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1108 lines (812 loc) · 41 KB
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--api
local S = minetest.get_translator(minetest.get_current_modname())
local ENV_NODES = minetest.settings:get_bool("biometer.env_nodes") ~= false
local ENV_NODES_RADIUS = tonumber(minetest.settings:get("biometer.env_nodes_radius") or 5)
local DEAL_HYDR_DAMAGE = minetest.settings:get_bool("biometer.deal_hydr_damage") ~= false
local DEAL_HYDR_DAMAGE_AT = tonumber(minetest.settings:get("biometer.deal_hydr_damage_at") or 3)
local HYDR_DAMAGE = tonumber(minetest.settings:get("biometer.hydr_damage") or 1)
local DEAL_HEAT_DAMAGE = minetest.settings:get_bool("biometer.deal_heat_damage") ~= false
local DEAL_HEAT_DAMAGE_AT = tonumber(minetest.settings:get("biometer.deal_heat_damage_at") or 150)
local HEAT_DAMAGE = tonumber(minetest.settings:get("biometer.heat_damage") or 2)
local DEAL_FREEZE_DAMAGE = minetest.settings:get_bool("biometer.deal_freeze_damage") ~= false
local DEAL_FREEZE_FREEZE_AT = tonumber(minetest.settings:get("biometer.deal_freeze_damage_at") or -20)
local FREEZE_DAMAGE = tonumber(minetest.settings:get("biometer.freeze_damage") or 1)
--helpers
function biometer.round(number, decimal)
local mult = 10 ^ (decimal or 0)
return math.floor(number * mult + 0.5) / mult
end
function biometer.deg_to_rad(deg)
return (deg * math.pi) / 180
end
function biometer.rgb_to_hex(rgb_tbl)
return string.format("#%02x%02x%02x", rgb_tbl.r, rgb_tbl.g, rgb_tbl.b)
end
function biometer.get_hud_scale_mult(player_name)
local window = minetest.get_player_window_information(player_name)
if not window then
return 0
end
--maby not perfect, but ok. idk :,(
--2560, 1351
--local hud_scale_mult = ((window.size.x / 2560) * (window.size.y / 1351)) ^ (1 / 2.35)
--local hud_scale_mult = (window.max_formspec_size.x / 28.423389434814) * (window.max_formspec_size.y / 15)
--local hud_scale_mult = window.max_formspec_size.x / 28.423389434814
local hud_scale_mult = (math.sqrt((window.size.x ^ 2) + (window.size.y ^ 2))) / (math.sqrt((2560 ^ 2) + (1351 ^ 2)))
local hud_scale_mult_x = (window.size.x / 2560)
local hud_scale_mult_y = (window.size.y / 1351)
return hud_scale_mult, hud_scale_mult_x, hud_scale_mult_y
end
function biometer.msg(player_name, msg)
minetest.chat_send_player(player_name, minetest.colorize("#1873B8", "[BioMeter]: ") .. msg)
end
function biometer.add_item_to_player(player, itemstack, from_stack)
local result_stack = from_stack
local player_name = player:get_player_name()
local inv = player:get_inventory()
if from_stack:get_count() > 1 or minetest.is_creative_enabled(player_name) then
if inv:room_for_item("main", itemstack) then
inv:add_item("main", itemstack)
else
local pos = player:get_pos()
minetest.add_item({x = pos.x, y = pos.y + 0.7, z = pos.z}, itemstack)
end
if not minetest.is_creative_enabled(player_name) then
result_stack:take_item()
end
else
result_stack = itemstack
end
return result_stack
end
function biometer.drink_item(hydr_change, replace_with_item, itemstack, user)
local player_name = user:get_player_name()
biometer.add_hydr(user, hydr_change, false, true)
minetest.sound_play("biometer_drinking", {to_player = player_name, gain = 0.5})
return ItemStack(replace_with_item)
end
function biometer.drink_item_mcl(hydr_change, replace_with_item, itemstack, player, pointed_thing)
local player_name = player:get_player_name()
mcl_hunger.eat_internal[player_name]._custom_itemstack = itemstack
mcl_hunger.eat_internal[player_name]._custom_func = function(itemstack)
biometer.add_hydr(player, hydr_change, false, true)
end
mcl_hunger.eat_internal[player_name]._custom_wrapper = function(player_name)
mcl_hunger.eat_internal[player_name]._custom_func(
mcl_hunger.eat_internal[player_name]._custom_itemstack
)
end
return minetest.do_item_eat(0, replace_with_item, itemstack, player, pointed_thing)
end
--player settings
function biometer.get_settings(player_name, force_real)
if not force_real then
return biometer.fake_player_settings[player_name] or biometer.player_settings[player_name]
else
return biometer.player_settings[player_name]
end
end
function biometer.set_settings(player_name, changes)
for k, v in pairs(changes) do
biometer.player_settings[player_name][k] = v
end
minetest.mkdir(minetest.get_worldpath() .. "/biometer")
local settings = io.open(minetest.get_worldpath() .. "/biometer/" .. player_name .. ".txt", "w")
settings:write(minetest.serialize(biometer.player_settings[player_name]))
settings:close()
return biometer.player_settings[player_name]
end
function biometer.create_fake_settings(player_name)
biometer.fake_player_settings[player_name] = table.copy(biometer.player_settings[player_name])
end
function biometer.remove_fake_settings(player_name)
biometer.fake_player_settings[player_name] = nil
end
function biometer.get_fake_settings(player_name, changes)
return biometer.fake_player_settings[player_name]
end
function biometer.set_fake_settings(player_name, changes)
for k, v in pairs(changes) do
biometer.fake_player_settings[player_name][k] = v
end
return biometer.fake_player_settings[player_name]
end
--registrations
function biometer.register_hydr_bar_pos(def)
local def = def or {}
local index = #biometer.hydr_bar_positions + 1
biometer.hydr_bar_positions[index] = {
description = def.description or "unknown#" .. index,
pos = def.pos or {x = 0, y = 0},
offset = def.offset or {x = 0, y = 0},
direction = def.direction or 0
}
return index
end
biometer.register_hydr_bar_pos({description = S("Top-Middle"), pos = {x = 0.5, y = 0}, offset = {x = 0, y = 20}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Top-Rigth"), pos = {x = 1, y = 0}, offset = {x = -132, y = 20}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Top-Left"), pos = {x = 0, y = 0}, offset = {x = 140, y = 20}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Middle-Right"), pos = {x = 1, y = 0.5}, offset = {x = -132, y = 0}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Middle-Left"), pos = {x = 0, y = 0.5}, offset = {x = 140, y = 0}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Bottom-Right"), pos = {x = 1, y = 1}, offset = {x = -132, y = -40}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Bottom-Left"), pos = {x = 0, y = 1}, offset = {x = 140, y = -40}, direction = -1})
if biometer.cg == "minetest_game" then
biometer.register_hydr_bar_pos({description = S("Hotbar-Right"), pos = {x = 0.5, y = 1}, offset = {x = 360, y = -35}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Left"), pos = {x = 0.5, y = 1}, offset = {x = -350, y = -35}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Top-Right"), pos = {x = 0.5, y = 1}, offset = {x = 151, y = -132}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Top-Left"), pos = {x = 0.5, y = 1}, offset = {x = -138, y = -132}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Middle-Right"), pos = {x = 0.5, y = 1}, offset = {x = 151, y = -110}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Middle-Left"), pos = {x = 0.5, y = 1}, offset = {x = -138, y = -110}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Bottom-Right"), pos = {x = 0.5, y = 1}, offset = {x = 151, y = -88}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Bottom-Left"), pos = {x = 0.5, y = 1}, offset = {x = -138, y = -88}, direction = -1})
elseif biometer.cg == "mineclone" then
biometer.register_hydr_bar_pos({description = S("Hotbar-Right"), pos = {x = 0.5, y = 1}, offset = {x = 390, y = -35}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Left"), pos = {x = 0.5, y = 1}, offset = {x = -380, y = -35}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Top-Right"), pos = {x = 0.5, y = 1}, offset = {x = 142, y = -168}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Top-Left"), pos = {x = 0.5, y = 1}, offset = {x = -130, y = -168}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Middle-Right"), pos = {x = 0.5, y = 1}, offset = {x = 142, y = -138}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Middle-Left"), pos = {x = 0.5, y = 1}, offset = {x = -130, y = -138}, direction = -1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Bottom-Right"), pos = {x = 0.5, y = 1}, offset = {x = 142, y = -108}, direction = 1})
biometer.register_hydr_bar_pos({description = S("Hotbar-Bottom-Left"), pos = {x = 0.5, y = 1}, offset = {x = -130, y = -108}, direction = -1})
end
function biometer.get_hydr_bar_pos(index, return_nil)
return biometer.hydr_bar_positions[index] or (not return_nil and biometer.hydr_bar_positions[1])
end
function biometer.get_hydr_bar_pos_index_by_pos(pos, offset, direction, return_nil)
for index, def in pairs(biometer.hydr_bar_positions) do
if pos.x == def.pos.x and pos.y == def.pos.y and offset.x == def.offset.x and offset.y == def.offset.y and direction == def.direction then
return index, def
end
end
if not return_nil then
return 1, biometer.hydr_bar_positions[1]
else
return nil, nil
end
end
function biometer.get_hydr_bar_pos_index_by_description(description, return_nil)
for index, def in pairs(biometer.hydr_bar_positions) do
if description == def.description then
return index, def
end
end
if not return_nil then
return 1, biometer.hydr_bar_positions[1]
else
return nil, nil
end
end
function biometer.register_temp_dis_pos(def)
local def = def or {}
local index = #biometer.temp_dis_positions + 1
biometer.temp_dis_positions[index] = {
description = def.description or "unknown#" .. index,
pos = def.pos or {x = 0, y = 0},
offset = def.offset or {x = 0, y = 0}
}
return index
end
biometer.register_temp_dis_pos({description = S("Top-Middle"), pos = {x = 0.5, y = 0}, offset = {x = 0, y = 160}})
biometer.register_temp_dis_pos({description = S("Top-Right"), pos = {x = 1, y = 0}, offset = {x = -70, y = 160}})
biometer.register_temp_dis_pos({description = S("Top-Left"), pos = {x = 0, y = 0}, offset = {x = 70, y = 160}})
biometer.register_temp_dis_pos({description = S("Middle-Right"), pos = {x = 1, y = 0.5}, offset = {x = -70, y = 0}})
biometer.register_temp_dis_pos({description = S("Middle-Left"), pos = {x = 0, y = 0.5}, offset = {x = 70, y = 0}})
biometer.register_temp_dis_pos({description = S("Bottom-Right"), pos = {x = 1, y = 1}, offset = {x = -70, y = -135}})
biometer.register_temp_dis_pos({description = S("Bottom-Left"), pos = {x = 0, y = 1}, offset = {x = 70, y = -135}})
biometer.register_temp_dis_pos({description = S("Hotbar-Right"), pos = {x = 0.5, y = 1}, offset = {x = 330, y = -115}})
biometer.register_temp_dis_pos({description = S("Hotbar-Left"), pos = {x = 0.5, y = 1}, offset = {x = -330, y = -115}})
function biometer.get_temp_dis_pos(index, return_nil)
return biometer.temp_dis_positions[index] or (not return_nil and biometer.temp_dis_positions[1])
end
function biometer.get_temp_dis_pos_index_by_pos(pos, offset, return_nil)
for index, def in pairs(biometer.temp_dis_positions) do
if pos.x == def.pos.x and pos.y == def.pos.y and offset.x == def.offset.x and offset.y == def.offset.y then
return index, def
end
end
if not return_nil then
return 1, biometer.temp_dis_positions[1]
else
return nil, nil
end
end
function biometer.get_temp_dis_pos_index_by_description(description, return_nil)
for index, def in pairs(biometer.temp_dis_positions) do
if description == def.description then
return index, def
end
end
if not return_nil then
return 1, biometer.temp_dis_positions[1]
else
return nil, nil
end
end
function biometer.register_temp_unit(name, def)
local def = def or {}
local index = #biometer.temp_units + 1
biometer.temp_units[index] = {
name = name,
description = def.description or name,
symbol = def.symbol or "",
convert_temp = def.convert_temp or function(temp) return temp end
}
return index
end
biometer.register_temp_unit("celsius", {description = "Celsius", symbol = "°C", convert_temp = function(temp) return temp end})
biometer.register_temp_unit("fahrenheit", {description = "Fahrenheit", symbol = "°F", convert_temp = function(temp) return temp * 9 / 5 + 32 end})
biometer.register_temp_unit("kelvin", {description = "Kelvin", symbol = "K", convert_temp = function(temp) return temp + 273.15 end})
biometer.register_temp_unit("rankine", {description = "Rankine", symbol = "°R", convert_temp = function(temp) return (temp + 273.15) * (9 / 5) end})
biometer.register_temp_unit("reaumur", {description = "Réaumur", symbol = "°Ré", convert_temp = function(temp) return temp * 0.8 end})
function biometer.get_temp_unit(index, return_nil)
return biometer.temp_units[index] or (not return_nil and biometer.temp_units[1])
end
function biometer.get_temp_unit_index_by_name(name, return_nil)
for index, def in pairs(biometer.temp_units) do
if name == def.name then
return index, def
end
end
if not return_nil then
return 1, biometer.temp_units[1]
else
return nil, nil
end
end
function biometer.get_temp_unit_index_by_description(description, return_nil)
for index, def in pairs(biometer.temp_units) do
if description == def.description then
return index, def
end
end
if not return_nil then
return 1, biometer.temp_units[1]
else
return nil, nil
end
end
--hydration cap
function biometer.get_hydr_cap(hydr)
local MIN_HYDR = 1
local MAX_HYDR = 20
if hydr < MIN_HYDR then
hydr = MIN_HYDR
elseif hydr > MAX_HYDR then
hydr = MAX_HYDR
end
return hydr
end
--lock hydration
function biometer.get_locked_hydr(player_name)
local settings = biometer.get_settings(player_name)
if not settings then
return false
end
return settings.SAVEDlockedhydr or false
end
function biometer.lock_hydr(player_name, locked_hydr, skip_update, ignore_cap)
locked_hydr = locked_hydr or biometer.get_hydr(player_name)
if not ignore_cap then
locked_hydr = biometer.get_hydr_cap(locked_hydr)
end
biometer.set_settings(player_name, {["SAVEDlockedhydr"] = locked_hydr})
if not skip_update then
local player = minetest.get_player_by_name(player_name)
biometer.update_hydr_bar(player)
biometer.update_hydr_huds(player)
end
end
function biometer.unlock_hydr(player_name, skip_update)
biometer.set_settings(player_name, {["SAVEDlockedhydr"] = false})
if not skip_update then
local player = minetest.get_player_by_name(player_name)
biometer.update_hydr_bar(player)
biometer.update_hydr_huds(player)
end
end
--hydration calculation
function biometer.calc_hydr(temp)
local drop = 0
local MAX_HALF_DROP_CHANCE = 60
local MAX_FULL_DROP_CHANCE = 40 --full drops only happen, when a half drop does
local half_drop_chance = 1 * temp
if half_drop_chance > MAX_HALF_DROP_CHANCE then
half_drop_chance = MAX_HALF_DROP_CHANCE
end
math.randomseed(os.time())
local random_half_drop = math.random(1, 100)
if random_half_drop <= half_drop_chance then
drop = drop + 1
local full_drop_chance = (1 * temp) / 3
if full_drop_chance > MAX_FULL_DROP_CHANCE then
full_drop_chance = MAX_FULL_DROP_CHANCE
end
math.randomseed(os.time())
local random_full_drop = math.random(1, 100)
if random_full_drop <= full_drop_chance then
drop = drop + 1
end
end
return drop
end
--hydration (bar)
function biometer.get_hydr(player_name)
local hydr = biometer.player_hydrs[player_name] or 20
local locked_hydr = biometer.get_locked_hydr(player_name) or false
local resulting_hydr = locked_hydr or hydr
return resulting_hydr, {resulting = resulting_hydr, real = hydr, locked = locked_hydr}
end
function biometer.get_real_hydr(player_name)
return biometer.player_hydrs[player_name] or 20
end
function biometer.set_hydr(player, hydr, skip_update, ignore_creative, ignore_cap)
local player_name = player:get_player_name()
if not minetest.is_creative_enabled(player_name) or ignore_creative then
hydr = biometer.get_hydr_cap(hydr)
biometer.player_hydrs[player_name] = hydr
biometer.set_settings(player_name, {["SAVEDhydr"] = hydr})
if not skip_update then
biometer.update_hydr_bar(player)
biometer.update_hydr_huds(player)
end
end
end
function biometer.add_hydr(player, hydr, skip_update, ignore_creative, ignore_cap)
biometer.set_hydr(player, biometer.get_real_hydr(player:get_player_name()) + hydr, skip_update, ignore_creative, ignore_cap)
end
function biometer.update_hydr_bar(player, hydr_override)
local player_name = player:get_player_name()
local settings = biometer.get_settings(player_name)
local ids = biometer.player_hydr_bar_huds[player_name]
if not settings or not ids then
return
end
--local hud_scale_mult = biometer.get_hud_scale_mult(player_name)
local hydr = hydr_override or biometer.get_hydr(player_name)
player:hud_change(ids.hydr_bar, "position", settings.HBpos)
player:hud_change(ids.hydr_bar, "offset", {x = (settings.HBoffset.x + (biometer.hydr_bar_size_offset * settings.HBdirection) + (-17.8 - (settings.HBdirection * 17.8))), y = settings.HBoffset.y})
player:hud_change(ids.hydr_bar, "direction", settings.HBdirection)
player:hud_change(ids.hydr_bar, "number", hydr)
end
function biometer.update_hydr_huds(player, hydr_override)
local player_name = player:get_player_name()
local hydr = hydr_override or biometer.get_hydr(player_name)
local ids = biometer.player_hydr_bar_huds[player_name]
local hud_scale_mult = biometer.get_hud_scale_mult(player_name)
if not ids then
return
end
local MIN_HYDR = 3
local MAX_HUD_BG_OPACITY = 250
if hydr <= MIN_HYDR then
player:hud_change(ids.hydr_hud_bg, "text", "biometer_hydr_hud_bg.png^[opacity:" .. MAX_HUD_BG_OPACITY - (30 * hydr))
player:hud_change(ids.hydr_hud_bg, "scale", {x = 64 * hud_scale_mult, y = 67.6 * hud_scale_mult})
else
player:hud_change(ids.hydr_hud_bg, "text", "")
end
end
function biometer.deal_hydr_damage(player)
local hydr = biometer.get_hydr(player:get_player_name())
if DEAL_HYDR_DAMAGE then
if hydr <= DEAL_HYDR_DAMAGE_AT then
player:set_hp(player:get_hp() - HYDR_DAMAGE)
end
end
end
--additional/lock temperature
function biometer.get_additional_temp(player_name)
local settings = biometer.get_settings(player_name)
if not settings then
return 0
end
return settings.SAVEDadditionaltemp or 0
end
function biometer.set_additional_temp(player_name, additional_temp, skip_update)
biometer.set_settings(player_name, {["SAVEDadditionaltemp"] = additional_temp})
if not skip_update then
local player = minetest.get_player_by_name(player_name)
biometer.update_temp_dis(player)
biometer.update_temp_huds(player)
end
end
function biometer.get_locked_temp(player_name)
local settings = biometer.get_settings(player_name)
if not settings then
return false
end
return settings.SAVEDlockedtemp or false
end
function biometer.lock_temp(player_name, locked_temp, skip_update)
biometer.set_settings(player_name, {["SAVEDlockedtemp"] = locked_temp or biometer.get_temp(player_name)})
if not skip_update then
local player = minetest.get_player_by_name(player_name)
biometer.update_temp_dis(player)
biometer.update_temp_huds(player)
end
end
function biometer.unlock_temp(player_name, skip_update)
biometer.set_settings(player_name, {["SAVEDlockedtemp"] = false})
if not skip_update then
local player = minetest.get_player_by_name(player_name)
biometer.update_temp_dis(player)
biometer.update_temp_huds(player)
end
end
--temperature calculation
function biometer.get_biome(pos)
local biome_data = minetest.get_biome_data(pos)
return {name = minetest.get_biome_name(biome_data.biome), humidity = biome_data.humidity, heat = biome_data.heat}
end
function biometer.calc_total_temp(temps)
return temps.biome + temps.env_nodes + temps.time + temps.height
end
function biometer.calc_temp(pos)
local total_temp = 0
local temp_biome = biometer.calc_biome_temp(pos)
local temp_env_nodes = biometer.calc_env_nodes_temp(pos)
local temp_time = biometer.calc_time_temp()
local temp_height = biometer.calc_height_temp(pos)
total_temp = temp_biome + temp_env_nodes + temp_time + temp_height
return total_temp, {biome = temp_biome, env_nodes = temp_env_nodes, time = temp_time, height = temp_height}
end
function biometer.calc_biome_temp(pos)
local temp = 0
local biome = biometer.get_biome(pos)
temp = (biome.heat / 100) * (biome.humidity / 2.5)
return biometer.round(temp, 1)
end
function biometer.calc_env_nodes_temp(pos)
local temp = 0
if ENV_NODES then
local minp = {x = pos.x - ENV_NODES_RADIUS, y = pos.y - ENV_NODES_RADIUS, z = pos.z - ENV_NODES_RADIUS}
local maxp = {x = pos.x + ENV_NODES_RADIUS, y = pos.y + ENV_NODES_RADIUS, z = pos.z + ENV_NODES_RADIUS}
local env_node_positions = minetest.find_nodes_in_area(minp, maxp, biometer.environment_node_names)
for _, env_node_pos in ipairs(env_node_positions) do
local env_node = minetest.get_node(env_node_pos)
local distance = vector.distance(pos, env_node_pos)
if distance < 1 then
distance = 1
end
temp = temp + (biometer.environment_nodes[env_node.name] / distance)
end
end
return biometer.round(temp, 1)
end
function biometer.calc_time_temp()
local temp = 0
local MAX_TIME_TEMP = 8
local time = minetest.get_timeofday()
temp = (math.cos(biometer.deg_to_rad(time * 360)) * MAX_TIME_TEMP) * -1
return biometer.round(temp, 1)
end
function biometer.calc_height_temp(pos)
local temp = 0
local TEMP_UP_CAP = -20
local TEMP_DOWN_CAP = 30
local temp = pos.y * -0.03
if temp < TEMP_UP_CAP then
temp = TEMP_UP_CAP
elseif temp > TEMP_DOWN_CAP then
temp = TEMP_DOWN_CAP
end
return biometer.round(temp, 1)
end
--temperature (display)
function biometer.get_temp(player_name)
local temp = biometer.player_temps[player_name] or 0
local additional_temp = biometer.get_additional_temp(player_name) or 0
local locked_temp = biometer.get_locked_temp(player_name) or false
local saved_temps = biometer.saved_player_temps[player_name] or {}
local resulting_temp = locked_temp or (temp + additional_temp)
return resulting_temp, {resulting = resulting_temp, real = temp, additional = additional_temp, locked = locked_temp, saved = saved_temps}
end
function biometer.get_real_temp(player_name)
return biometer.player_temps[player_name] or 0
end
function biometer.set_temp(player, temp, skip_update)
local player_name = player:get_player_name()
biometer.player_temps[player_name] = temp
if not skip_update then
biometer.update_temp_dis(player)
biometer.update_temp_huds(player)
end
end
function biometer.update_temp_dis(player, temp_override)
local player_name = player:get_player_name()
local ids = biometer.player_temp_dis_huds[player_name]
local settings = biometer.get_settings(player_name)
if not settings or not ids then
return
end
local hud_scale_mult, hud_scale_mult_x, hud_scale_mult_y = biometer.get_hud_scale_mult(player_name)
local temp = temp_override or biometer.get_temp(player_name)
local _, temp_unit = biometer.get_temp_unit_index_by_name(settings.TDunit)
local dis_temp = biometer.round(temp_unit.convert_temp(temp), 1) .. temp_unit.symbol
player:hud_change(ids.temp_dis, "text", dis_temp)
player:hud_change(ids.temp_dis, "position", settings.TDpos)
player:hud_change(ids.temp_dis, "offset", {x = settings.TDoffset.x * hud_scale_mult, y = (settings.TDoffset.y - (130 * (biometer.THER_SCALE / 8))) * hud_scale_mult})
player:hud_change(ids.ther, "position", settings.TDpos)
player:hud_change(ids.ther, "offset", {x = settings.TDoffset.x * hud_scale_mult, y = settings.TDoffset.y * hud_scale_mult})
player:hud_change(ids.ther, "scale", {x = biometer.THER_SCALE * hud_scale_mult, y = biometer.THER_SCALE * hud_scale_mult})
local MIN_TEMP = -30
local MAX_TEMP = 150
if temp < MIN_TEMP then
temp = MIN_TEMP
elseif temp > MAX_TEMP then
temp = MAX_TEMP
end
local ther_inner_color = biometer.rgb_to_hex(settings.TDcolor)
local ther_inner_offset = function(offset, scale) return {x = offset.x * hud_scale_mult, y = (offset.y + (32 * (scale / biometer.THER_SCALE) * (math.abs(temp - MAX_TEMP) / (math.abs(MIN_TEMP) + math.abs(MAX_TEMP))))) * hud_scale_mult} end
local ther_inner_scale = function(scale) return {x = scale * hud_scale_mult, y = scale * hud_scale_mult * ((((temp + math.abs(MIN_TEMP)) * 100) / (math.abs(MIN_TEMP) + math.abs(MAX_TEMP))) / 100)} end
player:hud_change(ids.ther_inner, "position", settings.TDpos)
player:hud_change(ids.ther_inner, "offset", ther_inner_offset(settings.TDoffset, biometer.THER_SCALE))
player:hud_change(ids.ther_inner, "text", "biometer_thermometer_inner.png^[multiply:" .. ther_inner_color)
player:hud_change(ids.ther_inner, "scale", ther_inner_scale(biometer.THER_SCALE))
player:hud_change(ids.ther_inner_down, "position", settings.TDpos)
player:hud_change(ids.ther_inner_down, "offset", {x = settings.TDoffset.x * hud_scale_mult, y = settings.TDoffset.y * hud_scale_mult})
player:hud_change(ids.ther_inner_down, "text", "biometer_thermometer_inner_down.png^[multiply:" .. ther_inner_color)
player:hud_change(ids.ther_inner_down, "scale", {x = biometer.THER_SCALE * hud_scale_mult, y = biometer.THER_SCALE * hud_scale_mult})
if biometer.update_player_editor_huds[player_name] then
local editor_ids = biometer.player_editor_huds[player_name]
if not editor_ids then
return
end
player:hud_change(editor_ids.bg, "text", "biometer_editor_bg.png")
player:hud_change(editor_ids.bg, "scale", {x = 48 * hud_scale_mult_y, y = 39 * hud_scale_mult_y})
player:hud_change(editor_ids.text_r, "text", settings.TDcolor.r)
player:hud_change(editor_ids.text_g, "text", settings.TDcolor.g)
player:hud_change(editor_ids.text_b, "text", settings.TDcolor.b)
player:hud_change(editor_ids.temp_dis, "text", dis_temp)
player:hud_change(editor_ids.temp_dis, "offset", {x = 0, y = 0 - (260 * (biometer.EDITOR_THER_SCALE / 16) * hud_scale_mult)})
player:hud_change(editor_ids.ther, "text", "biometer_thermometer.png")
player:hud_change(editor_ids.ther, "scale", {x = biometer.EDITOR_THER_SCALE * hud_scale_mult, y = biometer.EDITOR_THER_SCALE * hud_scale_mult})
player:hud_change(editor_ids.ther_inner, "offset", ther_inner_offset({x = 0, y = 0}, biometer.EDITOR_THER_SCALE))
player:hud_change(editor_ids.ther_inner, "text", "biometer_thermometer_inner.png^[multiply:" .. ther_inner_color)
player:hud_change(editor_ids.ther_inner, "scale", ther_inner_scale(biometer.EDITOR_THER_SCALE))
player:hud_change(editor_ids.ther_inner_down, "text", "biometer_thermometer_inner_down.png^[multiply:" .. ther_inner_color)
player:hud_change(editor_ids.ther_inner_down, "scale", {x = biometer.EDITOR_THER_SCALE * hud_scale_mult, y = biometer.EDITOR_THER_SCALE * hud_scale_mult})
end
end
local function remove_heat_huds(player, ids)
player:hud_change(ids.heat_hud_bg, "text", "")
for i = 1, 4, 1 do
local id = ids.heat_huds[i]
player:hud_change(id, "text", "")
end
end
local function remove_freeze_huds(player, ids)
player:hud_change(ids.freeze_hud_bg, "text", "")
for i = 1, 4, 1 do
local id = ids.freeze_huds[i]
player:hud_change(id, "text", "")
end
end
function biometer.update_temp_huds(player, temp_override)
local player_name = player:get_player_name()
local temp = temp_override or biometer.get_temp(player_name)
local ids = biometer.player_temp_dis_huds[player_name]
if not ids then
return
end
local hud_scale_mult = biometer.get_hud_scale_mult(player_name)
local MAX_TEMP = 60
local MIN_TEMP = -10
local MAX_HUD_BG_OPACITY = 200
if temp <= MIN_TEMP then
local opacity = math.abs(temp) - math.abs(MIN_TEMP)
player:hud_change(ids.freeze_hud_bg, "text", "biometer_freeze_hud_bg.png^[opacity:" .. ((opacity * 1.5 <= MAX_HUD_BG_OPACITY and opacity * 1.5) or MAX_HUD_BG_OPACITY))
for i = 1, 4, 1 do
local id = ids.freeze_huds[i]
local freeze_hud = biometer.freeze_hud_images[i]
player:hud_change(id, "text", freeze_hud.image .. "^[opacity:" .. opacity * 3)
player:hud_change(id, "offset", {x = freeze_hud.offset.x * hud_scale_mult, y = freeze_hud.offset.y * hud_scale_mult})
player:hud_change(id, "scale", {x = biometer.TEMP_HUDS_SCALE * hud_scale_mult, y = biometer.TEMP_HUDS_SCALE * hud_scale_mult})
end
remove_heat_huds(player, ids)
elseif temp >= MAX_TEMP then
local opacity = math.abs(temp) - math.abs(MAX_TEMP)
player:hud_change(ids.heat_hud_bg, "text", "biometer_heat_hud_bg.png^[opacity:" .. ((opacity * 1.5 <= MAX_HUD_BG_OPACITY and opacity * 1.5) or MAX_HUD_BG_OPACITY))
for i = 1, 4, 1 do
local id = ids.heat_huds[i]
local freeze_hud = biometer.heat_hud_images[i]
player:hud_change(id, "text", freeze_hud.image .. "^[opacity:" .. opacity * 3)
player:hud_change(id, "offset", {x = freeze_hud.offset.x * hud_scale_mult, y = freeze_hud.offset.y * hud_scale_mult})
player:hud_change(id, "scale", {x = biometer.TEMP_HUDS_SCALE * hud_scale_mult, y = biometer.TEMP_HUDS_SCALE * hud_scale_mult})
end
remove_freeze_huds(player, ids)
else
remove_heat_huds(player, ids)
remove_freeze_huds(player, ids)
end
end
function biometer.deal_temp_damage(player)
local temp = biometer.get_temp(player:get_player_name())
if temp >= DEAL_HEAT_DAMAGE_AT then
if DEAL_HEAT_DAMAGE then
player:set_hp(player:get_hp() - HEAT_DAMAGE)
end
elseif temp <= DEAL_FREEZE_FREEZE_AT then
if DEAL_FREEZE_DAMAGE then
player:set_hp(player:get_hp() - FREEZE_DAMAGE)
end
end
end
--editor helpers
function biometer.get_temp_unit_descriptions_string()
local string = ""
for index = 1, #biometer.temp_units, 1 do
string = string .. ((string ~= "" and ",") or "") .. biometer.temp_units[index].description
end
return string
end
function biometer.get_hydr_bar_pos_descriptions_string(current_pos, current_offset, current_direction)
local string = ""
if not biometer.get_hydr_bar_pos_index_by_pos(current_pos, current_offset, current_direction, true) then
string = S("Custom")
end
for index = 1, #biometer.hydr_bar_positions, 1 do
string = string .. ((string ~= "" and ",") or "") .. biometer.hydr_bar_positions[index].description
end
return string
end
function biometer.get_temp_dis_pos_descriptions_string(current_pos, current_offset)
local string = ""
if not biometer.get_temp_dis_pos_index_by_pos(current_pos, current_offset, true) then
string = S("Custom")
end
for index = 1, #biometer.temp_dis_positions, 1 do
string = string .. ((string ~= "" and ",") or "") .. biometer.temp_dis_positions[index].description
end
return string
end
--editor
function biometer.open_custom_hydr_bar_pos_editor(player)
local player_name = player:get_player_name()
local settings = biometer.get_settings(player_name)
if not settings then
return
end
local direction_index = 1
if settings.HBdirection == 1 then
direction_index = 2
end
local formspec = (
"formspec_version[6]" ..
"size[7,6.8]" ..
"no_prepend[]" ..
"label[0.1,0.2;" .. S("Hydration Bar") .. " | " .. S("Press enter to update the position") .. ".]" ..
"field[0.3,1.3;3,0.8;xpos;X-" .. S("Position") .. ";" .. settings.HBpos.x .. "]" ..
"field[3.7,1.3;3,0.8;ypos;Y-" .. S("Position") .. ";" .. settings.HBpos.y .. "]" ..
"field[0.3,2.9;3,0.8;xoffset;X-" .. S("Offset") .. ";" .. settings.HBoffset.x .. "]" ..
"field[3.7,2.9;3,0.8;yoffset;Y-" .. S("Offset") .. ";" .. settings.HBoffset.y .. "]" ..
"label[0.3,4.3;" .. S("Direction") .. "]" ..
"dropdown[0.3,4.5;3,0.8;direction;" .. S("Right") .. "," .. S("Left") .. ";" .. direction_index .. ";true]" ..
"style[cancel;bgcolor=#FF0F1180]" ..
"button_exit[0.2,5.8;3.2,0.8;cancel;" .. S("Cancel") .. "]" ..
"button[3.6,5.8;3.2,0.8;confirm;" .. S("Confirm") .. "]"
)
minetest.show_formspec(player_name, "biometer:custom_hydr_bar_pos_editor", formspec .. "label[-10,-10;" .. os.clock() .. "]")
end
function biometer.open_custom_temp_dis_pos_editor(player)
local player_name = player:get_player_name()
local settings = biometer.get_settings(player_name)
if not settings then
return
end
local direction_index = 1
if settings.HBdirection == 1 then
direction_index = 2
end
local formspec = (
"formspec_version[6]" ..
"size[7,5.3]" ..
"no_prepend[]" ..
"label[0.1,0.2;" .. S("Temeperature Display") .. " | " .. S("Press enter to update the position") .. ".]" ..
"field[0.3,1.3;3,0.8;xpos;X-" .. S("Position") .. ";" .. settings.TDpos.x .. "]" ..
"field[3.7,1.3;3,0.8;ypos;Y-" .. S("Position") .. ";" .. settings.TDpos.y .. "]" ..
"field[0.3,2.9;3,0.8;xoffset;X-" .. S("Offset") .. ";" .. settings.TDoffset.x .. "]" ..
"field[3.7,2.9;3,0.8;yoffset;Y-" .. S("Offset") .. ";" .. settings.TDoffset.y .. "]" ..
"style[cancel;bgcolor=#FF0F1180]" ..
"button_exit[0.2,4.3;3.2,0.8;cancel;" .. S("Cancel") .. "]" ..
"button[3.6,4.3;3.2,0.8;confirm;" .. S("Confirm") .. "]"
)
minetest.show_formspec(player_name, "biometer:custom_temp_dis_pos_editor", formspec .. "label[-10,-10;" .. os.clock() .. "]")
end
function biometer.open_editor(player, reopen)
local player_name = player:get_player_name()
local settings = biometer.get_settings(player_name)
if not settings then
return
end
if not reopen then
biometer.create_fake_settings(player_name)
biometer.show_editor_huds(player)
end
ther_pos = ""
ther_pos_custom = ""
hydr_bar_pos = ""
hydr_bar_pos_custom = ""
biometer.editor_custom_save[player_name] = {
["hydr_bar"] = {
pos = settings.HBpos,