diff --git a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt index 7bfe2d46..dae480ba 100644 --- a/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt +++ b/redist/redist-manifests/.manifest.redist-server-preview-publicized.txt @@ -1 +1 @@ -7693749937906650523 +1412851362514894494 diff --git a/redist/redist-server-preview-publicized/Assembly-CSharp.dll b/redist/redist-server-preview-publicized/Assembly-CSharp.dll index 3e9d91e7..5dcf8c02 100644 Binary files a/redist/redist-server-preview-publicized/Assembly-CSharp.dll and b/redist/redist-server-preview-publicized/Assembly-CSharp.dll differ diff --git a/redist/redist-server-preview-publicized/Assembly-CSharp.xml b/redist/redist-server-preview-publicized/Assembly-CSharp.xml index a7848c6f..9dbb1e9b 100755 --- a/redist/redist-server-preview-publicized/Assembly-CSharp.xml +++ b/redist/redist-server-preview-publicized/Assembly-CSharp.xml @@ -2344,6 +2344,15 @@ Unsorted list of world space generators turned-on and fueled. + + + 2026-05-11: previously, code using this called getBundle(path, true). If an asset bundle + matching path existed on disk it allowed customizing UI icons, but in practice nobody + used this (likely in part because it was undocumented). If an asset bundle *didn't* + exist, icons were loaded from the Resources folder. Now this returns a wrapper object + to load icons from the core asset bundle. + + Optional parameter for error logging. @@ -3223,6 +3232,11 @@ Flag in case levelObject is destroyed. + + + Substitute for StaticResourceRefs pointing to icons. + + When placing structures that snap to grid multiple requests can come @@ -3851,7 +3865,7 @@ *ATTEMPTS* to replace IPv4 address(es) with . Should only be called if is enabled. Case-by-case redaction should be preferred for performance reasons over using this function. This function - is intended for third-party messages (e.g., BattlEye) that we don't have control over. + is intended for third-party messages (e.g., anti-cheat) that we don't have control over. True if message was modified. @@ -3876,83 +3890,9 @@ Doesn't apply if handle is currently being dragged. - - - When this attribute is enabled a warning is shown in the server lobby. - Applied to options which reduce accessibility. - - - - - URL of a 64x64 image shown in the upper-left of the server lobby menu. - - - - - URL of a 32x32 image shown in the server list. - - - - - Short description underneath the server name in the server lobby menu. - - - - - Long description in the lower-right of the server lobby menu. - - - - - Short description underneath the server name in the server list. - - - - - Documentation: https://docs.smartlydressedgames.com/en/stable/servers/game-server-login-tokens.html - To generate a new token visit: https://steamcommunity.com/dev/managegameservers - - - - - IP address, DNS name, or a web address (to perform GET request) to advertise. - - Servers not using Fake IP can specify just a DNS entry. This way if server's IP changes clients can rejoin. - For example, if you own the "example.com" domain you could add an A record "myunturnedserver" pointing at - your game server IP and set that record here "myunturnedserver.example.com". - - Servers using Fake IP are assigned random ports at startup, but can implement a web API endpoint to return - the IP and port. Clients perform a GET request if this string starts with http:// or https://. The returned - text can be an IP address or DNS name with optional query port override. (e.g., "127.0.0.1:27015") - - Documentation: https://docs.smartlydressedgames.com/en/stable/servers/bookmark-host.html - - - - - If true, the server lobby warns that in-game ping may be higher than shown. - - - - - How the server is monetized (if at all). - - - - - Used to find overrides in json file. - - - + - Buttons shown in the server lobby menu. For example: - ` Links - ` [ - ` { - ` Message Visit our website! - ` URL https://smartlydressedgames.com/ - ` } - ` ] + Whether to enable BattlEye Anti-Cheat. @@ -3960,11 +3900,6 @@ Whether to enable Valve Anti-Cheat. - - - Whether to enable BattlEye Anti-Cheat. - - Players with a ping higher than this are kicked. @@ -4124,6 +4059,85 @@ rather than just "client disconnected." + + + When this attribute is enabled a warning is shown in the server lobby. + Applied to options which reduce accessibility. + + + + + URL of a 64x64 image shown in the upper-left of the server lobby menu. + + + + + URL of a 32x32 image shown in the server list. + + + + + Short description underneath the server name in the server lobby menu. + + + + + Long description in the lower-right of the server lobby menu. + + + + + Short description underneath the server name in the server list. + + + + + Documentation: https://docs.smartlydressedgames.com/en/stable/servers/game-server-login-tokens.html + To generate a new token visit: https://steamcommunity.com/dev/managegameservers + + + + + IP address, DNS name, or a web address (to perform GET request) to advertise. + + Servers not using Fake IP can specify just a DNS entry. This way if server's IP changes clients can rejoin. + For example, if you own the "example.com" domain you could add an A record "myunturnedserver" pointing at + your game server IP and set that record here "myunturnedserver.example.com". + + Servers using Fake IP are assigned random ports at startup, but can implement a web API endpoint to return + the IP and port. Clients perform a GET request if this string starts with http:// or https://. The returned + text can be an IP address or DNS name with optional query port override. (e.g., "127.0.0.1:27015") + + Documentation: https://docs.smartlydressedgames.com/en/stable/servers/bookmark-host.html + + + + + If true, the server lobby warns that in-game ping may be higher than shown. + + + + + How the server is monetized (if at all). + + + + + Used to find overrides in json file. + + + + + Buttons shown in the server lobby menu. For example: + ` Links + ` [ + ` { + ` Message Visit our website! + ` URL https://smartlydressedgames.com/ + ` } + ` ] + + Percentage [0 to 1] of item spawns to use. @@ -6638,9 +6652,9 @@ Client providing Steam login token. - + - Client sending BattlEye payload to server. + Client sending thirdparty anti-cheat payload to server. @@ -7038,6 +7052,16 @@ Moves highlighting plugin dependency out of SDK release. + + + Name shown in the main menu. + + + + + Author name shown in the main menu. + + Actual unfiltered text. @@ -7091,21 +7115,6 @@ Path to directory containing "Editor", "Menu", "Player", "Curse_Words.txt", etc files. - - - Called clientside by BattlEye when it needs us to send a packet to the server. - - - - - Event for plugins when BattlEye wants to kick a player. - - - - - Called serverside by BattlEye when it needs us to send a packet to a player. - - Call whenever something impacting rich presence changes for example loading a server or changing lobbies. @@ -7126,9 +7135,9 @@ Set after initial response is received. - + - On client, is current server protected by BattlEye? + On client, is current server protected by thirdparty anti-cheat? Set after initial response is received. @@ -7303,10 +7312,10 @@ Set on clients after initial response is received. - + - Set on the server when initializing BattlEye API. - Used to notify pending clients whether BE is active. + Set on the server when initializing thirdparty anti-cheat API. + Used to notify pending clients whether thirdparty anti-cheat is active. Set on clients after initial response is received. @@ -7478,6 +7487,11 @@ If hosting a server, get the game traffic port. + + + Non-null if this is a custom build of the game. + + Populated when parsing modeConfigData. Level overrides check whether a property is overridden here before applying. @@ -7638,6 +7652,21 @@ If specified, all Steam achievements are unlocked during startup. + + + Called clientside by BattlEye when it needs us to send a packet to the server. + + + + + Event for plugins when BattlEye wants to kick a player. + + + + + Called serverside by BattlEye when it needs us to send a packet to a player. + + Render character with hair and skin otherwise it might be cyan. @@ -7810,6 +7839,11 @@ Unlike format, this returns string.Empty if key doesn't exist. + + + If active language is not English always reads from English fallback. + + List of all loaded blueprints potentially craftable by player. Updated when assets are refreshed. This @@ -7887,6 +7921,17 @@ This overload doesn't support legacy Condition_# format. + + + Each quality tier has different rarities. + Legendary: 5% Epic: 20% Rare: 75% + + + + + Each item has an equal chance regardless of quality. + + Can be added to any GameObject to receive text chat events. @@ -7948,17 +7993,6 @@ Invoked when a player message passes the filters. - - - Each quality tier has different rarities. - Legendary: 5% Epic: 20% Rare: 75% - - - - - Each item has an equal chance regardless of quality. - - Determines how to handle a server if it matches a rule. @@ -11393,9 +11427,9 @@ Allows foreach loop to iterate Vector2Int within RegionBoundsInt. - + - Not an actual Steam ID or BattlEye ID, instead this is used to map player references to and from BE. + Not an actual external ID, instead this is used to map player references to and from thirdparty anti-cheat systems. @@ -13691,9 +13725,9 @@ VAC status advertised on server list does not match during connect. - + - BattlEye status advertised on server list does not match during connect. + Third-party anti-cheat status advertised on server list does not match during connect. @@ -13743,6 +13777,16 @@ (public issue #5001) + + + Provider.GetModInfo().Name did not match between client and server. + + + + + Provider.GetModInfo().Version did not match between client and server. + + Nelson 2024-10-18: Moved to a constant because clients need this value for footsteps and they don't have the @@ -15583,6 +15627,11 @@ Called on the client to notify the server of admin usage changes (if any). + + + Older versions had a console command to request enabling this. It's only kept in case plugins were setting it. + + Teleport to a random player spawn designated in the level. @@ -16035,6 +16084,12 @@ Auto-registering list of volume manager subclasses for level editor. + + + Note: some caller code (e.g., getWaterSurfaceElevation) assumes this returns all results + on the Y axis. (I.e., that regionalVolumes only sorts on the XZ plane.) + + Called in play mode if level has asserted that volumes do not move. @@ -18020,6 +18075,16 @@ Used in a test scene to quickly test UI Toolkit implementation. + + + See Bundles.getIconsBundle. + + + + + In practice, T is a Texture2D or a Sprite. + + Is the application running as a headless server? @@ -19144,6 +19209,16 @@ (public issue #5001) + + + Provider.GetModInfo().Name did not match between client and server. + + + + + Provider.GetModInfo().Version did not match between client and server. + + Can be added to Vehicle GameObject to receive events. @@ -20470,9 +20545,9 @@ Should be converted to an RPC. Leftover from prior to net messaging code. - + - Server sending BattlEye payload to client. + Server sending thirdparty anti-cheat payload to client. @@ -20866,6 +20941,12 @@ If set, we are responsible for destroying texture. + + + The main/entry scene was originally called "Setup" in the same folder as other scenes + but has been moved to the project root and renamed "GameStartup" to be easier to find. + + Is a point safely within the level bounds? @@ -22145,6 +22226,11 @@ Not called on dedicated server. + + + Moved out of constructor so that it can access Provider.steamAppInstallDirectory. + + Response data from IInventoryService GetInventory web API. diff --git a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec index 34f52c4c..bb0a5bb7 100644 --- a/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec +++ b/redist/redist-server-preview-publicized/RocketModFix.Unturned.Redist.Server.nuspec @@ -2,7 +2,7 @@ RocketModFix.Unturned.Redist.Server.Publicized - 3.26.3.2 + 3.26.4.100 Unturned 3 Server-side redistributables. Standalone and always up-to-date. diff --git a/redist/redist-server-preview-publicized/SDG.Glazier.Runtime.dll b/redist/redist-server-preview-publicized/SDG.Glazier.Runtime.dll index 0605835f..7ea2fd00 100755 Binary files a/redist/redist-server-preview-publicized/SDG.Glazier.Runtime.dll and b/redist/redist-server-preview-publicized/SDG.Glazier.Runtime.dll differ diff --git a/redist/redist-server-preview-publicized/SDG.HostBans.Runtime.dll b/redist/redist-server-preview-publicized/SDG.HostBans.Runtime.dll index 086eda13..ec744b69 100755 Binary files a/redist/redist-server-preview-publicized/SDG.HostBans.Runtime.dll and b/redist/redist-server-preview-publicized/SDG.HostBans.Runtime.dll differ diff --git a/redist/redist-server-preview-publicized/SDG.NetPak.Runtime.dll b/redist/redist-server-preview-publicized/SDG.NetPak.Runtime.dll index 1b51545b..10e7aaa1 100755 Binary files a/redist/redist-server-preview-publicized/SDG.NetPak.Runtime.dll and b/redist/redist-server-preview-publicized/SDG.NetPak.Runtime.dll differ diff --git a/redist/redist-server-preview-publicized/SDG.NetTransport.dll b/redist/redist-server-preview-publicized/SDG.NetTransport.dll index 525ecf57..7688c3e0 100755 Binary files a/redist/redist-server-preview-publicized/SDG.NetTransport.dll and b/redist/redist-server-preview-publicized/SDG.NetTransport.dll differ diff --git a/redist/redist-server-preview-publicized/SystemEx.dll b/redist/redist-server-preview-publicized/SystemEx.dll index 3f5525dd..a8b87cb0 100755 Binary files a/redist/redist-server-preview-publicized/SystemEx.dll and b/redist/redist-server-preview-publicized/SystemEx.dll differ diff --git a/redist/redist-server-preview-publicized/UnityEx.dll b/redist/redist-server-preview-publicized/UnityEx.dll index ee939c85..85b7118f 100755 Binary files a/redist/redist-server-preview-publicized/UnityEx.dll and b/redist/redist-server-preview-publicized/UnityEx.dll differ diff --git a/redist/redist-server-preview-publicized/UnturnedDat.dll b/redist/redist-server-preview-publicized/UnturnedDat.dll index 9e88e3bf..4325b410 100755 Binary files a/redist/redist-server-preview-publicized/UnturnedDat.dll and b/redist/redist-server-preview-publicized/UnturnedDat.dll differ diff --git a/redist/redist-server-preview-publicized/com.rlabrecque.steamworks.net.dll b/redist/redist-server-preview-publicized/com.rlabrecque.steamworks.net.dll index 6e69c403..efd83c17 100755 Binary files a/redist/redist-server-preview-publicized/com.rlabrecque.steamworks.net.dll and b/redist/redist-server-preview-publicized/com.rlabrecque.steamworks.net.dll differ diff --git a/redist/redist-server-preview-publicized/manifest.sha256.json b/redist/redist-server-preview-publicized/manifest.sha256.json index 7c648046..738aff85 100644 --- a/redist/redist-server-preview-publicized/manifest.sha256.json +++ b/redist/redist-server-preview-publicized/manifest.sha256.json @@ -1,13 +1,13 @@ { + "SDG.HostBans.Runtime.dll": "083179133b7729f481197773ef62a06f2a6b810fe6bebe55aa7fe81a57e945d7", + "SDG.Glazier.Runtime.dll": "4b6f6da20222b90cefc09a73d55949d57d65014b880409e7cd95e64f8171e6ef", "SDG.NetPak.Runtime.xml": "f9592fc449fbf9564e4d5d6b28d2d6c9cda75e94bc38250e65c1a1ff064aad11", - "Assembly-CSharp.dll": "cb54c82d7df59131c4374ed70a90299395a6542915b717246d4d6d2acc33e321", - "SDG.NetPak.Runtime.dll": "799131e9bc61cb5ce8e8bbb7096db7428e8c7432272e6983b6d7d5b7dbf1c2f2", - "SDG.Glazier.Runtime.dll": "1499cf8f7361ca68146e1f19b73795ad3ff528d30bf2f9097028954e7cf66362", - "SystemEx.dll": "4accc7ec3aa94c42de3cc3558dede4f9dccc64d4026d487df1286d4c4edf3035", - "UnityEx.dll": "793daecc3ed73fa83e73b40565df1bc9694bbe69975ab02d62e4e07d1daeb7c4", - "SDG.NetTransport.dll": "b47c089ec3593bd0489bb31392c1cced376d477c64fd2404c556ead51cbed5f0", - "UnturnedDat.dll": "edc458f6591fb75f8b6e2d45c5108e1c4e6d298f4f632e0159f28b34e3b5b4c9", - "SDG.HostBans.Runtime.dll": "a2c01b9c771cad7e8d744dc19e2480cf2b72ff0f460158133df7fd9c27acba09", - "Assembly-CSharp.xml": "e6c170253d855b05292391b01bf6242fa659465ef9ca3c27bada4cf9502b751f", - "com.rlabrecque.steamworks.net.dll": "3676041ec1ed556b412c1a1a0915b889cca7177bfa776756a4e6295d89413143" + "SDG.NetTransport.dll": "83611bdf55f36faaefd25a9028e38a392742251bb64edadf9c69d775ec51e078", + "SystemEx.dll": "a62efe0c711447745f82ecff9d7e24b290db1d19c67e7cd5a3a51d05905e576e", + "SDG.NetPak.Runtime.dll": "0a99def8dcc2f26bac93ae195a6196da824ccf402a6d4dd41d595952af195fc5", + "Assembly-CSharp.dll": "6416b6ebdf1c2e31ec06df87a3753b4404d6f4eb39bf49cc0164f746fe18cac0", + "Assembly-CSharp.xml": "73bd1a9ef4d882e28e1b8a8f0218219fe6c25c5059fcce323607eff7fb4f80da", + "com.rlabrecque.steamworks.net.dll": "3eb58a99a996e1a20691da2fc92bee7dcedd572583ec6382a0a5c4f59b054879", + "UnityEx.dll": "e36a0de976d318b0d8485c8e46353b7bd695cbc99157a2f714f12384fc97d343", + "UnturnedDat.dll": "5fbc5ec6ab75097d4a27c53368f70f96054eed34759c8eb023110bc904974184" } \ No newline at end of file diff --git a/redist/redist-server-preview-publicized/version.json b/redist/redist-server-preview-publicized/version.json index b7b0f402..d17179b0 100644 --- a/redist/redist-server-preview-publicized/version.json +++ b/redist/redist-server-preview-publicized/version.json @@ -1,7 +1,7 @@ { - "GameVersion": "3.26.3.2", - "BuildId": "23133825", - "NuGetVersion": "3.26.3.2", - "FilesHash": "88BD45C711C50F84170533B68593A085AC3C6C60DB10EBBD2F9AE090D4032C3A", - "LastUpdated": "2026-05-07T19:00:14.2681362Z" + "GameVersion": "3.26.4.100", + "BuildId": "23479291", + "NuGetVersion": "3.26.4.100", + "FilesHash": "C9AC59C8F722715BF6DA68993D5B093ED6509F6EB273AE81742BC8231E6C6111", + "LastUpdated": "2026-05-29T22:51:54.4219731Z" } \ No newline at end of file