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UE5 Packing fail #22

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@fredguy

DOn Works in PIE, but compiling fails with :
PackagingResults: Error: [Compiler] In use pin Target no longer exists on node Find Random Point Around Origin in Nav World . Please refresh node or break links to remove pin. from Source: /Game/1_EnemyStore/BT_tasks/BTT_rdmFlyLoc.BTT_rdmFlyLoc PackagingResults: Error: [Compiler] In use pin Navigation Actor no longer exists on node Find Random Point Around Origin in Nav World . Please refresh node or break links to remove pin. from Source: /Game/1_EnemyStore/BT_tasks/BTT_rdmFlyLoc.BTT_rdmFlyLoc PackagingResults: Error: [Compiler] In use pin Origin no longer exists on node Find Random Point Around Origin in Nav World . Please refresh node or break links to remove pin. from Source: /Game/1_EnemyStore/BT_tasks/BTT_rdmFlyLoc.BTT_rdmFlyLoc PackagingResults: Error: [Compiler] In use pin Distance no longer exists on node Find Random Point Around Origin in Nav World . Please refresh node or break links to remove pin. from Source: /Game/1_EnemyStore/BT_tasks/BTT_rdmFlyLoc.BTT_rdmFlyLoc PackagingResults: Error: [Compiler] In use pin Return Value no longer exists on node Find Random Point Around Origin in Nav World . Please refresh node or break links to remove pin. from Source: /Game/1_EnemyStore/BT_tasks/BTT_rdmFlyLoc.BTT_rdmFlyLoc PackagingResults: Error: [Compiler] Could not find a function named "FindRandomPointAroundOriginInNavWorld" in 'BTT_rdmFlyLoc'. PackagingResults: Error: [Compiler] In use pin Actor no longer exists on node Don Navigation Manager for Actor . Please refresh node or break links to remove pin. from Source: /Game/1_EnemyStore/BT_tasks/BTT_rdmFlyLoc.BTT_rdmFlyLoc PackagingResults: Error: [Compiler] In use pin Return Value no longer exists on node Don Navigation Manager for Actor . Please refresh node or break links to remove pin. from Source: /Game/1_EnemyStore/BT_tasks/BTT_rdmFlyLoc.BTT_rdmFlyLoc PackagingResults: Error: [Compiler] Could not find a function named "DonNavigationManagerForActor" in 'BTT_rdmFlyLoc'.

The BTT task uses the "don navigation managor" => "find random point around origin in nav world" with target, nav actor, origon and distance connected.
However, during packaging, somehow, the pin are being discarded within the behavior tree task during compile.

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