diff --git a/docs/Filament.md.html b/docs/Filament.md.html
index 167f967bd51c..4d7ad2e5a6c5 100644
--- a/docs/Filament.md.html
+++ b/docs/Filament.md.html
@@ -892,7 +892,7 @@
float Frc = (Dc * Vc) * Fc;
// account for energy loss in the base layer
- return color * ((Fd + Fr * (1.0 - Fc)) * (1.0 - Fc) + Frc);
+ return color * ((Fd + Fr) * (1.0 - Fc) + Frc);
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Listing [clearCoatBRDF]: Implementation of the clear coat BRDF in GLSL]
@@ -2362,8 +2362,8 @@
float Fc = F_Schlick(0.04, 1.0, clearCoat_NoV) * clearCoat;
// base layer attenuation for energy compensation
iblDiffuse *= 1.0 - Fc;
-iblSpecular *= sq(1.0 - Fc);
-iblSpecular += specularIBL(r, clearCoatPerceptualRoughness) * Fc;
+iblSpecular *= 1.0 - Fc;
+iblSpecular += evaluateSpecularIBL(r, clearCoatPerceptualRoughness) * Fc;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Listing [clearCoatIBL]: GLSL implementation of the clear coat specular lobe for image-based lighting]