid = torch.meshgrid(u_coords, v_coords) uv_map = torch.zeros(height, width, 3, dtype=torch.float32) - uv_map[:, :, 0] = U.t() - uv_map[:, :, 1] = V.t() + # Fill U channel with U grid transposed + uv_map[:, :, 0] = u_grid.t() + # Fill V channel with V grid transposed + uv_map[:, :, 1] = v_grid.t() return uv_map.unsqueeze(0) @@ -976,162 +1322,187 @@ def easeInBack(t): s = 1.70158 return t * t * ((s + 1) * t - s) - def easeOutBack(t): - s = 1.70158 - return ((t - 1) * t * ((s + 1) * t + s)) + 1 - - def easeInOutBack(t): - s = 1.70158 * 1.525 - if t < 0.5: - return (t * t * (t * (s + 1) - s)) * 2 - return ((t - 2) * t * ((s + 1) * t + s) + 2) * 2 - - # Elastic easing functions - def easeInElastic(t): - if t == 0: - return 0 - if t == 1: - return 1 - p = 0.3 - s = p / 4 - return -( + +def _out_back(t): + s = 1.70158 + return ((t - 1) * t * ((s + 1) * t + s)) + 1 + + +def _inout_back(t): + s = 1.70158 * 1.525 + if t < 0.5: + return (t * t * (t * (s + 1) - s)) * 2 + return ((t - 2) * t * ((s + 1) * t + s) + 2) * 2 + + +# Elastic easing functions +def _in_elastic(t): + if t == 0: + return 0 + if t == 1: + return 1 + p = 0.3 + s = p / 4 + return -( + math.pow(2, 10 * (t - 1)) * math.sin((t - 1 - s) * (2 * math.pi) / p) + ) + + +def _out_elastic(t): + if t == 0: + return 0 + if t == 1: + return 1 + p = 0.3 + s = p / 4 + return math.pow(2, -10 * t) * math.sin((t - s) * (2 * math.pi) / p) + 1 + + +def _inout_elastic(t): + if t == 0: + return 0 + if t == 1: + return 1 + p = 0.3 * 1.5 + s = p / 4 + t = t * 2 + if t < 1: + return -0.5 * ( math.pow(2, 10 * (t - 1)) * math.sin((t - 1 - s) * (2 * math.pi) / p) ) + return ( + 0.5 + * math.pow(2, -10 * (t - 1)) + * math.sin((t - 1 - s) * (2 * math.pi) / p) + + 1 + ) - def easeOutElastic(t): - if t == 0: - return 0 - if t == 1: - return 1 - p = 0.3 - s = p / 4 - return math.pow(2, -10 * t) * math.sin((t - s) * (2 * math.pi) / p) + 1 - - def easeInOutElastic(t): - if t == 0: - return 0 - if t == 1: - return 1 - p = 0.3 * 1.5 - s = p / 4 - t = t * 2 - if t < 1: - return -0.5 * ( - math.pow(2, 10 * (t - 1)) - * math.sin((t - 1 - s) * (2 * math.pi) / p) - ) - return ( - 0.5 - * math.pow(2, -10 * (t - 1)) - * math.sin((t - 1 - s) * (2 * math.pi) / p) - + 1 - ) - # Bounce easing functions - def easeInBounce(t): - return 1 - easeOutBounce(1 - t) - - def easeOutBounce(t): - if t < (1 / 2.75): - return 7.5625 * t * t - elif t < (2 / 2.75): - t -= 1.5 / 2.75 - return 7.5625 * t * t + 0.75 - elif t < (2.5 / 2.75): - t -= 2.25 / 2.75 - return 7.5625 * t * t + 0.9375 - else: - t -= 2.625 / 2.75 - return 7.5625 * t * t + 0.984375 - - def easeInOutBounce(t): - if t < 0.5: - return easeInBounce(t * 2) * 0.5 - return easeOutBounce(t * 2 - 1) * 0.5 + 0.5 - - # Quart easing functions - def easeInQuart(t): - return t * t * t * t - - def easeOutQuart(t): - t -= 1 - return -(t**2 * t * t - 1) - - def easeInOutQuart(t): - t *= 2 - if t < 1: - return 0.5 * t * t * t * t - t -= 2 - return -0.5 * (t**2 * t * t - 2) - - # Cubic easing functions - def easeInCubic(t): - return t * t * t - - def easeOutCubic(t): - t -= 1 - return t**2 * t + 1 - - def easeInOutCubic(t): - t *= 2 - if t < 1: - return 0.5 * t * t * t - t -= 2 - return 0.5 * (t**2 * t + 2) - - # Circ easing functions - def easeInCirc(t): - return -(math.sqrt(1 - t * t) - 1) - - def easeOutCirc(t): - t -= 1 - return math.sqrt(1 - t**2) - - def easeInOutCirc(t): - t *= 2 - if t < 1: - return -0.5 * (math.sqrt(1 - t**2) - 1) - t -= 2 - return 0.5 * (math.sqrt(1 - t**2) + 1) - - # Sine easing functions - def easeInSine(t): - return -math.cos(t * (math.pi / 2)) + 1 - - def easeOutSine(t): - return math.sin(t * (math.pi / 2)) - - def easeInOutSine(t): - return -0.5 * (math.cos(math.pi * t) - 1) +# Bounce easing functions +def _in_bounce(t): + return 1 - _out_bounce(1 - t) + + +def _out_bounce(t): + if t < (1 / 2.75): + return 7.5625 * t * t + elif t < (2 / 2.75): + t -= 1.5 / 2.75 + return 7.5625 * t * t + 0.75 + elif t < (2.5 / 2.75): + t -= 2.25 / 2.75 + return 7.5625 * t * t + 0.9375 + else: + t -= 2.625 / 2.75 + return 7.5625 * t * t + 0.984375 + + +def _inout_bounce(t): + if t < 0.5: + return _in_bounce(t * 2) * 0.5 + return _out_bounce(t * 2 - 1) * 0.5 + 0.5 + + +# Quart easing functions +def _in_quart(t): + return t * t * t * t + + +def _out_quart(t): + t -= 1 + return -(t**2 * t * t - 1) + + +def _inout_quart(t): + t *= 2 + if t < 1: + return 0.5 * t * t * t * t + t -= 2 + return -0.5 * (t**2 * t * t - 2) + + +# Cubic easing functions +def _in_cubic(t): + return t * t * t + + +def _out_cubic(t): + t -= 1 + return t**2 * t + 1 + + +def _inout_cubic(t): + t *= 2 + if t < 1: + return 0.5 * t * t * t + t -= 2 + return 0.5 * (t**2 * t + 2) + + +# Circ easing functions +def _in_circ(t): + return -(math.sqrt(1 - t * t) - 1) + + +def _out_circ(t): + t -= 1 + return math.sqrt(1 - t**2) + + +def _inout_circ(t): + t *= 2 + if t < 1: + return -0.5 * (math.sqrt(1 - t**2) - 1) + t -= 2 + return 0.5 * (math.sqrt(1 - t**2) + 1) + + +# Sine easing functions +def _in_sine(t): + return -math.cos(t * (math.pi / 2)) + 1 + + +def _out_sine(t): + return math.sin(t * (math.pi / 2)) + + +def _inout_sine(t): + return -0.5 * (math.cos(math.pi * t) - 1) + + +def apply_easing(value: float, easing_type: str): + """Apply easing function to value based on easing type.""" + if easing_type == "Linear": + return value easing_functions = { - "Sine In": easeInSine, - "Sine Out": easeOutSine, - "Sine In/Out": easeInOutSine, - "Quart In": easeInQuart, - "Quart Out": easeOutQuart, - "Quart In/Out": easeInOutQuart, - "Cubic In": easeInCubic, - "Cubic Out": easeOutCubic, - "Cubic In/Out": easeInOutCubic, - "Circ In": easeInCirc, - "Circ Out": easeOutCirc, - "Circ In/Out": easeInOutCirc, - "Back In": easeInBack, - "Back Out": easeOutBack, - "Back In/Out": easeInOutBack, - "Elastic In": easeInElastic, - "Elastic Out": easeOutElastic, - "Elastic In/Out": easeInOutElastic, - "Bounce In": easeInBounce, - "Bounce Out": easeOutBounce, - "Bounce In/Out": easeInOutBounce, + "Sine In": _in_sine, + "Sine Out": _out_sine, + "Sine In/Out": _inout_sine, + "Quart In": _in_quart, + "Quart Out": _out_quart, + "Quart In/Out": _inout_quart, + "Cubic In": _in_cubic, + "Cubic Out": _out_cubic, + "Cubic In/Out": _inout_cubic, + "Circ In": _in_circ, + "Circ Out": _out_circ, + "Circ In/Out": _inout_circ, + # "Back In": _in_back, + "Back Out": _out_back, + "Back In/Out": _inout_back, + "Elastic In": _in_elastic, + "Elastic Out": _out_elastic, + "Elastic In/Out": _inout_elastic, + "Bounce In": _in_bounce, + "Bounce Out": _out_bounce, + "Bounce In/Out": _inout_bounce, } - function_ease = easing_functions.get(easing_type) - if function_ease: - return function_ease(value) + function_ = easing_functions.get(easing_type) + if function_: + return function_(value) log.error(f"Unknown easing type: {easing_type}") log.error(f"Available easing types: {list(easing_functions.keys())}") diff --git a/web/debug.js b/web/debug.js index a699d67..01976d7 100644 --- a/web/debug.js +++ b/web/debug.js @@ -81,7 +81,7 @@ app.registerExtension({ } const onExecuted = nodeType.prototype.onExecuted - nodeType.prototype.onExecuted = function (data) { + nodeType.prototype.onExecuted = async function (data) { onExecuted?.apply(this, arguments) const prefix = 'anything_' @@ -95,7 +95,6 @@ app.registerExtension({ this.widgets.length = 1 } let widgetI = 1 - // console.log(message) if (data.text) { for (const txt of data.text) { const w = this.addCustomWidget( @@ -115,11 +114,22 @@ app.registerExtension({ } } + if (data.geometry) { + for (const geom of data.geometry) { + console.log('Adding geom', geom, typeof geom) + const w = this.addCustomWidget( + await MtbWidgets.DEBUG_GEOM(this, `${prefix}_${widgetI}`, geom), + ) + w.parent = this + widgetI++ + } + } + // this.setSize(this.computeSize()) this.onRemoved = function () { // When removing this node we need to remove the input from the DOM - for (let y in this.widgets) { + for (const y in this.widgets) { if (this.widgets[y].canvas) { this.widgets[y].canvas.remove() } diff --git a/web/geometry_nodes.js b/web/geometry_nodes.js new file mode 100644 index 0000000..e97897d --- /dev/null +++ b/web/geometry_nodes.js @@ -0,0 +1,29 @@ +/** + * File: geometry_nodes.js + * Project: comfy_mtb + * Author: Mel Massadian + * + * Copyright (c) 2023 Mel Massadian + * + */ + +import { app } from '../../scripts/app.js' + +app.registerExtension({ + name: 'mtb.geometry_nodes', + init: () => {}, + + async beforeRegisterNodeDef(nodeType, nodeData, ...args) { + switch (nodeData.name) { + case 'Geometry Load (mtb)': { + const onExecuted = nodeType.prototype.onExecuted + nodeType.prototype.onExecuted = function (message) { + onExecuted?.apply(this, nodeType, nodeData, ...args) + console.log('Executed Load Geometry', ...args) + console.log('Message:', message) + } + break + } + } + }, +}) diff --git a/web/mtb_widgets.js b/web/mtb_widgets.js index 2a851a2..f591889 100644 --- a/web/mtb_widgets.js +++ b/web/mtb_widgets.js @@ -3,7 +3,7 @@ * Project: comfy_mtb * Author: Mel Massadian * - * Copyright (c) 2023 Mel Massadian + * Copyright (c) 2023-2025 Mel Massadian * */ @@ -15,8 +15,10 @@ import { app } from '../../scripts/app.js' import { api } from '../../scripts/api.js' import * as mtb_ui from './mtb_ui.js' +import { GeometryPreview } from './mtb_3d.js' import parseCss from './extern/parse-css.js' import * as shared from './comfy_shared.js' + import { infoLogger } from './comfy_shared.js' import { NumberInputWidget } from './numberInput.js' @@ -205,7 +207,7 @@ export function addVectorWidget(node, name, value, vector_size, callback, app) { // widget._value[VECTOR_AXIS[index]] = Number.parseFloat(value) } - console.log('prev callback', widget.callback) + // console.log('prev callback', widget.callback) widget.callback = callback widget._value = value @@ -236,7 +238,7 @@ export const MtbWidgets = { * @returns {VectorWidget} The vector widget. */ VECTOR: (key, val, size) => { - shared.infoLogger('Adding VECTOR widget', { key, val, size }) + infoLogger('Adding VECTOR widget', { key, val, size }) /** @type {VectorWidget} */ const widget = { name: key, @@ -438,7 +440,7 @@ export const MtbWidgets = { this.type == 'BBOX' ) { let delta = x < 40 ? -1 : x > widget_width - 40 ? 1 : 0 - if (event.click_time < 200 && delta == 0) { + if (event.click_time < 200 && delta === 0) { this.prompt( 'Value', this.value, @@ -587,12 +589,15 @@ export const MtbWidgets = { w.inputEl = document.createElement('img') w.inputEl.src = w.value - w.inputEl.onload = function () { + w.inputEl.onload = () => { w.inputRatio = w.inputEl.naturalWidth / w.inputEl.naturalHeight } document.body.appendChild(w.inputEl) return w }, + DEBUG_GEOM: async (node, name, val) => { + return await GeometryPreview(node, name, val) + }, DEBUG_STRING: (name, val) => { const fontSize = 16 const w = { @@ -1070,17 +1075,17 @@ const mtb_widgets = { 'STRING', '', ) - console.log(input) + // console.log(input) this.addWidget('STRING', `replacement_${this.widgets.length}`, '') } //- add this.addWidget('button', '+', 'add', (value, widget, node) => { - console.log('Button clicked', value, widget, node) + // console.log('Button clicked', value, widget, node) addReplacement() }) //- remove this.addWidget('button', '-', 'remove', (value, widget, node) => { - console.log(`Button clicked: ${value}`, widget, node) + // console.log(`Button clicked: ${value}`, widget, node) }) return r @@ -1204,7 +1209,6 @@ const mtb_widgets = { } case 'Batch Merge (mtb)': { shared.setupDynamicConnections(nodeType, 'batches', 'IMAGE') - break } // TODO: remove this, recommend pythongoss's version that is much better