diff --git a/redist/redist-client-preview/Assembly-CSharp.dll b/redist/redist-client-preview/Assembly-CSharp.dll index b7e4297b..043d89db 100755 Binary files a/redist/redist-client-preview/Assembly-CSharp.dll and b/redist/redist-client-preview/Assembly-CSharp.dll differ diff --git a/redist/redist-client-preview/Assembly-CSharp.xml b/redist/redist-client-preview/Assembly-CSharp.xml index a7848c6f..9dbb1e9b 100755 --- a/redist/redist-client-preview/Assembly-CSharp.xml +++ b/redist/redist-client-preview/Assembly-CSharp.xml @@ -2344,6 +2344,15 @@ Unsorted list of world space generators turned-on and fueled. + + + 2026-05-11: previously, code using this called getBundle(path, true). If an asset bundle + matching path existed on disk it allowed customizing UI icons, but in practice nobody + used this (likely in part because it was undocumented). If an asset bundle *didn't* + exist, icons were loaded from the Resources folder. Now this returns a wrapper object + to load icons from the core asset bundle. + + Optional parameter for error logging. @@ -3223,6 +3232,11 @@ Flag in case levelObject is destroyed. + + + Substitute for StaticResourceRefs pointing to icons. + + When placing structures that snap to grid multiple requests can come @@ -3851,7 +3865,7 @@ *ATTEMPTS* to replace IPv4 address(es) with . Should only be called if is enabled. Case-by-case redaction should be preferred for performance reasons over using this function. This function - is intended for third-party messages (e.g., BattlEye) that we don't have control over. + is intended for third-party messages (e.g., anti-cheat) that we don't have control over. True if message was modified. @@ -3876,83 +3890,9 @@ Doesn't apply if handle is currently being dragged. - - - When this attribute is enabled a warning is shown in the server lobby. - Applied to options which reduce accessibility. - - - - - URL of a 64x64 image shown in the upper-left of the server lobby menu. - - - - - URL of a 32x32 image shown in the server list. - - - - - Short description underneath the server name in the server lobby menu. - - - - - Long description in the lower-right of the server lobby menu. - - - - - Short description underneath the server name in the server list. - - - - - Documentation: https://docs.smartlydressedgames.com/en/stable/servers/game-server-login-tokens.html - To generate a new token visit: https://steamcommunity.com/dev/managegameservers - - - - - IP address, DNS name, or a web address (to perform GET request) to advertise. - - Servers not using Fake IP can specify just a DNS entry. This way if server's IP changes clients can rejoin. - For example, if you own the "example.com" domain you could add an A record "myunturnedserver" pointing at - your game server IP and set that record here "myunturnedserver.example.com". - - Servers using Fake IP are assigned random ports at startup, but can implement a web API endpoint to return - the IP and port. Clients perform a GET request if this string starts with http:// or https://. The returned - text can be an IP address or DNS name with optional query port override. (e.g., "127.0.0.1:27015") - - Documentation: https://docs.smartlydressedgames.com/en/stable/servers/bookmark-host.html - - - - - If true, the server lobby warns that in-game ping may be higher than shown. - - - - - How the server is monetized (if at all). - - - - - Used to find overrides in json file. - - - + - Buttons shown in the server lobby menu. For example: - ` Links - ` [ - ` { - ` Message Visit our website! - ` URL https://smartlydressedgames.com/ - ` } - ` ] + Whether to enable BattlEye Anti-Cheat. @@ -3960,11 +3900,6 @@ Whether to enable Valve Anti-Cheat. - - - Whether to enable BattlEye Anti-Cheat. - - Players with a ping higher than this are kicked. @@ -4124,6 +4059,85 @@ rather than just "client disconnected." + + + When this attribute is enabled a warning is shown in the server lobby. + Applied to options which reduce accessibility. + + + + + URL of a 64x64 image shown in the upper-left of the server lobby menu. + + + + + URL of a 32x32 image shown in the server list. + + + + + Short description underneath the server name in the server lobby menu. + + + + + Long description in the lower-right of the server lobby menu. + + + + + Short description underneath the server name in the server list. + + + + + Documentation: https://docs.smartlydressedgames.com/en/stable/servers/game-server-login-tokens.html + To generate a new token visit: https://steamcommunity.com/dev/managegameservers + + + + + IP address, DNS name, or a web address (to perform GET request) to advertise. + + Servers not using Fake IP can specify just a DNS entry. This way if server's IP changes clients can rejoin. + For example, if you own the "example.com" domain you could add an A record "myunturnedserver" pointing at + your game server IP and set that record here "myunturnedserver.example.com". + + Servers using Fake IP are assigned random ports at startup, but can implement a web API endpoint to return + the IP and port. Clients perform a GET request if this string starts with http:// or https://. The returned + text can be an IP address or DNS name with optional query port override. (e.g., "127.0.0.1:27015") + + Documentation: https://docs.smartlydressedgames.com/en/stable/servers/bookmark-host.html + + + + + If true, the server lobby warns that in-game ping may be higher than shown. + + + + + How the server is monetized (if at all). + + + + + Used to find overrides in json file. + + + + + Buttons shown in the server lobby menu. For example: + ` Links + ` [ + ` { + ` Message Visit our website! + ` URL https://smartlydressedgames.com/ + ` } + ` ] + + Percentage [0 to 1] of item spawns to use. @@ -6638,9 +6652,9 @@ Client providing Steam login token. - + - Client sending BattlEye payload to server. + Client sending thirdparty anti-cheat payload to server. @@ -7038,6 +7052,16 @@ Moves highlighting plugin dependency out of SDK release. + + + Name shown in the main menu. + + + + + Author name shown in the main menu. + + Actual unfiltered text. @@ -7091,21 +7115,6 @@ Path to directory containing "Editor", "Menu", "Player", "Curse_Words.txt", etc files. - - - Called clientside by BattlEye when it needs us to send a packet to the server. - - - - - Event for plugins when BattlEye wants to kick a player. - - - - - Called serverside by BattlEye when it needs us to send a packet to a player. - - Call whenever something impacting rich presence changes for example loading a server or changing lobbies. @@ -7126,9 +7135,9 @@ Set after initial response is received. - + - On client, is current server protected by BattlEye? + On client, is current server protected by thirdparty anti-cheat? Set after initial response is received. @@ -7303,10 +7312,10 @@ Set on clients after initial response is received. - + - Set on the server when initializing BattlEye API. - Used to notify pending clients whether BE is active. + Set on the server when initializing thirdparty anti-cheat API. + Used to notify pending clients whether thirdparty anti-cheat is active. Set on clients after initial response is received. @@ -7478,6 +7487,11 @@ If hosting a server, get the game traffic port. + + + Non-null if this is a custom build of the game. + + Populated when parsing modeConfigData. Level overrides check whether a property is overridden here before applying. @@ -7638,6 +7652,21 @@ If specified, all Steam achievements are unlocked during startup. + + + Called clientside by BattlEye when it needs us to send a packet to the server. + + + + + Event for plugins when BattlEye wants to kick a player. + + + + + Called serverside by BattlEye when it needs us to send a packet to a player. + + Render character with hair and skin otherwise it might be cyan. @@ -7810,6 +7839,11 @@ Unlike format, this returns string.Empty if key doesn't exist. + + + If active language is not English always reads from English fallback. + + List of all loaded blueprints potentially craftable by player. Updated when assets are refreshed. This @@ -7887,6 +7921,17 @@ This overload doesn't support legacy Condition_# format. + + + Each quality tier has different rarities. + Legendary: 5% Epic: 20% Rare: 75% + + + + + Each item has an equal chance regardless of quality. + + Can be added to any GameObject to receive text chat events. @@ -7948,17 +7993,6 @@ Invoked when a player message passes the filters. - - - Each quality tier has different rarities. - Legendary: 5% Epic: 20% Rare: 75% - - - - - Each item has an equal chance regardless of quality. - - Determines how to handle a server if it matches a rule. @@ -11393,9 +11427,9 @@ Allows foreach loop to iterate Vector2Int within RegionBoundsInt. - + - Not an actual Steam ID or BattlEye ID, instead this is used to map player references to and from BE. + Not an actual external ID, instead this is used to map player references to and from thirdparty anti-cheat systems. @@ -13691,9 +13725,9 @@ VAC status advertised on server list does not match during connect. - + - BattlEye status advertised on server list does not match during connect. + Third-party anti-cheat status advertised on server list does not match during connect. @@ -13743,6 +13777,16 @@ (public issue #5001) + + + Provider.GetModInfo().Name did not match between client and server. + + + + + Provider.GetModInfo().Version did not match between client and server. + + Nelson 2024-10-18: Moved to a constant because clients need this value for footsteps and they don't have the @@ -15583,6 +15627,11 @@ Called on the client to notify the server of admin usage changes (if any). + + + Older versions had a console command to request enabling this. It's only kept in case plugins were setting it. + + Teleport to a random player spawn designated in the level. @@ -16035,6 +16084,12 @@ Auto-registering list of volume manager subclasses for level editor. + + + Note: some caller code (e.g., getWaterSurfaceElevation) assumes this returns all results + on the Y axis. (I.e., that regionalVolumes only sorts on the XZ plane.) + + Called in play mode if level has asserted that volumes do not move. @@ -18020,6 +18075,16 @@ Used in a test scene to quickly test UI Toolkit implementation. + + + See Bundles.getIconsBundle. + + + + + In practice, T is a Texture2D or a Sprite. + + Is the application running as a headless server? @@ -19144,6 +19209,16 @@ (public issue #5001) + + + Provider.GetModInfo().Name did not match between client and server. + + + + + Provider.GetModInfo().Version did not match between client and server. + + Can be added to Vehicle GameObject to receive events. @@ -20470,9 +20545,9 @@ Should be converted to an RPC. Leftover from prior to net messaging code. - + - Server sending BattlEye payload to client. + Server sending thirdparty anti-cheat payload to client. @@ -20866,6 +20941,12 @@ If set, we are responsible for destroying texture. + + + The main/entry scene was originally called "Setup" in the same folder as other scenes + but has been moved to the project root and renamed "GameStartup" to be easier to find. + + Is a point safely within the level bounds? @@ -22145,6 +22226,11 @@ Not called on dedicated server. + + + Moved out of constructor so that it can access Provider.steamAppInstallDirectory. + + Response data from IInventoryService GetInventory web API. diff --git a/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec b/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec index c1183467..647f77df 100644 --- a/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec +++ b/redist/redist-client-preview/RocketModFix.Unturned.Redist.Client.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Client - 3.26.3.2-preview23133803 + 3.26.4.100-preview23479280 Unturned 3 Client-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-client-preview/SDG.Glazier.Runtime.dll b/redist/redist-client-preview/SDG.Glazier.Runtime.dll index c6931e0b..5cd3aedf 100755 Binary files a/redist/redist-client-preview/SDG.Glazier.Runtime.dll and b/redist/redist-client-preview/SDG.Glazier.Runtime.dll differ diff --git a/redist/redist-client-preview/SDG.HostBans.Runtime.dll b/redist/redist-client-preview/SDG.HostBans.Runtime.dll index cf4184f2..148ed4fc 100755 Binary files a/redist/redist-client-preview/SDG.HostBans.Runtime.dll and b/redist/redist-client-preview/SDG.HostBans.Runtime.dll differ diff --git a/redist/redist-client-preview/SDG.NetPak.Runtime.dll b/redist/redist-client-preview/SDG.NetPak.Runtime.dll index 76dbc337..840af627 100755 Binary files a/redist/redist-client-preview/SDG.NetPak.Runtime.dll and b/redist/redist-client-preview/SDG.NetPak.Runtime.dll differ diff --git a/redist/redist-client-preview/SDG.NetTransport.dll b/redist/redist-client-preview/SDG.NetTransport.dll index 713228d4..159eb5f6 100755 Binary files a/redist/redist-client-preview/SDG.NetTransport.dll and b/redist/redist-client-preview/SDG.NetTransport.dll differ diff --git a/redist/redist-client-preview/SystemEx.dll b/redist/redist-client-preview/SystemEx.dll index c662b576..09214f49 100755 Binary files a/redist/redist-client-preview/SystemEx.dll and b/redist/redist-client-preview/SystemEx.dll differ diff --git a/redist/redist-client-preview/UnityEx.dll b/redist/redist-client-preview/UnityEx.dll index 587ca40c..f46a67b5 100755 Binary files a/redist/redist-client-preview/UnityEx.dll and b/redist/redist-client-preview/UnityEx.dll differ diff --git a/redist/redist-client-preview/UnturnedDat.dll b/redist/redist-client-preview/UnturnedDat.dll index 48563d5f..d435efd0 100755 Binary files a/redist/redist-client-preview/UnturnedDat.dll and b/redist/redist-client-preview/UnturnedDat.dll differ diff --git a/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll b/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll index 9ec8fe9c..b7460142 100755 Binary files a/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll and b/redist/redist-client-preview/com.rlabrecque.steamworks.net.dll differ diff --git a/redist/redist-client-preview/manifest.sha256.json b/redist/redist-client-preview/manifest.sha256.json index 074446a6..b665f5e5 100644 --- a/redist/redist-client-preview/manifest.sha256.json +++ b/redist/redist-client-preview/manifest.sha256.json @@ -1,13 +1,13 @@ { + "SDG.HostBans.Runtime.dll": "6b5c9e0e658731faa6341f32565bf5903feba43bc2d088f9d41144354e135035", + "SDG.Glazier.Runtime.dll": "a0cd7b4f1f6c8e425801d6163889859440af64db899d825ccd1eddc0ffd7924f", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", - "Assembly-CSharp.dll": "3be06580fab70fbc8bc542a1060f5a4181ca2dcc08153e02bcd08ae1d8096d72", - "SDG.NetPak.Runtime.dll": "7ac3ae26695fb7deb679b3306767e23a3c9e0c3046daeaf6d996fcff4655b45b", - "SDG.Glazier.Runtime.dll": "74d061456933820f204b111489d3a395b7ddf5256d8e18d503134e8c4ba73a2c", - "SystemEx.dll": "aab3891657f8e7594bab7b4fe15362191459ae00c0ba97dc804e9b1a04d34f4a", - "UnityEx.dll": "d8b410ca5b6d65333965bd39ca96a959147cb17fb0b6edaea0d9c9df49e0e950", - "SDG.NetTransport.dll": "ac76c2b2e0cc1a859644f8ae375f9e5ddba652e66f931da26b755c6f68ee0635", - "UnturnedDat.dll": "ea720a0e90d7c4dfad3b57307b6722622214a4bfcac253b8373a35cb6f083181", - "SDG.HostBans.Runtime.dll": "92e615e52fac45fa896b22020d36d3c7d09860f7fd062924ff0bb72197d0406c", - "Assembly-CSharp.xml": "e6c170253d855b05292391b01bf6242fa659465ef9ca3c27bada4cf9502b751f", - "com.rlabrecque.steamworks.net.dll": "458c97b649e8c7e5b856384bb853d23999003d32c218a7203a4381f29c5b9175" + "SDG.NetTransport.dll": "9ecbde549308c8ebb4d4fb1a1ec6383724cda03e243681b67d28f2810e4b5bb1", + "SystemEx.dll": "e9c5ba28aa439ebb3c628b802c0e6dbc14a1000021fab08882ad25a95c64e30c", + "SDG.NetPak.Runtime.dll": "c577c51e6770eb433e0e9cf1ced4f382010da749b97dcb0e138af904c93c730d", + "Assembly-CSharp.dll": "2d37fa8c3adfa463f86ff07e9fcc23966ad97a12e8394d5dc1d0e3183d3a27ab", + "Assembly-CSharp.xml": "73bd1a9ef4d882e28e1b8a8f0218219fe6c25c5059fcce323607eff7fb4f80da", + "com.rlabrecque.steamworks.net.dll": "3fd0227261f773a8735414a6c8198d0e212981b6fd4ea3fdaacdfb9b04408d49", + "UnityEx.dll": "8154c61b1d4a695b61c63e29b0f4716fadf81465526773b051fbfe5ba029de5e", + "UnturnedDat.dll": "0b79976c753f5acca9c38b3849062a3ab418395665dacfadb904bad77bd2ca07" } \ No newline at end of file diff --git a/redist/redist-client-preview/version.preview.json b/redist/redist-client-preview/version.preview.json index 546c4d17..278280ed 100644 --- a/redist/redist-client-preview/version.preview.json +++ b/redist/redist-client-preview/version.preview.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.26.3.2", - "BuildId": "23133803", - "NuGetVersion": "3.26.3.2-preview23133803", - "FilesHash": "72439469464F4C73AA6CFBAADDDAD6E1323977EDC17F151A85CCAA5E8CA9AADE", - "LastUpdated": "2026-05-07T20:20:18.4240463Z" + "GameVersion": "3.26.4.100", + "BuildId": "23479280", + "NuGetVersion": "3.26.4.100-preview23479280", + "FilesHash": "B942036D47EF577044364DDECF21BC5178A563930F8C4FF756B3281AC388CBEA", + "LastUpdated": "2026-05-29T22:52:07.6353086Z" } \ No newline at end of file diff --git a/redist/redist-manifests/.manifest.redist-client-preview.txt b/redist/redist-manifests/.manifest.redist-client-preview.txt index 3b8e0ea5..1607e1c0 100644 --- a/redist/redist-manifests/.manifest.redist-client-preview.txt +++ b/redist/redist-manifests/.manifest.redist-client-preview.txt @@ -1 +1 @@ -3123791573447273711 +6484140218604384819