Defines the perceived color of an object (sometimes called albedo). More precisely:
→ the diffuse color of a non-metallic object
→ the specular color of a metallic object
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| Silver | Aluminum | Platinum | Iron | Titanium | Copper | Gold | Brass |
| 250,249,245 | 244,245,245 | 214,209,200 | 192,189,186 | 206,200,194 | 251,216,184 | 255,220,157 | 244,228,173 |
| #faf9f5 | #faf5f5 | #d6d1c8 | #c0bdba | #cec8c2 | #fbd8b8 | #fedc9d | #f4e4ad |
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| Coal | Rubber | Mud | Wood | Vegetation | Brick | Sand | Concrete |
| 50,50,50 | 53,53,53 | 85,61,49 | 135,92,60 | 123,130,78 | 148,125,117 | 177,168,132 | 192,191,187 |
| #323232 | #353535 | #553d31 | #875c3c | #7b824e | #947d75 | #b1a884 | #c0bfbb |
Defines whether a surface is dielectric (0.0, non-metal) or conductor (1.0, metal). Pure, unweathered surfaces are rare and will be either 0.0 or 1.0. Rust is not a conductor.
Defines the perceived smoothness (0.0) or roughness (1.0). It is sometimes called glossiness.
Specular intensity for non-metals. The default is 0.5, or 4% reflectance.
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| Water | Glass | Liquids | Defaults | Others | Ruby | Diamond | Gemstones |
| 90,90,90 | 119,119,119 | 127,127,127 | 180,180,180 | 255,255,255 | |||
| 2% | 3.5% | 2% to 4% | 4% | 2% to 5% | 8% | 16% | 5% to 16% |
Strength of the clear coat layer on top of a base dielectric or conductor layer. The clear coat layer will commonly be set to 0.0 or 1.0. This layer has a fixed index of refraction of 1.5.
Defines the perceived smoothness (0.0) or roughness (1.0) of the clear coat layer. It is sometimes called glossiness. This may affect the roughness of the base layer.
Defines whether the material appearance is directionally dependent, that is isotropic (0.0) or anisotropic (1.0). Brushed metals are anisotropic. Values can be negative to change the orientation of the specular reflections.












































































