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bbox_conversion.py
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# -*- coding: utf-8 -*-
# Copyright 2023 Google LLC
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
from typing import Callable, List, Optional
from intervaltree import intervaltree
from google.cloud import documentai
from google.cloud.documentai_toolbox.converters.config.block import Block
PIXEL_CONVERSION_RATES = {
"pxl": 1,
"inch": 96,
"cm": 37.795,
}
def _midpoint_in_bpoly(
box_a: documentai.BoundingPoly, box_b: documentai.BoundingPoly
) -> bool:
"""Returns whether the midpoint in box_a is inside box_b."""
# Calculate the midpoint of box_a.
mid_x_a = (_get_norm_x_max(box_a) + _get_norm_x_min(box_a)) / 2.0
mid_y_a = (_get_norm_y_max(box_a) + _get_norm_y_min(box_a)) / 2.0
max_x_b = _get_norm_x_max(box_b)
min_x_b = _get_norm_x_min(box_b)
max_y_b = _get_norm_y_max(box_b)
min_y_b = _get_norm_y_min(box_b)
return min_x_b < mid_x_a < max_x_b and min_y_b < mid_y_a < max_y_b
def _merge_text_anchors(
text_anchor_1: documentai.Document.TextAnchor,
text_anchor_2: documentai.Document.TextAnchor,
) -> documentai.Document.TextAnchor:
"""Merges two TextAnchor objects into one ascending sorted TextAnchor."""
intervals = []
for text_segment in text_anchor_1.text_segments:
intervals.append(
intervaltree.Interval(text_segment.start_index, text_segment.end_index)
)
for text_segment in text_anchor_2.text_segments:
intervals.append(
intervaltree.Interval(text_segment.start_index, text_segment.end_index)
)
merged_tree = intervaltree.IntervalTree(intervals)
merged_tree.merge_overlaps(strict=False)
merged_text_segments = [
documentai.Document.TextAnchor.TextSegment(
start_index=iv.begin, end_index=iv.end
)
for iv in sorted(merged_tree)
]
return documentai.Document.TextAnchor(text_segments=merged_text_segments)
def get_text_anchor_in_bbox(
bbox: documentai.BoundingPoly,
page: documentai.Document.Page,
token_in_bounding_box_function: Callable[
[documentai.BoundingPoly, documentai.BoundingPoly], bool
] = _midpoint_in_bpoly,
) -> documentai.Document.TextAnchor:
"""Gets mergedTextAnchor of Tokens in `page` that fall inside the `bbox`."""
text_anchor = documentai.Document.TextAnchor()
for token in page.tokens:
if token_in_bounding_box_function(token.layout.bounding_poly, bbox):
text_anchor = _merge_text_anchors(text_anchor, token.layout.text_anchor)
return text_anchor
def _get_norm_x_max(bbox: documentai.BoundingPoly) -> float:
return max([vertex.x for vertex in bbox.normalized_vertices])
def _get_norm_x_min(bbox: documentai.BoundingPoly) -> float:
return min([vertex.x for vertex in bbox.normalized_vertices])
def _get_norm_y_max(bbox: documentai.BoundingPoly) -> float:
return max([vertex.y for vertex in bbox.normalized_vertices])
def _get_norm_y_min(bbox: documentai.BoundingPoly) -> float:
return min([vertex.y for vertex in bbox.normalized_vertices])
def _normalize_coordinates(x, y) -> float:
return round(float(x / y), 9)
def _convert_to_pixels(x: float, conversion_rate: float) -> float:
return x * conversion_rate
def _convert_bbox_units(
coordinate: float,
input_bbox_units: str,
width: Optional[float] = None,
height: Optional[float] = None,
multiplier: float = 1.0,
) -> float:
r"""Returns a converted coordinate.
Args:
coordinate (float):
Required.The coordinate from document.proto
input_bbox_units (str):
Required. The bounding box units.
width (float):
Optional.
height (float):
Optional.
multiplier (float):
Optional.
Returns:
float:
A converted coordinate.
"""
if input_bbox_units == "normalized":
return coordinate * multiplier
x = _convert_to_pixels(coordinate, PIXEL_CONVERSION_RATES.get(input_bbox_units, 1))
y = width or height
return _normalize_coordinates(x, y) * multiplier
def _get_multiplier(
docproto_coordinate: float, external_coordinate: float, input_bbox_units: str
) -> float:
r"""Returns a multiplier to use when converting bounding boxes.
Args:
docproto_coordinate (float):
Required.The coordinate from document.proto
external_coordinate (float):
Required.The coordinate from external annotations.
input_bbox_units (str):
Required. The bounding box units.
Returns:
float:
multiplier to use when converting bounding boxes.
"""
converted_coordinate = _convert_to_pixels(
external_coordinate, PIXEL_CONVERSION_RATES.get(input_bbox_units, 1)
)
return docproto_coordinate / converted_coordinate
def convert_bbox_to_docproto_bbox(block: Block) -> documentai.BoundingPoly:
r"""Returns a converted bounding box from Block.
Args:
block (Block):
Required.
Returns:
documentai.BoundingPoly:
A documentai.BoundingPoly from bounding box.
"""
if block.bounding_box == []:
return documentai.BoundingPoly()
x_multiplier = 1.0
y_multiplier = 1.0
normalized_vertices: List[documentai.NormalizedVertex] = []
if (
block.page_width
and block.page_height
and block.docproto_width is not None
and block.docproto_height is not None
):
x_multiplier = _get_multiplier(
docproto_coordinate=block.docproto_width,
external_coordinate=block.page_width,
input_bbox_units=block.bounding_unit,
)
y_multiplier = _get_multiplier(
docproto_coordinate=block.docproto_height,
external_coordinate=block.page_height,
input_bbox_units=block.bounding_unit,
)
if block.bounding_type == "1":
# Type 1 : bounding box has 4 (x,y) coordinates
if isinstance(block.bounding_box, list):
for coordinate in block.bounding_box:
x = _convert_bbox_units(
coordinate[f"{block.bounding_x}"],
input_bbox_units=block.bounding_unit,
width=block.docproto_width,
multiplier=x_multiplier,
)
y = _convert_bbox_units(
coordinate[f"{block.bounding_y}"],
input_bbox_units=block.bounding_unit,
height=block.docproto_height,
multiplier=y_multiplier,
)
normalized_vertices.append(documentai.NormalizedVertex(x=x, y=y))
elif block.bounding_type == "2":
# Type 2 : bounding box has 1 (x,y) coordinates for the top left corner
# and (width, height)
x_min = _convert_bbox_units(
block.bounding_box[f"{block.bounding_x}"],
input_bbox_units=block.bounding_unit,
width=block.page_width,
multiplier=x_multiplier,
)
y_min = _convert_bbox_units(
block.bounding_box[f"{block.bounding_y}"],
input_bbox_units=block.bounding_unit,
width=block.page_height,
multiplier=y_multiplier,
)
x_max = x_min + block.bounding_width
y_max = y_min + block.bounding_height
normalized_vertices.extend(
[
documentai.NormalizedVertex(x=x_min, y=y_min),
documentai.NormalizedVertex(x=x_max, y=y_min),
documentai.NormalizedVertex(x=x_max, y=y_max),
documentai.NormalizedVertex(x=x_min, y=y_max),
]
)
elif block.bounding_type == "3":
# Type 3 : bounding_box: [x1, y1, x2, y2, x3, y3, x4, y4]
for idx in range(0, len(block.bounding_box), 2):
x = _convert_bbox_units(
block.bounding_box[idx],
input_bbox_units=block.bounding_unit,
width=block.docproto_width,
multiplier=x_multiplier,
)
y = _convert_bbox_units(
block.bounding_box[idx + 1],
input_bbox_units=block.bounding_unit,
width=block.docproto_height,
multiplier=y_multiplier,
)
normalized_vertices.append(documentai.NormalizedVertex(x=x, y=y))
return documentai.BoundingPoly(normalized_vertices=normalized_vertices)