From db4dc3078cf4e7eb0c49a98b5ad18bca361e13a3 Mon Sep 17 00:00:00 2001 From: Anthony Rosas Date: Wed, 28 Jan 2026 14:54:18 -0500 Subject: [PATCH] Align translation file for mutant tank names by fixing inconsistent spacing in phrase definitions. --- .../data/mutant_tanks/mutant_tanks.cfg | 28704 ++++++++-------- .../mutant_tanks/mutant_tanks_detours.cfg | 672 +- .../mutant_tanks/mutant_tanks_patches.cfg | 1206 +- .../mutant_tanks/mutant_tanks_signatures.cfg | 198 +- addons/sourcemod/gamedata/mutant_tanks.txt | 3076 +- addons/sourcemod/mutant_tanks_updater.txt | 922 +- .../translations/chi/mutant_tanks.phrases.txt | 2162 +- .../chi/mutant_tanks_names.phrases.txt | 5258 +-- .../hu/mutant_tanks_names.phrases.txt | 5258 +-- .../translations/mutant_tanks.phrases.txt | 3122 +- .../mutant_tanks_names.phrases.txt | 5258 +-- .../translations/ru/mutant_tanks.phrases.txt | 2162 +- .../ru/mutant_tanks_names.phrases.txt | 5258 +-- 13 files changed, 31632 insertions(+), 31624 deletions(-) diff --git a/addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg b/addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg index 3dfd15df26..93f7df167b 100644 --- a/addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg +++ b/addons/sourcemod/data/mutant_tanks/mutant_tanks.cfg @@ -7,14351 +7,14359 @@ **/ "Mutant Tanks" { - /*"STEAM_0:1:23456789" // This is actually a valid Steam32ID, so don't uncomment this; it's just an example. - { - "Administration" - { - "Access Flags" "z" - "Immunity Flags" "z" - } - }*/ - "Plugin Settings" - { - "General" - { - "Plugin Enabled" "Yes" - "Auto Update" "On" - "Graphics Level" "Max" - "Bullet Fix" "Max" - "Kick Bots" "Min" - "Listen Support" "Enabled" - "Check Abilities" "True" - "Death Revert" "Yes" - "Finales Only" "Min" - "Idle Check" "10.0" - "Idle Check Mode" "Max" - "Log Commands" "Max" - "Log Messages" "Min" - "Tank Enabled" "Min" - "Tank Model" "Min" - "Burn Duration" "Min" - "Burnt Skin" "Min" - "Cycle Types" "Min" - "Spawn Enabled" "Max" - "Spawn Limit" "Min" - "Type Range" "1-146" - "Special" - { - "Special Types" "Min" - } - "Mob" - { - "Mob Variants" "Min" - "Common Bio Chance" "50.0" - "Common Chance" "100.0" - "Common Check" "300.0" - "Common Damage Points" "50.0" - "Common Death Points" "100.0" - "Common Filter" "0" - "Common Goal" "5000.0" - "Common Variant" "0" - "Witch Chance" "100.0" - "Witch Filter" "0" - "Witch Mode" "0" - "Witch Mutate Chance" "100.0" - "Witch Range" "500.0" - "Witch Types" "0" - } - } - "Announcements" - { - "Announce Arrival" "Max" - "Announce Death" "1" - "Announce Kill" "On" - "Arrival Message" "Min" - "Arrival Sound" "Max" - "Death Details" "Max" - "Death Message" "Min" - "Death Sound" "Max" - "Kill Message" "Min" - "Vocalize Arrival" "Max" - "Vocalize Death" "Max" - "Special" - { - "Announce Arrival" "Min" - "Announce Death" "Min" - "Announce Kill" "Min" - } - } - "Punishment" - { - "Punish Enabled" "-1,-1" //"145,146" - "Punish Bots" "-1,-1" //"145,146" - "Finale Check" "0" - "Punisher Types" "127,127" - "Punisher Lifetime" "5.0,5.0" - "Warning Distance" "500.0,1000.0" - "Punish Distance" "1000.0,2000.0" - "Warning Limit" "3,3" - "Warning Interval" "5,5" - "Survivor Types" "1" - "Survivors Required" "3" - "Incaps Required" "2" - "Zed Time" "1.0,1.0" - } - "Rewards" - { - "Reward Enabled" "-1,-1,-1,-1" - "Reward Bots" "-1,-1,-1,-1" - "Reward Chance" "33.3,33.3,33.3,33.3" - "Reward Duration" "10.0,10.0,10.0,10.0" - "Reward Effect" "15,15,15,15" - "Reward Notify" "3,3,3,3" - "Reward Percentage" "10.0,10.0,10.0,10.0" - "Reward Visual" "127,127,127,127" - "Prefs Notify" "1,1,1,1" - "Share Rewards" "0,0,0,0" - "Teammate Limit" "0" - "Action Duration Reward" "2.0,2.0,2.0,2.0" - "Adrenaline Time Reward" "30.0,30.0,30.0,30.0" - "Ammo Boost Reward" "1,1,1,1" - "Ammo Refill Reward" "1,1,1,1" - "Ammo Regen Reward" "1,1,1,1" - "Attack Boost Reward" "1.25,1.25,1.25,1.25" - "Blaze Health Reward" "1,1,1,1" - "Blood Donor Reward" "0,0,0,0" - "Bunny Hop Reward" "1,1,1,1" - "Burst Doors Reward" "1,1,1,1" - "Clean Kills Reward" "1,1,1,1" - "Cluster Bombs Reward" "3,3,3,3" - "Damage Boost Reward" "1.25,1.25,1.25,1.25" - "Damage Resistance Reward" "0.5,0.5,0.5,0.5" - "Dopamine Radius Reward" "150.0,150.0,150.0,150.0" - "Eternal Flames Reward" "1,1,1,1" - "Fall Voiceline Reward" "PlayerLaugh,PlayerLaugh,PlayerLaugh,PlayerLaugh" - "Fast Recovery Reward" "1,1,1,1" - "Fire Rate Reward" "1.25,1.25,1.25,1.25" - "Friendly Fire Reward" "1,1,1,1" - "Ghost Bullets Reward" "1,1,1,1" - "Grenade Launcher Reward" "10.0,10.0,10.0,10.0" - "Heal Percent Reward" "100.0,100.0,100.0,100.0" - "Healthcare Radius Reward" "150.0,150.0,150.0,150.0" - "Health Regen Reward" "1,1,1,1" - "Heartbeat Reward" "3.0,3.0,3.0,3.0" - "Hollowpoint Ammo Reward" "100.0,100.0,100.0,100.0" - "Infinite Ammo Reward" "31,31,31,31" - "Item Reward" "first_aid_kit,first_aid_kit,first_aid_kit,first_aid_kit" - "Jump Height Reward" "75.0,75.0,75.0,75.0" - "Ladder Actions Reward" "1,1,1,1" - "Lady Killer Reward" "25.0,25.0,25.0,25.0" - "Laser Sight Reward" "1,1,1,1" - "Life Leech Reward" "1,1,1,1" - "Lucky Bullet Reward" "25.0,25.0,25.0,25.0" - "Medical Cuts Reward" "1,1,1,1" - "Melee Range Reward" "150,150,150,150" - "Midair Dashes Reward" "2,2,2,2" - "Motivation Radius Reward" "150.0,150.0,150.0,150.0" - "Overdose Radius Reward" "150.0,150.0,150.0,150.0" - "Overhealth Reward" "200,200,200,200" - "Pipebomb Duration Reward" "10.0,10.0,10.0,10.0" - "Punch Resistance Reward" "0.25,0.25,0.25,0.25" - "Rapid Pistol Reward" "0.130,0.130,0.130,0.130" - "Recoil Dampener Reward" "1,1,1,1" - "Refill Percent Reward" "100.0,100.0,100.0,100.0" - "Regen Bursts Reward" "1,1,1,1" - "Reload Rate Reward" "1.25,1.25,1.25,1.25" - "Respawn Loadout Reward" "1,1,1,1" - "Revive Health Reward" "100,100,100,100" - "Riot Gear Reward" "1,1,1,1" - "Safety Bubble Reward" "1,1,1,1" - "Shockwave Radius Reward" "150.0,150.0,150.0,150.0" - "Shove Damage Reward" "0.025,0.025,0.025,0.025" - "Shove Penalty Reward" "1,1,1,1" - "Shove Rate Reward" "0.7,0.7,0.7,0.7" - "Sledgehammer Rounds Reward" "100.0,100.0,100.0,100.0" - "Special Ammo Reward" "3,3,3,3" - "Speed Boost Reward" "1.25,1.25,1.25,1.25" - "Stack Limits" "0,0,0,0,0,0,0" - "Stack Rewards" "0,0,0,0" - "Sticky Grenades Reward" "1,1,1,1" - "Supplier Reward" "3.0,3.0,3.0,3.0" - "Swing Rate Reward" "1.25,1.25,1.25,1.25" - "Syringe Darts Reward" "1,1,1,1" - "Thorns Reward" "1,1,1,1" - "Useful Rewards" "15,15,15,15" - "Body Color Visual" "-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1" - "Glow Color Visual" "-1;-1;-1,-1;-1;-1,-1;-1;-1,-1;-1;-1" - "Light Color Visual" "-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1" - "Looping Voiceline Interval" "10.0,10.0,10.0,10.0" - "Looping Voiceline Visual" "PlayerDeath,PlayerDeath,PlayerDeath,PlayerDeath" - "Particle Effect Visual" "15,15,15,15" - "Screen Color Visual" "-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1" - "Voice Pitch Visual" "100,100,100,100" - "Special" - { - "Reward Enabled" "-1,-1,-1,-1" - "Reward Bots" "-1,-1,-1,-1" - } - } - "Survivors" - { - "Carrier Enabled" "0" - "Carrier Bots" "0" - "Carrier Body" "0" - "Carrier Chance" "0.0" - "Carrier Cleanse" "0" - "Carrier Damage Multiplier" "0.0" - "Carrier Delay" "0.0" - "Carrier Filter" "0" - "Carrier Health Multiplier" "0.0" - "Carrier Infection" "0" - "Carrier Mix" "0" - "Carrier Mode" "0" - "Carrier Teleport" "0" - "Carrier Type" "0" - "Carrier Voice" "0" - "Carrier Voice Chance" "0.0" - "Carrier Voice Interval" "0.0" - "Carrier Attack Voicelines" "" - "Carrier Bait Voicelines" "" - "Passive Enabled" "-1" - "Passive Bots" "-1" - "Passive Notify" "0" - "Action Duration Passive" "0.0" - "Adrenaline Time Passive" "0.0" - "Ammo Boost Passive" "0" - "Ammo Refill Passive" "0" - "Ammo Regen Passive" "0" - "Attack Boost Passive" "0.0" - "Blaze Health Passive" "0" - "Blood Donor Passive" "0" - "Bunny Hop Passive" "0" - "Burst Doors Passive" "0" - "Clean Kills Passive" "0" - "Cluster Bombs Passive" "0" - "Damage Boost Passive" "0.0" - "Damage Resistance Passive" "0.0" - "Dopamine Radius Passive" "0.0" - "Eternal Flames Passive" "0" - "Fast Recovery Passive" "0" - "Fire Rate Passive" "0.0" - "Friendly Fire Passive" "0" - "Ghost Bullets Passive" "0" - "Grenade Launcher Passive" "0.0" - "Heal Percent Passive" "0.0" - "Healthcare Radius Passive" "0.0" - "Health Regen Passive" "0" - "Heartbeat Passive" "0.0" - "Hollowpoint Ammo Passive" "0.0" - "Infinite Ammo Passive" "0" - "Item Passive" "" - "Jump Height Passive" "0.0" - "Ladder Actions Passive" "0" - "Lady Killer Passive" "0.0" - "Laser Sight Passive" "0" - "Life Leech Passive" "0" - "Lucky Bullet Passive" "0.0" - "Medical Cuts Passive" "0" - "Melee Range Passive" "0" - "Midair Dashes Passive" "0" - "Motivation Radius Passive" "0.0" - "Overdose Radius Passive" "0.0" - "Overhealth Passive" "0" - "Pipebomb Duration Passive" "0.0" - "Punch Resistance Passive" "0.0" - "Rapid Pistol Passive" "0.0" - "Recoil Dampener Passive" "0" - "Refill Percent Passive" "0.0" - "Regen Bursts Passive" "0" - "Reload Rate Passive" "0.0" - "Respawn Loadout Passive" "0" - "Revive Health Passive" "0" - "Riot Gear Passive" "0" - "Safety Bubble Passive" "0" - "Shockwave Radius Passive" "0.0" - "Shove Damage Passive" "0.0" - "Shove Penalty Passive" "0" - "Shove Rate Passive" "0.0" - "Sledgehammer Rounds Passive" "0.0" - "Special Ammo Passive" "0" - "Speed Boost Passive" "0.0" - "Sticky Grenades Passive" "0" - "Supplier Passive" "0.0" - "Swing Rate Passive" "0.0" - "Syringe Darts Passive" "0" - "Thorns Passive" "0" - "weapon_pistol" // Fire faster and no shove fatigue while pistol is being held - { - "Weapon Index" "1" - "Passive Enabled" "-1" //"9" - "Passive Bots" "-1" //"9" - "Stack Passives" "0" - "Blood Donor Passive" "2" - "Rapid Pistol Passive" "0.130" - "Shove Penalty Passive" "1" - "Syringe Darts Passive" "1" - } - "weapon_pistol_magnum" // Fire faster and no shove fatigue while magnum pistol is being held - { - "Weapon Index" "2" - "Passive Enabled" "-1" //"12" - "Passive Bots" "-1" //"12" - "Stack Passives" "0" - "Ghost Bullets Passive" "1" - "Hollowpoint Ammo Passive" "100.0" - "Rapid Pistol Passive" "0.130" - "Shove Penalty Passive" "1" - "Sledgehammer Rounds Passive" "0.5" - } - "weapon_smg" // Shoot grenades and perform ladder actions while uzi is being held - { - "Weapon Index" "3" - "Passive Enabled" "-1" //"26" - "Passive Bots" "-1" //"26" - "Stack Passives" "0" - "Grenade Launcher Passive" "25.0" - "Ladder Actions Passive" "1" - "Midair Dashes Passive" "1" - } - "weapon_smg_silenced" // Shoot grenades and perform ladder actions while silenced uzi is being held - { - "Weapon Index" "4" - "Passive Enabled" "-1" //"26" - "Passive Bots" "-1" //"26" - "Stack Passives" "0" - "Grenade Launcher Passive" "25.0" - "Ladder Actions Passive" "1" - "Jump Height Passive" "65.0" - } - "weapon_smg_mp5" // Shoot grenades and perform ladder actions while mp5 uzi is being held - { - "Weapon Index" "5" - "Passive Enabled" "-1" //"26" - "Passive Bots" "-1" //"26" - "Stack Passives" "0" - "Grenade Launcher Passive" "25.0" - "Ladder Actions Passive" "1" - "Speed Boost Passive" "1.125" - } - "weapon_rifle" // Remove recoil and deal more damage while m16 rifle is being held - { - "Weapon Index" "6" - "Passive Enabled" "-1" //"20" - "Passive Bots" "-1" //"20" - "Stack Passives" "0" - "Damage Boost Passive" "1.2" - "Grenade Launcher Passive" "25.0" - "Recoil Dampener Passive" "1" - } - "weapon_rifle_ak47" // Remove recoil and deal more damage while ak47 rifle is being held - { - "Weapon Index" "7" - "Passive Enabled" "-1" //"4" - "Passive Bots" "-1" //"4" - "Stack Passives" "0" - "Damage Boost Passive" "1.1" - "Laser Sight Passive" "1" - "Recoil Dampener Passive" "1" - } - "weapon_rifle_desert" // Remove recoil and deal more damage while scar-l rifle is being held - { - "Weapon Index" "8" - "Passive Enabled" "-1" //"20" - "Passive Bots" "-1" //"20" - "Stack Passives" "0" - "Damage Boost Passive" "1.125" - "Recoil Dampener Passive" "1" - "Special Ammo Passive" "3" - } - "weapon_rifle_sg552" // Remove recoil and deal more damage while sg552 rifle is being held - { - "Weapon Index" "9" - "Passive Enabled" "-1" //"20" - "Passive Bots" "-1" //"20" - "Stack Passives" "0" - "Damage Boost Passive" "1.15" - "Lucky Bullet Passive" "33.3" - "Recoil Dampener Passive" "1" - } - "weapon_pumpshotgun" // Reload faster and knock back zombies while pump shotgun is being held - { - "Weapon Index" "10" - "Passive Enabled" "-1" //"12" - "Passive Bots" "-1" //"12" - "Stack Passives" "0" - "Reload Rate Passive" "1.6" - "Shove Penalty Passive" "1" - "Sledgehammer Rounds Passive" "1.0" - } - "weapon_shotgun_chrome" // Reload faster and knock back zombies while chrome shotgun is being held - { - "Weapon Index" "11" - "Passive Enabled" "-1" //"12" - "Passive Bots" "-1" //"12" - "Stack Passives" "0" - "Reload Rate Passive" "1.6" - "Shove Damage Passive" "0.025" - "Sledgehammer Rounds Passive" "1.0" - } - "weapon_autoshotgun" // Reload faster and knock back zombies while auto shotgun is being held - { - "Weapon Index" "12" - "Passive Enabled" "-1" //"28" - "Passive Bots" "-1" //"28" - "Stack Passives" "0" - "Grenade Launcher Passive" "10.0" - "Reload Rate Passive" "1.6" - "Sledgehammer Rounds Passive" "1.0" - } - "weapon_shotgun_spas" // Reload faster and knock back zombies while spas shotgun is being held - { - "Weapon Index" "13" - "Passive Enabled" "-1" //"12" - "Passive Bots" "-1" //"12" - "Stack Passives" "0" - "Lady Killer Passive" "50.0" - "Reload Rate Passive" "1.6" - "Sledgehammer Rounds Passive" "1.0" - } - "weapon_hunting_rifle" // Shoot through walls and shoot stronger bullets while hunting rifle is being held - { - "Weapon Index" "14" - "Passive Enabled" "-1" //"20" - "Passive Bots" "-1" //"20" - "Stack Passives" "0" - "Ghost Bullets Passive" "1" - "Grenade Launcher Passive" "10.0" - "Hollowpoint Ammo Passive" "100.0" - } - "weapon_sniper_military" // Shoot through walls and shoot stronger bullets while military rifle is being held - { - "Weapon Index" "15" - "Passive Enabled" "-1" //"68" - "Passive Bots" "-1" //"68" - "Stack Passives" "0" - "Clean Kills Passive" "1" - "Ghost Bullets Passive" "1" - "Hollowpoint Ammo Passive" "100.0" - } - "weapon_sniper_awp" // Shoot through walls and shoot stronger bullets while awp rifle is being held - { - "Weapon Index" "16" - "Passive Enabled" "-1" //"4" - "Passive Bots" "-1" //"4" - "Stack Passives" "0" - "Damage Boost Passive" "2.0" - "Ghost Bullets Passive" "1" - "Hollowpoint Ammo Passive" "100.0" - } - "weapon_sniper_scout" // Shoot through walls and shoot stronger bullets while steyr scout rifle is being held - { - "Weapon Index" "17" - "Passive Enabled" "-1" //"12" - "Passive Bots" "-1" //"12" - "Stack Passives" "0" - "Ghost Bullets Passive" "1" - "Hollowpoint Ammo Passive" "100.0" - "Reload Rate Passive" "1.3" - } - "weapon_rifle_m60" // Refill nearby teammates' ammo periodically while dealing damage with the m60 rifle - { - "Weapon Index" "18" - "Passive Enabled" "-1" //"16" - "Passive Bots" "-1" //"16" - "Stack Passives" "0" - "Supplier Passive" "3.0" - } - "weapon_grenade_launcher" // Heal teammates with explosions while grenade launcher is being held - { - "Weapon Index" "19" - "Passive Enabled" "-1" //"1" - "Passive Bots" "-1" //"1" - "Stack Passives" "0" - "Blood Donor Passive" "4" - "Regen Bursts Passive" "2" - } - "weapon_first_aid_kit" // Take less damage while the medkit is being held and trigger a healing AoE when used - { - "Weapon Index" "20" - "Passive Enabled" "-1" //"5" - "Passive Bots" "-1" //"5" - "Stack Passives" "0" - "Damage Resistance Passive" "0.95" - "Healthcare Radius Passive" "250.0" - } - "weapon_defibrillator" // Take less damage while the defibrillator is being held and trigger a revive AoE when used - { - "Weapon Index" "21" - "Passive Enabled" "-1" //"5" - "Passive Bots" "-1" //"5" - "Stack Passives" "0" - "Damage Resistance Passive" "0.95" - "Shockwave Radius Passive" "1000.0" - } - "weapon_pain_pills" // Take less damage while the pain pills bottle is being held and trigger a healing AoE when used - { - "Weapon Index" "22" - "Passive Enabled" "-1" //"5" - "Passive Bots" "-1" //"5" - "Stack Passives" "0" - "Damage Resistance Passive" "0.95" - "Overdose Radius Passive" "250.0" - } - "weapon_adrenaline" // Take less damage while the adrenaline shot is being held and trigger an energy boost AoE when used - { - "Weapon Index" "23" - "Passive Enabled" "-1" //"5" - "Passive Bots" "-1" //"5" - "Stack Passives" "0" - "Damage Resistance Passive" "0.95" - "Dopamine Radius Passive" "250.0" - } - "weapon_melee" // Auto-bhop while knife is being held - { - "Weapon Index" "24" - "Weapon Name" "knife" - "Passive Enabled" "-1" //"2" - "Passive Bots" "-1" //"2" - "Stack Passives" "0" - "Bunny Hop Passive" "1" - } - "weapon_melee" // Berserker blunt weapons - High damage, low uptime, revive radius, damage resistance, and heal nearby teammates periodically while dealing damage - { - "Weapon Index" "25" - "Weapon Name" "baseball_bat,cricket_bat,tonfa,shovel,electric_guitar,frying_pan,golfclub" - "Passive Enabled" "-1" //"15" - "Passive Bots" "-1" //"15" - "Stack Passives" "0" - "Damage Boost Passive" "1.45" - "Damage Resistance Passive" "0.9" - "Heartbeat Passive" "3.0" - "Melee Range Passive" "100" - "Motivation Radius Passive" "250.0" - "Speed Boost Passive" "0.875" - "Swing Rate Passive" "0.65" - } - "weapon_melee" // Berserker sharp weapons - Low damage, high uptime, revive radius, leech health from zombies, and heal teammates by damaging them - { - "Weapon Index" "26" - "Weapon Name" "crowbar,machete,katana,knife,fireaxe,pitchfork" - "Passive Enabled" "-1" //"15" - "Passive Bots" "-1" //"15" - "Stack Passives" "0" - "Damage Boost Passive" "0.65" - "Life Leech Passive" "1" - "Medical Cuts Passive" "2" - "Melee Range Passive" "100" - "Motivation Radius Passive" "250.0" - "Swing Rate Passive" "1.45" - "Speed Boost Passive" "1.125" - } - "Bill" // General - Medium-high survivability, high mobility, medium-low damage, high uptime - { - "Carrier Filter" "2" - "Carrier Attack Voicelines" "namvet/laughter04.wav,namvet/laughter11.wav,namvet/cough06.wav,namvet/doubledeathresponse01.wav,namvet/doubledeathresponse02.wav,namvet/help11.wav,namvet/friendlyfire04.wav" - "Carrier Bait Voicelines" "namvet/callforrescue01.wav,namvet/callforrescue05.wav,namvet/callforrescue10.wav" - "Passive Enabled" "-1" //"31" - "Passive Bots" "-1" //"31" - "Passive Notify" "0" - "Blood Donor Passive" "1" - "Bunny Hop Passive" "1" - "Damage Boost Passive" "0.95" - "Damage Resistance Passive" "0.95" - "Eternal Flames Passive" "1" - "Ladder Actions Passive" "1" - "Overhealth Passive" "110" - "Pipebomb Duration Passive" "6.5" - "Rapid Pistol Passive" "0.130" - "Recoil Dampener Passive" "1" - "Revive Health Passive" "50" - "Special Ammo Passive" "0" - "Speed Boost Passive" "1.1" - } - "Zoey" // Damage - Medium-low survivability, medium mobility, medium-high damage, medium uptime - { - "Carrier Filter" "20" - "Carrier Attack Voicelines" "teengirl/laughter02.wav,teengirl/laughter06.wav,teengirl/hurtminor01.wav,teengirl/help04.wav" - "Carrier Bait Voicelines" "teengirl/callforrescue01.wav,teengirl/callforrescue02.wav,teengirl/callforrescue06.wav,teengirl/callforrescue07.wav,teengirl/callforrescue14.wav,teengirl/callforrescue16.wav" - "Passive Enabled" "-1" //"7" - "Passive Bots" "-1" //"7" - "Passive Notify" "0" - "Blood Donor Passive" "1" - "Damage Boost Passive" "1.25" - "Damage Resistance Passive" "1.15" - "Ghost Bullets Passive" "1" - "Heal Percent Passive" "75.0" - "Hollowpoint Ammo Passive" "100.0" - "Overhealth Passive" "115" - "Revive Health Passive" "40" - "Speed Boost Passive" "1.1" - } - "Francis" // Tank - Medium-high survivability, low mobility, medium-low damage, low uptime - { - "Carrier Filter" "65" - "Carrier Attack Voicelines" "biker/goingtodie03.wav,biker/goingtodie12.wav,biker/goingtodieaskforheal02.wav,biker/grabbedbysmoker03.wav,biker/help04.wav,biker/laughter04.wav,biker/laughter12.wav" - "Carrier Bait Voicelines" "biker/callforrescue02.wav,biker/callforrescue06.wav,biker/callforrescue08.wav" - "Passive Enabled" "-1" //"271" - "Passive Bots" "-1" //"271" - "Passive Notify" "0" - "Blood Donor Passive" "2" - "Burst Doors Passive" "0" - "Damage Boost Passive" "0.75" - "Damage Resistance Passive" "0.7" - "Fast Recovery Passive" "1" - "Jump Height Passive" "70.0" - "Lady Killer Passive" "25.0" - "Melee Range Passive" "125" - "Overhealth Passive" "130" - "Punch Resistance Passive" "0.7" - "Revive Health Passive" "70" - "Riot Gear Passive" "0" - "Shove Damage Passive" "0.0" - "Shove Penalty Passive" "1" - "Speed Boost Passive" "0.95" - } - "Louis" // Support - Low survivability, medium mobility, medium-low damage, high uptime - { - "Carrier Filter" "8" - "Carrier Attack Voicelines" "manager/choke01.wav,manager/cough03.wav,manager/deathscream02.wav,manager/friendlyfire03.wav,manager/friendlyfire06.wav,manager/help05.wav,manager/laughter04.wav,manager/laughter20.wav" - "Carrier Bait Voicelines" "manager/callforrescue01.wav,manager/callforrescue03.wav" - "Passive Enabled" "-1" //"31" - "Passive Bots" "-1" //"31" - "Passive Notify" "0" - "Blood Donor Passive" "2" - "Damage Boost Passive" "0.85" - "Damage Resistance Passive" "1.4" - "Heal Percent Passive" "80.0" - "Health Regen Passive" "1" - "Jump Height Passive" "70.0" - "Medical Cuts Passive" "2" - "Midair Dashes Passive" "0" - "Overdose Radius Passive" "250.0" - "Overhealth Passive" "110" - "Revive Health Passive" "60" - "Shockwave Radius Passive" "0.0" - "Speed Boost Passive" "1.1" - "Syringe Darts Passive" "0" - } - "Nick" // General - Medium-low survivability, high mobility, medium-high damage, high uptime - { - "Carrier Filter" "2" - "Carrier Attack Voicelines" "gambler/battlecry04.wav,gambler/choke01.wav,gambler/choke04.wav,gambler/choke05.wav,gambler/cough01.wav,gambler/defibrillator13.wav,gambler/friendlyfire02.wav,gambler/laughter01.wav" - "Carrier Bait Voicelines" "gambler/callforrescue02.wav,gambler/callforrescue05.wav" - "Passive Enabled" "-1" //"31" - "Passive Bots" "-1" //"31" - "Passive Notify" "0" - "Blood Donor Passive" "2" - "Bunny Hop Passive" "0" - "Damage Boost Passive" "0.65" - "Damage Resistance Passive" "1.1" - "Eternal Flames Passive" "0" - "Ladder Actions Passive" "0" - "Overhealth Passive" "120" - "Pipebomb Duration Passive" "6.5" - "Rapid Pistol Passive" "0.130" - "Recoil Dampener Passive" "0" - "Revive Health Passive" "50" - "Special Ammo Passive" "1" - "Speed Boost Passive" "0.95" - } - "Ellis" // Damage - Low survivability, medium mobility, high damage, medium uptime - { - "Carrier Filter" "40" - "Carrier Attack Voicelines" "mechanic/choke01.wav,mechanic/choke04.wav,mechanic/cough01.wav,mechanic/cough02.wav,mechanic/friendlyfire01.wav,mechanic/laughter04.wav,mechanic/laughter06.wav" - "Carrier Bait Voicelines" "mechanic/callforrescue01.wav,mechanic/callforrescue03.wav,mechanic/callforrescue05.wav" - "Passive Enabled" "-1" //"7" - "Passive Bots" "-1" //"7" - "Passive Notify" "0" - "Blood Donor Passive" "2" - "Damage Boost Passive" "1.35" - "Damage Resistance Passive" "1.25" - "Ghost Bullets Passive" "0" - "Heal Percent Passive" "70.0" - "Hollowpoint Ammo Passive" "0.0" - "Overhealth Passive" "105" - "Revive Health Passive" "40" - "Speed Boost Passive" "0.95" - } - "Coach" // Tank - Medium survivability, medium-low mobility, medium damage, low uptime - { - "Carrier Filter" "5" - "Carrier Attack Voicelines" "coach/taunt06.wav,coach/tankpound01.wav,coach/tankpound05.wav,coach/laughter23.wav,coach/laughter15.wav,coach/help03.wav,coach/goingtodie28.wav" - "Carrier Bait Voicelines" "coach/callforrescue05.wav,coach/callforrescue08.wav,coach/callforrescue12.wav" - "Passive Enabled" "-1" //"271" - "Passive Bots" "-1" //"271" - "Passive Notify" "0" - "Blood Donor Passive" "3" - "Burst Doors Passive" "1" - "Damage Boost Passive" "0.85" - "Damage Resistance Passive" "0.8" - "Fast Recovery Passive" "0" - "Jump Height Passive" "60.0" - "Lady Killer Passive" "0.0" - "Melee Range Passive" "100" - "Overhealth Passive" "140" - "Punch Resistance Passive" "0.8" - "Revive Health Passive" "70" - "Riot Gear Passive" "1" - "Shove Damage Passive" "0.025" - "Shove Penalty Passive" "0" - "Speed Boost Passive" "0.85" - } - "Rochelle" // Support - Medium-low survivability, high mobility, low damage, high uptime - { - "Carrier Filter" "16" - "Carrier Attack Voicelines" "producer/battlecry02.wav,producer/boomerreaction02.wav,producer/deathscream02.wav,producer/defibrillator18.wav,producer/goingtodie08.wav,producer/goingtodie02.wav,producer/gooedbyspitter03.wav,producer/heardspitter05.wav" - "Carrier Bait Voicelines" "producer/callforrescue01.wav,producer/callforrescue07.wav" - "Passive Enabled" "-1" //"31" - "Passive Bots" "-1" //"31" - "Passive Notify" "0" - "Blood Donor Passive" "3" - "Damage Boost Passive" "0.75" - "Damage Resistance Passive" "1.3" - "Heal Percent Passive" "90.0" - "Health Regen Passive" "2" - "Jump Height Passive" "60.0" - "Medical Cuts Passive" "0" - "Midair Dashes Passive" "1" - "Overdose Radius Passive" "0.0" - "Overhealth Passive" "120" - "Revive Health Passive" "60" - "Shockwave Radius Passive" "250.0" - "Speed Boost Passive" "1.2" - "Syringe Darts Passive" "1" - } - } - "Competitive" - { - "Auto Aggravate" "Enabled" - "Credit Igniters" "True" - "Force Spawn" "Min" - "Prioritize Throws" "No" - "Stasis Mode" "Off" - "Survival Delay" "Min" - } - "Difficulty" - { - "Scale Damage" "Disabled" - "Difficulty Damage" "0.0,0.0,0.0,0.0" - } - "Size" - { - "Infected Chance" "0.0" - "Infected Damage" "1" - "Infected Health" "1" - "Infected Scale" "0.1-10.0" - "Jockey Chance" "0.0" - "Jockey Damage" "1" - "Jockey Health" "1" - "Jockey Scale" "0.1-10.0" - "Witch Chance" "0.0" - "Witch Damage" "1" - "Witch Health" "1" - "Witch Scale" "0.1-10.0" - } - "Health" - { - "Base Health" "6000" - "Armor Characters" "],=" - "Armor Percentage" "0.0" - "Armor Resistance" "0.75" - "Shield Characters" ">,-" - "Shield Percentage" "0.0" - "Shield Rate" "0.5" - "Passive Delay" "5.0" - "Passive Health" "0" - "Passive Interval" "1.0" - "Display Health" "Max" - "Display Health Type" "1" - "Health Characters" "|,-" - "Health Percentage Multiplier" "1.0" - "Human Multiplier Mode" "0" - "Minimum Humans" "2" - "Multiply Health" "Min" - "Special" - { - "Boomer Base Health" "600" - "Charger Base Health" "1150" - "Hunter Base Health" "800" - "Jockey Base Health" "875" - "Smoker Base Health" "800" - "Spitter Base Health" "650" - } - } - "Protection" - { - "Spawn Protection" "0" - "Armor Duration" "3.0" - "Armor Resistance" "0.75" - "Shield Duration" "1.0" - "Shield Resistance" "0.0" - "Special" - { - "Spawn Protection" "0" - "Armor Duration" "3.0" - "Armor Resistance" "0.75" - "Shield Duration" "1.0" - "Shield Resistance" "0.0" - } - } - "Enhancements" - { - "Attack Interval" "0.0" - "Bunny Hop" "0" - "Claw Damage" "-1.0" - "Footstep Shake" "0" - "Ground Pound" "0" - "Hittable Damage" "-1.0" - "Incap Damage Multiplier" "1.0" - "Intangible Body" "0" - "Melee Hit Mode" "1" - "Melee Hit Value" "0.04" - "Punch Force" "-1.0" - "Punch Throw" "0.0" - "Rock Damage" "-1.0" - "Rock Sound" "0" - "Run Speed" "0.0" - "Skip Incap" "0" - "Skip Taunt" "0" - "Sweep Fist" "0" - "Throw Force" "-1.0" - "Throw Interval" "0.0" - "Throw Rock" "0" - } - "Immunities" - { - "Bullet Immunity" "0" - "Explosive Immunity" "0" - "Fire Immunity" "0" - "Hittable Immunity" "0" - "Melee Immunity" "0" - "Vomit Immunity" "0" - } - "Human Support" - { - "Human Cooldown" "600" - "Master Control" "False" - "Spawn Mode" "Yes" - } - "Waves" - { - "Limit Extras" "On" - "Extras Delay" "Default" - "Regular Amount" "Min" - "Regular Delay" "10.0" - "Regular Interval" "300.0" - "Regular Limit" "99999" - "Regular Type" "1-144" - "Regular Wave" "No" - "Finale Amount" "Min" - "Finale Mode" "0" - "Finale Types" "1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144" - "Finale Waves" "0,0,0,0,0,0,0,0,0,0,0" - } - "Rush" - { - "Rush Types" "0" - "Common Limit" "0" - "Coop Delay" "60.0" - "Finale Cooldown" "30.0" - "Hardcore Mode" "0" - "Health Kills" "2" - "Kill Countdown" "240.0" - "Rush Limit" "10" - "Spawn Interval" "6.0" - "Survivor Incaps" "4" - } - "ConVars" - { - "tank_burn_duration_expert" "150" - "tank_burn_duration_hard" "150" - //"tank_burn_duration_normal" "150" // L4D1 only - "tank_burn_duration" "150" // L4D2 only - "z_burn_max" "1.0" - } - "Game Modes" - { - "Game Mode Types" "5" - "Enabled Game Modes" "coop,survival" - "Disabled Game Modes" "versus,scavenge" - } - "Custom" - { - "Enable Custom Configs" "Off" - "Create Config Types" "Min" - "Execute Config Delay" "5.0" - "Execute Config Types" "Min" - } - } - /** - * Mutant Tanks Samples - * These Tanks should not be used as-is because they are just meant to showcase each ability. - * Some of them may be too overpowered for players and bots. - * It is recommended to configure these settings based on your own liking. - **/ - "Tank #1" // Alternative: "Tank 1" - { - "General" - { - "Tank Name" "Absorber Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Absorber Boomer" - "Charger Name" "Absorber Charger" - "Hunter Name" "Absorber Hunter" - "Jockey Name" "Absorber Jockey" - "Smoker Name" "Absorber Smoker" - "Spitter Name" "Absorber Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Absorber Common" - "Witch Name" "Absorber Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,90,150,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "50,90,150" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "10,10,10,255" - "Oxygen Tank Color" "10,10,10,255" - "Flame Color" "10,10,10,180" - "Rock Color" "10,10,10,255" - "Tire Color" "10,10,10,255" - "Propane Tank Color" "10,10,10,255" - "Flashlight Color" "10,10,10,255" - "Crown Color" "10,10,10,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Absorb Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Absorb Bullet Divisor" "20.0" - "Absorb Chance" "15.0" - "Absorb Convert Percentage" "0.25" - "Absorb Duration" "5" - "Absorb Explosive Divisor" "20.0" - "Absorb Fire Divisor" "200.0" - "Absorb Hittable Divisor" "20.0" - "Absorb Melee Divisor" "200.0" - } - } - "Tank #2" - { - "General" - { - "Game Type" "2" - "Tank Name" "Acidic Tank" - "!Spitter" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Acidic Boomer" - "Charger Name" "Acidic Charger" - "Hunter Name" "Acidic Hunter" - "Jockey Name" "Acidic Jockey" - "Smoker Name" "Acidic Smoker" - "Spitter Name" "Acidic Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Acidic Common" - "Witch Name" "Acidic Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,255,125,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,255,125" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,0,0,255" - "Oxygen Tank Color" "255,0,0,255" - "Flame Color" "255,0,0,180" - "Rock Color" "255,0,0,255" - "Tire Color" "255,0,0,255" - "Propane Tank Color" "255,0,0,255" - "Flashlight Color" "255,0,0,255" - "Crown Color" "255,0,0,255" - } - "Particles" - { - "Body Effects" "64" - "Rock Effects" "8" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Acid Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "5" - "Acid Chance" "33.3" - "Acid Cooldown" "3" - "Acid Damage" "3.0" - "Acid Death" "1" - "Acid Death Chance" "33.3" - "Acid Death Range" "200.0" - "Acid Hit" "1" - "Acid Hit Mode" "0" - "Acid Range" "150.0" - "Acid Range Chance" "15.0" - "Acid Rock Break" "1" - "Acid Rock Chance" "33.3" - "Special" - { - "Acid Cooldown" "3" - "Acid Damage" "1.0" - } - } - } - "Tank #3" - { - "General" - { - "Tank Name" "Aimless Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Aimless Boomer" - "Charger Name" "Aimless Charger" - "Hunter Name" "Aimless Hunter" - "Jockey Name" "Aimless Jockey" - "Smoker Name" "Aimless Smoker" - "Spitter Name" "Aimless Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Aimless Common" - "Witch Name" "Aimless Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,255,150,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "150,255,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "150,255,255,255" - "Oxygen Tank Color" "150,255,255,255" - "Flame Color" "150,255,255,255" - "Rock Color" "150,255,255,255" - "Tire Color" "150,255,255,255" - "Propane Tank Color" "150,255,255,255" - "Flashlight Color" "150,255,255,255" - "Crown Color" "150,255,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Aimless Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Aimless Chance" "33.3" - "Aimless Duration" "5.0" - "Aimless Gunshots" "0" - "Aimless Hit" "1" - "Aimless Hit Mode" "0" - "Aimless Range" "150.0" - "Aimless Range Chance" "15.0" - } - } - "Tank #4" - { - "General" - { - "Tank Name" "Ammo Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Ammo Boomer" - "Charger Name" "Ammo Charger" - "Hunter Name" "Ammo Hunter" - "Jockey Name" "Ammo Jockey" - "Smoker Name" "Ammo Smoker" - "Spitter Name" "Ammo Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Ammo Common" - "Witch Name" "Ammo Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "170,200,210,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "170,200,210" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "5,20,35,255" - "Oxygen Tank Color" "5,20,35,255" - "Flame Color" "5,20,35,180" - "Rock Color" "5,20,35,255" - "Tire Color" "5,20,35,255" - "Propane Tank Color" "5,20,35,255" - "Flashlight Color" "5,20,35,255" - "Crown Color" "5,20,35,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Ammo Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Ammo Chance" "33.3" - "Ammo Count" "0" - "Ammo Hit" "1" - "Ammo Hit Mode" "0" - "Ammo Range" "150.0" - "Ammo Range Chance" "15.0" - "Ammo Type" "3" - } - } - "Tank #5" - { - "General" - { - "Tank Name" "Blind Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Blind Boomer" - "Charger Name" "Blind Charger" - "Hunter Name" "Blind Hunter" - "Jockey Name" "Blind Jockey" - "Smoker Name" "Blind Smoker" - "Spitter Name" "Blind Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Blind Common" - "Witch Name" "Blind Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "5,0,105,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "5,0,105" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "30,20,0,255" - "Oxygen Tank Color" "30,20,0,255" - "Flame Color" "30,20,0,180" - "Rock Color" "30,20,0,255" - "Tire Color" "30,20,0,255" - "Propane Tank Color" "30,20,0,255" - "Flashlight Color" "30,20,0,255" - "Crown Color" "30,20,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Vision Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "33.3" - "Vision Duration" "5.0" - "Vision Hit" "1" - "Vision Hit Mode" "0" - "Vision Intensity" "255" - "Vision Mode" "1" - "Vision Range" "150.0" - "Vision Range Chance" "15.0" - } - } - "Tank #6" - { - "General" - { - "Tank Name" "Bomber Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Bomber Boomer" - "Charger Name" "Bomber Charger" - "Hunter Name" "Bomber Hunter" - "Jockey Name" "Bomber Jockey" - "Smoker Name" "Bomber Smoker" - "Spitter Name" "Bomber Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Bomber Common" - "Witch Name" "Bomber Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,0,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,0,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "15,15,15,255" - "Oxygen Tank Color" "15,15,15,255" - "Flame Color" "15,15,15,180" - "Rock Color" "15,15,15,255" - "Tire Color" "15,15,15,255" - "Propane Tank Color" "15,15,15,255" - "Flashlight Color" "15,15,15,255" - "Crown Color" "15,15,15,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Explosive Immunity" "1" - "Fire Immunity" "1" - } - "Bomb Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "5" - "Bomb Chance" "33.3" - "Bomb Cooldown" "3" - "Bomb Damage" "3.0" - "Bomb Death" "1" - "Bomb Death Chance" "33.3" - "Bomb Hit" "1" - "Bomb Hit Mode" "0" - "Bomb Range" "150.0" - "Bomb Range Chance" "15.0" - "Bomb Rock Break" "1" - "Bomb Rock Chance" "33.3" - "Special" - { - "Bomb Cooldown" "3" - "Bomb Damage" "1.0" - } - } - } - "Tank #7" - { - "General" - { - "Tank Name" "Boomer Tank" - "!Boomer" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Boomer Boomer" - "Charger Name" "Boomer Charger" - "Hunter Name" "Boomer Hunter" - "Jockey Name" "Boomer Jockey" - "Smoker Name" "Boomer Smoker" - "Spitter Name" "Boomer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Boomer Common" - "Witch Name" "Boomer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "65,105,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "65,105,0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "0,0,65,255" - "Oxygen Tank Color" "0,0,65,255" - "Flame Color" "0,0,65,180" - "Rock Color" "0,0,65,255" - "Tire Color" "0,0,65,255" - "Propane Tank Color" "0,0,65,255" - "Flashlight Color" "0,0,65,255" - "Crown Color" "0,0,65,255" - } - "Particles" - { - "Body Effects" "1" - "Rock Effects" "1" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "5" - "Minion Chance" "20.0" - "Minion Filter" "2" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "2" - "Respawn Range" "300.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "2" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "4" - "Throw Infected Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #8" - { - "General" - { - "Tank Name" "Bulletproof Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Bulletproof Boomer" - "Charger Name" "Bulletproof Charger" - "Hunter Name" "Bulletproof Hunter" - "Jockey Name" "Bulletproof Jockey" - "Smoker Name" "Bulletproof Smoker" - "Spitter Name" "Bulletproof Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Bulletproof Common" - "Witch Name" "Bulletproof Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "135,0,85,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "135,0,85" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "135,255,85,255" - "Oxygen Tank Color" "135,255,85,255" - "Flame Color" "135,255,85,180" - "Rock Color" "135,255,85,255" - "Tire Color" "135,255,85,255" - "Propane Tank Color" "135,255,85,255" - "Flashlight Color" "135,255,85,255" - "Crown Color" "135,255,85,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Bullet Immunity" "1" - } - } - "Tank #9" - { - "General" - { - "Tank Name" "Burier Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Burier Boomer" - "Charger Name" "Burier Charger" - "Hunter Name" "Burier Hunter" - "Jockey Name" "Burier Jockey" - "Smoker Name" "Burier Smoker" - "Spitter Name" "Burier Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Burier Common" - "Witch Name" "Burier Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,170,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,170,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,170,255,255" - "Oxygen Tank Color" "0,170,255,255" - "Flame Color" "0,170,255,180" - "Rock Color" "0,170,255,255" - "Tire Color" "0,170,255,255" - "Propane Tank Color" "0,170,255,255" - "Flashlight Color" "0,170,255,255" - "Crown Color" "0,170,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Bury Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Bury Buffer" "100.0" - "Bury Chance" "33.3" - "Bury Duration" "5.0" - "Bury Height" "50.0" - "Bury Hit" "1" - "Bury Hit Mode" "0" - "Bury Range" "150.0" - "Bury Range Chance" "15.0" - } - "Drop Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Drop Chance" "100.0" - "Drop Count" "4" - "Drop Mode" "0" - "Drop Weapon Name" "shovel" - "Drop Weapon Scale" "1.0" - } - } - "Tank #10" - { - "General" - { - "Tank Name" "Car Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Car Boomer" - "Charger Name" "Car Charger" - "Hunter Name" "Car Hunter" - "Jockey Name" "Car Jockey" - "Smoker Name" "Car Smoker" - "Spitter Name" "Car Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Car Common" - "Witch Name" "Car Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,120,75,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,120,75" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Light Color" "100,35,0,255" - "Oxygen Tank Color" "100,35,0,255" - "Flame Color" "100,35,0,180" - "Rock Color" "100,35,0,255" - "Tire Color" "100,35,0,255" - "Propane Tank Color" "100,35,0,255" - "Flashlight Color" "100,35,0,255" - "Crown Color" "100,35,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Throw Interval" "10.0" - } - "Car Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Car Chance" "15.0" - "Car Damage" "5.0" - "Car Duration" "5" - "Car Interval" "0.6" - "Car Lifetime" "30.0" - "Car Options" "0" - "Car Owner" "1" - "Car Radius" "-180.0,180.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Throw Car Damage" "5.0" - "Throw Car Lifetime" "10.0" - "Throw Car Options" "0" - "Throw Car Owner" "1" - "Throw Chance" "33.3" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #11" - { - "General" - { - "Game Type" "2" - "Tank Name" "Charger Tank" - "!Charger" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Charger Boomer" - "Charger Name" "Charger Charger" - "Hunter Name" "Charger Hunter" - "Jockey Name" "Charger Jockey" - "Smoker Name" "Charger Smoker" - "Spitter Name" "Charger Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Charger Common" - "Witch Name" "Charger Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "95,140,80,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "95,140,80" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "25,255,115,255" - "Oxygen Tank Color" "25,255,115,255" - "Flame Color" "25,255,115,180" - "Rock Color" "25,255,115,255" - "Tire Color" "25,255,115,255" - "Propane Tank Color" "25,255,115,255" - "Flashlight Color" "25,255,115,255" - "Crown Color" "25,255,115,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "5" - "Minion Chance" "20.0" - "Minion Filter" "32" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "32" - "Respawn Range" "300.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "2" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "64" - "Throw Infected Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #12" - { - "General" - { - "Tank Name" "Choker Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Choker Boomer" - "Charger Name" "Choker Charger" - "Hunter Name" "Choker Hunter" - "Jockey Name" "Choker Jockey" - "Smoker Name" "Choker Smoker" - "Spitter Name" "Choker Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Choker Common" - "Witch Name" "Choker Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "180,0,180,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,180,180" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,180,180,255" - "Oxygen Tank Color" "0,180,180,255" - "Flame Color" "0,180,180,255" - "Rock Color" "0,180,180,255" - "Tire Color" "0,180,180,255" - "Propane Tank Color" "0,180,180,255" - "Flashlight Color" "0,180,180,255" - "Crown Color" "0,180,180,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Choke Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Choke Block" "1" - "Choke Chance" "33.3" - "Choke Damage" "5.0" - "Choke Delay" "1.0" - "Choke Duration" "5" - "Choke Hit" "1" - "Choke Hit Mode" "0" - "Choke Range" "150.0" - "Choke Range Chance" "15.0" - } - } - "Tank #13" - { - "General" - { - "Tank Name" "Clone Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Clone Boomer" - "Charger Name" "Clone Charger" - "Hunter Name" "Clone Hunter" - "Jockey Name" "Clone Jockey" - "Smoker Name" "Clone Smoker" - "Spitter Name" "Clone Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Clone Common" - "Witch Name" "Clone Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "10,25,205,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "10,25,205" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "140,40,255,255" - "Oxygen Tank Color" "140,40,255,255" - "Flame Color" "140,40,255,180" - "Rock Color" "140,40,255,255" - "Tire Color" "140,40,255,255" - "Propane Tank Color" "140,40,255,255" - "Flashlight Color" "140,40,255,255" - "Crown Color" "140,40,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Clone Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Clone Amount" "2" - "Clone Chance" "33.3" - "Clone Health" "1000" - "Clone Lifetime" "0.0" - "Clone Remove" "1" - "Clone Replace" "1" - "Clone Swap" "5.0" - "Clone Type" "13-13" - "Special" - { - "Clone Health" "100" - } - } - } - "Tank #14" - { - "General" - { - "Tank Name" "Cloudy Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Cloudy Boomer" - "Charger Name" "Cloudy Charger" - "Hunter Name" "Cloudy Hunter" - "Jockey Name" "Cloudy Jockey" - "Smoker Name" "Cloudy Smoker" - "Spitter Name" "Cloudy Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Cloudy Common" - "Witch Name" "Cloudy Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "175,100,125,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,200,120" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Close Areas Only" "150.0" - } - "Props" - { - "Light Color" "100,200,120,255" - "Oxygen Tank Color" "100,200,120,255" - "Flame Color" "100,200,120,180" - "Rock Color" "100,200,120,255" - "Tire Color" "100,200,120,255" - "Propane Tank Color" "100,200,120,255" - "Flashlight Color" "100,200,120,255" - "Crown Color" "100,200,120,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Cloud Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Cloud Chance" "50.0" - "Cloud Damage" "5.0" - "Cloud Duration" "0" - "Cloud Interval" "5.0" - "Cloud Range" "500.0" - "Cloud Remove" "0" - } - } - "Tank #15" - { - "General" - { - "Tank Name" "Dropper Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Dropper Boomer" - "Charger Name" "Dropper Charger" - "Hunter Name" "Dropper Hunter" - "Jockey Name" "Dropper Jockey" - "Smoker Name" "Dropper Smoker" - "Spitter Name" "Dropper Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Dropper Common" - "Witch Name" "Dropper Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "200,100,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "200,100,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,100,200,255" - "Oxygen Tank Color" "0,100,200,255" - "Flame Color" "0,100,200,180" - "Rock Color" "0,100,200,255" - "Tire Color" "0,100,200,255" - "Propane Tank Color" "0,100,200,255" - "Flashlight Color" "0,100,200,255" - "Crown Color" "0,100,200,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Drop Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Drop Chance" "33.3" - "Drop Clip Chance" "33.3" - "Drop Count" "4" - "Drop Mode" "0" - "Drop Weapon Scale" "1.0" - } - } - "Tank #16" - { - "General" - { - "Tank Name" "Drugger Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Drugger Boomer" - "Charger Name" "Drugger Charger" - "Hunter Name" "Drugger Hunter" - "Jockey Name" "Drugger Jockey" - "Smoker Name" "Drugger Smoker" - "Spitter Name" "Drugger Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Drugger Common" - "Witch Name" "Drugger Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,245,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,245,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "55,205,65,255" - "Oxygen Tank Color" "55,205,65,255" - "Flame Color" "55,205,65,180" - "Rock Color" "55,205,65,255" - "Tire Color" "55,205,65,255" - "Propane Tank Color" "55,205,65,255" - "Flashlight Color" "55,205,65,255" - "Crown Color" "55,205,65,255" - } - "Particles" - { - "Body Effects" "32" - "Common" - { - "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" - } - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Drug Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Drug Chance" "33.3" - "Drug Duration" "5" - "Drug Hit" "1" - "Drug Hit Mode" "0" - "Drug Interval" "1.0" - "Drug Range" "150.0" - "Drug Range Chance" "15.0" - } - } - "Tank #17" - { - "General" - { - "Tank Name" "Drunk Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Drunk Boomer" - "Charger Name" "Drunk Charger" - "Hunter Name" "Drunk Hunter" - "Jockey Name" "Drunk Jockey" - "Smoker Name" "Drunk Smoker" - "Spitter Name" "Drunk Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Drunk Common" - "Witch Name" "Drunk Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "150,255,50,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "50,155,150" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "50,155,150,255" - "Oxygen Tank Color" "50,155,150,255" - "Flame Color" "50,155,150,255" - "Rock Color" "50,155,150,255" - "Tire Color" "50,155,150,255" - "Propane Tank Color" "50,155,150,255" - "Flashlight Color" "50,155,150,255" - "Crown Color" "50,155,150,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Drunk Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Drunk Chance" "33.3" - "Drunk Duration" "5" - "Drunk Hit" "1" - "Drunk Hit Mode" "0" - "Drunk Range" "150.0" - "Drunk Range Chance" "15.0" - "Drunk Speed Interval" "2.5" - "Drunk Turn Interval" "1.5" - } - } - "Tank #18" - { - "General" - { - "Tank Name" "Electric Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Electric Boomer" - "Charger Name" "Electric Charger" - "Hunter Name" "Electric Hunter" - "Jockey Name" "Electric Jockey" - "Smoker Name" "Electric Smoker" - "Spitter Name" "Electric Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Electric Common" - "Witch Name" "Electric Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,165,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,165,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,0,50,255" - "Oxygen Tank Color" "0,0,50,255" - "Flame Color" "0,0,50,180" - "Rock Color" "0,0,50,255" - "Tire Color" "0,0,50,255" - "Propane Tank Color" "0,0,50,255" - "Flashlight Color" "0,0,50,255" - "Crown Color" "0,0,50,255" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Electric Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Electric Chance" "33.3" - "Electric Damage" "5.0" - "Electric Duration" "5" - "Electric Hit" "1" - "Electric Hit Mode" "0" - "Electric Interval" "1.0" - "Electric Range" "150.0" - "Electric Range Chance" "15.0" - "Electric Stun Speed" "0.25" - } - } - "Tank #19" - { - "General" - { - "Tank Name" "Enforcer Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Enforcer Boomer" - "Charger Name" "Enforcer Charger" - "Hunter Name" "Enforcer Hunter" - "Jockey Name" "Enforcer Jockey" - "Smoker Name" "Enforcer Smoker" - "Spitter Name" "Enforcer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Enforcer Common" - "Witch Name" "Enforcer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "200,150,50,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "200,150,50" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "50,150,200,255" - "Oxygen Tank Color" "50,150,200,255" - "Flame Color" "50,150,200,180" - "Rock Color" "50,150,200,255" - "Tire Color" "50,150,200,255" - "Propane Tank Color" "50,150,200,255" - "Flashlight Color" "50,150,200,255" - "Crown Color" "50,150,200,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enforce Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Enforce Chance" "33.3" - "Enforce Duration" "5.0" - "Enforce Hit" "1" - "Enforce Hit Mode" "0" - "Enforce Range" "150.0" - "Enforce Range Chance" "15.0" - "Enforce Weapon Slots" "0" - } - } - "Tank #20" - { - "General" - { - "Tank Name" "Fast Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Fast Boomer" - "Charger Name" "Fast Charger" - "Hunter Name" "Fast Hunter" - "Jockey Name" "Fast Jockey" - "Smoker Name" "Fast Smoker" - "Spitter Name" "Fast Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Fast Common" - "Witch Name" "Fast Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,0,0,150" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,255,0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "255,255,0,150" - "Oxygen Tank Color" "255,255,0,150" - "Flame Color" "255,255,0,150" - "Rock Color" "255,255,0,150" - "Tire Color" "255,255,0,150" - "Propane Tank Color" "255,255,0,150" - "Flashlight Color" "255,255,0,150" - "Crown Color" "255,255,0,150" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "15.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "5" - "Fast Speed" "5.0" - } - } - "Tank #21" - { - "General" - { - "Tank Name" "Fireproof Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Fireproof Boomer" - "Charger Name" "Fireproof Charger" - "Hunter Name" "Fireproof Hunter" - "Jockey Name" "Fireproof Jockey" - "Smoker Name" "Fireproof Smoker" - "Spitter Name" "Fireproof Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Fireproof Common" - "Witch Name" "Fireproof Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "150,0,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "150,0,0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Close Areas Only" "150.0" - } - "Props" - { - "Light Color" "255,135,0,255" - "Oxygen Tank Color" "255,135,0,255" - "Flame Color" "255,135,0,180" - "Rock Color" "255,135,0,255" - "Tire Color" "255,135,0,255" - "Propane Tank Color" "255,135,0,255" - "Flashlight Color" "255,135,0,255" - "Crown Color" "255,135,0,255" - } - "Particles" - { - "Body Effects" "4" - "Rock Effects" "4" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fire Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "5" - "Fire Chance" "33.3" - "Fire Cooldown" "3" - "Fire Damage" "3.0" - "Fire Death" "1" - "Fire Death Chance" "33.3" - "Fire Hit" "1" - "Fire Hit Mode" "0" - "Fire Range" "150.0" - "Fire Range Chance" "15.0" - "Fire Rock Break" "1" - "Fire Rock Chance" "33.3" - "Special" - { - "Fire Cooldown" "3" - "Fire Damage" "1.0" - } - } - } - "Tank #22" - { - "General" - { - "Game Type" "2" - "Tank Name" "Flinger Tank" - "!Charger" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Flinger Boomer" - "Charger Name" "Flinger Charger" - "Hunter Name" "Flinger Hunter" - "Jockey Name" "Flinger Jockey" - "Smoker Name" "Flinger Smoker" - "Spitter Name" "Flinger Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Flinger Common" - "Witch Name" "Flinger Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "160,225,65,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "160,225,65" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "25,40,130,255" - "Oxygen Tank Color" "25,40,130,255" - "Flame Color" "25,40,130,180" - "Rock Color" "25,40,130,255" - "Tire Color" "25,40,130,255" - "Propane Tank Color" "25,40,130,255" - "Flashlight Color" "25,40,130,255" - "Crown Color" "25,40,130,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Fling Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Fling Chance" "33.3" - "Fling Death" "1" - "Fling Death Chance" "33.3" - "Fling Death Range" "200.0" - "Fling Force" "300.0" - "Fling Hit" "1" - "Fling Hit Mode" "0" - "Fling Range" "150.0" - "Fling Range Chance" "15.0" - } - } - "Tank #23" - { - "General" - { - "Tank Name" "Flying Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Flying Boomer" - "Charger Name" "Flying Charger" - "Hunter Name" "Flying Hunter" - "Jockey Name" "Flying Jockey" - "Smoker Name" "Flying Smoker" - "Spitter Name" "Flying Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Flying Common" - "Witch Name" "Flying Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "45,175,230,255" - } - "Glow" - { - "Glow Enabled" "0" - "Glow Color" "45,175,150" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Props Attached" "396" - "Props Chance" "0.0,0.0,100.0,100.0,0.0,0.0,0.0,100.0,100.0" - "Oxygen Tank Color" "45,175,230,255" - "Flame Color" "255,100,10,40" - "Flashlight Color" "255,100,10,40" - "Crown Color" "-1,-1,-1,40" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Fly Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "30" - "Ability Enabled" "1" - "Ability Message" "1" - "Fly Chance" "33.3" - "Fly Duration" "30" - "Fly Speed" "500.0" - "Fly Type" "0" - } - } - "Tank #24" - { - "General" - { - "Tank Name" "Fragile Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Fragile Boomer" - "Charger Name" "Fragile Charger" - "Hunter Name" "Fragile Hunter" - "Jockey Name" "Fragile Jockey" - "Smoker Name" "Fragile Smoker" - "Spitter Name" "Fragile Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Fragile Common" - "Witch Name" "Fragile Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,150,50,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "50,150,50" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "50,150,50,255" - "Oxygen Tank Color" "50,150,50,255" - "Flame Color" "50,150,50,180" - "Rock Color" "50,150,50,255" - "Tire Color" "50,150,50,255" - "Propane Tank Color" "50,150,50,255" - "Flashlight Color" "50,150,50,255" - "Crown Color" "50,150,50,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Fragile Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Fragile Bullet Multiplier" "5.0" - "Fragile Chance" "15.0" - "Fragile Damage Boost" "5.0" - "Fragile Duration" "5" - "Fragile Explosive Multiplier" "5.0" - "Fragile Fire Multiplier" "3.0" - "Fragile Hittable Multiplier" "1.5" - "Fragile Melee Multiplier" "1.5" - "Fragile Mode" "0" - "Fragile Speed Boost" "1.0" - } - } - "Tank #25" - { - "General" - { - "Tank Name" "Ghost Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Ghost Boomer" - "Charger Name" "Ghost Charger" - "Hunter Name" "Ghost Hunter" - "Jockey Name" "Ghost Jockey" - "Smoker Name" "Ghost Smoker" - "Spitter Name" "Ghost Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Ghost Common" - "Witch Name" "Ghost Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,50,50,150" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "124" - "Light Color" "150,150,150,150" - "Oxygen Tank Color" "150,150,150,150" - "Flame Color" "150,150,150,150" - "Rock Color" "150,150,150,150" - "Tire Color" "150,150,150,150" - "Propane Tank Color" "150,150,150,150" - "Flashlight Color" "150,150,150,150" - "Crown Color" "150,150,150,150" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Ghost Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Ghost Chance" "33.3" - "Ghost Duration" "0" - "Ghost Fade Alpha" "2" - "Ghost Fade Delay" "5" - "Ghost Fade Limit" "0" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "0.1" - "Ghost Hit" "1" - "Ghost Hit Mode" "0" - "Ghost Range" "150.0" - "Ghost Range Chance" "15.0" - "Ghost Specials" "1" - "Ghost Specials Chance" "100.0" - "Ghost Specials Range" "500.0" - "Ghost Weapon Slots" "28" - } - } - "Tank #26" - { - "General" - { - "Tank Name" "Godly Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Godly Boomer" - "Charger Name" "Godly Charger" - "Hunter Name" "Godly Hunter" - "Jockey Name" "Godly Jockey" - "Smoker Name" "Godly Smoker" - "Spitter Name" "Godly Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Godly Common" - "Witch Name" "Godly Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,25,150,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "50,25,150" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,0,0,255" - "Oxygen Tank Color" "0,0,0,255" - "Flame Color" "0,0,0,180" - "Rock Color" "0,0,0,255" - "Tire Color" "0,0,0,255" - "Propane Tank Color" "0,0,0,255" - "Flashlight Color" "0,0,0,255" - "Crown Color" "0,0,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "God Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "God Chance" "15.0" - "God Duration" "5" - } - } - "Tank #27" - { - "General" - { - "Tank Name" "Gravity Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Gravity Boomer" - "Charger Name" "Gravity Charger" - "Hunter Name" "Gravity Hunter" - "Jockey Name" "Gravity Jockey" - "Smoker Name" "Gravity Smoker" - "Spitter Name" "Gravity Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Gravity Common" - "Witch Name" "Gravity Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "25,25,25,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "25,25,25" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Close Areas Only" "150.0" - } - "Props" - { - "Light Color" "200,200,200,255" - "Oxygen Tank Color" "200,200,200,255" - "Flame Color" "200,200,200,180" - "Rock Color" "200,200,200,255" - "Tire Color" "200,200,200,255" - "Propane Tank Color" "200,200,200,255" - "Flashlight Color" "200,200,200,255" - "Crown Color" "200,200,200,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Gravity Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Gravity Chance" "33.3" - "Gravity Duration" "5" - "Gravity Flags" "8" - "Gravity Force" "-50.0" - "Gravity Hit" "1" - "Gravity Hit Mode" "0" - "Gravity Mode" "0" - "Gravity Radius" "750.0" - "Gravity Range" "150.0" - "Gravity Range Chance" "15.0" - "Gravity Rock Break" "1" - "Gravity Rock Chance" "33.3" - "Gravity Value" "0.3" - } - } - "Tank #28" - { - "General" - { - "Tank Name" "Gunner Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Gunner Boomer" - "Charger Name" "Gunner Charger" - "Hunter Name" "Gunner Hunter" - "Jockey Name" "Gunner Jockey" - "Smoker Name" "Gunner Smoker" - "Spitter Name" "Gunner Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Gunner Common" - "Witch Name" "Gunner Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,100,80,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "175,105,110" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "175,105,110,255" - "Oxygen Tank Color" "175,105,110,255" - "Flame Color" "175,105,110,180" - "Rock Color" "175,105,110,255" - "Tire Color" "175,105,110,255" - "Propane Tank Color" "175,105,110,255" - "Flashlight Color" "175,105,110,255" - "Crown Color" "175,105,110,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Gunner Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Gunner Accuracy" "2.0" - "Gunner Bullets" "3" - "Gunner Chance" "33.3" - "Gunner Clip Size" "30" - "Gunner Damage" "5.0" - "Gunner Duration" "5.0" - "Gunner Gun Type" "0" - "Gunner Interval" "1.0" - "Gunner Load Time" "1.0" - "Gunner Range" "500.0" - "Gunner Reaction Time" "1.0" - "Gunner Target Type" "0" - } - } - "Tank #29" - { - "General" - { - "Tank Name" "Healthy Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Healthy Boomer" - "Charger Name" "Healthy Charger" - "Hunter Name" "Healthy Hunter" - "Jockey Name" "Healthy Jockey" - "Smoker Name" "Healthy Smoker" - "Spitter Name" "Healthy Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Healthy Common" - "Witch Name" "Healthy Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,200,75,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "75,200,75" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,255,255,255" - "Oxygen Tank Color" "255,255,255,255" - "Flame Color" "255,255,255,180" - "Rock Color" "255,255,255,255" - "Tire Color" "255,255,255,255" - "Propane Tank Color" "255,255,255,255" - "Flashlight Color" "255,255,255,255" - "Crown Color" "255,255,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Heal Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "6" - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Heal Absorb Range" "500.0" - "Heal Buffer" "100.0" - "Heal Chance" "33.3" - "Heal Duration" "0" - "Heal Hit" "1" - "Heal Hit Mode" "0" - "Heal Interval" "5.0" - "Heal Range" "150.0" - "Heal Range Chance" "15.0" - "Health From Commons" "10" - "Health From Specials" "20" - "Health From Tanks" "50" - "Special" - { - "Heal Absorb Range" "250.0" - "Health From Commons" "1" - "Health From Specials" "2" - "Health From Tanks" "5" - } - } - } - "Tank #30" - { - "General" - { - "Tank Name" "Hitter Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Hitter Boomer" - "Charger Name" "Hitter Charger" - "Hunter Name" "Hitter Hunter" - "Jockey Name" "Hitter Jockey" - "Smoker Name" "Hitter Smoker" - "Spitter Name" "Hitter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Hitter Common" - "Witch Name" "Hitter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "125,110,255,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,110,125" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,110,125,255" - "Oxygen Tank Color" "255,110,125,255" - "Flame Color" "255,110,125,180" - "Rock Color" "255,110,125,255" - "Tire Color" "255,110,125,255" - "Propane Tank Color" "255,110,125,255" - "Flashlight Color" "255,110,125,255" - "Crown Color" "255,110,125,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Medic Ability" - { - "Human Ability" "1" - "Medic Damage Multiplier" "1.5" - "Medic Hit Group" "1" - } - } - "Tank #31" - { - "General" - { - "Tank Name" "Hunter Tank" - "!Hunter" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Hunter Boomer" - "Charger Name" "Hunter Charger" - "Hunter Name" "Hunter Hunter" - "Jockey Name" "Hunter Jockey" - "Smoker Name" "Hunter Smoker" - "Spitter Name" "Hunter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Hunter Common" - "Witch Name" "Hunter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,80,140,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,80,140" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "200,200,200,255" - "Oxygen Tank Color" "200,200,200,255" - "Flame Color" "200,200,200,180" - "Rock Color" "200,200,200,255" - "Tire Color" "200,200,200,255" - "Propane Tank Color" "200,200,200,255" - "Flashlight Color" "200,200,200,255" - "Crown Color" "200,200,200,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "5" - "Minion Chance" "20.0" - "Minion Filter" "4" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "4" - "Respawn Range" "300.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "2" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "8" - "Throw Infected Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #32" - { - "General" - { - "Tank Name" "Hurtful Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Hurtful Boomer" - "Charger Name" "Hurtful Charger" - "Hunter Name" "Hurtful Hunter" - "Jockey Name" "Hurtful Jockey" - "Smoker Name" "Hurtful Smoker" - "Spitter Name" "Hurtful Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Hurtful Common" - "Witch Name" "Hurtful Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,255,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "80,255,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "150,150,150,255" - "Oxygen Tank Color" "150,150,150,255" - "Flame Color" "150,150,150,180" - "Rock Color" "150,150,150,255" - "Tire Color" "150,150,150,255" - "Propane Tank Color" "150,150,150,255" - "Flashlight Color" "150,150,150,255" - "Crown Color" "150,150,150,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Hurt Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Hurt Chance" "33.3" - "Hurt Damage" "5.0" - "Hurt Duration" "5" - "Hurt Hit" "1" - "Hurt Hit Mode" "0" - "Hurt Interval" "1.0" - "Hurt Mode" "1" - "Hurt Range" "150.0" - "Hurt Range Chance" "15.0" - } - } - "Tank #33" - { - "General" - { - "Tank Name" "Hypnotizer Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Hypnotizer Boomer" - "Charger Name" "Hypnotizer Charger" - "Hunter Name" "Hypnotizer Hunter" - "Jockey Name" "Hypnotizer Jockey" - "Smoker Name" "Hypnotizer Smoker" - "Spitter Name" "Hypnotizer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Hypnotizer Common" - "Witch Name" "Hypnotizer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "110,0,130,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "110,0,130" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,250,45,255" - "Oxygen Tank Color" "255,250,45,255" - "Flame Color" "255,250,45,180" - "Rock Color" "255,250,45,255" - "Tire Color" "255,250,45,255" - "Propane Tank Color" "255,250,45,255" - "Flashlight Color" "255,250,45,255" - "Crown Color" "255,250,45,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Hypno Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Hypno Bullet Divisor" "50.0" - "Hypno Chance" "33.3" - "Hypno Color" "255,250,45,50" - "Hypno Duration" "5.0" - "Hypno Explosive Divisor" "50.0" - "Hypno Fire Divisor" "500.0" - "Hypno Hit" "1" - "Hypno Hit Mode" "0" - "Hypno Hittable Divisor" "50.0" - "Hypno Melee Divisor" "500.0" - "Hypno Mode" "1" - "Hypno Range" "150.0" - "Hypno Range Chance" "15.0" - "Hypno View" "1" - } - } - "Tank #34" - { - "General" - { - "Tank Name" "Icy Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Icy Boomer" - "Charger Name" "Icy Charger" - "Hunter Name" "Icy Hunter" - "Jockey Name" "Icy Jockey" - "Smoker Name" "Icy Smoker" - "Spitter Name" "Icy Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Icy Common" - "Witch Name" "Icy Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,155,255,200" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,155,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "170,240,255,200" - "Oxygen Tank Color" "170,240,255,200" - "Flame Color" "170,240,255,180" - "Rock Color" "170,240,255,200" - "Tire Color" "170,240,255,200" - "Propane Tank Color" "170,240,255,200" - "Flashlight Color" "170,240,255,200" - "Crown Color" "170,240,255,200" - } - "Particles" - { - "Body Effects" "8" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Ice Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Ice Chance" "33.3" - "Ice Duration" "5.0" - "Ice Hit" "1" - "Ice Hit Mode" "0" - "Ice Range" "150.0" - "Ice Range Chance" "15.0" - } - } - "Tank #35" - { - "General" - { - "Tank Name" "Idler Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Idler Boomer" - "Charger Name" "Idler Charger" - "Hunter Name" "Idler Hunter" - "Jockey Name" "Idler Jockey" - "Smoker Name" "Idler Smoker" - "Spitter Name" "Idler Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Idler Common" - "Witch Name" "Idler Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "225,235,255,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "225,235,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "10,40,15,255" - "Oxygen Tank Color" "10,40,15,255" - "Flame Color" "10,40,15,180" - "Rock Color" "10,40,15,255" - "Tire Color" "10,40,15,255" - "Propane Tank Color" "10,40,15,255" - "Flashlight Color" "10,40,15,255" - "Crown Color" "10,40,15,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Idle Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Idle Chance" "33.3" - "Idle Hit" "1" - "Idle Hit Mode" "0" - "Idle Range" "150.0" - "Idle Range Chance" "15.0" - } - } - "Tank #36" - { - "General" - { - "Tank Name" "Inverter Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Inverter Boomer" - "Charger Name" "Inverter Charger" - "Hunter Name" "Inverter Hunter" - "Jockey Name" "Inverter Jockey" - "Smoker Name" "Inverter Smoker" - "Spitter Name" "Inverter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Inverter Common" - "Witch Name" "Inverter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,235,220,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,235,220" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "250,65,255,255" - "Oxygen Tank Color" "250,65,255,255" - "Flame Color" "250,65,255,180" - "Rock Color" "250,65,255,255" - "Tire Color" "250,65,255,255" - "Propane Tank Color" "250,65,255,255" - "Flashlight Color" "250,65,255,255" - "Crown Color" "250,65,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Invert Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Invert Chance" "33.3" - "Invert Duration" "5.0" - "Invert Hit" "1" - "Invert Hit Mode" "0" - "Invert Range" "150.0" - "Invert Range Chance" "15.0" - } - } - "Tank #37" - { - "General" - { - "Tank Name" "Item Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Item Boomer" - "Charger Name" "Item Charger" - "Hunter Name" "Item Hunter" - "Jockey Name" "Item Jockey" - "Smoker Name" "Item Smoker" - "Spitter Name" "Item Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Item Common" - "Witch Name" "Item Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,105,255,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,105,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,105,0,255" - "Oxygen Tank Color" "255,105,0,255" - "Flame Color" "255,105,0,180" - "Rock Color" "255,105,0,255" - "Tire Color" "255,105,0,255" - "Propane Tank Color" "255,105,0,255" - "Flashlight Color" "255,105,0,255" - "Crown Color" "255,105,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Drop Ability" - { - "Human Ability" "1" - "Ability Enabled" "2" - "Ability Message" "1" - "Drop Chance" "50.0" - "Drop Loadout" "rifle,pistol,first_aid_kit,pain_pills" - "Drop Item Mode" "0" - "Drop Pinata" "" - "Drop Pinata Body" "1" - "Drop Pinata Chance" "33.3" - "Special" - { - "Ability Enabled" "0" - "Drop Loadout" "smg,pistol,pain_pills" - } - } - } - "Tank #38" - { - "General" - { - "Game Type" "2" - "Tank Name" "Jockey Tank" - "!Jockey" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Jockey Boomer" - "Charger Name" "Jockey Charger" - "Hunter Name" "Jockey Hunter" - "Jockey Name" "Jockey Jockey" - "Smoker Name" "Jockey Smoker" - "Spitter Name" "Jockey Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Jockey Common" - "Witch Name" "Jockey Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,235,235,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,235,235" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "130,0,0,255" - "Oxygen Tank Color" "130,0,0,255" - "Flame Color" "130,0,0,180" - "Rock Color" "130,0,0,255" - "Tire Color" "130,0,0,255" - "Propane Tank Color" "130,0,0,255" - "Flashlight Color" "130,0,0,255" - "Crown Color" "130,0,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "5" - "Minion Chance" "20.0" - "Minion Filter" "16" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "16" - "Respawn Range" "300.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "2" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "32" - "Throw Infected Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #39" - { - "General" - { - "Tank Name" "Jumper Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Jumper Boomer" - "Charger Name" "Jumper Charger" - "Hunter Name" "Jumper Hunter" - "Jockey Name" "Jumper Jockey" - "Smoker Name" "Jumper Smoker" - "Spitter Name" "Jumper Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Jumper Common" - "Witch Name" "Jumper Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "225,215,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "225,215,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "225,0,205,255" - "Oxygen Tank Color" "225,0,205,255" - "Flame Color" "225,0,205,180" - "Rock Color" "225,0,205,255" - "Tire Color" "225,0,205,255" - "Propane Tank Color" "225,0,205,255" - "Flashlight Color" "225,0,205,255" - "Crown Color" "225,0,205,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Jump Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "3" - "Ability Effect" "7" - "Ability Message" "5" - "Jump Chance" "33.3" - "Jump Duration" "5" - "Jump Height" "300.0" - "Jump Hit" "1" - "Jump Hit Mode" "0" - "Jump Interval" "1.0" - "Jump Mode" "0" - "Jump Range" "150.0" - "Jump Range Chance" "15.0" - } - } - "Tank #40" - { - "General" - { - "Tank Name" "Kamikaze Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Kamikaze Boomer" - "Charger Name" "Kamikaze Charger" - "Hunter Name" "Kamikaze Hunter" - "Jockey Name" "Kamikaze Jockey" - "Smoker Name" "Kamikaze Smoker" - "Spitter Name" "Kamikaze Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Kamikaze Common" - "Witch Name" "Kamikaze Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,50,50,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,165,95" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,165,95,255" - "Oxygen Tank Color" "0,165,95,255" - "Flame Color" "0,165,95,180" - "Rock Color" "0,165,95,255" - "Tire Color" "0,165,95,255" - "Propane Tank Color" "0,165,95,255" - "Flashlight Color" "0,165,95,255" - "Crown Color" "0,165,95,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "0.65" - } - "Smash Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "33.3" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "1" - "Smash Range" "150.0" - "Smash Range Chance" "33.3" - "Smash Remove" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - } - "Tank #41" - { - "General" - { - "Tank Name" "Lagger Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Lagger Boomer" - "Charger Name" "Lagger Charger" - "Hunter Name" "Lagger Hunter" - "Jockey Name" "Lagger Jockey" - "Smoker Name" "Lagger Smoker" - "Spitter Name" "Lagger Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Lagger Common" - "Witch Name" "Lagger Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,150,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "190,150,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "190,150,255,255" - "Oxygen Tank Color" "190,150,255,255" - "Flame Color" "190,150,255,180" - "Rock Color" "190,150,255,255" - "Tire Color" "190,150,255,255" - "Propane Tank Color" "190,150,255,255" - "Flashlight Color" "190,150,255,255" - "Crown Color" "190,150,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Lag Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Lag Chance" "33.3" - "Lag Duration" "5" - "Lag Hit" "1" - "Lag Hit Mode" "0" - "Lag Range" "150.0" - "Lag Range Chance" "15.0" - } - } - "Tank #42" - { - "General" - { - "Tank Name" "Laser Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Laser Boomer" - "Charger Name" "Laser Charger" - "Hunter Name" "Laser Hunter" - "Jockey Name" "Laser Jockey" - "Smoker Name" "Laser Smoker" - "Spitter Name" "Laser Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Laser Common" - "Witch Name" "Laser Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,110,190,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "85,60,125" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "85,60,125,255" - "Oxygen Tank Color" "85,60,125,255" - "Flame Color" "85,60,125,180" - "Rock Color" "85,60,125,255" - "Tire Color" "85,60,125,255" - "Propane Tank Color" "85,60,125,255" - "Flashlight Color" "85,60,125,255" - "Crown Color" "85,60,125,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Laser Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Laser Chance" "33.3" - "Laser Damage" "5.0" - "Laser Duration" "5" - "Laser Interval" "1.0" - "Laser Range" "500.0" - } - } - "Tank #43" - { - "General" - { - "Tank Name" "Leecher Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Leecher Boomer" - "Charger Name" "Leecher Charger" - "Hunter Name" "Leecher Hunter" - "Jockey Name" "Leecher Jockey" - "Smoker Name" "Leecher Smoker" - "Spitter Name" "Leecher Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Leecher Common" - "Witch Name" "Leecher Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,50,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,50,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,50,0,255" - "Oxygen Tank Color" "255,50,0,255" - "Flame Color" "255,50,0,180" - "Rock Color" "255,50,0,255" - "Tire Color" "255,50,0,255" - "Propane Tank Color" "255,50,0,255" - "Flashlight Color" "255,50,0,255" - "Crown Color" "255,50,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Regen Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Effect" "4" - "Ability Message" "1" - "Regen Chance" "100.0" - "Regen Duration" "5" - "Regen Health" "1" - "Regen Interval" "1.0" - "Regen Limit" "1000000" - "Regen Range" "500.0" - "Special" - { - "Regen Limit" "100000" - "Regen Range" "150.0" - } - } - } - "Tank #44" - { - "General" - { - "Game Type" "2" - "Tank Name" "Lightning Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Lightning Boomer" - "Charger Name" "Lightning Charger" - "Hunter Name" "Lightning Hunter" - "Jockey Name" "Lightning Jockey" - "Smoker Name" "Lightning Smoker" - "Spitter Name" "Lightning Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Lightning Common" - "Witch Name" "Lightning Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,100,200,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "75,100,200" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Close Areas Only" "150.0" - } - "Props" - { - "Light Color" "50,75,100,255" - "Oxygen Tank Color" "50,75,100,255" - "Flame Color" "50,75,100,180" - "Rock Color" "50,75,100,255" - "Tire Color" "50,75,100,255" - "Propane Tank Color" "50,75,100,255" - "Flashlight Color" "50,75,100,255" - "Crown Color" "50,75,100,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Lightning Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Lightning Chance" "33.3" - "Lightning Damage" "5.0" - "Lightning Duration" "5" - "Lightning Interval" "1.0" - } - } - "Tank #45" - { - "General" - { - "Tank Name" "Medic Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Medic Boomer" - "Charger Name" "Medic Charger" - "Hunter Name" "Medic Hunter" - "Jockey Name" "Medic Jockey" - "Smoker Name" "Medic Smoker" - "Spitter Name" "Medic Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Medic Common" - "Witch Name" "Medic Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,0,50,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,0,50" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,100,50,255" - "Oxygen Tank Color" "255,100,50,255" - "Flame Color" "255,100,50,180" - "Rock Color" "255,100,50,255" - "Tire Color" "255,100,50,255" - "Propane Tank Color" "255,100,50,255" - "Flashlight Color" "255,100,50,255" - "Crown Color" "255,100,50,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Medic Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "6" - "Ability Enabled" "1" - "Ability Message" "1" - "Medic Buff Damage" "1.25" - "Medic Buff Resistance" "0.75" - "Medic Buff Speed" "1.25" - "Medic Chance" "100.0" - "Medic Duration" "5" - "Medic Field" "1" - "Medic Field Color" "0,255,0" - "Medic Health" "25,25,25,25,25,25,100" - "Medic Interval" "1.0" - "Medic Max Health" "250,50,250,100,325,600,10000" - "Medic Range" "500.0" - "Medic Rock Break" "1" - "Medic Rock Chance" "33.3" - "Medic Symbiosis" "1" - } - } - "Tank #46" - { - "General" - { - "Tank Name" "Meteor Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Meteor Boomer" - "Charger Name" "Meteor Charger" - "Hunter Name" "Meteor Hunter" - "Jockey Name" "Meteor Jockey" - "Smoker Name" "Meteor Smoker" - "Spitter Name" "Meteor Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Meteor Common" - "Witch Name" "Meteor Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "120,20,10,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "120,20,10" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Light Color" "200,200,200,255" - "Oxygen Tank Color" "200,200,200,255" - "Flame Color" "200,200,200,180" - "Rock Color" "200,200,200,255" - "Tire Color" "200,200,200,255" - "Propane Tank Color" "200,200,200,255" - "Flashlight Color" "200,200,200,255" - "Crown Color" "200,200,200,255" - } - "Particles" - { - "Body Effects" "16" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Explosive Immunity" "1" - "Fire Immunity" "1" - } - "Meteor Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "15.0" - "Meteor Duration" "5" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "0" - "Meteor Radius" "-180.0,180.0" - } - } - "Tank #47" - { - "General" - { - "Tank Name" "Necromancer Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Necromancer Boomer" - "Charger Name" "Necromancer Charger" - "Hunter Name" "Necromancer Hunter" - "Jockey Name" "Necromancer Jockey" - "Smoker Name" "Necromancer Smoker" - "Spitter Name" "Necromancer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Necromancer Common" - "Witch Name" "Necromancer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "165,100,165,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "165,100,165" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "15,15,15,255" - "Oxygen Tank Color" "15,15,15,255" - "Flame Color" "15,15,15,180" - "Rock Color" "15,15,15,255" - "Tire Color" "15,15,15,255" - "Propane Tank Color" "15,15,15,255" - "Flashlight Color" "15,15,15,255" - "Crown Color" "15,15,15,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "0" - "Respawn Range" "500.0" - } - } - "Tank #48" - { - "General" - { - "Tank Name" "Nullifier Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Nullifier Boomer" - "Charger Name" "Nullifier Charger" - "Hunter Name" "Nullifier Hunter" - "Jockey Name" "Nullifier Jockey" - "Smoker Name" "Nullifier Smoker" - "Spitter Name" "Nullifier Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Nullifier Common" - "Witch Name" "Nullifier Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,255,140,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,255,140" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "140,140,255,255" - "Oxygen Tank Color" "140,140,255,255" - "Flame Color" "140,140,255,180" - "Rock Color" "140,140,255,255" - "Tire Color" "140,140,255,255" - "Propane Tank Color" "140,140,255,255" - "Flashlight Color" "140,140,255,255" - "Crown Color" "140,140,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Nullify Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Nullify Chance" "33.3" - "Nullify Duration" "5.0" - "Nullify Hit" "1" - "Nullify Hit Mode" "0" - "Nullify Range" "150.0" - "Nullify Range Chance" "15.0" - } - } - "Tank #49" - { - "General" - { - "Tank Name" "Omni Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Omni Boomer" - "Charger Name" "Omni Charger" - "Hunter Name" "Omni Hunter" - "Jockey Name" "Omni Jockey" - "Smoker Name" "Omni Smoker" - "Spitter Name" "Omni Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Omni Common" - "Witch Name" "Omni Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "45,35,175,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "175,35,35" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "175,35,35,255" - "Oxygen Tank Color" "175,35,35,255" - "Flame Color" "175,35,35,180" - "Rock Color" "175,35,35,255" - "Tire Color" "175,35,35,255" - "Propane Tank Color" "175,35,35,255" - "Flashlight Color" "175,35,35,255" - "Crown Color" "175,35,35,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Omni Ability" - { - "Human Ability" "1" - "Human Ammo" "3" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Omni Chance" "33.3" - "Omni Duration" "5" - "Omni Mode" "0" - "Omni Range" "500.0" - } - } - "Tank #50" - { - "General" - { - "Tank Name" "Panic Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Panic Boomer" - "Charger Name" "Panic Charger" - "Hunter Name" "Panic Hunter" - "Jockey Name" "Panic Jockey" - "Smoker Name" "Panic Smoker" - "Spitter Name" "Panic Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Panic Common" - "Witch Name" "Panic Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,0,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,100,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,100,0,255" - "Oxygen Tank Color" "255,100,0,255" - "Flame Color" "255,100,0,180" - "Rock Color" "255,100,0,255" - "Tire Color" "255,100,0,255" - "Propane Tank Color" "255,100,0,255" - "Flashlight Color" "255,100,0,255" - "Crown Color" "255,100,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Vomit Immunity" "1" - } - "Panic Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "6" - "Ability Enabled" "1" - "Ability Message" "1" - "Panic Chance" "33.3" - "Panic Duration" "0" - "Panic Interval" "5.0" - } - } - "Tank #51" - { - "General" - { - "Tank Name" "Pet Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Pet Boomer" - "Charger Name" "Pet Charger" - "Hunter Name" "Pet Hunter" - "Jockey Name" "Pet Jockey" - "Smoker Name" "Pet Smoker" - "Spitter Name" "Pet Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Pet Common" - "Witch Name" "Pet Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "rainbow" - "Requires Humans" "1" - "Spawn Enabled" "0" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "rainbow" - "Glow Type" "1" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Base Health" "1000000" - "Special" - { - "Boomer Base Health" "100000" - "Charger Base Health" "100000" - "Hunter Base Health" "100000" - "Jockey Base Health" "100000" - "Smoker Base Health" "100000" - "Spitter Base Health" "100000" - } - } - "Enhancements" - { - "Attack Interval" "99999.0" - "Claw Damage" "0.0" - "Hittable Damage" "0.0" - "Punch Throw" "0.0" - "Rock Damage" "0.0" - "Run Speed" "0.75" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Bullet Immunity" "1" - "Explosive Immunity" "1" - "Fire Immunity" "1" - "Hittable Immunity" "1" - "Melee Immunity" "1" - } - "Gunner Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Gunner Accuracy" "0.1" - "Gunner Bullets" "1" - "Gunner Chance" "100.0" - "Gunner Clip Size" "150" - "Gunner Damage" "10000.0" - "Gunner Duration" "99999.0" - "Gunner Gun Type" "18" - "Gunner Interval" "0.1" - "Gunner Load Time" "0.1" - "Gunner Range" "99999.0" - "Gunner Reaction Time" "0.1" - "Gunner Target Type" "24" - } - } - "Tank #52" - { - "General" - { - "Tank Name" "Pimp Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Pimp Boomer" - "Charger Name" "Pimp Charger" - "Hunter Name" "Pimp Hunter" - "Jockey Name" "Pimp Jockey" - "Smoker Name" "Pimp Smoker" - "Spitter Name" "Pimp Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Pimp Common" - "Witch Name" "Pimp Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,0,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,255,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,255,0,255" - "Oxygen Tank Color" "0,255,0,255" - "Flame Color" "0,255,0,180" - "Rock Color" "0,255,0,255" - "Tire Color" "0,255,0,255" - "Propane Tank Color" "0,255,0,255" - "Flashlight Color" "0,255,0,255" - "Crown Color" "0,255,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Hurt Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Hurt Chance" "33.3" - "Hurt Damage" "1" - "Hurt Duration" "5" - "Hurt Hit" "1" - "Hurt Hit Mode" "0" - "Hurt Interval" "1.0" - "Hurt Mode" "2" - "Hurt Range" "150.0" - "Hurt Range Chance" "15.0" - } - } - "Tank #53" - { - "General" - { - "Tank Name" "Platinum Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Platinum Boomer" - "Charger Name" "Platinum Charger" - "Hunter Name" "Platinum Hunter" - "Jockey Name" "Platinum Jockey" - "Smoker Name" "Platinum Smoker" - "Spitter Name" "Platinum Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Platinum Common" - "Witch Name" "Platinum Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "110,175,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "110,50,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "110,50,255,255" - "Oxygen Tank Color" "110,50,255,255" - "Flame Color" "110,50,255,180" - "Rock Color" "110,50,255,255" - "Tire Color" "110,50,255,255" - "Propane Tank Color" "110,50,255,255" - "Flashlight Color" "110,50,255,255" - "Crown Color" "110,50,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Melee Immunity" "1" - } - } - "Tank #54" - { - "General" - { - "Tank Name" "Puke Tank" - "!Boomer" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Puke Boomer" - "Charger Name" "Puke Charger" - "Hunter Name" "Puke Hunter" - "Jockey Name" "Puke Jockey" - "Smoker Name" "Puke Smoker" - "Spitter Name" "Puke Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Puke Common" - "Witch Name" "Puke Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "170,180,45,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "170,180,45" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "140,0,0,255" - "Oxygen Tank Color" "140,0,0,255" - "Flame Color" "140,0,0,180" - "Rock Color" "140,0,0,255" - "Tire Color" "140,0,0,255" - "Propane Tank Color" "140,0,0,255" - "Flashlight Color" "140,0,0,255" - "Crown Color" "140,0,0,255" - } - "Particles" - { - "Body Effects" "1" - "Rock Effects" "1" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Vomit Immunity" "1" - } - "Puke Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Puke Chance" "33.3" - "Puke Death" "1" - "Puke Death Chance" "33.3" - "Puke Death Range" "200.0" - "Puke Hit" "1" - "Puke Hit Mode" "0" - "Puke Range" "150.0" - "Puke Range Chance" "15.0" - } - } - "Tank #55" - { - "General" - { - "Tank Name" "Pyromaniac Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Pyromaniac Boomer" - "Charger Name" "Pyromaniac Charger" - "Hunter Name" "Pyromaniac Hunter" - "Jockey Name" "Pyromaniac Jockey" - "Smoker Name" "Pyromaniac Smoker" - "Spitter Name" "Pyromaniac Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Pyromaniac Common" - "Witch Name" "Pyromaniac Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,35,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,35,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,180,0,255" - "Oxygen Tank Color" "255,180,0,255" - "Flame Color" "255,180,0,180" - "Rock Color" "255,180,0,255" - "Tire Color" "255,180,0,255" - "Propane Tank Color" "255,180,0,255" - "Flashlight Color" "255,180,0,255" - "Crown Color" "255,180,0,255" - } - "Particles" - { - "Body Effects" "4" - "Rock Effects" "4" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "1.0" - } - "Pyro Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Pyro Chance" "33.3" - "Pyro Damage Boost" "5.0" - "Pyro Duration" "5" - "Pyro Fire Divisor" "1.0" - "Pyro Mode" "0" - "Pyro Reignite" "1" - "Pyro Speed Boost" "1.0" - "Special" - { - "Pyro Fire Divisor" "400.0" - } - } - } - "Tank #56" - { - "General" - { - "Tank Name" "Quiet Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Quiet Boomer" - "Charger Name" "Quiet Charger" - "Hunter Name" "Quiet Hunter" - "Jockey Name" "Quiet Jockey" - "Smoker Name" "Quiet Smoker" - "Spitter Name" "Quiet Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Quiet Common" - "Witch Name" "Quiet Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,150,65,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,150,65" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,150,65,255" - "Oxygen Tank Color" "255,150,65,255" - "Flame Color" "255,150,65,180" - "Rock Color" "255,150,65,255" - "Tire Color" "255,150,65,255" - "Propane Tank Color" "255,150,65,255" - "Flashlight Color" "255,150,65,255" - "Crown Color" "255,150,65,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Quiet Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Quiet Chance" "100.0" - "Quiet Duration" "5.0" - "Quiet Filter" "0" - "Quiet Hit" "1" - "Quiet Hit Mode" "0" - "Quiet Range" "150.0" - "Quiet Range Chance" "15.0" - } - } - "Tank #57" - { - "General" - { - "Tank Name" "Recall Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Recall Boomer" - "Charger Name" "Recall Charger" - "Hunter Name" "Recall Hunter" - "Jockey Name" "Recall Jockey" - "Smoker Name" "Recall Smoker" - "Spitter Name" "Recall Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Recall Common" - "Witch Name" "Recall Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,155,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,220,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,220,255,255" - "Oxygen Tank Color" "175,110,0,255" - "Flame Color" "0,220,255,180" - "Rock Color" "175,110,0,255" - "Tire Color" "175,110,0,255" - "Propane Tank Color" "175,110,0,255" - "Flashlight Color" "0,220,255,255" - "Crown Color" "0,220,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Punch Throw" "0.0" - "Run Speed" "1.25" - "Throw Interval" "99999.0" - "Special" - { - "Special Interval" "0.0" - } - } - "Recall Ability" - { - "Human Ability" "1" - "Human Ammo" "5" - "Ability Enabled" "3" - "Ability Message" "3" - "Recall Blink Chance" "50.0" - "Recall Blink Count" "5" - "Recall Blink Range" "150.0" - "Recall Rewind Chance" "100.0" - "Recall Rewind Cleanse" "1" - "Recall Rewind Cooldown" "5" - "Recall Rewind Lifetime" "30" - "Recall Rewind Mode" "0" - "Recall Rewind Threshold" "0.5" - } - "Warp Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "6" - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Duration" "0" - "Warp Interval" "5.0" - "Warp Mode" "0" - } - } - "Tank #58" - { - "General" - { - "Tank Name" "Recoil Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Recoil Boomer" - "Charger Name" "Recoil Charger" - "Hunter Name" "Recoil Hunter" - "Jockey Name" "Recoil Jockey" - "Smoker Name" "Recoil Smoker" - "Spitter Name" "Recoil Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Recoil Common" - "Witch Name" "Recoil Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,50,100,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,50,100" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,50,255,255" - "Oxygen Tank Color" "255,50,255,255" - "Flame Color" "255,50,255,180" - "Rock Color" "255,50,255,255" - "Tire Color" "255,50,255,255" - "Propane Tank Color" "255,50,255,255" - "Flashlight Color" "255,50,255,255" - "Crown Color" "255,50,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Recoil Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Recoil Chance" "33.3" - "Recoil Duration" "5.0" - "Recoil Hit" "1" - "Recoil Hit Mode" "0" - "Recoil Range" "150.0" - "Recoil Range Chance" "15.0" - } - } - "Tank #59" - { - "General" - { - "Tank Name" "Regenerative Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Regenerative Boomer" - "Charger Name" "Regenerative Charger" - "Hunter Name" "Regenerative Hunter" - "Jockey Name" "Regenerative Jockey" - "Smoker Name" "Regenerative Smoker" - "Spitter Name" "Regenerative Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Regenerative Common" - "Witch Name" "Regenerative Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,25,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "50,25,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "30,30,30,255" - "Oxygen Tank Color" "30,30,30,255" - "Flame Color" "30,30,30,180" - "Rock Color" "30,30,30,255" - "Tire Color" "30,30,30,255" - "Propane Tank Color" "30,30,30,255" - "Flashlight Color" "30,30,30,255" - "Crown Color" "30,30,30,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Regen Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Effect" "4" - "Ability Message" "1" - "Regen Chance" "100.0" - "Regen Duration" "0" - "Regen Health" "1" - "Regen Interval" "1.0" - "Regen Limit" "1000000" - "Regen Range" "500.0" - "Special" - { - "Regen Limit" "100000" - "Regen Range" "150.0" - } - } - } - "Tank #60" - { - "General" - { - "Tank Name" "Respawner Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Respawner Boomer" - "Charger Name" "Respawner Charger" - "Hunter Name" "Respawner Hunter" - "Jockey Name" "Respawner Jockey" - "Smoker Name" "Respawner Smoker" - "Spitter Name" "Respawner Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Respawner Common" - "Witch Name" "Respawner Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "55,125,70,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "55,125,70" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "150,100,50,255" - "Oxygen Tank Color" "150,100,50,255" - "Flame Color" "150,100,50,180" - "Rock Color" "150,100,50,255" - "Tire Color" "150,100,50,255" - "Propane Tank Color" "150,100,50,255" - "Flashlight Color" "150,100,50,255" - "Crown Color" "150,100,50,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "2" - "Ability Message" "1" - "Respawn Amount" "1" - "Respawn Chance" "100.0" - "Respawn Type" "60-60" - } - } - "Tank #61" - { - "General" - { - "Tank Name" "Restarter Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Restarter Boomer" - "Charger Name" "Restarter Charger" - "Hunter Name" "Restarter Hunter" - "Jockey Name" "Restarter Jockey" - "Smoker Name" "Restarter Smoker" - "Spitter Name" "Restarter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Restarter Common" - "Witch Name" "Restarter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "10,40,15,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "225,235,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "225,235,0,255" - "Oxygen Tank Color" "225,235,0,255" - "Flame Color" "225,235,0,180" - "Rock Color" "225,235,0,255" - "Tire Color" "225,235,0,255" - "Propane Tank Color" "225,235,0,255" - "Flashlight Color" "225,235,0,255" - "Crown Color" "225,235,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Restart Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Restart Chance" "33.3" - "Restart Hit" "1" - "Restart Hit Mode" "0" - "Restart Loadout" "smg,pistol,pain_pills" - "Restart Mode" "1" - "Restart Range" "150.0" - "Restart Range Chance" "15.0" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #62" - { - "General" - { - "Tank Name" "Rock Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Rock Boomer" - "Charger Name" "Rock Charger" - "Hunter Name" "Rock Hunter" - "Jockey Name" "Rock Jockey" - "Smoker Name" "Rock Smoker" - "Spitter Name" "Rock Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Rock Common" - "Witch Name" "Rock Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,25,25,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "75,25,25" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Light Color" "25,25,75,255" - "Oxygen Tank Color" "25,25,75,255" - "Flame Color" "25,25,75,180" - "Rock Color" "25,25,75,255" - "Tire Color" "25,25,75,255" - "Propane Tank Color" "25,25,75,255" - "Flashlight Color" "25,25,75,255" - "Crown Color" "25,25,75,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Rock Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Rock Chance" "33.3" - "Rock Damage" "5" - "Rock Duration" "5" - "Rock Interval" "0.2" - "Rock Mode" "1" - "Rock Radius" "-1.25,1.25" - } - } - "Tank #63" - { - "General" - { - "Tank Name" "Rocketeer Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Rocketeer Boomer" - "Charger Name" "Rocketeer Charger" - "Hunter Name" "Rocketeer Hunter" - "Jockey Name" "Rocketeer Jockey" - "Smoker Name" "Rocketeer Smoker" - "Spitter Name" "Rocketeer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Rocketeer Common" - "Witch Name" "Rocketeer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "250,110,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "250,110,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,180,50,255" - "Oxygen Tank Color" "255,180,50,255" - "Flame Color" "255,180,50,180" - "Rock Color" "255,180,50,255" - "Tire Color" "255,180,50,255" - "Propane Tank Color" "255,180,50,255" - "Flashlight Color" "255,180,50,255" - "Crown Color" "255,180,50,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Smash Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "15.0" - "Smash Delay" "1.0" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "2" - "Smash Range" "150.0" - "Smash Range Chance" "15.0" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Countdown" "3.0" - } - } - } - "Tank #64" - { - "General" - { - "Tank Name" "Self-throwing Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Self-throwing Boomer" - "Charger Name" "Self-throwing Charger" - "Hunter Name" "Self-throwing Hunter" - "Jockey Name" "Self-throwing Jockey" - "Smoker Name" "Self-throwing Smoker" - "Spitter Name" "Self-throwing Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Self-throwing Common" - "Witch Name" "Self-throwing Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "90,55,25,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "90,55,25" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "0,220,125,255" - "Oxygen Tank Color" "0,220,125,255" - "Flame Color" "0,220,125,180" - "Rock Color" "0,220,125,255" - "Tire Color" "0,220,125,255" - "Propane Tank Color" "0,220,125,255" - "Flashlight Color" "0,220,125,255" - "Crown Color" "0,220,125,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "4" - "Ability Message" "4" - "Throw Chance" "33.3" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #65" - { - "General" - { - "Tank Name" "Shaker Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Shaker Boomer" - "Charger Name" "Shaker Charger" - "Hunter Name" "Shaker Hunter" - "Jockey Name" "Shaker Jockey" - "Smoker Name" "Shaker Smoker" - "Spitter Name" "Shaker Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Shaker Common" - "Witch Name" "Shaker Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,25,25,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,25,25" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,170,255,255" - "Oxygen Tank Color" "0,170,255,255" - "Flame Color" "0,170,255,180" - "Rock Color" "0,170,255,255" - "Tire Color" "0,170,255,255" - "Propane Tank Color" "0,170,255,255" - "Flashlight Color" "0,170,255,255" - "Crown Color" "0,170,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Vision Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "33.3" - "Vision Death" "1" - "Vision Death Chance" "33.3" - "Vision Death Range" "200.0" - "Vision Duration" "5" - "Vision Hit" "1" - "Vision Hit Mode" "0" - "Vision Interval" "1.0" - "Vision Mode" "4" - "Vision Range" "150.0" - "Vision Range Chance" "15.0" - } - } - "Tank #66" - { - "General" - { - "Tank Name" "Shield Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Shield Boomer" - "Charger Name" "Shield Charger" - "Hunter Name" "Shield Hunter" - "Jockey Name" "Shield Jockey" - "Smoker Name" "Shield Smoker" - "Spitter Name" "Shield Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Shield Common" - "Witch Name" "Shield Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "135,205,255,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "135,205,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "25,125,125,255" - "Oxygen Tank Color" "25,125,125,255" - "Flame Color" "25,125,125,180" - "Rock Color" "25,125,125,255" - "Tire Color" "25,125,125,255" - "Propane Tank Color" "25,125,125,255" - "Flashlight Color" "25,125,125,255" - "Crown Color" "25,125,125,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Shield Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Shield Chance" "33.3" - "Shield Convert Percentage" "0.0" - "Shield Color" "25,125,125,50" - "Shield Delay" "7" - "Shield Display Health" "11" - "Shield Display Health Type" "2" - "Shield Duration" "0" - "Shield Health" "0.0" - "Shield Health Characters" "],=" - "Shield Type" "2" - "Special" - { - "Shield Type" "15" - } - } - } - "Tank #67" - { - "General" - { - "Tank Name" "Shover Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Shover Boomer" - "Charger Name" "Shover Charger" - "Hunter Name" "Shover Hunter" - "Jockey Name" "Shover Jockey" - "Smoker Name" "Shover Smoker" - "Spitter Name" "Shover Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Shover Common" - "Witch Name" "Shover Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "10,100,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "10,100,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "25,10,0,255" - "Oxygen Tank Color" "25,10,0,255" - "Flame Color" "25,10,0,180" - "Rock Color" "25,10,0,255" - "Tire Color" "25,10,0,255" - "Propane Tank Color" "25,10,0,255" - "Flashlight Color" "25,10,0,255" - "Crown Color" "25,10,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Shove Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Shove Chance" "33.3" - "Shove Death" "1" - "Shove Death Chance" "33.3" - "Shove Death Range" "200.0" - "Shove Duration" "5" - "Shove Hit" "1" - "Shove Hit Mode" "0" - "Shove Interval" "1.0" - "Shove Range" "150.0" - "Shove Range Chance" "15.0" - } - } - "Tank #68" - { - "General" - { - "Tank Name" "Slow Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Slow Boomer" - "Charger Name" "Slow Charger" - "Hunter Name" "Slow Hunter" - "Jockey Name" "Slow Jockey" - "Smoker Name" "Slow Smoker" - "Spitter Name" "Slow Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Slow Common" - "Witch Name" "Slow Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,130,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "80,130,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,185,45,255" - "Oxygen Tank Color" "255,185,45,255" - "Flame Color" "255,185,45,180" - "Rock Color" "255,185,45,255" - "Tire Color" "255,185,45,255" - "Propane Tank Color" "255,185,45,255" - "Flashlight Color" "255,185,45,255" - "Crown Color" "255,185,45,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Slow Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Slow Chance" "33.3" - "Slow Duration" "5.0" - "Slow Hit" "1" - "Slow Hit Mode" "0" - "Slow Incline" "1" - "Slow Range" "150.0" - "Slow Range Chance" "15.0" - "Slow Speed" "0.25" - } - } - "Tank #69" - { - "General" - { - "Tank Name" "Smasher Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Smasher Boomer" - "Charger Name" "Smasher Charger" - "Hunter Name" "Smasher Hunter" - "Jockey Name" "Smasher Jockey" - "Smoker Name" "Smasher Smoker" - "Spitter Name" "Smasher Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Smasher Common" - "Witch Name" "Smasher Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "70,80,100,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "70,80,100" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "130,65,0,255" - "Oxygen Tank Color" "130,65,0,255" - "Flame Color" "130,65,0,180" - "Rock Color" "130,65,0,255" - "Tire Color" "130,65,0,255" - "Propane Tank Color" "130,65,0,255" - "Flashlight Color" "130,65,0,255" - "Crown Color" "130,65,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "0.65" - } - "Smash Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "33.3" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "1" - "Smash Range" "150.0" - "Smash Range Chance" "33.3" - "Smash Remove" "0" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - } - "Tank #70" - { - "General" - { - "Tank Name" "Smiter Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Smiter Boomer" - "Charger Name" "Smiter Charger" - "Hunter Name" "Smiter Hunter" - "Jockey Name" "Smiter Jockey" - "Smoker Name" "Smiter Smoker" - "Spitter Name" "Smiter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Smiter Common" - "Witch Name" "Smiter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,230,230,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,230,230" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "230,230,0,255" - "Oxygen Tank Color" "230,230,0,255" - "Flame Color" "230,230,0,180" - "Rock Color" "230,230,0,255" - "Tire Color" "230,230,0,255" - "Propane Tank Color" "230,230,0,255" - "Flashlight Color" "230,230,0,255" - "Crown Color" "230,230,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "0.65" - } - "Smash Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "33.3" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "4" - "Smash Range" "150.0" - "Smash Range Chance" "33.3" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Countdown" "3.0" - } - } - } - "Tank #71" - { - "General" - { - "Tank Name" "Smoker Tank" - "!Smoker" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Smoker Boomer" - "Charger Name" "Smoker Charger" - "Hunter Name" "Smoker Hunter" - "Jockey Name" "Smoker Jockey" - "Smoker Name" "Smoker Smoker" - "Spitter Name" "Smoker Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Smoker Common" - "Witch Name" "Smoker Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "150,0,150,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "150,0,150" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "200,100,145,255" - "Oxygen Tank Color" "200,100,145,255" - "Flame Color" "200,100,145,180" - "Rock Color" "200,100,145,255" - "Tire Color" "200,100,145,255" - "Propane Tank Color" "200,100,145,255" - "Flashlight Color" "200,100,145,255" - "Crown Color" "200,100,145,255" - } - "Particles" - { - "Body Effects" "32" - "Common" - { - "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" - } - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "5" - "Minion Chance" "20.0" - "Minion Filter" "1" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "1" - "Respawn Range" "300.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "2" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "2" - "Throw Infected Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #72" - { - "General" - { - "Tank Name" "Spammer Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Spammer Boomer" - "Charger Name" "Spammer Charger" - "Hunter Name" "Spammer Hunter" - "Jockey Name" "Spammer Jockey" - "Smoker Name" "Spammer Smoker" - "Spitter Name" "Spammer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Spammer Common" - "Witch Name" "Spammer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "175,75,75,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "175,75,75" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "75,175,175,255" - "Oxygen Tank Color" "75,175,175,255" - "Flame Color" "75,175,175,180" - "Rock Color" "75,175,175,255" - "Tire Color" "75,175,175,255" - "Propane Tank Color" "75,175,175,255" - "Flashlight Color" "75,175,175,255" - "Crown Color" "75,175,175,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Rock Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Rock Chance" "15.0" - "Rock Damage" "5" - "Rock Duration" "5" - "Rock Interval" "0.5" - "Rock Mode" "2" - } - } - "Tank #73" - { - "General" - { - "Tank Name" "Special Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Special Boomer" - "Charger Name" "Special Charger" - "Hunter Name" "Special Hunter" - "Jockey Name" "Special Jockey" - "Smoker Name" "Special Smoker" - "Spitter Name" "Special Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Special Common" - "Witch Name" "Special Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,175,125,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,175,125" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "165,175,125,255" - "Oxygen Tank Color" "165,175,125,255" - "Flame Color" "165,175,125,180" - "Rock Color" "165,175,125,255" - "Tire Color" "165,175,125,255" - "Propane Tank Color" "165,175,125,255" - "Flashlight Color" "165,175,125,255" - "Crown Color" "165,175,125,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "5" - "Minion Chance" "20.0" - "Minion Filter" "0" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "0" - "Respawn Range" "300.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "2" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "126" - "Throw Infected Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #74" - { - "General" - { - "Game Type" "2" - "Tank Name" "Spitter Tank" - "!Spitter" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Spitter Boomer" - "Charger Name" "Spitter Charger" - "Hunter Name" "Spitter Hunter" - "Jockey Name" "Spitter Jockey" - "Smoker Name" "Spitter Smoker" - "Spitter Name" "Spitter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Spitter Common" - "Witch Name" "Spitter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,200,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,200,0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Light Color" "255,80,150,255" - "Oxygen Tank Color" "255,80,150,255" - "Flame Color" "255,80,150,180" - "Rock Color" "255,80,150,255" - "Tire Color" "255,80,150,255" - "Propane Tank Color" "255,80,150,255" - "Flashlight Color" "255,80,150,255" - "Crown Color" "255,80,150,255" - } - "Particles" - { - "Body Effects" "64" - "Rock Effects" "8" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "5" - "Minion Chance" "20.0" - "Minion Filter" "8" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "8" - "Respawn Range" "300.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "2" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "16" - "Throw Infected Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #75" - { - "General" - { - "Tank Name" "Splasher Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Splasher Boomer" - "Charger Name" "Splasher Charger" - "Hunter Name" "Splasher Hunter" - "Jockey Name" "Splasher Jockey" - "Smoker Name" "Splasher Smoker" - "Spitter Name" "Splasher Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Splasher Common" - "Witch Name" "Splasher Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,50,75,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "75,50,75" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Close Areas Only" "150.0" - } - "Props" - { - "Light Color" "50,75,50,255" - "Oxygen Tank Color" "50,75,50,255" - "Flame Color" "50,75,50,180" - "Rock Color" "50,75,50,255" - "Tire Color" "50,75,50,255" - "Propane Tank Color" "50,75,50,255" - "Flashlight Color" "50,75,50,255" - "Crown Color" "50,75,50,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Cloud Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Cloud Chance" "15.0" - "Cloud Damage" "5.0" - "Cloud Duration" "0" - "Cloud Interval" "5.0" - "Cloud Range" "500.0" - "Cloud Remove" "1" - } - } - "Tank #76" - { - "General" - { - "Game Type" "2" - "Tank Name" "Splatter Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Splatter Boomer" - "Charger Name" "Splatter Charger" - "Hunter Name" "Splatter Hunter" - "Jockey Name" "Splatter Jockey" - "Smoker Name" "Splatter Smoker" - "Spitter Name" "Splatter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Splatter Common" - "Witch Name" "Splatter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,25,175,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "175,25,80" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "175,25,80,255" - "Oxygen Tank Color" "175,25,80,255" - "Flame Color" "175,25,80,180" - "Rock Color" "175,25,80,255" - "Tire Color" "175,25,80,255" - "Propane Tank Color" "175,25,80,255" - "Flashlight Color" "175,25,80,255" - "Crown Color" "175,25,80,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Vision Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "33.3" - "Vision Duration" "5.0" - "Vision Hit" "1" - "Vision Hit Mode" "0" - "Vision Interval" "1.0" - "Vision Mode" "8" - "Vision Range" "150.0" - "Vision Range Chance" "15.0" - "Vision Type" "0" - } - } - "Tank #77" - { - "General" - { - "Tank Name" "Thrower Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Thrower Boomer" - "Charger Name" "Thrower Charger" - "Hunter Name" "Thrower Hunter" - "Jockey Name" "Thrower Jockey" - "Smoker Name" "Thrower Smoker" - "Spitter Name" "Thrower Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Thrower Common" - "Witch Name" "Thrower Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,130,225,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "70,70,55" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Light Color" "70,70,55,255" - "Oxygen Tank Color" "70,70,55,255" - "Flame Color" "70,70,55,180" - "Rock Color" "70,70,55,255" - "Tire Color" "70,70,55,255" - "Propane Tank Color" "70,70,55,255" - "Flashlight Color" "70,70,55,255" - "Crown Color" "70,70,55,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Throw Interval" "1.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "15" - "Ability Message" "15" - "Throw Car Damage" "5.0" - "Throw Car Lifetime" "10.0" - "Throw Car Options" "0" - "Throw Car Owner" "1" - "Throw Chance" "33.3" - "Throw Infected Amount" "2" - "Throw Infected Lifetime" "0.0" - "Throw Infected Options" "126" - "Throw Infected Remove" "1" - "Throw Witch Amount" "3" - "Throw Witch Damage" "5.0" - "Throw Witch Lifetime" "0.0" - "Throw Witch Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #78" - { - "General" - { - "Tank Name" "Tracker Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Tracker Boomer" - "Charger Name" "Tracker Charger" - "Hunter Name" "Tracker Hunter" - "Jockey Name" "Tracker Jockey" - "Smoker Name" "Tracker Smoker" - "Spitter Name" "Tracker Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Tracker Common" - "Witch Name" "Tracker Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "150,50,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "150,50,0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Light Color" "0,100,0,255" - "Oxygen Tank Color" "0,100,0,255" - "Flame Color" "0,100,0,180" - "Rock Color" "0,100,0,255" - "Tire Color" "0,100,0,255" - "Propane Tank Color" "0,100,0,255" - "Flashlight Color" "0,100,0,255" - "Crown Color" "0,100,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Throw Interval" "1.0" - } - "Track Ability" - { - "Human Ability" "1" - "Human Ammo" "3" - "Ability Enabled" "1" - "Ability Message" "1" - "Track Chance" "50.0" - "Track Mode" "1" - "Track Speed" "500.0" - "Special" - { - "Ability Enabled" "0" - } - } - } - "Tank #79" - { - "General" - { - "Tank Name" "Ultimate Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Ultimate Boomer" - "Charger Name" "Ultimate Charger" - "Hunter Name" "Ultimate Hunter" - "Jockey Name" "Ultimate Jockey" - "Smoker Name" "Ultimate Smoker" - "Spitter Name" "Ultimate Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Ultimate Common" - "Witch Name" "Ultimate Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "35,0,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "35,0,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "25,25,25,255" - "Oxygen Tank Color" "25,25,25,255" - "Flame Color" "25,25,25,180" - "Rock Color" "25,25,25,255" - "Tire Color" "25,25,25,255" - "Propane Tank Color" "25,25,25,255" - "Flashlight Color" "25,25,25,255" - "Crown Color" "25,25,25,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Ultimate Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Ultimate Amount" "1" - "Ultimate Chance" "33.3" - "Ultimate Damage Boost" "1.2" - "Ultimate Damage Required" "200.0" - "Ultimate Duration" "5" - "Ultimate Health Limit" "500" - "Ultimate Health Portion" "0.5" - } - } - "Tank #80" - { - "General" - { - "Tank Name" "Undead Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Undead Boomer" - "Charger Name" "Undead Charger" - "Hunter Name" "Undead Hunter" - "Jockey Name" "Undead Jockey" - "Smoker Name" "Undead Smoker" - "Spitter Name" "Undead Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Undead Common" - "Witch Name" "Undead Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,75,55,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,75,90" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "100,75,90,255" - "Oxygen Tank Color" "100,75,90,255" - "Flame Color" "100,75,90,180" - "Rock Color" "100,75,90,255" - "Tire Color" "100,75,90,255" - "Propane Tank Color" "100,75,90,255" - "Flashlight Color" "100,75,90,255" - "Crown Color" "100,75,90,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "0.5" - } - "Undead Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Undead Amount" "1" - "Undead Chance" "100.0" - } - } - "Tank #81" - { - "General" - { - "Tank Name" "Vampire Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Vampire Boomer" - "Charger Name" "Vampire Charger" - "Hunter Name" "Vampire Hunter" - "Jockey Name" "Vampire Jockey" - "Smoker Name" "Vampire Smoker" - "Spitter Name" "Vampire Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Vampire Common" - "Witch Name" "Vampire Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "180,0,70,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "180,0,70" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "70,210,70,255" - "Oxygen Tank Color" "70,210,70,255" - "Flame Color" "70,210,70,180" - "Rock Color" "70,210,70,255" - "Tire Color" "70,210,70,255" - "Propane Tank Color" "70,210,70,255" - "Flashlight Color" "70,210,70,255" - "Crown Color" "70,210,70,255" - } - "Particles" - { - "Body Effects" "1" - "Rock Effects" "1" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Regen Ability" - { - "Human Ability" "1" - "Ability Effect" "1" - "Ability Message" "1" - "Regen Chance" "33.3" - "Regen Mode" "1" - } - } - "Tank #82" - { - "General" - { - "Tank Name" "Visual Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Visual Boomer" - "Charger Name" "Visual Charger" - "Hunter Name" "Visual Hunter" - "Jockey Name" "Visual Jockey" - "Smoker Name" "Visual Smoker" - "Spitter Name" "Visual Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Visual Common" - "Witch Name" "Visual Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "175,25,205,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "175,25,205" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,40,10,255" - "Oxygen Tank Color" "255,40,10,255" - "Flame Color" "255,40,10,180" - "Rock Color" "255,40,10,255" - "Tire Color" "255,40,10,255" - "Propane Tank Color" "255,40,10,255" - "Flashlight Color" "255,40,10,255" - "Crown Color" "255,40,10,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Vision Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "33.3" - "Vision Duration" "5.0" - "Vision FOV" "160" - "Vision Hit" "1" - "Vision Hit Mode" "0" - "Vision Mode" "16" - "Vision Range" "150.0" - "Vision Range Chance" "15.0" - } - } - "Tank #83" - { - "General" - { - "Tank Name" "Warper Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Warper Boomer" - "Charger Name" "Warper Charger" - "Hunter Name" "Warper Hunter" - "Jockey Name" "Warper Jockey" - "Smoker Name" "Warper Smoker" - "Spitter Name" "Warper Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Warper Common" - "Witch Name" "Warper Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "130,130,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "130,130,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "225,100,0,255" - "Oxygen Tank Color" "225,100,0,255" - "Flame Color" "225,100,0,180" - "Rock Color" "225,100,0,255" - "Tire Color" "225,100,0,255" - "Propane Tank Color" "225,100,0,255" - "Flashlight Color" "225,100,0,255" - "Crown Color" "225,100,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Punch Throw" "0.0" - "Throw Interval" "99999.0" - "Special" - { - "Special Interval" "0.0" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Warp Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "6" - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Warp Chance" "33.3" - "Warp Duration" "0" - "Warp Hit" "1" - "Warp Hit Mode" "0" - "Warp Interval" "5.0" - "Warp Mode" "0" - "Warp Range" "150.0" - "Warp Range Chance" "15.0" - "Warp Rock Break" "1" - "Warp Rock Chance" "33.3" - } - } - "Tank #84" - { - "General" - { - "Tank Name" "Whirler Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Whirler Boomer" - "Charger Name" "Whirler Charger" - "Hunter Name" "Whirler Hunter" - "Jockey Name" "Whirler Jockey" - "Smoker Name" "Whirler Smoker" - "Spitter Name" "Whirler Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Whirler Common" - "Witch Name" "Whirler Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,200,255,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,200,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,200,0,255" - "Oxygen Tank Color" "255,200,0,255" - "Flame Color" "255,200,0,180" - "Rock Color" "255,200,0,255" - "Tire Color" "255,200,0,255" - "Propane Tank Color" "255,200,0,255" - "Flashlight Color" "255,200,0,255" - "Crown Color" "255,200,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Whirl Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Whirl Axis" "0" - "Whirl Chance" "33.3" - "Whirl Duration" "5" - "Whirl Hit" "1" - "Whirl Hit Mode" "0" - "Whirl Range" "150.0" - "Whirl Range Chance" "15.0" - "Whirl Speed" "500.0" - } - } - "Tank #85" - { - "General" - { - "Tank Name" "Witch Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Witch Boomer" - "Charger Name" "Witch Charger" - "Hunter Name" "Witch Hunter" - "Jockey Name" "Witch Jockey" - "Smoker Name" "Witch Smoker" - "Spitter Name" "Witch Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Witch Common" - "Witch Name" "Witch Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,145,255,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,145,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,210,80,255" - "Oxygen Tank Color" "255,210,80,255" - "Flame Color" "255,210,80,180" - "Rock Color" "255,210,80,255" - "Tire Color" "255,210,80,255" - "Propane Tank Color" "255,210,80,255" - "Flashlight Color" "255,210,80,255" - "Crown Color" "255,210,80,255" - } - "Particles" - { - "Body Effects" "1" - "Rock Effects" "1" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "8" - "Ability Message" "8" - "Throw Chance" "33.3" - "Throw Witch Amount" "3" - "Throw Witch Damage" "5.0" - "Throw Witch Lifetime" "0.0" - "Throw Witch Remove" "1" - "Special" - { - "Ability Enabled" "0" - } - } - "Witch Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Witch Amount" "3" - "Witch Chance" "15.0" - "Witch Damage" "5.0" - "Witch Lifetime" "0.0" - "Witch Range" "500.0" - "Witch Remove" "1" - } - } - "Tank #86" - { - "General" - { - "Tank Name" "Xiphos Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Xiphos Boomer" - "Charger Name" "Xiphos Charger" - "Hunter Name" "Xiphos Hunter" - "Jockey Name" "Xiphos Jockey" - "Smoker Name" "Xiphos Smoker" - "Spitter Name" "Xiphos Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Xiphos Common" - "Witch Name" "Xiphos Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "95,70,85,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "40,70,55" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "40,70,55,255" - "Oxygen Tank Color" "40,70,55,255" - "Flame Color" "40,70,55,180" - "Rock Color" "40,70,55,255" - "Tire Color" "40,70,55,255" - "Propane Tank Color" "40,70,55,255" - "Flashlight Color" "40,70,55,255" - "Crown Color" "40,70,55,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Regen Ability" - { - "Human Ability" "1" - "Ability Effect" "3" - "Ability Message" "1" - "Regen Chance" "33.3" - "Regen Max Health" "0" - "Regen Mode" "2" - } - } - "Tank #87" - { - "General" - { - "Tank Name" "Yeller Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Yeller Boomer" - "Charger Name" "Yeller Charger" - "Hunter Name" "Yeller Hunter" - "Jockey Name" "Yeller Jockey" - "Smoker Name" "Yeller Smoker" - "Spitter Name" "Yeller Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Yeller Common" - "Witch Name" "Yeller Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "210,140,55,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "55,140,110" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "55,140,110,255" - "Oxygen Tank Color" "55,140,110,255" - "Flame Color" "55,140,110,180" - "Rock Color" "55,140,110,255" - "Tire Color" "55,140,110,255" - "Propane Tank Color" "55,140,110,255" - "Flashlight Color" "55,140,110,255" - "Crown Color" "55,140,110,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Yell Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Yell Chance" "33.3" - "Yell Damage" "5.0" - "Yell Duration" "5" - "Yell Interval" "5.0" - "Yell Mode" "0" - "Yell Pitch" "100" - "Yell Range" "500.0" - } - } - "Tank #88" - { - "General" - { - "Tank Name" "Zombie Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Zombie Boomer" - "Charger Name" "Zombie Charger" - "Hunter Name" "Zombie Hunter" - "Jockey Name" "Zombie Jockey" - "Smoker Name" "Zombie Smoker" - "Spitter Name" "Zombie Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Zombie Common" - "Witch Name" "Zombie Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "165,205,175,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "165,205,175" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "190,255,250,255" - "Oxygen Tank Color" "190,255,250,255" - "Flame Color" "190,255,250,180" - "Rock Color" "190,255,250,255" - "Tire Color" "190,255,250,255" - "Propane Tank Color" "190,255,250,255" - "Flashlight Color" "190,255,250,255" - "Crown Color" "190,255,250,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Panic Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "6" - "Ability Enabled" "2" - "Ability Message" "1" - "Panic Amount" "10" - "Panic Chance" "33.3" - "Panic Duration" "0" - "Panic Interval" "5.0" - "Panic Mode" "0" - "Panic Type" "0" - } - } - /** - * Super Tanks and Super Tanks+ Tanks - * Most of the Tank combos from ST+ are already recreated above. - **/ - "Tank #89" - { - "General" - { - "Tank Name" "Armageddon Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Armageddon Boomer" - "Charger Name" "Armageddon Charger" - "Hunter Name" "Armageddon Hunter" - "Jockey Name" "Armageddon Jockey" - "Smoker Name" "Armageddon Smoker" - "Spitter Name" "Armageddon Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Armageddon Common" - "Witch Name" "Armageddon Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,0,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "75,0,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "35,35,35,255" - "Oxygen Tank Color" "35,35,35,255" - "Flame Color" "35,35,35,180" - "Rock Color" "35,35,35,255" - "Tire Color" "35,35,35,255" - "Propane Tank Color" "35,35,35,255" - "Flashlight Color" "35,35,35,255" - "Crown Color" "35,35,35,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Explosive Immunity" "1" - "Fire Immunity" "1" - } - "Gravity Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Gravity Flags" "8" - "Gravity Force" "-50.0" - } - "Meteor Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "50.0" - "Meteor Damage" "10.0" - "Meteor Duration" "10" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "1" - "Meteor Radius" "-180.0,180.0" - } - } - "Tank #90" - { - "General" - { - "Tank Name" "Boss Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Boss Boomer" - "Charger Name" "Boss Charger" - "Hunter Name" "Boss Hunter" - "Jockey Name" "Boss Jockey" - "Smoker Name" "Boss Smoker" - "Spitter Name" "Boss Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Boss Common" - "Witch Name" "Boss Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,0,50,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,175,255" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "0,175,255,255" - "Oxygen Tank Color" "0,175,255,255" - "Flame Color" "0,175,255,180" - "Rock Color" "0,175,255,255" - "Tire Color" "0,175,255,255" - "Propane Tank Color" "0,175,255,255" - "Flashlight Color" "0,175,255,255" - "Crown Color" "0,175,255,255" - } - "Particles" - { - "Body Effects" "127" - "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" - "Rock Effects" "15" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Run Speed" "1.0" - "Skip Taunt" "1" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "33.3" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "5" - "Fast Speed" "4.5" - } - "Ghost Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Ghost Chance" "33.3" - "Ghost Duration" "0" - "Ghost Fade Alpha" "2" - "Ghost Fade Delay" "5" - "Ghost Fade Limit" "0" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "0.1" - "Ghost Hit" "1" - "Ghost Hit Mode" "0" - "Ghost Range" "150.0" - "Ghost Range Chance" "15.0" - "Ghost Specials" "1" - "Ghost Specials Chance" "100.0" - "Ghost Specials Range" "500.0" - "Ghost Weapon Slots" "28" - } - "Gravity Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Gravity Chance" "33.3" - "Gravity Duration" "5" - "Gravity Flags" "8" - "Gravity Force" "-75.0" - "Gravity Hit" "1" - "Gravity Hit Mode" "0" - "Gravity Mode" "0" - "Gravity Range" "150.0" - "Gravity Range Chance" "15.0" - "Gravity Value" "0.4" - } - "Jump Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Jump Mode" "1" - "Jump Sporadic Chance" "33.3" - "Jump Sporadic Height" "750.0" - } - "Meteor Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "50.0" - "Meteor Damage" "25.0" - "Meteor Duration" "25" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "1" - "Meteor Radius" "-180.0,180.0" - } - "Shield Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Shield Chance" "15.0" - "Shield Convert Percentage" "0.0" - "Shield Color" "0,175,255,50" - "Shield Delay" "5" - "Shield Display Health" "11" - "Shield Display Health Type" "2" - "Shield Duration" "0" - "Shield Health" "0.0" - "Shield Health Characters" "],=" - "Shield Type" "2" - "Special" - { - "Shield Type" "15" - } - } - "Smash Ability" - { - "Ability Effect" "7" - "Smash Body" "1" - "Smash Chance" "20.0" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Interval" "5.0" - } - "Witch Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Witch Amount" "5" - "Witch Chance" "33.3" - "Witch Damage" "10.0" - "Witch Lifetime" "0.0" - "Witch Range" "500.0" - "Witch Remove" "1" - } - "Panic Ability" - { - "Ability Enabled" "2" - "Ability Message" "1" - "Panic Amount" "50" - "Panic Chance" "33.3" - "Panic Duration" "0" - "Panic Interval" "50.0" - "Panic Mode" "0" - "Panic Type" "0" - } - } - "Tank #91" - { - "General" - { - "Tank Name" "Cobalt Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Cobalt Boomer" - "Charger Name" "Cobalt Charger" - "Hunter Name" "Cobalt Hunter" - "Jockey Name" "Cobalt Jockey" - "Smoker Name" "Cobalt Smoker" - "Spitter Name" "Cobalt Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Cobalt Common" - "Witch Name" "Cobalt Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,105,255,150" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,105,255" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Props Attached" "1" - "Props Chance" "100.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "1.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "3" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "100.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "3" - "Fast Speed" "2.5" - } - } - "Tank #92" - { - "General" - { - "Tank Name" "Distraction Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Distraction Boomer" - "Charger Name" "Distraction Charger" - "Hunter Name" "Distraction Hunter" - "Jockey Name" "Distraction Jockey" - "Smoker Name" "Distraction Smoker" - "Spitter Name" "Distraction Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Distraction Common" - "Witch Name" "Distraction Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "225,225,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "225,225,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "25,0,0,255" - "Oxygen Tank Color" "25,0,0,255" - "Flame Color" "25,0,0,180" - "Rock Color" "25,0,0,255" - "Tire Color" "25,0,0,255" - "Propane Tank Color" "25,0,0,255" - "Flashlight Color" "25,0,0,255" - "Crown Color" "25,0,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Jump Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "3" - "Ability Effect" "7" - "Ability Message" "5" - "Jump Chance" "33.3" - "Jump Duration" "5" - "Jump Height" "300.0" - "Jump Hit" "1" - "Jump Hit Mode" "0" - "Jump Mode" "1" - "Jump Range" "150.0" - "Jump Range Chance" "15.0" - "Jump Sporadic Chance" "33.3" - "Jump Sporadic Height" "750.0" - } - "Warp Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "10" - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Duration" "0" - "Warp Interval" "3.0" - } - } - "Tank #93" - { - "General" - { - "Tank Name" "Feedback Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Feedback Boomer" - "Charger Name" "Feedback Charger" - "Hunter Name" "Feedback Hunter" - "Jockey Name" "Feedback Jockey" - "Smoker Name" "Feedback Smoker" - "Spitter Name" "Feedback Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Feedback Common" - "Witch Name" "Feedback Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "90,60,90,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "90,60,90" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Close Areas Only" "150.0" - } - "Props" - { - "Light Color" "90,90,60,255" - "Oxygen Tank Color" "90,90,60,255" - "Flame Color" "90,90,60,180" - "Rock Color" "90,90,60,255" - "Tire Color" "90,90,60,255" - "Propane Tank Color" "90,90,60,255" - "Flashlight Color" "90,90,60,255" - "Crown Color" "90,90,60,255" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Gravity Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "4" - "Gravity Flags" "8" - "Gravity Force" "50.0" - } - } - "Tank #94" - { - "General" - { - "Tank Name" "Flash Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Flash Boomer" - "Charger Name" "Flash Charger" - "Hunter Name" "Flash Hunter" - "Jockey Name" "Flash Jockey" - "Smoker Name" "Flash Smoker" - "Spitter Name" "Flash Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Flash Common" - "Witch Name" "Flash Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "150,0,0,150" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,100,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "255,100,0,150" - "Oxygen Tank Color" "255,100,0,150" - "Flame Color" "255,100,0,150" - "Rock Color" "255,100,0,150" - "Tire Color" "255,100,0,150" - "Propane Tank Color" "255,100,0,150" - "Flashlight Color" "255,100,0,150" - "Crown Color" "255,100,0,150" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Spawn" - { - "Spawn Type" "4" - } - "Combo" - { - "Combo Chance" "0.0,100.0,15.0" - "Combo Duration" "5.0,5.0,1.0" - "Combo Range" "150.0" - "Combo Range Chance" "15.0" - "Combo Set" "Slow,Fast,God" - "Combo Speed" "0.25,8.0" - "Combo Type Chance" "100.0" - } - "Fast Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - } - "God Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - } - "Slow Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - } - "Electric Ability" - { - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Electric Chance" "33.3" - "Electric Damage" "5.0" - "Electric Duration" "10" - "Electric Hit" "1" - } - "Warp Ability" - { - "Human Ability" "1" - "Ability Enabled" "2" - "Ability Message" "1" - "Warp Interval" "10.0" - "Warp Mode" "1" - } - } - "Tank #95" - { - "General" - { - "Tank Name" "Goliath Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Goliath Boomer" - "Charger Name" "Goliath Charger" - "Hunter Name" "Goliath Hunter" - "Jockey Name" "Goliath Jockey" - "Smoker Name" "Goliath Smoker" - "Spitter Name" "Goliath Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Goliath Common" - "Witch Name" "Goliath Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,0,100,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,0,100" - } - "Props" - { - "Light Color" "25,25,25,255" - "Oxygen Tank Color" "25,25,25,255" - "Flame Color" "25,25,25,180" - "Rock Color" "25,25,25,255" - "Tire Color" "25,25,25,255" - "Propane Tank Color" "25,25,25,255" - "Flashlight Color" "25,25,25,255" - "Crown Color" "25,25,25,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "0.5" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Heal Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Heal Absorb Range" "500.0" - "Heal Buffer" "100.0" - "Heal Chance" "33.3" - "Heal Duration" "0" - "Heal Hit" "1" - "Heal Hit Mode" "0" - "Heal Interval" "3.0" - "Heal Range" "150.0" - "Heal Range Chance" "15.0" - "Health From Commons" "25" - "Health From Specials" "75" - "Health From Tanks" "125" - "Special" - { - "Heal Absorb Range" "250.0" - "Health From Commons" "13" - "Health From Specials" "38" - "Health From Tanks" "63" - } - } - "Shield Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Shield Chance" "15.0" - "Shield Convert Percentage" "0.0" - "Shield Color" "0,0,100,50" - "Shield Delay" "8" - "Shield Display Health" "11" - "Shield Display Health Type" "2" - "Shield Duration" "0" - "Shield Health" "0.0" - "Shield Health Characters" "],=" - "Shield Type" "2" - "Special" - { - "Shield Type" "15" - } - } - "Smash Ability" - { - "Ability Effect" "7" - "Smash Body" "1" - "Smash Chance" "33.3" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - } - "Tank #96" - { - "General" - { - "Tank Name" "Hallucination Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Hallucination Boomer" - "Charger Name" "Hallucination Charger" - "Hunter Name" "Hallucination Hunter" - "Jockey Name" "Hallucination Jockey" - "Smoker Name" "Hallucination Smoker" - "Spitter Name" "Hallucination Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Hallucination Common" - "Witch Name" "Hallucination Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,50,50,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "124" - "Light Color" "50,50,50,0" - "Oxygen Tank Color" "50,50,50,0" - "Flame Color" "50,50,50,0" - "Rock Color" "50,50,50,0" - "Tire Color" "50,50,50,0" - "Propane Tank Color" "50,50,50,0" - "Flashlight Color" "50,50,50,0" - "Crown Color" "50,50,50,0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Ghost Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Ghost Chance" "33.3" - "Ghost Duration" "0" - "Ghost Fade Alpha" "2" - "Ghost Fade Delay" "5" - "Ghost Fade Limit" "0" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "0.1" - "Ghost Hit" "1" - "Ghost Hit Mode" "0" - "Ghost Range" "150.0" - "Ghost Range Chance" "15.0" - "Ghost Specials" "1" - "Ghost Specials Chance" "100.0" - "Ghost Specials Range" "500.0" - "Ghost Weapon Slots" "28" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Interval" "3.0" - } - } - "Tank #97" - { - "General" - { - "Tank Name" "Meme Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Meme Boomer" - "Charger Name" "Meme Charger" - "Hunter Name" "Meme Hunter" - "Jockey Name" "Meme Jockey" - "Smoker Name" "Meme Smoker" - "Spitter Name" "Meme Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Meme Common" - "Witch Name" "Meme Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,255,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,255,0" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "225,0,255,255" - "Oxygen Tank Color" "225,0,255,255" - "Flame Color" "225,0,255,180" - "Rock Color" "225,0,255,255" - "Tire Color" "225,0,255,255" - "Propane Tank Color" "225,0,255,255" - "Flashlight Color" "225,0,255,255" - "Crown Color" "225,0,255,255" - } - "Particles" - { - "Body Effects" "127" - "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" - "Rock Effects" "15" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Run Speed" "1.0" - "Skip Taunt" "1" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "33.3" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "5" - "Fast Speed" "4.0" - } - "Ghost Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Ghost Chance" "33.3" - "Ghost Duration" "0" - "Ghost Fade Alpha" "2" - "Ghost Fade Delay" "5" - "Ghost Fade Limit" "0" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "0.1" - "Ghost Hit" "1" - "Ghost Hit Mode" "0" - "Ghost Range" "150.0" - "Ghost Range Chance" "15.0" - "Ghost Specials" "1" - "Ghost Specials Chance" "100.0" - "Ghost Specials Range" "500.0" - "Ghost Weapon Slots" "28" - } - "Gravity Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Gravity Chance" "33.3" - "Gravity Duration" "5" - "Gravity Flags" "8" - "Gravity Force" "-25.0" - "Gravity Hit" "1" - "Gravity Hit Mode" "0" - "Gravity Mode" "0" - "Gravity Range" "150.0" - "Gravity Range Chance" "15.0" - "Gravity Value" "0.4" - } - "Jump Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Jump Mode" "1" - "Jump Sporadic Chance" "33.3" - "Jump Sporadic Height" "750.0" - } - "Meteor Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "50.0" - "Meteor Damage" "1.0" - "Meteor Duration" "5" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "1" - "Meteor Radius" "-180.0,180.0" - } - "Smash Ability" - { - "Ability Effect" "7" - "Smash Body" "1" - "Smash Chance" "20.0" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - "Rock Ability" - { - "Ability Enabled" "1" - "Rock Chance" "50.0" - "Rock Damage" "5" - "Rock Duration" "1" - "Rock Interval" "0.5" - "Rock Mode" "2" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Interval" "3.0" - } - "Witch Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Witch Amount" "5" - "Witch Chance" "33.3" - "Witch Damage" "5.0" - "Witch Lifetime" "0.0" - "Witch Range" "500.0" - "Witch Remove" "1" - } - "Panic Ability" - { - "Ability Enabled" "2" - "Ability Message" "1" - "Panic Amount" "50" - "Panic Chance" "33.3" - "Panic Duration" "0" - "Panic Interval" "50.0" - "Panic Mode" "0" - "Panic Type" "0" - } - } - "Tank #98" - { - "General" - { - "Tank Name" "Mirage Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Mirage Boomer" - "Charger Name" "Mirage Charger" - "Hunter Name" "Mirage Hunter" - "Jockey Name" "Mirage Jockey" - "Smoker Name" "Mirage Smoker" - "Spitter Name" "Mirage Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Mirage Common" - "Witch Name" "Mirage Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "25,40,25,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "25,40,25" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "25,40,25,255" - "Oxygen Tank Color" "25,40,25,255" - "Flame Color" "25,40,25,180" - "Rock Color" "25,40,25,255" - "Tire Color" "25,40,25,255" - "Propane Tank Color" "25,40,25,255" - "Flashlight Color" "25,40,25,255" - "Crown Color" "25,40,25,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "10" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "33.3" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "10" - "Fast Speed" "5.5" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Interval" "3.0" - } - } - "Tank #99" - { - "General" - { - "Tank Name" "Poltergeist Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Poltergeist Boomer" - "Charger Name" "Poltergeist Charger" - "Hunter Name" "Poltergeist Hunter" - "Jockey Name" "Poltergeist Jockey" - "Smoker Name" "Poltergeist Smoker" - "Spitter Name" "Poltergeist Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Poltergeist Common" - "Witch Name" "Poltergeist Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,50,50,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "125" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "50,100,50,255" - "Oxygen Tank Color" "50,100,50,255" - "Flame Color" "50,100,50,180" - "Rock Color" "50,100,50,255" - "Tire Color" "50,100,50,255" - "Propane Tank Color" "50,100,50,255" - "Flashlight Color" "50,100,50,255" - "Crown Color" "50,100,50,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "10" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "50.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "10" - "Fast Speed" "7.0" - } - "Ghost Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Ghost Chance" "33.3" - "Ghost Duration" "0" - "Ghost Fade Alpha" "2" - "Ghost Fade Delay" "5" - "Ghost Fade Limit" "0" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "0.1" - "Ghost Hit" "1" - "Ghost Hit Mode" "0" - "Ghost Range" "150.0" - "Ghost Range Chance" "15.0" - "Ghost Specials" "1" - "Ghost Specials Chance" "100.0" - "Ghost Specials Range" "500.0" - "Ghost Weapon Slots" "28" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Interval" "3.0" - } - } - "Tank #100" - { - "General" - { - "Tank Name" "Psychotic Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Psychotic Boomer" - "Charger Name" "Psychotic Charger" - "Hunter Name" "Psychotic Hunter" - "Jockey Name" "Psychotic Jockey" - "Smoker Name" "Psychotic Smoker" - "Spitter Name" "Psychotic Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Psychotic Common" - "Witch Name" "Psychotic Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,0,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,0,0" - } - "Props" - { - "Light Color" "255,0,0,255" - "Oxygen Tank Color" "255,0,0,255" - "Flame Color" "255,0,0,180" - "Rock Color" "255,0,0,255" - "Tire Color" "255,0,0,255" - "Propane Tank Color" "255,0,0,255" - "Flashlight Color" "255,0,0,255" - "Crown Color" "255,0,0,255" - } - "Particles" - { - "Body Effects" "3" - "Rock Effects" "3" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Heal Ability" - { - "Ability Enabled" "2" - "Ability Effect" "7" - "Ability Message" "5" - "Heal Absorb Range" "500.0" - "Heal Buffer" "100.0" - "Heal Chance" "33.3" - "Heal Duration" "0" - "Heal Hit" "1" - "Heal Hit Mode" "0" - "Heal Interval" "5.0" - "Heal Range" "150.0" - "Heal Range Chance" "15.0" - "Health From Commons" "10" - "Health From Specials" "50" - "Health From Tanks" "100" - "Special" - { - "Heal Absorb Range" "250.0" - "Health From Commons" "1" - "Health From Specials" "5" - "Health From Tanks" "10" - } - } - "Meteor Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "33.3" - "Meteor Damage" "25.0" - "Meteor Duration" "25" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "1" - "Meteor Radius" "-180.0,180.0" - } - "Shield Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Shield Chance" "15.0" - "Shield Convert Percentage" "0.0" - "Shield Color" "255,0,0,50" - "Shield Delay" "8" - "Shield Display Health" "11" - "Shield Display Health Type" "2" - "Shield Duration" "0" - "Shield Health" "0.0" - "Shield Health Characters" "],=" - "Shield Type" "2" - "Special" - { - "Shield Type" "15" - } - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Interval" "8.0" - } - } - "Tank #101" - { - "General" - { - "Tank Name" "Reverse-Flash Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Reverse-Flash Boomer" - "Charger Name" "Reverse-Flash Charger" - "Hunter Name" "Reverse-Flash Hunter" - "Jockey Name" "Reverse-Flash Jockey" - "Smoker Name" "Reverse-Flash Smoker" - "Spitter Name" "Reverse-Flash Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Reverse-Flash Common" - "Witch Name" "Reverse-Flash Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,255,0,150" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,0,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "255,0,0,150" - "Oxygen Tank Color" "255,0,0,150" - "Flame Color" "255,0,0,150" - "Rock Color" "255,0,0,150" - "Tire Color" "255,0,0,150" - "Propane Tank Color" "255,0,0,150" - "Flashlight Color" "255,0,0,150" - "Crown Color" "255,0,0,150" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "10" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "50.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "10" - "Fast Speed" "6.5" - } - "Warp Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "11" - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Duration" "0" - "Warp Interval" "5.0" - } - } - "Tank #102" - { - "General" - { - "Tank Name" "Spawner Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Spawner Boomer" - "Charger Name" "Spawner Charger" - "Hunter Name" "Spawner Hunter" - "Jockey Name" "Spawner Jockey" - "Smoker Name" "Spawner Smoker" - "Spitter Name" "Spawner Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Spawner Common" - "Witch Name" "Spawner Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,95,105,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "75,95,105" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Particles" - { - "Body Effects" "32" - "Common" - { - "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" - } - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Panic Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "26" - "Ability Enabled" "2" - "Ability Message" "1" - "Panic Amount" "25" - "Panic Chance" "33.3" - "Panic Duration" "0" - "Panic Interval" "25.0" - "Panic Mode" "0" - "Panic Type" "0" - } - } - "Tank #103" - { - "General" - { - "Tank Name" "Zoom Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Zoom Boomer" - "Charger Name" "Zoom Charger" - "Hunter Name" "Zoom Hunter" - "Jockey Name" "Zoom Jockey" - "Smoker Name" "Zoom Smoker" - "Spitter Name" "Zoom Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Zoom Common" - "Witch Name" "Zoom Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "45,45,45,150" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "65,135,245" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "65,135,245,150" - "Oxygen Tank Color" "65,135,245,150" - "Flame Color" "65,135,245,150" - "Rock Color" "65,135,245,150" - "Tire Color" "65,135,245,150" - "Propane Tank Color" "65,135,245,150" - "Flashlight Color" "65,135,245,150" - "Crown Color" "65,135,245,150" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "15" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "50.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "15" - "Fast Speed" "7.5" - } - "Warp Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "10" - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Duration" "0" - "Warp Interval" "3.0" - } - } - "Tank #104" - { - "General" - { - "Tank Name" "Trap Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Trap Boomer" - "Charger Name" "Trap Charger" - "Hunter Name" "Trap Hunter" - "Jockey Name" "Trap Jockey" - "Smoker Name" "Trap Smoker" - "Spitter Name" "Trap Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Trap Common" - "Witch Name" "Trap Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "55,125,70,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "55,125,70" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Punch Throw" "0.0" - "Run Speed" "0.5" - "Throw Interval" "99999.0" - } - "Smash Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Effect" "3" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "33.3" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - } - /** - * Last Boss Extended Tanks - * Most of the Tanks from LBE are already recreated above. - **/ - "Tank #105" - { - "General" - { - "Tank Name" "Dread Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Dread Boomer" - "Charger Name" "Dread Charger" - "Hunter Name" "Dread Hunter" - "Jockey Name" "Dread Jockey" - "Smoker Name" "Dread Smoker" - "Spitter Name" "Dread Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Dread Common" - "Witch Name" "Dread Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "90,90,90,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "90,90,90" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Vision Ability" - { - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "33.3" - "Vision Duration" "7.5" - "Vision Hit" "1" - "Vision Hit Mode" "0" - "Vision Intensity" "235" - "Vision Mode" "1" - } - } - "Tank #106" - { - "General" - { - "Tank Name" "Rabid Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Rabid Boomer" - "Charger Name" "Rabid Charger" - "Hunter Name" "Rabid Hunter" - "Jockey Name" "Rabid Jockey" - "Smoker Name" "Rabid Smoker" - "Spitter Name" "Rabid Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Rabid Common" - "Witch Name" "Rabid Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "175,50,95,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "175,50,95" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Spawn" - { - "Spawn Type" "4" - } - "Combo" - { - "Combo Chance" "33.3,33.3" - "Combo Damage" "5.0" - "Combo Duration" "5.0,5.0" - "Combo Interval" "1.0,1.0" - "Combo Set" "Hurt,Drug" - "Combo Type Chance" "0.0,100.0" - } - "Drug Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Drug Hit" "1" - "Drug Hit Mode" "0" - } - "Hurt Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Hurt Hit" "1" - "Hurt Hit Mode" "0" - "Hurt Mode" "1" - } - } - "Tank #107" - { - "General" - { - "Tank Name" "Tremor Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Tremor Boomer" - "Charger Name" "Tremor Charger" - "Hunter Name" "Tremor Hunter" - "Jockey Name" "Tremor Jockey" - "Smoker Name" "Tremor Smoker" - "Spitter Name" "Tremor Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Tremor Common" - "Witch Name" "Tremor Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "130,65,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "130,65,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "20,20,20,255" - "Oxygen Tank Color" "20,20,20,255" - "Flame Color" "20,20,20,180" - "Rock Color" "20,20,20,255" - "Tire Color" "20,20,20,255" - "Propane Tank Color" "20,20,20,255" - "Flashlight Color" "20,20,20,255" - "Crown Color" "20,20,20,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Spawn" - { - "Spawn Type" "4" - } - "Combo" - { - "Combo Chance" "33.3,75.0" - "Combo Damage" "1.0" - "Combo Duration" "5.0" - "Combo Interval" "0.75" - "Combo Radius" "-1.25;1.25" - "Combo Set" "Rock,Track" - "Combo Speed" "0.0,500.0" - "Combo Type Chance" "100.0,0.0,100.0" - } - "Rock Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Rock Chance" "33.3" - "Rock Damage" "5" - "Rock Duration" "5" - "Rock Interval" "0.75" - "Rock Mode" "0" - } - "Track Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "3" - "Ability Enabled" "1" - "Ability Message" "1" - "Track Mode" "1" - } - } - /** - * This is the plugin developer's personal Tank. - * It has all the abilities that the plugin developer likes the most. - **/ - "Tank #108" - { - "General" - { - "Tank Name" "Psyk0tik Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Psyk0tik Boomer" - "Charger Name" "Psyk0tik Charger" - "Hunter Name" "Psyk0tik Hunter" - "Jockey Name" "Psyk0tik Jockey" - "Smoker Name" "Psyk0tik Smoker" - "Spitter Name" "Psyk0tik Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Psyk0tik Common" - "Witch Name" "Psyk0tik Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,170,255,150" - "Requires Humans" "1" - "Spawn Enabled" "0" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,0,0" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0" - "Light Color" "255,0,0,150" - "Oxygen Tank Color" "255,0,0,150" - "Flame Color" "255,0,0,150" - "Rock Color" "255,0,0,150" - "Tire Color" "255,0,0,150" - "Propane Tank Color" "255,0,0,150" - "Flashlight Color" "255,0,0,150" - "Crown Color" "255,0,0,150" - } - "Particles" - { - "Body Effects" "94" - "Rock Effects" "14" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Claw Damage" "10.0" - "Hittable Damage" "10.0" - "Rock Damage" "10.0" - "Run Speed" "1.0" - "Skip Taunt" "1" - } - "Spawn" - { - "Spawn Type" "4" - } - "Combo" - { - "Combo Duration" "2.5" - "Combo Interval" "0.0,0.0,5.0" - "Combo Range" "50.0" - "Combo Range Chance" "100.0" - "Combo Set" "Ice,Ghost,Warp" - "Combo Type Chance" "100.0" - } - "Ghost Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Enabled" "2" - "Ability Message" "1" - "Ghost Duration" "0" - "Ghost Fade Alpha" "255" - "Ghost Fade Delay" "1" - "Ghost Fade Limit" "0" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "5.0" - } - "Ice Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "1" - "Ability Message" "1" - } - "Warp Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "2" - "Ability Message" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Duration" "10" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "33.3" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "10" - "Fast Speed" "5.0" - } - } - /** - * Here are some miscellaneous Tanks. - * These Tanks are just random combinations that the plugin developer put together. - **/ - "Tank #109" - { - "General" - { - "Tank Name" "Apocalyptic Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Apocalyptic Boomer" - "Charger Name" "Apocalyptic Charger" - "Hunter Name" "Apocalyptic Hunter" - "Jockey Name" "Apocalyptic Jockey" - "Smoker Name" "Apocalyptic Smoker" - "Spitter Name" "Apocalyptic Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Apocalyptic Common" - "Witch Name" "Apocalyptic Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "15,15,15,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,15,15" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "100,15,15,255" - "Oxygen Tank Color" "100,15,15,255" - "Flame Color" "100,15,15,180" - "Rock Color" "100,15,15,255" - "Tire Color" "100,15,15,255" - "Propane Tank Color" "100,15,15,255" - "Flashlight Color" "100,15,15,255" - "Crown Color" "100,15,15,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Punch Throw" "0.0" - "Run Speed" "2.5" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - "Vomit Immunity" "1" - } - "Meteor Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "50.0" - "Meteor Duration" "5" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "1" - "Meteor Radius" "-200.0,200.0" - } - "Panic Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "16" - "Ability Enabled" "1" - "Ability Message" "1" - "Panic Chance" "33.3" - "Panic Duration" "0" - "Panic Interval" "15.0" - } - "Rock Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "3" - "Ability Enabled" "1" - "Ability Message" "1" - "Rock Chance" "33.3" - "Rock Damage" "10" - "Rock Duration" "3" - "Rock Interval" "0.2" - "Rock Mode" "1" - "Rock Radius" "-5.0,5.0" - } - } - "Tank #110" - { - "General" - { - "Tank Name" "Darth Vader Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Darth Vader Boomer" - "Charger Name" "Darth Vader Charger" - "Hunter Name" "Darth Vader Hunter" - "Jockey Name" "Darth Vader Jockey" - "Smoker Name" "Darth Vader Smoker" - "Spitter Name" "Darth Vader Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Darth Vader Common" - "Witch Name" "Darth Vader Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,0,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,0,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Chance" "100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0" - "Light Color" "255,0,0,255" - "Oxygen Tank Color" "100,100,100,255" - "Flame Color" "50,50,50,180" - "Rock Color" "25,25,25,255" - "Tire Color" "25,25,25,255" - "Propane Tank Color" "25,25,25,255" - "Flashlight Color" "25,25,25,255" - "Crown Color" "25,25,25,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "10.0" - "Hittable Damage" "10.0" - "Rock Damage" "10.0" - "Run Speed" "1.3" - "Throw Interval" "30.0" - } - "Spawn" - { - "Spawn Type" "4" - } - "Combo" - { - "Combo Chance" "33.3,33.3,33.3" - "Combo Damage" "5.0" - "Combo Delay" "1.0" - "Combo Duration" "10.0,11.5,11.5" - "Combo Set" "Choke,Aimless,Enforce" - "Combo Type Chance" "0.0,100.0" - } - "Aimless Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Aimless Hit" "1" - "Aimless Hit Mode" "1" - } - "Choke Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Choke Block" "1" - "Choke Hit" "1" - "Choke Hit Mode" "1" - } - "Enforce Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Enforce Hit" "1" - "Enforce Hit Mode" "1" - "Enforce Weapon Slots" "8" - } - } - "Tank #111" - { - "General" - { - "Tank Name" "Drug Addict Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Drug Addict Boomer" - "Charger Name" "Drug Addict Charger" - "Hunter Name" "Drug Addict Hunter" - "Jockey Name" "Drug Addict Jockey" - "Smoker Name" "Drug Addict Smoker" - "Spitter Name" "Drug Addict Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Drug Addict Common" - "Witch Name" "Drug Addict Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,255,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,255,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "0,255,0,255" - "Oxygen Tank Color" "0,255,0,255" - "Flame Color" "0,255,0,180" - "Rock Color" "0,255,0,255" - "Tire Color" "0,255,0,255" - "Propane Tank Color" "0,255,0,255" - "Flashlight Color" "0,255,0,255" - "Crown Color" "0,255,0,255" - } - "Particles" - { - "Body Effects" "32" - "Common" - { - "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" - } - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Drug Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Effect" "3" - "Ability Message" "1" - "Drug Chance" "33.3" - "Drug Duration" "5" - "Drug Hit" "1" - "Drug Hit Mode" "0" - "Drug Interval" "1.0" - } - "Drop Ability" - { - "Human Ability" "1" - "Ability Enabled" "2" - "Drop Pinata" "pain_pills,pain_pills,pain_pills,pain_pills,pain_pills" - "Drop Pinata Body" "1" - "Drop Pinata Chance" "100.0" - } - "Slow Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Effect" "3" - "Ability Message" "1" - "Slow Chance" "33.3" - "Slow Duration" "5.0" - "Slow Hit" "1" - "Slow Hit Mode" "0" - "Slow Incline" "1" - "Slow Speed" "0.25" - } - } - "Tank #112" - { - "General" - { - "Tank Name" "Godspeed Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Godspeed Boomer" - "Charger Name" "Godspeed Charger" - "Hunter Name" "Godspeed Hunter" - "Jockey Name" "Godspeed Jockey" - "Smoker Name" "Godspeed Smoker" - "Spitter Name" "Godspeed Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Godspeed Common" - "Witch Name" "Godspeed Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,75,75,150" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,255,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "511" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "255,200,0,150" - "Oxygen Tank Color" "255,200,0,150" - "Flame Color" "255,200,0,150" - "Rock Color" "255,200,0,150" - "Tire Color" "255,200,0,150" - "Propane Tank Color" "255,200,0,150" - "Flashlight Color" "255,200,0,150" - "Crown Color" "255,200,0,150" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Skip Taunt" "1" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "20" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "50.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "20" - "Fast Speed" "8.5" - } - "Warp Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "10" - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Duration" "0" - "Warp Interval" "3.0" - } - } - "Tank #113" - { - "General" - { - "Tank Name" "Grim Reaper Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Grim Reaper Boomer" - "Charger Name" "Grim Reaper Charger" - "Hunter Name" "Grim Reaper Hunter" - "Jockey Name" "Grim Reaper Jockey" - "Smoker Name" "Grim Reaper Smoker" - "Spitter Name" "Grim Reaper Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Grim Reaper Common" - "Witch Name" "Grim Reaper Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,50,50,50" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "115" - "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" - "Light Color" "100,100,100,50" - "Oxygen Tank Color" "100,100,100,50" - "Flame Color" "100,100,100,50" - "Rock Color" "100,100,100,50" - "Tire Color" "100,100,100,50" - "Propane Tank Color" "100,100,100,50" - "Flashlight Color" "100,100,100,50" - "Crown Color" "100,100,100,50" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Punch Throw" "0.0" - "Run Speed" "3.0" - "Throw Interval" "99999.0" - } - "Bury Ability" - { - "Ability Effect" "7" - "Bury Buffer" "100.0" - "Bury Chance" "33.3" - "Bury Duration" "30.0" - "Bury Height" "100.0" - "Bury Hit" "1" - "Bury Hit Mode" "0" - } - "Ghost Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Ghost Duration" "0" - "Ghost Fade Alpha" "50" - "Ghost Fade Delay" "99999" - "Ghost Fade Limit" "50" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "0.1" - "Ghost Specials" "1" - "Ghost Specials Chance" "100.0" - "Ghost Specials Range" "500.0" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "5" - "Warp Interval" "5.0" - } - } - "Tank #114" - { - "General" - { - "Tank Name" "Horde Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Horde Boomer" - "Charger Name" "Horde Charger" - "Hunter Name" "Horde Hunter" - "Jockey Name" "Horde Jockey" - "Smoker Name" "Horde Smoker" - "Spitter Name" "Horde Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Horde Common" - "Witch Name" "Horde Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,100,15,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "200,50,15" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "200,50,15,255" - "Oxygen Tank Color" "200,50,15,255" - "Flame Color" "200,50,15,180" - "Rock Color" "200,50,15,255" - "Tire Color" "200,50,15,255" - "Propane Tank Color" "200,50,15,255" - "Flashlight Color" "200,50,15,255" - "Crown Color" "200,50,15,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - "Vomit Immunity" "1" - } - "Drop Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Drop Chance" "100.0" - "Drop Count" "4" - "Drop Mode" "0" - "Drop Weapon Name" "pitchfork" - "Drop Weapon Scale" "1.0" - } - "Panic Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "16" - "Ability Enabled" "1" - "Ability Message" "1" - "Panic Chance" "16.6" - "Panic Duration" "0" - "Panic Interval" "15.0" - } - "Puke Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Puke Chance" "10.0" - "Puke Hit" "1" - "Puke Hit Mode" "0" - "Puke Range" "250.0" - "Puke Range Chance" "15.0" - } - } - "Tank #115" - { - "General" - { - "Tank Name" "Hulk Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Hulk Boomer" - "Charger Name" "Hulk Charger" - "Hunter Name" "Hulk Hunter" - "Jockey Name" "Hulk Jockey" - "Smoker Name" "Hulk Smoker" - "Spitter Name" "Hulk Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Hulk Common" - "Witch Name" "Hulk Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,235,100,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "25.0" - "Hittable Damage" "25.0" - "Rock Damage" "25.0" - "Run Speed" "1.25" - "Throw Interval" "3.5" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Spawn" - { - "Spawn Type" "4" - } - "Combo" - { - "Combo Chance" "33.3,33.3" - "Combo Damage" "5.0" - "Combo Duration" "3.0" - "Combo Interval" "1.0" - "Combo Set" "Hurt,Fling" - "Combo Type Chance" "0.0,100.0" - } - "Fling Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Fling Force" "400.0" - "Fling Hit" "1" - "Fling Hit Mode" "1" - } - "Hurt Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Hurt Hit" "1" - "Hurt Hit Mode" "1" - "Hurt Mode" "1" - } - "Absorb Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "1" - "Absorb Bullet Divisor" "20.0" - "Absorb Chance" "100.0" - "Absorb Duration" "99999" - "Absorb Explosive Divisor" "20.0" - "Absorb Fire Divisor" "200.0" - "Absorb Hittable Divisor" "20.0" - "Absorb Melee Divisor" "200.0" - } - "Vision Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Effect" "7" - "Vision Duration" "99999" - "Vision Interval" "1.0" - "Vision Mode" "4" - "Vision Range" "1000.0" - "Vision Range Chance" "100.0" - } - "Smash Ability" - { - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "15.0" - "Smash Hit" "1" - "Smash Hit Mode" "1" - "Smash Mode" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - } - "Tank #116" - { - "General" - { - "Tank Name" "Ninja Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Ninja Boomer" - "Charger Name" "Ninja Charger" - "Hunter Name" "Ninja Hunter" - "Jockey Name" "Ninja Jockey" - "Smoker Name" "Ninja Smoker" - "Spitter Name" "Ninja Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Ninja Common" - "Witch Name" "Ninja Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,50,50,150" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "124" - "Light Color" "100,100,100,150" - "Oxygen Tank Color" "100,100,100,150" - "Flame Color" "100,100,100,150" - "Rock Color" "100,100,100,150" - "Tire Color" "100,100,100,150" - "Propane Tank Color" "100,100,100,150" - "Flashlight Color" "100,100,100,150" - "Crown Color" "100,100,100,150" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Spawn" - { - "Spawn Type" "4" - } - "Combo" - { - "Combo Interval" "0.0,5.0" - "Combo Set" "Ghost,Warp" - "Combo Type Chance" "100.0" - } - "Ghost Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Ability Enabled" "2" - "Ability Message" "1" - "Ghost Duration" "0" - "Ghost Fade Alpha" "255" - "Ghost Fade Delay" "1" - "Ghost Fade Limit" "0" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "5.0" - } - "Warp Ability" - { - "Combo Ability" "1" - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "2" - "Ability Message" "1" - } - "Drop Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Drop Chance" "100.0" - "Drop Count" "4" - "Drop Mode" "2" - "Drop Weapon Name" "katana" - "Drop Weapon Scale" "1.0" - } - "Quiet Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Quiet Chance" "100.0" - "Quiet Duration" "99999.0" - "Quiet Filter" "256" - "Quiet Hit" "1" - "Quiet Hit Mode" "0" - "Quiet Range" "150.0" - "Quiet Range Chance" "15.0" - } - } - "Tank #117" - { - "General" - { - "Tank Name" "Zen Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Zen Boomer" - "Charger Name" "Zen Charger" - "Hunter Name" "Zen Hunter" - "Jockey Name" "Zen Jockey" - "Smoker Name" "Zen Smoker" - "Spitter Name" "Zen Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Zen Common" - "Witch Name" "Zen Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,150,255,255" - "Requires Humans" "1" - "Spawn Enabled" "0" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,150,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "160,255,160,255" - "Oxygen Tank Color" "160,255,160,255" - "Flame Color" "160,255,160,255" - "Rock Color" "160,255,160,255" - "Tire Color" "160,255,160,255" - "Propane Tank Color" "160,255,160,255" - "Flashlight Color" "160,255,160,255" - "Crown Color" "160,255,160,255" - } - "Health" - { - "Base Health" "1000000" - "Special" - { - "Boomer Base Health" "100000" - "Charger Base Health" "100000" - "Hunter Base Health" "100000" - "Jockey Base Health" "100000" - "Smoker Base Health" "100000" - "Spitter Base Health" "100000" - } - } - "Enhancements" - { - "Claw Damage" "0.0" - "Hittable Damage" "0.0" - "Rock Damage" "0.0" - "Run Speed" "0.5" - } - "Absorb Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "1" - "Absorb Bullet Divisor" "20.0" - "Absorb Chance" "100.0" - "Absorb Duration" "99999" - "Absorb Explosive Divisor" "20.0" - "Absorb Fire Divisor" "200.0" - "Absorb Hittable Divisor" "20.0" - "Absorb Melee Divisor" "200.0" - } - "Throw Ability" - { - "Human Ability" "1" - "Human Ammo" "3" - "Ability Enabled" "4" - "Ability Message" "4" - "Throw Chance" "33.3" - "Special" - { - "Ability Enabled" "0" - } - } - } - /** - * The following samples use the Boss mode feature. - * The samples are based on the boss types from ztar's LAST BOSS plugin. - **/ - "Tank #118" - { - "General" - { - "Tank Name" "The Boss (1st Form)" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "The Boss (1st Form)" - "Charger Name" "The Boss (1st Form)" - "Hunter Name" "The Boss (1st Form)" - "Jockey Name" "The Boss (1st Form)" - "Smoker Name" "The Boss (1st Form)" - "Spitter Name" "The Boss (1st Form)" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "The Boss (1st Form)" - "Witch Name" "The Boss (1st Form)" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,255,80,255" - "Spawn Enabled" "0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Type Limit" "1" - "Spawn Type" "1" - } - "Boss" - { - "Boss Effects" "15" - "Boss Health Stages" "7500,5000,2500" - "Boss Limit" "1" - "Boss Stages" "3" - "Boss Types" "119,120,121" - "Special" - { - "Boss Effects" "0" - "Boss Health Stages" "750,500,250" - } - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Base Health" "20000" - "Special" - { - "Boomer Base Health" "2000" - "Charger Base Health" "2000" - "Hunter Base Health" "2000" - "Jockey Base Health" "2000" - "Smoker Base Health" "2000" - "Spitter Base Health" "2000" - } - } - "Enhancements" - { - "Run Speed" "1.1" - } - "Bomb Ability" - { - "Ability Message" "4" - "Bomb Damage" "3.0" - "Bomb Rock Break" "1" - "Bomb Rock Chance" "33.3" - "Special" - { - "Bomb Damage" "1.0" - } - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Interval" "35.0" - } - } - "Tank #119" - { - "General" - { - "Tank Name" "Steel Overlord (2nd Form)" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Steel Overlord (2nd Form)" - "Charger Name" "Steel Overlord (2nd Form)" - "Hunter Name" "Steel Overlord (2nd Form)" - "Jockey Name" "Steel Overlord (2nd Form)" - "Smoker Name" "Steel Overlord (2nd Form)" - "Spitter Name" "Steel Overlord (2nd Form)" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Steel Overlord (2nd Form)" - "Witch Name" "Steel Overlord (2nd Form)" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,255,80,255" - "Spawn Enabled" "0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Type Limit" "1" - "Spawn Type" "1" - } - "Boss" - { - "Boss Base Type" "118" - "Boss Effects" "15" - "Boss Health Stages" "7500,5000,2500" - "Boss Limit" "1" - "Boss Stages" "3" - "Boss Types" "119,120,121" - "Special" - { - "Boss Effects" "0" - "Boss Health Stages" "750,500,250" - } - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "15.0" - "Hittable Damage" "15.0" - "Rock Damage" "15.0" - "Run Speed" "1.2" - } - "Immunities" - { - "Melee Immunity" "1" - } - "Bomb Ability" - { - "Ability Message" "4" - "Bomb Damage" "3.0" - "Bomb Rock Break" "1" - "Bomb Rock Chance" "33.3" - "Special" - { - "Bomb Damage" "1.0" - } - } - "Gravity Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Gravity Hit" "1" - "Gravity Hit Mode" "1" - "Gravity Mode" "0" - "Gravity Value" "0.3" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Interval" "35.0" - } - } - "Tank #120" - { - "General" - { - "Tank Name" "Night Stalker (3rd Form)" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Night Stalker (3rd Form)" - "Charger Name" "Night Stalker (3rd Form)" - "Hunter Name" "Night Stalker (3rd Form)" - "Jockey Name" "Night Stalker (3rd Form)" - "Smoker Name" "Night Stalker (3rd Form)" - "Spitter Name" "Night Stalker (3rd Form)" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Night Stalker (3rd Form)" - "Witch Name" "Night Stalker (3rd Form)" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,80,255,255" - "Spawn Enabled" "0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Type Limit" "1" - "Spawn Type" "1" - } - "Boss" - { - "Boss Base Type" "118" - "Boss Effects" "15" - "Boss Health Stages" "7500,5000,2500" - "Boss Limit" "1" - "Boss Stages" "3" - "Boss Types" "119,120,121" - "Special" - { - "Boss Effects" "0" - "Boss Health Stages" "750,500,250" - } - } - "Props" - { - "Props Attached" "0" - } - "Particles" - { - "Body Effects" "8" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "3.0" - "Hittable Damage" "3.0" - "Rock Damage" "3.0" - "Run Speed" "1.3" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Vision Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "100.0" - "Vision Duration" "5.0" - "Vision Hit" "1" - "Vision Hit Mode" "1" - "Vision Intensity" "255" - "Vision Mode" "1" - } - "Bomb Ability" - { - "Ability Message" "4" - "Bomb Damage" "3.0" - "Bomb Rock Break" "1" - "Bomb Rock Chance" "33.3" - "Special" - { - "Bomb Damage" "1.0" - } - } - "Ghost Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Ghost Duration" "0" - "Ghost Fade Alpha" "2" - "Ghost Fade Delay" "99999" - "Ghost Fade Limit" "100" - "Ghost Fade Phase" "0" - "Ghost Fade Rate" "0.2" - "Ghost Specials" "1" - "Ghost Specials Chance" "100.0" - "Ghost Specials Range" "500.0" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Interval" "35.0" - } - } - "Tank #121" - { - "General" - { - "Tank Name" "Spirit of Fire (4th Form)" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Spirit of Fire (4th Form)" - "Charger Name" "Spirit of Fire (4th Form)" - "Hunter Name" "Spirit of Fire (4th Form)" - "Jockey Name" "Spirit of Fire (4th Form)" - "Smoker Name" "Spirit of Fire (4th Form)" - "Spitter Name" "Spirit of Fire (4th Form)" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Spirit of Fire (4th Form)" - "Witch Name" "Spirit of Fire (4th Form)" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,80,80,255" - "Spawn Enabled" "0" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Type Limit" "1" - "Spawn Type" "1" - } - "Boss" - { - "Boss Base Type" "118" - "Boss Effects" "15" - "Boss Health Stages" "7500,5000,2500" - "Boss Limit" "1" - "Boss Stages" "3" - "Boss Types" "119,120,121" - "Special" - { - "Boss Effects" "0" - "Boss Health Stages" "750,500,250" - } - } - "Props" - { - "Props Attached" "0" - } - "Particles" - { - "Body Effects" "4" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "20.0" - "Hittable Damage" "20.0" - "Rock Damage" "20.0" - "Run Speed" "1.5" - } - "Immunities" - { - "Fire Immunity" "1" - } - "Bomb Ability" - { - "Ability Message" "4" - "Bomb Damage" "3.0" - "Bomb Rock Break" "1" - "Bomb Rock Chance" "33.3" - "Special" - { - "Bomb Damage" "1.0" - } - } - "Fire Ability" - { - "Ability Effect" "7" - "Ability Message" "5" - "Fire Chance" "33.3" - "Fire Cooldown" "3" - "Fire Damage" "3.0" - "Fire Hit" "1" - "Fire Hit Mode" "2" - "Fire Rock Break" "1" - "Fire Rock Chance" "33.3" - "Special" - { - "Fire Cooldown" "3" - "Fire Damage" "1.0" - } - } - "Heal Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Heal Buffer" "100.0" - "Heal Chance" "100.0" - "Heal Duration" "0" - "Heal Hit" "1" - "Heal Hit Mode" "1" - } - "Jump Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Jump Height" "300.0" - "Jump Interval" "1.0" - "Jump Mode" "0" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Interval" "35.0" - } - } - // The following sample uses the Randomization mode feature. - "Tank #122" - { - "General" - { - "Tank Name" "Randomizer Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Randomizer Boomer" - "Charger Name" "Randomizer Charger" - "Hunter Name" "Randomizer Hunter" - "Jockey Name" "Randomizer Jockey" - "Smoker Name" "Randomizer Smoker" - "Spitter Name" "Randomizer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Randomizer Common" - "Witch Name" "Randomizer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,0,255,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,255,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,0,0,255" - "Oxygen Tank Color" "255,0,0,255" - "Flame Color" "255,0,0,180" - "Rock Color" "255,0,0,255" - "Tire Color" "255,0,0,255" - "Propane Tank Color" "255,0,0,255" - "Flashlight Color" "255,0,0,255" - "Crown Color" "255,0,0,255" - } - "Spawn" - { - "Spawn Type" "2" - } - "Random" - { - "Random Interval" "5.0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "25.0" - "Hittable Damage" "25.0" - "Rock Damage" "25.0" - "Run Speed" "1.3" - "Throw Interval" "2.5" - } - } - // The following sample uses the Transformation mode feature. - "Tank #123" - { - "General" - { - "Tank Name" "Shapeshifter Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Shapeshifter Boomer" - "Charger Name" "Shapeshifter Charger" - "Hunter Name" "Shapeshifter Hunter" - "Jockey Name" "Shapeshifter Jockey" - "Smoker Name" "Shapeshifter Smoker" - "Spitter Name" "Shapeshifter Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Shapeshifter Common" - "Witch Name" "Shapeshifter Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,255,255,255" - "Requires Humans" "1" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Spawn Type" "3" - } - "Transform" - { - "Transform Delay" "10.0" - "Transform Duration" "10.0" - "Transform Types" "89,91,93,107,109,110,111,113,114,116" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "10.0" - "Hittable Damage" "10.0" - "Rock Damage" "10.0" - "Run Speed" "1.3" - "Throw Interval" "2.5" - } - } - // The following sample showcases an alternative feature of the Blind ability. - "Tank #124" - { - "General" - { - "Tank Name" "Flashbanger Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Flashbanger Boomer" - "Charger Name" "Flashbanger Charger" - "Hunter Name" "Flashbanger Hunter" - "Jockey Name" "Flashbanger Jockey" - "Smoker Name" "Flashbanger Smoker" - "Spitter Name" "Flashbanger Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Flashbanger Common" - "Witch Name" "Flashbanger Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,70,90,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,0,90" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "100,0,90,255" - "Oxygen Tank Color" "100,0,90,255" - "Flame Color" "100,0,90,180" - "Rock Color" "100,0,90,255" - "Tire Color" "100,0,90,255" - "Propane Tank Color" "100,0,90,255" - "Flashlight Color" "100,0,90,255" - "Crown Color" "100,0,90,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Vision Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "33.3" - "Vision Duration" "5.0" - "Vision Hit" "1" - "Vision Hit Mode" "0" - "Vision Intensity" "255" - "Vision Mode" "2" - "Vision Range" "150.0" - "Vision Range Chance" "15.0" - "Vision Stagger" "3" - } - } - // The following sample showcases a certain type of the Splatter ability. - "Tank #125" - { - "General" - { - "Game Type" "2" - "Tank Name" "Mudman Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Mudman Boomer" - "Charger Name" "Mudman Charger" - "Hunter Name" "Mudman Hunter" - "Jockey Name" "Mudman Jockey" - "Smoker Name" "Mudman Smoker" - "Spitter Name" "Mudman Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Mudman Common" - "Witch Name" "Mudman Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,75,0,255" - "Requires Humans" "1" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,75,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "100,75,0,255" - "Oxygen Tank Color" "100,75,0,255" - "Flame Color" "100,75,0,180" - "Rock Color" "100,75,0,255" - "Tire Color" "100,75,0,255" - "Propane Tank Color" "100,75,0,255" - "Flashlight Color" "100,75,0,255" - "Crown Color" "100,75,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Vision Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Vision Chance" "33.3" - "Vision Duration" "5.0" - "Vision Hit" "1" - "Vision Hit Mode" "0" - "Vision Interval" "1.0" - "Vision Mode" "8" - "Vision Range" "150.0" - "Vision Range Chance" "15.0" - "Vision Type" "14" - } - } - // The following samples are impossible to beat and only serve as annoyances or fatal threats. - "Tank #126" - { - "General" - { - "Tank Name" "Endgame Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Endgame Boomer" - "Charger Name" "Endgame Charger" - "Hunter Name" "Endgame Hunter" - "Jockey Name" "Endgame Jockey" - "Smoker Name" "Endgame Smoker" - "Spitter Name" "Endgame Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Endgame Common" - "Witch Name" "Endgame Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "110,60,140,255" - "Spawn Enabled" "0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Base Health" "1000000" - "Special" - { - "Boomer Base Health" "100000" - "Charger Base Health" "100000" - "Hunter Base Health" "100000" - "Jockey Base Health" "100000" - "Smoker Base Health" "100000" - "Spitter Base Health" "100000" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Skip Taunt" "1" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "100.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "99999" - "Fast Speed" "10.0" - } - "Gravity Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Gravity Flags" "8" - "Gravity Force" "-100.0" - } - "Smash Ability" - { - "Human Ability" "1" - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "100.0" - "Smash Hit" "1" - "Smash Hit Mode" "1" - "Smash Mode" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - } - "Tank #127" - { - "General" - { - "Tank Name" "Playful Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Playful Boomer" - "Charger Name" "Playful Charger" - "Hunter Name" "Playful Hunter" - "Jockey Name" "Playful Jockey" - "Smoker Name" "Playful Smoker" - "Spitter Name" "Playful Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Playful Common" - "Witch Name" "Playful Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,110,140,255" - "Requires Humans" "1" - "Spawn Enabled" "0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "0.0" - "Hittable Damage" "0.0" - "Punch Throw" "0.0" - "Rock Damage" "0.0" - "Throw Interval" "99999.0" - } - "Immunities" - { - "Bullet Immunity" "1" - "Explosive Immunity" "1" - "Fire Immunity" "1" - "Hittable Immunity" "1" - "Melee Immunity" "1" - } - } - "Tank #128" - { - "General" - { - "Tank Name" "Annoying Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Annoying Boomer" - "Charger Name" "Annoying Charger" - "Hunter Name" "Annoying Hunter" - "Jockey Name" "Annoying Jockey" - "Smoker Name" "Annoying Smoker" - "Spitter Name" "Annoying Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Annoying Common" - "Witch Name" "Annoying Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "20,140,160,255" - "Requires Humans" "1" - "Spawn Enabled" "0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Base Health" "100" - "Special" - { - "Boomer Base Health" "10" - "Charger Base Health" "10" - "Hunter Base Health" "10" - "Jockey Base Health" "10" - "Smoker Base Health" "10" - "Spitter Base Health" "10" - } - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "99999" - "Ability Enabled" "2" - "Ability Message" "1" - "Respawn Amount" "99999" - "Respawn Chance" "100.0" - "Respawn Type" "128-128" - } - } - "Tank #129" - { - "General" - { - "Tank Name" "Sipow Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Sipow Boomer" - "Charger Name" "Sipow Charger" - "Hunter Name" "Sipow Hunter" - "Jockey Name" "Sipow Jockey" - "Smoker Name" "Sipow Smoker" - "Spitter Name" "Sipow Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Sipow Common" - "Witch Name" "Sipow Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "50,125,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,175,0" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,175,0,255" - "Oxygen Tank Color" "255,175,0,255" - "Flame Color" "255,175,0,180" - "Rock Color" "255,175,0,255" - "Tire Color" "255,175,0,255" - "Propane Tank Color" "255,175,0,255" - "Flashlight Color" "255,175,0,255" - "Crown Color" "255,175,0,255" - } - "Particles" - { - "Body Effects" "80" - "Rock Effects" "8" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Throw Interval" "10.0" - "Run Speed" "1.33" - } - "Immunities" - { - "Explosive Immunity" "1" - "Fire Immunity" "1" - } - "Acid Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "5" - "Acid Chance" "33.3" - "Acid Cooldown" "3" - "Acid Damage" "3.0" - "Acid Death" "1" - "Acid Death Chance" "33.3" - "Acid Death Range" "200.0" - "Acid Hit" "1" - "Acid Hit Mode" "0" - "Acid Range" "150.0" - "Acid Range Chance" "15.0" - "Acid Rock Break" "1" - "Acid Rock Chance" "33.3" - "Special" - { - "Acid Cooldown" "3" - "Acid Damage" "1.0" - } - } - "Meteor Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "15.0" - "Meteor Duration" "5" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "0" - "Meteor Radius" "-180.0,180.0" - } - } - "Tank #130" - { - "General" - { - "Tank Name" "Evil Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Evil Boomer" - "Charger Name" "Evil Charger" - "Hunter Name" "Evil Hunter" - "Jockey Name" "Evil Jockey" - "Smoker Name" "Evil Smoker" - "Spitter Name" "Evil Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Evil Common" - "Witch Name" "Evil Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "170,20,60,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,0,140" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "124" - "Light Color" "0,0,140,255" - "Oxygen Tank Color" "0,0,140,255" - "Flame Color" "0,0,140,180" - "Rock Color" "0,0,140,255" - "Tire Color" "0,0,140,255" - "Propane Tank Color" "0,0,140,255" - "Flashlight Color" "0,0,140,255" - "Crown Color" "0,0,140,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Fire Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Fire Chance" "100.0" - "Fire Cooldown" "3" - "Fire Damage" "0.5" - "Fire Hit" "1" - "Fire Hit Mode" "0" - "Special" - { - "Fire Cooldown" "3" - "Fire Damage" "0.25" - } - } - "Ice Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Ice Chance" "100.0" - "Ice Cooldown" "3" - "Ice Hit" "1" - "Ice Hit Mode" "0" - "Special" - { - "Ice Cooldown" "3" - } - } - "Medic Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "6" - "Ability Enabled" "1" - "Ability Message" "1" - "Medic Chance" "100.0" - "Medic Duration" "0" - "Medic Field" "1" - "Medic Field Color" "0,255,0" - "Medic Health" "25,25,25,25,25,25,100" - "Medic Interval" "1.0" - "Medic Max Health" "250,50,250,100,325,600,10000" - "Medic Range" "500.0" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Respawn Chance" "100.0" - "Respawn Duration" "0" - "Respawn Filter" "0" - "Respawn Range" "500.0" - } - } - "Tank #131" - { - "General" - { - "Tank Name" "Officer Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Officer Boomer" - "Charger Name" "Officer Charger" - "Hunter Name" "Officer Hunter" - "Jockey Name" "Officer Jockey" - "Smoker Name" "Officer Smoker" - "Spitter Name" "Officer Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Officer Common" - "Witch Name" "Officer Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,100,100,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "100,100,100" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "150.0" - } - "Props" - { - "Props Attached" "242" // L4D1: 194 - "Light Color" "0,0,255,255" - "Rock Color" "0,0,0,255" - "Tire Color" "100,100,100,255" - "Propane Tank Color" "0,0,0,255" - "Flashlight Color" "255,0,0,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Drop Ability" - { - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Drop Chance" "100.0" - "Drop Mode" "2" - "Drop Weapon Boost" "1.15" - "Drop Weapon Name" "tonfa" - "Drop Weapon Resistance" "0.85" - "Drop Weapon Scale" "1.0" - } - "Gunner Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Gunner Accuracy" "2.0" - "Gunner Bullets" "5" - "Gunner Chance" "100.0" - "Gunner Clip Size" "10" - "Gunner Damage" "5.0" - "Gunner Duration" "99999.0" - "Gunner Gun Type" "3" - "Gunner Interval" "1.0" - "Gunner Load Time" "1.0" - "Gunner Range" "500.0" - "Gunner Reaction Time" "1.0" - "Gunner Target Type" "7" - "Special" - { - "Gunner Clip Size" "15" - "Gunner Damage" "1.0" - "Gunner Gun Type" "1" - "Gunner Target Type" "7" - } - } - "Minion Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Minion Amount" "4" - "Minion Chance" "100.0" - "Minion Filter" "0" - "Minion Lifetime" "0.0" - "Minion Remove" "1" - "Minion Replace" "1" - "Minion Type" "131-131" - } - "Panic Ability" - { - "Special" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "2" - "Ability Message" "1" - "Panic Amount" "1" - "Panic Chance" "100.0" - "Panic Duration" "0" - "Panic Interval" "5.0" - "Panic Mode" "2" - "Panic Type" "64" - } - } - } - "Tank #132" - { - "General" - { - "Tank Name" "Mafia Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Mafia Boomer" - "Charger Name" "Mafia Charger" - "Hunter Name" "Mafia Hunter" - "Jockey Name" "Mafia Jockey" - "Smoker Name" "Mafia Smoker" - "Spitter Name" "Mafia Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Mafia Common" - "Witch Name" "Mafia Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "180,0,180,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "180,0,180" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "2.5" - } - "Clone Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Clone Amount" "2" - "Clone Chance" "100.0" - "Clone Health" "1500" - "Clone Lifetime" "0.0" - "Clone Remove" "0" - "Clone Replace" "1" - "Clone Swap" "0.0" - "Clone Type" "132-132" - "Special" - { - "Clone Health" "150" - } - } - "Smash Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "33.0" - "Smash Hit" "1" - "Smash Hit Mode" "1" - "Smash Mode" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - } - "Tank #133" - { - "General" - { - "Tank Name" "Frankenstein Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Frankenstein Boomer" - "Charger Name" "Frankenstein Charger" - "Hunter Name" "Frankenstein Hunter" - "Jockey Name" "Frankenstein Jockey" - "Smoker Name" "Frankenstein Smoker" - "Spitter Name" "Frankenstein Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Frankenstein Common" - "Witch Name" "Frankenstein Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "85,125,75,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "85,125,75" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "16" // L4D1: 0 - "Rock Color" "100,100,100,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Claw Damage" "1.0" - "Hittable Damage" "1.0" - "Rock Damage" "1.0" - "Run Speed" "0.65" - } - "Ghost Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Ghost Hit" "1" - "Ghost Hit Mode" "0" - "Ghost Weapon Slots" "28" - } - "Jump Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Jump Mode" "1" - "Jump Sporadic Chance" "33.3" - "Jump Sporadic Height" "750.0" - } - "Undead Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Undead Amount" "2" - "Undead Chance" "100.0" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Interval" "10.0" - } - } - "Tank #134" - { - "General" - { - "Tank Name" "Prototype Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Prototype Boomer" - "Charger Name" "Prototype Charger" - "Hunter Name" "Prototype Hunter" - "Jockey Name" "Prototype Jockey" - "Smoker Name" "Prototype Smoker" - "Spitter Name" "Prototype Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Prototype Common" - "Witch Name" "Prototype Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "75,75,75,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,25,55" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "18" // L4D1: 2 - "Light Color" "255,25,55,255" - "Rock Color" "255,25,55,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Absorb Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "1" - "Absorb Bullet Divisor" "20.0" - "Absorb Chance" "100.0" - "Absorb Duration" "99999" - "Absorb Explosive Divisor" "20.0" - "Absorb Fire Divisor" "200.0" - "Absorb Hittable Divisor" "20.0" - "Absorb Melee Divisor" "200.0" - } - "Smash Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "33.3" - "Smash Hit" "1" - "Smash Hit Mode" "0" - "Smash Mode" "1" - "Smash Remove" "1" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - "Omni Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Human Ammo" "3" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Omni Chance" "33.3" - "Omni Duration" "5" - "Omni Mode" "0" - "Omni Range" "500.0" - } - "Respawn Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Ability Enabled" "2" - "Ability Message" "1" - "Respawn Amount" "2" - "Respawn Chance" "100.0" - "Respawn Type" "134-134" - } - } - "Tank #135" - { - "General" - { - "Tank Name" "Zeus Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Zeus Boomer" - "Charger Name" "Zeus Charger" - "Hunter Name" "Zeus Hunter" - "Jockey Name" "Zeus Jockey" - "Smoker Name" "Zeus Smoker" - "Spitter Name" "Zeus Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Zeus Common" - "Witch Name" "Zeus Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "175,40,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,100,155" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Props Attached" "272" // L4D1: 224 - "Rock Color" "0,100,155,255" - "Crown Color" "0,100,155,255" - } - "Particles" - { - "Body Effects" "2" - "Rock Effects" "2" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Immunities" - { - "Fire Immunity" "1" - } - "Electric Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "7" - "Electric Chance" "66.6" - "Electric Damage" "5.0" - "Electric Duration" "5" - "Electric Hit" "1" - "Electric Hit Mode" "0" - "Electric Interval" "1.0" - "Electric Range" "150.0" - "Electric Range Chance" "30.0" - } - "Lightning Ability" - { - "Ability Enabled" "1" - "Ability Message" "1" - "Lightning Chance" "100.0" - "Lightning Damage" "5" - "Lightning Duration" "99999" - "Lightning Interval" "0.5" - } - "Smash Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Smash Body" "1" - "Smash Chance" "15.0" - "Smash Hit" "1" - "Smash Hit Mode" "1" - "Smash Mode" "4" - "Smash Type" "1" - "Special" - { - "Smash Body" "0" - "Smash Meter" "50.0" - } - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Interval" "7.5" - } - } - "Tank #136" - { - "General" - { - "Tank Name" "Trajectory Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Trajectory Boomer" - "Charger Name" "Trajectory Charger" - "Hunter Name" "Trajectory Hunter" - "Jockey Name" "Trajectory Jockey" - "Smoker Name" "Trajectory Smoker" - "Spitter Name" "Trajectory Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Trajectory Common" - "Witch Name" "Trajectory Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,150,75,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "55,150,125" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "55,150,125,255" - "Oxygen Tank Color" "55,150,125,255" - "Flame Color" "55,150,125,180" - "Rock Color" "55,150,125,255" - "Tire Color" "55,150,125,255" - "Propane Tank Color" "55,150,125,255" - "Flashlight Color" "55,150,125,255" - "Crown Color" "55,150,125,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "100.0" - "Fast Duration" "99999" - "Fast Speed" "5.0" - } - "Jump Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "3" - "Ability Effect" "7" - "Ability Message" "7" - "Jump Chance" "33.3" - "Jump Duration" "5" - "Jump Height" "300.0" - "Jump Hit" "1" - "Jump Hit Mode" "0" - "Jump Mode" "1" - "Jump Range" "150.0" - "Jump Range Chance" "15.0" - "Jump Sporadic Chance" "33.3" - "Jump Sporadic Height" "750.0" - } - "Warp Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "10" - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Duration" "0" - "Warp Interval" "7.5" - } - } - "Tank #137" - { - "General" - { - "Tank Name" "Barrage Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Barrage Boomer" - "Charger Name" "Barrage Charger" - "Hunter Name" "Barrage Hunter" - "Jockey Name" "Barrage Jockey" - "Smoker Name" "Barrage Smoker" - "Spitter Name" "Barrage Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Barrage Common" - "Witch Name" "Barrage Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "150,80,125,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "40,80,165" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Light Color" "40,80,165,255" - "Oxygen Tank Color" "40,80,165,255" - "Flame Color" "40,80,165,180" - "Rock Color" "40,80,165,255" - "Tire Color" "40,80,165,255" - "Propane Tank Color" "40,80,165,255" - "Flashlight Color" "40,80,165,255" - "Crown Color" "40,80,165,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Meteor Ability" - { - "Human Ability" "1" - "Human Ammo" "1" - "Human Cooldown" "0" - "Ability Enabled" "1" - "Ability Message" "1" - "Meteor Chance" "100.0" - "Meteor Duration" "99999" - "Meteor Interval" "0.6" - "Meteor Lifetime" "15.0" - "Meteor Mode" "1" - "Meteor Radius" "-180.0,180.0" - } - "Regen Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Effect" "4" - "Ability Message" "1" - "Regen Chance" "100.0" - "Regen Duration" "0" - "Regen Health" "200" - "Regen Interval" "1.0" - "Regen Limit" "4000" - "Regen Range" "500.0" - "Special" - { - "Regen Health" "20" - "Regen Limit" "400" - "Regen Range" "150.0" - } - } - "Rock Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "1" - "Rock Chance" "100.0" - "Rock Damage" "5" - "Rock Duration" "99999" - "Rock Interval" "0.75" - "Rock Mode" "0" - "Rock Radius" "-5.0,5.0" - } - "Shove Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Shove Chance" "66.6" - "Shove Duration" "5" - "Shove Hit" "1" - "Shove Hit Mode" "1" - "Shove Interval" "1.0" - } - } - "Tank #138" - { - "General" - { - "Tank Name" "Collector Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Collector Boomer" - "Charger Name" "Collector Charger" - "Hunter Name" "Collector Hunter" - "Jockey Name" "Collector Jockey" - "Smoker Name" "Collector Smoker" - "Spitter Name" "Collector Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Collector Common" - "Witch Name" "Collector Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "255,70,165,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,70,165" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Choke Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Choke Block" "1" - "Choke Chance" "100.0" - "Choke Damage" "1.0" - "Choke Delay" "1.0" - "Choke Duration" "99999" - "Choke Hit" "1" - "Choke Hit Mode" "1" - } - "Gravity Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Gravity Flags" "8" - "Gravity Force" "-50.0" - } - } - "Tank #139" - { - "General" - { - "Tank Name" "Timewalker Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Timewalker Boomer" - "Charger Name" "Timewalker Charger" - "Hunter Name" "Timewalker Hunter" - "Jockey Name" "Timewalker Jockey" - "Smoker Name" "Timewalker Smoker" - "Spitter Name" "Timewalker Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Timewalker Common" - "Witch Name" "Timewalker Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "0,200,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "0,200,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Clone Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Clone Amount" "2" - "Clone Chance" "100.0" - "Clone Health" "1000" - "Clone Lifetime" "10.0" - "Clone Remove" "0" - "Clone Replace" "1" - "Clone Swap" "5.0" - "Clone Type" "139-139" - "Special" - { - "Clone Health" "100" - } - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "3" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "33.3" - "Fast Duration" "3" - "Fast Speed" "10.0" - } - "Ghost Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Ghost Chance" "15.0" - "Ghost Hit" "1" - "Ghost Hit Mode" "0" - "Ghost Weapon Slots" "28" - } - "Recall Ability" - { - "Human Ability" "1" - "Human Ammo" "5" - "Ability Enabled" "3" - "Ability Message" "1" - "Recall Blink Chance" "0.0" - "Recall Blink Count" "0" - "Recall Rewind Chance" "100.0" - "Recall Rewind Cleanse" "1" - "Recall Rewind Cooldown" "5" - "Recall Rewind Lifetime" "10" - "Recall Rewind Mode" "0" - "Recall Rewind Threshold" "1.0" - } - "Undead Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Message" "1" - "Undead Amount" "2" - "Undead Chance" "100.0" - } - "Warp Ability" - { - "Ability Enabled" "2" - "Ability Message" "4" - "Warp Interval" "10.0" - } - } - "Tank #140" - { - "General" - { - "Tank Name" "Speed Demon Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Speed Demon Boomer" - "Charger Name" "Speed Demon Charger" - "Hunter Name" "Speed Demon Hunter" - "Jockey Name" "Speed Demon Jockey" - "Smoker Name" "Speed Demon Smoker" - "Spitter Name" "Speed Demon Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Speed Demon Common" - "Witch Name" "Speed Demon Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "100,0,0,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,200,60" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Light Color" "255,200,60,255" - "Oxygen Tank Color" "255,200,60,255" - "Flame Color" "255,200,60,180" - "Rock Color" "255,200,60,255" - "Tire Color" "255,200,60,255" - "Propane Tank Color" "255,200,60,255" - "Flashlight Color" "255,200,60,255" - "Crown Color" "255,200,60,255" - } - "Particles" - { - "Body Effects" "4" - "Rock Effects" "4" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "1.0" - } - "Fast Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "3" - "Ability Enabled" "1" - "Ability Message" "1" - "Fast Chance" "33.3" - "Fast Duration" "3" - "Fast Speed" "10.0" - } - "Fire Ability" - { - "Ability Effect" "7" - "Ability Message" "1" - "Fire Chance" "100.0" - "Fire Cooldown" "3" - "Fire Damage" "0.5" - "Fire Hit" "1" - "Fire Hit Mode" "0" - "Special" - { - "Fire Cooldown" "3" - "Fire Damage" "0.25" - } - } - "Pyro Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "3" - "Ability Enabled" "1" - "Ability Message" "1" - "Pyro Chance" "33.3" - "Pyro Damage Boost" "2.0" - "Pyro Duration" "3" - "Pyro Fire Divisor" "1.0" - "Pyro Mode" "0" - "Pyro Reignite" "1" - "Pyro Speed Boost" "9.0" - "Special" - { - "Pyro Fire Divisor" "400.0" - } - } - "Slow Ability" - { - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "2" - "Slow Chance" "100.0" - "Slow Duration" "99999.0" - "Slow Range" "500.0" - "Slow Range Chance" "100.0" - "Slow Speed" "0.65" - } - } - "Tank #141" - { - "General" - { - "Tank Name" "Ravager Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Ravager Boomer" - "Charger Name" "Ravager Charger" - "Hunter Name" "Ravager Hunter" - "Jockey Name" "Ravager Jockey" - "Smoker Name" "Ravager Smoker" - "Spitter Name" "Ravager Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Ravager Common" - "Witch Name" "Ravager Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "240,20,60,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "75,100,90" - } - "Human Support" - { - "Human Support" "1" - } - "Spawn" - { - "Open Areas Only" "500.0" - } - "Props" - { - "Light Color" "75,100,90,255" - "Oxygen Tank Color" "75,100,90,255" - "Flame Color" "75,100,90,180" - "Rock Color" "75,100,90,255" - "Tire Color" "75,100,90,255" - "Propane Tank Color" "75,100,90,255" - "Flashlight Color" "75,100,90,255" - "Crown Color" "75,100,90,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Bomb Ability" - { - "Human Ability" "1" - "Ability Message" "4" - "Bomb Rock Break" "1" - "Bomb Rock Chance" "100.0" - } - "Rock Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "1" - "Rock Chance" "100.0" - "Rock Damage" "5" - "Rock Duration" "99999" - "Rock Interval" "1.5" - "Rock Mode" "0" - "Rock Radius" "-5.0,5.0" - } - } - "Tank #142" - { - "General" - { - "Tank Name" "Ramattra Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Ramattra Boomer" - "Charger Name" "Ramattra Charger" - "Hunter Name" "Ramattra Hunter" - "Jockey Name" "Ramattra Jockey" - "Smoker Name" "Ramattra Smoker" - "Spitter Name" "Ramattra Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Ramattra Common" - "Witch Name" "Ramattra Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "35,35,35,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "160,80,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "380" - "Light Color" "160,80,255,255" - "Oxygen Tank Color" "185,180,135,255" - "Flame Color" "160,80,255,180" - "Rock Color" "185,180,135,255" - "Tire Color" "185,180,135,255" - "Propane Tank Color" "255,255,255,255" - "Flashlight Color" "160,80,255,255" - "Crown Color" "160,80,255,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Absorb Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Absorb Bullet Divisor" "20.0" - "Absorb Chance" "15.0" - "Absorb Convert Percentage" "0.0" - "Absorb Duration" "10" - "Absorb Explosive Divisor" "20.0" - "Absorb Fire Divisor" "200.0" - "Absorb Hittable Divisor" "20.0" - "Absorb Melee Divisor" "200.0" - } - "Regen Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Effect" "4" - "Ability Message" "1" - "Ability Sight" "1" - "Regen Chance" "100.0" - "Regen Duration" "0" - "Regen Health" "1" - "Regen Interval" "1.0" - "Regen Limit" "1000000" - "Regen Range" "500.0" - "Special" - { - "Regen Limit" "100000" - "Regen Range" "150.0" - } - } - "Shield Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Shield Chance" "15.0" - "Shield Convert Percentage" "0.2" - "Shield Color" "160,80,255,50" - "Shield Delay" "10" - "Shield Display Health" "11" - "Shield Display Health Type" "2" - "Shield Duration" "0" - "Shield Health" "250.0" - "Shield Health Characters" "],=" - "Shield Type" "15" - "Special" - { - "Shield Health" "100.0" - } - } - "Slow Ability" - { - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "2" - "Ability Sight" "1" - "Slow Chance" "100.0" - "Slow Duration" "99999.0" - "Slow Range" "500.0" - "Slow Range Chance" "100.0" - "Slow Speed" "0.4" - } - } - "Tank #143" - { - "General" - { - "Tank Name" "Sigma Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Sigma Boomer" - "Charger Name" "Sigma Charger" - "Hunter Name" "Sigma Hunter" - "Jockey Name" "Sigma Jockey" - "Smoker Name" "Sigma Smoker" - "Spitter Name" "Sigma Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Sigma Common" - "Witch Name" "Sigma Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "80,80,80,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "130,130,180" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "124" - "Light Color" "130,130,180,255" - "Oxygen Tank Color" "65,200,170,255" - "Flame Color" "130,130,180,180" - "Rock Color" "65,200,170,255" - "Tire Color" "65,200,170,255" - "Propane Tank Color" "60,0,110,255" - "Flashlight Color" "130,130,180,255" - "Crown Color" "130,130,180,255" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Absorb Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Absorb Bullet Divisor" "20.0" - "Absorb Chance" "15.0" - "Absorb Convert Percentage" "0.75" - "Absorb Duration" "10" - "Absorb Explosive Divisor" "20.0" - "Absorb Fire Divisor" "200.0" - "Absorb Hittable Divisor" "20.0" - "Absorb Melee Divisor" "200.0" - } - "Choke Ability" - { - "Human Ability" "1" - "Human Ammo" "2" - "Ability Enabled" "1" - "Ability Effect" "7" - "Ability Message" "3" - "Ability Sight" "1" - "Choke Block" "0" - "Choke Chance" "33.3" - "Choke Damage" "10.0" - "Choke Delay" "0.5" - "Choke Duration" "3" - "Choke Hit" "1" - "Choke Hit Mode" "0" - "Choke Range" "150.0" - "Choke Range Chance" "15.0" - } - "Gravity Ability" - { - "Human Ability" "1" - "Ability Enabled" "2" - "Ability Message" "4" - "Gravity Flags" "8" - "Gravity Force" "-25.0" - } - "Shield Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Shield Chance" "15.0" - "Shield Convert Percentage" "0.15" - "Shield Color" "130,130,180,50" - "Shield Delay" "10" - "Shield Display Health" "11" - "Shield Display Health Type" "2" - "Shield Duration" "0" - "Shield Health" "700.0" - "Shield Health Characters" "],=" - "Shield Type" "15" - "Special" - { - "Shield Health" "70.0" - } - } - } - "Tank #144" - { - "General" - { - "Tank Name" "Zarya Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Zarya Boomer" - "Charger Name" "Zarya Charger" - "Hunter Name" "Zarya Hunter" - "Jockey Name" "Zarya Jockey" - "Smoker Name" "Zarya Smoker" - "Spitter Name" "Zarya Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Zarya Common" - "Witch Name" "Zarya Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "1" - "Skin Color" "55,110,255,255" - } - "Glow" - { - "Glow Enabled" "1" - "Glow Color" "255,130,255" - } - "Human Support" - { - "Human Support" "1" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Extra Health" "1000" - "Special" - { - "Boomer Extra Health" "100" - "Charger Extra Health" "100" - "Hunter Extra Health" "100" - "Jockey Extra Health" "100" - "Smoker Extra Health" "100" - "Spitter Extra Health" "100" - } - } - "Enhancements" - { - "Run Speed" "0.65" - } - "Absorb Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Human Ammo" "2" - "Human Duration" "5" - "Ability Enabled" "1" - "Ability Message" "1" - "Absorb Bullet Divisor" "20.0" - "Absorb Chance" "15.0" - "Absorb Convert Percentage" "0.75" - "Absorb Duration" "10" - "Absorb Explosive Divisor" "20.0" - "Absorb Fire Divisor" "200.0" - "Absorb Hittable Divisor" "20.0" - "Absorb Melee Divisor" "200.0" - } - "Gravity Ability" - { - "Human Ability" "1" - "Ability Enabled" "2" - "Ability Message" "4" - "Gravity Flags" "8" - "Gravity Force" "-25.0" - } - "Shield Ability" - { - "Requires Humans" "0" - "Human Ability" "1" - "Ability Enabled" "1" - "Ability Message" "1" - "Shield Chance" "15.0" - "Shield Convert Percentage" "0.15" - "Shield Color" "255,130,255,50" - "Shield Delay" "15" - "Shield Display Health" "11" - "Shield Display Health Type" "2" - "Shield Duration" "5" - "Shield Health" "225.0" - "Shield Health Characters" "],=" - "Shield Type" "15" - "Special" - { - "Shield Health" "22.5" - } - } - } - // The following samples are for punishing rushers/slackers. - "Tank #145" - { - "General" - { - "Tank Name" "Slacker Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Slacker Boomer" - "Charger Name" "Slacker Charger" - "Hunter Name" "Slacker Hunter" - "Jockey Name" "Slacker Jockey" - "Smoker Name" "Slacker Smoker" - "Spitter Name" "Slacker Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Slacker Common" - "Witch Name" "Slacker Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "0" - "Skin Color" "100,100,100,255" - "Spawn Enabled" "0" - } - "Announcements" - { - "Announce Arrival" "0" - "Announce Death" "0" - "Announce Kill" "0" - "Arrival Message" "0" - "Arrival Sound" "0" - "Death Details" "0" - "Death Message" "0" - "Death Sound" "0" - "Kill Message" "0" - "Vocalize Arrival" "0" - "Vocalize Death" "0" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Base Health" "1000000" - "Display Health" "0" - "Display Health Type" "0" - "Special" - { - "Boomer Base Health" "100000" - "Charger Base Health" "100000" - "Hunter Base Health" "100000" - "Jockey Base Health" "100000" - "Smoker Base Health" "100000" - "Spitter Base Health" "100000" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Intangible Body" "1" - "Punch Throw" "0.0" - "Skip Taunt" "1" - } - "Fast Ability" - { - "Human Ability" "2" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "0" - "Fast Chance" "100.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "99999" - "Fast Speed" "10.0" - } - "Gravity Ability" - { - "Ability Enabled" "2" - "Ability Message" "0" - "Gravity Flags" "8" - "Gravity Force" "-100.0" - } - "Warp Ability" - { - "Human Ability" "2" - "Ability Effect" "7" - "Ability Message" "0" - "Warp Chance" "100.0" - "Warp Hit" "1" - "Warp Hit Mode" "1" - } - } - "Tank #146" - { - "General" - { - "Tank Name" "Rusher Tank" - "Special" - { - "Special Types" "-1" - "Special Note" "-1" - "Boomer Name" "Rusher Boomer" - "Charger Name" "Rusher Charger" - "Hunter Name" "Rusher Hunter" - "Jockey Name" "Rusher Jockey" - "Smoker Name" "Rusher Smoker" - "Spitter Name" "Rusher Spitter" - } - "Mob" - { - "Mob Variants" "-1" - "Common Name" "Rusher Common" - "Witch Name" "Rusher Witch" - } - "Tank Enabled" "-1" - "Tank Chance" "100.0" - "Tank Note" "0" - "Skin Color" "150,0,0,255" - "Spawn Enabled" "0" - } - "Announcements" - { - "Announce Arrival" "0" - "Announce Death" "0" - "Announce Kill" "0" - "Arrival Message" "0" - "Arrival Sound" "0" - "Death Details" "0" - "Death Message" "0" - "Death Sound" "0" - "Kill Message" "0" - "Vocalize Arrival" "0" - "Vocalize Death" "0" - } - "Props" - { - "Props Attached" "0" - } - "Health" - { - "Base Health" "1000000" - "Display Health" "0" - "Display Health Type" "0" - "Special" - { - "Boomer Base Health" "100000" - "Charger Base Health" "100000" - "Hunter Base Health" "100000" - "Jockey Base Health" "100000" - "Smoker Base Health" "100000" - "Spitter Base Health" "100000" - } - } - "Enhancements" - { - "Attack Interval" "0.1" - "Intangible Body" "1" - "Punch Throw" "0.0" - "Skip Taunt" "1" - } - "Fast Ability" - { - "Human Ability" "2" - "Human Ammo" "2" - "Human Duration" "99999" - "Ability Enabled" "1" - "Ability Message" "0" - "Fast Chance" "100.0" - "Fast Dash" "5.0" - "Fast Dash Chance" "50.0" - "Fast Dash Range" "150.0" - "Fast Duration" "99999" - "Fast Speed" "10.0" - } - "Gravity Ability" - { - "Ability Enabled" "2" - "Ability Message" "0" - "Gravity Flags" "8" - "Gravity Force" "-100.0" - } - "Fire Ability" - { - "Human Ability" "2" - "Ability Effect" "7" - "Ability Message" "0" - "Fire Chance" "100.0" - "Fire Hit" "1" - "Fire Hit Mode" "1" - } - "Ice Ability" - { - "Human Ability" "2" - "Ability Effect" "7" - "Ability Message" "0" - "Ice Chance" "100.0" - "Ice Duration" "5.0" - "Ice Hit" "1" - "Ice Hit Mode" "1" - } - } - /** - * Create your own Mutant Tanks below! - * Start your imagination here! - **/ -} \ No newline at end of file + /*"STEAM_0:1:23456789" // This is actually a valid Steam32ID, so don't uncomment this; it's just an example. + { + "Administration" + { + "Access Flags" "z" + "Immunity Flags" "z" + } + }*/ + "Plugin Settings" + { + "General" + { + "Plugin Enabled" "Yes" + "Auto Update" "On" + "Graphics Level" "Max" + "Bullet Fix" "Max" + "Kick Bots" "Min" + "Listen Support" "Enabled" + "Check Abilities" "True" + "Death Revert" "Yes" + "Finales Only" "Min" + "Idle Check" "10.0" + "Idle Check Mode" "Max" + "Log Commands" "Max" + "Log Messages" "Min" + "Tank Enabled" "Min" + "Tank Model" "Min" + "Burn Duration" "Min" + "Burnt Skin" "Min" + "Cycle Types" "Min" + "Spawn Enabled" "Max" + "Spawn Limit" "Min" + "Type Range" "1-146" + "Special" + { + "Special Types" "Min" + } + "Mob" + { + "Mob Variants" "Min" + "Common Bio Chance" "50.0" + "Common Chance" "100.0" + "Common Check" "300.0" + "Common Damage Points" "50.0" + "Common Death Points" "100.0" + "Common Filter" "0" + "Common Goal" "5000.0" + "Common Variant" "0" + "Witch Chance" "100.0" + "Witch Filter" "0" + "Witch Mode" "0" + "Witch Mutate Chance" "100.0" + "Witch Range" "500.0" + "Witch Types" "0" + } + } + "Announcements" + { + "Announce Arrival" "Max" + "Announce Death" "1" + "Announce Kill" "On" + "Arrival Message" "Min" + "Arrival Sound" "Max" + "Death Details" "Max" + "Death Message" "Min" + "Death Sound" "Max" + "Kill Message" "Min" + "Vocalize Arrival" "Max" + "Vocalize Death" "Max" + "Special" + { + "Announce Arrival" "Min" + "Announce Death" "Min" + "Announce Kill" "Min" + } + } + "Punishment" + { + "Punish Enabled" "-1,-1" //"145,146" + "Punish Bots" "-1,-1" //"145,146" + "Finale Check" "0" + "Punisher Types" "127,127" + "Punisher Lifetime" "5.0,5.0" + "Warning Distance" "500.0,1000.0" + "Punish Distance" "1000.0,2000.0" + "Warning Limit" "3,3" + "Warning Interval" "5,5" + "Survivor Types" "1" + "Survivors Required" "3" + "Incaps Required" "2" + "Zed Time" "1.0,1.0" + } + "Rewards" + { + "Reward Enabled" "-1,-1,-1,-1" + "Reward Bots" "-1,-1,-1,-1" + "Reward Chance" "33.3,33.3,33.3,33.3" + "Reward Duration" "10.0,10.0,10.0,10.0" + "Reward Effect" "15,15,15,15" + "Reward Notify" "3,3,3,3" + "Reward Percentage" "10.0,10.0,10.0,10.0" + "Reward Visual" "127,127,127,127" + "Prefs Notify" "1,1,1,1" + "Share Rewards" "0,0,0,0" + "Teammate Limit" "0" + "Action Duration Reward" "2.0,2.0,2.0,2.0" + "Adrenaline Time Reward" "30.0,30.0,30.0,30.0" + "Ammo Boost Reward" "1,1,1,1" + "Ammo Refill Reward" "1,1,1,1" + "Ammo Regen Reward" "1,1,1,1" + "Attack Boost Reward" "1.25,1.25,1.25,1.25" + "Blaze Health Reward" "1,1,1,1" + "Blood Donor Reward" "0,0,0,0" + "Bunny Hop Reward" "1,1,1,1" + "Burst Doors Reward" "1,1,1,1" + "Clean Kills Reward" "1,1,1,1" + "Cluster Bombs Reward" "3,3,3,3" + "Damage Boost Reward" "1.25,1.25,1.25,1.25" + "Damage Resistance Reward" "0.5,0.5,0.5,0.5" + "Dopamine Radius Reward" "150.0,150.0,150.0,150.0" + "Eternal Flames Reward" "1,1,1,1" + "Fall Voiceline Reward" "PlayerLaugh,PlayerLaugh,PlayerLaugh,PlayerLaugh" + "Fast Recovery Reward" "1,1,1,1" + "Fire Rate Reward" "1.25,1.25,1.25,1.25" + "Friendly Fire Reward" "1,1,1,1" + "Ghost Bullets Reward" "1,1,1,1" + "Grenade Launcher Reward" "10.0,10.0,10.0,10.0" + "Heal Percent Reward" "100.0,100.0,100.0,100.0" + "Healthcare Radius Reward" "150.0,150.0,150.0,150.0" + "Health Regen Reward" "1,1,1,1" + "Heartbeat Reward" "3.0,3.0,3.0,3.0" + "Hollowpoint Ammo Reward" "100.0,100.0,100.0,100.0" + "Infinite Ammo Reward" "31,31,31,31" + "Item Reward" "first_aid_kit,first_aid_kit,first_aid_kit,first_aid_kit" + "Jump Height Reward" "75.0,75.0,75.0,75.0" + "Ladder Actions Reward" "1,1,1,1" + "Lady Killer Reward" "25.0,25.0,25.0,25.0" + "Laser Sight Reward" "1,1,1,1" + "Life Leech Reward" "1,1,1,1" + "Lucky Bullet Reward" "25.0,25.0,25.0,25.0" + "Medical Cuts Reward" "1,1,1,1" + "Melee Range Reward" "150,150,150,150" + "Midair Dashes Reward" "2,2,2,2" + "Motivation Radius Reward" "150.0,150.0,150.0,150.0" + "Overdose Radius Reward" "150.0,150.0,150.0,150.0" + "Overhealth Reward" "200,200,200,200" + "Pipebomb Duration Reward" "10.0,10.0,10.0,10.0" + "Punch Resistance Reward" "0.25,0.25,0.25,0.25" + "Rapid Pistol Reward" "0.130,0.130,0.130,0.130" + "Recoil Dampener Reward" "1,1,1,1" + "Refill Percent Reward" "100.0,100.0,100.0,100.0" + "Regen Bursts Reward" "1,1,1,1" + "Reload Rate Reward" "1.25,1.25,1.25,1.25" + "Respawn Loadout Reward" "1,1,1,1" + "Revive Health Reward" "100,100,100,100" + "Riot Gear Reward" "1,1,1,1" + "Safety Bubble Reward" "1,1,1,1" + "Shockwave Radius Reward" "150.0,150.0,150.0,150.0" + "Shove Damage Reward" "0.025,0.025,0.025,0.025" + "Shove Penalty Reward" "1,1,1,1" + "Shove Rate Reward" "0.7,0.7,0.7,0.7" + "Sledgehammer Rounds Reward" "100.0,100.0,100.0,100.0" + "Special Ammo Reward" "3,3,3,3" + "Speed Boost Reward" "1.25,1.25,1.25,1.25" + "Stack Limits" "0,0,0,0,0,0,0" + "Stack Rewards" "0,0,0,0" + "Sticky Grenades Reward" "1,1,1,1" + "Supplier Reward" "3.0,3.0,3.0,3.0" + "Swing Rate Reward" "1.25,1.25,1.25,1.25" + "Syringe Darts Reward" "1,1,1,1" + "Thorns Reward" "1,1,1,1" + "Useful Rewards" "15,15,15,15" + "Body Color Visual" "-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1" + "Glow Color Visual" "-1;-1;-1,-1;-1;-1,-1;-1;-1,-1;-1;-1" + "Light Color Visual" "-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1" + "Looping Voiceline Interval" "10.0,10.0,10.0,10.0" + "Looping Voiceline Visual" "PlayerDeath,PlayerDeath,PlayerDeath,PlayerDeath" + "Particle Effect Visual" "15,15,15,15" + "Screen Color Visual" "-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1,-1;-1;-1;-1" + "Voice Pitch Visual" "100,100,100,100" + "Special" + { + "Reward Enabled" "-1,-1,-1,-1" + "Reward Bots" "-1,-1,-1,-1" + } + } + "Survivors" + { + "Carrier Enabled" "0" + "Carrier Bots" "0" + "Carrier Body" "0" + "Carrier Chance" "0.0" + "Carrier Cleanse" "0" + "Carrier Damage Multiplier" "0.0" + "Carrier Delay" "0.0" + "Carrier Filter" "0" + "Carrier Health Multiplier" "0.0" + "Carrier Infection" "0" + "Carrier Mix" "0" + "Carrier Mode" "0" + "Carrier Teleport" "0" + "Carrier Type" "0" + "Carrier Voice" "0" + "Carrier Voice Chance" "0.0" + "Carrier Voice Interval" "0.0" + "Carrier Attack Voicelines" "" + "Carrier Bait Voicelines" "" + "Passive Enabled" "-1" + "Passive Bots" "-1" + "Passive Notify" "0" + "Action Duration Passive" "0.0" + "Adrenaline Time Passive" "0.0" + "Ammo Boost Passive" "0" + "Ammo Refill Passive" "0" + "Ammo Regen Passive" "0" + "Attack Boost Passive" "0.0" + "Blaze Health Passive" "0" + "Blood Donor Passive" "0" + "Bunny Hop Passive" "0" + "Burst Doors Passive" "0" + "Clean Kills Passive" "0" + "Cluster Bombs Passive" "0" + "Damage Boost Passive" "0.0" + "Damage Resistance Passive" "0.0" + "Dopamine Radius Passive" "0.0" + "Eternal Flames Passive" "0" + "Fast Recovery Passive" "0" + "Fire Rate Passive" "0.0" + "Friendly Fire Passive" "0" + "Ghost Bullets Passive" "0" + "Grenade Launcher Passive" "0.0" + "Heal Percent Passive" "0.0" + "Healthcare Radius Passive" "0.0" + "Health Regen Passive" "0" + "Heartbeat Passive" "0.0" + "Hollowpoint Ammo Passive" "0.0" + "Infinite Ammo Passive" "0" + "Item Passive" "" + "Jump Height Passive" "0.0" + "Ladder Actions Passive" "0" + "Lady Killer Passive" "0.0" + "Laser Sight Passive" "0" + "Life Leech Passive" "0" + "Lucky Bullet Passive" "0.0" + "Medical Cuts Passive" "0" + "Melee Range Passive" "0" + "Midair Dashes Passive" "0" + "Motivation Radius Passive" "0.0" + "Overdose Radius Passive" "0.0" + "Overhealth Passive" "0" + "Pipebomb Duration Passive" "0.0" + "Punch Resistance Passive" "0.0" + "Rapid Pistol Passive" "0.0" + "Recoil Dampener Passive" "0" + "Refill Percent Passive" "0.0" + "Regen Bursts Passive" "0" + "Reload Rate Passive" "0.0" + "Respawn Loadout Passive" "0" + "Revive Health Passive" "0" + "Riot Gear Passive" "0" + "Safety Bubble Passive" "0" + "Shockwave Radius Passive" "0.0" + "Shove Damage Passive" "0.0" + "Shove Penalty Passive" "0" + "Shove Rate Passive" "0.0" + "Sledgehammer Rounds Passive" "0.0" + "Special Ammo Passive" "0" + "Speed Boost Passive" "0.0" + "Sticky Grenades Passive" "0" + "Supplier Passive" "0.0" + "Swing Rate Passive" "0.0" + "Syringe Darts Passive" "0" + "Thorns Passive" "0" + "weapon_pistol" // Fire faster and no shove fatigue while pistol is being held + { + "Weapon Index" "1" + "Passive Enabled" "-1" //"9" + "Passive Bots" "-1" //"9" + "Stack Passives" "0" + "Blood Donor Passive" "2" + "Rapid Pistol Passive" "0.130" + "Shove Penalty Passive" "1" + "Syringe Darts Passive" "1" + } + "weapon_pistol_magnum" // Fire faster and no shove fatigue while magnum pistol is being held + { + "Weapon Index" "2" + "Passive Enabled" "-1" //"12" + "Passive Bots" "-1" //"12" + "Stack Passives" "0" + "Ghost Bullets Passive" "1" + "Hollowpoint Ammo Passive" "100.0" + "Rapid Pistol Passive" "0.130" + "Shove Penalty Passive" "1" + "Sledgehammer Rounds Passive" "0.5" + } + "weapon_smg" // Shoot grenades and perform ladder actions while uzi is being held + { + "Weapon Index" "3" + "Passive Enabled" "-1" //"26" + "Passive Bots" "-1" //"26" + "Stack Passives" "0" + "Grenade Launcher Passive" "25.0" + "Ladder Actions Passive" "1" + "Midair Dashes Passive" "1" + } + "weapon_smg_silenced" // Shoot grenades and perform ladder actions while silenced uzi is being held + { + "Weapon Index" "4" + "Passive Enabled" "-1" //"26" + "Passive Bots" "-1" //"26" + "Stack Passives" "0" + "Grenade Launcher Passive" "25.0" + "Ladder Actions Passive" "1" + "Jump Height Passive" "65.0" + } + "weapon_smg_mp5" // Shoot grenades and perform ladder actions while mp5 uzi is being held + { + "Weapon Index" "5" + "Passive Enabled" "-1" //"26" + "Passive Bots" "-1" //"26" + "Stack Passives" "0" + "Grenade Launcher Passive" "25.0" + "Ladder Actions Passive" "1" + "Speed Boost Passive" "1.125" + } + "weapon_rifle" // Remove recoil and deal more damage while m16 rifle is being held + { + "Weapon Index" "6" + "Passive Enabled" "-1" //"20" + "Passive Bots" "-1" //"20" + "Stack Passives" "0" + "Damage Boost Passive" "1.2" + "Grenade Launcher Passive" "25.0" + "Recoil Dampener Passive" "1" + } + "weapon_rifle_ak47" // Remove recoil and deal more damage while ak47 rifle is being held + { + "Weapon Index" "7" + "Passive Enabled" "-1" //"4" + "Passive Bots" "-1" //"4" + "Stack Passives" "0" + "Damage Boost Passive" "1.1" + "Laser Sight Passive" "1" + "Recoil Dampener Passive" "1" + } + "weapon_rifle_desert" // Remove recoil and deal more damage while scar-l rifle is being held + { + "Weapon Index" "8" + "Passive Enabled" "-1" //"20" + "Passive Bots" "-1" //"20" + "Stack Passives" "0" + "Damage Boost Passive" "1.125" + "Recoil Dampener Passive" "1" + "Special Ammo Passive" "3" + } + "weapon_rifle_sg552" // Remove recoil and deal more damage while sg552 rifle is being held + { + "Weapon Index" "9" + "Passive Enabled" "-1" //"20" + "Passive Bots" "-1" //"20" + "Stack Passives" "0" + "Damage Boost Passive" "1.15" + "Lucky Bullet Passive" "33.3" + "Recoil Dampener Passive" "1" + } + "weapon_pumpshotgun" // Reload faster and knock back zombies while pump shotgun is being held + { + "Weapon Index" "10" + "Passive Enabled" "-1" //"12" + "Passive Bots" "-1" //"12" + "Stack Passives" "0" + "Reload Rate Passive" "1.6" + "Shove Penalty Passive" "1" + "Sledgehammer Rounds Passive" "1.0" + } + "weapon_shotgun_chrome" // Reload faster and knock back zombies while chrome shotgun is being held + { + "Weapon Index" "11" + "Passive Enabled" "-1" //"12" + "Passive Bots" "-1" //"12" + "Stack Passives" "0" + "Reload Rate Passive" "1.6" + "Shove Damage Passive" "0.025" + "Sledgehammer Rounds Passive" "1.0" + } + "weapon_autoshotgun" // Reload faster and knock back zombies while auto shotgun is being held + { + "Weapon Index" "12" + "Passive Enabled" "-1" //"28" + "Passive Bots" "-1" //"28" + "Stack Passives" "0" + "Grenade Launcher Passive" "10.0" + "Reload Rate Passive" "1.6" + "Sledgehammer Rounds Passive" "1.0" + } + "weapon_shotgun_spas" // Reload faster and knock back zombies while spas shotgun is being held + { + "Weapon Index" "13" + "Passive Enabled" "-1" //"12" + "Passive Bots" "-1" //"12" + "Stack Passives" "0" + "Lady Killer Passive" "50.0" + "Reload Rate Passive" "1.6" + "Sledgehammer Rounds Passive" "1.0" + } + "weapon_hunting_rifle" // Shoot through walls and shoot stronger bullets while hunting rifle is being held + { + "Weapon Index" "14" + "Passive Enabled" "-1" //"20" + "Passive Bots" "-1" //"20" + "Stack Passives" "0" + "Ghost Bullets Passive" "1" + "Grenade Launcher Passive" "10.0" + "Hollowpoint Ammo Passive" "100.0" + } + "weapon_sniper_military" // Shoot through walls and shoot stronger bullets while military rifle is being held + { + "Weapon Index" "15" + "Passive Enabled" "-1" //"68" + "Passive Bots" "-1" //"68" + "Stack Passives" "0" + "Clean Kills Passive" "1" + "Ghost Bullets Passive" "1" + "Hollowpoint Ammo Passive" "100.0" + } + "weapon_sniper_awp" // Shoot through walls and shoot stronger bullets while awp rifle is being held + { + "Weapon Index" "16" + "Passive Enabled" "-1" //"4" + "Passive Bots" "-1" //"4" + "Stack Passives" "0" + "Damage Boost Passive" "2.0" + "Ghost Bullets Passive" "1" + "Hollowpoint Ammo Passive" "100.0" + } + "weapon_sniper_scout" // Shoot through walls and shoot stronger bullets while steyr scout rifle is being held + { + "Weapon Index" "17" + "Passive Enabled" "-1" //"12" + "Passive Bots" "-1" //"12" + "Stack Passives" "0" + "Ghost Bullets Passive" "1" + "Hollowpoint Ammo Passive" "100.0" + "Reload Rate Passive" "1.3" + } + "weapon_rifle_m60" // Refill nearby teammates' ammo periodically while dealing damage with the m60 rifle + { + "Weapon Index" "18" + "Passive Enabled" "-1" //"16" + "Passive Bots" "-1" //"16" + "Stack Passives" "0" + "Supplier Passive" "3.0" + } + "weapon_grenade_launcher" // Heal teammates with explosions while grenade launcher is being held + { + "Weapon Index" "19" + "Passive Enabled" "-1" //"1" + "Passive Bots" "-1" //"1" + "Stack Passives" "0" + "Blood Donor Passive" "4" + "Regen Bursts Passive" "2" + } + "weapon_first_aid_kit" // Take less damage while the medkit is being held and trigger a healing AoE when used + { + "Weapon Index" "20" + "Passive Enabled" "-1" //"5" + "Passive Bots" "-1" //"5" + "Stack Passives" "0" + "Damage Resistance Passive" "0.95" + "Healthcare Radius Passive" "250.0" + } + "weapon_defibrillator" // Take less damage while the defibrillator is being held and trigger a revive AoE when used + { + "Weapon Index" "21" + "Passive Enabled" "-1" //"5" + "Passive Bots" "-1" //"5" + "Stack Passives" "0" + "Damage Resistance Passive" "0.95" + "Shockwave Radius Passive" "1000.0" + } + "weapon_pain_pills" // Take less damage while the pain pills bottle is being held and trigger a healing AoE when used + { + "Weapon Index" "22" + "Passive Enabled" "-1" //"5" + "Passive Bots" "-1" //"5" + "Stack Passives" "0" + "Damage Resistance Passive" "0.95" + "Overdose Radius Passive" "250.0" + } + "weapon_adrenaline" // Take less damage while the adrenaline shot is being held and trigger an energy boost AoE when used + { + "Weapon Index" "23" + "Passive Enabled" "-1" //"5" + "Passive Bots" "-1" //"5" + "Stack Passives" "0" + "Damage Resistance Passive" "0.95" + "Dopamine Radius Passive" "250.0" + } + "weapon_melee" // Auto-bhop while knife is being held + { + "Weapon Index" "24" + "Weapon Name" "knife" + "Passive Enabled" "-1" //"2" + "Passive Bots" "-1" //"2" + "Stack Passives" "0" + "Bunny Hop Passive" "1" + } + "weapon_melee" // Berserker blunt weapons - High damage, low uptime, revive radius, damage resistance, and heal nearby teammates periodically while dealing damage + { + "Weapon Index" "25" + "Weapon Name" "baseball_bat,cricket_bat,tonfa,shovel,electric_guitar,frying_pan,golfclub" + "Passive Enabled" "-1" //"15" + "Passive Bots" "-1" //"15" + "Stack Passives" "0" + "Damage Boost Passive" "1.45" + "Damage Resistance Passive" "0.9" + "Heartbeat Passive" "3.0" + "Melee Range Passive" "100" + "Motivation Radius Passive" "250.0" + "Speed Boost Passive" "0.875" + "Swing Rate Passive" "0.65" + } + "weapon_melee" // Berserker sharp weapons - Low damage, high uptime, revive radius, leech health from zombies, and heal teammates by damaging them + { + "Weapon Index" "26" + "Weapon Name" "crowbar,machete,katana,knife,fireaxe,pitchfork" + "Passive Enabled" "-1" //"15" + "Passive Bots" "-1" //"15" + "Stack Passives" "0" + "Damage Boost Passive" "0.65" + "Life Leech Passive" "1" + "Medical Cuts Passive" "2" + "Melee Range Passive" "100" + "Motivation Radius Passive" "250.0" + "Swing Rate Passive" "1.45" + "Speed Boost Passive" "1.125" + } + "Bill" // General - Medium-high survivability, high mobility, medium-low damage, high uptime + { + "Carrier Filter" "2" + "Carrier Attack Voicelines" "namvet/laughter04.wav,namvet/laughter11.wav,namvet/cough06.wav,namvet/doubledeathresponse01.wav,namvet/doubledeathresponse02.wav,namvet/help11.wav,namvet/friendlyfire04.wav" + "Carrier Bait Voicelines" "namvet/callforrescue01.wav,namvet/callforrescue05.wav,namvet/callforrescue10.wav" + "Passive Enabled" "-1" //"31" + "Passive Bots" "-1" //"31" + "Passive Notify" "0" + "Blood Donor Passive" "1" + "Bunny Hop Passive" "1" + "Damage Boost Passive" "0.95" + "Damage Resistance Passive" "0.95" + "Eternal Flames Passive" "1" + "Ladder Actions Passive" "1" + "Overhealth Passive" "110" + "Pipebomb Duration Passive" "6.5" + "Rapid Pistol Passive" "0.130" + "Recoil Dampener Passive" "1" + "Revive Health Passive" "50" + "Special Ammo Passive" "0" + "Speed Boost Passive" "1.1" + } + "Zoey" // Damage - Medium-low survivability, medium mobility, medium-high damage, medium uptime + { + "Carrier Filter" "20" + "Carrier Attack Voicelines" "teengirl/laughter02.wav,teengirl/laughter06.wav,teengirl/hurtminor01.wav,teengirl/help04.wav" + "Carrier Bait Voicelines" "teengirl/callforrescue01.wav,teengirl/callforrescue02.wav,teengirl/callforrescue06.wav,teengirl/callforrescue07.wav,teengirl/callforrescue14.wav,teengirl/callforrescue16.wav" + "Passive Enabled" "-1" //"7" + "Passive Bots" "-1" //"7" + "Passive Notify" "0" + "Blood Donor Passive" "1" + "Damage Boost Passive" "1.25" + "Damage Resistance Passive" "1.15" + "Ghost Bullets Passive" "1" + "Heal Percent Passive" "75.0" + "Hollowpoint Ammo Passive" "100.0" + "Overhealth Passive" "115" + "Revive Health Passive" "40" + "Speed Boost Passive" "1.1" + } + "Francis" // Tank - Medium-high survivability, low mobility, medium-low damage, low uptime + { + "Carrier Filter" "65" + "Carrier Attack Voicelines" "biker/goingtodie03.wav,biker/goingtodie12.wav,biker/goingtodieaskforheal02.wav,biker/grabbedbysmoker03.wav,biker/help04.wav,biker/laughter04.wav,biker/laughter12.wav" + "Carrier Bait Voicelines" "biker/callforrescue02.wav,biker/callforrescue06.wav,biker/callforrescue08.wav" + "Passive Enabled" "-1" //"271" + "Passive Bots" "-1" //"271" + "Passive Notify" "0" + "Blood Donor Passive" "2" + "Burst Doors Passive" "0" + "Damage Boost Passive" "0.75" + "Damage Resistance Passive" "0.7" + "Fast Recovery Passive" "1" + "Jump Height Passive" "70.0" + "Lady Killer Passive" "25.0" + "Melee Range Passive" "125" + "Overhealth Passive" "130" + "Punch Resistance Passive" "0.7" + "Revive Health Passive" "70" + "Riot Gear Passive" "0" + "Shove Damage Passive" "0.0" + "Shove Penalty Passive" "1" + "Speed Boost Passive" "0.95" + } + "Louis" // Support - Low survivability, medium mobility, medium-low damage, high uptime + { + "Carrier Filter" "8" + "Carrier Attack Voicelines" "manager/choke01.wav,manager/cough03.wav,manager/deathscream02.wav,manager/friendlyfire03.wav,manager/friendlyfire06.wav,manager/help05.wav,manager/laughter04.wav,manager/laughter20.wav" + "Carrier Bait Voicelines" "manager/callforrescue01.wav,manager/callforrescue03.wav" + "Passive Enabled" "-1" //"31" + "Passive Bots" "-1" //"31" + "Passive Notify" "0" + "Blood Donor Passive" "2" + "Damage Boost Passive" "0.85" + "Damage Resistance Passive" "1.4" + "Heal Percent Passive" "80.0" + "Health Regen Passive" "1" + "Jump Height Passive" "70.0" + "Medical Cuts Passive" "2" + "Midair Dashes Passive" "0" + "Overdose Radius Passive" "250.0" + "Overhealth Passive" "110" + "Revive Health Passive" "60" + "Shockwave Radius Passive" "0.0" + "Speed Boost Passive" "1.1" + "Syringe Darts Passive" "0" + } + "Nick" // General - Medium-low survivability, high mobility, medium-high damage, high uptime + { + "Carrier Filter" "2" + "Carrier Attack Voicelines" "gambler/battlecry04.wav,gambler/choke01.wav,gambler/choke04.wav,gambler/choke05.wav,gambler/cough01.wav,gambler/defibrillator13.wav,gambler/friendlyfire02.wav,gambler/laughter01.wav" + "Carrier Bait Voicelines" "gambler/callforrescue02.wav,gambler/callforrescue05.wav" + "Passive Enabled" "-1" //"31" + "Passive Bots" "-1" //"31" + "Passive Notify" "0" + "Blood Donor Passive" "2" + "Bunny Hop Passive" "0" + "Damage Boost Passive" "0.65" + "Damage Resistance Passive" "1.1" + "Eternal Flames Passive" "0" + "Ladder Actions Passive" "0" + "Overhealth Passive" "120" + "Pipebomb Duration Passive" "6.5" + "Rapid Pistol Passive" "0.130" + "Recoil Dampener Passive" "0" + "Revive Health Passive" "50" + "Special Ammo Passive" "1" + "Speed Boost Passive" "0.95" + } + "Ellis" // Damage - Low survivability, medium mobility, high damage, medium uptime + { + "Carrier Filter" "40" + "Carrier Attack Voicelines" "mechanic/choke01.wav,mechanic/choke04.wav,mechanic/cough01.wav,mechanic/cough02.wav,mechanic/friendlyfire01.wav,mechanic/laughter04.wav,mechanic/laughter06.wav" + "Carrier Bait Voicelines" "mechanic/callforrescue01.wav,mechanic/callforrescue03.wav,mechanic/callforrescue05.wav" + "Passive Enabled" "-1" //"7" + "Passive Bots" "-1" //"7" + "Passive Notify" "0" + "Blood Donor Passive" "2" + "Damage Boost Passive" "1.35" + "Damage Resistance Passive" "1.25" + "Ghost Bullets Passive" "0" + "Heal Percent Passive" "70.0" + "Hollowpoint Ammo Passive" "0.0" + "Overhealth Passive" "105" + "Revive Health Passive" "40" + "Speed Boost Passive" "0.95" + } + "Coach" // Tank - Medium survivability, medium-low mobility, medium damage, low uptime + { + "Carrier Filter" "5" + "Carrier Attack Voicelines" "coach/taunt06.wav,coach/tankpound01.wav,coach/tankpound05.wav,coach/laughter23.wav,coach/laughter15.wav,coach/help03.wav,coach/goingtodie28.wav" + "Carrier Bait Voicelines" "coach/callforrescue05.wav,coach/callforrescue08.wav,coach/callforrescue12.wav" + "Passive Enabled" "-1" //"271" + "Passive Bots" "-1" //"271" + "Passive Notify" "0" + "Blood Donor Passive" "3" + "Burst Doors Passive" "1" + "Damage Boost Passive" "0.85" + "Damage Resistance Passive" "0.8" + "Fast Recovery Passive" "0" + "Jump Height Passive" "60.0" + "Lady Killer Passive" "0.0" + "Melee Range Passive" "100" + "Overhealth Passive" "140" + "Punch Resistance Passive" "0.8" + "Revive Health Passive" "70" + "Riot Gear Passive" "1" + "Shove Damage Passive" "0.025" + "Shove Penalty Passive" "0" + "Speed Boost Passive" "0.85" + } + "Rochelle" // Support - Medium-low survivability, high mobility, low damage, high uptime + { + "Carrier Filter" "16" + "Carrier Attack Voicelines" "producer/battlecry02.wav,producer/boomerreaction02.wav,producer/deathscream02.wav,producer/defibrillator18.wav,producer/goingtodie08.wav,producer/goingtodie02.wav,producer/gooedbyspitter03.wav,producer/heardspitter05.wav" + "Carrier Bait Voicelines" "producer/callforrescue01.wav,producer/callforrescue07.wav" + "Passive Enabled" "-1" //"31" + "Passive Bots" "-1" //"31" + "Passive Notify" "0" + "Blood Donor Passive" "3" + "Damage Boost Passive" "0.75" + "Damage Resistance Passive" "1.3" + "Heal Percent Passive" "90.0" + "Health Regen Passive" "2" + "Jump Height Passive" "60.0" + "Medical Cuts Passive" "0" + "Midair Dashes Passive" "1" + "Overdose Radius Passive" "0.0" + "Overhealth Passive" "120" + "Revive Health Passive" "60" + "Shockwave Radius Passive" "250.0" + "Speed Boost Passive" "1.2" + "Syringe Darts Passive" "1" + } + } + "Competitive" + { + "Auto Aggravate" "Enabled" + "Credit Igniters" "True" + "Force Spawn" "Min" + "Prioritize Throws" "No" + "Stasis Mode" "Off" + "Survival Delay" "Min" + } + "Difficulty" + { + "Scale Damage" "Disabled" + "Difficulty Damage" "0.0,0.0,0.0,0.0" + } + "Size" + { + "Infected Chance" "0.0" + "Infected Damage" "1" + "Infected Health" "1" + "Infected Scale" "0.1-10.0" + "Jockey Chance" "0.0" + "Jockey Damage" "1" + "Jockey Health" "1" + "Jockey Scale" "0.1-10.0" + "Witch Chance" "0.0" + "Witch Damage" "1" + "Witch Health" "1" + "Witch Scale" "0.1-10.0" + } + "Health" + { + "Base Health" "6000" + "Armor Characters" "],=" + "Armor Percentage" "0.0" + "Armor Resistance" "0.75" + "Shield Characters" ">,-" + "Shield Percentage" "0.0" + "Shield Rate" "0.5" + "Passive Delay" "5.0" + "Passive Health" "0" + "Passive Interval" "1.0" + "Display Health" "Max" + "Display Health Type" "1" + "Health Characters" "|,-" + "Health Percentage Multiplier" "1.0" + "Human Multiplier Mode" "0" + "Minimum Humans" "2" + "Multiply Health" "Min" + "Special" + { + "Boomer Base Health" "600" + "Charger Base Health" "1150" + "Hunter Base Health" "800" + "Jockey Base Health" "875" + "Smoker Base Health" "800" + "Spitter Base Health" "650" + } + "Mob" + { + + "Display Health" "0" + "Display Health Type" "1" + "Health Characters" "|,-" + + } + } + "Protection" + { + "Spawn Protection" "0" + "Armor Duration" "3.0" + "Armor Resistance" "0.75" + "Shield Duration" "1.0" + "Shield Resistance" "0.0" + "Special" + { + "Spawn Protection" "0" + "Armor Duration" "3.0" + "Armor Resistance" "0.75" + "Shield Duration" "1.0" + "Shield Resistance" "0.0" + } + } + "Enhancements" + { + "Attack Interval" "0.0" + "Bunny Hop" "0" + "Claw Damage" "-1.0" + "Footstep Shake" "0" + "Ground Pound" "0" + "Hittable Damage" "-1.0" + "Incap Damage Multiplier" "1.0" + "Intangible Body" "0" + "Melee Hit Mode" "1" + "Melee Hit Value" "0.04" + "Punch Force" "-1.0" + "Punch Throw" "0.0" + "Rock Damage" "-1.0" + "Rock Sound" "0" + "Run Speed" "0.0" + "Skip Incap" "0" + "Skip Taunt" "0" + "Sweep Fist" "0" + "Throw Force" "-1.0" + "Throw Interval" "0.0" + "Throw Rock" "0" + } + "Immunities" + { + "Bullet Immunity" "0" + "Explosive Immunity" "0" + "Fire Immunity" "0" + "Hittable Immunity" "0" + "Melee Immunity" "0" + "Vomit Immunity" "0" + } + "Human Support" + { + "Human Cooldown" "600" + "Master Control" "False" + "Spawn Mode" "Yes" + } + "Waves" + { + "Limit Extras" "On" + "Extras Delay" "Default" + "Regular Amount" "Min" + "Regular Delay" "10.0" + "Regular Interval" "300.0" + "Regular Limit" "99999" + "Regular Type" "1-144" + "Regular Wave" "No" + "Finale Amount" "Min" + "Finale Mode" "0" + "Finale Types" "1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144,1-144" + "Finale Waves" "0,0,0,0,0,0,0,0,0,0,0" + } + "Rush" + { + "Rush Types" "0" + "Common Limit" "0" + "Coop Delay" "60.0" + "Finale Cooldown" "30.0" + "Hardcore Mode" "0" + "Health Kills" "2" + "Kill Countdown" "240.0" + "Rush Limit" "10" + "Spawn Interval" "6.0" + "Survivor Incaps" "4" + } + "ConVars" + { + "tank_burn_duration_expert" "150" + "tank_burn_duration_hard" "150" + //"tank_burn_duration_normal" "150" // L4D1 only + "tank_burn_duration" "150" // L4D2 only + "z_burn_max" "1.0" + } + "Game Modes" + { + "Game Mode Types" "5" + "Enabled Game Modes" "coop,survival" + "Disabled Game Modes" "versus,scavenge" + } + "Custom" + { + "Enable Custom Configs" "Off" + "Create Config Types" "Min" + "Execute Config Delay" "5.0" + "Execute Config Types" "Min" + } + } + /** + * Mutant Tanks Samples + * These Tanks should not be used as-is because they are just meant to showcase each ability. + * Some of them may be too overpowered for players and bots. + * It is recommended to configure these settings based on your own liking. + **/ + "Tank #1" // Alternative: "Tank 1" + { + "General" + { + "Tank Name" "Absorber Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Absorber Boomer" + "Charger Name" "Absorber Charger" + "Hunter Name" "Absorber Hunter" + "Jockey Name" "Absorber Jockey" + "Smoker Name" "Absorber Smoker" + "Spitter Name" "Absorber Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Absorber Common" + "Witch Name" "Absorber Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,90,150,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "50,90,150" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "10,10,10,255" + "Oxygen Tank Color" "10,10,10,255" + "Flame Color" "10,10,10,180" + "Rock Color" "10,10,10,255" + "Tire Color" "10,10,10,255" + "Propane Tank Color" "10,10,10,255" + "Flashlight Color" "10,10,10,255" + "Crown Color" "10,10,10,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Absorb Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Absorb Bullet Divisor" "20.0" + "Absorb Chance" "15.0" + "Absorb Convert Percentage" "0.25" + "Absorb Duration" "5" + "Absorb Explosive Divisor" "20.0" + "Absorb Fire Divisor" "200.0" + "Absorb Hittable Divisor" "20.0" + "Absorb Melee Divisor" "200.0" + } + } + "Tank #2" + { + "General" + { + "Game Type" "2" + "Tank Name" "Acidic Tank" + "!Spitter" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Acidic Boomer" + "Charger Name" "Acidic Charger" + "Hunter Name" "Acidic Hunter" + "Jockey Name" "Acidic Jockey" + "Smoker Name" "Acidic Smoker" + "Spitter Name" "Acidic Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Acidic Common" + "Witch Name" "Acidic Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,255,125,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,255,125" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,0,0,255" + "Oxygen Tank Color" "255,0,0,255" + "Flame Color" "255,0,0,180" + "Rock Color" "255,0,0,255" + "Tire Color" "255,0,0,255" + "Propane Tank Color" "255,0,0,255" + "Flashlight Color" "255,0,0,255" + "Crown Color" "255,0,0,255" + } + "Particles" + { + "Body Effects" "64" + "Rock Effects" "8" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Acid Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "5" + "Acid Chance" "33.3" + "Acid Cooldown" "3" + "Acid Damage" "3.0" + "Acid Death" "1" + "Acid Death Chance" "33.3" + "Acid Death Range" "200.0" + "Acid Hit" "1" + "Acid Hit Mode" "0" + "Acid Range" "150.0" + "Acid Range Chance" "15.0" + "Acid Rock Break" "1" + "Acid Rock Chance" "33.3" + "Special" + { + "Acid Cooldown" "3" + "Acid Damage" "1.0" + } + } + } + "Tank #3" + { + "General" + { + "Tank Name" "Aimless Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Aimless Boomer" + "Charger Name" "Aimless Charger" + "Hunter Name" "Aimless Hunter" + "Jockey Name" "Aimless Jockey" + "Smoker Name" "Aimless Smoker" + "Spitter Name" "Aimless Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Aimless Common" + "Witch Name" "Aimless Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,255,150,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "150,255,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "150,255,255,255" + "Oxygen Tank Color" "150,255,255,255" + "Flame Color" "150,255,255,255" + "Rock Color" "150,255,255,255" + "Tire Color" "150,255,255,255" + "Propane Tank Color" "150,255,255,255" + "Flashlight Color" "150,255,255,255" + "Crown Color" "150,255,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Aimless Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Aimless Chance" "33.3" + "Aimless Duration" "5.0" + "Aimless Gunshots" "0" + "Aimless Hit" "1" + "Aimless Hit Mode" "0" + "Aimless Range" "150.0" + "Aimless Range Chance" "15.0" + } + } + "Tank #4" + { + "General" + { + "Tank Name" "Ammo Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Ammo Boomer" + "Charger Name" "Ammo Charger" + "Hunter Name" "Ammo Hunter" + "Jockey Name" "Ammo Jockey" + "Smoker Name" "Ammo Smoker" + "Spitter Name" "Ammo Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Ammo Common" + "Witch Name" "Ammo Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "170,200,210,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "170,200,210" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "5,20,35,255" + "Oxygen Tank Color" "5,20,35,255" + "Flame Color" "5,20,35,180" + "Rock Color" "5,20,35,255" + "Tire Color" "5,20,35,255" + "Propane Tank Color" "5,20,35,255" + "Flashlight Color" "5,20,35,255" + "Crown Color" "5,20,35,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Ammo Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Ammo Chance" "33.3" + "Ammo Count" "0" + "Ammo Hit" "1" + "Ammo Hit Mode" "0" + "Ammo Range" "150.0" + "Ammo Range Chance" "15.0" + "Ammo Type" "3" + } + } + "Tank #5" + { + "General" + { + "Tank Name" "Blind Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Blind Boomer" + "Charger Name" "Blind Charger" + "Hunter Name" "Blind Hunter" + "Jockey Name" "Blind Jockey" + "Smoker Name" "Blind Smoker" + "Spitter Name" "Blind Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Blind Common" + "Witch Name" "Blind Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "5,0,105,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "5,0,105" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "30,20,0,255" + "Oxygen Tank Color" "30,20,0,255" + "Flame Color" "30,20,0,180" + "Rock Color" "30,20,0,255" + "Tire Color" "30,20,0,255" + "Propane Tank Color" "30,20,0,255" + "Flashlight Color" "30,20,0,255" + "Crown Color" "30,20,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Vision Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "33.3" + "Vision Duration" "5.0" + "Vision Hit" "1" + "Vision Hit Mode" "0" + "Vision Intensity" "255" + "Vision Mode" "1" + "Vision Range" "150.0" + "Vision Range Chance" "15.0" + } + } + "Tank #6" + { + "General" + { + "Tank Name" "Bomber Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Bomber Boomer" + "Charger Name" "Bomber Charger" + "Hunter Name" "Bomber Hunter" + "Jockey Name" "Bomber Jockey" + "Smoker Name" "Bomber Smoker" + "Spitter Name" "Bomber Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Bomber Common" + "Witch Name" "Bomber Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,0,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,0,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "15,15,15,255" + "Oxygen Tank Color" "15,15,15,255" + "Flame Color" "15,15,15,180" + "Rock Color" "15,15,15,255" + "Tire Color" "15,15,15,255" + "Propane Tank Color" "15,15,15,255" + "Flashlight Color" "15,15,15,255" + "Crown Color" "15,15,15,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Explosive Immunity" "1" + "Fire Immunity" "1" + } + "Bomb Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "5" + "Bomb Chance" "33.3" + "Bomb Cooldown" "3" + "Bomb Damage" "3.0" + "Bomb Death" "1" + "Bomb Death Chance" "33.3" + "Bomb Hit" "1" + "Bomb Hit Mode" "0" + "Bomb Range" "150.0" + "Bomb Range Chance" "15.0" + "Bomb Rock Break" "1" + "Bomb Rock Chance" "33.3" + "Special" + { + "Bomb Cooldown" "3" + "Bomb Damage" "1.0" + } + } + } + "Tank #7" + { + "General" + { + "Tank Name" "Boomer Tank" + "!Boomer" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Boomer Boomer" + "Charger Name" "Boomer Charger" + "Hunter Name" "Boomer Hunter" + "Jockey Name" "Boomer Jockey" + "Smoker Name" "Boomer Smoker" + "Spitter Name" "Boomer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Boomer Common" + "Witch Name" "Boomer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "65,105,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "65,105,0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "0,0,65,255" + "Oxygen Tank Color" "0,0,65,255" + "Flame Color" "0,0,65,180" + "Rock Color" "0,0,65,255" + "Tire Color" "0,0,65,255" + "Propane Tank Color" "0,0,65,255" + "Flashlight Color" "0,0,65,255" + "Crown Color" "0,0,65,255" + } + "Particles" + { + "Body Effects" "1" + "Rock Effects" "1" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "5" + "Minion Chance" "20.0" + "Minion Filter" "2" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "2" + "Respawn Range" "300.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "2" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "4" + "Throw Infected Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #8" + { + "General" + { + "Tank Name" "Bulletproof Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Bulletproof Boomer" + "Charger Name" "Bulletproof Charger" + "Hunter Name" "Bulletproof Hunter" + "Jockey Name" "Bulletproof Jockey" + "Smoker Name" "Bulletproof Smoker" + "Spitter Name" "Bulletproof Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Bulletproof Common" + "Witch Name" "Bulletproof Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "135,0,85,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "135,0,85" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "135,255,85,255" + "Oxygen Tank Color" "135,255,85,255" + "Flame Color" "135,255,85,180" + "Rock Color" "135,255,85,255" + "Tire Color" "135,255,85,255" + "Propane Tank Color" "135,255,85,255" + "Flashlight Color" "135,255,85,255" + "Crown Color" "135,255,85,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Bullet Immunity" "1" + } + } + "Tank #9" + { + "General" + { + "Tank Name" "Burier Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Burier Boomer" + "Charger Name" "Burier Charger" + "Hunter Name" "Burier Hunter" + "Jockey Name" "Burier Jockey" + "Smoker Name" "Burier Smoker" + "Spitter Name" "Burier Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Burier Common" + "Witch Name" "Burier Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,170,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,170,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,170,255,255" + "Oxygen Tank Color" "0,170,255,255" + "Flame Color" "0,170,255,180" + "Rock Color" "0,170,255,255" + "Tire Color" "0,170,255,255" + "Propane Tank Color" "0,170,255,255" + "Flashlight Color" "0,170,255,255" + "Crown Color" "0,170,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Bury Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Bury Buffer" "100.0" + "Bury Chance" "33.3" + "Bury Duration" "5.0" + "Bury Height" "50.0" + "Bury Hit" "1" + "Bury Hit Mode" "0" + "Bury Range" "150.0" + "Bury Range Chance" "15.0" + } + "Drop Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Drop Chance" "100.0" + "Drop Count" "4" + "Drop Mode" "0" + "Drop Weapon Name" "shovel" + "Drop Weapon Scale" "1.0" + } + } + "Tank #10" + { + "General" + { + "Tank Name" "Car Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Car Boomer" + "Charger Name" "Car Charger" + "Hunter Name" "Car Hunter" + "Jockey Name" "Car Jockey" + "Smoker Name" "Car Smoker" + "Spitter Name" "Car Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Car Common" + "Witch Name" "Car Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,120,75,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,120,75" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Light Color" "100,35,0,255" + "Oxygen Tank Color" "100,35,0,255" + "Flame Color" "100,35,0,180" + "Rock Color" "100,35,0,255" + "Tire Color" "100,35,0,255" + "Propane Tank Color" "100,35,0,255" + "Flashlight Color" "100,35,0,255" + "Crown Color" "100,35,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Throw Interval" "10.0" + } + "Car Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Car Chance" "15.0" + "Car Damage" "5.0" + "Car Duration" "5" + "Car Interval" "0.6" + "Car Lifetime" "30.0" + "Car Options" "0" + "Car Owner" "1" + "Car Radius" "-180.0,180.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Throw Car Damage" "5.0" + "Throw Car Lifetime" "10.0" + "Throw Car Options" "0" + "Throw Car Owner" "1" + "Throw Chance" "33.3" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #11" + { + "General" + { + "Game Type" "2" + "Tank Name" "Charger Tank" + "!Charger" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Charger Boomer" + "Charger Name" "Charger Charger" + "Hunter Name" "Charger Hunter" + "Jockey Name" "Charger Jockey" + "Smoker Name" "Charger Smoker" + "Spitter Name" "Charger Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Charger Common" + "Witch Name" "Charger Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "95,140,80,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "95,140,80" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "25,255,115,255" + "Oxygen Tank Color" "25,255,115,255" + "Flame Color" "25,255,115,180" + "Rock Color" "25,255,115,255" + "Tire Color" "25,255,115,255" + "Propane Tank Color" "25,255,115,255" + "Flashlight Color" "25,255,115,255" + "Crown Color" "25,255,115,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "5" + "Minion Chance" "20.0" + "Minion Filter" "32" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "32" + "Respawn Range" "300.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "2" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "64" + "Throw Infected Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #12" + { + "General" + { + "Tank Name" "Choker Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Choker Boomer" + "Charger Name" "Choker Charger" + "Hunter Name" "Choker Hunter" + "Jockey Name" "Choker Jockey" + "Smoker Name" "Choker Smoker" + "Spitter Name" "Choker Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Choker Common" + "Witch Name" "Choker Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "180,0,180,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,180,180" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,180,180,255" + "Oxygen Tank Color" "0,180,180,255" + "Flame Color" "0,180,180,255" + "Rock Color" "0,180,180,255" + "Tire Color" "0,180,180,255" + "Propane Tank Color" "0,180,180,255" + "Flashlight Color" "0,180,180,255" + "Crown Color" "0,180,180,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Choke Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Choke Block" "1" + "Choke Chance" "33.3" + "Choke Damage" "5.0" + "Choke Delay" "1.0" + "Choke Duration" "5" + "Choke Hit" "1" + "Choke Hit Mode" "0" + "Choke Range" "150.0" + "Choke Range Chance" "15.0" + } + } + "Tank #13" + { + "General" + { + "Tank Name" "Clone Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Clone Boomer" + "Charger Name" "Clone Charger" + "Hunter Name" "Clone Hunter" + "Jockey Name" "Clone Jockey" + "Smoker Name" "Clone Smoker" + "Spitter Name" "Clone Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Clone Common" + "Witch Name" "Clone Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "10,25,205,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "10,25,205" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "140,40,255,255" + "Oxygen Tank Color" "140,40,255,255" + "Flame Color" "140,40,255,180" + "Rock Color" "140,40,255,255" + "Tire Color" "140,40,255,255" + "Propane Tank Color" "140,40,255,255" + "Flashlight Color" "140,40,255,255" + "Crown Color" "140,40,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Clone Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Clone Amount" "2" + "Clone Chance" "33.3" + "Clone Health" "1000" + "Clone Lifetime" "0.0" + "Clone Remove" "1" + "Clone Replace" "1" + "Clone Swap" "5.0" + "Clone Type" "13-13" + "Special" + { + "Clone Health" "100" + } + } + } + "Tank #14" + { + "General" + { + "Tank Name" "Cloudy Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Cloudy Boomer" + "Charger Name" "Cloudy Charger" + "Hunter Name" "Cloudy Hunter" + "Jockey Name" "Cloudy Jockey" + "Smoker Name" "Cloudy Smoker" + "Spitter Name" "Cloudy Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Cloudy Common" + "Witch Name" "Cloudy Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "175,100,125,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,200,120" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Close Areas Only" "150.0" + } + "Props" + { + "Light Color" "100,200,120,255" + "Oxygen Tank Color" "100,200,120,255" + "Flame Color" "100,200,120,180" + "Rock Color" "100,200,120,255" + "Tire Color" "100,200,120,255" + "Propane Tank Color" "100,200,120,255" + "Flashlight Color" "100,200,120,255" + "Crown Color" "100,200,120,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Cloud Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Cloud Chance" "50.0" + "Cloud Damage" "5.0" + "Cloud Duration" "0" + "Cloud Interval" "5.0" + "Cloud Range" "500.0" + "Cloud Remove" "0" + } + } + "Tank #15" + { + "General" + { + "Tank Name" "Dropper Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Dropper Boomer" + "Charger Name" "Dropper Charger" + "Hunter Name" "Dropper Hunter" + "Jockey Name" "Dropper Jockey" + "Smoker Name" "Dropper Smoker" + "Spitter Name" "Dropper Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Dropper Common" + "Witch Name" "Dropper Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "200,100,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "200,100,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,100,200,255" + "Oxygen Tank Color" "0,100,200,255" + "Flame Color" "0,100,200,180" + "Rock Color" "0,100,200,255" + "Tire Color" "0,100,200,255" + "Propane Tank Color" "0,100,200,255" + "Flashlight Color" "0,100,200,255" + "Crown Color" "0,100,200,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Drop Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Drop Chance" "33.3" + "Drop Clip Chance" "33.3" + "Drop Count" "4" + "Drop Mode" "0" + "Drop Weapon Scale" "1.0" + } + } + "Tank #16" + { + "General" + { + "Tank Name" "Drugger Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Drugger Boomer" + "Charger Name" "Drugger Charger" + "Hunter Name" "Drugger Hunter" + "Jockey Name" "Drugger Jockey" + "Smoker Name" "Drugger Smoker" + "Spitter Name" "Drugger Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Drugger Common" + "Witch Name" "Drugger Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,245,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,245,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "55,205,65,255" + "Oxygen Tank Color" "55,205,65,255" + "Flame Color" "55,205,65,180" + "Rock Color" "55,205,65,255" + "Tire Color" "55,205,65,255" + "Propane Tank Color" "55,205,65,255" + "Flashlight Color" "55,205,65,255" + "Crown Color" "55,205,65,255" + } + "Particles" + { + "Body Effects" "32" + "Common" + { + "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" + } + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Drug Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Drug Chance" "33.3" + "Drug Duration" "5" + "Drug Hit" "1" + "Drug Hit Mode" "0" + "Drug Interval" "1.0" + "Drug Range" "150.0" + "Drug Range Chance" "15.0" + } + } + "Tank #17" + { + "General" + { + "Tank Name" "Drunk Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Drunk Boomer" + "Charger Name" "Drunk Charger" + "Hunter Name" "Drunk Hunter" + "Jockey Name" "Drunk Jockey" + "Smoker Name" "Drunk Smoker" + "Spitter Name" "Drunk Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Drunk Common" + "Witch Name" "Drunk Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "150,255,50,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "50,155,150" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "50,155,150,255" + "Oxygen Tank Color" "50,155,150,255" + "Flame Color" "50,155,150,255" + "Rock Color" "50,155,150,255" + "Tire Color" "50,155,150,255" + "Propane Tank Color" "50,155,150,255" + "Flashlight Color" "50,155,150,255" + "Crown Color" "50,155,150,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Drunk Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Drunk Chance" "33.3" + "Drunk Duration" "5" + "Drunk Hit" "1" + "Drunk Hit Mode" "0" + "Drunk Range" "150.0" + "Drunk Range Chance" "15.0" + "Drunk Speed Interval" "2.5" + "Drunk Turn Interval" "1.5" + } + } + "Tank #18" + { + "General" + { + "Tank Name" "Electric Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Electric Boomer" + "Charger Name" "Electric Charger" + "Hunter Name" "Electric Hunter" + "Jockey Name" "Electric Jockey" + "Smoker Name" "Electric Smoker" + "Spitter Name" "Electric Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Electric Common" + "Witch Name" "Electric Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,165,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,165,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,0,50,255" + "Oxygen Tank Color" "0,0,50,255" + "Flame Color" "0,0,50,180" + "Rock Color" "0,0,50,255" + "Tire Color" "0,0,50,255" + "Propane Tank Color" "0,0,50,255" + "Flashlight Color" "0,0,50,255" + "Crown Color" "0,0,50,255" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Electric Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Electric Chance" "33.3" + "Electric Damage" "5.0" + "Electric Duration" "5" + "Electric Hit" "1" + "Electric Hit Mode" "0" + "Electric Interval" "1.0" + "Electric Range" "150.0" + "Electric Range Chance" "15.0" + "Electric Stun Speed" "0.25" + } + } + "Tank #19" + { + "General" + { + "Tank Name" "Enforcer Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Enforcer Boomer" + "Charger Name" "Enforcer Charger" + "Hunter Name" "Enforcer Hunter" + "Jockey Name" "Enforcer Jockey" + "Smoker Name" "Enforcer Smoker" + "Spitter Name" "Enforcer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Enforcer Common" + "Witch Name" "Enforcer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "200,150,50,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "200,150,50" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "50,150,200,255" + "Oxygen Tank Color" "50,150,200,255" + "Flame Color" "50,150,200,180" + "Rock Color" "50,150,200,255" + "Tire Color" "50,150,200,255" + "Propane Tank Color" "50,150,200,255" + "Flashlight Color" "50,150,200,255" + "Crown Color" "50,150,200,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enforce Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Enforce Chance" "33.3" + "Enforce Duration" "5.0" + "Enforce Hit" "1" + "Enforce Hit Mode" "0" + "Enforce Range" "150.0" + "Enforce Range Chance" "15.0" + "Enforce Weapon Slots" "0" + } + } + "Tank #20" + { + "General" + { + "Tank Name" "Fast Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Fast Boomer" + "Charger Name" "Fast Charger" + "Hunter Name" "Fast Hunter" + "Jockey Name" "Fast Jockey" + "Smoker Name" "Fast Smoker" + "Spitter Name" "Fast Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Fast Common" + "Witch Name" "Fast Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,0,0,150" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,255,0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "255,255,0,150" + "Oxygen Tank Color" "255,255,0,150" + "Flame Color" "255,255,0,150" + "Rock Color" "255,255,0,150" + "Tire Color" "255,255,0,150" + "Propane Tank Color" "255,255,0,150" + "Flashlight Color" "255,255,0,150" + "Crown Color" "255,255,0,150" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "15.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "5" + "Fast Speed" "5.0" + } + } + "Tank #21" + { + "General" + { + "Tank Name" "Fireproof Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Fireproof Boomer" + "Charger Name" "Fireproof Charger" + "Hunter Name" "Fireproof Hunter" + "Jockey Name" "Fireproof Jockey" + "Smoker Name" "Fireproof Smoker" + "Spitter Name" "Fireproof Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Fireproof Common" + "Witch Name" "Fireproof Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "150,0,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "150,0,0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Close Areas Only" "150.0" + } + "Props" + { + "Light Color" "255,135,0,255" + "Oxygen Tank Color" "255,135,0,255" + "Flame Color" "255,135,0,180" + "Rock Color" "255,135,0,255" + "Tire Color" "255,135,0,255" + "Propane Tank Color" "255,135,0,255" + "Flashlight Color" "255,135,0,255" + "Crown Color" "255,135,0,255" + } + "Particles" + { + "Body Effects" "4" + "Rock Effects" "4" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fire Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "5" + "Fire Chance" "33.3" + "Fire Cooldown" "3" + "Fire Damage" "3.0" + "Fire Death" "1" + "Fire Death Chance" "33.3" + "Fire Hit" "1" + "Fire Hit Mode" "0" + "Fire Range" "150.0" + "Fire Range Chance" "15.0" + "Fire Rock Break" "1" + "Fire Rock Chance" "33.3" + "Special" + { + "Fire Cooldown" "3" + "Fire Damage" "1.0" + } + } + } + "Tank #22" + { + "General" + { + "Game Type" "2" + "Tank Name" "Flinger Tank" + "!Charger" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Flinger Boomer" + "Charger Name" "Flinger Charger" + "Hunter Name" "Flinger Hunter" + "Jockey Name" "Flinger Jockey" + "Smoker Name" "Flinger Smoker" + "Spitter Name" "Flinger Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Flinger Common" + "Witch Name" "Flinger Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "160,225,65,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "160,225,65" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "25,40,130,255" + "Oxygen Tank Color" "25,40,130,255" + "Flame Color" "25,40,130,180" + "Rock Color" "25,40,130,255" + "Tire Color" "25,40,130,255" + "Propane Tank Color" "25,40,130,255" + "Flashlight Color" "25,40,130,255" + "Crown Color" "25,40,130,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Fling Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Fling Chance" "33.3" + "Fling Death" "1" + "Fling Death Chance" "33.3" + "Fling Death Range" "200.0" + "Fling Force" "300.0" + "Fling Hit" "1" + "Fling Hit Mode" "0" + "Fling Range" "150.0" + "Fling Range Chance" "15.0" + } + } + "Tank #23" + { + "General" + { + "Tank Name" "Flying Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Flying Boomer" + "Charger Name" "Flying Charger" + "Hunter Name" "Flying Hunter" + "Jockey Name" "Flying Jockey" + "Smoker Name" "Flying Smoker" + "Spitter Name" "Flying Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Flying Common" + "Witch Name" "Flying Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "45,175,230,255" + } + "Glow" + { + "Glow Enabled" "0" + "Glow Color" "45,175,150" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Props Attached" "396" + "Props Chance" "0.0,0.0,100.0,100.0,0.0,0.0,0.0,100.0,100.0" + "Oxygen Tank Color" "45,175,230,255" + "Flame Color" "255,100,10,40" + "Flashlight Color" "255,100,10,40" + "Crown Color" "-1,-1,-1,40" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Fly Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "30" + "Ability Enabled" "1" + "Ability Message" "1" + "Fly Chance" "33.3" + "Fly Duration" "30" + "Fly Speed" "500.0" + "Fly Type" "0" + } + } + "Tank #24" + { + "General" + { + "Tank Name" "Fragile Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Fragile Boomer" + "Charger Name" "Fragile Charger" + "Hunter Name" "Fragile Hunter" + "Jockey Name" "Fragile Jockey" + "Smoker Name" "Fragile Smoker" + "Spitter Name" "Fragile Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Fragile Common" + "Witch Name" "Fragile Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,150,50,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "50,150,50" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "50,150,50,255" + "Oxygen Tank Color" "50,150,50,255" + "Flame Color" "50,150,50,180" + "Rock Color" "50,150,50,255" + "Tire Color" "50,150,50,255" + "Propane Tank Color" "50,150,50,255" + "Flashlight Color" "50,150,50,255" + "Crown Color" "50,150,50,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Fragile Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Fragile Bullet Multiplier" "5.0" + "Fragile Chance" "15.0" + "Fragile Damage Boost" "5.0" + "Fragile Duration" "5" + "Fragile Explosive Multiplier" "5.0" + "Fragile Fire Multiplier" "3.0" + "Fragile Hittable Multiplier" "1.5" + "Fragile Melee Multiplier" "1.5" + "Fragile Mode" "0" + "Fragile Speed Boost" "1.0" + } + } + "Tank #25" + { + "General" + { + "Tank Name" "Ghost Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Ghost Boomer" + "Charger Name" "Ghost Charger" + "Hunter Name" "Ghost Hunter" + "Jockey Name" "Ghost Jockey" + "Smoker Name" "Ghost Smoker" + "Spitter Name" "Ghost Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Ghost Common" + "Witch Name" "Ghost Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,50,50,150" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "124" + "Light Color" "150,150,150,150" + "Oxygen Tank Color" "150,150,150,150" + "Flame Color" "150,150,150,150" + "Rock Color" "150,150,150,150" + "Tire Color" "150,150,150,150" + "Propane Tank Color" "150,150,150,150" + "Flashlight Color" "150,150,150,150" + "Crown Color" "150,150,150,150" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Ghost Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Ghost Chance" "33.3" + "Ghost Duration" "0" + "Ghost Fade Alpha" "2" + "Ghost Fade Delay" "5" + "Ghost Fade Limit" "0" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "0.1" + "Ghost Hit" "1" + "Ghost Hit Mode" "0" + "Ghost Range" "150.0" + "Ghost Range Chance" "15.0" + "Ghost Specials" "1" + "Ghost Specials Chance" "100.0" + "Ghost Specials Range" "500.0" + "Ghost Weapon Slots" "28" + } + } + "Tank #26" + { + "General" + { + "Tank Name" "Godly Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Godly Boomer" + "Charger Name" "Godly Charger" + "Hunter Name" "Godly Hunter" + "Jockey Name" "Godly Jockey" + "Smoker Name" "Godly Smoker" + "Spitter Name" "Godly Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Godly Common" + "Witch Name" "Godly Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,25,150,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "50,25,150" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,0,0,255" + "Oxygen Tank Color" "0,0,0,255" + "Flame Color" "0,0,0,180" + "Rock Color" "0,0,0,255" + "Tire Color" "0,0,0,255" + "Propane Tank Color" "0,0,0,255" + "Flashlight Color" "0,0,0,255" + "Crown Color" "0,0,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "God Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "God Chance" "15.0" + "God Duration" "5" + } + } + "Tank #27" + { + "General" + { + "Tank Name" "Gravity Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Gravity Boomer" + "Charger Name" "Gravity Charger" + "Hunter Name" "Gravity Hunter" + "Jockey Name" "Gravity Jockey" + "Smoker Name" "Gravity Smoker" + "Spitter Name" "Gravity Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Gravity Common" + "Witch Name" "Gravity Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "25,25,25,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "25,25,25" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Close Areas Only" "150.0" + } + "Props" + { + "Light Color" "200,200,200,255" + "Oxygen Tank Color" "200,200,200,255" + "Flame Color" "200,200,200,180" + "Rock Color" "200,200,200,255" + "Tire Color" "200,200,200,255" + "Propane Tank Color" "200,200,200,255" + "Flashlight Color" "200,200,200,255" + "Crown Color" "200,200,200,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Gravity Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Gravity Chance" "33.3" + "Gravity Duration" "5" + "Gravity Flags" "8" + "Gravity Force" "-50.0" + "Gravity Hit" "1" + "Gravity Hit Mode" "0" + "Gravity Mode" "0" + "Gravity Radius" "750.0" + "Gravity Range" "150.0" + "Gravity Range Chance" "15.0" + "Gravity Rock Break" "1" + "Gravity Rock Chance" "33.3" + "Gravity Value" "0.3" + } + } + "Tank #28" + { + "General" + { + "Tank Name" "Gunner Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Gunner Boomer" + "Charger Name" "Gunner Charger" + "Hunter Name" "Gunner Hunter" + "Jockey Name" "Gunner Jockey" + "Smoker Name" "Gunner Smoker" + "Spitter Name" "Gunner Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Gunner Common" + "Witch Name" "Gunner Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,100,80,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "175,105,110" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "175,105,110,255" + "Oxygen Tank Color" "175,105,110,255" + "Flame Color" "175,105,110,180" + "Rock Color" "175,105,110,255" + "Tire Color" "175,105,110,255" + "Propane Tank Color" "175,105,110,255" + "Flashlight Color" "175,105,110,255" + "Crown Color" "175,105,110,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Gunner Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Gunner Accuracy" "2.0" + "Gunner Bullets" "3" + "Gunner Chance" "33.3" + "Gunner Clip Size" "30" + "Gunner Damage" "5.0" + "Gunner Duration" "5.0" + "Gunner Gun Type" "0" + "Gunner Interval" "1.0" + "Gunner Load Time" "1.0" + "Gunner Range" "500.0" + "Gunner Reaction Time" "1.0" + "Gunner Target Type" "0" + } + } + "Tank #29" + { + "General" + { + "Tank Name" "Healthy Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Healthy Boomer" + "Charger Name" "Healthy Charger" + "Hunter Name" "Healthy Hunter" + "Jockey Name" "Healthy Jockey" + "Smoker Name" "Healthy Smoker" + "Spitter Name" "Healthy Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Healthy Common" + "Witch Name" "Healthy Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,200,75,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "75,200,75" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,255,255,255" + "Oxygen Tank Color" "255,255,255,255" + "Flame Color" "255,255,255,180" + "Rock Color" "255,255,255,255" + "Tire Color" "255,255,255,255" + "Propane Tank Color" "255,255,255,255" + "Flashlight Color" "255,255,255,255" + "Crown Color" "255,255,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Heal Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "6" + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Heal Absorb Range" "500.0" + "Heal Buffer" "100.0" + "Heal Chance" "33.3" + "Heal Duration" "0" + "Heal Hit" "1" + "Heal Hit Mode" "0" + "Heal Interval" "5.0" + "Heal Range" "150.0" + "Heal Range Chance" "15.0" + "Health From Commons" "10" + "Health From Specials" "20" + "Health From Tanks" "50" + "Special" + { + "Heal Absorb Range" "250.0" + "Health From Commons" "1" + "Health From Specials" "2" + "Health From Tanks" "5" + } + } + } + "Tank #30" + { + "General" + { + "Tank Name" "Hitter Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Hitter Boomer" + "Charger Name" "Hitter Charger" + "Hunter Name" "Hitter Hunter" + "Jockey Name" "Hitter Jockey" + "Smoker Name" "Hitter Smoker" + "Spitter Name" "Hitter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Hitter Common" + "Witch Name" "Hitter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "125,110,255,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,110,125" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,110,125,255" + "Oxygen Tank Color" "255,110,125,255" + "Flame Color" "255,110,125,180" + "Rock Color" "255,110,125,255" + "Tire Color" "255,110,125,255" + "Propane Tank Color" "255,110,125,255" + "Flashlight Color" "255,110,125,255" + "Crown Color" "255,110,125,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Medic Ability" + { + "Human Ability" "1" + "Medic Damage Multiplier" "1.5" + "Medic Hit Group" "1" + } + } + "Tank #31" + { + "General" + { + "Tank Name" "Hunter Tank" + "!Hunter" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Hunter Boomer" + "Charger Name" "Hunter Charger" + "Hunter Name" "Hunter Hunter" + "Jockey Name" "Hunter Jockey" + "Smoker Name" "Hunter Smoker" + "Spitter Name" "Hunter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Hunter Common" + "Witch Name" "Hunter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,80,140,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,80,140" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "200,200,200,255" + "Oxygen Tank Color" "200,200,200,255" + "Flame Color" "200,200,200,180" + "Rock Color" "200,200,200,255" + "Tire Color" "200,200,200,255" + "Propane Tank Color" "200,200,200,255" + "Flashlight Color" "200,200,200,255" + "Crown Color" "200,200,200,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "5" + "Minion Chance" "20.0" + "Minion Filter" "4" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "4" + "Respawn Range" "300.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "2" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "8" + "Throw Infected Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #32" + { + "General" + { + "Tank Name" "Hurtful Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Hurtful Boomer" + "Charger Name" "Hurtful Charger" + "Hunter Name" "Hurtful Hunter" + "Jockey Name" "Hurtful Jockey" + "Smoker Name" "Hurtful Smoker" + "Spitter Name" "Hurtful Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Hurtful Common" + "Witch Name" "Hurtful Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,255,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "80,255,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "150,150,150,255" + "Oxygen Tank Color" "150,150,150,255" + "Flame Color" "150,150,150,180" + "Rock Color" "150,150,150,255" + "Tire Color" "150,150,150,255" + "Propane Tank Color" "150,150,150,255" + "Flashlight Color" "150,150,150,255" + "Crown Color" "150,150,150,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Hurt Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Hurt Chance" "33.3" + "Hurt Damage" "5.0" + "Hurt Duration" "5" + "Hurt Hit" "1" + "Hurt Hit Mode" "0" + "Hurt Interval" "1.0" + "Hurt Mode" "1" + "Hurt Range" "150.0" + "Hurt Range Chance" "15.0" + } + } + "Tank #33" + { + "General" + { + "Tank Name" "Hypnotizer Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Hypnotizer Boomer" + "Charger Name" "Hypnotizer Charger" + "Hunter Name" "Hypnotizer Hunter" + "Jockey Name" "Hypnotizer Jockey" + "Smoker Name" "Hypnotizer Smoker" + "Spitter Name" "Hypnotizer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Hypnotizer Common" + "Witch Name" "Hypnotizer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "110,0,130,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "110,0,130" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,250,45,255" + "Oxygen Tank Color" "255,250,45,255" + "Flame Color" "255,250,45,180" + "Rock Color" "255,250,45,255" + "Tire Color" "255,250,45,255" + "Propane Tank Color" "255,250,45,255" + "Flashlight Color" "255,250,45,255" + "Crown Color" "255,250,45,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Hypno Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Hypno Bullet Divisor" "50.0" + "Hypno Chance" "33.3" + "Hypno Color" "255,250,45,50" + "Hypno Duration" "5.0" + "Hypno Explosive Divisor" "50.0" + "Hypno Fire Divisor" "500.0" + "Hypno Hit" "1" + "Hypno Hit Mode" "0" + "Hypno Hittable Divisor" "50.0" + "Hypno Melee Divisor" "500.0" + "Hypno Mode" "1" + "Hypno Range" "150.0" + "Hypno Range Chance" "15.0" + "Hypno View" "1" + } + } + "Tank #34" + { + "General" + { + "Tank Name" "Icy Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Icy Boomer" + "Charger Name" "Icy Charger" + "Hunter Name" "Icy Hunter" + "Jockey Name" "Icy Jockey" + "Smoker Name" "Icy Smoker" + "Spitter Name" "Icy Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Icy Common" + "Witch Name" "Icy Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,155,255,200" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,155,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "170,240,255,200" + "Oxygen Tank Color" "170,240,255,200" + "Flame Color" "170,240,255,180" + "Rock Color" "170,240,255,200" + "Tire Color" "170,240,255,200" + "Propane Tank Color" "170,240,255,200" + "Flashlight Color" "170,240,255,200" + "Crown Color" "170,240,255,200" + } + "Particles" + { + "Body Effects" "8" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Ice Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Ice Chance" "33.3" + "Ice Duration" "5.0" + "Ice Hit" "1" + "Ice Hit Mode" "0" + "Ice Range" "150.0" + "Ice Range Chance" "15.0" + } + } + "Tank #35" + { + "General" + { + "Tank Name" "Idler Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Idler Boomer" + "Charger Name" "Idler Charger" + "Hunter Name" "Idler Hunter" + "Jockey Name" "Idler Jockey" + "Smoker Name" "Idler Smoker" + "Spitter Name" "Idler Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Idler Common" + "Witch Name" "Idler Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "225,235,255,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "225,235,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "10,40,15,255" + "Oxygen Tank Color" "10,40,15,255" + "Flame Color" "10,40,15,180" + "Rock Color" "10,40,15,255" + "Tire Color" "10,40,15,255" + "Propane Tank Color" "10,40,15,255" + "Flashlight Color" "10,40,15,255" + "Crown Color" "10,40,15,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Idle Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Idle Chance" "33.3" + "Idle Hit" "1" + "Idle Hit Mode" "0" + "Idle Range" "150.0" + "Idle Range Chance" "15.0" + } + } + "Tank #36" + { + "General" + { + "Tank Name" "Inverter Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Inverter Boomer" + "Charger Name" "Inverter Charger" + "Hunter Name" "Inverter Hunter" + "Jockey Name" "Inverter Jockey" + "Smoker Name" "Inverter Smoker" + "Spitter Name" "Inverter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Inverter Common" + "Witch Name" "Inverter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,235,220,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,235,220" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "250,65,255,255" + "Oxygen Tank Color" "250,65,255,255" + "Flame Color" "250,65,255,180" + "Rock Color" "250,65,255,255" + "Tire Color" "250,65,255,255" + "Propane Tank Color" "250,65,255,255" + "Flashlight Color" "250,65,255,255" + "Crown Color" "250,65,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Invert Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Invert Chance" "33.3" + "Invert Duration" "5.0" + "Invert Hit" "1" + "Invert Hit Mode" "0" + "Invert Range" "150.0" + "Invert Range Chance" "15.0" + } + } + "Tank #37" + { + "General" + { + "Tank Name" "Item Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Item Boomer" + "Charger Name" "Item Charger" + "Hunter Name" "Item Hunter" + "Jockey Name" "Item Jockey" + "Smoker Name" "Item Smoker" + "Spitter Name" "Item Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Item Common" + "Witch Name" "Item Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,105,255,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,105,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,105,0,255" + "Oxygen Tank Color" "255,105,0,255" + "Flame Color" "255,105,0,180" + "Rock Color" "255,105,0,255" + "Tire Color" "255,105,0,255" + "Propane Tank Color" "255,105,0,255" + "Flashlight Color" "255,105,0,255" + "Crown Color" "255,105,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Drop Ability" + { + "Human Ability" "1" + "Ability Enabled" "2" + "Ability Message" "1" + "Drop Chance" "50.0" + "Drop Loadout" "rifle,pistol,first_aid_kit,pain_pills" + "Drop Item Mode" "0" + "Drop Pinata" "" + "Drop Pinata Body" "1" + "Drop Pinata Chance" "33.3" + "Special" + { + "Ability Enabled" "0" + "Drop Loadout" "smg,pistol,pain_pills" + } + } + } + "Tank #38" + { + "General" + { + "Game Type" "2" + "Tank Name" "Jockey Tank" + "!Jockey" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Jockey Boomer" + "Charger Name" "Jockey Charger" + "Hunter Name" "Jockey Hunter" + "Jockey Name" "Jockey Jockey" + "Smoker Name" "Jockey Smoker" + "Spitter Name" "Jockey Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Jockey Common" + "Witch Name" "Jockey Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,235,235,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,235,235" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "130,0,0,255" + "Oxygen Tank Color" "130,0,0,255" + "Flame Color" "130,0,0,180" + "Rock Color" "130,0,0,255" + "Tire Color" "130,0,0,255" + "Propane Tank Color" "130,0,0,255" + "Flashlight Color" "130,0,0,255" + "Crown Color" "130,0,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "5" + "Minion Chance" "20.0" + "Minion Filter" "16" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "16" + "Respawn Range" "300.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "2" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "32" + "Throw Infected Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #39" + { + "General" + { + "Tank Name" "Jumper Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Jumper Boomer" + "Charger Name" "Jumper Charger" + "Hunter Name" "Jumper Hunter" + "Jockey Name" "Jumper Jockey" + "Smoker Name" "Jumper Smoker" + "Spitter Name" "Jumper Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Jumper Common" + "Witch Name" "Jumper Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "225,215,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "225,215,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "225,0,205,255" + "Oxygen Tank Color" "225,0,205,255" + "Flame Color" "225,0,205,180" + "Rock Color" "225,0,205,255" + "Tire Color" "225,0,205,255" + "Propane Tank Color" "225,0,205,255" + "Flashlight Color" "225,0,205,255" + "Crown Color" "225,0,205,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Jump Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "3" + "Ability Effect" "7" + "Ability Message" "5" + "Jump Chance" "33.3" + "Jump Duration" "5" + "Jump Height" "300.0" + "Jump Hit" "1" + "Jump Hit Mode" "0" + "Jump Interval" "1.0" + "Jump Mode" "0" + "Jump Range" "150.0" + "Jump Range Chance" "15.0" + } + } + "Tank #40" + { + "General" + { + "Tank Name" "Kamikaze Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Kamikaze Boomer" + "Charger Name" "Kamikaze Charger" + "Hunter Name" "Kamikaze Hunter" + "Jockey Name" "Kamikaze Jockey" + "Smoker Name" "Kamikaze Smoker" + "Spitter Name" "Kamikaze Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Kamikaze Common" + "Witch Name" "Kamikaze Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,50,50,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,165,95" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,165,95,255" + "Oxygen Tank Color" "0,165,95,255" + "Flame Color" "0,165,95,180" + "Rock Color" "0,165,95,255" + "Tire Color" "0,165,95,255" + "Propane Tank Color" "0,165,95,255" + "Flashlight Color" "0,165,95,255" + "Crown Color" "0,165,95,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "0.65" + } + "Smash Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "33.3" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "1" + "Smash Range" "150.0" + "Smash Range Chance" "33.3" + "Smash Remove" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + } + "Tank #41" + { + "General" + { + "Tank Name" "Lagger Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Lagger Boomer" + "Charger Name" "Lagger Charger" + "Hunter Name" "Lagger Hunter" + "Jockey Name" "Lagger Jockey" + "Smoker Name" "Lagger Smoker" + "Spitter Name" "Lagger Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Lagger Common" + "Witch Name" "Lagger Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,150,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "190,150,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "190,150,255,255" + "Oxygen Tank Color" "190,150,255,255" + "Flame Color" "190,150,255,180" + "Rock Color" "190,150,255,255" + "Tire Color" "190,150,255,255" + "Propane Tank Color" "190,150,255,255" + "Flashlight Color" "190,150,255,255" + "Crown Color" "190,150,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Lag Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Lag Chance" "33.3" + "Lag Duration" "5" + "Lag Hit" "1" + "Lag Hit Mode" "0" + "Lag Range" "150.0" + "Lag Range Chance" "15.0" + } + } + "Tank #42" + { + "General" + { + "Tank Name" "Laser Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Laser Boomer" + "Charger Name" "Laser Charger" + "Hunter Name" "Laser Hunter" + "Jockey Name" "Laser Jockey" + "Smoker Name" "Laser Smoker" + "Spitter Name" "Laser Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Laser Common" + "Witch Name" "Laser Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,110,190,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "85,60,125" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "85,60,125,255" + "Oxygen Tank Color" "85,60,125,255" + "Flame Color" "85,60,125,180" + "Rock Color" "85,60,125,255" + "Tire Color" "85,60,125,255" + "Propane Tank Color" "85,60,125,255" + "Flashlight Color" "85,60,125,255" + "Crown Color" "85,60,125,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Laser Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Laser Chance" "33.3" + "Laser Damage" "5.0" + "Laser Duration" "5" + "Laser Interval" "1.0" + "Laser Range" "500.0" + } + } + "Tank #43" + { + "General" + { + "Tank Name" "Leecher Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Leecher Boomer" + "Charger Name" "Leecher Charger" + "Hunter Name" "Leecher Hunter" + "Jockey Name" "Leecher Jockey" + "Smoker Name" "Leecher Smoker" + "Spitter Name" "Leecher Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Leecher Common" + "Witch Name" "Leecher Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,50,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,50,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,50,0,255" + "Oxygen Tank Color" "255,50,0,255" + "Flame Color" "255,50,0,180" + "Rock Color" "255,50,0,255" + "Tire Color" "255,50,0,255" + "Propane Tank Color" "255,50,0,255" + "Flashlight Color" "255,50,0,255" + "Crown Color" "255,50,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Regen Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Effect" "4" + "Ability Message" "1" + "Regen Chance" "100.0" + "Regen Duration" "5" + "Regen Health" "1" + "Regen Interval" "1.0" + "Regen Limit" "1000000" + "Regen Range" "500.0" + "Special" + { + "Regen Limit" "100000" + "Regen Range" "150.0" + } + } + } + "Tank #44" + { + "General" + { + "Game Type" "2" + "Tank Name" "Lightning Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Lightning Boomer" + "Charger Name" "Lightning Charger" + "Hunter Name" "Lightning Hunter" + "Jockey Name" "Lightning Jockey" + "Smoker Name" "Lightning Smoker" + "Spitter Name" "Lightning Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Lightning Common" + "Witch Name" "Lightning Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,100,200,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "75,100,200" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Close Areas Only" "150.0" + } + "Props" + { + "Light Color" "50,75,100,255" + "Oxygen Tank Color" "50,75,100,255" + "Flame Color" "50,75,100,180" + "Rock Color" "50,75,100,255" + "Tire Color" "50,75,100,255" + "Propane Tank Color" "50,75,100,255" + "Flashlight Color" "50,75,100,255" + "Crown Color" "50,75,100,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Lightning Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Lightning Chance" "33.3" + "Lightning Damage" "5.0" + "Lightning Duration" "5" + "Lightning Interval" "1.0" + } + } + "Tank #45" + { + "General" + { + "Tank Name" "Medic Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Medic Boomer" + "Charger Name" "Medic Charger" + "Hunter Name" "Medic Hunter" + "Jockey Name" "Medic Jockey" + "Smoker Name" "Medic Smoker" + "Spitter Name" "Medic Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Medic Common" + "Witch Name" "Medic Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,0,50,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,0,50" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,100,50,255" + "Oxygen Tank Color" "255,100,50,255" + "Flame Color" "255,100,50,180" + "Rock Color" "255,100,50,255" + "Tire Color" "255,100,50,255" + "Propane Tank Color" "255,100,50,255" + "Flashlight Color" "255,100,50,255" + "Crown Color" "255,100,50,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Medic Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "6" + "Ability Enabled" "1" + "Ability Message" "1" + "Medic Buff Damage" "1.25" + "Medic Buff Resistance" "0.75" + "Medic Buff Speed" "1.25" + "Medic Chance" "100.0" + "Medic Duration" "5" + "Medic Field" "1" + "Medic Field Color" "0,255,0" + "Medic Health" "25,25,25,25,25,25,100" + "Medic Interval" "1.0" + "Medic Max Health" "250,50,250,100,325,600,10000" + "Medic Range" "500.0" + "Medic Rock Break" "1" + "Medic Rock Chance" "33.3" + "Medic Symbiosis" "1" + } + } + "Tank #46" + { + "General" + { + "Tank Name" "Meteor Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Meteor Boomer" + "Charger Name" "Meteor Charger" + "Hunter Name" "Meteor Hunter" + "Jockey Name" "Meteor Jockey" + "Smoker Name" "Meteor Smoker" + "Spitter Name" "Meteor Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Meteor Common" + "Witch Name" "Meteor Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "120,20,10,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "120,20,10" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Light Color" "200,200,200,255" + "Oxygen Tank Color" "200,200,200,255" + "Flame Color" "200,200,200,180" + "Rock Color" "200,200,200,255" + "Tire Color" "200,200,200,255" + "Propane Tank Color" "200,200,200,255" + "Flashlight Color" "200,200,200,255" + "Crown Color" "200,200,200,255" + } + "Particles" + { + "Body Effects" "16" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Explosive Immunity" "1" + "Fire Immunity" "1" + } + "Meteor Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "15.0" + "Meteor Duration" "5" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "0" + "Meteor Radius" "-180.0,180.0" + } + } + "Tank #47" + { + "General" + { + "Tank Name" "Necromancer Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Necromancer Boomer" + "Charger Name" "Necromancer Charger" + "Hunter Name" "Necromancer Hunter" + "Jockey Name" "Necromancer Jockey" + "Smoker Name" "Necromancer Smoker" + "Spitter Name" "Necromancer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Necromancer Common" + "Witch Name" "Necromancer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "165,100,165,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "165,100,165" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "15,15,15,255" + "Oxygen Tank Color" "15,15,15,255" + "Flame Color" "15,15,15,180" + "Rock Color" "15,15,15,255" + "Tire Color" "15,15,15,255" + "Propane Tank Color" "15,15,15,255" + "Flashlight Color" "15,15,15,255" + "Crown Color" "15,15,15,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "0" + "Respawn Range" "500.0" + } + } + "Tank #48" + { + "General" + { + "Tank Name" "Nullifier Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Nullifier Boomer" + "Charger Name" "Nullifier Charger" + "Hunter Name" "Nullifier Hunter" + "Jockey Name" "Nullifier Jockey" + "Smoker Name" "Nullifier Smoker" + "Spitter Name" "Nullifier Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Nullifier Common" + "Witch Name" "Nullifier Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,255,140,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,255,140" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "140,140,255,255" + "Oxygen Tank Color" "140,140,255,255" + "Flame Color" "140,140,255,180" + "Rock Color" "140,140,255,255" + "Tire Color" "140,140,255,255" + "Propane Tank Color" "140,140,255,255" + "Flashlight Color" "140,140,255,255" + "Crown Color" "140,140,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Nullify Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Nullify Chance" "33.3" + "Nullify Duration" "5.0" + "Nullify Hit" "1" + "Nullify Hit Mode" "0" + "Nullify Range" "150.0" + "Nullify Range Chance" "15.0" + } + } + "Tank #49" + { + "General" + { + "Tank Name" "Omni Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Omni Boomer" + "Charger Name" "Omni Charger" + "Hunter Name" "Omni Hunter" + "Jockey Name" "Omni Jockey" + "Smoker Name" "Omni Smoker" + "Spitter Name" "Omni Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Omni Common" + "Witch Name" "Omni Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "45,35,175,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "175,35,35" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "175,35,35,255" + "Oxygen Tank Color" "175,35,35,255" + "Flame Color" "175,35,35,180" + "Rock Color" "175,35,35,255" + "Tire Color" "175,35,35,255" + "Propane Tank Color" "175,35,35,255" + "Flashlight Color" "175,35,35,255" + "Crown Color" "175,35,35,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Omni Ability" + { + "Human Ability" "1" + "Human Ammo" "3" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Omni Chance" "33.3" + "Omni Duration" "5" + "Omni Mode" "0" + "Omni Range" "500.0" + } + } + "Tank #50" + { + "General" + { + "Tank Name" "Panic Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Panic Boomer" + "Charger Name" "Panic Charger" + "Hunter Name" "Panic Hunter" + "Jockey Name" "Panic Jockey" + "Smoker Name" "Panic Smoker" + "Spitter Name" "Panic Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Panic Common" + "Witch Name" "Panic Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,0,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,100,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,100,0,255" + "Oxygen Tank Color" "255,100,0,255" + "Flame Color" "255,100,0,180" + "Rock Color" "255,100,0,255" + "Tire Color" "255,100,0,255" + "Propane Tank Color" "255,100,0,255" + "Flashlight Color" "255,100,0,255" + "Crown Color" "255,100,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Vomit Immunity" "1" + } + "Panic Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "6" + "Ability Enabled" "1" + "Ability Message" "1" + "Panic Chance" "33.3" + "Panic Duration" "0" + "Panic Interval" "5.0" + } + } + "Tank #51" + { + "General" + { + "Tank Name" "Pet Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Pet Boomer" + "Charger Name" "Pet Charger" + "Hunter Name" "Pet Hunter" + "Jockey Name" "Pet Jockey" + "Smoker Name" "Pet Smoker" + "Spitter Name" "Pet Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Pet Common" + "Witch Name" "Pet Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "rainbow" + "Requires Humans" "1" + "Spawn Enabled" "0" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "rainbow" + "Glow Type" "1" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Base Health" "1000000" + "Special" + { + "Boomer Base Health" "100000" + "Charger Base Health" "100000" + "Hunter Base Health" "100000" + "Jockey Base Health" "100000" + "Smoker Base Health" "100000" + "Spitter Base Health" "100000" + } + } + "Enhancements" + { + "Attack Interval" "99999.0" + "Claw Damage" "0.0" + "Hittable Damage" "0.0" + "Punch Throw" "0.0" + "Rock Damage" "0.0" + "Run Speed" "0.75" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Bullet Immunity" "1" + "Explosive Immunity" "1" + "Fire Immunity" "1" + "Hittable Immunity" "1" + "Melee Immunity" "1" + } + "Gunner Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Gunner Accuracy" "0.1" + "Gunner Bullets" "1" + "Gunner Chance" "100.0" + "Gunner Clip Size" "150" + "Gunner Damage" "10000.0" + "Gunner Duration" "99999.0" + "Gunner Gun Type" "18" + "Gunner Interval" "0.1" + "Gunner Load Time" "0.1" + "Gunner Range" "99999.0" + "Gunner Reaction Time" "0.1" + "Gunner Target Type" "24" + } + } + "Tank #52" + { + "General" + { + "Tank Name" "Pimp Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Pimp Boomer" + "Charger Name" "Pimp Charger" + "Hunter Name" "Pimp Hunter" + "Jockey Name" "Pimp Jockey" + "Smoker Name" "Pimp Smoker" + "Spitter Name" "Pimp Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Pimp Common" + "Witch Name" "Pimp Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,0,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,255,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,255,0,255" + "Oxygen Tank Color" "0,255,0,255" + "Flame Color" "0,255,0,180" + "Rock Color" "0,255,0,255" + "Tire Color" "0,255,0,255" + "Propane Tank Color" "0,255,0,255" + "Flashlight Color" "0,255,0,255" + "Crown Color" "0,255,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Hurt Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Hurt Chance" "33.3" + "Hurt Damage" "1" + "Hurt Duration" "5" + "Hurt Hit" "1" + "Hurt Hit Mode" "0" + "Hurt Interval" "1.0" + "Hurt Mode" "2" + "Hurt Range" "150.0" + "Hurt Range Chance" "15.0" + } + } + "Tank #53" + { + "General" + { + "Tank Name" "Platinum Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Platinum Boomer" + "Charger Name" "Platinum Charger" + "Hunter Name" "Platinum Hunter" + "Jockey Name" "Platinum Jockey" + "Smoker Name" "Platinum Smoker" + "Spitter Name" "Platinum Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Platinum Common" + "Witch Name" "Platinum Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "110,175,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "110,50,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "110,50,255,255" + "Oxygen Tank Color" "110,50,255,255" + "Flame Color" "110,50,255,180" + "Rock Color" "110,50,255,255" + "Tire Color" "110,50,255,255" + "Propane Tank Color" "110,50,255,255" + "Flashlight Color" "110,50,255,255" + "Crown Color" "110,50,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Melee Immunity" "1" + } + } + "Tank #54" + { + "General" + { + "Tank Name" "Puke Tank" + "!Boomer" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Puke Boomer" + "Charger Name" "Puke Charger" + "Hunter Name" "Puke Hunter" + "Jockey Name" "Puke Jockey" + "Smoker Name" "Puke Smoker" + "Spitter Name" "Puke Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Puke Common" + "Witch Name" "Puke Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "170,180,45,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "170,180,45" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "140,0,0,255" + "Oxygen Tank Color" "140,0,0,255" + "Flame Color" "140,0,0,180" + "Rock Color" "140,0,0,255" + "Tire Color" "140,0,0,255" + "Propane Tank Color" "140,0,0,255" + "Flashlight Color" "140,0,0,255" + "Crown Color" "140,0,0,255" + } + "Particles" + { + "Body Effects" "1" + "Rock Effects" "1" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Vomit Immunity" "1" + } + "Puke Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Puke Chance" "33.3" + "Puke Death" "1" + "Puke Death Chance" "33.3" + "Puke Death Range" "200.0" + "Puke Hit" "1" + "Puke Hit Mode" "0" + "Puke Range" "150.0" + "Puke Range Chance" "15.0" + } + } + "Tank #55" + { + "General" + { + "Tank Name" "Pyromaniac Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Pyromaniac Boomer" + "Charger Name" "Pyromaniac Charger" + "Hunter Name" "Pyromaniac Hunter" + "Jockey Name" "Pyromaniac Jockey" + "Smoker Name" "Pyromaniac Smoker" + "Spitter Name" "Pyromaniac Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Pyromaniac Common" + "Witch Name" "Pyromaniac Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,35,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,35,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,180,0,255" + "Oxygen Tank Color" "255,180,0,255" + "Flame Color" "255,180,0,180" + "Rock Color" "255,180,0,255" + "Tire Color" "255,180,0,255" + "Propane Tank Color" "255,180,0,255" + "Flashlight Color" "255,180,0,255" + "Crown Color" "255,180,0,255" + } + "Particles" + { + "Body Effects" "4" + "Rock Effects" "4" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "1.0" + } + "Pyro Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Pyro Chance" "33.3" + "Pyro Damage Boost" "5.0" + "Pyro Duration" "5" + "Pyro Fire Divisor" "1.0" + "Pyro Mode" "0" + "Pyro Reignite" "1" + "Pyro Speed Boost" "1.0" + "Special" + { + "Pyro Fire Divisor" "400.0" + } + } + } + "Tank #56" + { + "General" + { + "Tank Name" "Quiet Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Quiet Boomer" + "Charger Name" "Quiet Charger" + "Hunter Name" "Quiet Hunter" + "Jockey Name" "Quiet Jockey" + "Smoker Name" "Quiet Smoker" + "Spitter Name" "Quiet Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Quiet Common" + "Witch Name" "Quiet Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,150,65,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,150,65" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,150,65,255" + "Oxygen Tank Color" "255,150,65,255" + "Flame Color" "255,150,65,180" + "Rock Color" "255,150,65,255" + "Tire Color" "255,150,65,255" + "Propane Tank Color" "255,150,65,255" + "Flashlight Color" "255,150,65,255" + "Crown Color" "255,150,65,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Quiet Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Quiet Chance" "100.0" + "Quiet Duration" "5.0" + "Quiet Filter" "0" + "Quiet Hit" "1" + "Quiet Hit Mode" "0" + "Quiet Range" "150.0" + "Quiet Range Chance" "15.0" + } + } + "Tank #57" + { + "General" + { + "Tank Name" "Recall Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Recall Boomer" + "Charger Name" "Recall Charger" + "Hunter Name" "Recall Hunter" + "Jockey Name" "Recall Jockey" + "Smoker Name" "Recall Smoker" + "Spitter Name" "Recall Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Recall Common" + "Witch Name" "Recall Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,155,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,220,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,220,255,255" + "Oxygen Tank Color" "175,110,0,255" + "Flame Color" "0,220,255,180" + "Rock Color" "175,110,0,255" + "Tire Color" "175,110,0,255" + "Propane Tank Color" "175,110,0,255" + "Flashlight Color" "0,220,255,255" + "Crown Color" "0,220,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Punch Throw" "0.0" + "Run Speed" "1.25" + "Throw Interval" "99999.0" + "Special" + { + "Special Interval" "0.0" + } + } + "Recall Ability" + { + "Human Ability" "1" + "Human Ammo" "5" + "Ability Enabled" "3" + "Ability Message" "3" + "Recall Blink Chance" "50.0" + "Recall Blink Count" "5" + "Recall Blink Range" "150.0" + "Recall Rewind Chance" "100.0" + "Recall Rewind Cleanse" "1" + "Recall Rewind Cooldown" "5" + "Recall Rewind Lifetime" "30" + "Recall Rewind Mode" "0" + "Recall Rewind Threshold" "0.5" + } + "Warp Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "6" + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Duration" "0" + "Warp Interval" "5.0" + "Warp Mode" "0" + } + } + "Tank #58" + { + "General" + { + "Tank Name" "Recoil Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Recoil Boomer" + "Charger Name" "Recoil Charger" + "Hunter Name" "Recoil Hunter" + "Jockey Name" "Recoil Jockey" + "Smoker Name" "Recoil Smoker" + "Spitter Name" "Recoil Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Recoil Common" + "Witch Name" "Recoil Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,50,100,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,50,100" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,50,255,255" + "Oxygen Tank Color" "255,50,255,255" + "Flame Color" "255,50,255,180" + "Rock Color" "255,50,255,255" + "Tire Color" "255,50,255,255" + "Propane Tank Color" "255,50,255,255" + "Flashlight Color" "255,50,255,255" + "Crown Color" "255,50,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Recoil Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Recoil Chance" "33.3" + "Recoil Duration" "5.0" + "Recoil Hit" "1" + "Recoil Hit Mode" "0" + "Recoil Range" "150.0" + "Recoil Range Chance" "15.0" + } + } + "Tank #59" + { + "General" + { + "Tank Name" "Regenerative Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Regenerative Boomer" + "Charger Name" "Regenerative Charger" + "Hunter Name" "Regenerative Hunter" + "Jockey Name" "Regenerative Jockey" + "Smoker Name" "Regenerative Smoker" + "Spitter Name" "Regenerative Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Regenerative Common" + "Witch Name" "Regenerative Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,25,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "50,25,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "30,30,30,255" + "Oxygen Tank Color" "30,30,30,255" + "Flame Color" "30,30,30,180" + "Rock Color" "30,30,30,255" + "Tire Color" "30,30,30,255" + "Propane Tank Color" "30,30,30,255" + "Flashlight Color" "30,30,30,255" + "Crown Color" "30,30,30,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Regen Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Effect" "4" + "Ability Message" "1" + "Regen Chance" "100.0" + "Regen Duration" "0" + "Regen Health" "1" + "Regen Interval" "1.0" + "Regen Limit" "1000000" + "Regen Range" "500.0" + "Special" + { + "Regen Limit" "100000" + "Regen Range" "150.0" + } + } + } + "Tank #60" + { + "General" + { + "Tank Name" "Respawner Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Respawner Boomer" + "Charger Name" "Respawner Charger" + "Hunter Name" "Respawner Hunter" + "Jockey Name" "Respawner Jockey" + "Smoker Name" "Respawner Smoker" + "Spitter Name" "Respawner Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Respawner Common" + "Witch Name" "Respawner Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "55,125,70,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "55,125,70" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "150,100,50,255" + "Oxygen Tank Color" "150,100,50,255" + "Flame Color" "150,100,50,180" + "Rock Color" "150,100,50,255" + "Tire Color" "150,100,50,255" + "Propane Tank Color" "150,100,50,255" + "Flashlight Color" "150,100,50,255" + "Crown Color" "150,100,50,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "2" + "Ability Message" "1" + "Respawn Amount" "1" + "Respawn Chance" "100.0" + "Respawn Type" "60-60" + } + } + "Tank #61" + { + "General" + { + "Tank Name" "Restarter Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Restarter Boomer" + "Charger Name" "Restarter Charger" + "Hunter Name" "Restarter Hunter" + "Jockey Name" "Restarter Jockey" + "Smoker Name" "Restarter Smoker" + "Spitter Name" "Restarter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Restarter Common" + "Witch Name" "Restarter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "10,40,15,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "225,235,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "225,235,0,255" + "Oxygen Tank Color" "225,235,0,255" + "Flame Color" "225,235,0,180" + "Rock Color" "225,235,0,255" + "Tire Color" "225,235,0,255" + "Propane Tank Color" "225,235,0,255" + "Flashlight Color" "225,235,0,255" + "Crown Color" "225,235,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Restart Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Restart Chance" "33.3" + "Restart Hit" "1" + "Restart Hit Mode" "0" + "Restart Loadout" "smg,pistol,pain_pills" + "Restart Mode" "1" + "Restart Range" "150.0" + "Restart Range Chance" "15.0" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #62" + { + "General" + { + "Tank Name" "Rock Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Rock Boomer" + "Charger Name" "Rock Charger" + "Hunter Name" "Rock Hunter" + "Jockey Name" "Rock Jockey" + "Smoker Name" "Rock Smoker" + "Spitter Name" "Rock Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Rock Common" + "Witch Name" "Rock Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,25,25,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "75,25,25" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Light Color" "25,25,75,255" + "Oxygen Tank Color" "25,25,75,255" + "Flame Color" "25,25,75,180" + "Rock Color" "25,25,75,255" + "Tire Color" "25,25,75,255" + "Propane Tank Color" "25,25,75,255" + "Flashlight Color" "25,25,75,255" + "Crown Color" "25,25,75,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Rock Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Rock Chance" "33.3" + "Rock Damage" "5" + "Rock Duration" "5" + "Rock Interval" "0.2" + "Rock Mode" "1" + "Rock Radius" "-1.25,1.25" + } + } + "Tank #63" + { + "General" + { + "Tank Name" "Rocketeer Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Rocketeer Boomer" + "Charger Name" "Rocketeer Charger" + "Hunter Name" "Rocketeer Hunter" + "Jockey Name" "Rocketeer Jockey" + "Smoker Name" "Rocketeer Smoker" + "Spitter Name" "Rocketeer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Rocketeer Common" + "Witch Name" "Rocketeer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "250,110,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "250,110,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,180,50,255" + "Oxygen Tank Color" "255,180,50,255" + "Flame Color" "255,180,50,180" + "Rock Color" "255,180,50,255" + "Tire Color" "255,180,50,255" + "Propane Tank Color" "255,180,50,255" + "Flashlight Color" "255,180,50,255" + "Crown Color" "255,180,50,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Smash Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "15.0" + "Smash Delay" "1.0" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "2" + "Smash Range" "150.0" + "Smash Range Chance" "15.0" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Countdown" "3.0" + } + } + } + "Tank #64" + { + "General" + { + "Tank Name" "Self-throwing Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Self-throwing Boomer" + "Charger Name" "Self-throwing Charger" + "Hunter Name" "Self-throwing Hunter" + "Jockey Name" "Self-throwing Jockey" + "Smoker Name" "Self-throwing Smoker" + "Spitter Name" "Self-throwing Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Self-throwing Common" + "Witch Name" "Self-throwing Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "90,55,25,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "90,55,25" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "0,220,125,255" + "Oxygen Tank Color" "0,220,125,255" + "Flame Color" "0,220,125,180" + "Rock Color" "0,220,125,255" + "Tire Color" "0,220,125,255" + "Propane Tank Color" "0,220,125,255" + "Flashlight Color" "0,220,125,255" + "Crown Color" "0,220,125,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "4" + "Ability Message" "4" + "Throw Chance" "33.3" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #65" + { + "General" + { + "Tank Name" "Shaker Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Shaker Boomer" + "Charger Name" "Shaker Charger" + "Hunter Name" "Shaker Hunter" + "Jockey Name" "Shaker Jockey" + "Smoker Name" "Shaker Smoker" + "Spitter Name" "Shaker Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Shaker Common" + "Witch Name" "Shaker Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,25,25,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,25,25" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,170,255,255" + "Oxygen Tank Color" "0,170,255,255" + "Flame Color" "0,170,255,180" + "Rock Color" "0,170,255,255" + "Tire Color" "0,170,255,255" + "Propane Tank Color" "0,170,255,255" + "Flashlight Color" "0,170,255,255" + "Crown Color" "0,170,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Vision Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "33.3" + "Vision Death" "1" + "Vision Death Chance" "33.3" + "Vision Death Range" "200.0" + "Vision Duration" "5" + "Vision Hit" "1" + "Vision Hit Mode" "0" + "Vision Interval" "1.0" + "Vision Mode" "4" + "Vision Range" "150.0" + "Vision Range Chance" "15.0" + } + } + "Tank #66" + { + "General" + { + "Tank Name" "Shield Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Shield Boomer" + "Charger Name" "Shield Charger" + "Hunter Name" "Shield Hunter" + "Jockey Name" "Shield Jockey" + "Smoker Name" "Shield Smoker" + "Spitter Name" "Shield Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Shield Common" + "Witch Name" "Shield Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "135,205,255,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "135,205,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "25,125,125,255" + "Oxygen Tank Color" "25,125,125,255" + "Flame Color" "25,125,125,180" + "Rock Color" "25,125,125,255" + "Tire Color" "25,125,125,255" + "Propane Tank Color" "25,125,125,255" + "Flashlight Color" "25,125,125,255" + "Crown Color" "25,125,125,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Shield Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Shield Chance" "33.3" + "Shield Convert Percentage" "0.0" + "Shield Color" "25,125,125,50" + "Shield Delay" "7" + "Shield Display Health" "11" + "Shield Display Health Type" "2" + "Shield Duration" "0" + "Shield Health" "0.0" + "Shield Health Characters" "],=" + "Shield Type" "2" + "Special" + { + "Shield Type" "15" + } + } + } + "Tank #67" + { + "General" + { + "Tank Name" "Shover Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Shover Boomer" + "Charger Name" "Shover Charger" + "Hunter Name" "Shover Hunter" + "Jockey Name" "Shover Jockey" + "Smoker Name" "Shover Smoker" + "Spitter Name" "Shover Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Shover Common" + "Witch Name" "Shover Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "10,100,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "10,100,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "25,10,0,255" + "Oxygen Tank Color" "25,10,0,255" + "Flame Color" "25,10,0,180" + "Rock Color" "25,10,0,255" + "Tire Color" "25,10,0,255" + "Propane Tank Color" "25,10,0,255" + "Flashlight Color" "25,10,0,255" + "Crown Color" "25,10,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Shove Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Shove Chance" "33.3" + "Shove Death" "1" + "Shove Death Chance" "33.3" + "Shove Death Range" "200.0" + "Shove Duration" "5" + "Shove Hit" "1" + "Shove Hit Mode" "0" + "Shove Interval" "1.0" + "Shove Range" "150.0" + "Shove Range Chance" "15.0" + } + } + "Tank #68" + { + "General" + { + "Tank Name" "Slow Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Slow Boomer" + "Charger Name" "Slow Charger" + "Hunter Name" "Slow Hunter" + "Jockey Name" "Slow Jockey" + "Smoker Name" "Slow Smoker" + "Spitter Name" "Slow Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Slow Common" + "Witch Name" "Slow Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,130,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "80,130,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,185,45,255" + "Oxygen Tank Color" "255,185,45,255" + "Flame Color" "255,185,45,180" + "Rock Color" "255,185,45,255" + "Tire Color" "255,185,45,255" + "Propane Tank Color" "255,185,45,255" + "Flashlight Color" "255,185,45,255" + "Crown Color" "255,185,45,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Slow Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Slow Chance" "33.3" + "Slow Duration" "5.0" + "Slow Hit" "1" + "Slow Hit Mode" "0" + "Slow Incline" "1" + "Slow Range" "150.0" + "Slow Range Chance" "15.0" + "Slow Speed" "0.25" + } + } + "Tank #69" + { + "General" + { + "Tank Name" "Smasher Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Smasher Boomer" + "Charger Name" "Smasher Charger" + "Hunter Name" "Smasher Hunter" + "Jockey Name" "Smasher Jockey" + "Smoker Name" "Smasher Smoker" + "Spitter Name" "Smasher Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Smasher Common" + "Witch Name" "Smasher Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "70,80,100,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "70,80,100" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "130,65,0,255" + "Oxygen Tank Color" "130,65,0,255" + "Flame Color" "130,65,0,180" + "Rock Color" "130,65,0,255" + "Tire Color" "130,65,0,255" + "Propane Tank Color" "130,65,0,255" + "Flashlight Color" "130,65,0,255" + "Crown Color" "130,65,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "0.65" + } + "Smash Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "33.3" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "1" + "Smash Range" "150.0" + "Smash Range Chance" "33.3" + "Smash Remove" "0" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + } + "Tank #70" + { + "General" + { + "Tank Name" "Smiter Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Smiter Boomer" + "Charger Name" "Smiter Charger" + "Hunter Name" "Smiter Hunter" + "Jockey Name" "Smiter Jockey" + "Smoker Name" "Smiter Smoker" + "Spitter Name" "Smiter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Smiter Common" + "Witch Name" "Smiter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,230,230,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,230,230" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "230,230,0,255" + "Oxygen Tank Color" "230,230,0,255" + "Flame Color" "230,230,0,180" + "Rock Color" "230,230,0,255" + "Tire Color" "230,230,0,255" + "Propane Tank Color" "230,230,0,255" + "Flashlight Color" "230,230,0,255" + "Crown Color" "230,230,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "0.65" + } + "Smash Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "33.3" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "4" + "Smash Range" "150.0" + "Smash Range Chance" "33.3" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Countdown" "3.0" + } + } + } + "Tank #71" + { + "General" + { + "Tank Name" "Smoker Tank" + "!Smoker" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Smoker Boomer" + "Charger Name" "Smoker Charger" + "Hunter Name" "Smoker Hunter" + "Jockey Name" "Smoker Jockey" + "Smoker Name" "Smoker Smoker" + "Spitter Name" "Smoker Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Smoker Common" + "Witch Name" "Smoker Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "150,0,150,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "150,0,150" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "200,100,145,255" + "Oxygen Tank Color" "200,100,145,255" + "Flame Color" "200,100,145,180" + "Rock Color" "200,100,145,255" + "Tire Color" "200,100,145,255" + "Propane Tank Color" "200,100,145,255" + "Flashlight Color" "200,100,145,255" + "Crown Color" "200,100,145,255" + } + "Particles" + { + "Body Effects" "32" + "Common" + { + "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" + } + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "5" + "Minion Chance" "20.0" + "Minion Filter" "1" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "1" + "Respawn Range" "300.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "2" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "2" + "Throw Infected Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #72" + { + "General" + { + "Tank Name" "Spammer Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Spammer Boomer" + "Charger Name" "Spammer Charger" + "Hunter Name" "Spammer Hunter" + "Jockey Name" "Spammer Jockey" + "Smoker Name" "Spammer Smoker" + "Spitter Name" "Spammer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Spammer Common" + "Witch Name" "Spammer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "175,75,75,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "175,75,75" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "75,175,175,255" + "Oxygen Tank Color" "75,175,175,255" + "Flame Color" "75,175,175,180" + "Rock Color" "75,175,175,255" + "Tire Color" "75,175,175,255" + "Propane Tank Color" "75,175,175,255" + "Flashlight Color" "75,175,175,255" + "Crown Color" "75,175,175,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Rock Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Rock Chance" "15.0" + "Rock Damage" "5" + "Rock Duration" "5" + "Rock Interval" "0.5" + "Rock Mode" "2" + } + } + "Tank #73" + { + "General" + { + "Tank Name" "Special Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Special Boomer" + "Charger Name" "Special Charger" + "Hunter Name" "Special Hunter" + "Jockey Name" "Special Jockey" + "Smoker Name" "Special Smoker" + "Spitter Name" "Special Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Special Common" + "Witch Name" "Special Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,175,125,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,175,125" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "165,175,125,255" + "Oxygen Tank Color" "165,175,125,255" + "Flame Color" "165,175,125,180" + "Rock Color" "165,175,125,255" + "Tire Color" "165,175,125,255" + "Propane Tank Color" "165,175,125,255" + "Flashlight Color" "165,175,125,255" + "Crown Color" "165,175,125,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "5" + "Minion Chance" "20.0" + "Minion Filter" "0" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "0" + "Respawn Range" "300.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "2" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "126" + "Throw Infected Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #74" + { + "General" + { + "Game Type" "2" + "Tank Name" "Spitter Tank" + "!Spitter" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Spitter Boomer" + "Charger Name" "Spitter Charger" + "Hunter Name" "Spitter Hunter" + "Jockey Name" "Spitter Jockey" + "Smoker Name" "Spitter Smoker" + "Spitter Name" "Spitter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Spitter Common" + "Witch Name" "Spitter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,200,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,200,0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Light Color" "255,80,150,255" + "Oxygen Tank Color" "255,80,150,255" + "Flame Color" "255,80,150,180" + "Rock Color" "255,80,150,255" + "Tire Color" "255,80,150,255" + "Propane Tank Color" "255,80,150,255" + "Flashlight Color" "255,80,150,255" + "Crown Color" "255,80,150,255" + } + "Particles" + { + "Body Effects" "64" + "Rock Effects" "8" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "5" + "Minion Chance" "20.0" + "Minion Filter" "8" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "8" + "Respawn Range" "300.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "2" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "16" + "Throw Infected Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #75" + { + "General" + { + "Tank Name" "Splasher Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Splasher Boomer" + "Charger Name" "Splasher Charger" + "Hunter Name" "Splasher Hunter" + "Jockey Name" "Splasher Jockey" + "Smoker Name" "Splasher Smoker" + "Spitter Name" "Splasher Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Splasher Common" + "Witch Name" "Splasher Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,50,75,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "75,50,75" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Close Areas Only" "150.0" + } + "Props" + { + "Light Color" "50,75,50,255" + "Oxygen Tank Color" "50,75,50,255" + "Flame Color" "50,75,50,180" + "Rock Color" "50,75,50,255" + "Tire Color" "50,75,50,255" + "Propane Tank Color" "50,75,50,255" + "Flashlight Color" "50,75,50,255" + "Crown Color" "50,75,50,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Cloud Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Cloud Chance" "15.0" + "Cloud Damage" "5.0" + "Cloud Duration" "0" + "Cloud Interval" "5.0" + "Cloud Range" "500.0" + "Cloud Remove" "1" + } + } + "Tank #76" + { + "General" + { + "Game Type" "2" + "Tank Name" "Splatter Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Splatter Boomer" + "Charger Name" "Splatter Charger" + "Hunter Name" "Splatter Hunter" + "Jockey Name" "Splatter Jockey" + "Smoker Name" "Splatter Smoker" + "Spitter Name" "Splatter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Splatter Common" + "Witch Name" "Splatter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,25,175,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "175,25,80" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "175,25,80,255" + "Oxygen Tank Color" "175,25,80,255" + "Flame Color" "175,25,80,180" + "Rock Color" "175,25,80,255" + "Tire Color" "175,25,80,255" + "Propane Tank Color" "175,25,80,255" + "Flashlight Color" "175,25,80,255" + "Crown Color" "175,25,80,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Vision Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "33.3" + "Vision Duration" "5.0" + "Vision Hit" "1" + "Vision Hit Mode" "0" + "Vision Interval" "1.0" + "Vision Mode" "8" + "Vision Range" "150.0" + "Vision Range Chance" "15.0" + "Vision Type" "0" + } + } + "Tank #77" + { + "General" + { + "Tank Name" "Thrower Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Thrower Boomer" + "Charger Name" "Thrower Charger" + "Hunter Name" "Thrower Hunter" + "Jockey Name" "Thrower Jockey" + "Smoker Name" "Thrower Smoker" + "Spitter Name" "Thrower Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Thrower Common" + "Witch Name" "Thrower Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,130,225,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "70,70,55" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Light Color" "70,70,55,255" + "Oxygen Tank Color" "70,70,55,255" + "Flame Color" "70,70,55,180" + "Rock Color" "70,70,55,255" + "Tire Color" "70,70,55,255" + "Propane Tank Color" "70,70,55,255" + "Flashlight Color" "70,70,55,255" + "Crown Color" "70,70,55,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Throw Interval" "1.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "15" + "Ability Message" "15" + "Throw Car Damage" "5.0" + "Throw Car Lifetime" "10.0" + "Throw Car Options" "0" + "Throw Car Owner" "1" + "Throw Chance" "33.3" + "Throw Infected Amount" "2" + "Throw Infected Lifetime" "0.0" + "Throw Infected Options" "126" + "Throw Infected Remove" "1" + "Throw Witch Amount" "3" + "Throw Witch Damage" "5.0" + "Throw Witch Lifetime" "0.0" + "Throw Witch Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #78" + { + "General" + { + "Tank Name" "Tracker Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Tracker Boomer" + "Charger Name" "Tracker Charger" + "Hunter Name" "Tracker Hunter" + "Jockey Name" "Tracker Jockey" + "Smoker Name" "Tracker Smoker" + "Spitter Name" "Tracker Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Tracker Common" + "Witch Name" "Tracker Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "150,50,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "150,50,0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Light Color" "0,100,0,255" + "Oxygen Tank Color" "0,100,0,255" + "Flame Color" "0,100,0,180" + "Rock Color" "0,100,0,255" + "Tire Color" "0,100,0,255" + "Propane Tank Color" "0,100,0,255" + "Flashlight Color" "0,100,0,255" + "Crown Color" "0,100,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Throw Interval" "1.0" + } + "Track Ability" + { + "Human Ability" "1" + "Human Ammo" "3" + "Ability Enabled" "1" + "Ability Message" "1" + "Track Chance" "50.0" + "Track Mode" "1" + "Track Speed" "500.0" + "Special" + { + "Ability Enabled" "0" + } + } + } + "Tank #79" + { + "General" + { + "Tank Name" "Ultimate Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Ultimate Boomer" + "Charger Name" "Ultimate Charger" + "Hunter Name" "Ultimate Hunter" + "Jockey Name" "Ultimate Jockey" + "Smoker Name" "Ultimate Smoker" + "Spitter Name" "Ultimate Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Ultimate Common" + "Witch Name" "Ultimate Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "35,0,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "35,0,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "25,25,25,255" + "Oxygen Tank Color" "25,25,25,255" + "Flame Color" "25,25,25,180" + "Rock Color" "25,25,25,255" + "Tire Color" "25,25,25,255" + "Propane Tank Color" "25,25,25,255" + "Flashlight Color" "25,25,25,255" + "Crown Color" "25,25,25,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Ultimate Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Ultimate Amount" "1" + "Ultimate Chance" "33.3" + "Ultimate Damage Boost" "1.2" + "Ultimate Damage Required" "200.0" + "Ultimate Duration" "5" + "Ultimate Health Limit" "500" + "Ultimate Health Portion" "0.5" + } + } + "Tank #80" + { + "General" + { + "Tank Name" "Undead Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Undead Boomer" + "Charger Name" "Undead Charger" + "Hunter Name" "Undead Hunter" + "Jockey Name" "Undead Jockey" + "Smoker Name" "Undead Smoker" + "Spitter Name" "Undead Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Undead Common" + "Witch Name" "Undead Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,75,55,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,75,90" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "100,75,90,255" + "Oxygen Tank Color" "100,75,90,255" + "Flame Color" "100,75,90,180" + "Rock Color" "100,75,90,255" + "Tire Color" "100,75,90,255" + "Propane Tank Color" "100,75,90,255" + "Flashlight Color" "100,75,90,255" + "Crown Color" "100,75,90,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "0.5" + } + "Undead Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Undead Amount" "1" + "Undead Chance" "100.0" + } + } + "Tank #81" + { + "General" + { + "Tank Name" "Vampire Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Vampire Boomer" + "Charger Name" "Vampire Charger" + "Hunter Name" "Vampire Hunter" + "Jockey Name" "Vampire Jockey" + "Smoker Name" "Vampire Smoker" + "Spitter Name" "Vampire Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Vampire Common" + "Witch Name" "Vampire Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "180,0,70,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "180,0,70" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "70,210,70,255" + "Oxygen Tank Color" "70,210,70,255" + "Flame Color" "70,210,70,180" + "Rock Color" "70,210,70,255" + "Tire Color" "70,210,70,255" + "Propane Tank Color" "70,210,70,255" + "Flashlight Color" "70,210,70,255" + "Crown Color" "70,210,70,255" + } + "Particles" + { + "Body Effects" "1" + "Rock Effects" "1" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Regen Ability" + { + "Human Ability" "1" + "Ability Effect" "1" + "Ability Message" "1" + "Regen Chance" "33.3" + "Regen Mode" "1" + } + } + "Tank #82" + { + "General" + { + "Tank Name" "Visual Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Visual Boomer" + "Charger Name" "Visual Charger" + "Hunter Name" "Visual Hunter" + "Jockey Name" "Visual Jockey" + "Smoker Name" "Visual Smoker" + "Spitter Name" "Visual Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Visual Common" + "Witch Name" "Visual Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "175,25,205,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "175,25,205" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,40,10,255" + "Oxygen Tank Color" "255,40,10,255" + "Flame Color" "255,40,10,180" + "Rock Color" "255,40,10,255" + "Tire Color" "255,40,10,255" + "Propane Tank Color" "255,40,10,255" + "Flashlight Color" "255,40,10,255" + "Crown Color" "255,40,10,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Vision Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "33.3" + "Vision Duration" "5.0" + "Vision FOV" "160" + "Vision Hit" "1" + "Vision Hit Mode" "0" + "Vision Mode" "16" + "Vision Range" "150.0" + "Vision Range Chance" "15.0" + } + } + "Tank #83" + { + "General" + { + "Tank Name" "Warper Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Warper Boomer" + "Charger Name" "Warper Charger" + "Hunter Name" "Warper Hunter" + "Jockey Name" "Warper Jockey" + "Smoker Name" "Warper Smoker" + "Spitter Name" "Warper Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Warper Common" + "Witch Name" "Warper Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "130,130,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "130,130,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "225,100,0,255" + "Oxygen Tank Color" "225,100,0,255" + "Flame Color" "225,100,0,180" + "Rock Color" "225,100,0,255" + "Tire Color" "225,100,0,255" + "Propane Tank Color" "225,100,0,255" + "Flashlight Color" "225,100,0,255" + "Crown Color" "225,100,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Punch Throw" "0.0" + "Throw Interval" "99999.0" + "Special" + { + "Special Interval" "0.0" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Warp Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "6" + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Warp Chance" "33.3" + "Warp Duration" "0" + "Warp Hit" "1" + "Warp Hit Mode" "0" + "Warp Interval" "5.0" + "Warp Mode" "0" + "Warp Range" "150.0" + "Warp Range Chance" "15.0" + "Warp Rock Break" "1" + "Warp Rock Chance" "33.3" + } + } + "Tank #84" + { + "General" + { + "Tank Name" "Whirler Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Whirler Boomer" + "Charger Name" "Whirler Charger" + "Hunter Name" "Whirler Hunter" + "Jockey Name" "Whirler Jockey" + "Smoker Name" "Whirler Smoker" + "Spitter Name" "Whirler Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Whirler Common" + "Witch Name" "Whirler Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,200,255,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,200,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,200,0,255" + "Oxygen Tank Color" "255,200,0,255" + "Flame Color" "255,200,0,180" + "Rock Color" "255,200,0,255" + "Tire Color" "255,200,0,255" + "Propane Tank Color" "255,200,0,255" + "Flashlight Color" "255,200,0,255" + "Crown Color" "255,200,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Whirl Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Whirl Axis" "0" + "Whirl Chance" "33.3" + "Whirl Duration" "5" + "Whirl Hit" "1" + "Whirl Hit Mode" "0" + "Whirl Range" "150.0" + "Whirl Range Chance" "15.0" + "Whirl Speed" "500.0" + } + } + "Tank #85" + { + "General" + { + "Tank Name" "Witch Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Witch Boomer" + "Charger Name" "Witch Charger" + "Hunter Name" "Witch Hunter" + "Jockey Name" "Witch Jockey" + "Smoker Name" "Witch Smoker" + "Spitter Name" "Witch Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Witch Common" + "Witch Name" "Witch Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,145,255,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,145,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,210,80,255" + "Oxygen Tank Color" "255,210,80,255" + "Flame Color" "255,210,80,180" + "Rock Color" "255,210,80,255" + "Tire Color" "255,210,80,255" + "Propane Tank Color" "255,210,80,255" + "Flashlight Color" "255,210,80,255" + "Crown Color" "255,210,80,255" + } + "Particles" + { + "Body Effects" "1" + "Rock Effects" "1" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "8" + "Ability Message" "8" + "Throw Chance" "33.3" + "Throw Witch Amount" "3" + "Throw Witch Damage" "5.0" + "Throw Witch Lifetime" "0.0" + "Throw Witch Remove" "1" + "Special" + { + "Ability Enabled" "0" + } + } + "Witch Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Witch Amount" "3" + "Witch Chance" "15.0" + "Witch Damage" "5.0" + "Witch Lifetime" "0.0" + "Witch Range" "500.0" + "Witch Remove" "1" + } + } + "Tank #86" + { + "General" + { + "Tank Name" "Xiphos Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Xiphos Boomer" + "Charger Name" "Xiphos Charger" + "Hunter Name" "Xiphos Hunter" + "Jockey Name" "Xiphos Jockey" + "Smoker Name" "Xiphos Smoker" + "Spitter Name" "Xiphos Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Xiphos Common" + "Witch Name" "Xiphos Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "95,70,85,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "40,70,55" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "40,70,55,255" + "Oxygen Tank Color" "40,70,55,255" + "Flame Color" "40,70,55,180" + "Rock Color" "40,70,55,255" + "Tire Color" "40,70,55,255" + "Propane Tank Color" "40,70,55,255" + "Flashlight Color" "40,70,55,255" + "Crown Color" "40,70,55,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Regen Ability" + { + "Human Ability" "1" + "Ability Effect" "3" + "Ability Message" "1" + "Regen Chance" "33.3" + "Regen Max Health" "0" + "Regen Mode" "2" + } + } + "Tank #87" + { + "General" + { + "Tank Name" "Yeller Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Yeller Boomer" + "Charger Name" "Yeller Charger" + "Hunter Name" "Yeller Hunter" + "Jockey Name" "Yeller Jockey" + "Smoker Name" "Yeller Smoker" + "Spitter Name" "Yeller Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Yeller Common" + "Witch Name" "Yeller Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "210,140,55,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "55,140,110" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "55,140,110,255" + "Oxygen Tank Color" "55,140,110,255" + "Flame Color" "55,140,110,180" + "Rock Color" "55,140,110,255" + "Tire Color" "55,140,110,255" + "Propane Tank Color" "55,140,110,255" + "Flashlight Color" "55,140,110,255" + "Crown Color" "55,140,110,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Yell Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Yell Chance" "33.3" + "Yell Damage" "5.0" + "Yell Duration" "5" + "Yell Interval" "5.0" + "Yell Mode" "0" + "Yell Pitch" "100" + "Yell Range" "500.0" + } + } + "Tank #88" + { + "General" + { + "Tank Name" "Zombie Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Zombie Boomer" + "Charger Name" "Zombie Charger" + "Hunter Name" "Zombie Hunter" + "Jockey Name" "Zombie Jockey" + "Smoker Name" "Zombie Smoker" + "Spitter Name" "Zombie Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Zombie Common" + "Witch Name" "Zombie Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "165,205,175,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "165,205,175" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "190,255,250,255" + "Oxygen Tank Color" "190,255,250,255" + "Flame Color" "190,255,250,180" + "Rock Color" "190,255,250,255" + "Tire Color" "190,255,250,255" + "Propane Tank Color" "190,255,250,255" + "Flashlight Color" "190,255,250,255" + "Crown Color" "190,255,250,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Panic Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "6" + "Ability Enabled" "2" + "Ability Message" "1" + "Panic Amount" "10" + "Panic Chance" "33.3" + "Panic Duration" "0" + "Panic Interval" "5.0" + "Panic Mode" "0" + "Panic Type" "0" + } + } + /** + * Super Tanks and Super Tanks+ Tanks + * Most of the Tank combos from ST+ are already recreated above. + **/ + "Tank #89" + { + "General" + { + "Tank Name" "Armageddon Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Armageddon Boomer" + "Charger Name" "Armageddon Charger" + "Hunter Name" "Armageddon Hunter" + "Jockey Name" "Armageddon Jockey" + "Smoker Name" "Armageddon Smoker" + "Spitter Name" "Armageddon Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Armageddon Common" + "Witch Name" "Armageddon Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,0,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "75,0,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "35,35,35,255" + "Oxygen Tank Color" "35,35,35,255" + "Flame Color" "35,35,35,180" + "Rock Color" "35,35,35,255" + "Tire Color" "35,35,35,255" + "Propane Tank Color" "35,35,35,255" + "Flashlight Color" "35,35,35,255" + "Crown Color" "35,35,35,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Explosive Immunity" "1" + "Fire Immunity" "1" + } + "Gravity Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Gravity Flags" "8" + "Gravity Force" "-50.0" + } + "Meteor Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "50.0" + "Meteor Damage" "10.0" + "Meteor Duration" "10" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "1" + "Meteor Radius" "-180.0,180.0" + } + } + "Tank #90" + { + "General" + { + "Tank Name" "Boss Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Boss Boomer" + "Charger Name" "Boss Charger" + "Hunter Name" "Boss Hunter" + "Jockey Name" "Boss Jockey" + "Smoker Name" "Boss Smoker" + "Spitter Name" "Boss Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Boss Common" + "Witch Name" "Boss Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,0,50,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,175,255" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "0,175,255,255" + "Oxygen Tank Color" "0,175,255,255" + "Flame Color" "0,175,255,180" + "Rock Color" "0,175,255,255" + "Tire Color" "0,175,255,255" + "Propane Tank Color" "0,175,255,255" + "Flashlight Color" "0,175,255,255" + "Crown Color" "0,175,255,255" + } + "Particles" + { + "Body Effects" "127" + "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" + "Rock Effects" "15" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Run Speed" "1.0" + "Skip Taunt" "1" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "33.3" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "5" + "Fast Speed" "4.5" + } + "Ghost Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Ghost Chance" "33.3" + "Ghost Duration" "0" + "Ghost Fade Alpha" "2" + "Ghost Fade Delay" "5" + "Ghost Fade Limit" "0" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "0.1" + "Ghost Hit" "1" + "Ghost Hit Mode" "0" + "Ghost Range" "150.0" + "Ghost Range Chance" "15.0" + "Ghost Specials" "1" + "Ghost Specials Chance" "100.0" + "Ghost Specials Range" "500.0" + "Ghost Weapon Slots" "28" + } + "Gravity Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Gravity Chance" "33.3" + "Gravity Duration" "5" + "Gravity Flags" "8" + "Gravity Force" "-75.0" + "Gravity Hit" "1" + "Gravity Hit Mode" "0" + "Gravity Mode" "0" + "Gravity Range" "150.0" + "Gravity Range Chance" "15.0" + "Gravity Value" "0.4" + } + "Jump Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Jump Mode" "1" + "Jump Sporadic Chance" "33.3" + "Jump Sporadic Height" "750.0" + } + "Meteor Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "50.0" + "Meteor Damage" "25.0" + "Meteor Duration" "25" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "1" + "Meteor Radius" "-180.0,180.0" + } + "Shield Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Shield Chance" "15.0" + "Shield Convert Percentage" "0.0" + "Shield Color" "0,175,255,50" + "Shield Delay" "5" + "Shield Display Health" "11" + "Shield Display Health Type" "2" + "Shield Duration" "0" + "Shield Health" "0.0" + "Shield Health Characters" "],=" + "Shield Type" "2" + "Special" + { + "Shield Type" "15" + } + } + "Smash Ability" + { + "Ability Effect" "7" + "Smash Body" "1" + "Smash Chance" "20.0" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Interval" "5.0" + } + "Witch Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Witch Amount" "5" + "Witch Chance" "33.3" + "Witch Damage" "10.0" + "Witch Lifetime" "0.0" + "Witch Range" "500.0" + "Witch Remove" "1" + } + "Panic Ability" + { + "Ability Enabled" "2" + "Ability Message" "1" + "Panic Amount" "50" + "Panic Chance" "33.3" + "Panic Duration" "0" + "Panic Interval" "50.0" + "Panic Mode" "0" + "Panic Type" "0" + } + } + "Tank #91" + { + "General" + { + "Tank Name" "Cobalt Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Cobalt Boomer" + "Charger Name" "Cobalt Charger" + "Hunter Name" "Cobalt Hunter" + "Jockey Name" "Cobalt Jockey" + "Smoker Name" "Cobalt Smoker" + "Spitter Name" "Cobalt Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Cobalt Common" + "Witch Name" "Cobalt Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,105,255,150" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,105,255" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Props Attached" "1" + "Props Chance" "100.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "1.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "3" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "100.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "3" + "Fast Speed" "2.5" + } + } + "Tank #92" + { + "General" + { + "Tank Name" "Distraction Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Distraction Boomer" + "Charger Name" "Distraction Charger" + "Hunter Name" "Distraction Hunter" + "Jockey Name" "Distraction Jockey" + "Smoker Name" "Distraction Smoker" + "Spitter Name" "Distraction Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Distraction Common" + "Witch Name" "Distraction Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "225,225,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "225,225,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "25,0,0,255" + "Oxygen Tank Color" "25,0,0,255" + "Flame Color" "25,0,0,180" + "Rock Color" "25,0,0,255" + "Tire Color" "25,0,0,255" + "Propane Tank Color" "25,0,0,255" + "Flashlight Color" "25,0,0,255" + "Crown Color" "25,0,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Jump Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "3" + "Ability Effect" "7" + "Ability Message" "5" + "Jump Chance" "33.3" + "Jump Duration" "5" + "Jump Height" "300.0" + "Jump Hit" "1" + "Jump Hit Mode" "0" + "Jump Mode" "1" + "Jump Range" "150.0" + "Jump Range Chance" "15.0" + "Jump Sporadic Chance" "33.3" + "Jump Sporadic Height" "750.0" + } + "Warp Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "10" + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Duration" "0" + "Warp Interval" "3.0" + } + } + "Tank #93" + { + "General" + { + "Tank Name" "Feedback Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Feedback Boomer" + "Charger Name" "Feedback Charger" + "Hunter Name" "Feedback Hunter" + "Jockey Name" "Feedback Jockey" + "Smoker Name" "Feedback Smoker" + "Spitter Name" "Feedback Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Feedback Common" + "Witch Name" "Feedback Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "90,60,90,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "90,60,90" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Close Areas Only" "150.0" + } + "Props" + { + "Light Color" "90,90,60,255" + "Oxygen Tank Color" "90,90,60,255" + "Flame Color" "90,90,60,180" + "Rock Color" "90,90,60,255" + "Tire Color" "90,90,60,255" + "Propane Tank Color" "90,90,60,255" + "Flashlight Color" "90,90,60,255" + "Crown Color" "90,90,60,255" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Gravity Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "4" + "Gravity Flags" "8" + "Gravity Force" "50.0" + } + } + "Tank #94" + { + "General" + { + "Tank Name" "Flash Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Flash Boomer" + "Charger Name" "Flash Charger" + "Hunter Name" "Flash Hunter" + "Jockey Name" "Flash Jockey" + "Smoker Name" "Flash Smoker" + "Spitter Name" "Flash Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Flash Common" + "Witch Name" "Flash Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "150,0,0,150" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,100,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "255,100,0,150" + "Oxygen Tank Color" "255,100,0,150" + "Flame Color" "255,100,0,150" + "Rock Color" "255,100,0,150" + "Tire Color" "255,100,0,150" + "Propane Tank Color" "255,100,0,150" + "Flashlight Color" "255,100,0,150" + "Crown Color" "255,100,0,150" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Spawn" + { + "Spawn Type" "4" + } + "Combo" + { + "Combo Chance" "0.0,100.0,15.0" + "Combo Duration" "5.0,5.0,1.0" + "Combo Range" "150.0" + "Combo Range Chance" "15.0" + "Combo Set" "Slow,Fast,God" + "Combo Speed" "0.25,8.0" + "Combo Type Chance" "100.0" + } + "Fast Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + } + "God Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + } + "Slow Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + } + "Electric Ability" + { + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Electric Chance" "33.3" + "Electric Damage" "5.0" + "Electric Duration" "10" + "Electric Hit" "1" + } + "Warp Ability" + { + "Human Ability" "1" + "Ability Enabled" "2" + "Ability Message" "1" + "Warp Interval" "10.0" + "Warp Mode" "1" + } + } + "Tank #95" + { + "General" + { + "Tank Name" "Goliath Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Goliath Boomer" + "Charger Name" "Goliath Charger" + "Hunter Name" "Goliath Hunter" + "Jockey Name" "Goliath Jockey" + "Smoker Name" "Goliath Smoker" + "Spitter Name" "Goliath Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Goliath Common" + "Witch Name" "Goliath Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,0,100,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,0,100" + } + "Props" + { + "Light Color" "25,25,25,255" + "Oxygen Tank Color" "25,25,25,255" + "Flame Color" "25,25,25,180" + "Rock Color" "25,25,25,255" + "Tire Color" "25,25,25,255" + "Propane Tank Color" "25,25,25,255" + "Flashlight Color" "25,25,25,255" + "Crown Color" "25,25,25,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "0.5" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Heal Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Heal Absorb Range" "500.0" + "Heal Buffer" "100.0" + "Heal Chance" "33.3" + "Heal Duration" "0" + "Heal Hit" "1" + "Heal Hit Mode" "0" + "Heal Interval" "3.0" + "Heal Range" "150.0" + "Heal Range Chance" "15.0" + "Health From Commons" "25" + "Health From Specials" "75" + "Health From Tanks" "125" + "Special" + { + "Heal Absorb Range" "250.0" + "Health From Commons" "13" + "Health From Specials" "38" + "Health From Tanks" "63" + } + } + "Shield Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Shield Chance" "15.0" + "Shield Convert Percentage" "0.0" + "Shield Color" "0,0,100,50" + "Shield Delay" "8" + "Shield Display Health" "11" + "Shield Display Health Type" "2" + "Shield Duration" "0" + "Shield Health" "0.0" + "Shield Health Characters" "],=" + "Shield Type" "2" + "Special" + { + "Shield Type" "15" + } + } + "Smash Ability" + { + "Ability Effect" "7" + "Smash Body" "1" + "Smash Chance" "33.3" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + } + "Tank #96" + { + "General" + { + "Tank Name" "Hallucination Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Hallucination Boomer" + "Charger Name" "Hallucination Charger" + "Hunter Name" "Hallucination Hunter" + "Jockey Name" "Hallucination Jockey" + "Smoker Name" "Hallucination Smoker" + "Spitter Name" "Hallucination Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Hallucination Common" + "Witch Name" "Hallucination Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,50,50,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "124" + "Light Color" "50,50,50,0" + "Oxygen Tank Color" "50,50,50,0" + "Flame Color" "50,50,50,0" + "Rock Color" "50,50,50,0" + "Tire Color" "50,50,50,0" + "Propane Tank Color" "50,50,50,0" + "Flashlight Color" "50,50,50,0" + "Crown Color" "50,50,50,0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Ghost Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Ghost Chance" "33.3" + "Ghost Duration" "0" + "Ghost Fade Alpha" "2" + "Ghost Fade Delay" "5" + "Ghost Fade Limit" "0" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "0.1" + "Ghost Hit" "1" + "Ghost Hit Mode" "0" + "Ghost Range" "150.0" + "Ghost Range Chance" "15.0" + "Ghost Specials" "1" + "Ghost Specials Chance" "100.0" + "Ghost Specials Range" "500.0" + "Ghost Weapon Slots" "28" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Interval" "3.0" + } + } + "Tank #97" + { + "General" + { + "Tank Name" "Meme Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Meme Boomer" + "Charger Name" "Meme Charger" + "Hunter Name" "Meme Hunter" + "Jockey Name" "Meme Jockey" + "Smoker Name" "Meme Smoker" + "Spitter Name" "Meme Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Meme Common" + "Witch Name" "Meme Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,255,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,255,0" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "225,0,255,255" + "Oxygen Tank Color" "225,0,255,255" + "Flame Color" "225,0,255,180" + "Rock Color" "225,0,255,255" + "Tire Color" "225,0,255,255" + "Propane Tank Color" "225,0,255,255" + "Flashlight Color" "225,0,255,255" + "Crown Color" "225,0,255,255" + } + "Particles" + { + "Body Effects" "127" + "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" + "Rock Effects" "15" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Run Speed" "1.0" + "Skip Taunt" "1" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "33.3" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "5" + "Fast Speed" "4.0" + } + "Ghost Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Ghost Chance" "33.3" + "Ghost Duration" "0" + "Ghost Fade Alpha" "2" + "Ghost Fade Delay" "5" + "Ghost Fade Limit" "0" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "0.1" + "Ghost Hit" "1" + "Ghost Hit Mode" "0" + "Ghost Range" "150.0" + "Ghost Range Chance" "15.0" + "Ghost Specials" "1" + "Ghost Specials Chance" "100.0" + "Ghost Specials Range" "500.0" + "Ghost Weapon Slots" "28" + } + "Gravity Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Gravity Chance" "33.3" + "Gravity Duration" "5" + "Gravity Flags" "8" + "Gravity Force" "-25.0" + "Gravity Hit" "1" + "Gravity Hit Mode" "0" + "Gravity Mode" "0" + "Gravity Range" "150.0" + "Gravity Range Chance" "15.0" + "Gravity Value" "0.4" + } + "Jump Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Jump Mode" "1" + "Jump Sporadic Chance" "33.3" + "Jump Sporadic Height" "750.0" + } + "Meteor Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "50.0" + "Meteor Damage" "1.0" + "Meteor Duration" "5" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "1" + "Meteor Radius" "-180.0,180.0" + } + "Smash Ability" + { + "Ability Effect" "7" + "Smash Body" "1" + "Smash Chance" "20.0" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + "Rock Ability" + { + "Ability Enabled" "1" + "Rock Chance" "50.0" + "Rock Damage" "5" + "Rock Duration" "1" + "Rock Interval" "0.5" + "Rock Mode" "2" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Interval" "3.0" + } + "Witch Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Witch Amount" "5" + "Witch Chance" "33.3" + "Witch Damage" "5.0" + "Witch Lifetime" "0.0" + "Witch Range" "500.0" + "Witch Remove" "1" + } + "Panic Ability" + { + "Ability Enabled" "2" + "Ability Message" "1" + "Panic Amount" "50" + "Panic Chance" "33.3" + "Panic Duration" "0" + "Panic Interval" "50.0" + "Panic Mode" "0" + "Panic Type" "0" + } + } + "Tank #98" + { + "General" + { + "Tank Name" "Mirage Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Mirage Boomer" + "Charger Name" "Mirage Charger" + "Hunter Name" "Mirage Hunter" + "Jockey Name" "Mirage Jockey" + "Smoker Name" "Mirage Smoker" + "Spitter Name" "Mirage Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Mirage Common" + "Witch Name" "Mirage Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "25,40,25,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "25,40,25" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "25,40,25,255" + "Oxygen Tank Color" "25,40,25,255" + "Flame Color" "25,40,25,180" + "Rock Color" "25,40,25,255" + "Tire Color" "25,40,25,255" + "Propane Tank Color" "25,40,25,255" + "Flashlight Color" "25,40,25,255" + "Crown Color" "25,40,25,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "10" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "33.3" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "10" + "Fast Speed" "5.5" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Interval" "3.0" + } + } + "Tank #99" + { + "General" + { + "Tank Name" "Poltergeist Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Poltergeist Boomer" + "Charger Name" "Poltergeist Charger" + "Hunter Name" "Poltergeist Hunter" + "Jockey Name" "Poltergeist Jockey" + "Smoker Name" "Poltergeist Smoker" + "Spitter Name" "Poltergeist Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Poltergeist Common" + "Witch Name" "Poltergeist Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,50,50,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "125" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "50,100,50,255" + "Oxygen Tank Color" "50,100,50,255" + "Flame Color" "50,100,50,180" + "Rock Color" "50,100,50,255" + "Tire Color" "50,100,50,255" + "Propane Tank Color" "50,100,50,255" + "Flashlight Color" "50,100,50,255" + "Crown Color" "50,100,50,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "10" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "50.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "10" + "Fast Speed" "7.0" + } + "Ghost Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Ghost Chance" "33.3" + "Ghost Duration" "0" + "Ghost Fade Alpha" "2" + "Ghost Fade Delay" "5" + "Ghost Fade Limit" "0" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "0.1" + "Ghost Hit" "1" + "Ghost Hit Mode" "0" + "Ghost Range" "150.0" + "Ghost Range Chance" "15.0" + "Ghost Specials" "1" + "Ghost Specials Chance" "100.0" + "Ghost Specials Range" "500.0" + "Ghost Weapon Slots" "28" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Interval" "3.0" + } + } + "Tank #100" + { + "General" + { + "Tank Name" "Psychotic Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Psychotic Boomer" + "Charger Name" "Psychotic Charger" + "Hunter Name" "Psychotic Hunter" + "Jockey Name" "Psychotic Jockey" + "Smoker Name" "Psychotic Smoker" + "Spitter Name" "Psychotic Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Psychotic Common" + "Witch Name" "Psychotic Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,0,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,0,0" + } + "Props" + { + "Light Color" "255,0,0,255" + "Oxygen Tank Color" "255,0,0,255" + "Flame Color" "255,0,0,180" + "Rock Color" "255,0,0,255" + "Tire Color" "255,0,0,255" + "Propane Tank Color" "255,0,0,255" + "Flashlight Color" "255,0,0,255" + "Crown Color" "255,0,0,255" + } + "Particles" + { + "Body Effects" "3" + "Rock Effects" "3" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Heal Ability" + { + "Ability Enabled" "2" + "Ability Effect" "7" + "Ability Message" "5" + "Heal Absorb Range" "500.0" + "Heal Buffer" "100.0" + "Heal Chance" "33.3" + "Heal Duration" "0" + "Heal Hit" "1" + "Heal Hit Mode" "0" + "Heal Interval" "5.0" + "Heal Range" "150.0" + "Heal Range Chance" "15.0" + "Health From Commons" "10" + "Health From Specials" "50" + "Health From Tanks" "100" + "Special" + { + "Heal Absorb Range" "250.0" + "Health From Commons" "1" + "Health From Specials" "5" + "Health From Tanks" "10" + } + } + "Meteor Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "33.3" + "Meteor Damage" "25.0" + "Meteor Duration" "25" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "1" + "Meteor Radius" "-180.0,180.0" + } + "Shield Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Shield Chance" "15.0" + "Shield Convert Percentage" "0.0" + "Shield Color" "255,0,0,50" + "Shield Delay" "8" + "Shield Display Health" "11" + "Shield Display Health Type" "2" + "Shield Duration" "0" + "Shield Health" "0.0" + "Shield Health Characters" "],=" + "Shield Type" "2" + "Special" + { + "Shield Type" "15" + } + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Interval" "8.0" + } + } + "Tank #101" + { + "General" + { + "Tank Name" "Reverse-Flash Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Reverse-Flash Boomer" + "Charger Name" "Reverse-Flash Charger" + "Hunter Name" "Reverse-Flash Hunter" + "Jockey Name" "Reverse-Flash Jockey" + "Smoker Name" "Reverse-Flash Smoker" + "Spitter Name" "Reverse-Flash Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Reverse-Flash Common" + "Witch Name" "Reverse-Flash Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,255,0,150" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,0,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "255,0,0,150" + "Oxygen Tank Color" "255,0,0,150" + "Flame Color" "255,0,0,150" + "Rock Color" "255,0,0,150" + "Tire Color" "255,0,0,150" + "Propane Tank Color" "255,0,0,150" + "Flashlight Color" "255,0,0,150" + "Crown Color" "255,0,0,150" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "10" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "50.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "10" + "Fast Speed" "6.5" + } + "Warp Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "11" + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Duration" "0" + "Warp Interval" "5.0" + } + } + "Tank #102" + { + "General" + { + "Tank Name" "Spawner Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Spawner Boomer" + "Charger Name" "Spawner Charger" + "Hunter Name" "Spawner Hunter" + "Jockey Name" "Spawner Jockey" + "Smoker Name" "Spawner Smoker" + "Spitter Name" "Spawner Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Spawner Common" + "Witch Name" "Spawner Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,95,105,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "75,95,105" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Particles" + { + "Body Effects" "32" + "Common" + { + "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" + } + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Panic Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "26" + "Ability Enabled" "2" + "Ability Message" "1" + "Panic Amount" "25" + "Panic Chance" "33.3" + "Panic Duration" "0" + "Panic Interval" "25.0" + "Panic Mode" "0" + "Panic Type" "0" + } + } + "Tank #103" + { + "General" + { + "Tank Name" "Zoom Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Zoom Boomer" + "Charger Name" "Zoom Charger" + "Hunter Name" "Zoom Hunter" + "Jockey Name" "Zoom Jockey" + "Smoker Name" "Zoom Smoker" + "Spitter Name" "Zoom Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Zoom Common" + "Witch Name" "Zoom Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "45,45,45,150" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "65,135,245" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "65,135,245,150" + "Oxygen Tank Color" "65,135,245,150" + "Flame Color" "65,135,245,150" + "Rock Color" "65,135,245,150" + "Tire Color" "65,135,245,150" + "Propane Tank Color" "65,135,245,150" + "Flashlight Color" "65,135,245,150" + "Crown Color" "65,135,245,150" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "15" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "50.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "15" + "Fast Speed" "7.5" + } + "Warp Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "10" + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Duration" "0" + "Warp Interval" "3.0" + } + } + "Tank #104" + { + "General" + { + "Tank Name" "Trap Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Trap Boomer" + "Charger Name" "Trap Charger" + "Hunter Name" "Trap Hunter" + "Jockey Name" "Trap Jockey" + "Smoker Name" "Trap Smoker" + "Spitter Name" "Trap Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Trap Common" + "Witch Name" "Trap Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "55,125,70,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "55,125,70" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Punch Throw" "0.0" + "Run Speed" "0.5" + "Throw Interval" "99999.0" + } + "Smash Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Effect" "3" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "33.3" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + } + /** + * Last Boss Extended Tanks + * Most of the Tanks from LBE are already recreated above. + **/ + "Tank #105" + { + "General" + { + "Tank Name" "Dread Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Dread Boomer" + "Charger Name" "Dread Charger" + "Hunter Name" "Dread Hunter" + "Jockey Name" "Dread Jockey" + "Smoker Name" "Dread Smoker" + "Spitter Name" "Dread Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Dread Common" + "Witch Name" "Dread Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "90,90,90,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "90,90,90" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Vision Ability" + { + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "33.3" + "Vision Duration" "7.5" + "Vision Hit" "1" + "Vision Hit Mode" "0" + "Vision Intensity" "235" + "Vision Mode" "1" + } + } + "Tank #106" + { + "General" + { + "Tank Name" "Rabid Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Rabid Boomer" + "Charger Name" "Rabid Charger" + "Hunter Name" "Rabid Hunter" + "Jockey Name" "Rabid Jockey" + "Smoker Name" "Rabid Smoker" + "Spitter Name" "Rabid Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Rabid Common" + "Witch Name" "Rabid Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "175,50,95,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "175,50,95" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Spawn" + { + "Spawn Type" "4" + } + "Combo" + { + "Combo Chance" "33.3,33.3" + "Combo Damage" "5.0" + "Combo Duration" "5.0,5.0" + "Combo Interval" "1.0,1.0" + "Combo Set" "Hurt,Drug" + "Combo Type Chance" "0.0,100.0" + } + "Drug Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Drug Hit" "1" + "Drug Hit Mode" "0" + } + "Hurt Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Hurt Hit" "1" + "Hurt Hit Mode" "0" + "Hurt Mode" "1" + } + } + "Tank #107" + { + "General" + { + "Tank Name" "Tremor Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Tremor Boomer" + "Charger Name" "Tremor Charger" + "Hunter Name" "Tremor Hunter" + "Jockey Name" "Tremor Jockey" + "Smoker Name" "Tremor Smoker" + "Spitter Name" "Tremor Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Tremor Common" + "Witch Name" "Tremor Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "130,65,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "130,65,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "20,20,20,255" + "Oxygen Tank Color" "20,20,20,255" + "Flame Color" "20,20,20,180" + "Rock Color" "20,20,20,255" + "Tire Color" "20,20,20,255" + "Propane Tank Color" "20,20,20,255" + "Flashlight Color" "20,20,20,255" + "Crown Color" "20,20,20,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Spawn" + { + "Spawn Type" "4" + } + "Combo" + { + "Combo Chance" "33.3,75.0" + "Combo Damage" "1.0" + "Combo Duration" "5.0" + "Combo Interval" "0.75" + "Combo Radius" "-1.25;1.25" + "Combo Set" "Rock,Track" + "Combo Speed" "0.0,500.0" + "Combo Type Chance" "100.0,0.0,100.0" + } + "Rock Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Rock Chance" "33.3" + "Rock Damage" "5" + "Rock Duration" "5" + "Rock Interval" "0.75" + "Rock Mode" "0" + } + "Track Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "3" + "Ability Enabled" "1" + "Ability Message" "1" + "Track Mode" "1" + } + } + /** + * This is the plugin developer's personal Tank. + * It has all the abilities that the plugin developer likes the most. + **/ + "Tank #108" + { + "General" + { + "Tank Name" "Psyk0tik Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Psyk0tik Boomer" + "Charger Name" "Psyk0tik Charger" + "Hunter Name" "Psyk0tik Hunter" + "Jockey Name" "Psyk0tik Jockey" + "Smoker Name" "Psyk0tik Smoker" + "Spitter Name" "Psyk0tik Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Psyk0tik Common" + "Witch Name" "Psyk0tik Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,170,255,150" + "Requires Humans" "1" + "Spawn Enabled" "0" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,0,0" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0" + "Light Color" "255,0,0,150" + "Oxygen Tank Color" "255,0,0,150" + "Flame Color" "255,0,0,150" + "Rock Color" "255,0,0,150" + "Tire Color" "255,0,0,150" + "Propane Tank Color" "255,0,0,150" + "Flashlight Color" "255,0,0,150" + "Crown Color" "255,0,0,150" + } + "Particles" + { + "Body Effects" "94" + "Rock Effects" "14" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Claw Damage" "10.0" + "Hittable Damage" "10.0" + "Rock Damage" "10.0" + "Run Speed" "1.0" + "Skip Taunt" "1" + } + "Spawn" + { + "Spawn Type" "4" + } + "Combo" + { + "Combo Duration" "2.5" + "Combo Interval" "0.0,0.0,5.0" + "Combo Range" "50.0" + "Combo Range Chance" "100.0" + "Combo Set" "Ice,Ghost,Warp" + "Combo Type Chance" "100.0" + } + "Ghost Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Enabled" "2" + "Ability Message" "1" + "Ghost Duration" "0" + "Ghost Fade Alpha" "255" + "Ghost Fade Delay" "1" + "Ghost Fade Limit" "0" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "5.0" + } + "Ice Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "1" + "Ability Message" "1" + } + "Warp Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "2" + "Ability Message" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Duration" "10" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "33.3" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "10" + "Fast Speed" "5.0" + } + } + /** + * Here are some miscellaneous Tanks. + * These Tanks are just random combinations that the plugin developer put together. + **/ + "Tank #109" + { + "General" + { + "Tank Name" "Apocalyptic Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Apocalyptic Boomer" + "Charger Name" "Apocalyptic Charger" + "Hunter Name" "Apocalyptic Hunter" + "Jockey Name" "Apocalyptic Jockey" + "Smoker Name" "Apocalyptic Smoker" + "Spitter Name" "Apocalyptic Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Apocalyptic Common" + "Witch Name" "Apocalyptic Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "15,15,15,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,15,15" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "100,15,15,255" + "Oxygen Tank Color" "100,15,15,255" + "Flame Color" "100,15,15,180" + "Rock Color" "100,15,15,255" + "Tire Color" "100,15,15,255" + "Propane Tank Color" "100,15,15,255" + "Flashlight Color" "100,15,15,255" + "Crown Color" "100,15,15,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Punch Throw" "0.0" + "Run Speed" "2.5" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + "Vomit Immunity" "1" + } + "Meteor Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "50.0" + "Meteor Duration" "5" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "1" + "Meteor Radius" "-200.0,200.0" + } + "Panic Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "16" + "Ability Enabled" "1" + "Ability Message" "1" + "Panic Chance" "33.3" + "Panic Duration" "0" + "Panic Interval" "15.0" + } + "Rock Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "3" + "Ability Enabled" "1" + "Ability Message" "1" + "Rock Chance" "33.3" + "Rock Damage" "10" + "Rock Duration" "3" + "Rock Interval" "0.2" + "Rock Mode" "1" + "Rock Radius" "-5.0,5.0" + } + } + "Tank #110" + { + "General" + { + "Tank Name" "Darth Vader Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Darth Vader Boomer" + "Charger Name" "Darth Vader Charger" + "Hunter Name" "Darth Vader Hunter" + "Jockey Name" "Darth Vader Jockey" + "Smoker Name" "Darth Vader Smoker" + "Spitter Name" "Darth Vader Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Darth Vader Common" + "Witch Name" "Darth Vader Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,0,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,0,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Chance" "100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0,100.0" + "Light Color" "255,0,0,255" + "Oxygen Tank Color" "100,100,100,255" + "Flame Color" "50,50,50,180" + "Rock Color" "25,25,25,255" + "Tire Color" "25,25,25,255" + "Propane Tank Color" "25,25,25,255" + "Flashlight Color" "25,25,25,255" + "Crown Color" "25,25,25,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "10.0" + "Hittable Damage" "10.0" + "Rock Damage" "10.0" + "Run Speed" "1.3" + "Throw Interval" "30.0" + } + "Spawn" + { + "Spawn Type" "4" + } + "Combo" + { + "Combo Chance" "33.3,33.3,33.3" + "Combo Damage" "5.0" + "Combo Delay" "1.0" + "Combo Duration" "10.0,11.5,11.5" + "Combo Set" "Choke,Aimless,Enforce" + "Combo Type Chance" "0.0,100.0" + } + "Aimless Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Aimless Hit" "1" + "Aimless Hit Mode" "1" + } + "Choke Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Choke Block" "1" + "Choke Hit" "1" + "Choke Hit Mode" "1" + } + "Enforce Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Enforce Hit" "1" + "Enforce Hit Mode" "1" + "Enforce Weapon Slots" "8" + } + } + "Tank #111" + { + "General" + { + "Tank Name" "Drug Addict Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Drug Addict Boomer" + "Charger Name" "Drug Addict Charger" + "Hunter Name" "Drug Addict Hunter" + "Jockey Name" "Drug Addict Jockey" + "Smoker Name" "Drug Addict Smoker" + "Spitter Name" "Drug Addict Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Drug Addict Common" + "Witch Name" "Drug Addict Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,255,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,255,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "0,255,0,255" + "Oxygen Tank Color" "0,255,0,255" + "Flame Color" "0,255,0,180" + "Rock Color" "0,255,0,255" + "Tire Color" "0,255,0,255" + "Propane Tank Color" "0,255,0,255" + "Flashlight Color" "0,255,0,255" + "Crown Color" "0,255,0,255" + } + "Particles" + { + "Body Effects" "32" + "Common" + { + "Body Chance" "100.0,100.0,100.0,100.0,100.0,33.3,100.0" + } + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Drug Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Effect" "3" + "Ability Message" "1" + "Drug Chance" "33.3" + "Drug Duration" "5" + "Drug Hit" "1" + "Drug Hit Mode" "0" + "Drug Interval" "1.0" + } + "Drop Ability" + { + "Human Ability" "1" + "Ability Enabled" "2" + "Drop Pinata" "pain_pills,pain_pills,pain_pills,pain_pills,pain_pills" + "Drop Pinata Body" "1" + "Drop Pinata Chance" "100.0" + } + "Slow Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Effect" "3" + "Ability Message" "1" + "Slow Chance" "33.3" + "Slow Duration" "5.0" + "Slow Hit" "1" + "Slow Hit Mode" "0" + "Slow Incline" "1" + "Slow Speed" "0.25" + } + } + "Tank #112" + { + "General" + { + "Tank Name" "Godspeed Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Godspeed Boomer" + "Charger Name" "Godspeed Charger" + "Hunter Name" "Godspeed Hunter" + "Jockey Name" "Godspeed Jockey" + "Smoker Name" "Godspeed Smoker" + "Spitter Name" "Godspeed Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Godspeed Common" + "Witch Name" "Godspeed Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,75,75,150" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,255,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "511" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "255,200,0,150" + "Oxygen Tank Color" "255,200,0,150" + "Flame Color" "255,200,0,150" + "Rock Color" "255,200,0,150" + "Tire Color" "255,200,0,150" + "Propane Tank Color" "255,200,0,150" + "Flashlight Color" "255,200,0,150" + "Crown Color" "255,200,0,150" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Skip Taunt" "1" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "20" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "50.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "20" + "Fast Speed" "8.5" + } + "Warp Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "10" + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Duration" "0" + "Warp Interval" "3.0" + } + } + "Tank #113" + { + "General" + { + "Tank Name" "Grim Reaper Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Grim Reaper Boomer" + "Charger Name" "Grim Reaper Charger" + "Hunter Name" "Grim Reaper Hunter" + "Jockey Name" "Grim Reaper Jockey" + "Smoker Name" "Grim Reaper Smoker" + "Spitter Name" "Grim Reaper Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Grim Reaper Common" + "Witch Name" "Grim Reaper Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,50,50,50" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "115" + "Props Chance" "100.0,33.3,33.3,33.3,33.3,33.3,33.3,33.3,33.3" + "Light Color" "100,100,100,50" + "Oxygen Tank Color" "100,100,100,50" + "Flame Color" "100,100,100,50" + "Rock Color" "100,100,100,50" + "Tire Color" "100,100,100,50" + "Propane Tank Color" "100,100,100,50" + "Flashlight Color" "100,100,100,50" + "Crown Color" "100,100,100,50" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Punch Throw" "0.0" + "Run Speed" "3.0" + "Throw Interval" "99999.0" + } + "Bury Ability" + { + "Ability Effect" "7" + "Bury Buffer" "100.0" + "Bury Chance" "33.3" + "Bury Duration" "30.0" + "Bury Height" "100.0" + "Bury Hit" "1" + "Bury Hit Mode" "0" + } + "Ghost Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Ghost Duration" "0" + "Ghost Fade Alpha" "50" + "Ghost Fade Delay" "99999" + "Ghost Fade Limit" "50" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "0.1" + "Ghost Specials" "1" + "Ghost Specials Chance" "100.0" + "Ghost Specials Range" "500.0" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "5" + "Warp Interval" "5.0" + } + } + "Tank #114" + { + "General" + { + "Tank Name" "Horde Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Horde Boomer" + "Charger Name" "Horde Charger" + "Hunter Name" "Horde Hunter" + "Jockey Name" "Horde Jockey" + "Smoker Name" "Horde Smoker" + "Spitter Name" "Horde Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Horde Common" + "Witch Name" "Horde Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,100,15,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "200,50,15" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "200,50,15,255" + "Oxygen Tank Color" "200,50,15,255" + "Flame Color" "200,50,15,180" + "Rock Color" "200,50,15,255" + "Tire Color" "200,50,15,255" + "Propane Tank Color" "200,50,15,255" + "Flashlight Color" "200,50,15,255" + "Crown Color" "200,50,15,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + "Vomit Immunity" "1" + } + "Drop Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Drop Chance" "100.0" + "Drop Count" "4" + "Drop Mode" "0" + "Drop Weapon Name" "pitchfork" + "Drop Weapon Scale" "1.0" + } + "Panic Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "16" + "Ability Enabled" "1" + "Ability Message" "1" + "Panic Chance" "16.6" + "Panic Duration" "0" + "Panic Interval" "15.0" + } + "Puke Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Puke Chance" "10.0" + "Puke Hit" "1" + "Puke Hit Mode" "0" + "Puke Range" "250.0" + "Puke Range Chance" "15.0" + } + } + "Tank #115" + { + "General" + { + "Tank Name" "Hulk Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Hulk Boomer" + "Charger Name" "Hulk Charger" + "Hunter Name" "Hulk Hunter" + "Jockey Name" "Hulk Jockey" + "Smoker Name" "Hulk Smoker" + "Spitter Name" "Hulk Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Hulk Common" + "Witch Name" "Hulk Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,235,100,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "25.0" + "Hittable Damage" "25.0" + "Rock Damage" "25.0" + "Run Speed" "1.25" + "Throw Interval" "3.5" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Spawn" + { + "Spawn Type" "4" + } + "Combo" + { + "Combo Chance" "33.3,33.3" + "Combo Damage" "5.0" + "Combo Duration" "3.0" + "Combo Interval" "1.0" + "Combo Set" "Hurt,Fling" + "Combo Type Chance" "0.0,100.0" + } + "Fling Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Fling Force" "400.0" + "Fling Hit" "1" + "Fling Hit Mode" "1" + } + "Hurt Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Hurt Hit" "1" + "Hurt Hit Mode" "1" + "Hurt Mode" "1" + } + "Absorb Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "1" + "Absorb Bullet Divisor" "20.0" + "Absorb Chance" "100.0" + "Absorb Duration" "99999" + "Absorb Explosive Divisor" "20.0" + "Absorb Fire Divisor" "200.0" + "Absorb Hittable Divisor" "20.0" + "Absorb Melee Divisor" "200.0" + } + "Vision Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Effect" "7" + "Vision Duration" "99999" + "Vision Interval" "1.0" + "Vision Mode" "4" + "Vision Range" "1000.0" + "Vision Range Chance" "100.0" + } + "Smash Ability" + { + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "15.0" + "Smash Hit" "1" + "Smash Hit Mode" "1" + "Smash Mode" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + } + "Tank #116" + { + "General" + { + "Tank Name" "Ninja Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Ninja Boomer" + "Charger Name" "Ninja Charger" + "Hunter Name" "Ninja Hunter" + "Jockey Name" "Ninja Jockey" + "Smoker Name" "Ninja Smoker" + "Spitter Name" "Ninja Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Ninja Common" + "Witch Name" "Ninja Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,50,50,150" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "124" + "Light Color" "100,100,100,150" + "Oxygen Tank Color" "100,100,100,150" + "Flame Color" "100,100,100,150" + "Rock Color" "100,100,100,150" + "Tire Color" "100,100,100,150" + "Propane Tank Color" "100,100,100,150" + "Flashlight Color" "100,100,100,150" + "Crown Color" "100,100,100,150" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Spawn" + { + "Spawn Type" "4" + } + "Combo" + { + "Combo Interval" "0.0,5.0" + "Combo Set" "Ghost,Warp" + "Combo Type Chance" "100.0" + } + "Ghost Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Ability Enabled" "2" + "Ability Message" "1" + "Ghost Duration" "0" + "Ghost Fade Alpha" "255" + "Ghost Fade Delay" "1" + "Ghost Fade Limit" "0" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "5.0" + } + "Warp Ability" + { + "Combo Ability" "1" + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "2" + "Ability Message" "1" + } + "Drop Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Drop Chance" "100.0" + "Drop Count" "4" + "Drop Mode" "2" + "Drop Weapon Name" "katana" + "Drop Weapon Scale" "1.0" + } + "Quiet Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Quiet Chance" "100.0" + "Quiet Duration" "99999.0" + "Quiet Filter" "256" + "Quiet Hit" "1" + "Quiet Hit Mode" "0" + "Quiet Range" "150.0" + "Quiet Range Chance" "15.0" + } + } + "Tank #117" + { + "General" + { + "Tank Name" "Zen Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Zen Boomer" + "Charger Name" "Zen Charger" + "Hunter Name" "Zen Hunter" + "Jockey Name" "Zen Jockey" + "Smoker Name" "Zen Smoker" + "Spitter Name" "Zen Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Zen Common" + "Witch Name" "Zen Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,150,255,255" + "Requires Humans" "1" + "Spawn Enabled" "0" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,150,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "160,255,160,255" + "Oxygen Tank Color" "160,255,160,255" + "Flame Color" "160,255,160,255" + "Rock Color" "160,255,160,255" + "Tire Color" "160,255,160,255" + "Propane Tank Color" "160,255,160,255" + "Flashlight Color" "160,255,160,255" + "Crown Color" "160,255,160,255" + } + "Health" + { + "Base Health" "1000000" + "Special" + { + "Boomer Base Health" "100000" + "Charger Base Health" "100000" + "Hunter Base Health" "100000" + "Jockey Base Health" "100000" + "Smoker Base Health" "100000" + "Spitter Base Health" "100000" + } + } + "Enhancements" + { + "Claw Damage" "0.0" + "Hittable Damage" "0.0" + "Rock Damage" "0.0" + "Run Speed" "0.5" + } + "Absorb Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "1" + "Absorb Bullet Divisor" "20.0" + "Absorb Chance" "100.0" + "Absorb Duration" "99999" + "Absorb Explosive Divisor" "20.0" + "Absorb Fire Divisor" "200.0" + "Absorb Hittable Divisor" "20.0" + "Absorb Melee Divisor" "200.0" + } + "Throw Ability" + { + "Human Ability" "1" + "Human Ammo" "3" + "Ability Enabled" "4" + "Ability Message" "4" + "Throw Chance" "33.3" + "Special" + { + "Ability Enabled" "0" + } + } + } + /** + * The following samples use the Boss mode feature. + * The samples are based on the boss types from ztar's LAST BOSS plugin. + **/ + "Tank #118" + { + "General" + { + "Tank Name" "The Boss (1st Form)" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "The Boss (1st Form)" + "Charger Name" "The Boss (1st Form)" + "Hunter Name" "The Boss (1st Form)" + "Jockey Name" "The Boss (1st Form)" + "Smoker Name" "The Boss (1st Form)" + "Spitter Name" "The Boss (1st Form)" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "The Boss (1st Form)" + "Witch Name" "The Boss (1st Form)" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,255,80,255" + "Spawn Enabled" "0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Type Limit" "1" + "Spawn Type" "1" + } + "Boss" + { + "Boss Effects" "15" + "Boss Health Stages" "7500,5000,2500" + "Boss Limit" "1" + "Boss Stages" "3" + "Boss Types" "119,120,121" + "Special" + { + "Boss Effects" "0" + "Boss Health Stages" "750,500,250" + } + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Base Health" "20000" + "Special" + { + "Boomer Base Health" "2000" + "Charger Base Health" "2000" + "Hunter Base Health" "2000" + "Jockey Base Health" "2000" + "Smoker Base Health" "2000" + "Spitter Base Health" "2000" + } + } + "Enhancements" + { + "Run Speed" "1.1" + } + "Bomb Ability" + { + "Ability Message" "4" + "Bomb Damage" "3.0" + "Bomb Rock Break" "1" + "Bomb Rock Chance" "33.3" + "Special" + { + "Bomb Damage" "1.0" + } + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Interval" "35.0" + } + } + "Tank #119" + { + "General" + { + "Tank Name" "Steel Overlord (2nd Form)" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Steel Overlord (2nd Form)" + "Charger Name" "Steel Overlord (2nd Form)" + "Hunter Name" "Steel Overlord (2nd Form)" + "Jockey Name" "Steel Overlord (2nd Form)" + "Smoker Name" "Steel Overlord (2nd Form)" + "Spitter Name" "Steel Overlord (2nd Form)" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Steel Overlord (2nd Form)" + "Witch Name" "Steel Overlord (2nd Form)" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,255,80,255" + "Spawn Enabled" "0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Type Limit" "1" + "Spawn Type" "1" + } + "Boss" + { + "Boss Base Type" "118" + "Boss Effects" "15" + "Boss Health Stages" "7500,5000,2500" + "Boss Limit" "1" + "Boss Stages" "3" + "Boss Types" "119,120,121" + "Special" + { + "Boss Effects" "0" + "Boss Health Stages" "750,500,250" + } + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "15.0" + "Hittable Damage" "15.0" + "Rock Damage" "15.0" + "Run Speed" "1.2" + } + "Immunities" + { + "Melee Immunity" "1" + } + "Bomb Ability" + { + "Ability Message" "4" + "Bomb Damage" "3.0" + "Bomb Rock Break" "1" + "Bomb Rock Chance" "33.3" + "Special" + { + "Bomb Damage" "1.0" + } + } + "Gravity Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Gravity Hit" "1" + "Gravity Hit Mode" "1" + "Gravity Mode" "0" + "Gravity Value" "0.3" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Interval" "35.0" + } + } + "Tank #120" + { + "General" + { + "Tank Name" "Night Stalker (3rd Form)" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Night Stalker (3rd Form)" + "Charger Name" "Night Stalker (3rd Form)" + "Hunter Name" "Night Stalker (3rd Form)" + "Jockey Name" "Night Stalker (3rd Form)" + "Smoker Name" "Night Stalker (3rd Form)" + "Spitter Name" "Night Stalker (3rd Form)" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Night Stalker (3rd Form)" + "Witch Name" "Night Stalker (3rd Form)" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,80,255,255" + "Spawn Enabled" "0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Type Limit" "1" + "Spawn Type" "1" + } + "Boss" + { + "Boss Base Type" "118" + "Boss Effects" "15" + "Boss Health Stages" "7500,5000,2500" + "Boss Limit" "1" + "Boss Stages" "3" + "Boss Types" "119,120,121" + "Special" + { + "Boss Effects" "0" + "Boss Health Stages" "750,500,250" + } + } + "Props" + { + "Props Attached" "0" + } + "Particles" + { + "Body Effects" "8" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "3.0" + "Hittable Damage" "3.0" + "Rock Damage" "3.0" + "Run Speed" "1.3" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Vision Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "100.0" + "Vision Duration" "5.0" + "Vision Hit" "1" + "Vision Hit Mode" "1" + "Vision Intensity" "255" + "Vision Mode" "1" + } + "Bomb Ability" + { + "Ability Message" "4" + "Bomb Damage" "3.0" + "Bomb Rock Break" "1" + "Bomb Rock Chance" "33.3" + "Special" + { + "Bomb Damage" "1.0" + } + } + "Ghost Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Ghost Duration" "0" + "Ghost Fade Alpha" "2" + "Ghost Fade Delay" "99999" + "Ghost Fade Limit" "100" + "Ghost Fade Phase" "0" + "Ghost Fade Rate" "0.2" + "Ghost Specials" "1" + "Ghost Specials Chance" "100.0" + "Ghost Specials Range" "500.0" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Interval" "35.0" + } + } + "Tank #121" + { + "General" + { + "Tank Name" "Spirit of Fire (4th Form)" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Spirit of Fire (4th Form)" + "Charger Name" "Spirit of Fire (4th Form)" + "Hunter Name" "Spirit of Fire (4th Form)" + "Jockey Name" "Spirit of Fire (4th Form)" + "Smoker Name" "Spirit of Fire (4th Form)" + "Spitter Name" "Spirit of Fire (4th Form)" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Spirit of Fire (4th Form)" + "Witch Name" "Spirit of Fire (4th Form)" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,80,80,255" + "Spawn Enabled" "0" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Type Limit" "1" + "Spawn Type" "1" + } + "Boss" + { + "Boss Base Type" "118" + "Boss Effects" "15" + "Boss Health Stages" "7500,5000,2500" + "Boss Limit" "1" + "Boss Stages" "3" + "Boss Types" "119,120,121" + "Special" + { + "Boss Effects" "0" + "Boss Health Stages" "750,500,250" + } + } + "Props" + { + "Props Attached" "0" + } + "Particles" + { + "Body Effects" "4" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "20.0" + "Hittable Damage" "20.0" + "Rock Damage" "20.0" + "Run Speed" "1.5" + } + "Immunities" + { + "Fire Immunity" "1" + } + "Bomb Ability" + { + "Ability Message" "4" + "Bomb Damage" "3.0" + "Bomb Rock Break" "1" + "Bomb Rock Chance" "33.3" + "Special" + { + "Bomb Damage" "1.0" + } + } + "Fire Ability" + { + "Ability Effect" "7" + "Ability Message" "5" + "Fire Chance" "33.3" + "Fire Cooldown" "3" + "Fire Damage" "3.0" + "Fire Hit" "1" + "Fire Hit Mode" "2" + "Fire Rock Break" "1" + "Fire Rock Chance" "33.3" + "Special" + { + "Fire Cooldown" "3" + "Fire Damage" "1.0" + } + } + "Heal Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Heal Buffer" "100.0" + "Heal Chance" "100.0" + "Heal Duration" "0" + "Heal Hit" "1" + "Heal Hit Mode" "1" + } + "Jump Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Jump Height" "300.0" + "Jump Interval" "1.0" + "Jump Mode" "0" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Interval" "35.0" + } + } + // The following sample uses the Randomization mode feature. + "Tank #122" + { + "General" + { + "Tank Name" "Randomizer Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Randomizer Boomer" + "Charger Name" "Randomizer Charger" + "Hunter Name" "Randomizer Hunter" + "Jockey Name" "Randomizer Jockey" + "Smoker Name" "Randomizer Smoker" + "Spitter Name" "Randomizer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Randomizer Common" + "Witch Name" "Randomizer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,0,255,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,255,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,0,0,255" + "Oxygen Tank Color" "255,0,0,255" + "Flame Color" "255,0,0,180" + "Rock Color" "255,0,0,255" + "Tire Color" "255,0,0,255" + "Propane Tank Color" "255,0,0,255" + "Flashlight Color" "255,0,0,255" + "Crown Color" "255,0,0,255" + } + "Spawn" + { + "Spawn Type" "2" + } + "Random" + { + "Random Interval" "5.0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "25.0" + "Hittable Damage" "25.0" + "Rock Damage" "25.0" + "Run Speed" "1.3" + "Throw Interval" "2.5" + } + } + // The following sample uses the Transformation mode feature. + "Tank #123" + { + "General" + { + "Tank Name" "Shapeshifter Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Shapeshifter Boomer" + "Charger Name" "Shapeshifter Charger" + "Hunter Name" "Shapeshifter Hunter" + "Jockey Name" "Shapeshifter Jockey" + "Smoker Name" "Shapeshifter Smoker" + "Spitter Name" "Shapeshifter Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Shapeshifter Common" + "Witch Name" "Shapeshifter Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,255,255,255" + "Requires Humans" "1" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Spawn Type" "3" + } + "Transform" + { + "Transform Delay" "10.0" + "Transform Duration" "10.0" + "Transform Types" "89,91,93,107,109,110,111,113,114,116" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "10.0" + "Hittable Damage" "10.0" + "Rock Damage" "10.0" + "Run Speed" "1.3" + "Throw Interval" "2.5" + } + } + // The following sample showcases an alternative feature of the Blind ability. + "Tank #124" + { + "General" + { + "Tank Name" "Flashbanger Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Flashbanger Boomer" + "Charger Name" "Flashbanger Charger" + "Hunter Name" "Flashbanger Hunter" + "Jockey Name" "Flashbanger Jockey" + "Smoker Name" "Flashbanger Smoker" + "Spitter Name" "Flashbanger Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Flashbanger Common" + "Witch Name" "Flashbanger Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,70,90,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,0,90" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "100,0,90,255" + "Oxygen Tank Color" "100,0,90,255" + "Flame Color" "100,0,90,180" + "Rock Color" "100,0,90,255" + "Tire Color" "100,0,90,255" + "Propane Tank Color" "100,0,90,255" + "Flashlight Color" "100,0,90,255" + "Crown Color" "100,0,90,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Vision Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "33.3" + "Vision Duration" "5.0" + "Vision Hit" "1" + "Vision Hit Mode" "0" + "Vision Intensity" "255" + "Vision Mode" "2" + "Vision Range" "150.0" + "Vision Range Chance" "15.0" + "Vision Stagger" "3" + } + } + // The following sample showcases a certain type of the Splatter ability. + "Tank #125" + { + "General" + { + "Game Type" "2" + "Tank Name" "Mudman Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Mudman Boomer" + "Charger Name" "Mudman Charger" + "Hunter Name" "Mudman Hunter" + "Jockey Name" "Mudman Jockey" + "Smoker Name" "Mudman Smoker" + "Spitter Name" "Mudman Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Mudman Common" + "Witch Name" "Mudman Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,75,0,255" + "Requires Humans" "1" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,75,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "100,75,0,255" + "Oxygen Tank Color" "100,75,0,255" + "Flame Color" "100,75,0,180" + "Rock Color" "100,75,0,255" + "Tire Color" "100,75,0,255" + "Propane Tank Color" "100,75,0,255" + "Flashlight Color" "100,75,0,255" + "Crown Color" "100,75,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Vision Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Vision Chance" "33.3" + "Vision Duration" "5.0" + "Vision Hit" "1" + "Vision Hit Mode" "0" + "Vision Interval" "1.0" + "Vision Mode" "8" + "Vision Range" "150.0" + "Vision Range Chance" "15.0" + "Vision Type" "14" + } + } + // The following samples are impossible to beat and only serve as annoyances or fatal threats. + "Tank #126" + { + "General" + { + "Tank Name" "Endgame Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Endgame Boomer" + "Charger Name" "Endgame Charger" + "Hunter Name" "Endgame Hunter" + "Jockey Name" "Endgame Jockey" + "Smoker Name" "Endgame Smoker" + "Spitter Name" "Endgame Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Endgame Common" + "Witch Name" "Endgame Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "110,60,140,255" + "Spawn Enabled" "0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Base Health" "1000000" + "Special" + { + "Boomer Base Health" "100000" + "Charger Base Health" "100000" + "Hunter Base Health" "100000" + "Jockey Base Health" "100000" + "Smoker Base Health" "100000" + "Spitter Base Health" "100000" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Skip Taunt" "1" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "100.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "99999" + "Fast Speed" "10.0" + } + "Gravity Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Gravity Flags" "8" + "Gravity Force" "-100.0" + } + "Smash Ability" + { + "Human Ability" "1" + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "100.0" + "Smash Hit" "1" + "Smash Hit Mode" "1" + "Smash Mode" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + } + "Tank #127" + { + "General" + { + "Tank Name" "Playful Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Playful Boomer" + "Charger Name" "Playful Charger" + "Hunter Name" "Playful Hunter" + "Jockey Name" "Playful Jockey" + "Smoker Name" "Playful Smoker" + "Spitter Name" "Playful Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Playful Common" + "Witch Name" "Playful Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,110,140,255" + "Requires Humans" "1" + "Spawn Enabled" "0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "0.0" + "Hittable Damage" "0.0" + "Punch Throw" "0.0" + "Rock Damage" "0.0" + "Throw Interval" "99999.0" + } + "Immunities" + { + "Bullet Immunity" "1" + "Explosive Immunity" "1" + "Fire Immunity" "1" + "Hittable Immunity" "1" + "Melee Immunity" "1" + } + } + "Tank #128" + { + "General" + { + "Tank Name" "Annoying Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Annoying Boomer" + "Charger Name" "Annoying Charger" + "Hunter Name" "Annoying Hunter" + "Jockey Name" "Annoying Jockey" + "Smoker Name" "Annoying Smoker" + "Spitter Name" "Annoying Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Annoying Common" + "Witch Name" "Annoying Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "20,140,160,255" + "Requires Humans" "1" + "Spawn Enabled" "0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Base Health" "100" + "Special" + { + "Boomer Base Health" "10" + "Charger Base Health" "10" + "Hunter Base Health" "10" + "Jockey Base Health" "10" + "Smoker Base Health" "10" + "Spitter Base Health" "10" + } + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "99999" + "Ability Enabled" "2" + "Ability Message" "1" + "Respawn Amount" "99999" + "Respawn Chance" "100.0" + "Respawn Type" "128-128" + } + } + "Tank #129" + { + "General" + { + "Tank Name" "Sipow Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Sipow Boomer" + "Charger Name" "Sipow Charger" + "Hunter Name" "Sipow Hunter" + "Jockey Name" "Sipow Jockey" + "Smoker Name" "Sipow Smoker" + "Spitter Name" "Sipow Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Sipow Common" + "Witch Name" "Sipow Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "50,125,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,175,0" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,175,0,255" + "Oxygen Tank Color" "255,175,0,255" + "Flame Color" "255,175,0,180" + "Rock Color" "255,175,0,255" + "Tire Color" "255,175,0,255" + "Propane Tank Color" "255,175,0,255" + "Flashlight Color" "255,175,0,255" + "Crown Color" "255,175,0,255" + } + "Particles" + { + "Body Effects" "80" + "Rock Effects" "8" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Throw Interval" "10.0" + "Run Speed" "1.33" + } + "Immunities" + { + "Explosive Immunity" "1" + "Fire Immunity" "1" + } + "Acid Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "5" + "Acid Chance" "33.3" + "Acid Cooldown" "3" + "Acid Damage" "3.0" + "Acid Death" "1" + "Acid Death Chance" "33.3" + "Acid Death Range" "200.0" + "Acid Hit" "1" + "Acid Hit Mode" "0" + "Acid Range" "150.0" + "Acid Range Chance" "15.0" + "Acid Rock Break" "1" + "Acid Rock Chance" "33.3" + "Special" + { + "Acid Cooldown" "3" + "Acid Damage" "1.0" + } + } + "Meteor Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "15.0" + "Meteor Duration" "5" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "0" + "Meteor Radius" "-180.0,180.0" + } + } + "Tank #130" + { + "General" + { + "Tank Name" "Evil Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Evil Boomer" + "Charger Name" "Evil Charger" + "Hunter Name" "Evil Hunter" + "Jockey Name" "Evil Jockey" + "Smoker Name" "Evil Smoker" + "Spitter Name" "Evil Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Evil Common" + "Witch Name" "Evil Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "170,20,60,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,0,140" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "124" + "Light Color" "0,0,140,255" + "Oxygen Tank Color" "0,0,140,255" + "Flame Color" "0,0,140,180" + "Rock Color" "0,0,140,255" + "Tire Color" "0,0,140,255" + "Propane Tank Color" "0,0,140,255" + "Flashlight Color" "0,0,140,255" + "Crown Color" "0,0,140,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Fire Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Fire Chance" "100.0" + "Fire Cooldown" "3" + "Fire Damage" "0.5" + "Fire Hit" "1" + "Fire Hit Mode" "0" + "Special" + { + "Fire Cooldown" "3" + "Fire Damage" "0.25" + } + } + "Ice Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Ice Chance" "100.0" + "Ice Cooldown" "3" + "Ice Hit" "1" + "Ice Hit Mode" "0" + "Special" + { + "Ice Cooldown" "3" + } + } + "Medic Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "6" + "Ability Enabled" "1" + "Ability Message" "1" + "Medic Chance" "100.0" + "Medic Duration" "0" + "Medic Field" "1" + "Medic Field Color" "0,255,0" + "Medic Health" "25,25,25,25,25,25,100" + "Medic Interval" "1.0" + "Medic Max Health" "250,50,250,100,325,600,10000" + "Medic Range" "500.0" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Respawn Chance" "100.0" + "Respawn Duration" "0" + "Respawn Filter" "0" + "Respawn Range" "500.0" + } + } + "Tank #131" + { + "General" + { + "Tank Name" "Officer Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Officer Boomer" + "Charger Name" "Officer Charger" + "Hunter Name" "Officer Hunter" + "Jockey Name" "Officer Jockey" + "Smoker Name" "Officer Smoker" + "Spitter Name" "Officer Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Officer Common" + "Witch Name" "Officer Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,100,100,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "100,100,100" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "150.0" + } + "Props" + { + "Props Attached" "242" // L4D1: 194 + "Light Color" "0,0,255,255" + "Rock Color" "0,0,0,255" + "Tire Color" "100,100,100,255" + "Propane Tank Color" "0,0,0,255" + "Flashlight Color" "255,0,0,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Drop Ability" + { + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Drop Chance" "100.0" + "Drop Mode" "2" + "Drop Weapon Boost" "1.15" + "Drop Weapon Name" "tonfa" + "Drop Weapon Resistance" "0.85" + "Drop Weapon Scale" "1.0" + } + "Gunner Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Gunner Accuracy" "2.0" + "Gunner Bullets" "5" + "Gunner Chance" "100.0" + "Gunner Clip Size" "10" + "Gunner Damage" "5.0" + "Gunner Duration" "99999.0" + "Gunner Gun Type" "3" + "Gunner Interval" "1.0" + "Gunner Load Time" "1.0" + "Gunner Range" "500.0" + "Gunner Reaction Time" "1.0" + "Gunner Target Type" "7" + "Special" + { + "Gunner Clip Size" "15" + "Gunner Damage" "1.0" + "Gunner Gun Type" "1" + "Gunner Target Type" "7" + } + } + "Minion Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Minion Amount" "4" + "Minion Chance" "100.0" + "Minion Filter" "0" + "Minion Lifetime" "0.0" + "Minion Remove" "1" + "Minion Replace" "1" + "Minion Type" "131-131" + } + "Panic Ability" + { + "Special" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "2" + "Ability Message" "1" + "Panic Amount" "1" + "Panic Chance" "100.0" + "Panic Duration" "0" + "Panic Interval" "5.0" + "Panic Mode" "2" + "Panic Type" "64" + } + } + } + "Tank #132" + { + "General" + { + "Tank Name" "Mafia Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Mafia Boomer" + "Charger Name" "Mafia Charger" + "Hunter Name" "Mafia Hunter" + "Jockey Name" "Mafia Jockey" + "Smoker Name" "Mafia Smoker" + "Spitter Name" "Mafia Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Mafia Common" + "Witch Name" "Mafia Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "180,0,180,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "180,0,180" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "2.5" + } + "Clone Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Clone Amount" "2" + "Clone Chance" "100.0" + "Clone Health" "1500" + "Clone Lifetime" "0.0" + "Clone Remove" "0" + "Clone Replace" "1" + "Clone Swap" "0.0" + "Clone Type" "132-132" + "Special" + { + "Clone Health" "150" + } + } + "Smash Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "33.0" + "Smash Hit" "1" + "Smash Hit Mode" "1" + "Smash Mode" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + } + "Tank #133" + { + "General" + { + "Tank Name" "Frankenstein Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Frankenstein Boomer" + "Charger Name" "Frankenstein Charger" + "Hunter Name" "Frankenstein Hunter" + "Jockey Name" "Frankenstein Jockey" + "Smoker Name" "Frankenstein Smoker" + "Spitter Name" "Frankenstein Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Frankenstein Common" + "Witch Name" "Frankenstein Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "85,125,75,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "85,125,75" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "16" // L4D1: 0 + "Rock Color" "100,100,100,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Claw Damage" "1.0" + "Hittable Damage" "1.0" + "Rock Damage" "1.0" + "Run Speed" "0.65" + } + "Ghost Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Ghost Hit" "1" + "Ghost Hit Mode" "0" + "Ghost Weapon Slots" "28" + } + "Jump Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Jump Mode" "1" + "Jump Sporadic Chance" "33.3" + "Jump Sporadic Height" "750.0" + } + "Undead Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Undead Amount" "2" + "Undead Chance" "100.0" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Interval" "10.0" + } + } + "Tank #134" + { + "General" + { + "Tank Name" "Prototype Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Prototype Boomer" + "Charger Name" "Prototype Charger" + "Hunter Name" "Prototype Hunter" + "Jockey Name" "Prototype Jockey" + "Smoker Name" "Prototype Smoker" + "Spitter Name" "Prototype Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Prototype Common" + "Witch Name" "Prototype Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "75,75,75,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,25,55" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "18" // L4D1: 2 + "Light Color" "255,25,55,255" + "Rock Color" "255,25,55,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Absorb Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "1" + "Absorb Bullet Divisor" "20.0" + "Absorb Chance" "100.0" + "Absorb Duration" "99999" + "Absorb Explosive Divisor" "20.0" + "Absorb Fire Divisor" "200.0" + "Absorb Hittable Divisor" "20.0" + "Absorb Melee Divisor" "200.0" + } + "Smash Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "33.3" + "Smash Hit" "1" + "Smash Hit Mode" "0" + "Smash Mode" "1" + "Smash Remove" "1" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + "Omni Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Human Ammo" "3" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Omni Chance" "33.3" + "Omni Duration" "5" + "Omni Mode" "0" + "Omni Range" "500.0" + } + "Respawn Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Ability Enabled" "2" + "Ability Message" "1" + "Respawn Amount" "2" + "Respawn Chance" "100.0" + "Respawn Type" "134-134" + } + } + "Tank #135" + { + "General" + { + "Tank Name" "Zeus Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Zeus Boomer" + "Charger Name" "Zeus Charger" + "Hunter Name" "Zeus Hunter" + "Jockey Name" "Zeus Jockey" + "Smoker Name" "Zeus Smoker" + "Spitter Name" "Zeus Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Zeus Common" + "Witch Name" "Zeus Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "175,40,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,100,155" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Props Attached" "272" // L4D1: 224 + "Rock Color" "0,100,155,255" + "Crown Color" "0,100,155,255" + } + "Particles" + { + "Body Effects" "2" + "Rock Effects" "2" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Immunities" + { + "Fire Immunity" "1" + } + "Electric Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "7" + "Electric Chance" "66.6" + "Electric Damage" "5.0" + "Electric Duration" "5" + "Electric Hit" "1" + "Electric Hit Mode" "0" + "Electric Interval" "1.0" + "Electric Range" "150.0" + "Electric Range Chance" "30.0" + } + "Lightning Ability" + { + "Ability Enabled" "1" + "Ability Message" "1" + "Lightning Chance" "100.0" + "Lightning Damage" "5" + "Lightning Duration" "99999" + "Lightning Interval" "0.5" + } + "Smash Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Smash Body" "1" + "Smash Chance" "15.0" + "Smash Hit" "1" + "Smash Hit Mode" "1" + "Smash Mode" "4" + "Smash Type" "1" + "Special" + { + "Smash Body" "0" + "Smash Meter" "50.0" + } + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Interval" "7.5" + } + } + "Tank #136" + { + "General" + { + "Tank Name" "Trajectory Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Trajectory Boomer" + "Charger Name" "Trajectory Charger" + "Hunter Name" "Trajectory Hunter" + "Jockey Name" "Trajectory Jockey" + "Smoker Name" "Trajectory Smoker" + "Spitter Name" "Trajectory Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Trajectory Common" + "Witch Name" "Trajectory Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,150,75,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "55,150,125" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "55,150,125,255" + "Oxygen Tank Color" "55,150,125,255" + "Flame Color" "55,150,125,180" + "Rock Color" "55,150,125,255" + "Tire Color" "55,150,125,255" + "Propane Tank Color" "55,150,125,255" + "Flashlight Color" "55,150,125,255" + "Crown Color" "55,150,125,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "100.0" + "Fast Duration" "99999" + "Fast Speed" "5.0" + } + "Jump Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "3" + "Ability Effect" "7" + "Ability Message" "7" + "Jump Chance" "33.3" + "Jump Duration" "5" + "Jump Height" "300.0" + "Jump Hit" "1" + "Jump Hit Mode" "0" + "Jump Mode" "1" + "Jump Range" "150.0" + "Jump Range Chance" "15.0" + "Jump Sporadic Chance" "33.3" + "Jump Sporadic Height" "750.0" + } + "Warp Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "10" + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Duration" "0" + "Warp Interval" "7.5" + } + } + "Tank #137" + { + "General" + { + "Tank Name" "Barrage Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Barrage Boomer" + "Charger Name" "Barrage Charger" + "Hunter Name" "Barrage Hunter" + "Jockey Name" "Barrage Jockey" + "Smoker Name" "Barrage Smoker" + "Spitter Name" "Barrage Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Barrage Common" + "Witch Name" "Barrage Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "150,80,125,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "40,80,165" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Light Color" "40,80,165,255" + "Oxygen Tank Color" "40,80,165,255" + "Flame Color" "40,80,165,180" + "Rock Color" "40,80,165,255" + "Tire Color" "40,80,165,255" + "Propane Tank Color" "40,80,165,255" + "Flashlight Color" "40,80,165,255" + "Crown Color" "40,80,165,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Meteor Ability" + { + "Human Ability" "1" + "Human Ammo" "1" + "Human Cooldown" "0" + "Ability Enabled" "1" + "Ability Message" "1" + "Meteor Chance" "100.0" + "Meteor Duration" "99999" + "Meteor Interval" "0.6" + "Meteor Lifetime" "15.0" + "Meteor Mode" "1" + "Meteor Radius" "-180.0,180.0" + } + "Regen Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Effect" "4" + "Ability Message" "1" + "Regen Chance" "100.0" + "Regen Duration" "0" + "Regen Health" "200" + "Regen Interval" "1.0" + "Regen Limit" "4000" + "Regen Range" "500.0" + "Special" + { + "Regen Health" "20" + "Regen Limit" "400" + "Regen Range" "150.0" + } + } + "Rock Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "1" + "Rock Chance" "100.0" + "Rock Damage" "5" + "Rock Duration" "99999" + "Rock Interval" "0.75" + "Rock Mode" "0" + "Rock Radius" "-5.0,5.0" + } + "Shove Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Shove Chance" "66.6" + "Shove Duration" "5" + "Shove Hit" "1" + "Shove Hit Mode" "1" + "Shove Interval" "1.0" + } + } + "Tank #138" + { + "General" + { + "Tank Name" "Collector Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Collector Boomer" + "Charger Name" "Collector Charger" + "Hunter Name" "Collector Hunter" + "Jockey Name" "Collector Jockey" + "Smoker Name" "Collector Smoker" + "Spitter Name" "Collector Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Collector Common" + "Witch Name" "Collector Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "255,70,165,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,70,165" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Choke Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Choke Block" "1" + "Choke Chance" "100.0" + "Choke Damage" "1.0" + "Choke Delay" "1.0" + "Choke Duration" "99999" + "Choke Hit" "1" + "Choke Hit Mode" "1" + } + "Gravity Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Gravity Flags" "8" + "Gravity Force" "-50.0" + } + } + "Tank #139" + { + "General" + { + "Tank Name" "Timewalker Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Timewalker Boomer" + "Charger Name" "Timewalker Charger" + "Hunter Name" "Timewalker Hunter" + "Jockey Name" "Timewalker Jockey" + "Smoker Name" "Timewalker Smoker" + "Spitter Name" "Timewalker Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Timewalker Common" + "Witch Name" "Timewalker Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "0,200,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "0,200,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Clone Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Clone Amount" "2" + "Clone Chance" "100.0" + "Clone Health" "1000" + "Clone Lifetime" "10.0" + "Clone Remove" "0" + "Clone Replace" "1" + "Clone Swap" "5.0" + "Clone Type" "139-139" + "Special" + { + "Clone Health" "100" + } + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "3" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "33.3" + "Fast Duration" "3" + "Fast Speed" "10.0" + } + "Ghost Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Ghost Chance" "15.0" + "Ghost Hit" "1" + "Ghost Hit Mode" "0" + "Ghost Weapon Slots" "28" + } + "Recall Ability" + { + "Human Ability" "1" + "Human Ammo" "5" + "Ability Enabled" "3" + "Ability Message" "1" + "Recall Blink Chance" "0.0" + "Recall Blink Count" "0" + "Recall Rewind Chance" "100.0" + "Recall Rewind Cleanse" "1" + "Recall Rewind Cooldown" "5" + "Recall Rewind Lifetime" "10" + "Recall Rewind Mode" "0" + "Recall Rewind Threshold" "1.0" + } + "Undead Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Message" "1" + "Undead Amount" "2" + "Undead Chance" "100.0" + } + "Warp Ability" + { + "Ability Enabled" "2" + "Ability Message" "4" + "Warp Interval" "10.0" + } + } + "Tank #140" + { + "General" + { + "Tank Name" "Speed Demon Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Speed Demon Boomer" + "Charger Name" "Speed Demon Charger" + "Hunter Name" "Speed Demon Hunter" + "Jockey Name" "Speed Demon Jockey" + "Smoker Name" "Speed Demon Smoker" + "Spitter Name" "Speed Demon Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Speed Demon Common" + "Witch Name" "Speed Demon Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "100,0,0,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,200,60" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Light Color" "255,200,60,255" + "Oxygen Tank Color" "255,200,60,255" + "Flame Color" "255,200,60,180" + "Rock Color" "255,200,60,255" + "Tire Color" "255,200,60,255" + "Propane Tank Color" "255,200,60,255" + "Flashlight Color" "255,200,60,255" + "Crown Color" "255,200,60,255" + } + "Particles" + { + "Body Effects" "4" + "Rock Effects" "4" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "1.0" + } + "Fast Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "3" + "Ability Enabled" "1" + "Ability Message" "1" + "Fast Chance" "33.3" + "Fast Duration" "3" + "Fast Speed" "10.0" + } + "Fire Ability" + { + "Ability Effect" "7" + "Ability Message" "1" + "Fire Chance" "100.0" + "Fire Cooldown" "3" + "Fire Damage" "0.5" + "Fire Hit" "1" + "Fire Hit Mode" "0" + "Special" + { + "Fire Cooldown" "3" + "Fire Damage" "0.25" + } + } + "Pyro Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "3" + "Ability Enabled" "1" + "Ability Message" "1" + "Pyro Chance" "33.3" + "Pyro Damage Boost" "2.0" + "Pyro Duration" "3" + "Pyro Fire Divisor" "1.0" + "Pyro Mode" "0" + "Pyro Reignite" "1" + "Pyro Speed Boost" "9.0" + "Special" + { + "Pyro Fire Divisor" "400.0" + } + } + "Slow Ability" + { + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "2" + "Slow Chance" "100.0" + "Slow Duration" "99999.0" + "Slow Range" "500.0" + "Slow Range Chance" "100.0" + "Slow Speed" "0.65" + } + } + "Tank #141" + { + "General" + { + "Tank Name" "Ravager Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Ravager Boomer" + "Charger Name" "Ravager Charger" + "Hunter Name" "Ravager Hunter" + "Jockey Name" "Ravager Jockey" + "Smoker Name" "Ravager Smoker" + "Spitter Name" "Ravager Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Ravager Common" + "Witch Name" "Ravager Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "240,20,60,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "75,100,90" + } + "Human Support" + { + "Human Support" "1" + } + "Spawn" + { + "Open Areas Only" "500.0" + } + "Props" + { + "Light Color" "75,100,90,255" + "Oxygen Tank Color" "75,100,90,255" + "Flame Color" "75,100,90,180" + "Rock Color" "75,100,90,255" + "Tire Color" "75,100,90,255" + "Propane Tank Color" "75,100,90,255" + "Flashlight Color" "75,100,90,255" + "Crown Color" "75,100,90,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Bomb Ability" + { + "Human Ability" "1" + "Ability Message" "4" + "Bomb Rock Break" "1" + "Bomb Rock Chance" "100.0" + } + "Rock Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "1" + "Rock Chance" "100.0" + "Rock Damage" "5" + "Rock Duration" "99999" + "Rock Interval" "1.5" + "Rock Mode" "0" + "Rock Radius" "-5.0,5.0" + } + } + "Tank #142" + { + "General" + { + "Tank Name" "Ramattra Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Ramattra Boomer" + "Charger Name" "Ramattra Charger" + "Hunter Name" "Ramattra Hunter" + "Jockey Name" "Ramattra Jockey" + "Smoker Name" "Ramattra Smoker" + "Spitter Name" "Ramattra Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Ramattra Common" + "Witch Name" "Ramattra Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "35,35,35,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "160,80,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "380" + "Light Color" "160,80,255,255" + "Oxygen Tank Color" "185,180,135,255" + "Flame Color" "160,80,255,180" + "Rock Color" "185,180,135,255" + "Tire Color" "185,180,135,255" + "Propane Tank Color" "255,255,255,255" + "Flashlight Color" "160,80,255,255" + "Crown Color" "160,80,255,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Absorb Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Absorb Bullet Divisor" "20.0" + "Absorb Chance" "15.0" + "Absorb Convert Percentage" "0.0" + "Absorb Duration" "10" + "Absorb Explosive Divisor" "20.0" + "Absorb Fire Divisor" "200.0" + "Absorb Hittable Divisor" "20.0" + "Absorb Melee Divisor" "200.0" + } + "Regen Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Effect" "4" + "Ability Message" "1" + "Ability Sight" "1" + "Regen Chance" "100.0" + "Regen Duration" "0" + "Regen Health" "1" + "Regen Interval" "1.0" + "Regen Limit" "1000000" + "Regen Range" "500.0" + "Special" + { + "Regen Limit" "100000" + "Regen Range" "150.0" + } + } + "Shield Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Shield Chance" "15.0" + "Shield Convert Percentage" "0.2" + "Shield Color" "160,80,255,50" + "Shield Delay" "10" + "Shield Display Health" "11" + "Shield Display Health Type" "2" + "Shield Duration" "0" + "Shield Health" "250.0" + "Shield Health Characters" "],=" + "Shield Type" "15" + "Special" + { + "Shield Health" "100.0" + } + } + "Slow Ability" + { + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "2" + "Ability Sight" "1" + "Slow Chance" "100.0" + "Slow Duration" "99999.0" + "Slow Range" "500.0" + "Slow Range Chance" "100.0" + "Slow Speed" "0.4" + } + } + "Tank #143" + { + "General" + { + "Tank Name" "Sigma Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Sigma Boomer" + "Charger Name" "Sigma Charger" + "Hunter Name" "Sigma Hunter" + "Jockey Name" "Sigma Jockey" + "Smoker Name" "Sigma Smoker" + "Spitter Name" "Sigma Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Sigma Common" + "Witch Name" "Sigma Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "80,80,80,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "130,130,180" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "124" + "Light Color" "130,130,180,255" + "Oxygen Tank Color" "65,200,170,255" + "Flame Color" "130,130,180,180" + "Rock Color" "65,200,170,255" + "Tire Color" "65,200,170,255" + "Propane Tank Color" "60,0,110,255" + "Flashlight Color" "130,130,180,255" + "Crown Color" "130,130,180,255" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Absorb Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Absorb Bullet Divisor" "20.0" + "Absorb Chance" "15.0" + "Absorb Convert Percentage" "0.75" + "Absorb Duration" "10" + "Absorb Explosive Divisor" "20.0" + "Absorb Fire Divisor" "200.0" + "Absorb Hittable Divisor" "20.0" + "Absorb Melee Divisor" "200.0" + } + "Choke Ability" + { + "Human Ability" "1" + "Human Ammo" "2" + "Ability Enabled" "1" + "Ability Effect" "7" + "Ability Message" "3" + "Ability Sight" "1" + "Choke Block" "0" + "Choke Chance" "33.3" + "Choke Damage" "10.0" + "Choke Delay" "0.5" + "Choke Duration" "3" + "Choke Hit" "1" + "Choke Hit Mode" "0" + "Choke Range" "150.0" + "Choke Range Chance" "15.0" + } + "Gravity Ability" + { + "Human Ability" "1" + "Ability Enabled" "2" + "Ability Message" "4" + "Gravity Flags" "8" + "Gravity Force" "-25.0" + } + "Shield Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Shield Chance" "15.0" + "Shield Convert Percentage" "0.15" + "Shield Color" "130,130,180,50" + "Shield Delay" "10" + "Shield Display Health" "11" + "Shield Display Health Type" "2" + "Shield Duration" "0" + "Shield Health" "700.0" + "Shield Health Characters" "],=" + "Shield Type" "15" + "Special" + { + "Shield Health" "70.0" + } + } + } + "Tank #144" + { + "General" + { + "Tank Name" "Zarya Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Zarya Boomer" + "Charger Name" "Zarya Charger" + "Hunter Name" "Zarya Hunter" + "Jockey Name" "Zarya Jockey" + "Smoker Name" "Zarya Smoker" + "Spitter Name" "Zarya Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Zarya Common" + "Witch Name" "Zarya Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "1" + "Skin Color" "55,110,255,255" + } + "Glow" + { + "Glow Enabled" "1" + "Glow Color" "255,130,255" + } + "Human Support" + { + "Human Support" "1" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Extra Health" "1000" + "Special" + { + "Boomer Extra Health" "100" + "Charger Extra Health" "100" + "Hunter Extra Health" "100" + "Jockey Extra Health" "100" + "Smoker Extra Health" "100" + "Spitter Extra Health" "100" + } + } + "Enhancements" + { + "Run Speed" "0.65" + } + "Absorb Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Human Ammo" "2" + "Human Duration" "5" + "Ability Enabled" "1" + "Ability Message" "1" + "Absorb Bullet Divisor" "20.0" + "Absorb Chance" "15.0" + "Absorb Convert Percentage" "0.75" + "Absorb Duration" "10" + "Absorb Explosive Divisor" "20.0" + "Absorb Fire Divisor" "200.0" + "Absorb Hittable Divisor" "20.0" + "Absorb Melee Divisor" "200.0" + } + "Gravity Ability" + { + "Human Ability" "1" + "Ability Enabled" "2" + "Ability Message" "4" + "Gravity Flags" "8" + "Gravity Force" "-25.0" + } + "Shield Ability" + { + "Requires Humans" "0" + "Human Ability" "1" + "Ability Enabled" "1" + "Ability Message" "1" + "Shield Chance" "15.0" + "Shield Convert Percentage" "0.15" + "Shield Color" "255,130,255,50" + "Shield Delay" "15" + "Shield Display Health" "11" + "Shield Display Health Type" "2" + "Shield Duration" "5" + "Shield Health" "225.0" + "Shield Health Characters" "],=" + "Shield Type" "15" + "Special" + { + "Shield Health" "22.5" + } + } + } + // The following samples are for punishing rushers/slackers. + "Tank #145" + { + "General" + { + "Tank Name" "Slacker Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Slacker Boomer" + "Charger Name" "Slacker Charger" + "Hunter Name" "Slacker Hunter" + "Jockey Name" "Slacker Jockey" + "Smoker Name" "Slacker Smoker" + "Spitter Name" "Slacker Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Slacker Common" + "Witch Name" "Slacker Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "0" + "Skin Color" "100,100,100,255" + "Spawn Enabled" "0" + } + "Announcements" + { + "Announce Arrival" "0" + "Announce Death" "0" + "Announce Kill" "0" + "Arrival Message" "0" + "Arrival Sound" "0" + "Death Details" "0" + "Death Message" "0" + "Death Sound" "0" + "Kill Message" "0" + "Vocalize Arrival" "0" + "Vocalize Death" "0" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Base Health" "1000000" + "Display Health" "0" + "Display Health Type" "0" + "Special" + { + "Boomer Base Health" "100000" + "Charger Base Health" "100000" + "Hunter Base Health" "100000" + "Jockey Base Health" "100000" + "Smoker Base Health" "100000" + "Spitter Base Health" "100000" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Intangible Body" "1" + "Punch Throw" "0.0" + "Skip Taunt" "1" + } + "Fast Ability" + { + "Human Ability" "2" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "0" + "Fast Chance" "100.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "99999" + "Fast Speed" "10.0" + } + "Gravity Ability" + { + "Ability Enabled" "2" + "Ability Message" "0" + "Gravity Flags" "8" + "Gravity Force" "-100.0" + } + "Warp Ability" + { + "Human Ability" "2" + "Ability Effect" "7" + "Ability Message" "0" + "Warp Chance" "100.0" + "Warp Hit" "1" + "Warp Hit Mode" "1" + } + } + "Tank #146" + { + "General" + { + "Tank Name" "Rusher Tank" + "Special" + { + "Special Types" "-1" + "Special Note" "-1" + "Boomer Name" "Rusher Boomer" + "Charger Name" "Rusher Charger" + "Hunter Name" "Rusher Hunter" + "Jockey Name" "Rusher Jockey" + "Smoker Name" "Rusher Smoker" + "Spitter Name" "Rusher Spitter" + } + "Mob" + { + "Mob Variants" "-1" + "Common Name" "Rusher Common" + "Witch Name" "Rusher Witch" + } + "Tank Enabled" "-1" + "Tank Chance" "100.0" + "Tank Note" "0" + "Skin Color" "150,0,0,255" + "Spawn Enabled" "0" + } + "Announcements" + { + "Announce Arrival" "0" + "Announce Death" "0" + "Announce Kill" "0" + "Arrival Message" "0" + "Arrival Sound" "0" + "Death Details" "0" + "Death Message" "0" + "Death Sound" "0" + "Kill Message" "0" + "Vocalize Arrival" "0" + "Vocalize Death" "0" + } + "Props" + { + "Props Attached" "0" + } + "Health" + { + "Base Health" "1000000" + "Display Health" "0" + "Display Health Type" "0" + "Special" + { + "Boomer Base Health" "100000" + "Charger Base Health" "100000" + "Hunter Base Health" "100000" + "Jockey Base Health" "100000" + "Smoker Base Health" "100000" + "Spitter Base Health" "100000" + } + } + "Enhancements" + { + "Attack Interval" "0.1" + "Intangible Body" "1" + "Punch Throw" "0.0" + "Skip Taunt" "1" + } + "Fast Ability" + { + "Human Ability" "2" + "Human Ammo" "2" + "Human Duration" "99999" + "Ability Enabled" "1" + "Ability Message" "0" + "Fast Chance" "100.0" + "Fast Dash" "5.0" + "Fast Dash Chance" "50.0" + "Fast Dash Range" "150.0" + "Fast Duration" "99999" + "Fast Speed" "10.0" + } + "Gravity Ability" + { + "Ability Enabled" "2" + "Ability Message" "0" + "Gravity Flags" "8" + "Gravity Force" "-100.0" + } + "Fire Ability" + { + "Human Ability" "2" + "Ability Effect" "7" + "Ability Message" "0" + "Fire Chance" "100.0" + "Fire Hit" "1" + "Fire Hit Mode" "1" + } + "Ice Ability" + { + "Human Ability" "2" + "Ability Effect" "7" + "Ability Message" "0" + "Ice Chance" "100.0" + "Ice Duration" "5.0" + "Ice Hit" "1" + "Ice Hit Mode" "1" + } + } + /** + * Create your own Mutant Tanks below! + * Start your imagination here! + **/ +} diff --git a/addons/sourcemod/data/mutant_tanks/mutant_tanks_detours.cfg b/addons/sourcemod/data/mutant_tanks/mutant_tanks_detours.cfg index a407d33308..f7544ddab1 100644 --- a/addons/sourcemod/data/mutant_tanks/mutant_tanks_detours.cfg +++ b/addons/sourcemod/data/mutant_tanks/mutant_tanks_detours.cfg @@ -128,563 +128,563 @@ { "MTDetour_CAmmoDef::MaxCarry" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CBaseAbility::ActivateAbility" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CBaseAnimating::SelectWeightedSequence" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CBaseCombatWeapon::GetMaxClip1" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CBaseEntity::GetGroundEntity" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CClaw::OnSwingEnd" { - "Log" "0" - "Type" "3" - "Pre-Hook" "0" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "0" + "Post-Hook" "1" } "MTDetour_CDeathFallCamera::Enable" { - "Log" "0" - "Cvar Check" "left4dhooks_version,l4d_jump_system_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version,l4d_jump_system_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CDirector::OnFirstSurvivorLeftSafeArea" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "0" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "0" + "Post-Hook" "2" } "MTDetour_CEnvRockLauncher::LaunchCurrentDir" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CPipeBombProjectile::Create" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CPipeBombProjectile::Detonate" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "0" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "0" + "Post-Hook" "2" } "MTDetour_CPistol::GetRateOfFire" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CTankClaw::DoSwing" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version"//left4dhooks_version - "Type" "3" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" //left4dhooks_version + "Type" "3" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CTankClaw::GroundPound" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version"//left4dhooks_version - "Type" "3" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" //left4dhooks_version + "Type" "3" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CTankClaw::OnPlayerHit" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CTankClaw::PrimaryAttack" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CTankClaw::TrySwing" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CTankRock::Detonate" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTankRock::OnRelease" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CTerrorGameMovement::CheckJumpButton" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorGameMovement::DoJump" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorGun::FireBullet" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorGun::Use" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::Event_Killed" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "4" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "4" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::Extinguish" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::GrabVictimWithTongue" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnBeginChangeLevel" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnEnterGhostState" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "0" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "0" + "Post-Hook" "2" } "MTDetour_CTerrorPlayer::OnFalling" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version"//left4dhooks_version - "Type" "3" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" //left4dhooks_version + "Type" "3" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CTerrorPlayer::OnFootstep" { - "Log" "0" - "Cvar Check" "l4d_screen_shake_version" - "Type" "3" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "l4d_screen_shake_version" + "Type" "3" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CTerrorPlayer::OnIncapacitatedAsTank" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::OnITExpired" { - "Log" "0" - "Type" "3" - "Pre-Hook" "0" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "0" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::OnLadderDismount" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::OnLadderMount" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::OnPouncedOnSurvivor" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnRevived" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::OnShovedByPounceLanding" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnShovedBySurvivor" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnStaggered" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnVomitedUpon" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "2" } "MTDetour_CTerrorPlayer::PreThink" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::StartReviving" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorWeapon::CanDeployFor" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorWeapon::SecondaryAttack" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorWeapon::TrySwing" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CThrow::UpdateAbility" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CWeaponSpawn::Use" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_Tank::EnterStasis" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "0" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "0" + "Post-Hook" "2" } "MTDetour_Tank::LeaveStasis" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "0" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "0" + "Post-Hook" "2" } "MTDetour_TankAttack::TryToThrowRock" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_TankBehavior::InitialContainedAction" { - "Log" "0" - "Cvar Check" "vigilant_tank_behavior_version" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Cvar Check" "vigilant_tank_behavior_version" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_ZombieManager::ReplaceTank" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "0" - "Post-Hook" "2" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "0" + "Post-Hook" "2" } "MTDetour_ZombieManager::SpawnTank" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_UTIL_SetModel" { - "Log" "0" - "Cvar Check" "l4d_late_model_precacher_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "l4d_late_model_precacher_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } } "Left 4 Dead 1" { "MTDetour_CBaseEntity::Create" { - "Log" "0" - "Type" "3" - "Pre-Hook" "0" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "0" + "Post-Hook" "1" } "MTDetour_CFirstAidKit::FinishHealing" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CFirstAidKit::StartHealing" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_ZombieManager::SpawnBoomer" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_ZombieManager::SpawnHunter" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_ZombieManager::SpawnSmoker" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } } "Left 4 Dead 2" { "MTDetour_CBaseBackpackItem::StartAction" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CFirstAidKit::OnActionComplete" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTankRock::Create" { - "Log" "0" - "Type" "3" - "Pre-Hook" "0" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "0" + "Post-Hook" "1" } "MTDetour_CTerrorGun::GetRateOfFire" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CTerrorMeleeWeapon::SecondaryAttack" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorMeleeWeapon::TestMeleeSwingCollision" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "1" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "1" } "MTDetour_CTerrorPlayer::DoAnimationEvent" { - "Log" "0" - "Type" "3" - "Pre-Hook" "1" - "Post-Hook" "0" + "Log" "0" + "Type" "3" + "Pre-Hook" "1" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::Fling" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnHitByVomitJar" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnLeptOnSurvivor" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::OnStartCarryingVictim" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_CTerrorPlayer::QueuePummelVictim" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } "MTDetour_ZombieManager::SpawnSpecial" { - "Log" "0" - "Cvar Check" "left4dhooks_version" - "Type" "4" - "Pre-Hook" "2" - "Post-Hook" "0" + "Log" "0" + "Cvar Check" "left4dhooks_version" + "Type" "4" + "Pre-Hook" "2" + "Post-Hook" "0" } } -} \ No newline at end of file +} diff --git a/addons/sourcemod/data/mutant_tanks/mutant_tanks_patches.cfg b/addons/sourcemod/data/mutant_tanks/mutant_tanks_patches.cfg index 003409911c..45c817fe3c 100644 --- a/addons/sourcemod/data/mutant_tanks/mutant_tanks_patches.cfg +++ b/addons/sourcemod/data/mutant_tanks/mutant_tanks_patches.cfg @@ -149,563 +149,563 @@ { "MTPatch_Boomer1CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer1" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer1" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Boomer2CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer2" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer2" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Boomer3CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer3" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer3" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_DoJumpHeight" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version" - "Type" "1" - "Signature" "CTerrorGameMovement::DoJump::Value" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" + "Type" "1" + "Signature" "CTerrorGameMovement::DoJump::Value" "Linux" { - "Verify" "\x00\x00\x64\x42" - "Patch" "\x00\x00\x48\x43" + "Verify" "\x00\x00\x64\x42" + "Patch" "\x00\x00\x48\x43" } "Mac" { - "Verify" "\x00\x00\x00\x00\x00\x80\x4C\x40" - "Patch" "\x00\x00\x00\x00\x00\x00\x69\x40" + "Verify" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "Patch" "\x00\x00\x00\x00\x00\x00\x69\x40" } "Windows" { - "Verify" "\x00\x00\x00\x00\x00\x80\x4C\x40" - "Patch" "\x00\x00\x00\x00\x00\x00\x69\x40" + "Verify" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "Patch" "\x00\x00\x00\x00\x00\x00\x69\x40" } } "MTPatch_EquipSecondWeapon1" { - "Log" "0" - "Cvar Check" "pickup_switch_flags" - "Type" "1" - "Signature" "CTerrorGun::EquipSecondWeapon" - "Offset" "CTerrorGun::EquipSecondWeapon::Deploy" + "Log" "0" + "Cvar Check" "pickup_switch_flags" + "Type" "1" + "Signature" "CTerrorGun::EquipSecondWeapon" + "Offset" "CTerrorGun::EquipSecondWeapon::Deploy" "Linux" { - "Verify" "\x8B" - "Patch" "\xEB\x09" + "Verify" "\x8B" + "Patch" "\xEB\x09" } "Mac" { - "Verify" "\x8B" - "Patch" "\xEB\x09" + "Verify" "\x8B" + "Patch" "\xEB\x09" } "Windows" { - "Verify" "\x8B" - "Patch" "\xEB\x0A" + "Verify" "\x8B" + "Patch" "\xEB\x0A" } } "MTPatch_EquipSecondWeapon2" { - "Log" "0" - "Cvar Check" "pickup_switch_flags" - "Type" "1" - "Signature" "CTerrorGun::EquipSecondWeapon" - "Offset" "CTerrorGun::EquipSecondWeapon::Holster" + "Log" "0" + "Cvar Check" "pickup_switch_flags" + "Type" "1" + "Signature" "CTerrorGun::EquipSecondWeapon" + "Offset" "CTerrorGun::EquipSecondWeapon::Holster" "Linux" { - "Verify" "\x8B" - "Patch" "\xEB\x11" + "Verify" "\x8B" + "Patch" "\xEB\x11" } "Mac" { - "Verify" "\x8B" - "Patch" "\xEB\x11" + "Verify" "\x8B" + "Patch" "\xEB\x11" } "Windows" { - "Verify" "\x8B" - "Patch" "\xEB\x0C" + "Verify" "\x8B" + "Patch" "\xEB\x0C" } } "MTPatch_EquipSecondWeapon3" { - "Log" "0" - "Cvar Check" "pickup_switch_flags" - "Type" "1" - "Signature" "CTerrorGun::EquipSecondWeapon" - "Offset" "CTerrorGun::EquipSecondWeapon::SetActiveWeapon" + "Log" "0" + "Cvar Check" "pickup_switch_flags" + "Type" "1" + "Signature" "CTerrorGun::EquipSecondWeapon" + "Offset" "CTerrorGun::EquipSecondWeapon::SetActiveWeapon" "Linux" { - "Verify" "\x89" - "Patch" "\xEB\x0E" + "Verify" "\x89" + "Patch" "\xEB\x0E" } "Mac" { - "Verify" "\x89" - "Patch" "\xEB\x0A" + "Verify" "\x89" + "Patch" "\xEB\x0A" } "Windows" { - "Verify" "\x56" - "Patch" "\xEB\x06" + "Verify" "\x56" + "Patch" "\xEB\x06" } } "MTPatch_FallScreamMute" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version" - "Type" "1" - "Signature" "CTerrorPlayer::OnFalling" - "Offset" "CTerrorPlayer::OnFalling::Scream" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" + "Type" "1" + "Signature" "CTerrorPlayer::OnFalling" + "Offset" "CTerrorPlayer::OnFalling::Scream" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\xD9" - "Patch" "\xEB\x10" + "Verify" "\xD9" + "Patch" "\xEB\x10" } } "MTPatch_FootstepShake" { - "Log" "0" - "Cvar Check" "l4d_screen_shake_version" - "Type" "1" - "Signature" "CTerrorPlayer::OnFootstep" - "Offset" "CTerrorPlayer::OnFootstep::Shake" - "Verify" "\x05" - "Patch" "\x0F" + "Log" "0" + "Cvar Check" "l4d_screen_shake_version" + "Type" "1" + "Signature" "CTerrorPlayer::OnFootstep" + "Offset" "CTerrorPlayer::OnFootstep::Shake" + "Verify" "\x05" + "Patch" "\x0F" } "MTPatch_InfectedInjured" { - "Log" "0" - "Type" "2" - "Signature" "InfectedExecAction::OnInjured" - "Offset" "InfectedExecAction::OnInjured::Requirement" + "Log" "0" + "Type" "2" + "Signature" "InfectedExecAction::OnInjured" + "Offset" "InfectedExecAction::OnInjured::Requirement" "Linux" { - "Verify" "\xF6" - "Patch" "\xF6\x86\x3B\x00\x00\x00\x04" + "Verify" "\xF6" + "Patch" "\xF6\x86\x3B\x00\x00\x00\x04" } "Mac" { - "Verify" "\xF6" - "Patch" "\xF6\x86\x3B\x00\x00\x00\x04" + "Verify" "\xF6" + "Patch" "\xF6\x86\x3B\x00\x00\x00\x04" } "Windows" { - "Verify" "\x6A" - "Patch" "\x90\x90\x90\x90\xF7\x47\x38\x00\x00\x00\x04" + "Verify" "\x6A" + "Patch" "\x90\x90\x90\x90\xF7\x47\x38\x00\x00\x00\x04" } } "MTPatch_LadderDismount1" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorPlayer::OnLadderDismount" - "Offset" "CTerrorPlayer::OnLadderDismount::WeaponDeploy" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorPlayer::OnLadderDismount" + "Offset" "CTerrorPlayer::OnLadderDismount::WeaponDeploy" "Linux" { - "Verify" "\x74" - "Patch" "\x90\x90" + "Verify" "\x74" + "Patch" "\x90\x90" } "Mac" { - "Verify" "\x75" - "Patch" "\x90\x90" + "Verify" "\x75" + "Patch" "\x90\x90" } "Windows" { - "Verify" "\xFF" - "Patch" "\x90\x90" + "Verify" "\xFF" + "Patch" "\x90\x90" } } "MTPatch_LadderDismount2" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorPlayer::PreThink" - "Offset" "CTerrorPlayer::PreThink::SafeDropLogic" - "Verify" "\x09" - "Bypass" "\x2A" - "Patch" "\xFF" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorPlayer::PreThink" + "Offset" "CTerrorPlayer::PreThink::SafeDropLogic" + "Verify" "\x09" + "Bypass" "\x2A" + "Patch" "\xFF" } "MTPatch_LadderMount1" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorPlayer::OnLadderMount" - "Offset" "CTerrorPlayer::OnLadderMount::WeaponHolster" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorPlayer::OnLadderMount" + "Offset" "CTerrorPlayer::OnLadderMount::WeaponHolster" "Linux" { - "Verify" "\x0F\x2A\x2A\xFF\xFF\xFF" - "Patch" "\x90\x90\x90\x90\x90\x90" + "Verify" "\x0F\x2A\x2A\xFF\xFF\xFF" + "Patch" "\x90\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\x75" - "Patch" "\x90\x90" + "Verify" "\x75" + "Patch" "\x90\x90" } "Windows" { - "Verify" "\x75" - "Patch" "\x5E\xC3" + "Verify" "\x75" + "Patch" "\x5E\xC3" } } "MTPatch_LadderMount2" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorWeapon::CanDeployFor" - "Offset" "CTerrorWeapon::CanDeployFor::MoveType" - "Verify" "\x09" - "Bypass" "\x2A" - "Patch" "\xFF" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorWeapon::CanDeployFor" + "Offset" "CTerrorWeapon::CanDeployFor::MoveType" + "Verify" "\x09" + "Bypass" "\x2A" + "Patch" "\xFF" } "MTPatch_PunchAngle" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::OnTakeDamage_Alive" - "Offset" "CTerrorPlayer::OnTakeDamage_Alive::PunchAngle" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::OnTakeDamage_Alive" + "Offset" "CTerrorPlayer::OnTakeDamage_Alive::PunchAngle" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x8D" - "Patch" "\xEB\x14" + "Verify" "\x8D" + "Patch" "\xEB\x14" } } "MTPatch_RespawnStats" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::RoundRespawn" - "Offset" "CTerrorPlayer::RoundRespawn::StatsCondition" - "Verify" "\x75" - "Patch" "\x79" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::RoundRespawn" + "Offset" "CTerrorPlayer::RoundRespawn::StatsCondition" + "Verify" "\x75" + "Patch" "\x79" } "MTPatch_ReviveInterrupt" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::OnTakeDamage_Alive" - "Offset" "CTerrorPlayer::OnTakeDamage_Alive::Revive" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::OnTakeDamage_Alive" + "Offset" "CTerrorPlayer::OnTakeDamage_Alive::Revive" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x6A" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x6A" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90" } } "MTPatch_Smoker1CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Smoker1" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Smoker1" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\xD9" - "Patch" "\xEB\x12" + "Verify" "\xD9" + "Patch" "\xEB\x12" } } "MTPatch_Smoker2CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Smoker2" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Smoker2" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x8B" - "Patch" "\xEB\x3A" + "Verify" "\x8B" + "Patch" "\xEB\x3A" } } "MTPatch_Smoker3CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Smoker3" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Smoker3" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Smoker4CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CSmokeCloudSystem::FireGameEvent" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CSmokeCloudSystem::FireGameEvent" "Linux" { - "Verify" "\x57" - "Patch" "\xC3" + "Verify" "\x57" + "Patch" "\xC3" } "Mac" { - "Verify" "\x57" - "Patch" "\xC3" + "Verify" "\x57" + "Patch" "\xC3" } "Windows" { - "Verify" "\x83" - "Patch" "\xC2\x04\x00" + "Verify" "\x83" + "Patch" "\xC2\x04\x00" } } "MTPatch_TankAttackDifficulty" { - "Log" "0" - "Type" "1" - "Signature" "TankAttack::TryToThrowRock" - "Offset" "TankAttack::TryToThrowRock::GetDifficulty" + "Log" "0" + "Type" "1" + "Signature" "TankAttack::TryToThrowRock" + "Offset" "TankAttack::TryToThrowRock::GetDifficulty" "Linux" { - "Verify" "\x0F\x85" - "Patch" "\x0F\x8D" + "Verify" "\x0F\x85" + "Patch" "\x0F\x8D" } "Mac" { - "Verify" "\x74" - "Patch" "\xEB" + "Verify" "\x74" + "Patch" "\xEB" } "Windows" { - "Verify" "\x74" - "Patch" "\xEB" + "Verify" "\x74" + "Patch" "\xEB" } } "MTPatch_TankAttackDifficulty2" { - "Log" "0" - "Type" "1" - "Signature" "TankAttack::TryToThrowRock" - "Offset" "TankAttack::TryToThrowRock::GetDifficulty2" + "Log" "0" + "Type" "1" + "Signature" "TankAttack::TryToThrowRock" + "Offset" "TankAttack::TryToThrowRock::GetDifficulty2" "Linux" { - "Verify" "\x0F\x85" - "Patch" "\x0F\x8D" + "Verify" "\x0F\x85" + "Patch" "\x0F\x8D" } "Mac" { - "Verify" "\x75" - "Patch" "\xEB" + "Verify" "\x75" + "Patch" "\xEB" } "Windows" { - "Verify" "\x75" - "Patch" "\xEB" + "Verify" "\x75" + "Patch" "\xEB" } } "MTPatch_TankFinaleBehavior" { - "Log" "0" - "Cvar Check" "vigilant_tank_behavior_version" - "Type" "1" - "Signature" "TankBehavior::InitialContainedAction" - "Offset" "TankBehavior::InitialContainedAction::Condition" + "Log" "0" + "Cvar Check" "vigilant_tank_behavior_version" + "Type" "1" + "Signature" "TankBehavior::InitialContainedAction" + "Offset" "TankBehavior::InitialContainedAction::Condition" "Linux" { - "Verify" "\x74" - "Patch" "\x90\x90" + "Verify" "\x74" + "Patch" "\x90\x90" } "Mac" { - "Verify" "\x74" - "Patch" "\xEB\x1A" + "Verify" "\x74" + "Patch" "\xEB\x1A" } "Windows" { - "Verify" "\x75" - "Patch" "\xEB\x18" + "Verify" "\x75" + "Patch" "\xEB\x18" } } "MTPatch_TankGroundPound" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version" - "Type" "1" - "Signature" "CTankClaw::GroundPound" - "Offset" "CTankClaw::GroundPound::Check" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" + "Type" "1" + "Signature" "CTankClaw::GroundPound" + "Offset" "CTankClaw::GroundPound::Check" "Linux" { - "Verify" "\xE8\x2A\x2A\x2A\x2A\x84" - "Patch" "\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\xE8\x2A\x2A\x2A\x2A\x84" + "Patch" "\x90\x90\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\xEB\x0F" + "Verify" "\xE8" + "Patch" "\xEB\x0F" } "Windows" { - "Verify" "\x74\x2A\x80\x2A\x2A\x2A\x2A\x74" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x74\x2A\x80\x2A\x2A\x2A\x2A\x74" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90" } } "MTPatch_TankRockRelease" { - "Log" "0" - "Type" "1" - "Signature" "CTankRock::OnRelease" - "Offset" "CTankRock::OnRelease::SoundLoop" + "Log" "0" + "Type" "1" + "Signature" "CTankRock::OnRelease" + "Offset" "CTankRock::OnRelease::SoundLoop" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\xD9" - "Bypass" "\x2A" - "Patch" "\xEB\x12" + "Verify" "\xD9" + "Bypass" "\x2A" + "Patch" "\xEB\x12" } } "MTPatch_TankSweepFist1" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version" - "Type" "1" - "Signature" "CTankClaw::SweepFist" - "Offset" "CTankClaw::SweepFist::Check1" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" + "Type" "1" + "Signature" "CTankClaw::SweepFist" + "Offset" "CTankClaw::SweepFist::Check1" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_TankSweepFist2" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version" - "Type" "1" - "Signature" "CTankClaw::SweepFist" - "Offset" "CTankClaw::SweepFist::Check2" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" + "Type" "1" + "Signature" "CTankClaw::SweepFist" + "Offset" "CTankClaw::SweepFist::Check2" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_TraceBullet1" { - "Log" "0" - "Type" "1" - "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" - "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check1" - "Verify" "\x03\x40\x00\x02" - "Patch" "\x00\x00\x00\x02" + "Log" "0" + "Type" "1" + "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" + "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check1" + "Verify" "\x03\x40\x00\x02" + "Patch" "\x00\x00\x00\x02" } "MTPatch_TraceBullet2" { - "Log" "0" - "Type" "1" - "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" - "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check2" + "Log" "0" + "Type" "1" + "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" + "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check2" "Linux" { - "Verify" "\x0F\x2A\x2A\xFF\xFF\xFF" - "Patch" "\x90\x90\x90\x90\x90\x90" + "Verify" "\x0F\x2A\x2A\xFF\xFF\xFF" + "Patch" "\x90\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\x75" - "Patch" "\x90\x90" + "Verify" "\x75" + "Patch" "\x90\x90" } "Windows" { - "Verify" "\x75" - "Patch" "\x90\x90" + "Verify" "\x75" + "Patch" "\x90\x90" } } "MTPatch_UpgradeSound" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::AddUpgrade" - "Offset" "CTerrorPlayer::AddUpgrade::Sound" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::AddUpgrade" + "Offset" "CTerrorPlayer::AddUpgrade::Sound" "Linux" { - "Verify" "\x8D" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x8D" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\x8D" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x8D" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x68" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x68" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } } } @@ -713,587 +713,587 @@ { "MTPatch_Boomer1CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer1" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer1" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Boomer2CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer2" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer2" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Boomer3CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer3" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer3" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Boomer4CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer4" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer4" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Boomer5CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer5" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer5" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Boomer6CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Boomer6" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Boomer6" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_DoJumpHeight" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version" - "Type" "1" - "Signature" "CTerrorGameMovement::DoJump::Value" - "Verify" "\x00\x00\x00\x00\x00\x80\x4C\x40" - "Patch" "\x00\x00\x00\x00\x00\x00\x69\x40" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" + "Type" "1" + "Signature" "CTerrorGameMovement::DoJump::Value" + "Verify" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "Patch" "\x00\x00\x00\x00\x00\x00\x69\x40" } "MTPatch_EquipSecondWeapon1" { - "Log" "0" - "Cvar Check" "pickup_switch_flags" - "Type" "1" - "Signature" "CTerrorGun::EquipSecondWeapon" - "Offset" "CTerrorGun::EquipSecondWeapon::Deploy" + "Log" "0" + "Cvar Check" "pickup_switch_flags" + "Type" "1" + "Signature" "CTerrorGun::EquipSecondWeapon" + "Offset" "CTerrorGun::EquipSecondWeapon::Deploy" "Linux" { - "Verify" "\x8B" - "Patch" "\xEB\x09" + "Verify" "\x8B" + "Patch" "\xEB\x09" } "Mac" { - "Verify" "\x8B" - "Patch" "\xEB\x09" + "Verify" "\x8B" + "Patch" "\xEB\x09" } "Windows" { - "Verify" "\x8B" - "Patch" "\xEB\x0A" + "Verify" "\x8B" + "Patch" "\xEB\x0A" } } "MTPatch_EquipSecondWeapon2" { - "Log" "0" - "Cvar Check" "pickup_switch_flags" - "Type" "1" - "Signature" "CTerrorGun::EquipSecondWeapon" - "Offset" "CTerrorGun::EquipSecondWeapon::Holster" + "Log" "0" + "Cvar Check" "pickup_switch_flags" + "Type" "1" + "Signature" "CTerrorGun::EquipSecondWeapon" + "Offset" "CTerrorGun::EquipSecondWeapon::Holster" "Linux" { - "Verify" "\x8B" - "Patch" "\xEB\x11" + "Verify" "\x8B" + "Patch" "\xEB\x11" } "Mac" { - "Verify" "\x8B" - "Patch" "\xEB\x11" + "Verify" "\x8B" + "Patch" "\xEB\x11" } "Windows" { - "Verify" "\x8B" - "Patch" "\xEB\x0C" + "Verify" "\x8B" + "Patch" "\xEB\x0C" } } "MTPatch_EquipSecondWeapon3" { - "Log" "0" - "Cvar Check" "pickup_switch_flags" - "Type" "1" - "Signature" "CTerrorGun::EquipSecondWeapon" - "Offset" "CTerrorGun::EquipSecondWeapon::SetActiveWeapon" + "Log" "0" + "Cvar Check" "pickup_switch_flags" + "Type" "1" + "Signature" "CTerrorGun::EquipSecondWeapon" + "Offset" "CTerrorGun::EquipSecondWeapon::SetActiveWeapon" "Linux" { - "Verify" "\x89" - "Patch" "\xEB\x0A" + "Verify" "\x89" + "Patch" "\xEB\x0A" } "Mac" { - "Verify" "\x89" - "Patch" "\xEB\x0A" + "Verify" "\x89" + "Patch" "\xEB\x0A" } "Windows" { - "Verify" "\x56" - "Patch" "\xEB\x06" + "Verify" "\x56" + "Patch" "\xEB\x06" } } "MTPatch_FallScreamMute" { - "Log" "0" - "Cvar Check" "l4d_jump_system_version" - "Type" "1" - "Signature" "CTerrorPlayer::OnFalling" - "Offset" "CTerrorPlayer::OnFalling::Scream" + "Log" "0" + "Cvar Check" "l4d_jump_system_version" + "Type" "1" + "Signature" "CTerrorPlayer::OnFalling" + "Offset" "CTerrorPlayer::OnFalling::Scream" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\xD9" - "Patch" "\xEB\x10" + "Verify" "\xD9" + "Patch" "\xEB\x10" } } "MTPatch_FootstepShake" { - "Log" "0" - "Cvar Check" "l4d_screen_shake_version" - "Type" "1" - "Signature" "CTerrorPlayer::OnFootstep" - "Offset" "CTerrorPlayer::OnFootstep::Shake" - "Verify" "\x08" - "Patch" "\x0F" + "Log" "0" + "Cvar Check" "l4d_screen_shake_version" + "Type" "1" + "Signature" "CTerrorPlayer::OnFootstep" + "Offset" "CTerrorPlayer::OnFootstep::Shake" + "Verify" "\x08" + "Patch" "\x0F" } "MTPatch_LadderDismount1" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorPlayer::OnLadderDismount" - "Offset" "CTerrorPlayer::OnLadderDismount::WeaponDeploy" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorPlayer::OnLadderDismount" + "Offset" "CTerrorPlayer::OnLadderDismount::WeaponDeploy" "Linux" { - "Verify" "\x8B\x2A\x89\x2A\x2A\xFF" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x8B\x2A\x89\x2A\x2A\xFF" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\x8B\x2A\x89\x2A\x2A\xFF" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x8B\x2A\x89\x2A\x2A\xFF" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\xFF" - "Patch" "\x90\x90" + "Verify" "\xFF" + "Patch" "\x90\x90" } } "MTPatch_LadderDismount2" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorPlayer::PreThink" - "Offset" "CTerrorPlayer::PreThink::SafeDropLogic" - "Verify" "\x09" - "Bypass" "\x2A" - "Patch" "\xFF" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorPlayer::PreThink" + "Offset" "CTerrorPlayer::PreThink::SafeDropLogic" + "Verify" "\x09" + "Bypass" "\x2A" + "Patch" "\xFF" } "MTPatch_LadderMount1" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorPlayer::OnLadderMount" - "Offset" "CTerrorPlayer::OnLadderMount::WeaponHolster" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorPlayer::OnLadderMount" + "Offset" "CTerrorPlayer::OnLadderMount::WeaponHolster" "Linux" { - "Verify" "\x75" - "Patch" "\x90\x90" + "Verify" "\x75" + "Patch" "\x90\x90" } "Mac" { - "Verify" "\x74" - "Patch" "\x90\x90" + "Verify" "\x74" + "Patch" "\x90\x90" } "Windows" { - "Verify" "\x74" - "Patch" "\xEB" + "Verify" "\x74" + "Patch" "\xEB" } } "MTPatch_LadderMount2" { - "Log" "0" - "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" - "Type" "1" - "Signature" "CTerrorWeapon::CanDeployFor" - "Offset" "CTerrorWeapon::CanDeployFor::MoveType" - "Verify" "\x09" - "Bypass" "\x2A" - "Patch" "\xFF" + "Log" "0" + "Cvar Check" "l4d2_cs_ladders,cssladders_enabled" + "Type" "1" + "Signature" "CTerrorWeapon::CanDeployFor" + "Offset" "CTerrorWeapon::CanDeployFor::MoveType" + "Verify" "\x09" + "Bypass" "\x2A" + "Patch" "\xFF" } "MTPatch_PunchAngle" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::OnTakeDamage_Alive" - "Offset" "CTerrorPlayer::OnTakeDamage_Alive::PunchAngle" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::OnTakeDamage_Alive" + "Offset" "CTerrorPlayer::OnTakeDamage_Alive::PunchAngle" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x8D" - "Patch" "\xEB\x11" + "Verify" "\x8D" + "Patch" "\xEB\x11" } } "MTPatch_RespawnStats" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::RoundRespawn" - "Offset" "CTerrorPlayer::RoundRespawn::StatsCondition" - "Verify" "\x75" - "Patch" "\x79" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::RoundRespawn" + "Offset" "CTerrorPlayer::RoundRespawn::StatsCondition" + "Verify" "\x75" + "Patch" "\x79" } "MTPatch_ReviveInterrupt" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::OnTakeDamage_Alive" - "Offset" "CTerrorPlayer::OnTakeDamage_Alive::Revive" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::OnTakeDamage_Alive" + "Offset" "CTerrorPlayer::OnTakeDamage_Alive::Revive" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x6A" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x6A" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90" } } "MTPatch_Smoker1CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Smoker1" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Smoker1" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\xD9" - "Patch" "\xEB\x12" + "Verify" "\xD9" + "Patch" "\xEB\x12" } } "MTPatch_Smoker2CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Smoker2" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Smoker2" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x8B" - "Patch" "\xEB\x3A" + "Verify" "\x8B" + "Patch" "\xEB\x3A" } } "MTPatch_Smoker3CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::Smoker3" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::Smoker3" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_Smoker4CleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CSmokeCloudSystem::FireGameEvent" - "Verify" "\x55" - "Patch" "\xC3" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CSmokeCloudSystem::FireGameEvent" + "Verify" "\x55" + "Patch" "\xC3" } "MTPatch_SpitterCleanKill" { - "Log" "0" - "Cvar Check" "l4d_clean_kills_version" - "Type" "1" - "Signature" "CTerrorPlayer::Event_Killed" - "Offset" "CTerrorPlayer::Event_Killed::SpitterPuddle" + "Log" "0" + "Cvar Check" "l4d_clean_kills_version" + "Type" "1" + "Signature" "CTerrorPlayer::Event_Killed" + "Offset" "CTerrorPlayer::Event_Killed::SpitterPuddle" "Linux" { - "Verify" "\x8B" - "Patch" "\xE9\xA5\x02\x00\x00" + "Verify" "\x8B" + "Patch" "\xE9\xA5\x02\x00\x00" } "Mac" { - "Verify" "\x8B" - "Patch" "\xE9\x15\x0A\x00\x00" + "Verify" "\x8B" + "Patch" "\xE9\x15\x0A\x00\x00" } "Windows" { - "Verify" "\x8B" - "Patch" "\xE9\x1A\x01\x00\x00" + "Verify" "\x8B" + "Patch" "\xE9\x1A\x01\x00\x00" } } "MTPatch_TankAttackDifficulty" { - "Log" "0" - "Type" "1" - "Signature" "TankAttack::TryToThrowRock" - "Offset" "TankAttack::TryToThrowRock::GetDifficulty" + "Log" "0" + "Type" "1" + "Signature" "TankAttack::TryToThrowRock" + "Offset" "TankAttack::TryToThrowRock::GetDifficulty" "Linux" { - "Verify" "\x0F\x85" - "Patch" "\x0F\x8D" + "Verify" "\x0F\x85" + "Patch" "\x0F\x8D" } "Mac" { - "Verify" "\x74" - "Patch" "\xEB" + "Verify" "\x74" + "Patch" "\xEB" } "Windows" { - "Verify" "\x74" - "Patch" "\xEB" + "Verify" "\x74" + "Patch" "\xEB" } } "MTPatch_TankAttackDifficulty2" { - "Log" "0" - "Type" "1" - "Signature" "TankAttack::TryToThrowRock" - "Offset" "TankAttack::TryToThrowRock::GetDifficulty2" + "Log" "0" + "Type" "1" + "Signature" "TankAttack::TryToThrowRock" + "Offset" "TankAttack::TryToThrowRock::GetDifficulty2" "Linux" { - "Verify" "\x0F\x85" - "Patch" "\x0F\x8D" + "Verify" "\x0F\x85" + "Patch" "\x0F\x8D" } "Mac" { - "Verify" "\x75" - "Patch" "\xEB" + "Verify" "\x75" + "Patch" "\xEB" } "Windows" { - "Verify" "\x75" - "Patch" "\xEB" + "Verify" "\x75" + "Patch" "\xEB" } } "MTPatch_TankFinaleBehavior" { - "Log" "0" - "Cvar Check" "vigilant_tank_behavior_version" - "Type" "1" - "Signature" "TankBehavior::InitialContainedAction" - "Offset" "TankBehavior::InitialContainedAction::Condition" + "Log" "0" + "Cvar Check" "vigilant_tank_behavior_version" + "Type" "1" + "Signature" "TankBehavior::InitialContainedAction" + "Offset" "TankBehavior::InitialContainedAction::Condition" "Linux" { - "Verify" "\x74" - "Patch" "\x90\x90" + "Verify" "\x74" + "Patch" "\x90\x90" } "Mac" { - "Verify" "\x74" - "Patch" "\x90\x90" + "Verify" "\x74" + "Patch" "\x90\x90" } "Windows" { - "Verify" "\x75" - "Patch" "\xEB" + "Verify" "\x75" + "Patch" "\xEB" } } "MTPatch_TankGroundPound" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version" - "Type" "1" - "Signature" "CTankClaw::GroundPound" - "Offset" "CTankClaw::GroundPound::Check" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" + "Type" "1" + "Signature" "CTankClaw::GroundPound" + "Offset" "CTankClaw::GroundPound::Check" "Linux" { - "Verify" "\x0F" - "Patch" "\x90\xE9" + "Verify" "\x0F" + "Patch" "\x90\xE9" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x74\x2A\x80\x2A\x2A\x2A\x74" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x74\x2A\x80\x2A\x2A\x2A\x74" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90" } } "MTPatch_TankRockRelease" { - "Log" "0" - "Type" "1" - "Signature" "CTankRock::OnRelease" - "Offset" "CTankRock::OnRelease::SoundLoop" + "Log" "0" + "Type" "1" + "Signature" "CTankRock::OnRelease" + "Offset" "CTankRock::OnRelease::SoundLoop" "Linux" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\xD9" - "Bypass" "\x2A" - "Patch" "\xEB\x12" + "Verify" "\xD9" + "Bypass" "\x2A" + "Patch" "\xEB\x12" } } "MTPatch_TankSweepFist1" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version" - "Type" "1" - "Signature" "CTankClaw::SweepFist" - "Offset" "CTankClaw::SweepFist::Check1" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" + "Type" "1" + "Signature" "CTankClaw::SweepFist" + "Offset" "CTankClaw::SweepFist::Check1" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_TankSweepFist2" { - "Log" "0" - "Cvar Check" "l4d_sweep_fist_patch_version" - "Type" "1" - "Signature" "CTankClaw::SweepFist" - "Offset" "CTankClaw::SweepFist::Check2" - "Verify" "\xE8" - "Patch" "\x90\x90\x90\x90\x90" + "Log" "0" + "Cvar Check" "l4d_sweep_fist_patch_version" + "Type" "1" + "Signature" "CTankClaw::SweepFist" + "Offset" "CTankClaw::SweepFist::Check2" + "Verify" "\xE8" + "Patch" "\x90\x90\x90\x90\x90" } "MTPatch_TraceBullet1" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::FireBullet" - "Offset" "CTerrorPlayer::FireBullet::Filter" - "Verify" "\x0B\x40\x00\x02" - "Patch" "\x00\x00\x00\x02" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::FireBullet" + "Offset" "CTerrorPlayer::FireBullet::Filter" + "Verify" "\x0B\x40\x00\x02" + "Patch" "\x00\x00\x00\x02" } "MTPatch_TraceBullet2" { - "Log" "0" - "Type" "1" - "Signature" "TraceBullet" - "Offset" "TraceBullet::Filter" - "Verify" "\x0B\x40\x00\x02" - "Patch" "\x00\x00\x00\x02" + "Log" "0" + "Type" "1" + "Signature" "TraceBullet" + "Offset" "TraceBullet::Filter" + "Verify" "\x0B\x40\x00\x02" + "Patch" "\x00\x00\x00\x02" } "MTPatch_TraceBullet3" { - "Log" "0" - "Type" "1" - "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" - "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check1" - "Verify" "\x03\x40\x00\x02" - "Patch" "\x00\x00\x00\x02" + "Log" "0" + "Type" "1" + "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" + "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check1" + "Verify" "\x03\x40\x00\x02" + "Patch" "\x00\x00\x00\x02" } "MTPatch_TraceBullet4" { - "Log" "0" - "Type" "1" - "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" - "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check2" + "Log" "0" + "Type" "1" + "Signature" "CTraceBulletEntityEnumerator::PerformMultiTrace" + "Offset" "CTraceBulletEntityEnumerator::PerformMultiTrace::Check2" "Linux" { - "Verify" "\xFF\x2A\x2A\x84" - "Patch" "\x30\xC0\x90\x84" + "Verify" "\xFF\x2A\x2A\x84" + "Patch" "\x30\xC0\x90\x84" } "Mac" { - "Verify" "\xFF\x2A\x2A\x84" - "Patch" "\x30\xC0\x90\x84" + "Verify" "\xFF\x2A\x2A\x84" + "Patch" "\x30\xC0\x90\x84" } "Windows" { - "Verify" "\x53\xFF\x2A\x84" - "Patch" "\x90\x30\xC0\x84" + "Verify" "\x53\xFF\x2A\x84" + "Patch" "\x90\x30\xC0\x84" } } "MTPatch_UpgradeSound" { - "Log" "0" - "Type" "1" - "Signature" "CTerrorPlayer::AddUpgrade" - "Offset" "CTerrorPlayer::AddUpgrade::Sound" + "Log" "0" + "Type" "1" + "Signature" "CTerrorPlayer::AddUpgrade" + "Offset" "CTerrorPlayer::AddUpgrade::Sound" "Linux" { - "Verify" "\xC7" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\xC7" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } "Mac" { - "Verify" "\x8D" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x8D" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } "Windows" { - "Verify" "\x68" - "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" + "Verify" "\x68" + "Patch" "\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90\x90" } } } -} \ No newline at end of file +} diff --git a/addons/sourcemod/data/mutant_tanks/mutant_tanks_signatures.cfg b/addons/sourcemod/data/mutant_tanks/mutant_tanks_signatures.cfg index 3358585478..6c7ffa7afa 100644 --- a/addons/sourcemod/data/mutant_tanks/mutant_tanks_signatures.cfg +++ b/addons/sourcemod/data/mutant_tanks/mutant_tanks_signatures.cfg @@ -75,149 +75,149 @@ { "MTSignature_IsMissionFinalMap" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsMissionFinalMap::String" - "Offset" "CTerrorGameRules::IsMissionFinalMap::Push" - "Start" "\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56" - "Before" "\x68" - "After" "\x8B" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsMissionFinalMap::String" + "Offset" "CTerrorGameRules::IsMissionFinalMap::Push" + "Start" "\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56" + "Before" "\x68" + "After" "\x8B" } "MTSignature_MaterializeFromGhost" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorPlayer::MaterializeFromGhost::String" - "Offset" "CTerrorPlayer::MaterializeFromGhost::Push" - "Start" "\x56" - "Before" "\x68" - "After" "\xE8" + "Log" "0" + "Library" "server" + "Signature" "CTerrorPlayer::MaterializeFromGhost::String" + "Offset" "CTerrorPlayer::MaterializeFromGhost::Push" + "Start" "\x56" + "Before" "\x68" + "After" "\xE8" } } "Left 4 Dead 1" { "MTSignature_GetMissionFirstMap" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::GetMissionFirstMap::String" - "Offset" "CTerrorGameRules::GetMissionFirstMap::Push" - "Start" "\x56\x57" - "Before" "\x68" - "After" "\x8B\x2A\x8B" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::GetMissionFirstMap::String" + "Offset" "CTerrorGameRules::GetMissionFirstMap::Push" + "Start" "\x56\x57" + "Before" "\x68" + "After" "\x8B\x2A\x8B" } "MTSignature_IsCoopMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsCoopMode::String" - "Offset" "CTerrorGameRules::IsCoopMode::Push" - "Start" "\xF7" - "Before" "\x68" - "After" "\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsCoopMode::String" + "Offset" "CTerrorGameRules::IsCoopMode::Push" + "Start" "\xF7" + "Before" "\x68" + "After" "\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" } "MTSignature_IsSurvivalMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsSurvivalMode::String" - "Offset" "CTerrorGameRules::IsSurvivalMode::Push" - "Start" "\xF7" - "Before" "\x68" - "After" "\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsSurvivalMode::String" + "Offset" "CTerrorGameRules::IsSurvivalMode::Push" + "Start" "\xF7" + "Before" "\x68" + "After" "\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" } "MTSignature_IsVersusMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsVersusMode::String" - "Offset" "CTerrorGameRules::IsVersusMode::Push" - "Start" "\xF7" - "Before" "\x68" - "After" "\x50" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsVersusMode::String" + "Offset" "CTerrorGameRules::IsVersusMode::Push" + "Start" "\xF7" + "Before" "\x68" + "After" "\x50" } } "Left 4 Dead 2" { "MTSignature_GetMissionFirstMap" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::GetMissionFirstMap::String" - "Offset" "CTerrorGameRules::GetMissionFirstMap::Push" - "Start" "\x55" - "Before" "\x68" - "After" "\x8B\x2A\x8B" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::GetMissionFirstMap::String" + "Offset" "CTerrorGameRules::GetMissionFirstMap::Push" + "Start" "\x55" + "Before" "\x68" + "After" "\x8B\x2A\x8B" } "MTSignature_IsCoopMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsCoopMode::String" - "Offset" "CTerrorGameRules::IsCoopMode::Push" - "Start" "\x8B\x0D" - "Before" "\x68" - "After" "\x68" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsCoopMode::String" + "Offset" "CTerrorGameRules::IsCoopMode::Push" + "Start" "\x8B\x0D" + "Before" "\x68" + "After" "\x68" } "MTSignature_IsFirstMapInScenario" { - "Log" "0" - "Library" "server" - "Signature" "CDirector::IsFirstMapInScenario::String" - "Offset" "CDirector::IsFirstMapInScenario::Push" - "Start" "\xA1" - "Before" "\x68" - "After" "\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x3B" + "Log" "0" + "Library" "server" + "Signature" "CDirector::IsFirstMapInScenario::String" + "Offset" "CDirector::IsFirstMapInScenario::Push" + "Start" "\xA1" + "Before" "\x68" + "After" "\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x3B" } "MTSignature_IsRealismMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsRealismMode::String" - "Offset" "CTerrorGameRules::IsRealismMode::Push" - "Start" "\x8B\x0D" - "Before" "\x68" - "After" "\x68" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsRealismMode::String" + "Offset" "CTerrorGameRules::IsRealismMode::Push" + "Start" "\x8B\x0D" + "Before" "\x68" + "After" "\x68" } "MTSignature_IsScavengeMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsScavengeMode::String" - "Offset" "CTerrorGameRules::IsScavengeMode::Push" - "Start" "\x8B\x0D" - "Before" "\x68" - "After" "\x68" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsScavengeMode::String" + "Offset" "CTerrorGameRules::IsScavengeMode::Push" + "Start" "\x8B\x0D" + "Before" "\x68" + "After" "\x68" } "MTSignature_IsSurvivalMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsSurvivalMode::String" - "Offset" "CTerrorGameRules::IsSurvivalMode::Push" - "Start" "\x8B\x0D" - "Before" "\x68" - "After" "\x68" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsSurvivalMode::String" + "Offset" "CTerrorGameRules::IsSurvivalMode::Push" + "Start" "\x8B\x0D" + "Before" "\x68" + "After" "\x68" } "MTSignature_IsVersusMode" { - "Log" "0" - "Library" "server" - "Signature" "CTerrorGameRules::IsVersusMode::String" - "Offset" "CTerrorGameRules::IsVersusMode::Push" - "Start" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\x2A\x75" - "Before" "\x68" - "After" "\x68" + "Log" "0" + "Library" "server" + "Signature" "CTerrorGameRules::IsVersusMode::String" + "Offset" "CTerrorGameRules::IsVersusMode::Push" + "Start" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\x2A\x75" + "Before" "\x68" + "After" "\x68" } "MTSignature_SpitterProjectileCreate" { - "Log" "0" - "Library" "server" - "Signature" "CSpitterProjectile::Create::String" - "Offset" "CSpitterProjectile::Create::Push" - "Start" "\x55" - "Before" "\x68" - "After" "\xE8" + "Log" "0" + "Library" "server" + "Signature" "CSpitterProjectile::Create::String" + "Offset" "CSpitterProjectile::Create::Push" + "Start" "\x55" + "Before" "\x68" + "After" "\xE8" } } -} \ No newline at end of file +} diff --git a/addons/sourcemod/gamedata/mutant_tanks.txt b/addons/sourcemod/gamedata/mutant_tanks.txt index 82349c9bf2..82cbee83c2 100644 --- a/addons/sourcemod/gamedata/mutant_tanks.txt +++ b/addons/sourcemod/gamedata/mutant_tanks.txt @@ -4,8 +4,8 @@ { "#supported" { - "game" "left4dead" - "game" "left4dead2" + "game" "left4dead" + "game" "left4dead2" } "Functions" @@ -17,19 +17,19 @@ **/ "MTDetour_CAmmoDef::MaxCarry" { - "signature" "CAmmoDef::MaxCarry" - "callconv" "thiscall" - "return" "int" - "this" "address" + "signature" "CAmmoDef::MaxCarry" + "callconv" "thiscall" + "return" "int" + "this" "address" "arguments" { "ammoType" { - "type" "int" + "type" "int" } "player" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -41,10 +41,10 @@ **/ "MTDetour_CBaseAbility::ActivateAbility" { - "signature" "CBaseAbility::ActivateAbility" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CBaseAbility::ActivateAbility" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -54,15 +54,15 @@ **/ "MTDetour_CBaseAnimating::SelectWeightedSequence" { - "signature" "CBaseAnimating::SelectWeightedSequence" - "callconv" "thiscall" - "return" "int" - "this" "entity" + "signature" "CBaseAnimating::SelectWeightedSequence" + "callconv" "thiscall" + "return" "int" + "this" "entity" "arguments" { "activity" { - "type" "int" + "type" "int" } } } @@ -74,10 +74,10 @@ **/ "MTDetour_CBaseCombatWeapon::GetMaxClip1" { - "signature" "CBaseCombatWeapon::GetMaxClip1" - "callconv" "thiscall" - "return" "int" - "this" "entity" + "signature" "CBaseCombatWeapon::GetMaxClip1" + "callconv" "thiscall" + "return" "int" + "this" "entity" } /** @@ -87,10 +87,10 @@ **/ "MTDetour_CBaseEntity::GetGroundEntity" { - "signature" "CBaseEntity::GetGroundEntity" - "callconv" "thiscall" - "return" "cbaseentity" - "this" "entity" + "signature" "CBaseEntity::GetGroundEntity" + "callconv" "thiscall" + "return" "cbaseentity" + "this" "entity" } /** @@ -100,15 +100,15 @@ **/ "MTDetour_CClaw::OnSwingEnd" { - "signature" "CClaw::OnSwingEnd" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CClaw::OnSwingEnd" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "cooldown" { - "type" "bool" + "type" "bool" } } } @@ -120,15 +120,15 @@ **/ "MTDetour_CDeathFallCamera::Enable" { - "signature" "CDeathFallCamera::Enable" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CDeathFallCamera::Enable" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "player" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -140,15 +140,15 @@ **/ "MTDetour_CDirector::OnFirstSurvivorLeftSafeArea" { - "signature" "CDirector::OnFirstSurvivorLeftSafeArea" - "callconv" "thiscall" - "return" "void" - "this" "ignore" + "signature" "CDirector::OnFirstSurvivorLeftSafeArea" + "callconv" "thiscall" + "return" "void" + "this" "ignore" "arguments" { "survivor" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -160,10 +160,10 @@ **/ "MTDetour_CEnvRockLauncher::LaunchCurrentDir" { - "signature" "CEnvRockLauncher::LaunchCurrentDir" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CEnvRockLauncher::LaunchCurrentDir" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -174,34 +174,34 @@ **/ "MTDetour_CPipeBombProjectile::Create" { - "signature" "CPipeBombProjectile::Create" - "callconv" "cdecl" - "return" "cbaseentity" + "signature" "CPipeBombProjectile::Create" + "callconv" "cdecl" + "return" "cbaseentity" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } "velocity" { - "type" "vectorptr" + "type" "vectorptr" } "rotation" { - "type" "vectorptr" + "type" "vectorptr" } "owner" { - "type" "cbaseentity" + "type" "cbaseentity" } "duration" { - "type" "float" + "type" "float" } } } @@ -213,10 +213,10 @@ **/ "MTDetour_CPipeBombProjectile::Detonate" { - "signature" "CPipeBombProjectile::Detonate" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CPipeBombProjectile::Detonate" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -226,10 +226,10 @@ **/ "MTDetour_CPistol::GetRateOfFire" { - "signature" "CPistol::GetRateOfFire" - "callconv" "thiscall" - "return" "float" - "this" "entity" + "signature" "CPistol::GetRateOfFire" + "callconv" "thiscall" + "return" "float" + "this" "entity" } /** @@ -240,10 +240,10 @@ **/ "MTDetour_CTankClaw::DoSwing" { - "signature" "CTankClaw::DoSwing" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTankClaw::DoSwing" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -254,10 +254,10 @@ **/ "MTDetour_CTankClaw::GroundPound" { - "signature" "CTankClaw::GroundPound" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTankClaw::GroundPound" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -268,19 +268,19 @@ **/ "MTDetour_CTankClaw::OnPlayerHit" { - "signature" "CTankClaw::OnPlayerHit" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTankClaw::OnPlayerHit" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "player" { - "type" "cbaseentity" + "type" "cbaseentity" } "incap" { - "type" "bool" + "type" "bool" } } } @@ -292,10 +292,10 @@ **/ "MTDetour_CTankClaw::PrimaryAttack" { - "signature" "CTankClaw::PrimaryAttack" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTankClaw::PrimaryAttack" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -305,27 +305,27 @@ **/ "MTDetour_CTankClaw::TrySwing" { - "signature" "CTankClaw::TrySwing" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTankClaw::TrySwing" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "interval" { - "type" "float" + "type" "float" } "duration" { - "type" "float" + "type" "float" } "range" { - "type" "float" + "type" "float" } "target" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -337,10 +337,10 @@ **/ "MTDetour_CTankRock::Detonate" { - "signature" "CTankRock::Detonate" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTankRock::Detonate" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -351,10 +351,10 @@ **/ "MTDetour_CTerrorGameMovement::CheckJumpButton" { - "signature" "CTerrorGameMovement::CheckJumpButton" - "callconv" "thiscall" - "return" "bool" - "this" "address" + "signature" "CTerrorGameMovement::CheckJumpButton" + "callconv" "thiscall" + "return" "bool" + "this" "address" } /** @@ -365,15 +365,15 @@ **/ "MTDetour_CTerrorGameMovement::DoJump" { - "signature" "CTerrorGameMovement::DoJump" - "callconv" "thiscall" - "return" "void" - "this" "address" + "signature" "CTerrorGameMovement::DoJump" + "callconv" "thiscall" + "return" "void" + "this" "address" "arguments" { "velocity" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -388,10 +388,10 @@ **/ "MTDetour_CTerrorGun::FireBullet" { - "signature" "CTerrorGun::FireBullet" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorGun::FireBullet" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -401,10 +401,10 @@ **/ "MTDetour_CTerrorGun::GetRateOfFire" { - "signature" "CTerrorGun::GetRateOfFire" - "callconv" "thiscall" - "return" "float" - "this" "entity" + "signature" "CTerrorGun::GetRateOfFire" + "callconv" "thiscall" + "return" "float" + "this" "entity" } /** @@ -415,27 +415,27 @@ **/ "MTDetour_CTerrorGun::Use" { - "signature" "CTerrorGun::Use" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorGun::Use" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "player" { - "type" "cbaseentity" + "type" "cbaseentity" } "a2" { - "type" "cbaseentity" + "type" "cbaseentity" } "useType" { - "type" "int" + "type" "int" } "a4" { - "type" "float" + "type" "float" } } } @@ -448,15 +448,15 @@ **/ "MTDetour_CTerrorPlayer::Event_Killed" { - "signature" "CTerrorPlayer::Event_Killed" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::Event_Killed" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "info" { - "type" "objectptr" + "type" "objectptr" } } } @@ -468,10 +468,10 @@ **/ "MTDetour_CTerrorPlayer::Extinguish" { - "signature" "CTerrorPlayer::Extinguish" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::Extinguish" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -481,15 +481,15 @@ **/ "MTDetour_CTerrorPlayer::GrabVictimWithTongue" { - "signature" "CTerrorPlayer::GrabVictimWithTongue" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::GrabVictimWithTongue" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "victim" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -501,15 +501,15 @@ **/ "MTDetour_CTerrorPlayer::OnBeginChangeLevel" { - "signature" "CTerrorPlayer::OnBeginChangeLevel" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnBeginChangeLevel" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "targetMap" { - "type" "charptr" + "type" "charptr" } } } @@ -521,10 +521,10 @@ **/ "MTDetour_CTerrorPlayer::OnEnterGhostState" { - "signature" "CTerrorPlayer::OnEnterGhostState" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnEnterGhostState" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -535,10 +535,10 @@ **/ "MTDetour_CTerrorPlayer::OnFalling" { - "signature" "CTerrorPlayer::OnFalling" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnFalling" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -549,23 +549,23 @@ **/ "MTDetour_CTerrorPlayer::OnFootstep" { - "signature" "CTerrorPlayer::OnFootstep" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnFootstep" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "vec" { - "type" "vectorptr" + "type" "vectorptr" } "a2" { - "type" "bool" + "type" "bool" } "a3" { - "type" "bool" + "type" "bool" } } } @@ -578,15 +578,15 @@ **/ "MTDetour_CTerrorPlayer::OnIncapacitatedAsTank" { - "signature" "CTerrorPlayer::OnIncapacitatedAsTank" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnIncapacitatedAsTank" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "info" { - "type" "objectptr" + "type" "objectptr" } } } @@ -598,10 +598,10 @@ **/ "MTDetour_CTerrorPlayer::OnITExpired" { - "signature" "CTerrorPlayer::OnITExpired" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnITExpired" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -612,10 +612,10 @@ **/ "MTDetour_CTerrorPlayer::OnLadderDismount" { - "signature" "CTerrorPlayer::OnLadderDismount" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnLadderDismount" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -626,10 +626,10 @@ **/ "MTDetour_CTerrorPlayer::OnLadderMount" { - "signature" "CTerrorPlayer::OnLadderMount" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnLadderMount" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -639,15 +639,15 @@ **/ "MTDetour_CTerrorPlayer::OnPouncedOnSurvivor" { - "signature" "CTerrorPlayer::OnPouncedOnSurvivor" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnPouncedOnSurvivor" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "victim" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -660,10 +660,10 @@ **/ "MTDetour_CTerrorPlayer::OnRevived" { - "signature" "CTerrorPlayer::OnRevived" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnRevived" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -673,19 +673,19 @@ **/ "MTDetour_CTerrorPlayer::OnShovedByPounceLanding" { - "signature" "CTerrorPlayer::OnShovedByPounceLanding" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnShovedByPounceLanding" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "attacker" { - "type" "cbaseentity" + "type" "cbaseentity" } "a2" { - "type" "bool" + "type" "bool" } } } @@ -697,19 +697,19 @@ **/ "MTDetour_CTerrorPlayer::OnShovedBySurvivor" { - "signature" "CTerrorPlayer::OnShovedBySurvivor" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnShovedBySurvivor" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "player" { - "type" "cbaseentity" + "type" "cbaseentity" } "direction" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -721,19 +721,19 @@ **/ "MTDetour_CTerrorPlayer::OnStaggered" { - "signature" "CTerrorPlayer::OnStaggered" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnStaggered" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "charger" { - "type" "cbaseentity" + "type" "cbaseentity" } "origin" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -746,19 +746,19 @@ **/ "MTDetour_CTerrorPlayer::OnVomitedUpon" { - "signature" "CTerrorPlayer::OnVomitedUpon" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnVomitedUpon" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "boomer" { - "type" "cbaseentity" + "type" "cbaseentity" } "explosion" { - "type" "bool" + "type" "bool" } } } @@ -771,10 +771,10 @@ **/ "MTDetour_CTerrorPlayer::PreThink" { - "signature" "CTerrorPlayer::PreThink" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::PreThink" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -785,15 +785,15 @@ **/ "MTDetour_CTerrorPlayer::StartReviving" { - "signature" "CTerrorPlayer::StartReviving" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::StartReviving" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "target" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -806,10 +806,10 @@ **/ "MTDetour_CTerrorWeapon::CanDeployFor" { - "signature" "CTerrorWeapon::CanDeployFor" - "callconv" "thiscall" - "return" "bool" - "this" "entity" + "signature" "CTerrorWeapon::CanDeployFor" + "callconv" "thiscall" + "return" "bool" + "this" "entity" } /** @@ -820,10 +820,10 @@ **/ "MTDetour_CTerrorWeapon::SecondaryAttack" { - "signature" "CTerrorWeapon::SecondaryAttack" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorWeapon::SecondaryAttack" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -833,23 +833,23 @@ **/ "MTDetour_CTerrorWeapon::TrySwing" { - "signature" "CTerrorWeapon::TrySwing" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorWeapon::TrySwing" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "interval" { - "type" "float" + "type" "float" } "duration" { - "type" "float" + "type" "float" } "range" { - "type" "float" + "type" "float" } } } @@ -862,10 +862,10 @@ **/ "MTDetour_CThrow::UpdateAbility" { - "signature" "CThrow::UpdateAbility" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CThrow::UpdateAbility" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -876,27 +876,27 @@ **/ "MTDetour_CWeaponSpawn::Use" { - "signature" "CWeaponSpawn::Use" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CWeaponSpawn::Use" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "player" { - "type" "cbaseentity" + "type" "cbaseentity" } "a2" { - "type" "cbaseentity" + "type" "cbaseentity" } "useType" { - "type" "int" + "type" "int" } "a4" { - "type" "float" + "type" "float" } } } @@ -908,10 +908,10 @@ **/ "MTDetour_Tank::EnterStasis" { - "signature" "Tank::EnterStasis" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "Tank::EnterStasis" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -921,10 +921,10 @@ **/ "MTDetour_Tank::LeaveStasis" { - "signature" "Tank::LeaveStasis" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "Tank::LeaveStasis" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -937,15 +937,15 @@ **/ "MTDetour_TankAttack::TryToThrowRock" { - "signature" "TankAttack::TryToThrowRock" - "callconv" "thiscall" - "return" "void" - "this" "address" + "signature" "TankAttack::TryToThrowRock" + "callconv" "thiscall" + "return" "void" + "this" "address" "arguments" { "tank" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -958,15 +958,15 @@ **/ "MTDetour_TankBehavior::InitialContainedAction" { - "signature" "TankBehavior::InitialContainedAction" - "callconv" "thiscall" - "return" "void" - "this" "address" + "signature" "TankBehavior::InitialContainedAction" + "callconv" "thiscall" + "return" "void" + "this" "address" "arguments" { "tank" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -978,19 +978,19 @@ **/ "MTDetour_ZombieManager::ReplaceTank" { - "signature" "ZombieManager::ReplaceTank" - "callconv" "thiscall" - "return" "int" - "this" "ignore" + "signature" "ZombieManager::ReplaceTank" + "callconv" "thiscall" + "return" "int" + "this" "ignore" "arguments" { "oldTank" { - "type" "cbaseentity" + "type" "cbaseentity" } "newTank" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -1002,19 +1002,19 @@ **/ "MTDetour_ZombieManager::SpawnTank" { - "signature" "ZombieManager::SpawnTank" - "callconv" "thiscall" - "return" "int" - "this" "ignore" + "signature" "ZombieManager::SpawnTank" + "callconv" "thiscall" + "return" "int" + "this" "ignore" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -1026,18 +1026,18 @@ **/ "MTDetour_UTIL_SetModel" { - "signature" "UTIL_SetModel" - "callconv" "cdecl" - "return" "void" + "signature" "UTIL_SetModel" + "callconv" "cdecl" + "return" "void" "arguments" { "entity" { - "type" "cbaseentity" + "type" "cbaseentity" } "model" { - "type" "charptr" + "type" "charptr" } } } @@ -1050,9 +1050,9 @@ **/ "OS" { - "linux" "2" - "mac" "1" - "windows" "0" + "linux" "2" + "mac" "1" + "windows" "0" } /** @@ -1063,9 +1063,9 @@ **/ "Action::FirstContainedResponder" { - "linux" "2" - "mac" "2" - "windows" "1" + "linux" "2" + "mac" "2" + "windows" "1" } /** @@ -1076,9 +1076,9 @@ **/ "CBaseEntity::GetRefEHandle" { - "linux" "3" - "mac" "3" - "windows" "2" + "linux" "3" + "mac" "3" + "windows" "2" } } @@ -1089,9 +1089,9 @@ **/ "TheDirector" { - "library" "server" - "linux" "@TheDirector" - "mac" "@TheDirector" + "library" "server" + "linux" "@TheDirector" + "mac" "@TheDirector" } } } @@ -1108,10 +1108,10 @@ **/ "MTDetour_CFirstAidKit::FinishHealing" { - "signature" "CFirstAidKit::FinishHealing" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CFirstAidKit::FinishHealing" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -1123,49 +1123,49 @@ **/ "MTDetour_CFirstAidKit::StartHealing" { - "signature" "CFirstAidKit::StartHealing" + "signature" "CFirstAidKit::StartHealing" "linux" { - "callconv" "cdecl" - "return" "void" - "this" "ignore" + "callconv" "cdecl" + "return" "void" + "this" "ignore" "arguments" { "this" { - "type" "cbaseentity" - "register" "eax" + "type" "cbaseentity" + "register" "eax" } "targetType" { - "type" "int" - "register" "edx" + "type" "int" + "register" "edx" } } } "mac" { - "callconv" "thiscall" - "return" "void" - "this" "entity" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "targetType" { - "type" "int" + "type" "int" } } } "windows" { - "callconv" "thiscall" - "return" "void" - "this" "entity" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "targetType" { - "type" "int" + "type" "int" } } } @@ -1179,26 +1179,26 @@ **/ "MTDetour_CBaseEntity::Create" { - "signature" "CBaseEntity::Create" - "callconv" "cdecl" - "return" "cbaseentity" + "signature" "CBaseEntity::Create" + "callconv" "cdecl" + "return" "cbaseentity" "arguments" { "classname" { - "type" "charptr" + "type" "charptr" } "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } "owner" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -1212,85 +1212,85 @@ **/ "MTDetour_CTankRock::OnRelease" { - "signature" "CTankRock::OnRelease" + "signature" "CTankRock::OnRelease" "linux" { - "callconv" "cdecl" - "return" "void" - "this" "ignore" + "callconv" "cdecl" + "return" "void" + "this" "ignore" "arguments" { "this" { - "type" "cbaseentity" - "register" "eax" + "type" "cbaseentity" + "register" "eax" } "origin" { - "type" "vectorptr" - "register" "edx" + "type" "vectorptr" + "register" "edx" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } "velocity" { - "type" "vectorptr" + "type" "vectorptr" } "rotation" { - "type" "vectorptr" + "type" "vectorptr" } } } "mac" { - "callconv" "thiscall" - "return" "void" - "this" "entity" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } "velocity" { - "type" "vectorptr" + "type" "vectorptr" } "rotation" { - "type" "vectorptr" + "type" "vectorptr" } } } "windows" { - "callconv" "thiscall" - "return" "void" - "this" "entity" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } "velocity" { - "type" "vectorptr" + "type" "vectorptr" } "rotation" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -1304,15 +1304,15 @@ **/ "MTDetour_CTerrorPlayer::OnBeginChangeLevel" { - "signature" "CTerrorPlayer::OnBeginChangeLevel" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnBeginChangeLevel" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "kvPointer" { - "type" "int" + "type" "int" } } } @@ -1330,11 +1330,11 @@ { "a4" { - "type" "bool" + "type" "bool" } "a5" { - "type" "bool" + "type" "bool" } } } @@ -1352,7 +1352,7 @@ { "a3" { - "type" "bool" + "type" "bool" } } } @@ -1364,19 +1364,19 @@ **/ "MTDetour_ZombieManager::SpawnBoomer" { - "signature" "ZombieManager::SpawnBoomer" - "callconv" "thiscall" - "return" "int" - "this" "ignore" + "signature" "ZombieManager::SpawnBoomer" + "callconv" "thiscall" + "return" "int" + "this" "ignore" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -1388,19 +1388,19 @@ **/ "MTDetour_ZombieManager::SpawnHunter" { - "signature" "ZombieManager::SpawnHunter" - "callconv" "thiscall" - "return" "int" - "this" "ignore" + "signature" "ZombieManager::SpawnHunter" + "callconv" "thiscall" + "return" "int" + "this" "ignore" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -1412,19 +1412,19 @@ **/ "MTDetour_ZombieManager::SpawnSmoker" { - "signature" "ZombieManager::SpawnSmoker" - "callconv" "thiscall" - "return" "int" - "this" "ignore" + "signature" "ZombieManager::SpawnSmoker" + "callconv" "thiscall" + "return" "int" + "this" "ignore" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -1440,18 +1440,18 @@ { "linux" { - "signature" "TheDirector" + "signature" "TheDirector" } "mac" { - "signature" "TheDirector" + "signature" "TheDirector" } "windows" { - "signature" "SurvivorLegsMeetRescueVehicleArrival::Update" - "read" "9" + "signature" "SurvivorLegsMeetRescueVehicleArrival::Update" + "read" "9" } - "read" "0" + "read" "0" } /** @@ -1462,16 +1462,16 @@ **/ "DoJumpValueRead" { - "signature" "CTerrorGameMovement::DoJump" + "signature" "CTerrorGameMovement::DoJump" "mac" { - "read" "209" + "read" "209" } "windows" { - "read" "174" + "read" "174" } - "read" "0" + "read" "0" } } @@ -1485,9 +1485,9 @@ **/ "CBaseCombatWeapon::GetMaxClip1" { - "linux" "301" - "mac" "301" - "windows" "300" + "linux" "301" + "mac" "301" + "windows" "300" } /** @@ -1498,9 +1498,9 @@ **/ "CBasePlayer::Weapon_ShootPosition" { - "linux" "265" - "mac" "265" - "windows" "264" + "linux" "265" + "mac" "265" + "windows" "264" } /** @@ -1511,9 +1511,9 @@ **/ "CPainPills::GetWeaponID" { - "linux" "373" - "mac" "373" - "windows" "372" + "linux" "373" + "mac" "373" + "windows" "372" } /** @@ -1535,9 +1535,9 @@ **/ "CTankClaw::GroundPound::Check" { - "linux" "1043" // start at E8 and patch 7 bytes with NOPs (0x90) - "mac" "913" // start at E8 and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "761" // start at 74 and patch 9 bytes with NOPs (0x90) + "linux" "1043" // start at E8 and patch 7 bytes with NOPs (0x90) + "mac" "913" // start at E8 and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "761" // start at 74 and patch 9 bytes with NOPs (0x90) } /** @@ -1552,9 +1552,9 @@ **/ "CTankClaw::SweepFist::Check1" { - "linux" "1052" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "2869" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "1067" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "1052" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "2869" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "1067" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -1569,9 +1569,9 @@ **/ "CTankClaw::SweepFist::Check2" { - "linux" "3424" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "2878" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "1076" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "3424" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "2878" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "1076" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -1594,9 +1594,9 @@ **/ "CTankRock::OnRelease::SoundLoop" { - "linux" "182" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "206" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "117" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "182" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "206" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "117" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -1609,7 +1609,7 @@ **/ "CTerrorGameRules::GetMissionFirstMap::Push" { - "windows" "65" + "windows" "65" } /** @@ -1622,7 +1622,7 @@ **/ "CTerrorGameRules::IsCoopMode::Push" { - "windows" "35" + "windows" "35" } /** @@ -1635,7 +1635,7 @@ **/ "CTerrorGameRules::IsMissionFinalMap::Push" { - "windows" "37" + "windows" "37" } /** @@ -1648,7 +1648,7 @@ **/ "CTerrorGameRules::IsSurvivalMode::Push" { - "windows" "35" + "windows" "35" } /** @@ -1661,7 +1661,7 @@ **/ "CTerrorGameRules::IsVersusMode::Push" { - "windows" "35" + "windows" "35" } /** @@ -1681,9 +1681,9 @@ **/ "CTerrorGun::EquipSecondWeapon::Deploy" // JMP instruction { - "linux" "325" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "mac" "405" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "425" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "325" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "mac" "405" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "425" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -1701,9 +1701,9 @@ **/ "CTerrorGun::EquipSecondWeapon::Holster" // JMP instruction { - "linux" "290" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "mac" "374" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "403" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "290" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "mac" "374" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "403" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -1722,9 +1722,9 @@ **/ "CTerrorGun::EquipSecondWeapon::SetActiveWeapon" // JMP instruction { - "linux" "309" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction - "mac" "393" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "417" // start at 56 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "309" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction + "mac" "393" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "417" // start at 56 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -1739,9 +1739,9 @@ **/ "CTerrorPlayer::AddUpgrade::Sound" { - "linux" "308" // start at 8D and patch 18 bytes with NOPs (0x90) - "mac" "310" // start at 8D and patch 21 bytes with NOPs (0x90) - "windows" "271" // start at 68 and patch 12 bytes with NOPs (0x90) + "linux" "308" // start at 8D and patch 18 bytes with NOPs (0x90) + "mac" "310" // start at 8D and patch 21 bytes with NOPs (0x90) + "windows" "271" // start at 68 and patch 12 bytes with NOPs (0x90) } /** @@ -1752,9 +1752,9 @@ **/ "CTerrorPlayer::Deafen" { - "linux" "494" - "mac" "494" - "windows" "491" + "linux" "494" + "mac" "494" + "windows" "491" } /** @@ -1768,9 +1768,9 @@ **/ "CTerrorPlayer::Event_Killed::Attacker" { - "linux" "40" - "mac" "40" - "windows" "40" + "linux" "40" + "mac" "40" + "windows" "40" } /** @@ -1784,9 +1784,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer1" // "boomer_explode" { - "linux" "6892" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "6361" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "5114" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "6892" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "6361" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "5114" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -1800,9 +1800,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer2" // "BoomerZombie.Detonate" { - "linux" "6926" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "6395" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "5137" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "6926" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "6395" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "5137" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -1817,9 +1817,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer3" // CreateExplosion { - "linux" "5633" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "6201" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "5255" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "5633" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "6201" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "5255" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -1834,9 +1834,9 @@ **/ "CTerrorPlayer::Event_Killed::Smoker1" // "SmokerZombie.Explode" { - "linux" "7072" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "5274" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "5502" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "7072" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "5274" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "5502" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -1850,9 +1850,9 @@ **/ "CTerrorPlayer::Event_Killed::Smoker2" // "smoker_smokecloud" { - "linux" "7235" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "5488" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "5578" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "7235" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "5488" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "5578" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -1866,9 +1866,9 @@ **/ "CTerrorPlayer::Event_Killed::Smoker3" // "smoker_smokecloud_camera" { - "linux" "7418" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "5712" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "5766" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "7418" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "5712" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "5766" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -1890,9 +1890,9 @@ **/ "CTerrorPlayer::GetFlowDistance::m_flow" { - "linux" "348" - "mac" "348" - "windows" "340" + "linux" "348" + "mac" "348" + "windows" "340" } /** @@ -1903,9 +1903,9 @@ **/ "CTerrorPlayer::GetLastKnownArea" { - "linux" "310" - "mac" "310" - "windows" "309" + "linux" "310" + "mac" "310" + "windows" "309" } /** @@ -1918,7 +1918,7 @@ **/ "CTerrorPlayer::MaterializeFromGhost::Push" { - "windows" "26" + "windows" "26" } /** @@ -1941,9 +1941,9 @@ **/ "CTerrorPlayer::OnFalling::Scream" // "Player.Fall" { - "linux" "1018" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "850" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "611" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "1018" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "850" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "611" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -1958,9 +1958,9 @@ **/ "CTerrorPlayer::OnFootstep::Shake" { - "linux" "150" // start at 05 and patch 1 byte with 15 (0x0F) - "mac" "81" // start at 05 and patch 1 byte with 15 (0x0F) - "windows" "76" // start at 05 and patch 1 byte with 15 (0x0F) + "linux" "150" // start at 05 and patch 1 byte with 15 (0x0F) + "mac" "81" // start at 05 and patch 1 byte with 15 (0x0F) + "windows" "76" // start at 05 and patch 1 byte with 15 (0x0F) } /** @@ -1974,9 +1974,9 @@ **/ "CTerrorPlayer::OnLadderDismount::WeaponDeploy" { - "linux" "32" // start at 74 and patch 2 bytes with NOPs (0x90) - "mac" "22" // start at 75 and patch 2 bytes with NOPs (0x90) - "windows" "41" // start at FF and patch 2 bytes with NOPs (0x90) + "linux" "32" // start at 74 and patch 2 bytes with NOPs (0x90) + "mac" "22" // start at 75 and patch 2 bytes with NOPs (0x90) + "windows" "41" // start at FF and patch 2 bytes with NOPs (0x90) } /** @@ -1990,9 +1990,9 @@ **/ "CTerrorPlayer::OnLadderMount::WeaponHolster" { - "linux" "114" // start at 0F and patch 6 bytes with "90 90 90 90 90 90" - "mac" "187" // start at 75 and patch 2 bytes with NOPs (0x90) - "windows" "39" // start at 75 and patch 2 bytes with POP (0x5E) and RET (0xC3) + "linux" "114" // start at 0F and patch 6 bytes with "90 90 90 90 90 90" + "mac" "187" // start at 75 and patch 2 bytes with NOPs (0x90) + "windows" "39" // start at 75 and patch 2 bytes with POP (0x5E) and RET (0xC3) } /** @@ -2007,9 +2007,9 @@ **/ "CTerrorPlayer::OnTakeDamage_Alive::PunchAngle" // punch angle { - "linux" "3609" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "2788" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "1975" // start at 8D and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "3609" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "2788" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "1975" // start at 8D and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -2027,9 +2027,9 @@ **/ "CTerrorPlayer::OnTakeDamage_Alive::Revive" { - "linux" "2147" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "2538" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "1775" // start at 6A and patch 9 bytes with NOPs (0x90) + "linux" "2147" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "2538" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "1775" // start at 6A and patch 9 bytes with NOPs (0x90) } /** @@ -2043,9 +2043,9 @@ **/ "CTerrorPlayer::PreThink::SafeDropLogic" { - "linux" "187" // start at 09 and patch 1 byte with CALL (0xFF) - "mac" "711" // start at 09 and patch 1 byte with CALL (0xFF) - "windows" "470" // start at 09 and patch 1 byte with CALL (0xFF) + "linux" "187" // start at 09 and patch 1 byte with CALL (0xFF) + "mac" "711" // start at 09 and patch 1 byte with CALL (0xFF) + "windows" "470" // start at 09 and patch 1 byte with CALL (0xFF) } /** @@ -2059,9 +2059,9 @@ **/ "CTerrorPlayer::RoundRespawn::StatsCondition" { - "linux" "35" // start at 75 and patch 1 byte with JNS (0x79) - "mac" "23" // start at 75 and patch 1 byte with JNS (0x79) - "windows" "15" // start at 75 and patch 1 byte with JNS (0x79) + "linux" "35" // start at 75 and patch 1 byte with JNS (0x79) + "mac" "23" // start at 75 and patch 1 byte with JNS (0x79) + "windows" "15" // start at 75 and patch 1 byte with JNS (0x79) } /** @@ -2075,9 +2075,9 @@ **/ "CTerrorWeapon::CanDeployFor::MoveType" { - "linux" "161" // start at 09 and patch 1 byte with CALL (0xFF) - "mac" "195" // start at 09 and patch 1 byte with CALL (0xFF) - "windows" "140" // start at 09 and patch 1 byte with CALL (0xFF) + "linux" "161" // start at 09 and patch 1 byte with CALL (0xFF) + "mac" "195" // start at 09 and patch 1 byte with CALL (0xFF) + "windows" "140" // start at 09 and patch 1 byte with CALL (0xFF) } /** @@ -2092,9 +2092,9 @@ **/ "CTerrorWeaponInfo::Parse::VerticalPunch" { - "linux" "2344" - "mac" "2344" - "windows" "2344" + "linux" "2344" + "mac" "2344" + "windows" "2344" } /** @@ -2115,9 +2115,9 @@ **/ "CTraceBulletEntityEnumerator::PerformMultiTrace::Check1" { - "linux" "1303" // start at 03 and patch 4 bytes with "00 00 00 02" - "mac" "103" // start at 03 and patch 4 bytes with "00 00 00 02" - "windows" "63" // start at 03 and patch 4 bytes with "00 00 00 02" + "linux" "1303" // start at 03 and patch 4 bytes with "00 00 00 02" + "mac" "103" // start at 03 and patch 4 bytes with "00 00 00 02" + "windows" "63" // start at 03 and patch 4 bytes with "00 00 00 02" } /** @@ -2143,9 +2143,9 @@ **/ "CTraceBulletEntityEnumerator::PerformMultiTrace::Check2" { - "linux" "3187" // start at 0F and patch 6 bytes with "90 90 90 90 90 90" - "mac" "600" // start at 75 and patch 2 bytes with "90 90" - "windows" "222" // start at 75 and patch 2 bytes with "90 90" + "linux" "3187" // start at 0F and patch 6 bytes with "90 90 90 90 90 90" + "mac" "600" // start at 75 and patch 2 bytes with "90 90" + "windows" "222" // start at 75 and patch 2 bytes with "90 90" } /** @@ -2165,9 +2165,9 @@ **/ "InfectedExecAction::OnInjured::Requirement" { - "linux" "825" // start at F6 and patch 7 bytes with a different instruction - "mac" "221" // start at F6 and patch 7 bytes with a different instruction - "windows" "147" // start at 6A and patch 11 bytes with a different instruction + "linux" "825" // start at F6 and patch 7 bytes with a different instruction + "mac" "221" // start at F6 and patch 7 bytes with a different instruction + "windows" "147" // start at 6A and patch 11 bytes with a different instruction } /** @@ -2182,7 +2182,7 @@ **/ "PlayerLocomotion::GetMaxJumpHeight::Add" { - "linux" "7" + "linux" "7" } /** @@ -2196,7 +2196,7 @@ **/ "PlayerLocomotion::GetMaxJumpHeight::Call" { - "linux" "5" + "linux" "5" } /** @@ -2211,7 +2211,7 @@ **/ "PlayerLocomotion::GetMaxJumpHeight::Value" { - "linux" "13" + "linux" "13" } /** @@ -2231,9 +2231,9 @@ **/ "Tank::GetIntentionInterface::Intention" { - "linux" "11940" - "mac" "11940" - "windows" "11924" + "linux" "11940" + "mac" "11940" + "windows" "11924" } /** @@ -2251,9 +2251,9 @@ **/ "TankAttack::TryToThrowRock::GetDifficulty" { - "linux" "133" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. - "mac" "64" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction - "windows" "48" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction + "linux" "133" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. + "mac" "64" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction + "windows" "48" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction } /** @@ -2271,9 +2271,9 @@ **/ "TankAttack::TryToThrowRock::GetDifficulty2" { - "linux" "1514" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. - "mac" "74" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction - "windows" "58" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction + "linux" "1514" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. + "mac" "74" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction + "windows" "58" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction } /** @@ -2291,9 +2291,9 @@ **/ "TankBehavior::InitialContainedAction::Condition" // JMP instruction { - "linux" "101" // start at 74 and patch 2 bytes with NOPs (0x90) - "mac" "98" // start at 74 and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "49" // start at 75 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "101" // start at 74 and patch 2 bytes with NOPs (0x90) + "mac" "98" // start at 74 and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "49" // start at 75 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -2304,9 +2304,9 @@ **/ "TankIdle::GetName" { - "linux" "36" - "mac" "36" - "windows" "35" + "linux" "36" + "mac" "36" + "windows" "35" } /** @@ -2328,9 +2328,9 @@ **/ "WitchLocomotion::IsAreaTraversable::m_attributeFlags" { - "linux" "304" - "mac" "304" - "windows" "300" + "linux" "304" + "mac" "304" + "windows" "300" } } @@ -2350,10 +2350,10 @@ **/ "CAmmoDef::MaxCarry" { - "library" "server" - "linux" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" - "mac" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x7C\x2A\x3B\x2A\x2A\x7D\x2A\x6B\x2A\x2A\x03\x2A\x8B\x2A\x2A\x83\x2A\x2A\x75\x2A\x8B\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x8B\x2A\x2A\xC2" + "library" "server" + "linux" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" + "mac" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x7C\x2A\x3B\x2A\x2A\x7D\x2A\x6B\x2A\x2A\x03\x2A\x8B\x2A\x2A\x83\x2A\x2A\x75\x2A\x8B\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x8B\x2A\x2A\xC2" /* ? ? ? ? ? ? ? 7C ? 3B ? ? 7D ? 6B ? ? 03 ? 8B ? ? 83 ? ? 75 ? 8B ? ? 85 ? 74 ? 8B ? ? 8B ? ? C2 */ } @@ -2369,10 +2369,10 @@ **/ "CBaseAbility::ActivateAbility" { - "library" "server" - "linux" "@_ZN12CBaseAbility15ActivateAbilityEv" - "mac" "@_ZN12CBaseAbility15ActivateAbilityEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8D\xB1\x84\x03\x00\x00\x74\x2A\x80\xBE\xD0\xFC\xFF\xFF\x00\x8D\x86\x7C\xFC\xFF\xFF\x74\x2A\x80\x48\x58\x01\xC6" + "library" "server" + "linux" "@_ZN12CBaseAbility15ActivateAbilityEv" + "mac" "@_ZN12CBaseAbility15ActivateAbilityEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8D\xB1\x84\x03\x00\x00\x74\x2A\x80\xBE\xD0\xFC\xFF\xFF\x00\x8D\x86\x7C\xFC\xFF\xFF\x74\x2A\x80\x48\x58\x01\xC6" /* ? ? ? ? ? ? ? 56 8D B1 84 03 00 00 74 ? 80 BE D0 FC FF FF 00 8D 86 7C FC FF FF 74 ? 80 48 58 01 C6 */ } @@ -2389,10 +2389,10 @@ **/ "CBaseAbility::CreateForPlayer" { - "library" "server" - "linux" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" - "mac" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8D" + "library" "server" + "linux" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" + "mac" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8D" /* ? ? ? ? ? ? ? ? 85 ? 0F 84 ? ? ? ? 8B ? E8 ? ? ? ? 83 ? ? 0F 85 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8D */ } @@ -2408,10 +2408,10 @@ **/ "CBaseAnimating::SelectWeightedSequence" { - "library" "server" - "linux" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" - "mac" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\xBE\x2A\x2A\x2A\x2A\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xB6" + "library" "server" + "linux" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" + "mac" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\xBE\x2A\x2A\x2A\x2A\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xB6" /* ? ? ? ? ? ? ? ? ? ? 57 8B BE ? ? ? ? 75 ? E8 ? ? ? ? 85 ? 74 ? 8B ? E8 ? ? ? ? 8B B6 */ } @@ -2429,10 +2429,10 @@ **/ "CBaseCombatWeapon::GetMaxClip1" { - "library" "server" - "linux" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" - "mac" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\x80\x60" + "library" "server" + "linux" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" + "mac" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\x80\x60" /* ? ? ? ? ? ? ? 50 E8 ? ? ? ? 8B 80 60 */ } @@ -2448,10 +2448,10 @@ **/ "CBaseEntity::Create" { - "library" "server" - "linux" "@_ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_" - "mac" "@_ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x6A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x85\x2A\x75\x2A\x56" + "library" "server" + "linux" "@_ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_" + "mac" "@_ZN11CBaseEntity6CreateEPKcRK6VectorRK6QAnglePS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x6A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x85\x2A\x75\x2A\x56" /* ? ? ? ? ? ? ? 6A ? 50 E8 ? ? ? ? 8B ? 83 ? ? 85 ? 75 ? 56 */ } @@ -2466,10 +2466,10 @@ **/ "CBaseEntity::GetGroundEntity" { - "library" "server" - "linux" "@_ZN11CBaseEntity15GetGroundEntityEv" - "mac" "@_ZN11CBaseEntity15GetGroundEntityEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x8D\x2A\x2A\x2A\x85\x2A\x74\x2A\xC1\x2A\x2A\x39\x2A\x2A\x75\x2A\x8B\x2A\xC3\x33\x2A\xC3\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57" + "library" "server" + "linux" "@_ZN11CBaseEntity15GetGroundEntityEv" + "mac" "@_ZN11CBaseEntity15GetGroundEntityEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x8D\x2A\x2A\x2A\x85\x2A\x74\x2A\xC1\x2A\x2A\x39\x2A\x2A\x75\x2A\x8B\x2A\xC3\x33\x2A\xC3\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57" /* ? ? ? ? ? ? 83 ? ? 74 ? 8B ? ? ? ? ? 8B ? 81 ? ? ? ? ? C1 ? ? 8D ? ? ? 85 ? 74 ? C1 ? ? 39 ? ? 75 ? 8B ? C3 33 ? C3 ? ? ? ? ? ? ? ? ? ? ? ? ? ? 56 57 */ } @@ -2487,10 +2487,10 @@ **/ "CClaw::OnSwingEnd" { - "library" "server" - "linux" "@_ZN5CClaw10OnSwingEndEb" - "mac" "@_ZN5CClaw10OnSwingEndEb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x75\x2A\xA1" + "library" "server" + "linux" "@_ZN5CClaw10OnSwingEndEb" + "mac" "@_ZN5CClaw10OnSwingEndEb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x75\x2A\xA1" /* ? ? ? ? ? ? ? ? 56 8B ? 75 ? A1 */ } @@ -2503,10 +2503,10 @@ **/ "CCSPlayer::State_Transition" { - "library" "server" - "linux" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" - "mac" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x57\x8B\x2A\x2A\x2A\x74\x2A\x83" + "library" "server" + "linux" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" + "mac" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x57\x8B\x2A\x2A\x2A\x74\x2A\x83" /* ? ? ? ? ? ? ? ? ? 85 ? 57 8B ? ? ? 74 ? 83 */ } @@ -2524,10 +2524,10 @@ **/ "CDeathFallCamera::Enable" { - "library" "server" - "linux" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" - "mac" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x6A" + "library" "server" + "linux" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" + "mac" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x6A" /* ? ? ? ? ? ? 8B ? 8B ? E8 ? ? ? ? 85 ? 74 ? 6A */ } @@ -2542,10 +2542,10 @@ **/ "CDirector::HasAnySurvivorLeftSafeArea" { - "library" "server" - "linux" "@_ZN8Director26HasAnySurvivorLeftSafeAreaEv" - "mac" "@_ZN8Director26HasAnySurvivorLeftSafeAreaEv" - "windows" "\x8A\x2A\x68\x01\x00\x00\xC3" + "library" "server" + "linux" "@_ZN8Director26HasAnySurvivorLeftSafeAreaEv" + "mac" "@_ZN8Director26HasAnySurvivorLeftSafeAreaEv" + "windows" "\x8A\x2A\x68\x01\x00\x00\xC3" /* 8A ? 68 01 00 00 C3 */ } @@ -2560,10 +2560,10 @@ **/ "CDirector::OnFirstSurvivorLeftSafeArea" { - "library" "server" - "linux" "@_ZN8Director27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" - "mac" "@_ZN8Director27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x75\x2A\x80\x3D" + "library" "server" + "linux" "@_ZN8Director27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" + "mac" "@_ZN8Director27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x75\x2A\x80\x3D" /* ? ? ? ? ? ? ? ? 56 8B ? 80 BE ? ? ? ? ? 75 ? 80 3D */ } @@ -2579,10 +2579,10 @@ **/ "CEnvRockLauncher::LaunchCurrentDir" { - "library" "server" - "linux" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" - "mac" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\xA8\x2A\x57\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\xC1\x2A\x2A\xF6\x2A\x2A\x89\x2A\x2A\x2A\x89\x2A\x2A\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x6A\x2A\x89\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x2A\x89\x2A\x2A\x2A\x52\x8D\x2A\x2A\x2A\x50\x89\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8D" + "library" "server" + "linux" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" + "mac" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\xA8\x2A\x57\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\xC1\x2A\x2A\xF6\x2A\x2A\x89\x2A\x2A\x2A\x89\x2A\x2A\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x6A\x2A\x89\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x2A\x89\x2A\x2A\x2A\x52\x8D\x2A\x2A\x2A\x50\x89\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8D" /* ? ? ? ? ? ? 8B 86 ? ? ? ? C1 ? ? A8 ? 57 74 ? E8 ? ? ? ? 8B 8E ? ? ? ? 8B 96 ? ? ? ? 8B 86 ? ? ? ? 89 ? ? ? 8B 8E ? ? ? ? C1 ? ? F6 ? ? 89 ? ? ? 89 ? ? ? 74 ? 8B ? E8 ? ? ? ? 8B 96 ? ? ? ? 8B 86 ? ? ? ? 8B 8E ? ? ? ? 6A ? 89 ? ? ? 68 ? ? ? ? 8D ? ? ? 89 ? ? ? 52 8D ? ? ? 50 89 ? ? ? E8 ? ? ? ? 8B 8E ? ? ? ? 8B ? 8D */ } @@ -2597,10 +2597,10 @@ **/ "CFirstAidKit::FinishHealing" { - "library" "server" - "linux" "@_ZN12CFirstAidKit13FinishHealingEv" - "mac" "@_ZN12CFirstAidKit13FinishHealingEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x55\x89\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F" + "library" "server" + "linux" "@_ZN12CFirstAidKit13FinishHealingEv" + "mac" "@_ZN12CFirstAidKit13FinishHealingEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x55\x89\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F" /* ? ? ? ? ? ? 55 89 ? ? ? E8 ? ? ? ? 8B ? 85 ? 0F */ } @@ -2615,10 +2615,10 @@ **/ "CFirstAidKit::StartHealing" { - "library" "server" - "linux" "@_ZN12CFirstAidKit12StartHealingENS_14HealTargetTypeE.part.43" - "mac" "@_ZN12CFirstAidKit12StartHealingENS_14HealTargetTypeE" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8D\xB1\x2A\x2A\x2A\x2A\x57\x89" + "library" "server" + "linux" "@_ZN12CFirstAidKit12StartHealingENS_14HealTargetTypeE.part.43" + "mac" "@_ZN12CFirstAidKit12StartHealingENS_14HealTargetTypeE" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8D\xB1\x2A\x2A\x2A\x2A\x57\x89" /* ? ? ? ? ? ? ? ? 53 55 56 8D B1 ? ? ? ? 57 89 */ } @@ -2633,10 +2633,10 @@ **/ "CPipeBombProjectile::Create" { - "library" "server" - "linux" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" - "mac" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x2A\x2A\x2A\x56\x57\x50\x51\x53\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" + "mac" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x2A\x2A\x2A\x56\x57\x50\x51\x53\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" /* ? ? ? ? ? ? ? ? 53 8B ? ? ? 56 57 50 51 53 68 ? ? ? ? E8 ? ? ? ? 8B ? ? ? D9 ? ? 83 ? ? DD ? ? ? 8B ? D9 ? ? DD ? ? ? D9 ? DD ? ? ? D9 ? ? DD ? ? ? D9 ? ? DD ? ? ? D9 ? DD ? ? 68 ? ? ? ? E8 ? ? ? ? 8B */ } @@ -2652,10 +2652,10 @@ **/ "CPipeBombProjectile::Detonate" { - "library" "server" - "linux" "@_ZN19CPipeBombProjectile8DetonateEv" - "mac" "@_ZN19CPipeBombProjectile8DetonateEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\xA8\x2A\x57\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xBE" + "library" "server" + "linux" "@_ZN19CPipeBombProjectile8DetonateEv" + "mac" "@_ZN19CPipeBombProjectile8DetonateEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\xA8\x2A\x57\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xBE" /* ? ? ? ? ? ? 53 55 56 8B ? 8B 86 ? ? ? ? C1 ? ? A8 ? 57 74 ? E8 ? ? ? ? 8B BE */ } @@ -2671,10 +2671,10 @@ **/ "CPistol::GetRateOfFire" { - "library" "server" - "linux" "@_ZNK7CPistol13GetRateOfFireEv" - "mac" "@_ZNK7CPistol13GetRateOfFireEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x8B\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF\x2A\x84" + "library" "server" + "linux" "@_ZNK7CPistol13GetRateOfFireEv" + "mac" "@_ZNK7CPistol13GetRateOfFireEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x8B\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF\x2A\x84" /* ? ? ? ? ? ? ? ? ? ? ? FF ? 84 ? 8B ? 74 ? E8 ? ? ? ? 85 ? 74 ? 8B ? 8B ? 8B 82 ? ? ? ? FF ? 84 */ } @@ -2692,10 +2692,10 @@ **/ "CSmokeCloudSystem::FireGameEvent" { - "library" "server" - "linux" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" // change 57 to C3 - "mac" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" // change 57 to C3 - "windows" "\x83\x2A\x2A\x56\x8B\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x8B\x2A\x8B\x2A\xFF\x2A\x3D\x2A\x2A\x2A\x2A\x74\x2A\x68\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" // change 57 to C3 + "mac" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" // change 57 to C3 + "windows" "\x83\x2A\x2A\x56\x8B\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x8B\x2A\x8B\x2A\xFF\x2A\x3D\x2A\x2A\x2A\x2A\x74\x2A\x68\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B" /* 83 ? ? 56 8B ? ? ? 8B ? 8B ? ? 57 8B ? 8B ? FF ? 3D ? ? ? ? 74 ? 68 ? ? ? ? 50 E8 ? ? ? ? 83 ? ? 85 ? 0F 85 ? ? ? ? 8B ? 8B ? ? 6A ? 68 ? ? ? ? 8B ? FF ? 50 E8 ? ? ? ? 8B */ // change 83 ?? ?? to C2 04 00 } @@ -2712,10 +2712,10 @@ **/ "CTankClaw::DoSwing" { - "library" "server" - "linux" "@_ZN9CTankClaw7DoSwingEv" - "mac" "@_ZN9CTankClaw7DoSwingEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x74\x2A\x8D\x2A\x2A\x2A\x50\x8D\x2A\x2A\x2A\x51\x68" + "library" "server" + "linux" "@_ZN9CTankClaw7DoSwingEv" + "mac" "@_ZN9CTankClaw7DoSwingEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x74\x2A\x8D\x2A\x2A\x2A\x50\x8D\x2A\x2A\x2A\x51\x68" /* ? ? ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 74 ? 8D ? ? ? 50 8D ? ? ? 51 68 */ } @@ -2732,10 +2732,10 @@ **/ "CTankClaw::GroundPound" { - "library" "server" - "linux" "@_ZN9CTankClaw11GroundPoundEv" - "mac" "@_ZN9CTankClaw11GroundPoundEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85" + "library" "server" + "linux" "@_ZN9CTankClaw11GroundPoundEv" + "mac" "@_ZN9CTankClaw11GroundPoundEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85" /* ? ? ? ? ? ? 81 EC ? ? ? ? 53 56 57 8B ? E8 ? ? ? ? 8B ? 85 */ } @@ -2756,10 +2756,10 @@ **/ "CTankClaw::OnPlayerHit" { - "library" "server" - "linux" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" - "mac" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xB4" + "library" "server" + "linux" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" + "mac" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xB4" /* ? ? ? ? ? ? 53 55 56 57 8B ? E8 ? ? ? ? 8B B4 */ } @@ -2777,10 +2777,10 @@ **/ "CTankClaw::PrimaryAttack" { - "library" "server" - "linux" "@_ZN9CTankClaw13PrimaryAttackEv" - "mac" "@_ZN9CTankClaw13PrimaryAttackEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53" + "library" "server" + "linux" "@_ZN9CTankClaw13PrimaryAttackEv" + "mac" "@_ZN9CTankClaw13PrimaryAttackEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53" /* ? ? ? ? ? ? ? ? ? 57 8B ? 0F 85 ? ? ? ? 53 */ } @@ -2795,10 +2795,10 @@ **/ "CTankClaw::SweepFist" { - "library" "server" - "linux" "@_ZN9CTankClaw9SweepFistERK6VectorS2_.constprop.246" - "mac" "@_ZN9CTankClaw9SweepFistERK6VectorS2_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x55\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x0D" + "library" "server" + "linux" "@_ZN9CTankClaw9SweepFistERK6VectorS2_.constprop.246" + "mac" "@_ZN9CTankClaw9SweepFistERK6VectorS2_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x55\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x0D" /* ? ? ? ? ? ? 55 56 8B ? E8 ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 8B 0D */ } @@ -2814,10 +2814,10 @@ **/ "CTankClaw::TrySwing" { - "library" "server" - "linux" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" - "mac" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x89\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90" + "library" "server" + "linux" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" + "mac" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x89\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90" /* ? ? ? ? ? ? E8 ? ? ? ? 85 ? 89 ? ? ? 0F 84 ? ? ? ? 8B ? 8B 90 */ } @@ -2838,10 +2838,10 @@ **/ "CTankRock::Detonate" { - "library" "server" - "linux" "@_ZN9CTankRock8DetonateEv" - "mac" "@_ZN9CTankRock8DetonateEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x57\x0F\x84\x2A\x2A\x2A\x2A\xD9" + "library" "server" + "linux" "@_ZN9CTankRock8DetonateEv" + "mac" "@_ZN9CTankRock8DetonateEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x57\x0F\x84\x2A\x2A\x2A\x2A\xD9" /* ? ? ? ? ? ? 8B ? 80 BE ? ? ? ? ? 57 0F 84 ? ? ? ? D9 */ } @@ -2856,10 +2856,10 @@ **/ "CTankRock::OnRelease" { - "library" "server" - "linux" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_.constprop.121" - "mac" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x86\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x57" + "library" "server" + "linux" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_.constprop.121" + "mac" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xC7\x86\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x57" /* ? ? ? ? ? ? ? ? ? ? ? C7 86 ? ? ? ? ? ? ? ? E8 ? ? ? ? 8B ? ? ? 57 */ } @@ -2880,10 +2880,10 @@ **/ "CTerrorGameMovement::CheckJumpButton" { - "library" "server" - "linux" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" - "mac" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x80\xB8\x2A\x2A\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x83\x2A\x2A\x2A\x32\x2A\x5E\xC3" + "library" "server" + "linux" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" + "mac" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x80\xB8\x2A\x2A\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x83\x2A\x2A\x2A\x32\x2A\x5E\xC3" /* ? ? ? ? ? ? ? ? ? 85 ? 74 ? 80 B8 ? ? ? ? ? 74 ? 8B ? ? 83 ? ? ? 32 ? 5E C3 */ } @@ -2898,10 +2898,10 @@ **/ "CTerrorGameMovement::DoJump" { - "library" "server" - "linux" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" - "mac" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\x6A\x2A\xFF\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A\x2A\x6A" + "library" "server" + "linux" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" + "mac" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\x6A\x2A\xFF\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A\x2A\x6A" /* ? ? ? ? ? ? 8B ? 8B 90 ? ? ? ? 57 6A ? FF ? 8B 8E ? ? ? ? 8B ? 8B 90 ? ? ? ? 6A ? 6A */ } @@ -2917,10 +2917,10 @@ **/ "CTerrorGameMovement::DoJump::Value" { - "library" "server" - "linux" "\x00\x00\x64\x42\x00\x00\xC8\x44" - "mac" "\x00\x00\x00\x00\x00\x80\x4C\x40" - "windows" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "library" "server" + "linux" "\x00\x00\x64\x42\x00\x00\xC8\x44" + "mac" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "windows" "\x00\x00\x00\x00\x00\x80\x4C\x40" } /** @@ -2934,10 +2934,10 @@ **/ "CTerrorGameRules::GetMissionFirstMap" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" - "mac" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\xC7\x07\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5F\x5E\xC3\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x56\xFF\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" + "mac" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\xC7\x07\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5F\x5E\xC3\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x56\xFF\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? 85 ? 74 ? C7 07 ? ? ? ? 8B 0D ? ? ? ? 8B ? 8B ? ? FF ? 8B ? 8B ? 8B ? ? 6A ? FF ? 8B ? 85 ? 75 ? 5F 5E C3 8B 0D ? ? ? ? 8B ? 8B ? ? 57 56 FF ? 6A ? 68 ? ? ? ? 8B ? 8B */ } @@ -2948,8 +2948,8 @@ **/ "CTerrorGameRules::GetMissionFirstMap::String" { - "library" "server" - "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" + "library" "server" + "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" } /** @@ -2964,10 +2964,10 @@ **/ "CTerrorGameRules::GetMissionInfo" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules14GetMissionInfoEv" - "mac" "@_ZN16CTerrorGameRules14GetMissionInfoEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5E" + "library" "server" + "linux" "@_ZN16CTerrorGameRules14GetMissionInfoEv" + "mac" "@_ZN16CTerrorGameRules14GetMissionInfoEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5E" /* ? ? ? ? ? ? ? 8B ? 8B ? ? 56 FF ? 8B ? 8B ? 8B ? ? 6A ? FF ? 8B ? 85 ? 75 ? 5E */ } @@ -2982,10 +2982,10 @@ **/ "CTerrorGameRules::IsCoopMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules10IsCoopModeEv" - "mac" "@_ZN16CTerrorGameRules10IsCoopModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\xA0\x2A\x2A\x2A\xEB\x2A\xA1\x54\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x7C\x2A\x2A\x2A\x68\x50\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" + "library" "server" + "linux" "@_ZN16CTerrorGameRules10IsCoopModeEv" + "mac" "@_ZN16CTerrorGameRules10IsCoopModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\xA0\x2A\x2A\x2A\xEB\x2A\xA1\x54\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x7C\x2A\x2A\x2A\x68\x50\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" /* ? ? ? ? ? ? ? ? ? ? 74 ? B8 A0 ? ? ? EB ? A1 54 ? ? ? 8B ? ? 85 ? 75 ? B8 7C ? ? ? 68 50 ? ? ? 50 E8 ? ? ? ? 83 ? ? F7 */ } @@ -2996,8 +2996,8 @@ **/ "CTerrorGameRules::IsCoopMode::String" { - "library" "server" - "windows" "coop\x00\x00\x00\x00map_background" + "library" "server" + "windows" "coop\x00\x00\x00\x00map_background" } /** @@ -3011,10 +3011,10 @@ **/ "CTerrorGameRules::IsSurvivalMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules13IsHoldoutModeEv" - "mac" "@_ZN16CTerrorGameRules13IsHoldoutModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\xA0\x2A\x2A\x2A\xEB\x2A\xA1\x54\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x7C\x2A\x2A\x2A\x68\xF4\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" + "library" "server" + "linux" "@_ZN16CTerrorGameRules13IsHoldoutModeEv" + "mac" "@_ZN16CTerrorGameRules13IsHoldoutModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\xA0\x2A\x2A\x2A\xEB\x2A\xA1\x54\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x7C\x2A\x2A\x2A\x68\xF4\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\xF7" /* ? ? ? ? ? ? ? ? ? ? 74 ? B8 A0 ? ? ? EB ? A1 54 ? ? ? 8B ? ? 85 ? 75 ? B8 7C ? ? ? 68 F4 ? ? ? 50 E8 ? ? ? ? 83 ? ? F7 */ } @@ -3025,8 +3025,8 @@ **/ "CTerrorGameRules::IsSurvivalMode::String" { - "library" "server" - "windows" "survival\x00\x00\x00\x00teamversus" + "library" "server" + "windows" "survival\x00\x00\x00\x00teamversus" } /** @@ -3041,10 +3041,10 @@ **/ "CTerrorGameRules::IsMissionFinalMap" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" - "mac" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\xB0" + "library" "server" + "linux" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" + "mac" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\xB0" /* ? ? ? ? ? ? 8B ? 8B ? ? 56 FF ? 8B ? 8B ? 8B ? ? 6A ? FF ? 8B ? 85 ? 75 ? B0 */ } @@ -3055,8 +3055,8 @@ **/ "CTerrorGameRules::IsMissionFinalMap::String" { - "library" "server" - "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" + "library" "server" + "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" } /** @@ -3071,10 +3071,10 @@ **/ "CTerrorGameRules::IsVersusMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules12IsVersusModeEv" - "mac" "@_ZN16CTerrorGameRules12IsVersusModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\xA0\x2A\x2A\x2A\xEB\x2A\xA1\x54\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x7C\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x74" + "library" "server" + "linux" "@_ZN16CTerrorGameRules12IsVersusModeEv" + "mac" "@_ZN16CTerrorGameRules12IsVersusModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\xA0\x2A\x2A\x2A\xEB\x2A\xA1\x54\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x7C\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x74" /* ? ? ? ? ? ? ? ? ? ? 74 ? B8 A0 ? ? ? EB ? A1 54 ? ? ? 8B ? ? 85 ? 75 ? B8 7C ? ? ? 68 ? ? ? ? 50 E8 ? ? ? ? 83 ? ? 85 ? 74 */ } @@ -3085,8 +3085,8 @@ **/ "CTerrorGameRules::IsVersusMode::String" { - "library" "server" - "windows" "versus\x00\x00map_name" + "library" "server" + "windows" "versus\x00\x00map_name" } /** @@ -3106,10 +3106,10 @@ **/ "CTerrorGun::EquipSecondWeapon" { - "library" "server" - "linux" "@_ZN10CTerrorGun17EquipSecondWeaponEv" - "mac" "@_ZN10CTerrorGun17EquipSecondWeaponEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x8D\x9E\x2A\x2A\x2A\x2A\x74\x2A\x5E" + "library" "server" + "linux" "@_ZN10CTerrorGun17EquipSecondWeaponEv" + "mac" "@_ZN10CTerrorGun17EquipSecondWeaponEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x8D\x9E\x2A\x2A\x2A\x2A\x74\x2A\x5E" /* ? ? ? ? ? ? ? 80 BE ? ? ? ? ? 8D 9E ? ? ? ? 74 ? 5E */ } @@ -3130,10 +3130,10 @@ **/ "CTerrorGun::FireBullet" { - "library" "server" - "linux" "@_ZN10CTerrorGun10FireBulletEv" - "mac" "@_ZN10CTerrorGun10FireBulletEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x80\xBE" + "library" "server" + "linux" "@_ZN10CTerrorGun10FireBulletEv" + "mac" "@_ZN10CTerrorGun10FireBulletEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x80\xBE" /* ? ? ? ? ? ? ? E8 ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 80 BE */ } @@ -3149,10 +3149,10 @@ **/ "CTerrorGun::GetRateOfFire" { - "library" "server" - "linux" "@_ZNK10CTerrorGun13GetRateOfFireEv" - "mac" "@_ZNK10CTerrorGun13GetRateOfFireEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x74\x2A\x8B\x0D\x2A\x2A\x2A\x2A\xD9" + "library" "server" + "linux" "@_ZNK10CTerrorGun13GetRateOfFireEv" + "mac" "@_ZNK10CTerrorGun13GetRateOfFireEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x74\x2A\x8B\x0D\x2A\x2A\x2A\x2A\xD9" /* ? ? ? ? ? ? ? ? 85 ? 74 ? 8B ? 8B ? 8B 82 ? ? ? ? FF ? 84 ? 74 ? 8B 0D ? ? ? ? D9 */ } @@ -3170,10 +3170,10 @@ **/ "CTerrorGun::Use" { - "library" "server" - "linux" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" - "mac" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x8B\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" + "mac" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x8B\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? ? ? ? 85 ? 8B ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? 8B */ } @@ -3186,10 +3186,10 @@ **/ "CTerrorPlayer::AddUpgrade" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" - "mac" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x56\x51" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" + "mac" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x56\x51" /* ? ? ? ? ? ? ? ? ? 57 8B ? 0F 84 ? ? ? ? 8B ? ? ? 56 51 */ } @@ -3202,10 +3202,10 @@ **/ "CTerrorPlayer::BecomeGhost" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer11BecomeGhostE15ZombieClassTypeb" - "mac" "@_ZN13CTerrorPlayer11BecomeGhostE15ZombieClassTypeb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75" + "library" "server" + "linux" "@_ZN13CTerrorPlayer11BecomeGhostE15ZombieClassTypeb" + "mac" "@_ZN13CTerrorPlayer11BecomeGhostE15ZombieClassTypeb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75" /* ? ? ? ? ? ? ? ? 56 53 8B ? E8 ? ? ? ? 84 ? 75 */ } @@ -3234,10 +3234,10 @@ **/ "CTerrorPlayer::Event_Killed" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" - "mac" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\xFF\x2A\x88" + "library" "server" + "linux" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" + "mac" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x55\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\xFF\x2A\x88" /* ? ? ? ? ? ? 53 55 56 8B ? 8B ? 8B 90 ? ? ? ? 57 FF ? 88 */ } @@ -3255,10 +3255,10 @@ **/ "CTerrorPlayer::Extinguish" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10ExtinguishEv" - "mac" "@_ZN13CTerrorPlayer10ExtinguishEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\xB7\x2A\x2A\x2A\x2A\x68" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10ExtinguishEv" + "mac" "@_ZN13CTerrorPlayer10ExtinguishEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\xB7\x2A\x2A\x2A\x2A\x68" /* ? ? ? ? ? ? 8B ? 8B B7 ? ? ? ? 68 */ } @@ -3273,10 +3273,10 @@ **/ "CTerrorPlayer::GoAwayFromKeyboard" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" - "mac" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x9E" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" + "mac" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x9E" /* ? ? ? ? ? ? 8B ? 8B ? 8B 90 ? ? ? ? 8B 9E */ } @@ -3291,10 +3291,10 @@ **/ "CTerrorPlayer::GrabVictimWithTongue" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" - "mac" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x53\x55\x56\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" + "mac" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x53\x55\x56\x8B" /* ? ? ? ? ? ? ? ? 83 ? ? ? 53 55 56 8B */ } @@ -3309,10 +3309,10 @@ **/ "CTerrorPlayer::MaterializeFromGhost" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" - "mac" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x50\x8D\x86" + "library" "server" + "linux" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" + "mac" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x50\x8D\x86" /* ? ? ? ? ? ? ? ? ? ? ? FF ? 50 E8 ? ? ? ? 50 8D 86 */ } @@ -3323,8 +3323,8 @@ **/ "CTerrorPlayer::MaterializeFromGhost::String" { - "library" "server" - "windows" "%s materialized from spawn mode" + "library" "server" + "windows" "%s materialized from spawn mode" } /** @@ -3344,10 +3344,10 @@ **/ "CTerrorPlayer::OnBeginChangeLevel" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKcP9KeyValues" - "mac" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKcP9KeyValues" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKcP9KeyValues" + "mac" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKcP9KeyValues" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" /* ? ? ? ? ? ? ? ? 56 8B ? 74 ? E8 ? ? ? ? 84 ? 0F */ } @@ -3369,10 +3369,10 @@ **/ "CTerrorPlayer::OnEnterGhostState" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" - "mac" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x57\xFF\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" + "mac" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x57\xFF\x2A\x8B" /* ? ? ? ? ? ? ? ? ? ? 8B ? ? 8D 8E ? ? ? ? 57 FF ? 8B */ } @@ -3387,10 +3387,10 @@ **/ "CTerrorPlayer::OnFalling" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer9OnFallingEv" - "mac" "@_ZN13CTerrorPlayer9OnFallingEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8D" + "library" "server" + "linux" "@_ZN13CTerrorPlayer9OnFallingEv" + "mac" "@_ZN13CTerrorPlayer9OnFallingEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8D" /* ? ? ? ? ? ? 57 8B ? E8 ? ? ? ? 83 ? ? 0F 85 ? ? ? ? 8D */ } @@ -3408,10 +3408,10 @@ **/ "CTerrorPlayer::OnFootstep" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbbbb" - "mac" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbbbb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xD9\x2A\x2A\x53\x33" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbbbb" + "mac" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbbbb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xD9\x2A\x2A\x53\x33" /* ? ? ? ? ? ? ? ? D9 ? ? 53 33 */ } @@ -3426,10 +3426,10 @@ **/ "CTerrorPlayer::OnIncapacitatedAsTank" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" - "mac" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\x81" + "library" "server" + "linux" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" + "mac" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\x81" /* ? ? ? ? ? ? ? ? ? ? 50 E8 ? ? ? ? 84 ? 74 ? 81 */ } @@ -3444,10 +3444,10 @@ **/ "CTerrorPlayer::OnITExpired" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer11OnITExpiredEv" - "mac" "@_ZN13CTerrorPlayer11OnITExpiredEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\xD8\x9F\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\xDF\x2A\xF6\x2A\x2A\x7B\x2A\x8B\x2A\x2A\x8B\x2A\x8D\x2A\x2A\x56\xFF\x2A\xD9\x05\x2A\x2A\x2A\x2A\xD9\x2A\x8B\x2A\x6A" + "library" "server" + "linux" "@_ZN13CTerrorPlayer11OnITExpiredEv" + "mac" "@_ZN13CTerrorPlayer11OnITExpiredEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\xD8\x9F\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\xDF\x2A\xF6\x2A\x2A\x7B\x2A\x8B\x2A\x2A\x8B\x2A\x8D\x2A\x2A\x56\xFF\x2A\xD9\x05\x2A\x2A\x2A\x2A\xD9\x2A\x8B\x2A\x6A" /* ? ? ? ? ? ? 56 57 8B ? D8 9F ? ? ? ? 8D B7 ? ? ? ? DF ? F6 ? ? 7B ? 8B ? ? 8B ? 8D ? ? 56 FF ? D9 05 ? ? ? ? D9 ? 8B ? 6A */ } @@ -3463,10 +3463,10 @@ **/ "CTerrorPlayer::OnLadderDismount" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer16OnLadderDismountEv" - "mac" "@_ZN13CTerrorPlayer16OnLadderDismountEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x75\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF" + "library" "server" + "linux" "@_ZN13CTerrorPlayer16OnLadderDismountEv" + "mac" "@_ZN13CTerrorPlayer16OnLadderDismountEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x75\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF" /* ? ? ? ? ? ? ? ? 83 ? ? 75 ? 8B ? E8 ? ? ? ? 85 ? 74 ? 8B ? E8 ? ? ? ? 8B ? 8B ? 8B 82 ? ? ? ? FF */ } @@ -3481,10 +3481,10 @@ **/ "CTerrorPlayer::OnLadderMount" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13OnLadderMountEv" - "mac" "@_ZN13CTerrorPlayer13OnLadderMountEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13OnLadderMountEv" + "mac" "@_ZN13CTerrorPlayer13OnLadderMountEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83" /* ? ? ? ? ? ? 8B ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 6A ? 8B ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 83 */ } @@ -3501,10 +3501,10 @@ **/ "CTerrorPlayer::OnPouncedOnSurvivor" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" - "mac" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x53\x56" + "library" "server" + "linux" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" + "mac" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x53\x56" /* ? ? ? ? ? ? A1 ? ? ? ? 81 EC ? ? ? ? 83 ? ? ? 53 56 */ } @@ -3525,10 +3525,10 @@ **/ "CTerrorPlayer::OnRevived" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer9OnRevivedEv" - "mac" "@_ZN13CTerrorPlayer9OnRevivedEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8" + "library" "server" + "linux" "@_ZN13CTerrorPlayer9OnRevivedEv" + "mac" "@_ZN13CTerrorPlayer9OnRevivedEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8" /* ? ? ? ? ? ? 57 8B ? 8B ? 8B 90 ? ? ? ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? E8 */ } @@ -3544,10 +3544,10 @@ **/ "CTerrorPlayer::OnShovedByPounceLanding" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" - "mac" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x57\x8B\x2A\x2A\x2A\x85" + "library" "server" + "linux" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" + "mac" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x57\x8B\x2A\x2A\x2A\x85" /* ? ? ? ? ? ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 57 8B ? ? ? 85 */ } @@ -3563,10 +3563,10 @@ **/ "CTerrorPlayer::OnShovedBySurvivor" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" - "mac" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x8C" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" + "mac" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x8C" /* ? ? ? ? ? ? 56 8B ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 8B 8C */ } @@ -3581,10 +3581,10 @@ **/ "CTerrorPlayer::OnStaggered" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" - "mac" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53\x55" + "library" "server" + "linux" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" + "mac" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53\x55" /* ? ? ? ? ? ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 85 ? ? ? ? 53 55 */ } @@ -3602,10 +3602,10 @@ **/ "CTerrorPlayer::OnTakeDamage_Alive" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" - "mac" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x83\x2A\x2A\x8B\x2A\x0F\x84" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" + "mac" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x83\x2A\x2A\x8B\x2A\x0F\x84" /* ? ? ? ? ? ? ? ? ? 8B ? ? 83 ? ? 8B ? 0F 84 */ } @@ -3622,10 +3622,10 @@ **/ "CTerrorPlayer::OnVomitedUpon" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_bb" - "mac" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_bb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\xA1\x2A\x2A\x2A\x2A\x80" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_bb" + "mac" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_bb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\xA1\x2A\x2A\x2A\x2A\x80" /* ? ? ? ? ? ? 57 8B ? E8 ? ? ? ? 84 ? 74 ? A1 ? ? ? ? 80 */ } @@ -3641,10 +3641,10 @@ **/ "CTerrorPlayer::PlayerZombieAbortControl" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" - "mac" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x0D" + "library" "server" + "linux" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" + "mac" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x0D" /* ? ? ? ? ? ? 56 8B ? E8 ? ? ? ? 83 ? ? 0F 85 ? ? ? ? A1 ? ? ? ? 8B 0D */ } @@ -3665,10 +3665,10 @@ **/ "CTerrorPlayer::PreThink" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer8PreThinkEv" - "mac" "@_ZN13CTerrorPlayer8PreThinkEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x85" + "library" "server" + "linux" "@_ZN13CTerrorPlayer8PreThinkEv" + "mac" "@_ZN13CTerrorPlayer8PreThinkEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x85" /* ? ? ? ? ? ? ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 85 */ } @@ -3681,10 +3681,10 @@ **/ "CTerrorPlayer::RemoveUpgrade" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13RemoveUpgradeE19SurvivorUpgradeType" - "mac" "@_ZN13CTerrorPlayer13RemoveUpgradeE19SurvivorUpgradeType" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x56\x8B\x2A\x83" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13RemoveUpgradeE19SurvivorUpgradeType" + "mac" "@_ZN13CTerrorPlayer13RemoveUpgradeE19SurvivorUpgradeType" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x56\x8B\x2A\x83" /* ? ? ? ? ? ? ? 8B ? 56 8B ? 83 */ } @@ -3702,10 +3702,10 @@ **/ "CTerrorPlayer::RoundRespawn" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer12RoundRespawnEv" - "mac" "@_ZN13CTerrorPlayer12RoundRespawnEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\xC6" + "library" "server" + "linux" "@_ZN13CTerrorPlayer12RoundRespawnEv" + "mac" "@_ZN13CTerrorPlayer12RoundRespawnEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\xC6" /* ? ? ? ? ? ? ? ? E8 ? ? ? ? 84 ? 75 ? 8B ? E8 ? ? ? ? C6 */ } @@ -3721,10 +3721,10 @@ **/ "CTerrorPlayer::SetClass" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType.part.536" - "mac" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x3D" + "library" "server" + "linux" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType.part.536" + "mac" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x3D" /* ? ? ? ? ? ? ? ? 83 ? ? 0F 85 ? ? ? ? A1 ? ? ? ? 83 ? ? 3D */ } @@ -3748,10 +3748,10 @@ **/ "CTerrorPlayer::StartReviving" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13StartRevivingEPS_" - "mac" "@_ZN13CTerrorPlayer13StartRevivingEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x9C\x2A\x2A\x2A\x2A\x2A\x8B\x83\x2A\x2A\x2A\x2A\x83" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13StartRevivingEPS_" + "mac" "@_ZN13CTerrorPlayer13StartRevivingEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x9C\x2A\x2A\x2A\x2A\x2A\x8B\x83\x2A\x2A\x2A\x2A\x83" /* ? ? ? ? ? ? 53 8B 9C ? ? ? ? ? 8B 83 ? ? ? ? 83 */ } @@ -3769,10 +3769,10 @@ **/ "CTerrorWeapon::CanDeployFor" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon9CanDeployEv" - "mac" "@_ZN13CTerrorWeapon9CanDeployEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8" + "library" "server" + "linux" "@_ZN13CTerrorWeapon9CanDeployEv" + "mac" "@_ZN13CTerrorWeapon9CanDeployEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8" /* ? ? ? ? ? ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 8B ? E8 */ } @@ -3790,10 +3790,10 @@ **/ "CTerrorWeapon::SecondaryAttack" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon15SecondaryAttackEv" - "mac" "@_ZN13CTerrorWeapon15SecondaryAttackEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorWeapon15SecondaryAttackEv" + "mac" "@_ZN13CTerrorWeapon15SecondaryAttackEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 85 ? ? ? ? 8B ? 8B */ } @@ -3808,10 +3808,10 @@ **/ "CTerrorWeapon::StartAttackTimer" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon16StartAttackTimerEf" - "mac" "@_ZN13CTerrorWeapon16StartAttackTimerEf" - "windows" "\xD9\x44\x24\x04\x51\x81\xC1\xD0" + "library" "server" + "linux" "@_ZN13CTerrorWeapon16StartAttackTimerEf" + "mac" "@_ZN13CTerrorWeapon16StartAttackTimerEf" + "windows" "\xD9\x44\x24\x04\x51\x81\xC1\xD0" /* D9 44 24 04 51 81 C1 D0 */ } @@ -3827,10 +3827,10 @@ **/ "CTerrorWeapon::TrySwing" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon8TrySwingEfff" - "mac" "@_ZN13CTerrorWeapon8TrySwingEfff" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x55" + "library" "server" + "linux" "@_ZN13CTerrorWeapon8TrySwingEfff" + "mac" "@_ZN13CTerrorWeapon8TrySwingEfff" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x55" /* ? ? ? ? ? ? 8B ? 8B 90 ? ? ? ? FF ? 84 ? 0F 85 ? ? ? ? 55 */ } @@ -3846,10 +3846,10 @@ **/ "CThrow::UpdateAbility" { - "library" "server" - "linux" "@_ZN6CThrow13UpdateAbilityEv" - "mac" "@_ZN6CThrow13UpdateAbilityEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\xD8\x9F\x2A\x2A\x2A\x2A\xDF\x2A\xF6\x2A\x2A\x0F" + "library" "server" + "linux" "@_ZN6CThrow13UpdateAbilityEv" + "mac" "@_ZN6CThrow13UpdateAbilityEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\xD8\x9F\x2A\x2A\x2A\x2A\xDF\x2A\xF6\x2A\x2A\x0F" /* ? ? ? ? ? ? ? ? 57 8B ? D8 9F ? ? ? ? DF ? F6 ? ? 0F */ } @@ -3868,10 +3868,10 @@ **/ "CTraceBulletEntityEnumerator::PerformMultiTrace" { - "library" "server" - "linux" "@_ZL11TraceBulletRK22BulletGroupTraceInfo_tRK6VectorR22CTraceFilterSimpleList.constprop.152" - "mac" "@_ZN28CTraceBulletEntityEnumerator17PerformMultiTraceER5Ray_tRK6VectorjP12ITraceFilter" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x9C\x2A\x2A\x2A\x2A\x2A\x55\x57\x8D\x2A\x2A\x2A\x52" + "library" "server" + "linux" "@_ZL11TraceBulletRK22BulletGroupTraceInfo_tRK6VectorR22CTraceFilterSimpleList.constprop.152" + "mac" "@_ZN28CTraceBulletEntityEnumerator17PerformMultiTraceER5Ray_tRK6VectorjP12ITraceFilter" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x9C\x2A\x2A\x2A\x2A\x2A\x55\x57\x8D\x2A\x2A\x2A\x52" /* ? ? ? ? ? ? 53 8B 9C ? ? ? ? ? 55 57 8D ? ? ? 52 */ } @@ -3892,10 +3892,10 @@ **/ "CWeaponSpawn::Use" { - "library" "server" - "linux" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" - "mac" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x8B\x2A\x89\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" + "mac" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x8B\x2A\x89\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B" /* ? ? ? ? ? ? ? ? ? 85 ? 8B ? 89 ? ? ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B */ } @@ -3912,10 +3912,10 @@ **/ "GetWeaponInfo" { - "library" "server" - "linux" "@_Z13GetWeaponInfo10CSWeaponID" - "mac" "@_Z13GetWeaponInfo10CSWeaponID" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x75\x2A\x33\x2A\x5B\xC3\x80" + "library" "server" + "linux" "@_Z13GetWeaponInfo10CSWeaponID" + "mac" "@_Z13GetWeaponInfo10CSWeaponID" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x75\x2A\x33\x2A\x5B\xC3\x80" /* ? ? ? ? ? ? ? 75 ? 33 ? 5B C3 80 */ } @@ -3933,10 +3933,10 @@ **/ "InfectedExecAction::OnInjured" { - "library" "server" - "linux" "@_ZN18InfectedExecAction9OnInjuredEP8InfectedRK15CTakeDamageInfo" - "mac" "@_ZN18InfectedExecAction9OnInjuredEP8InfectedRK15CTakeDamageInfo" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x2A\x2A\x32\x2A\xF7" + "library" "server" + "linux" "@_ZN18InfectedExecAction9OnInjuredEP8InfectedRK15CTakeDamageInfo" + "mac" "@_ZN18InfectedExecAction9OnInjuredEP8InfectedRK15CTakeDamageInfo" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x2A\x2A\x32\x2A\xF7" /* ? ? ? ? ? ? ? ? ? 56 57 8B ? ? ? 32 ? F7 */ } @@ -3952,10 +3952,10 @@ **/ "KeyValues::GetString" { - "library" "server" - "linux" "@_ZN9KeyValues9GetStringEPKcS1_" - "mac" "@_ZN9KeyValues9GetStringEPKcS1_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x9C\x2A\x2A\x2A\x2A\x2A\x56\x57\x6A\x2A\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x0F" + "library" "server" + "linux" "@_ZN9KeyValues9GetStringEPKcS1_" + "mac" "@_ZN9KeyValues9GetStringEPKcS1_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x9C\x2A\x2A\x2A\x2A\x2A\x56\x57\x6A\x2A\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x0F" /* ? ? ? ? ? ? 53 8B 9C ? ? ? ? ? 56 57 6A ? 53 8B ? E8 ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 0F ? ? ? 83 ? ? 83 ? ? 0F */ } @@ -3966,9 +3966,9 @@ **/ "PlayerLocomotion::GetMaxJumpHeight" { - "library" "server" - "linux" "@_ZNK16PlayerLocomotion16GetMaxJumpHeightEv" - "mac" "@_ZNK16PlayerLocomotion16GetMaxJumpHeightEv" + "library" "server" + "linux" "@_ZNK16PlayerLocomotion16GetMaxJumpHeightEv" + "mac" "@_ZNK16PlayerLocomotion16GetMaxJumpHeightEv" } /** @@ -3988,8 +3988,8 @@ **/ "SurvivorLegsMeetRescueVehicleArrival::Update" { - "library" "server" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x33\x2A\x38" + "library" "server" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x33\x2A\x38" /* ? ? ? ? ? ? ? 8B 0D ? ? ? ? 33 ? 38 */ } @@ -4008,10 +4008,10 @@ **/ "Tank::EnterStasis" { - "library" "server" - "linux" "@_ZN4Tank11EnterStasisEv" - "mac" "@_ZN4Tank11EnterStasisEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x0F" + "library" "server" + "linux" "@_ZN4Tank11EnterStasisEv" + "mac" "@_ZN4Tank11EnterStasisEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x0F" /* ? ? ? ? ? ? ? ? ? ? 0F 85 ? ? ? ? 83 ? ? ? 0F 84 ? ? ? ? 0F */ } @@ -4026,10 +4026,10 @@ **/ "Tank::LeaveStasis" { - "library" "server" - "linux" "@_ZN4Tank11LeaveStasisEv" - "mac" "@_ZN4Tank11LeaveStasisEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x74\x2A\x0F" + "library" "server" + "linux" "@_ZN4Tank11LeaveStasisEv" + "mac" "@_ZN4Tank11LeaveStasisEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x0F\x84\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x74\x2A\x0F" /* ? ? ? ? ? ? ? ? ? ? 0F 84 ? ? ? ? 83 ? ? ? 74 ? 0F */ } @@ -4044,10 +4044,10 @@ **/ "TankAttack::TryToThrowRock" { - "library" "server" - "linux" "@_ZN10TankAttack14TryToThrowRockEP4Tank" - "mac" "@_ZN10TankAttack14TryToThrowRockEP4Tank" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\x2A\x0F" + "library" "server" + "linux" "@_ZN10TankAttack14TryToThrowRockEP4Tank" + "mac" "@_ZN10TankAttack14TryToThrowRockEP4Tank" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\x2A\x0F" /* ? ? ? ? ? ? ? ? 83 ? ? ? 57 8B ? 89 ? ? ? 0F */ } @@ -4065,10 +4065,10 @@ **/ "TankBehavior::InitialContainedAction" { - "library" "server" - "linux" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" - "mac" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x75\x2A\x80\x2A\x2A\x2A\x75\x2A\x83\x3D" + "library" "server" + "linux" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" + "mac" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x75\x2A\x80\x2A\x2A\x2A\x75\x2A\x83\x3D" /* ? ? ? ? ? ? ? ? ? ? ? ? 75 ? 80 ? ? ? 75 ? 83 3D */ } @@ -4083,10 +4083,10 @@ **/ "ZombieManager::ReplaceTank" { - "library" "server" - "linux" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" - "mac" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\x57\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x83" + "library" "server" + "linux" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" + "mac" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\x57\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x83" /* ? ? ? ? ? ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? 57 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? E8 ? ? ? ? 83 ? ? 0F 85 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 83 */ } @@ -4100,10 +4100,10 @@ **/ "ZombieManager::SpawnBoomer" { - "library" "server" - "linux" "@_ZN13ZombieManager11SpawnBoomerERK6VectorRK6QAngle" - "mac" "@_ZN13ZombieManager11SpawnBoomerERK6VectorRK6QAngle" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x04\x85\xF6\x75\x2A\x5E\xC2\x08\x00\x8B\x06\x8B\x90\xB8\x07\x00\x00\x6A\x00\x6A\x00\x6A\x03\x8B\xCE\xFF\xD2\x6A\x00\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x44\x24\x08\x50\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x4C\x24\x0C\x51\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x16\x8B\x42\x54\x8B\xCE\xFF\xD0\x6A\x01\x6A\x02\xB9" + "library" "server" + "linux" "@_ZN13ZombieManager11SpawnBoomerERK6VectorRK6QAngle" + "mac" "@_ZN13ZombieManager11SpawnBoomerERK6VectorRK6QAngle" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x04\x85\xF6\x75\x2A\x5E\xC2\x08\x00\x8B\x06\x8B\x90\xB8\x07\x00\x00\x6A\x00\x6A\x00\x6A\x03\x8B\xCE\xFF\xD2\x6A\x00\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x44\x24\x08\x50\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x4C\x24\x0C\x51\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x16\x8B\x42\x54\x8B\xCE\xFF\xD0\x6A\x01\x6A\x02\xB9" /* ? ? ? ? ? ? E8 ? ? ? ? 8B F0 83 C4 04 85 F6 75 ? 5E C2 08 00 8B 06 8B 90 B8 07 00 00 6A 00 6A 00 6A 03 8B CE FF D2 6A 00 8B CE E8 ? ? ? ? 8B 44 24 08 50 8B CE E8 ? ? ? ? 8B 4C 24 0C 51 8B CE E8 ? ? ? ? 89 35 ? ? ? ? 8B 16 8B 42 54 8B CE FF D0 6A 01 6A 02 B9 */ } @@ -4117,10 +4117,10 @@ **/ "ZombieManager::SpawnHunter" { - "library" "server" - "linux" "@_ZN13ZombieManager11SpawnHunterERK6VectorRK6QAngle" - "mac" "@_ZN13ZombieManager11SpawnHunterERK6VectorRK6QAngle" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x04\x85\xF6\x75\x2A\x5E\xC2\x08\x00\x8B\x06\x8B\x90\xB8\x07\x00\x00\x6A\x00\x6A\x00\x6A\x03\x8B\xCE\xFF\xD2\x6A\x00\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x44\x24\x08\x50\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x4C\x24\x0C\x51\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x16\x8B\x42\x54\x8B\xCE\xFF\xD0\x6A\x01\x6A\x03\xB9" + "library" "server" + "linux" "@_ZN13ZombieManager11SpawnHunterERK6VectorRK6QAngle" + "mac" "@_ZN13ZombieManager11SpawnHunterERK6VectorRK6QAngle" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x04\x85\xF6\x75\x2A\x5E\xC2\x08\x00\x8B\x06\x8B\x90\xB8\x07\x00\x00\x6A\x00\x6A\x00\x6A\x03\x8B\xCE\xFF\xD2\x6A\x00\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x44\x24\x08\x50\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x4C\x24\x0C\x51\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x16\x8B\x42\x54\x8B\xCE\xFF\xD0\x6A\x01\x6A\x03\xB9" /* ? ? ? ? ? ? E8 ? ? ? ? 8B F0 83 C4 04 85 F6 75 ? 5E C2 08 00 8B 06 8B 90 B8 07 00 00 6A 00 6A 00 6A 03 8B CE FF D2 6A 00 8B CE E8 ? ? ? ? 8B 44 24 08 50 8B CE E8 ? ? ? ? 8B 4C 24 0C 51 8B CE E8 ? ? ? ? 89 35 ? ? ? ? 8B 16 8B 42 54 8B CE FF D0 6A 01 6A 03 B9 */ } @@ -4134,10 +4134,10 @@ **/ "ZombieManager::SpawnSmoker" { - "library" "server" - "linux" "@_ZN13ZombieManager11SpawnSmokerERK6VectorRK6QAngle" - "mac" "@_ZN13ZombieManager11SpawnSmokerERK6VectorRK6QAngle" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x04\x85\xF6\x75\x2A\x5E\xC2\x08\x00\x8B\x06\x8B\x90\xB8\x07\x00\x00\x6A\x00\x6A\x00\x6A\x03\x8B\xCE\xFF\xD2\x6A\x00\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x44\x24\x08\x50\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x4C\x24\x0C\x51\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x16\x8B\x42\x54\x8B\xCE\xFF\xD0\x6A\x01\x6A\x01\xB9" + "library" "server" + "linux" "@_ZN13ZombieManager11SpawnSmokerERK6VectorRK6QAngle" + "mac" "@_ZN13ZombieManager11SpawnSmokerERK6VectorRK6QAngle" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xF0\x83\xC4\x04\x85\xF6\x75\x2A\x5E\xC2\x08\x00\x8B\x06\x8B\x90\xB8\x07\x00\x00\x6A\x00\x6A\x00\x6A\x03\x8B\xCE\xFF\xD2\x6A\x00\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x44\x24\x08\x50\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x8B\x4C\x24\x0C\x51\x8B\xCE\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x16\x8B\x42\x54\x8B\xCE\xFF\xD0\x6A\x01\x6A\x01\xB9" /* ? ? ? ? ? ? E8 ? ? ? ? 8B F0 83 C4 04 85 F6 75 ? 5E C2 08 00 8B 06 8B 90 B8 07 00 00 6A 00 6A 00 6A 03 8B CE FF D2 6A 00 8B CE E8 ? ? ? ? 8B 44 24 08 50 8B CE E8 ? ? ? ? 8B 4C 24 0C 51 8B CE E8 ? ? ? ? 89 35 ? ? ? ? 8B 16 8B 42 54 8B CE FF D0 6A 01 6A 01 B9 */ } @@ -4152,10 +4152,10 @@ **/ "ZombieManager::SpawnTank" { - "library" "server" - "linux" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" - "mac" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x85\x2A\x75\x2A\x5E\xC2\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A\x2A\x6A\x2A\x6A\x2A\x8B\x2A\xFF\x2A\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x50\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x51\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x8B\x2A\xFF\x2A\x6A\x2A\x6A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x0D" + "library" "server" + "linux" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" + "mac" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x85\x2A\x75\x2A\x5E\xC2\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A\x2A\x6A\x2A\x6A\x2A\x8B\x2A\xFF\x2A\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x50\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x51\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x89\x35\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x8B\x2A\xFF\x2A\x6A\x2A\x6A\x2A\xB9\x2A\x2A\x2A\x2A\xC7\x05\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x0D" /* ? ? ? ? ? ? E8 ? ? ? ? 8B ? 83 ? ? 85 ? 75 ? 5E C2 ? ? 8B ? 8B 90 ? ? ? ? 6A ? 6A ? 6A ? 8B ? FF ? 6A ? 8B ? E8 ? ? ? ? 8B ? ? ? 50 8B ? E8 ? ? ? ? 8B ? ? ? 51 8B ? E8 ? ? ? ? 89 35 ? ? ? ? 8B ? 8B ? ? 8B ? FF ? 6A ? 6A ? B9 ? ? ? ? C7 05 ? ? ? ? ? ? ? ? E8 ? ? ? ? 8B 0D */ } @@ -4170,10 +4170,10 @@ **/ "UTIL_SetModel" { - "library" "server" - "linux" "@_Z13UTIL_SetModelP11CBaseEntityPKc" - "mac" "@_Z13UTIL_SetModelP11CBaseEntityPKc" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x53\x8B" + "library" "server" + "linux" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "mac" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x53\x8B" /* ? ? ? ? ? ? 8B ? 8B ? ? 83 ? ? 53 8B */ } } @@ -4197,19 +4197,19 @@ **/ "MTDetour_CBaseBackpackItem::StartAction" { - "signature" "CBaseBackpackItem::StartAction" - "callconv" "thiscall" - "return" "int" - "this" "entity" + "signature" "CBaseBackpackItem::StartAction" + "callconv" "thiscall" + "return" "int" + "this" "entity" "arguments" { "actionType" { - "type" "int" + "type" "int" } "actionTrigger" { - "type" "int" + "type" "int" } } } @@ -4222,19 +4222,19 @@ **/ "MTDetour_CFirstAidKit::OnActionComplete" { - "signature" "CFirstAidKit::OnActionComplete" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CFirstAidKit::OnActionComplete" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "healer" { - "type" "cbaseentity" + "type" "cbaseentity" } "subject" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -4246,26 +4246,26 @@ **/ "MTDetour_CTankRock::Create" { - "signature" "CTankRock::Create" - "callconv" "cdecl" - "return" "cbaseentity" + "signature" "CTankRock::Create" + "callconv" "cdecl" + "return" "cbaseentity" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } "velocity" { - "type" "vectorptr" + "type" "vectorptr" } "owner" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -4278,27 +4278,27 @@ **/ "MTDetour_CTankRock::OnRelease" { - "signature" "CTankRock::OnRelease" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTankRock::OnRelease" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } "velocity" { - "type" "vectorptr" + "type" "vectorptr" } "rotation" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -4310,10 +4310,10 @@ **/ "MTDetour_CTerrorMeleeWeapon::SecondaryAttack" { - "signature" "CTerrorMeleeWeapon::SecondaryAttack" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorMeleeWeapon::SecondaryAttack" + "callconv" "thiscall" + "return" "void" + "this" "entity" } /** @@ -4324,15 +4324,15 @@ **/ "MTDetour_CTerrorMeleeWeapon::TestMeleeSwingCollision" { - "signature" "CTerrorMeleeWeapon::TestMeleeSwingCollision" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorMeleeWeapon::TestMeleeSwingCollision" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "swingAngle" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -4344,19 +4344,19 @@ **/ "MTDetour_CTerrorPlayer::DoAnimationEvent" { - "signature" "CTerrorPlayer::DoAnimationEvent" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::DoAnimationEvent" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "animation" { - "type" "int" + "type" "int" } "a2" { - "type" "int" + "type" "int" } } } @@ -4369,27 +4369,27 @@ **/ "MTDetour_CTerrorPlayer::Fling" { - "signature" "CTerrorPlayer::Fling" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::Fling" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "velocity" { - "type" "vectorptr" + "type" "vectorptr" } "animation" { - "type" "int" + "type" "int" } "charger" { - "type" "cbaseentity" + "type" "cbaseentity" } "viewDuration" { - "type" "float" + "type" "float" } } } @@ -4402,15 +4402,15 @@ **/ "MTDetour_CTerrorPlayer::OnHitByVomitJar" { - "signature" "CTerrorPlayer::OnHitByVomitJar" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnHitByVomitJar" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "thrower" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -4422,15 +4422,15 @@ **/ "MTDetour_CTerrorPlayer::OnLeptOnSurvivor" { - "signature" "CTerrorPlayer::OnLeptOnSurvivor" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnLeptOnSurvivor" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "victim" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -4442,15 +4442,15 @@ **/ "MTDetour_CTerrorPlayer::OnStartCarryingVictim" { - "signature" "CTerrorPlayer::OnStartCarryingVictim" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::OnStartCarryingVictim" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "victim" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -4462,19 +4462,19 @@ **/ "MTDetour_CTerrorPlayer::QueuePummelVictim" { - "signature" "CTerrorPlayer::QueuePummelVictim" - "callconv" "thiscall" - "return" "void" - "this" "entity" + "signature" "CTerrorPlayer::QueuePummelVictim" + "callconv" "thiscall" + "return" "void" + "this" "entity" "arguments" { "attacker" { - "type" "cbaseentity" + "type" "cbaseentity" } "a2" { - "type" "float" + "type" "float" } } } @@ -4492,7 +4492,7 @@ { "player" { - "type" "cbaseentity" + "type" "cbaseentity" } } } @@ -4504,23 +4504,23 @@ **/ "MTDetour_ZombieManager::SpawnSpecial" { - "signature" "ZombieManager::SpawnSpecial" - "callconv" "thiscall" - "return" "int" - "this" "ignore" + "signature" "ZombieManager::SpawnSpecial" + "callconv" "thiscall" + "return" "int" + "this" "ignore" "arguments" { "specType" { - "type" "int" + "type" "int" } "origin" { - "type" "vectorptr" + "type" "vectorptr" } "angles" { - "type" "vectorptr" + "type" "vectorptr" } } } @@ -4536,18 +4536,18 @@ { "linux" { - "signature" "TheDirector" + "signature" "TheDirector" } "mac" { - "signature" "TheDirector" + "signature" "TheDirector" } "windows" { - "signature" "CDirectorMusicBanks::OnRoundStart" - "read" "12" + "signature" "CDirectorMusicBanks::OnRoundStart" + "read" "12" } - "read" "0" + "read" "0" } /** @@ -4556,20 +4556,20 @@ **/ "DoJumpValueRead" { - "signature" "CTerrorGameMovement::DoJump" + "signature" "CTerrorGameMovement::DoJump" "linux" { - "read" "671" + "read" "671" } "mac" { - "read" "231" + "read" "231" } "windows" { - "read" "86" + "read" "86" } - "read" "0" + "read" "0" } } @@ -4583,9 +4583,9 @@ **/ "CBaseBackpackItem::GetUseAction" { - "linux" "453" - "mac" "453" - "windows" "451" + "linux" "453" + "mac" "453" + "windows" "451" } /** @@ -4596,9 +4596,9 @@ **/ "CBaseCombatWeapon::GetMaxClip1" { - "linux" "324" - "mac" "324" - "windows" "323" + "linux" "324" + "mac" "324" + "windows" "323" } /** @@ -4609,9 +4609,9 @@ **/ "CBaseEntity::IsInStasis" { - "linux" "40" - "mac" "40" - "windows" "39" + "linux" "40" + "mac" "40" + "windows" "39" } /** @@ -4622,9 +4622,9 @@ **/ "CBasePlayer::Weapon_ShootPosition" { - "linux" "286" - "mac" "286" - "windows" "285" + "linux" "286" + "mac" "286" + "windows" "285" } /** @@ -4637,7 +4637,7 @@ **/ "CDirector::IsFirstMapInScenario::Push" { - "windows" "38" + "windows" "38" } /** @@ -4648,9 +4648,9 @@ **/ "CPainPills::GetWeaponID" { - "linux" "398" - "mac" "398" - "windows" "397" + "linux" "398" + "mac" "398" + "windows" "397" } /** @@ -4663,7 +4663,7 @@ **/ "CSpitterProjectile::Create::Push" { - "windows" "74" + "windows" "74" } /** @@ -4689,9 +4689,9 @@ **/ "CTankClaw::GroundPound::Check" { - "linux" "988" // start at 0F and patch 2 bytes with NOP (0x90) and an unconditional jump (0xE9) to skip instruction - "mac" "962" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "923" // start at 74 and patch 8 bytes with NOPs (0x90) + "linux" "988" // start at 0F and patch 2 bytes with NOP (0x90) and an unconditional jump (0xE9) to skip instruction + "mac" "962" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "923" // start at 74 and patch 8 bytes with NOPs (0x90) } /** @@ -4706,9 +4706,9 @@ **/ "CTankClaw::SweepFist::Check1" { - "linux" "2554" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "2923" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "1382" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "2554" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "2923" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "1382" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -4723,9 +4723,9 @@ **/ "CTankClaw::SweepFist::Check2" { - "linux" "3488" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "2932" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "1391" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "3488" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "2932" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "1391" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -4748,9 +4748,9 @@ **/ "CTankRock::OnRelease::SoundLoop" // "HulkZombie.Throw.FlyLoop" { - "linux" "203" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "212" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "122" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "203" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "212" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "122" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -4763,7 +4763,7 @@ **/ "CTerrorGameRules::GetMissionFirstMap::Push" { - "windows" "68" + "windows" "68" } /** @@ -4776,7 +4776,7 @@ **/ "CTerrorGameRules::IsCoopMode::Push" { - "windows" "60" + "windows" "60" } /** @@ -4789,7 +4789,7 @@ **/ "CTerrorGameRules::IsMissionFinalMap::Push" { - "windows" "37" + "windows" "37" } /** @@ -4802,7 +4802,7 @@ **/ "CTerrorGameRules::IsRealismMode::Push" { - "windows" "60" + "windows" "60" } /** @@ -4815,7 +4815,7 @@ **/ "CTerrorGameRules::IsScavengeMode::Push" { - "windows" "60" + "windows" "60" } /** @@ -4828,7 +4828,7 @@ **/ "CTerrorGameRules::IsSurvivalMode::Push" { - "windows" "60" + "windows" "60" } /** @@ -4841,7 +4841,7 @@ **/ "CTerrorGameRules::IsVersusMode::Push" { - "windows" "60" + "windows" "60" } /** @@ -4861,9 +4861,9 @@ **/ "CTerrorGun::EquipSecondWeapon::Deploy" // JMP instruction { - "linux" "325" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "mac" "475" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "392" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "325" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "mac" "475" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "392" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -4881,9 +4881,9 @@ **/ "CTerrorGun::EquipSecondWeapon::Holster" // JMP instruction { - "linux" "294" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "mac" "444" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "370" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "294" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "mac" "444" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "370" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -4902,9 +4902,9 @@ **/ "CTerrorGun::EquipSecondWeapon::SetActiveWeapon" // JMP instruction { - "linux" "313" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction - "mac" "463" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction - "windows" "384" // start at 56 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "313" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction + "mac" "463" // start at 89 and patch 2 bytes with a short jump (0xEB) to skip instruction + "windows" "384" // start at 56 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -4919,9 +4919,9 @@ **/ "CTerrorPlayer::AddUpgrade::Sound" { - "linux" "128" // start at C7 and patch 16 bytes with NOPs (0x90) - "mac" "112" // start at 8D and patch 21 bytes with NOPs (0x90) - "windows" "202" // start at 68 and patch 12 bytes with NOPs (0x90) + "linux" "128" // start at C7 and patch 16 bytes with NOPs (0x90) + "mac" "112" // start at 8D and patch 21 bytes with NOPs (0x90) + "windows" "202" // start at 68 and patch 12 bytes with NOPs (0x90) } /** @@ -4932,9 +4932,9 @@ **/ "CTerrorPlayer::Deafen" { - "linux" "518" - "mac" "518" - "windows" "517" + "linux" "518" + "mac" "518" + "windows" "517" } /** @@ -4948,9 +4948,9 @@ **/ "CTerrorPlayer::Event_Killed::Attacker" { - "linux" "52" - "mac" "52" - "windows" "52" + "linux" "52" + "mac" "52" + "windows" "52" } /** @@ -4966,9 +4966,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer1" // "boomer_explode" { - "linux" "10925" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "11897" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "7411" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "10925" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "11897" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "7411" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -4984,9 +4984,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer2" // "BoomerZombie.Detonate" { - "linux" "10957" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "11931" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "7434" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "10957" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "11931" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "7434" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -5003,9 +5003,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer3" // CreateExplosion { - "linux" "8228" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "11727" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "7749" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "8228" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "11727" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "7749" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -5021,9 +5021,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer4" // "boomer_explode" { - "linux" "6353" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "11305" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "7603" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "6353" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "11305" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "7603" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -5039,9 +5039,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer5" // "BoomerZombie.Detonate" { - "linux" "6385" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "11339" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "7626" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "6385" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "11339" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "7626" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -5056,9 +5056,9 @@ **/ "CTerrorPlayer::Event_Killed::Boomer6" // CreateExplosion { - "linux" "6543" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "11511" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "7905" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "6543" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "11511" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "7905" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -5073,9 +5073,9 @@ **/ "CTerrorPlayer::Event_Killed::Smoker1" // "SmokerZombie.Explode" { - "linux" "10263" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "8828" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "8174" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "10263" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "8828" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "8174" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -5089,9 +5089,9 @@ **/ "CTerrorPlayer::Event_Killed::Smoker2" // "smoker_smokecloud" { - "linux" "10419" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "9040" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "8266" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "10419" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "9040" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "8266" // start at 8B and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -5105,9 +5105,9 @@ **/ "CTerrorPlayer::Event_Killed::Smoker3" // "smoker_smokecloud_camera" { - "linux" "10611" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "9271" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "8480" // start at E8 and patch 5 bytes with NOPs (0x90) + "linux" "10611" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "9271" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "8480" // start at E8 and patch 5 bytes with NOPs (0x90) } /** @@ -5127,9 +5127,9 @@ **/ "CTerrorPlayer::Event_Killed::SpitterPuddle" // JMP instruction { - "linux" "12526" // start at 8B and patch 5 bytes with an unconditional jump (0xE9) to skip instruction - "mac" "10068" // start at 8B and patch 5 bytes with an unconditional jump (0xE9) to skip instruction - "windows" "9332" // start at 8B and patch 5 bytes with an unconditional jump (0xE9) to skip instruction + "linux" "12526" // start at 8B and patch 5 bytes with an unconditional jump (0xE9) to skip instruction + "mac" "10068" // start at 8B and patch 5 bytes with an unconditional jump (0xE9) to skip instruction + "windows" "9332" // start at 8B and patch 5 bytes with an unconditional jump (0xE9) to skip instruction } /** @@ -5144,9 +5144,9 @@ **/ "CTerrorPlayer::FireBullet::Filter" { - "linux" "9169" // start at 0B and patch 4 bytes with "00 00 00 02" - "mac" "7910" // start at 0B and patch 4 bytes with "00 00 00 02" - "windows" "178" // start at 0B and patch 4 bytes with "00 00 00 02" + "linux" "9169" // start at 0B and patch 4 bytes with "00 00 00 02" + "mac" "7910" // start at 0B and patch 4 bytes with "00 00 00 02" + "windows" "178" // start at 0B and patch 4 bytes with "00 00 00 02" } /** @@ -5168,9 +5168,9 @@ **/ "CTerrorPlayer::GetFlowDistance::m_flow" { - "linux" "340" - "mac" "340" - "windows" "332" + "linux" "340" + "mac" "340" + "windows" "332" } /** @@ -5181,9 +5181,9 @@ **/ "CTerrorPlayer::GetLastKnownArea" { - "linux" "331" - "mac" "331" - "windows" "330" + "linux" "331" + "mac" "331" + "windows" "330" } /** @@ -5196,7 +5196,7 @@ **/ "CTerrorPlayer::MaterializeFromGhost::Push" { - "windows" "35" + "windows" "35" } /** @@ -5219,9 +5219,9 @@ **/ "CTerrorPlayer::OnFalling::Scream" // "Player.Fall" { - "linux" "678" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "880" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "552" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "678" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "880" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "552" // start at D9 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -5236,9 +5236,9 @@ **/ "CTerrorPlayer::OnFootstep::Shake" { - "linux" "125" // start at 08 and patch 1 byte with 15 (0x0F) - "mac" "48" // start at 08 and patch 1 byte with 15 (0x0F) - "windows" "40" // start at 08 and patch 1 byte with 15 (0x0F) + "linux" "125" // start at 08 and patch 1 byte with 15 (0x0F) + "mac" "48" // start at 08 and patch 1 byte with 15 (0x0F) + "windows" "40" // start at 08 and patch 1 byte with 15 (0x0F) } /** @@ -5260,9 +5260,9 @@ **/ "CTerrorPlayer::OnIncapacitatedAsSurvivor::HiddenMeleeWeapon" { - "linux" "16288" - "mac" "16288" - "windows" "16308" + "linux" "16288" + "mac" "16288" + "windows" "16308" } /** @@ -5276,9 +5276,9 @@ **/ "CTerrorPlayer::OnLadderDismount::WeaponDeploy" { - "linux" "68" // start at 8B and patch 11 bytes with NOPs (0x90) - "mac" "51" // start at 8B and patch 11 bytes with NOPs (0x90) - "windows" "49" // start at FF and patch 2 bytes with NOPs (0x90) + "linux" "68" // start at 8B and patch 11 bytes with NOPs (0x90) + "mac" "51" // start at 8B and patch 11 bytes with NOPs (0x90) + "windows" "49" // start at FF and patch 2 bytes with NOPs (0x90) } /** @@ -5292,9 +5292,9 @@ **/ "CTerrorPlayer::OnLadderMount::WeaponHolster" { - "linux" "68" // start at 75 and patch 2 bytes with NOPs (0x90) - "mac" "196" // start at 74 and patch 2 bytes with NOPs (0x90) - "windows" "47" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction + "linux" "68" // start at 75 and patch 2 bytes with NOPs (0x90) + "mac" "196" // start at 74 and patch 2 bytes with NOPs (0x90) + "windows" "47" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction } /** @@ -5309,9 +5309,9 @@ **/ "CTerrorPlayer::OnTakeDamage_Alive::PunchAngle" // punch angle { - "linux" "4947" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "4003" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "2830" // start at 8D and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "4947" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "4003" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "2830" // start at 8D and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -5329,9 +5329,9 @@ **/ "CTerrorPlayer::OnTakeDamage_Alive::Revive" { - "linux" "3217" // start at E8 and patch 5 bytes with NOPs (0x90) - "mac" "3372" // start at E8 and patch 5 bytes with NOPs (0x90) - "windows" "2387" // start at 6A and patch 9 bytes with NOPs (0x90) + "linux" "3217" // start at E8 and patch 5 bytes with NOPs (0x90) + "mac" "3372" // start at E8 and patch 5 bytes with NOPs (0x90) + "windows" "2387" // start at 6A and patch 9 bytes with NOPs (0x90) } /** @@ -5345,9 +5345,9 @@ **/ "CTerrorPlayer::PreThink::SafeDropLogic" { - "linux" "181" // start at 09 and patch 1 byte with CALL (0xFF) - "mac" "734" // start at 09 and patch 1 byte with CALL (0xFF) - "windows" "498" // start at 09 and patch 1 byte with CALL (0xFF) + "linux" "181" // start at 09 and patch 1 byte with CALL (0xFF) + "mac" "734" // start at 09 and patch 1 byte with CALL (0xFF) + "windows" "498" // start at 09 and patch 1 byte with CALL (0xFF) } /** @@ -5361,9 +5361,9 @@ **/ "CTerrorPlayer::RoundRespawn::StatsCondition" { - "linux" "25" // start at 75 and patch 1 byte with JNS (0x79) - "mac" "23" // start at 75 and patch 1 byte with JNS (0x79) - "windows" "15" // start at 75 and patch 1 byte with JNS (0x79) + "linux" "25" // start at 75 and patch 1 byte with JNS (0x79) + "mac" "23" // start at 75 and patch 1 byte with JNS (0x79) + "windows" "15" // start at 75 and patch 1 byte with JNS (0x79) } /** @@ -5377,9 +5377,9 @@ **/ "CTerrorWeapon::CanDeployFor::MoveType" { - "linux" "76" // start at 09 and patch 1 byte with CALL (0xFF) - "mac" "103" // start at 09 and patch 1 byte with CALL (0xFF) - "windows" "87" // start at 09 and patch 1 byte with CALL (0xFF) + "linux" "76" // start at 09 and patch 1 byte with CALL (0xFF) + "mac" "103" // start at 09 and patch 1 byte with CALL (0xFF) + "windows" "87" // start at 09 and patch 1 byte with CALL (0xFF) } /** @@ -5394,9 +5394,9 @@ **/ "CTerrorWeaponInfo::Parse::VerticalPunch" { - "linux" "3076" - "mac" "3076" - "windows" "3076" + "linux" "3076" + "mac" "3076" + "windows" "3076" } /** @@ -5416,9 +5416,9 @@ **/ "CTraceBulletEntityEnumerator::PerformMultiTrace::Check1" { - "linux" "73" // start at 03 and patch 4 bytes with "00 00 00 02" - "mac" "103" // start at 03 and patch 4 bytes with "00 00 00 02" - "windows" "70" // start at 03 and patch 4 bytes with "00 00 00 02" + "linux" "73" // start at 03 and patch 4 bytes with "00 00 00 02" + "mac" "103" // start at 03 and patch 4 bytes with "00 00 00 02" + "windows" "70" // start at 03 and patch 4 bytes with "00 00 00 02" } /** @@ -5434,9 +5434,9 @@ **/ "CTraceBulletEntityEnumerator::PerformMultiTrace::Check2" { - "linux" "790" // start at FF and patch 3 bytes with "30 C0 90" - "mac" "579" // start at FF and patch 3 bytes with "30 C0 90" - "windows" "439" // start at 53 and patch 3 bytes with "90 30 C0" + "linux" "790" // start at FF and patch 3 bytes with "30 C0 90" + "mac" "579" // start at FF and patch 3 bytes with "30 C0 90" + "windows" "439" // start at 53 and patch 3 bytes with "90 30 C0" } /** @@ -5456,9 +5456,9 @@ **/ "Tank::GetIntentionInterface::Intention" { - "linux" "17176" - "mac" "17176" - "windows" "17204" + "linux" "17176" + "mac" "17176" + "windows" "17204" } /** @@ -5476,9 +5476,9 @@ **/ "TankAttack::TryToThrowRock::GetDifficulty" { - "linux" "951" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. - "mac" "67" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction - "windows" "50" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction + "linux" "951" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. + "mac" "67" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction + "windows" "50" // start at 74 and patch 1 byte with a short jump (0xEB) to skip instruction } /** @@ -5496,9 +5496,9 @@ **/ "TankAttack::TryToThrowRock::GetDifficulty2" { - "linux" "2104" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. - "mac" "77" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction - "windows" "60" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction + "linux" "2104" // start at "0F 85" and patch the "85" with "8D" to always force the jump to the next instruction. + "mac" "77" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction + "windows" "60" // start at 75 and patch 1 byte with a short jump (0xEB) to skip instruction } /** @@ -5516,9 +5516,9 @@ **/ "TankBehavior::InitialContainedAction::Condition" // condition { - "linux" "23" // start at 74 and patch 2 bytes with NOPs (0x90) - "mac" "32" // start at 75 and patch 2 bytes with NOPs (0x90) - "windows" "16" // start at 75 and patch 2 bytes with a short jump (0xEB) to skip instruction + "linux" "23" // start at 74 and patch 2 bytes with NOPs (0x90) + "mac" "32" // start at 75 and patch 2 bytes with NOPs (0x90) + "windows" "16" // start at 75 and patch 2 bytes with a short jump (0xEB) to skip instruction } /** @@ -5529,9 +5529,9 @@ **/ "TankIdle::GetName" { - "linux" "41" - "mac" "41" - "windows" "40" + "linux" "41" + "mac" "41" + "windows" "40" } /** @@ -5551,9 +5551,9 @@ **/ "TraceBullet::Filter" { - "linux" "9440" // start at 0B and patch 4 bytes with "00 00 00 02" - "mac" "8153" // start at 0B and patch 4 bytes with "00 00 00 02" - "windows" "2138" // start at 0B and patch 4 bytes with "00 00 00 02" + "linux" "9440" // start at 0B and patch 4 bytes with "00 00 00 02" + "mac" "8153" // start at 0B and patch 4 bytes with "00 00 00 02" + "windows" "2138" // start at 0B and patch 4 bytes with "00 00 00 02" } /** @@ -5575,9 +5575,9 @@ **/ "WitchLocomotion::IsAreaTraversable::m_attributeFlags" { - "linux" "300" - "mac" "300" - "windows" "296" + "linux" "300" + "mac" "300" + "windows" "296" } } @@ -5597,10 +5597,10 @@ **/ "CAmmoDef::MaxCarry" { - "library" "server" - "linux" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" - "mac" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x7C\x2A\x3B\x2A\x2A\x7D\x2A\x6B\x2A\x2A\x03\x2A\x8B\x2A\x2A\x83\x2A\x2A\x75\x2A\x8B\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x5D" + "library" "server" + "linux" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" + "mac" "@_ZN8CAmmoDef8MaxCarryEiPK20CBaseCombatCharacter" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x7C\x2A\x3B\x2A\x2A\x7D\x2A\x6B\x2A\x2A\x03\x2A\x8B\x2A\x2A\x83\x2A\x2A\x75\x2A\x8B\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x5D" /* ? ? ? ? ? ? 83 ? ? 7C ? 3B ? ? 7D ? 6B ? ? 03 ? 8B ? ? 83 ? ? 75 ? 8B ? ? 85 ? 74 ? 8B ? ? 8B ? ? 5D */ } @@ -5616,10 +5616,10 @@ **/ "CBaseAbility::ActivateAbility" { - "library" "server" - "linux" "@_ZN12CBaseAbility15ActivateAbilityEv" - "mac" "@_ZN12CBaseAbility15ActivateAbilityEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\x80\x7E\x64\x00\x74\x2A\x80\x4E\x68\x01\xC6\x86\x48" + "library" "server" + "linux" "@_ZN12CBaseAbility15ActivateAbilityEv" + "mac" "@_ZN12CBaseAbility15ActivateAbilityEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\x80\x7E\x64\x00\x74\x2A\x80\x4E\x68\x01\xC6\x86\x48" /* ? ? ? ? ? ? ? ? ? ? 74 ? 80 7E 64 00 74 ? 80 4E 68 01 C6 86 48 */ } @@ -5640,10 +5640,10 @@ **/ "CBaseAbility::CreateForPlayer" { - "library" "server" - "linux" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" - "mac" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83" + "library" "server" + "linux" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" + "mac" "@_ZN12CBaseAbility15CreateForPlayerEP13CTerrorPlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83" /* ? ? ? ? ? ? 56 8B ? ? 85 ? 0F 84 ? ? ? ? 8B ? E8 ? ? ? ? 83 */ } @@ -5659,10 +5659,10 @@ **/ "CBaseAnimating::SelectWeightedSequence" { - "library" "server" - "linux" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" - "mac" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xBE\x2A\x2A\x2A\x2A\x2A\x57\x8B\xBE\x2A\x2A\x2A\x2A\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xB6" + "library" "server" + "linux" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" + "mac" "@_ZN14CBaseAnimating22SelectWeightedSequenceE8Activity" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\xBE\x2A\x2A\x2A\x2A\x2A\x57\x8B\xBE\x2A\x2A\x2A\x2A\x75\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xB6" /* ? ? ? ? ? ? 83 BE ? ? ? ? ? 57 8B BE ? ? ? ? 75 ? E8 ? ? ? ? 85 ? 74 ? 8B ? E8 ? ? ? ? 8B B6 */ } @@ -5680,10 +5680,10 @@ **/ "CBaseBackpackItem::StartAction" { - "library" "server" - "linux" "@_ZN17CBaseBackpackItem11StartActionENS_22BackpackItemActionTypeENS_25BackpackItemActionTriggerE" - "mac" "@_ZN17CBaseBackpackItem11StartActionENS_22BackpackItemActionTypeENS_25BackpackItemActionTriggerE" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x75\x2A\x5F\x32\x2A\x5E\x8B" + "library" "server" + "linux" "@_ZN17CBaseBackpackItem11StartActionENS_22BackpackItemActionTypeENS_25BackpackItemActionTriggerE" + "mac" "@_ZN17CBaseBackpackItem11StartActionENS_22BackpackItemActionTypeENS_25BackpackItemActionTriggerE" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x75\x2A\x5F\x32\x2A\x5E\x8B" /* ? ? ? ? ? ? 8B ? E8 ? ? ? ? 8B ? 85 ? 75 ? 5F 32 ? 5E 8B */ } @@ -5701,10 +5701,10 @@ **/ "CBaseCombatWeapon::GetMaxClip1" { - "library" "server" - "linux" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" - "mac" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\x80\x60\x01" + "library" "server" + "linux" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" + "mac" "@_ZNK17CBaseCombatWeapon11GetMaxClip1Ev" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B\x80\x60\x01" /* ? ? ? ? ? ? ? 50 E8 ? ? ? ? 8B 80 60 01 */ } @@ -5719,10 +5719,10 @@ **/ "CBaseEntity::GetGroundEntity" { - "library" "server" - "linux" "@_ZN11CBaseEntity15GetGroundEntityEv" - "mac" "@_ZN11CBaseEntity15GetGroundEntityEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x03\x2A\x8D\x2A\x2A\x2A\x85\x2A\x74\x2A\xC1\x2A\x2A\x39\x2A\x2A\x75\x2A\x8B\x2A\xC3\x33\x2A\xC3\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xF6\x81" + "library" "server" + "linux" "@_ZN11CBaseEntity15GetGroundEntityEv" + "mac" "@_ZN11CBaseEntity15GetGroundEntityEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x81\x2A\x2A\x2A\x2A\x2A\x03\x2A\x8D\x2A\x2A\x2A\x85\x2A\x74\x2A\xC1\x2A\x2A\x39\x2A\x2A\x75\x2A\x8B\x2A\xC3\x33\x2A\xC3\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xF6\x81" /* ? ? ? ? ? ? 83 ? ? 74 ? 8B ? ? ? ? ? 8B ? 81 ? ? ? ? ? 03 ? 8D ? ? ? 85 ? 74 ? C1 ? ? 39 ? ? 75 ? 8B ? C3 33 ? C3 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? F6 81 */ } @@ -5740,10 +5740,10 @@ **/ "CClaw::OnSwingEnd" { - "library" "server" - "linux" "@_ZN5CClaw10OnSwingEndEb" - "mac" "@_ZN5CClaw10OnSwingEndEb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x80\x2A\x2A\x2A\x56\x8B\x2A\x75\x2A\xA1" + "library" "server" + "linux" "@_ZN5CClaw10OnSwingEndEb" + "mac" "@_ZN5CClaw10OnSwingEndEb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x80\x2A\x2A\x2A\x56\x8B\x2A\x75\x2A\xA1" /* ? ? ? ? ? ? 80 ? ? ? 56 8B ? 75 ? A1 */ } @@ -5756,10 +5756,10 @@ **/ "CCSPlayer::State_Transition" { - "library" "server" - "linux" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" - "mac" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x57\x8B\x2A\x2A\x85\x2A\x74\x2A\x83" + "library" "server" + "linux" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" + "mac" "@_ZN9CCSPlayer16State_TransitionE13CSPlayerState" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x57\x8B\x2A\x2A\x85\x2A\x74\x2A\x83" /* ? ? ? ? ? ? 8B 86 ? ? ? ? 57 8B ? ? 85 ? 74 ? 83 */ } @@ -5777,10 +5777,10 @@ **/ "CDeathFallCamera::Enable" { - "library" "server" - "linux" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" - "mac" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x8B\x2A\x89\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85" + "library" "server" + "linux" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" + "mac" "@_ZN16CDeathFallCamera6EnableEP11CBasePlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x8B\x2A\x89\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85" /* ? ? ? ? ? ? ? ? 57 8B ? 8B ? 89 ? ? E8 ? ? ? ? 85 */ } @@ -5795,10 +5795,10 @@ **/ "CDirector::HasAnySurvivorLeftSafeArea" { - "library" "server" - "linux" "@_ZN9CDirector26HasAnySurvivorLeftSafeAreaEv" - "mac" "@_ZN9CDirector26HasAnySurvivorLeftSafeAreaEv" - "windows" "\x8A\x2A\x60\x01\x00\x00\xC3" + "library" "server" + "linux" "@_ZN9CDirector26HasAnySurvivorLeftSafeAreaEv" + "mac" "@_ZN9CDirector26HasAnySurvivorLeftSafeAreaEv" + "windows" "\x8A\x2A\x60\x01\x00\x00\xC3" /* 8A ? 60 01 00 00 C3 */ } @@ -5814,10 +5814,10 @@ **/ "CDirector::IsFirstMapInScenario" { - "library" "server" - "linux" "@_ZNK9CDirector20IsFirstMapInScenarioEv" - "mac" "@_ZNK9CDirector20IsFirstMapInScenarioEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x85\x2A\x75\x2A\xBE\x2A\x2A\x2A\x2A\x6A" + "library" "server" + "linux" "@_ZNK9CDirector20IsFirstMapInScenarioEv" + "mac" "@_ZNK9CDirector20IsFirstMapInScenarioEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x85\x2A\x75\x2A\xBE\x2A\x2A\x2A\x2A\x6A" /* ? ? ? ? ? ? ? ? 56 8B ? 85 ? 75 ? BE ? ? ? ? 6A */ } @@ -5828,8 +5828,8 @@ **/ "CDirector::IsFirstMapInScenario::String" { - "library" "server" - "windows" "map\x00randomnum" + "library" "server" + "windows" "map\x00randomnum" } /** @@ -5843,10 +5843,10 @@ **/ "CDirector::OnFirstSurvivorLeftSafeArea" { - "library" "server" - "linux" "@_ZN9CDirector27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" - "mac" "@_ZN9CDirector27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x2A\x2A\x57\x8B\x2A\x8B\x8F\x2A\x2A\x2A\x2A\x53" + "library" "server" + "linux" "@_ZN9CDirector27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" + "mac" "@_ZN9CDirector27OnFirstSurvivorLeftSafeAreaEP13CTerrorPlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x2A\x2A\x57\x8B\x2A\x8B\x8F\x2A\x2A\x2A\x2A\x53" /* ? ? ? ? ? ? 53 8B ? ? 57 8B ? 8B 8F ? ? ? ? 53 */ } @@ -5867,8 +5867,8 @@ ***/ "CDirectorMusicBanks::OnRoundStart" { - "library" "server" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" + "library" "server" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" /* ? ? ? ? ? ? 56 57 8B ? 8B 0D ? ? ? ? E8 ? ? ? ? 84 ? 0F */ } @@ -5884,10 +5884,10 @@ **/ "CEnvRockLauncher::LaunchCurrentDir" { - "library" "server" - "linux" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" - "mac" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x57\xA8\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x89\x2A\x2A\x89\x2A\x2A\xF6\x2A\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x6A\x2A\x89\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x89\x2A\x2A\x52\x8D\x2A\x2A\x50\x89\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8D" + "library" "server" + "linux" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" + "mac" "@_ZN16CEnvRockLauncher16LaunchCurrentDirEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x57\xA8\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x89\x2A\x2A\x89\x2A\x2A\xF6\x2A\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x96\x2A\x2A\x2A\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x6A\x2A\x89\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x89\x2A\x2A\x52\x8D\x2A\x2A\x50\x89\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8D" /* ? ? ? ? ? ? 56 8B ? 8B 86 ? ? ? ? C1 ? ? 57 A8 ? 74 ? E8 ? ? ? ? 8B 8E ? ? ? ? 8B 96 ? ? ? ? 8B 86 ? ? ? ? 89 ? ? 8B 8E ? ? ? ? C1 ? ? 89 ? ? 89 ? ? F6 ? ? 74 ? 8B ? E8 ? ? ? ? 8B 96 ? ? ? ? 8B 86 ? ? ? ? 8B 8E ? ? ? ? 6A ? 89 ? ? 68 ? ? ? ? 8D ? ? 89 ? ? 52 8D ? ? 50 89 ? ? E8 ? ? ? ? 8B 8E ? ? ? ? 8B ? 8D */ } @@ -5908,10 +5908,10 @@ **/ "CFirstAidKit::OnActionComplete" { - "library" "server" - "linux" "@_ZN12CFirstAidKit16OnActionCompleteEP13CTerrorPlayerP11CBaseEntity" - "mac" "@_ZN12CFirstAidKit16OnActionCompleteEP13CTerrorPlayerP11CBaseEntity" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x90" + "library" "server" + "linux" "@_ZN12CFirstAidKit16OnActionCompleteEP13CTerrorPlayerP11CBaseEntity" + "mac" "@_ZN12CFirstAidKit16OnActionCompleteEP13CTerrorPlayerP11CBaseEntity" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x90" /* ? ? ? ? ? ? 53 56 57 8B ? ? 85 ? 74 ? 8B ? 8B 90 */ } @@ -5927,10 +5927,10 @@ **/ "CGrenadeLauncher::LaunchGrenade" { - "library" "server" - "linux" "@_ZN16CGrenadeLauncher13LaunchGrenadeEP13CTerrorPlayer" - "mac" "@_ZN16CGrenadeLauncher13LaunchGrenadeEP13CTerrorPlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x8B\x2A\x2A\x57\x8B\x2A\x8D" + "library" "server" + "linux" "@_ZN16CGrenadeLauncher13LaunchGrenadeEP13CTerrorPlayer" + "mac" "@_ZN16CGrenadeLauncher13LaunchGrenadeEP13CTerrorPlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x8B\x2A\x2A\x57\x8B\x2A\x8D" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 8B ? ? 57 8B ? 8D */ } @@ -5945,10 +5945,10 @@ **/ "CPipeBombProjectile::Create" { - "library" "server" - "linux" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" - "mac" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x50\x51\x53\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" + "mac" "@_ZN19CPipeBombProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacterf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x50\x51\x53\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B" /* ? ? ? ? ? ? 8B ? ? 53 8B ? ? 56 57 50 51 53 68 ? ? ? ? E8 ? ? ? ? 8B ? ? D9 ? ? 83 ? ? DD ? ? ? 8B ? D9 ? ? DD ? ? ? D9 ? DD ? ? ? D9 ? ? DD ? ? ? D9 ? ? DD ? ? ? D9 ? DD ? ? 68 ? ? ? ? E8 ? ? ? ? 8B */ } @@ -5964,10 +5964,10 @@ **/ "CPipeBombProjectile::Detonate" { - "library" "server" - "linux" "@_ZN19CPipeBombProjectile8DetonateEv" - "mac" "@_ZN19CPipeBombProjectile8DetonateEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x57\xA8\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xBE" + "library" "server" + "linux" "@_ZN19CPipeBombProjectile8DetonateEv" + "mac" "@_ZN19CPipeBombProjectile8DetonateEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\xC1\x2A\x2A\x57\xA8\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xBE" /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 56 8B ? 8B 86 ? ? ? ? C1 ? ? 57 A8 ? 74 ? E8 ? ? ? ? 8B BE */ } @@ -5983,10 +5983,10 @@ **/ "CPistol::GetRateOfFire" { - "library" "server" - "linux" "@_ZNK7CPistol13GetRateOfFireEv" - "mac" "@_ZNK7CPistol13GetRateOfFireEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x8B\x2A\x84\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74" + "library" "server" + "linux" "@_ZNK7CPistol13GetRateOfFireEv" + "mac" "@_ZNK7CPistol13GetRateOfFireEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x8B\x2A\x84\x2A\x74\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74" /* ? ? ? ? ? ? ? ? ? ? ? FF ? 8B ? 84 ? 74 ? E8 ? ? ? ? 85 ? 74 */ } @@ -6004,10 +6004,10 @@ **/ "CSmokeCloudSystem::FireGameEvent" { - "library" "server" // change 55 to C3 - "linux" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" - "mac" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" - "windows" "\x55\x8B\x2A\x83\x2A\x2A\x56\x8B\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x8B\x2A\x8B\x2A\xFF\x2A\x3D\x2A\x2A\x2A\x2A\x74\x2A\x68\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B" + "library" "server" // change 55 to C3 + "linux" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" + "mac" "@_ZN17CSmokeCloudSystem13FireGameEventEP10IGameEvent" + "windows" "\x55\x8B\x2A\x83\x2A\x2A\x56\x8B\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x8B\x2A\x8B\x2A\xFF\x2A\x3D\x2A\x2A\x2A\x2A\x74\x2A\x68\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x85\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x8B" /* 55 8B ? 83 ? ? 56 8B ? ? 8B ? 8B ? ? 57 8B ? 8B ? FF ? 3D ? ? ? ? 74 ? 68 ? ? ? ? 50 E8 ? ? ? ? 83 ? ? 85 ? 0F 85 ? ? ? ? 8B ? 8B ? ? 6A ? 68 ? ? ? ? 8B ? FF ? 50 E8 ? ? ? ? 8B */ } @@ -6022,10 +6022,10 @@ **/ "CSpitterProjectile::Create" { - "library" "server" - "linux" "@_ZN18CSpitterProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacter" - "mac" "@_ZN18CSpitterProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacter" - "windows" "\x55\x8B\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x50\x51\x53\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xD9\x05\x2A\x2A\x2A\x2A\x83\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x57" + "library" "server" + "linux" "@_ZN18CSpitterProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacter" + "mac" "@_ZN18CSpitterProjectile6CreateERK6VectorRK6QAngleS2_S2_P20CBaseCombatCharacter" + "windows" "\x55\x8B\x2A\x8B\x2A\x2A\x8B\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x50\x51\x53\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\x2A\xDD\x2A\x2A\x2A\xD9\x2A\xDD\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\xD9\x05\x2A\x2A\x2A\x2A\x83\x2A\x2A\x8B\x2A\xD9\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x57" /* 55 8B ? 8B ? ? 8B ? ? 53 8B ? ? 56 57 50 51 53 68 ? ? ? ? E8 ? ? ? ? 8B ? ? D9 ? ? 83 ? ? DD ? ? ? 8B ? D9 ? ? DD ? ? ? D9 ? DD ? ? ? D9 ? ? DD ? ? ? D9 ? ? DD ? ? ? D9 ? DD ? ? 68 ? ? ? ? E8 ? ? ? ? D9 05 ? ? ? ? 83 ? ? 8B ? D9 ? ? E8 ? ? ? ? 57 8B ? E8 ? ? ? ? 57 8B ? E8 ? ? ? ? 8B ? ? 57 */ } @@ -6036,8 +6036,8 @@ **/ "CSpitterProjectile::Create::String" { - "library" "server" - "windows" "Spitter projectile" + "library" "server" + "windows" "Spitter projectile" } /** @@ -6055,10 +6055,10 @@ **/ "CTankClaw::DoSwing" { - "library" "server" - "linux" "@_ZN9CTankClaw7DoSwingEv" - "mac" "@_ZN9CTankClaw7DoSwingEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x89\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85" + "library" "server" + "linux" "@_ZN9CTankClaw7DoSwingEv" + "mac" "@_ZN9CTankClaw7DoSwingEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x89\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85" /* ? ? ? ? ? ? 56 89 ? ? E8 ? ? ? ? 8B ? 85 */ } @@ -6075,10 +6075,10 @@ **/ "CTankClaw::GroundPound" { - "library" "server" - "linux" "@_ZN9CTankClaw11GroundPoundEv" - "mac" "@_ZN9CTankClaw11GroundPoundEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x89" + "library" "server" + "linux" "@_ZN9CTankClaw11GroundPoundEv" + "mac" "@_ZN9CTankClaw11GroundPoundEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x89" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 57 8B ? E8 ? ? ? ? 8B ? 89 */ } @@ -6099,10 +6099,10 @@ **/ "CTankClaw::OnPlayerHit" { - "library" "server" - "linux" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" - "mac" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\xE8" + "library" "server" + "linux" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" + "mac" "@_ZN9CTankClaw11OnPlayerHitEP13CTerrorPlayerb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\xE8" /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 56 8B ? ? 57 8B ? 89 ? ? E8 */ } @@ -6120,10 +6120,10 @@ **/ "CTankClaw::PrimaryAttack" { - "library" "server" - "linux" "@_ZN9CTankClaw13PrimaryAttackEv" - "mac" "@_ZN9CTankClaw13PrimaryAttackEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x33\x2A\x57\x8B\x2A\x39\x2A\x2A\x0F" + "library" "server" + "linux" "@_ZN9CTankClaw13PrimaryAttackEv" + "mac" "@_ZN9CTankClaw13PrimaryAttackEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x33\x2A\x57\x8B\x2A\x39\x2A\x2A\x0F" /* ? ? ? ? ? ? ? ? ? 56 33 ? 57 8B ? 39 ? ? 0F */ } @@ -6138,10 +6138,10 @@ **/ "CTankClaw::SweepFist" { - "library" "server" - "linux" "@_ZN9CTankClaw9SweepFistERK6VectorS2_" - "mac" "@_ZN9CTankClaw9SweepFistERK6VectorS2_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x57\x8B\x2A\x2A\x89\x8D" + "library" "server" + "linux" "@_ZN9CTankClaw9SweepFistERK6VectorS2_" + "mac" "@_ZN9CTankClaw9SweepFistERK6VectorS2_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x57\x8B\x2A\x2A\x89\x8D" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 8B ? ? 56 57 8B ? ? 89 8D */ } @@ -6157,10 +6157,10 @@ **/ "CTankClaw::TrySwing" { - "library" "server" - "linux" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" - "mac" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x89\x2A\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" + "mac" "@_ZN9CTankClaw8TrySwingEfffP11CBaseEntity" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x89\x2A\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B" /* ? ? ? ? ? ? 56 57 8B ? E8 ? ? ? ? 8B ? 89 ? ? 85 ? 0F 84 ? ? ? ? 8B */ } @@ -6175,10 +6175,10 @@ **/ "CTankRock::Create" { - "library" "server" - "linux" "@_ZN9CTankRock6CreateERK6VectorRK6QAngleS2_P20CBaseCombatCharacter" - "mac" "@_ZN9CTankRock6CreateERK6VectorRK6QAngleS2_P20CBaseCombatCharacter" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x53\x50" + "library" "server" + "linux" "@_ZN9CTankRock6CreateERK6VectorRK6QAngleS2_P20CBaseCombatCharacter" + "mac" "@_ZN9CTankRock6CreateERK6VectorRK6QAngleS2_P20CBaseCombatCharacter" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x53\x50" /* ? ? ? ? ? ? 8B ? ? 53 8B ? ? 56 57 53 50 */ } @@ -6199,10 +6199,10 @@ **/ "CTankRock::Detonate" { - "library" "server" - "linux" "@_ZN9CTankRock8DetonateEv" - "mac" "@_ZN9CTankRock8DetonateEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x57\x0F\x84\x2A\x2A\x2A\x2A\xA1" + "library" "server" + "linux" "@_ZN9CTankRock8DetonateEv" + "mac" "@_ZN9CTankRock8DetonateEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x57\x0F\x84\x2A\x2A\x2A\x2A\xA1" /* ? ? ? ? ? ? 53 56 8B ? 80 BE ? ? ? ? ? 57 0F 84 ? ? ? ? A1 */ } @@ -6217,10 +6217,10 @@ **/ "CTankRock::OnRelease" { - "library" "server" - "linux" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_" - "mac" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\xC6\x86\x2A\x2A\x2A\x2A\x2A\xC7" + "library" "server" + "linux" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_" + "mac" "@_ZN9CTankRock9OnReleaseERK6VectorRK6QAngleS2_S2_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x57\xC6\x86\x2A\x2A\x2A\x2A\x2A\xC7" /* ? ? ? ? ? ? 57 C6 86 ? ? ? ? ? C7 */ } @@ -6241,10 +6241,10 @@ **/ "CTerrorGameMovement::CheckJumpButton" { - "library" "server" - "linux" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" - "mac" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x80\xB8\x2A\x2A\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x83\x2A\x2A\x2A\x32\x2A\x5E\xC3" + "library" "server" + "linux" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" + "mac" "@_ZN19CTerrorGameMovement15CheckJumpButtonEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x80\xB8\x2A\x2A\x2A\x2A\x2A\x74\x2A\x8B\x2A\x2A\x83\x2A\x2A\x2A\x32\x2A\x5E\xC3" /* ? ? ? ? ? ? ? ? ? 85 ? 74 ? 80 B8 ? ? ? ? ? 74 ? 8B ? ? 83 ? ? ? 32 ? 5E C3 */ } @@ -6259,10 +6259,10 @@ **/ "CTerrorGameMovement::DoJump" { - "library" "server" - "linux" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" - "mac" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\x6A\x2A\xFF\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A\x2A\x6A" + "library" "server" + "linux" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" + "mac" "@_ZN19CTerrorGameMovement6DoJumpEP6Vector" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\x6A\x2A\xFF\x2A\x8B\x8E\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A\x2A\x6A" /* ? ? ? ? ? ? 56 8B ? 8B ? 8B 90 ? ? ? ? 57 6A ? FF ? 8B 8E ? ? ? ? 8B ? 8B 90 ? ? ? ? 6A ? 6A */ } @@ -6278,10 +6278,10 @@ **/ "CTerrorGameMovement::DoJump::Value" { - "library" "server" - "linux" "\x00\x00\x00\x00\x00\x80\x4C\x40" - "mac" "\x00\x00\x00\x00\x00\x80\x4C\x40" - "windows" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "library" "server" + "linux" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "mac" "\x00\x00\x00\x00\x00\x80\x4C\x40" + "windows" "\x00\x00\x00\x00\x00\x80\x4C\x40" } /** @@ -6295,10 +6295,10 @@ **/ "CTerrorGameRules::GetMissionFirstMap" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" - "mac" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\xC7\x07\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5F\x5E\x5D\xC3\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x56\xFF\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" + "mac" "@_ZN16CTerrorGameRules18GetMissionFirstMapEPP9KeyValues" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\xC7\x07\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5F\x5E\x5D\xC3\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x57\x56\xFF\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? ? ? 85 ? 74 ? C7 07 ? ? ? ? 8B 0D ? ? ? ? 8B ? 8B ? ? FF ? 8B ? 8B ? 8B ? ? 6A ? FF ? 8B ? 85 ? 75 ? 5F 5E 5D C3 8B 0D ? ? ? ? 8B ? 8B ? ? 57 56 FF ? 6A ? 68 ? ? ? ? 8B ? 8B */ } @@ -6309,8 +6309,8 @@ **/ "CTerrorGameRules::GetMissionFirstMap::String" { - "library" "server" - "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" + "library" "server" + "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" } /** @@ -6324,10 +6324,10 @@ **/ "CTerrorGameRules::GetMissionInfo" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules14GetMissionInfoEv" - "mac" "@_ZN16CTerrorGameRules14GetMissionInfoEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5E" + "library" "server" + "linux" "@_ZN16CTerrorGameRules14GetMissionInfoEv" + "mac" "@_ZN16CTerrorGameRules14GetMissionInfoEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\x5E" /* ? ? ? ? ? ? ? ? ? ? 8B ? 8B ? ? 56 FF ? 8B ? 8B ? 8B ? ? 6A ? FF ? 8B ? 85 ? 75 ? 5E */ } @@ -6342,10 +6342,10 @@ **/ "CTerrorGameRules::HasConfigurableDifficultySetting" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv" - "mac" "@_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75\x2A\xE8" + "library" "server" + "linux" "@_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv" + "mac" "@_ZN16CTerrorGameRules32HasConfigurableDifficultySettingEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75\x2A\xE8" /* ? ? ? ? ? ? 85 ? 75 ? E8 ? ? ? ? 84 ? 75 ? E8 */ } @@ -6360,10 +6360,10 @@ **/ "CTerrorGameRules::IsCoopMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules10IsCoopModeEv" - "mac" "@_ZN16CTerrorGameRules10IsCoopModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x3C" + "library" "server" + "linux" "@_ZN16CTerrorGameRules10IsCoopModeEv" + "mac" "@_ZN16CTerrorGameRules10IsCoopModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x3C" /* ? ? ? ? ? ? 85 ? 75 ? 32 ? C3 F7 ? ? ? ? ? ? ? ? ? 74 ? B8 ? ? ? ? EB ? A1 ? ? ? ? 8B ? ? 85 ? 75 ? B8 ? ? ? ? 8B ? 50 8B ? ? FF ? 85 ? 74 ? ? 3C */ } @@ -6374,8 +6374,8 @@ **/ "CTerrorGameRules::IsCoopMode::String" { - "library" "server" - "windows" "coop\x00\x00\x00\x00map_background" + "library" "server" + "windows" "coop\x00\x00\x00\x00map_background" } /** @@ -6390,10 +6390,10 @@ **/ "CTerrorGameRules::IsMissionFinalMap" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" - "mac" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\xB0" + "library" "server" + "linux" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" + "mac" "@_ZN16CTerrorGameRules17IsMissionFinalMapEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x56\xFF\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x75\x2A\xB0" /* ? ? ? ? ? ? 8B ? 8B ? ? 56 FF ? 8B ? 8B ? 8B ? ? 6A ? FF ? 8B ? 85 ? 75 ? B0 */ } @@ -6404,8 +6404,8 @@ **/ "CTerrorGameRules::IsMissionFinalMap::String" { - "library" "server" - "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" + "library" "server" + "windows" "Game/chapter\x00\x00\x00\x00Game/campaign" } /** @@ -6419,10 +6419,10 @@ **/ "CTerrorGameRules::IsRealismMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules13IsRealismModeEv" - "mac" "@_ZN16CTerrorGameRules13IsRealismModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x84" + "library" "server" + "linux" "@_ZN16CTerrorGameRules13IsRealismModeEv" + "mac" "@_ZN16CTerrorGameRules13IsRealismModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x84" /* ? ? ? ? ? ? 85 ? 75 ? 32 ? C3 F7 ? ? ? ? ? ? ? ? ? 74 ? B8 ? ? ? ? EB ? A1 ? ? ? ? 8B ? ? 85 ? 75 ? B8 ? ? ? ? 8B ? 50 8B ? ? FF ? 85 ? 74 ? ? 84 */ } @@ -6433,8 +6433,8 @@ **/ "CTerrorGameRules::IsRealismMode::String" { - "library" "server" - "windows" "realism\x00mutation12" + "library" "server" + "windows" "realism\x00mutation12" } /** @@ -6448,10 +6448,10 @@ **/ "CTerrorGameRules::IsScavengeMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules14IsScavengeModeEv" - "mac" "@_ZN16CTerrorGameRules14IsScavengeModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x58" + "library" "server" + "linux" "@_ZN16CTerrorGameRules14IsScavengeModeEv" + "mac" "@_ZN16CTerrorGameRules14IsScavengeModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x58" /* ? ? ? ? ? ? 85 ? 75 ? 32 ? C3 F7 ? ? ? ? ? ? ? ? ? 74 ? B8 ? ? ? ? EB ? A1 ? ? ? ? 8B ? ? 85 ? 75 ? B8 ? ? ? ? 8B ? 50 8B ? ? FF ? 85 ? 74 ? ? 58 */ } @@ -6462,8 +6462,8 @@ **/ "CTerrorGameRules::IsScavengeMode::String" { - "library" "server" - "windows" "scavenge\x00\x00\x00\x00teamversus" + "library" "server" + "windows" "scavenge\x00\x00\x00\x00teamversus" } /** @@ -6477,10 +6477,10 @@ **/ "CTerrorGameRules::IsSurvivalMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules14IsSurvivalModeEv" - "mac" "@_ZN16CTerrorGameRules14IsSurvivalModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x78" + "library" "server" + "linux" "@_ZN16CTerrorGameRules14IsSurvivalModeEv" + "mac" "@_ZN16CTerrorGameRules14IsSurvivalModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x78" /* ? ? ? ? ? ? 85 ? 75 ? 32 ? C3 F7 ? ? ? ? ? ? ? ? ? 74 ? B8 ? ? ? ? EB ? A1 ? ? ? ? 8B ? ? 85 ? 75 ? B8 ? ? ? ? 8B ? 50 8B ? ? FF ? 85 ? 74 ? ? 78 */ } @@ -6491,8 +6491,8 @@ **/ "CTerrorGameRules::IsSurvivalMode::String" { - "library" "server" - "windows" "survival\x00\x00\x00\x00realism" + "library" "server" + "windows" "survival\x00\x00\x00\x00realism" } /** @@ -6506,10 +6506,10 @@ **/ "CTerrorGameRules::IsVersusMode" { - "library" "server" - "linux" "@_ZN16CTerrorGameRules12IsVersusModeEv" - "mac" "@_ZN16CTerrorGameRules12IsVersusModeEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x70" + "library" "server" + "linux" "@_ZN16CTerrorGameRules12IsVersusModeEv" + "mac" "@_ZN16CTerrorGameRules12IsVersusModeEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x32\x2A\xC3\xF7\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x74\x2A\xB8\x2A\x2A\x2A\x2A\xEB\x2A\xA1\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x85\x2A\x75\x2A\xB8\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x85\x2A\x74\x2A\x2A\x70" /* ? ? ? ? ? ? 85 ? 75 ? 32 ? C3 F7 ? ? ? ? ? ? ? ? ? 74 ? B8 ? ? ? ? EB ? A1 ? ? ? ? 8B ? ? 85 ? 75 ? B8 ? ? ? ? 8B ? 50 8B ? ? FF ? 85 ? 74 ? ? 70 */ } @@ -6520,8 +6520,8 @@ **/ "CTerrorGameRules::IsVersusMode::String" { - "library" "server" - "windows" "versus\x00\x00survival" + "library" "server" + "windows" "versus\x00\x00survival" } /** @@ -6541,10 +6541,10 @@ **/ "CTerrorGun::EquipSecondWeapon" { - "library" "server" - "linux" "@_ZN10CTerrorGun17EquipSecondWeaponEv" - "mac" "@_ZN10CTerrorGun17EquipSecondWeaponEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x74\x2A\x32\x2A\x5E\x8B" + "library" "server" + "linux" "@_ZN10CTerrorGun17EquipSecondWeaponEv" + "mac" "@_ZN10CTerrorGun17EquipSecondWeaponEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x80\xBE\x2A\x2A\x2A\x2A\x2A\x74\x2A\x32\x2A\x5E\x8B" /* ? ? ? ? ? ? 56 8B ? 80 BE ? ? ? ? ? 74 ? 32 ? 5E 8B */ } @@ -6563,10 +6563,10 @@ **/ "CTerrorGun::FireBullet" { - "library" "server" - "linux" "@_ZN10CTerrorGun10FireBulletEv" - "mac" "@_ZN10CTerrorGun10FireBulletEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x80" + "library" "server" + "linux" "@_ZN10CTerrorGun10FireBulletEv" + "mac" "@_ZN10CTerrorGun10FireBulletEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x80" /* ? ? ? ? ? ? 53 56 8B ? E8 ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 80 */ } @@ -6582,10 +6582,10 @@ **/ "CTerrorGun::GetRateOfFire" { - "library" "server" - "linux" "@_ZNK10CTerrorGun13GetRateOfFireEv" - "mac" "@_ZNK10CTerrorGun13GetRateOfFireEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x74\x2A\x8B\x0D" + "library" "server" + "linux" "@_ZNK10CTerrorGun13GetRateOfFireEv" + "mac" "@_ZNK10CTerrorGun13GetRateOfFireEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x74\x2A\x8B\x0D" /* ? ? ? ? ? ? ? E8 ? ? ? ? 85 ? 74 ? 8B ? 8B ? 8B 82 ? ? ? ? FF ? 84 ? 74 ? 8B 0D */ } @@ -6603,10 +6603,10 @@ **/ "CTerrorGun::Use" { - "library" "server" - "linux" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" - "mac" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" + "mac" "@_ZN10CTerrorGun3UseEP11CBaseEntityS1_8USE_TYPEf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? 56 57 8B ? ? 8B ? 85 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? 8B */ } @@ -6624,10 +6624,10 @@ **/ "CTerrorMeleeWeapon::SecondaryAttack" { - "library" "server" - "linux" "@_ZN18CTerrorMeleeWeapon15SecondaryAttackEv" - "mac" "@_ZN18CTerrorMeleeWeapon15SecondaryAttackEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" + "library" "server" + "linux" "@_ZN18CTerrorMeleeWeapon15SecondaryAttackEv" + "mac" "@_ZN18CTerrorMeleeWeapon15SecondaryAttackEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F" /* ? ? ? ? ? ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? E8 ? ? ? ? 84 ? 0F */ } @@ -6646,10 +6646,10 @@ **/ "CTerrorMeleeWeapon::TestMeleeSwingCollision" { - "library" "server" - "linux" "@_ZN18CTerrorMeleeWeapon23TestMeleeSwingCollisionERK6Vector" - "mac" "@_ZN18CTerrorMeleeWeapon23TestMeleeSwingCollisionERK6Vector" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x8B\x2A\x2A\x57\x89\x2A\x2A\xE8" + "library" "server" + "linux" "@_ZN18CTerrorMeleeWeapon23TestMeleeSwingCollisionERK6Vector" + "mac" "@_ZN18CTerrorMeleeWeapon23TestMeleeSwingCollisionERK6Vector" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x8B\x2A\x2A\x57\x89\x2A\x2A\xE8" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 8B ? ? 57 89 ? ? E8 */ } @@ -6665,10 +6665,10 @@ **/ "CTerrorPlayer::AddUpgrade" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" - "mac" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x53\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" + "mac" "@_ZN13CTerrorPlayer10AddUpgradeE19SurvivorUpgradeType" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x53\x8B" /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 8B ? ? 56 57 53 8B */ } @@ -6681,10 +6681,10 @@ **/ "CTerrorPlayer::BecomeGhost" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer11BecomeGhostEb" - "mac" "@_ZN13CTerrorPlayer11BecomeGhostEb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75" + "library" "server" + "linux" "@_ZN13CTerrorPlayer11BecomeGhostEb" + "mac" "@_ZN13CTerrorPlayer11BecomeGhostEb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75" /* ? ? ? ? ? ? ? 56 53 8B ? E8 ? ? ? ? 84 ? 75 */ } @@ -6702,10 +6702,10 @@ **/ "CTerrorPlayer::DoAnimationEvent" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer16DoAnimationEventE17PlayerAnimEvent_ti" - "mac" "@_ZN13CTerrorPlayer16DoAnimationEventE17PlayerAnimEvent_ti" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x83\x2A\x2A\x74\x2A\x8B\x8F" + "library" "server" + "linux" "@_ZN13CTerrorPlayer16DoAnimationEventE17PlayerAnimEvent_ti" + "mac" "@_ZN13CTerrorPlayer16DoAnimationEventE17PlayerAnimEvent_ti" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x83\x2A\x2A\x74\x2A\x8B\x8F" /* ? ? ? ? ? ? ? 57 8B ? 83 ? ? 74 ? 8B 8F */ } @@ -6740,10 +6740,10 @@ **/ "CTerrorPlayer::Event_Killed" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" - "mac" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x8B\x2A\x89\x85\x2A\x2A\x2A\x2A\x8B\x82\x2A\x2A\x2A\x2A\x57\xFF\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" + "mac" "@_ZN13CTerrorPlayer12Event_KilledERK15CTakeDamageInfo" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x8B\x2A\x89\x85\x2A\x2A\x2A\x2A\x8B\x82\x2A\x2A\x2A\x2A\x57\xFF\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 8B ? ? 56 8B ? 8B ? 89 85 ? ? ? ? 8B 82 ? ? ? ? 57 FF ? 8B ? 8B */ } @@ -6761,10 +6761,10 @@ **/ "CTerrorPlayer::Extinguish" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10ExtinguishEv" - "mac" "@_ZN13CTerrorPlayer10ExtinguishEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\x8B\xB7\x2A\x2A\x2A\x2A\x68" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10ExtinguishEv" + "mac" "@_ZN13CTerrorPlayer10ExtinguishEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\x8B\xB7\x2A\x2A\x2A\x2A\x68" /* ? ? ? ? ? ? 53 56 57 8B ? 8B B7 ? ? ? ? 68 */ } @@ -6782,10 +6782,10 @@ **/ "CTerrorPlayer::FireBullet" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" - "mac" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xD9\x2A\xF3\x2A\x2A\x2A\x2A\x0F\x2A\x2A\xD9\x2A\xD9" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" + "mac" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xD9\x2A\xF3\x2A\x2A\x2A\x2A\x0F\x2A\x2A\xD9\x2A\xD9" /* ? ? ? ? ? ? D9 ? F3 ? ? ? ? 0F ? ? D9 ? D9 */ } @@ -6801,10 +6801,10 @@ **/ "CTerrorPlayer::Fling" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf" - "mac" "@_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x2A\x57\x6A" + "library" "server" + "linux" "@_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf" + "mac" "@_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x2A\x57\x6A" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 8B ? ? 56 8B ? ? 57 6A */ } @@ -6819,10 +6819,10 @@ **/ "CTerrorPlayer::GoAwayFromKeyboard" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" - "mac" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" + "mac" "@_ZN13CTerrorPlayer18GoAwayFromKeyboardEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B" /* ? ? ? ? ? ? 53 56 57 8B ? 8B ? 8B 90 ? ? ? ? 8B */ } @@ -6837,10 +6837,10 @@ **/ "CTerrorPlayer::GrabVictimWithTongue" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" - "mac" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x56\x8B\x2A\x57\x89\x2A\x2A\x0F\x85" + "library" "server" + "linux" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" + "mac" "@_ZN13CTerrorPlayer20GrabVictimWithTongueEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x56\x8B\x2A\x57\x89\x2A\x2A\x0F\x85" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 83 ? ? A1 ? ? ? ? 83 ? ? ? 56 8B ? 57 89 ? ? 0F 85 */ } @@ -6855,10 +6855,10 @@ **/ "CTerrorPlayer::MaterializeFromGhost" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" - "mac" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x50\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x50\x68\x2A\x2A\x2A\x2A\xE8" + "library" "server" + "linux" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" + "mac" "@_ZN13CTerrorPlayer20MaterializeFromGhostEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xFF\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x50\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x50\x68\x2A\x2A\x2A\x2A\xE8" /* ? ? ? ? ? ? ? ? ? ? ? FF ? 50 E8 ? ? ? ? 83 ? ? 50 8B ? 8B 90 ? ? ? ? 8B ? FF ? 50 68 ? ? ? ? E8 */ } @@ -6869,8 +6869,8 @@ **/ "CTerrorPlayer::MaterializeFromGhost::String" { - "library" "server" - "windows" "%s materialized from spawn mode" + "library" "server" + "windows" "%s materialized from spawn mode" } /** @@ -6890,10 +6890,10 @@ **/ "CTerrorPlayer::OnBeginChangeLevel" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKc" - "mac" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKc" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKc" + "mac" "@_ZN13CTerrorPlayer18OnBeginChangeLevelEPKc" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53" /* ? ? ? ? ? ? ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 85 ? ? ? ? 53 */ } @@ -6915,10 +6915,10 @@ **/ "CTerrorPlayer::OnEnterGhostState" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" - "mac" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x57" + "library" "server" + "linux" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" + "mac" "@_ZN13CTerrorPlayer17OnEnterGhostStateEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x57" /* ? ? ? ? ? ? 53 56 8B ? 8B 86 ? ? ? ? 8B ? ? 8D 8E ? ? ? ? 57 */ } @@ -6933,10 +6933,10 @@ **/ "CTerrorPlayer::OnFalling" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer9OnFallingEv" - "mac" "@_ZN13CTerrorPlayer9OnFallingEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F" + "library" "server" + "linux" "@_ZN13CTerrorPlayer9OnFallingEv" + "mac" "@_ZN13CTerrorPlayer9OnFallingEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F" /* ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 56 57 8B ? E8 ? ? ? ? 83 ? ? 0F */ } @@ -6954,10 +6954,10 @@ **/ "CTerrorPlayer::OnFootstep" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbb" - "mac" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbb" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x33\x2A\x83" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbb" + "mac" "@_ZN13CTerrorPlayer10OnFootstepERK6Vectorbb" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x33\x2A\x83" /* ? ? ? ? ? ? 53 56 8B ? E8 ? ? ? ? 33 ? 83 */ } @@ -6975,10 +6975,10 @@ **/ "CTerrorPlayer::OnHitByVomitJar" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer15OnHitByVomitJarEP20CBaseCombatCharacter" - "mac" "@_ZN13CTerrorPlayer15OnHitByVomitJarEP20CBaseCombatCharacter" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F" + "library" "server" + "linux" "@_ZN13CTerrorPlayer15OnHitByVomitJarEP20CBaseCombatCharacter" + "mac" "@_ZN13CTerrorPlayer15OnHitByVomitJarEP20CBaseCombatCharacter" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F" /* ? ? ? ? ? ? 56 8B ? E8 ? ? ? ? 84 ? 74 ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F */ } @@ -6993,10 +6993,10 @@ **/ "CTerrorPlayer::OnIncapacitatedAsTank" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" - "mac" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x50\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74" + "library" "server" + "linux" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" + "mac" "@_ZN13CTerrorPlayer21OnIncapacitatedAsTankERK15CTakeDamageInfo" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x8E\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x50\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74" /* ? ? ? ? ? ? ? 8B 8E ? ? ? ? E8 ? ? ? ? 50 8B ? E8 ? ? ? ? 84 ? 74 */ } @@ -7011,10 +7011,10 @@ **/ "CTerrorPlayer::OnITExpired" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer11OnITExpiredEv" - "mac" "@_ZN13CTerrorPlayer11OnITExpiredEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x0F\x2E\x2A\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\x9F\xF6\x2A\x2A\x7B\x2A\x8B\x2A\x2A\x8B\x2A\x8D\x2A\x2A\x56\xFF\x2A\xF3\x0F\x2A\x2A\x2A\x2A\x2A\x2A\xF3\x2A\x2A\x2A\x8B\x2A\x6A" + "library" "server" + "linux" "@_ZN13CTerrorPlayer11OnITExpiredEv" + "mac" "@_ZN13CTerrorPlayer11OnITExpiredEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x0F\x2E\x2A\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\x9F\xF6\x2A\x2A\x7B\x2A\x8B\x2A\x2A\x8B\x2A\x8D\x2A\x2A\x56\xFF\x2A\xF3\x0F\x2A\x2A\x2A\x2A\x2A\x2A\xF3\x2A\x2A\x2A\x8B\x2A\x6A" /* ? ? ? ? ? ? ? ? ? ? ? ? 0F 2E ? ? ? ? ? 8D B7 ? ? ? ? 9F F6 ? ? 7B ? 8B ? ? 8B ? 8D ? ? 56 FF ? F3 0F ? ? ? ? ? ? F3 ? ? ? 8B ? 6A */ } @@ -7030,10 +7030,10 @@ **/ "CTerrorPlayer::OnLadderDismount" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer16OnLadderDismountEv" - "mac" "@_ZN13CTerrorPlayer16OnLadderDismountEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x84\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF" + "library" "server" + "linux" "@_ZN13CTerrorPlayer16OnLadderDismountEv" + "mac" "@_ZN13CTerrorPlayer16OnLadderDismountEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x50\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x84\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x74\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x8B\x82\x2A\x2A\x2A\x2A\xFF" /* ? ? ? ? ? ? ? ? 50 E8 ? ? ? ? 83 ? ? 84 ? 74 ? 8B ? E8 ? ? ? ? 85 ? 74 ? 8B ? E8 ? ? ? ? 8B ? 8B ? 8B 82 ? ? ? ? FF */ } @@ -7048,10 +7048,10 @@ **/ "CTerrorPlayer::OnLadderMount" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13OnLadderMountEv" - "mac" "@_ZN13CTerrorPlayer13OnLadderMountEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x50" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13OnLadderMountEv" + "mac" "@_ZN13CTerrorPlayer13OnLadderMountEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x6A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x50" /* ? ? ? ? ? ? 8B ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 6A ? 8B ? E8 ? ? ? ? 8B ? E8 ? ? ? ? 50 */ } @@ -7066,10 +7066,10 @@ **/ "CTerrorPlayer::OnLeptOnSurvivor" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer16OnLeptOnSurvivorEPS_" - "mac" "@_ZN13CTerrorPlayer16OnLeptOnSurvivorEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x2A\x57\x8B\x2A\x0F\x85\x2A\x2A\x2A\x2A\x56" + "library" "server" + "linux" "@_ZN13CTerrorPlayer16OnLeptOnSurvivorEPS_" + "mac" "@_ZN13CTerrorPlayer16OnLeptOnSurvivorEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x2A\x57\x8B\x2A\x0F\x85\x2A\x2A\x2A\x2A\x56" /* ? ? ? ? ? ? ? ? 83 ? ? 83 ? ? ? 57 8B ? 0F 85 ? ? ? ? 56 */ } @@ -7084,10 +7084,10 @@ **/ "CTerrorPlayer::OnPouncedOnSurvivor" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" - "mac" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x56\x57\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" + "mac" "@_ZN13CTerrorPlayer19OnPouncedOnSurvivorEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x56\x57\x8B" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? A1 ? ? ? ? 83 ? ? ? 56 57 8B */ } @@ -7108,10 +7108,10 @@ **/ "CTerrorPlayer::OnRevived" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer9OnRevivedEv" - "mac" "@_ZN13CTerrorPlayer9OnRevivedEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8" + "library" "server" + "linux" "@_ZN13CTerrorPlayer9OnRevivedEv" + "mac" "@_ZN13CTerrorPlayer9OnRevivedEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8" /* ? ? ? ? ? ? 53 56 8B ? 8B ? 8B 90 ? ? ? ? 57 FF ? 84 ? 0F 84 ? ? ? ? 8B ? E8 */ } @@ -7127,10 +7127,10 @@ **/ "CTerrorPlayer::OnShovedByPounceLanding" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" - "mac" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x57" + "library" "server" + "linux" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" + "mac" "@_ZN13CTerrorPlayer23OnShovedByPounceLandingEPS_b" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x57" /* ? ? ? ? ? ? 56 8B ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 57 */ } @@ -7146,10 +7146,10 @@ **/ "CTerrorPlayer::OnShovedBySurvivor" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" - "mac" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x8B\x2A\x2A\x8B\x2A\x89" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" + "mac" "@_ZN13CTerrorPlayer18OnShovedBySurvivorEPS_RK6Vector" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x8B\x2A\x2A\x8B\x2A\x89" /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 8B ? ? 56 57 8B ? ? 8B ? 89 */ } @@ -7164,10 +7164,10 @@ **/ "CTerrorPlayer::OnStaggered" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" - "mac" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" + "mac" "@_ZN13CTerrorPlayer11OnStaggeredEP11CBaseEntityPK6Vector" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x83\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 83 ? ? 56 57 8B ? E8 ? ? ? ? 84 ? 0F 85 ? ? ? ? 8B ? 8B */ } @@ -7182,10 +7182,10 @@ **/ "CTerrorPlayer::OnStartCarryingVictim" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer21OnStartCarryingVictimEPS_" - "mac" "@_ZN13CTerrorPlayer21OnStartCarryingVictimEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x8B\x2A\x50\x8B\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x8B\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer21OnStartCarryingVictimEPS_" + "mac" "@_ZN13CTerrorPlayer21OnStartCarryingVictimEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x6A\x2A\x6A\x2A\x68\x2A\x2A\x2A\x2A\xFF\x2A\x8B\x2A\x85\x2A\x74\x2A\x8B\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x8B\x2A\x50\x8B\x2A\x2A\xFF\x2A\x8B\x2A\x50\x8B\x2A\x2A\x68\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x8B\x2A\x2A\x8B" /* ? ? ? ? ? ? 8B ? 8B 0D ? ? ? ? 8B ? 8B ? ? 6A ? 6A ? 68 ? ? ? ? FF ? 8B ? 85 ? 74 ? 8B ? ? 8B 0D ? ? ? ? 8B ? 50 8B ? ? FF ? 8B ? 50 8B ? ? 68 ? ? ? ? 8B ? FF ? 8B ? ? 8B */ } @@ -7203,10 +7203,10 @@ **/ "CTerrorPlayer::OnTakeDamage_Alive" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" - "mac" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x57\x83\x2A\x2A\x74" + "library" "server" + "linux" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" + "mac" "@_ZN13CTerrorPlayer18OnTakeDamage_AliveERK15CTakeDamageInfo" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x53\x8B\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x57\x83\x2A\x2A\x74" /* ? ? ? ? ? ? ? ? ? 53 8B ? ? 56 8B ? 8B ? ? 57 83 ? ? 74 */ } @@ -7221,10 +7221,10 @@ **/ "CTerrorPlayer::OnVomitedUpon" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_b" - "mac" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_b" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_b" + "mac" "@_ZN13CTerrorPlayer13OnVomitedUponEPS_b" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x74\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? 53 56 57 8B ? E8 ? ? ? ? 84 ? 74 ? 8B ? 8B */ } @@ -7240,10 +7240,10 @@ **/ "CTerrorPlayer::PlayerZombieAbortControl" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" - "mac" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\xE8" + "library" "server" + "linux" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" + "mac" "@_ZN13CTerrorPlayer24PlayerZombieAbortControlEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\xE8" /* ? ? ? ? ? ? 56 8B ? E8 ? ? ? ? 83 ? ? 0F 85 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? E8 */ } @@ -7264,10 +7264,10 @@ **/ "CTerrorPlayer::PreThink" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer8PreThinkEv" - "mac" "@_ZN13CTerrorPlayer8PreThinkEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8" + "library" "server" + "linux" "@_ZN13CTerrorPlayer8PreThinkEv" + "mac" "@_ZN13CTerrorPlayer8PreThinkEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x56\x57\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\xE8" /* ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 56 57 8B ? E8 ? ? ? ? 8B ? E8 */ } @@ -7288,10 +7288,10 @@ **/ "CTerrorPlayer::QueuePummelVictim" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer17QueuePummelVictimEPS_f" - "mac" "@_ZN13CTerrorPlayer17QueuePummelVictimEPS_f" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x2A\x8B\x2A\xFF\x2A\x8B\x2A\x83" + "library" "server" + "linux" "@_ZN13CTerrorPlayer17QueuePummelVictimEPS_f" + "mac" "@_ZN13CTerrorPlayer17QueuePummelVictimEPS_f" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x56\x57\x8B\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x2A\x8B\x2A\xFF\x2A\x8B\x2A\x83" /* ? ? ? ? ? ? ? 56 57 8B ? 85 ? 74 ? 8B ? 8B ? ? 8B ? FF ? 8B ? 83 */ } @@ -7305,10 +7305,10 @@ **/ "CTerrorPlayer::RemoveUpgrade" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13RemoveUpgradeE19SurvivorUpgradeType" - "mac" "@_ZN13CTerrorPlayer19ScriptRemoveUpgradeEi" - "windows" "\x55\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x6A\x2A\xFF\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x5D\xFF\x2A\x5D\xC2\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x55" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13RemoveUpgradeE19SurvivorUpgradeType" + "mac" "@_ZN13CTerrorPlayer19ScriptRemoveUpgradeEi" + "windows" "\x55\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x6A\x2A\xFF\x2A\x85\x2A\x74\x2A\x8B\x2A\x8B\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x5D\xFF\x2A\x5D\xC2\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x55" /* 55 8B ? 8B ? 8B ? ? ? ? ? 6A ? FF ? 85 ? 74 ? 8B ? 8B ? 8B ? ? ? ? ? 5D FF ? 5D C2 ? ? ? ? ? ? ? ? ? ? ? ? ? ? 55 */ } @@ -7326,10 +7326,10 @@ **/ "CTerrorPlayer::RoundRespawn" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer12RoundRespawnEv" - "mac" "@_ZN13CTerrorPlayer12RoundRespawnEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\xC6\x86" + "library" "server" + "linux" "@_ZN13CTerrorPlayer12RoundRespawnEv" + "mac" "@_ZN13CTerrorPlayer12RoundRespawnEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x75\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\xC6\x86" /* ? ? ? ? ? ? ? ? E8 ? ? ? ? 84 ? 75 ? 8B ? E8 ? ? ? ? C6 86 */ } @@ -7345,10 +7345,10 @@ **/ "CTerrorPlayer::SetClass" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType" - "mac" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x40" + "library" "server" + "linux" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType" + "mac" "@_ZN13CTerrorPlayer8SetClassE15ZombieClassType" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x40" /* ? ? ? ? ? ? E8 ? ? ? ? 83 ? ? 0F 85 ? ? ? ? A1 ? ? ? ? 40 */ } @@ -7370,10 +7370,10 @@ **/ "CTerrorPlayer::StartReviving" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer13StartRevivingEPS_" - "mac" "@_ZN13CTerrorPlayer13StartRevivingEPS_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x8B\x83\x2A\x2A\x2A\x2A\x56" + "library" "server" + "linux" "@_ZN13CTerrorPlayer13StartRevivingEPS_" + "mac" "@_ZN13CTerrorPlayer13StartRevivingEPS_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x8B\x83\x2A\x2A\x2A\x2A\x56" /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 8B ? ? 8B 83 ? ? ? ? 56 */ } @@ -7391,10 +7391,10 @@ **/ "CTerrorWeapon::CanDeployFor" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon12CanDeployForEP13CTerrorPlayer" - "mac" "@_ZN13CTerrorWeapon12CanDeployForEP13CTerrorPlayer" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8" + "library" "server" + "linux" "@_ZN13CTerrorWeapon12CanDeployForEP13CTerrorPlayer" + "mac" "@_ZN13CTerrorWeapon12CanDeployForEP13CTerrorPlayer" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x57\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\xE8" /* ? ? ? ? ? ? ? 57 8B ? 85 ? 0F 84 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? 8B ? E8 */ } @@ -7412,10 +7412,10 @@ **/ "CTerrorWeapon::SecondaryAttack" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon15SecondaryAttackEv" - "mac" "@_ZN13CTerrorWeapon15SecondaryAttackEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B" + "library" "server" + "linux" "@_ZN13CTerrorWeapon15SecondaryAttackEv" + "mac" "@_ZN13CTerrorWeapon15SecondaryAttackEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B" /* ? ? ? ? ? ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 85 ? ? ? ? 8B ? 8B */ } @@ -7430,10 +7430,10 @@ **/ "CTerrorWeapon::StartAttackTimer" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon16StartAttackTimerEf" - "mac" "@_ZN13CTerrorWeapon16StartAttackTimerEf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8D\xB9\x4C" + "library" "server" + "linux" "@_ZN13CTerrorWeapon16StartAttackTimerEf" + "mac" "@_ZN13CTerrorWeapon16StartAttackTimerEf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8D\xB9\x4C" /* ? ? ? ? ? ? 8D B9 4C */ } @@ -7449,10 +7449,10 @@ **/ "CTerrorWeapon::TrySwing" { - "library" "server" - "linux" "@_ZN13CTerrorWeapon8TrySwingEfff" - "mac" "@_ZN13CTerrorWeapon8TrySwingEfff" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53" + "library" "server" + "linux" "@_ZN13CTerrorWeapon8TrySwingEfff" + "mac" "@_ZN13CTerrorWeapon8TrySwingEfff" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x56\x8B\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF\x2A\x84\x2A\x0F\x85\x2A\x2A\x2A\x2A\x53" /* ? ? ? ? ? ? 56 8B ? 8B ? 8B 90 ? ? ? ? FF ? 84 ? 0F 85 ? ? ? ? 53 */ } @@ -7468,10 +7468,10 @@ **/ "CThrow::UpdateAbility" { - "library" "server" - "linux" "@_ZN6CThrow13UpdateAbilityEv" - "mac" "@_ZN6CThrow13UpdateAbilityEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x57\x8B\x2A\x8B\x87\x2A\x2A\x2A\x2A\x89" + "library" "server" + "linux" "@_ZN6CThrow13UpdateAbilityEv" + "mac" "@_ZN6CThrow13UpdateAbilityEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x57\x8B\x2A\x8B\x87\x2A\x2A\x2A\x2A\x89" /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 57 8B ? 8B 87 ? ? ? ? 89 */ } @@ -7488,10 +7488,10 @@ **/ "CTraceBulletEntityEnumerator::PerformMultiTrace" { - "library" "server" - "linux" "@_ZN28CTraceBulletEntityEnumerator17PerformMultiTraceER5Ray_tRK6VectorjP12ITraceFilter" - "mac" "@_ZN28CTraceBulletEntityEnumerator17PerformMultiTraceER5Ray_tRK6VectorjP12ITraceFilter" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89\x2A\x2A\x8D" + "library" "server" + "linux" "@_ZN28CTraceBulletEntityEnumerator17PerformMultiTraceER5Ray_tRK6VectorjP12ITraceFilter" + "mac" "@_ZN28CTraceBulletEntityEnumerator17PerformMultiTraceER5Ray_tRK6VectorjP12ITraceFilter" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x53\x56\x8B\x2A\x2A\x57\x89\x2A\x2A\x8D" /* ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 8B ? ? 53 56 8B ? ? 57 89 ? ? 8D */ } @@ -7512,10 +7512,10 @@ **/ "CWeaponSpawn::Use" { - "library" "server" - "linux" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" - "mac" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x57\x8B\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" + "mac" "@_ZN12CWeaponSpawn3UseEP11CBaseEntityS1_8USE_TYPEf" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x57\x8B\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B" /* ? ? ? ? ? ? 53 57 8B ? ? 8B ? 85 ? 0F 84 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B */ } @@ -7532,10 +7532,10 @@ **/ "GetWeaponInfo" { - "library" "server" - "linux" "@_Z13GetWeaponInfo10CSWeaponID" - "mac" "@_Z13GetWeaponInfo10CSWeaponID" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x33\x2A\x5B\x5D\xC3\x80" + "library" "server" + "linux" "@_Z13GetWeaponInfo10CSWeaponID" + "mac" "@_Z13GetWeaponInfo10CSWeaponID" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x85\x2A\x75\x2A\x33\x2A\x5B\x5D\xC3\x80" /* ? ? ? ? ? ? ? 85 ? 75 ? 33 ? 5B 5D C3 80 */ } @@ -7550,10 +7550,10 @@ **/ "KeyValues::GetString" { - "library" "server" - "linux" "@_ZN9KeyValues9GetStringEPKcS1_" - "mac" "@_ZN9KeyValues9GetStringEPKcS1_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x6A\x2A\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x48\x83\x2A\x2A\x0F\x87\x2A\x2A\x2A\x2A\xFF\x24\x2A\x2A\x2A\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x68" + "library" "server" + "linux" "@_ZN9KeyValues9GetStringEPKcS1_" + "mac" "@_ZN9KeyValues9GetStringEPKcS1_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x6A\x2A\x53\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x8B\x2A\x85\x2A\x0F\x84\x2A\x2A\x2A\x2A\x0F\x2A\x2A\x2A\x48\x83\x2A\x2A\x0F\x87\x2A\x2A\x2A\x2A\xFF\x24\x2A\x2A\x2A\x2A\x2A\xD9\x2A\x2A\x83\x2A\x2A\xDD\x2A\x2A\x68" /* ? ? ? ? ? ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 53 8B ? ? 56 57 6A ? 53 8B ? E8 ? ? ? ? 8B ? 85 ? 0F 84 ? ? ? ? 0F ? ? ? 48 83 ? ? 0F 87 ? ? ? ? FF 24 ? ? ? ? ? D9 ? ? 83 ? ? DD ? ? 68 */ } @@ -7572,10 +7572,10 @@ **/ "Tank::EnterStasis" { - "library" "server" - "linux" "@_ZN4Tank11EnterStasisEv" - "mac" "@_ZN4Tank11EnterStasisEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\x74\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x56\xFF\x2A\xC6\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A" + "library" "server" + "linux" "@_ZN4Tank11EnterStasisEv" + "mac" "@_ZN4Tank11EnterStasisEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\x74\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x56\xFF\x2A\xC6\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x6A" /* ? ? ? ? ? ? ? ? ? ? ? 8D B7 ? ? ? ? 74 ? 8B 86 ? ? ? ? 8B 90 ? ? ? ? 8D 8E ? ? ? ? 56 FF ? C6 ? ? 8B ? 8B 90 ? ? ? ? 6A */ } @@ -7591,10 +7591,10 @@ **/ "Tank::LeaveStasis" { - "library" "server" - "linux" "@_ZN4Tank11LeaveStasisEv" - "mac" "@_ZN4Tank11LeaveStasisEv" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\x74\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x56\xFF\x2A\xC6\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B" + "library" "server" + "linux" "@_ZN4Tank11LeaveStasisEv" + "mac" "@_ZN4Tank11LeaveStasisEv" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8D\xB7\x2A\x2A\x2A\x2A\x74\x2A\x8B\x86\x2A\x2A\x2A\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8D\x8E\x2A\x2A\x2A\x2A\x56\xFF\x2A\xC6\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B" /* ? ? ? ? ? ? ? ? ? ? ? 8D B7 ? ? ? ? 74 ? 8B 86 ? ? ? ? 8B 90 ? ? ? ? 8D 8E ? ? ? ? 56 FF ? C6 ? ? 8B ? 8B 90 ? ? ? ? 8B */ } @@ -7609,10 +7609,10 @@ **/ "TankAttack::TryToThrowRock" { - "library" "server" - "linux" "@_ZN10TankAttack14TryToThrowRockEP4Tank" - "mac" "@_ZN10TankAttack14TryToThrowRockEP4Tank" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\x0F\x84" + "library" "server" + "linux" "@_ZN10TankAttack14TryToThrowRockEP4Tank" + "mac" "@_ZN10TankAttack14TryToThrowRockEP4Tank" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x83\x2A\x2A\x2A\x57\x8B\x2A\x89\x2A\x2A\x0F\x84" /* ? ? ? ? ? ? A1 ? ? ? ? 83 ? ? ? 57 8B ? 89 ? ? 0F 84 */ } @@ -7630,10 +7630,10 @@ **/ "TankBehavior::InitialContainedAction" { - "library" "server" - "linux" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" - "mac" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF" + "library" "server" + "linux" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" + "mac" "@_ZN12TankBehavior22InitialContainedActionEP4Tank" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x84\x2A\x2A\x2A\x8B\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\xFF" /* ? ? ? ? ? ? ? ? ? E8 ? ? ? ? 84 ? ? ? 8B ? ? 8B ? 8B 90 ? ? ? ? FF */ } @@ -7651,10 +7651,10 @@ **/ "TraceBullet" { - "library" "server" - "linux" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" - "mac" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x89\x2A\x2A\x89" + "library" "server" + "linux" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" + "mac" "@_ZN13CTerrorPlayer10FireBulletE6VectorRK6QAngle10CSWeaponIDi" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x83\x2A\x2A\x83\x2A\x2A\x55\x8B\x2A\x2A\x89\x2A\x2A\x2A\x8B\x2A\x81\xEC\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\x2A\x89\x2A\x2A\x8B\x2A\x2A\x56\x8B\x2A\x8B\x2A\x2A\x89\x2A\x2A\x89" /* ? ? ? ? ? ? 83 ? ? 83 ? ? 55 8B ? ? 89 ? ? ? 8B ? 81 EC ? ? ? ? A1 ? ? ? ? 33 ? 89 ? ? 8B ? ? 56 8B ? 8B ? ? 89 ? ? 89 */ } @@ -7669,10 +7669,10 @@ **/ "ZombieManager::ReplaceTank" { - "library" "server" - "linux" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" - "mac" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\x8B\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x83" + "library" "server" + "linux" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" + "mac" "@_ZN13ZombieManager11ReplaceTankEP13CTerrorPlayerS1_" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x53\x56\x8B\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x57\x8B\x2A\x8B\x2A\xFF\x2A\x84\x2A\x0F\x84\x2A\x2A\x2A\x2A\x8B\x2A\xE8\x2A\x2A\x2A\x2A\x83\x2A\x2A\x0F\x85\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x90\x2A\x2A\x2A\x2A\x8B\x2A\xFF\x2A\x83" /* ? ? ? ? ? ? 53 56 8B ? ? 8B ? 8B 90 ? ? ? ? 57 8B ? 8B ? FF ? 84 ? 0F 84 ? ? ? ? 8B ? E8 ? ? ? ? 83 ? ? 0F 85 ? ? ? ? 8B ? 8B 90 ? ? ? ? 8B ? FF ? 83 */ } @@ -7687,10 +7687,10 @@ **/ "ZombieManager::SpawnSpecial" { - "library" "server" - "linux" "@_ZN13ZombieManager12SpawnSpecialE15ZombieClassTypeRK6VectorRK6QAngle" - "mac" "@_ZN13ZombieManager12SpawnSpecialE15ZombieClassTypeRK6VectorRK6QAngle" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x56\x8B\x2A\x83" + "library" "server" + "linux" "@_ZN13ZombieManager12SpawnSpecialE15ZombieClassTypeRK6VectorRK6QAngle" + "mac" "@_ZN13ZombieManager12SpawnSpecialE15ZombieClassTypeRK6VectorRK6QAngle" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8D\x2A\x2A\x56\x8B\x2A\x83" /* ? ? ? ? ? ? ? 8D ? ? 56 8B ? 83 */ } @@ -7705,10 +7705,10 @@ **/ "ZombieManager::SpawnTank" { - "library" "server" - "linux" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" - "mac" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x78\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x39\x81\x2A\x2A\x2A\x2A\x7C\x2A\x33\x2A\x5F" + "library" "server" + "linux" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" + "mac" "@_ZN13ZombieManager9SpawnTankERK6VectorRK6QAngle" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\x2A\x78\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x39\x81\x2A\x2A\x2A\x2A\x7C\x2A\x33\x2A\x5F" /* ? ? ? ? ? ? 8B 0D ? ? ? ? E8 ? ? ? ? 85 ? 78 ? 8B 0D ? ? ? ? 39 81 ? ? ? ? 7C ? 33 ? 5F */ } @@ -7723,12 +7723,12 @@ **/ "UTIL_SetModel" { - "library" "server" - "linux" "@_Z13UTIL_SetModelP11CBaseEntityPKc" - "mac" "@_Z13UTIL_SetModelP11CBaseEntityPKc" - "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x53\xFF" + "library" "server" + "linux" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "mac" "@_Z13UTIL_SetModelP11CBaseEntityPKc" + "windows" "\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B\x2A\x2A\x83\x2A\x2A\x53\x8B\x2A\x2A\x56\x57\x53\xFF" /* ? ? ? ? ? ? ? ? ? 8B ? 8B ? ? 83 ? ? 53 8B ? ? 56 57 53 FF */ } } } -} \ No newline at end of file +} diff --git a/addons/sourcemod/mutant_tanks_updater.txt b/addons/sourcemod/mutant_tanks_updater.txt index 3d5a5d7b05..06e6f482e0 100644 --- a/addons/sourcemod/mutant_tanks_updater.txt +++ b/addons/sourcemod/mutant_tanks_updater.txt @@ -4,486 +4,486 @@ { "Version" { - "Latest" "9.3" - "Previous" "9.2" + "Latest" "9.3" + "Previous" "9.2" } - "Notes" "AlliedModders forum thread: https://forums.alliedmods.net/showthread.php?t=302140" - "Notes" "GitHub repository: https://github.com/Psykotikism/Mutant_Tanks" - "Notes" "Release date: 1-1-2025" - "Notes" "Changes in v9.3:" - "Notes" "Bug Fixes:" - "Notes" "Core Plugin:" - "Notes" "- Fixed the \"Tank Rush\" feature enforcing several convars' default values while disabled. (Thanks to \"xcd222\" for reporting!)" - "Notes" "- Fixed Mutant Infected's healthbars sometimes displaying the wrong name." - "Notes" "Abilities:" - "Notes" "- Medic: Fixed the ability affecting the Mutant Infected who triggers it." - "Notes" "Changes:" - "Notes" "General:" - "Notes" "- Dead survivors can now respawn into random combinations of Mutant types." - "Notes" " - The mutation continues to evolve and aims to devour everyone..." - "Notes" "- Common infected can now combine their bio mass to turn into random Mutant types." - "Notes" " - The mutation continues to evolve and use people as resources..." - "Notes" "- Witches can now turn other infected into random Mutant Types." - "Notes" " - The mutation continues to evolve and use any means to multiply..." - "Notes" "Core Plugin:" - "Notes" "- Improved the mutant spawner to respect the \"* Chance\" setting for each mutant type. (Thanks to \"maclarens\" for suggesting!)" - "Notes" "- Added a \"Punishment\" system for punishing rushers/slackers. (Thanks to \"Silvers\" for the code!)" - "Notes" "- Added a \"Passives\" system for adding buffs/debuffs to survivors and weapons." - "Notes" "ConVars:" - "Notes" "- Added the \"mt_graphicslevel\" convar." - "Notes" "Config Files:" - "Notes" "- Added the following default Mutant Tank types:" - "Notes" " - \"Sipow Tank\"" - "Notes" " - \"Evil Tank\"" - "Notes" " - \"Officer Tank\"" - "Notes" " - \"Mafia Tank\"" - "Notes" " - \"Frankenstein Tank\"" - "Notes" " - \"Prototype Tank\"" - "Notes" " - \"Zeus Tank\"" - "Notes" " - \"Trajectory Tank\"" - "Notes" " - \"Barrage Tank\"" - "Notes" " - \"Collector Tank\"" - "Notes" " - \"Timewalker Tank\"" - "Notes" " - \"Speed Demon Tank\"" - "Notes" " - \"Ramattra Tank\"" - "Notes" " - \"Sigma Tank\"" - "Notes" " - \"Zarya Tank\"" - "Notes" " - \"Slacker Tank\"" - "Notes" " - \"Rusher Tank\"" - "Notes" "Game Data:" - "Notes" "- Added a signature for the \"CGrenadeLauncher::LaunchGrenade\" function. (L4D2)" - "Notes" "Settings:" - "Notes" "- Added the following settings under the \"Plugin Settings->General\" section:" - "Notes" " - \"Graphics Level\"" - "Notes" " - \"Tank Chance\"" - "Notes" " - \"Tank Note\"" - "Notes" " - \"Special Chance\"" - "Notes" " - \"Special Note\"" - "Notes" "- Added the following settings under the \"Plugin Settings->Punishment\" section:" - "Notes" " - \"Punish Enabled\"" - "Notes" " - \"Punish Bots\"" - "Notes" " - \"Finale Check\"" - "Notes" " - \"Punisher Types\"" - "Notes" " - \"Punisher Lifetime\"" - "Notes" " - \"Warning Distance\"" - "Notes" " - \"Punish Distance\"" - "Notes" " - \"Warning Limit\"" - "Notes" " - \"Warning Interval\"" - "Notes" " - \"Survivor Types\"" - "Notes" " - \"Survivors Required\"" - "Notes" " - \"Incaps Required\"" - "Notes" " - \"Zed Time\"" - "Notes" "- Added the following settings under the \"Plugin Settings->Survivors\" section:" - "Notes" " - \"Carrier Enabled\"" - "Notes" " - \"Carrier Bots\"" - "Notes" " - \"Carrier Body\"" - "Notes" " - \"Carrier Chance\"" - "Notes" " - \"Carrier Cleanse\"" - "Notes" " - \"Carrier Damage Multiplier\"" - "Notes" " - \"Carrier Delay\"" - "Notes" " - \"Carrier Filter\"" - "Notes" " - \"Carrier Health Multiplier\"" - "Notes" " - \"Carrier Infection\"" - "Notes" " - \"Carrier Mix\"" - "Notes" " - \"Carrier Mode\"" - "Notes" " - \"Carrier Teleport\"" - "Notes" " - \"Carrier Type\"" - "Notes" " - \"Carrier Voice\"" - "Notes" " - \"Carrier Voice Chance\"" - "Notes" " - \"Carrier Voice Interval\"" - "Notes" " - \"Carrier Attack Voicelines\"" - "Notes" " - \"Carrier Bait Voicelines\"" - "Notes" " - \"Weapon Character\"" - "Notes" " - \"Weapon Index\"" - "Notes" " - \"Weapon Name\"" - "Notes" " - \"Stack Passives\"" - "Notes" " - \"Passive Enabled\"" - "Notes" " - \"Passive Bots\"" - "Notes" " - \"Passive Notify\"" - "Notes" " - \"Action Duration Passive\"" - "Notes" " - \"Adrenaline Time Passive\"" - "Notes" " - \"Ammo Boost Passive\"" - "Notes" " - \"Ammo Refill Passive\"" - "Notes" " - \"Ammo Regen Passive\"" - "Notes" " - \"Attack Boost Passive\"" - "Notes" " - \"Blaze Health Passive\"" - "Notes" " - \"Blood Donor Passive\"" - "Notes" " - \"Bunny Hop Passive\"" - "Notes" " - \"Burst Doors Passive\"" - "Notes" " - \"Clean Kills Passive\"" - "Notes" " - \"Cluster Bombs Passive\"" - "Notes" " - \"Damage Boost Passive\"" - "Notes" " - \"Damage Resistance Passive\"" - "Notes" " - \"Dopamine Radius Passive\"" - "Notes" " - \"Eternal Flames Passive\"" - "Notes" " - \"Fast Recovery Passive\"" - "Notes" " - \"Fire Rate Passive\"" - "Notes" " - \"Friendly Fire Passive\"" - "Notes" " - \"Ghost Bullets Passive\"" - "Notes" " - \"Grenade Launcher Passive\" (Thanks to \"epzminion\" for the code!)" - "Notes" " - \"Heal Percent Passive\"" - "Notes" " - \"Healthcare Radius Passive\"" - "Notes" " - \"Health Regen Passive\"" - "Notes" " - \"Heartbeat Passive\"" - "Notes" " - \"Hollowpoint Ammo Passive\"" - "Notes" " - \"Infinite Ammo Passive\"" - "Notes" " - \"Item Passive\"" - "Notes" " - \"Jump Height Passive\"" - "Notes" " - \"Ladder Actions Passive\"" - "Notes" " - \"Lady Killer Passive\"" - "Notes" " - \"Laser Sight Passive\"" - "Notes" " - \"Life Leech Passive\"" - "Notes" " - \"Lucky Bullet Passive\"" - "Notes" " - \"Medical Cuts Passive\"" - "Notes" " - \"Melee Range Passive\"" - "Notes" " - \"Midair Dashes Passive\"" - "Notes" " - \"Motivation Radius Passive\"" - "Notes" " - \"Overdose Radius Passive\"" - "Notes" " - \"Overhealth Passive\"" - "Notes" " - \"Pipebomb Duration Passive\"" - "Notes" " - \"Punch Resistance Passive\"" - "Notes" " - \"Rapid Pistol Passive\"" - "Notes" " - \"Recoil Dampener Passive\"" - "Notes" " - \"Refill Percent Passive\"" - "Notes" " - \"Regen Bursts Passive\"" - "Notes" " - \"Reload Rate Passive\"" - "Notes" " - \"Respawn Loadout Passive\"" - "Notes" " - \"Revive Health Passive\"" - "Notes" " - \"Riot Gear Passive\"" - "Notes" " - \"Safety Bubble Passive\"" - "Notes" " - \"Shockwave Radius Passive\"" - "Notes" " - \"Shove Damage Passive\"" - "Notes" " - \"Shove Penalty Passive\"" - "Notes" " - \"Shove Rate Passive\"" - "Notes" " - \"Sledgehammer Rounds Passive\"" - "Notes" " - \"Special Ammo Passive\"" - "Notes" " - \"Speed Boost Passive\"" - "Notes" " - \"Sticky Grenades Passive\"" - "Notes" " - \"Supplier Passive\"" - "Notes" " - \"Swing Rate Passive\"" - "Notes" " - \"Syringe Darts Passive\"" - "Notes" " - \"Thorns Passive\"" - "Notes" "- Divided the \"Attack Boost Reward\" setting into several settings:" - "Notes" " - \"Attack Boost Reward\"" - "Notes" " - \"Fire Rate Reward\"" - "Notes" " - \"Reload Rate Reward\"" - "Notes" " - \"Swing Rate Reward\"" - "Notes" "- Changed the following settings to now take in values to determine the chance of activating their corresponding rewards:" - "Notes" " - \"Hollowpoint Ammo Reward\"" - "Notes" " - \"Sledgehammer Rounds Reward\"" - "Notes" "- Changed the \"Lady Killer Reward\" setting to now take in a value to determine the percentage of reserved ammo taken for its corresponding reward." - "Notes" "- Renamed the \"Inextinguishable Fire Reward\" setting to \"Eternal Flames Reward\"." - "Notes" "- Added the following settings under the \"Plugin Settings->Rewards\", \"Tank #->Rewards\", and \"STEAM_ID->Rewards\" sections:" - "Notes" " - \"Adrenaline Time Reward\"" - "Notes" " - \"Ammo Refill Reward\"" - "Notes" " - \"Blood Donor Reward\"" - "Notes" " - \"Dopamine Radius Reward\"" - "Notes" " - \"Fast Recovery Reward\"" - "Notes" " - \"Grenade Launcher Reward\" (Thanks to \"epzminion\" for the code!)" - "Notes" " - \"Healthcare Radius Reward\"" - "Notes" " - \"Heartbeat Reward\"" - "Notes" " - \"Lucky Bullet Reward\"" - "Notes" " - \"Motivation Radius Reward\"" - "Notes" " - \"Overdose Radius Reward\"" - "Notes" " - \"Overhealth Reward\"" - "Notes" " - \"Riot Gear Reward\"" - "Notes" " - \"Safety Bubble Reward\"" - "Notes" " - \"Shockwave Radius Reward\"" - "Notes" " - \"Supplier Reward\"" - "Notes" "- Added the \"Classes\" section under the \"Plugin Settings\" section which allows to group mutant types into classes." - "Notes" "- Added the \"Bunny Hop\" setting under the \"Plugin Settings->Enhancements\", \"Tank #->Enhancements\", and \"STEAM_ID->Enhancements\" sections. (Requested by \"xcd222\".)" - "Notes" "- Added the following settings under the \"Plugin Settings->Size\" section (Thanks to \"panxiaohai\" for the code!):" - "Notes" " - \"Infected Chance\"" - "Notes" " - \"Infected Damage\"" - "Notes" " - \"Infected Health\"" - "Notes" " - \"Infected Scale\"" - "Notes" " - \"Jockey Chance\"" - "Notes" " - \"Jockey Damage\"" - "Notes" " - \"Jockey Health\"" - "Notes" " - \"Jockey Scale\"" - "Notes" " - \"Witch Chance\"" - "Notes" " - \"Witch Damage\"" - "Notes" " - \"Witch Health\"" - "Notes" " - \"Witch Scale\"" - "Notes" "- Added the following settings under the \"Tank #->Particles\", and \"STEAM_ID->Particles\" sections:" - "Notes" " - \"Body Chance\"" - "Notes" " - \"Rock Chance\"" - "Notes" "- Added the following settings under the \"Plugin Settings->Health\", \"Tank #->Health\", and \"STEAM_ID->Health\" sections:" - "Notes" " - \"Armor Characters\"" - "Notes" " - \"Armor Percentage\"" - "Notes" " - \"Armor Resistance\"" - "Notes" " - \"Shield Characters\"" - "Notes" " - \"Shield Percentage\"" - "Notes" " - \"Shield Rate\"" - "Notes" " - \"Passive Delay\"" - "Notes" " - \"Passive Health\"" - "Notes" " - \"Passive Interval\"" - "Notes" "- Added the \"Tank Class\" setting under the \"Tank #->General\" section." - "Notes" "- Added the following settings for Mutant Special Infected:" - "Notes" " - \"Boomer Class\"" - "Notes" " - \"Charger Class\"" - "Notes" " - \"Hunter Class\"" - "Notes" " - \"Jockey Class\"" - "Notes" " - \"Smoker Class\"" - "Notes" " - \"Spitter Class\"" - "Notes" "- Added the following settings for Mutant Mob Infected:" - "Notes" " - \"Mob Variants\"" - "Notes" " - \"Common Bio Chance\"" - "Notes" " - \"Common Chance\"" - "Notes" " - \"Common Check\"" - "Notes" " - \"Common Damage Points\"" - "Notes" " - \"Common Death Points\"" - "Notes" " - \"Common Filter\"" - "Notes" " - \"Common Goal\"" - "Notes" " - \"Common Name\"" - "Notes" " - \"Common Variant\"" - "Notes" " - \"Witch Chance\"" - "Notes" " - \"Witch Filter\"" - "Notes" " - \"Witch Mode\"" - "Notes" " - \"Witch Mutate Chance\"" - "Notes" " - \"Witch Name\"" - "Notes" " - \"Witch Range\"" - "Notes" " - \"Witch Types\"" - "Notes" " - \"Skin Color\"" - "Notes" " - \"Display Health\"" - "Notes" " - \"Display Health Type\"" - "Notes" " - \"Health Characters\"" - "Notes" " - \"Body Effects\"" - "Notes" " - \"Glow Color\"" - "Notes" " - \"Glow Enabled\"" - "Notes" " - \"Glow Flashing\"" - "Notes" " - \"Glow Range\"" - "Notes" " - \"Glow Type\"" - "Notes" "Translations:" - "Notes" "- Updated English translations." - "Notes" "- Updated Simplified Chinese translations. (Thanks to \"yuzumi\"!)" - "Notes" "- Updated Hungarian translations. (Thanks to \"KasperH\"/\"Ladis\"!)" - "Notes" "- Updated Russian translations. (Thanks to \"Blueberry\"/\"Kleiner\"!)" - "Notes" "Natives & Forwards:" - "Notes" "- Added the \"MT_OnToggleSurvivorPassive\" forward." - "Notes" "- Added the \"MT_GetGraphicsLevel\" native." - "Notes" "- Added the \"MT_DoesSurvivorHavePassiveType\" native." - "Notes" "- The \"MT_SpawnTank\" native now has a third parameter." - "Notes" "Abilities:" - "Notes" "- Combined the following abilities:" - "Notes" " - \"Cloud\"<->\"Splash\" (Use \"Cloud Remove\" to toggle \"Cloud\".)" - "Notes" " - \"Drop\"<->\"Item\" (Use \"Ability Enabled\" to choose between \"Drop\" and \"Item\".)" - "Notes" " - \"Hurt\"<->\"Pimp\" (Use \"Hurt Mode\" to choose between \"Hurt\" and \"Pimp\".)" - "Notes" " - \"Medic\"<->\"Hit\" (Use \"Medic Hit Group\" to toggle \"Hit\".)" - "Notes" " - \"Panic\"<->\"Zombie\" (Use \"Ability Enabled\" to choose between \"Panic\" and \"Zombie\".)" - "Notes" " - \"Regen\"<->\"Leech\"<->\"Vampire\"<->\"Xiphos\" (Use \"Ability Enabled\" to toggle \"Regen/Leech\"; use \"Regen Mode\" to choose between \"Vampire\" and \"Xiphos\".)" - "Notes" " - \"Respawn\"<->\"Necro\" (Use \"Ability Enabled\" to choose between \"Necro\" and \"Respawn\".)" - "Notes" " - \"Rock\"<->\"Spam\" (Use \"Rock Mode\" to choose between \"Rock\" and \"Spam\".)" - "Notes" " - \"Smash\"<->\"Kamikaze\"<->\"Rocket\"<->\"Smite\" (Use \"Smash Mode\" to choose between \"Rocket\", \"Smash\" and \"Smite\"; use \"Smash Remove\" to toggle \"Kamikaze\".)" - "Notes" " - \"Vision\"<->\"Blind\"<->\"Shake\"<->\"Splatter\" (Use \"Vision Mode\" to choose between \"Blind\", \"Shake\", \"Splatter\" and \"Vision\".)" - "Notes" "- Added a 3rd option for the \"Human Mode\" setting for several abilities." - "Notes" "- Car:" - "Notes" " - Added the \"Immunity Flags\" setting." - "Notes" " - Added the \"Car Damage\" setting. (Requested by \"xcd222\".)" - "Notes" "- Cloud:" - "Notes" " - Added the \"Cloud Interval\" setting." - "Notes" " - Added the \"Cloud Range\" setting." - "Notes" " - Added the \"Cloud Remove\" setting." - "Notes" "- Drop:" - "Notes" " - Added more options for the \"Ability Enabled\" setting." - "Notes" " - Added the \"Drop Item Mode\" setting." - "Notes" " - Added the \"Drop Loadout\" setting." - "Notes" " - Added the \"Drop Pinata\" setting." - "Notes" " - Added the \"Drop Pinata Body\" setting." - "Notes" " - Added the \"Drop Pinata Chance\" setting." - "Notes" " - Added the \"Drop Weapon Boost\" setting." - "Notes" " - Added the \"Drop Weapon Resistance\" setting." - "Notes" " - Added the \"Immunity Flags\" setting." - "Notes" "- Hurt: Added the \"Hurt Mode\" setting." - "Notes" "- Medic:" - "Notes" " - Added the \"Immunity Flags\" setting." - "Notes" " - Added the \"Medic Hit Group\" setting." - "Notes" " - Added the \"Medic Damage Multiplier\" setting." - "Notes" "- Minion:" - "Notes" " - Renamed the \"Minion Types\" setting to \"Minion Filter\"." - "Notes" " - Added the \"Minion Type\" setting." - "Notes" "- Panic:" - "Notes" " - Added more options for the \"Ability Enabled\" setting." - "Notes" " - Added the \"Panic Amount\" setting." - "Notes" " - Added the \"Panic Mode\" setting." - "Notes" " - Added the \"Panic Type\" setting." - "Notes" "- Regen:" - "Notes" " - Removed the \"Regen Leech\" setting." - "Notes" " - Removed the \"Regen Leech Range\" setting." - "Notes" " - Added the \"Ability Effect\" setting." - "Notes" " - Added the \"Regen Health Multiplier\" setting." - "Notes" " - Added the \"Regen Max Health\" setting." - "Notes" " - Added the \"Regen Mode\" setting." - "Notes" " - Added the \"Regen Range\" setting." - "Notes" "- Rock: Added the \"Rock Mode\" setting." - "Notes" "- Respawn:" - "Notes" " - Added more options for the \"Ability Enabled\" setting." - "Notes" " - Added the \"Human Cooldown\" setting." - "Notes" " - Added the \"Human Duration\" setting." - "Notes" " - Added the \"Human Mode\" setting." - "Notes" " - Added the \"Ability Sight\" setting." - "Notes" " - Added the \"Respawn Cooldown\" setting." - "Notes" " - Added the \"Respawn Duration\" setting." - "Notes" " - Added the \"Respawn Filter\" setting." - "Notes" " - Added the \"Respawn Range\" setting." - "Notes" "- Smash:" - "Notes" " - Renamed the \"Smash Mode\" setting to \"Smash Type\"." - "Notes" " - Added the \"Smash Countdown\" setting." - "Notes" " - Added the \"Smash Delay\" setting." - "Notes" " - Added the \"Smash Mode\" setting." - "Notes" " - Added the \"Smash Remove\" setting." - "Notes" "- Throw:" - "Notes" " - Added the \"Throw Car Damage\" setting. (Requested by \"xcd222\".)" - "Notes" " - Updated the options for the \"Throw Infected Options\" setting." - "Notes" "- Vision:" - "Notes" " - Added the \"Vision Death\" setting." - "Notes" " - Added the \"Vision Death Chance\" setting." - "Notes" " - Added the \"Vision Death Range\" setting." - "Notes" " - Added the \"Vision Intensity\" setting." - "Notes" " - Added the \"Vision Interval\" setting." - "Notes" " - Added the \"Vision Mode\" setting." - "Notes" " - Added the \"Vision Stagger\" setting." - "Notes" " - Added the \"Vision Type\" setting." - "Notes" "Files:" - "Notes" "General:" - "Notes" "- The pre-compiled plugins included in the package are:" - "Notes" " - Compiled without any of the optional dependencies." - "Notes" " - Compiled with the \"SourceMod 1.12.0.7066\" compiler." - "Notes" "- The plugins can still be compiled with \"SourceMod 1.12.0.6985\" or higher." - "Notes" "- Added backwards compatibility for \"SourceMod 1.11\" builds. (Requested by \"bedildewo\".)" - "Notes" "- Each folder for the abilities now has \"8\" less files (from \"39\" to \"31\")." - "Notes" "- Removed the following ability source files from the \"addons/sourcemod/scripting/mutant_tanks\" folder:" - "Notes" " - \"abilities/mt_blind.sp\"" - "Notes" " - \"abilities/mt_hit.sp\"" - "Notes" " - \"abilities/mt_item.sp\"" - "Notes" " - \"abilities/mt_kamikaze.sp\"" - "Notes" " - \"abilities/mt_lag.sp\"" - "Notes" " - \"abilities/mt_laser.sp\"" - "Notes" " - \"abilities/mt_leech.sp\"" - "Notes" " - \"abilities/mt_lightning.sp\"" - "Notes" " - \"abilities2/mt_necro.sp\"" - "Notes" " - \"abilities2/mt_pimp.sp\"" - "Notes" " - \"abilities2/mt_rocket.sp\"" - "Notes" " - \"abilities2/mt_shake.sp\"" - "Notes" " - \"abilities2/mt_smite.sp\"" - "Notes" " - \"abilities2/mt_spam.sp\"" - "Notes" " - \"abilities2/mt_splash.sp\"" - "Notes" " - \"abilities2/mt_splatter.sp\"" - "Notes" " - \"abilities2/mt_vampire.sp\"" - "Notes" " - \"abilities2/mt_xiphos.sp\"" - "Notes" " - \"abilities2/mt_zombie.sp\"" - "Notes" "- Added the following ability source files to the \"addons/sourcemod/scripting/mutant_tanks\" folder:" - "Notes" " - \"abilities2/mt_lag.sp\"" - "Notes" " - \"abilities2/mt_laser.sp\"" - "Notes" " - \"abilities2/mt_lightning.sp\"" - "Notes" "Updates:" - "Notes" "- Updated config files." - "Notes" "- Updated gamedata file." - "Notes" "- Updated include file." - "Notes" "- Updated translation files." - "Notes" "- Updated updater file." + "Notes" "AlliedModders forum thread: https://forums.alliedmods.net/showthread.php?t=302140" + "Notes" "GitHub repository: https://github.com/Psykotikism/Mutant_Tanks" + "Notes" "Release date: 1-1-2025" + "Notes" "Changes in v9.3:" + "Notes" "Bug Fixes:" + "Notes" "Core Plugin:" + "Notes" "- Fixed the \"Tank Rush\" feature enforcing several convars' default values while disabled. (Thanks to \"xcd222\" for reporting!)" + "Notes" "- Fixed Mutant Infected's healthbars sometimes displaying the wrong name." + "Notes" "Abilities:" + "Notes" "- Medic: Fixed the ability affecting the Mutant Infected who triggers it." + "Notes" "Changes:" + "Notes" "General:" + "Notes" "- Dead survivors can now respawn into random combinations of Mutant types." + "Notes" " - The mutation continues to evolve and aims to devour everyone..." + "Notes" "- Common infected can now combine their bio mass to turn into random Mutant types." + "Notes" " - The mutation continues to evolve and use people as resources..." + "Notes" "- Witches can now turn other infected into random Mutant Types." + "Notes" " - The mutation continues to evolve and use any means to multiply..." + "Notes" "Core Plugin:" + "Notes" "- Improved the mutant spawner to respect the \"* Chance\" setting for each mutant type. (Thanks to \"maclarens\" for suggesting!)" + "Notes" "- Added a \"Punishment\" system for punishing rushers/slackers. (Thanks to \"Silvers\" for the code!)" + "Notes" "- Added a \"Passives\" system for adding buffs/debuffs to survivors and weapons." + "Notes" "ConVars:" + "Notes" "- Added the \"mt_graphicslevel\" convar." + "Notes" "Config Files:" + "Notes" "- Added the following default Mutant Tank types:" + "Notes" " - \"Sipow Tank\"" + "Notes" " - \"Evil Tank\"" + "Notes" " - \"Officer Tank\"" + "Notes" " - \"Mafia Tank\"" + "Notes" " - \"Frankenstein Tank\"" + "Notes" " - \"Prototype Tank\"" + "Notes" " - \"Zeus Tank\"" + "Notes" " - \"Trajectory Tank\"" + "Notes" " - \"Barrage Tank\"" + "Notes" " - \"Collector Tank\"" + "Notes" " - \"Timewalker Tank\"" + "Notes" " - \"Speed Demon Tank\"" + "Notes" " - \"Ramattra Tank\"" + "Notes" " - \"Sigma Tank\"" + "Notes" " - \"Zarya Tank\"" + "Notes" " - \"Slacker Tank\"" + "Notes" " - \"Rusher Tank\"" + "Notes" "Game Data:" + "Notes" "- Added a signature for the \"CGrenadeLauncher::LaunchGrenade\" function. (L4D2)" + "Notes" "Settings:" + "Notes" "- Added the following settings under the \"Plugin Settings->General\" section:" + "Notes" " - \"Graphics Level\"" + "Notes" " - \"Tank Chance\"" + "Notes" " - \"Tank Note\"" + "Notes" " - \"Special Chance\"" + "Notes" " - \"Special Note\"" + "Notes" "- Added the following settings under the \"Plugin Settings->Punishment\" section:" + "Notes" " - \"Punish Enabled\"" + "Notes" " - \"Punish Bots\"" + "Notes" " - \"Finale Check\"" + "Notes" " - \"Punisher Types\"" + "Notes" " - \"Punisher Lifetime\"" + "Notes" " - \"Warning Distance\"" + "Notes" " - \"Punish Distance\"" + "Notes" " - \"Warning Limit\"" + "Notes" " - \"Warning Interval\"" + "Notes" " - \"Survivor Types\"" + "Notes" " - \"Survivors Required\"" + "Notes" " - \"Incaps Required\"" + "Notes" " - \"Zed Time\"" + "Notes" "- Added the following settings under the \"Plugin Settings->Survivors\" section:" + "Notes" " - \"Carrier Enabled\"" + "Notes" " - \"Carrier Bots\"" + "Notes" " - \"Carrier Body\"" + "Notes" " - \"Carrier Chance\"" + "Notes" " - \"Carrier Cleanse\"" + "Notes" " - \"Carrier Damage Multiplier\"" + "Notes" " - \"Carrier Delay\"" + "Notes" " - \"Carrier Filter\"" + "Notes" " - \"Carrier Health Multiplier\"" + "Notes" " - \"Carrier Infection\"" + "Notes" " - \"Carrier Mix\"" + "Notes" " - \"Carrier Mode\"" + "Notes" " - \"Carrier Teleport\"" + "Notes" " - \"Carrier Type\"" + "Notes" " - \"Carrier Voice\"" + "Notes" " - \"Carrier Voice Chance\"" + "Notes" " - \"Carrier Voice Interval\"" + "Notes" " - \"Carrier Attack Voicelines\"" + "Notes" " - \"Carrier Bait Voicelines\"" + "Notes" " - \"Weapon Character\"" + "Notes" " - \"Weapon Index\"" + "Notes" " - \"Weapon Name\"" + "Notes" " - \"Stack Passives\"" + "Notes" " - \"Passive Enabled\"" + "Notes" " - \"Passive Bots\"" + "Notes" " - \"Passive Notify\"" + "Notes" " - \"Action Duration Passive\"" + "Notes" " - \"Adrenaline Time Passive\"" + "Notes" " - \"Ammo Boost Passive\"" + "Notes" " - \"Ammo Refill Passive\"" + "Notes" " - \"Ammo Regen Passive\"" + "Notes" " - \"Attack Boost Passive\"" + "Notes" " - \"Blaze Health Passive\"" + "Notes" " - \"Blood Donor Passive\"" + "Notes" " - \"Bunny Hop Passive\"" + "Notes" " - \"Burst Doors Passive\"" + "Notes" " - \"Clean Kills Passive\"" + "Notes" " - \"Cluster Bombs Passive\"" + "Notes" " - \"Damage Boost Passive\"" + "Notes" " - \"Damage Resistance Passive\"" + "Notes" " - \"Dopamine Radius Passive\"" + "Notes" " - \"Eternal Flames Passive\"" + "Notes" " - \"Fast Recovery Passive\"" + "Notes" " - \"Fire Rate Passive\"" + "Notes" " - \"Friendly Fire Passive\"" + "Notes" " - \"Ghost Bullets Passive\"" + "Notes" " - \"Grenade Launcher Passive\" (Thanks to \"epzminion\" for the code!)" + "Notes" " - \"Heal Percent Passive\"" + "Notes" " - \"Healthcare Radius Passive\"" + "Notes" " - \"Health Regen Passive\"" + "Notes" " - \"Heartbeat Passive\"" + "Notes" " - \"Hollowpoint Ammo Passive\"" + "Notes" " - \"Infinite Ammo Passive\"" + "Notes" " - \"Item Passive\"" + "Notes" " - \"Jump Height Passive\"" + "Notes" " - \"Ladder Actions Passive\"" + "Notes" " - \"Lady Killer Passive\"" + "Notes" " - \"Laser Sight Passive\"" + "Notes" " - \"Life Leech Passive\"" + "Notes" " - \"Lucky Bullet Passive\"" + "Notes" " - \"Medical Cuts Passive\"" + "Notes" " - \"Melee Range Passive\"" + "Notes" " - \"Midair Dashes Passive\"" + "Notes" " - \"Motivation Radius Passive\"" + "Notes" " - \"Overdose Radius Passive\"" + "Notes" " - \"Overhealth Passive\"" + "Notes" " - \"Pipebomb Duration Passive\"" + "Notes" " - \"Punch Resistance Passive\"" + "Notes" " - \"Rapid Pistol Passive\"" + "Notes" " - \"Recoil Dampener Passive\"" + "Notes" " - \"Refill Percent Passive\"" + "Notes" " - \"Regen Bursts Passive\"" + "Notes" " - \"Reload Rate Passive\"" + "Notes" " - \"Respawn Loadout Passive\"" + "Notes" " - \"Revive Health Passive\"" + "Notes" " - \"Riot Gear Passive\"" + "Notes" " - \"Safety Bubble Passive\"" + "Notes" " - \"Shockwave Radius Passive\"" + "Notes" " - \"Shove Damage Passive\"" + "Notes" " - \"Shove Penalty Passive\"" + "Notes" " - \"Shove Rate Passive\"" + "Notes" " - \"Sledgehammer Rounds Passive\"" + "Notes" " - \"Special Ammo Passive\"" + "Notes" " - \"Speed Boost Passive\"" + "Notes" " - \"Sticky Grenades Passive\"" + "Notes" " - \"Supplier Passive\"" + "Notes" " - \"Swing Rate Passive\"" + "Notes" " - \"Syringe Darts Passive\"" + "Notes" " - \"Thorns Passive\"" + "Notes" "- Divided the \"Attack Boost Reward\" setting into several settings:" + "Notes" " - \"Attack Boost Reward\"" + "Notes" " - \"Fire Rate Reward\"" + "Notes" " - \"Reload Rate Reward\"" + "Notes" " - \"Swing Rate Reward\"" + "Notes" "- Changed the following settings to now take in values to determine the chance of activating their corresponding rewards:" + "Notes" " - \"Hollowpoint Ammo Reward\"" + "Notes" " - \"Sledgehammer Rounds Reward\"" + "Notes" "- Changed the \"Lady Killer Reward\" setting to now take in a value to determine the percentage of reserved ammo taken for its corresponding reward." + "Notes" "- Renamed the \"Inextinguishable Fire Reward\" setting to \"Eternal Flames Reward\"." + "Notes" "- Added the following settings under the \"Plugin Settings->Rewards\", \"Tank #->Rewards\", and \"STEAM_ID->Rewards\" sections:" + "Notes" " - \"Adrenaline Time Reward\"" + "Notes" " - \"Ammo Refill Reward\"" + "Notes" " - \"Blood Donor Reward\"" + "Notes" " - \"Dopamine Radius Reward\"" + "Notes" " - \"Fast Recovery Reward\"" + "Notes" " - \"Grenade Launcher Reward\" (Thanks to \"epzminion\" for the code!)" + "Notes" " - \"Healthcare Radius Reward\"" + "Notes" " - \"Heartbeat Reward\"" + "Notes" " - \"Lucky Bullet Reward\"" + "Notes" " - \"Motivation Radius Reward\"" + "Notes" " - \"Overdose Radius Reward\"" + "Notes" " - \"Overhealth Reward\"" + "Notes" " - \"Riot Gear Reward\"" + "Notes" " - \"Safety Bubble Reward\"" + "Notes" " - \"Shockwave Radius Reward\"" + "Notes" " - \"Supplier Reward\"" + "Notes" "- Added the \"Classes\" section under the \"Plugin Settings\" section which allows to group mutant types into classes." + "Notes" "- Added the \"Bunny Hop\" setting under the \"Plugin Settings->Enhancements\", \"Tank #->Enhancements\", and \"STEAM_ID->Enhancements\" sections. (Requested by \"xcd222\".)" + "Notes" "- Added the following settings under the \"Plugin Settings->Size\" section (Thanks to \"panxiaohai\" for the code!):" + "Notes" " - \"Infected Chance\"" + "Notes" " - \"Infected Damage\"" + "Notes" " - \"Infected Health\"" + "Notes" " - \"Infected Scale\"" + "Notes" " - \"Jockey Chance\"" + "Notes" " - \"Jockey Damage\"" + "Notes" " - \"Jockey Health\"" + "Notes" " - \"Jockey Scale\"" + "Notes" " - \"Witch Chance\"" + "Notes" " - \"Witch Damage\"" + "Notes" " - \"Witch Health\"" + "Notes" " - \"Witch Scale\"" + "Notes" "- Added the following settings under the \"Tank #->Particles\", and \"STEAM_ID->Particles\" sections:" + "Notes" " - \"Body Chance\"" + "Notes" " - \"Rock Chance\"" + "Notes" "- Added the following settings under the \"Plugin Settings->Health\", \"Tank #->Health\", and \"STEAM_ID->Health\" sections:" + "Notes" " - \"Armor Characters\"" + "Notes" " - \"Armor Percentage\"" + "Notes" " - \"Armor Resistance\"" + "Notes" " - \"Shield Characters\"" + "Notes" " - \"Shield Percentage\"" + "Notes" " - \"Shield Rate\"" + "Notes" " - \"Passive Delay\"" + "Notes" " - \"Passive Health\"" + "Notes" " - \"Passive Interval\"" + "Notes" "- Added the \"Tank Class\" setting under the \"Tank #->General\" section." + "Notes" "- Added the following settings for Mutant Special Infected:" + "Notes" " - \"Boomer Class\"" + "Notes" " - \"Charger Class\"" + "Notes" " - \"Hunter Class\"" + "Notes" " - \"Jockey Class\"" + "Notes" " - \"Smoker Class\"" + "Notes" " - \"Spitter Class\"" + "Notes" "- Added the following settings for Mutant Mob Infected:" + "Notes" " - \"Mob Variants\"" + "Notes" " - \"Common Bio Chance\"" + "Notes" " - \"Common Chance\"" + "Notes" " - \"Common Check\"" + "Notes" " - \"Common Damage Points\"" + "Notes" " - \"Common Death Points\"" + "Notes" " - \"Common Filter\"" + "Notes" " - \"Common Goal\"" + "Notes" " - \"Common Name\"" + "Notes" " - \"Common Variant\"" + "Notes" " - \"Witch Chance\"" + "Notes" " - \"Witch Filter\"" + "Notes" " - \"Witch Mode\"" + "Notes" " - \"Witch Mutate Chance\"" + "Notes" " - \"Witch Name\"" + "Notes" " - \"Witch Range\"" + "Notes" " - \"Witch Types\"" + "Notes" " - \"Skin Color\"" + "Notes" " - \"Display Health\"" + "Notes" " - \"Display Health Type\"" + "Notes" " - \"Health Characters\"" + "Notes" " - \"Body Effects\"" + "Notes" " - \"Glow Color\"" + "Notes" " - \"Glow Enabled\"" + "Notes" " - \"Glow Flashing\"" + "Notes" " - \"Glow Range\"" + "Notes" " - \"Glow Type\"" + "Notes" "Translations:" + "Notes" "- Updated English translations." + "Notes" "- Updated Simplified Chinese translations. (Thanks to \"yuzumi\"!)" + "Notes" "- Updated Hungarian translations. (Thanks to \"KasperH\"/\"Ladis\"!)" + "Notes" "- Updated Russian translations. (Thanks to \"Blueberry\"/\"Kleiner\"!)" + "Notes" "Natives & Forwards:" + "Notes" "- Added the \"MT_OnToggleSurvivorPassive\" forward." + "Notes" "- Added the \"MT_GetGraphicsLevel\" native." + "Notes" "- Added the \"MT_DoesSurvivorHavePassiveType\" native." + "Notes" "- The \"MT_SpawnTank\" native now has a third parameter." + "Notes" "Abilities:" + "Notes" "- Combined the following abilities:" + "Notes" " - \"Cloud\"<->\"Splash\" (Use \"Cloud Remove\" to toggle \"Cloud\".)" + "Notes" " - \"Drop\"<->\"Item\" (Use \"Ability Enabled\" to choose between \"Drop\" and \"Item\".)" + "Notes" " - \"Hurt\"<->\"Pimp\" (Use \"Hurt Mode\" to choose between \"Hurt\" and \"Pimp\".)" + "Notes" " - \"Medic\"<->\"Hit\" (Use \"Medic Hit Group\" to toggle \"Hit\".)" + "Notes" " - \"Panic\"<->\"Zombie\" (Use \"Ability Enabled\" to choose between \"Panic\" and \"Zombie\".)" + "Notes" " - \"Regen\"<->\"Leech\"<->\"Vampire\"<->\"Xiphos\" (Use \"Ability Enabled\" to toggle \"Regen/Leech\"; use \"Regen Mode\" to choose between \"Vampire\" and \"Xiphos\".)" + "Notes" " - \"Respawn\"<->\"Necro\" (Use \"Ability Enabled\" to choose between \"Necro\" and \"Respawn\".)" + "Notes" " - \"Rock\"<->\"Spam\" (Use \"Rock Mode\" to choose between \"Rock\" and \"Spam\".)" + "Notes" " - \"Smash\"<->\"Kamikaze\"<->\"Rocket\"<->\"Smite\" (Use \"Smash Mode\" to choose between \"Rocket\", \"Smash\" and \"Smite\"; use \"Smash Remove\" to toggle \"Kamikaze\".)" + "Notes" " - \"Vision\"<->\"Blind\"<->\"Shake\"<->\"Splatter\" (Use \"Vision Mode\" to choose between \"Blind\", \"Shake\", \"Splatter\" and \"Vision\".)" + "Notes" "- Added a 3rd option for the \"Human Mode\" setting for several abilities." + "Notes" "- Car:" + "Notes" " - Added the \"Immunity Flags\" setting." + "Notes" " - Added the \"Car Damage\" setting. (Requested by \"xcd222\".)" + "Notes" "- Cloud:" + "Notes" " - Added the \"Cloud Interval\" setting." + "Notes" " - Added the \"Cloud Range\" setting." + "Notes" " - Added the \"Cloud Remove\" setting." + "Notes" "- Drop:" + "Notes" " - Added more options for the \"Ability Enabled\" setting." + "Notes" " - Added the \"Drop Item Mode\" setting." + "Notes" " - Added the \"Drop Loadout\" setting." + "Notes" " - Added the \"Drop Pinata\" setting." + "Notes" " - Added the \"Drop Pinata Body\" setting." + "Notes" " - Added the \"Drop Pinata Chance\" setting." + "Notes" " - Added the \"Drop Weapon Boost\" setting." + "Notes" " - Added the \"Drop Weapon Resistance\" setting." + "Notes" " - Added the \"Immunity Flags\" setting." + "Notes" "- Hurt: Added the \"Hurt Mode\" setting." + "Notes" "- Medic:" + "Notes" " - Added the \"Immunity Flags\" setting." + "Notes" " - Added the \"Medic Hit Group\" setting." + "Notes" " - Added the \"Medic Damage Multiplier\" setting." + "Notes" "- Minion:" + "Notes" " - Renamed the \"Minion Types\" setting to \"Minion Filter\"." + "Notes" " - Added the \"Minion Type\" setting." + "Notes" "- Panic:" + "Notes" " - Added more options for the \"Ability Enabled\" setting." + "Notes" " - Added the \"Panic Amount\" setting." + "Notes" " - Added the \"Panic Mode\" setting." + "Notes" " - Added the \"Panic Type\" setting." + "Notes" "- Regen:" + "Notes" " - Removed the \"Regen Leech\" setting." + "Notes" " - Removed the \"Regen Leech Range\" setting." + "Notes" " - Added the \"Ability Effect\" setting." + "Notes" " - Added the \"Regen Health Multiplier\" setting." + "Notes" " - Added the \"Regen Max Health\" setting." + "Notes" " - Added the \"Regen Mode\" setting." + "Notes" " - Added the \"Regen Range\" setting." + "Notes" "- Rock: Added the \"Rock Mode\" setting." + "Notes" "- Respawn:" + "Notes" " - Added more options for the \"Ability Enabled\" setting." + "Notes" " - Added the \"Human Cooldown\" setting." + "Notes" " - Added the \"Human Duration\" setting." + "Notes" " - Added the \"Human Mode\" setting." + "Notes" " - Added the \"Ability Sight\" setting." + "Notes" " - Added the \"Respawn Cooldown\" setting." + "Notes" " - Added the \"Respawn Duration\" setting." + "Notes" " - Added the \"Respawn Filter\" setting." + "Notes" " - Added the \"Respawn Range\" setting." + "Notes" "- Smash:" + "Notes" " - Renamed the \"Smash Mode\" setting to \"Smash Type\"." + "Notes" " - Added the \"Smash Countdown\" setting." + "Notes" " - Added the \"Smash Delay\" setting." + "Notes" " - Added the \"Smash Mode\" setting." + "Notes" " - Added the \"Smash Remove\" setting." + "Notes" "- Throw:" + "Notes" " - Added the \"Throw Car Damage\" setting. (Requested by \"xcd222\".)" + "Notes" " - Updated the options for the \"Throw Infected Options\" setting." + "Notes" "- Vision:" + "Notes" " - Added the \"Vision Death\" setting." + "Notes" " - Added the \"Vision Death Chance\" setting." + "Notes" " - Added the \"Vision Death Range\" setting." + "Notes" " - Added the \"Vision Intensity\" setting." + "Notes" " - Added the \"Vision Interval\" setting." + "Notes" " - Added the \"Vision Mode\" setting." + "Notes" " - Added the \"Vision Stagger\" setting." + "Notes" " - Added the \"Vision Type\" setting." + "Notes" "Files:" + "Notes" "General:" + "Notes" "- The pre-compiled plugins included in the package are:" + "Notes" " - Compiled without any of the optional dependencies." + "Notes" " - Compiled with the \"SourceMod 1.12.0.7066\" compiler." + "Notes" "- The plugins can still be compiled with \"SourceMod 1.12.0.6985\" or higher." + "Notes" "- Added backwards compatibility for \"SourceMod 1.11\" builds. (Requested by \"bedildewo\".)" + "Notes" "- Each folder for the abilities now has \"8\" less files (from \"39\" to \"31\")." + "Notes" "- Removed the following ability source files from the \"addons/sourcemod/scripting/mutant_tanks\" folder:" + "Notes" " - \"abilities/mt_blind.sp\"" + "Notes" " - \"abilities/mt_hit.sp\"" + "Notes" " - \"abilities/mt_item.sp\"" + "Notes" " - \"abilities/mt_kamikaze.sp\"" + "Notes" " - \"abilities/mt_lag.sp\"" + "Notes" " - \"abilities/mt_laser.sp\"" + "Notes" " - \"abilities/mt_leech.sp\"" + "Notes" " - \"abilities/mt_lightning.sp\"" + "Notes" " - \"abilities2/mt_necro.sp\"" + "Notes" " - \"abilities2/mt_pimp.sp\"" + "Notes" " - \"abilities2/mt_rocket.sp\"" + "Notes" " - \"abilities2/mt_shake.sp\"" + "Notes" " - \"abilities2/mt_smite.sp\"" + "Notes" " - \"abilities2/mt_spam.sp\"" + "Notes" " - \"abilities2/mt_splash.sp\"" + "Notes" " - \"abilities2/mt_splatter.sp\"" + "Notes" " - \"abilities2/mt_vampire.sp\"" + "Notes" " - \"abilities2/mt_xiphos.sp\"" + "Notes" " - \"abilities2/mt_zombie.sp\"" + "Notes" "- Added the following ability source files to the \"addons/sourcemod/scripting/mutant_tanks\" folder:" + "Notes" " - \"abilities2/mt_lag.sp\"" + "Notes" " - \"abilities2/mt_laser.sp\"" + "Notes" " - \"abilities2/mt_lightning.sp\"" + "Notes" "Updates:" + "Notes" "- Updated config files." + "Notes" "- Updated gamedata file." + "Notes" "- Updated include file." + "Notes" "- Updated translation files." + "Notes" "- Updated updater file." } "Files" { // Plugins - "Plugin" "Path_SM/plugins/mutant_tanks/mutant_tanks.smx" - "Plugin" "Path_SM/plugins/mutant_tanks/mt_abilities.smx" - "Plugin" "Path_SM/plugins/mutant_tanks/mt_abilities2.smx" + "Plugin" "Path_SM/plugins/mutant_tanks/mutant_tanks.smx" + "Plugin" "Path_SM/plugins/mutant_tanks/mt_abilities.smx" + "Plugin" "Path_SM/plugins/mutant_tanks/mt_abilities2.smx" // Configs - "Source" "Path_SM/data/mutant_tanks/backup_config/format1/mutant_tanks.cfg" - "Source" "Path_SM/data/mutant_tanks/backup_config/format2/mutant_tanks.cfg" - "Source" "Path_SM/data/mutant_tanks/backup_config/format3/mutant_tanks.cfg" - "Source" "Path_SM/data/mutant_tanks/backup_config/format4/mutant_tanks.cfg" - "Source" "Path_SM/data/mutant_tanks/backup_config/format5/mutant_tanks.cfg" - "Plugin" "Path_SM/data/mutant_tanks/mutant_tanks_detours.cfg" - "Plugin" "Path_SM/data/mutant_tanks/mutant_tanks_patches.cfg" - "Plugin" "Path_SM/data/mutant_tanks/mutant_tanks_signatures.cfg" + "Source" "Path_SM/data/mutant_tanks/backup_config/format1/mutant_tanks.cfg" + "Source" "Path_SM/data/mutant_tanks/backup_config/format2/mutant_tanks.cfg" + "Source" "Path_SM/data/mutant_tanks/backup_config/format3/mutant_tanks.cfg" + "Source" "Path_SM/data/mutant_tanks/backup_config/format4/mutant_tanks.cfg" + "Source" "Path_SM/data/mutant_tanks/backup_config/format5/mutant_tanks.cfg" + "Plugin" "Path_SM/data/mutant_tanks/mutant_tanks_detours.cfg" + "Plugin" "Path_SM/data/mutant_tanks/mutant_tanks_patches.cfg" + "Plugin" "Path_SM/data/mutant_tanks/mutant_tanks_signatures.cfg" // Game data - "Plugin" "Path_SM/gamedata/mutant_tanks.txt" + "Plugin" "Path_SM/gamedata/mutant_tanks.txt" // Main source code - "Source" "Path_SM/scripting/mutant_tanks/mutant_tanks.sp" - "Source" "Path_SM/scripting/mutant_tanks/mt_abilities.sp" - "Source" "Path_SM/scripting/mutant_tanks/mt_abilities2.sp" + "Source" "Path_SM/scripting/mutant_tanks/mutant_tanks.sp" + "Source" "Path_SM/scripting/mutant_tanks/mt_abilities.sp" + "Source" "Path_SM/scripting/mutant_tanks/mt_abilities2.sp" // Abilities source code #1 - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_absorb.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_acid.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_aimless.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_ammo.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_bomb.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_bury.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_car.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_choke.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_clone.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_cloud.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_drop.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_drug.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_drunk.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_electric.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_enforce.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fast.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fire.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fling.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fly.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fragile.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_ghost.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_god.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_gravity.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_gunner.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_heal.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_hurt.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_hypno.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_ice.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_idle.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_invert.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_jump.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_absorb.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_acid.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_aimless.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_ammo.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_bomb.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_bury.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_car.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_choke.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_clone.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_cloud.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_drop.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_drug.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_drunk.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_electric.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_enforce.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fast.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fire.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fling.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fly.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_fragile.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_ghost.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_god.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_gravity.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_gunner.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_heal.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_hurt.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_hypno.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_ice.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_idle.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_invert.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities/mt_jump.sp" // Abilities source code #2 - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_lag.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_laser.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_lightning.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_medic.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_meteor.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_minion.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_nullify.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_omni.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_panic.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_puke.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_pyro.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_quiet.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_recall.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_recoil.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_regen.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_respawn.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_restart.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_rock.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_shield.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_shove.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_slow.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_smash.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_throw.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_track.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_ultimate.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_undead.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_vision.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_warp.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_whirl.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_witch.sp" - "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_yell.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_lag.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_laser.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_lightning.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_medic.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_meteor.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_minion.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_nullify.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_omni.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_panic.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_puke.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_pyro.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_quiet.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_recall.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_recoil.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_regen.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_respawn.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_restart.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_rock.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_shield.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_shove.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_slow.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_smash.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_throw.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_track.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_ultimate.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_undead.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_vision.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_warp.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_whirl.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_witch.sp" + "Source" "Path_SM/scripting/mutant_tanks/abilities2/mt_yell.sp" // Includes - "Source" "Path_SM/scripting/include/mutant_tanks.inc" - "Source" "Path_SM/scripting/include/mt_clone.inc" + "Source" "Path_SM/scripting/include/mutant_tanks.inc" + "Source" "Path_SM/scripting/include/mt_clone.inc" // Message translations - "Plugin" "Path_SM/translations/mutant_tanks.phrases.txt" - "Plugin" "Path_SM/translations/chi/mutant_tanks.phrases.txt" - "Plugin" "Path_SM/translations/hu/mutant_tanks.phrases.txt" - "Plugin" "Path_SM/translations/ru/mutant_tanks.phrases.txt" + "Plugin" "Path_SM/translations/mutant_tanks.phrases.txt" + "Plugin" "Path_SM/translations/chi/mutant_tanks.phrases.txt" + "Plugin" "Path_SM/translations/hu/mutant_tanks.phrases.txt" + "Plugin" "Path_SM/translations/ru/mutant_tanks.phrases.txt" } -} \ No newline at end of file +} diff --git a/addons/sourcemod/translations/chi/mutant_tanks.phrases.txt b/addons/sourcemod/translations/chi/mutant_tanks.phrases.txt index 167026fecc..98e237ad6b 100644 --- a/addons/sourcemod/translations/chi/mutant_tanks.phrases.txt +++ b/addons/sourcemod/translations/chi/mutant_tanks.phrases.txt @@ -16,5401 +16,5401 @@ "MutantTanks" { - "chi" "突变坦克" + "chi" "突变坦克" } "MTAbilitiesMenu" { - "chi" "突变坦克能力" + "chi" "突变坦克能力" } "MTConfigMenu" { - "chi" "配置信息解析" + "chi" "配置信息解析" } "MTDefaultItem" { - "chi" "默认坦克" + "chi" "默认坦克" } "MTDefaultItemBoomer" { - "chi" "默认胖子" + "chi" "默认胖子" } "MTDefaultItemCharger" { - "chi" "默认牛" + "chi" "默认牛" } "MTDefaultItemHunter" { - "chi" "默认猎人" + "chi" "默认猎人" } "MTDefaultItemJockey" { - "chi" "默认猴子" + "chi" "默认猴子" } "MTDefaultItemSmoker" { - "chi" "默认烟鬼" + "chi" "默认烟鬼" } "MTDefaultItemSpitter" { - "chi" "默认口水" + "chi" "默认口水" } "MTDefaultItemWitch" { - "chi" "默认女巫" + "chi" "默认女巫" } "MTFavoriteMenu" { - "chi" "使用你喜爱的突变坦克类型?" + "chi" "使用你喜爱的突变坦克类型?" } "MTFavoriteMenuBoomer" { - "chi" "使用你喜爱的突变胖子类型?" + "chi" "使用你喜爱的突变胖子类型?" } "MTFavoriteMenuCharger" { - "chi" "使用你喜爱的突变牛类型?" + "chi" "使用你喜爱的突变牛类型?" } "MTFavoriteMenuHunter" { - "chi" "使用你喜爱的突变猎人类型?" + "chi" "使用你喜爱的突变猎人类型?" } "MTFavoriteMenuJockey" { - "chi" "使用你喜爱的突变猴子类型?" + "chi" "使用你喜爱的突变猴子类型?" } "MTFavoriteMenuSmoker" { - "chi" "使用你喜爱的突变烟鬼类型?" + "chi" "使用你喜爱的突变烟鬼类型?" } "MTFavoriteMenuSpitter" { - "chi" "使用你喜爱的突变口水类型?" + "chi" "使用你喜爱的突变口水类型?" } "MTFavoriteMenuWitch" { - "chi" "使用你喜爱的突变女巫类型?" + "chi" "使用你喜爱的突变女巫类型?" } "MTInfoMenu" { - "chi" "突变坦克信息" + "chi" "突变坦克信息" } "MTItem" { - "chi" "{1} (坦克 #{2}) [坦克 #{3}]" + "chi" "{1} (坦克 #{2}) [坦克 #{3}]" } "MTItemBoomer" { - "chi" "{1} (胖子 #{2}) [胖子 #{3}]" + "chi" "{1} (胖子 #{2}) [胖子 #{3}]" } "MTItemCharger" { - "chi" "{1} (牛 #{2}) [牛 #{3}]" + "chi" "{1} (牛 #{2}) [牛 #{3}]" } "MTItemHunter" { - "chi" "{1} (猎人 #{2}) [猎人 #{3}]" + "chi" "{1} (猎人 #{2}) [猎人 #{3}]" } "MTItemJockey" { - "chi" "{1} (猴子 #{2}) [猴子 #{3}]" + "chi" "{1} (猴子 #{2}) [猴子 #{3}]" } "MTItemSmoker" { - "chi" "{1} (烟鬼 #{2}) [烟鬼 #{3}]" + "chi" "{1} (烟鬼 #{2}) [烟鬼 #{3}]" } "MTItemSpitter" { - "chi" "{1} (口水 #{2}) [口水 #{3}]" + "chi" "{1} (口水 #{2}) [口水 #{3}]" } "MTItemWitch" { - "chi" "{1} (女巫 #{2}) [女巫 #{3}]" + "chi" "{1} (女巫 #{2}) [女巫 #{3}]" } "MTListMenu" { - "chi" "突变坦克清单" + "chi" "突变坦克清单" } "MTListMenuBoomer" { - "chi" "突变胖子清单" + "chi" "突变胖子清单" } "MTListMenuCharger" { - "chi" "突变牛清单" + "chi" "突变牛清单" } "MTListMenuHunter" { - "chi" "突变猎人清单" + "chi" "突变猎人清单" } "MTListMenuJockey" { - "chi" "突变猴子清单" + "chi" "突变猴子清单" } "MTListMenuSmoker" { - "chi" "突变烟鬼清单" + "chi" "突变烟鬼清单" } "MTListMenuSpitter" { - "chi" "突变口水清单" + "chi" "突变口水清单" } "MTListMenuWitch" { - "chi" "突变女巫清单" + "chi" "突变女巫清单" } "MTPathMenu" { - "chi" "文件路径菜单" + "chi" "文件路径菜单" } "MTPrefsInfo" { - "chi" "输入{olive} !mt_prefs{default} 来变更你的{mint} 可视化奖励设定{default}!" + "chi" "输入{olive} !mt_prefs{default} 来变更你的{mint} 可视化奖励设定{default}!" } "MTPrefsMenu" { - "chi" "突变坦克 首选项菜单" + "chi" "突变坦克 首选项菜单" } "MTReloadMenu" { - "chi" "重新加载配置菜单" + "chi" "重新加载配置菜单" } "MTSettingsItem" { - "chi" "插件设置" + "chi" "插件设置" } "MTVersionMenu" { - "chi" "突变坦克版本" + "chi" "突变坦克版本" } "MTWarnRusher" { - "chi" "追杀将至,别和你大部队分道扬镳!" + "chi" "追杀将至,别和你大部队分道扬镳!" } "MTWarnSlacker" { - "chi" "追杀将至,快跟上你的大部队!" + "chi" "追杀将至,快跟上你的大部队!" } "Ammunition" { - "chi" "次数" + "chi" "次数" } "AbilityAmmo" { - "chi" "你的主要/特殊/临终能力还剩余{olive} {1}{mint}/{olive}{2}{mint} 次。" + "chi" "你的主要/特殊/临终能力还剩余{olive} {1}{mint}/{olive}{2}{mint} 次。" } "AbilityAmmo2" { - "chi" "你的范围能力还剩余{olive} {1}{mint}/{olive}{2}{mint} 次。" + "chi" "你的范围能力还剩余{olive} {1}{mint}/{olive}{2}{mint} 次。" } "AndConjunction" { - "chi" "和" + "chi" "和" } "ButtonMode" { - "chi" "按键模式" + "chi" "按键模式" } "AbilityButtonMode1" { - "chi" "点击按钮来激活你的技能。" + "chi" "点击按钮来激活你的技能。" } "AbilityButtonMode2" { - "chi" "长按按钮来激活你的技能。" + "chi" "长按按钮来激活你的技能。" } "AbilityButtonMode3" { - "chi" "点击按钮来切换你的技能。" + "chi" "点击按钮来切换你的技能。" } "Buttons" { - "chi" "按键" + "chi" "按键" } "AbilityButtons" { - "chi" "{mint}按{olive}使用键 (默认: E):{mint} 触发你的主要能力。" + "chi" "{mint}按{olive}使用键 (默认: E):{mint} 触发你的主要能力。" } "AbilityButtons2" { - "chi" "{mint}按{olive}换弹键 (默认: R):{mint} 触发你的 范围能力。" + "chi" "{mint}按{olive}换弹键 (默认: R):{mint} 触发你的 范围能力。" } "AbilityButtons3" { - "chi" "{mint}按{olive}瞄镜键 (默认: 中键/滚轮):{mint} 触发你的特殊能力。" + "chi" "{mint}按{olive}瞄镜键 (默认: 中键/滚轮):{mint} 触发你的特殊能力。" } "AbilityButtons4" { - "chi" "{mint}按{olive}蹲伏键 (默认: CTRL):{mint} 触发你的临终能力。" + "chi" "{mint}按{olive}蹲伏键 (默认: CTRL):{mint} 触发你的临终能力。" } "Cooldown" { - "chi" "冷却时间" + "chi" "冷却时间" } "AbilityCooldown" { - "chi" "冷却时间:{olive} {1} 秒" + "chi" "冷却时间:{olive} {1} 秒" } "Details" { - "chi" "详细信息" + "chi" "详细信息" } "Duration" { - "chi" "持续时间" + "chi" "持续时间" } "AbilityDuration" { - "chi" "持续时间:{olive} {1} 秒" + "chi" "持续时间:{olive} {1} 秒" } "AbilityDuration2" { - "chi" "持续时间:{olive} {1} 秒" + "chi" "持续时间:{olive} {1} 秒" } "HumanSupport" { - "chi" "玩家支持" + "chi" "玩家支持" } "AbilityHumanSupport1" { - "chi" "启用:{olive} 否" + "chi" "启用:{olive} 否" } "AbilityHumanSupport2" { - "chi" "启用:{olive} 是" + "chi" "启用:{olive} 是" } "RangeCooldown" { - "chi" "范围冷却时间" + "chi" "范围冷却时间" } "AbilityRangeCooldown" { - "chi" "范围冷却时间:{olive} {1} 秒" + "chi" "范围冷却时间:{olive} {1} 秒" } "RockCooldown" { - "chi" "岩石冷却时间" + "chi" "岩石冷却时间" } "AbilityRockCooldown" { - "chi" "岩石冷却时间:{olive} {1} 秒" + "chi" "岩石冷却时间:{olive} {1} 秒" } "Status" { - "chi" "状态" + "chi" "状态" } "AbilityInstalled" { - "chi" "{1}{olive} 已安装。" + "chi" "{1}{olive} 已安装。" } "AbilityInstalled2" { - "chi" "{1} 已安装。" + "chi" "{1} 已安装。" } "AbilityStatus1" { - "chi" "状态:{olive} 已禁用" + "chi" "状态:{olive} 已禁用" } "AbilityStatus2" { - "chi" "状态:{olive} 已启用" + "chi" "状态:{olive} 已启用" } "Arrival1" { - "chi" "{olive}{1}{default} 已经出现了!" + "chi" "{olive}{1}{default} 已经出现了!" } "Arrival2" { - "chi" "{olive}{1}{default} 来了!" + "chi" "{olive}{1}{default} 来了!" } "Arrival3" { - "chi" "{olive}{1}{default} 已准备好杀戮了!" + "chi" "{olive}{1}{default} 已准备好杀戮了!" } "Arrival4" { - "chi" "准备好面对{olive} {1}{default} 了么?" + "chi" "准备好面对{olive} {1}{default} 了么?" } "Arrival5" { - "chi" "{olive}{1}{default} 来了, 迎接挑战吧!" + "chi" "{olive}{1}{default} 来了, 迎接挑战吧!" } "Arrival6" { - "chi" "都给我准备好!{olive} {1}{default} 来了!" + "chi" "都给我准备好!{olive} {1}{default} 来了!" } "Arrival7" { - "chi" "{olive}{1}{default} 在这里!" + "chi" "{olive}{1}{default} 在这里!" } "Arrival8" { - "chi" "糟糕!{olive} {1}{default} 正在靠近!" + "chi" "糟糕!{olive} {1}{default} 正在靠近!" } "Arrival9" { - "chi" "{olive}{1}{default} 加入游戏" + "chi" "{olive}{1}{default} 加入游戏" } "Arrival10" { - "chi" "看来{olive} {1}{default} 正往你们那边去!" + "chi" "看来{olive} {1}{default} 正往你们那边去!" } "Assist1" { - "chi" "{olive}{1}{default} 被击败了!{yellow} MVP:{mint} {2}" + "chi" "{olive}{1}{default} 被击败了!{yellow} MVP:{mint} {2}" } "Assist2" { - "chi" "幸存者消灭了{olive} {1}{default}!{yellow} MVP:{mint} {2}" + "chi" "幸存者消灭了{olive} {1}{default}!{yellow} MVP:{mint} {2}" } "Assist3" { - "chi" "{olive}{1}{default} 被打入地狱了!{yellow} MVP:{mint} {2}" + "chi" "{olive}{1}{default} 被打入地狱了!{yellow} MVP:{mint} {2}" } "Assist4" { - "chi" "{olive}{1}{default} 真的死了。。。?{yellow} MVP:{mint} {2}" + "chi" "{olive}{1}{default} 真的死了。。。?{yellow} MVP:{mint} {2}" } "Assist5" { - "chi" "{olive}{1}{default} 挑战幸存者失败!{yellow} MVP:{mint} {2}" + "chi" "{olive}{1}{default} 挑战幸存者失败!{yellow} MVP:{mint} {2}" } "Assist6" { - "chi" "{olive}{1}{default} 未能团灭幸存者!{yellow} MVP:{mint} {2}" + "chi" "{olive}{1}{default} 未能团灭幸存者!{yellow} MVP:{mint} {2}" } "Assist7" { - "chi" "{olive}{1}{default} 已经消逝了!{yellow} MVP:{mint} {2}" + "chi" "{olive}{1}{default} 已经消逝了!{yellow} MVP:{mint} {2}" } "Assist8" { - "chi" "哎呀!{olive} {1}{default} 死了!{yellow} MVP:{mint} {2}" + "chi" "哎呀!{olive} {1}{default} 死了!{yellow} MVP:{mint} {2}" } "Assist9" { - "chi" "{olive}{1}{default} 被打出游戏{yellow} MVP:{mint} {2}" + "chi" "{olive}{1}{default} 被打出游戏{yellow} MVP:{mint} {2}" } "Assist10" { - "chi" "看来{olive} {1}{default} 根本无法团灭幸存者嘛。{yellow} MVP:{mint} {2}" + "chi" "看来{olive} {1}{default} 根本无法团灭幸存者嘛。{yellow} MVP:{mint} {2}" } "BodyVisualOn" { - "chi" "身体颜色: 开" + "chi" "身体颜色: 开" } "BodyVisualOff" { - "chi" "身体颜色: 关" + "chi" "身体颜色: 关" } "ChangeType" { - "chi" "你的突变坦克类型已变更。" + "chi" "你的突变坦克类型已变更。" } "ChangeTypeBoomer" { - "chi" "你的突变胖子类型已变更。" + "chi" "你的突变胖子类型已变更。" } "ChangeTypeCharger" { - "chi" "你的突变牛类型已变更。" + "chi" "你的突变牛类型已变更。" } "ChangeTypeHunter" { - "chi" "你的突变猎人类型已变更。" + "chi" "你的突变猎人类型已变更。" } "ChangeTypeJockey" { - "chi" "你的突变猴子类型已变更。" + "chi" "你的突变猴子类型已变更。" } "ChangeTypeSmoker" { - "chi" "你的突变烟鬼类型已变更。" + "chi" "你的突变烟鬼类型已变更。" } "ChangeTypeSpitter" { - "chi" "你的突变口水类型已变更。" + "chi" "你的突变口水类型已变更。" } "ChangeTypeWitch" { - "chi" "你的突变女巫类型已变更。" + "chi" "你的突变女巫类型已变更。" } "CheckConsole" { - "chi" "完整的输出信息请查看控制台。" + "chi" "完整的输出信息请查看控制台。" } "CommandUsage" { - "chi" "用法: {1} <类型 {2}-{3}> <数量: 1-32> <0: 在十字准星处生成|1: 自动生成> <0: 没有被致盲了|1: 致盲了>" + "chi" "用法: {1} <类型 {2}-{3}> <数量: 1-32> <0: 在十字准星处生成|1: 自动生成> <0: 没有被致盲了|1: 致盲了>" } "CommandUsage2" { - "chi" "用法: {1} \"能力名称\"" + "chi" "用法: {1} \"能力名称\"" } "CompletedParsing" { - "chi" "解析完成!" + "chi" "解析完成!" } "Death1" { - "chi" "{olive}{1}{default} 被击败了!" + "chi" "{olive}{1}{default} 被击败了!" } "Death2" { - "chi" "幸存者消灭了{olive} {1}{default}!" + "chi" "幸存者消灭了{olive} {1}{default}!" } "Death3" { - "chi" "{olive}{1}{default} 被打下入地狱了!" + "chi" "{olive}{1}{default} 被打下入地狱了!" } "Death4" { - "chi" "{olive}{1}{default} 真的死了。。。?" + "chi" "{olive}{1}{default} 真的死了。。。?" } "Death5" { - "chi" "{olive}{1}{default} 挑战幸存者失败!" + "chi" "{olive}{1}{default} 挑战幸存者失败!" } "Death6" { - "chi" "{olive}{1}{default} 未能团灭幸存者!" + "chi" "{olive}{1}{default} 未能团灭幸存者!" } "Death7" { - "chi" "{olive}{1}{default} 已经消逝了!" + "chi" "{olive}{1}{default} 已经消逝了!" } "Death8" { - "chi" "哎呀!{olive} {1}{default} 死了!" + "chi" "哎呀!{olive} {1}{default} 死了!" } "Death9" { - "chi" "{olive}{1}{default} 被打出游戏" + "chi" "{olive}{1}{default} 被打出游戏" } "Death10" { - "chi" "看来{olive} {1}{default} 根本无法团灭幸存者嘛!" + "chi" "看来{olive} {1}{default} 根本无法团灭幸存者嘛!" } "DespawnCanceled" { - "chi" "你打消了消失的念头!" + "chi" "你打消了消失的念头!" } "DespawnNow" { - "chi" "你选择了消失!" + "chi" "你选择了消失!" } "DespawnTimer" { - "chi" "你将在 {1} 秒后消失!" + "chi" "你将在 {1} 秒后消失!" } "DisabledType" { - "chi" "{1}{yellow} (坦克 #{2}) [坦克 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (坦克 #{2}) [坦克 #{3}]{default} 已禁用。" } "DisabledTypeBoomer" { - "chi" "{1}{yellow} (胖子 #{2}) [胖子 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (胖子 #{2}) [胖子 #{3}]{default} 已禁用。" } "DisabledTypeCharger" { - "chi" "{1}{yellow} (牛 #{2}) [牛 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (牛 #{2}) [牛 #{3}]{default} 已禁用。" } "DisabledTypeHunter" { - "chi" "{1}{yellow} (猎人 #{2}) [猎人 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (猎人 #{2}) [猎人 #{3}]{default} 已禁用。" } "DisabledTypeJockey" { - "chi" "{1}{yellow} (猴子 #{2}) [猴子 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (猴子 #{2}) [猴子 #{3}]{default} 已禁用。" } "DisabledTypeSmoker" { - "chi" "{1}{yellow} (烟鬼 #{2}) [烟鬼 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (烟鬼 #{2}) [烟鬼 #{3}]{default} 已禁用。" } "DisabledTypeSpitter" { - "chi" "{1}{yellow} (口水 #{2}) [口水 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (口水 #{2}) [口水 #{3}]{default} 已禁用。" } "DisabledTypeWitch" { - "chi" "{1}{yellow} (女巫 #{2}) [女巫 #{3}]{default} 已禁用。" + "chi" "{1}{yellow} (女巫 #{2}) [女巫 #{3}]{default} 已禁用。" } "ErrorParsing" { - "chi" "解析文件 \"{1}\" 时出错。 错误信息: {2}。" + "chi" "解析文件 \"{1}\" 时出错。 错误信息: {2}。" } "Evolved" { - "chi" "{olive}{1}{mint} 演变为{olive} {2}{yellow} (阶段 {3}){mint}!" + "chi" "{olive}{1}{mint} 演变为{olive} {2}{yellow} (阶段 {3}){mint}!" } "FailedParsing" { - "chi" "无法解析文件 \"{1}\"。" + "chi" "无法解析文件 \"{1}\"。" } "FavoriteUnused" { - "chi" "你选择不使用自己喜爱的坦克类型。" + "chi" "你选择不使用自己喜爱的坦克类型。" } "FavoriteUnusedBoomer" { - "chi" "你选择不使用自己喜爱的胖子类型。" + "chi" "你选择不使用自己喜爱的胖子类型。" } "FavoriteUnusedCharger" { - "chi" "你选择不使用自己喜爱的牛类型。" + "chi" "你选择不使用自己喜爱的牛类型。" } "FavoriteUnusedHunter" { - "chi" "你选择不使用自己喜爱的猎人类型。" + "chi" "你选择不使用自己喜爱的猎人类型。" } "FavoriteUnusedJockey" { - "chi" "你选择不使用自己喜爱的猴子类型。" + "chi" "你选择不使用自己喜爱的猴子类型。" } "FavoriteUnusedSmoker" { - "chi" "你选择不使用自己喜爱的烟鬼类型。" + "chi" "你选择不使用自己喜爱的烟鬼类型。" } "FavoriteUnusedSpitter" { - "chi" "你选择不使用自己喜爱的口水类型。" + "chi" "你选择不使用自己喜爱的口水类型。" } "FavoriteUnusedWitch" { - "chi" "你选择不使用自己喜爱的女巫类型。" + "chi" "你选择不使用自己喜爱的女巫类型。" } "GeneralDetails" { - "chi" "突变坦克让坦克对抗更加多姿多彩!" + "chi" "突变坦克让坦克对抗更加多姿多彩!" } "GlowVisualOn" { - "chi" "发光轮廓: 开" + "chi" "发光轮廓: 开" } "GlowVisualOff" { - "chi" "发光轮廓: 关" + "chi" "发光轮廓: 关" } "HardcoreModeOn" { - "chi" "硬核{default} 模式{olive} 已启用{default}!" + "chi" "硬核{default} 模式{olive} 已启用{default}!" } "HardcoreModeOff" { - "chi" "硬核{default} 模式{olive} 已禁用{default}!" + "chi" "硬核{default} 模式{olive} 已禁用{default}!" } "HardcoreModeWarning" { - "chi" "在硬核模式下,你只有一次生存机会!" + "chi" "在硬核模式下,你只有一次生存机会!" } "HumanCooldown" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变坦克类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变坦克类型。" } "HumanCooldownBoomer" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变胖子类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变胖子类型。" } "HumanCooldownCharger" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变牛类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变牛类型。" } "HumanCooldownHunter" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变猎人类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变猎人类型。" } "HumanCooldownJockey" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变猴子类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变猴子类型。" } "HumanCooldownSmoker" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变烟鬼类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变烟鬼类型。" } "HumanCooldownSpitter" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变口水类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变口水类型。" } "HumanCooldownWitch" { - "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变女巫类型。" + "chi" "你需要等待{olive} {1} 秒{mint} 才能变更为其他突变女巫类型。" } "HumanTag" { - "chi" "[玩家控制]" + "chi" "[玩家控制]" } "Kill1" { - "chi" "{olive}{1}{default} 终结了{mint} {2}{default}!" + "chi" "{olive}{1}{default} 终结了{mint} {2}{default}!" } "Kill2" { - "chi" "{olive}{1}{default} 击败了{mint} {2}{default}!" + "chi" "{olive}{1}{default} 击败了{mint} {2}{default}!" } "Kill3" { - "chi" "{olive}{1}{default} 把{mint} {2}{default} 打入地狱了!" + "chi" "{olive}{1}{default} 把{mint} {2}{default} 打入地狱了!" } "Kill4" { - "chi" "{olive}{1}{default} 真的杀死{mint} {2}{default}。。。了吗?" + "chi" "{olive}{1}{default} 真的杀死{mint} {2}{default}。。。了吗?" } "Kill5" { - "chi" "{mint}{2}{default} 挑战{olive} {1}{default} 失败了!" + "chi" "{mint}{2}{default} 挑战{olive} {1}{default} 失败了!" } "Kill6" { - "chi" "{mint}{2}{default} 无法杀死{olive} {1}{default}!" + "chi" "{mint}{2}{default} 无法杀死{olive} {1}{default}!" } "Kill7" { - "chi" "{mint}{2}{default} 在{olive} {1}{default} 手中灭亡!" + "chi" "{mint}{2}{default} 在{olive} {1}{default} 手中灭亡!" } "Kill8" { - "chi" "哎呀!{mint} {2}{default} 死了, 这要感谢{olive} {1}{default}!" + "chi" "哎呀!{mint} {2}{default} 死了, 这要感谢{olive} {1}{default}!" } "Kill9" { - "chi" "{olive}{1}{default} 气得{mint} {2}{default} 愤怒退场!" + "chi" "{olive}{1}{default} 气得{mint} {2}{default} 愤怒退场!" } "Kill10" { - "chi" "看来{mint} {2}{default} 无法击败{olive} {1}{default}!" + "chi" "看来{mint} {2}{default} 无法击败{olive} {1}{default}!" } "Killer1" { - "chi" "{mint}{1}{default} 终结了{olive} {2}{default}!{yellow} MVP:{mint} {3}" + "chi" "{mint}{1}{default} 终结了{olive} {2}{default}!{yellow} MVP:{mint} {3}" } "Killer2" { - "chi" "{mint}{1}{default} 击败了{olive} {2}{default}!{yellow} MVP:{mint} {3}" + "chi" "{mint}{1}{default} 击败了{olive} {2}{default}!{yellow} MVP:{mint} {3}" } "Killer3" { - "chi" "{mint}{1}{default} 把{olive} {2}{default} 打入地狱了!{yellow} MVP:{mint} {3}" + "chi" "{mint}{1}{default} 把{olive} {2}{default} 打入地狱了!{yellow} MVP:{mint} {3}" } "Killer4" { - "chi" "{mint}{1}{default} 真的杀死{olive} {2}{default}。。。了吗?{yellow} MVP:{mint} {3}" + "chi" "{mint}{1}{default} 真的杀死{olive} {2}{default}。。。了吗?{yellow} MVP:{mint} {3}" } "Killer5" { - "chi" "{olive}{2}{default} 挑战{mint} {1}{default} 失败了!{yellow} MVP:{mint} {3}" + "chi" "{olive}{2}{default} 挑战{mint} {1}{default} 失败了!{yellow} MVP:{mint} {3}" } "Killer6" { - "chi" "{olive}{2}{default} 无法杀死{mint} {1}{default}!{yellow} MVP:{mint} {3}" + "chi" "{olive}{2}{default} 无法杀死{mint} {1}{default}!{yellow} MVP:{mint} {3}" } "Killer7" { - "chi" "{olive}{2}{default} 在{mint} {1}{default} 手中灭亡!{yellow} MVP:{mint} {3}" + "chi" "{olive}{2}{default} 在{mint} {1}{default} 手中灭亡!{yellow} MVP:{mint} {3}" } "Killer8" { - "chi" "哎呀!{olive} {2}{default} 死了, 这要感谢{mint} {1}{default}!{yellow} MVP:{mint} {3}" + "chi" "哎呀!{olive} {2}{default} 死了, 这要感谢{mint} {1}{default}!{yellow} MVP:{mint} {3}" } "Killer9" { - "chi" "{mint}{1}{default} 把{olive} {2}{default} 气得愤怒退场!{yellow} MVP:{mint} {3}" + "chi" "{mint}{1}{default} 把{olive} {2}{default} 气得愤怒退场!{yellow} MVP:{mint} {3}" } "Killer10" { - "chi" "看来{olive} {2}{default} 无法击败{mint} {1}{default}!{yellow} MVP:{mint} {3}" + "chi" "看来{olive} {2}{default} 无法击败{mint} {1}{default}!{yellow} MVP:{mint} {3}" } "KillCountdown" { - "chi" "坦克{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "坦克{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownAll" { - "chi" "特殊感染者{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "特殊感染者{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownBoomer" { - "chi" "胖子{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "胖子{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownCharger" { - "chi" "牛{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "牛{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownHunter" { - "chi" "猎人{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "猎人{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownJockey" { - "chi" "猴子{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "猴子{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownSmoker" { - "chi" "烟鬼{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "烟鬼{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownSpitter" { - "chi" "口水{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "口水{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "KillCountdownWitch" { - "chi" "女巫{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" + "chi" "女巫{default} 有{yellow} {1} 分 {2} 秒{default} 来猎杀幸存者。" } "LightVisualOn" { - "chi" "灯颜色: 开" + "chi" "灯颜色: 开" } "LightVisualOff" { - "chi" "灯颜色: 关" + "chi" "灯颜色: 关" } "LogEnded" { - "chi" "[{1}] --- 地图: {2} 结束日志记录 ---" + "chi" "[{1}] --- 地图: {2} 结束日志记录 ---" } "LogStarted" { - "chi" "[{1}] --- 地图: {2} 开始日志记录---" + "chi" "[{1}] --- 地图: {2} 开始日志记录---" } "MultipleMatches" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (坦克 #{1}) [坦克 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (坦克 #{1}) [坦克 #{2}]{olive}。" } "MultipleMatchesBoomer" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (胖子 #{1}) [胖子 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (胖子 #{1}) [胖子 #{2}]{olive}。" } "MultipleMatchesCharger" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (牛 #{1}) [牛 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (牛 #{1}) [牛 #{2}]{olive}。" } "MultipleMatchesHunter" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (猎人 #{1}) [猎人 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (猎人 #{1}) [猎人 #{2}]{olive}。" } "MultipleMatchesJockey" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (猴子 #{1}) [猴子 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (猴子 #{1}) [猴子 #{2}]{olive}。" } "MultipleMatchesSmoker" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (烟鬼 #{1}) [烟鬼 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (烟鬼 #{1}) [烟鬼 #{2}]{olive}。" } "MultipleMatchesSpitter" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (口水 #{1}) [口水 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (口水 #{1}) [口水 #{2}]{olive}。" } "MultipleMatchesWitch" { - "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (女巫 #{1}) [女巫 #{2}]{olive}。" + "chi" "该名称与多种类型相匹配。{olive} 选择一个随机匹配项{yellow} (女巫 #{1}) [女巫 #{2}]{olive}。" } "NoAbilities" { - "chi" "找不到此能力。" + "chi" "找不到此能力。" } "NoCommandAccess" { - "chi" "你无权使用此指令。" + "chi" "你无权使用此指令。" } "NoItems" { - "chi" "没有可用的物品。" + "chi" "没有可用的物品。" } "NoName" { - "chi" "坦克" + "chi" "坦克" } "NoNameBill" { - "chi" "比尔" + "chi" "比尔" } "NoNameBoomer" { - "chi" "胖子" + "chi" "胖子" } "NoNameCharger" { - "chi" "牛" + "chi" "牛" } "NoNameCoach" { - "chi" "教练" + "chi" "教练" } "NoNameCommon" { - "chi" "普通" + "chi" "普通" } "NoNameEllis" { - "chi" "埃里斯" + "chi" "埃里斯" } "NoNameFrancis" { - "chi" "朗西斯" + "chi" "朗西斯" } "NoNameHunter" { - "chi" "猎人" + "chi" "猎人" } "NoNameJockey" { - "chi" "猴子" + "chi" "猴子" } "NoNameLouis" { - "chi" "路易斯" + "chi" "路易斯" } "NoNameNick" { - "chi" "尼克" + "chi" "尼克" } "NoNameRochelle" { - "chi" "罗雪儿" + "chi" "罗雪儿" } "NoNameSmoker" { - "chi" "烟鬼" + "chi" "烟鬼" } "NoNameSpitter" { - "chi" "口水" + "chi" "口水" } "NoNameWitch" { - "chi" "女巫" + "chi" "女巫" } "NoNameZoey" { - "chi" "佐伊" + "chi" "佐伊" } "NoNote" { - "chi" "找不到该突变坦克的注释文本。" + "chi" "找不到该突变坦克的注释文本。" } "NoNoteBoomer" { - "chi" "找不到该突变胖子的注释文本。" + "chi" "找不到该突变胖子的注释文本。" } "NoNoteCharger" { - "chi" "找不到该突变牛的注释文本。" + "chi" "找不到该突变牛的注释文本。" } "NoNoteHunter" { - "chi" "找不到该突变猎人的注释文本。" + "chi" "找不到该突变猎人的注释文本。" } "NoNoteJockey" { - "chi" "找不到该突变猴子的注释文本。" + "chi" "找不到该突变猴子的注释文本。" } "NoNoteSmoker" { - "chi" "找不到该突变烟鬼的注释文本。" + "chi" "找不到该突变烟鬼的注释文本。" } "NoNoteSpitter" { - "chi" "找不到该突变口水的注释文本。" + "chi" "找不到该突变口水的注释文本。" } "NoNoteWitch" { - "chi" "找不到该突变女巫的注释文本。" + "chi" "找不到该突变女巫的注释文本。" } "NoTypeAccess" { - "chi" "你无权使用此突变坦克类型。" + "chi" "你无权使用此突变坦克类型。" } "NoTypeAccessBoomer" { - "chi" "你无权使用此突变胖子类型。" + "chi" "你无权使用此突变胖子类型。" } "NoTypeAccessCharger" { - "chi" "你无权使用此突变牛类型。" + "chi" "你无权使用此突变牛类型。" } "NoTypeAccessHunter" { - "chi" "你无权使用此突变猎人类型。" + "chi" "你无权使用此突变猎人类型。" } "NoTypeAccessJockey" { - "chi" "你无权使用此突变猴子类型。" + "chi" "你无权使用此突变猴子类型。" } "NoTypeAccessSmoker" { - "chi" "你无权使用此突变烟鬼类型。" + "chi" "你无权使用此突变烟鬼类型。" } "NoTypeAccessSpitter" { - "chi" "你无权使用此突变口水类型。" + "chi" "你无权使用此突变口水类型。" } "NoTypeAccessWitch" { - "chi" "你无权使用此突变女巫类型。" + "chi" "你无权使用此突变女巫类型。" } "OptionNo" { - "chi" "否" + "chi" "否" } "OptionYes" { - "chi" "是" + "chi" "是" } "ParticleVisualOn" { - "chi" "粒子特效: 开" + "chi" "粒子特效: 开" } "ParticleVisualOff" { - "chi" "粒子特效: 关" + "chi" "粒子特效: 关" } "PersonalType" { - "chi" "当你控制{mint} 坦克{default} 时, 将以{olive} {1}{yellow} (坦克 #{2}) [坦克 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 坦克{default} 时, 将以{olive} {1}{yellow} (坦克 #{2}) [坦克 #{3}]{default} 的身份出现。" } "PersonalTypeBoomer" { - "chi" "当你控制{mint} 胖子{default} 时, 将以{olive} {1}{yellow} (胖子 #{2}) [胖子 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 胖子{default} 时, 将以{olive} {1}{yellow} (胖子 #{2}) [胖子 #{3}]{default} 的身份出现。" } "PersonalTypeCharger" { - "chi" "当你控制{mint} 牛{default} 时, 将以{olive} {1}{yellow} (牛 #{2}) [牛 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 牛{default} 时, 将以{olive} {1}{yellow} (牛 #{2}) [牛 #{3}]{default} 的身份出现。" } "PersonalTypeHunter" { - "chi" "当你控制{mint} 猎人{default} 时, 将以{olive} {1}{yellow} (猎人 #{2}) [猎人 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 猎人{default} 时, 将以{olive} {1}{yellow} (猎人 #{2}) [猎人 #{3}]{default} 的身份出现。" } "PersonalTypeJockey" { - "chi" "当你控制{mint} 猴子{default} 时, 将以{olive} {1}{yellow} (猴子 #{2}) [猴子 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 猴子{default} 时, 将以{olive} {1}{yellow} (猴子 #{2}) [猴子 #{3}]{default} 的身份出现。" } "PersonalTypeSmoker" { - "chi" "当你控制{mint} 烟鬼{default} 时, 将以{olive} {1}{yellow} (烟鬼 #{2}) [烟鬼 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 烟鬼{default} 时, 将以{olive} {1}{yellow} (烟鬼 #{2}) [烟鬼 #{3}]{default} 的身份出现。" } "PersonalTypeSpitter" { - "chi" "当你控制{mint} 口水{default} 时, 将以{olive} {1}{yellow} (口水 #{2}) [口水 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 口水{default} 时, 将以{olive} {1}{yellow} (口水 #{2}) [口水 #{3}]{default} 的身份出现。" } "PersonalTypeWitch" { - "chi" "当你控制{mint} 女巫{default} 时, 将以{olive} {1}{yellow} (女巫 #{2}) [女巫 #{3}]{default} 的身份出现。" + "chi" "当你控制{mint} 女巫{default} 时, 将以{olive} {1}{yellow} (女巫 #{2}) [女巫 #{3}]{default} 的身份出现。" } "PitchVisualOn" { - "chi" "音高特效: 开" + "chi" "音高特效: 开" } "PitchVisualOff" { - "chi" "音高特效: 关" + "chi" "音高特效: 关" } "PluginDisabled" { - "chi" "突变坦克{default} 已禁用。" + "chi" "突变坦克{default} 已禁用。" } "Randomized" { - "chi" "{olive}{1}{mint} 随机为{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 随机为{olive} {2}{mint}!" } "ReloadedConfig" { - "chi" "所有配置文件均已重新加载。" + "chi" "所有配置文件均已重新加载。" } "ReloadingConfig" { - "chi" "正在重新加载配置文件 \"{1}\"。。。" + "chi" "正在重新加载配置文件 \"{1}\"。。。" } "RequestFailed" { - "chi" "没有与该名称匹配的类型。{olive} 请求失败。" + "chi" "没有与该名称匹配的类型。{olive} 请求失败。" } "RequestSucceeded" { - "chi" "一种名称{yellow} (坦克 #{1}) [坦克 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (坦克 #{1}) [坦克 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RequestSucceededBoomer" { - "chi" "一种名称{yellow} (胖子 #{1}) [胖子 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (胖子 #{1}) [胖子 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RequestSucceededCharger" { - "chi" "一种名称{yellow} (牛 #{1}) [牛 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (牛 #{1}) [牛 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RequestSucceededHunter" { - "chi" "一种名称{yellow} (猎人 #{1}) [猎人 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (猎人 #{1}) [猎人 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RequestSucceededJockey" { - "chi" "一种名称{yellow} (猴子 #{1}) [猴子 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (猴子 #{1}) [猴子 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RequestSucceededSmoker" { - "chi" "一种名称{yellow} (烟鬼 #{1}) [烟鬼 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (烟鬼 #{1}) [烟鬼 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RequestSucceededSpitter" { - "chi" "一种名称{yellow} (口水 #{1}) [口水 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (口水 #{1}) [口水 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RequestSucceededWitch" { - "chi" "一种名称{yellow} (女巫 #{1}) [女巫 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" + "chi" "一种名称{yellow} (女巫 #{1}) [女巫 #{2}]{mint} 与该名称匹配。{olive} 请求成功!" } "RestCountdown" { - "chi" "幸存者{default} 有{yellow} {1} 分钟 {2} 秒{default} 的休息时间。" + "chi" "幸存者{default} 有{yellow} {1} 分钟 {2} 秒{default} 的休息时间。" } "RewardAmmo" { - "chi" "弹药加成" + "chi" "弹药加成" } "RewardAttackBoost" { - "chi" "攻击加成" + "chi" "攻击加成" } "RewardDamageBoost" { - "chi" "伤害加成" + "chi" "伤害加成" } "RewardEnd" { - "chi" "你的{yellow} {1}{default} 结束了!" + "chi" "你的{yellow} {1}{default} 结束了!" } "RewardGod" { - "chi" "无敌" + "chi" "无敌" } "RewardHealth" { - "chi" "生命值加成" + "chi" "生命值加成" } "RewardInfAmmo" { - "chi" "无限弹药" + "chi" "无限弹药" } "RewardLadyKiller" { - "chi" "你的{mint} 女巫杀手{default} 还剩下{yellow} {1}{default} 次可用。" + "chi" "你的{mint} 女巫杀手{default} 还剩下{yellow} {1}{default} 次可用。" } "RewardList" { - "chi" "你击杀了{olive} {2}{default}, 获得了{yellow} {1}{default}!" + "chi" "你击杀了{olive} {2}{default}, 获得了{yellow} {1}{default}!" } "RewardList2" { - "chi" "你协助队友击杀了{olive} {2}{default} 且频繁支援, 获得了{yellow} {1}{default}!" + "chi" "你协助队友击杀了{olive} {2}{default} 且频繁支援, 获得了{yellow} {1}{default}!" } "RewardList3" { - "chi" "你协助队友击杀了{olive} {2}{default}, 获得了{yellow} {1}{default}!" + "chi" "你协助队友击杀了{olive} {2}{default}, 获得了{yellow} {1}{default}!" } "RewardList4" { - "chi" "你击杀了{olive} {2}{default} 且频繁支援, 获得了{yellow} {1}{default}!" + "chi" "你击杀了{olive} {2}{default} 且频繁支援, 获得了{yellow} {1}{default}!" } "RewardNone" { - "chi" "你对{default}{olive} {1}{default} 的伤害不足, 无法获得任何奖励。" + "chi" "你对{default}{olive} {1}{default} 的伤害不足, 无法获得任何奖励。" } "RewardReceived" { - "chi" "你{default} 获得了{yellow} {1}{default}。" + "chi" "你{default} 获得了{yellow} {1}{default}。" } "RewardRefill" { - "chi" "生命值和弹药" + "chi" "生命值和弹药" } "RewardRespawn" { - "chi" "复活" + "chi" "复活" } "RewardShared" { - "chi" "{1}{default} 分享他的{yellow} {2}{default} 给{mint} 你{default}!" + "chi" "{1}{default} 分享他的{yellow} {2}{default} 给{mint} 你{default}!" } "RewardSolo" { - "chi" "{1}{default} 独自击杀了{olive} {2}{default}!" + "chi" "{1}{default} 独自击杀了{olive} {2}{default}!" } "RewardSpeedBoost" { - "chi" "速度加成" + "chi" "速度加成" } "Rush" { - "chi" "欢迎来到{yellow} 坦克冲锋{mint}!" + "chi" "欢迎来到{yellow} 坦克冲锋{mint}!" } "RushAll" { - "chi" "欢迎来到{yellow} 特殊竞技场{mint}!" + "chi" "欢迎来到{yellow} 特殊竞技场{mint}!" } "RushBoomer" { - "chi" "欢迎来到{yellow} 呕吐派对{mint}!" + "chi" "欢迎来到{yellow} 呕吐派对{mint}!" } "RushCharger" { - "chi" "欢迎来到{yellow} 绞肉场{mint}!" + "chi" "欢迎来到{yellow} 绞肉场{mint}!" } "RushHunter" { - "chi" "欢迎来到{yellow} 狩猎场{mint}!" + "chi" "欢迎来到{yellow} 狩猎场{mint}!" } "RushJockey" { - "chi" "欢迎来到{yellow} 游乐园{mint}!" + "chi" "欢迎来到{yellow} 游乐园{mint}!" } "RushSmoker" { - "chi" "欢迎来到{yellow} 毒气室{mint}!" + "chi" "欢迎来到{yellow} 毒气室{mint}!" } "RushSpitter" { - "chi" "欢迎来到{yellow} 酸雨地{mint}!" + "chi" "欢迎来到{yellow} 酸雨地{mint}!" } "RushWitch" { - "chi" "欢迎来到{yellow} 托儿所{mint}!" + "chi" "欢迎来到{yellow} 托儿所{mint}!" } "RushWarning" { - "chi" "坦克{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "坦克{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningAll" { - "chi" "特殊感染者{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "特殊感染者{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningBoomer" { - "chi" "胖子{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "胖子{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningCharger" { - "chi" "牛{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "牛{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningHunter" { - "chi" "猎人{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "猎人{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningJockey" { - "chi" "猴子{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "猴子{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningSmoker" { - "chi" "烟鬼{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "烟鬼{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningSpitter" { - "chi" "口水{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "口水{default} 将在{yellow} {1} 秒{default}后生成!" } "RushWarningWitch" { - "chi" "女巫{default} 将在{yellow} {1} 秒{default}后生成!" + "chi" "女巫{default} 将在{yellow} {1} 秒{default}后生成!" } "ScreenVisualOn" { - "chi" "屏幕特效: 开" + "chi" "屏幕特效: 开" } "ScreenVisualOff" { - "chi" "屏幕特效: 关" + "chi" "屏幕特效: 关" } "SpawnManually" { - "chi" "你必须手动生成。" + "chi" "你必须手动生成。" } "SpawnMessage" { - "chi" "你变成突变坦克了!你可以使用以下功能:" + "chi" "你变成突变坦克了!你可以使用以下功能:" } "SpawnMessageBoomer" { - "chi" "你变成突变胖子了!你可以使用以下功能:" + "chi" "你变成突变胖子了!你可以使用以下功能:" } "SpawnMessageCharger" { - "chi" "你变成突变牛了!你可以使用以下功能:" + "chi" "你变成突变牛了!你可以使用以下功能:" } "SpawnMessageHunter" { - "chi" "你变成突变猎人了!你可以使用以下功能:" + "chi" "你变成突变猎人了!你可以使用以下功能:" } "SpawnMessageJockey" { - "chi" "你变成突变猴子了!你可以使用以下功能:" + "chi" "你变成突变猴子了!你可以使用以下功能:" } "SpawnMessageSmoker" { - "chi" "你变成突变烟鬼了!你可以使用以下功能:" + "chi" "你变成突变烟鬼了!你可以使用以下功能:" } "SpawnMessageSpitter" { - "chi" "你变成突变口水了!你可以使用以下功能:" + "chi" "你变成突变口水了!你可以使用以下功能:" } "SpawnMessageWitch" { - "chi" "你变成突变女巫了!你可以使用以下功能:" + "chi" "你变成突变女巫了!你可以使用以下功能:" } "SpawnNow" { - "chi" "你现在可以出现了!" + "chi" "你现在可以出现了!" } "SpawnTimer" { - "chi" "你将在 {1} 秒后出现!" + "chi" "你将在 {1} 秒后出现!" } "SpawnWarning" { - "chi" "坦克开始生成了。。。" + "chi" "坦克开始生成了。。。" } "SpawnWarningAll" { - "chi" "特殊感染者开始生成了。。。" + "chi" "特殊感染者开始生成了。。。" } "SpawnWarningBoomer" { - "chi" "胖子开始生成了。。。" + "chi" "胖子开始生成了。。。" } "SpawnWarningCharger" { - "chi" "牛开始生成了。。。" + "chi" "牛开始生成了。。。" } "SpawnWarningHunter" { - "chi" "猎人开始生成了。。。" + "chi" "猎人开始生成了。。。" } "SpawnWarningJockey" { - "chi" "猴子开始生成了。。。" + "chi" "猴子开始生成了。。。" } "SpawnWarningSmoker" { - "chi" "烟鬼开始生成了。。。" + "chi" "烟鬼开始生成了。。。" } "SpawnWarningSpitter" { - "chi" "口水开始生成了。。。" + "chi" "口水开始生成了。。。" } "SpawnWarningWitch" { - "chi" "女巫开始生成了。。。" + "chi" "女巫开始生成了。。。" } "StartParsing" { - "chi" "正在解析配置文件。。。" + "chi" "正在解析配置文件。。。" } "StillParsing" { - "chi" "插件还在解析配置文件。" + "chi" "插件还在解析配置文件。" } "TeammatesList" { - "chi" "玩家对{olive} {1}{default} 造成的总伤害比:{mint} {2}" + "chi" "玩家对{olive} {1}{default} 造成的总伤害比:{mint} {2}" } "Transformed" { - "chi" "{olive}{1}{mint} 变成了{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 变成了{olive} {2}{mint}!" } "Untransformed" { - "chi" "{olive}{1}{mint} 恢复为{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 恢复为{olive} {2}{mint}!" } "VoicelineVisualOn" { - "chi" "循环声音线: 开" + "chi" "循环声音线: 开" } "VoicelineVisualOff" { - "chi" "循环声音线: 关" + "chi" "循环声音线: 关" } "AllTypes" { - "chi" "全部类型" + "chi" "全部类型" } "Bot-dependentTypes" { - "chi" "依赖BOT类型" + "chi" "依赖BOT类型" } "CompetitiveTypes" { - "chi" "对抗类型" + "chi" "对抗类型" } "Human-dependentTypes" { - "chi" "依赖玩家类型" + "chi" "依赖玩家类型" } "IndoorTypes" { - "chi" "室内类型" + "chi" "室内类型" } "OutdoorTypes" { - "chi" "室外类型" + "chi" "室外类型" } "SpawnableTypes" { - "chi" "可生成类型" + "chi" "可生成类型" } "UnspawnableTypes" { - "chi" "不可生成类型" + "chi" "不可生成类型" } "Absorb" { - "chi" "{olive}{1}{mint} 正在吸收你受到的大部分伤害!" + "chi" "{olive}{1}{mint} 正在吸收你受到的大部分伤害!" } "Absorb2" { - "chi" "{olive}{1}{mint} 不再吸收你受到的大部分伤害!" + "chi" "{olive}{1}{mint} 不再吸收你受到的大部分伤害!" } "AbsorbAmmo" { - "chi" "你已经用光了所有 吸收 能力次数。" + "chi" "你已经用光了所有 吸收 能力次数。" } "AbsorbDetails" { - "chi" "你可以吸收对你造成的大部分伤害。" + "chi" "你可以吸收对你造成的大部分伤害。" } "AbsorbHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次吸收 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次吸收 能力!" } "AbsorbHuman2" { - "chi" "你的 吸收 能力未能激活, 请重试。" + "chi" "你的 吸收 能力未能激活, 请重试。" } "AbsorbHuman3" { - "chi" "你已经激活了 吸收 能力。" + "chi" "你已经激活了 吸收 能力。" } "AbsorbHuman4" { - "chi" "你的 吸收 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 吸收 能力还需要{yellow} {1} 秒{mint}进行充能。" } "AbsorbHuman5" { - "chi" "你的 吸收 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 吸收 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "AbsorbMenu" { - "chi" "吸收能力信息" + "chi" "吸收能力信息" } "AbsorbMenu2" { - "chi" "吸收能力" + "chi" "吸收能力" } "Acid" { - "chi" "{olive}{1}{mint} 刚刚在{olive} {2}{mint} 脚下生成一个酸液地带!" + "chi" "{olive}{1}{mint} 刚刚在{olive} {2}{mint} 脚下生成一个酸液地带!" } "Acid2" { - "chi" "{olive}{1}{mint} 的岩石创造了一个酸液地带。" + "chi" "{olive}{1}{mint} 的岩石创造了一个酸液地带。" } "AcidAmmo" { - "chi" "你已经用光了所有 酸液 范围能力次数。" + "chi" "你已经用光了所有 酸液 范围能力次数。" } "AcidDetails" { - "chi" "你可以制造酸液地带。" + "chi" "你可以制造酸液地带。" } "AcidHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 酸液 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 酸液 能力!" } "AcidHuman2" { - "chi" "你的 酸液 能力未能激活, 请重试。" + "chi" "你的 酸液 能力未能激活, 请重试。" } "AcidHuman3" { - "chi" "你的 酸液 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 酸液 能力还需要{yellow} {1} 秒{mint}进行充能。" } "AcidHuman4" { - "chi" "附近没有幸存者可以让你使用 酸液 能力。" + "chi" "附近没有幸存者可以让你使用 酸液 能力。" } "AcidHuman5" { - "chi" "你的 酸液 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 酸液 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "AcidMenu" { - "chi" "酸液能力信息" + "chi" "酸液能力信息" } "AcidMenu2" { - "chi" "酸液能力" + "chi" "酸液能力" } "Aimless" { - "chi" "{olive}{1}{mint} 正在阻止{olive} {2}{mint} 使用瞄准!" + "chi" "{olive}{1}{mint} 正在阻止{olive} {2}{mint} 使用瞄准!" } "Aimless2" { - "chi" "{olive}{1}{mint} 又可以进行瞄准了!" + "chi" "{olive}{1}{mint} 又可以进行瞄准了!" } "AimlessAmmo" { - "chi" "你已经用光了所有 禁瞄 范围能力次数。" + "chi" "你已经用光了所有 禁瞄 范围能力次数。" } "AimlessDetails" { - "chi" "你可以阻止玩家瞄准" + "chi" "你可以阻止玩家瞄准" } "AimlessHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 禁瞄 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 禁瞄 能力!" } "AimlessHuman2" { - "chi" "你的 禁瞄 能力未能激活, 请重试。" + "chi" "你的 禁瞄 能力未能激活, 请重试。" } "AimlessHuman3" { - "chi" "你的 禁瞄 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 禁瞄 能力还需要{yellow} {1} 秒{mint}进行充能。" } "AimlessHuman4" { - "chi" "附近没有幸存者可以让你使用 禁瞄 能力。" + "chi" "附近没有幸存者可以让你使用 禁瞄 能力。" } "AimlessHuman5" { - "chi" "你的 禁瞄 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 禁瞄 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "AimlessMenu" { - "chi" "禁瞄能力信息" + "chi" "禁瞄能力信息" } "AimlessMenu2" { - "chi" "禁瞄能力" + "chi" "禁瞄能力" } "Ammo" { - "chi" "{olive}{1}{mint} 夺走了{olive} {2}{mint} 全部弹药!" + "chi" "{olive}{1}{mint} 夺走了{olive} {2}{mint} 全部弹药!" } "AmmoAmmo" { - "chi" "你已经用光了所有 掠弹 范围能力次数。" + "chi" "你已经用光了所有 掠弹 范围能力次数。" } "AmmoDetails" { - "chi" "你可以夺走幸存者弹药。" + "chi" "你可以夺走幸存者弹药。" } "AmmoHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 掠弹 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 掠弹 能力!" } "AmmoHuman2" { - "chi" "你的 掠弹 能力未能激活, 请重试。" + "chi" "你的 掠弹 能力未能激活, 请重试。" } "AmmoHuman3" { - "chi" "你的 掠弹 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 掠弹 能力还需要{yellow} {1} 秒{mint}进行充能。" } "AmmoHuman4" { - "chi" "附近没有幸存者可以让你使用 掠弹 能力。" + "chi" "附近没有幸存者可以让你使用 掠弹 能力。" } "AmmoHuman5" { - "chi" "你的 掠弹 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 掠弹 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "AmmoMenu" { - "chi" "掠弹能力信息" + "chi" "掠弹能力信息" } "AmmoMenu2" { - "chi" "掠弹能力" + "chi" "掠弹能力" } "BlindDetails" { - "chi" "你可以致盲幸存者。" + "chi" "你可以致盲幸存者。" } "Bomb" { - "chi" "{olive}{1}{mint} 刚刚在{olive} {2}{mint} 的位置爆炸了!" + "chi" "{olive}{1}{mint} 刚刚在{olive} {2}{mint} 的位置爆炸了!" } "Bomb2" { - "chi" "{olive}{1}{mint} 的岩石爆炸了。。" + "chi" "{olive}{1}{mint} 的岩石爆炸了。。" } "BombAmmo" { - "chi" "你已经用光了所有 爆炸 范围能力次数。" + "chi" "你已经用光了所有 爆炸 范围能力次数。" } "BombDetails" { - "chi" "你可以制造爆炸。" + "chi" "你可以制造爆炸。" } "BombHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 爆炸 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 爆炸 能力!" } "BombHuman2" { - "chi" "你的 爆炸 能力未能激活, 请重试。" + "chi" "你的 爆炸 能力未能激活, 请重试。" } "BombHuman3" { - "chi" "你的 爆炸 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 爆炸 能力还需要{yellow} {1} 秒{mint}进行充能。" } "BombHuman4" { - "chi" "附近没有幸存者可以让你使用 爆炸 能力。" + "chi" "附近没有幸存者可以让你使用 爆炸 能力。" } "BombHuman5" { - "chi" "你的 爆炸 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 爆炸 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "BombMenu" { - "chi" "爆炸能力信息" + "chi" "爆炸能力信息" } "BombMenu2" { - "chi" "爆炸能力" + "chi" "爆炸能力" } "Bury" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 埋入地下{yellow} {3}{mint} 尺!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 埋入地下{yellow} {3}{mint} 尺!" } "Bury2" { - "chi" "{olive}{1}{mint} 爬出地面了!" + "chi" "{olive}{1}{mint} 爬出地面了!" } "BuryAmmo" { - "chi" "你已经用光了所有 埋葬 范围能力次数。" + "chi" "你已经用光了所有 埋葬 范围能力次数。" } "BuryDetails" { - "chi" "你可以埋葬幸存者" + "chi" "你可以埋葬幸存者" } "BuryHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 埋葬 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 埋葬 能力!" } "BuryHuman2" { - "chi" "你的 埋葬 能力未能激活, 请重试。" + "chi" "你的 埋葬 能力未能激活, 请重试。" } "BuryHuman3" { - "chi" "你的 埋葬 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 埋葬 能力还需要{yellow} {1} 秒{mint}进行充能。" } "BuryHuman4" { - "chi" "附近没有幸存者可以让你使用 埋葬 能力。" + "chi" "附近没有幸存者可以让你使用 埋葬 能力。" } "BuryHuman5" { - "chi" "你的 埋葬 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 埋葬 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "BuryMenu" { - "chi" "埋葬能力信息" + "chi" "埋葬能力信息" } "BuryMenu2" { - "chi" "埋葬能力" + "chi" "埋葬能力" } "Car" { - "chi" "{olive}{1}{mint} 开始召唤{yellow} 汽车雨{mint}!" + "chi" "{olive}{1}{mint} 开始召唤{yellow} 汽车雨{mint}!" } "Car2" { - "chi" "{olive}{1}{mint} 的 汽车雨 结束了!" + "chi" "{olive}{1}{mint} 的 汽车雨 结束了!" } "CarAmmo" { - "chi" "你已经用光了所有 汽车雨 次数。" + "chi" "你已经用光了所有 汽车雨 次数。" } "CarDetails" { - "chi" "你可以召唤汽车雨" + "chi" "你可以召唤汽车雨" } "CarHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 汽车雨!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 汽车雨!" } "CarHuman2" { - "chi" "你的 汽车雨 未能激活, 请重试。" + "chi" "你的 汽车雨 未能激活, 请重试。" } "CarHuman3" { - "chi" "你已经激活了 汽车雨。" + "chi" "你已经激活了 汽车雨。" } "CarHuman4" { - "chi" "你的 汽车雨 还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 汽车雨 还需要{yellow} {1} 秒{mint}进行充能。" } "CarHuman5" { - "chi" "你的 汽车雨 已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 汽车雨 已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "CarMenu" { - "chi" "汽车雨能力信息" + "chi" "汽车雨能力信息" } "CarMenu2" { - "chi" "汽车雨能力" + "chi" "汽车雨能力" } "Choke" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 弄到窒息!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 弄到窒息!" } "Choke2" { - "chi" "{olive}{1}{mint} 可以呼吸了!" + "chi" "{olive}{1}{mint} 可以呼吸了!" } "ChokeAmmo" { - "chi" "你已经用光了所有 窒息 范围能力次数。" + "chi" "你已经用光了所有 窒息 范围能力次数。" } "ChokeDetails" { - "chi" "你可以在半空窒息幸存者。" + "chi" "你可以在半空窒息幸存者。" } "ChokeHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 窒息 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 窒息 能力!" } "ChokeHuman2" { - "chi" "你的 窒息 能力未能激活, 请重试。" + "chi" "你的 窒息 能力未能激活, 请重试。" } "ChokeHuman3" { - "chi" "你的 窒息 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 窒息 能力还需要{yellow} {1} 秒{mint}进行充能。" } "ChokeHuman4" { - "chi" "附近没有幸存者可以让你使用 窒息 能力。" + "chi" "附近没有幸存者可以让你使用 窒息 能力。" } "ChokeHuman5" { - "chi" "你的 窒息 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 窒息 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "ChokeMenu" { - "chi" "窒息能力信息" + "chi" "窒息能力信息" } "ChokeMenu2" { - "chi" "窒息能力" + "chi" "窒息能力" } "Clone" { - "chi" "{olive}{1}{mint} 创造了自己的 克隆体!" + "chi" "{olive}{1}{mint} 创造了自己的 克隆体!" } "CloneAmmo" { - "chi" "你已经用光了所有 克隆 次数。" + "chi" "你已经用光了所有 克隆 次数。" } "CloneDetails" { - "chi" "你可以制造克隆体。" + "chi" "你可以制造克隆体。" } "CloneHuman" { - "chi" "你创造了{olive} {1}{mint}/{olive}{2}{mint} 克隆体!" + "chi" "你创造了{olive} {1}{mint}/{olive}{2}{mint} 克隆体!" } "CloneHuman2" { - "chi" "你制造 克隆体 失败, 请重试。" + "chi" "你制造 克隆体 失败, 请重试。" } "CloneHuman3" { - "chi" "你无法为克隆体制造克隆体。" + "chi" "你无法为克隆体制造克隆体。" } "CloneHuman4" { - "chi" "你的 克隆 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 克隆 能力还需要{yellow} {1} 秒{mint}进行充能。" } "CloneHuman5" { - "chi" "你的一个 克隆体 死了。" + "chi" "你的一个 克隆体 死了。" } "CloneHuman6" { - "chi" "你的 克隆体 已全部死亡, 克隆能力需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 克隆体 已全部死亡, 克隆能力需要{yellow} {1} 秒{mint}进行充能。" } "CloneMenu" { - "chi" "克隆能力信息" + "chi" "克隆能力信息" } "CloneMenu2" { - "chi" "克隆能力" + "chi" "克隆能力" } "Cloud" { - "chi" "{olive}{1}{mint} 正在释放烟雾!" + "chi" "{olive}{1}{mint} 正在释放烟雾!" } "Cloud2" { - "chi" "{olive}{1}{mint} 停止了释放烟雾!" + "chi" "{olive}{1}{mint} 停止了释放烟雾!" } "CloudAmmo" { - "chi" "你已经用光了所有 毒云 能力次数。" + "chi" "你已经用光了所有 毒云 能力次数。" } "CloudDetails" { - "chi" "你可以制造不断伤害幸存者的毒云。" + "chi" "你可以制造不断伤害幸存者的毒云。" } "CloudHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 毒云 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 毒云 能力!" } "CloudHuman2" { - "chi" "你的 毒云 能力未能激活, 请重试。" + "chi" "你的 毒云 能力未能激活, 请重试。" } "CloudHuman3" { - "chi" "你已经激活了你的 毒云 能力。" + "chi" "你已经激活了你的 毒云 能力。" } "CloudHuman4" { - "chi" "你的 毒云 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 毒云 能力还需要{yellow} {1} 秒{mint}进行充能。" } "CloudHuman5" { - "chi" "你的 毒云 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 毒云 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "CloudMenu" { - "chi" "毒云能力信息" + "chi" "毒云能力信息" } "CloudMenu2" { - "chi" "毒云能力" + "chi" "毒云能力" } "Drop" { - "chi" "{olive}{1}{mint} 掉落了枪械!" + "chi" "{olive}{1}{mint} 掉落了枪械!" } "Drop2" { - "chi" "{olive}{1}{mint} 掉落了近战武器!" + "chi" "{olive}{1}{mint} 掉落了近战武器!" } "Drop3" { - "chi" "{olive}{1}{mint} 给予了幸存者{yellow} 物品{mint}!" + "chi" "{olive}{1}{mint} 给予了幸存者{yellow} 物品{mint}!" } "DropDetails" { - "chi" "你死亡时掉落武器。" + "chi" "你死亡时掉落武器。" } "DropHuman" { - "chi" "死后你会给予幸存者物品!" + "chi" "死后你会给予幸存者物品!" } "DropHuman2" { - "chi" "你将在死亡后给予幸存者物品。" + "chi" "你将在死亡后给予幸存者物品。" } "DropMenu" { - "chi" "掉落能力信息" + "chi" "掉落能力信息" } "DropMenu2" { - "chi" "掉落能力" + "chi" "掉落能力" } "Drug" { - "chi" "{olive}{1}{mint} 对{olive} {2}{mint} 投毒了!" + "chi" "{olive}{1}{mint} 对{olive} {2}{mint} 投毒了!" } "Drug2" { - "chi" "{olive}{1}{mint} 的毒药失效!" + "chi" "{olive}{1}{mint} 的毒药失效!" } "DrugAmmo" { - "chi" "你已经用光了所有 中毒 范围能力次数。" + "chi" "你已经用光了所有 中毒 范围能力次数。" } "DrugDetails" { - "chi" "你可以让幸存者中毒。" + "chi" "你可以让幸存者中毒。" } "DrugHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 中毒 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 中毒 能力!" } "DrugHuman2" { - "chi" "你的 中毒 能力未能激活, 请重试。" + "chi" "你的 中毒 能力未能激活, 请重试。" } "DrugHuman3" { - "chi" "你的 中毒 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 中毒 能力还需要{yellow} {1} 秒{mint}进行充能。" } "DrugHuman4" { - "chi" "附近没有幸存者可以让你使用 中毒 能力。" + "chi" "附近没有幸存者可以让你使用 中毒 能力。" } "DrugHuman5" { - "chi" "你的 中毒 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 中毒 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "DrugMenu" { - "chi" "中毒能力信息" + "chi" "中毒能力信息" } "DrugMenu2" { - "chi" "中毒能力" + "chi" "中毒能力" } "Drunk" { - "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 喝醉了!" + "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 喝醉了!" } "Drunk2" { - "chi" "{olive}{1}{mint} 醒酒了!" + "chi" "{olive}{1}{mint} 醒酒了!" } "DrunkAmmo" { - "chi" "你已经用光了所有 醉酒 范围能力次数。" + "chi" "你已经用光了所有 醉酒 范围能力次数。" } "DrunkDetails" { - "chi" "你可以让幸存者喝醉。" + "chi" "你可以让幸存者喝醉。" } "DrunkHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 醉酒 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 醉酒 能力!" } "DrunkHuman2" { - "chi" "你的 醉酒 能力未能激活, 请重试。" + "chi" "你的 醉酒 能力未能激活, 请重试。" } "DrunkHuman3" { - "chi" "你的 醉酒 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 醉酒 能力还需要{yellow} {1} 秒{mint}进行充能。" } "DrunkHuman4" { - "chi" "附近没有幸存者可以让你使用 醉酒 能力。" + "chi" "附近没有幸存者可以让你使用 醉酒 能力。" } "DrunkHuman5" { - "chi" "你的 醉酒 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 醉酒 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "DrunkMenu" { - "chi" "醉酒能力信息" + "chi" "醉酒能力信息" } "DrunkMenu2" { - "chi" "醉酒能力" + "chi" "醉酒能力" } "Electric" { - "chi" "{olive}{1}{mint} 正在电击{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 正在电击{olive} {2}{mint}!" } "Electric2" { - "chi" "{olive}{1}{mint} 脱离了电击!" + "chi" "{olive}{1}{mint} 脱离了电击!" } "ElectricAmmo" { - "chi" "你已经用光了所有 电击 范围能力次数。" + "chi" "你已经用光了所有 电击 范围能力次数。" } "ElectricDetails" { - "chi" "你可以电击幸存者。" + "chi" "你可以电击幸存者。" } "ElectricHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 电击 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 电击 能力!" } "ElectricHuman2" { - "chi" "你的 电击 能力未能激活, 请重试。" + "chi" "你的 电击 能力未能激活, 请重试。" } "ElectricHuman3" { - "chi" "你的 电击 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 电击 能力还需要{yellow} {1} 秒{mint}进行充能。" } "ElectricHuman4" { - "chi" "附近没有幸存者可以让你使用 电击 能力。" + "chi" "附近没有幸存者可以让你使用 电击 能力。" } "ElectricHuman5" { - "chi" "你的 电击 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 电击 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "ElectricMenu" { - "chi" "电击能力信息" + "chi" "电击能力信息" } "ElectricMenu2" { - "chi" "电击能力" + "chi" "电击能力" } "Enforce" { - "chi" "{olive}{1}{mint} 强迫{olive} {2}{mint} 只能使用{yellow} #{3}{mint}号武器槽位!" + "chi" "{olive}{1}{mint} 强迫{olive} {2}{mint} 只能使用{yellow} #{3}{mint}号武器槽位!" } "Enforce2" { - "chi" "{olive}{1}{mint} 可以使用全部武器槽位了!" + "chi" "{olive}{1}{mint} 可以使用全部武器槽位了!" } "EnforceAmmo" { - "chi" "你已经用光了所有 迫用 范围能力次数。" + "chi" "你已经用光了所有 迫用 范围能力次数。" } "EnforceDetails" { - "chi" "你可以迫使幸存者使用指定武器槽。" + "chi" "你可以迫使幸存者使用指定武器槽。" } "EnforceHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 迫用 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 迫用 能力!" } "EnforceHuman2" { - "chi" "你的 迫用 能力未能激活, 请重试。" + "chi" "你的 迫用 能力未能激活, 请重试。" } "EnforceHuman3" { - "chi" "你的 迫用 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 迫用 能力还需要{yellow} {1} 秒{mint}进行充能。" } "EnforceHuman4" { - "chi" "附近没有幸存者可以让你使用 迫用 能力。" + "chi" "附近没有幸存者可以让你使用 迫用 能力。" } "EnforceHuman5" { - "chi" "你的 迫用 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 迫用 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "EnforceMenu" { - "chi" "迫用能力信息" + "chi" "迫用能力信息" } "EnforceMenu2" { - "chi" "迫用能力" + "chi" "迫用能力" } "Fast" { - "chi" "{olive}{1}{mint} 的速度加成已激活!" + "chi" "{olive}{1}{mint} 的速度加成已激活!" } "Fast2" { - "chi" "{olive}{1}{mint} 的速度加成已结束!" + "chi" "{olive}{1}{mint} 的速度加成已结束!" } "FastAmmo" { - "chi" "你已经用光了所有 迅速 能力次数。" + "chi" "你已经用光了所有 迅速 能力次数。" } "FastDetails" { - "chi" "你可以跑的跟闪电一样快。" + "chi" "你可以跑的跟闪电一样快。" } "FastHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 迅速 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 迅速 能力!" } "FastHuman2" { - "chi" "你的 迅速 能力未能激活, 请重试。" + "chi" "你的 迅速 能力未能激活, 请重试。" } "FastHuman3" { - "chi" "你已经激活了你的 迅速 能力。" + "chi" "你已经激活了你的 迅速 能力。" } "FastHuman4" { - "chi" "你的 迅速 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 迅速 能力还需要{yellow} {1} 秒{mint}进行充能。" } "FastHuman5" { - "chi" "你的 迅速 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 迅速 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "FastMenu" { - "chi" "迅速能力信息" + "chi" "迅速能力信息" } "FastMenu2" { - "chi" "迅速能力" + "chi" "迅速能力" } "Fire" { - "chi" "{olive}{1}{mint} 刚在{olive} {2}{mint} 下方生成了火焰!" + "chi" "{olive}{1}{mint} 刚在{olive} {2}{mint} 下方生成了火焰!" } "Fire2" { - "chi" "{olive}{1}{mint} 的岩石生成了火焰。" + "chi" "{olive}{1}{mint} 的岩石生成了火焰。" } "FireAmmo" { - "chi" "你已经用光了所有 火焰 范围能力次数。" + "chi" "你已经用光了所有 火焰 范围能力次数。" } "FireDetails" { - "chi" "你可以创造火焰。" + "chi" "你可以创造火焰。" } "FireHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 火焰 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 火焰 能力!" } "FireHuman2" { - "chi" "你的 火焰 能力未能激活, 请重试。" + "chi" "你的 火焰 能力未能激活, 请重试。" } "FireHuman3" { - "chi" "你的 火焰 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 火焰 能力还需要{yellow} {1} 秒{mint}进行充能。" } "FireHuman4" { - "chi" "附近没有幸存者可以让你使用 火焰 能力。" + "chi" "附近没有幸存者可以让你使用 火焰 能力。" } "FireHuman5" { - "chi" "你的 火焰 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 火焰 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "FireMenu" { - "chi" "火焰能力信息" + "chi" "火焰能力信息" } "FireMenu2" { - "chi" "火焰能力" + "chi" "火焰能力" } "Fling" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 抛向高空!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 抛向高空!" } "FlingAmmo" { - "chi" "你已经用光了所有 抛空 范围能力次数。" + "chi" "你已经用光了所有 抛空 范围能力次数。" } "FlingDetails" { - "chi" "你可以把幸存者抛向高空。" + "chi" "你可以把幸存者抛向高空。" } "FlingHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 抛空 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 抛空 能力!" } "FlingHuman2" { - "chi" "你的 抛空 能力未能激活, 请重试。" + "chi" "你的 抛空 能力未能激活, 请重试。" } "FlingHuman3" { - "chi" "你的 抛空 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 抛空 能力还需要{yellow} {1} 秒{mint}进行充能。" } "FlingHuman4" { - "chi" "附近没有幸存者可以让你使用 抛空 能力。" + "chi" "附近没有幸存者可以让你使用 抛空 能力。" } "FlingHuman5" { - "chi" "你的 抛空 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 抛空 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "FlingMenu" { - "chi" "抛空能力信息" + "chi" "抛空能力信息" } "FlingMenu2" { - "chi" "抛空能力" + "chi" "抛空能力" } "Fly" { - "chi" "{olive}{1}{mint} 正在飞翔!" + "chi" "{olive}{1}{mint} 正在飞翔!" } "Fly2" { - "chi" "{olive}{1}{mint} 停止飞行!" + "chi" "{olive}{1}{mint} 停止飞行!" } "FlyAmmo" { - "chi" "你已经用完了所有飞行技能的弹药。" + "chi" "你已经用完了所有飞行技能的弹药。" } "FlyDetails" { - "chi" "你可以飞来飞去。" + "chi" "你可以飞来飞去。" } "FlyHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 飞行能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 飞行能力!" } "FlyHuman2" { - "chi" "你的飞行能力无法激活, 请重试。" + "chi" "你的飞行能力无法激活, 请重试。" } "FlyHuman3" { - "chi" "你已经激活了飞行能力。" + "chi" "你已经激活了飞行能力。" } "FlyHuman4" { - "chi" "你的飞行能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的飞行能力还需要{yellow} {1} 秒{mint}进行充能。" } "FlyHuman5" { - "chi" "你的飞行能力已结束, 需要充电{yellow} {1} 秒{mint}进行充能。" + "chi" "你的飞行能力已结束, 需要充电{yellow} {1} 秒{mint}进行充能。" } "FlyHuman6" { - "chi" "你所处的地方太狭窄, 无法四处飞翔。" + "chi" "你所处的地方太狭窄, 无法四处飞翔。" } "FlyMenu" { - "chi" "飞行能力信息" + "chi" "飞行能力信息" } "FlyMenu2" { - "chi" "飞行能力" + "chi" "飞行能力" } "Fragile" { - "chi" "{olive}{1}{mint} 的伤害抗性降低了, 同时移动速度和对你的伤害更高了!" + "chi" "{olive}{1}{mint} 的伤害抗性降低了, 同时移动速度和对你的伤害更高了!" } "Fragile2" { - "chi" "{olive}{1}{mint} 的伤害抗性恢复正常了!" + "chi" "{olive}{1}{mint} 的伤害抗性恢复正常了!" } "FragileAmmo" { - "chi" "你已经用光了所有 脆弱 能力次数。" + "chi" "你已经用光了所有 脆弱 能力次数。" } "FragileDetails" { - "chi" "你会受到更多伤害, 但对幸存者造成的伤害也更多, 移动速度也更快。" + "chi" "你会受到更多伤害, 但对幸存者造成的伤害也更多, 移动速度也更快。" } "FragileHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 脆弱 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 脆弱 能力!" } "FragileHuman2" { - "chi" "你的 脆弱 能力未能激活, 请重试。" + "chi" "你的 脆弱 能力未能激活, 请重试。" } "FragileHuman3" { - "chi" "你已经激活了你的 脆弱 能力。" + "chi" "你已经激活了你的 脆弱 能力。" } "FragileHuman4" { - "chi" "你的 脆弱 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 脆弱 能力还需要{yellow} {1} 秒{mint}进行充能。" } "FragileHuman5" { - "chi" "你的 脆弱 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 脆弱 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "FragileMenu" { - "chi" "脆弱能力信息" + "chi" "脆弱能力信息" } "FragileMenu2" { - "chi" "脆弱能力" + "chi" "脆弱能力" } "Ghost" { - "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 缴械了!" + "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 缴械了!" } "Ghost2" { - "chi" "{olive}{1}{mint} 给自己伪装了!" + "chi" "{olive}{1}{mint} 给自己伪装了!" } "Ghost3" { - "chi" "{olive}{1}{mint} 的伪装结束了!" + "chi" "{olive}{1}{mint} 的伪装结束了!" } "GhostAmmo" { - "chi" "你已经用光了所有 伪装 能力次数。" + "chi" "你已经用光了所有 伪装 能力次数。" } "GhostAmmo2" { - "chi" "你已经用光了所有 缴械 范围能力次数。" + "chi" "你已经用光了所有 缴械 范围能力次数。" } "GhostDetails" { - "chi" "你可以让自己隐身且让幸存者缴械。" + "chi" "你可以让自己隐身且让幸存者缴械。" } "GhostHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 伪装 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 伪装 能力!" } "GhostHuman2" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 缴械 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 缴械 能力!" } "GhostHuman3" { - "chi" "你的 缴械 能力未能激活, 请重试。" + "chi" "你的 缴械 能力未能激活, 请重试。" } "GhostHuman4" { - "chi" "你已经激活了你的 伪装 能力。" + "chi" "你已经激活了你的 伪装 能力。" } "GhostHuman5" { - "chi" "你的 伪装 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 伪装 能力还需要{yellow} {1} 秒{mint}进行充能。" } "GhostHuman6" { - "chi" "你的 缴械 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 缴械 能力还需要{yellow} {1} 秒{mint}进行充能。" } "GhostHuman7" { - "chi" "附近没有幸存者可以让你使用 缴械 能力。" + "chi" "附近没有幸存者可以让你使用 缴械 能力。" } "GhostHuman8" { - "chi" "你的 伪装 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 伪装 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "GhostHuman9" { - "chi" "你的 缴械 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 缴械 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "GhostMenu" { - "chi" "幽灵能力信息" + "chi" "幽灵能力信息" } "GhostMenu2" { - "chi" "幽灵能力" + "chi" "幽灵能力" } "God" { - "chi" "{olive}{1}{mint} 暂时无敌了!" + "chi" "{olive}{1}{mint} 暂时无敌了!" } "God2" { - "chi" "{olive}{1}{mint} 无敌结束了!" + "chi" "{olive}{1}{mint} 无敌结束了!" } "GodAmmo" { - "chi" "你已经用光了所有 上帝 能力次数。" + "chi" "你已经用光了所有 上帝 能力次数。" } "GodDetails" { - "chi" "你暂时免疫所有伤害。" + "chi" "你暂时免疫所有伤害。" } "GodHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 上帝 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 上帝 能力!" } "GodHuman2" { - "chi" "你的 上帝 能力未能激活, 请重试。" + "chi" "你的 上帝 能力未能激活, 请重试。" } "GodHuman3" { - "chi" "你已经激活了你的 上帝 能力。" + "chi" "你已经激活了你的 上帝 能力。" } "GodHuman4" { - "chi" "你的 上帝 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 上帝 能力还需要{yellow} {1} 秒{mint}进行充能。" } "GodHuman5" { - "chi" "你的 上帝 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 上帝 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "GodMenu" { - "chi" "上帝能力信息" + "chi" "上帝能力信息" } "GodMenu2" { - "chi" "上帝能力" + "chi" "上帝能力" } "Gravity" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 的重力变成{yellow} {3}{mint}!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 的重力变成{yellow} {3}{mint}!" } "Gravity2" { - "chi" "{olive}{1}{mint} 的重力恢复正常了!" + "chi" "{olive}{1}{mint} 的重力恢复正常了!" } "Gravity3" { - "chi" "{olive}{1}{mint} 生成了引力/推力!" + "chi" "{olive}{1}{mint} 生成了引力/推力!" } "Gravity4" { - "chi" "{olive}{1}{mint} 的引力/推力结束了!" + "chi" "{olive}{1}{mint} 的引力/推力结束了!" } "GravityAmmo" { - "chi" "你已经用光了所有 引力/推力 能力次数。" + "chi" "你已经用光了所有 引力/推力 能力次数。" } "GravityAmmo2" { - "chi" "你已经用光了所有 重力 范围能力次数。" + "chi" "你已经用光了所有 重力 范围能力次数。" } "GravityDetails" { - "chi" "你可以吸引或推开幸存者和附近的特殊感染者, 并改变幸存者的重力值。" + "chi" "你可以吸引或推开幸存者和附近的特殊感染者, 并改变幸存者的重力值。" } "GravityHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 引力/推力 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 引力/推力 能力!" } "GravityHuman2" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 重力 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 重力 能力!" } "GravityHuman3" { - "chi" "你的 重力 能力未能激活, 请重试。" + "chi" "你的 重力 能力未能激活, 请重试。" } "GravityHuman4" { - "chi" "你已经激活了你的 引力/推力 能力。" + "chi" "你已经激活了你的 引力/推力 能力。" } "GravityHuman5" { - "chi" "你的 引力/推力 还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 引力/推力 还需要{yellow} {1} 秒{mint}进行充能。" } "GravityHuman6" { - "chi" "你的 重力 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 重力 能力还需要{yellow} {1} 秒{mint}进行充能。" } "GravityHuman7" { - "chi" "附近没有幸存者可以让你使用 重力 能力。" + "chi" "附近没有幸存者可以让你使用 重力 能力。" } "GravityHuman8" { - "chi" "你的 引力/推力 已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 引力/推力 已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "GravityHuman9" { - "chi" "你的 重力 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 重力 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "GravityMenu" { - "chi" "重力能力信息" + "chi" "重力能力信息" } "GravityMenu2" { - "chi" "重力能力" + "chi" "重力能力" } "Gunner" { - "chi" "{olive}{1}{mint} 正在向开枪!" + "chi" "{olive}{1}{mint} 正在向开枪!" } "Gunner2" { - "chi" "{olive}{1}{mint} 停止开枪了!" + "chi" "{olive}{1}{mint} 停止开枪了!" } "GunnerAmmo" { - "chi" "你已经用光了炮手能力的次数。" + "chi" "你已经用光了炮手能力的次数。" } "GunnerDetails" { - "chi" "你身上带着枪。" + "chi" "你身上带着枪。" } "GunnerHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次炮手能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次炮手能力!" } "GunnerHuman2" { - "chi" "你的炮手能力激活失败, 请重试。" + "chi" "你的炮手能力激活失败, 请重试。" } "GunnerHuman3" { - "chi" "你已经激活了炮手能力。" + "chi" "你已经激活了炮手能力。" } "GunnerHuman4" { - "chi" "你的炮手能力还需要充能{yellow} {1} 秒{mint}。" + "chi" "你的炮手能力还需要充能{yellow} {1} 秒{mint}。" } "GunnerHuman5" { - "chi" "你的炮手能力已结束, 需要充能{yellow} {1} 秒{mint}。" + "chi" "你的炮手能力已结束, 需要充能{yellow} {1} 秒{mint}。" } "GunnerMenu" { - "chi" "炮手能力信息" + "chi" "炮手能力信息" } "GunnerMenu2" { - "chi" "炮手能力" + "chi" "炮手能力" } "Heal" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 的生命值改为临时生命值, 同时生命值归0时将会死亡!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 的生命值改为临时生命值, 同时生命值归0时将会死亡!" } "Heal2" { - "chi" "{olive}{1}{mint} 正在吸收附近特殊感染者的生命值!" + "chi" "{olive}{1}{mint} 正在吸收附近特殊感染者的生命值!" } "Heal3" { - "chi" "{olive}{1}{mint} 停止了吸收附近特殊感染者的生命值!" + "chi" "{olive}{1}{mint} 停止了吸收附近特殊感染者的生命值!" } "HealAmmo" { - "chi" "你已经用光了所有 治疗 能力次数。" + "chi" "你已经用光了所有 治疗 能力次数。" } "HealAmmo2" { - "chi" "你已经用光了所有 败血 范围能力次数。" + "chi" "你已经用光了所有 败血 范围能力次数。" } "HealDetails" { - "chi" "你可以从附近的特殊感染者身上获得生命值, 并把幸存者生命值改为临时生命值, 当幸存者到达0HP时将立即死亡。" + "chi" "你可以从附近的特殊感染者身上获得生命值, 并把幸存者生命值改为临时生命值, 当幸存者到达0HP时将立即死亡。" } "HealHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 治疗 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 治疗 能力!" } "HealHuman2" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 败血 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 败血 能力!" } "HealHuman3" { - "chi" "你的 败血 能力未能激活, 请重试。" + "chi" "你的 败血 能力未能激活, 请重试。" } "HealHuman4" { - "chi" "你已经激活了你的 治疗 能力。" + "chi" "你已经激活了你的 治疗 能力。" } "HealHuman5" { - "chi" "你的 治疗 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 治疗 能力还需要{yellow} {1} 秒{mint}进行充能。" } "HealHuman6" { - "chi" "你的 败血 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 败血 能力还需要{yellow} {1} 秒{mint}进行充能。" } "HealHuman7" { - "chi" "附近没有幸存者可以让你使用 败血 能力。" + "chi" "附近没有幸存者可以让你使用 败血 能力。" } "HealHuman8" { - "chi" "你的 治疗 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 治疗 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "HealHuman9" { - "chi" "你的 败血 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 败血 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "HealMenu" { - "chi" "生命能力信息" + "chi" "生命能力信息" } "HealMenu2" { - "chi" "生命能力" + "chi" "生命能力" } "HitDetails" { - "chi" "你只有特定部位能受到伤害。" + "chi" "你只有特定部位能受到伤害。" } "Hurt" { - "chi" "{olive}{1}{mint} 对{olive} {2}{mint} 造成的伤口在不断流血!" + "chi" "{olive}{1}{mint} 对{olive} {2}{mint} 造成的伤口在不断流血!" } "Hurt2" { - "chi" "{olive}{1}{mint} 的伤口愈合了!" + "chi" "{olive}{1}{mint} 的伤口愈合了!" } "Hurt3" { - "chi" "{olive}{1}{mint} 鞭挞了{olive} {2}{mint} 好几次!" + "chi" "{olive}{1}{mint} 鞭挞了{olive} {2}{mint} 好几次!" } "Hurt4" { - "chi" "{olive}{1}{mint} 逃过了鞭挞!" + "chi" "{olive}{1}{mint} 逃过了鞭挞!" } "HurtAmmo" { - "chi" "你已经用光了所有 创伤 范围能力次数。" + "chi" "你已经用光了所有 创伤 范围能力次数。" } "HurtDetails" { - "chi" "你可以反复伤害幸存者。" + "chi" "你可以反复伤害幸存者。" } "HurtHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 创伤 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 创伤 能力!" } "HurtHuman2" { - "chi" "你的 创伤 能力未能激活, 请重试。" + "chi" "你的 创伤 能力未能激活, 请重试。" } "HurtHuman3" { - "chi" "你的 创伤 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 创伤 能力还需要{yellow} {1} 秒{mint}进行充能。" } "HurtHuman4" { - "chi" "附近没有幸存者可以让你使用 创伤 能力。" + "chi" "附近没有幸存者可以让你使用 创伤 能力。" } "HurtHuman5" { - "chi" "你的 创伤 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 创伤 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "HurtMenu" { - "chi" "创伤能力信息" + "chi" "创伤能力信息" } "HurtMenu2" { - "chi" "创伤能力" + "chi" "创伤能力" } "Hypno" { - "chi" "{olive}{1}{mint} 催眠了{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 催眠了{olive} {2}{mint}!" } "Hypno2" { - "chi" "{olive}{1}{mint} 醒来了!" + "chi" "{olive}{1}{mint} 醒来了!" } "HypnoAmmo" { - "chi" "你已经用光了所有 催眠 范围能力次数。" + "chi" "你已经用光了所有 催眠 范围能力次数。" } "HypnoDetails" { - "chi" "你可以催眠幸存者让其伤害自身或队友。" + "chi" "你可以催眠幸存者让其伤害自身或队友。" } "HypnoHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 催眠 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 催眠 能力!" } "HypnoHuman2" { - "chi" "你的 催眠 能力未能激活, 请重试。" + "chi" "你的 催眠 能力未能激活, 请重试。" } "HypnoHuman3" { - "chi" "你的 催眠 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 催眠 能力还需要{yellow} {1} 秒{mint}进行充能。" } "HypnoHuman4" { - "chi" "附近没有幸存者可以让你使用 催眠 能力。" + "chi" "附近没有幸存者可以让你使用 催眠 能力。" } "HypnoHuman5" { - "chi" "你的 催眠 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 催眠 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "HypnoMenu" { - "chi" "催眠能力信息" + "chi" "催眠能力信息" } "HypnoMenu2" { - "chi" "催眠能力" + "chi" "催眠能力" } "Ice" { - "chi" "{olive}{1}{mint} 冻结了{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 冻结了{olive} {2}{mint}!" } "Ice2" { - "chi" "{olive}{1}{mint} 解冻了!" + "chi" "{olive}{1}{mint} 解冻了!" } "IceAmmo" { - "chi" "你已经用光了所有 冻结 范围能力次数。" + "chi" "你已经用光了所有 冻结 范围能力次数。" } "IceDetails" { - "chi" "你可以冻结幸存者。" + "chi" "你可以冻结幸存者。" } "IceHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 冻结 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 冻结 能力!" } "IceHuman2" { - "chi" "你的 冻结 能力未能激活, 请重试。" + "chi" "你的 冻结 能力未能激活, 请重试。" } "IceHuman3" { - "chi" "你的 冻结 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 冻结 能力还需要{yellow} {1} 秒{mint}进行充能。" } "IceHuman4" { - "chi" "附近没有幸存者可以让你使用 冻结 能力。" + "chi" "附近没有幸存者可以让你使用 冻结 能力。" } "IceHuman5" { - "chi" "你的 冻结 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 冻结 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "IceMenu" { - "chi" "冻结能力信息" + "chi" "冻结能力信息" } "IceMenu2" { - "chi" "冻结能力" + "chi" "冻结能力" } "Idle" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 吓到闲置!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 吓到闲置!" } "IdleAmmo" { - "chi" "你已经用光了所有 闲置 范围能力次数。" + "chi" "你已经用光了所有 闲置 范围能力次数。" } "IdleDetails" { - "chi" "你可以让幸存者进入闲置模式。" + "chi" "你可以让幸存者进入闲置模式。" } "IdleHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 闲置 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 闲置 能力!" } "IdleHuman2" { - "chi" "你的 闲置 能力未能激活, 请重试。" + "chi" "你的 闲置 能力未能激活, 请重试。" } "IdleHuman3" { - "chi" "你的 闲置 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 闲置 能力还需要{yellow} {1} 秒{mint}进行充能。" } "IdleHuman4" { - "chi" "附近没有幸存者可以让你使用 闲置 能力。" + "chi" "附近没有幸存者可以让你使用 闲置 能力。" } "IdleHuman5" { - "chi" "你的 闲置 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 闲置 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "IdleMenu" { - "chi" "闲置能力信息" + "chi" "闲置能力信息" } "IdleMenu2" { - "chi" "闲置能力" + "chi" "闲置能力" } "Invert" { - "chi" "{olive}{1}{mint} 颠倒了{olive} {2}{mint} 的方向键!" + "chi" "{olive}{1}{mint} 颠倒了{olive} {2}{mint} 的方向键!" } "Invert2" { - "chi" "{olive}{1}{mint} 的方向键恢复正常了!" + "chi" "{olive}{1}{mint} 的方向键恢复正常了!" } "InvertAmmo" { - "chi" "你已经用光了所有 反向 范围能力次数。" + "chi" "你已经用光了所有 反向 范围能力次数。" } "InvertDetails" { - "chi" "你可以颠倒幸存者方向键。" + "chi" "你可以颠倒幸存者方向键。" } "InvertHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 反向 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 反向 能力!" } "InvertHuman2" { - "chi" "你的 反向 能力未能激活, 请重试。" + "chi" "你的 反向 能力未能激活, 请重试。" } "InvertHuman3" { - "chi" "你的 反向 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 反向 能力还需要{yellow} {1} 秒{mint}进行充能。" } "InvertHuman4" { - "chi" "附近没有幸存者可以让你使用 反向 能力。" + "chi" "附近没有幸存者可以让你使用 反向 能力。" } "InvertHuman5" { - "chi" "你的 反向 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 反向 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "InvertMenu" { - "chi" "反向能力信息" + "chi" "反向能力信息" } "InvertMenu2" { - "chi" "反向能力" + "chi" "反向能力" } "ItemDetails" { - "chi" "你死亡后会给予幸存者物品。" + "chi" "你死亡后会给予幸存者物品。" } "Jump" { - "chi" "{olive}{1}{mint} 迫使{olive} {2}{mint} 乱跳!" + "chi" "{olive}{1}{mint} 迫使{olive} {2}{mint} 乱跳!" } "Jump2" { - "chi" "{olive}{1}{mint} 不再乱跳了!" + "chi" "{olive}{1}{mint} 不再乱跳了!" } "Jump3" { - "chi" "{olive}{1}{mint} 将进行周期性跳跃!" + "chi" "{olive}{1}{mint} 将进行周期性跳跃!" } "JumpAmmo" { - "chi" "你已经用光了所有 周期性跳跃 能力次数。" + "chi" "你已经用光了所有 周期性跳跃 能力次数。" } "JumpAmmo2" { - "chi" "你已经用光了所有 跳跃 范围能力次数。" + "chi" "你已经用光了所有 跳跃 范围能力次数。" } "JumpDetails" { - "chi" "你会定期或不定期进行跳跃和使幸存者无法自控的跳跃。" + "chi" "你会定期或不定期进行跳跃和使幸存者无法自控的跳跃。" } "JumpHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 周期性跳跃 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 周期性跳跃 能力!" } "JumpHuman2" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 跳跃 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 跳跃 能力!" } "JumpHuman3" { - "chi" "你的 跳跃 能力未能激活, 请重试。" + "chi" "你的 跳跃 能力未能激活, 请重试。" } "JumpHuman4" { - "chi" "你已经激活了你的 周期性跳跃 能力。" + "chi" "你已经激活了你的 周期性跳跃 能力。" } "JumpHuman5" { - "chi" "你的 周期性跳跃 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 周期性跳跃 能力还需要{yellow} {1} 秒{mint}进行充能。" } "JumpHuman6" { - "chi" "你的 跳跃 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 跳跃 能力还需要{yellow} {1} 秒{mint}进行充能。" } "JumpHuman7" { - "chi" "附近没有幸存者可以让你使用 跳跃 能力。" + "chi" "附近没有幸存者可以让你使用 跳跃 能力。" } "JumpHuman8" { - "chi" "你的 周期性跳跃 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 周期性跳跃 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "JumpHuman9" { - "chi" "你的 跳跃 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 跳跃 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "JumpMenu" { - "chi" "跳跃能力信息" + "chi" "跳跃能力信息" } "JumpMenu2" { - "chi" "跳跃能力" + "chi" "跳跃能力" } "KamikazeDetails" { - "chi" "你会与幸存者同归于尽。" + "chi" "你会与幸存者同归于尽。" } "Lag" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 打出延迟!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 打出延迟!" } "Lag2" { - "chi" "{olive}{1}{mint} 的延迟恢复正常了!" + "chi" "{olive}{1}{mint} 的延迟恢复正常了!" } "LagAmmo" { - "chi" "你已经用光了所有 滞后 范围能力次数。" + "chi" "你已经用光了所有 滞后 范围能力次数。" } "LagDetails" { - "chi" "你可以让幸存者产生滞后感。" + "chi" "你可以让幸存者产生滞后感。" } "LagHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 滞后 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 滞后 能力!" } "LagHuman2" { - "chi" "你的 滞后 能力未能激活, 请重试。" + "chi" "你的 滞后 能力未能激活, 请重试。" } "LagHuman3" { - "chi" "你的 滞后 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 滞后 能力还需要{yellow} {1} 秒{mint}进行充能。" } "LagHuman4" { - "chi" "附近没有幸存者可以让你使用 滞后 能力。" + "chi" "附近没有幸存者可以让你使用 滞后 能力。" } "LagHuman5" { - "chi" "你的 滞后 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 滞后 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "LagMenu" { - "chi" "滞后能力信息" + "chi" "滞后能力信息" } "LagMenu2" { - "chi" "滞后能力" + "chi" "滞后能力" } "Laser" { - "chi" "{olive}{1}{mint} 正对{olive} {2}{mint} 发射激光!" + "chi" "{olive}{1}{mint} 正对{olive} {2}{mint} 发射激光!" } "Laser2" { - "chi" "{olive}{1}{mint} 停止了发射激光!" + "chi" "{olive}{1}{mint} 停止了发射激光!" } "LaserAmmo" { - "chi" "你已经用光了所有 激光 能力次数。" + "chi" "你已经用光了所有 激光 能力次数。" } "LaserDetails" { - "chi" "你可以向幸存者发射激光。" + "chi" "你可以向幸存者发射激光。" } "LaserHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 激光 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 激光 能力!" } "LaserHuman2" { - "chi" "你的 激光 能力未能激活, 请重试。" + "chi" "你的 激光 能力未能激活, 请重试。" } "LaserHuman3" { - "chi" "你已经激活了你的 激光 能力。" + "chi" "你已经激活了你的 激光 能力。" } "LaserHuman4" { - "chi" "你的 激光 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 激光 能力还需要{yellow} {1} 秒{mint}进行充能。" } "LaserHuman5" { - "chi" "你的 激光 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 激光 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "LaserMenu" { - "chi" "激光能力信息" + "chi" "激光能力信息" } "LaserMenu2" { - "chi" "激光能力" + "chi" "激光能力" } "LeechDetails" { - "chi" "你可以从幸存者身上吸取生命值。" + "chi" "你可以从幸存者身上吸取生命值。" } "Lightning" { - "chi" "{olive}{1}{mint} 召唤了{yellow} 雷雨{mint}!" + "chi" "{olive}{1}{mint} 召唤了{yellow} 雷雨{mint}!" } "Lightning2" { - "chi" "{olive}{1}{mint} 雷雨结束了!" + "chi" "{olive}{1}{mint} 雷雨结束了!" } "LightningAmmo" { - "chi" "你已经用尽了所有的雷雨。" + "chi" "你已经用尽了所有的雷雨。" } "LightningDetails" { - "chi" "你会产生雷雨。" + "chi" "你会产生雷雨。" } "LightningHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 的雷雨!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 的雷雨!" } "LightningHuman2" { - "chi" "你的雷雨未能激活, 请重试。" + "chi" "你的雷雨未能激活, 请重试。" } "LightningHuman3" { - "chi" "你已经激活了雷雨。" + "chi" "你已经激活了雷雨。" } "LightningHuman4" { - "chi" "你的雷雨还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的雷雨还需要{yellow} {1} 秒{mint}进行充能。" } "LightningHuman5" { - "chi" "你的雷雨结束了, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的雷雨结束了, 需要{yellow} {1} 秒{mint}进行充能。" } "LightningMenu" { - "chi" "雷雨能力信息" + "chi" "雷雨能力信息" } "LightningMenu2" { - "chi" "雷雨能力" + "chi" "雷雨能力" } "Medic" { - "chi" "{olive}{1}{mint} 正在治愈附近的特殊感染者!" + "chi" "{olive}{1}{mint} 正在治愈附近的特殊感染者!" } "Medic2" { - "chi" "{olive}{1}{mint} 治愈了{yellow} {2}{mint}!" + "chi" "{olive}{1}{mint} 治愈了{yellow} {2}{mint}!" } "Medic3" { - "chi" "{olive}{1}{mint} 治愈了{yellow} {2}{mint}!" + "chi" "{olive}{1}{mint} 治愈了{yellow} {2}{mint}!" } "Medic4" { - "chi" "{olive}{1}{mint} 停止治愈附近的特殊感染者!" + "chi" "{olive}{1}{mint} 停止治愈附近的特殊感染者!" } "MedicAmmo" { - "chi" "你已经用完了所有医务能力的弹药。" + "chi" "你已经用完了所有医务能力的弹药。" } "MedicDetails" { - "chi" "你可以治愈附近的特殊感染者。" + "chi" "你可以治愈附近的特殊感染者。" } "MedicHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 你的医护能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 你的医护能力!" } "MedicHuman2" { - "chi" "你的医护技能无法激活, 请重试。" + "chi" "你的医护技能无法激活, 请重试。" } "MedicHuman3" { - "chi" "你已经激活了医护能力。" + "chi" "你已经激活了医护能力。" } "MedicHuman4" { - "chi" "你的医护能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的医护能力还需要{yellow} {1} 秒{mint}进行充能。" } "MedicHuman5" { - "chi" "你的医护能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的医护能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "MedicMenu" { - "chi" "医护能力信息" + "chi" "医护能力信息" } "MedicMenu2" { - "chi" "医护能力" + "chi" "医护能力" } "Meteor" { - "chi" "{olive}{1}{mint} 开始召唤{yellow} 流星雨{mint}!" + "chi" "{olive}{1}{mint} 开始召唤{yellow} 流星雨{mint}!" } "Meteor2" { - "chi" "{olive}{1}{mint} 的 流星雨 结束了!" + "chi" "{olive}{1}{mint} 的 流星雨 结束了!" } "MeteorAmmo" { - "chi" "你已经用光了所有 流星雨 次数。" + "chi" "你已经用光了所有 流星雨 次数。" } "MeteorDetails" { - "chi" "你可以召唤流星雨。" + "chi" "你可以召唤流星雨。" } "MeteorHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次你的流星雨!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次你的流星雨!" } "MeteorHuman2" { - "chi" "你的 流星雨 未能激活, 请重试。" + "chi" "你的 流星雨 未能激活, 请重试。" } "MeteorHuman3" { - "chi" "你已经激活了 流星雨。" + "chi" "你已经激活了 流星雨。" } "MeteorHuman4" { - "chi" "你的 流星雨 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 流星雨 能力还需要{yellow} {1} 秒{mint}进行充能。" } "MeteorHuman5" { - "chi" "你的 流星雨 已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 流星雨 已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "MeteorMenu" { - "chi" "流星雨能力信息" + "chi" "流星雨能力信息" } "MeteorMenu2" { - "chi" "流星雨能力" + "chi" "流星雨能力" } "Minion" { - "chi" "{olive}{1}{mint} 召唤了一个{yellow} 仆从{mint}!" + "chi" "{olive}{1}{mint} 召唤了一个{yellow} 仆从{mint}!" } "MinionAmmo" { - "chi" "你已经用光了所有 仆从 次数。" + "chi" "你已经用光了所有 仆从 次数。" } "MinionDetails" { - "chi" "你可以召唤仆从。" + "chi" "你可以召唤仆从。" } "MinionHuman" { - "chi" "你召唤了{olive} {1}{mint}/{olive}{2}{mint} 个仆从!" + "chi" "你召唤了{olive} {1}{mint}/{olive}{2}{mint} 个仆从!" } "MinionHuman2" { - "chi" "你召唤 仆从 失败, 请重试。" + "chi" "你召唤 仆从 失败, 请重试。" } "MinionHuman3" { - "chi" "你召唤 仆从 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你召唤 仆从 能力还需要{yellow} {1} 秒{mint}进行充能。" } "MinionHuman4" { - "chi" "你的一个 仆从 死了。" + "chi" "你的一个 仆从 死了。" } "MinionHuman5" { - "chi" "你的 仆从 已全部死亡, 仆从 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 仆从 已全部死亡, 仆从 能力还需要{yellow} {1} 秒{mint}进行充能。" } "MinionMenu" { - "chi" "仆从能力信息" + "chi" "仆从能力信息" } "MinionMenu2" { - "chi" "仆从能力" + "chi" "仆从能力" } "NecroDetails" { - "chi" "你可以复活附近死亡的特殊感染者。" + "chi" "你可以复活附近死亡的特殊感染者。" } "Nullify" { - "chi" "{olive}{1}{mint} 暂时免疫来自{olive} {2}{mint} 的伤害!" + "chi" "{olive}{1}{mint} 暂时免疫来自{olive} {2}{mint} 的伤害!" } "Nullify2" { - "chi" "{olive}{1}{mint} 的伤害恢复正常了!" + "chi" "{olive}{1}{mint} 的伤害恢复正常了!" } "NullifyAmmo" { - "chi" "你已经用光了所有 无效化 范围能力次数。" + "chi" "你已经用光了所有 无效化 范围能力次数。" } "NullifyDetails" { - "chi" "你可以让幸存者造成的伤害无效。" + "chi" "你可以让幸存者造成的伤害无效。" } "NullifyHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 伤害无效化 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 伤害无效化 能力!" } "NullifyHuman2" { - "chi" "你的 伤害无效化 能力未能激活, 请重试。" + "chi" "你的 伤害无效化 能力未能激活, 请重试。" } "NullifyHuman3" { - "chi" "你的 伤害无效化 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 伤害无效化 能力还需要{yellow} {1} 秒{mint}进行充能。" } "NullifyHuman4" { - "chi" "附近没有幸存者可以让你使用 伤害无效化 能力。" + "chi" "附近没有幸存者可以让你使用 伤害无效化 能力。" } "NullifyHuman5" { - "chi" "你的 伤害无效化 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 伤害无效化 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "NullifyMenu" { - "chi" "无效化能力信息" + "chi" "无效化能力信息" } "NullifyMenu2" { - "chi" "无效化能力" + "chi" "无效化能力" } "Omni" { - "chi" "{olive}{1}{mint} 的 全能能力激活了!" + "chi" "{olive}{1}{mint} 的 全能能力激活了!" } "Omni2" { - "chi" "{olive}{1}{mint} 的 全能能力失效了!" + "chi" "{olive}{1}{mint} 的 全能能力失效了!" } "OmniAmmo" { - "chi" "你已经用光了所有 全能 能力次数。" + "chi" "你已经用光了所有 全能 能力次数。" } "OmniDetails" { - "chi" "你可以使用附近突变坦克的技能。" + "chi" "你可以使用附近突变坦克的技能。" } "OmniHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 全能 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 全能 能力!" } "OmniHuman2" { - "chi" "你的 全能 能力未能激活, 请重试。" + "chi" "你的 全能 能力未能激活, 请重试。" } "OmniHuman3" { - "chi" "你已经激活了你的 全能 能力。" + "chi" "你已经激活了你的 全能 能力。" } "OmniHuman4" { - "chi" "你的 全能 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 全能 能力还需要{yellow} {1} 秒{mint}进行充能。" } "OmniHuman5" { - "chi" "你的 全能 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 全能 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "OmniMenu" { - "chi" "全能能力信息" + "chi" "全能能力信息" } "OmniMenu2" { - "chi" "全能能力" + "chi" "全能能力" } "Panic" { - "chi" "{olive}{1}{mint} 将定期引发尸潮!" + "chi" "{olive}{1}{mint} 将定期引发尸潮!" } "Panic2" { - "chi" "{olive}{1}{mint} 引发了一次{yellow} 尸潮{mint}!" + "chi" "{olive}{1}{mint} 引发了一次{yellow} 尸潮{mint}!" } "PanicAmmo" { - "chi" "你已经用光了所有 唤潮 能力次数。" + "chi" "你已经用光了所有 唤潮 能力次数。" } "PanicDetails" { - "chi" "你可以引发尸潮。" + "chi" "你可以引发尸潮。" } "PanicHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 唤潮 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 唤潮 能力!" } "PanicHuman2" { - "chi" "你的 唤潮 能力未能激活, 请重试。" + "chi" "你的 唤潮 能力未能激活, 请重试。" } "PanicHuman3" { - "chi" "你已经激活了你的 唤潮 能力。" + "chi" "你已经激活了你的 唤潮 能力。" } "PanicHuman4" { - "chi" "你的 唤潮 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 唤潮 能力还需要{yellow} {1} 秒{mint}进行充能。" } "PanicHuman5" { - "chi" "你的 唤潮 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 唤潮 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "PanicMenu" { - "chi" "唤潮能力信息" + "chi" "唤潮能力信息" } "PanicMenu2" { - "chi" "唤潮能力" + "chi" "唤潮能力" } "PimpDetails" { - "chi" "你可以鞭挞幸存者。" + "chi" "你可以鞭挞幸存者。" } "Puke" { - "chi" "{olive}{1}{mint} 吐了{olive} {2}{mint} 一身!" + "chi" "{olive}{1}{mint} 吐了{olive} {2}{mint} 一身!" } "PukeAmmo" { - "chi" "你已经用光了所有 呕吐 范围能力次数。" + "chi" "你已经用光了所有 呕吐 范围能力次数。" } "PukeDetails" { - "chi" "你可以对幸存者呕吐胆汁。" + "chi" "你可以对幸存者呕吐胆汁。" } "PukeHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 呕吐 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 呕吐 能力!" } "PukeHuman2" { - "chi" "你的 呕吐 能力未能激活, 请重试。" + "chi" "你的 呕吐 能力未能激活, 请重试。" } "PukeHuman3" { - "chi" "你的 呕吐 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 呕吐 能力还需要{yellow} {1} 秒{mint}进行充能。" } "PukeHuman4" { - "chi" "附近没有幸存者可以让你使用 呕吐 能力。" + "chi" "附近没有幸存者可以让你使用 呕吐 能力。" } "PukeHuman5" { - "chi" "你的 呕吐 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 呕吐 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "PukeMenu" { - "chi" "呕吐能力信息" + "chi" "呕吐能力信息" } "PukeMenu2" { - "chi" "呕吐能力" + "chi" "呕吐能力" } "Pyro" { - "chi" "{olive}{1}{mint} 自燃了!" + "chi" "{olive}{1}{mint} 自燃了!" } "Pyro2" { - "chi" "{olive}{1}{mint} 烧起来后跑得更快了!" + "chi" "{olive}{1}{mint} 烧起来后跑得更快了!" } "Pyro3" { - "chi" "{olive}{1}{mint} 灭火后恢复正常速度了!" + "chi" "{olive}{1}{mint} 灭火后恢复正常速度了!" } "PyroAmmo" { - "chi" "你已经用光了所有 火速 能力次数。" + "chi" "你已经用光了所有 火速 能力次数。" } "PyroDetails" { - "chi" "着火时, 在燃烧自己的同时也获得移动速度的提升。" + "chi" "着火时, 在燃烧自己的同时也获得移动速度的提升。" } "PyroHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 火速 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 火速 能力!" } "PyroHuman2" { - "chi" "你的 火速 能力未能激活, 请重试。" + "chi" "你的 火速 能力未能激活, 请重试。" } "PyroHuman3" { - "chi" "你已经激活了你的 火速 能力。" + "chi" "你已经激活了你的 火速 能力。" } "PyroHuman4" { - "chi" "你的 火速 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 火速 能力还需要{yellow} {1} 秒{mint}进行充能。" } "PyroHuman5" { - "chi" "你的 火速 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 火速 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "PyroMenu" { - "chi" "火速能力信息" + "chi" "火速能力信息" } "PyroMenu2" { - "chi" "火速能力" + "chi" "火速能力" } "Quiet" { - "chi" "{olive}{1}{mint} 在{olive} {2}{mint} 周围沉默了!" + "chi" "{olive}{1}{mint} 在{olive} {2}{mint} 周围沉默了!" } "Quiet2" { - "chi" "{olive}{1}{mint} 不再在{olive} {2}{mint} 周围沉默了!" + "chi" "{olive}{1}{mint} 不再在{olive} {2}{mint} 周围沉默了!" } "QuietAmmo" { - "chi" "你已经用光了所有 沉默 范围能力次数。" + "chi" "你已经用光了所有 沉默 范围能力次数。" } "QuietDetails" { - "chi" "你能在幸存者附近不发出声音。" + "chi" "你能在幸存者附近不发出声音。" } "QuietHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 沉默 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 沉默 能力!" } "QuietHuman2" { - "chi" "你的 沉默 能力未能激活, 请重试。" + "chi" "你的 沉默 能力未能激活, 请重试。" } "QuietHuman3" { - "chi" "你的 沉默 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 沉默 能力还需要{yellow} {1} 秒{mint}进行充能。" } "QuietHuman4" { - "chi" "附近没有幸存者可以让你使用 沉默 能力。" + "chi" "附近没有幸存者可以让你使用 沉默 能力。" } "QuietHuman5" { - "chi" "你的 沉默 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 沉默 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "QuietMenu" { - "chi" "沉默能力信息" + "chi" "沉默能力信息" } "QuietMenu2" { - "chi" "沉默能力" + "chi" "沉默能力" } "Recall" { - "chi" "{olive}{1}{mint} 眨眼间就穿梭到一个随机位置上!" + "chi" "{olive}{1}{mint} 眨眼间就穿梭到一个随机位置上!" } "Recall2" { - "chi" "{olive}{1}{mint} 穿梭回去{yellow} {2} 秒{mint} 前!" + "chi" "{olive}{1}{mint} 穿梭回去{yellow} {2} 秒{mint} 前!" } "Recall3" { - "chi" "{olive}{1}{mint} 可以再次使用穿梭能力了!" + "chi" "{olive}{1}{mint} 可以再次使用穿梭能力了!" } "RecallAmmo" { - "chi" "你的时空穿梭能力次数已用完。" + "chi" "你的时空穿梭能力次数已用完。" } "RecallAmmo2" { - "chi" "你的时空回溯能力次数已用完。" + "chi" "你的时空回溯能力次数已用完。" } "RecallDetails" { - "chi" "使用时间旅行的能力去惹恼幸存者。" + "chi" "使用时间旅行的能力去惹恼幸存者。" } "RecallHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次时空穿梭能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次时空穿梭能力!" } "RecallHuman2" { - "chi" "你的 穿梭能力 能力未能激活, 请重试。" + "chi" "你的 穿梭能力 能力未能激活, 请重试。" } "RecallHuman3" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次时空回溯能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次时空回溯能力!" } "RecallHuman4" { - "chi" "你的 回溯能力 能力未能激活, 请重试。" + "chi" "你的 回溯能力 能力未能激活, 请重试。" } "RecallHuman5" { - "chi" "你的时空穿梭能力还需要充能{yellow} {1} 秒{mint}。" + "chi" "你的时空穿梭能力还需要充能{yellow} {1} 秒{mint}。" } "RecallHuman6" { - "chi" "你的时空回溯能力还需要充能{yellow} {1} 秒{mint}。" + "chi" "你的时空回溯能力还需要充能{yellow} {1} 秒{mint}。" } "RecallHuman7" { - "chi" "你的时空穿梭能力已结束,需要充能{yellow} {1} 秒{mint}。" + "chi" "你的时空穿梭能力已结束,需要充能{yellow} {1} 秒{mint}。" } "RecallHuman8" { - "chi" "你的时空回溯能力已结束,需要充能{yellow} {1} 秒{mint}。" + "chi" "你的时空回溯能力已结束,需要充能{yellow} {1} 秒{mint}。" } "RecallMenu" { - "chi" "回溯能力信息" + "chi" "回溯能力信息" } "RecallMenu2" { - "chi" "回溯能力" + "chi" "回溯能力" } "Recoil" { - "chi" "{olive}{1}{mint} 给予{olive} {2}{mint} 强大的后坐力!" + "chi" "{olive}{1}{mint} 给予{olive} {2}{mint} 强大的后坐力!" } "Recoil2" { - "chi" "{olive}{1}{mint} 的后坐力恢复正常了!" + "chi" "{olive}{1}{mint} 的后坐力恢复正常了!" } "RecoilAmmo" { - "chi" "你已经用光了所有 后坐力 范围能力次数。" + "chi" "你已经用光了所有 后坐力 范围能力次数。" } "RecoilDetails" { - "chi" "你能给予幸存者强大的后坐力。" + "chi" "你能给予幸存者强大的后坐力。" } "RecoilHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 后坐力 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 后坐力 能力!" } "RecoilHuman2" { - "chi" "你的 后坐力 能力未能激活, 请重试。" + "chi" "你的 后坐力 能力未能激活, 请重试。" } "RecoilHuman3" { - "chi" "你的 后坐力 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 后坐力 能力还需要{yellow} {1} 秒{mint}进行充能。" } "RecoilHuman4" { - "chi" "附近没有幸存者可以让你使用 后坐力 能力。" + "chi" "附近没有幸存者可以让你使用 后坐力 能力。" } "RecoilHuman5" { - "chi" "你的 后坐力 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 后坐力 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "RecoilMenu" { - "chi" "后座力能力信息" + "chi" "后座力能力信息" } "RecoilMenu2" { - "chi" "后坐力能力" + "chi" "后坐力能力" } "Regen" { - "chi" "{olive}{1}{mint} 每隔{yellow} {2}{mint} 秒会恢复一次生命值!" + "chi" "{olive}{1}{mint} 每隔{yellow} {2}{mint} 秒会恢复一次生命值!" } "Regen2" { - "chi" "{olive}{1}{mint} 停止了恢复生命值!" + "chi" "{olive}{1}{mint} 停止了恢复生命值!" } "Regen3" { - "chi" "{olive}{1}{mint} 从{olive} {2}{mint} 身上偷取了一些生命值!" + "chi" "{olive}{1}{mint} 从{olive} {2}{mint} 身上偷取了一些生命值!" } "Regen4" { - "chi" "{olive}{1}{mint} 从{olive} {2}{mint} 身上偷取了一些生命值!" + "chi" "{olive}{1}{mint} 从{olive} {2}{mint} 身上偷取了一些生命值!" } "RegenAmmo" { - "chi" "你已经用光了所有 自愈 能力次数。" + "chi" "你已经用光了所有 自愈 能力次数。" } "RegenDetails" { - "chi" "你可以恢复血量。" + "chi" "你可以恢复血量。" } "RegenHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 自愈 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 自愈 能力!" } "RegenHuman2" { - "chi" "你的 自愈 能力未能激活, 请重试。" + "chi" "你的 自愈 能力未能激活, 请重试。" } "RegenHuman3" { - "chi" "你已经激活了你的 自愈 能力。" + "chi" "你已经激活了你的 自愈 能力。" } "RegenHuman4" { - "chi" "你的 自愈 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 自愈 能力还需要{yellow} {1} 秒{mint}进行充能。" } "RegenHuman5" { - "chi" "你的 自愈 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 自愈 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "RegenMenu" { - "chi" "自愈能力信息" + "chi" "自愈能力信息" } "RegenMenu2" { - "chi" "自愈能力" + "chi" "自愈能力" } "Respawn" { - "chi" "{olive}{1}{mint} 复活了附近的特殊感染者!" + "chi" "{olive}{1}{mint} 复活了附近的特殊感染者!" } "Respawn2" { - "chi" "{olive}{1}{mint} 复活了!" + "chi" "{olive}{1}{mint} 复活了!" } "RespawnAmmo" { - "chi" "你已经用光了所有 死灵 能力次数。" + "chi" "你已经用光了所有 死灵 能力次数。" } "RespawnAmmo2" { - "chi" "你已经用光了所有 复活 能力次数。" + "chi" "你已经用光了所有 复活 能力次数。" } "RespawnDetails" { - "chi" "你死亡后可以复活。" + "chi" "你死亡后可以复活。" } "RespawnHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 死灵 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 死灵 能力!" } "RespawnHuman2" { - "chi" "你的 死灵 能力未能激活, 请重试。" + "chi" "你的 死灵 能力未能激活, 请重试。" } "RespawnHuman3" { - "chi" "你已经激活了你的 死灵 能力。" + "chi" "你已经激活了你的 死灵 能力。" } "RespawnHuman4" { - "chi" "你的 死灵 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 死灵 能力还需要{yellow} {1} 秒{mint}进行充能。" } "RespawnHuman5" { - "chi" "你的 死灵 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 死灵 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "RespawnHuman6" { - "chi" "你死亡后会重生!" + "chi" "你死亡后会重生!" } "RespawnHuman7" { - "chi" "你将在死亡后重生。" + "chi" "你将在死亡后重生。" } "RespawnHuman8" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 重生!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 重生!" } "RespawnMenu" { - "chi" "重生能力信息" + "chi" "重生能力信息" } "RespawnMenu2" { - "chi" "重生能力" + "chi" "重生能力" } "Restart" { - "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 用不同的装备重新开始!" + "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 用不同的装备重新开始!" } "RestartAmmo" { - "chi" "你已经用光了所有 重来 范围能力次数。" + "chi" "你已经用光了所有 重来 范围能力次数。" } "RestartDetails" { - "chi" "你可以强制幸存者在地图起始点或队友附近用新的装备重新开始。" + "chi" "你可以强制幸存者在地图起始点或队友附近用新的装备重新开始。" } "RestartHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 重来 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 重来 能力!" } "RestartHuman2" { - "chi" "你的 重来 能力未能激活, 请重试。" + "chi" "你的 重来 能力未能激活, 请重试。" } "RestartHuman3" { - "chi" "你的 重来 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 重来 能力还需要{yellow} {1} 秒{mint}进行充能。" } "RestartHuman4" { - "chi" "附近没有幸存者可以让你使用 重来 能力。" + "chi" "附近没有幸存者可以让你使用 重来 能力。" } "RestartHuman5" { - "chi" "你的 重来 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 重来 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "RestartMenu" { - "chi" "重来能力信息" + "chi" "重来能力信息" } "RestartMenu2" { - "chi" "重来能力" + "chi" "重来能力" } "Rock" { - "chi" "{olive}{1}{mint} 正在连投岩石!" + "chi" "{olive}{1}{mint} 正在连投岩石!" } "Rock2" { - "chi" "{olive}{1}{mint} 停止了连投岩石!" + "chi" "{olive}{1}{mint} 停止了连投岩石!" } "RockAmmo" { - "chi" "你已经用光了所有 岩石雨 次数。" + "chi" "你已经用光了所有 岩石雨 次数。" } "RockDetails" { - "chi" "你可以召唤 岩石雨。" + "chi" "你可以召唤 岩石雨。" } "RockHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 岩石连投 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 岩石连投 能力!" } "RockHuman2" { - "chi" "你的 岩石连投 能力未能激活, 请重试。" + "chi" "你的 岩石连投 能力未能激活, 请重试。" } "RockHuman3" { - "chi" "你已经激活了你的 岩石连投 能力。" + "chi" "你已经激活了你的 岩石连投 能力。" } "RockHuman4" { - "chi" "你的 岩石连投 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 岩石连投 能力还需要{yellow} {1} 秒{mint}进行充能。" } "RockHuman5" { - "chi" "你的 岩石连投 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 岩石连投 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "RockMenu" { - "chi" "岩石雨能力信息" + "chi" "岩石雨能力信息" } "RockMenu2" { - "chi" "岩石雨能力" + "chi" "岩石雨能力" } "RocketDetails" { - "chi" "你可以把幸存者送上太空。" + "chi" "你可以把幸存者送上太空。" } "ShakeDetails" { - "chi" "你可以晃动幸存者屏幕。" + "chi" "你可以晃动幸存者屏幕。" } "Shield" { - "chi" "{olive}{1}{mint} 的护盾{yellow} 已激活{mint}!" + "chi" "{olive}{1}{mint} 的护盾{yellow} 已激活{mint}!" } "Shield2" { - "chi" "{olive}{1}{mint} 的护盾{yellow} 已失效{mint}!" + "chi" "{olive}{1}{mint} 的护盾{yellow} 已失效{mint}!" } "ShieldAmmo" { - "chi" "你已经用光了所有 护盾 次数。" + "chi" "你已经用光了所有 护盾 次数。" } "ShieldDetails" { - "chi" "你可以用护盾保护自己, 并且会扔出煤气瓶或汽油罐。" + "chi" "你可以用护盾保护自己, 并且会扔出煤气瓶或汽油罐。" } "ShieldHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 护盾!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 护盾!" } "ShieldHuman2" { - "chi" "你的 护盾 未能激活, 请重试。" + "chi" "你的 护盾 未能激活, 请重试。" } "ShieldHuman3" { - "chi" "你已经激活了你的 护盾。" + "chi" "你已经激活了你的 护盾。" } "ShieldHuman4" { - "chi" "你的 护盾 还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 护盾 还需要{yellow} {1} 秒{mint}进行充能。" } "ShieldHuman5" { - "chi" "你的 护盾 破了, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 护盾 破了, 需要{yellow} {1} 秒{mint}进行充能。" } "ShieldMenu" { - "chi" "护盾能力信息" + "chi" "护盾能力信息" } "ShieldMenu2" { - "chi" "护盾能力" + "chi" "护盾能力" } "ShieldOwner" { - "chi" "{1} 的护盾" + "chi" "{1} 的护盾" } "Shove" { - "chi" "{olive}{1}{mint} 正在推挤{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 正在推挤{olive} {2}{mint}!" } "Shove2" { - "chi" "{olive}{1}{mint} 不在被推挤了!" + "chi" "{olive}{1}{mint} 不在被推挤了!" } "ShoveAmmo" { - "chi" "你已经用光了所有 推挤 范围能力次数。" + "chi" "你已经用光了所有 推挤 范围能力次数。" } "ShoveDetails" { - "chi" "你可以反复推挤幸存者。" + "chi" "你可以反复推挤幸存者。" } "ShoveHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 推挤 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 推挤 能力!" } "ShoveHuman2" { - "chi" "你的 推挤 能力未能激活, 请重试。" + "chi" "你的 推挤 能力未能激活, 请重试。" } "ShoveHuman3" { - "chi" "你的 推挤 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 推挤 能力还需要{yellow} {1} 秒{mint}进行充能。" } "ShoveHuman4" { - "chi" "附近没有幸存者可以让你使用 推挤 能力。" + "chi" "附近没有幸存者可以让你使用 推挤 能力。" } "ShoveHuman5" { - "chi" "你的 推挤 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 推挤 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "ShoveMenu" { - "chi" "推挤能力信息" + "chi" "推挤能力信息" } "ShoveMenu2" { - "chi" "推挤能力" + "chi" "推挤能力" } "Slow" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 的速度变成{yellow} {3}{percent}{mint}!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 的速度变成{yellow} {3}{percent}{mint}!" } "Slow2" { - "chi" "{olive}{1}{mint} 的速度恢复正常了!" + "chi" "{olive}{1}{mint} 的速度恢复正常了!" } "SlowAmmo" { - "chi" "你已经用光了所有 减速 范围能力次数。" + "chi" "你已经用光了所有 减速 范围能力次数。" } "SlowDetails" { - "chi" "你可以减慢幸存者的移动速度。" + "chi" "你可以减慢幸存者的移动速度。" } "SlowHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 减速 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 减速 能力!" } "SlowHuman2" { - "chi" "你的 减速 能力未能激活, 请重试。" + "chi" "你的 减速 能力未能激活, 请重试。" } "SlowHuman3" { - "chi" "你的 减速 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 减速 能力还需要{yellow} {1} 秒{mint}进行充能。" } "SlowHuman4" { - "chi" "附近没有幸存者可以让你使用 减速 能力。" + "chi" "附近没有幸存者可以让你使用 减速 能力。" } "SlowHuman5" { - "chi" "你的 减速 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 减速 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "SlowMenu" { - "chi" "减速能力信息" + "chi" "减速能力信息" } "SlowMenu2" { - "chi" "减速能力" + "chi" "减速能力" } "Smash" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 砸死了!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 砸死了!" } "Smash2" { - "chi" "{olive}{1}{mint} 与{olive} {2}{mint} 同归于尽了!" + "chi" "{olive}{1}{mint} 与{olive} {2}{mint} 同归于尽了!" } "Smash3" { - "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 送上了太空!" + "chi" "{olive}{1}{mint} 把{olive} {2}{mint} 送上了太空!" } "Smash4" { - "chi" "{olive}{1}{mint} 重击了{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 重击了{olive} {2}{mint}!" } "SmashAmmo" { - "chi" "你已经用光了所有 粉碎 范围能力次数。" + "chi" "你已经用光了所有 粉碎 范围能力次数。" } "SmashDetails" { - "chi" "你可以砸死幸存者。" + "chi" "你可以砸死幸存者。" } "SmashHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 粉碎 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 粉碎 能力!" } "SmashHuman2" { - "chi" "你的 粉碎 能力未能激活, 请重试。" + "chi" "你的 粉碎 能力未能激活, 请重试。" } "SmashHuman3" { - "chi" "你的 粉碎 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 粉碎 能力还需要{yellow} {1} 秒{mint}进行充能。" } "SmashHuman4" { - "chi" "附近没有幸存者可以让你使用 粉碎 能力。" + "chi" "附近没有幸存者可以让你使用 粉碎 能力。" } "SmashHuman5" { - "chi" "你的 粉碎 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 粉碎 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "SmashMenu" { - "chi" "粉碎能力信息" + "chi" "粉碎能力信息" } "SmashMenu2" { - "chi" "粉碎能力" + "chi" "粉碎能力" } "SmiteDetails" { - "chi" "你可以重击幸存者。" + "chi" "你可以重击幸存者。" } "SpamDetails" { - "chi" "你可以对幸存者投掷一堆岩石。" + "chi" "你可以对幸存者投掷一堆岩石。" } "SplatterDetails" { - "chi" "你可以用喷溅物遮挡幸存者屏幕。" + "chi" "你可以用喷溅物遮挡幸存者屏幕。" } "Throw" { - "chi" "{olive}{1}{mint} 扔出了 汽车!" + "chi" "{olive}{1}{mint} 扔出了 汽车!" } "Throw2" { - "chi" "{olive}{1}{mint} 扔出了{yellow} 特殊感染者{mint}!" + "chi" "{olive}{1}{mint} 扔出了{yellow} 特殊感染者{mint}!" } "Throw3" { - "chi" "{olive}{1}{mint} 扔出了 自己!" + "chi" "{olive}{1}{mint} 扔出了 自己!" } "Throw4" { - "chi" "{olive}{1}{mint} 扔出了 女巫!" + "chi" "{olive}{1}{mint} 扔出了 女巫!" } "ThrowAmmo" { - "chi" "你已经用光了所有 投掷 能力次数。" + "chi" "你已经用光了所有 投掷 能力次数。" } "ThrowDetails" { - "chi" "你可以投掷汽车/特殊感染者/女巫或自己。" + "chi" "你可以投掷汽车/特殊感染者/女巫或自己。" } "ThrowHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 投掷 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 投掷 能力!" } "ThrowHuman2" { - "chi" "你已经激活了你的 投掷 能力。" + "chi" "你已经激活了你的 投掷 能力。" } "ThrowHuman3" { - "chi" "你的 投掷 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 投掷 能力还需要{yellow} {1} 秒{mint}进行充能。" } "ThrowHuman4" { - "chi" "你的 投掷 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 投掷 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "ThrowMenu" { - "chi" "投掷能力信息" + "chi" "投掷能力信息" } "ThrowMenu2" { - "chi" "投掷能力" + "chi" "投掷能力" } "Track" { - "chi" "{olive}{1}{mint} 的岩石{yellow} 正在追踪{mint} 幸存者!" + "chi" "{olive}{1}{mint} 的岩石{yellow} 正在追踪{mint} 幸存者!" } "TrackAmmo" { - "chi" "你已经用光了所有 追踪 能力次数。" + "chi" "你已经用光了所有 追踪 能力次数。" } "TrackDetails" { - "chi" "你可以扔出追踪最近幸存者的岩石。" + "chi" "你可以扔出追踪最近幸存者的岩石。" } "TrackHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 追踪 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 追踪 能力!" } "TrackHuman2" { - "chi" "你已经激活了你的 追踪 能力。" + "chi" "你已经激活了你的 追踪 能力。" } "TrackHuman3" { - "chi" "你的 追踪 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 追踪 能力还需要{yellow} {1} 秒{mint}进行充能。" } "TrackHuman4" { - "chi" "你的 追踪 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 追踪 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "TrackMenu" { - "chi" "追踪能力信息" + "chi" "追踪能力信息" } "TrackMenu2" { - "chi" "追踪能力" + "chi" "追踪能力" } "Ultimate" { - "chi" "{olive}{1}{mint} 激活了 终极 模式!" + "chi" "{olive}{1}{mint} 激活了 终极 模式!" } "Ultimate2" { - "chi" "{olive}{1}{mint} 的 终极 模式已结束!" + "chi" "{olive}{1}{mint} 的 终极 模式已结束!" } "Ultimate3" { - "chi" "你要对幸存者造成{yellow} {1}{mint}/{yellow}{2}{mint} 伤害才能解锁 终极 模式。" + "chi" "你要对幸存者造成{yellow} {1}{mint}/{yellow}{2}{mint} 伤害才能解锁 终极 模式。" } "Ultimate4" { - "chi" "你现在可以使用 终极 模式了!" + "chi" "你现在可以使用 终极 模式了!" } "UltimateAmmo" { - "chi" "你已经用光了所有 终极 能力次数。" + "chi" "你已经用光了所有 终极 能力次数。" } "UltimateDetails" { - "chi" "生命值较低时激活终极模式, 以获得暂时的无敌和伤害加成。" + "chi" "生命值较低时激活终极模式, 以获得暂时的无敌和伤害加成。" } "UltimateHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 终极 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 终极 能力!" } "UltimateHuman2" { - "chi" "你的 终极能力还没准备好。" + "chi" "你的 终极能力还没准备好。" } "UltimateHuman3" { - "chi" "你已经激活了你的 终极 能力。" + "chi" "你已经激活了你的 终极 能力。" } "UltimateHuman4" { - "chi" "你的 终极 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 终极 能力还需要{yellow} {1} 秒{mint}进行充能。" } "UltimateHuman5" { - "chi" "你的 终极 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 终极 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "UltimateMenu" { - "chi" "终极能力信息" + "chi" "终极能力信息" } "UltimateMenu2" { - "chi" "终极能力" + "chi" "终极能力" } "Undead" { - "chi" "{olive}{1}{mint} 延长了自己的寿命!" + "chi" "{olive}{1}{mint} 延长了自己的寿命!" } "Undead2" { - "chi" "{olive}{1}{mint} 的生命值全满了!" + "chi" "{olive}{1}{mint} 的生命值全满了!" } "UndeadAmmo" { - "chi" "你已经用光了所有 不死 能力次数。" + "chi" "你已经用光了所有 不死 能力次数。" } "UndeadDetails" { - "chi" "你无法死亡。" + "chi" "你无法死亡。" } "UndeadHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 不死 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 不死 能力!" } "UndeadHuman2" { - "chi" "你的 不死 能力未能激活, 请重试。" + "chi" "你的 不死 能力未能激活, 请重试。" } "UndeadHuman3" { - "chi" "你已经激活了你的 不死 能力。" + "chi" "你已经激活了你的 不死 能力。" } "UndeadHuman4" { - "chi" "你的 不死 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 不死 能力还需要{yellow} {1} 秒{mint}进行充能。" } "UndeadHuman5" { - "chi" "你的 不死 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 不死 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "UndeadMenu" { - "chi" "不死能力信息" + "chi" "不死能力信息" } "UndeadMenu2" { - "chi" "不死能力" + "chi" "不死能力" } "VampireDetails" { - "chi" "你可以通过伤害幸存者获得生命值。" + "chi" "你可以通过伤害幸存者获得生命值。" } "Vision" { - "chi" "{olive}{1}{mint} 致盲了{olive} {2}{mint}!" + "chi" "{olive}{1}{mint} 致盲了{olive} {2}{mint}!" } "Vision2" { - "chi" "{olive}{1}{mint} 可以看见东西了!" + "chi" "{olive}{1}{mint} 可以看见东西了!" } "Vision3" { - "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 的屏幕疯狂抖动!" + "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 的屏幕疯狂抖动!" } "Vision4" { - "chi" "{olive}{1}{mint} 的屏幕停止了抖动!" + "chi" "{olive}{1}{mint} 的屏幕停止了抖动!" } "Vision5" { - "chi" "{olive}{1}{mint} 的喷溅物正在遮挡{olive} {2}{mint} 的屏幕!" + "chi" "{olive}{1}{mint} 的喷溅物正在遮挡{olive} {2}{mint} 的屏幕!" } "Vision6" { - "chi" "{olive}{1}{mint} 不再被喷溅物遮挡{mint}!" + "chi" "{olive}{1}{mint} 不再被喷溅物遮挡{mint}!" } "Vision7" { - "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 的视觉系数变成了{yellow} {3}{mint}!" + "chi" "{olive}{1}{mint} 让{olive} {2}{mint} 的视觉系数变成了{yellow} {3}{mint}!" } "Vision8" { - "chi" "{olive}{1}{mint} 让{yellow} {2}{mint} 的视觉系数变回去了!" + "chi" "{olive}{1}{mint} 让{yellow} {2}{mint} 的视觉系数变回去了!" } "VisionAmmo" { - "chi" "你已经用光了所有 视觉 范围能力次数。" + "chi" "你已经用光了所有 视觉 范围能力次数。" } "VisionDetails" { - "chi" "你可以变更幸存者的视野。" + "chi" "你可以变更幸存者的视野。" } "VisionHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 视觉 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 视觉 能力!" } "VisionHuman2" { - "chi" "你的 视觉 能力未能激活, 请重试。" + "chi" "你的 视觉 能力未能激活, 请重试。" } "VisionHuman3" { - "chi" "你的 视觉 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 视觉 能力还需要{yellow} {1} 秒{mint}进行充能。" } "VisionHuman4" { - "chi" "附近没有幸存者可以让你使用 视觉 能力。" + "chi" "附近没有幸存者可以让你使用 视觉 能力。" } "VisionHuman5" { - "chi" "你的 视觉 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 视觉 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "VisionMenu" { - "chi" "视觉能力信息" + "chi" "视觉能力信息" } "VisionMenu2" { - "chi" "视觉能力" + "chi" "视觉能力" } "Warp" { - "chi" "{olive}{1}{mint} 传送{olive} {2}{mint} 到{olive} {3}{mint} 身边!" + "chi" "{olive}{1}{mint} 传送{olive} {2}{mint} 到{olive} {3}{mint} 身边!" } "Warp2" { - "chi" "{olive}{1}{mint} 将周期性的传送到幸存者身边!" + "chi" "{olive}{1}{mint} 将周期性的传送到幸存者身边!" } "Warp3" { - "chi" "{olive}{1}{mint} 传送到{olive} {2}{mint} 身边!" + "chi" "{olive}{1}{mint} 传送到{olive} {2}{mint} 身边!" } "Warp4" { - "chi" "{olive}{1}{mint} 与它的{yellow} 石头{mint} 交换了位置。" + "chi" "{olive}{1}{mint} 与它的{yellow} 石头{mint} 交换了位置。" } "WarpAmmo" { - "chi" "你已经用光了所有 定期传送 能力次数。" + "chi" "你已经用光了所有 定期传送 能力次数。" } "WarpAmmo2" { - "chi" "你已经用光了所有 传送 范围能力次数。" + "chi" "你已经用光了所有 传送 范围能力次数。" } "WarpDetails" { - "chi" "你可以传送到幸存者身边或者让幸存者传送到附近的队友身上。" + "chi" "你可以传送到幸存者身边或者让幸存者传送到附近的队友身上。" } "WarpHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 定期传送 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 定期传送 能力!" } "WarpHuman2" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 传送 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 传送 能力!" } "WarpHuman3" { - "chi" "你的 传送 能力未能激活, 请重试。" + "chi" "你的 传送 能力未能激活, 请重试。" } "WarpHuman4" { - "chi" "你已经激活了你的 定期传送 能力。" + "chi" "你已经激活了你的 定期传送 能力。" } "WarpHuman5" { - "chi" "你的 定期传送 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 定期传送 能力还需要{yellow} {1} 秒{mint}进行充能。" } "WarpHuman6" { - "chi" "你的 传送 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 传送 能力还需要{yellow} {1} 秒{mint}进行充能。" } "WarpHuman7" { - "chi" "附近没有幸存者可以让你使用 传送 能力。" + "chi" "附近没有幸存者可以让你使用 传送 能力。" } "WarpHuman8" { - "chi" "你的 定期传送 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 定期传送 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "WarpHuman9" { - "chi" "你的 传送 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 传送 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "WarpMenu" { - "chi" "传送能力信息" + "chi" "传送能力信息" } "WarpMenu2" { - "chi" "传送能力" + "chi" "传送能力" } "Whirl" { - "chi" "{olive}{1}{mint} 翻转了{olive} {2}{mint}。" + "chi" "{olive}{1}{mint} 翻转了{olive} {2}{mint}。" } "Whirl2" { - "chi" "{olive}{1}{mint} 的翻转停止了。" + "chi" "{olive}{1}{mint} 的翻转停止了。" } "WhirlAmmo" { - "chi" "你已经用光了所有 翻转 范围能力次数。" + "chi" "你已经用光了所有 翻转 范围能力次数。" } "WhirlDetails" { - "chi" "你可以让幸存者的屏幕翻转。" + "chi" "你可以让幸存者的屏幕翻转。" } "WhirlHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 翻转 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 翻转 能力!" } "WhirlHuman2" { - "chi" "你的 翻转 能力未能激活, 请重试。" + "chi" "你的 翻转 能力未能激活, 请重试。" } "WhirlHuman3" { - "chi" "你的 翻转 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 翻转 能力还需要{yellow} {1} 秒{mint}进行充能。" } "WhirlHuman4" { - "chi" "附近没有幸存者可以让你使用 翻转 能力。" + "chi" "附近没有幸存者可以让你使用 翻转 能力。" } "WhirlHuman5" { - "chi" "你的 翻转 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 翻转 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "WhirlMenu" { - "chi" "翻转能力信息" + "chi" "翻转能力信息" } "WhirlMenu2" { - "chi" "翻转能力" + "chi" "翻转能力" } "Witch" { - "chi" "{olive}{1}{mint} 将一些普通感染者转化成{olive} 女巫仆从{mint}!" + "chi" "{olive}{1}{mint} 将一些普通感染者转化成{olive} 女巫仆从{mint}!" } "WitchAmmo" { - "chi" "你已经用光了所有 女巫 召唤能力次数。" + "chi" "你已经用光了所有 女巫 召唤能力次数。" } "WitchDetails" { - "chi" "你可以让附近的普通感染者转化为女巫。" + "chi" "你可以让附近的普通感染者转化为女巫。" } "WitchHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 召唤女巫 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 召唤女巫 能力!" } "WitchHuman2" { - "chi" "你的 召唤女巫 能力未能激活, 请重试。" + "chi" "你的 召唤女巫 能力未能激活, 请重试。" } "WitchHuman3" { - "chi" "你的 召唤女巫 能力还需要{yellow} 秒{mint}进行充能。" + "chi" "你的 召唤女巫 能力还需要{yellow} 秒{mint}进行充能。" } "WitchHuman4" { - "chi" "你的 召唤女巫 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 召唤女巫 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "WitchMenu" { - "chi" "女巫能力信息" + "chi" "女巫能力信息" } "WitchMenu2" { - "chi" "女巫能力" + "chi" "女巫能力" } "XiphosDetails" { - "chi" "你可以从幸存者身上窃取生命值, 反之亦然。" + "chi" "你可以从幸存者身上窃取生命值, 反之亦然。" } "Yell" { - "chi" "{olive}{1}{mint} 对幸存者大喊!" + "chi" "{olive}{1}{mint} 对幸存者大喊!" } "Yell2" { - "chi" "{olive}{1}{mint}不再大喊大叫!" + "chi" "{olive}{1}{mint}不再大喊大叫!" } "YellAmmo" { - "chi" "你已经用光了所有 战吼 能力次数。" + "chi" "你已经用光了所有 战吼 能力次数。" } "YellDetails" { - "chi" "你会对幸存者大吼大叫。" + "chi" "你会对幸存者大吼大叫。" } "YellHuman" { - "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 战吼 能力!" + "chi" "你激活了{olive} {1}{mint}/{olive}{2}{mint} 次 战吼 能力!" } "YellHuman2" { - "chi" "你的 战吼 能力未能激活, 请重试。" + "chi" "你的 战吼 能力未能激活, 请重试。" } "YellHuman3" { - "chi" "你已经激活了你的 战吼 能力。" + "chi" "你已经激活了你的 战吼 能力。" } "YellHuman4" { - "chi" "你的 战吼 能力还需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 战吼 能力还需要{yellow} {1} 秒{mint}进行充能。" } "YellHuman5" { - "chi" "你的 战吼 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" + "chi" "你的 战吼 能力已结束, 需要{yellow} {1} 秒{mint}进行充能。" } "YellMenu" { - "chi" "战吼能力信息" + "chi" "战吼能力信息" } "YellMenu2" { - "chi" "战吼能力" + "chi" "战吼能力" } "ZombieDetails" { - "chi" "你可以召唤僵尸。" + "chi" "你可以召唤僵尸。" } -} \ No newline at end of file +} diff --git a/addons/sourcemod/translations/chi/mutant_tanks_names.phrases.txt b/addons/sourcemod/translations/chi/mutant_tanks_names.phrases.txt index 73e82efd0f..f2276303b7 100644 --- a/addons/sourcemod/translations/chi/mutant_tanks_names.phrases.txt +++ b/addons/sourcemod/translations/chi/mutant_tanks_names.phrases.txt @@ -16,13142 +16,13142 @@ "Tank #1 Name" { - "chi" "吸收坦克" + "chi" "吸收坦克" } "Boomer #1 Name" { - "chi" "吸收胖子" + "chi" "吸收胖子" } "Charger #1 Name" { - "chi" "吸收牛" + "chi" "吸收牛" } "Hunter #1 Name" { - "chi" "吸收猎人" + "chi" "吸收猎人" } "Jockey #1 Name" { - "chi" "吸收猴子" + "chi" "吸收猴子" } "Smoker #1 Name" { - "chi" "吸收烟鬼" + "chi" "吸收烟鬼" } "Spitter #1 Name" { - "chi" "吸收口水" + "chi" "吸收口水" } "Witch #1 Name" { - "chi" "吸收女巫" + "chi" "吸收女巫" } "Common #1 Name" { - "chi" "吸收普通" + "chi" "吸收普通" } "Tank #1" { - "chi" "{mint}这个坦克可以吸收大部分伤害。" + "chi" "{mint}这个坦克可以吸收大部分伤害。" } "Boomer #1" { - "chi" "{mint}这个胖子可以吸收大部分伤害。" + "chi" "{mint}这个胖子可以吸收大部分伤害。" } "Charger #1" { - "chi" "{mint}这个牛可以吸收大部分伤害。" + "chi" "{mint}这个牛可以吸收大部分伤害。" } "Hunter #1" { - "chi" "{mint}这个猎人可以吸收大部分伤害。" + "chi" "{mint}这个猎人可以吸收大部分伤害。" } "Jockey #1" { - "chi" "{mint}这个猴子可以吸收大部分伤害。" + "chi" "{mint}这个猴子可以吸收大部分伤害。" } "Smoker #1" { - "chi" "{mint}这个烟鬼可以吸收大部分伤害。" + "chi" "{mint}这个烟鬼可以吸收大部分伤害。" } "Spitter #1" { - "chi" "{mint}这个口水可以吸收大部分伤害。" + "chi" "{mint}这个口水可以吸收大部分伤害。" } "Witch #1" { - "chi" "{mint}这个女巫可以吸收大部分伤害。" + "chi" "{mint}这个女巫可以吸收大部分伤害。" } "Common #1" { - "chi" "{mint}这个普通可以吸收大部分伤害。" + "chi" "{mint}这个普通可以吸收大部分伤害。" } "Tank #2 Name" { - "chi" "酸液坦克" + "chi" "酸液坦克" } "Boomer #2 Name" { - "chi" "酸液胖子" + "chi" "酸液胖子" } "Charger #2 Name" { - "chi" "酸液牛" + "chi" "酸液牛" } "Hunter #2 Name" { - "chi" "酸液猎人" + "chi" "酸液猎人" } "Jockey #2 Name" { - "chi" "酸液猴子" + "chi" "酸液猴子" } "Smoker #2 Name" { - "chi" "酸液烟鬼" + "chi" "酸液烟鬼" } "Spitter #2 Name" { - "chi" "酸液口水" + "chi" "酸液口水" } "Witch #2 Name" { - "chi" "酸液女巫" + "chi" "酸液女巫" } "Common #2 Name" { - "chi" "酸液普通" + "chi" "酸液普通" } "Tank #2" { - "chi" "{mint}这个坦克可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个坦克可以在幸存者脚下生成酸液地带。" } "Boomer #2" { - "chi" "{mint}这个胖子可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个胖子可以在幸存者脚下生成酸液地带。" } "Charger #2" { - "chi" "{mint}这个牛可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个牛可以在幸存者脚下生成酸液地带。" } "Hunter #2" { - "chi" "{mint}这个猎人可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个猎人可以在幸存者脚下生成酸液地带。" } "Jockey #2" { - "chi" "{mint}这个猴子可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个猴子可以在幸存者脚下生成酸液地带。" } "Smoker #2" { - "chi" "{mint}这个烟鬼可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个烟鬼可以在幸存者脚下生成酸液地带。" } "Spitter #2" { - "chi" "{mint}这个口水可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个口水可以在幸存者脚下生成酸液地带。" } "Witch #2" { - "chi" "{mint}这个女巫可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个女巫可以在幸存者脚下生成酸液地带。" } "Common #2" { - "chi" "{mint}这个普通可以在幸存者脚下生成酸液地带。" + "chi" "{mint}这个普通可以在幸存者脚下生成酸液地带。" } "Tank #3 Name" { - "chi" "禁瞄坦克" + "chi" "禁瞄坦克" } "Boomer #3 Name" { - "chi" "禁瞄胖子" + "chi" "禁瞄胖子" } "Charger #3 Name" { - "chi" "禁瞄牛" + "chi" "禁瞄牛" } "Hunter #3 Name" { - "chi" "禁瞄猎人" + "chi" "禁瞄猎人" } "Jockey #3 Name" { - "chi" "禁瞄猴子" + "chi" "禁瞄猴子" } "Smoker #3 Name" { - "chi" "禁瞄烟鬼" + "chi" "禁瞄烟鬼" } "Spitter #3 Name" { - "chi" "禁瞄口水" + "chi" "禁瞄口水" } "Witch #3 Name" { - "chi" "禁瞄女巫" + "chi" "禁瞄女巫" } "Common #3 Name" { - "chi" "禁瞄普通" + "chi" "禁瞄普通" } "Tank #3" { - "chi" "{mint}这个坦克可以阻止幸存者瞄准。" + "chi" "{mint}这个坦克可以阻止幸存者瞄准。" } "Boomer #3" { - "chi" "{mint}这个胖子可以阻止幸存者瞄准。" + "chi" "{mint}这个胖子可以阻止幸存者瞄准。" } "Charger #3" { - "chi" "{mint}这个牛可以阻止幸存者瞄准。" + "chi" "{mint}这个牛可以阻止幸存者瞄准。" } "Hunter #3" { - "chi" "{mint}这个猎人可以阻止幸存者瞄准。" + "chi" "{mint}这个猎人可以阻止幸存者瞄准。" } "Jockey #3" { - "chi" "{mint}这个猴子可以阻止幸存者瞄准。" + "chi" "{mint}这个猴子可以阻止幸存者瞄准。" } "Smoker #3" { - "chi" "{mint}这个烟鬼可以阻止幸存者瞄准。" + "chi" "{mint}这个烟鬼可以阻止幸存者瞄准。" } "Spitter #3" { - "chi" "{mint}这个口水可以阻止幸存者瞄准。" + "chi" "{mint}这个口水可以阻止幸存者瞄准。" } "Witch #3" { - "chi" "{mint}这个女巫可以阻止幸存者瞄准。" + "chi" "{mint}这个女巫可以阻止幸存者瞄准。" } "Common #3" { - "chi" "{mint}这个普通可以阻止幸存者瞄准。" + "chi" "{mint}这个普通可以阻止幸存者瞄准。" } "Tank #4 Name" { - "chi" "掠弹坦克" + "chi" "掠弹坦克" } "Boomer #4 Name" { - "chi" "掠弹胖子" + "chi" "掠弹胖子" } "Charger #4 Name" { - "chi" "掠弹牛" + "chi" "掠弹牛" } "Hunter #4 Name" { - "chi" "掠弹猎人" + "chi" "掠弹猎人" } "Jockey #4 Name" { - "chi" "掠弹猴子" + "chi" "掠弹猴子" } "Smoker #4 Name" { - "chi" "掠弹烟鬼" + "chi" "掠弹烟鬼" } "Spitter #4 Name" { - "chi" "掠弹口水" + "chi" "掠弹口水" } "Witch #4 Name" { - "chi" "掠弹女巫" + "chi" "掠弹女巫" } "Common #4 Name" { - "chi" "掠弹普通" + "chi" "掠弹普通" } "Tank #4" { - "chi" "{mint}这个坦克可以偷走你的部分或全部弹药。" + "chi" "{mint}这个坦克可以偷走你的部分或全部弹药。" } "Boomer #4" { - "chi" "{mint}这个胖子可以偷走你的部分或全部弹药。" + "chi" "{mint}这个胖子可以偷走你的部分或全部弹药。" } "Charger #4" { - "chi" "{mint}这个牛可以偷走你的部分或全部弹药。" + "chi" "{mint}这个牛可以偷走你的部分或全部弹药。" } "Hunter #4" { - "chi" "{mint}这个猎人可以偷走你的部分或全部弹药。" + "chi" "{mint}这个猎人可以偷走你的部分或全部弹药。" } "Jockey #4" { - "chi" "{mint}这个猴子可以偷走你的部分或全部弹药。" + "chi" "{mint}这个猴子可以偷走你的部分或全部弹药。" } "Smoker #4" { - "chi" "{mint}这个烟鬼可以偷走你的部分或全部弹药。" + "chi" "{mint}这个烟鬼可以偷走你的部分或全部弹药。" } "Spitter #4" { - "chi" "{mint}这个口水可以偷走你的部分或全部弹药。" + "chi" "{mint}这个口水可以偷走你的部分或全部弹药。" } "Witch #4" { - "chi" "{mint}这个女巫可以偷走你的部分或全部弹药。" + "chi" "{mint}这个女巫可以偷走你的部分或全部弹药。" } "Common #4" { - "chi" "{mint}这个普通可以偷走你的部分或全部弹药。" + "chi" "{mint}这个普通可以偷走你的部分或全部弹药。" } "Tank #5 Name" { - "chi" "致盲坦克" + "chi" "致盲坦克" } "Boomer #5 Name" { - "chi" "致盲胖子" + "chi" "致盲胖子" } "Charger #5 Name" { - "chi" "致盲牛" + "chi" "致盲牛" } "Hunter #5 Name" { - "chi" "致盲猎人" + "chi" "致盲猎人" } "Jockey #5 Name" { - "chi" "致盲猴子" + "chi" "致盲猴子" } "Smoker #5 Name" { - "chi" "致盲烟鬼" + "chi" "致盲烟鬼" } "Spitter #5 Name" { - "chi" "致盲口水" + "chi" "致盲口水" } "Witch #5 Name" { - "chi" "致盲女巫" + "chi" "致盲女巫" } "Common #5 Name" { - "chi" "致盲普通" + "chi" "致盲普通" } "Tank #5" { - "chi" "{mint}这个坦克可以让你失明。" + "chi" "{mint}这个坦克可以让你失明。" } "Boomer #5" { - "chi" "{mint}这个胖子可以让你失明。" + "chi" "{mint}这个胖子可以让你失明。" } "Charger #5" { - "chi" "{mint}这个牛可以让你失明。" + "chi" "{mint}这个牛可以让你失明。" } "Hunter #5" { - "chi" "{mint}这个猎人可以让你失明。" + "chi" "{mint}这个猎人可以让你失明。" } "Jockey #5" { - "chi" "{mint}这个猴子可以让你失明。" + "chi" "{mint}这个猴子可以让你失明。" } "Smoker #5" { - "chi" "{mint}这个烟鬼可以让你失明。" + "chi" "{mint}这个烟鬼可以让你失明。" } "Spitter #5" { - "chi" "{mint}这个口水可以让你失明。" + "chi" "{mint}这个口水可以让你失明。" } "Witch #5" { - "chi" "{mint}这个女巫可以让你失明。" + "chi" "{mint}这个女巫可以让你失明。" } "Common #5" { - "chi" "{mint}这个普通可以让你失明。" + "chi" "{mint}这个普通可以让你失明。" } "Tank #6 Name" { - "chi" "裂爆坦克" + "chi" "裂爆坦克" } "Boomer #6 Name" { - "chi" "裂爆胖子" + "chi" "裂爆胖子" } "Charger #6 Name" { - "chi" "裂爆牛" + "chi" "裂爆牛" } "Hunter #6 Name" { - "chi" "裂爆猎人" + "chi" "裂爆猎人" } "Jockey #6 Name" { - "chi" "裂爆猴子" + "chi" "裂爆猴子" } "Smoker #6 Name" { - "chi" "裂爆烟鬼" + "chi" "裂爆烟鬼" } "Spitter #6 Name" { - "chi" "裂爆口水" + "chi" "裂爆口水" } "Witch #6 Name" { - "chi" "裂爆女巫" + "chi" "裂爆女巫" } "Common #6 Name" { - "chi" "裂爆普通" + "chi" "裂爆普通" } "Tank #6" { - "chi" "{mint}这个坦克可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个坦克可以引发爆炸, 同时免疫爆炸伤害。" } "Boomer #6" { - "chi" "{mint}这个胖子可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个胖子可以引发爆炸, 同时免疫爆炸伤害。" } "Charger #6" { - "chi" "{mint}这个牛可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个牛可以引发爆炸, 同时免疫爆炸伤害。" } "Hunter #6" { - "chi" "{mint}这个猎人可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个猎人可以引发爆炸, 同时免疫爆炸伤害。" } "Jockey #6" { - "chi" "{mint}这个猴子可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个猴子可以引发爆炸, 同时免疫爆炸伤害。" } "Smoker #6" { - "chi" "{mint}这个烟鬼可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个烟鬼可以引发爆炸, 同时免疫爆炸伤害。" } "Spitter #6" { - "chi" "{mint}这个口水可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个口水可以引发爆炸, 同时免疫爆炸伤害。" } "Witch #6" { - "chi" "{mint}这个女巫可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个女巫可以引发爆炸, 同时免疫爆炸伤害。" } "Common #6" { - "chi" "{mint}这个普通可以引发爆炸, 同时免疫爆炸伤害。" + "chi" "{mint}这个普通可以引发爆炸, 同时免疫爆炸伤害。" } "Tank #7 Name" { - "chi" "胖子坦克" + "chi" "胖子坦克" } "Boomer #7 Name" { - "chi" "胖子胖子" + "chi" "胖子胖子" } "Charger #7 Name" { - "chi" "胖子牛" + "chi" "胖子牛" } "Hunter #7 Name" { - "chi" "胖子猎人" + "chi" "胖子猎人" } "Jockey #7 Name" { - "chi" "胖子猴子" + "chi" "胖子猴子" } "Smoker #7 Name" { - "chi" "胖子烟鬼" + "chi" "胖子烟鬼" } "Spitter #7 Name" { - "chi" "胖子口水" + "chi" "胖子口水" } "Witch #7 Name" { - "chi" "胖子女巫" + "chi" "胖子女巫" } "Common #7 Name" { - "chi" "胖子普通" + "chi" "胖子普通" } "Tank #7" { - "chi" "{mint}这个坦克可以生成胖子和向幸存者投掷胖子。" + "chi" "{mint}这个坦克可以生成胖子和向幸存者投掷胖子。" } "Boomer #7" { - "chi" "{mint}这个胖子可以生成胖子。" + "chi" "{mint}这个胖子可以生成胖子。" } "Charger #7" { - "chi" "{mint}这个牛可以生成胖子。" + "chi" "{mint}这个牛可以生成胖子。" } "Hunter #7" { - "chi" "{mint}这个猎人可以生成胖子。" + "chi" "{mint}这个猎人可以生成胖子。" } "Jockey #7" { - "chi" "{mint}这个猴子可以生成胖子。" + "chi" "{mint}这个猴子可以生成胖子。" } "Smoker #7" { - "chi" "{mint}这个烟鬼可以生成胖子。" + "chi" "{mint}这个烟鬼可以生成胖子。" } "Spitter #7" { - "chi" "{mint}这个口水可以生成胖子。" + "chi" "{mint}这个口水可以生成胖子。" } "Witch #7" { - "chi" "{mint}这个女巫可以生成胖子。" + "chi" "{mint}这个女巫可以生成胖子。" } "Common #7" { - "chi" "{mint}这个普通可以生成胖子。" + "chi" "{mint}这个普通可以生成胖子。" } "Tank #8 Name" { - "chi" "防弹坦克" + "chi" "防弹坦克" } "Boomer #8 Name" { - "chi" "防弹胖子" + "chi" "防弹胖子" } "Charger #8 Name" { - "chi" "防弹牛" + "chi" "防弹牛" } "Hunter #8 Name" { - "chi" "防弹猎人" + "chi" "防弹猎人" } "Jockey #8 Name" { - "chi" "防弹猴子" + "chi" "防弹猴子" } "Smoker #8 Name" { - "chi" "防弹烟鬼" + "chi" "防弹烟鬼" } "Spitter #8 Name" { - "chi" "防弹口水" + "chi" "防弹口水" } "Witch #8 Name" { - "chi" "防弹女巫" + "chi" "防弹女巫" } "Common #8 Name" { - "chi" "防弹普通" + "chi" "防弹普通" } "Tank #8" { - "chi" "{mint}这个坦克免疫子弹伤害。" + "chi" "{mint}这个坦克免疫子弹伤害。" } "Boomer #8" { - "chi" "{mint}这个胖子免疫子弹伤害。" + "chi" "{mint}这个胖子免疫子弹伤害。" } "Charger #8" { - "chi" "{mint}这个牛免疫子弹伤害。" + "chi" "{mint}这个牛免疫子弹伤害。" } "Hunter #8" { - "chi" "{mint}这个猎人免疫子弹伤害。" + "chi" "{mint}这个猎人免疫子弹伤害。" } "Jockey #8" { - "chi" "{mint}这个猴子免疫子弹伤害。" + "chi" "{mint}这个猴子免疫子弹伤害。" } "Smoker #8" { - "chi" "{mint}这个烟鬼免疫子弹伤害。" + "chi" "{mint}这个烟鬼免疫子弹伤害。" } "Spitter #8" { - "chi" "{mint}这个口水免疫子弹伤害。" + "chi" "{mint}这个口水免疫子弹伤害。" } "Witch #8" { - "chi" "{mint}这个女巫免疫子弹伤害。" + "chi" "{mint}这个女巫免疫子弹伤害。" } "Common #8" { - "chi" "{mint}这个普通免疫子弹伤害。" + "chi" "{mint}这个普通免疫子弹伤害。" } "Tank #9 Name" { - "chi" "埋葬坦克" + "chi" "埋葬坦克" } "Boomer #9 Name" { - "chi" "埋葬胖子" + "chi" "埋葬胖子" } "Charger #9 Name" { - "chi" "埋葬牛" + "chi" "埋葬牛" } "Hunter #9 Name" { - "chi" "埋葬猎人" + "chi" "埋葬猎人" } "Jockey #9 Name" { - "chi" "埋葬猴子" + "chi" "埋葬猴子" } "Smoker #9 Name" { - "chi" "埋葬烟鬼" + "chi" "埋葬烟鬼" } "Spitter #9 Name" { - "chi" "埋葬口水" + "chi" "埋葬口水" } "Witch #9 Name" { - "chi" "埋葬女巫" + "chi" "埋葬女巫" } "Common #9 Name" { - "chi" "埋葬普通" + "chi" "埋葬普通" } "Tank #9" { - "chi" "{mint}这个坦克可以埋葬幸存者。" + "chi" "{mint}这个坦克可以埋葬幸存者。" } "Boomer #9" { - "chi" "{mint}这个胖子可以埋葬幸存者。" + "chi" "{mint}这个胖子可以埋葬幸存者。" } "Charger #9" { - "chi" "{mint}这个牛可以埋葬幸存者。" + "chi" "{mint}这个牛可以埋葬幸存者。" } "Hunter #9" { - "chi" "{mint}这个猎人可以埋葬幸存者。" + "chi" "{mint}这个猎人可以埋葬幸存者。" } "Jockey #9" { - "chi" "{mint}这个猴子可以埋葬幸存者。" + "chi" "{mint}这个猴子可以埋葬幸存者。" } "Smoker #9" { - "chi" "{mint}这个烟鬼可以埋葬幸存者。" + "chi" "{mint}这个烟鬼可以埋葬幸存者。" } "Spitter #9" { - "chi" "{mint}这个口水可以埋葬幸存者。" + "chi" "{mint}这个口水可以埋葬幸存者。" } "Witch #9" { - "chi" "{mint}这个女巫可以埋葬幸存者。" + "chi" "{mint}这个女巫可以埋葬幸存者。" } "Common #9" { - "chi" "{mint}这个普通可以埋葬幸存者。" + "chi" "{mint}这个普通可以埋葬幸存者。" } "Tank #10 Name" { - "chi" "投车坦克" + "chi" "投车坦克" } "Boomer #10 Name" { - "chi" "投车胖子" + "chi" "投车胖子" } "Charger #10 Name" { - "chi" "投车牛" + "chi" "投车牛" } "Hunter #10 Name" { - "chi" "投车猎人" + "chi" "投车猎人" } "Jockey #10 Name" { - "chi" "投车猴子" + "chi" "投车猴子" } "Smoker #10 Name" { - "chi" "投车烟鬼" + "chi" "投车烟鬼" } "Spitter #10 Name" { - "chi" "投车口水" + "chi" "投车口水" } "Witch #10 Name" { - "chi" "投车女巫" + "chi" "投车女巫" } "Common #10 Name" { - "chi" "投车普通" + "chi" "投车普通" } "Tank #10" { - "chi" "{mint}这个坦克可以向幸存者投掷汽车。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个坦克可以向幸存者投掷汽车。 投掷出来的汽车在30秒后消失。" } "Boomer #10" { - "chi" "{mint}这个胖子可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个胖子可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Charger #10" { - "chi" "{mint}这个牛可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个牛可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Hunter #10" { - "chi" "{mint}这个猎人可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个猎人可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Jockey #10" { - "chi" "{mint}这个猴子可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个猴子可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Smoker #10" { - "chi" "{mint}这个烟鬼可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个烟鬼可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Spitter #10" { - "chi" "{mint}这个口水可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个口水可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Witch #10" { - "chi" "{mint}这个女巫可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个女巫可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Common #10" { - "chi" "{mint}这个普通可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" + "chi" "{mint}这个普通可以召唤汽车雨。 投掷出来的汽车在30秒后消失。" } "Tank #11 Name" { - "chi" "莽牛坦克" + "chi" "莽牛坦克" } "Boomer #11 Name" { - "chi" "莽牛胖子" + "chi" "莽牛胖子" } "Charger #11 Name" { - "chi" "莽牛牛" + "chi" "莽牛牛" } "Hunter #11 Name" { - "chi" "莽牛猎人" + "chi" "莽牛猎人" } "Jockey #11 Name" { - "chi" "莽牛猴子" + "chi" "莽牛猴子" } "Smoker #11 Name" { - "chi" "莽牛烟鬼" + "chi" "莽牛烟鬼" } "Spitter #11 Name" { - "chi" "莽牛口水" + "chi" "莽牛口水" } "Witch #11 Name" { - "chi" "莽牛女巫" + "chi" "莽牛女巫" } "Common #11 Name" { - "chi" "莽牛普通" + "chi" "莽牛普通" } "Tank #11" { - "chi" "{mint}这个坦克可以生成牛和向幸存者投掷牛。" + "chi" "{mint}这个坦克可以生成牛和向幸存者投掷牛。" } "Boomer #11" { - "chi" "{mint}这个胖子可以生成牛。" + "chi" "{mint}这个胖子可以生成牛。" } "Charger #11" { - "chi" "{mint}这个牛可以生成牛。" + "chi" "{mint}这个牛可以生成牛。" } "Hunter #11" { - "chi" "{mint}这个猎人可以生成牛。" + "chi" "{mint}这个猎人可以生成牛。" } "Jockey #11" { - "chi" "{mint}这个猴子可以生成牛。" + "chi" "{mint}这个猴子可以生成牛。" } "Smoker #11" { - "chi" "{mint}这个烟鬼可以生成牛。" + "chi" "{mint}这个烟鬼可以生成牛。" } "Spitter #11" { - "chi" "{mint}这个口水可以生成牛。" + "chi" "{mint}这个口水可以生成牛。" } "Witch #11" { - "chi" "{mint}这个女巫可以生成牛。" + "chi" "{mint}这个女巫可以生成牛。" } "Common #11" { - "chi" "{mint}这个普通可以生成牛。" + "chi" "{mint}这个普通可以生成牛。" } "Tank #12 Name" { - "chi" "窒息坦克" + "chi" "窒息坦克" } "Boomer #12 Name" { - "chi" "窒息胖子" + "chi" "窒息胖子" } "Charger #12 Name" { - "chi" "窒息牛" + "chi" "窒息牛" } "Hunter #12 Name" { - "chi" "窒息猎人" + "chi" "窒息猎人" } "Jockey #12 Name" { - "chi" "窒息猴子" + "chi" "窒息猴子" } "Smoker #12 Name" { - "chi" "窒息烟鬼" + "chi" "窒息烟鬼" } "Spitter #12 Name" { - "chi" "窒息口水" + "chi" "窒息口水" } "Witch #12 Name" { - "chi" "窒息女巫" + "chi" "窒息女巫" } "Common #12 Name" { - "chi" "窒息普通" + "chi" "窒息普通" } "Tank #12" { - "chi" "{mint}这个坦克可以让幸存者窒息。" + "chi" "{mint}这个坦克可以让幸存者窒息。" } "Boomer #12" { - "chi" "{mint}这个胖子可以让幸存者窒息。" + "chi" "{mint}这个胖子可以让幸存者窒息。" } "Charger #12" { - "chi" "{mint}这个牛可以让幸存者窒息。" + "chi" "{mint}这个牛可以让幸存者窒息。" } "Hunter #12" { - "chi" "{mint}这个猎人可以让幸存者窒息。" + "chi" "{mint}这个猎人可以让幸存者窒息。" } "Jockey #12" { - "chi" "{mint}这个猴子可以让幸存者窒息。" + "chi" "{mint}这个猴子可以让幸存者窒息。" } "Smoker #12" { - "chi" "{mint}这个烟鬼可以让幸存者窒息。" + "chi" "{mint}这个烟鬼可以让幸存者窒息。" } "Spitter #12" { - "chi" "{mint}这个口水可以让幸存者窒息。" + "chi" "{mint}这个口水可以让幸存者窒息。" } "Witch #12" { - "chi" "{mint}这个女巫可以让幸存者窒息。" + "chi" "{mint}这个女巫可以让幸存者窒息。" } "Common #12" { - "chi" "{mint}这个普通可以让幸存者窒息。" + "chi" "{mint}这个普通可以让幸存者窒息。" } "Tank #13 Name" { - "chi" "克隆坦克" + "chi" "克隆坦克" } "Boomer #13 Name" { - "chi" "克隆胖子" + "chi" "克隆胖子" } "Charger #13 Name" { - "chi" "克隆牛" + "chi" "克隆牛" } "Hunter #13 Name" { - "chi" "克隆猎人" + "chi" "克隆猎人" } "Jockey #13 Name" { - "chi" "克隆猴子" + "chi" "克隆猴子" } "Smoker #13 Name" { - "chi" "克隆烟鬼" + "chi" "克隆烟鬼" } "Spitter #13 Name" { - "chi" "克隆口水" + "chi" "克隆口水" } "Witch #13 Name" { - "chi" "克隆女巫" + "chi" "克隆女巫" } "Common #13 Name" { - "chi" "克隆普通" + "chi" "克隆普通" } "Tank #13" { - "chi" "{mint}这个坦克可以生成自己的克隆体和向幸存者投掷坦克。" + "chi" "{mint}这个坦克可以生成自己的克隆体和向幸存者投掷坦克。" } "Boomer #13" { - "chi" "{mint}这个胖子可以生成自己的克隆体。" + "chi" "{mint}这个胖子可以生成自己的克隆体。" } "Charger #13" { - "chi" "{mint}这个牛可以生成自己的克隆体。" + "chi" "{mint}这个牛可以生成自己的克隆体。" } "Hunter #13" { - "chi" "{mint}这个猎人可以生成自己的克隆体。" + "chi" "{mint}这个猎人可以生成自己的克隆体。" } "Jockey #13" { - "chi" "{mint}这个猴子可以生成自己的克隆体。" + "chi" "{mint}这个猴子可以生成自己的克隆体。" } "Smoker #13" { - "chi" "{mint}这个烟鬼可以生成自己的克隆体。" + "chi" "{mint}这个烟鬼可以生成自己的克隆体。" } "Spitter #13" { - "chi" "{mint}这个口水可以生成自己的克隆体。" + "chi" "{mint}这个口水可以生成自己的克隆体。" } "Witch #13" { - "chi" "{mint}这个女巫可以生成自己的克隆体。" + "chi" "{mint}这个女巫可以生成自己的克隆体。" } "Common #13" { - "chi" "{mint}这个普通可以生成自己的克隆体。" + "chi" "{mint}这个普通可以生成自己的克隆体。" } "Tank #14 Name" { - "chi" "烟雾坦克" + "chi" "烟雾坦克" } "Boomer #14 Name" { - "chi" "烟雾胖子" + "chi" "烟雾胖子" } "Charger #14 Name" { - "chi" "烟雾牛" + "chi" "烟雾牛" } "Hunter #14 Name" { - "chi" "烟雾猎人" + "chi" "烟雾猎人" } "Jockey #14 Name" { - "chi" "烟雾猴子" + "chi" "烟雾猴子" } "Smoker #14 Name" { - "chi" "烟雾烟鬼" + "chi" "烟雾烟鬼" } "Spitter #14 Name" { - "chi" "烟雾口水" + "chi" "烟雾口水" } "Witch #14 Name" { - "chi" "烟雾女巫" + "chi" "烟雾女巫" } "Common #14 Name" { - "chi" "烟雾普通" + "chi" "烟雾普通" } "Tank #14" { - "chi" "{mint}这个坦克会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个坦克会散播能伤害和困惑幸存者的烟雾。" } "Boomer #14" { - "chi" "{mint}这个胖子会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个胖子会散播能伤害和困惑幸存者的烟雾。" } "Charger #14" { - "chi" "{mint}这个牛会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个牛会散播能伤害和困惑幸存者的烟雾。" } "Hunter #14" { - "chi" "{mint}这个猎人会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个猎人会散播能伤害和困惑幸存者的烟雾。" } "Jockey #14" { - "chi" "{mint}这个猴子会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个猴子会散播能伤害和困惑幸存者的烟雾。" } "Smoker #14" { - "chi" "{mint}这个烟鬼会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个烟鬼会散播能伤害和困惑幸存者的烟雾。" } "Spitter #14" { - "chi" "{mint}这个口水会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个口水会散播能伤害和困惑幸存者的烟雾。" } "Witch #14" { - "chi" "{mint}这个女巫会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个女巫会散播能伤害和困惑幸存者的烟雾。" } "Common #14" { - "chi" "{mint}这个普通会散播能伤害和困惑幸存者的烟雾。" + "chi" "{mint}这个普通会散播能伤害和困惑幸存者的烟雾。" } "Tank #15 Name" { - "chi" "掉物坦克" + "chi" "掉物坦克" } "Boomer #15 Name" { - "chi" "掉物胖子" + "chi" "掉物胖子" } "Charger #15 Name" { - "chi" "掉物牛" + "chi" "掉物牛" } "Hunter #15 Name" { - "chi" "掉物猎人" + "chi" "掉物猎人" } "Jockey #15 Name" { - "chi" "掉物猴子" + "chi" "掉物猴子" } "Smoker #15 Name" { - "chi" "掉物烟鬼" + "chi" "掉物烟鬼" } "Spitter #15 Name" { - "chi" "掉物口水" + "chi" "掉物口水" } "Witch #15 Name" { - "chi" "掉物女巫" + "chi" "掉物女巫" } "Common #15 Name" { - "chi" "掉物普通" + "chi" "掉物普通" } "Tank #15" { - "chi" "{mint}这个坦克死亡时会掉落随机武器。" + "chi" "{mint}这个坦克死亡时会掉落随机武器。" } "Boomer #15" { - "chi" "{mint}这个胖子死亡时会掉落随机武器。" + "chi" "{mint}这个胖子死亡时会掉落随机武器。" } "Charger #15" { - "chi" "{mint}这个牛死亡时会掉落随机武器。" + "chi" "{mint}这个牛死亡时会掉落随机武器。" } "Hunter #15" { - "chi" "{mint}这个猎人死亡时会掉落随机武器。" + "chi" "{mint}这个猎人死亡时会掉落随机武器。" } "Jockey #15" { - "chi" "{mint}这个猴子死亡时会掉落随机武器。" + "chi" "{mint}这个猴子死亡时会掉落随机武器。" } "Smoker #15" { - "chi" "{mint}这个烟鬼死亡时会掉落随机武器。" + "chi" "{mint}这个烟鬼死亡时会掉落随机武器。" } "Spitter #15" { - "chi" "{mint}这个口水死亡时会掉落随机武器。" + "chi" "{mint}这个口水死亡时会掉落随机武器。" } "Witch #15" { - "chi" "{mint}这个女巫死亡时会掉落随机武器。" + "chi" "{mint}这个女巫死亡时会掉落随机武器。" } "Common #15" { - "chi" "{mint}这个普通死亡时会掉落随机武器。" + "chi" "{mint}这个普通死亡时会掉落随机武器。" } "Tank #16 Name" { - "chi" "投毒坦克" + "chi" "投毒坦克" } "Boomer #16 Name" { - "chi" "投毒胖子" + "chi" "投毒胖子" } "Charger #16 Name" { - "chi" "投毒牛" + "chi" "投毒牛" } "Hunter #16 Name" { - "chi" "投毒猎人" + "chi" "投毒猎人" } "Jockey #16 Name" { - "chi" "投毒猴子" + "chi" "投毒猴子" } "Smoker #16 Name" { - "chi" "投毒烟鬼" + "chi" "投毒烟鬼" } "Spitter #16 Name" { - "chi" "投毒口水" + "chi" "投毒口水" } "Witch #16 Name" { - "chi" "投毒女巫" + "chi" "投毒女巫" } "Common #16 Name" { - "chi" "投毒普通" + "chi" "投毒普通" } "Tank #16" { - "chi" "{mint}这个坦克可以对幸存者下毒药。" + "chi" "{mint}这个坦克可以对幸存者下毒药。" } "Boomer #16" { - "chi" "{mint}这个胖子可以对幸存者下毒药。" + "chi" "{mint}这个胖子可以对幸存者下毒药。" } "Charger #16" { - "chi" "{mint}这个牛可以对幸存者下毒药。" + "chi" "{mint}这个牛可以对幸存者下毒药。" } "Hunter #16" { - "chi" "{mint}这个猎人可以对幸存者下毒药。" + "chi" "{mint}这个猎人可以对幸存者下毒药。" } "Jockey #16" { - "chi" "{mint}这个猴子可以对幸存者下毒药。" + "chi" "{mint}这个猴子可以对幸存者下毒药。" } "Smoker #16" { - "chi" "{mint}这个烟鬼可以对幸存者下毒药。" + "chi" "{mint}这个烟鬼可以对幸存者下毒药。" } "Spitter #16" { - "chi" "{mint}这个口水可以对幸存者下毒药。" + "chi" "{mint}这个口水可以对幸存者下毒药。" } "Witch #16" { - "chi" "{mint}这个女巫可以对幸存者下毒药。" + "chi" "{mint}这个女巫可以对幸存者下毒药。" } "Common #16" { - "chi" "{mint}这个普通可以对幸存者下毒药。" + "chi" "{mint}这个普通可以对幸存者下毒药。" } "Tank #17 Name" { - "chi" "醉酒坦克" + "chi" "醉酒坦克" } "Boomer #17 Name" { - "chi" "醉酒胖子" + "chi" "醉酒胖子" } "Charger #17 Name" { - "chi" "醉酒牛" + "chi" "醉酒牛" } "Hunter #17 Name" { - "chi" "醉酒猎人" + "chi" "醉酒猎人" } "Jockey #17 Name" { - "chi" "醉酒猴子" + "chi" "醉酒猴子" } "Smoker #17 Name" { - "chi" "醉酒烟鬼" + "chi" "醉酒烟鬼" } "Spitter #17 Name" { - "chi" "醉酒口水" + "chi" "醉酒口水" } "Witch #17 Name" { - "chi" "醉酒女巫" + "chi" "醉酒女巫" } "Common #17 Name" { - "chi" "醉酒普通" + "chi" "醉酒普通" } "Tank #17" { - "chi" "{mint}这个坦克可以让幸存者喝醉酒。" + "chi" "{mint}这个坦克可以让幸存者喝醉酒。" } "Boomer #17" { - "chi" "{mint}这个胖子可以让幸存者喝醉酒。" + "chi" "{mint}这个胖子可以让幸存者喝醉酒。" } "Charger #17" { - "chi" "{mint}这个牛可以让幸存者喝醉酒。" + "chi" "{mint}这个牛可以让幸存者喝醉酒。" } "Hunter #17" { - "chi" "{mint}这个猎人可以让幸存者喝醉酒。" + "chi" "{mint}这个猎人可以让幸存者喝醉酒。" } "Jockey #17" { - "chi" "{mint}这个猴子可以让幸存者喝醉酒。" + "chi" "{mint}这个猴子可以让幸存者喝醉酒。" } "Smoker #17" { - "chi" "{mint}这个烟鬼可以让幸存者喝醉酒。" + "chi" "{mint}这个烟鬼可以让幸存者喝醉酒。" } "Spitter #17" { - "chi" "{mint}这个口水可以让幸存者喝醉酒。" + "chi" "{mint}这个口水可以让幸存者喝醉酒。" } "Witch #17" { - "chi" "{mint}这个女巫可以让幸存者喝醉酒。" + "chi" "{mint}这个女巫可以让幸存者喝醉酒。" } "Common #17" { - "chi" "{mint}这个普通可以让幸存者喝醉酒。" + "chi" "{mint}这个普通可以让幸存者喝醉酒。" } "Tank #18 Name" { - "chi" "电击坦克" + "chi" "电击坦克" } "Boomer #18 Name" { - "chi" "电击胖子" + "chi" "电击胖子" } "Charger #18 Name" { - "chi" "电击牛" + "chi" "电击牛" } "Hunter #18 Name" { - "chi" "电击猎人" + "chi" "电击猎人" } "Jockey #18 Name" { - "chi" "电击猴子" + "chi" "电击猴子" } "Smoker #18 Name" { - "chi" "电击烟鬼" + "chi" "电击烟鬼" } "Spitter #18 Name" { - "chi" "电击口水" + "chi" "电击口水" } "Witch #18 Name" { - "chi" "电击女巫" + "chi" "电击女巫" } "Common #18 Name" { - "chi" "电击普通" + "chi" "电击普通" } "Tank #18" { - "chi" "{mint}这个坦克可以电击幸存者。" + "chi" "{mint}这个坦克可以电击幸存者。" } "Boomer #18" { - "chi" "{mint}这个胖子可以电击幸存者。" + "chi" "{mint}这个胖子可以电击幸存者。" } "Charger #18" { - "chi" "{mint}这个牛可以电击幸存者。" + "chi" "{mint}这个牛可以电击幸存者。" } "Hunter #18" { - "chi" "{mint}这个猎人可以电击幸存者。" + "chi" "{mint}这个猎人可以电击幸存者。" } "Jockey #18" { - "chi" "{mint}这个猴子可以电击幸存者。" + "chi" "{mint}这个猴子可以电击幸存者。" } "Smoker #18" { - "chi" "{mint}这个烟鬼可以电击幸存者。" + "chi" "{mint}这个烟鬼可以电击幸存者。" } "Spitter #18" { - "chi" "{mint}这个口水可以电击幸存者。" + "chi" "{mint}这个口水可以电击幸存者。" } "Witch #18" { - "chi" "{mint}这个女巫可以电击幸存者。" + "chi" "{mint}这个女巫可以电击幸存者。" } "Common #18" { - "chi" "{mint}这个普通可以电击幸存者。" + "chi" "{mint}这个普通可以电击幸存者。" } "Tank #19 Name" { - "chi" "强迫坦克" + "chi" "强迫坦克" } "Boomer #19 Name" { - "chi" "强迫胖子" + "chi" "强迫胖子" } "Charger #19 Name" { - "chi" "强迫牛" + "chi" "强迫牛" } "Hunter #19 Name" { - "chi" "强迫猎人" + "chi" "强迫猎人" } "Jockey #19 Name" { - "chi" "强迫猴子" + "chi" "强迫猴子" } "Smoker #19 Name" { - "chi" "强迫烟鬼" + "chi" "强迫烟鬼" } "Spitter #19 Name" { - "chi" "强迫口水" + "chi" "强迫口水" } "Witch #19 Name" { - "chi" "强迫女巫" + "chi" "强迫女巫" } "Common #19 Name" { - "chi" "强迫普通" + "chi" "强迫普通" } "Tank #19" { - "chi" "{mint}这个坦克可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个坦克可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Boomer #19" { - "chi" "{mint}这个胖子可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个胖子可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Charger #19" { - "chi" "{mint}这个牛可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个牛可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Hunter #19" { - "chi" "{mint}这个猎人可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个猎人可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Jockey #19" { - "chi" "{mint}这个猴子可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个猴子可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Smoker #19" { - "chi" "{mint}这个烟鬼可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个烟鬼可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Spitter #19" { - "chi" "{mint}这个口水可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个口水可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Witch #19" { - "chi" "{mint}这个女巫可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个女巫可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Common #19" { - "chi" "{mint}这个普通可以强迫幸存者在一定时间内只能使用特定的武器槽。" + "chi" "{mint}这个普通可以强迫幸存者在一定时间内只能使用特定的武器槽。" } "Tank #20 Name" { - "chi" "闪速坦克" + "chi" "闪速坦克" } "Boomer #20 Name" { - "chi" "闪速胖子" + "chi" "闪速胖子" } "Charger #20 Name" { - "chi" "闪速牛" + "chi" "闪速牛" } "Hunter #20 Name" { - "chi" "闪速猎人" + "chi" "闪速猎人" } "Jockey #20 Name" { - "chi" "闪速猴子" + "chi" "闪速猴子" } "Smoker #20 Name" { - "chi" "闪速烟鬼" + "chi" "闪速烟鬼" } "Spitter #20 Name" { - "chi" "闪速口水" + "chi" "闪速口水" } "Witch #20 Name" { - "chi" "闪速女巫" + "chi" "闪速女巫" } "Common #20 Name" { - "chi" "闪速普通" + "chi" "闪速普通" } "Tank #20" { - "chi" "{mint}这个坦克可以跑的跟闪电一样快。" + "chi" "{mint}这个坦克可以跑的跟闪电一样快。" } "Boomer #20" { - "chi" "{mint}这个胖子可以跑的跟闪电一样快。" + "chi" "{mint}这个胖子可以跑的跟闪电一样快。" } "Charger #20" { - "chi" "{mint}这个牛可以跑的跟闪电一样快。" + "chi" "{mint}这个牛可以跑的跟闪电一样快。" } "Hunter #20" { - "chi" "{mint}这个猎人可以跑的跟闪电一样快。" + "chi" "{mint}这个猎人可以跑的跟闪电一样快。" } "Jockey #20" { - "chi" "{mint}这个猴子可以跑的跟闪电一样快。" + "chi" "{mint}这个猴子可以跑的跟闪电一样快。" } "Smoker #20" { - "chi" "{mint}这个烟鬼可以跑的跟闪电一样快。" + "chi" "{mint}这个烟鬼可以跑的跟闪电一样快。" } "Spitter #20" { - "chi" "{mint}这个口水可以跑的跟闪电一样快。" + "chi" "{mint}这个口水可以跑的跟闪电一样快。" } "Witch #20" { - "chi" "{mint}这个女巫可以跑的跟闪电一样快。" + "chi" "{mint}这个女巫可以跑的跟闪电一样快。" } "Common #20" { - "chi" "{mint}这个普通可以跑的跟闪电一样快。" + "chi" "{mint}这个普通可以跑的跟闪电一样快。" } "Tank #21 Name" { - "chi" "防火坦克" + "chi" "防火坦克" } "Boomer #21 Name" { - "chi" "防火胖子" + "chi" "防火胖子" } "Charger #21 Name" { - "chi" "防火牛" + "chi" "防火牛" } "Hunter #21 Name" { - "chi" "防火猎人" + "chi" "防火猎人" } "Jockey #21 Name" { - "chi" "防火猴子" + "chi" "防火猴子" } "Smoker #21 Name" { - "chi" "防火烟鬼" + "chi" "防火烟鬼" } "Spitter #21 Name" { - "chi" "防火口水" + "chi" "防火口水" } "Witch #21 Name" { - "chi" "防火女巫" + "chi" "防火女巫" } "Common #21 Name" { - "chi" "防火普通" + "chi" "防火普通" } "Tank #21" { - "chi" "{mint}这个坦克可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个坦克可以引发火灾而且免疫火焰伤害。" } "Boomer #21" { - "chi" "{mint}这个胖子可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个胖子可以引发火灾而且免疫火焰伤害。" } "Charger #21" { - "chi" "{mint}这个牛可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个牛可以引发火灾而且免疫火焰伤害。" } "Hunter #21" { - "chi" "{mint}这个猎人可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个猎人可以引发火灾而且免疫火焰伤害。" } "Jockey #21" { - "chi" "{mint}这个猴子可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个猴子可以引发火灾而且免疫火焰伤害。" } "Smoker #21" { - "chi" "{mint}这个烟鬼可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个烟鬼可以引发火灾而且免疫火焰伤害。" } "Spitter #21" { - "chi" "{mint}这个口水可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个口水可以引发火灾而且免疫火焰伤害。" } "Witch #21" { - "chi" "{mint}这个女巫可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个女巫可以引发火灾而且免疫火焰伤害。" } "Common #21" { - "chi" "{mint}这个普通可以引发火灾而且免疫火焰伤害。" + "chi" "{mint}这个普通可以引发火灾而且免疫火焰伤害。" } "Tank #22 Name" { - "chi" "投空坦克" + "chi" "投空坦克" } "Boomer #22 Name" { - "chi" "投空胖子" + "chi" "投空胖子" } "Charger #22 Name" { - "chi" "投空牛" + "chi" "投空牛" } "Hunter #22 Name" { - "chi" "投空猎人" + "chi" "投空猎人" } "Jockey #22 Name" { - "chi" "投空猴子" + "chi" "投空猴子" } "Smoker #22 Name" { - "chi" "投空烟鬼" + "chi" "投空烟鬼" } "Spitter #22 Name" { - "chi" "投空口水" + "chi" "投空口水" } "Witch #22 Name" { - "chi" "投空女巫" + "chi" "投空女巫" } "Common #22 Name" { - "chi" "投空普通" + "chi" "投空普通" } "Tank #22" { - "chi" "{mint}这个坦克可以把幸存者抛向半空。" + "chi" "{mint}这个坦克可以把幸存者抛向半空。" } "Boomer #22" { - "chi" "{mint}这个胖子可以把幸存者抛向半空。" + "chi" "{mint}这个胖子可以把幸存者抛向半空。" } "Charger #22" { - "chi" "{mint}这个牛可以把幸存者抛向半空。" + "chi" "{mint}这个牛可以把幸存者抛向半空。" } "Hunter #22" { - "chi" "{mint}这个猎人可以把幸存者抛向半空。" + "chi" "{mint}这个猎人可以把幸存者抛向半空。" } "Jockey #22" { - "chi" "{mint}这个猴子可以把幸存者抛向半空。" + "chi" "{mint}这个猴子可以把幸存者抛向半空。" } "Smoker #22" { - "chi" "{mint}这个烟鬼可以把幸存者抛向半空。" + "chi" "{mint}这个烟鬼可以把幸存者抛向半空。" } "Spitter #22" { - "chi" "{mint}这个口水可以把幸存者抛向半空。" + "chi" "{mint}这个口水可以把幸存者抛向半空。" } "Witch #22" { - "chi" "{mint}这个女巫可以把幸存者抛向半空。" + "chi" "{mint}这个女巫可以把幸存者抛向半空。" } "Common #22" { - "chi" "{mint}这个普通可以把幸存者抛向半空。" + "chi" "{mint}这个普通可以把幸存者抛向半空。" } "Tank #23 Name" { - "chi" "飞行坦克" + "chi" "飞行坦克" } "Boomer #23 Name" { - "chi" "飞行胖子" + "chi" "飞行胖子" } "Charger #23 Name" { - "chi" "飞行牛" + "chi" "飞行牛" } "Hunter #23 Name" { - "chi" "飞行猎人" + "chi" "飞行猎人" } "Jockey #23 Name" { - "chi" "飞行猴子" + "chi" "飞行猴子" } "Smoker #23 Name" { - "chi" "飞行烟鬼" + "chi" "飞行烟鬼" } "Spitter #23 Name" { - "chi" "飞行口水" + "chi" "飞行口水" } "Witch #23 Name" { - "chi" "飞行女巫" + "chi" "飞行女巫" } "Common #23 Name" { - "chi" "飞行普通" + "chi" "飞行普通" } "Tank #23" { - "chi" "{mint}这个坦克四处寻找受害者。" + "chi" "{mint}这个坦克四处寻找受害者。" } "Boomer #23" { - "chi" "{mint}这个胖子四处寻找受害者。" + "chi" "{mint}这个胖子四处寻找受害者。" } "Charger #23" { - "chi" "{mint}这个牛四处寻找受害者。" + "chi" "{mint}这个牛四处寻找受害者。" } "Hunter #23" { - "chi" "{mint}这个猎人四处寻找受害者。" + "chi" "{mint}这个猎人四处寻找受害者。" } "Jockey #23" { - "chi" "{mint}这个猴子四处寻找受害者。" + "chi" "{mint}这个猴子四处寻找受害者。" } "Smoker #23" { - "chi" "{mint}这个烟鬼四处寻找受害者。" + "chi" "{mint}这个烟鬼四处寻找受害者。" } "Spitter #23" { - "chi" "{mint}这个口水四处寻找受害者。" + "chi" "{mint}这个口水四处寻找受害者。" } "Witch #23" { - "chi" "{mint}这个女巫四处寻找受害者。" + "chi" "{mint}这个女巫四处寻找受害者。" } "Common #23" { - "chi" "{mint}这个普通四处寻找受害者。" + "chi" "{mint}这个普通四处寻找受害者。" } "Tank #24 Name" { - "chi" "脆弱坦克" + "chi" "脆弱坦克" } "Boomer #24 Name" { - "chi" "脆弱胖子" + "chi" "脆弱胖子" } "Charger #24 Name" { - "chi" "脆弱牛" + "chi" "脆弱牛" } "Hunter #24 Name" { - "chi" "脆弱猎人" + "chi" "脆弱猎人" } "Jockey #24 Name" { - "chi" "脆弱猴子" + "chi" "脆弱猴子" } "Smoker #24 Name" { - "chi" "脆弱烟鬼" + "chi" "脆弱烟鬼" } "Spitter #24 Name" { - "chi" "脆弱口水" + "chi" "脆弱口水" } "Witch #24 Name" { - "chi" "脆弱女巫" + "chi" "脆弱女巫" } "Common #24 Name" { - "chi" "脆弱普通" + "chi" "脆弱普通" } "Tank #24" { - "chi" "{mint}这个坦克在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个坦克在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Boomer #24" { - "chi" "{mint}这个胖子在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个胖子在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Charger #24" { - "chi" "{mint}这个牛在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个牛在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Hunter #24" { - "chi" "{mint}这个猎人在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个猎人在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Jockey #24" { - "chi" "{mint}这个猴子在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个猴子在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Smoker #24" { - "chi" "{mint}这个烟鬼在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个烟鬼在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Spitter #24" { - "chi" "{mint}这个口水在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个口水在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Witch #24" { - "chi" "{mint}这个女巫在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个女巫在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Common #24" { - "chi" "{mint}这个普通在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" + "chi" "{mint}这个普通在受到更多伤害的同时, 移动速度变快且对幸存者造成的伤害也更高。" } "Tank #25 Name" { - "chi" "幽灵坦克" + "chi" "幽灵坦克" } "Boomer #25 Name" { - "chi" "幽灵胖子" + "chi" "幽灵胖子" } "Charger #25 Name" { - "chi" "幽灵牛" + "chi" "幽灵牛" } "Hunter #25 Name" { - "chi" "幽灵猎人" + "chi" "幽灵猎人" } "Jockey #25 Name" { - "chi" "幽灵猴子" + "chi" "幽灵猴子" } "Smoker #25 Name" { - "chi" "幽灵烟鬼" + "chi" "幽灵烟鬼" } "Spitter #25 Name" { - "chi" "幽灵口水" + "chi" "幽灵口水" } "Witch #25 Name" { - "chi" "幽灵女巫" + "chi" "幽灵女巫" } "Common #25 Name" { - "chi" "幽灵普通" + "chi" "幽灵普通" } "Tank #25" { - "chi" "{mint}这个坦克可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个坦克可以让自己隐身和让幸存者缴械。" } "Boomer #25" { - "chi" "{mint}这个胖子可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个胖子可以让自己隐身和让幸存者缴械。" } "Charger #25" { - "chi" "{mint}这个牛可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个牛可以让自己隐身和让幸存者缴械。" } "Hunter #25" { - "chi" "{mint}这个猎人可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个猎人可以让自己隐身和让幸存者缴械。" } "Jockey #25" { - "chi" "{mint}这个猴子可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个猴子可以让自己隐身和让幸存者缴械。" } "Smoker #25" { - "chi" "{mint}这个烟鬼可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个烟鬼可以让自己隐身和让幸存者缴械。" } "Spitter #25" { - "chi" "{mint}这个口水可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个口水可以让自己隐身和让幸存者缴械。" } "Witch #25" { - "chi" "{mint}这个女巫可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个女巫可以让自己隐身和让幸存者缴械。" } "Common #25" { - "chi" "{mint}这个普通可以让自己隐身和让幸存者缴械。" + "chi" "{mint}这个普通可以让自己隐身和让幸存者缴械。" } "Tank #26 Name" { - "chi" "虔诚坦克" + "chi" "虔诚坦克" } "Boomer #26 Name" { - "chi" "虔诚胖子" + "chi" "虔诚胖子" } "Charger #26 Name" { - "chi" "虔诚牛" + "chi" "虔诚牛" } "Hunter #26 Name" { - "chi" "虔诚猎人" + "chi" "虔诚猎人" } "Jockey #26 Name" { - "chi" "虔诚猴子" + "chi" "虔诚猴子" } "Smoker #26 Name" { - "chi" "虔诚烟鬼" + "chi" "虔诚烟鬼" } "Spitter #26 Name" { - "chi" "虔诚口水" + "chi" "虔诚口水" } "Witch #26 Name" { - "chi" "虔诚女巫" + "chi" "虔诚女巫" } "Common #26 Name" { - "chi" "虔诚普通" + "chi" "虔诚普通" } "Tank #26" { - "chi" "{mint}这个坦克可以获得暂时性的无敌。" + "chi" "{mint}这个坦克可以获得暂时性的无敌。" } "Boomer #26" { - "chi" "{mint}这个胖子可以获得暂时性的无敌。" + "chi" "{mint}这个胖子可以获得暂时性的无敌。" } "Charger #26" { - "chi" "{mint}这个牛可以获得暂时性的无敌。" + "chi" "{mint}这个牛可以获得暂时性的无敌。" } "Hunter #26" { - "chi" "{mint}这个猎人可以获得暂时性的无敌。" + "chi" "{mint}这个猎人可以获得暂时性的无敌。" } "Jockey #26" { - "chi" "{mint}这个猴子可以获得暂时性的无敌。" + "chi" "{mint}这个猴子可以获得暂时性的无敌。" } "Smoker #26" { - "chi" "{mint}这个烟鬼可以获得暂时性的无敌。" + "chi" "{mint}这个烟鬼可以获得暂时性的无敌。" } "Spitter #26" { - "chi" "{mint}这个口水可以获得暂时性的无敌。" + "chi" "{mint}这个口水可以获得暂时性的无敌。" } "Witch #26" { - "chi" "{mint}这个女巫可以获得暂时性的无敌。" + "chi" "{mint}这个女巫可以获得暂时性的无敌。" } "Common #26" { - "chi" "{mint}这个普通可以获得暂时性的无敌。" + "chi" "{mint}这个普通可以获得暂时性的无敌。" } "Tank #27 Name" { - "chi" "重力坦克" + "chi" "重力坦克" } "Boomer #27 Name" { - "chi" "重力胖子" + "chi" "重力胖子" } "Charger #27 Name" { - "chi" "重力牛" + "chi" "重力牛" } "Hunter #27 Name" { - "chi" "重力猎人" + "chi" "重力猎人" } "Jockey #27 Name" { - "chi" "重力猴子" + "chi" "重力猴子" } "Smoker #27 Name" { - "chi" "重力烟鬼" + "chi" "重力烟鬼" } "Spitter #27 Name" { - "chi" "重力口水" + "chi" "重力口水" } "Witch #27 Name" { - "chi" "重力女巫" + "chi" "重力女巫" } "Common #27 Name" { - "chi" "重力普通" + "chi" "重力普通" } "Tank #27" { - "chi" "{mint}这个坦克可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个坦克可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Boomer #27" { - "chi" "{mint}这个胖子可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个胖子可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Charger #27" { - "chi" "{mint}这个牛可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个牛可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Hunter #27" { - "chi" "{mint}这个猎人可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个猎人可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Jockey #27" { - "chi" "{mint}这个猴子可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个猴子可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Smoker #27" { - "chi" "{mint}这个烟鬼可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个烟鬼可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Spitter #27" { - "chi" "{mint}这个口水可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个口水可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Witch #27" { - "chi" "{mint}这个女巫可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个女巫可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Common #27" { - "chi" "{mint}这个普通可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" + "chi" "{mint}这个普通可以把附近的幸存者和感染者拉向他的脚下, 同时降低幸存者的重力值。" } "Tank #28 Name" { - "chi" "炮手坦克" + "chi" "炮手坦克" } "Boomer #28 Name" { - "chi" "炮手胖子" + "chi" "炮手胖子" } "Charger #28 Name" { - "chi" "炮手牛" + "chi" "炮手牛" } "Hunter #28 Name" { - "chi" "炮手猎人" + "chi" "炮手猎人" } "Jockey #28 Name" { - "chi" "炮手猴子" + "chi" "炮手猴子" } "Smoker #28 Name" { - "chi" "炮手烟鬼" + "chi" "炮手烟鬼" } "Spitter #28 Name" { - "chi" "炮手口水" + "chi" "炮手口水" } "Witch #28 Name" { - "chi" "炮手女巫" + "chi" "炮手女巫" } "Common #28 Name" { - "chi" "炮手普通" + "chi" "炮手普通" } "Tank #28" { - "chi" "{mint}此坦克会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此坦克会用枪械武装自己并对幸存者开枪。" } "Boomer #28" { - "chi" "{mint}此胖子会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此胖子会用枪械武装自己并对幸存者开枪。" } "Charger #28" { - "chi" "{mint}此牛会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此牛会用枪械武装自己并对幸存者开枪。" } "Hunter #28" { - "chi" "{mint}此猎人会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此猎人会用枪械武装自己并对幸存者开枪。" } "Jockey #28" { - "chi" "{mint}此猴子会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此猴子会用枪械武装自己并对幸存者开枪。" } "Smoker #28" { - "chi" "{mint}此烟鬼会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此烟鬼会用枪械武装自己并对幸存者开枪。" } "Spitter #28" { - "chi" "{mint}此口水会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此口水会用枪械武装自己并对幸存者开枪。" } "Witch #28" { - "chi" "{mint}此女巫会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此女巫会用枪械武装自己并对幸存者开枪。" } "Common #28" { - "chi" "{mint}此普通会用枪械武装自己并对幸存者开枪。" + "chi" "{mint}此普通会用枪械武装自己并对幸存者开枪。" } "Tank #29 Name" { - "chi" "败血坦克" + "chi" "败血坦克" } "Boomer #29 Name" { - "chi" "败血胖子" + "chi" "败血胖子" } "Charger #29 Name" { - "chi" "败血牛" + "chi" "败血牛" } "Hunter #29 Name" { - "chi" "败血猎人" + "chi" "败血猎人" } "Jockey #29 Name" { - "chi" "败血猴子" + "chi" "败血猴子" } "Smoker #29 Name" { - "chi" "败血烟鬼" + "chi" "败血烟鬼" } "Spitter #29 Name" { - "chi" "败血口水" + "chi" "败血口水" } "Witch #29 Name" { - "chi" "败血女巫" + "chi" "败血女巫" } "Common #29 Name" { - "chi" "败血普通" + "chi" "败血普通" } "Tank #29" { - "chi" "{mint}这个坦克可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个坦克可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Boomer #29" { - "chi" "{mint}这个胖子可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个胖子可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Charger #29" { - "chi" "{mint}这个牛可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个牛可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Hunter #29" { - "chi" "{mint}这个猎人可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个猎人可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Jockey #29" { - "chi" "{mint}这个猴子可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个猴子可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Smoker #29" { - "chi" "{mint}这个烟鬼可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个烟鬼可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Spitter #29" { - "chi" "{mint}这个口水可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个口水可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Witch #29" { - "chi" "{mint}这个女巫可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个女巫可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Common #29" { - "chi" "{mint}这个普通可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" + "chi" "{mint}这个普通可以让幸存者的生命变成临时生命值, 并且可以吸收附近特殊感染者的生命值。" } "Tank #30 Name" { - "chi" "弱点坦克" + "chi" "弱点坦克" } "Boomer #30 Name" { - "chi" "弱点胖子" + "chi" "弱点胖子" } "Charger #30 Name" { - "chi" "弱点牛" + "chi" "弱点牛" } "Hunter #30 Name" { - "chi" "弱点猎人" + "chi" "弱点猎人" } "Jockey #30 Name" { - "chi" "弱点猴子" + "chi" "弱点猴子" } "Smoker #30 Name" { - "chi" "弱点烟鬼" + "chi" "弱点烟鬼" } "Spitter #30 Name" { - "chi" "弱点口水" + "chi" "弱点口水" } "Witch #30 Name" { - "chi" "弱点女巫" + "chi" "弱点女巫" } "Common #30 Name" { - "chi" "弱点普通" + "chi" "弱点普通" } "Tank #30" { - "chi" "{mint}这个坦克只能射击头部造成伤害。" + "chi" "{mint}这个坦克只能射击头部造成伤害。" } "Boomer #30" { - "chi" "{mint}这个胖子只能射击头部造成伤害。" + "chi" "{mint}这个胖子只能射击头部造成伤害。" } "Charger #30" { - "chi" "{mint}这个牛只能射击头部造成伤害。" + "chi" "{mint}这个牛只能射击头部造成伤害。" } "Hunter #30" { - "chi" "{mint}这个猎人只能射击头部造成伤害。" + "chi" "{mint}这个猎人只能射击头部造成伤害。" } "Jockey #30" { - "chi" "{mint}这个猴子只能射击头部造成伤害。" + "chi" "{mint}这个猴子只能射击头部造成伤害。" } "Smoker #30" { - "chi" "{mint}这个烟鬼只能射击头部造成伤害。" + "chi" "{mint}这个烟鬼只能射击头部造成伤害。" } "Spitter #30" { - "chi" "{mint}这个口水只能射击头部造成伤害。" + "chi" "{mint}这个口水只能射击头部造成伤害。" } "Witch #30" { - "chi" "{mint}这个女巫只能射击头部造成伤害。" + "chi" "{mint}这个女巫只能射击头部造成伤害。" } "Common #30" { - "chi" "{mint}这个普通只能射击头部造成伤害。" + "chi" "{mint}这个普通只能射击头部造成伤害。" } "Tank #31 Name" { - "chi" "猎人坦克" + "chi" "猎人坦克" } "Boomer #31 Name" { - "chi" "猎人胖子" + "chi" "猎人胖子" } "Charger #31 Name" { - "chi" "猎人牛" + "chi" "猎人牛" } "Hunter #31 Name" { - "chi" "猎人猎人" + "chi" "猎人猎人" } "Jockey #31 Name" { - "chi" "猎人猴子" + "chi" "猎人猴子" } "Smoker #31 Name" { - "chi" "猎人烟鬼" + "chi" "猎人烟鬼" } "Spitter #31 Name" { - "chi" "猎人口水" + "chi" "猎人口水" } "Witch #31 Name" { - "chi" "猎人女巫" + "chi" "猎人女巫" } "Common #31 Name" { - "chi" "猎人普通" + "chi" "猎人普通" } "Tank #31" { - "chi" "{mint}这个坦克可以生成猎人和向幸存者投掷猎人。" + "chi" "{mint}这个坦克可以生成猎人和向幸存者投掷猎人。" } "Boomer #31" { - "chi" "{mint}这个胖子可以生成猎人。" + "chi" "{mint}这个胖子可以生成猎人。" } "Charger #31" { - "chi" "{mint}这个牛可以生成猎人。" + "chi" "{mint}这个牛可以生成猎人。" } "Hunter #31" { - "chi" "{mint}这个猎人可以生成猎人。" + "chi" "{mint}这个猎人可以生成猎人。" } "Jockey #31" { - "chi" "{mint}这个猴子可以生成猎人。" + "chi" "{mint}这个猴子可以生成猎人。" } "Smoker #31" { - "chi" "{mint}这个烟鬼可以生成猎人。" + "chi" "{mint}这个烟鬼可以生成猎人。" } "Spitter #31" { - "chi" "{mint}这个口水可以生成猎人。" + "chi" "{mint}这个口水可以生成猎人。" } "Witch #31" { - "chi" "{mint}这个女巫可以生成猎人。" + "chi" "{mint}这个女巫可以生成猎人。" } "Common #31" { - "chi" "{mint}这个普通可以生成猎人。" + "chi" "{mint}这个普通可以生成猎人。" } "Tank #32 Name" { - "chi" "悲伤坦克" + "chi" "悲伤坦克" } "Boomer #32 Name" { - "chi" "悲伤胖子" + "chi" "悲伤胖子" } "Charger #32 Name" { - "chi" "悲伤牛" + "chi" "悲伤牛" } "Hunter #32 Name" { - "chi" "悲伤猎人" + "chi" "悲伤猎人" } "Jockey #32 Name" { - "chi" "悲伤猴子" + "chi" "悲伤猴子" } "Smoker #32 Name" { - "chi" "悲伤烟鬼" + "chi" "悲伤烟鬼" } "Spitter #32 Name" { - "chi" "悲伤口水" + "chi" "悲伤口水" } "Witch #32 Name" { - "chi" "悲伤女巫" + "chi" "悲伤女巫" } "Common #32 Name" { - "chi" "悲伤普通" + "chi" "悲伤普通" } "Tank #32" { - "chi" "{mint}这个坦克可以持续伤害幸存者一段时间。" + "chi" "{mint}这个坦克可以持续伤害幸存者一段时间。" } "Boomer #32" { - "chi" "{mint}这个胖子可以持续伤害幸存者一段时间。" + "chi" "{mint}这个胖子可以持续伤害幸存者一段时间。" } "Charger #32" { - "chi" "{mint}这个牛可以持续伤害幸存者一段时间。" + "chi" "{mint}这个牛可以持续伤害幸存者一段时间。" } "Hunter #32" { - "chi" "{mint}这个猎人可以持续伤害幸存者一段时间。" + "chi" "{mint}这个猎人可以持续伤害幸存者一段时间。" } "Jockey #32" { - "chi" "{mint}这个猴子可以持续伤害幸存者一段时间。" + "chi" "{mint}这个猴子可以持续伤害幸存者一段时间。" } "Smoker #32" { - "chi" "{mint}这个烟鬼可以持续伤害幸存者一段时间。" + "chi" "{mint}这个烟鬼可以持续伤害幸存者一段时间。" } "Spitter #32" { - "chi" "{mint}这个口水可以持续伤害幸存者一段时间。" + "chi" "{mint}这个口水可以持续伤害幸存者一段时间。" } "Witch #32" { - "chi" "{mint}这个女巫可以持续伤害幸存者一段时间。" + "chi" "{mint}这个女巫可以持续伤害幸存者一段时间。" } "Common #32" { - "chi" "{mint}这个普通可以持续伤害幸存者一段时间。" + "chi" "{mint}这个普通可以持续伤害幸存者一段时间。" } "Tank #33 Name" { - "chi" "催眠坦克" + "chi" "催眠坦克" } "Boomer #33 Name" { - "chi" "催眠胖子" + "chi" "催眠胖子" } "Charger #33 Name" { - "chi" "催眠牛" + "chi" "催眠牛" } "Hunter #33 Name" { - "chi" "催眠猎人" + "chi" "催眠猎人" } "Jockey #33 Name" { - "chi" "催眠猴子" + "chi" "催眠猴子" } "Smoker #33 Name" { - "chi" "催眠烟鬼" + "chi" "催眠烟鬼" } "Spitter #33 Name" { - "chi" "催眠口水" + "chi" "催眠口水" } "Witch #33 Name" { - "chi" "催眠女巫" + "chi" "催眠女巫" } "Common #33 Name" { - "chi" "催眠普通" + "chi" "催眠普通" } "Tank #33" { - "chi" "{mint}这个坦克可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个坦克可以催眠幸存者让其自残或伤害他的队友。" } "Boomer #33" { - "chi" "{mint}这个胖子可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个胖子可以催眠幸存者让其自残或伤害他的队友。" } "Charger #33" { - "chi" "{mint}这个牛可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个牛可以催眠幸存者让其自残或伤害他的队友。" } "Hunter #33" { - "chi" "{mint}这个猎人可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个猎人可以催眠幸存者让其自残或伤害他的队友。" } "Jockey #33" { - "chi" "{mint}这个猴子可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个猴子可以催眠幸存者让其自残或伤害他的队友。" } "Smoker #33" { - "chi" "{mint}这个烟鬼可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个烟鬼可以催眠幸存者让其自残或伤害他的队友。" } "Spitter #33" { - "chi" "{mint}这个口水可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个口水可以催眠幸存者让其自残或伤害他的队友。" } "Witch #33" { - "chi" "{mint}这个女巫可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个女巫可以催眠幸存者让其自残或伤害他的队友。" } "Common #33" { - "chi" "{mint}这个普通可以催眠幸存者让其自残或伤害他的队友。" + "chi" "{mint}这个普通可以催眠幸存者让其自残或伤害他的队友。" } "Tank #34 Name" { - "chi" "冻结坦克" + "chi" "冻结坦克" } "Boomer #34 Name" { - "chi" "冻结胖子" + "chi" "冻结胖子" } "Charger #34 Name" { - "chi" "冻结牛" + "chi" "冻结牛" } "Hunter #34 Name" { - "chi" "冻结猎人" + "chi" "冻结猎人" } "Jockey #34 Name" { - "chi" "冻结猴子" + "chi" "冻结猴子" } "Smoker #34 Name" { - "chi" "冻结烟鬼" + "chi" "冻结烟鬼" } "Spitter #34 Name" { - "chi" "冻结口水" + "chi" "冻结口水" } "Witch #34 Name" { - "chi" "冻结女巫" + "chi" "冻结女巫" } "Common #34 Name" { - "chi" "冻结普通" + "chi" "冻结普通" } "Tank #34" { - "chi" "{mint}这个坦克可以冻结幸存者。" + "chi" "{mint}这个坦克可以冻结幸存者。" } "Boomer #34" { - "chi" "{mint}这个胖子可以冻结幸存者。" + "chi" "{mint}这个胖子可以冻结幸存者。" } "Charger #34" { - "chi" "{mint}这个牛可以冻结幸存者。" + "chi" "{mint}这个牛可以冻结幸存者。" } "Hunter #34" { - "chi" "{mint}这个猎人可以冻结幸存者。" + "chi" "{mint}这个猎人可以冻结幸存者。" } "Jockey #34" { - "chi" "{mint}这个猴子可以冻结幸存者。" + "chi" "{mint}这个猴子可以冻结幸存者。" } "Smoker #34" { - "chi" "{mint}这个烟鬼可以冻结幸存者。" + "chi" "{mint}这个烟鬼可以冻结幸存者。" } "Spitter #34" { - "chi" "{mint}这个口水可以冻结幸存者。" + "chi" "{mint}这个口水可以冻结幸存者。" } "Witch #34" { - "chi" "{mint}这个女巫可以冻结幸存者。" + "chi" "{mint}这个女巫可以冻结幸存者。" } "Common #34" { - "chi" "{mint}这个普通可以冻结幸存者。" + "chi" "{mint}这个普通可以冻结幸存者。" } "Tank #35 Name" { - "chi" "闲置坦克" + "chi" "闲置坦克" } "Boomer #35 Name" { - "chi" "闲置胖子" + "chi" "闲置胖子" } "Charger #35 Name" { - "chi" "闲置牛" + "chi" "闲置牛" } "Hunter #35 Name" { - "chi" "闲置猎人" + "chi" "闲置猎人" } "Jockey #35 Name" { - "chi" "闲置猴子" + "chi" "闲置猴子" } "Smoker #35 Name" { - "chi" "闲置烟鬼" + "chi" "闲置烟鬼" } "Spitter #35 Name" { - "chi" "闲置口水" + "chi" "闲置口水" } "Witch #35 Name" { - "chi" "闲置女巫" + "chi" "闲置女巫" } "Common #35 Name" { - "chi" "闲置普通" + "chi" "闲置普通" } "Tank #35" { - "chi" "{mint}这个坦克可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个坦克可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Boomer #35" { - "chi" "{mint}这个胖子可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个胖子可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Charger #35" { - "chi" "{mint}这个牛可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个牛可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Hunter #35" { - "chi" "{mint}这个猎人可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个猎人可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Jockey #35" { - "chi" "{mint}这个猴子可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个猴子可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Smoker #35" { - "chi" "{mint}这个烟鬼可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个烟鬼可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Spitter #35" { - "chi" "{mint}这个口水可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个口水可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Witch #35" { - "chi" "{mint}这个女巫可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个女巫可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Common #35" { - "chi" "{mint}这个普通可以让幸存者进入闲置模式。 (这对Bot无效。)" + "chi" "{mint}这个普通可以让幸存者进入闲置模式。 (这对Bot无效。)" } "Tank #36 Name" { - "chi" "反向坦克" + "chi" "反向坦克" } "Boomer #36 Name" { - "chi" "反向胖子" + "chi" "反向胖子" } "Charger #36 Name" { - "chi" "反向牛" + "chi" "反向牛" } "Hunter #36 Name" { - "chi" "反向猎人" + "chi" "反向猎人" } "Jockey #36 Name" { - "chi" "反向猴子" + "chi" "反向猴子" } "Smoker #36 Name" { - "chi" "反向烟鬼" + "chi" "反向烟鬼" } "Spitter #36 Name" { - "chi" "反向口水" + "chi" "反向口水" } "Witch #36 Name" { - "chi" "反向女巫" + "chi" "反向女巫" } "Common #36 Name" { - "chi" "反向普通" + "chi" "反向普通" } "Tank #36" { - "chi" "{mint}这个坦克可以反转幸存者的方向键。" + "chi" "{mint}这个坦克可以反转幸存者的方向键。" } "Boomer #36" { - "chi" "{mint}这个胖子可以反转幸存者的方向键。" + "chi" "{mint}这个胖子可以反转幸存者的方向键。" } "Charger #36" { - "chi" "{mint}这个牛可以反转幸存者的方向键。" + "chi" "{mint}这个牛可以反转幸存者的方向键。" } "Hunter #36" { - "chi" "{mint}这个猎人可以反转幸存者的方向键。" + "chi" "{mint}这个猎人可以反转幸存者的方向键。" } "Jockey #36" { - "chi" "{mint}这个猴子可以反转幸存者的方向键。" + "chi" "{mint}这个猴子可以反转幸存者的方向键。" } "Smoker #36" { - "chi" "{mint}这个烟鬼可以反转幸存者的方向键。" + "chi" "{mint}这个烟鬼可以反转幸存者的方向键。" } "Spitter #36" { - "chi" "{mint}这个口水可以反转幸存者的方向键。" + "chi" "{mint}这个口水可以反转幸存者的方向键。" } "Witch #36" { - "chi" "{mint}这个女巫可以反转幸存者的方向键。" + "chi" "{mint}这个女巫可以反转幸存者的方向键。" } "Common #36" { - "chi" "{mint}这个普通可以反转幸存者的方向键。" + "chi" "{mint}这个普通可以反转幸存者的方向键。" } "Tank #37 Name" { - "chi" "载物坦克" + "chi" "载物坦克" } "Boomer #37 Name" { - "chi" "载物胖子" + "chi" "载物胖子" } "Charger #37 Name" { - "chi" "载物牛" + "chi" "载物牛" } "Hunter #37 Name" { - "chi" "载物猎人" + "chi" "载物猎人" } "Jockey #37 Name" { - "chi" "载物猴子" + "chi" "载物猴子" } "Smoker #37 Name" { - "chi" "载物烟鬼" + "chi" "载物烟鬼" } "Spitter #37 Name" { - "chi" "载物口水" + "chi" "载物口水" } "Witch #37 Name" { - "chi" "载物女巫" + "chi" "载物女巫" } "Common #37 Name" { - "chi" "载物普通" + "chi" "载物普通" } "Tank #37" { - "chi" "{mint}这个坦克在死亡时会给予幸存者道具。" + "chi" "{mint}这个坦克在死亡时会给予幸存者道具。" } "Boomer #37" { - "chi" "{mint}这个胖子在死亡时会给予幸存者道具。" + "chi" "{mint}这个胖子在死亡时会给予幸存者道具。" } "Charger #37" { - "chi" "{mint}这个牛在死亡时会给予幸存者道具。" + "chi" "{mint}这个牛在死亡时会给予幸存者道具。" } "Hunter #37" { - "chi" "{mint}这个猎人在死亡时会给予幸存者道具。" + "chi" "{mint}这个猎人在死亡时会给予幸存者道具。" } "Jockey #37" { - "chi" "{mint}这个猴子在死亡时会给予幸存者道具。" + "chi" "{mint}这个猴子在死亡时会给予幸存者道具。" } "Smoker #37" { - "chi" "{mint}这个烟鬼在死亡时会给予幸存者道具。" + "chi" "{mint}这个烟鬼在死亡时会给予幸存者道具。" } "Spitter #37" { - "chi" "{mint}这个口水在死亡时会给予幸存者道具。" + "chi" "{mint}这个口水在死亡时会给予幸存者道具。" } "Witch #37" { - "chi" "{mint}这个女巫在死亡时会给予幸存者道具。" + "chi" "{mint}这个女巫在死亡时会给予幸存者道具。" } "Common #37" { - "chi" "{mint}这个普通在死亡时会给予幸存者道具。" + "chi" "{mint}这个普通在死亡时会给予幸存者道具。" } "Tank #38 Name" { - "chi" "猴子坦克" + "chi" "猴子坦克" } "Boomer #38 Name" { - "chi" "猴子胖子" + "chi" "猴子胖子" } "Charger #38 Name" { - "chi" "猴子牛" + "chi" "猴子牛" } "Hunter #38 Name" { - "chi" "猴子猎人" + "chi" "猴子猎人" } "Jockey #38 Name" { - "chi" "猴子猴子" + "chi" "猴子猴子" } "Smoker #38 Name" { - "chi" "猴子烟鬼" + "chi" "猴子烟鬼" } "Spitter #38 Name" { - "chi" "猴子口水" + "chi" "猴子口水" } "Witch #38 Name" { - "chi" "猴子女巫" + "chi" "猴子女巫" } "Common #38 Name" { - "chi" "猴子普通" + "chi" "猴子普通" } "Tank #38" { - "chi" "{mint}这个坦克可以生成猴子和向幸存者投掷猴子。" + "chi" "{mint}这个坦克可以生成猴子和向幸存者投掷猴子。" } "Boomer #38" { - "chi" "{mint}这个胖子可以生成猴子。" + "chi" "{mint}这个胖子可以生成猴子。" } "Charger #38" { - "chi" "{mint}这个牛可以生成猴子。" + "chi" "{mint}这个牛可以生成猴子。" } "Hunter #38" { - "chi" "{mint}这个猎人可以生成猴子。" + "chi" "{mint}这个猎人可以生成猴子。" } "Jockey #38" { - "chi" "{mint}这个猴子可以生成猴子。" + "chi" "{mint}这个猴子可以生成猴子。" } "Smoker #38" { - "chi" "{mint}这个烟鬼可以生成猴子。" + "chi" "{mint}这个烟鬼可以生成猴子。" } "Spitter #38" { - "chi" "{mint}这个口水可以生成猴子。" + "chi" "{mint}这个口水可以生成猴子。" } "Witch #38" { - "chi" "{mint}这个女巫可以生成猴子。" + "chi" "{mint}这个女巫可以生成猴子。" } "Common #38" { - "chi" "{mint}这个普通可以生成猴子。" + "chi" "{mint}这个普通可以生成猴子。" } "Tank #39 Name" { - "chi" "跳跃坦克" + "chi" "跳跃坦克" } "Boomer #39 Name" { - "chi" "跳跃胖子" + "chi" "跳跃胖子" } "Charger #39 Name" { - "chi" "跳跃牛" + "chi" "跳跃牛" } "Hunter #39 Name" { - "chi" "跳跃猎人" + "chi" "跳跃猎人" } "Jockey #39 Name" { - "chi" "跳跃猴子" + "chi" "跳跃猴子" } "Smoker #39 Name" { - "chi" "跳跃烟鬼" + "chi" "跳跃烟鬼" } "Spitter #39 Name" { - "chi" "跳跃口水" + "chi" "跳跃口水" } "Witch #39 Name" { - "chi" "跳跃女巫" + "chi" "跳跃女巫" } "Common #39 Name" { - "chi" "跳跃普通" + "chi" "跳跃普通" } "Tank #39" { - "chi" "{mint}这个坦克会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个坦克会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Boomer #39" { - "chi" "{mint}这个胖子会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个胖子会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Charger #39" { - "chi" "{mint}这个牛会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个牛会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Hunter #39" { - "chi" "{mint}这个猎人会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个猎人会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Jockey #39" { - "chi" "{mint}这个猴子会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个猴子会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Smoker #39" { - "chi" "{mint}这个烟鬼会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个烟鬼会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Spitter #39" { - "chi" "{mint}这个口水会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个口水会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Witch #39" { - "chi" "{mint}这个女巫会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个女巫会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Common #39" { - "chi" "{mint}这个普通会进行周期性的跳跃和让幸存者无法自控地跳跃。" + "chi" "{mint}这个普通会进行周期性的跳跃和让幸存者无法自控地跳跃。" } "Tank #40 Name" { - "chi" "神风坦克" + "chi" "神风坦克" } "Boomer #40 Name" { - "chi" "神风胖子" + "chi" "神风胖子" } "Charger #40 Name" { - "chi" "神风牛" + "chi" "神风牛" } "Hunter #40 Name" { - "chi" "神风猎人" + "chi" "神风猎人" } "Jockey #40 Name" { - "chi" "神风猴子" + "chi" "神风猴子" } "Smoker #40 Name" { - "chi" "神风烟鬼" + "chi" "神风烟鬼" } "Spitter #40 Name" { - "chi" "神风口水" + "chi" "神风口水" } "Witch #40 Name" { - "chi" "神风女巫" + "chi" "神风女巫" } "Common #40 Name" { - "chi" "神风普通" + "chi" "神风普通" } "Tank #40" { - "chi" "{mint}这个坦克会和幸存者同归于尽。" + "chi" "{mint}这个坦克会和幸存者同归于尽。" } "Boomer #40" { - "chi" "{mint}这个胖子会和幸存者同归于尽。" + "chi" "{mint}这个胖子会和幸存者同归于尽。" } "Charger #40" { - "chi" "{mint}这个牛会和幸存者同归于尽。" + "chi" "{mint}这个牛会和幸存者同归于尽。" } "Hunter #40" { - "chi" "{mint}这个猎人会和幸存者同归于尽。" + "chi" "{mint}这个猎人会和幸存者同归于尽。" } "Jockey #40" { - "chi" "{mint}这个猴子会和幸存者同归于尽。" + "chi" "{mint}这个猴子会和幸存者同归于尽。" } "Smoker #40" { - "chi" "{mint}这个烟鬼会和幸存者同归于尽。" + "chi" "{mint}这个烟鬼会和幸存者同归于尽。" } "Spitter #40" { - "chi" "{mint}这个口水会和幸存者同归于尽。" + "chi" "{mint}这个口水会和幸存者同归于尽。" } "Witch #40" { - "chi" "{mint}这个女巫会和幸存者同归于尽。" + "chi" "{mint}这个女巫会和幸存者同归于尽。" } "Common #40" { - "chi" "{mint}这个普通会和幸存者同归于尽。" + "chi" "{mint}这个普通会和幸存者同归于尽。" } "Tank #41 Name" { - "chi" "滞后坦克" + "chi" "滞后坦克" } "Boomer #41 Name" { - "chi" "滞后胖子" + "chi" "滞后胖子" } "Charger #41 Name" { - "chi" "滞后牛" + "chi" "滞后牛" } "Hunter #41 Name" { - "chi" "滞后猎人" + "chi" "滞后猎人" } "Jockey #41 Name" { - "chi" "滞后猴子" + "chi" "滞后猴子" } "Smoker #41 Name" { - "chi" "滞后烟鬼" + "chi" "滞后烟鬼" } "Spitter #41 Name" { - "chi" "滞后口水" + "chi" "滞后口水" } "Witch #41 Name" { - "chi" "滞后女巫" + "chi" "滞后女巫" } "Common #41 Name" { - "chi" "滞后普通" + "chi" "滞后普通" } "Tank #41" { - "chi" "{mint}这个坦克会让幸存者产生滞后感。" + "chi" "{mint}这个坦克会让幸存者产生滞后感。" } "Boomer #41" { - "chi" "{mint}这个胖子会让幸存者产生滞后感。" + "chi" "{mint}这个胖子会让幸存者产生滞后感。" } "Charger #41" { - "chi" "{mint}这个牛会让幸存者产生滞后感。" + "chi" "{mint}这个牛会让幸存者产生滞后感。" } "Hunter #41" { - "chi" "{mint}这个猎人会让幸存者产生滞后感。" + "chi" "{mint}这个猎人会让幸存者产生滞后感。" } "Jockey #41" { - "chi" "{mint}这个猴子会让幸存者产生滞后感。" + "chi" "{mint}这个猴子会让幸存者产生滞后感。" } "Smoker #41" { - "chi" "{mint}这个烟鬼会让幸存者产生滞后感。" + "chi" "{mint}这个烟鬼会让幸存者产生滞后感。" } "Spitter #41" { - "chi" "{mint}这个口水会让幸存者产生滞后感。" + "chi" "{mint}这个口水会让幸存者产生滞后感。" } "Witch #41" { - "chi" "{mint}这个女巫会让幸存者产生滞后感。" + "chi" "{mint}这个女巫会让幸存者产生滞后感。" } "Common #41" { - "chi" "{mint}这个普通会让幸存者产生滞后感。" + "chi" "{mint}这个普通会让幸存者产生滞后感。" } "Tank #42 Name" { - "chi" "激光坦克" + "chi" "激光坦克" } "Boomer #42 Name" { - "chi" "激光胖子" + "chi" "激光胖子" } "Charger #42 Name" { - "chi" "激光牛" + "chi" "激光牛" } "Hunter #42 Name" { - "chi" "激光猎人" + "chi" "激光猎人" } "Jockey #42 Name" { - "chi" "激光猴子" + "chi" "激光猴子" } "Smoker #42 Name" { - "chi" "激光烟鬼" + "chi" "激光烟鬼" } "Spitter #42 Name" { - "chi" "激光口水" + "chi" "激光口水" } "Witch #42 Name" { - "chi" "激光女巫" + "chi" "激光女巫" } "Common #42 Name" { - "chi" "激光普通" + "chi" "激光普通" } "Tank #42" { - "chi" "{mint}这个坦克会对幸存者发射激光。" + "chi" "{mint}这个坦克会对幸存者发射激光。" } "Boomer #42" { - "chi" "{mint}这个胖子会对幸存者发射激光。" + "chi" "{mint}这个胖子会对幸存者发射激光。" } "Charger #42" { - "chi" "{mint}这个牛会对幸存者发射激光。" + "chi" "{mint}这个牛会对幸存者发射激光。" } "Hunter #42" { - "chi" "{mint}这个猎人会对幸存者发射激光。" + "chi" "{mint}这个猎人会对幸存者发射激光。" } "Jockey #42" { - "chi" "{mint}这个猴子会对幸存者发射激光。" + "chi" "{mint}这个猴子会对幸存者发射激光。" } "Smoker #42" { - "chi" "{mint}这个烟鬼会对幸存者发射激光。" + "chi" "{mint}这个烟鬼会对幸存者发射激光。" } "Spitter #42" { - "chi" "{mint}这个口水会对幸存者发射激光。" + "chi" "{mint}这个口水会对幸存者发射激光。" } "Witch #42" { - "chi" "{mint}这个女巫会对幸存者发射激光。" + "chi" "{mint}这个女巫会对幸存者发射激光。" } "Common #42" { - "chi" "{mint}这个普通会对幸存者发射激光。" + "chi" "{mint}这个普通会对幸存者发射激光。" } "Tank #43 Name" { - "chi" "水蛭坦克" + "chi" "水蛭坦克" } "Boomer #43 Name" { - "chi" "水蛭胖子" + "chi" "水蛭胖子" } "Charger #43 Name" { - "chi" "水蛭牛" + "chi" "水蛭牛" } "Hunter #43 Name" { - "chi" "水蛭猎人" + "chi" "水蛭猎人" } "Jockey #43 Name" { - "chi" "水蛭猴子" + "chi" "水蛭猴子" } "Smoker #43 Name" { - "chi" "水蛭烟鬼" + "chi" "水蛭烟鬼" } "Spitter #43 Name" { - "chi" "水蛭口水" + "chi" "水蛭口水" } "Witch #43 Name" { - "chi" "水蛭女巫" + "chi" "水蛭女巫" } "Common #43 Name" { - "chi" "水蛭普通" + "chi" "水蛭普通" } "Tank #43" { - "chi" "{mint}这个坦克可以从幸存者身上汲取生命。" + "chi" "{mint}这个坦克可以从幸存者身上汲取生命。" } "Boomer #43" { - "chi" "{mint}这个胖子可以从幸存者身上汲取生命。" + "chi" "{mint}这个胖子可以从幸存者身上汲取生命。" } "Charger #43" { - "chi" "{mint}这个牛可以从幸存者身上汲取生命。" + "chi" "{mint}这个牛可以从幸存者身上汲取生命。" } "Hunter #43" { - "chi" "{mint}这个猎人可以从幸存者身上汲取生命。" + "chi" "{mint}这个猎人可以从幸存者身上汲取生命。" } "Jockey #43" { - "chi" "{mint}这个猴子可以从幸存者身上汲取生命。" + "chi" "{mint}这个猴子可以从幸存者身上汲取生命。" } "Smoker #43" { - "chi" "{mint}这个烟鬼可以从幸存者身上汲取生命。" + "chi" "{mint}这个烟鬼可以从幸存者身上汲取生命。" } "Spitter #43" { - "chi" "{mint}这个口水可以从幸存者身上汲取生命。" + "chi" "{mint}这个口水可以从幸存者身上汲取生命。" } "Witch #43" { - "chi" "{mint}这个女巫可以从幸存者身上汲取生命。" + "chi" "{mint}这个女巫可以从幸存者身上汲取生命。" } "Common #43" { - "chi" "{mint}这个普通可以从幸存者身上汲取生命。" + "chi" "{mint}这个普通可以从幸存者身上汲取生命。" } "Tank #44 Name" { - "chi" "雷暴坦克" + "chi" "雷暴坦克" } "Boomer #44 Name" { - "chi" "雷暴胖子" + "chi" "雷暴胖子" } "Charger #44 Name" { - "chi" "雷暴牛" + "chi" "雷暴牛" } "Hunter #44 Name" { - "chi" "雷暴猎人" + "chi" "雷暴猎人" } "Jockey #44 Name" { - "chi" "雷暴猴子" + "chi" "雷暴猴子" } "Smoker #44 Name" { - "chi" "雷暴烟鬼" + "chi" "雷暴烟鬼" } "Spitter #44 Name" { - "chi" "雷暴口水" + "chi" "雷暴口水" } "Witch #44 Name" { - "chi" "雷暴女巫" + "chi" "雷暴女巫" } "Common #44 Name" { - "chi" "雷暴普通" + "chi" "雷暴普通" } "Tank #44" { - "chi" "{mint}这个坦克制造了闪电风暴。" + "chi" "{mint}这个坦克制造了闪电风暴。" } "Boomer #44" { - "chi" "{mint}这个胖子制造了闪电风暴。" + "chi" "{mint}这个胖子制造了闪电风暴。" } "Charger #44" { - "chi" "{mint}这个牛制造了闪电风暴。" + "chi" "{mint}这个牛制造了闪电风暴。" } "Hunter #44" { - "chi" "{mint}这个猎人制造了闪电风暴。" + "chi" "{mint}这个猎人制造了闪电风暴。" } "Jockey #44" { - "chi" "{mint}这个猴子制造了闪电风暴。" + "chi" "{mint}这个猴子制造了闪电风暴。" } "Smoker #44" { - "chi" "{mint}这个烟鬼制造了闪电风暴。" + "chi" "{mint}这个烟鬼制造了闪电风暴。" } "Spitter #44" { - "chi" "{mint}这个口水制造了闪电风暴。" + "chi" "{mint}这个口水制造了闪电风暴。" } "Witch #44" { - "chi" "{mint}这个女巫制造了闪电风暴。" + "chi" "{mint}这个女巫制造了闪电风暴。" } "Common #44" { - "chi" "{mint}这个普通制造了闪电风暴。" + "chi" "{mint}这个普通制造了闪电风暴。" } "Tank #45 Name" { - "chi" "军医坦克" + "chi" "军医坦克" } "Boomer #45 Name" { - "chi" "军医胖子" + "chi" "军医胖子" } "Charger #45 Name" { - "chi" "军医牛" + "chi" "军医牛" } "Hunter #45 Name" { - "chi" "军医猎人" + "chi" "军医猎人" } "Jockey #45 Name" { - "chi" "军医猴子" + "chi" "军医猴子" } "Smoker #45 Name" { - "chi" "军医烟鬼" + "chi" "军医烟鬼" } "Spitter #45 Name" { - "chi" "军医口水" + "chi" "军医口水" } "Witch #45 Name" { - "chi" "军医女巫" + "chi" "军医女巫" } "Common #45 Name" { - "chi" "军医普通" + "chi" "军医普通" } "Tank #45" { - "chi" "{mint}这个坦克死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个坦克死亡后会治愈附近的特殊感染者。" } "Boomer #45" { - "chi" "{mint}这个胖子死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个胖子死亡后会治愈附近的特殊感染者。" } "Charger #45" { - "chi" "{mint}这个牛死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个牛死亡后会治愈附近的特殊感染者。" } "Hunter #45" { - "chi" "{mint}这个猎人死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个猎人死亡后会治愈附近的特殊感染者。" } "Jockey #45" { - "chi" "{mint}这个猴子死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个猴子死亡后会治愈附近的特殊感染者。" } "Smoker #45" { - "chi" "{mint}这个烟鬼死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个烟鬼死亡后会治愈附近的特殊感染者。" } "Spitter #45" { - "chi" "{mint}这个口水死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个口水死亡后会治愈附近的特殊感染者。" } "Witch #45" { - "chi" "{mint}这个女巫死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个女巫死亡后会治愈附近的特殊感染者。" } "Common #45" { - "chi" "{mint}这个普通死亡后会治愈附近的特殊感染者。" + "chi" "{mint}这个普通死亡后会治愈附近的特殊感染者。" } "Tank #46 Name" { - "chi" "流星坦克" + "chi" "流星坦克" } "Boomer #46 Name" { - "chi" "流星胖子" + "chi" "流星胖子" } "Charger #46 Name" { - "chi" "流星牛" + "chi" "流星牛" } "Hunter #46 Name" { - "chi" "流星猎人" + "chi" "流星猎人" } "Jockey #46 Name" { - "chi" "流星猴子" + "chi" "流星猴子" } "Smoker #46 Name" { - "chi" "流星烟鬼" + "chi" "流星烟鬼" } "Spitter #46 Name" { - "chi" "流星口水" + "chi" "流星口水" } "Witch #46 Name" { - "chi" "流星女巫" + "chi" "流星女巫" } "Common #46 Name" { - "chi" "流星普通" + "chi" "流星普通" } "Tank #46" { - "chi" "{mint}这个坦克可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个坦克可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Boomer #46" { - "chi" "{mint}这个胖子可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个胖子可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Charger #46" { - "chi" "{mint}这个牛可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个牛可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Hunter #46" { - "chi" "{mint}这个猎人可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个猎人可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Jockey #46" { - "chi" "{mint}这个猴子可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个猴子可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Smoker #46" { - "chi" "{mint}这个烟鬼可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个烟鬼可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Spitter #46" { - "chi" "{mint}这个口水可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个口水可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Witch #46" { - "chi" "{mint}这个女巫可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个女巫可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Common #46" { - "chi" "{mint}这个普通可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" + "chi" "{mint}这个普通可以召唤带火焰和爆炸效果的流星雨, 会持续好几秒。" } "Tank #47 Name" { - "chi" "死灵坦克" + "chi" "死灵坦克" } "Boomer #47 Name" { - "chi" "死灵胖子" + "chi" "死灵胖子" } "Charger #47 Name" { - "chi" "死灵牛" + "chi" "死灵牛" } "Hunter #47 Name" { - "chi" "死灵猎人" + "chi" "死灵猎人" } "Jockey #47 Name" { - "chi" "死灵猴子" + "chi" "死灵猴子" } "Smoker #47 Name" { - "chi" "死灵烟鬼" + "chi" "死灵烟鬼" } "Spitter #47 Name" { - "chi" "死灵口水" + "chi" "死灵口水" } "Witch #47 Name" { - "chi" "死灵女巫" + "chi" "死灵女巫" } "Common #47 Name" { - "chi" "死灵普通" + "chi" "死灵普通" } "Tank #47" { - "chi" "{mint}这个坦克可以复活死亡的的特殊感染者。" + "chi" "{mint}这个坦克可以复活死亡的的特殊感染者。" } "Boomer #47" { - "chi" "{mint}这个胖子可以复活死亡的的特殊感染者。" + "chi" "{mint}这个胖子可以复活死亡的的特殊感染者。" } "Charger #47" { - "chi" "{mint}这个牛可以复活死亡的的特殊感染者。" + "chi" "{mint}这个牛可以复活死亡的的特殊感染者。" } "Hunter #47" { - "chi" "{mint}这个猎人可以复活死亡的的特殊感染者。" + "chi" "{mint}这个猎人可以复活死亡的的特殊感染者。" } "Jockey #47" { - "chi" "{mint}这个猴子可以复活死亡的的特殊感染者。" + "chi" "{mint}这个猴子可以复活死亡的的特殊感染者。" } "Smoker #47" { - "chi" "{mint}这个烟鬼可以复活死亡的的特殊感染者。" + "chi" "{mint}这个烟鬼可以复活死亡的的特殊感染者。" } "Spitter #47" { - "chi" "{mint}这个口水可以复活死亡的的特殊感染者。" + "chi" "{mint}这个口水可以复活死亡的的特殊感染者。" } "Witch #47" { - "chi" "{mint}这个女巫可以复活死亡的的特殊感染者。" + "chi" "{mint}这个女巫可以复活死亡的的特殊感染者。" } "Common #47" { - "chi" "{mint}这个普通可以复活死亡的的特殊感染者。" + "chi" "{mint}这个普通可以复活死亡的的特殊感染者。" } "Tank #48 Name" { - "chi" "免疫坦克" + "chi" "免疫坦克" } "Boomer #48 Name" { - "chi" "免疫胖子" + "chi" "免疫胖子" } "Charger #48 Name" { - "chi" "免疫牛" + "chi" "免疫牛" } "Hunter #48 Name" { - "chi" "免疫猎人" + "chi" "免疫猎人" } "Jockey #48 Name" { - "chi" "免疫猴子" + "chi" "免疫猴子" } "Smoker #48 Name" { - "chi" "免疫烟鬼" + "chi" "免疫烟鬼" } "Spitter #48 Name" { - "chi" "免疫口水" + "chi" "免疫口水" } "Witch #48 Name" { - "chi" "免疫女巫" + "chi" "免疫女巫" } "Common #48 Name" { - "chi" "免疫普通" + "chi" "免疫普通" } "Tank #48" { - "chi" "{mint}这个坦克可以抵消幸存者造成的伤害。" + "chi" "{mint}这个坦克可以抵消幸存者造成的伤害。" } "Boomer #48" { - "chi" "{mint}这个胖子可以抵消幸存者造成的伤害。" + "chi" "{mint}这个胖子可以抵消幸存者造成的伤害。" } "Charger #48" { - "chi" "{mint}这个牛可以抵消幸存者造成的伤害。" + "chi" "{mint}这个牛可以抵消幸存者造成的伤害。" } "Hunter #48" { - "chi" "{mint}这个猎人可以抵消幸存者造成的伤害。" + "chi" "{mint}这个猎人可以抵消幸存者造成的伤害。" } "Jockey #48" { - "chi" "{mint}这个猴子可以抵消幸存者造成的伤害。" + "chi" "{mint}这个猴子可以抵消幸存者造成的伤害。" } "Smoker #48" { - "chi" "{mint}这个烟鬼可以抵消幸存者造成的伤害。" + "chi" "{mint}这个烟鬼可以抵消幸存者造成的伤害。" } "Spitter #48" { - "chi" "{mint}这个口水可以抵消幸存者造成的伤害。" + "chi" "{mint}这个口水可以抵消幸存者造成的伤害。" } "Witch #48" { - "chi" "{mint}这个女巫可以抵消幸存者造成的伤害。" + "chi" "{mint}这个女巫可以抵消幸存者造成的伤害。" } "Common #48" { - "chi" "{mint}这个普通可以抵消幸存者造成的伤害。" + "chi" "{mint}这个普通可以抵消幸存者造成的伤害。" } "Tank #49 Name" { - "chi" "全能坦克" + "chi" "全能坦克" } "Boomer #49 Name" { - "chi" "全能胖子" + "chi" "全能胖子" } "Charger #49 Name" { - "chi" "全能牛" + "chi" "全能牛" } "Hunter #49 Name" { - "chi" "全能猎人" + "chi" "全能猎人" } "Jockey #49 Name" { - "chi" "全能猴子" + "chi" "全能猴子" } "Smoker #49 Name" { - "chi" "全能烟鬼" + "chi" "全能烟鬼" } "Spitter #49 Name" { - "chi" "全能口水" + "chi" "全能口水" } "Witch #49 Name" { - "chi" "全能女巫" + "chi" "全能女巫" } "Common #49 Name" { - "chi" "全能普通" + "chi" "全能普通" } "Tank #49" { - "chi" "{mint}这个坦克可以使用附近突变坦克的能力。" + "chi" "{mint}这个坦克可以使用附近突变坦克的能力。" } "Boomer #49" { - "chi" "{mint}这个胖子可以使用附近突变胖子的能力。" + "chi" "{mint}这个胖子可以使用附近突变胖子的能力。" } "Charger #49" { - "chi" "{mint}这个牛可以使用附近突变牛的能力。" + "chi" "{mint}这个牛可以使用附近突变牛的能力。" } "Hunter #49" { - "chi" "{mint}这个猎人可以使用附近突变猎人的能力。" + "chi" "{mint}这个猎人可以使用附近突变猎人的能力。" } "Jockey #49" { - "chi" "{mint}这个猴子可以使用附近突变猴子的能力。" + "chi" "{mint}这个猴子可以使用附近突变猴子的能力。" } "Smoker #49" { - "chi" "{mint}这个烟鬼可以使用附近突变烟鬼的能力。" + "chi" "{mint}这个烟鬼可以使用附近突变烟鬼的能力。" } "Spitter #49" { - "chi" "{mint}这个口水可以使用附近突变口水的能力。" + "chi" "{mint}这个口水可以使用附近突变口水的能力。" } "Witch #49" { - "chi" "{mint}这个女巫可以使用附近突变女巫的能力。" + "chi" "{mint}这个女巫可以使用附近突变女巫的能力。" } "Common #49" { - "chi" "{mint}这个普通可以使用附近突变女巫的能力。" + "chi" "{mint}这个普通可以使用附近突变女巫的能力。" } "Tank #50 Name" { - "chi" "尸潮坦克" + "chi" "尸潮坦克" } "Boomer #50 Name" { - "chi" "尸潮胖子" + "chi" "尸潮胖子" } "Charger #50 Name" { - "chi" "尸潮牛" + "chi" "尸潮牛" } "Hunter #50 Name" { - "chi" "尸潮猎人" + "chi" "尸潮猎人" } "Jockey #50 Name" { - "chi" "尸潮猴子" + "chi" "尸潮猴子" } "Smoker #50 Name" { - "chi" "尸潮烟鬼" + "chi" "尸潮烟鬼" } "Spitter #50 Name" { - "chi" "尸潮口水" + "chi" "尸潮口水" } "Witch #50 Name" { - "chi" "尸潮女巫" + "chi" "尸潮女巫" } "Common #50 Name" { - "chi" "尸潮普通" + "chi" "尸潮普通" } "Tank #50" { - "chi" "{mint}这个坦克可以召唤尸潮。" + "chi" "{mint}这个坦克可以召唤尸潮。" } "Boomer #50" { - "chi" "{mint}这个胖子可以召唤尸潮。" + "chi" "{mint}这个胖子可以召唤尸潮。" } "Charger #50" { - "chi" "{mint}这个牛可以召唤尸潮。" + "chi" "{mint}这个牛可以召唤尸潮。" } "Hunter #50" { - "chi" "{mint}这个猎人可以召唤尸潮。" + "chi" "{mint}这个猎人可以召唤尸潮。" } "Jockey #50" { - "chi" "{mint}这个猴子可以召唤尸潮。" + "chi" "{mint}这个猴子可以召唤尸潮。" } "Smoker #50" { - "chi" "{mint}这个烟鬼可以召唤尸潮。" + "chi" "{mint}这个烟鬼可以召唤尸潮。" } "Spitter #50" { - "chi" "{mint}这个口水可以召唤尸潮。" + "chi" "{mint}这个口水可以召唤尸潮。" } "Witch #50" { - "chi" "{mint}这个女巫可以召唤尸潮。" + "chi" "{mint}这个女巫可以召唤尸潮。" } "Common #50" { - "chi" "{mint}这个普通可以召唤尸潮。" + "chi" "{mint}这个普通可以召唤尸潮。" } "Tank #51 Name" { - "chi" "拥抱坦克" + "chi" "拥抱坦克" } "Boomer #51 Name" { - "chi" "拥抱胖子" + "chi" "拥抱胖子" } "Charger #51 Name" { - "chi" "拥抱牛" + "chi" "拥抱牛" } "Hunter #51 Name" { - "chi" "拥抱猎人" + "chi" "拥抱猎人" } "Jockey #51 Name" { - "chi" "拥抱猴子" + "chi" "拥抱猴子" } "Smoker #51 Name" { - "chi" "拥抱烟鬼" + "chi" "拥抱烟鬼" } "Spitter #51 Name" { - "chi" "拥抱口水" + "chi" "拥抱口水" } "Witch #51 Name" { - "chi" "拥抱女巫" + "chi" "拥抱女巫" } "Common #51 Name" { - "chi" "拥抱普通" + "chi" "拥抱普通" } "Tank #51" { - "chi" "{mint}这个坦克忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个坦克忠于幸存者, 喜欢拥抱。" } "Boomer #51" { - "chi" "{mint}这个胖子忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个胖子忠于幸存者, 喜欢拥抱。" } "Charger #51" { - "chi" "{mint}这个牛忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个牛忠于幸存者, 喜欢拥抱。" } "Hunter #51" { - "chi" "{mint}这个猎人忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个猎人忠于幸存者, 喜欢拥抱。" } "Jockey #51" { - "chi" "{mint}这个猴子忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个猴子忠于幸存者, 喜欢拥抱。" } "Smoker #51" { - "chi" "{mint}这个烟鬼忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个烟鬼忠于幸存者, 喜欢拥抱。" } "Spitter #51" { - "chi" "{mint}这个口水忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个口水忠于幸存者, 喜欢拥抱。" } "Witch #51" { - "chi" "{mint}这个女巫忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个女巫忠于幸存者, 喜欢拥抱。" } "Common #51" { - "chi" "{mint}这个普通忠于幸存者, 喜欢拥抱。" + "chi" "{mint}这个普通忠于幸存者, 喜欢拥抱。" } "Tank #52 Name" { - "chi" "鞭挞坦克" + "chi" "鞭挞坦克" } "Boomer #52 Name" { - "chi" "鞭挞胖子" + "chi" "鞭挞胖子" } "Charger #52 Name" { - "chi" "鞭挞牛" + "chi" "鞭挞牛" } "Hunter #52 Name" { - "chi" "鞭挞猎人" + "chi" "鞭挞猎人" } "Jockey #52 Name" { - "chi" "鞭挞猴子" + "chi" "鞭挞猴子" } "Smoker #52 Name" { - "chi" "鞭挞烟鬼" + "chi" "鞭挞烟鬼" } "Spitter #52 Name" { - "chi" "鞭挞口水" + "chi" "鞭挞口水" } "Witch #52 Name" { - "chi" "鞭挞女巫" + "chi" "鞭挞女巫" } "Common #52 Name" { - "chi" "鞭挞普通" + "chi" "鞭挞普通" } "Tank #52" { - "chi" "{mint}这个坦克可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个坦克可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Boomer #52" { - "chi" "{mint}这个胖子可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个胖子可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Charger #52" { - "chi" "{mint}这个牛可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个牛可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Hunter #52" { - "chi" "{mint}这个猎人可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个猎人可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Jockey #52" { - "chi" "{mint}这个猴子可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个猴子可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Smoker #52" { - "chi" "{mint}这个烟鬼可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个烟鬼可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Spitter #52" { - "chi" "{mint}这个口水可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个口水可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Witch #52" { - "chi" "{mint}这个女巫可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个女巫可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Common #52" { - "chi" "{mint}这个普通可以鞭挞幸存者, 让幸存者知道谁才是老大。" + "chi" "{mint}这个普通可以鞭挞幸存者, 让幸存者知道谁才是老大。" } "Tank #53 Name" { - "chi" "白金坦克" + "chi" "白金坦克" } "Boomer #53 Name" { - "chi" "白金胖子" + "chi" "白金胖子" } "Charger #53 Name" { - "chi" "白金牛" + "chi" "白金牛" } "Hunter #53 Name" { - "chi" "白金猎人" + "chi" "白金猎人" } "Jockey #53 Name" { - "chi" "白金猴子" + "chi" "白金猴子" } "Smoker #53 Name" { - "chi" "白金烟鬼" + "chi" "白金烟鬼" } "Spitter #53 Name" { - "chi" "白金口水" + "chi" "白金口水" } "Witch #53 Name" { - "chi" "白金女巫" + "chi" "白金女巫" } "Common #53 Name" { - "chi" "白金普通" + "chi" "白金普通" } "Tank #53" { - "chi" "{mint}这个坦克免疫近战伤害。" + "chi" "{mint}这个坦克免疫近战伤害。" } "Boomer #53" { - "chi" "{mint}这个胖子免疫近战伤害。" + "chi" "{mint}这个胖子免疫近战伤害。" } "Charger #53" { - "chi" "{mint}这个牛免疫近战伤害。" + "chi" "{mint}这个牛免疫近战伤害。" } "Hunter #53" { - "chi" "{mint}这个猎人免疫近战伤害。" + "chi" "{mint}这个猎人免疫近战伤害。" } "Jockey #53" { - "chi" "{mint}这个猴子免疫近战伤害。" + "chi" "{mint}这个猴子免疫近战伤害。" } "Smoker #53" { - "chi" "{mint}这个烟鬼免疫近战伤害。" + "chi" "{mint}这个烟鬼免疫近战伤害。" } "Spitter #53" { - "chi" "{mint}这个口水免疫近战伤害。" + "chi" "{mint}这个口水免疫近战伤害。" } "Witch #53" { - "chi" "{mint}这个女巫免疫近战伤害。" + "chi" "{mint}这个女巫免疫近战伤害。" } "Common #53" { - "chi" "{mint}这个普通免疫近战伤害。" + "chi" "{mint}这个普通免疫近战伤害。" } "Tank #54 Name" { - "chi" "呕吐坦克" + "chi" "呕吐坦克" } "Boomer #54 Name" { - "chi" "呕吐胖子" + "chi" "呕吐胖子" } "Charger #54 Name" { - "chi" "呕吐牛" + "chi" "呕吐牛" } "Hunter #54 Name" { - "chi" "呕吐猎人" + "chi" "呕吐猎人" } "Jockey #54 Name" { - "chi" "呕吐猴子" + "chi" "呕吐猴子" } "Smoker #54 Name" { - "chi" "呕吐烟鬼" + "chi" "呕吐烟鬼" } "Spitter #54 Name" { - "chi" "呕吐口水" + "chi" "呕吐口水" } "Witch #54 Name" { - "chi" "呕吐女巫" + "chi" "呕吐女巫" } "Common #54 Name" { - "chi" "呕吐普通" + "chi" "呕吐普通" } "Tank #54" { - "chi" "{mint}这个坦克会对幸存者呕吐。" + "chi" "{mint}这个坦克会对幸存者呕吐。" } "Boomer #54" { - "chi" "{mint}这个胖子会对幸存者呕吐。" + "chi" "{mint}这个胖子会对幸存者呕吐。" } "Charger #54" { - "chi" "{mint}这个牛会对幸存者呕吐。" + "chi" "{mint}这个牛会对幸存者呕吐。" } "Hunter #54" { - "chi" "{mint}这个猎人会对幸存者呕吐。" + "chi" "{mint}这个猎人会对幸存者呕吐。" } "Jockey #54" { - "chi" "{mint}这个猴子会对幸存者呕吐。" + "chi" "{mint}这个猴子会对幸存者呕吐。" } "Smoker #54" { - "chi" "{mint}这个烟鬼会对幸存者呕吐。" + "chi" "{mint}这个烟鬼会对幸存者呕吐。" } "Spitter #54" { - "chi" "{mint}这个口水会对幸存者呕吐。" + "chi" "{mint}这个口水会对幸存者呕吐。" } "Witch #54" { - "chi" "{mint}这个女巫会对幸存者呕吐。" + "chi" "{mint}这个女巫会对幸存者呕吐。" } "Common #54" { - "chi" "{mint}这个普通会对幸存者呕吐。" + "chi" "{mint}这个普通会对幸存者呕吐。" } "Tank #55 Name" { - "chi" "烈火坦克" + "chi" "烈火坦克" } "Boomer #55 Name" { - "chi" "烈火胖子" + "chi" "烈火胖子" } "Charger #55 Name" { - "chi" "烈火牛" + "chi" "烈火牛" } "Hunter #55 Name" { - "chi" "烈火猎人" + "chi" "烈火猎人" } "Jockey #55 Name" { - "chi" "烈火猴子" + "chi" "烈火猴子" } "Smoker #55 Name" { - "chi" "烈火烟鬼" + "chi" "烈火烟鬼" } "Spitter #55 Name" { - "chi" "烈火口水" + "chi" "烈火口水" } "Witch #55 Name" { - "chi" "烈火女巫" + "chi" "烈火女巫" } "Common #55 Name" { - "chi" "烈火普通" + "chi" "烈火普通" } "Tank #55" { - "chi" "{mint}这个坦克被点燃时会提高移动速度。" + "chi" "{mint}这个坦克被点燃时会提高移动速度。" } "Boomer #55" { - "chi" "{mint}这个胖子被点燃时会提高移动速度。" + "chi" "{mint}这个胖子被点燃时会提高移动速度。" } "Charger #55" { - "chi" "{mint}这个牛被点燃时会提高移动速度。" + "chi" "{mint}这个牛被点燃时会提高移动速度。" } "Hunter #55" { - "chi" "{mint}这个猎人被点燃时会提高移动速度。" + "chi" "{mint}这个猎人被点燃时会提高移动速度。" } "Jockey #55" { - "chi" "{mint}这个猴子被点燃时会提高移动速度。" + "chi" "{mint}这个猴子被点燃时会提高移动速度。" } "Smoker #55" { - "chi" "{mint}这个烟鬼被点燃时会提高移动速度。" + "chi" "{mint}这个烟鬼被点燃时会提高移动速度。" } "Spitter #55" { - "chi" "{mint}这个口水被点燃时会提高移动速度。" + "chi" "{mint}这个口水被点燃时会提高移动速度。" } "Witch #55" { - "chi" "{mint}这个女巫被点燃时会提高移动速度。" + "chi" "{mint}这个女巫被点燃时会提高移动速度。" } "Common #55" { - "chi" "{mint}这个普通被点燃时会提高移动速度。" + "chi" "{mint}这个普通被点燃时会提高移动速度。" } "Tank #56 Name" { - "chi" "沉默坦克" + "chi" "沉默坦克" } "Boomer #56 Name" { - "chi" "沉默胖子" + "chi" "沉默胖子" } "Charger #56 Name" { - "chi" "沉默牛" + "chi" "沉默牛" } "Hunter #56 Name" { - "chi" "沉默猎人" + "chi" "沉默猎人" } "Jockey #56 Name" { - "chi" "沉默猴子" + "chi" "沉默猴子" } "Smoker #56 Name" { - "chi" "沉默烟鬼" + "chi" "沉默烟鬼" } "Spitter #56 Name" { - "chi" "沉默口水" + "chi" "沉默口水" } "Witch #56 Name" { - "chi" "沉默女巫" + "chi" "沉默女巫" } "Common #56 Name" { - "chi" "沉默普通" + "chi" "沉默普通" } "Tank #56" { - "chi" "{mint}这个坦克可以在幸存者附近消无声息。" + "chi" "{mint}这个坦克可以在幸存者附近消无声息。" } "Boomer #56" { - "chi" "{mint}这个胖子可以在幸存者附近消无声息。" + "chi" "{mint}这个胖子可以在幸存者附近消无声息。" } "Charger #56" { - "chi" "{mint}这个牛可以在幸存者附近消无声息。" + "chi" "{mint}这个牛可以在幸存者附近消无声息。" } "Hunter #56" { - "chi" "{mint}这个猎人可以在幸存者附近消无声息。" + "chi" "{mint}这个猎人可以在幸存者附近消无声息。" } "Jockey #56" { - "chi" "{mint}这个猴子可以在幸存者附近消无声息。" + "chi" "{mint}这个猴子可以在幸存者附近消无声息。" } "Smoker #56" { - "chi" "{mint}这个烟鬼可以在幸存者附近消无声息。" + "chi" "{mint}这个烟鬼可以在幸存者附近消无声息。" } "Spitter #56" { - "chi" "{mint}这个口水可以在幸存者附近消无声息。" + "chi" "{mint}这个口水可以在幸存者附近消无声息。" } "Witch #56" { - "chi" "{mint}这个女巫可以在幸存者附近消无声息。" + "chi" "{mint}这个女巫可以在幸存者附近消无声息。" } "Common #56" { - "chi" "{mint}这个普通可以在幸存者附近消无声息。" + "chi" "{mint}这个普通可以在幸存者附近消无声息。" } "Tank #57 Name" { - "chi" "回溯坦克" + "chi" "回溯坦克" } "Boomer #57 Name" { - "chi" "回溯胖子" + "chi" "回溯胖子" } "Charger #57 Name" { - "chi" "回溯牛" + "chi" "回溯牛" } "Hunter #57 Name" { - "chi" "回溯猎人" + "chi" "回溯猎人" } "Jockey #57 Name" { - "chi" "回溯猴子" + "chi" "回溯猴子" } "Smoker #57 Name" { - "chi" "回溯烟鬼" + "chi" "回溯烟鬼" } "Spitter #57 Name" { - "chi" "回溯口水" + "chi" "回溯口水" } "Witch #57 Name" { - "chi" "回溯女巫" + "chi" "回溯女巫" } "Common #57 Name" { - "chi" "回溯普通" + "chi" "回溯普通" } "Tank #57" { - "chi" "{mint}这个坦克会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个坦克会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Boomer #57" { - "chi" "{mint}这个胖子会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个胖子会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Charger #57" { - "chi" "{mint}这个牛会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个牛会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Hunter #57" { - "chi" "{mint}这个猎人会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个猎人会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Jockey #57" { - "chi" "{mint}这个猴子会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个猴子会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Smoker #57" { - "chi" "{mint}这个烟鬼会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个烟鬼会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Spitter #57" { - "chi" "{mint}这个口水会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个口水会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Witch #57" { - "chi" "{mint}这个女巫会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个女巫会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Common #57" { - "chi" "{mint}这个普通会使用时间能力穿越时空, 特别让幸存者烦恼。" + "chi" "{mint}这个普通会使用时间能力穿越时空, 特别让幸存者烦恼。" } "Tank #58 Name" { - "chi" "冲击坦克" + "chi" "冲击坦克" } "Boomer #58 Name" { - "chi" "冲击胖子" + "chi" "冲击胖子" } "Charger #58 Name" { - "chi" "冲击牛" + "chi" "冲击牛" } "Hunter #58 Name" { - "chi" "冲击猎人" + "chi" "冲击猎人" } "Jockey #58 Name" { - "chi" "冲击猴子" + "chi" "冲击猴子" } "Smoker #58 Name" { - "chi" "冲击烟鬼" + "chi" "冲击烟鬼" } "Spitter #58 Name" { - "chi" "冲击口水" + "chi" "冲击口水" } "Witch #58 Name" { - "chi" "冲击女巫" + "chi" "冲击女巫" } "Common #58 Name" { - "chi" "冲击普通" + "chi" "冲击普通" } "Tank #58" { - "chi" "{mint}这个坦克会给予幸存者巨大的后坐力。" + "chi" "{mint}这个坦克会给予幸存者巨大的后坐力。" } "Boomer #58" { - "chi" "{mint}这个胖子会给予幸存者巨大的后坐力。" + "chi" "{mint}这个胖子会给予幸存者巨大的后坐力。" } "Charger #58" { - "chi" "{mint}这个牛会给予幸存者巨大的后坐力。" + "chi" "{mint}这个牛会给予幸存者巨大的后坐力。" } "Hunter #58" { - "chi" "{mint}这个猎人会给予幸存者巨大的后坐力。" + "chi" "{mint}这个猎人会给予幸存者巨大的后坐力。" } "Jockey #58" { - "chi" "{mint}这个猴子会给予幸存者巨大的后坐力。" + "chi" "{mint}这个猴子会给予幸存者巨大的后坐力。" } "Smoker #58" { - "chi" "{mint}这个烟鬼会给予幸存者巨大的后坐力。" + "chi" "{mint}这个烟鬼会给予幸存者巨大的后坐力。" } "Spitter #58" { - "chi" "{mint}这个口水会给予幸存者巨大的后坐力。" + "chi" "{mint}这个口水会给予幸存者巨大的后坐力。" } "Witch #58" { - "chi" "{mint}这个女巫会给予幸存者巨大的后坐力。" + "chi" "{mint}这个女巫会给予幸存者巨大的后坐力。" } "Common #58" { - "chi" "{mint}这个普通会给予幸存者巨大的后坐力。" + "chi" "{mint}这个普通会给予幸存者巨大的后坐力。" } "Tank #59 Name" { - "chi" "渐愈坦克" + "chi" "渐愈坦克" } "Boomer #59 Name" { - "chi" "渐愈胖子" + "chi" "渐愈胖子" } "Charger #59 Name" { - "chi" "渐愈牛" + "chi" "渐愈牛" } "Hunter #59 Name" { - "chi" "渐愈猎人" + "chi" "渐愈猎人" } "Jockey #59 Name" { - "chi" "渐愈猴子" + "chi" "渐愈猴子" } "Smoker #59 Name" { - "chi" "渐愈烟鬼" + "chi" "渐愈烟鬼" } "Spitter #59 Name" { - "chi" "渐愈口水" + "chi" "渐愈口水" } "Witch #59 Name" { - "chi" "渐愈女巫" + "chi" "渐愈女巫" } "Common #59 Name" { - "chi" "渐愈普通" + "chi" "渐愈普通" } "Tank #59" { - "chi" "{mint}这个坦克会每秒持续恢复生命值。" + "chi" "{mint}这个坦克会每秒持续恢复生命值。" } "Boomer #59" { - "chi" "{mint}这个胖子会每秒持续恢复生命值。" + "chi" "{mint}这个胖子会每秒持续恢复生命值。" } "Charger #59" { - "chi" "{mint}这个牛会每秒持续恢复生命值。" + "chi" "{mint}这个牛会每秒持续恢复生命值。" } "Hunter #59" { - "chi" "{mint}这个猎人会每秒持续恢复生命值。" + "chi" "{mint}这个猎人会每秒持续恢复生命值。" } "Jockey #59" { - "chi" "{mint}这个猴子会每秒持续恢复生命值。" + "chi" "{mint}这个猴子会每秒持续恢复生命值。" } "Smoker #59" { - "chi" "{mint}这个烟鬼会每秒持续恢复生命值。" + "chi" "{mint}这个烟鬼会每秒持续恢复生命值。" } "Spitter #59" { - "chi" "{mint}这个口水会每秒持续恢复生命值。" + "chi" "{mint}这个口水会每秒持续恢复生命值。" } "Witch #59" { - "chi" "{mint}这个女巫会每秒持续恢复生命值。" + "chi" "{mint}这个女巫会每秒持续恢复生命值。" } "Common #59" { - "chi" "{mint}这个普通会每秒持续恢复生命值。" + "chi" "{mint}这个普通会每秒持续恢复生命值。" } "Tank #60 Name" { - "chi" "重生坦克" + "chi" "重生坦克" } "Boomer #60 Name" { - "chi" "重生胖子" + "chi" "重生胖子" } "Charger #60 Name" { - "chi" "重生牛" + "chi" "重生牛" } "Hunter #60 Name" { - "chi" "重生猎人" + "chi" "重生猎人" } "Jockey #60 Name" { - "chi" "重生猴子" + "chi" "重生猴子" } "Smoker #60 Name" { - "chi" "重生烟鬼" + "chi" "重生烟鬼" } "Spitter #60 Name" { - "chi" "重生口水" + "chi" "重生口水" } "Witch #60 Name" { - "chi" "重生女巫" + "chi" "重生女巫" } "Common #60 Name" { - "chi" "重生普通" + "chi" "重生普通" } "Tank #60" { - "chi" "{mint}这个坦克死亡后会复活。" + "chi" "{mint}这个坦克死亡后会复活。" } "Boomer #60" { - "chi" "{mint}这个胖子死亡后会复活。" + "chi" "{mint}这个胖子死亡后会复活。" } "Charger #60" { - "chi" "{mint}这个牛死亡后会复活。" + "chi" "{mint}这个牛死亡后会复活。" } "Hunter #60" { - "chi" "{mint}这个猎人死亡后会复活。" + "chi" "{mint}这个猎人死亡后会复活。" } "Jockey #60" { - "chi" "{mint}这个猴子死亡后会复活。" + "chi" "{mint}这个猴子死亡后会复活。" } "Smoker #60" { - "chi" "{mint}这个烟鬼死亡后会复活。" + "chi" "{mint}这个烟鬼死亡后会复活。" } "Spitter #60" { - "chi" "{mint}这个口水死亡后会复活。" + "chi" "{mint}这个口水死亡后会复活。" } "Witch #60" { - "chi" "{mint}这个女巫死亡后会复活。" + "chi" "{mint}这个女巫死亡后会复活。" } "Common #60" { - "chi" "{mint}这个普通死亡后会复活。" + "chi" "{mint}这个普通死亡后会复活。" } "Tank #61 Name" { - "chi" "轮回坦克" + "chi" "轮回坦克" } "Boomer #61 Name" { - "chi" "轮回胖子" + "chi" "轮回胖子" } "Charger #61 Name" { - "chi" "轮回牛" + "chi" "轮回牛" } "Hunter #61 Name" { - "chi" "轮回猎人" + "chi" "轮回猎人" } "Jockey #61 Name" { - "chi" "轮回猴子" + "chi" "轮回猴子" } "Smoker #61 Name" { - "chi" "轮回烟鬼" + "chi" "轮回烟鬼" } "Spitter #61 Name" { - "chi" "轮回口水" + "chi" "轮回口水" } "Witch #61 Name" { - "chi" "轮回女巫" + "chi" "轮回女巫" } "Common #61 Name" { - "chi" "轮回普通" + "chi" "轮回普通" } "Tank #61" { - "chi" "{mint}这个坦克能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个坦克能让幸存者用新的装备套件重新开始。" } "Boomer #61" { - "chi" "{mint}这个胖子能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个胖子能让幸存者用新的装备套件重新开始。" } "Charger #61" { - "chi" "{mint}这个牛能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个牛能让幸存者用新的装备套件重新开始。" } "Hunter #61" { - "chi" "{mint}这个猎人能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个猎人能让幸存者用新的装备套件重新开始。" } "Jockey #61" { - "chi" "{mint}这个猴子能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个猴子能让幸存者用新的装备套件重新开始。" } "Smoker #61" { - "chi" "{mint}这个烟鬼能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个烟鬼能让幸存者用新的装备套件重新开始。" } "Spitter #61" { - "chi" "{mint}这个口水能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个口水能让幸存者用新的装备套件重新开始。" } "Witch #61" { - "chi" "{mint}这个女巫能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个女巫能让幸存者用新的装备套件重新开始。" } "Common #61" { - "chi" "{mint}这个普通能让幸存者用新的装备套件重新开始。" + "chi" "{mint}这个普通能让幸存者用新的装备套件重新开始。" } "Tank #62 Name" { - "chi" "岩石坦克" + "chi" "岩石坦克" } "Boomer #62 Name" { - "chi" "岩石胖子" + "chi" "岩石胖子" } "Charger #62 Name" { - "chi" "岩石牛" + "chi" "岩石牛" } "Hunter #62 Name" { - "chi" "岩石猎人" + "chi" "岩石猎人" } "Jockey #62 Name" { - "chi" "岩石猴子" + "chi" "岩石猴子" } "Smoker #62 Name" { - "chi" "岩石烟鬼" + "chi" "岩石烟鬼" } "Spitter #62 Name" { - "chi" "岩石口水" + "chi" "岩石口水" } "Witch #62 Name" { - "chi" "岩石女巫" + "chi" "岩石女巫" } "Common #62 Name" { - "chi" "岩石普通" + "chi" "岩石普通" } "Tank #62" { - "chi" "{mint}这个坦克可以召唤岩石雨。" + "chi" "{mint}这个坦克可以召唤岩石雨。" } "Boomer #62" { - "chi" "{mint}这个胖子可以召唤岩石雨。" + "chi" "{mint}这个胖子可以召唤岩石雨。" } "Charger #62" { - "chi" "{mint}这个牛可以召唤岩石雨。" + "chi" "{mint}这个牛可以召唤岩石雨。" } "Hunter #62" { - "chi" "{mint}这个猎人可以召唤岩石雨。" + "chi" "{mint}这个猎人可以召唤岩石雨。" } "Jockey #62" { - "chi" "{mint}这个猴子可以召唤岩石雨。" + "chi" "{mint}这个猴子可以召唤岩石雨。" } "Smoker #62" { - "chi" "{mint}这个烟鬼可以召唤岩石雨。" + "chi" "{mint}这个烟鬼可以召唤岩石雨。" } "Spitter #62" { - "chi" "{mint}这个口水可以召唤岩石雨。" + "chi" "{mint}这个口水可以召唤岩石雨。" } "Witch #62" { - "chi" "{mint}这个女巫可以召唤岩石雨。" + "chi" "{mint}这个女巫可以召唤岩石雨。" } "Common #62" { - "chi" "{mint}这个普通可以召唤岩石雨。" + "chi" "{mint}这个普通可以召唤岩石雨。" } "Tank #63 Name" { - "chi" "火箭坦克" + "chi" "火箭坦克" } "Boomer #63 Name" { - "chi" "火箭胖子" + "chi" "火箭胖子" } "Charger #63 Name" { - "chi" "火箭牛" + "chi" "火箭牛" } "Hunter #63 Name" { - "chi" "火箭猎人" + "chi" "火箭猎人" } "Jockey #63 Name" { - "chi" "火箭猴子" + "chi" "火箭猴子" } "Smoker #63 Name" { - "chi" "火箭烟鬼" + "chi" "火箭烟鬼" } "Spitter #63 Name" { - "chi" "火箭口水" + "chi" "火箭口水" } "Witch #63 Name" { - "chi" "火箭女巫" + "chi" "火箭女巫" } "Common #63 Name" { - "chi" "火箭普通" + "chi" "火箭普通" } "Tank #63" { - "chi" "{mint}这个坦克可以把幸存者送上太空。" + "chi" "{mint}这个坦克可以把幸存者送上太空。" } "Boomer #63" { - "chi" "{mint}这个胖子可以把幸存者送上太空。" + "chi" "{mint}这个胖子可以把幸存者送上太空。" } "Charger #63" { - "chi" "{mint}这个牛可以把幸存者送上太空。" + "chi" "{mint}这个牛可以把幸存者送上太空。" } "Hunter #63" { - "chi" "{mint}这个猎人可以把幸存者送上太空。" + "chi" "{mint}这个猎人可以把幸存者送上太空。" } "Jockey #63" { - "chi" "{mint}这个猴子可以把幸存者送上太空。" + "chi" "{mint}这个猴子可以把幸存者送上太空。" } "Smoker #63" { - "chi" "{mint}这个烟鬼可以把幸存者送上太空。" + "chi" "{mint}这个烟鬼可以把幸存者送上太空。" } "Spitter #63" { - "chi" "{mint}这个口水可以把幸存者送上太空。" + "chi" "{mint}这个口水可以把幸存者送上太空。" } "Witch #63" { - "chi" "{mint}这个女巫可以把幸存者送上太空。" + "chi" "{mint}这个女巫可以把幸存者送上太空。" } "Common #63" { - "chi" "{mint}这个普通可以把幸存者送上太空。" + "chi" "{mint}这个普通可以把幸存者送上太空。" } "Tank #64 Name" { - "chi" "投手坦克" + "chi" "投手坦克" } "Boomer #64 Name" { - "chi" "投手胖子" + "chi" "投手胖子" } "Charger #64 Name" { - "chi" "投手牛" + "chi" "投手牛" } "Hunter #64 Name" { - "chi" "投手猎人" + "chi" "投手猎人" } "Jockey #64 Name" { - "chi" "投手猴子" + "chi" "投手猴子" } "Smoker #64 Name" { - "chi" "投手烟鬼" + "chi" "投手烟鬼" } "Spitter #64 Name" { - "chi" "投手口水" + "chi" "投手口水" } "Witch #64 Name" { - "chi" "投手女巫" + "chi" "投手女巫" } "Common #64 Name" { - "chi" "投手普通" + "chi" "投手普通" } "Tank #64" { - "chi" "{mint}这个坦克会对幸存者投掷随机的物品。" + "chi" "{mint}这个坦克会对幸存者投掷随机的物品。" } "Boomer #64" { - "chi" "{mint}这个胖子会对幸存者投掷随机的物品。" + "chi" "{mint}这个胖子会对幸存者投掷随机的物品。" } "Charger #64" { - "chi" "{mint}这个牛会对幸存者投掷随机的物品。" + "chi" "{mint}这个牛会对幸存者投掷随机的物品。" } "Hunter #64" { - "chi" "{mint}这个猎人会对幸存者投掷随机的物品。" + "chi" "{mint}这个猎人会对幸存者投掷随机的物品。" } "Jockey #64" { - "chi" "{mint}这个猴子会对幸存者投掷随机的物品。" + "chi" "{mint}这个猴子会对幸存者投掷随机的物品。" } "Smoker #64" { - "chi" "{mint}这个烟鬼会对幸存者投掷随机的物品。" + "chi" "{mint}这个烟鬼会对幸存者投掷随机的物品。" } "Spitter #64" { - "chi" "{mint}这个口水会对幸存者投掷随机的物品。" + "chi" "{mint}这个口水会对幸存者投掷随机的物品。" } "Witch #64" { - "chi" "{mint}这个女巫会对幸存者投掷随机的物品。" + "chi" "{mint}这个女巫会对幸存者投掷随机的物品。" } "Common #64" { - "chi" "{mint}这个普通会对幸存者投掷随机的物品。" + "chi" "{mint}这个普通会对幸存者投掷随机的物品。" } "Tank #65 Name" { - "chi" "撼动坦克" + "chi" "撼动坦克" } "Boomer #65 Name" { - "chi" "撼动胖子" + "chi" "撼动胖子" } "Charger #65 Name" { - "chi" "撼动牛" + "chi" "撼动牛" } "Hunter #65 Name" { - "chi" "撼动猎人" + "chi" "撼动猎人" } "Jockey #65 Name" { - "chi" "撼动猴子" + "chi" "撼动猴子" } "Smoker #65 Name" { - "chi" "撼动烟鬼" + "chi" "撼动烟鬼" } "Spitter #65 Name" { - "chi" "撼动口水" + "chi" "撼动口水" } "Witch #65 Name" { - "chi" "撼动女巫" + "chi" "撼动女巫" } "Common #65 Name" { - "chi" "撼动普通" + "chi" "撼动普通" } "Tank #65" { - "chi" "{mint}这个坦克可以震动幸存者的屏幕。" + "chi" "{mint}这个坦克可以震动幸存者的屏幕。" } "Boomer #65" { - "chi" "{mint}这个胖子可以震动幸存者的屏幕。" + "chi" "{mint}这个胖子可以震动幸存者的屏幕。" } "Charger #65" { - "chi" "{mint}这个牛可以震动幸存者的屏幕。" + "chi" "{mint}这个牛可以震动幸存者的屏幕。" } "Hunter #65" { - "chi" "{mint}这个猎人可以震动幸存者的屏幕。" + "chi" "{mint}这个猎人可以震动幸存者的屏幕。" } "Jockey #65" { - "chi" "{mint}这个猴子可以震动幸存者的屏幕。" + "chi" "{mint}这个猴子可以震动幸存者的屏幕。" } "Smoker #65" { - "chi" "{mint}这个烟鬼可以震动幸存者的屏幕。" + "chi" "{mint}这个烟鬼可以震动幸存者的屏幕。" } "Spitter #65" { - "chi" "{mint}这个口水可以震动幸存者的屏幕。" + "chi" "{mint}这个口水可以震动幸存者的屏幕。" } "Witch #65" { - "chi" "{mint}这个女巫可以震动幸存者的屏幕。" + "chi" "{mint}这个女巫可以震动幸存者的屏幕。" } "Common #65" { - "chi" "{mint}这个普通可以震动幸存者的屏幕。" + "chi" "{mint}这个普通可以震动幸存者的屏幕。" } "Tank #66 Name" { - "chi" "护盾坦克" + "chi" "护盾坦克" } "Boomer #66 Name" { - "chi" "护盾胖子" + "chi" "护盾胖子" } "Charger #66 Name" { - "chi" "护盾牛" + "chi" "护盾牛" } "Hunter #66 Name" { - "chi" "护盾猎人" + "chi" "护盾猎人" } "Jockey #66 Name" { - "chi" "护盾猴子" + "chi" "护盾猴子" } "Smoker #66 Name" { - "chi" "护盾烟鬼" + "chi" "护盾烟鬼" } "Spitter #66 Name" { - "chi" "护盾口水" + "chi" "护盾口水" } "Witch #66 Name" { - "chi" "护盾女巫" + "chi" "护盾女巫" } "Common #66 Name" { - "chi" "护盾普通" + "chi" "护盾普通" } "Tank #66" { - "chi" "{mint}这个坦克出生时会被护盾保护, 投掷的石头会变成煤气瓶或汽油桶, 幸存者可以用他们打破盾牌。" + "chi" "{mint}这个坦克出生时会被护盾保护, 投掷的石头会变成煤气瓶或汽油桶, 幸存者可以用他们打破盾牌。" } "Boomer #66" { - "chi" "{mint}这个胖子出生时会被护盾保护。" + "chi" "{mint}这个胖子出生时会被护盾保护。" } "Charger #66" { - "chi" "{mint}这个牛出生时会被护盾保护。" + "chi" "{mint}这个牛出生时会被护盾保护。" } "Hunter #66" { - "chi" "{mint}这个猎人出生时会被护盾保护。" + "chi" "{mint}这个猎人出生时会被护盾保护。" } "Jockey #66" { - "chi" "{mint}这个猴子出生时会被护盾保护。" + "chi" "{mint}这个猴子出生时会被护盾保护。" } "Smoker #66" { - "chi" "{mint}这个烟鬼出生时会被护盾保护。" + "chi" "{mint}这个烟鬼出生时会被护盾保护。" } "Spitter #66" { - "chi" "{mint}这个口水出生时会被护盾保护。" + "chi" "{mint}这个口水出生时会被护盾保护。" } "Witch #66" { - "chi" "{mint}这个女巫出生时会被护盾保护。" + "chi" "{mint}这个女巫出生时会被护盾保护。" } "Common #66" { - "chi" "{mint}这个普通出生时会被护盾保护。" + "chi" "{mint}这个普通出生时会被护盾保护。" } "Tank #67 Name" { - "chi" "推挤坦克" + "chi" "推挤坦克" } "Boomer #67 Name" { - "chi" "推挤胖子" + "chi" "推挤胖子" } "Charger #67 Name" { - "chi" "推挤牛" + "chi" "推挤牛" } "Hunter #67 Name" { - "chi" "推挤猎人" + "chi" "推挤猎人" } "Jockey #67 Name" { - "chi" "推挤猴子" + "chi" "推挤猴子" } "Smoker #67 Name" { - "chi" "推挤烟鬼" + "chi" "推挤烟鬼" } "Spitter #67 Name" { - "chi" "推挤口水" + "chi" "推挤口水" } "Witch #67 Name" { - "chi" "推挤女巫" + "chi" "推挤女巫" } "Common #67 Name" { - "chi" "推挤普通" + "chi" "推挤普通" } "Tank #67" { - "chi" "{mint}这个坦克可以把幸存者推到附近。" + "chi" "{mint}这个坦克可以把幸存者推到附近。" } "Boomer #67" { - "chi" "{mint}这个胖子可以把幸存者推到附近。" + "chi" "{mint}这个胖子可以把幸存者推到附近。" } "Charger #67" { - "chi" "{mint}这个牛可以把幸存者推到附近。" + "chi" "{mint}这个牛可以把幸存者推到附近。" } "Hunter #67" { - "chi" "{mint}这个猎人可以把幸存者推到附近。" + "chi" "{mint}这个猎人可以把幸存者推到附近。" } "Jockey #67" { - "chi" "{mint}这个猴子可以把幸存者推到附近。" + "chi" "{mint}这个猴子可以把幸存者推到附近。" } "Smoker #67" { - "chi" "{mint}这个烟鬼可以把幸存者推到附近。" + "chi" "{mint}这个烟鬼可以把幸存者推到附近。" } "Spitter #67" { - "chi" "{mint}这个口水可以把幸存者推到附近。" + "chi" "{mint}这个口水可以把幸存者推到附近。" } "Witch #67" { - "chi" "{mint}这个女巫可以把幸存者推到附近。" + "chi" "{mint}这个女巫可以把幸存者推到附近。" } "Common #67" { - "chi" "{mint}这个普通可以把幸存者推到附近。" + "chi" "{mint}这个普通可以把幸存者推到附近。" } "Tank #68 Name" { - "chi" "缓速坦克" + "chi" "缓速坦克" } "Boomer #68 Name" { - "chi" "缓速胖子" + "chi" "缓速胖子" } "Charger #68 Name" { - "chi" "缓速牛" + "chi" "缓速牛" } "Hunter #68 Name" { - "chi" "缓速猎人" + "chi" "缓速猎人" } "Jockey #68 Name" { - "chi" "缓速猴子" + "chi" "缓速猴子" } "Smoker #68 Name" { - "chi" "缓速烟鬼" + "chi" "缓速烟鬼" } "Spitter #68 Name" { - "chi" "缓速口水" + "chi" "缓速口水" } "Witch #68 Name" { - "chi" "缓速女巫" + "chi" "缓速女巫" } "Common #68 Name" { - "chi" "缓速普通" + "chi" "缓速普通" } "Tank #68" { - "chi" "{mint}这个坦克可以减慢幸存者的速度。" + "chi" "{mint}这个坦克可以减慢幸存者的速度。" } "Boomer #68" { - "chi" "{mint}这个胖子可以减慢幸存者的速度。" + "chi" "{mint}这个胖子可以减慢幸存者的速度。" } "Charger #68" { - "chi" "{mint}这个牛可以减慢幸存者的速度。" + "chi" "{mint}这个牛可以减慢幸存者的速度。" } "Hunter #68" { - "chi" "{mint}这个猎人可以减慢幸存者的速度。" + "chi" "{mint}这个猎人可以减慢幸存者的速度。" } "Jockey #68" { - "chi" "{mint}这个猴子可以减慢幸存者的速度。" + "chi" "{mint}这个猴子可以减慢幸存者的速度。" } "Smoker #68" { - "chi" "{mint}这个烟鬼可以减慢幸存者的速度。" + "chi" "{mint}这个烟鬼可以减慢幸存者的速度。" } "Spitter #68" { - "chi" "{mint}这个口水可以减慢幸存者的速度。" + "chi" "{mint}这个口水可以减慢幸存者的速度。" } "Witch #68" { - "chi" "{mint}这个女巫可以减慢幸存者的速度。" + "chi" "{mint}这个女巫可以减慢幸存者的速度。" } "Common #68" { - "chi" "{mint}这个普通可以减慢幸存者的速度。" + "chi" "{mint}这个普通可以减慢幸存者的速度。" } "Tank #69 Name" { - "chi" "粉碎坦克" + "chi" "粉碎坦克" } "Boomer #69 Name" { - "chi" "粉碎胖子" + "chi" "粉碎胖子" } "Charger #69 Name" { - "chi" "粉碎牛" + "chi" "粉碎牛" } "Hunter #69 Name" { - "chi" "粉碎猎人" + "chi" "粉碎猎人" } "Jockey #69 Name" { - "chi" "粉碎猴子" + "chi" "粉碎猴子" } "Smoker #69 Name" { - "chi" "粉碎烟鬼" + "chi" "粉碎烟鬼" } "Spitter #69 Name" { - "chi" "粉碎口水" + "chi" "粉碎口水" } "Witch #69 Name" { - "chi" "粉碎女巫" + "chi" "粉碎女巫" } "Common #69 Name" { - "chi" "粉碎普通" + "chi" "粉碎普通" } "Tank #69" { - "chi" "{mint}这个坦克可以砸死幸存者。" + "chi" "{mint}这个坦克可以砸死幸存者。" } "Boomer #69" { - "chi" "{mint}这个胖子可以砸死幸存者。" + "chi" "{mint}这个胖子可以砸死幸存者。" } "Charger #69" { - "chi" "{mint}这个牛可以砸死幸存者。" + "chi" "{mint}这个牛可以砸死幸存者。" } "Hunter #69" { - "chi" "{mint}这个猎人可以砸死幸存者。" + "chi" "{mint}这个猎人可以砸死幸存者。" } "Jockey #69" { - "chi" "{mint}这个猴子可以砸死幸存者。" + "chi" "{mint}这个猴子可以砸死幸存者。" } "Smoker #69" { - "chi" "{mint}这个烟鬼可以砸死幸存者。" + "chi" "{mint}这个烟鬼可以砸死幸存者。" } "Spitter #69" { - "chi" "{mint}这个口水可以砸死幸存者。" + "chi" "{mint}这个口水可以砸死幸存者。" } "Witch #69" { - "chi" "{mint}这个女巫可以砸死幸存者。" + "chi" "{mint}这个女巫可以砸死幸存者。" } "Common #69" { - "chi" "{mint}这个普通可以砸死幸存者。" + "chi" "{mint}这个普通可以砸死幸存者。" } "Tank #70 Name" { - "chi" "重击坦克" + "chi" "重击坦克" } "Boomer #70 Name" { - "chi" "重击胖子" + "chi" "重击胖子" } "Charger #70 Name" { - "chi" "重击牛" + "chi" "重击牛" } "Hunter #70 Name" { - "chi" "重击猎人" + "chi" "重击猎人" } "Jockey #70 Name" { - "chi" "重击猴子" + "chi" "重击猴子" } "Smoker #70 Name" { - "chi" "重击烟鬼" + "chi" "重击烟鬼" } "Spitter #70 Name" { - "chi" "重击口水" + "chi" "重击口水" } "Witch #70 Name" { - "chi" "重击女巫" + "chi" "重击女巫" } "Common #70 Name" { - "chi" "重击普通" + "chi" "重击普通" } "Tank #70" { - "chi" "{mint}这个坦克击倒幸存者会直接杀死。" + "chi" "{mint}这个坦克击倒幸存者会直接杀死。" } "Boomer #70" { - "chi" "{mint}这个胖子击倒幸存者会直接杀死。" + "chi" "{mint}这个胖子击倒幸存者会直接杀死。" } "Charger #70" { - "chi" "{mint}这个牛击倒幸存者会直接杀死。" + "chi" "{mint}这个牛击倒幸存者会直接杀死。" } "Hunter #70" { - "chi" "{mint}这个猎人击倒幸存者会直接杀死。" + "chi" "{mint}这个猎人击倒幸存者会直接杀死。" } "Jockey #70" { - "chi" "{mint}这个猴子击倒幸存者会直接杀死。" + "chi" "{mint}这个猴子击倒幸存者会直接杀死。" } "Smoker #70" { - "chi" "{mint}这个烟鬼击倒幸存者会直接杀死。" + "chi" "{mint}这个烟鬼击倒幸存者会直接杀死。" } "Spitter #70" { - "chi" "{mint}这个口水击倒幸存者会直接杀死。" + "chi" "{mint}这个口水击倒幸存者会直接杀死。" } "Witch #70" { - "chi" "{mint}这个女巫击倒幸存者会直接杀死。" + "chi" "{mint}这个女巫击倒幸存者会直接杀死。" } "Common #70" { - "chi" "{mint}这个普通击倒幸存者会直接杀死。" + "chi" "{mint}这个普通击倒幸存者会直接杀死。" } "Tank #71 Name" { - "chi" "烟鬼坦克" + "chi" "烟鬼坦克" } "Boomer #71 Name" { - "chi" "烟鬼胖子" + "chi" "烟鬼胖子" } "Charger #71 Name" { - "chi" "烟鬼牛" + "chi" "烟鬼牛" } "Hunter #71 Name" { - "chi" "烟鬼猎人" + "chi" "烟鬼猎人" } "Jockey #71 Name" { - "chi" "烟鬼猴子" + "chi" "烟鬼猴子" } "Smoker #71 Name" { - "chi" "烟鬼烟鬼" + "chi" "烟鬼烟鬼" } "Spitter #71 Name" { - "chi" "烟鬼口水" + "chi" "烟鬼口水" } "Witch #71 Name" { - "chi" "烟鬼女巫" + "chi" "烟鬼女巫" } "Common #71 Name" { - "chi" "烟鬼普通" + "chi" "烟鬼普通" } "Tank #71" { - "chi" "{mint}这个坦克可以生成烟鬼和向幸存者投掷烟鬼。" + "chi" "{mint}这个坦克可以生成烟鬼和向幸存者投掷烟鬼。" } "Boomer #71" { - "chi" "{mint}这个胖子可以生成烟鬼。" + "chi" "{mint}这个胖子可以生成烟鬼。" } "Charger #71" { - "chi" "{mint}这个牛可以生成烟鬼。" + "chi" "{mint}这个牛可以生成烟鬼。" } "Hunter #71" { - "chi" "{mint}这个猎人可以生成烟鬼。" + "chi" "{mint}这个猎人可以生成烟鬼。" } "Jockey #71" { - "chi" "{mint}这个猴子可以生成烟鬼。" + "chi" "{mint}这个猴子可以生成烟鬼。" } "Smoker #71" { - "chi" "{mint}这个烟鬼可以生成烟鬼。" + "chi" "{mint}这个烟鬼可以生成烟鬼。" } "Spitter #71" { - "chi" "{mint}这个口水可以生成烟鬼。" + "chi" "{mint}这个口水可以生成烟鬼。" } "Witch #71" { - "chi" "{mint}这个女巫可以生成烟鬼。" + "chi" "{mint}这个女巫可以生成烟鬼。" } "Common #71" { - "chi" "{mint}这个普通可以生成烟鬼。" + "chi" "{mint}这个普通可以生成烟鬼。" } "Tank #72 Name" { - "chi" "投石坦克" + "chi" "投石坦克" } "Boomer #72 Name" { - "chi" "投石胖子" + "chi" "投石胖子" } "Charger #72 Name" { - "chi" "投石牛" + "chi" "投石牛" } "Hunter #72 Name" { - "chi" "投石猎人" + "chi" "投石猎人" } "Jockey #72 Name" { - "chi" "投石猴子" + "chi" "投石猴子" } "Smoker #72 Name" { - "chi" "投石烟鬼" + "chi" "投石烟鬼" } "Spitter #72 Name" { - "chi" "投石口水" + "chi" "投石口水" } "Witch #72 Name" { - "chi" "投石女巫" + "chi" "投石女巫" } "Common #72 Name" { - "chi" "投石普通" + "chi" "投石普通" } "Tank #72" { - "chi" "{mint}这个坦克可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个坦克可以对幸存者投掷一堆岩石。" } "Boomer #72" { - "chi" "{mint}这个胖子可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个胖子可以对幸存者投掷一堆岩石。" } "Charger #72" { - "chi" "{mint}这个牛可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个牛可以对幸存者投掷一堆岩石。" } "Hunter #72" { - "chi" "{mint}这个猎人可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个猎人可以对幸存者投掷一堆岩石。" } "Jockey #72" { - "chi" "{mint}这个猴子可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个猴子可以对幸存者投掷一堆岩石。" } "Smoker #72" { - "chi" "{mint}这个烟鬼可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个烟鬼可以对幸存者投掷一堆岩石。" } "Spitter #72" { - "chi" "{mint}这个口水可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个口水可以对幸存者投掷一堆岩石。" } "Witch #72" { - "chi" "{mint}这个女巫可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个女巫可以对幸存者投掷一堆岩石。" } "Common #72" { - "chi" "{mint}这个普通可以对幸存者投掷一堆岩石。" + "chi" "{mint}这个普通可以对幸存者投掷一堆岩石。" } "Tank #73 Name" { - "chi" "特种坦克" + "chi" "特种坦克" } "Boomer #73 Name" { - "chi" "特种胖子" + "chi" "特种胖子" } "Charger #73 Name" { - "chi" "特种牛" + "chi" "特种牛" } "Hunter #73 Name" { - "chi" "特种猎人" + "chi" "特种猎人" } "Jockey #73 Name" { - "chi" "特种猴子" + "chi" "特种猴子" } "Smoker #73 Name" { - "chi" "特种烟鬼" + "chi" "特种烟鬼" } "Spitter #73 Name" { - "chi" "特种口水" + "chi" "特种口水" } "Witch #73 Name" { - "chi" "特种女巫" + "chi" "特种女巫" } "Common #73 Name" { - "chi" "特种普通" + "chi" "特种普通" } "Tank #73" { - "chi" "{mint}这个坦克可以生成特殊感染者和向幸存者投掷特殊感染者。" + "chi" "{mint}这个坦克可以生成特殊感染者和向幸存者投掷特殊感染者。" } "Boomer #73" { - "chi" "{mint}这个胖子可以生成特殊感染者。" + "chi" "{mint}这个胖子可以生成特殊感染者。" } "Charger #73" { - "chi" "{mint}这个牛可以生成特殊感染者。" + "chi" "{mint}这个牛可以生成特殊感染者。" } "Hunter #73" { - "chi" "{mint}这个猎人可以生成特殊感染者。" + "chi" "{mint}这个猎人可以生成特殊感染者。" } "Jockey #73" { - "chi" "{mint}这个猴子可以生成特殊感染者。" + "chi" "{mint}这个猴子可以生成特殊感染者。" } "Smoker #73" { - "chi" "{mint}这个烟鬼可以生成特殊感染者。" + "chi" "{mint}这个烟鬼可以生成特殊感染者。" } "Spitter #73" { - "chi" "{mint}这个口水可以生成特殊感染者。" + "chi" "{mint}这个口水可以生成特殊感染者。" } "Witch #73" { - "chi" "{mint}这个女巫可以生成特殊感染者。" + "chi" "{mint}这个女巫可以生成特殊感染者。" } "Common #73" { - "chi" "{mint}这个普通可以生成特殊感染者。" + "chi" "{mint}这个普通可以生成特殊感染者。" } "Tank #74 Name" { - "chi" "口水坦克" + "chi" "口水坦克" } "Boomer #74 Name" { - "chi" "口水胖子" + "chi" "口水胖子" } "Charger #74 Name" { - "chi" "口水牛" + "chi" "口水牛" } "Hunter #74 Name" { - "chi" "口水猎人" + "chi" "口水猎人" } "Jockey #74 Name" { - "chi" "口水猴子" + "chi" "口水猴子" } "Smoker #74 Name" { - "chi" "口水烟鬼" + "chi" "口水烟鬼" } "Spitter #74 Name" { - "chi" "口水口水" + "chi" "口水口水" } "Witch #74 Name" { - "chi" "口水女巫" + "chi" "口水女巫" } "Common #74 Name" { - "chi" "口水普通" + "chi" "口水普通" } "Tank #74" { - "chi" "{mint}这个坦克可以生成口水和向幸存者投掷口水。" + "chi" "{mint}这个坦克可以生成口水和向幸存者投掷口水。" } "Boomer #74" { - "chi" "{mint}这个胖子可以生成口水。" + "chi" "{mint}这个胖子可以生成口水。" } "Charger #74" { - "chi" "{mint}这个牛可以生成口水。" + "chi" "{mint}这个牛可以生成口水。" } "Hunter #74" { - "chi" "{mint}这个猎人可以生成口水。" + "chi" "{mint}这个猎人可以生成口水。" } "Jockey #74" { - "chi" "{mint}这个猴子可以生成口水。" + "chi" "{mint}这个猴子可以生成口水。" } "Smoker #74" { - "chi" "{mint}这个烟鬼可以生成口水。" + "chi" "{mint}这个烟鬼可以生成口水。" } "Spitter #74" { - "chi" "{mint}这个口水可以生成口水。" + "chi" "{mint}这个口水可以生成口水。" } "Witch #74" { - "chi" "{mint}这个女巫可以生成口水。" + "chi" "{mint}这个女巫可以生成口水。" } "Common #74" { - "chi" "{mint}这个普通可以生成口水。" + "chi" "{mint}这个普通可以生成口水。" } "Tank #75 Name" { - "chi" "溅射坦克" + "chi" "溅射坦克" } "Boomer #75 Name" { - "chi" "溅射胖子" + "chi" "溅射胖子" } "Charger #75 Name" { - "chi" "溅射牛" + "chi" "溅射牛" } "Hunter #75 Name" { - "chi" "溅射猎人" + "chi" "溅射猎人" } "Jockey #75 Name" { - "chi" "溅射猴子" + "chi" "溅射猴子" } "Smoker #75 Name" { - "chi" "溅射烟鬼" + "chi" "溅射烟鬼" } "Spitter #75 Name" { - "chi" "溅射口水" + "chi" "溅射口水" } "Witch #75 Name" { - "chi" "溅射女巫" + "chi" "溅射女巫" } "Common #75 Name" { - "chi" "溅射普通" + "chi" "溅射普通" } "Tank #75" { - "chi" "{mint}这个坦克可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个坦克可以让一定范围内的幸存者受到伤害。" } "Boomer #75" { - "chi" "{mint}这个胖子可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个胖子可以让一定范围内的幸存者受到伤害。" } "Charger #75" { - "chi" "{mint}这个牛可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个牛可以让一定范围内的幸存者受到伤害。" } "Hunter #75" { - "chi" "{mint}这个猎人可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个猎人可以让一定范围内的幸存者受到伤害。" } "Jockey #75" { - "chi" "{mint}这个猴子可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个猴子可以让一定范围内的幸存者受到伤害。" } "Smoker #75" { - "chi" "{mint}这个烟鬼可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个烟鬼可以让一定范围内的幸存者受到伤害。" } "Spitter #75" { - "chi" "{mint}这个口水可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个口水可以让一定范围内的幸存者受到伤害。" } "Witch #75" { - "chi" "{mint}这个女巫可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个女巫可以让一定范围内的幸存者受到伤害。" } "Common #75" { - "chi" "{mint}这个普通可以让一定范围内的幸存者受到伤害。" + "chi" "{mint}这个普通可以让一定范围内的幸存者受到伤害。" } "Tank #76 Name" { - "chi" "飞溅坦克" + "chi" "飞溅坦克" } "Boomer #76 Name" { - "chi" "飞溅胖子" + "chi" "飞溅胖子" } "Charger #76 Name" { - "chi" "飞溅牛" + "chi" "飞溅牛" } "Hunter #76 Name" { - "chi" "飞溅猎人" + "chi" "飞溅猎人" } "Jockey #76 Name" { - "chi" "飞溅猴子" + "chi" "飞溅猴子" } "Smoker #76 Name" { - "chi" "飞溅烟鬼" + "chi" "飞溅烟鬼" } "Spitter #76 Name" { - "chi" "飞溅口水" + "chi" "飞溅口水" } "Witch #76 Name" { - "chi" "飞溅女巫" + "chi" "飞溅女巫" } "Common #76 Name" { - "chi" "飞溅普通" + "chi" "飞溅普通" } "Tank #76" { - "chi" "{mint}该坦克可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该坦克可以用飞溅覆盖每个人的屏幕。" } "Boomer #76" { - "chi" "{mint}该胖子可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该胖子可以用飞溅覆盖每个人的屏幕。" } "Charger #76" { - "chi" "{mint}该牛可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该牛可以用飞溅覆盖每个人的屏幕。" } "Hunter #76" { - "chi" "{mint}该猎人可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该猎人可以用飞溅覆盖每个人的屏幕。" } "Jockey #76" { - "chi" "{mint}该猴子可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该猴子可以用飞溅覆盖每个人的屏幕。" } "Smoker #76" { - "chi" "{mint}该烟鬼可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该烟鬼可以用飞溅覆盖每个人的屏幕。" } "Spitter #76" { - "chi" "{mint}该口水可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该口水可以用飞溅覆盖每个人的屏幕。" } "Witch #76" { - "chi" "{mint}该女巫可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该女巫可以用飞溅覆盖每个人的屏幕。" } "Common #76" { - "chi" "{mint}该普通可以用飞溅覆盖每个人的屏幕。" + "chi" "{mint}该普通可以用飞溅覆盖每个人的屏幕。" } "Tank #77 Name" { - "chi" "投掷坦克" + "chi" "投掷坦克" } "Boomer #77 Name" { - "chi" "投掷胖子" + "chi" "投掷胖子" } "Charger #77 Name" { - "chi" "投掷牛" + "chi" "投掷牛" } "Hunter #77 Name" { - "chi" "投掷猎人" + "chi" "投掷猎人" } "Jockey #77 Name" { - "chi" "投掷猴子" + "chi" "投掷猴子" } "Smoker #77 Name" { - "chi" "投掷烟鬼" + "chi" "投掷烟鬼" } "Spitter #77 Name" { - "chi" "投掷口水" + "chi" "投掷口水" } "Witch #77 Name" { - "chi" "投掷女巫" + "chi" "投掷女巫" } "Common #77 Name" { - "chi" "投掷普通" + "chi" "投掷普通" } "Tank #77" { - "chi" "{mint}这个坦克可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个坦克可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Boomer #77" { - "chi" "{mint}这个胖子可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个胖子可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Charger #77" { - "chi" "{mint}这个牛可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个牛可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Hunter #77" { - "chi" "{mint}这个猎人可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个猎人可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Jockey #77" { - "chi" "{mint}这个猴子可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个猴子可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Smoker #77" { - "chi" "{mint}这个烟鬼可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个烟鬼可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Spitter #77" { - "chi" "{mint}这个口水可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个口水可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Witch #77" { - "chi" "{mint}这个女巫可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个女巫可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Common #77" { - "chi" "{mint}这个普通可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" + "chi" "{mint}这个普通可以投掷汽车/特殊感染者/坦克/女巫, 甚至它自己!" } "Tank #78 Name" { - "chi" "追踪坦克" + "chi" "追踪坦克" } "Boomer #78 Name" { - "chi" "追踪胖子" + "chi" "追踪胖子" } "Charger #78 Name" { - "chi" "追踪牛" + "chi" "追踪牛" } "Hunter #78 Name" { - "chi" "追踪猎人" + "chi" "追踪猎人" } "Jockey #78 Name" { - "chi" "追踪猴子" + "chi" "追踪猴子" } "Smoker #78 Name" { - "chi" "追踪烟鬼" + "chi" "追踪烟鬼" } "Spitter #78 Name" { - "chi" "追踪口水" + "chi" "追踪口水" } "Witch #78 Name" { - "chi" "追踪女巫" + "chi" "追踪女巫" } "Common #78 Name" { - "chi" "追踪普通" + "chi" "追踪普通" } "Tank #78" { - "chi" "{mint}这个坦克投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个坦克投掷的岩石会追踪附近的幸存者。" } "Boomer #78" { - "chi" "{mint}这个胖子投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个胖子投掷的岩石会追踪附近的幸存者。" } "Charger #78" { - "chi" "{mint}这个牛投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个牛投掷的岩石会追踪附近的幸存者。" } "Hunter #78" { - "chi" "{mint}这个猎人投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个猎人投掷的岩石会追踪附近的幸存者。" } "Jockey #78" { - "chi" "{mint}这个猴子投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个猴子投掷的岩石会追踪附近的幸存者。" } "Smoker #78" { - "chi" "{mint}这个烟鬼投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个烟鬼投掷的岩石会追踪附近的幸存者。" } "Spitter #78" { - "chi" "{mint}这个口水投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个口水投掷的岩石会追踪附近的幸存者。" } "Witch #78" { - "chi" "{mint}这个女巫投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个女巫投掷的岩石会追踪附近的幸存者。" } "Common #78" { - "chi" "{mint}这个普通投掷的岩石会追踪附近的幸存者。" + "chi" "{mint}这个普通投掷的岩石会追踪附近的幸存者。" } "Tank #79 Name" { - "chi" "终极坦克" + "chi" "终极坦克" } "Boomer #79 Name" { - "chi" "终极胖子" + "chi" "终极胖子" } "Charger #79 Name" { - "chi" "终极牛" + "chi" "终极牛" } "Hunter #79 Name" { - "chi" "终极猎人" + "chi" "终极猎人" } "Jockey #79 Name" { - "chi" "终极猴子" + "chi" "终极猴子" } "Smoker #79 Name" { - "chi" "终极烟鬼" + "chi" "终极烟鬼" } "Spitter #79 Name" { - "chi" "终极口水" + "chi" "终极口水" } "Witch #79 Name" { - "chi" "终极女巫" + "chi" "终极女巫" } "Common #79 Name" { - "chi" "终极普通" + "chi" "终极普通" } "Tank #79" { - "chi" "{mint}这个坦克在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个坦克在生命值过低时会获得暂时性的无敌和伤害提升。" } "Boomer #79" { - "chi" "{mint}这个胖子在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个胖子在生命值过低时会获得暂时性的无敌和伤害提升。" } "Charger #79" { - "chi" "{mint}这个牛在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个牛在生命值过低时会获得暂时性的无敌和伤害提升。" } "Hunter #79" { - "chi" "{mint}这个猎人在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个猎人在生命值过低时会获得暂时性的无敌和伤害提升。" } "Jockey #79" { - "chi" "{mint}这个猴子在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个猴子在生命值过低时会获得暂时性的无敌和伤害提升。" } "Smoker #79" { - "chi" "{mint}这个烟鬼在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个烟鬼在生命值过低时会获得暂时性的无敌和伤害提升。" } "Spitter #79" { - "chi" "{mint}这个口水在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个口水在生命值过低时会获得暂时性的无敌和伤害提升。" } "Witch #79" { - "chi" "{mint}这个女巫在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个女巫在生命值过低时会获得暂时性的无敌和伤害提升。" } "Common #79" { - "chi" "{mint}这个普通在生命值过低时会获得暂时性的无敌和伤害提升。" + "chi" "{mint}这个普通在生命值过低时会获得暂时性的无敌和伤害提升。" } "Tank #80 Name" { - "chi" "亡灵坦克" + "chi" "亡灵坦克" } "Boomer #80 Name" { - "chi" "亡灵胖子" + "chi" "亡灵胖子" } "Charger #80 Name" { - "chi" "亡灵牛" + "chi" "亡灵牛" } "Hunter #80 Name" { - "chi" "亡灵猎人" + "chi" "亡灵猎人" } "Jockey #80 Name" { - "chi" "亡灵猴子" + "chi" "亡灵猴子" } "Smoker #80 Name" { - "chi" "亡灵烟鬼" + "chi" "亡灵烟鬼" } "Spitter #80 Name" { - "chi" "亡灵口水" + "chi" "亡灵口水" } "Witch #80 Name" { - "chi" "亡灵女巫" + "chi" "亡灵女巫" } "Common #80 Name" { - "chi" "亡灵普通" + "chi" "亡灵普通" } "Tank #80" { - "chi" "{mint}这个坦克在濒临死亡时会回满生命值。" + "chi" "{mint}这个坦克在濒临死亡时会回满生命值。" } "Boomer #80" { - "chi" "{mint}这个胖子在濒临死亡时会回满生命值。" + "chi" "{mint}这个胖子在濒临死亡时会回满生命值。" } "Charger #80" { - "chi" "{mint}这个牛在濒临死亡时会回满生命值。" + "chi" "{mint}这个牛在濒临死亡时会回满生命值。" } "Hunter #80" { - "chi" "{mint}这个猎人在濒临死亡时会回满生命值。" + "chi" "{mint}这个猎人在濒临死亡时会回满生命值。" } "Jockey #80" { - "chi" "{mint}这个猴子在濒临死亡时会回满生命值。" + "chi" "{mint}这个猴子在濒临死亡时会回满生命值。" } "Smoker #80" { - "chi" "{mint}这个烟鬼在濒临死亡时会回满生命值。" + "chi" "{mint}这个烟鬼在濒临死亡时会回满生命值。" } "Spitter #80" { - "chi" "{mint}这个口水在濒临死亡时会回满生命值。" + "chi" "{mint}这个口水在濒临死亡时会回满生命值。" } "Witch #80" { - "chi" "{mint}这个女巫在濒临死亡时会回满生命值。" + "chi" "{mint}这个女巫在濒临死亡时会回满生命值。" } "Common #80" { - "chi" "{mint}这个普通在濒临死亡时会回满生命值。" + "chi" "{mint}这个普通在濒临死亡时会回满生命值。" } "Tank #81 Name" { - "chi" "吸血坦克" + "chi" "吸血坦克" } "Boomer #81 Name" { - "chi" "吸血胖子" + "chi" "吸血胖子" } "Charger #81 Name" { - "chi" "吸血牛" + "chi" "吸血牛" } "Hunter #81 Name" { - "chi" "吸血猎人" + "chi" "吸血猎人" } "Jockey #81 Name" { - "chi" "吸血猴子" + "chi" "吸血猴子" } "Smoker #81 Name" { - "chi" "吸血烟鬼" + "chi" "吸血烟鬼" } "Spitter #81 Name" { - "chi" "吸血口水" + "chi" "吸血口水" } "Witch #81 Name" { - "chi" "吸血女巫" + "chi" "吸血女巫" } "Common #81 Name" { - "chi" "吸血普通" + "chi" "吸血普通" } "Tank #81" { - "chi" "{mint}这个坦克可以窃取幸存者生命值。" + "chi" "{mint}这个坦克可以窃取幸存者生命值。" } "Boomer #81" { - "chi" "{mint}这个胖子可以窃取幸存者生命值。" + "chi" "{mint}这个胖子可以窃取幸存者生命值。" } "Charger #81" { - "chi" "{mint}这个牛可以窃取幸存者生命值。" + "chi" "{mint}这个牛可以窃取幸存者生命值。" } "Hunter #81" { - "chi" "{mint}这个猎人可以窃取幸存者生命值。" + "chi" "{mint}这个猎人可以窃取幸存者生命值。" } "Jockey #81" { - "chi" "{mint}这个猴子可以窃取幸存者生命值。" + "chi" "{mint}这个猴子可以窃取幸存者生命值。" } "Smoker #81" { - "chi" "{mint}这个烟鬼可以窃取幸存者生命值。" + "chi" "{mint}这个烟鬼可以窃取幸存者生命值。" } "Spitter #81" { - "chi" "{mint}这个口水可以窃取幸存者生命值。" + "chi" "{mint}这个口水可以窃取幸存者生命值。" } "Witch #81" { - "chi" "{mint}这个女巫可以窃取幸存者生命值。" + "chi" "{mint}这个女巫可以窃取幸存者生命值。" } "Common #81" { - "chi" "{mint}这个普通可以窃取幸存者生命值。" + "chi" "{mint}这个普通可以窃取幸存者生命值。" } "Tank #82 Name" { - "chi" "视觉坦克" + "chi" "视觉坦克" } "Boomer #82 Name" { - "chi" "视觉胖子" + "chi" "视觉胖子" } "Charger #82 Name" { - "chi" "视觉牛" + "chi" "视觉牛" } "Hunter #82 Name" { - "chi" "视觉猎人" + "chi" "视觉猎人" } "Jockey #82 Name" { - "chi" "视觉猴子" + "chi" "视觉猴子" } "Smoker #82 Name" { - "chi" "视觉烟鬼" + "chi" "视觉烟鬼" } "Spitter #82 Name" { - "chi" "视觉口水" + "chi" "视觉口水" } "Witch #82 Name" { - "chi" "视觉女巫" + "chi" "视觉女巫" } "Common #82 Name" { - "chi" "视觉普通" + "chi" "视觉普通" } "Tank #82" { - "chi" "{mint}这个坦克可以改变幸存者的视野。" + "chi" "{mint}这个坦克可以改变幸存者的视野。" } "Boomer #82" { - "chi" "{mint}这个胖子可以改变幸存者的视野。" + "chi" "{mint}这个胖子可以改变幸存者的视野。" } "Charger #82" { - "chi" "{mint}这个牛可以改变幸存者的视野。" + "chi" "{mint}这个牛可以改变幸存者的视野。" } "Hunter #82" { - "chi" "{mint}这个猎人可以改变幸存者的视野。" + "chi" "{mint}这个猎人可以改变幸存者的视野。" } "Jockey #82" { - "chi" "{mint}这个猴子可以改变幸存者的视野。" + "chi" "{mint}这个猴子可以改变幸存者的视野。" } "Smoker #82" { - "chi" "{mint}这个烟鬼可以改变幸存者的视野。" + "chi" "{mint}这个烟鬼可以改变幸存者的视野。" } "Spitter #82" { - "chi" "{mint}这个口水可以改变幸存者的视野。" + "chi" "{mint}这个口水可以改变幸存者的视野。" } "Witch #82" { - "chi" "{mint}这个女巫可以改变幸存者的视野。" + "chi" "{mint}这个女巫可以改变幸存者的视野。" } "Common #82" { - "chi" "{mint}这个普通可以改变幸存者的视野。" + "chi" "{mint}这个普通可以改变幸存者的视野。" } "Tank #83 Name" { - "chi" "变形坦克" + "chi" "变形坦克" } "Boomer #83 Name" { - "chi" "变形胖子" + "chi" "变形胖子" } "Charger #83 Name" { - "chi" "变形牛" + "chi" "变形牛" } "Hunter #83 Name" { - "chi" "变形猎人" + "chi" "变形猎人" } "Jockey #83 Name" { - "chi" "变形猴子" + "chi" "变形猴子" } "Smoker #83 Name" { - "chi" "变形烟鬼" + "chi" "变形烟鬼" } "Spitter #83 Name" { - "chi" "变形口水" + "chi" "变形口水" } "Witch #83 Name" { - "chi" "变形女巫" + "chi" "变形女巫" } "Common #83 Name" { - "chi" "变形普通" + "chi" "变形普通" } "Tank #83" { - "chi" "{mint}这个坦克会传送到随机一名幸存者身上。" + "chi" "{mint}这个坦克会传送到随机一名幸存者身上。" } "Boomer #83" { - "chi" "{mint}这个胖子会传送到随机一名幸存者身上。" + "chi" "{mint}这个胖子会传送到随机一名幸存者身上。" } "Charger #83" { - "chi" "{mint}这个牛会传送到随机一名幸存者身上。" + "chi" "{mint}这个牛会传送到随机一名幸存者身上。" } "Hunter #83" { - "chi" "{mint}这个猎人会传送到随机一名幸存者身上。" + "chi" "{mint}这个猎人会传送到随机一名幸存者身上。" } "Jockey #83" { - "chi" "{mint}这个猴子会传送到随机一名幸存者身上。" + "chi" "{mint}这个猴子会传送到随机一名幸存者身上。" } "Smoker #83" { - "chi" "{mint}这个烟鬼会传送到随机一名幸存者身上。" + "chi" "{mint}这个烟鬼会传送到随机一名幸存者身上。" } "Spitter #83" { - "chi" "{mint}这个口水会传送到随机一名幸存者身上。" + "chi" "{mint}这个口水会传送到随机一名幸存者身上。" } "Witch #83" { - "chi" "{mint}这个女巫会传送到随机一名幸存者身上。" + "chi" "{mint}这个女巫会传送到随机一名幸存者身上。" } "Common #83" { - "chi" "{mint}这个普通会传送到随机一名幸存者身上。" + "chi" "{mint}这个普通会传送到随机一名幸存者身上。" } "Tank #84 Name" { - "chi" "旋风坦克" + "chi" "旋风坦克" } "Boomer #84 Name" { - "chi" "旋风胖子" + "chi" "旋风胖子" } "Charger #84 Name" { - "chi" "旋风牛" + "chi" "旋风牛" } "Hunter #84 Name" { - "chi" "旋风猎人" + "chi" "旋风猎人" } "Jockey #84 Name" { - "chi" "旋风猴子" + "chi" "旋风猴子" } "Smoker #84 Name" { - "chi" "旋风烟鬼" + "chi" "旋风烟鬼" } "Spitter #84 Name" { - "chi" "旋风口水" + "chi" "旋风口水" } "Witch #84 Name" { - "chi" "旋风女巫" + "chi" "旋风女巫" } "Common #84 Name" { - "chi" "旋风普通" + "chi" "旋风普通" } "Tank #84" { - "chi" "{mint}这个坦克可以把幸存者翻转。" + "chi" "{mint}这个坦克可以把幸存者翻转。" } "Boomer #84" { - "chi" "{mint}这个胖子可以把幸存者翻转。" + "chi" "{mint}这个胖子可以把幸存者翻转。" } "Charger #84" { - "chi" "{mint}这个牛可以把幸存者翻转。" + "chi" "{mint}这个牛可以把幸存者翻转。" } "Hunter #84" { - "chi" "{mint}这个猎人可以把幸存者翻转。" + "chi" "{mint}这个猎人可以把幸存者翻转。" } "Jockey #84" { - "chi" "{mint}这个猴子可以把幸存者翻转。" + "chi" "{mint}这个猴子可以把幸存者翻转。" } "Smoker #84" { - "chi" "{mint}这个烟鬼可以把幸存者翻转。" + "chi" "{mint}这个烟鬼可以把幸存者翻转。" } "Spitter #84" { - "chi" "{mint}这个口水可以把幸存者翻转。" + "chi" "{mint}这个口水可以把幸存者翻转。" } "Witch #84" { - "chi" "{mint}这个女巫可以把幸存者翻转。" + "chi" "{mint}这个女巫可以把幸存者翻转。" } "Common #84" { - "chi" "{mint}这个普通可以把幸存者翻转。" + "chi" "{mint}这个普通可以把幸存者翻转。" } "Tank #85 Name" { - "chi" "女巫坦克" + "chi" "女巫坦克" } "Boomer #85 Name" { - "chi" "女巫胖子" + "chi" "女巫胖子" } "Charger #85 Name" { - "chi" "女巫牛" + "chi" "女巫牛" } "Hunter #85 Name" { - "chi" "女巫猎人" + "chi" "女巫猎人" } "Jockey #85 Name" { - "chi" "女巫猴子" + "chi" "女巫猴子" } "Smoker #85 Name" { - "chi" "女巫烟鬼" + "chi" "女巫烟鬼" } "Spitter #85 Name" { - "chi" "女巫口水" + "chi" "女巫口水" } "Witch #85 Name" { - "chi" "女巫女巫" + "chi" "女巫女巫" } "Common #85 Name" { - "chi" "女巫普通" + "chi" "女巫普通" } "Tank #85" { - "chi" "{mint}这个坦克可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个坦克可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Boomer #85" { - "chi" "{mint}这个胖子可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个胖子可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Charger #85" { - "chi" "{mint}这个牛可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个牛可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Hunter #85" { - "chi" "{mint}这个猎人可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个猎人可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Jockey #85" { - "chi" "{mint}这个猴子可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个猴子可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Smoker #85" { - "chi" "{mint}这个烟鬼可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个烟鬼可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Spitter #85" { - "chi" "{mint}这个口水可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个口水可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Witch #85" { - "chi" "{mint}这个女巫可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个女巫可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Common #85" { - "chi" "{mint}这个普通可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" + "chi" "{mint}这个普通可以把附近的普通感染者转化成女巫并向幸存者投掷女巫。" } "Tank #86 Name" { - "chi" "换血坦克" + "chi" "换血坦克" } "Boomer #86 Name" { - "chi" "换血胖子" + "chi" "换血胖子" } "Charger #86 Name" { - "chi" "换血牛" + "chi" "换血牛" } "Hunter #86 Name" { - "chi" "换血猎人" + "chi" "换血猎人" } "Jockey #86 Name" { - "chi" "换血猴子" + "chi" "换血猴子" } "Smoker #86 Name" { - "chi" "换血烟鬼" + "chi" "换血烟鬼" } "Spitter #86 Name" { - "chi" "换血口水" + "chi" "换血口水" } "Witch #86 Name" { - "chi" "换血女巫" + "chi" "换血女巫" } "Common #86 Name" { - "chi" "换血普通" + "chi" "换血普通" } "Tank #86" { - "chi" "{mint}这个坦克可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个坦克可以窃取幸存者生命值, 反之亦然。" } "Boomer #86" { - "chi" "{mint}这个胖子可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个胖子可以窃取幸存者生命值, 反之亦然。" } "Charger #86" { - "chi" "{mint}这个牛可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个牛可以窃取幸存者生命值, 反之亦然。" } "Hunter #86" { - "chi" "{mint}这个猎人可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个猎人可以窃取幸存者生命值, 反之亦然。" } "Jockey #86" { - "chi" "{mint}这个猴子可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个猴子可以窃取幸存者生命值, 反之亦然。" } "Smoker #86" { - "chi" "{mint}这个烟鬼可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个烟鬼可以窃取幸存者生命值, 反之亦然。" } "Spitter #86" { - "chi" "{mint}这个口水可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个口水可以窃取幸存者生命值, 反之亦然。" } "Witch #86" { - "chi" "{mint}这个女巫可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个女巫可以窃取幸存者生命值, 反之亦然。" } "Common #86" { - "chi" "{mint}这个普通可以窃取幸存者生命值, 反之亦然。" + "chi" "{mint}这个普通可以窃取幸存者生命值, 反之亦然。" } "Tank #87 Name" { - "chi" "狂吼坦克" + "chi" "狂吼坦克" } "Boomer #87 Name" { - "chi" "狂吼胖子" + "chi" "狂吼胖子" } "Charger #87 Name" { - "chi" "狂吼牛" + "chi" "狂吼牛" } "Hunter #87 Name" { - "chi" "狂吼猎人" + "chi" "狂吼猎人" } "Jockey #87 Name" { - "chi" "狂吼猴子" + "chi" "狂吼猴子" } "Smoker #87 Name" { - "chi" "狂吼烟鬼" + "chi" "狂吼烟鬼" } "Spitter #87 Name" { - "chi" "狂吼口水" + "chi" "狂吼口水" } "Witch #87 Name" { - "chi" "狂吼女巫" + "chi" "狂吼女巫" } "Common #87 Name" { - "chi" "狂吼普通" + "chi" "狂吼普通" } "Tank #87" { - "chi" "{mint}这个坦克可以大吼来震慑幸存者。" + "chi" "{mint}这个坦克可以大吼来震慑幸存者。" } "Boomer #87" { - "chi" "{mint}这个胖子可以大吼来震慑幸存者。" + "chi" "{mint}这个胖子可以大吼来震慑幸存者。" } "Charger #87" { - "chi" "{mint}这个牛可以大吼来震慑幸存者。" + "chi" "{mint}这个牛可以大吼来震慑幸存者。" } "Hunter #87" { - "chi" "{mint}这个猎人可以大吼来震慑幸存者。" + "chi" "{mint}这个猎人可以大吼来震慑幸存者。" } "Jockey #87" { - "chi" "{mint}这个猴子可以大吼来震慑幸存者。" + "chi" "{mint}这个猴子可以大吼来震慑幸存者。" } "Smoker #87" { - "chi" "{mint}这个烟鬼可以大吼来震慑幸存者。" + "chi" "{mint}这个烟鬼可以大吼来震慑幸存者。" } "Spitter #87" { - "chi" "{mint}这个口水可以大吼来震慑幸存者。" + "chi" "{mint}这个口水可以大吼来震慑幸存者。" } "Witch #87" { - "chi" "{mint}这个女巫可以大吼来震慑幸存者。" + "chi" "{mint}这个女巫可以大吼来震慑幸存者。" } "Common #87" { - "chi" "{mint}这个普通可以大吼来震慑幸存者。" + "chi" "{mint}这个普通可以大吼来震慑幸存者。" } "Tank #88 Name" { - "chi" "僵尸坦克" + "chi" "僵尸坦克" } "Boomer #88 Name" { - "chi" "僵尸胖子" + "chi" "僵尸胖子" } "Charger #88 Name" { - "chi" "僵尸牛" + "chi" "僵尸牛" } "Hunter #88 Name" { - "chi" "僵尸猎人" + "chi" "僵尸猎人" } "Jockey #88 Name" { - "chi" "僵尸猴子" + "chi" "僵尸猴子" } "Smoker #88 Name" { - "chi" "僵尸烟鬼" + "chi" "僵尸烟鬼" } "Spitter #88 Name" { - "chi" "僵尸口水" + "chi" "僵尸口水" } "Witch #88 Name" { - "chi" "僵尸女巫" + "chi" "僵尸女巫" } "Common #88 Name" { - "chi" "僵尸普通" + "chi" "僵尸普通" } "Tank #88" { - "chi" "{mint}这个坦克可以在某个区域内召唤僵尸。" + "chi" "{mint}这个坦克可以在某个区域内召唤僵尸。" } "Boomer #88" { - "chi" "{mint}这个胖子可以在某个区域内召唤僵尸。" + "chi" "{mint}这个胖子可以在某个区域内召唤僵尸。" } "Charger #88" { - "chi" "{mint}这个牛可以在某个区域内召唤僵尸。" + "chi" "{mint}这个牛可以在某个区域内召唤僵尸。" } "Hunter #88" { - "chi" "{mint}这个猎人可以在某个区域内召唤僵尸。" + "chi" "{mint}这个猎人可以在某个区域内召唤僵尸。" } "Jockey #88" { - "chi" "{mint}这个猴子可以在某个区域内召唤僵尸。" + "chi" "{mint}这个猴子可以在某个区域内召唤僵尸。" } "Smoker #88" { - "chi" "{mint}这个烟鬼可以在某个区域内召唤僵尸。" + "chi" "{mint}这个烟鬼可以在某个区域内召唤僵尸。" } "Spitter #88" { - "chi" "{mint}这个口水可以在某个区域内召唤僵尸。" + "chi" "{mint}这个口水可以在某个区域内召唤僵尸。" } "Witch #88" { - "chi" "{mint}这个女巫可以在某个区域内召唤僵尸。" + "chi" "{mint}这个女巫可以在某个区域内召唤僵尸。" } "Common #88" { - "chi" "{mint}这个普通可以在某个区域内召唤僵尸。" + "chi" "{mint}这个普通可以在某个区域内召唤僵尸。" } "Tank #89 Name" { - "chi" "决战坦克" + "chi" "决战坦克" } "Boomer #89 Name" { - "chi" "决战胖子" + "chi" "决战胖子" } "Charger #89 Name" { - "chi" "决战牛" + "chi" "决战牛" } "Hunter #89 Name" { - "chi" "决战猎人" + "chi" "决战猎人" } "Jockey #89 Name" { - "chi" "决战猴子" + "chi" "决战猴子" } "Smoker #89 Name" { - "chi" "决战烟鬼" + "chi" "决战烟鬼" } "Spitter #89 Name" { - "chi" "决战口水" + "chi" "决战口水" } "Witch #89 Name" { - "chi" "决战女巫" + "chi" "决战女巫" } "Common #89 Name" { - "chi" "决战普通" + "chi" "决战普通" } "Tank #89" { - "chi" "{mint}这个坦克免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个坦克免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Boomer #89" { - "chi" "{mint}这个胖子免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个胖子免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Charger #89" { - "chi" "{mint}这个牛免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个牛免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Hunter #89" { - "chi" "{mint}这个猎人免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个猎人免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Jockey #89" { - "chi" "{mint}这个猴子免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个猴子免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Smoker #89" { - "chi" "{mint}这个烟鬼免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个烟鬼免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Spitter #89" { - "chi" "{mint}这个口水免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个口水免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Witch #89" { - "chi" "{mint}这个女巫免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个女巫免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Common #89" { - "chi" "{mint}这个普通免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" + "chi" "{mint}这个普通免疫爆炸伤害, 可以把幸存者和特殊感染者拉向它身边。 并且可以召唤流星雨。" } "Tank #90 Name" { - "chi" "精英坦克" + "chi" "精英坦克" } "Boomer #90 Name" { - "chi" "精英胖子" + "chi" "精英胖子" } "Charger #90 Name" { - "chi" "精英牛" + "chi" "精英牛" } "Hunter #90 Name" { - "chi" "精英猎人" + "chi" "精英猎人" } "Jockey #90 Name" { - "chi" "精英猴子" + "chi" "精英猴子" } "Smoker #90 Name" { - "chi" "精英烟鬼" + "chi" "精英烟鬼" } "Spitter #90 Name" { - "chi" "精英口水" + "chi" "精英口水" } "Witch #90 Name" { - "chi" "精英女巫" + "chi" "精英女巫" } "Common #90 Name" { - "chi" "精英普通" + "chi" "精英普通" } "Tank #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Boomer #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Charger #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Hunter #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Jockey #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Smoker #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Spitter #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Witch #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Common #90" { - "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" + "chi" "{mint}对火免疫, 跑得快, 伪装自己, 让幸存者缴械, 把幸存者拉向它身边同时改变他们的重力, 周期性跳跃和召唤流星雨, 出生自带护盾, 会重击幸存者, 会传送到幸存者身边并生成女巫/僵尸。" } "Tank #91 Name" { - "chi" "钴金坦克" + "chi" "钴金坦克" } "Boomer #91 Name" { - "chi" "钴金胖子" + "chi" "钴金胖子" } "Charger #91 Name" { - "chi" "钴金牛" + "chi" "钴金牛" } "Hunter #91 Name" { - "chi" "钴金猎人" + "chi" "钴金猎人" } "Jockey #91 Name" { - "chi" "钴金猴子" + "chi" "钴金猴子" } "Smoker #91 Name" { - "chi" "钴金烟鬼" + "chi" "钴金烟鬼" } "Spitter #91 Name" { - "chi" "钴金口水" + "chi" "钴金口水" } "Witch #91 Name" { - "chi" "钴金女巫" + "chi" "钴金女巫" } "Common #91 Name" { - "chi" "钴金普通" + "chi" "钴金普通" } "Tank #91" { - "chi" "{mint}这个坦克免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个坦克免疫火焰伤害同时跑得很快。" } "Boomer #91" { - "chi" "{mint}这个胖子免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个胖子免疫火焰伤害同时跑得很快。" } "Charger #91" { - "chi" "{mint}这个牛免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个牛免疫火焰伤害同时跑得很快。" } "Hunter #91" { - "chi" "{mint}这个猎人免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个猎人免疫火焰伤害同时跑得很快。" } "Jockey #91" { - "chi" "{mint}这个猴子免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个猴子免疫火焰伤害同时跑得很快。" } "Smoker #91" { - "chi" "{mint}这个烟鬼免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个烟鬼免疫火焰伤害同时跑得很快。" } "Spitter #91" { - "chi" "{mint}这个口水免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个口水免疫火焰伤害同时跑得很快。" } "Witch #91" { - "chi" "{mint}这个女巫免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个女巫免疫火焰伤害同时跑得很快。" } "Common #91" { - "chi" "{mint}这个普通免疫火焰伤害同时跑得很快。" + "chi" "{mint}这个普通免疫火焰伤害同时跑得很快。" } "Tank #92 Name" { - "chi" "牵引坦克" + "chi" "牵引坦克" } "Boomer #92 Name" { - "chi" "牵引胖子" + "chi" "牵引胖子" } "Charger #92 Name" { - "chi" "牵引牛" + "chi" "牵引牛" } "Hunter #92 Name" { - "chi" "牵引猎人" + "chi" "牵引猎人" } "Jockey #92 Name" { - "chi" "牵引猴子" + "chi" "牵引猴子" } "Smoker #92 Name" { - "chi" "牵引烟鬼" + "chi" "牵引烟鬼" } "Spitter #92 Name" { - "chi" "牵引口水" + "chi" "牵引口水" } "Witch #92 Name" { - "chi" "牵引女巫" + "chi" "牵引女巫" } "Common #92 Name" { - "chi" "牵引普通" + "chi" "牵引普通" } "Tank #92" { - "chi" "{mint}这个坦克会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个坦克会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Boomer #92" { - "chi" "{mint}这个胖子会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个胖子会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Charger #92" { - "chi" "{mint}这个牛会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个牛会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Hunter #92" { - "chi" "{mint}这个猎人会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个猎人会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Jockey #92" { - "chi" "{mint}这个猴子会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个猴子会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Smoker #92" { - "chi" "{mint}这个烟鬼会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个烟鬼会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Spitter #92" { - "chi" "{mint}这个口水会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个口水会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Witch #92" { - "chi" "{mint}这个女巫会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个女巫会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Common #92" { - "chi" "{mint}这个普通会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" + "chi" "{mint}这个普通会周期性的跳跃, 让幸存者不受控制的跳跃并且会传送到幸存者身边。" } "Tank #93 Name" { - "chi" "抗拒坦克" + "chi" "抗拒坦克" } "Boomer #93 Name" { - "chi" "抗拒胖子" + "chi" "抗拒胖子" } "Charger #93 Name" { - "chi" "抗拒牛" + "chi" "抗拒牛" } "Hunter #93 Name" { - "chi" "抗拒猎人" + "chi" "抗拒猎人" } "Jockey #93 Name" { - "chi" "抗拒猴子" + "chi" "抗拒猴子" } "Smoker #93 Name" { - "chi" "抗拒烟鬼" + "chi" "抗拒烟鬼" } "Spitter #93 Name" { - "chi" "抗拒口水" + "chi" "抗拒口水" } "Witch #93 Name" { - "chi" "抗拒女巫" + "chi" "抗拒女巫" } "Common #93 Name" { - "chi" "抗拒普通" + "chi" "抗拒普通" } "Tank #93" { - "chi" "{mint}这个坦克会一直推开幸存者。" + "chi" "{mint}这个坦克会一直推开幸存者。" } "Boomer #93" { - "chi" "{mint}这个胖子会一直推开幸存者。" + "chi" "{mint}这个胖子会一直推开幸存者。" } "Charger #93" { - "chi" "{mint}这个牛会一直推开幸存者。" + "chi" "{mint}这个牛会一直推开幸存者。" } "Hunter #93" { - "chi" "{mint}这个猎人会一直推开幸存者。" + "chi" "{mint}这个猎人会一直推开幸存者。" } "Jockey #93" { - "chi" "{mint}这个猴子会一直推开幸存者。" + "chi" "{mint}这个猴子会一直推开幸存者。" } "Smoker #93" { - "chi" "{mint}这个烟鬼会一直推开幸存者。" + "chi" "{mint}这个烟鬼会一直推开幸存者。" } "Spitter #93" { - "chi" "{mint}这个口水会一直推开幸存者。" + "chi" "{mint}这个口水会一直推开幸存者。" } "Witch #93" { - "chi" "{mint}这个女巫会一直推开幸存者。" + "chi" "{mint}这个女巫会一直推开幸存者。" } "Common #93" { - "chi" "{mint}这个普通会一直推开幸存者。" + "chi" "{mint}这个普通会一直推开幸存者。" } "Tank #94 Name" { - "chi" "闪光坦克" + "chi" "闪光坦克" } "Boomer #94 Name" { - "chi" "闪光胖子" + "chi" "闪光胖子" } "Charger #94 Name" { - "chi" "闪光牛" + "chi" "闪光牛" } "Hunter #94 Name" { - "chi" "闪光猎人" + "chi" "闪光猎人" } "Jockey #94 Name" { - "chi" "闪光猴子" + "chi" "闪光猴子" } "Smoker #94 Name" { - "chi" "闪光烟鬼" + "chi" "闪光烟鬼" } "Spitter #94 Name" { - "chi" "闪光口水" + "chi" "闪光口水" } "Witch #94 Name" { - "chi" "闪光女巫" + "chi" "闪光女巫" } "Common #94 Name" { - "chi" "闪光普通" + "chi" "闪光普通" } "Tank #94" { - "chi" "{mint}这个坦克的运行速度非常快,可以向生还者投掷闪电,并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个坦克的运行速度非常快,可以向生还者投掷闪电,并可以减慢其周围的时间,而这一切都是暂时的。" } "Boomer #94" { - "chi" "{mint}这个胖子的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个胖子的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Charger #94" { - "chi" "{mint}这个牛的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个牛的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Hunter #94" { - "chi" "{mint}这个猎人的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个猎人的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Jockey #94" { - "chi" "{mint}这个猴子的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个猴子的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Smoker #94" { - "chi" "{mint}这个烟鬼的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个烟鬼的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Spitter #94" { - "chi" "{mint}这个口水的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个口水的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Witch #94" { - "chi" "{mint}这个女巫的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个女巫的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Common #94" { - "chi" "{mint}这个普通的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" + "chi" "{mint}这个普通的运行速度非常快,可并可以减慢其周围的时间,而这一切都是暂时的。" } "Tank #95 Name" { - "chi" "巨人坦克" + "chi" "巨人坦克" } "Boomer #95 Name" { - "chi" "巨人胖子" + "chi" "巨人胖子" } "Charger #95 Name" { - "chi" "巨人牛" + "chi" "巨人牛" } "Hunter #95 Name" { - "chi" "巨人猎人" + "chi" "巨人猎人" } "Jockey #95 Name" { - "chi" "巨人猴子" + "chi" "巨人猴子" } "Smoker #95 Name" { - "chi" "巨人烟鬼" + "chi" "巨人烟鬼" } "Spitter #95 Name" { - "chi" "巨人口水" + "chi" "巨人口水" } "Witch #95 Name" { - "chi" "巨人女巫" + "chi" "巨人女巫" } "Common #95 Name" { - "chi" "巨人普通" + "chi" "巨人普通" } "Tank #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Boomer #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Charger #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Hunter #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Jockey #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Smoker #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Spitter #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Witch #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Common #95" { - "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" + "chi" "{mint}免疫火焰伤害, 移动速度慢, 会给予幸存者临时生命值, 吸收附近特殊感染者的生命值, 出生自带护盾和重击幸存者。" } "Tank #96 Name" { - "chi" "幻觉坦克" + "chi" "幻觉坦克" } "Boomer #96 Name" { - "chi" "幻觉胖子" + "chi" "幻觉胖子" } "Charger #96 Name" { - "chi" "幻觉牛" + "chi" "幻觉牛" } "Hunter #96 Name" { - "chi" "幻觉猎人" + "chi" "幻觉猎人" } "Jockey #96 Name" { - "chi" "幻觉猴子" + "chi" "幻觉猴子" } "Smoker #96 Name" { - "chi" "幻觉烟鬼" + "chi" "幻觉烟鬼" } "Spitter #96 Name" { - "chi" "幻觉口水" + "chi" "幻觉口水" } "Witch #96 Name" { - "chi" "幻觉女巫" + "chi" "幻觉女巫" } "Common #96 Name" { - "chi" "幻觉普通" + "chi" "幻觉普通" } "Tank #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Boomer #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Charger #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Hunter #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Jockey #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Smoker #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Spitter #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Witch #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Common #96" { - "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" + "chi" "{mint}免疫火焰伤害, 伪装自己且会传送到幸存者身边。" } "Tank #97 Name" { - "chi" "米姆坦克" + "chi" "米姆坦克" } "Boomer #97 Name" { - "chi" "米姆胖子" + "chi" "米姆胖子" } "Charger #97 Name" { - "chi" "米姆牛" + "chi" "米姆牛" } "Hunter #97 Name" { - "chi" "米姆猎人" + "chi" "米姆猎人" } "Jockey #97 Name" { - "chi" "米姆猴子" + "chi" "米姆猴子" } "Smoker #97 Name" { - "chi" "米姆烟鬼" + "chi" "米姆烟鬼" } "Spitter #97 Name" { - "chi" "米姆口水" + "chi" "米姆口水" } "Witch #97 Name" { - "chi" "米姆女巫" + "chi" "米姆女巫" } "Common #97 Name" { - "chi" "米姆普通" + "chi" "米姆普通" } "Tank #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Boomer #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Charger #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Hunter #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Jockey #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Smoker #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Spitter #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Witch #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Common #97" { - "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" + "chi" "{mint}免疫火焰伤害, 吸收伤害, 跑得快, 伪装自己, 将幸存者拉向自己并改变他们重力值, 跳得高, 召唤流星雨, 重击幸存者, 投掷一堆岩石, 会传送到幸存者身边和召唤女巫/僵尸。" } "Tank #98 Name" { - "chi" "幻影坦克" + "chi" "幻影坦克" } "Boomer #98 Name" { - "chi" "幻影胖子" + "chi" "幻影胖子" } "Charger #98 Name" { - "chi" "幻影牛" + "chi" "幻影牛" } "Hunter #98 Name" { - "chi" "幻影猎人" + "chi" "幻影猎人" } "Jockey #98 Name" { - "chi" "幻影猴子" + "chi" "幻影猴子" } "Smoker #98 Name" { - "chi" "幻影烟鬼" + "chi" "幻影烟鬼" } "Spitter #98 Name" { - "chi" "幻影口水" + "chi" "幻影口水" } "Witch #98 Name" { - "chi" "幻影女巫" + "chi" "幻影女巫" } "Common #98 Name" { - "chi" "幻影普通" + "chi" "幻影普通" } "Tank #98" { - "chi" "{mint}这个坦克免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个坦克免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Boomer #98" { - "chi" "{mint}这个胖子免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个胖子免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Charger #98" { - "chi" "{mint}这个牛免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个牛免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Hunter #98" { - "chi" "{mint}这个猎人免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个猎人免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Jockey #98" { - "chi" "{mint}这个猴子免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个猴子免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Smoker #98" { - "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Spitter #98" { - "chi" "{mint}这个口水免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个口水免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Witch #98" { - "chi" "{mint}这个女巫免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个女巫免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Common #98" { - "chi" "{mint}这个普通免疫火焰伤害, 跑得快并可以传送到幸存者身边。" + "chi" "{mint}这个普通免疫火焰伤害, 跑得快并可以传送到幸存者身边。" } "Tank #99 Name" { - "chi" "恶作剧坦克" + "chi" "恶作剧坦克" } "Boomer #99 Name" { - "chi" "恶作剧胖子" + "chi" "恶作剧胖子" } "Charger #99 Name" { - "chi" "恶作剧牛" + "chi" "恶作剧牛" } "Hunter #99 Name" { - "chi" "恶作剧猎人" + "chi" "恶作剧猎人" } "Jockey #99 Name" { - "chi" "恶作剧猴子" + "chi" "恶作剧猴子" } "Smoker #99 Name" { - "chi" "恶作剧烟鬼" + "chi" "恶作剧烟鬼" } "Spitter #99 Name" { - "chi" "恶作剧口水" + "chi" "恶作剧口水" } "Witch #99 Name" { - "chi" "恶作剧女巫" + "chi" "恶作剧女巫" } "Common #99 Name" { - "chi" "恶作剧普通" + "chi" "恶作剧普通" } "Tank #99" { - "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Boomer #99" { - "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Charger #99" { - "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Hunter #99" { - "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Jockey #99" { - "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Smoker #99" { - "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Spitter #99" { - "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Witch #99" { - "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Common #99" { - "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" + "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 伪装自己并可以传送到幸存者身边。" } "Tank #100 Name" { - "chi" "精神病坦克" + "chi" "精神病坦克" } "Boomer #100 Name" { - "chi" "精神病胖子" + "chi" "精神病胖子" } "Charger #100 Name" { - "chi" "精神病牛" + "chi" "精神病牛" } "Hunter #100 Name" { - "chi" "精神病猎人" + "chi" "精神病猎人" } "Jockey #100 Name" { - "chi" "精神病猴子" + "chi" "精神病猴子" } "Smoker #100 Name" { - "chi" "精神病烟鬼" + "chi" "精神病烟鬼" } "Spitter #100 Name" { - "chi" "精神病口水" + "chi" "精神病口水" } "Witch #100 Name" { - "chi" "精神病女巫" + "chi" "精神病女巫" } "Common #100 Name" { - "chi" "精神病普通" + "chi" "精神病普通" } "Tank #100" { - "chi" "{mint}该坦克可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该坦克可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Boomer #100" { - "chi" "{mint}该胖子可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该胖子可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Charger #100" { - "chi" "{mint}该牛可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该牛可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Hunter #100" { - "chi" "{mint}该猎人可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该猎人可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Jockey #100" { - "chi" "{mint}该猴子可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该猴子可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Smoker #100" { - "chi" "{mint}该烟鬼可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该烟鬼可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Spitter #100" { - "chi" "{mint}该口水可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该口水可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Witch #100" { - "chi" "{mint}该女巫可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该女巫可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Common #100" { - "chi" "{mint}该普通可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" + "chi" "{mint}该普通可以为幸存者提供暂时的健康状况,吸收附近感染者的生命,开始流星雨,产下盾牌,并向幸存者弯曲。" } "Tank #101 Name" { - "chi" "反闪坦克" + "chi" "反闪坦克" } "Boomer #101 Name" { - "chi" "反闪胖子" + "chi" "反闪胖子" } "Charger #101 Name" { - "chi" "反闪牛" + "chi" "反闪牛" } "Hunter #101 Name" { - "chi" "反闪猎人" + "chi" "反闪猎人" } "Jockey #101 Name" { - "chi" "反闪猴子" + "chi" "反闪猴子" } "Smoker #101 Name" { - "chi" "反闪烟鬼" + "chi" "反闪烟鬼" } "Spitter #101 Name" { - "chi" "反闪口水" + "chi" "反闪口水" } "Witch #101 Name" { - "chi" "反闪女巫" + "chi" "反闪女巫" } "Common #101 Name" { - "chi" "反闪普通" + "chi" "反闪普通" } "Tank #101" { - "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Boomer #101" { - "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Charger #101" { - "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Hunter #101" { - "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Jockey #101" { - "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Smoker #101" { - "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Spitter #101" { - "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Witch #101" { - "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Common #101" { - "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" + "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 并且可以传送到幸存者身边。" } "Tank #102 Name" { - "chi" "召唤坦克" + "chi" "召唤坦克" } "Boomer #102 Name" { - "chi" "召唤胖子" + "chi" "召唤胖子" } "Charger #102 Name" { - "chi" "召唤牛" + "chi" "召唤牛" } "Hunter #102 Name" { - "chi" "召唤猎人" + "chi" "召唤猎人" } "Jockey #102 Name" { - "chi" "召唤猴子" + "chi" "召唤猴子" } "Smoker #102 Name" { - "chi" "召唤烟鬼" + "chi" "召唤烟鬼" } "Spitter #102 Name" { - "chi" "召唤口水" + "chi" "召唤口水" } "Witch #102 Name" { - "chi" "召唤女巫" + "chi" "召唤女巫" } "Common #102 Name" { - "chi" "召唤普通" + "chi" "召唤普通" } "Tank #102" { - "chi" "{mint}这个坦克会在烟雾内生成僵尸。" + "chi" "{mint}这个坦克会在烟雾内生成僵尸。" } "Boomer #102" { - "chi" "{mint}这个胖子会在烟雾内生成僵尸。" + "chi" "{mint}这个胖子会在烟雾内生成僵尸。" } "Charger #102" { - "chi" "{mint}这个牛会在烟雾内生成僵尸。" + "chi" "{mint}这个牛会在烟雾内生成僵尸。" } "Hunter #102" { - "chi" "{mint}这个猎人会在烟雾内生成僵尸。" + "chi" "{mint}这个猎人会在烟雾内生成僵尸。" } "Jockey #102" { - "chi" "{mint}这个猴子会在烟雾内生成僵尸。" + "chi" "{mint}这个猴子会在烟雾内生成僵尸。" } "Smoker #102" { - "chi" "{mint}这个烟鬼会在烟雾内生成僵尸。" + "chi" "{mint}这个烟鬼会在烟雾内生成僵尸。" } "Spitter #102" { - "chi" "{mint}这个口水会在烟雾内生成僵尸。" + "chi" "{mint}这个口水会在烟雾内生成僵尸。" } "Witch #102" { - "chi" "{mint}这个女巫会在烟雾内生成僵尸。" + "chi" "{mint}这个女巫会在烟雾内生成僵尸。" } "Common #102" { - "chi" "{mint}这个普通会在烟雾内生成僵尸。" + "chi" "{mint}这个普通会在烟雾内生成僵尸。" } "Tank #103 Name" { - "chi" "变焦坦克" + "chi" "变焦坦克" } "Boomer #103 Name" { - "chi" "变焦胖子" + "chi" "变焦胖子" } "Charger #103 Name" { - "chi" "变焦牛" + "chi" "变焦牛" } "Hunter #103 Name" { - "chi" "变焦猎人" + "chi" "变焦猎人" } "Jockey #103 Name" { - "chi" "变焦猴子" + "chi" "变焦猴子" } "Smoker #103 Name" { - "chi" "变焦烟鬼" + "chi" "变焦烟鬼" } "Spitter #103 Name" { - "chi" "变焦口水" + "chi" "变焦口水" } "Witch #103 Name" { - "chi" "变焦女巫" + "chi" "变焦女巫" } "Common #103 Name" { - "chi" "变焦普通" + "chi" "变焦普通" } "Tank #103" { - "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Boomer #103" { - "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Charger #103" { - "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Hunter #103" { - "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Jockey #103" { - "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Smoker #103" { - "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Spitter #103" { - "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Witch #103" { - "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Common #103" { - "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" + "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 并且会传送到幸存者身边。" } "Tank #104 Name" { - "chi" "陷阱坦克" + "chi" "陷阱坦克" } "Boomer #104 Name" { - "chi" "陷阱胖子" + "chi" "陷阱胖子" } "Charger #104 Name" { - "chi" "陷阱牛" + "chi" "陷阱牛" } "Hunter #104 Name" { - "chi" "陷阱猎人" + "chi" "陷阱猎人" } "Jockey #104 Name" { - "chi" "陷阱猴子" + "chi" "陷阱猴子" } "Smoker #104 Name" { - "chi" "陷阱烟鬼" + "chi" "陷阱烟鬼" } "Spitter #104 Name" { - "chi" "陷阱口水" + "chi" "陷阱口水" } "Witch #104 Name" { - "chi" "陷阱女巫" + "chi" "陷阱女巫" } "Common #104 Name" { - "chi" "陷阱普通" + "chi" "陷阱普通" } "Tank #104" { - "chi" "{mint}这看上去不像坦克?" + "chi" "{mint}这看上去不像坦克?" } "Boomer #104" { - "chi" "{mint}这看上去不像胖子?" + "chi" "{mint}这看上去不像胖子?" } "Charger #104" { - "chi" "{mint}这看上去不像牛?" + "chi" "{mint}这看上去不像牛?" } "Hunter #104" { - "chi" "{mint}这看上去不像猎人?" + "chi" "{mint}这看上去不像猎人?" } "Jockey #104" { - "chi" "{mint}这看上去不像猴子?" + "chi" "{mint}这看上去不像猴子?" } "Smoker #104" { - "chi" "{mint}这看上去不像烟鬼?" + "chi" "{mint}这看上去不像烟鬼?" } "Spitter #104" { - "chi" "{mint}这看上去不像口水?" + "chi" "{mint}这看上去不像口水?" } "Witch #104" { - "chi" "{mint}这看上去不像女巫?" + "chi" "{mint}这看上去不像女巫?" } "Common #104" { - "chi" "{mint}这看上去不像普通?" + "chi" "{mint}这看上去不像普通?" } "Tank #105 Name" { - "chi" "恐惧坦克" + "chi" "恐惧坦克" } "Boomer #105 Name" { - "chi" "恐惧胖子" + "chi" "恐惧胖子" } "Charger #105 Name" { - "chi" "恐惧牛" + "chi" "恐惧牛" } "Hunter #105 Name" { - "chi" "恐惧猎人" + "chi" "恐惧猎人" } "Jockey #105 Name" { - "chi" "恐惧猴子" + "chi" "恐惧猴子" } "Smoker #105 Name" { - "chi" "恐惧烟鬼" + "chi" "恐惧烟鬼" } "Spitter #105 Name" { - "chi" "恐惧口水" + "chi" "恐惧口水" } "Witch #105 Name" { - "chi" "恐惧女巫" + "chi" "恐惧女巫" } "Common #105 Name" { - "chi" "恐惧普通" + "chi" "恐惧普通" } "Tank #105" { - "chi" "{mint}该坦克可以使幸存者部分失明。" + "chi" "{mint}该坦克可以使幸存者部分失明。" } "Boomer #105" { - "chi" "{mint}该胖子可以使幸存者部分失明。" + "chi" "{mint}该胖子可以使幸存者部分失明。" } "Charger #105" { - "chi" "{mint}该牛可以使幸存者部分失明。" + "chi" "{mint}该牛可以使幸存者部分失明。" } "Hunter #105" { - "chi" "{mint}该猎人可以使幸存者部分失明。" + "chi" "{mint}该猎人可以使幸存者部分失明。" } "Jockey #105" { - "chi" "{mint}该猴子可以使幸存者部分失明。" + "chi" "{mint}该猴子可以使幸存者部分失明。" } "Smoker #105" { - "chi" "{mint}该烟鬼可以使幸存者部分失明。" + "chi" "{mint}该烟鬼可以使幸存者部分失明。" } "Spitter #105" { - "chi" "{mint}该口水可以使幸存者部分失明。" + "chi" "{mint}该口水可以使幸存者部分失明。" } "Witch #105" { - "chi" "{mint}该女巫可以使幸存者部分失明。" + "chi" "{mint}该女巫可以使幸存者部分失明。" } "Common #105" { - "chi" "{mint}该普通可以使幸存者部分失明。" + "chi" "{mint}该普通可以使幸存者部分失明。" } "Tank #106 Name" { - "chi" "狂暴坦克" + "chi" "狂暴坦克" } "Boomer #106 Name" { - "chi" "狂暴胖子" + "chi" "狂暴胖子" } "Charger #106 Name" { - "chi" "狂暴牛" + "chi" "狂暴牛" } "Hunter #106 Name" { - "chi" "狂暴猎人" + "chi" "狂暴猎人" } "Jockey #106 Name" { - "chi" "狂暴猴子" + "chi" "狂暴猴子" } "Smoker #106 Name" { - "chi" "狂暴烟鬼" + "chi" "狂暴烟鬼" } "Spitter #106 Name" { - "chi" "狂暴口水" + "chi" "狂暴口水" } "Witch #106 Name" { - "chi" "狂暴女巫" + "chi" "狂暴女巫" } "Common #106 Name" { - "chi" "狂暴普通" + "chi" "狂暴普通" } "Tank #106" { - "chi" "{mint}这个坦克可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个坦克可以让幸存者中毒和受到持续伤害。" } "Boomer #106" { - "chi" "{mint}这个胖子可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个胖子可以让幸存者中毒和受到持续伤害。" } "Charger #106" { - "chi" "{mint}这个牛可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个牛可以让幸存者中毒和受到持续伤害。" } "Hunter #106" { - "chi" "{mint}这个猎人可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个猎人可以让幸存者中毒和受到持续伤害。" } "Jockey #106" { - "chi" "{mint}这个猴子可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个猴子可以让幸存者中毒和受到持续伤害。" } "Smoker #106" { - "chi" "{mint}这个烟鬼可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个烟鬼可以让幸存者中毒和受到持续伤害。" } "Spitter #106" { - "chi" "{mint}这个口水可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个口水可以让幸存者中毒和受到持续伤害。" } "Witch #106" { - "chi" "{mint}这个女巫可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个女巫可以让幸存者中毒和受到持续伤害。" } "Common #106" { - "chi" "{mint}这个普通可以让幸存者中毒和受到持续伤害。" + "chi" "{mint}这个普通可以让幸存者中毒和受到持续伤害。" } "Tank #107 Name" { - "chi" "震荡坦克" + "chi" "震荡坦克" } "Boomer #107 Name" { - "chi" "震荡胖子" + "chi" "震荡胖子" } "Charger #107 Name" { - "chi" "震荡牛" + "chi" "震荡牛" } "Hunter #107 Name" { - "chi" "震荡猎人" + "chi" "震荡猎人" } "Jockey #107 Name" { - "chi" "震荡猴子" + "chi" "震荡猴子" } "Smoker #107 Name" { - "chi" "震荡烟鬼" + "chi" "震荡烟鬼" } "Spitter #107 Name" { - "chi" "震荡口水" + "chi" "震荡口水" } "Witch #107 Name" { - "chi" "震荡女巫" + "chi" "震荡女巫" } "Common #107 Name" { - "chi" "震荡普通" + "chi" "震荡普通" } "Tank #107" { - "chi" "{mint}该坦克可以向生还者投掷石块。" + "chi" "{mint}该坦克可以向生还者投掷石块。" } "Boomer #107" { - "chi" "{mint}该胖子可以向生还者投掷石块。" + "chi" "{mint}该胖子可以向生还者投掷石块。" } "Charger #107" { - "chi" "{mint}该牛可以向生还者投掷石块。" + "chi" "{mint}该牛可以向生还者投掷石块。" } "Hunter #107" { - "chi" "{mint}该猎人可以向生还者投掷石块。" + "chi" "{mint}该猎人可以向生还者投掷石块。" } "Jockey #107" { - "chi" "{mint}该猴子可以向生还者投掷石块。" + "chi" "{mint}该猴子可以向生还者投掷石块。" } "Smoker #107" { - "chi" "{mint}该烟鬼可以向生还者投掷石块。" + "chi" "{mint}该烟鬼可以向生还者投掷石块。" } "Spitter #107" { - "chi" "{mint}该口水可以向生还者投掷石块。" + "chi" "{mint}该口水可以向生还者投掷石块。" } "Witch #107" { - "chi" "{mint}该女巫可以向生还者投掷石块。" + "chi" "{mint}该女巫可以向生还者投掷石块。" } "Common #107" { - "chi" "{mint}该普通可以向生还者投掷石块。" + "chi" "{mint}该普通可以向生还者投掷石块。" } "Tank #108 Name" { - "chi" "Psyk0tik 坦克" + "chi" "Psyk0tik 坦克" } "Boomer #108 Name" { - "chi" "Psyk0tik 胖子" + "chi" "Psyk0tik 胖子" } "Charger #108 Name" { - "chi" "Psyk0tik 牛" + "chi" "Psyk0tik 牛" } "Hunter #108 Name" { - "chi" "Psyk0tik 猎人" + "chi" "Psyk0tik 猎人" } "Jockey #108 Name" { - "chi" "Psyk0tik 猴子" + "chi" "Psyk0tik 猴子" } "Smoker #108 Name" { - "chi" "Psyk0tik 烟鬼" + "chi" "Psyk0tik 烟鬼" } "Spitter #108 Name" { - "chi" "Psyk0tik 口水" + "chi" "Psyk0tik 口水" } "Witch #108 Name" { - "chi" "Psyk0tik 女巫" + "chi" "Psyk0tik 女巫" } "Common #108 Name" { - "chi" "Psyk0tik 普通" + "chi" "Psyk0tik 普通" } "Tank #108" { - "chi" "{mint}这个坦克会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个坦克会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Boomer #108" { - "chi" "{mint}这个胖子会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个胖子会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Charger #108" { - "chi" "{mint}这个牛会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个牛会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Hunter #108" { - "chi" "{mint}这个猎人会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个猎人会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Jockey #108" { - "chi" "{mint}这个猴子会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个猴子会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Smoker #108" { - "chi" "{mint}这个烟鬼会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个烟鬼会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Spitter #108" { - "chi" "{mint}这个口水会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个口水会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Witch #108" { - "chi" "{mint}这个女巫会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个女巫会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Common #108" { - "chi" "{mint}这个普通会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" + "chi" "{mint}这个普通会造成额外的伤害,并且在掩盖自身并减慢幸存者的速度时会非常快地运行。" } "Tank #109 Name" { - "chi" "末日坦克" + "chi" "末日坦克" } "Boomer #109 Name" { - "chi" "末日胖子" + "chi" "末日胖子" } "Charger #109 Name" { - "chi" "末日牛" + "chi" "末日牛" } "Hunter #109 Name" { - "chi" "末日猎人" + "chi" "末日猎人" } "Jockey #109 Name" { - "chi" "末日猴子" + "chi" "末日猴子" } "Smoker #109 Name" { - "chi" "末日烟鬼" + "chi" "末日烟鬼" } "Spitter #109 Name" { - "chi" "末日口水" + "chi" "末日口水" } "Witch #109 Name" { - "chi" "末日女巫" + "chi" "末日女巫" } "Common #109 Name" { - "chi" "末日普通" + "chi" "末日普通" } "Tank #109" { - "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个坦克免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Boomer #109" { - "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个胖子免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Charger #109" { - "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个牛免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Hunter #109" { - "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个猎人免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Jockey #109" { - "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个猴子免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Smoker #109" { - "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个烟鬼免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Spitter #109" { - "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个口水免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Witch #109" { - "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个女巫免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Common #109" { - "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" + "chi" "{mint}这个普通免疫火焰伤害, 跑得快, 会召唤流星雨/尸潮和岩石雨" } "Tank #110 Name" { - "chi" "达斯·维达 坦克" + "chi" "达斯·维达 坦克" } "Boomer #110 Name" { - "chi" "达斯·维达 胖子" + "chi" "达斯·维达 胖子" } "Charger #110 Name" { - "chi" "达斯·维达 牛" + "chi" "达斯·维达 牛" } "Hunter #110 Name" { - "chi" "达斯·维达 猎人" + "chi" "达斯·维达 猎人" } "Jockey #110 Name" { - "chi" "达斯·维达 猴子" + "chi" "达斯·维达 猴子" } "Smoker #110 Name" { - "chi" "达斯·维达 烟鬼" + "chi" "达斯·维达 烟鬼" } "Spitter #110 Name" { - "chi" "达斯·维达 口水" + "chi" "达斯·维达 口水" } "Witch #110 Name" { - "chi" "达斯·维达 女巫" + "chi" "达斯·维达 女巫" } "Common #110 Name" { - "chi" "达斯·维达 普通" + "chi" "达斯·维达 普通" } "Tank #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变坦克!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变坦克!" } "Boomer #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变胖子!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变胖子!" } "Charger #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变牛!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变牛!" } "Hunter #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变猎人!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变猎人!" } "Jockey #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变猴子!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变猴子!" } "Smoker #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变烟鬼!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变烟鬼!" } "Spitter #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变口水!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变口水!" } "Witch #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变女巫!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变女巫!" } "Common #110" { - "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变普通!" + "chi" "{mint}是。。。 是达斯·维达。。。 它是帝国的突变普通!" } "Tank #111 Name" { - "chi" "吸毒坦克" + "chi" "吸毒坦克" } "Boomer #111 Name" { - "chi" "吸毒胖子" + "chi" "吸毒胖子" } "Charger #111 Name" { - "chi" "吸毒牛" + "chi" "吸毒牛" } "Hunter #111 Name" { - "chi" "吸毒猎人" + "chi" "吸毒猎人" } "Jockey #111 Name" { - "chi" "吸毒猴子" + "chi" "吸毒猴子" } "Smoker #111 Name" { - "chi" "吸毒烟鬼" + "chi" "吸毒烟鬼" } "Spitter #111 Name" { - "chi" "吸毒口水" + "chi" "吸毒口水" } "Witch #111 Name" { - "chi" "吸毒女巫" + "chi" "吸毒女巫" } "Common #111 Name" { - "chi" "吸毒普通" + "chi" "吸毒普通" } "Tank #111" { - "chi" "{mint}这个坦克具有传染性上瘾。" + "chi" "{mint}这个坦克具有传染性上瘾。" } "Boomer #111" { - "chi" "{mint}这个胖子具有传染性上瘾。" + "chi" "{mint}这个胖子具有传染性上瘾。" } "Charger #111" { - "chi" "{mint}这个牛具有传染性上瘾。" + "chi" "{mint}这个牛具有传染性上瘾。" } "Hunter #111" { - "chi" "{mint}这个猎人具有传染性上瘾。" + "chi" "{mint}这个猎人具有传染性上瘾。" } "Jockey #111" { - "chi" "{mint}这个猴子具有传染性上瘾。" + "chi" "{mint}这个猴子具有传染性上瘾。" } "Smoker #111" { - "chi" "{mint}这个烟鬼具有传染性上瘾。" + "chi" "{mint}这个烟鬼具有传染性上瘾。" } "Spitter #111" { - "chi" "{mint}这个口水具有传染性上瘾。" + "chi" "{mint}这个口水具有传染性上瘾。" } "Witch #111" { - "chi" "{mint}这个女巫具有传染性上瘾。" + "chi" "{mint}这个女巫具有传染性上瘾。" } "Common #111" { - "chi" "{mint}这个普通具有传染性上瘾。" + "chi" "{mint}这个普通具有传染性上瘾。" } "Tank #112 Name" { - "chi" "神行坦克" + "chi" "神行坦克" } "Boomer #112 Name" { - "chi" "神行胖子" + "chi" "神行胖子" } "Charger #112 Name" { - "chi" "神行牛" + "chi" "神行牛" } "Hunter #112 Name" { - "chi" "神行猎人" + "chi" "神行猎人" } "Jockey #112 Name" { - "chi" "神行猴子" + "chi" "神行猴子" } "Smoker #112 Name" { - "chi" "神行烟鬼" + "chi" "神行烟鬼" } "Spitter #112 Name" { - "chi" "神行口水" + "chi" "神行口水" } "Witch #112 Name" { - "chi" "神行女巫" + "chi" "神行女巫" } "Common #112 Name" { - "chi" "神行普通" + "chi" "神行普通" } "Tank #112" { - "chi" "{mint}此坦克免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此坦克免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Boomer #112" { - "chi" "{mint}此胖子免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此胖子免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Charger #112" { - "chi" "{mint}此牛免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此牛免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Hunter #112" { - "chi" "{mint}此猎人免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此猎人免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Jockey #112" { - "chi" "{mint}此猴子免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此猴子免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Smoker #112" { - "chi" "{mint}此烟鬼免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此烟鬼免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Spitter #112" { - "chi" "{mint}此口水免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此口水免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Witch #112" { - "chi" "{mint}此女巫免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此女巫免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Common #112" { - "chi" "{mint}此普通免疫火炎伤害,跑的快同时还会向幸存者方向传送。" + "chi" "{mint}此普通免疫火炎伤害,跑的快同时还会向幸存者方向传送。" } "Tank #113 Name" { - "chi" "死神坦克" + "chi" "死神坦克" } "Boomer #113 Name" { - "chi" "死神胖子" + "chi" "死神胖子" } "Charger #113 Name" { - "chi" "死神牛" + "chi" "死神牛" } "Hunter #113 Name" { - "chi" "死神猎人" + "chi" "死神猎人" } "Jockey #113 Name" { - "chi" "死神猴子" + "chi" "死神猴子" } "Smoker #113 Name" { - "chi" "死神烟鬼" + "chi" "死神烟鬼" } "Spitter #113 Name" { - "chi" "死神口水" + "chi" "死神口水" } "Witch #113 Name" { - "chi" "死神女巫" + "chi" "死神女巫" } "Common #113 Name" { - "chi" "死神普通" + "chi" "死神普通" } "Tank #113" { - "chi" "{mint}这个坦克跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Boomer #113" { - "chi" "{mint}这个胖子跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个胖子跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Charger #113" { - "chi" "{mint}这个牛跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个牛跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Hunter #113" { - "chi" "{mint}这个猎人跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个猎人跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Jockey #113" { - "chi" "{mint}这个猴子跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个猴子跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Smoker #113" { - "chi" "{mint}这个烟鬼跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个烟鬼跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Spitter #113" { - "chi" "{mint}这个口水跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个口水跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Witch #113" { - "chi" "{mint}这个女巫跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个女巫跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Common #113" { - "chi" "{mint}这个普通跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" + "chi" "{mint}这个普通跑的比一般的快, 会伪装自己, 可以埋葬幸存者和传送到幸存者身边。" } "Tank #114 Name" { - "chi" "部落坦克" + "chi" "部落坦克" } "Boomer #114 Name" { - "chi" "部落胖子" + "chi" "部落胖子" } "Charger #114 Name" { - "chi" "部落牛" + "chi" "部落牛" } "Hunter #114 Name" { - "chi" "部落猎人" + "chi" "部落猎人" } "Jockey #114 Name" { - "chi" "部落猴子" + "chi" "部落猴子" } "Smoker #114 Name" { - "chi" "部落烟鬼" + "chi" "部落烟鬼" } "Spitter #114 Name" { - "chi" "部落口水" + "chi" "部落口水" } "Witch #114 Name" { - "chi" "部落女巫" + "chi" "部落女巫" } "Common #114 Name" { - "chi" "部落普通" + "chi" "部落普通" } "Tank #114" { - "chi" "{mint}这个坦克可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个坦克可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Boomer #114" { - "chi" "{mint}这个胖子可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个胖子可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Charger #114" { - "chi" "{mint}这个牛可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个牛可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Hunter #114" { - "chi" "{mint}这个猎人可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个猎人可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Jockey #114" { - "chi" "{mint}这个猴子可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个猴子可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Smoker #114" { - "chi" "{mint}这个烟鬼可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个烟鬼可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Spitter #114" { - "chi" "{mint}这个口水可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个口水可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Witch #114" { - "chi" "{mint}这个女巫可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个女巫可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Common #114" { - "chi" "{mint}这个普通可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" + "chi" "{mint}这个普通可以引发恐慌事件,还可以对幸存者进行呕吐以延长生存时间。" } "Tank #115 Name" { - "chi" "绿巨人坦克" + "chi" "绿巨人坦克" } "Boomer #115 Name" { - "chi" "绿巨人胖子" + "chi" "绿巨人胖子" } "Charger #115 Name" { - "chi" "绿巨人牛" + "chi" "绿巨人牛" } "Hunter #115 Name" { - "chi" "绿巨人猎人" + "chi" "绿巨人猎人" } "Jockey #115 Name" { - "chi" "绿巨人猴子" + "chi" "绿巨人猴子" } "Smoker #115 Name" { - "chi" "绿巨人烟鬼" + "chi" "绿巨人烟鬼" } "Spitter #115 Name" { - "chi" "绿巨人口水" + "chi" "绿巨人口水" } "Witch #115 Name" { - "chi" "绿巨人女巫" + "chi" "绿巨人女巫" } "Common #115 Name" { - "chi" "绿巨人普通" + "chi" "绿巨人普通" } "Tank #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个坦克拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个坦克拥有绿巨人的大部分能力!" } "Boomer #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个胖子拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个胖子拥有绿巨人的大部分能力!" } "Charger #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个牛拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个牛拥有绿巨人的大部分能力!" } "Hunter #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个猎人拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个猎人拥有绿巨人的大部分能力!" } "Jockey #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个猴子拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个猴子拥有绿巨人的大部分能力!" } "Smoker #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个烟鬼拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个烟鬼拥有绿巨人的大部分能力!" } "Spitter #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个口水拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个口水拥有绿巨人的大部分能力!" } "Witch #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个女巫拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个女巫拥有绿巨人的大部分能力!" } "Common #115" { - "chi" "{mint}遇到难以置信的绿巨人!这个普通拥有绿巨人的大部分能力!" + "chi" "{mint}遇到难以置信的绿巨人!这个普通拥有绿巨人的大部分能力!" } "Tank #116 Name" { - "chi" "忍者坦克" + "chi" "忍者坦克" } "Boomer #116 Name" { - "chi" "忍者胖子" + "chi" "忍者胖子" } "Charger #116 Name" { - "chi" "忍者牛" + "chi" "忍者牛" } "Hunter #116 Name" { - "chi" "忍者猎人" + "chi" "忍者猎人" } "Jockey #116 Name" { - "chi" "忍者猴子" + "chi" "忍者猴子" } "Smoker #116 Name" { - "chi" "忍者烟鬼" + "chi" "忍者烟鬼" } "Spitter #116 Name" { - "chi" "忍者口水" + "chi" "忍者口水" } "Witch #116 Name" { - "chi" "忍者女巫" + "chi" "忍者女巫" } "Common #116 Name" { - "chi" "忍者普通" + "chi" "忍者普通" } "Tank #116" { - "chi" "{mint}这个坦克可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个坦克可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Boomer #116" { - "chi" "{mint}这个胖子可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个胖子可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Charger #116" { - "chi" "{mint}这个牛可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个牛可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Hunter #116" { - "chi" "{mint}这个猎人可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个猎人可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Jockey #116" { - "chi" "{mint}这个猴子可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个猴子可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Smoker #116" { - "chi" "{mint}这个烟鬼可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个烟鬼可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Spitter #116" { - "chi" "{mint}这个口水可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个口水可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Witch #116" { - "chi" "{mint}这个女巫可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个女巫可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Common #116" { - "chi" "{mint}这个普通可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" + "chi" "{mint}这个普通可以瞬移, 消无声息的移动和伪装自己。 需要特别小心!" } "Tank #117 Name" { - "chi" "冥思坦克" + "chi" "冥思坦克" } "Boomer #117 Name" { - "chi" "冥思胖子" + "chi" "冥思胖子" } "Charger #117 Name" { - "chi" "冥思牛" + "chi" "冥思牛" } "Hunter #117 Name" { - "chi" "冥思猎人" + "chi" "冥思猎人" } "Jockey #117 Name" { - "chi" "冥思猴子" + "chi" "冥思猴子" } "Smoker #117 Name" { - "chi" "冥思烟鬼" + "chi" "冥思烟鬼" } "Spitter #117 Name" { - "chi" "冥思口水" + "chi" "冥思口水" } "Witch #117 Name" { - "chi" "冥思女巫" + "chi" "冥思女巫" } "Common #117 Name" { - "chi" "冥思普通" + "chi" "冥思普通" } "Tank #117" { - "chi" "{mint}这个坦克沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个坦克沉迷冥思, 根本对你毫无兴趣。" } "Boomer #117" { - "chi" "{mint}这个胖子沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个胖子沉迷冥思, 根本对你毫无兴趣。" } "Charger #117" { - "chi" "{mint}这个牛沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个牛沉迷冥思, 根本对你毫无兴趣。" } "Hunter #117" { - "chi" "{mint}这个猎人沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个猎人沉迷冥思, 根本对你毫无兴趣。" } "Jockey #117" { - "chi" "{mint}这个猴子沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个猴子沉迷冥思, 根本对你毫无兴趣。" } "Smoker #117" { - "chi" "{mint}这个烟鬼沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个烟鬼沉迷冥思, 根本对你毫无兴趣。" } "Spitter #117" { - "chi" "{mint}这个口水沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个口水沉迷冥思, 根本对你毫无兴趣。" } "Witch #117" { - "chi" "{mint}这个女巫沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个女巫沉迷冥思, 根本对你毫无兴趣。" } "Common #117" { - "chi" "{mint}这个普通沉迷冥思, 根本对你毫无兴趣。" + "chi" "{mint}这个普通沉迷冥思, 根本对你毫无兴趣。" } "Tank #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Boomer #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Charger #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Hunter #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Jockey #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Smoker #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Spitter #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Witch #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Common #118 Name" { - "chi" "老板 (第一形式)" + "chi" "老板 (第一形式)" } "Tank #118" { - "chi" "{mint}这个坦克会对幸存者投掷会爆炸的岩石并会定期进行传送。" + "chi" "{mint}这个坦克会对幸存者投掷会爆炸的岩石并会定期进行传送。" } "Boomer #118" { - "chi" "{mint}这个胖子并会定期进行传送。" + "chi" "{mint}这个胖子并会定期进行传送。" } "Charger #118" { - "chi" "{mint}这个牛并会定期进行传送。" + "chi" "{mint}这个牛并会定期进行传送。" } "Hunter #118" { - "chi" "{mint}这个猎人并会定期进行传送。" + "chi" "{mint}这个猎人并会定期进行传送。" } "Jockey #118" { - "chi" "{mint}这个猴子并会定期进行传送。" + "chi" "{mint}这个猴子并会定期进行传送。" } "Smoker #118" { - "chi" "{mint}这个烟鬼并会定期进行传送。" + "chi" "{mint}这个烟鬼并会定期进行传送。" } "Spitter #118" { - "chi" "{mint}这个口水并会定期进行传送。" + "chi" "{mint}这个口水并会定期进行传送。" } "Witch #118" { - "chi" "{mint}这个女巫并会定期进行传送。" + "chi" "{mint}这个女巫并会定期进行传送。" } "Common #118" { - "chi" "{mint}这个普通并会定期进行传送。" + "chi" "{mint}这个普通并会定期进行传送。" } "Tank #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Boomer #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Charger #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Hunter #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Jockey #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Smoker #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Spitter #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Witch #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Common #119 Name" { - "chi" "钢铁霸主 (第二种形式)" + "chi" "钢铁霸主 (第二种形式)" } "Tank #119" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫近战伤害, 比一般的坦克强一点, 会投掷爆炸的岩石, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫近战伤害, 比一般的坦克强一点, 会投掷爆炸的岩石, 可以改变幸存者的重力值和传送到幸存者身边。" } "Boomer #119" { - "chi" "{mint}这个胖子跑得比一般的快, 免疫近战伤害, 比一般的胖子强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个胖子跑得比一般的快, 免疫近战伤害, 比一般的胖子强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Charger #119" { - "chi" "{mint}这个牛跑得比一般的快, 免疫近战伤害, 比一般的牛强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个牛跑得比一般的快, 免疫近战伤害, 比一般的牛强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Hunter #119" { - "chi" "{mint}这个猎人跑得比一般的快, 免疫近战伤害, 比一般的猎人强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个猎人跑得比一般的快, 免疫近战伤害, 比一般的猎人强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Jockey #119" { - "chi" "{mint}这个猴子跑得比一般的快, 免疫近战伤害, 比一般的猴子强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个猴子跑得比一般的快, 免疫近战伤害, 比一般的猴子强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Smoker #119" { - "chi" "{mint}这个烟鬼跑得比一般的快, 免疫近战伤害, 比一般的烟鬼强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个烟鬼跑得比一般的快, 免疫近战伤害, 比一般的烟鬼强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Spitter #119" { - "chi" "{mint}这个口水跑得比一般的快, 免疫近战伤害, 比一般的口水强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个口水跑得比一般的快, 免疫近战伤害, 比一般的口水强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Witch #119" { - "chi" "{mint}这个女巫跑得比一般的快, 免疫近战伤害, 比一般的女巫强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个女巫跑得比一般的快, 免疫近战伤害, 比一般的女巫强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Common #119" { - "chi" "{mint}这个普通跑得比一般的快, 免疫近战伤害, 比一般的女巫强一点, 可以改变幸存者的重力值和传送到幸存者身边。" + "chi" "{mint}这个普通跑得比一般的快, 免疫近战伤害, 比一般的女巫强一点, 可以改变幸存者的重力值和传送到幸存者身边。" } "Tank #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Boomer #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Charger #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Hunter #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Jockey #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Smoker #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Spitter #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Witch #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Common #120 Name" { - "chi" "暗夜魔王 (第三形式)" + "chi" "暗夜魔王 (第三形式)" } "Tank #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的坦克弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的坦克弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Boomer #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的胖子弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的胖子弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Charger #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的牛弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的牛弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Hunter #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的猎人弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的猎人弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Jockey #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的猴子弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的猴子弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Smoker #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的烟鬼弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的烟鬼弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Spitter #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的口水弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的口水弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Witch #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的女巫弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的女巫弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Common #120" { - "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的女巫弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" + "chi" "{mint}这个坦克跑得比一般的快, 免疫火焰伤害, 比一般的女巫弱一点, 会投掷爆炸的岩石, 可以让幸存者失明和伪装自己, 并会定期传送到幸存者身边。" } "Tank #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Boomer #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Charger #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Hunter #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Jockey #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Smoker #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Spitter #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Witch #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Common #121 Name" { - "chi" "火灵 (第四形式)" + "chi" "火灵 (第四形式)" } "Tank #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的坦克强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的坦克强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Boomer #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的胖子强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的胖子强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Charger #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的牛强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的牛强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Hunter #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的猎人强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的猎人强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Jockey #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的猴子强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的猴子强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Smoker #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的烟鬼强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的烟鬼强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Spitter #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的口水强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的口水强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Witch #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的女巫强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的女巫强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Common #121" { - "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的女巫强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" + "chi" "{mint}这个坦克跑的比一般的快, 免疫火焰伤害, 比一般的女巫强一点, 会投掷爆炸的岩石和引发火灾, 给予幸存者临时生命值, 会定期进行跳跃和传送到幸存者身边。" } "Tank #122 Name" { - "chi" "随机坦克" + "chi" "随机坦克" } "Boomer #122 Name" { - "chi" "随机胖子" + "chi" "随机胖子" } "Charger #122 Name" { - "chi" "随机牛" + "chi" "随机牛" } "Hunter #122 Name" { - "chi" "随机猎人" + "chi" "随机猎人" } "Jockey #122 Name" { - "chi" "随机猴子" + "chi" "随机猴子" } "Smoker #122 Name" { - "chi" "随机烟鬼" + "chi" "随机烟鬼" } "Spitter #122 Name" { - "chi" "随机口水" + "chi" "随机口水" } "Witch #122 Name" { - "chi" "随机女巫" + "chi" "随机女巫" } "Common #122 Name" { - "chi" "随机普通" + "chi" "随机普通" } "Tank #122" { - "chi" "{mint}这个坦克会随机转化成其他突变坦克类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个坦克会随机转化成其他突变坦克类型, 会造成巨大威胁。 请小心。。。" } "Boomer #122" { - "chi" "{mint}这个胖子会随机转化成其他突变胖子类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个胖子会随机转化成其他突变胖子类型, 会造成巨大威胁。 请小心。。。" } "Charger #122" { - "chi" "{mint}这个牛会随机转化成其他突变牛类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个牛会随机转化成其他突变牛类型, 会造成巨大威胁。 请小心。。。" } "Hunter #122" { - "chi" "{mint}这个猎人会随机转化成其他突变猎人类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个猎人会随机转化成其他突变猎人类型, 会造成巨大威胁。 请小心。。。" } "Jockey #122" { - "chi" "{mint}这个猴子会随机转化成其他突变猴子类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个猴子会随机转化成其他突变猴子类型, 会造成巨大威胁。 请小心。。。" } "Smoker #122" { - "chi" "{mint}这个烟鬼会随机转化成其他突变烟鬼类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个烟鬼会随机转化成其他突变烟鬼类型, 会造成巨大威胁。 请小心。。。" } "Spitter #122" { - "chi" "{mint}这个口水会随机转化成其他突变口水类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个口水会随机转化成其他突变口水类型, 会造成巨大威胁。 请小心。。。" } "Witch #122" { - "chi" "{mint}这个女巫会随机转化成其他突变女巫类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个女巫会随机转化成其他突变女巫类型, 会造成巨大威胁。 请小心。。。" } "Common #122" { - "chi" "{mint}这个普通会随机转化成其他突变女巫类型, 会造成巨大威胁。 请小心。。。" + "chi" "{mint}这个普通会随机转化成其他突变女巫类型, 会造成巨大威胁。 请小心。。。" } "Tank #123 Name" { - "chi" "变形坦克" + "chi" "变形坦克" } "Boomer #123 Name" { - "chi" "变形胖子" + "chi" "变形胖子" } "Charger #123 Name" { - "chi" "变形牛" + "chi" "变形牛" } "Hunter #123 Name" { - "chi" "变形猎人" + "chi" "变形猎人" } "Jockey #123 Name" { - "chi" "变形猴子" + "chi" "变形猴子" } "Smoker #123 Name" { - "chi" "变形烟鬼" + "chi" "变形烟鬼" } "Spitter #123 Name" { - "chi" "变形口水" + "chi" "变形口水" } "Witch #123 Name" { - "chi" "变形女巫" + "chi" "变形女巫" } "Common #123 Name" { - "chi" "变形普通" + "chi" "变形普通" } "Tank #123" { - "chi" "{mint}这个坦克可以变成其他突变坦克类型。 要特别小心。。。" + "chi" "{mint}这个坦克可以变成其他突变坦克类型。 要特别小心。。。" } "Boomer #123" { - "chi" "{mint}这个胖子可以变成其他突变胖子类型。 要特别小心。。。" + "chi" "{mint}这个胖子可以变成其他突变胖子类型。 要特别小心。。。" } "Charger #123" { - "chi" "{mint}这个牛可以变成其他突变牛类型。 要特别小心。。。" + "chi" "{mint}这个牛可以变成其他突变牛类型。 要特别小心。。。" } "Hunter #123" { - "chi" "{mint}这个猎人可以变成其他突变猎人类型。 要特别小心。。。" + "chi" "{mint}这个猎人可以变成其他突变猎人类型。 要特别小心。。。" } "Jockey #123" { - "chi" "{mint}这个猴子可以变成其他突变猴子类型。 要特别小心。。。" + "chi" "{mint}这个猴子可以变成其他突变猴子类型。 要特别小心。。。" } "Smoker #123" { - "chi" "{mint}这个烟鬼可以变成其他突变烟鬼类型。 要特别小心。。。" + "chi" "{mint}这个烟鬼可以变成其他突变烟鬼类型。 要特别小心。。。" } "Spitter #123" { - "chi" "{mint}这个口水可以变成其他突变口水类型。 要特别小心。。。" + "chi" "{mint}这个口水可以变成其他突变口水类型。 要特别小心。。。" } "Witch #123" { - "chi" "{mint}这个女巫可以变成其他突变女巫类型。 要特别小心。。。" + "chi" "{mint}这个女巫可以变成其他突变女巫类型。 要特别小心。。。" } "Common #123" { - "chi" "{mint}这个普通可以变成其他突变女巫类型。 要特别小心。。。" + "chi" "{mint}这个普通可以变成其他突变女巫类型。 要特别小心。。。" } "Tank #124 Name" { - "chi" "闪光坦克" + "chi" "闪光坦克" } "Boomer #124 Name" { - "chi" "闪光胖子" + "chi" "闪光胖子" } "Charger #124 Name" { - "chi" "闪光牛" + "chi" "闪光牛" } "Hunter #124 Name" { - "chi" "闪光猎人" + "chi" "闪光猎人" } "Jockey #124 Name" { - "chi" "闪光猴子" + "chi" "闪光猴子" } "Smoker #124 Name" { - "chi" "闪光烟鬼" + "chi" "闪光烟鬼" } "Spitter #124 Name" { - "chi" "闪光口水" + "chi" "闪光口水" } "Witch #124 Name" { - "chi" "闪光女巫" + "chi" "闪光女巫" } "Common #124 Name" { - "chi" "闪光普通" + "chi" "闪光普通" } "Tank #124" { - "chi" "{mint}此坦克会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此坦克会用闪光弹让它和受它攻击的人蹒跚。" } "Boomer #124" { - "chi" "{mint}此胖子会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此胖子会用闪光弹让它和受它攻击的人蹒跚。" } "Charger #124" { - "chi" "{mint}此牛会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此牛会用闪光弹让它和受它攻击的人蹒跚。" } "Hunter #124" { - "chi" "{mint}此猎人会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此猎人会用闪光弹让它和受它攻击的人蹒跚。" } "Jockey #124" { - "chi" "{mint}此猴子会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此猴子会用闪光弹让它和受它攻击的人蹒跚。" } "Smoker #124" { - "chi" "{mint}此烟鬼会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此烟鬼会用闪光弹让它和受它攻击的人蹒跚。" } "Spitter #124" { - "chi" "{mint}此口水会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此口水会用闪光弹让它和受它攻击的人蹒跚。" } "Witch #124" { - "chi" "{mint}此女巫会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此女巫会用闪光弹让它和受它攻击的人蹒跚。" } "Common #124" { - "chi" "{mint}此普通会用闪光弹让它和受它攻击的人蹒跚。" + "chi" "{mint}此普通会用闪光弹让它和受它攻击的人蹒跚。" } "Tank #125 Name" { - "chi" "泥浆坦克" + "chi" "泥浆坦克" } "Boomer #125 Name" { - "chi" "泥浆胖子" + "chi" "泥浆胖子" } "Charger #125 Name" { - "chi" "泥浆牛" + "chi" "泥浆牛" } "Hunter #125 Name" { - "chi" "泥浆猎人" + "chi" "泥浆猎人" } "Jockey #125 Name" { - "chi" "泥浆猴子" + "chi" "泥浆猴子" } "Smoker #125 Name" { - "chi" "泥浆烟鬼" + "chi" "泥浆烟鬼" } "Spitter #125 Name" { - "chi" "泥浆口水" + "chi" "泥浆口水" } "Witch #125 Name" { - "chi" "泥浆女巫" + "chi" "泥浆女巫" } "Common #125 Name" { - "chi" "泥浆普通" + "chi" "泥浆普通" } "Tank #125" { - "chi" "{mint}这个坦克像任何泥人一样令人讨厌。" + "chi" "{mint}这个坦克像任何泥人一样令人讨厌。" } "Boomer #125" { - "chi" "{mint}这个胖子像任何泥人一样令人讨厌。" + "chi" "{mint}这个胖子像任何泥人一样令人讨厌。" } "Charger #125" { - "chi" "{mint}这个牛像任何泥人一样令人讨厌。" + "chi" "{mint}这个牛像任何泥人一样令人讨厌。" } "Hunter #125" { - "chi" "{mint}这个猎人像任何泥人一样令人讨厌。" + "chi" "{mint}这个猎人像任何泥人一样令人讨厌。" } "Jockey #125" { - "chi" "{mint}这个猴子像任何泥人一样令人讨厌。" + "chi" "{mint}这个猴子像任何泥人一样令人讨厌。" } "Smoker #125" { - "chi" "{mint}这个烟鬼像任何泥人一样令人讨厌。" + "chi" "{mint}这个烟鬼像任何泥人一样令人讨厌。" } "Spitter #125" { - "chi" "{mint}这个口水像任何泥人一样令人讨厌。" + "chi" "{mint}这个口水像任何泥人一样令人讨厌。" } "Witch #125" { - "chi" "{mint}这个女巫像任何泥人一样令人讨厌。" + "chi" "{mint}这个女巫像任何泥人一样令人讨厌。" } "Common #125" { - "chi" "{mint}这个普通像任何泥人一样令人讨厌。" + "chi" "{mint}这个普通像任何泥人一样令人讨厌。" } "Tank #126 Name" { - "chi" "残局坦克" + "chi" "残局坦克" } "Boomer #126 Name" { - "chi" "残局胖子" + "chi" "残局胖子" } "Charger #126 Name" { - "chi" "残局牛" + "chi" "残局牛" } "Hunter #126 Name" { - "chi" "残局猎人" + "chi" "残局猎人" } "Jockey #126 Name" { - "chi" "残局猴子" + "chi" "残局猴子" } "Smoker #126 Name" { - "chi" "残局烟鬼" + "chi" "残局烟鬼" } "Spitter #126 Name" { - "chi" "残局口水" + "chi" "残局口水" } "Witch #126 Name" { - "chi" "残局女巫" + "chi" "残局女巫" } "Common #126 Name" { - "chi" "残局普通" + "chi" "残局普通" } "Tank #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Boomer #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Charger #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Hunter #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Jockey #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Smoker #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Spitter #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Witch #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Common #126" { - "chi" "{mint}再见了, 大家!" + "chi" "{mint}再见了, 大家!" } "Tank #127 Name" { - "chi" "俏皮坦克" + "chi" "俏皮坦克" } "Boomer #127 Name" { - "chi" "俏皮胖子" + "chi" "俏皮胖子" } "Charger #127 Name" { - "chi" "俏皮牛" + "chi" "俏皮牛" } "Hunter #127 Name" { - "chi" "俏皮猎人" + "chi" "俏皮猎人" } "Jockey #127 Name" { - "chi" "俏皮猴子" + "chi" "俏皮猴子" } "Smoker #127 Name" { - "chi" "俏皮烟鬼" + "chi" "俏皮烟鬼" } "Spitter #127 Name" { - "chi" "俏皮口水" + "chi" "俏皮口水" } "Witch #127 Name" { - "chi" "俏皮女巫" + "chi" "俏皮女巫" } "Common #127 Name" { - "chi" "俏皮普通" + "chi" "俏皮普通" } "Tank #127" { - "chi" "{mint}该坦克不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该坦克不会造成任何伤害。 它只是想玩!" } "Boomer #127" { - "chi" "{mint}该胖子不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该胖子不会造成任何伤害。 它只是想玩!" } "Charger #127" { - "chi" "{mint}该牛不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该牛不会造成任何伤害。 它只是想玩!" } "Hunter #127" { - "chi" "{mint}该猎人不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该猎人不会造成任何伤害。 它只是想玩!" } "Jockey #127" { - "chi" "{mint}该猴子不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该猴子不会造成任何伤害。 它只是想玩!" } "Smoker #127" { - "chi" "{mint}该烟鬼不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该烟鬼不会造成任何伤害。 它只是想玩!" } "Spitter #127" { - "chi" "{mint}该口水不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该口水不会造成任何伤害。 它只是想玩!" } "Witch #127" { - "chi" "{mint}该女巫不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该女巫不会造成任何伤害。 它只是想玩!" } "Common #127" { - "chi" "{mint}该普通不会造成任何伤害。 它只是想玩!" + "chi" "{mint}该普通不会造成任何伤害。 它只是想玩!" } "Tank #128 Name" { - "chi" "纠缠坦克" + "chi" "纠缠坦克" } "Boomer #128 Name" { - "chi" "纠缠胖子" + "chi" "纠缠胖子" } "Charger #128 Name" { - "chi" "纠缠牛" + "chi" "纠缠牛" } "Hunter #128 Name" { - "chi" "纠缠猎人" + "chi" "纠缠猎人" } "Jockey #128 Name" { - "chi" "纠缠猴子" + "chi" "纠缠猴子" } "Smoker #128 Name" { - "chi" "纠缠烟鬼" + "chi" "纠缠烟鬼" } "Spitter #128 Name" { - "chi" "纠缠口水" + "chi" "纠缠口水" } "Witch #128 Name" { - "chi" "纠缠女巫" + "chi" "纠缠女巫" } "Common #128 Name" { - "chi" "纠缠普通" + "chi" "纠缠普通" } "Tank #128" { - "chi" "{mint}这个坦克不会消失。" + "chi" "{mint}这个坦克不会消失。" } "Boomer #128" { - "chi" "{mint}这个胖子不会消失。" + "chi" "{mint}这个胖子不会消失。" } "Charger #128" { - "chi" "{mint}这个牛不会消失。" + "chi" "{mint}这个牛不会消失。" } "Hunter #128" { - "chi" "{mint}这个猎人不会消失。" + "chi" "{mint}这个猎人不会消失。" } "Jockey #128" { - "chi" "{mint}这个猴子不会消失。" + "chi" "{mint}这个猴子不会消失。" } "Smoker #128" { - "chi" "{mint}这个烟鬼不会消失。" + "chi" "{mint}这个烟鬼不会消失。" } "Spitter #128" { - "chi" "{mint}这个口水不会消失。" + "chi" "{mint}这个口水不会消失。" } "Witch #128" { - "chi" "{mint}这个女巫不会消失。" + "chi" "{mint}这个女巫不会消失。" } "Common #128" { - "chi" "{mint}这个普通不会消失。" + "chi" "{mint}这个普通不会消失。" } "Tank #129 Name" { - "chi" "矽酸坦克" + "chi" "矽酸坦克" } "Boomer #129 Name" { - "chi" "矽酸胖子" + "chi" "矽酸胖子" } "Charger #129 Name" { - "chi" "矽酸牛" + "chi" "矽酸牛" } "Hunter #129 Name" { - "chi" "矽酸猎人" + "chi" "矽酸猎人" } "Jockey #129 Name" { - "chi" "矽酸猴子" + "chi" "矽酸猴子" } "Smoker #129 Name" { - "chi" "矽酸烟鬼" + "chi" "矽酸烟鬼" } "Spitter #129 Name" { - "chi" "矽酸口水" + "chi" "矽酸口水" } "Witch #129 Name" { - "chi" "矽酸女巫" + "chi" "矽酸女巫" } "Common #129 Name" { - "chi" "矽酸普通" + "chi" "矽酸普通" } "Tank #129" { - "chi" "{mint}此坦克会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来" + "chi" "{mint}此坦克会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来" } "Boomer #129" { - "chi" "{mint}此胖子会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此胖子会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Charger #129" { - "chi" "{mint}此牛会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此牛会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Hunter #129" { - "chi" "{mint}此猎人会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此猎人会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Jockey #129" { - "chi" "{mint}此猴子会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此猴子会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Smoker #129" { - "chi" "{mint}此烟鬼会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此烟鬼会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Spitter #129" { - "chi" "{mint}此口水会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此口水会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Witch #129" { - "chi" "{mint}此女巫会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此女巫会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Common #129" { - "chi" "{mint}此普通会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" + "chi" "{mint}此普通会在幸存者脚下生成酸性地带,并召唤流星雨。流星雨的陨石会在几秒钟后爆炸并且燃烧起来。" } "Tank #130 Name" { - "chi" "邪恶坦克" + "chi" "邪恶坦克" } "Boomer #130 Name" { - "chi" "邪恶胖子" + "chi" "邪恶胖子" } "Charger #130 Name" { - "chi" "邪恶牛" + "chi" "邪恶牛" } "Hunter #130 Name" { - "chi" "邪恶猎人" + "chi" "邪恶猎人" } "Jockey #130 Name" { - "chi" "邪恶猴子" + "chi" "邪恶猴子" } "Smoker #130 Name" { - "chi" "邪恶烟鬼" + "chi" "邪恶烟鬼" } "Spitter #130 Name" { - "chi" "邪恶口水" + "chi" "邪恶口水" } "Witch #130 Name" { - "chi" "邪恶女巫" + "chi" "邪恶女巫" } "Common #130 Name" { - "chi" "邪恶普通" + "chi" "邪恶普通" } "Tank #130" { - "chi" "{mint}此坦克能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此坦克能把你送到岩浆里去的同时不会让任何东西死亡!" } "Boomer #130" { - "chi" "{mint}此胖子能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此胖子能把你送到岩浆里去的同时不会让任何东西死亡!" } "Charger #130" { - "chi" "{mint}此牛能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此牛能把你送到岩浆里去的同时不会让任何东西死亡!" } "Hunter #130" { - "chi" "{mint}此猎人能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此猎人能把你送到岩浆里去的同时不会让任何东西死亡!" } "Jockey #130" { - "chi" "{mint}此猴子能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此猴子能把你送到岩浆里去的同时不会让任何东西死亡!" } "Smoker #130" { - "chi" "{mint}此烟鬼能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此烟鬼能把你送到岩浆里去的同时不会让任何东西死亡!" } "Spitter #130" { - "chi" "{mint}此口水能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此口水能把你送到岩浆里去的同时不会让任何东西死亡!" } "Witch #130" { - "chi" "{mint}此女巫能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此女巫能把你送到岩浆里去的同时不会让任何东西死亡!" } "Common #130" { - "chi" "{mint}此普通能把你送到岩浆里去的同时不会让任何东西死亡!" + "chi" "{mint}此普通能把你送到岩浆里去的同时不会让任何东西死亡!" } "Tank #131 Name" { - "chi" "警官坦克" + "chi" "警官坦克" } "Boomer #131 Name" { - "chi" "警官胖子" + "chi" "警官胖子" } "Charger #131 Name" { - "chi" "警官牛" + "chi" "警官牛" } "Hunter #131 Name" { - "chi" "警官猎人" + "chi" "警官猎人" } "Jockey #131 Name" { - "chi" "警官猴子" + "chi" "警官猴子" } "Smoker #131 Name" { - "chi" "警官烟鬼" + "chi" "警官烟鬼" } "Spitter #131 Name" { - "chi" "警官口水" + "chi" "警官口水" } "Witch #131 Name" { - "chi" "警官女巫" + "chi" "警官女巫" } "Common #131 Name" { - "chi" "警官普通" + "chi" "警官普通" } "Tank #131 Note" { - "chi" "{mint}此坦克会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此坦克会召集整个警察局的人来对你进行制裁!" } "Boomer #131 Note" { - "chi" "{mint}此胖子会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此胖子会召集整个警察局的人来对你进行制裁!" } "Charger #131 Note" { - "chi" "{mint}此牛会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此牛会召集整个警察局的人来对你进行制裁!" } "Hunter #131 Note" { - "chi" "{mint}此猎人会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此猎人会召集整个警察局的人来对你进行制裁!" } "Jockey #131 Note" { - "chi" "{mint}此猴子会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此猴子会召集整个警察局的人来对你进行制裁!" } "Smoker #131 Note" { - "chi" "{mint}此烟鬼会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此烟鬼会召集整个警察局的人来对你进行制裁!" } "Spitter #131 Note" { - "chi" "{mint}此口水会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此口水会召集整个警察局的人来对你进行制裁!" } "Witch #131 Note" { - "chi" "{mint}此女巫会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此女巫会召集整个警察局的人来对你进行制裁!" } "Common #131 Note" { - "chi" "{mint}此普通会召集整个警察局的人来对你进行制裁!" + "chi" "{mint}此普通会召集整个警察局的人来对你进行制裁!" } "Tank #132 Name" { - "chi" "黑手党坦克" + "chi" "黑手党坦克" } "Boomer #132 Name" { - "chi" "黑手党胖子" + "chi" "黑手党胖子" } "Charger #132 Name" { - "chi" "黑手党牛" + "chi" "黑手党牛" } "Hunter #132 Name" { - "chi" "黑手党猎人" + "chi" "黑手党猎人" } "Jockey #132 Name" { - "chi" "黑手党猴子" + "chi" "黑手党猴子" } "Smoker #132 Name" { - "chi" "黑手党烟鬼" + "chi" "黑手党烟鬼" } "Spitter #132 Name" { - "chi" "黑手党口水" + "chi" "黑手党口水" } "Witch #132 Name" { - "chi" "黑手党女巫" + "chi" "黑手党女巫" } "Common #132 Name" { - "chi" "黑手党普通" + "chi" "黑手党普通" } "Tank #132 Note" { - "chi" "{mint}此坦克是黑手党成员!" + "chi" "{mint}此坦克是黑手党成员!" } "Boomer #132 Note" { - "chi" "{mint}此胖子是黑手党成员!" + "chi" "{mint}此胖子是黑手党成员!" } "Charger #132 Note" { - "chi" "{mint}此牛是黑手党成员!" + "chi" "{mint}此牛是黑手党成员!" } "Hunter #132 Note" { - "chi" "{mint}此猎人是黑手党成员!" + "chi" "{mint}此猎人是黑手党成员!" } "Jockey #132 Note" { - "chi" "{mint}此猴子是黑手党成员!" + "chi" "{mint}此猴子是黑手党成员!" } "Smoker #132 Note" { - "chi" "{mint}此烟鬼是黑手党成员!" + "chi" "{mint}此烟鬼是黑手党成员!" } "Spitter #132 Note" { - "chi" "{mint}此口水是黑手党成员!" + "chi" "{mint}此口水是黑手党成员!" } "Witch #132 Note" { - "chi" "{mint}此女巫是黑手党成员!" + "chi" "{mint}此女巫是黑手党成员!" } "Common #132 Note" { - "chi" "{mint}此普通是黑手党成员!" + "chi" "{mint}此普通是黑手党成员!" } "Tank #133 Name" { - "chi" "人造人坦克" + "chi" "人造人坦克" } "Boomer #133 Name" { - "chi" "人造人胖子" + "chi" "人造人胖子" } "Charger #133 Name" { - "chi" "人造人牛" + "chi" "人造人牛" } "Hunter #133 Name" { - "chi" "人造人猎人" + "chi" "人造人猎人" } "Jockey #133 Name" { - "chi" "人造人猴子" + "chi" "人造人猴子" } "Smoker #133 Name" { - "chi" "人造人烟鬼" + "chi" "人造人烟鬼" } "Spitter #133 Name" { - "chi" "人造人口水" + "chi" "人造人口水" } "Witch #133 Name" { - "chi" "人造人女巫" + "chi" "人造人女巫" } "Common #133 Name" { - "chi" "人造人普通" + "chi" "人造人普通" } "Tank #133 Note" { - "chi" "{mint}此坦克肯定是人造人变种!" + "chi" "{mint}此坦克肯定是人造人变种!" } "Boomer #133 Note" { - "chi" "{mint}此胖子肯定是人造人变种!" + "chi" "{mint}此胖子肯定是人造人变种!" } "Charger #133 Note" { - "chi" "{mint}此牛肯定是人造人变种!" + "chi" "{mint}此牛肯定是人造人变种!" } "Hunter #133 Note" { - "chi" "{mint}此猎人肯定是人造人变种!" + "chi" "{mint}此猎人肯定是人造人变种!" } "Jockey #133 Note" { - "chi" "{mint}此猴子肯定是人造人变种!" + "chi" "{mint}此猴子肯定是人造人变种!" } "Smoker #133 Note" { - "chi" "{mint}此烟鬼肯定是人造人变种!" + "chi" "{mint}此烟鬼肯定是人造人变种!" } "Spitter #133 Note" { - "chi" "{mint}此口水肯定是人造人变种!" + "chi" "{mint}此口水肯定是人造人变种!" } "Witch #133 Note" { - "chi" "{mint}此女巫肯定是人造人变种!" + "chi" "{mint}此女巫肯定是人造人变种!" } "Common #133 Note" { - "chi" "{mint}此普通肯定是人造人变种!" + "chi" "{mint}此普通肯定是人造人变种!" } "Tank #134 Name" { - "chi" "原型坦克" + "chi" "原型坦克" } "Boomer #134 Name" { - "chi" "原型胖子" + "chi" "原型胖子" } "Charger #134 Name" { - "chi" "原型牛" + "chi" "原型牛" } "Hunter #134 Name" { - "chi" "原型猎人" + "chi" "原型猎人" } "Jockey #134 Name" { - "chi" "原型猴子" + "chi" "原型猴子" } "Smoker #134 Name" { - "chi" "原型烟鬼" + "chi" "原型烟鬼" } "Spitter #134 Name" { - "chi" "原型口水" + "chi" "原型口水" } "Witch #134 Name" { - "chi" "原型女巫" + "chi" "原型女巫" } "Common #134 Name" { - "chi" "原型普通" + "chi" "原型普通" } "Tank #134 Note" { - "chi" "{mint}此坦克学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此坦克学会了随机应变, 会自适应来克服任何情况." } "Boomer #134 Note" { - "chi" "{mint}此胖子学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此胖子学会了随机应变, 会自适应来克服任何情况." } "Charger #134 Note" { - "chi" "{mint}此牛学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此牛学会了随机应变, 会自适应来克服任何情况." } "Hunter #134 Note" { - "chi" "{mint}此猎人学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此猎人学会了随机应变, 会自适应来克服任何情况." } "Jockey #134 Note" { - "chi" "{mint}此猴子学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此猴子学会了随机应变, 会自适应来克服任何情况." } "Smoker #134 Note" { - "chi" "{mint}此烟鬼学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此烟鬼学会了随机应变, 会自适应来克服任何情况." } "Spitter #134 Note" { - "chi" "{mint}此口水学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此口水学会了随机应变, 会自适应来克服任何情况." } "Witch #134 Note" { - "chi" "{mint}此女巫学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此女巫学会了随机应变, 会自适应来克服任何情况." } "Common #134 Note" { - "chi" "{mint}此普通学会了随机应变, 会自适应来克服任何情况." + "chi" "{mint}此普通学会了随机应变, 会自适应来克服任何情况." } "Tank #135 Name" { - "chi" "宙斯坦克" + "chi" "宙斯坦克" } "Boomer #135 Name" { - "chi" "宙斯胖子" + "chi" "宙斯胖子" } "Charger #135 Name" { - "chi" "宙斯牛" + "chi" "宙斯牛" } "Hunter #135 Name" { - "chi" "宙斯猎人" + "chi" "宙斯猎人" } "Jockey #135 Name" { - "chi" "宙斯猴子" + "chi" "宙斯猴子" } "Smoker #135 Name" { - "chi" "宙斯烟鬼" + "chi" "宙斯烟鬼" } "Spitter #135 Name" { - "chi" "宙斯口水" + "chi" "宙斯口水" } "Witch #135 Name" { - "chi" "宙斯女巫" + "chi" "宙斯女巫" } "Common #135 Name" { - "chi" "宙斯普通" + "chi" "宙斯普通" } "Tank #135 Note" { - "chi" "{mint}此坦克学会了指尖闪电!" + "chi" "{mint}此坦克学会了指尖闪电!" } "Boomer #135 Note" { - "chi" "{mint}此胖子学会了指尖闪电!" + "chi" "{mint}此胖子学会了指尖闪电!" } "Charger #135 Note" { - "chi" "{mint}此牛学会了指尖闪电!" + "chi" "{mint}此牛学会了指尖闪电!" } "Hunter #135 Note" { - "chi" "{mint}此猎人学会了指尖闪电!" + "chi" "{mint}此猎人学会了指尖闪电!" } "Jockey #135 Note" { - "chi" "{mint}此猴子学会了指尖闪电!" + "chi" "{mint}此猴子学会了指尖闪电!" } "Smoker #135 Note" { - "chi" "{mint}此烟鬼学会了指尖闪电!" + "chi" "{mint}此烟鬼学会了指尖闪电!" } "Spitter #135 Note" { - "chi" "{mint}此口水学会了指尖闪电!" + "chi" "{mint}此口水学会了指尖闪电!" } "Witch #135 Note" { - "chi" "{mint}此女巫学会了指尖闪电!" + "chi" "{mint}此女巫学会了指尖闪电!" } "Common #135 Note" { - "chi" "{mint}此普通学会了指尖闪电!" + "chi" "{mint}此普通学会了指尖闪电!" } "Tank #136 Name" { - "chi" "轨迹坦克" + "chi" "轨迹坦克" } "Boomer #136 Name" { - "chi" "轨迹胖子" + "chi" "轨迹胖子" } "Charger #136 Name" { - "chi" "轨迹牛" + "chi" "轨迹牛" } "Hunter #136 Name" { - "chi" "轨迹猎人" + "chi" "轨迹猎人" } "Jockey #136 Name" { - "chi" "轨迹猴子" + "chi" "轨迹猴子" } "Smoker #136 Name" { - "chi" "轨迹烟鬼" + "chi" "轨迹烟鬼" } "Spitter #136 Name" { - "chi" "轨迹口水" + "chi" "轨迹口水" } "Witch #136 Name" { - "chi" "轨迹女巫" + "chi" "轨迹女巫" } "Common #136 Name" { - "chi" "轨迹普通" + "chi" "轨迹普通" } "Tank #136 Note" { - "chi" "{mint}此坦克会用速度来改变你的生命轨迹!" + "chi" "{mint}此坦克会用速度来改变你的生命轨迹!" } "Boomer #136 Note" { - "chi" "{mint}此胖子会用速度来改变你的生命轨迹!" + "chi" "{mint}此胖子会用速度来改变你的生命轨迹!" } "Charger #136 Note" { - "chi" "{mint}此牛会用速度来改变你的生命轨迹!" + "chi" "{mint}此牛会用速度来改变你的生命轨迹!" } "Hunter #136 Note" { - "chi" "{mint}此猎人会用速度来改变你的生命轨迹!" + "chi" "{mint}此猎人会用速度来改变你的生命轨迹!" } "Jockey #136 Note" { - "chi" "{mint}此猴子会用速度来改变你的生命轨迹!" + "chi" "{mint}此猴子会用速度来改变你的生命轨迹!" } "Smoker #136 Note" { - "chi" "{mint}此烟鬼会用速度来改变你的生命轨迹!" + "chi" "{mint}此烟鬼会用速度来改变你的生命轨迹!" } "Spitter #136 Note" { - "chi" "{mint}此口水会用速度来改变你的生命轨迹!" + "chi" "{mint}此口水会用速度来改变你的生命轨迹!" } "Witch #136 Note" { - "chi" "{mint}此女巫会用速度来改变你的生命轨迹!" + "chi" "{mint}此女巫会用速度来改变你的生命轨迹!" } "Common #136 Note" { - "chi" "{mint}此普通会用速度来改变你的生命轨迹!" + "chi" "{mint}此普通会用速度来改变你的生命轨迹!" } "Tank #137 Name" { - "chi" "无尽坦克" + "chi" "无尽坦克" } "Boomer #137 Name" { - "chi" "无尽胖子" + "chi" "无尽胖子" } "Charger #137 Name" { - "chi" "无尽牛" + "chi" "无尽牛" } "Hunter #137 Name" { - "chi" "无尽猎人" + "chi" "无尽猎人" } "Jockey #137 Name" { - "chi" "无尽猴子" + "chi" "无尽猴子" } "Smoker #137 Name" { - "chi" "无尽烟鬼" + "chi" "无尽烟鬼" } "Spitter #137 Name" { - "chi" "无尽口水" + "chi" "无尽口水" } "Witch #137 Name" { - "chi" "无尽女巫" + "chi" "无尽女巫" } "Common #137 Name" { - "chi" "无尽普通" + "chi" "无尽普通" } "Tank #137 Note" { - "chi" "{mint}此坦克不会给你任何停歇的时间." + "chi" "{mint}此坦克不会给你任何停歇的时间." } "Boomer #137 Note" { - "chi" "{mint}此胖子不会给你任何停歇的时间." + "chi" "{mint}此胖子不会给你任何停歇的时间." } "Charger #137 Note" { - "chi" "{mint}此牛不会给你任何停歇的时间." + "chi" "{mint}此牛不会给你任何停歇的时间." } "Hunter #137 Note" { - "chi" "{mint}此猎人不会给你任何停歇的时间." + "chi" "{mint}此猎人不会给你任何停歇的时间." } "Jockey #137 Note" { - "chi" "{mint}此猴子不会给你任何停歇的时间." + "chi" "{mint}此猴子不会给你任何停歇的时间." } "Smoker #137 Note" { - "chi" "{mint}此烟鬼不会给你任何停歇的时间." + "chi" "{mint}此烟鬼不会给你任何停歇的时间." } "Spitter #137 Note" { - "chi" "{mint}此口水不会给你任何停歇的时间." + "chi" "{mint}此口水不会给你任何停歇的时间." } "Witch #137 Note" { - "chi" "{mint}此女巫不会给你任何停歇的时间." + "chi" "{mint}此女巫不会给你任何停歇的时间." } "Common #137 Note" { - "chi" "{mint}此普通不会给你任何停歇的时间." + "chi" "{mint}此普通不会给你任何停歇的时间." } "Tank #138 Name" { - "chi" "收藏家坦克" + "chi" "收藏家坦克" } "Boomer #138 Name" { - "chi" "收藏家胖子" + "chi" "收藏家胖子" } "Charger #138 Name" { - "chi" "收藏家牛" + "chi" "收藏家牛" } "Hunter #138 Name" { - "chi" "收藏家猎人" + "chi" "收藏家猎人" } "Jockey #138 Name" { - "chi" "收藏家猴子" + "chi" "收藏家猴子" } "Smoker #138 Name" { - "chi" "收藏家烟鬼" + "chi" "收藏家烟鬼" } "Spitter #138 Name" { - "chi" "收藏家口水" + "chi" "收藏家口水" } "Witch #138 Name" { - "chi" "收藏家女巫" + "chi" "收藏家女巫" } "Common #138 Name" { - "chi" "收藏家普通" + "chi" "收藏家普通" } "Tank #138 Note" { - "chi" "{mint}此坦克只想把你做成标本进行收藏..." + "chi" "{mint}此坦克只想把你做成标本进行收藏..." } "Boomer #138 Note" { - "chi" "{mint}此胖子只想把你做成标本进行收藏..." + "chi" "{mint}此胖子只想把你做成标本进行收藏..." } "Charger #138 Note" { - "chi" "{mint}此牛只想把你做成标本进行收藏..." + "chi" "{mint}此牛只想把你做成标本进行收藏..." } "Hunter #138 Note" { - "chi" "{mint}此猎人只想把你做成标本进行收藏..." + "chi" "{mint}此猎人只想把你做成标本进行收藏..." } "Jockey #138 Note" { - "chi" "{mint}此猴子只想把你做成标本进行收藏..." + "chi" "{mint}此猴子只想把你做成标本进行收藏..." } "Smoker #138 Note" { - "chi" "{mint}此烟鬼只想把你做成标本进行收藏..." + "chi" "{mint}此烟鬼只想把你做成标本进行收藏..." } "Spitter #138 Note" { - "chi" "{mint}此口水只想把你做成标本进行收藏..." + "chi" "{mint}此口水只想把你做成标本进行收藏..." } "Witch #138 Note" { - "chi" "{mint}此女巫只想把你做成标本进行收藏..." + "chi" "{mint}此女巫只想把你做成标本进行收藏..." } "Common #138 Note" { - "chi" "{mint}此普通只想把你做成标本进行收藏..." + "chi" "{mint}此普通只想把你做成标本进行收藏..." } "Tank #139 Name" { - "chi" "时间旅者坦克" + "chi" "时间旅者坦克" } "Boomer #139 Name" { - "chi" "时间旅者胖子" + "chi" "时间旅者胖子" } "Charger #139 Name" { - "chi" "时间旅者牛" + "chi" "时间旅者牛" } "Hunter #139 Name" { - "chi" "时间旅者猎人" + "chi" "时间旅者猎人" } "Jockey #139 Name" { - "chi" "时间旅者猴子" + "chi" "时间旅者猴子" } "Smoker #139 Name" { - "chi" "时间旅者烟鬼" + "chi" "时间旅者烟鬼" } "Spitter #139 Name" { - "chi" "时间旅者口水" + "chi" "时间旅者口水" } "Witch #139 Name" { - "chi" "时间旅者女巫" + "chi" "时间旅者女巫" } "Common #139 Name" { - "chi" "时间旅者普通" + "chi" "时间旅者普通" } "Tank #139 Note" { - "chi" "{mint}此坦克从古至今一直都存在." + "chi" "{mint}此坦克从古至今一直都存在." } "Boomer #139 Note" { - "chi" "{mint}此胖子从古至今一直都存在." + "chi" "{mint}此胖子从古至今一直都存在." } "Charger #139 Note" { - "chi" "{mint}此牛从古至今一直都存在." + "chi" "{mint}此牛从古至今一直都存在." } "Hunter #139 Note" { - "chi" "{mint}此猎人从古至今一直都存在." + "chi" "{mint}此猎人从古至今一直都存在." } "Jockey #139 Note" { - "chi" "{mint}此猴子从古至今一直都存在." + "chi" "{mint}此猴子从古至今一直都存在." } "Smoker #139 Note" { - "chi" "{mint}此烟鬼从古至今一直都存在." + "chi" "{mint}此烟鬼从古至今一直都存在." } "Spitter #139 Note" { - "chi" "{mint}此口水从古至今一直都存在." + "chi" "{mint}此口水从古至今一直都存在." } "Witch #139 Note" { - "chi" "{mint}此女巫从古至今一直都存在." + "chi" "{mint}此女巫从古至今一直都存在." } "Common #139 Note" { - "chi" "{mint}此普通从古至今一直都存在." + "chi" "{mint}此普通从古至今一直都存在." } "Tank #140 Name" { - "chi" "急速恶魔坦克" + "chi" "急速恶魔坦克" } "Boomer #140 Name" { - "chi" "急速恶魔胖子" + "chi" "急速恶魔胖子" } "Charger #140 Name" { - "chi" "急速恶魔牛" + "chi" "急速恶魔牛" } "Hunter #140 Name" { - "chi" "急速恶魔猎人" + "chi" "急速恶魔猎人" } "Jockey #140 Name" { - "chi" "急速恶魔猴子" + "chi" "急速恶魔猴子" } "Smoker #140 Name" { - "chi" "急速恶魔烟鬼" + "chi" "急速恶魔烟鬼" } "Spitter #140 Name" { - "chi" "急速恶魔口水" + "chi" "急速恶魔口水" } "Witch #140 Name" { - "chi" "急速恶魔女巫" + "chi" "急速恶魔女巫" } "Common #140 Name" { - "chi" "急速恶魔普通" + "chi" "急速恶魔普通" } "Tank #140 Note" { - "chi" "{mint}此坦克所到之处都会留下火光..." + "chi" "{mint}此坦克所到之处都会留下火光..." } "Boomer #140 Note" { - "chi" "{mint}此胖子所到之处都会留下火光..." + "chi" "{mint}此胖子所到之处都会留下火光..." } "Charger #140 Note" { - "chi" "{mint}此牛所到之处都会留下火光..." + "chi" "{mint}此牛所到之处都会留下火光..." } "Hunter #140 Note" { - "chi" "{mint}此猎人所到之处都会留下火光..." + "chi" "{mint}此猎人所到之处都会留下火光..." } "Jockey #140 Note" { - "chi" "{mint}此猴子所到之处都会留下火光..." + "chi" "{mint}此猴子所到之处都会留下火光..." } "Smoker #140 Note" { - "chi" "{mint}此烟鬼所到之处都会留下火光..." + "chi" "{mint}此烟鬼所到之处都会留下火光..." } "Spitter #140 Note" { - "chi" "{mint}此口水所到之处都会留下火光..." + "chi" "{mint}此口水所到之处都会留下火光..." } "Witch #140 Note" { - "chi" "{mint}此女巫所到之处都会留下火光..." + "chi" "{mint}此女巫所到之处都会留下火光..." } "Common #140 Note" { - "chi" "{mint}此普通所到之处都会留下火光..." + "chi" "{mint}此普通所到之处都会留下火光..." } "Tank #141 Name" { - "chi" "入侵者坦克" + "chi" "入侵者坦克" } "Boomer #141 Name" { - "chi" "入侵者胖子" + "chi" "入侵者胖子" } "Charger #141 Name" { - "chi" "入侵者牛" + "chi" "入侵者牛" } "Hunter #141 Name" { - "chi" "入侵者猎人" + "chi" "入侵者猎人" } "Jockey #141 Name" { - "chi" "入侵者猴子" + "chi" "入侵者猴子" } "Smoker #141 Name" { - "chi" "入侵者烟鬼" + "chi" "入侵者烟鬼" } "Spitter #141 Name" { - "chi" "入侵者口水" + "chi" "入侵者口水" } "Witch #141 Name" { - "chi" "入侵者女巫" + "chi" "入侵者女巫" } "Common #141 Name" { - "chi" "入侵者普通" + "chi" "入侵者普通" } "Tank #141 Note" { - "chi" "{mint}此坦克会炸毁沿途的所有东西!" + "chi" "{mint}此坦克会炸毁沿途的所有东西!" } "Boomer #141 Note" { - "chi" "{mint}此胖子会炸毁沿途的所有东西!" + "chi" "{mint}此胖子会炸毁沿途的所有东西!" } "Charger #141 Note" { - "chi" "{mint}此牛会炸毁沿途的所有东西!" + "chi" "{mint}此牛会炸毁沿途的所有东西!" } "Hunter #141 Note" { - "chi" "{mint}此猎人会炸毁沿途的所有东西!" + "chi" "{mint}此猎人会炸毁沿途的所有东西!" } "Jockey #141 Note" { - "chi" "{mint}此猴子会炸毁沿途的所有东西!" + "chi" "{mint}此猴子会炸毁沿途的所有东西!" } "Smoker #141 Note" { - "chi" "{mint}此烟鬼会炸毁沿途的所有东西!" + "chi" "{mint}此烟鬼会炸毁沿途的所有东西!" } "Spitter #141 Note" { - "chi" "{mint}此口水会炸毁沿途的所有东西!" + "chi" "{mint}此口水会炸毁沿途的所有东西!" } "Witch #141 Note" { - "chi" "{mint}此女巫会炸毁沿途的所有东西!" + "chi" "{mint}此女巫会炸毁沿途的所有东西!" } "Common #141 Note" { - "chi" "{mint}此普通会炸毁沿途的所有东西!" + "chi" "{mint}此普通会炸毁沿途的所有东西!" } "Tank #142 Name" { - "chi" "拉玛刹坦克" + "chi" "拉玛刹坦克" } "Boomer #142 Name" { - "chi" "拉玛刹胖子" + "chi" "拉玛刹胖子" } "Charger #142 Name" { - "chi" "拉玛刹牛" + "chi" "拉玛刹牛" } "Hunter #142 Name" { - "chi" "拉玛刹猎人" + "chi" "拉玛刹猎人" } "Jockey #142 Name" { - "chi" "拉玛刹猴子" + "chi" "拉玛刹猴子" } "Smoker #142 Name" { - "chi" "拉玛刹烟鬼" + "chi" "拉玛刹烟鬼" } "Spitter #142 Name" { - "chi" "拉玛刹口水" + "chi" "拉玛刹口水" } "Witch #142 Name" { - "chi" "拉玛刹女巫" + "chi" "拉玛刹女巫" } "Common #142 Name" { - "chi" "拉玛刹普通" + "chi" "拉玛刹普通" } "Tank #142" { - "chi" "{mint}此坦克会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此坦克会让你像他一样。。。 饱!受!折!磨!" } "Boomer #142" { - "chi" "{mint}此胖子会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此胖子会让你像他一样。。。 饱!受!折!磨!" } "Charger #142" { - "chi" "{mint}此牛会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此牛会让你像他一样。。。 饱!受!折!磨!" } "Hunter #142" { - "chi" "{mint}此猎人会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此猎人会让你像他一样。。。 饱!受!折!磨!" } "Jockey #142" { - "chi" "{mint}此猴子会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此猴子会让你像他一样。。。 饱!受!折!磨!" } "Smoker #142" { - "chi" "{mint}此烟鬼会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此烟鬼会让你像他一样。。。 饱!受!折!磨!" } "Spitter #142" { - "chi" "{mint}此口水会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此口水会让你像他一样。。。 饱!受!折!磨!" } "Witch #142" { - "chi" "{mint}此女巫会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此女巫会让你像他一样。。。 饱!受!折!磨!" } "Common #142" { - "chi" "{mint}此普通会让你像他一样。。。 饱!受!折!磨!" + "chi" "{mint}此普通会让你像他一样。。。 饱!受!折!磨!" } "Tank #143 Name" { - "chi" "西格玛坦克" + "chi" "西格玛坦克" } "Boomer #143 Name" { - "chi" "西格玛胖子" + "chi" "西格玛胖子" } "Charger #143 Name" { - "chi" "西格玛牛" + "chi" "西格玛牛" } "Hunter #143 Name" { - "chi" "西格玛猎人" + "chi" "西格玛猎人" } "Jockey #143 Name" { - "chi" "西格玛猴子" + "chi" "西格玛猴子" } "Smoker #143 Name" { - "chi" "西格玛烟鬼" + "chi" "西格玛烟鬼" } "Spitter #143 Name" { - "chi" "西格玛口水" + "chi" "西格玛口水" } "Witch #143 Name" { - "chi" "西格玛女巫" + "chi" "西格玛女巫" } "Common #143 Name" { - "chi" "西格玛普通" + "chi" "西格玛普通" } "Tank #143" { - "chi" "{mint}此坦克可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此坦克可以控制重力并且吸收大量的伤害。" } "Boomer #143" { - "chi" "{mint}此胖子可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此胖子可以控制重力并且吸收大量的伤害。" } "Charger #143" { - "chi" "{mint}此牛可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此牛可以控制重力并且吸收大量的伤害。" } "Hunter #143" { - "chi" "{mint}此猎人可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此猎人可以控制重力并且吸收大量的伤害。" } "Jockey #143" { - "chi" "{mint}此猴子可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此猴子可以控制重力并且吸收大量的伤害。" } "Smoker #143" { - "chi" "{mint}此烟鬼可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此烟鬼可以控制重力并且吸收大量的伤害。" } "Spitter #143" { - "chi" "{mint}此口水可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此口水可以控制重力并且吸收大量的伤害。" } "Witch #143" { - "chi" "{mint}此女巫可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此女巫可以控制重力并且吸收大量的伤害。" } "Common #143" { - "chi" "{mint}此普通可以控制重力并且吸收大量的伤害。" + "chi" "{mint}此普通可以控制重力并且吸收大量的伤害。" } "Tank #144 Name" { - "chi" "札莉雅坦克" + "chi" "札莉雅坦克" } "Boomer #144 Name" { - "chi" "札莉雅胖子" + "chi" "札莉雅胖子" } "Charger #144 Name" { - "chi" "札莉雅牛" + "chi" "札莉雅牛" } "Hunter #144 Name" { - "chi" "札莉雅猎人" + "chi" "札莉雅猎人" } "Jockey #144 Name" { - "chi" "札莉雅猴子" + "chi" "札莉雅猴子" } "Smoker #144 Name" { - "chi" "札莉雅烟鬼" + "chi" "札莉雅烟鬼" } "Spitter #144 Name" { - "chi" "札莉雅口水" + "chi" "札莉雅口水" } "Witch #144 Name" { - "chi" "札莉雅女巫" + "chi" "札莉雅女巫" } "Common #144 Name" { - "chi" "札莉雅普通" + "chi" "札莉雅普通" } "Tank #144 Note" { - "chi" "{mint}此坦克不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此坦克不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Boomer #144 Note" { - "chi" "{mint}此胖子不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此胖子不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Charger #144 Note" { - "chi" "{mint}此牛不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此牛不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Hunter #144 Note" { - "chi" "{mint}此猎人不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此猎人不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Jockey #144 Note" { - "chi" "{mint}此猴子不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此猴子不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Smoker #144 Note" { - "chi" "{mint}此烟鬼不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此烟鬼不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Spitter #144 Note" { - "chi" "{mint}此口水不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此口水不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Witch #144 Note" { - "chi" "{mint}此女巫不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此女巫不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Common #144 Note" { - "chi" "{mint}此普通不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." + "chi" "{mint}此普通不仅可以控制重力,还会把受到的伤害转化为护甲和伤害提升,同时会一直吸收附近感染者的生命值." } "Tank #145 Name" { - "chi" "懒人检察者坦克" + "chi" "懒人检察者坦克" } "Boomer #145 Name" { - "chi" "懒人检察者胖子" + "chi" "懒人检察者胖子" } "Charger #145 Name" { - "chi" "懒人检察者牛" + "chi" "懒人检察者牛" } "Hunter #145 Name" { - "chi" "懒人检察者猎人" + "chi" "懒人检察者猎人" } "Jockey #145 Name" { - "chi" "懒人检察者猴子" + "chi" "懒人检察者猴子" } "Smoker #145 Name" { - "chi" "懒人检察者烟鬼" + "chi" "懒人检察者烟鬼" } "Spitter #145 Name" { - "chi" "懒人检察者口水" + "chi" "懒人检察者口水" } "Witch #145 Name" { - "chi" "懒人检察者女巫" + "chi" "懒人检察者女巫" } "Common #145 Name" { - "chi" "懒人检察者普通" + "chi" "懒人检察者普通" } "Tank #145 Note" { - "chi" "{mint}此坦克会惩罚那些掉队的幸存者!" + "chi" "{mint}此坦克会惩罚那些掉队的幸存者!" } "Boomer #145 Note" { - "chi" "{mint}此胖子会惩罚那些掉队的幸存者!" + "chi" "{mint}此胖子会惩罚那些掉队的幸存者!" } "Charger #145 Note" { - "chi" "{mint}此牛会惩罚那些掉队的幸存者!" + "chi" "{mint}此牛会惩罚那些掉队的幸存者!" } "Hunter #145 Note" { - "chi" "{mint}此猎人会惩罚那些掉队的幸存者!" + "chi" "{mint}此猎人会惩罚那些掉队的幸存者!" } "Jockey #145 Note" { - "chi" "{mint}此猴子会惩罚那些掉队的幸存者!" + "chi" "{mint}此猴子会惩罚那些掉队的幸存者!" } "Smoker #145 Note" { - "chi" "{mint}此烟鬼会惩罚那些掉队的幸存者!" + "chi" "{mint}此烟鬼会惩罚那些掉队的幸存者!" } "Spitter #145 Note" { - "chi" "{mint}此口水会惩罚那些掉队的幸存者!" + "chi" "{mint}此口水会惩罚那些掉队的幸存者!" } "Witch #145 Note" { - "chi" "{mint}此女巫会惩罚那些掉队的幸存者!" + "chi" "{mint}此女巫会惩罚那些掉队的幸存者!" } "Common #145 Note" { - "chi" "{mint}此普通会惩罚那些掉队的幸存者!" + "chi" "{mint}此普通会惩罚那些掉队的幸存者!" } "Tank #146 Name" { - "chi" "领头惩罚者坦克" + "chi" "领头惩罚者坦克" } "Boomer #146 Name" { - "chi" "领头惩罚者胖子" + "chi" "领头惩罚者胖子" } "Charger #146 Name" { - "chi" "领头惩罚者牛" + "chi" "领头惩罚者牛" } "Hunter #146 Name" { - "chi" "领头惩罚者猎人" + "chi" "领头惩罚者猎人" } "Jockey #146 Name" { - "chi" "领头惩罚者猴子" + "chi" "领头惩罚者猴子" } "Smoker #146 Name" { - "chi" "领头惩罚者烟鬼" + "chi" "领头惩罚者烟鬼" } "Spitter #146 Name" { - "chi" "领头惩罚者口水" + "chi" "领头惩罚者口水" } "Witch #146 Name" { - "chi" "领头惩罚者女巫" + "chi" "领头惩罚者女巫" } "Common #146 Name" { - "chi" "领头惩罚者普通" + "chi" "领头惩罚者普通" } "Tank #146 Note" { - "chi" "{mint}此坦克会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此坦克会惩罚那些不顾团队跑在前面的人!" } "Boomer #146 Note" { - "chi" "{mint}此胖子会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此胖子会惩罚那些不顾团队跑在前面的人!" } "Charger #146 Note" { - "chi" "{mint}此牛会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此牛会惩罚那些不顾团队跑在前面的人!" } "Hunter #146 Note" { - "chi" "{mint}此猎人会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此猎人会惩罚那些不顾团队跑在前面的人!" } "Jockey #146 Note" { - "chi" "{mint}此猴子会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此猴子会惩罚那些不顾团队跑在前面的人!" } "Smoker #146 Note" { - "chi" "{mint}此烟鬼会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此烟鬼会惩罚那些不顾团队跑在前面的人!" } "Spitter #146 Note" { - "chi" "{mint}此口水会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此口水会惩罚那些不顾团队跑在前面的人!" } "Witch #146 Note" { - "chi" "{mint}此女巫会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此女巫会惩罚那些不顾团队跑在前面的人!" } "Common #146 Note" { - "chi" "{mint}此普通会惩罚那些不顾团队跑在前面的人!" + "chi" "{mint}此普通会惩罚那些不顾团队跑在前面的人!" } // 这实际上是一个有效的 Steam32ID, 所以请不要取消注释, 这只是一个示例 @@ -13227,4 +13227,4 @@ // } // -- // 给你自己所控的突变坦克添加坦克注释短语文本! -} \ No newline at end of file +} diff --git a/addons/sourcemod/translations/hu/mutant_tanks_names.phrases.txt b/addons/sourcemod/translations/hu/mutant_tanks_names.phrases.txt index bad477ef57..c1a2ce71d0 100644 --- a/addons/sourcemod/translations/hu/mutant_tanks_names.phrases.txt +++ b/addons/sourcemod/translations/hu/mutant_tanks_names.phrases.txt @@ -16,13142 +16,13142 @@ "Tank #1 Name" { - "hu" "Elnyelő Tank" + "hu" "Elnyelő Tank" } "Boomer #1 Name" { - "hu" "Elnyelő Pukkancs" + "hu" "Elnyelő Pukkancs" } "Charger #1 Name" { - "hu" "Elnyelő Rohanó" + "hu" "Elnyelő Rohanó" } "Hunter #1 Name" { - "hu" "Elnyelő Vadász" + "hu" "Elnyelő Vadász" } "Jockey #1 Name" { - "hu" "Elnyelő Zsoké" + "hu" "Elnyelő Zsoké" } "Smoker #1 Name" { - "hu" "Elnyelő Füstös" + "hu" "Elnyelő Füstös" } "Spitter #1 Name" { - "hu" "Elnyelő Köpködő" + "hu" "Elnyelő Köpködő" } "Witch #1 Name" { - "hu" "Elnyelő Boszorka" + "hu" "Elnyelő Boszorka" } "Common #1 Name" { - "hu" "Elnyelő Fertőzöttek" + "hu" "Elnyelő Fertőzöttek" } "Tank #1" { - "hu" "{mint}Ez a Tank elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Tank elnyeli a sebzések nagy részét amit kap." } "Boomer #1" { - "hu" "{mint}Ez a Pukkancs elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Pukkancs elnyeli a sebzések nagy részét amit kap." } "Charger #1" { - "hu" "{mint}Ez a Rohanó elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Rohanó elnyeli a sebzések nagy részét amit kap." } "Hunter #1" { - "hu" "{mint}Ez a Vadász elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Vadász elnyeli a sebzések nagy részét amit kap." } "Jockey #1" { - "hu" "{mint}Ez a Zsoké elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Zsoké elnyeli a sebzések nagy részét amit kap." } "Smoker #1" { - "hu" "{mint}Ez a Füstös elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Füstös elnyeli a sebzések nagy részét amit kap." } "Spitter #1" { - "hu" "{mint}Ez a Köpködő elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Köpködő elnyeli a sebzések nagy részét amit kap." } "Witch #1" { - "hu" "{mint}Ez a Boszorka elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Boszorka elnyeli a sebzések nagy részét amit kap." } "Common #1" { - "hu" "{mint}Ez a Fertőzöttek elnyeli a sebzések nagy részét amit kap." + "hu" "{mint}Ez a Fertőzöttek elnyeli a sebzések nagy részét amit kap." } "Tank #2 Name" { - "hu" "Savas Tank" + "hu" "Savas Tank" } "Boomer #2 Name" { - "hu" "Savas Pukkancs" + "hu" "Savas Pukkancs" } "Charger #2 Name" { - "hu" "Savas Rohanó" + "hu" "Savas Rohanó" } "Hunter #2 Name" { - "hu" "Savas Vadász" + "hu" "Savas Vadász" } "Jockey #2 Name" { - "hu" "Savas Zsoké" + "hu" "Savas Zsoké" } "Smoker #2 Name" { - "hu" "Savas Füstös" + "hu" "Savas Füstös" } "Spitter #2 Name" { - "hu" "Savas Köpködő" + "hu" "Savas Köpködő" } "Witch #2 Name" { - "hu" "Savas Boszorka" + "hu" "Savas Boszorka" } "Common #2 Name" { - "hu" "Savas Fertőzöttek" + "hu" "Savas Fertőzöttek" } "Tank #2" { - "hu" "{mint}Ez a Tank savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Tank savas pocsolyákat hozhat létre a túlélők alatt." } "Boomer #2" { - "hu" "{mint}Ez a Pukkancs savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Pukkancs savas pocsolyákat hozhat létre a túlélők alatt." } "Charger #2" { - "hu" "{mint}Ez a Rohanó savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Rohanó savas pocsolyákat hozhat létre a túlélők alatt." } "Hunter #2" { - "hu" "{mint}Ez a Vadász savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Vadász savas pocsolyákat hozhat létre a túlélők alatt." } "Jockey #2" { - "hu" "{mint}Ez a Zsoké savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Zsoké savas pocsolyákat hozhat létre a túlélők alatt." } "Smoker #2" { - "hu" "{mint}Ez a Füstös savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Füstös savas pocsolyákat hozhat létre a túlélők alatt." } "Spitter #2" { - "hu" "{mint}Ez a Köpködő savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Köpködő savas pocsolyákat hozhat létre a túlélők alatt." } "Witch #2" { - "hu" "{mint}Ez a Boszorka savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Boszorka savas pocsolyákat hozhat létre a túlélők alatt." } "Common #2" { - "hu" "{mint}Ez a Fertőzöttek savas pocsolyákat hozhat létre a túlélők alatt." + "hu" "{mint}Ez a Fertőzöttek savas pocsolyákat hozhat létre a túlélők alatt." } "Tank #3 Name" { - "hu" "Céltalan Tank" + "hu" "Céltalan Tank" } "Boomer #3 Name" { - "hu" "Céltalan Pukkancs" + "hu" "Céltalan Pukkancs" } "Charger #3 Name" { - "hu" "Céltalan Rohanó" + "hu" "Céltalan Rohanó" } "Hunter #3 Name" { - "hu" "Céltalan Vadász" + "hu" "Céltalan Vadász" } "Jockey #3 Name" { - "hu" "Céltalan Zsoké" + "hu" "Céltalan Zsoké" } "Smoker #3 Name" { - "hu" "Céltalan Füstös" + "hu" "Céltalan Füstös" } "Spitter #3 Name" { - "hu" "Céltalan Köpködő" + "hu" "Céltalan Köpködő" } "Witch #3 Name" { - "hu" "Céltalan Boszorka" + "hu" "Céltalan Boszorka" } "Common #3 Name" { - "hu" "Céltalan Fertőzöttek" + "hu" "Céltalan Fertőzöttek" } "Tank #3" { - "hu" "{mint}Ez a Tank megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Tank megakadályozza a túlélőket a célzásban." } "Boomer #3" { - "hu" "{mint}Ez a Pukkancs megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Pukkancs megakadályozza a túlélőket a célzásban." } "Charger #3" { - "hu" "{mint}Ez a Rohanó megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Rohanó megakadályozza a túlélőket a célzásban." } "Hunter #3" { - "hu" "{mint}Ez a Vadász megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Vadász megakadályozza a túlélőket a célzásban." } "Jockey #3" { - "hu" "{mint}Ez a Zsoké megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Zsoké megakadályozza a túlélőket a célzásban." } "Smoker #3" { - "hu" "{mint}Ez a Füstös megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Füstös megakadályozza a túlélőket a célzásban." } "Spitter #3" { - "hu" "{mint}Ez a Köpködő megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Köpködő megakadályozza a túlélőket a célzásban." } "Witch #3" { - "hu" "{mint}Ez a Boszorka megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Boszorka megakadályozza a túlélőket a célzásban." } "Common #3" { - "hu" "{mint}Ez a Fertőzöttek megakadályozza a túlélőket a célzásban." + "hu" "{mint}Ez a Fertőzöttek megakadályozza a túlélőket a célzásban." } "Tank #4 Name" { - "hu" "Lőszer Tank" + "hu" "Lőszer Tank" } "Boomer #4 Name" { - "hu" "Lőszer Pukkancs" + "hu" "Lőszer Pukkancs" } "Charger #4 Name" { - "hu" "Lőszer Rohanó" + "hu" "Lőszer Rohanó" } "Hunter #4 Name" { - "hu" "Lőszer Vadász" + "hu" "Lőszer Vadász" } "Jockey #4 Name" { - "hu" "Lőszer Zsoké" + "hu" "Lőszer Zsoké" } "Smoker #4 Name" { - "hu" "Lőszer Füstös" + "hu" "Lőszer Füstös" } "Spitter #4 Name" { - "hu" "Lőszer Köpködő" + "hu" "Lőszer Köpködő" } "Witch #4 Name" { - "hu" "Lőszer Boszorka" + "hu" "Lőszer Boszorka" } "Common #4 Name" { - "hu" "Lőszer Fertőzöttek" + "hu" "Lőszer Fertőzöttek" } "Tank #4" { - "hu" "{mint}Ez a Tank ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Tank ellophat tőled egy kis lőszert, vagy az egészet." } "Boomer #4" { - "hu" "{mint}Ez a Pukkancs ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Pukkancs ellophat tőled egy kis lőszert, vagy az egészet." } "Charger #4" { - "hu" "{mint}Ez a Rohanó ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Rohanó ellophat tőled egy kis lőszert, vagy az egészet." } "Hunter #4" { - "hu" "{mint}Ez a Vadász ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Vadász ellophat tőled egy kis lőszert, vagy az egészet." } "Jockey #4" { - "hu" "{mint}Ez a Zsoké ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Zsoké ellophat tőled egy kis lőszert, vagy az egészet." } "Smoker #4" { - "hu" "{mint}Ez a Füstös ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Füstös ellophat tőled egy kis lőszert, vagy az egészet." } "Spitter #4" { - "hu" "{mint}Ez a Köpködő ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Köpködő ellophat tőled egy kis lőszert, vagy az egészet." } "Witch #4" { - "hu" "{mint}Ez a Boszorka ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Boszorka ellophat tőled egy kis lőszert, vagy az egészet." } "Common #4" { - "hu" "{mint}Ez a Fertőzöttek ellophat tőled egy kis lőszert, vagy az egészet." + "hu" "{mint}Ez a Fertőzöttek ellophat tőled egy kis lőszert, vagy az egészet." } "Tank #5 Name" { - "hu" "Vak Tank" + "hu" "Vak Tank" } "Boomer #5 Name" { - "hu" "Vak Pukkancs" + "hu" "Vak Pukkancs" } "Charger #5 Name" { - "hu" "Vak Rohanó" + "hu" "Vak Rohanó" } "Hunter #5 Name" { - "hu" "Vak Vadász" + "hu" "Vak Vadász" } "Jockey #5 Name" { - "hu" "Vak Zsoké" + "hu" "Vak Zsoké" } "Smoker #5 Name" { - "hu" "Vak Füstös" + "hu" "Vak Füstös" } "Spitter #5 Name" { - "hu" "Vak Köpködő" + "hu" "Vak Köpködő" } "Witch #5 Name" { - "hu" "Vak Boszorka" + "hu" "Vak Boszorka" } "Common #5 Name" { - "hu" "Vak Fertőzöttek" + "hu" "Vak Fertőzöttek" } "Tank #5" { - "hu" "{mint}Ez a Tank megvakíthatja a túlélőket." + "hu" "{mint}Ez a Tank megvakíthatja a túlélőket." } "Boomer #5" { - "hu" "{mint}Ez a Pukkancs megvakíthatja a túlélőket." + "hu" "{mint}Ez a Pukkancs megvakíthatja a túlélőket." } "Charger #5" { - "hu" "{mint}Ez a Rohanó megvakíthatja a túlélőket." + "hu" "{mint}Ez a Rohanó megvakíthatja a túlélőket." } "Hunter #5" { - "hu" "{mint}Ez a Vadász megvakíthatja a túlélőket." + "hu" "{mint}Ez a Vadász megvakíthatja a túlélőket." } "Jockey #5" { - "hu" "{mint}Ez a Zsoké megvakíthatja a túlélőket." + "hu" "{mint}Ez a Zsoké megvakíthatja a túlélőket." } "Smoker #5" { - "hu" "{mint}Ez a Füstös megvakíthatja a túlélőket." + "hu" "{mint}Ez a Füstös megvakíthatja a túlélőket." } "Spitter #5" { - "hu" "{mint}Ez a Köpködő megvakíthatja a túlélőket." + "hu" "{mint}Ez a Köpködő megvakíthatja a túlélőket." } "Witch #5" { - "hu" "{mint}Ez a Boszorka megvakíthatja a túlélőket." + "hu" "{mint}Ez a Boszorka megvakíthatja a túlélőket." } "Common #5" { - "hu" "{mint}Ez a Fertőzöttek megvakíthatja a túlélőket." + "hu" "{mint}Ez a Fertőzöttek megvakíthatja a túlélőket." } "Tank #6 Name" { - "hu" "Bombázó Tank" + "hu" "Bombázó Tank" } "Boomer #6 Name" { - "hu" "Bombázó Pukkancs" + "hu" "Bombázó Pukkancs" } "Charger #6 Name" { - "hu" "Bombázó Rohanó" + "hu" "Bombázó Rohanó" } "Hunter #6 Name" { - "hu" "Bombázó Vadász" + "hu" "Bombázó Vadász" } "Jockey #6 Name" { - "hu" "Bombázó Zsoké" + "hu" "Bombázó Zsoké" } "Smoker #6 Name" { - "hu" "Bombázó Füstös" + "hu" "Bombázó Füstös" } "Spitter #6 Name" { - "hu" "Bombázó Köpködő" + "hu" "Bombázó Köpködő" } "Witch #6 Name" { - "hu" "Bombázó Boszorka" + "hu" "Bombázó Boszorka" } "Common #6 Name" { - "hu" "Bombázó Fertőzöttek" + "hu" "Bombázó Fertőzöttek" } "Tank #6" { - "hu" "{mint}Ez a Tank robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Tank robbanásokat okozhat és immunis a robbanásokra." } "Boomer #6" { - "hu" "{mint}Ez a Pukkancs robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Pukkancs robbanásokat okozhat és immunis a robbanásokra." } "Charger #6" { - "hu" "{mint}Ez a Rohanó robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Rohanó robbanásokat okozhat és immunis a robbanásokra." } "Hunter #6" { - "hu" "{mint}Ez a Vadász robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Vadász robbanásokat okozhat és immunis a robbanásokra." } "Jockey #6" { - "hu" "{mint}Ez a Zsoké robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Zsoké robbanásokat okozhat és immunis a robbanásokra." } "Smoker #6" { - "hu" "{mint}Ez a Füstös robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Füstös robbanásokat okozhat és immunis a robbanásokra." } "Spitter #6" { - "hu" "{mint}Ez a Köpködő robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Köpködő robbanásokat okozhat és immunis a robbanásokra." } "Witch #6" { - "hu" "{mint}Ez a Boszorka robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Boszorka robbanásokat okozhat és immunis a robbanásokra." } "Common #6" { - "hu" "{mint}Ez a Fertőzöttek robbanásokat okozhat és immunis a robbanásokra." + "hu" "{mint}Ez a Fertőzöttek robbanásokat okozhat és immunis a robbanásokra." } "Tank #7 Name" { - "hu" "Pukkancs Tank" + "hu" "Pukkancs Tank" } "Boomer #7 Name" { - "hu" "Pukkancs Pukkancs" + "hu" "Pukkancs Pukkancs" } "Charger #7 Name" { - "hu" "Pukkancs Rohanó" + "hu" "Pukkancs Rohanó" } "Hunter #7 Name" { - "hu" "Pukkancs Vadász" + "hu" "Pukkancs Vadász" } "Jockey #7 Name" { - "hu" "Pukkancs Zsoké" + "hu" "Pukkancs Zsoké" } "Smoker #7 Name" { - "hu" "Pukkancs Füstös" + "hu" "Pukkancs Füstös" } "Spitter #7 Name" { - "hu" "Pukkancs Köpködő" + "hu" "Pukkancs Köpködő" } "Witch #7 Name" { - "hu" "Pukkancs Boszorka" + "hu" "Pukkancs Boszorka" } "Common #7 Name" { - "hu" "Pukkancs Fertőzöttek" + "hu" "Pukkancs Fertőzöttek" } "Tank #7" { - "hu" "{mint}Ez a Tank pukkancsokat hozhat létre, és dobhat is párat a túlélők felé." + "hu" "{mint}Ez a Tank pukkancsokat hozhat létre, és dobhat is párat a túlélők felé." } "Boomer #7" { - "hu" "{mint}Ez a Pukkancs pukkancsokat hozhat létre." + "hu" "{mint}Ez a Pukkancs pukkancsokat hozhat létre." } "Charger #7" { - "hu" "{mint}Ez a Rohanó pukkancsokat hozhat létre." + "hu" "{mint}Ez a Rohanó pukkancsokat hozhat létre." } "Hunter #7" { - "hu" "{mint}Ez a Vadász pukkancsokat hozhat létre." + "hu" "{mint}Ez a Vadász pukkancsokat hozhat létre." } "Jockey #7" { - "hu" "{mint}Ez a Zsoké pukkancsokat hozhat létre." + "hu" "{mint}Ez a Zsoké pukkancsokat hozhat létre." } "Smoker #7" { - "hu" "{mint}Ez a Füstös pukkancsokat hozhat létre." + "hu" "{mint}Ez a Füstös pukkancsokat hozhat létre." } "Spitter #7" { - "hu" "{mint}Ez a Köpködő pukkancsokat hozhat létre." + "hu" "{mint}Ez a Köpködő pukkancsokat hozhat létre." } "Witch #7" { - "hu" "{mint}Ez a Boszorka pukkancsokat hozhat létre." + "hu" "{mint}Ez a Boszorka pukkancsokat hozhat létre." } "Common #7" { - "hu" "{mint}Ez a Fertőzöttek pukkancsokat hozhat létre." + "hu" "{mint}Ez a Fertőzöttek pukkancsokat hozhat létre." } "Tank #8 Name" { - "hu" "Golyóálló Tank" + "hu" "Golyóálló Tank" } "Boomer #8 Name" { - "hu" "Golyóálló Pukkancs" + "hu" "Golyóálló Pukkancs" } "Charger #8 Name" { - "hu" "Golyóálló Rohanó" + "hu" "Golyóálló Rohanó" } "Hunter #8 Name" { - "hu" "Golyóálló Vadász" + "hu" "Golyóálló Vadász" } "Jockey #8 Name" { - "hu" "Golyóálló Zsoké" + "hu" "Golyóálló Zsoké" } "Smoker #8 Name" { - "hu" "Golyóálló Füstös" + "hu" "Golyóálló Füstös" } "Spitter #8 Name" { - "hu" "Golyóálló Köpködő" + "hu" "Golyóálló Köpködő" } "Witch #8 Name" { - "hu" "Golyóálló Boszorka" + "hu" "Golyóálló Boszorka" } "Common #8 Name" { - "hu" "Golyóálló Fertőzöttek" + "hu" "Golyóálló Fertőzöttek" } "Tank #8" { - "hu" "{mint}Ez a Tank immunis a lőszer sebzésre." + "hu" "{mint}Ez a Tank immunis a lőszer sebzésre." } "Boomer #8" { - "hu" "{mint}Ez a Pukkancs immunis a lőszer sebzésre." + "hu" "{mint}Ez a Pukkancs immunis a lőszer sebzésre." } "Charger #8" { - "hu" "{mint}Ez a Rohanó immunis a lőszer sebzésre." + "hu" "{mint}Ez a Rohanó immunis a lőszer sebzésre." } "Hunter #8" { - "hu" "{mint}Ez a Vadász immunis a lőszer sebzésre." + "hu" "{mint}Ez a Vadász immunis a lőszer sebzésre." } "Jockey #8" { - "hu" "{mint}Ez a Zsoké immunis a lőszer sebzésre." + "hu" "{mint}Ez a Zsoké immunis a lőszer sebzésre." } "Smoker #8" { - "hu" "{mint}Ez a Füstös immunis a lőszer sebzésre." + "hu" "{mint}Ez a Füstös immunis a lőszer sebzésre." } "Spitter #8" { - "hu" "{mint}Ez a Köpködő immunis a lőszer sebzésre." + "hu" "{mint}Ez a Köpködő immunis a lőszer sebzésre." } "Witch #8" { - "hu" "{mint}Ez a Boszorka immunis a lőszer sebzésre." + "hu" "{mint}Ez a Boszorka immunis a lőszer sebzésre." } "Common #8" { - "hu" "{mint}Ez a Fertőzöttek immunis a lőszer sebzésre." + "hu" "{mint}Ez a Fertőzöttek immunis a lőszer sebzésre." } "Tank #9 Name" { - "hu" "Eltemető Tank" + "hu" "Eltemető Tank" } "Boomer #9 Name" { - "hu" "Eltemető Pukkancs" + "hu" "Eltemető Pukkancs" } "Charger #9 Name" { - "hu" "Eltemető Rohanó" + "hu" "Eltemető Rohanó" } "Hunter #9 Name" { - "hu" "Eltemető Vadász" + "hu" "Eltemető Vadász" } "Jockey #9 Name" { - "hu" "Eltemető Zsoké" + "hu" "Eltemető Zsoké" } "Smoker #9 Name" { - "hu" "Eltemető Füstös" + "hu" "Eltemető Füstös" } "Spitter #9 Name" { - "hu" "Eltemető Köpködő" + "hu" "Eltemető Köpködő" } "Witch #9 Name" { - "hu" "Eltemető Boszorka" + "hu" "Eltemető Boszorka" } "Common #9 Name" { - "hu" "Eltemető Fertőzöttek" + "hu" "Eltemető Fertőzöttek" } "Tank #9" { - "hu" "{mint}Ez a Tank eltemetheti a túlélőket." + "hu" "{mint}Ez a Tank eltemetheti a túlélőket." } "Boomer #9" { - "hu" "{mint}Ez a Pukkancs eltemetheti a túlélőket." + "hu" "{mint}Ez a Pukkancs eltemetheti a túlélőket." } "Charger #9" { - "hu" "{mint}Ez a Rohanó eltemetheti a túlélőket." + "hu" "{mint}Ez a Rohanó eltemetheti a túlélőket." } "Hunter #9" { - "hu" "{mint}Ez a Vadász eltemetheti a túlélőket." + "hu" "{mint}Ez a Vadász eltemetheti a túlélőket." } "Jockey #9" { - "hu" "{mint}Ez a Zsoké eltemetheti a túlélőket." + "hu" "{mint}Ez a Zsoké eltemetheti a túlélőket." } "Smoker #9" { - "hu" "{mint}Ez a Füstös eltemetheti a túlélőket." + "hu" "{mint}Ez a Füstös eltemetheti a túlélőket." } "Spitter #9" { - "hu" "{mint}Ez a Köpködő eltemetheti a túlélőket." + "hu" "{mint}Ez a Köpködő eltemetheti a túlélőket." } "Witch #9" { - "hu" "{mint}Ez a Boszorka eltemetheti a túlélőket." + "hu" "{mint}Ez a Boszorka eltemetheti a túlélőket." } "Common #9" { - "hu" "{mint}Ez a Fertőzöttek eltemetheti a túlélőket." + "hu" "{mint}Ez a Fertőzöttek eltemetheti a túlélőket." } "Tank #10 Name" { - "hu" "Autó Tank" + "hu" "Autó Tank" } "Boomer #10 Name" { - "hu" "Autó Pukkancs" + "hu" "Autó Pukkancs" } "Charger #10 Name" { - "hu" "Autó Rohanó" + "hu" "Autó Rohanó" } "Hunter #10 Name" { - "hu" "Autó Vadász" + "hu" "Autó Vadász" } "Jockey #10 Name" { - "hu" "Autó Zsoké" + "hu" "Autó Zsoké" } "Smoker #10 Name" { - "hu" "Autó Füstös" + "hu" "Autó Füstös" } "Spitter #10 Name" { - "hu" "Autó Köpködő" + "hu" "Autó Köpködő" } "Witch #10 Name" { - "hu" "Autó Boszorka" + "hu" "Autó Boszorka" } "Common #10 Name" { - "hu" "Autó Fertőzöttek" + "hu" "Autó Fertőzöttek" } "Tank #10" { - "hu" "{mint}Ez a Tank autókat dobhat a túlélők felé. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Tank autókat dobhat a túlélők felé. Az autók eltűnnek 30mp után." } "Boomer #10" { - "hu" "{mint}Ez a Pukkancs autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Pukkancs autókat záporokat indít. Az autók eltűnnek 30mp után." } "Charger #10" { - "hu" "{mint}Ez a Rohanó autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Rohanó autókat záporokat indít. Az autók eltűnnek 30mp után." } "Hunter #10" { - "hu" "{mint}Ez a Vadász autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Vadász autókat záporokat indít. Az autók eltűnnek 30mp után." } "Jockey #10" { - "hu" "{mint}Ez a Zsoké autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Zsoké autókat záporokat indít. Az autók eltűnnek 30mp után." } "Smoker #10" { - "hu" "{mint}Ez a Füstös autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Füstös autókat záporokat indít. Az autók eltűnnek 30mp után." } "Spitter #10" { - "hu" "{mint}Ez a Köpködő autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Köpködő autókat záporokat indít. Az autók eltűnnek 30mp után." } "Witch #10" { - "hu" "{mint}Ez a Boszorka autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Boszorka autókat záporokat indít. Az autók eltűnnek 30mp után." } "Common #10" { - "hu" "{mint}Ez a Fertőzöttek autókat záporokat indít. Az autók eltűnnek 30mp után." + "hu" "{mint}Ez a Fertőzöttek autókat záporokat indít. Az autók eltűnnek 30mp után." } "Tank #11 Name" { - "hu" "Rohanó Tank" + "hu" "Rohanó Tank" } "Boomer #11 Name" { - "hu" "Rohanó Pukkancs" + "hu" "Rohanó Pukkancs" } "Charger #11 Name" { - "hu" "Rohanó Rohanó" + "hu" "Rohanó Rohanó" } "Hunter #11 Name" { - "hu" "Rohanó Vadász" + "hu" "Rohanó Vadász" } "Jockey #11 Name" { - "hu" "Rohanó Zsoké" + "hu" "Rohanó Zsoké" } "Smoker #11 Name" { - "hu" "Rohanó Füstös" + "hu" "Rohanó Füstös" } "Spitter #11 Name" { - "hu" "Rohanó Köpködő" + "hu" "Rohanó Köpködő" } "Witch #11 Name" { - "hu" "Rohanó Boszorka" + "hu" "Rohanó Boszorka" } "Common #11 Name" { - "hu" "Rohanó Fertőzöttek" + "hu" "Rohanó Fertőzöttek" } "Tank #11" { - "hu" "{mint}Ez a Tank rohanókat hozhat létre, és dobhat is párat a túlélők felé." + "hu" "{mint}Ez a Tank rohanókat hozhat létre, és dobhat is párat a túlélők felé." } "Boomer #11" { - "hu" "{mint}Ez a Pukkancs rohanókat hozhat létre." + "hu" "{mint}Ez a Pukkancs rohanókat hozhat létre." } "Charger #11" { - "hu" "{mint}Ez a Rohanó rohanókat hozhat létre." + "hu" "{mint}Ez a Rohanó rohanókat hozhat létre." } "Hunter #11" { - "hu" "{mint}Ez a Vadász rohanókat hozhat létre." + "hu" "{mint}Ez a Vadász rohanókat hozhat létre." } "Jockey #11" { - "hu" "{mint}Ez a Zsoké rohanókat hozhat létre." + "hu" "{mint}Ez a Zsoké rohanókat hozhat létre." } "Smoker #11" { - "hu" "{mint}Ez a Füstös rohanókat hozhat létre." + "hu" "{mint}Ez a Füstös rohanókat hozhat létre." } "Spitter #11" { - "hu" "{mint}Ez a Köpködő rohanókat hozhat létre." + "hu" "{mint}Ez a Köpködő rohanókat hozhat létre." } "Witch #11" { - "hu" "{mint}Ez a Boszorka rohanókat hozhat létre." + "hu" "{mint}Ez a Boszorka rohanókat hozhat létre." } "Common #11" { - "hu" "{mint}Ez a Fertőzöttek rohanókat hozhat létre." + "hu" "{mint}Ez a Fertőzöttek rohanókat hozhat létre." } "Tank #12 Name" { - "hu" "Elzáró Tank" + "hu" "Elzáró Tank" } "Boomer #12 Name" { - "hu" "Elzáró Pukkancs" + "hu" "Elzáró Pukkancs" } "Charger #12 Name" { - "hu" "Elzáró Rohanó" + "hu" "Elzáró Rohanó" } "Hunter #12 Name" { - "hu" "Elzáró Vadász" + "hu" "Elzáró Vadász" } "Jockey #12 Name" { - "hu" "Elzáró Zsoké" + "hu" "Elzáró Zsoké" } "Smoker #12 Name" { - "hu" "Elzáró Füstös" + "hu" "Elzáró Füstös" } "Spitter #12 Name" { - "hu" "Elzáró Köpködő" + "hu" "Elzáró Köpködő" } "Witch #12 Name" { - "hu" "Elzáró Boszorka" + "hu" "Elzáró Boszorka" } "Common #12 Name" { - "hu" "Elzáró Fertőzöttek" + "hu" "Elzáró Fertőzöttek" } "Tank #12" { - "hu" "{mint}Ez a Tank fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Tank fojtogatja a túlélőket a levegőben." } "Boomer #12" { - "hu" "{mint}Ez a Pukkancs fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Pukkancs fojtogatja a túlélőket a levegőben." } "Charger #12" { - "hu" "{mint}Ez a Rohanó fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Rohanó fojtogatja a túlélőket a levegőben." } "Hunter #12" { - "hu" "{mint}Ez a Vadász fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Vadász fojtogatja a túlélőket a levegőben." } "Jockey #12" { - "hu" "{mint}Ez a Zsoké fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Zsoké fojtogatja a túlélőket a levegőben." } "Smoker #12" { - "hu" "{mint}Ez a Füstös fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Füstös fojtogatja a túlélőket a levegőben." } "Spitter #12" { - "hu" "{mint}Ez a Köpködő fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Köpködő fojtogatja a túlélőket a levegőben." } "Witch #12" { - "hu" "{mint}Ez a Boszorka fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Boszorka fojtogatja a túlélőket a levegőben." } "Common #12" { - "hu" "{mint}Ez a Fertőzöttek fojtogatja a túlélőket a levegőben." + "hu" "{mint}Ez a Fertőzöttek fojtogatja a túlélőket a levegőben." } "Tank #13 Name" { - "hu" "Klón Tank" + "hu" "Klón Tank" } "Boomer #13 Name" { - "hu" "Klón Pukkancs" + "hu" "Klón Pukkancs" } "Charger #13 Name" { - "hu" "Klón Rohanó" + "hu" "Klón Rohanó" } "Hunter #13 Name" { - "hu" "Klón Vadász" + "hu" "Klón Vadász" } "Jockey #13 Name" { - "hu" "Klón Zsoké" + "hu" "Klón Zsoké" } "Smoker #13 Name" { - "hu" "Klón Füstös" + "hu" "Klón Füstös" } "Spitter #13 Name" { - "hu" "Klón Köpködő" + "hu" "Klón Köpködő" } "Witch #13 Name" { - "hu" "Klón Boszorka" + "hu" "Klón Boszorka" } "Common #13 Name" { - "hu" "Klón Fertőzöttek" + "hu" "Klón Fertőzöttek" } "Tank #13" { - "hu" "{mint}Ez a Tank klónokat hozhat létre, és dobhat is párat a túlélők felé." + "hu" "{mint}Ez a Tank klónokat hozhat létre, és dobhat is párat a túlélők felé." } "Boomer #13" { - "hu" "{mint}Ez a Pukkancs klónokat hozhat létre." + "hu" "{mint}Ez a Pukkancs klónokat hozhat létre." } "Charger #13" { - "hu" "{mint}Ez a Rohanó klónokat hozhat létre." + "hu" "{mint}Ez a Rohanó klónokat hozhat létre." } "Hunter #13" { - "hu" "{mint}Ez a Vadász klónokat hozhat létre." + "hu" "{mint}Ez a Vadász klónokat hozhat létre." } "Jockey #13" { - "hu" "{mint}Ez a Zsoké klónokat hozhat létre." + "hu" "{mint}Ez a Zsoké klónokat hozhat létre." } "Smoker #13" { - "hu" "{mint}Ez a Füstös klónokat hozhat létre." + "hu" "{mint}Ez a Füstös klónokat hozhat létre." } "Spitter #13" { - "hu" "{mint}Ez a Köpködő klónokat hozhat létre." + "hu" "{mint}Ez a Köpködő klónokat hozhat létre." } "Witch #13" { - "hu" "{mint}Ez a Boszorka klónokat hozhat létre." + "hu" "{mint}Ez a Boszorka klónokat hozhat létre." } "Common #13" { - "hu" "{mint}Ez a Fertőzöttek klónokat hozhat létre." + "hu" "{mint}Ez a Fertőzöttek klónokat hozhat létre." } "Tank #14 Name" { - "hu" "Felhős Tank" + "hu" "Felhős Tank" } "Boomer #14 Name" { - "hu" "Felhős Pukkancs" + "hu" "Felhős Pukkancs" } "Charger #14 Name" { - "hu" "Felhős Rohanó" + "hu" "Felhős Rohanó" } "Hunter #14 Name" { - "hu" "Felhős Vadász" + "hu" "Felhős Vadász" } "Jockey #14 Name" { - "hu" "Felhős Zsoké" + "hu" "Felhős Zsoké" } "Smoker #14 Name" { - "hu" "Felhős Füstös" + "hu" "Felhős Füstös" } "Spitter #14 Name" { - "hu" "Felhős Köpködő" + "hu" "Felhős Köpködő" } "Witch #14 Name" { - "hu" "Felhős Boszorka" + "hu" "Felhős Boszorka" } "Common #14 Name" { - "hu" "Felhős Fertőzöttek" + "hu" "Felhős Fertőzöttek" } "Tank #14" { - "hu" "{mint}Ez a Tank füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Tank füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Boomer #14" { - "hu" "{mint}Ez a Pukkancs füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Pukkancs füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Charger #14" { - "hu" "{mint}Ez a Rohanó füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Rohanó füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Hunter #14" { - "hu" "{mint}Ez a Vadász füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Vadász füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Jockey #14" { - "hu" "{mint}Ez a Zsoké füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Zsoké füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Smoker #14" { - "hu" "{mint}Ez a Füstös füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Füstös füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Spitter #14" { - "hu" "{mint}Ez a Köpködő füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Köpködő füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Witch #14" { - "hu" "{mint}Ez a Boszorka füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Boszorka füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Common #14" { - "hu" "{mint}Ez a Fertőzöttek füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" + "hu" "{mint}Ez a Fertőzöttek füstfelhőket hoz létre, ami sebzi a benne lévő túlélőket" } "Tank #15 Name" { - "hu" "Dobó Tank" + "hu" "Dobó Tank" } "Boomer #15 Name" { - "hu" "Dobó Pukkancs" + "hu" "Dobó Pukkancs" } "Charger #15 Name" { - "hu" "Dobó Rohanó" + "hu" "Dobó Rohanó" } "Hunter #15 Name" { - "hu" "Dobó Vadász" + "hu" "Dobó Vadász" } "Jockey #15 Name" { - "hu" "Dobó Zsoké" + "hu" "Dobó Zsoké" } "Smoker #15 Name" { - "hu" "Dobó Füstös" + "hu" "Dobó Füstös" } "Spitter #15 Name" { - "hu" "Dobó Köpködő" + "hu" "Dobó Köpködő" } "Witch #15 Name" { - "hu" "Dobó Boszorka" + "hu" "Dobó Boszorka" } "Common #15 Name" { - "hu" "Dobó Fertőzöttek" + "hu" "Dobó Fertőzöttek" } "Tank #15" { - "hu" "{mint}Ez a Tank véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Tank véletlenszerű fegyvereket dob a halála után." } "Boomer #15" { - "hu" "{mint}Ez a Pukkancs véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Pukkancs véletlenszerű fegyvereket dob a halála után." } "Charger #15" { - "hu" "{mint}Ez a Rohanó véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Rohanó véletlenszerű fegyvereket dob a halála után." } "Hunter #15" { - "hu" "{mint}Ez a Vadász véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Vadász véletlenszerű fegyvereket dob a halála után." } "Jockey #15" { - "hu" "{mint}Ez a Zsoké véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Zsoké véletlenszerű fegyvereket dob a halála után." } "Smoker #15" { - "hu" "{mint}Ez a Füstös véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Füstös véletlenszerű fegyvereket dob a halála után." } "Spitter #15" { - "hu" "{mint}Ez a Köpködő véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Köpködő véletlenszerű fegyvereket dob a halála után." } "Witch #15" { - "hu" "{mint}Ez a Boszorka véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Boszorka véletlenszerű fegyvereket dob a halála után." } "Common #15" { - "hu" "{mint}Ez a Fertőzöttek véletlenszerű fegyvereket dob a halála után." + "hu" "{mint}Ez a Fertőzöttek véletlenszerű fegyvereket dob a halála után." } "Tank #16 Name" { - "hu" "Drogozó Tank" + "hu" "Drogozó Tank" } "Boomer #16 Name" { - "hu" "Drogozó Pukkancs" + "hu" "Drogozó Pukkancs" } "Charger #16 Name" { - "hu" "Drogozó Rohanó" + "hu" "Drogozó Rohanó" } "Hunter #16 Name" { - "hu" "Drogozó Vadász" + "hu" "Drogozó Vadász" } "Jockey #16 Name" { - "hu" "Drogozó Zsoké" + "hu" "Drogozó Zsoké" } "Smoker #16 Name" { - "hu" "Drogozó Füstös" + "hu" "Drogozó Füstös" } "Spitter #16 Name" { - "hu" "Drogozó Köpködő" + "hu" "Drogozó Köpködő" } "Witch #16 Name" { - "hu" "Drogozó Boszorka" + "hu" "Drogozó Boszorka" } "Common #16 Name" { - "hu" "Drogozó Fertőzöttek" + "hu" "Drogozó Fertőzöttek" } "Tank #16" { - "hu" "{mint}Ez a Tank bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Tank bedrogozhatja a túlélőket." } "Boomer #16" { - "hu" "{mint}Ez a Pukkancs bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Pukkancs bedrogozhatja a túlélőket." } "Charger #16" { - "hu" "{mint}Ez a Rohanó bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Rohanó bedrogozhatja a túlélőket." } "Hunter #16" { - "hu" "{mint}Ez a Vadász bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Vadász bedrogozhatja a túlélőket." } "Jockey #16" { - "hu" "{mint}Ez a Zsoké bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Zsoké bedrogozhatja a túlélőket." } "Smoker #16" { - "hu" "{mint}Ez a Füstös bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Füstös bedrogozhatja a túlélőket." } "Spitter #16" { - "hu" "{mint}Ez a Köpködő bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Köpködő bedrogozhatja a túlélőket." } "Witch #16" { - "hu" "{mint}Ez a Boszorka bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Boszorka bedrogozhatja a túlélőket." } "Common #16" { - "hu" "{mint}Ez a Fertőzöttek bedrogozhatja a túlélőket." + "hu" "{mint}Ez a Fertőzöttek bedrogozhatja a túlélőket." } "Tank #17 Name" { - "hu" "Részeg Tank" + "hu" "Részeg Tank" } "Boomer #17 Name" { - "hu" "Részeg Pukkancs" + "hu" "Részeg Pukkancs" } "Charger #17 Name" { - "hu" "Részeg Rohanó" + "hu" "Részeg Rohanó" } "Hunter #17 Name" { - "hu" "Részeg Vadász" + "hu" "Részeg Vadász" } "Jockey #17 Name" { - "hu" "Részeg Zsoké" + "hu" "Részeg Zsoké" } "Smoker #17 Name" { - "hu" "Részeg Füstös" + "hu" "Részeg Füstös" } "Spitter #17 Name" { - "hu" "Részeg Köpködő" + "hu" "Részeg Köpködő" } "Witch #17 Name" { - "hu" "Részeg Boszorka" + "hu" "Részeg Boszorka" } "Common #17 Name" { - "hu" "Részeg Fertőzöttek" + "hu" "Részeg Fertőzöttek" } "Tank #17" { - "hu" "{mint}Ez a Tank részeggé teheti a túlélőket." + "hu" "{mint}Ez a Tank részeggé teheti a túlélőket." } "Boomer #17" { - "hu" "{mint}Ez a Pukkancs részeggé teheti a túlélőket." + "hu" "{mint}Ez a Pukkancs részeggé teheti a túlélőket." } "Charger #17" { - "hu" "{mint}Ez a Rohanó részeggé teheti a túlélőket." + "hu" "{mint}Ez a Rohanó részeggé teheti a túlélőket." } "Hunter #17" { - "hu" "{mint}Ez a Vadász részeggé teheti a túlélőket." + "hu" "{mint}Ez a Vadász részeggé teheti a túlélőket." } "Jockey #17" { - "hu" "{mint}Ez a Zsoké részeggé teheti a túlélőket." + "hu" "{mint}Ez a Zsoké részeggé teheti a túlélőket." } "Smoker #17" { - "hu" "{mint}Ez a Füstös részeggé teheti a túlélőket." + "hu" "{mint}Ez a Füstös részeggé teheti a túlélőket." } "Spitter #17" { - "hu" "{mint}Ez a Köpködő részeggé teheti a túlélőket." + "hu" "{mint}Ez a Köpködő részeggé teheti a túlélőket." } "Witch #17" { - "hu" "{mint}Ez a Boszorka részeggé teheti a túlélőket." + "hu" "{mint}Ez a Boszorka részeggé teheti a túlélőket." } "Common #17" { - "hu" "{mint}Ez a Fertőzöttek részeggé teheti a túlélőket." + "hu" "{mint}Ez a Fertőzöttek részeggé teheti a túlélőket." } "Tank #18 Name" { - "hu" "Elektromos Tank" + "hu" "Elektromos Tank" } "Boomer #18 Name" { - "hu" "Elektromos Pukkancs" + "hu" "Elektromos Pukkancs" } "Charger #18 Name" { - "hu" "Elektromos Rohanó" + "hu" "Elektromos Rohanó" } "Hunter #18 Name" { - "hu" "Elektromos Vadász" + "hu" "Elektromos Vadász" } "Jockey #18 Name" { - "hu" "Elektromos Zsoké" + "hu" "Elektromos Zsoké" } "Smoker #18 Name" { - "hu" "Elektromos Füstös" + "hu" "Elektromos Füstös" } "Spitter #18 Name" { - "hu" "Elektromos Köpködő" + "hu" "Elektromos Köpködő" } "Witch #18 Name" { - "hu" "Elektromos Boszorka" + "hu" "Elektromos Boszorka" } "Common #18 Name" { - "hu" "Elektromos Fertőzöttek" + "hu" "Elektromos Fertőzöttek" } "Tank #18" { - "hu" "{mint}Ez a Tank megrázhatja a túlélőket." + "hu" "{mint}Ez a Tank megrázhatja a túlélőket." } "Boomer #18" { - "hu" "{mint}Ez a Pukkancs megrázhatja a túlélőket." + "hu" "{mint}Ez a Pukkancs megrázhatja a túlélőket." } "Charger #18" { - "hu" "{mint}Ez a Rohanó megrázhatja a túlélőket." + "hu" "{mint}Ez a Rohanó megrázhatja a túlélőket." } "Hunter #18" { - "hu" "{mint}Ez a Vadász megrázhatja a túlélőket." + "hu" "{mint}Ez a Vadász megrázhatja a túlélőket." } "Jockey #18" { - "hu" "{mint}Ez a Zsoké megrázhatja a túlélőket." + "hu" "{mint}Ez a Zsoké megrázhatja a túlélőket." } "Smoker #18" { - "hu" "{mint}Ez a Füstös megrázhatja a túlélőket." + "hu" "{mint}Ez a Füstös megrázhatja a túlélőket." } "Spitter #18" { - "hu" "{mint}Ez a Köpködő megrázhatja a túlélőket." + "hu" "{mint}Ez a Köpködő megrázhatja a túlélőket." } "Witch #18" { - "hu" "{mint}Ez a Boszorka megrázhatja a túlélőket." + "hu" "{mint}Ez a Boszorka megrázhatja a túlélőket." } "Common #18" { - "hu" "{mint}Ez a Fertőzöttek megrázhatja a túlélőket." + "hu" "{mint}Ez a Fertőzöttek megrázhatja a túlélőket." } "Tank #19 Name" { - "hu" "Végrehajtó Tank" + "hu" "Végrehajtó Tank" } "Boomer #19 Name" { - "hu" "Végrehajtó Pukkancs" + "hu" "Végrehajtó Pukkancs" } "Charger #19 Name" { - "hu" "Végrehajtó Rohanó" + "hu" "Végrehajtó Rohanó" } "Hunter #19 Name" { - "hu" "Végrehajtó Vadász" + "hu" "Végrehajtó Vadász" } "Jockey #19 Name" { - "hu" "Végrehajtó Zsoké" + "hu" "Végrehajtó Zsoké" } "Smoker #19 Name" { - "hu" "Végrehajtó Füstös" + "hu" "Végrehajtó Füstös" } "Spitter #19 Name" { - "hu" "Végrehajtó Köpködő" + "hu" "Végrehajtó Köpködő" } "Witch #19 Name" { - "hu" "Végrehajtó Boszorka" + "hu" "Végrehajtó Boszorka" } "Common #19 Name" { - "hu" "Végrehajtó Fertőzöttek" + "hu" "Végrehajtó Fertőzöttek" } "Tank #19" { - "hu" "{mint}Ez a Tank ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Tank ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Boomer #19" { - "hu" "{mint}Ez a Pukkancs ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Pukkancs ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Charger #19" { - "hu" "{mint}Ez a Rohanó ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Rohanó ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Hunter #19" { - "hu" "{mint}Ez a Vadász ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Vadász ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Jockey #19" { - "hu" "{mint}Ez a Zsoké ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Zsoké ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Smoker #19" { - "hu" "{mint}Ez a Füstös ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Füstös ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Spitter #19" { - "hu" "{mint}Ez a Köpködő ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Köpködő ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Witch #19" { - "hu" "{mint}Ez a Boszorka ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Boszorka ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Common #19" { - "hu" "{mint}Ez a Fertőzöttek ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." + "hu" "{mint}Ez a Fertőzöttek ráveheti a túlélőket arra hogy bizonyos fegyvereket használjanak egy bizonyos ideig." } "Tank #20 Name" { - "hu" "Gyors Tank" + "hu" "Gyors Tank" } "Boomer #20 Name" { - "hu" "Gyors Pukkancs" + "hu" "Gyors Pukkancs" } "Charger #20 Name" { - "hu" "Gyors Rohanó" + "hu" "Gyors Rohanó" } "Hunter #20 Name" { - "hu" "Gyors Vadász" + "hu" "Gyors Vadász" } "Jockey #20 Name" { - "hu" "Gyors Zsoké" + "hu" "Gyors Zsoké" } "Smoker #20 Name" { - "hu" "Gyors Füstös" + "hu" "Gyors Füstös" } "Spitter #20 Name" { - "hu" "Gyors Köpködő" + "hu" "Gyors Köpködő" } "Witch #20 Name" { - "hu" "Gyors Boszorka" + "hu" "Gyors Boszorka" } "Common #20 Name" { - "hu" "Gyors Fertőzöttek" + "hu" "Gyors Fertőzöttek" } "Tank #20" { - "hu" "{mint}Ez a Tank olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Tank olyan gyorsan fut mint Flash." } "Boomer #20" { - "hu" "{mint}Ez a Pukkancs olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Pukkancs olyan gyorsan fut mint Flash." } "Charger #20" { - "hu" "{mint}Ez a Rohanó olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Rohanó olyan gyorsan fut mint Flash." } "Hunter #20" { - "hu" "{mint}Ez a Vadász olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Vadász olyan gyorsan fut mint Flash." } "Jockey #20" { - "hu" "{mint}Ez a Zsoké olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Zsoké olyan gyorsan fut mint Flash." } "Smoker #20" { - "hu" "{mint}Ez a Füstös olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Füstös olyan gyorsan fut mint Flash." } "Spitter #20" { - "hu" "{mint}Ez a Köpködő olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Köpködő olyan gyorsan fut mint Flash." } "Witch #20" { - "hu" "{mint}Ez a Boszorka olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Boszorka olyan gyorsan fut mint Flash." } "Common #20" { - "hu" "{mint}Ez a Fertőzöttek olyan gyorsan fut mint Flash." + "hu" "{mint}Ez a Fertőzöttek olyan gyorsan fut mint Flash." } "Tank #21 Name" { - "hu" "Tűzálló Tank" + "hu" "Tűzálló Tank" } "Boomer #21 Name" { - "hu" "Tűzálló Pukkancs" + "hu" "Tűzálló Pukkancs" } "Charger #21 Name" { - "hu" "Tűzálló Rohanó" + "hu" "Tűzálló Rohanó" } "Hunter #21 Name" { - "hu" "Tűzálló Vadász" + "hu" "Tűzálló Vadász" } "Jockey #21 Name" { - "hu" "Tűzálló Zsoké" + "hu" "Tűzálló Zsoké" } "Smoker #21 Name" { - "hu" "Tűzálló Füstös" + "hu" "Tűzálló Füstös" } "Spitter #21 Name" { - "hu" "Tűzálló Köpködő" + "hu" "Tűzálló Köpködő" } "Witch #21 Name" { - "hu" "Tűzálló Boszorka" + "hu" "Tűzálló Boszorka" } "Common #21 Name" { - "hu" "Tűzálló Fertőzöttek" + "hu" "Tűzálló Fertőzöttek" } "Tank #21" { - "hu" "{mint}Ez a Tank tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Tank tüzeket hozhat létre és immunis a tűzre." } "Boomer #21" { - "hu" "{mint}Ez a Pukkancs tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Pukkancs tüzeket hozhat létre és immunis a tűzre." } "Charger #21" { - "hu" "{mint}Ez a Rohanó tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Rohanó tüzeket hozhat létre és immunis a tűzre." } "Hunter #21" { - "hu" "{mint}Ez a Vadász tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Vadász tüzeket hozhat létre és immunis a tűzre." } "Jockey #21" { - "hu" "{mint}Ez a Zsoké tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Zsoké tüzeket hozhat létre és immunis a tűzre." } "Smoker #21" { - "hu" "{mint}Ez a Füstös tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Füstös tüzeket hozhat létre és immunis a tűzre." } "Spitter #21" { - "hu" "{mint}Ez a Köpködő tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Köpködő tüzeket hozhat létre és immunis a tűzre." } "Witch #21" { - "hu" "{mint}Ez a Boszorka tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Boszorka tüzeket hozhat létre és immunis a tűzre." } "Common #21" { - "hu" "{mint}Ez a Fertőzöttek tüzeket hozhat létre és immunis a tűzre." + "hu" "{mint}Ez a Fertőzöttek tüzeket hozhat létre és immunis a tűzre." } "Tank #22 Name" { - "hu" "Hajító Tank" + "hu" "Hajító Tank" } "Boomer #22 Name" { - "hu" "Hajító Pukkancs" + "hu" "Hajító Pukkancs" } "Charger #22 Name" { - "hu" "Hajító Rohanó" + "hu" "Hajító Rohanó" } "Hunter #22 Name" { - "hu" "Hajító Vadász" + "hu" "Hajító Vadász" } "Jockey #22 Name" { - "hu" "Hajító Zsoké" + "hu" "Hajító Zsoké" } "Smoker #22 Name" { - "hu" "Hajító Füstös" + "hu" "Hajító Füstös" } "Spitter #22 Name" { - "hu" "Hajító Köpködő" + "hu" "Hajító Köpködő" } "Witch #22 Name" { - "hu" "Hajító Boszorka" + "hu" "Hajító Boszorka" } "Common #22 Name" { - "hu" "Hajító Fertőzöttek" + "hu" "Hajító Fertőzöttek" } "Tank #22" { - "hu" "{mint}Ez a Tank elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Tank elhajítja a túlélőket a levegőbe." } "Boomer #22" { - "hu" "{mint}Ez a Pukkancs elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Pukkancs elhajítja a túlélőket a levegőbe." } "Charger #22" { - "hu" "{mint}Ez a Rohanó elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Rohanó elhajítja a túlélőket a levegőbe." } "Hunter #22" { - "hu" "{mint}Ez a Vadász elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Vadász elhajítja a túlélőket a levegőbe." } "Jockey #22" { - "hu" "{mint}Ez a Zsoké elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Zsoké elhajítja a túlélőket a levegőbe." } "Smoker #22" { - "hu" "{mint}Ez a Füstös elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Füstös elhajítja a túlélőket a levegőbe." } "Spitter #22" { - "hu" "{mint}Ez a Köpködő elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Köpködő elhajítja a túlélőket a levegőbe." } "Witch #22" { - "hu" "{mint}Ez a Boszorka elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Boszorka elhajítja a túlélőket a levegőbe." } "Common #22" { - "hu" "{mint}Ez a Fertőzöttek elhajítja a túlélőket a levegőbe." + "hu" "{mint}Ez a Fertőzöttek elhajítja a túlélőket a levegőbe." } "Tank #23 Name" { - "hu" "Repülő Tank" + "hu" "Repülő Tank" } "Boomer #23 Name" { - "hu" "Repülő Pukkancs" + "hu" "Repülő Pukkancs" } "Charger #23 Name" { - "hu" "Repülő Rohanó" + "hu" "Repülő Rohanó" } "Hunter #23 Name" { - "hu" "Repülő Vadász" + "hu" "Repülő Vadász" } "Jockey #23 Name" { - "hu" "Repülő Zsoké" + "hu" "Repülő Zsoké" } "Smoker #23 Name" { - "hu" "Repülő Füstös" + "hu" "Repülő Füstös" } "Spitter #23 Name" { - "hu" "Repülő Köpködő" + "hu" "Repülő Köpködő" } "Witch #23 Name" { - "hu" "Repülő Boszorka" + "hu" "Repülő Boszorka" } "Common #23 Name" { - "hu" "Repülő Fertőzöttek" + "hu" "Repülő Fertőzöttek" } "Tank #23" { - "hu" "{mint}Ez a Tank körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Tank körbe-körbe repül, áldozatokat keresve." } "Boomer #23" { - "hu" "{mint}Ez a Pukkancs körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Pukkancs körbe-körbe repül, áldozatokat keresve." } "Charger #23" { - "hu" "{mint}Ez a Rohanó körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Rohanó körbe-körbe repül, áldozatokat keresve." } "Hunter #23" { - "hu" "{mint}Ez a Vadász körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Vadász körbe-körbe repül, áldozatokat keresve." } "Jockey #23" { - "hu" "{mint}Ez a Zsoké körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Zsoké körbe-körbe repül, áldozatokat keresve." } "Smoker #23" { - "hu" "{mint}Ez a Füstös körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Füstös körbe-körbe repül, áldozatokat keresve." } "Spitter #23" { - "hu" "{mint}Ez a Köpködő körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Köpködő körbe-körbe repül, áldozatokat keresve." } "Witch #23" { - "hu" "{mint}Ez a Boszorka körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Boszorka körbe-körbe repül, áldozatokat keresve." } "Common #23" { - "hu" "{mint}Ez a Fertőzöttek körbe-körbe repül, áldozatokat keresve." + "hu" "{mint}Ez a Fertőzöttek körbe-körbe repül, áldozatokat keresve." } "Tank #24 Name" { - "hu" "Törékeny Tank" + "hu" "Törékeny Tank" } "Boomer #24 Name" { - "hu" "Törékeny Pukkancs" + "hu" "Törékeny Pukkancs" } "Charger #24 Name" { - "hu" "Törékeny Rohanó" + "hu" "Törékeny Rohanó" } "Hunter #24 Name" { - "hu" "Törékeny Vadász" + "hu" "Törékeny Vadász" } "Jockey #24 Name" { - "hu" "Törékeny Zsoké" + "hu" "Törékeny Zsoké" } "Smoker #24 Name" { - "hu" "Törékeny Füstös" + "hu" "Törékeny Füstös" } "Spitter #24 Name" { - "hu" "Törékeny Köpködő" + "hu" "Törékeny Köpködő" } "Witch #24 Name" { - "hu" "Törékeny Boszorka" + "hu" "Törékeny Boszorka" } "Common #24 Name" { - "hu" "Törékeny Fertőzöttek" + "hu" "Törékeny Fertőzöttek" } "Tank #24" { - "hu" "{mint}Ez a Tank érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Tank érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Boomer #24" { - "hu" "{mint}Ez a Pukkancs érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Pukkancs érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Charger #24" { - "hu" "{mint}Ez a Rohanó érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Rohanó érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Hunter #24" { - "hu" "{mint}Ez a Vadász érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Vadász érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Jockey #24" { - "hu" "{mint}Ez a Zsoké érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Zsoké érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Smoker #24" { - "hu" "{mint}Ez a Füstös érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Füstös érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Spitter #24" { - "hu" "{mint}Ez a Köpködő érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Köpködő érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Witch #24" { - "hu" "{mint}Ez a Boszorka érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Boszorka érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Common #24" { - "hu" "{mint}Ez a Fertőzöttek érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." + "hu" "{mint}Ez a Fertőzöttek érzékenyebb a sebzésre, de közben többet sebez és gyorsabban fut." } "Tank #25 Name" { - "hu" "Szellem Tank" + "hu" "Szellem Tank" } "Boomer #25 Name" { - "hu" "Szellem Pukkancs" + "hu" "Szellem Pukkancs" } "Charger #25 Name" { - "hu" "Szellem Rohanó" + "hu" "Szellem Rohanó" } "Hunter #25 Name" { - "hu" "Szellem Vadász" + "hu" "Szellem Vadász" } "Jockey #25 Name" { - "hu" "Szellem Zsoké" + "hu" "Szellem Zsoké" } "Smoker #25 Name" { - "hu" "Szellem Füstös" + "hu" "Szellem Füstös" } "Spitter #25 Name" { - "hu" "Szellem Köpködő" + "hu" "Szellem Köpködő" } "Witch #25 Name" { - "hu" "Szellem Boszorka" + "hu" "Szellem Boszorka" } "Common #25 Name" { - "hu" "Szellem Fertőzöttek" + "hu" "Szellem Fertőzöttek" } "Tank #25" { - "hu" "{mint}Ez a Tank álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Tank álcázhatja magát és lefegyverezheti a túlélőket." } "Boomer #25" { - "hu" "{mint}Ez a Pukkancs álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Pukkancs álcázhatja magát és lefegyverezheti a túlélőket." } "Charger #25" { - "hu" "{mint}Ez a Rohanó álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Rohanó álcázhatja magát és lefegyverezheti a túlélőket." } "Hunter #25" { - "hu" "{mint}Ez a Vadász álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Vadász álcázhatja magát és lefegyverezheti a túlélőket." } "Jockey #25" { - "hu" "{mint}Ez a Zsoké álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Zsoké álcázhatja magát és lefegyverezheti a túlélőket." } "Smoker #25" { - "hu" "{mint}Ez a Füstös álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Füstös álcázhatja magát és lefegyverezheti a túlélőket." } "Spitter #25" { - "hu" "{mint}Ez a Köpködő álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Köpködő álcázhatja magát és lefegyverezheti a túlélőket." } "Witch #25" { - "hu" "{mint}Ez a Boszorka álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Boszorka álcázhatja magát és lefegyverezheti a túlélőket." } "Common #25" { - "hu" "{mint}Ez a Fertőzöttek álcázhatja magát és lefegyverezheti a túlélőket." + "hu" "{mint}Ez a Fertőzöttek álcázhatja magát és lefegyverezheti a túlélőket." } "Tank #26 Name" { - "hu" "Isteni Tank" + "hu" "Isteni Tank" } "Boomer #26 Name" { - "hu" "Isteni Pukkancs" + "hu" "Isteni Pukkancs" } "Charger #26 Name" { - "hu" "Isteni Rohanó" + "hu" "Isteni Rohanó" } "Hunter #26 Name" { - "hu" "Isteni Vadász" + "hu" "Isteni Vadász" } "Jockey #26 Name" { - "hu" "Isteni Zsoké" + "hu" "Isteni Zsoké" } "Smoker #26 Name" { - "hu" "Isteni Füstös" + "hu" "Isteni Füstös" } "Spitter #26 Name" { - "hu" "Isteni Köpködő" + "hu" "Isteni Köpködő" } "Witch #26 Name" { - "hu" "Isteni Boszorka" + "hu" "Isteni Boszorka" } "Common #26 Name" { - "hu" "Isteni Fertőzöttek" + "hu" "Isteni Fertőzöttek" } "Tank #26" { - "hu" "{mint}Ez a Tank ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Tank ideiglenes legyőzhetetlenséget kaphat." } "Boomer #26" { - "hu" "{mint}Ez a Pukkancs ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Pukkancs ideiglenes legyőzhetetlenséget kaphat." } "Charger #26" { - "hu" "{mint}Ez a Rohanó ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Rohanó ideiglenes legyőzhetetlenséget kaphat." } "Hunter #26" { - "hu" "{mint}Ez a Vadász ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Vadász ideiglenes legyőzhetetlenséget kaphat." } "Jockey #26" { - "hu" "{mint}Ez a Zsoké ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Zsoké ideiglenes legyőzhetetlenséget kaphat." } "Smoker #26" { - "hu" "{mint}Ez a Füstös ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Füstös ideiglenes legyőzhetetlenséget kaphat." } "Spitter #26" { - "hu" "{mint}Ez a Köpködő ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Köpködő ideiglenes legyőzhetetlenséget kaphat." } "Witch #26" { - "hu" "{mint}Ez a Boszorka ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Boszorka ideiglenes legyőzhetetlenséget kaphat." } "Common #26" { - "hu" "{mint}Ez a Fertőzöttek ideiglenes legyőzhetetlenséget kaphat." + "hu" "{mint}Ez a Fertőzöttek ideiglenes legyőzhetetlenséget kaphat." } "Tank #27 Name" { - "hu" "Gravitációs Tank" + "hu" "Gravitációs Tank" } "Boomer #27 Name" { - "hu" "Gravitációs Pukkancs" + "hu" "Gravitációs Pukkancs" } "Charger #27 Name" { - "hu" "Gravitációs Rohanó" + "hu" "Gravitációs Rohanó" } "Hunter #27 Name" { - "hu" "Gravitációs Vadász" + "hu" "Gravitációs Vadász" } "Jockey #27 Name" { - "hu" "Gravitációs Zsoké" + "hu" "Gravitációs Zsoké" } "Smoker #27 Name" { - "hu" "Gravitációs Füstös" + "hu" "Gravitációs Füstös" } "Spitter #27 Name" { - "hu" "Gravitációs Köpködő" + "hu" "Gravitációs Köpködő" } "Witch #27 Name" { - "hu" "Gravitációs Boszorka" + "hu" "Gravitációs Boszorka" } "Common #27 Name" { - "hu" "Gravitációs Fertőzöttek" + "hu" "Gravitációs Fertőzöttek" } "Tank #27" { - "hu" "{mint}Ez a Tank magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Tank magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Boomer #27" { - "hu" "{mint}Ez a Pukkancs magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Pukkancs magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Charger #27" { - "hu" "{mint}Ez a Rohanó magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Rohanó magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Hunter #27" { - "hu" "{mint}Ez a Vadász magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Vadász magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Jockey #27" { - "hu" "{mint}Ez a Zsoké magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Zsoké magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Smoker #27" { - "hu" "{mint}Ez a Füstös magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Füstös magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Spitter #27" { - "hu" "{mint}Ez a Köpködő magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Köpködő magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Witch #27" { - "hu" "{mint}Ez a Boszorka magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Boszorka magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Common #27" { - "hu" "{mint}Ez a Fertőzöttek magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." + "hu" "{mint}Ez a Fertőzöttek magához húzhatja a túlélőket és a fertőzötteket és csökkentheti a túlélők gravitációját." } "Tank #28 Name" { - "hu" "Tüzér Tank" + "hu" "Tüzér Tank" } "Boomer #28 Name" { - "hu" "Tüzér Pukkancs" + "hu" "Tüzér Pukkancs" } "Charger #28 Name" { - "hu" "Tüzér Rohanó" + "hu" "Tüzér Rohanó" } "Hunter #28 Name" { - "hu" "Tüzér Vadász" + "hu" "Tüzér Vadász" } "Jockey #28 Name" { - "hu" "Tüzér Zsoké" + "hu" "Tüzér Zsoké" } "Smoker #28 Name" { - "hu" "Tüzér Füstös" + "hu" "Tüzér Füstös" } "Spitter #28 Name" { - "hu" "Tüzér Köpködő" + "hu" "Tüzér Köpködő" } "Witch #28 Name" { - "hu" "Tüzér Boszorka" + "hu" "Tüzér Boszorka" } "Common #28 Name" { - "hu" "Tüzér Fertőzöttek" + "hu" "Tüzér Fertőzöttek" } "Tank #28" { - "hu" "{mint}Ez a Tank képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Tank képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Boomer #28" { - "hu" "{mint}Ez a Pukkancs képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Pukkancs képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Charger #28" { - "hu" "{mint}Ez a Rohanó képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Rohanó képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Hunter #28" { - "hu" "{mint}Ez a Vadász képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Vadász képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Jockey #28" { - "hu" "{mint}Ez a Zsoké képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Zsoké képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Smoker #28" { - "hu" "{mint}Ez a Füstös képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Füstös képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Spitter #28" { - "hu" "{mint}Ez a Köpködő képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Köpködő képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Witch #28" { - "hu" "{mint}Ez a Boszorka képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Boszorka képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Common #28" { - "hu" "{mint}Ez a Fertőzöttek képes felfegyverkezni és lövéseket leadni a túlélőkre." + "hu" "{mint}Ez a Fertőzöttek képes felfegyverkezni és lövéseket leadni a túlélőkre." } "Tank #29 Name" { - "hu" "Egészséges Tank" + "hu" "Egészséges Tank" } "Boomer #29 Name" { - "hu" "Egészséges Pukkancs" + "hu" "Egészséges Pukkancs" } "Charger #29 Name" { - "hu" "Egészséges Rohanó" + "hu" "Egészséges Rohanó" } "Hunter #29 Name" { - "hu" "Egészséges Vadász" + "hu" "Egészséges Vadász" } "Jockey #29 Name" { - "hu" "Egészséges Zsoké" + "hu" "Egészséges Zsoké" } "Smoker #29 Name" { - "hu" "Egészséges Füstös" + "hu" "Egészséges Füstös" } "Spitter #29 Name" { - "hu" "Egészséges Köpködő" + "hu" "Egészséges Köpködő" } "Witch #29 Name" { - "hu" "Egészséges Boszorka" + "hu" "Egészséges Boszorka" } "Common #29 Name" { - "hu" "Egészséges Fertőzöttek" + "hu" "Egészséges Fertőzöttek" } "Tank #29" { - "hu" "{mint}Ez a Tank ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Tank ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Boomer #29" { - "hu" "{mint}Ez a Pukkancs ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Pukkancs ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Charger #29" { - "hu" "{mint}Ez a Rohanó ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Rohanó ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Hunter #29" { - "hu" "{mint}Ez a Vadász ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Vadász ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Jockey #29" { - "hu" "{mint}Ez a Zsoké ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Zsoké ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Smoker #29" { - "hu" "{mint}Ez a Füstös ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Füstös ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Spitter #29" { - "hu" "{mint}Ez a Köpködő ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Köpködő ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Witch #29" { - "hu" "{mint}Ez a Boszorka ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Boszorka ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Common #29" { - "hu" "{mint}Ez a Fertőzöttek ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." + "hu" "{mint}Ez a Fertőzöttek ideiglenes életerőt adhat a túlélőknek, és életerőt nyelhet el a közeli fertőzöttektől." } "Tank #30 Name" { - "hu" "Ütős Tank" + "hu" "Ütős Tank" } "Boomer #30 Name" { - "hu" "Ütős Pukkancs" + "hu" "Ütős Pukkancs" } "Charger #30 Name" { - "hu" "Ütős Rohanó" + "hu" "Ütős Rohanó" } "Hunter #30 Name" { - "hu" "Ütős Vadász" + "hu" "Ütős Vadász" } "Jockey #30 Name" { - "hu" "Ütős Zsoké" + "hu" "Ütős Zsoké" } "Smoker #30 Name" { - "hu" "Ütős Füstös" + "hu" "Ütős Füstös" } "Spitter #30 Name" { - "hu" "Ütős Köpködő" + "hu" "Ütős Köpködő" } "Witch #30 Name" { - "hu" "Ütős Boszorka" + "hu" "Ütős Boszorka" } "Common #30 Name" { - "hu" "Ütős Fertőzöttek" + "hu" "Ütős Fertőzöttek" } "Tank #30" { - "hu" "{mint}Ez a Tank csak a fejlövés sebzi." + "hu" "{mint}Ez a Tank csak a fejlövés sebzi." } "Boomer #30" { - "hu" "{mint}Ez a Pukkancs csak a fejlövés sebzi." + "hu" "{mint}Ez a Pukkancs csak a fejlövés sebzi." } "Charger #30" { - "hu" "{mint}Ez a Rohanó csak a fejlövés sebzi." + "hu" "{mint}Ez a Rohanó csak a fejlövés sebzi." } "Hunter #30" { - "hu" "{mint}Ez a Vadász csak a fejlövés sebzi." + "hu" "{mint}Ez a Vadász csak a fejlövés sebzi." } "Jockey #30" { - "hu" "{mint}Ez a Zsoké csak a fejlövés sebzi." + "hu" "{mint}Ez a Zsoké csak a fejlövés sebzi." } "Smoker #30" { - "hu" "{mint}Ez a Füstös csak a fejlövés sebzi." + "hu" "{mint}Ez a Füstös csak a fejlövés sebzi." } "Spitter #30" { - "hu" "{mint}Ez a Köpködő csak a fejlövés sebzi." + "hu" "{mint}Ez a Köpködő csak a fejlövés sebzi." } "Witch #30" { - "hu" "{mint}Ez a Boszorka csak a fejlövés sebzi." + "hu" "{mint}Ez a Boszorka csak a fejlövés sebzi." } "Common #30" { - "hu" "{mint}Ez a Fertőzöttek csak a fejlövés sebzi." + "hu" "{mint}Ez a Fertőzöttek csak a fejlövés sebzi." } "Tank #31 Name" { - "hu" "Vadász Tank" + "hu" "Vadász Tank" } "Boomer #31 Name" { - "hu" "Vadász Pukkancs" + "hu" "Vadász Pukkancs" } "Charger #31 Name" { - "hu" "Vadász Rohanó" + "hu" "Vadász Rohanó" } "Hunter #31 Name" { - "hu" "Vadász Vadász" + "hu" "Vadász Vadász" } "Jockey #31 Name" { - "hu" "Vadász Zsoké" + "hu" "Vadász Zsoké" } "Smoker #31 Name" { - "hu" "Vadász Füstös" + "hu" "Vadász Füstös" } "Spitter #31 Name" { - "hu" "Vadász Köpködő" + "hu" "Vadász Köpködő" } "Witch #31 Name" { - "hu" "Vadász Boszorka" + "hu" "Vadász Boszorka" } "Common #31 Name" { - "hu" "Vadász Fertőzöttek" + "hu" "Vadász Fertőzöttek" } "Tank #31" { - "hu" "{mint}Ez a Tank Vadászokat hozhat létre, és dobhat is párat a túlélők felé." + "hu" "{mint}Ez a Tank Vadászokat hozhat létre, és dobhat is párat a túlélők felé." } "Boomer #31" { - "hu" "{mint}Ez a Pukkancs Vadászokat hozhat létre." + "hu" "{mint}Ez a Pukkancs Vadászokat hozhat létre." } "Charger #31" { - "hu" "{mint}Ez a Rohanó Vadászokat hozhat létre." + "hu" "{mint}Ez a Rohanó Vadászokat hozhat létre." } "Hunter #31" { - "hu" "{mint}Ez a Vadász Vadászokat hozhat létre." + "hu" "{mint}Ez a Vadász Vadászokat hozhat létre." } "Jockey #31" { - "hu" "{mint}Ez a Zsoké Vadászokat hozhat létre." + "hu" "{mint}Ez a Zsoké Vadászokat hozhat létre." } "Smoker #31" { - "hu" "{mint}Ez a Füstös Vadászokat hozhat létre." + "hu" "{mint}Ez a Füstös Vadászokat hozhat létre." } "Spitter #31" { - "hu" "{mint}Ez a Köpködő Vadászokat hozhat létre." + "hu" "{mint}Ez a Köpködő Vadászokat hozhat létre." } "Witch #31" { - "hu" "{mint}Ez a Boszorka Vadászokat hozhat létre." + "hu" "{mint}Ez a Boszorka Vadászokat hozhat létre." } "Common #31" { - "hu" "{mint}Ez a Fertőzöttek Vadászokat hozhat létre." + "hu" "{mint}Ez a Fertőzöttek Vadászokat hozhat létre." } "Tank #32 Name" { - "hu" "Bántó Tank" + "hu" "Bántó Tank" } "Boomer #32 Name" { - "hu" "Bántó Pukkancs" + "hu" "Bántó Pukkancs" } "Charger #32 Name" { - "hu" "Bántó Rohanó" + "hu" "Bántó Rohanó" } "Hunter #32 Name" { - "hu" "Bántó Vadász" + "hu" "Bántó Vadász" } "Jockey #32 Name" { - "hu" "Bántó Zsoké" + "hu" "Bántó Zsoké" } "Smoker #32 Name" { - "hu" "Bántó Füstös" + "hu" "Bántó Füstös" } "Spitter #32 Name" { - "hu" "Bántó Köpködő" + "hu" "Bántó Köpködő" } "Witch #32 Name" { - "hu" "Bántó Boszorka" + "hu" "Bántó Boszorka" } "Common #32 Name" { - "hu" "Bántó Fertőzöttek" + "hu" "Bántó Fertőzöttek" } "Tank #32" { - "hu" "{mint}Ez a Tank folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Tank folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Boomer #32" { - "hu" "{mint}Ez a Pukkancs folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Pukkancs folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Charger #32" { - "hu" "{mint}Ez a Rohanó folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Rohanó folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Hunter #32" { - "hu" "{mint}Ez a Vadász folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Vadász folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Jockey #32" { - "hu" "{mint}Ez a Zsoké folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Zsoké folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Smoker #32" { - "hu" "{mint}Ez a Füstös folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Füstös folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Spitter #32" { - "hu" "{mint}Ez a Köpködő folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Köpködő folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Witch #32" { - "hu" "{mint}Ez a Boszorka folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Boszorka folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Common #32" { - "hu" "{mint}Ez a Fertőzöttek folyamatosan bántja a túlélőket egy bizonyos időn belül." + "hu" "{mint}Ez a Fertőzöttek folyamatosan bántja a túlélőket egy bizonyos időn belül." } "Tank #33 Name" { - "hu" "Hipnotizáló Tank" + "hu" "Hipnotizáló Tank" } "Boomer #33 Name" { - "hu" "Hipnotizáló Pukkancs" + "hu" "Hipnotizáló Pukkancs" } "Charger #33 Name" { - "hu" "Hipnotizáló Rohanó" + "hu" "Hipnotizáló Rohanó" } "Hunter #33 Name" { - "hu" "Hipnotizáló Vadász" + "hu" "Hipnotizáló Vadász" } "Jockey #33 Name" { - "hu" "Hipnotizáló Zsoké" + "hu" "Hipnotizáló Zsoké" } "Smoker #33 Name" { - "hu" "Hipnotizáló Füstös" + "hu" "Hipnotizáló Füstös" } "Spitter #33 Name" { - "hu" "Hipnotizáló Köpködő" + "hu" "Hipnotizáló Köpködő" } "Witch #33 Name" { - "hu" "Hipnotizáló Boszorka" + "hu" "Hipnotizáló Boszorka" } "Common #33 Name" { - "hu" "Hipnotizáló Fertőzöttek" + "hu" "Hipnotizáló Fertőzöttek" } "Tank #33" { - "hu" "{mint}Ez a Tank hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Tank hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Boomer #33" { - "hu" "{mint}Ez a Pukkancs hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Pukkancs hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Charger #33" { - "hu" "{mint}Ez a Rohanó hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Rohanó hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Hunter #33" { - "hu" "{mint}Ez a Vadász hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Vadász hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Jockey #33" { - "hu" "{mint}Ez a Zsoké hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Zsoké hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Smoker #33" { - "hu" "{mint}Ez a Füstös hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Füstös hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Spitter #33" { - "hu" "{mint}Ez a Köpködő hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Köpködő hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Witch #33" { - "hu" "{mint}Ez a Boszorka hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Boszorka hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Common #33" { - "hu" "{mint}Ez a Fertőzöttek hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." + "hu" "{mint}Ez a Fertőzöttek hipnotizálhatja a túlélőket, hogy magukat vagy a társaikat támadják." } "Tank #34 Name" { - "hu" "Fagyos Tank" + "hu" "Fagyos Tank" } "Boomer #34 Name" { - "hu" "Fagyos Pukkancs" + "hu" "Fagyos Pukkancs" } "Charger #34 Name" { - "hu" "Fagyos Rohanó" + "hu" "Fagyos Rohanó" } "Hunter #34 Name" { - "hu" "Fagyos Vadász" + "hu" "Fagyos Vadász" } "Jockey #34 Name" { - "hu" "Fagyos Zsoké" + "hu" "Fagyos Zsoké" } "Smoker #34 Name" { - "hu" "Fagyos Füstös" + "hu" "Fagyos Füstös" } "Spitter #34 Name" { - "hu" "Fagyos Köpködő" + "hu" "Fagyos Köpködő" } "Witch #34 Name" { - "hu" "Fagyos Boszorka" + "hu" "Fagyos Boszorka" } "Common #34 Name" { - "hu" "Fagyos Fertőzöttek" + "hu" "Fagyos Fertőzöttek" } "Tank #34" { - "hu" "{mint}Ez a Tank megfagyasztja a túlélőket." + "hu" "{mint}Ez a Tank megfagyasztja a túlélőket." } "Boomer #34" { - "hu" "{mint}Ez a Pukkancs megfagyasztja a túlélőket." + "hu" "{mint}Ez a Pukkancs megfagyasztja a túlélőket." } "Charger #34" { - "hu" "{mint}Ez a Rohanó megfagyasztja a túlélőket." + "hu" "{mint}Ez a Rohanó megfagyasztja a túlélőket." } "Hunter #34" { - "hu" "{mint}Ez a Vadász megfagyasztja a túlélőket." + "hu" "{mint}Ez a Vadász megfagyasztja a túlélőket." } "Jockey #34" { - "hu" "{mint}Ez a Zsoké megfagyasztja a túlélőket." + "hu" "{mint}Ez a Zsoké megfagyasztja a túlélőket." } "Smoker #34" { - "hu" "{mint}Ez a Füstös megfagyasztja a túlélőket." + "hu" "{mint}Ez a Füstös megfagyasztja a túlélőket." } "Spitter #34" { - "hu" "{mint}Ez a Köpködő megfagyasztja a túlélőket." + "hu" "{mint}Ez a Köpködő megfagyasztja a túlélőket." } "Witch #34" { - "hu" "{mint}Ez a Boszorka megfagyasztja a túlélőket." + "hu" "{mint}Ez a Boszorka megfagyasztja a túlélőket." } "Common #34" { - "hu" "{mint}Ez a Fertőzöttek megfagyasztja a túlélőket." + "hu" "{mint}Ez a Fertőzöttek megfagyasztja a túlélőket." } "Tank #35 Name" { - "hu" "Tétlen Tank" + "hu" "Tétlen Tank" } "Boomer #35 Name" { - "hu" "Tétlen Pukkancs" + "hu" "Tétlen Pukkancs" } "Charger #35 Name" { - "hu" "Tétlen Rohanó" + "hu" "Tétlen Rohanó" } "Hunter #35 Name" { - "hu" "Tétlen Vadász" + "hu" "Tétlen Vadász" } "Jockey #35 Name" { - "hu" "Tétlen Zsoké" + "hu" "Tétlen Zsoké" } "Smoker #35 Name" { - "hu" "Tétlen Füstös" + "hu" "Tétlen Füstös" } "Spitter #35 Name" { - "hu" "Tétlen Köpködő" + "hu" "Tétlen Köpködő" } "Witch #35 Name" { - "hu" "Tétlen Boszorka" + "hu" "Tétlen Boszorka" } "Common #35 Name" { - "hu" "Tétlen Fertőzöttek" + "hu" "Tétlen Fertőzöttek" } "Tank #35" { - "hu" "{mint}Ez a Tank ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Tank ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Boomer #35" { - "hu" "{mint}Ez a Pukkancs ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Pukkancs ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Charger #35" { - "hu" "{mint}Ez a Rohanó ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Rohanó ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Hunter #35" { - "hu" "{mint}Ez a Vadász ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Vadász ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Jockey #35" { - "hu" "{mint}Ez a Zsoké ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Zsoké ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Smoker #35" { - "hu" "{mint}Ez a Füstös ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Füstös ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Spitter #35" { - "hu" "{mint}Ez a Köpködő ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Köpködő ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Witch #35" { - "hu" "{mint}Ez a Boszorka ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Boszorka ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Common #35" { - "hu" "{mint}Ez a Fertőzöttek ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" + "hu" "{mint}Ez a Fertőzöttek ráveheti a túlélőket arra hogy szünetet tartsanak. (Botokra ez nem hat.)" } "Tank #36 Name" { - "hu" "Felcserélő Tank" + "hu" "Felcserélő Tank" } "Boomer #36 Name" { - "hu" "Felcserélő Pukkancs" + "hu" "Felcserélő Pukkancs" } "Charger #36 Name" { - "hu" "Felcserélő Rohanó" + "hu" "Felcserélő Rohanó" } "Hunter #36 Name" { - "hu" "Felcserélő Vadász" + "hu" "Felcserélő Vadász" } "Jockey #36 Name" { - "hu" "Felcserélő Zsoké" + "hu" "Felcserélő Zsoké" } "Smoker #36 Name" { - "hu" "Felcserélő Füstös" + "hu" "Felcserélő Füstös" } "Spitter #36 Name" { - "hu" "Felcserélő Köpködő" + "hu" "Felcserélő Köpködő" } "Witch #36 Name" { - "hu" "Felcserélő Boszorka" + "hu" "Felcserélő Boszorka" } "Common #36 Name" { - "hu" "Felcserélő Fertőzöttek" + "hu" "Felcserélő Fertőzöttek" } "Tank #36" { - "hu" "{mint}Ez a Tank felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Tank felcserélheti a túlélők irányítási gombjait." } "Boomer #36" { - "hu" "{mint}Ez a Pukkancs felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Pukkancs felcserélheti a túlélők irányítási gombjait." } "Charger #36" { - "hu" "{mint}Ez a Rohanó felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Rohanó felcserélheti a túlélők irányítási gombjait." } "Hunter #36" { - "hu" "{mint}Ez a Vadász felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Vadász felcserélheti a túlélők irányítási gombjait." } "Jockey #36" { - "hu" "{mint}Ez a Zsoké felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Zsoké felcserélheti a túlélők irányítási gombjait." } "Smoker #36" { - "hu" "{mint}Ez a Füstös felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Füstös felcserélheti a túlélők irányítási gombjait." } "Spitter #36" { - "hu" "{mint}Ez a Köpködő felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Köpködő felcserélheti a túlélők irányítási gombjait." } "Witch #36" { - "hu" "{mint}Ez a Boszorka felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Boszorka felcserélheti a túlélők irányítási gombjait." } "Common #36" { - "hu" "{mint}Ez a Fertőzöttek felcserélheti a túlélők irányítási gombjait." + "hu" "{mint}Ez a Fertőzöttek felcserélheti a túlélők irányítási gombjait." } "Tank #37 Name" { - "hu" "Áru Tank" + "hu" "Áru Tank" } "Boomer #37 Name" { - "hu" "Áru Pukkancs" + "hu" "Áru Pukkancs" } "Charger #37 Name" { - "hu" "Áru Rohanó" + "hu" "Áru Rohanó" } "Hunter #37 Name" { - "hu" "Áru Vadász" + "hu" "Áru Vadász" } "Jockey #37 Name" { - "hu" "Áru Zsoké" + "hu" "Áru Zsoké" } "Smoker #37 Name" { - "hu" "Áru Füstös" + "hu" "Áru Füstös" } "Spitter #37 Name" { - "hu" "Áru Köpködő" + "hu" "Áru Köpködő" } "Witch #37 Name" { - "hu" "Áru Boszorka" + "hu" "Áru Boszorka" } "Common #37 Name" { - "hu" "Áru Fertőzöttek" + "hu" "Áru Fertőzöttek" } "Tank #37" { - "hu" "{mint}Ez a Tank árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Tank árukat adhat a túlélőknek miután meghalt." } "Boomer #37" { - "hu" "{mint}Ez a Pukkancs árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Pukkancs árukat adhat a túlélőknek miután meghalt." } "Charger #37" { - "hu" "{mint}Ez a Rohanó árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Rohanó árukat adhat a túlélőknek miután meghalt." } "Hunter #37" { - "hu" "{mint}Ez a Vadász árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Vadász árukat adhat a túlélőknek miután meghalt." } "Jockey #37" { - "hu" "{mint}Ez a Zsoké árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Zsoké árukat adhat a túlélőknek miután meghalt." } "Smoker #37" { - "hu" "{mint}Ez a Füstös árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Füstös árukat adhat a túlélőknek miután meghalt." } "Spitter #37" { - "hu" "{mint}Ez a Köpködő árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Köpködő árukat adhat a túlélőknek miután meghalt." } "Witch #37" { - "hu" "{mint}Ez a Boszorka árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Boszorka árukat adhat a túlélőknek miután meghalt." } "Common #37" { - "hu" "{mint}Ez a Fertőzöttek árukat adhat a túlélőknek miután meghalt." + "hu" "{mint}Ez a Fertőzöttek árukat adhat a túlélőknek miután meghalt." } "Tank #38 Name" { - "hu" "Zsoké Tank" + "hu" "Zsoké Tank" } "Boomer #38 Name" { - "hu" "Zsoké Pukkancs" + "hu" "Zsoké Pukkancs" } "Charger #38 Name" { - "hu" "Zsoké Rohanó" + "hu" "Zsoké Rohanó" } "Hunter #38 Name" { - "hu" "Zsoké Vadász" + "hu" "Zsoké Vadász" } "Jockey #38 Name" { - "hu" "Zsoké Zsoké" + "hu" "Zsoké Zsoké" } "Smoker #38 Name" { - "hu" "Zsoké Füstös" + "hu" "Zsoké Füstös" } "Spitter #38 Name" { - "hu" "Zsoké Köpködő" + "hu" "Zsoké Köpködő" } "Witch #38 Name" { - "hu" "Zsoké Boszorka" + "hu" "Zsoké Boszorka" } "Common #38 Name" { - "hu" "Zsoké Fertőzöttek" + "hu" "Zsoké Fertőzöttek" } "Tank #38" { - "hu" "{mint}Ez a Tank Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Tank Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Boomer #38" { - "hu" "{mint}Ez a Pukkancs Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Pukkancs Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Charger #38" { - "hu" "{mint}Ez a Rohanó Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Rohanó Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Hunter #38" { - "hu" "{mint}Ez a Vadász Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Vadász Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Jockey #38" { - "hu" "{mint}Ez a Zsoké Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Zsoké Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Smoker #38" { - "hu" "{mint}Ez a Füstös Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Füstös Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Spitter #38" { - "hu" "{mint}Ez a Köpködő Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Köpködő Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Witch #38" { - "hu" "{mint}Ez a Boszorka Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Boszorka Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Common #38" { - "hu" "{mint}Ez a Fertőzöttek Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." + "hu" "{mint}Ez a Fertőzöttek Zsokékat hozhat létre és dobhat egy párat a túlélők felé is." } "Tank #39 Name" { - "hu" "Ugró Tank" + "hu" "Ugró Tank" } "Boomer #39 Name" { - "hu" "Ugró Pukkancs" + "hu" "Ugró Pukkancs" } "Charger #39 Name" { - "hu" "Ugró Rohanó" + "hu" "Ugró Rohanó" } "Hunter #39 Name" { - "hu" "Ugró Vadász" + "hu" "Ugró Vadász" } "Jockey #39 Name" { - "hu" "Ugró Zsoké" + "hu" "Ugró Zsoké" } "Smoker #39 Name" { - "hu" "Ugró Füstös" + "hu" "Ugró Füstös" } "Spitter #39 Name" { - "hu" "Ugró Köpködő" + "hu" "Ugró Köpködő" } "Witch #39 Name" { - "hu" "Ugró Boszorka" + "hu" "Ugró Boszorka" } "Common #39 Name" { - "hu" "Ugró Fertőzöttek" + "hu" "Ugró Fertőzöttek" } "Tank #39" { - "hu" "{mint}Ez a Tank időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Tank időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Boomer #39" { - "hu" "{mint}Ez a Pukkancs időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Pukkancs időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Charger #39" { - "hu" "{mint}Ez a Rohanó időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Rohanó időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Hunter #39" { - "hu" "{mint}Ez a Vadász időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Vadász időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Jockey #39" { - "hu" "{mint}Ez a Zsoké időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Zsoké időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Smoker #39" { - "hu" "{mint}Ez a Füstös időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Füstös időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Spitter #39" { - "hu" "{mint}Ez a Köpködő időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Köpködő időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Witch #39" { - "hu" "{mint}Ez a Boszorka időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Boszorka időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Common #39" { - "hu" "{mint}Ez a Fertőzöttek időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." + "hu" "{mint}Ez a Fertőzöttek időszakosan ugrálhat és ráveheti a túlélőket a kontrollálhatatlan ugrálásra is." } "Tank #40 Name" { - "hu" "Öngyilkos Tank" + "hu" "Öngyilkos Tank" } "Boomer #40 Name" { - "hu" "Öngyilkos Pukkancs" + "hu" "Öngyilkos Pukkancs" } "Charger #40 Name" { - "hu" "Öngyilkos Rohanó" + "hu" "Öngyilkos Rohanó" } "Hunter #40 Name" { - "hu" "Öngyilkos Vadász" + "hu" "Öngyilkos Vadász" } "Jockey #40 Name" { - "hu" "Öngyilkos Zsoké" + "hu" "Öngyilkos Zsoké" } "Smoker #40 Name" { - "hu" "Öngyilkos Füstös" + "hu" "Öngyilkos Füstös" } "Spitter #40 Name" { - "hu" "Öngyilkos Köpködő" + "hu" "Öngyilkos Köpködő" } "Witch #40 Name" { - "hu" "Öngyilkos Boszorka" + "hu" "Öngyilkos Boszorka" } "Common #40 Name" { - "hu" "Öngyilkos Fertőzöttek" + "hu" "Öngyilkos Fertőzöttek" } "Tank #40" { - "hu" "{mint}Ez a Tank megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Tank megölheti magát, vihet egy túlélő áldozatot is." } "Boomer #40" { - "hu" "{mint}Ez a Pukkancs megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Pukkancs megölheti magát, vihet egy túlélő áldozatot is." } "Charger #40" { - "hu" "{mint}Ez a Rohanó megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Rohanó megölheti magát, vihet egy túlélő áldozatot is." } "Hunter #40" { - "hu" "{mint}Ez a Vadász megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Vadász megölheti magát, vihet egy túlélő áldozatot is." } "Jockey #40" { - "hu" "{mint}Ez a Zsoké megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Zsoké megölheti magát, vihet egy túlélő áldozatot is." } "Smoker #40" { - "hu" "{mint}Ez a Füstös megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Füstös megölheti magát, vihet egy túlélő áldozatot is." } "Spitter #40" { - "hu" "{mint}Ez a Köpködő megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Köpködő megölheti magát, vihet egy túlélő áldozatot is." } "Witch #40" { - "hu" "{mint}Ez a Boszorka megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Boszorka megölheti magát, vihet egy túlélő áldozatot is." } "Common #40" { - "hu" "{mint}Ez a Fertőzöttek megölheti magát, vihet egy túlélő áldozatot is." + "hu" "{mint}Ez a Fertőzöttek megölheti magát, vihet egy túlélő áldozatot is." } "Tank #41 Name" { - "hu" "Késleltető Tank" + "hu" "Késleltető Tank" } "Boomer #41 Name" { - "hu" "Késleltető Pukkancs" + "hu" "Késleltető Pukkancs" } "Charger #41 Name" { - "hu" "Késleltető Rohanó" + "hu" "Késleltető Rohanó" } "Hunter #41 Name" { - "hu" "Késleltető Vadász" + "hu" "Késleltető Vadász" } "Jockey #41 Name" { - "hu" "Késleltető Zsoké" + "hu" "Késleltető Zsoké" } "Smoker #41 Name" { - "hu" "Késleltető Füstös" + "hu" "Késleltető Füstös" } "Spitter #41 Name" { - "hu" "Késleltető Köpködő" + "hu" "Késleltető Köpködő" } "Witch #41 Name" { - "hu" "Késleltető Boszorka" + "hu" "Késleltető Boszorka" } "Common #41 Name" { - "hu" "Késleltető Fertőzöttek" + "hu" "Késleltető Fertőzöttek" } "Tank #41" { - "hu" "{mint}Ez a Tank késleltetheti a túlélőket." + "hu" "{mint}Ez a Tank késleltetheti a túlélőket." } "Boomer #41" { - "hu" "{mint}Ez a Pukkancs késleltetheti a túlélőket." + "hu" "{mint}Ez a Pukkancs késleltetheti a túlélőket." } "Charger #41" { - "hu" "{mint}Ez a Rohanó késleltetheti a túlélőket." + "hu" "{mint}Ez a Rohanó késleltetheti a túlélőket." } "Hunter #41" { - "hu" "{mint}Ez a Vadász késleltetheti a túlélőket." + "hu" "{mint}Ez a Vadász késleltetheti a túlélőket." } "Jockey #41" { - "hu" "{mint}Ez a Zsoké késleltetheti a túlélőket." + "hu" "{mint}Ez a Zsoké késleltetheti a túlélőket." } "Smoker #41" { - "hu" "{mint}Ez a Füstös késleltetheti a túlélőket." + "hu" "{mint}Ez a Füstös késleltetheti a túlélőket." } "Spitter #41" { - "hu" "{mint}Ez a Köpködő késleltetheti a túlélőket." + "hu" "{mint}Ez a Köpködő késleltetheti a túlélőket." } "Witch #41" { - "hu" "{mint}Ez a Boszorka késleltetheti a túlélőket." + "hu" "{mint}Ez a Boszorka késleltetheti a túlélőket." } "Common #41" { - "hu" "{mint}Ez a Fertőzöttek késleltetheti a túlélőket." + "hu" "{mint}Ez a Fertőzöttek késleltetheti a túlélőket." } "Tank #42 Name" { - "hu" "Lézer Tank" + "hu" "Lézer Tank" } "Boomer #42 Name" { - "hu" "Lézer Pukkancs" + "hu" "Lézer Pukkancs" } "Charger #42 Name" { - "hu" "Lézer Rohanó" + "hu" "Lézer Rohanó" } "Hunter #42 Name" { - "hu" "Lézer Vadász" + "hu" "Lézer Vadász" } "Jockey #42 Name" { - "hu" "Lézer Zsoké" + "hu" "Lézer Zsoké" } "Smoker #42 Name" { - "hu" "Lézer Füstös" + "hu" "Lézer Füstös" } "Spitter #42 Name" { - "hu" "Lézer Köpködő" + "hu" "Lézer Köpködő" } "Witch #42 Name" { - "hu" "Lézer Boszorka" + "hu" "Lézer Boszorka" } "Common #42 Name" { - "hu" "Lézer Fertőzöttek" + "hu" "Lézer Fertőzöttek" } "Tank #42" { - "hu" "{mint}Ez a Tank lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Tank lézereket lőhet a túlélők felé." } "Boomer #42" { - "hu" "{mint}Ez a Pukkancs lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Pukkancs lézereket lőhet a túlélők felé." } "Charger #42" { - "hu" "{mint}Ez a Rohanó lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Rohanó lézereket lőhet a túlélők felé." } "Hunter #42" { - "hu" "{mint}Ez a Vadász lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Vadász lézereket lőhet a túlélők felé." } "Jockey #42" { - "hu" "{mint}Ez a Zsoké lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Zsoké lézereket lőhet a túlélők felé." } "Smoker #42" { - "hu" "{mint}Ez a Füstös lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Füstös lézereket lőhet a túlélők felé." } "Spitter #42" { - "hu" "{mint}Ez a Köpködő lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Köpködő lézereket lőhet a túlélők felé." } "Witch #42" { - "hu" "{mint}Ez a Boszorka lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Boszorka lézereket lőhet a túlélők felé." } "Common #42" { - "hu" "{mint}Ez a Fertőzöttek lézereket lőhet a túlélők felé." + "hu" "{mint}Ez a Fertőzöttek lézereket lőhet a túlélők felé." } "Tank #43 Name" { - "hu" "Pióca Tank" + "hu" "Pióca Tank" } "Boomer #43 Name" { - "hu" "Pióca Pukkancs" + "hu" "Pióca Pukkancs" } "Charger #43 Name" { - "hu" "Pióca Rohanó" + "hu" "Pióca Rohanó" } "Hunter #43 Name" { - "hu" "Pióca Vadász" + "hu" "Pióca Vadász" } "Jockey #43 Name" { - "hu" "Pióca Zsoké" + "hu" "Pióca Zsoké" } "Smoker #43 Name" { - "hu" "Pióca Füstös" + "hu" "Pióca Füstös" } "Spitter #43 Name" { - "hu" "Pióca Köpködő" + "hu" "Pióca Köpködő" } "Witch #43 Name" { - "hu" "Pióca Boszorka" + "hu" "Pióca Boszorka" } "Common #43 Name" { - "hu" "Pióca Fertőzöttek" + "hu" "Pióca Fertőzöttek" } "Tank #43" { - "hu" "{mint}Ez a Tank életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Tank életet szívhat el a túlélőktől." } "Boomer #43" { - "hu" "{mint}Ez a Pukkancs életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Pukkancs életet szívhat el a túlélőktől." } "Charger #43" { - "hu" "{mint}Ez a Rohanó életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Rohanó életet szívhat el a túlélőktől." } "Hunter #43" { - "hu" "{mint}Ez a Vadász életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Vadász életet szívhat el a túlélőktől." } "Jockey #43" { - "hu" "{mint}Ez a Zsoké életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Zsoké életet szívhat el a túlélőktől." } "Smoker #43" { - "hu" "{mint}Ez a Füstös életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Füstös életet szívhat el a túlélőktől." } "Spitter #43" { - "hu" "{mint}Ez a Köpködő életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Köpködő életet szívhat el a túlélőktől." } "Witch #43" { - "hu" "{mint}Ez a Boszorka életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Boszorka életet szívhat el a túlélőktől." } "Common #43" { - "hu" "{mint}Ez a Fertőzöttek életet szívhat el a túlélőktől." + "hu" "{mint}Ez a Fertőzöttek életet szívhat el a túlélőktől." } "Tank #44 Name" { - "hu" "Villám Tank" + "hu" "Villám Tank" } "Boomer #44 Name" { - "hu" "Villám Pukkancs" + "hu" "Villám Pukkancs" } "Charger #44 Name" { - "hu" "Villám Rohanó" + "hu" "Villám Rohanó" } "Hunter #44 Name" { - "hu" "Villám Vadász" + "hu" "Villám Vadász" } "Jockey #44 Name" { - "hu" "Villám Zsoké" + "hu" "Villám Zsoké" } "Smoker #44 Name" { - "hu" "Villám Füstös" + "hu" "Villám Füstös" } "Spitter #44 Name" { - "hu" "Villám Köpködő" + "hu" "Villám Köpködő" } "Witch #44 Name" { - "hu" "Villám Boszorka" + "hu" "Villám Boszorka" } "Common #44 Name" { - "hu" "Villám Fertőzöttek" + "hu" "Villám Fertőzöttek" } "Tank #44" { - "hu" "{mint}Ez a Tank villám viharokat indít." + "hu" "{mint}Ez a Tank villám viharokat indít." } "Boomer #44" { - "hu" "{mint}Ez a Pukkancs villám viharokat indít." + "hu" "{mint}Ez a Pukkancs villám viharokat indít." } "Charger #44" { - "hu" "{mint}Ez a Rohanó villám viharokat indít." + "hu" "{mint}Ez a Rohanó villám viharokat indít." } "Hunter #44" { - "hu" "{mint}Ez a Vadász villám viharokat indít." + "hu" "{mint}Ez a Vadász villám viharokat indít." } "Jockey #44" { - "hu" "{mint}Ez a Zsoké villám viharokat indít." + "hu" "{mint}Ez a Zsoké villám viharokat indít." } "Smoker #44" { - "hu" "{mint}Ez a Füstös villám viharokat indít." + "hu" "{mint}Ez a Füstös villám viharokat indít." } "Spitter #44" { - "hu" "{mint}Ez a Köpködő villám viharokat indít." + "hu" "{mint}Ez a Köpködő villám viharokat indít." } "Witch #44" { - "hu" "{mint}Ez a Boszorka villám viharokat indít." + "hu" "{mint}Ez a Boszorka villám viharokat indít." } "Common #44" { - "hu" "{mint}Ez a Fertőzöttek villám viharokat indít." + "hu" "{mint}Ez a Fertőzöttek villám viharokat indít." } "Tank #45 Name" { - "hu" "Gyógyító Tank" + "hu" "Gyógyító Tank" } "Boomer #45 Name" { - "hu" "Gyógyító Pukkancs" + "hu" "Gyógyító Pukkancs" } "Charger #45 Name" { - "hu" "Gyógyító Rohanó" + "hu" "Gyógyító Rohanó" } "Hunter #45 Name" { - "hu" "Gyógyító Vadász" + "hu" "Gyógyító Vadász" } "Jockey #45 Name" { - "hu" "Gyógyító Zsoké" + "hu" "Gyógyító Zsoké" } "Smoker #45 Name" { - "hu" "Gyógyító Füstös" + "hu" "Gyógyító Füstös" } "Spitter #45 Name" { - "hu" "Gyógyító Köpködő" + "hu" "Gyógyító Köpködő" } "Witch #45 Name" { - "hu" "Gyógyító Boszorka" + "hu" "Gyógyító Boszorka" } "Common #45 Name" { - "hu" "Gyógyító Fertőzöttek" + "hu" "Gyógyító Fertőzöttek" } "Tank #45" { - "hu" "{mint}Ez a Tank gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Tank gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Boomer #45" { - "hu" "{mint}Ez a Pukkancs gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Pukkancs gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Charger #45" { - "hu" "{mint}Ez a Rohanó gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Rohanó gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Hunter #45" { - "hu" "{mint}Ez a Vadász gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Vadász gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Jockey #45" { - "hu" "{mint}Ez a Zsoké gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Zsoké gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Smoker #45" { - "hu" "{mint}Ez a Füstös gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Füstös gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Spitter #45" { - "hu" "{mint}Ez a Köpködő gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Köpködő gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Witch #45" { - "hu" "{mint}Ez a Boszorka gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Boszorka gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Common #45" { - "hu" "{mint}Ez a Fertőzöttek gyógyítja a közeli speciális fertőzötteket a halála pillanatában." + "hu" "{mint}Ez a Fertőzöttek gyógyítja a közeli speciális fertőzötteket a halála pillanatában." } "Tank #46 Name" { - "hu" "Meteor Tank" + "hu" "Meteor Tank" } "Boomer #46 Name" { - "hu" "Meteor Pukkancs" + "hu" "Meteor Pukkancs" } "Charger #46 Name" { - "hu" "Meteor Rohanó" + "hu" "Meteor Rohanó" } "Hunter #46 Name" { - "hu" "Meteor Vadász" + "hu" "Meteor Vadász" } "Jockey #46 Name" { - "hu" "Meteor Zsoké" + "hu" "Meteor Zsoké" } "Smoker #46 Name" { - "hu" "Meteor Füstös" + "hu" "Meteor Füstös" } "Spitter #46 Name" { - "hu" "Meteor Köpködő" + "hu" "Meteor Köpködő" } "Witch #46 Name" { - "hu" "Meteor Boszorka" + "hu" "Meteor Boszorka" } "Common #46 Name" { - "hu" "Meteor Fertőzöttek" + "hu" "Meteor Fertőzöttek" } "Tank #46" { - "hu" "{mint}Ez a Tank meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Tank meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Boomer #46" { - "hu" "{mint}Ez a Pukkancs meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Pukkancs meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Charger #46" { - "hu" "{mint}Ez a Rohanó meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Rohanó meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Hunter #46" { - "hu" "{mint}Ez a Vadász meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Vadász meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Jockey #46" { - "hu" "{mint}Ez a Zsoké meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Zsoké meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Smoker #46" { - "hu" "{mint}Ez a Füstös meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Füstös meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Spitter #46" { - "hu" "{mint}Ez a Köpködő meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Köpködő meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Witch #46" { - "hu" "{mint}Ez a Boszorka meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Boszorka meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Common #46" { - "hu" "{mint}Ez a Fertőzöttek meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." + "hu" "{mint}Ez a Fertőzöttek meteor záport indíthat, meteorokkal ami elég és felrobban pár másodperc múlva." } "Tank #47 Name" { - "hu" "Nekromanta Tank" + "hu" "Nekromanta Tank" } "Boomer #47 Name" { - "hu" "Nekromanta Pukkancs" + "hu" "Nekromanta Pukkancs" } "Charger #47 Name" { - "hu" "Nekromanta Rohanó" + "hu" "Nekromanta Rohanó" } "Hunter #47 Name" { - "hu" "Nekromanta Vadász" + "hu" "Nekromanta Vadász" } "Jockey #47 Name" { - "hu" "Nekromanta Zsoké" + "hu" "Nekromanta Zsoké" } "Smoker #47 Name" { - "hu" "Nekromanta Füstös" + "hu" "Nekromanta Füstös" } "Spitter #47 Name" { - "hu" "Nekromanta Köpködő" + "hu" "Nekromanta Köpködő" } "Witch #47 Name" { - "hu" "Nekromanta Boszorka" + "hu" "Nekromanta Boszorka" } "Common #47 Name" { - "hu" "Nekromanta Fertőzöttek" + "hu" "Nekromanta Fertőzöttek" } "Tank #47" { - "hu" "{mint}Ez a Tank visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Tank visszahozhatja a halott speciális fertőzötteket." } "Boomer #47" { - "hu" "{mint}Ez a Pukkancs visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Pukkancs visszahozhatja a halott speciális fertőzötteket." } "Charger #47" { - "hu" "{mint}Ez a Rohanó visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Rohanó visszahozhatja a halott speciális fertőzötteket." } "Hunter #47" { - "hu" "{mint}Ez a Vadász visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Vadász visszahozhatja a halott speciális fertőzötteket." } "Jockey #47" { - "hu" "{mint}Ez a Zsoké visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Zsoké visszahozhatja a halott speciális fertőzötteket." } "Smoker #47" { - "hu" "{mint}Ez a Füstös visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Füstös visszahozhatja a halott speciális fertőzötteket." } "Spitter #47" { - "hu" "{mint}Ez a Köpködő visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Köpködő visszahozhatja a halott speciális fertőzötteket." } "Witch #47" { - "hu" "{mint}Ez a Boszorka visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Boszorka visszahozhatja a halott speciális fertőzötteket." } "Common #47" { - "hu" "{mint}Ez a Fertőzöttek visszahozhatja a halott speciális fertőzötteket." + "hu" "{mint}Ez a Fertőzöttek visszahozhatja a halott speciális fertőzötteket." } "Tank #48 Name" { - "hu" "Hatástalanító Tank" + "hu" "Hatástalanító Tank" } "Boomer #48 Name" { - "hu" "Hatástalanító Pukkancs" + "hu" "Hatástalanító Pukkancs" } "Charger #48 Name" { - "hu" "Hatástalanító Rohanó" + "hu" "Hatástalanító Rohanó" } "Hunter #48 Name" { - "hu" "Hatástalanító Vadász" + "hu" "Hatástalanító Vadász" } "Jockey #48 Name" { - "hu" "Hatástalanító Zsoké" + "hu" "Hatástalanító Zsoké" } "Smoker #48 Name" { - "hu" "Hatástalanító Füstös" + "hu" "Hatástalanító Füstös" } "Spitter #48 Name" { - "hu" "Hatástalanító Köpködő" + "hu" "Hatástalanító Köpködő" } "Witch #48 Name" { - "hu" "Hatástalanító Boszorka" + "hu" "Hatástalanító Boszorka" } "Common #48 Name" { - "hu" "Hatástalanító Fertőzöttek" + "hu" "Hatástalanító Fertőzöttek" } "Tank #48" { - "hu" "{mint}Ez a Tank hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Tank hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Boomer #48" { - "hu" "{mint}Ez a Pukkancs hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Pukkancs hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Charger #48" { - "hu" "{mint}Ez a Rohanó hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Rohanó hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Hunter #48" { - "hu" "{mint}Ez a Vadász hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Vadász hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Jockey #48" { - "hu" "{mint}Ez a Zsoké hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Zsoké hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Smoker #48" { - "hu" "{mint}Ez a Füstös hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Füstös hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Spitter #48" { - "hu" "{mint}Ez a Köpködő hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Köpködő hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Witch #48" { - "hu" "{mint}Ez a Boszorka hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Boszorka hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Common #48" { - "hu" "{mint}Ez a Fertőzöttek hatástalanítja a túlélők sebzését, ezáltal védve önmagát." + "hu" "{mint}Ez a Fertőzöttek hatástalanítja a túlélők sebzését, ezáltal védve önmagát." } "Tank #49 Name" { - "hu" "Mindenható Tank" + "hu" "Mindenható Tank" } "Boomer #49 Name" { - "hu" "Mindenható Pukkancs" + "hu" "Mindenható Pukkancs" } "Charger #49 Name" { - "hu" "Mindenható Rohanó" + "hu" "Mindenható Rohanó" } "Hunter #49 Name" { - "hu" "Mindenható Vadász" + "hu" "Mindenható Vadász" } "Jockey #49 Name" { - "hu" "Mindenható Zsoké" + "hu" "Mindenható Zsoké" } "Smoker #49 Name" { - "hu" "Mindenható Füstös" + "hu" "Mindenható Füstös" } "Spitter #49 Name" { - "hu" "Mindenható Köpködő" + "hu" "Mindenható Köpködő" } "Witch #49 Name" { - "hu" "Mindenható Boszorka" + "hu" "Mindenható Boszorka" } "Common #49 Name" { - "hu" "Mindenható Fertőzöttek" + "hu" "Mindenható Fertőzöttek" } "Tank #49" { - "hu" "{mint}Ez a Tank hozzáfér a többi közel lévő Mutáns Tank képességeihez." + "hu" "{mint}Ez a Tank hozzáfér a többi közel lévő Mutáns Tank képességeihez." } "Boomer #49" { - "hu" "{mint}Ez a Pukkancs hozzáfér a többi közel lévő Mutáns Pukkancs képességeihez." + "hu" "{mint}Ez a Pukkancs hozzáfér a többi közel lévő Mutáns Pukkancs képességeihez." } "Charger #49" { - "hu" "{mint}Ez a Rohanó hozzáfér a többi közel lévő Mutáns Rohanó képességeihez." + "hu" "{mint}Ez a Rohanó hozzáfér a többi közel lévő Mutáns Rohanó képességeihez." } "Hunter #49" { - "hu" "{mint}Ez a Vadász hozzáfér a többi közel lévő Mutáns Vadász képességeihez." + "hu" "{mint}Ez a Vadász hozzáfér a többi közel lévő Mutáns Vadász képességeihez." } "Jockey #49" { - "hu" "{mint}Ez a Zsoké hozzáfér a többi közel lévő Mutáns Zsoké képességeihez." + "hu" "{mint}Ez a Zsoké hozzáfér a többi közel lévő Mutáns Zsoké képességeihez." } "Smoker #49" { - "hu" "{mint}Ez a Füstös hozzáfér a többi közel lévő Mutáns Füstös képességeihez." + "hu" "{mint}Ez a Füstös hozzáfér a többi közel lévő Mutáns Füstös képességeihez." } "Spitter #49" { - "hu" "{mint}Ez a Köpködő hozzáfér a többi közel lévő Mutáns Köpködő képességeihez." + "hu" "{mint}Ez a Köpködő hozzáfér a többi közel lévő Mutáns Köpködő képességeihez." } "Witch #49" { - "hu" "{mint}Ez a Boszorka hozzáfér a többi közel lévő Mutáns Boszorka képességeihez." + "hu" "{mint}Ez a Boszorka hozzáfér a többi közel lévő Mutáns Boszorka képességeihez." } "Common #49" { - "hu" "{mint}Ez a Boszorka hozzáfér a többi közel lévő Mutáns Fertőzöttek képességeihez." + "hu" "{mint}Ez a Boszorka hozzáfér a többi közel lévő Mutáns Fertőzöttek képességeihez." } "Tank #50 Name" { - "hu" "Pánik Tank" + "hu" "Pánik Tank" } "Boomer #50 Name" { - "hu" "Pánik Pukkancs" + "hu" "Pánik Pukkancs" } "Charger #50 Name" { - "hu" "Pánik Rohanó" + "hu" "Pánik Rohanó" } "Hunter #50 Name" { - "hu" "Pánik Vadász" + "hu" "Pánik Vadász" } "Jockey #50 Name" { - "hu" "Pánik Zsoké" + "hu" "Pánik Zsoké" } "Smoker #50 Name" { - "hu" "Pánik Füstös" + "hu" "Pánik Füstös" } "Spitter #50 Name" { - "hu" "Pánik Köpködő" + "hu" "Pánik Köpködő" } "Witch #50 Name" { - "hu" "Pánik Boszorka" + "hu" "Pánik Boszorka" } "Common #50 Name" { - "hu" "Pánik Fertőzöttek" + "hu" "Pánik Fertőzöttek" } "Tank #50" { - "hu" "{mint}Ez a Tank pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Tank pánik eseményt indíthat, nagyon sok zombival." } "Boomer #50" { - "hu" "{mint}Ez a Pukkancs pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Pukkancs pánik eseményt indíthat, nagyon sok zombival." } "Charger #50" { - "hu" "{mint}Ez a Rohanó pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Rohanó pánik eseményt indíthat, nagyon sok zombival." } "Hunter #50" { - "hu" "{mint}Ez a Vadász pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Vadász pánik eseményt indíthat, nagyon sok zombival." } "Jockey #50" { - "hu" "{mint}Ez a Zsoké pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Zsoké pánik eseményt indíthat, nagyon sok zombival." } "Smoker #50" { - "hu" "{mint}Ez a Füstös pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Füstös pánik eseményt indíthat, nagyon sok zombival." } "Spitter #50" { - "hu" "{mint}Ez a Köpködő pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Köpködő pánik eseményt indíthat, nagyon sok zombival." } "Witch #50" { - "hu" "{mint}Ez a Boszorka pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Boszorka pánik eseményt indíthat, nagyon sok zombival." } "Common #50" { - "hu" "{mint}Ez a Fertőzöttek pánik eseményt indíthat, nagyon sok zombival." + "hu" "{mint}Ez a Fertőzöttek pánik eseményt indíthat, nagyon sok zombival." } "Tank #51 Name" { - "hu" "Háziállat Tank" + "hu" "Háziállat Tank" } "Boomer #51 Name" { - "hu" "Háziállat Pukkancs" + "hu" "Háziállat Pukkancs" } "Charger #51 Name" { - "hu" "Háziállat Rohanó" + "hu" "Háziállat Rohanó" } "Hunter #51 Name" { - "hu" "Háziállat Vadász" + "hu" "Háziállat Vadász" } "Jockey #51 Name" { - "hu" "Háziállat Zsoké" + "hu" "Háziállat Zsoké" } "Smoker #51 Name" { - "hu" "Háziállat Füstös" + "hu" "Háziállat Füstös" } "Spitter #51 Name" { - "hu" "Háziállat Köpködő" + "hu" "Háziállat Köpködő" } "Witch #51 Name" { - "hu" "Háziállat Boszorka" + "hu" "Háziállat Boszorka" } "Common #51 Name" { - "hu" "Háziállat Fertőzöttek" + "hu" "Háziállat Fertőzöttek" } "Tank #51" { - "hu" "{mint}Ez a Tank lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Tank lojális a túlélőkhöz és szeret öleléseket adni." } "Boomer #51" { - "hu" "{mint}Ez a Pukkancs lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Pukkancs lojális a túlélőkhöz és szeret öleléseket adni." } "Charger #51" { - "hu" "{mint}Ez a Rohanó lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Rohanó lojális a túlélőkhöz és szeret öleléseket adni." } "Hunter #51" { - "hu" "{mint}Ez a Vadász lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Vadász lojális a túlélőkhöz és szeret öleléseket adni." } "Jockey #51" { - "hu" "{mint}Ez a Zsoké lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Zsoké lojális a túlélőkhöz és szeret öleléseket adni." } "Smoker #51" { - "hu" "{mint}Ez a Füstös lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Füstös lojális a túlélőkhöz és szeret öleléseket adni." } "Spitter #51" { - "hu" "{mint}Ez a Köpködő lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Köpködő lojális a túlélőkhöz és szeret öleléseket adni." } "Witch #51" { - "hu" "{mint}Ez a Boszorka lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Boszorka lojális a túlélőkhöz és szeret öleléseket adni." } "Common #51" { - "hu" "{mint}Ez a Fertőzöttek lojális a túlélőkhöz és szeret öleléseket adni." + "hu" "{mint}Ez a Fertőzöttek lojális a túlélőkhöz és szeret öleléseket adni." } "Tank #52 Name" { - "hu" "Csapdosó Tank" + "hu" "Csapdosó Tank" } "Boomer #52 Name" { - "hu" "Csapdosó Pukkancs" + "hu" "Csapdosó Pukkancs" } "Charger #52 Name" { - "hu" "Csapdosó Rohanó" + "hu" "Csapdosó Rohanó" } "Hunter #52 Name" { - "hu" "Csapdosó Vadász" + "hu" "Csapdosó Vadász" } "Jockey #52 Name" { - "hu" "Csapdosó Zsoké" + "hu" "Csapdosó Zsoké" } "Smoker #52 Name" { - "hu" "Csapdosó Füstös" + "hu" "Csapdosó Füstös" } "Spitter #52 Name" { - "hu" "Csapdosó Köpködő" + "hu" "Csapdosó Köpködő" } "Witch #52 Name" { - "hu" "Csapdosó Boszorka" + "hu" "Csapdosó Boszorka" } "Common #52 Name" { - "hu" "Csapdosó Fertőzöttek" + "hu" "Csapdosó Fertőzöttek" } "Tank #52" { - "hu" "{mint}Ez a Tank folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Tank folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Boomer #52" { - "hu" "{mint}Ez a Pukkancs folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Pukkancs folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Charger #52" { - "hu" "{mint}Ez a Rohanó folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Rohanó folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Hunter #52" { - "hu" "{mint}Ez a Vadász folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Vadász folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Jockey #52" { - "hu" "{mint}Ez a Zsoké folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Zsoké folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Smoker #52" { - "hu" "{mint}Ez a Füstös folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Füstös folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Spitter #52" { - "hu" "{mint}Ez a Köpködő folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Köpködő folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Witch #52" { - "hu" "{mint}Ez a Boszorka folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Boszorka folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Common #52" { - "hu" "{mint}Ez a Fertőzöttek folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." + "hu" "{mint}Ez a Fertőzöttek folyamatosan csapdossa a túlélőket, megmutatja nekik ki a főnök." } "Tank #53 Name" { - "hu" "Platina Tank" + "hu" "Platina Tank" } "Boomer #53 Name" { - "hu" "Platina Pukkancs" + "hu" "Platina Pukkancs" } "Charger #53 Name" { - "hu" "Platina Rohanó" + "hu" "Platina Rohanó" } "Hunter #53 Name" { - "hu" "Platina Vadász" + "hu" "Platina Vadász" } "Jockey #53 Name" { - "hu" "Platina Zsoké" + "hu" "Platina Zsoké" } "Smoker #53 Name" { - "hu" "Platina Füstös" + "hu" "Platina Füstös" } "Spitter #53 Name" { - "hu" "Platina Köpködő" + "hu" "Platina Köpködő" } "Witch #53 Name" { - "hu" "Platina Boszorka" + "hu" "Platina Boszorka" } "Common #53 Name" { - "hu" "Platina Fertőzöttek" + "hu" "Platina Fertőzöttek" } "Tank #53" { - "hu" "{mint}Ez a Tank immunis a közelharci sebzésre." + "hu" "{mint}Ez a Tank immunis a közelharci sebzésre." } "Boomer #53" { - "hu" "{mint}Ez a Pukkancs immunis a közelharci sebzésre." + "hu" "{mint}Ez a Pukkancs immunis a közelharci sebzésre." } "Charger #53" { - "hu" "{mint}Ez a Rohanó immunis a közelharci sebzésre." + "hu" "{mint}Ez a Rohanó immunis a közelharci sebzésre." } "Hunter #53" { - "hu" "{mint}Ez a Vadász immunis a közelharci sebzésre." + "hu" "{mint}Ez a Vadász immunis a közelharci sebzésre." } "Jockey #53" { - "hu" "{mint}Ez a Zsoké immunis a közelharci sebzésre." + "hu" "{mint}Ez a Zsoké immunis a közelharci sebzésre." } "Smoker #53" { - "hu" "{mint}Ez a Füstös immunis a közelharci sebzésre." + "hu" "{mint}Ez a Füstös immunis a közelharci sebzésre." } "Spitter #53" { - "hu" "{mint}Ez a Köpködő immunis a közelharci sebzésre." + "hu" "{mint}Ez a Köpködő immunis a közelharci sebzésre." } "Witch #53" { - "hu" "{mint}Ez a Boszorka immunis a közelharci sebzésre." + "hu" "{mint}Ez a Boszorka immunis a közelharci sebzésre." } "Common #53" { - "hu" "{mint}Ez a Fertőzöttek immunis a közelharci sebzésre." + "hu" "{mint}Ez a Fertőzöttek immunis a közelharci sebzésre." } "Tank #54 Name" { - "hu" "Hányó Tank" + "hu" "Hányó Tank" } "Boomer #54 Name" { - "hu" "Hányó Pukkancs" + "hu" "Hányó Pukkancs" } "Charger #54 Name" { - "hu" "Hányó Rohanó" + "hu" "Hányó Rohanó" } "Hunter #54 Name" { - "hu" "Hányó Vadász" + "hu" "Hányó Vadász" } "Jockey #54 Name" { - "hu" "Hányó Zsoké" + "hu" "Hányó Zsoké" } "Smoker #54 Name" { - "hu" "Hányó Füstös" + "hu" "Hányó Füstös" } "Spitter #54 Name" { - "hu" "Hányó Köpködő" + "hu" "Hányó Köpködő" } "Witch #54 Name" { - "hu" "Hányó Boszorka" + "hu" "Hányó Boszorka" } "Common #54 Name" { - "hu" "Hányó Fertőzöttek" + "hu" "Hányó Fertőzöttek" } "Tank #54" { - "hu" "{mint}Ez a Tank lehányhatja a túlélőket." + "hu" "{mint}Ez a Tank lehányhatja a túlélőket." } "Boomer #54" { - "hu" "{mint}Ez a Pukkancs lehányhatja a túlélőket." + "hu" "{mint}Ez a Pukkancs lehányhatja a túlélőket." } "Charger #54" { - "hu" "{mint}Ez a Rohanó lehányhatja a túlélőket." + "hu" "{mint}Ez a Rohanó lehányhatja a túlélőket." } "Hunter #54" { - "hu" "{mint}Ez a Vadász lehányhatja a túlélőket." + "hu" "{mint}Ez a Vadász lehányhatja a túlélőket." } "Jockey #54" { - "hu" "{mint}Ez a Zsoké lehányhatja a túlélőket." + "hu" "{mint}Ez a Zsoké lehányhatja a túlélőket." } "Smoker #54" { - "hu" "{mint}Ez a Füstös lehányhatja a túlélőket." + "hu" "{mint}Ez a Füstös lehányhatja a túlélőket." } "Spitter #54" { - "hu" "{mint}Ez a Köpködő lehányhatja a túlélőket." + "hu" "{mint}Ez a Köpködő lehányhatja a túlélőket." } "Witch #54" { - "hu" "{mint}Ez a Boszorka lehányhatja a túlélőket." + "hu" "{mint}Ez a Boszorka lehányhatja a túlélőket." } "Common #54" { - "hu" "{mint}Ez a Fertőzöttek lehányhatja a túlélőket." + "hu" "{mint}Ez a Fertőzöttek lehányhatja a túlélőket." } "Tank #55 Name" { - "hu" "Piromániás Tank" + "hu" "Piromániás Tank" } "Boomer #55 Name" { - "hu" "Piromániás Pukkancs" + "hu" "Piromániás Pukkancs" } "Charger #55 Name" { - "hu" "Piromániás Rohanó" + "hu" "Piromániás Rohanó" } "Hunter #55 Name" { - "hu" "Piromániás Vadász" + "hu" "Piromániás Vadász" } "Jockey #55 Name" { - "hu" "Piromániás Zsoké" + "hu" "Piromániás Zsoké" } "Smoker #55 Name" { - "hu" "Piromániás Füstös" + "hu" "Piromániás Füstös" } "Spitter #55 Name" { - "hu" "Piromániás Köpködő" + "hu" "Piromániás Köpködő" } "Witch #55 Name" { - "hu" "Piromániás Boszorka" + "hu" "Piromániás Boszorka" } "Common #55 Name" { - "hu" "Piromániás Fertőzöttek" + "hu" "Piromániás Fertőzöttek" } "Tank #55" { - "hu" "{mint}Ez a Tank gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Tank gyorsabb lesz ha felgyújtják." } "Boomer #55" { - "hu" "{mint}Ez a Pukkancs gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Pukkancs gyorsabb lesz ha felgyújtják." } "Charger #55" { - "hu" "{mint}Ez a Rohanó gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Rohanó gyorsabb lesz ha felgyújtják." } "Hunter #55" { - "hu" "{mint}Ez a Vadász gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Vadász gyorsabb lesz ha felgyújtják." } "Jockey #55" { - "hu" "{mint}Ez a Zsoké gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Zsoké gyorsabb lesz ha felgyújtják." } "Smoker #55" { - "hu" "{mint}Ez a Füstös gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Füstös gyorsabb lesz ha felgyújtják." } "Spitter #55" { - "hu" "{mint}Ez a Köpködő gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Köpködő gyorsabb lesz ha felgyújtják." } "Witch #55" { - "hu" "{mint}Ez a Boszorka gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Boszorka gyorsabb lesz ha felgyújtják." } "Common #55" { - "hu" "{mint}Ez a Fertőzöttek gyorsabb lesz ha felgyújtják." + "hu" "{mint}Ez a Fertőzöttek gyorsabb lesz ha felgyújtják." } "Tank #56 Name" { - "hu" "Csendes Tank" + "hu" "Csendes Tank" } "Boomer #56 Name" { - "hu" "Csendes Pukkancs" + "hu" "Csendes Pukkancs" } "Charger #56 Name" { - "hu" "Csendes Rohanó" + "hu" "Csendes Rohanó" } "Hunter #56 Name" { - "hu" "Csendes Vadász" + "hu" "Csendes Vadász" } "Jockey #56 Name" { - "hu" "Csendes Zsoké" + "hu" "Csendes Zsoké" } "Smoker #56 Name" { - "hu" "Csendes Füstös" + "hu" "Csendes Füstös" } "Spitter #56 Name" { - "hu" "Csendes Köpködő" + "hu" "Csendes Köpködő" } "Witch #56 Name" { - "hu" "Csendes Boszorka" + "hu" "Csendes Boszorka" } "Common #56 Name" { - "hu" "Csendes Fertőzöttek" + "hu" "Csendes Fertőzöttek" } "Tank #56" { - "hu" "{mint}Ez a Tank lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Tank lenémíthatja magát a túlélők elől." } "Boomer #56" { - "hu" "{mint}Ez a Pukkancs lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Pukkancs lenémíthatja magát a túlélők elől." } "Charger #56" { - "hu" "{mint}Ez a Rohanó lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Rohanó lenémíthatja magát a túlélők elől." } "Hunter #56" { - "hu" "{mint}Ez a Vadász lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Vadász lenémíthatja magát a túlélők elől." } "Jockey #56" { - "hu" "{mint}Ez a Zsoké lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Zsoké lenémíthatja magát a túlélők elől." } "Smoker #56" { - "hu" "{mint}Ez a Füstös lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Füstös lenémíthatja magát a túlélők elől." } "Spitter #56" { - "hu" "{mint}Ez a Köpködő lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Köpködő lenémíthatja magát a túlélők elől." } "Witch #56" { - "hu" "{mint}Ez a Boszorka lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Boszorka lenémíthatja magát a túlélők elől." } "Common #56" { - "hu" "{mint}Ez a Fertőzöttek lenémíthatja magát a túlélők elől." + "hu" "{mint}Ez a Fertőzöttek lenémíthatja magát a túlélők elől." } "Tank #57 Name" { - "hu" "Visszahívás Tank" + "hu" "Visszahívás Tank" } "Boomer #57 Name" { - "hu" "Visszahívás Pukkancs" + "hu" "Visszahívás Pukkancs" } "Charger #57 Name" { - "hu" "Visszahívás Rohanó" + "hu" "Visszahívás Rohanó" } "Hunter #57 Name" { - "hu" "Visszahívás Vadász" + "hu" "Visszahívás Vadász" } "Jockey #57 Name" { - "hu" "Visszahívás Zsoké" + "hu" "Visszahívás Zsoké" } "Smoker #57 Name" { - "hu" "Visszahívás Füstös" + "hu" "Visszahívás Füstös" } "Spitter #57 Name" { - "hu" "Visszahívás Köpködő" + "hu" "Visszahívás Köpködő" } "Witch #57 Name" { - "hu" "Visszahívás Boszorka" + "hu" "Visszahívás Boszorka" } "Common #57 Name" { - "hu" "Visszahívás Fertőzöttek" + "hu" "Visszahívás Fertőzöttek" } "Tank #57" { - "hu" "{mint}Ez a Tank képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Tank képes az időutazásra, ezzel bosszantva a túlélőket." } "Boomer #57" { - "hu" "{mint}Ez a Pukkancs képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Pukkancs képes az időutazásra, ezzel bosszantva a túlélőket." } "Charger #57" { - "hu" "{mint}Ez a Rohanó képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Rohanó képes az időutazásra, ezzel bosszantva a túlélőket." } "Hunter #57" { - "hu" "{mint}Ez a Vadász képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Vadász képes az időutazásra, ezzel bosszantva a túlélőket." } "Jockey #57" { - "hu" "{mint}Ez a Zsoké képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Zsoké képes az időutazásra, ezzel bosszantva a túlélőket." } "Smoker #57" { - "hu" "{mint}Ez a Füstös képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Füstös képes az időutazásra, ezzel bosszantva a túlélőket." } "Spitter #57" { - "hu" "{mint}Ez a Köpködő képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Köpködő képes az időutazásra, ezzel bosszantva a túlélőket." } "Witch #57" { - "hu" "{mint}Ez a Boszorka képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Boszorka képes az időutazásra, ezzel bosszantva a túlélőket." } "Common #57" { - "hu" "{mint}Ez a Fertőzöttek képes az időutazásra, ezzel bosszantva a túlélőket." + "hu" "{mint}Ez a Fertőzöttek képes az időutazásra, ezzel bosszantva a túlélőket." } "Tank #58 Name" { - "hu" "Visszarúgó Tank" + "hu" "Visszarúgó Tank" } "Boomer #58 Name" { - "hu" "Visszarúgó Pukkancs" + "hu" "Visszarúgó Pukkancs" } "Charger #58 Name" { - "hu" "Visszarúgó Rohanó" + "hu" "Visszarúgó Rohanó" } "Hunter #58 Name" { - "hu" "Visszarúgó Vadász" + "hu" "Visszarúgó Vadász" } "Jockey #58 Name" { - "hu" "Visszarúgó Zsoké" + "hu" "Visszarúgó Zsoké" } "Smoker #58 Name" { - "hu" "Visszarúgó Füstös" + "hu" "Visszarúgó Füstös" } "Spitter #58 Name" { - "hu" "Visszarúgó Köpködő" + "hu" "Visszarúgó Köpködő" } "Witch #58 Name" { - "hu" "Visszarúgó Boszorka" + "hu" "Visszarúgó Boszorka" } "Common #58 Name" { - "hu" "Visszarúgó Fertőzöttek" + "hu" "Visszarúgó Fertőzöttek" } "Tank #58" { - "hu" "{mint}Ez a Tank erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Tank erős visszarúgást adhat a túlélőknek." } "Boomer #58" { - "hu" "{mint}Ez a Pukkancs erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Pukkancs erős visszarúgást adhat a túlélőknek." } "Charger #58" { - "hu" "{mint}Ez a Rohanó erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Rohanó erős visszarúgást adhat a túlélőknek." } "Hunter #58" { - "hu" "{mint}Ez a Vadász erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Vadász erős visszarúgást adhat a túlélőknek." } "Jockey #58" { - "hu" "{mint}Ez a Zsoké erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Zsoké erős visszarúgást adhat a túlélőknek." } "Smoker #58" { - "hu" "{mint}Ez a Füstös erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Füstös erős visszarúgást adhat a túlélőknek." } "Spitter #58" { - "hu" "{mint}Ez a Köpködő erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Köpködő erős visszarúgást adhat a túlélőknek." } "Witch #58" { - "hu" "{mint}Ez a Boszorka erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Boszorka erős visszarúgást adhat a túlélőknek." } "Common #58" { - "hu" "{mint}Ez a Fertőzöttek erős visszarúgást adhat a túlélőknek." + "hu" "{mint}Ez a Fertőzöttek erős visszarúgást adhat a túlélőknek." } "Tank #59 Name" { - "hu" "Regeneráló Tank" + "hu" "Regeneráló Tank" } "Boomer #59 Name" { - "hu" "Regeneráló Pukkancs" + "hu" "Regeneráló Pukkancs" } "Charger #59 Name" { - "hu" "Regeneráló Rohanó" + "hu" "Regeneráló Rohanó" } "Hunter #59 Name" { - "hu" "Regeneráló Vadász" + "hu" "Regeneráló Vadász" } "Jockey #59 Name" { - "hu" "Regeneráló Zsoké" + "hu" "Regeneráló Zsoké" } "Smoker #59 Name" { - "hu" "Regeneráló Füstös" + "hu" "Regeneráló Füstös" } "Spitter #59 Name" { - "hu" "Regeneráló Köpködő" + "hu" "Regeneráló Köpködő" } "Witch #59 Name" { - "hu" "Regeneráló Boszorka" + "hu" "Regeneráló Boszorka" } "Common #59 Name" { - "hu" "Regeneráló Fertőzöttek" + "hu" "Regeneráló Fertőzöttek" } "Tank #59" { - "hu" "{mint}Ez a Tank életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Tank életerőt regenerál minden másodpercben." } "Boomer #59" { - "hu" "{mint}Ez a Pukkancs életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Pukkancs életerőt regenerál minden másodpercben." } "Charger #59" { - "hu" "{mint}Ez a Rohanó életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Rohanó életerőt regenerál minden másodpercben." } "Hunter #59" { - "hu" "{mint}Ez a Vadász életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Vadász életerőt regenerál minden másodpercben." } "Jockey #59" { - "hu" "{mint}Ez a Zsoké életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Zsoké életerőt regenerál minden másodpercben." } "Smoker #59" { - "hu" "{mint}Ez a Füstös életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Füstös életerőt regenerál minden másodpercben." } "Spitter #59" { - "hu" "{mint}Ez a Köpködő életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Köpködő életerőt regenerál minden másodpercben." } "Witch #59" { - "hu" "{mint}Ez a Boszorka életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Boszorka életerőt regenerál minden másodpercben." } "Common #59" { - "hu" "{mint}Ez a Fertőzöttek életerőt regenerál minden másodpercben." + "hu" "{mint}Ez a Fertőzöttek életerőt regenerál minden másodpercben." } "Tank #60 Name" { - "hu" "Újjászülető Tank" + "hu" "Újjászülető Tank" } "Boomer #60 Name" { - "hu" "Újjászülető Pukkancs" + "hu" "Újjászülető Pukkancs" } "Charger #60 Name" { - "hu" "Újjászülető Rohanó" + "hu" "Újjászülető Rohanó" } "Hunter #60 Name" { - "hu" "Újjászülető Vadász" + "hu" "Újjászülető Vadász" } "Jockey #60 Name" { - "hu" "Újjászülető Zsoké" + "hu" "Újjászülető Zsoké" } "Smoker #60 Name" { - "hu" "Újjászülető Füstös" + "hu" "Újjászülető Füstös" } "Spitter #60 Name" { - "hu" "Újjászülető Köpködő" + "hu" "Újjászülető Köpködő" } "Witch #60 Name" { - "hu" "Újjászülető Boszorka" + "hu" "Újjászülető Boszorka" } "Common #60 Name" { - "hu" "Újjászülető Fertőzöttek" + "hu" "Újjászülető Fertőzöttek" } "Tank #60" { - "hu" "{mint}Ez a Tank újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Tank újjászülethet a halála pillanatában." } "Boomer #60" { - "hu" "{mint}Ez a Pukkancs újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Pukkancs újjászülethet a halála pillanatában." } "Charger #60" { - "hu" "{mint}Ez a Rohanó újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Rohanó újjászülethet a halála pillanatában." } "Hunter #60" { - "hu" "{mint}Ez a Vadász újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Vadász újjászülethet a halála pillanatában." } "Jockey #60" { - "hu" "{mint}Ez a Zsoké újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Zsoké újjászülethet a halála pillanatában." } "Smoker #60" { - "hu" "{mint}Ez a Füstös újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Füstös újjászülethet a halála pillanatában." } "Spitter #60" { - "hu" "{mint}Ez a Köpködő újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Köpködő újjászülethet a halála pillanatában." } "Witch #60" { - "hu" "{mint}Ez a Boszorka újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Boszorka újjászülethet a halála pillanatában." } "Common #60" { - "hu" "{mint}Ez a Fertőzöttek újjászülethet a halála pillanatában." + "hu" "{mint}Ez a Fertőzöttek újjászülethet a halála pillanatában." } "Tank #61 Name" { - "hu" "Újraindító Tank" + "hu" "Újraindító Tank" } "Boomer #61 Name" { - "hu" "Újraindító Pukkancs" + "hu" "Újraindító Pukkancs" } "Charger #61 Name" { - "hu" "Újraindító Rohanó" + "hu" "Újraindító Rohanó" } "Hunter #61 Name" { - "hu" "Újraindító Vadász" + "hu" "Újraindító Vadász" } "Jockey #61 Name" { - "hu" "Újraindító Zsoké" + "hu" "Újraindító Zsoké" } "Smoker #61 Name" { - "hu" "Újraindító Füstös" + "hu" "Újraindító Füstös" } "Spitter #61 Name" { - "hu" "Újraindító Köpködő" + "hu" "Újraindító Köpködő" } "Witch #61 Name" { - "hu" "Újraindító Boszorka" + "hu" "Újraindító Boszorka" } "Common #61 Name" { - "hu" "Újraindító Fertőzöttek" + "hu" "Újraindító Fertőzöttek" } "Tank #61" { - "hu" "{mint}Ez a Tank ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Tank ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Boomer #61" { - "hu" "{mint}Ez a Pukkancs ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Pukkancs ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Charger #61" { - "hu" "{mint}Ez a Rohanó ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Rohanó ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Hunter #61" { - "hu" "{mint}Ez a Vadász ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Vadász ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Jockey #61" { - "hu" "{mint}Ez a Zsoké ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Zsoké ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Smoker #61" { - "hu" "{mint}Ez a Füstös ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Füstös ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Spitter #61" { - "hu" "{mint}Ez a Köpködő ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Köpködő ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Witch #61" { - "hu" "{mint}Ez a Boszorka ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Boszorka ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Common #61" { - "hu" "{mint}Ez a Fertőzöttek ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." + "hu" "{mint}Ez a Fertőzöttek ráveheti a túlélőket arra, hogy új felszereléssel kezdjenek előröl." } "Tank #62 Name" { - "hu" "Szikla Tank" + "hu" "Szikla Tank" } "Boomer #62 Name" { - "hu" "Szikla Pukkancs" + "hu" "Szikla Pukkancs" } "Charger #62 Name" { - "hu" "Szikla Rohanó" + "hu" "Szikla Rohanó" } "Hunter #62 Name" { - "hu" "Szikla Vadász" + "hu" "Szikla Vadász" } "Jockey #62 Name" { - "hu" "Szikla Zsoké" + "hu" "Szikla Zsoké" } "Smoker #62 Name" { - "hu" "Szikla Füstös" + "hu" "Szikla Füstös" } "Spitter #62 Name" { - "hu" "Szikla Köpködő" + "hu" "Szikla Köpködő" } "Witch #62 Name" { - "hu" "Szikla Boszorka" + "hu" "Szikla Boszorka" } "Common #62 Name" { - "hu" "Szikla Fertőzöttek" + "hu" "Szikla Fertőzöttek" } "Tank #62" { - "hu" "{mint}Ez a Tank szikla záporokat indít." + "hu" "{mint}Ez a Tank szikla záporokat indít." } "Boomer #62" { - "hu" "{mint}Ez a Pukkancs szikla záporokat indít." + "hu" "{mint}Ez a Pukkancs szikla záporokat indít." } "Charger #62" { - "hu" "{mint}Ez a Rohanó szikla záporokat indít." + "hu" "{mint}Ez a Rohanó szikla záporokat indít." } "Hunter #62" { - "hu" "{mint}Ez a Vadász szikla záporokat indít." + "hu" "{mint}Ez a Vadász szikla záporokat indít." } "Jockey #62" { - "hu" "{mint}Ez a Zsoké szikla záporokat indít." + "hu" "{mint}Ez a Zsoké szikla záporokat indít." } "Smoker #62" { - "hu" "{mint}Ez a Füstös szikla záporokat indít." + "hu" "{mint}Ez a Füstös szikla záporokat indít." } "Spitter #62" { - "hu" "{mint}Ez a Köpködő szikla záporokat indít." + "hu" "{mint}Ez a Köpködő szikla záporokat indít." } "Witch #62" { - "hu" "{mint}Ez a Boszorka szikla záporokat indít." + "hu" "{mint}Ez a Boszorka szikla záporokat indít." } "Common #62" { - "hu" "{mint}Ez a Fertőzöttek szikla záporokat indít." + "hu" "{mint}Ez a Fertőzöttek szikla záporokat indít." } "Tank #63 Name" { - "hu" "Rakétaszakértő Tank" + "hu" "Rakétaszakértő Tank" } "Boomer #63 Name" { - "hu" "Rakétaszakértő Pukkancs" + "hu" "Rakétaszakértő Pukkancs" } "Charger #63 Name" { - "hu" "Rakétaszakértő Rohanó" + "hu" "Rakétaszakértő Rohanó" } "Hunter #63 Name" { - "hu" "Rakétaszakértő Vadász" + "hu" "Rakétaszakértő Vadász" } "Jockey #63 Name" { - "hu" "Rakétaszakértő Zsoké" + "hu" "Rakétaszakértő Zsoké" } "Smoker #63 Name" { - "hu" "Rakétaszakértő Füstös" + "hu" "Rakétaszakértő Füstös" } "Spitter #63 Name" { - "hu" "Rakétaszakértő Köpködő" + "hu" "Rakétaszakértő Köpködő" } "Witch #63 Name" { - "hu" "Rakétaszakértő Boszorka" + "hu" "Rakétaszakértő Boszorka" } "Common #63 Name" { - "hu" "Rakétaszakértő Fertőzöttek" + "hu" "Rakétaszakértő Fertőzöttek" } "Tank #63" { - "hu" "{mint}Ez a Tank az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Tank az űrbe küldheti a túlélőket." } "Boomer #63" { - "hu" "{mint}Ez a Pukkancs az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Pukkancs az űrbe küldheti a túlélőket." } "Charger #63" { - "hu" "{mint}Ez a Rohanó az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Rohanó az űrbe küldheti a túlélőket." } "Hunter #63" { - "hu" "{mint}Ez a Vadász az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Vadász az űrbe küldheti a túlélőket." } "Jockey #63" { - "hu" "{mint}Ez a Zsoké az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Zsoké az űrbe küldheti a túlélőket." } "Smoker #63" { - "hu" "{mint}Ez a Füstös az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Füstös az űrbe küldheti a túlélőket." } "Spitter #63" { - "hu" "{mint}Ez a Köpködő az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Köpködő az űrbe küldheti a túlélőket." } "Witch #63" { - "hu" "{mint}Ez a Boszorka az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Boszorka az űrbe küldheti a túlélőket." } "Common #63" { - "hu" "{mint}Ez a Fertőzöttek az űrbe küldheti a túlélőket." + "hu" "{mint}Ez a Fertőzöttek az űrbe küldheti a túlélőket." } "Tank #64 Name" { - "hu" "Öndobó Tank" + "hu" "Öndobó Tank" } "Boomer #64 Name" { - "hu" "Öndobó Pukkancs" + "hu" "Öndobó Pukkancs" } "Charger #64 Name" { - "hu" "Öndobó Rohanó" + "hu" "Öndobó Rohanó" } "Hunter #64 Name" { - "hu" "Öndobó Vadász" + "hu" "Öndobó Vadász" } "Jockey #64 Name" { - "hu" "Öndobó Zsoké" + "hu" "Öndobó Zsoké" } "Smoker #64 Name" { - "hu" "Öndobó Füstös" + "hu" "Öndobó Füstös" } "Spitter #64 Name" { - "hu" "Öndobó Köpködő" + "hu" "Öndobó Köpködő" } "Witch #64 Name" { - "hu" "Öndobó Boszorka" + "hu" "Öndobó Boszorka" } "Common #64 Name" { - "hu" "Öndobó Fertőzöttek" + "hu" "Öndobó Fertőzöttek" } "Tank #64" { - "hu" "{mint}Ez a Tank eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Tank eldobhatja magát a túlélők felé." } "Boomer #64" { - "hu" "{mint}Ez a Pukkancs eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Pukkancs eldobhatja magát a túlélők felé." } "Charger #64" { - "hu" "{mint}Ez a Rohanó eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Rohanó eldobhatja magát a túlélők felé." } "Hunter #64" { - "hu" "{mint}Ez a Vadász eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Vadász eldobhatja magát a túlélők felé." } "Jockey #64" { - "hu" "{mint}Ez a Zsoké eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Zsoké eldobhatja magát a túlélők felé." } "Smoker #64" { - "hu" "{mint}Ez a Füstös eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Füstös eldobhatja magát a túlélők felé." } "Spitter #64" { - "hu" "{mint}Ez a Köpködő eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Köpködő eldobhatja magát a túlélők felé." } "Witch #64" { - "hu" "{mint}Ez a Boszorka eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Boszorka eldobhatja magát a túlélők felé." } "Common #64" { - "hu" "{mint}Ez a Fertőzöttek eldobhatja magát a túlélők felé." + "hu" "{mint}Ez a Fertőzöttek eldobhatja magát a túlélők felé." } "Tank #65 Name" { - "hu" "Rázó Tank" + "hu" "Rázó Tank" } "Boomer #65 Name" { - "hu" "Rázó Pukkancs" + "hu" "Rázó Pukkancs" } "Charger #65 Name" { - "hu" "Rázó Rohanó" + "hu" "Rázó Rohanó" } "Hunter #65 Name" { - "hu" "Rázó Vadász" + "hu" "Rázó Vadász" } "Jockey #65 Name" { - "hu" "Rázó Zsoké" + "hu" "Rázó Zsoké" } "Smoker #65 Name" { - "hu" "Rázó Füstös" + "hu" "Rázó Füstös" } "Spitter #65 Name" { - "hu" "Rázó Köpködő" + "hu" "Rázó Köpködő" } "Witch #65 Name" { - "hu" "Rázó Boszorka" + "hu" "Rázó Boszorka" } "Common #65 Name" { - "hu" "Rázó Fertőzöttek" + "hu" "Rázó Fertőzöttek" } "Tank #65" { - "hu" "{mint}Ez a Tank megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Tank megrázza a túlélők képernyőjét." } "Boomer #65" { - "hu" "{mint}Ez a Pukkancs megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Pukkancs megrázza a túlélők képernyőjét." } "Charger #65" { - "hu" "{mint}Ez a Rohanó megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Rohanó megrázza a túlélők képernyőjét." } "Hunter #65" { - "hu" "{mint}Ez a Vadász megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Vadász megrázza a túlélők képernyőjét." } "Jockey #65" { - "hu" "{mint}Ez a Zsoké megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Zsoké megrázza a túlélők képernyőjét." } "Smoker #65" { - "hu" "{mint}Ez a Füstös megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Füstös megrázza a túlélők képernyőjét." } "Spitter #65" { - "hu" "{mint}Ez a Köpködő megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Köpködő megrázza a túlélők képernyőjét." } "Witch #65" { - "hu" "{mint}Ez a Boszorka megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Boszorka megrázza a túlélők képernyőjét." } "Common #65" { - "hu" "{mint}Ez a Fertőzöttek megrázza a túlélők képernyőjét." + "hu" "{mint}Ez a Fertőzöttek megrázza a túlélők képernyőjét." } "Tank #66 Name" { - "hu" "Pajzs Tank" + "hu" "Pajzs Tank" } "Boomer #66 Name" { - "hu" "Pajzs Pukkancs" + "hu" "Pajzs Pukkancs" } "Charger #66 Name" { - "hu" "Pajzs Rohanó" + "hu" "Pajzs Rohanó" } "Hunter #66 Name" { - "hu" "Pajzs Vadász" + "hu" "Pajzs Vadász" } "Jockey #66 Name" { - "hu" "Pajzs Zsoké" + "hu" "Pajzs Zsoké" } "Smoker #66 Name" { - "hu" "Pajzs Füstös" + "hu" "Pajzs Füstös" } "Spitter #66 Name" { - "hu" "Pajzs Köpködő" + "hu" "Pajzs Köpködő" } "Witch #66 Name" { - "hu" "Pajzs Boszorka" + "hu" "Pajzs Boszorka" } "Common #66 Name" { - "hu" "Pajzs Fertőzöttek" + "hu" "Pajzs Fertőzöttek" } "Tank #66" { - "hu" "{mint}Ez a Tank egy pajzzsal születik, propán tartályokat vagy benzines kannákat dobál. Ezek segítségével a túlélők áttörhetnek a pajzson." + "hu" "{mint}Ez a Tank egy pajzzsal születik, propán tartályokat vagy benzines kannákat dobál. Ezek segítségével a túlélők áttörhetnek a pajzson." } "Boomer #66" { - "hu" "{mint}Ez a Pukkancs egy pajzzsal születik." + "hu" "{mint}Ez a Pukkancs egy pajzzsal születik." } "Charger #66" { - "hu" "{mint}Ez a Rohanó egy pajzzsal születik." + "hu" "{mint}Ez a Rohanó egy pajzzsal születik." } "Hunter #66" { - "hu" "{mint}Ez a Vadász egy pajzzsal születik." + "hu" "{mint}Ez a Vadász egy pajzzsal születik." } "Jockey #66" { - "hu" "{mint}Ez a Zsoké egy pajzzsal születik." + "hu" "{mint}Ez a Zsoké egy pajzzsal születik." } "Smoker #66" { - "hu" "{mint}Ez a Füstös egy pajzzsal születik." + "hu" "{mint}Ez a Füstös egy pajzzsal születik." } "Spitter #66" { - "hu" "{mint}Ez a Köpködő egy pajzzsal születik." + "hu" "{mint}Ez a Köpködő egy pajzzsal születik." } "Witch #66" { - "hu" "{mint}Ez a Boszorka egy pajzzsal születik." + "hu" "{mint}Ez a Boszorka egy pajzzsal születik." } "Common #66" { - "hu" "{mint}Ez a Fertőzöttek egy pajzzsal születik." + "hu" "{mint}Ez a Fertőzöttek egy pajzzsal születik." } "Tank #67 Name" { - "hu" "Lökő Tank" + "hu" "Lökő Tank" } "Boomer #67 Name" { - "hu" "Lökő Pukkancs" + "hu" "Lökő Pukkancs" } "Charger #67 Name" { - "hu" "Lökő Rohanó" + "hu" "Lökő Rohanó" } "Hunter #67 Name" { - "hu" "Lökő Vadász" + "hu" "Lökő Vadász" } "Jockey #67 Name" { - "hu" "Lökő Zsoké" + "hu" "Lökő Zsoké" } "Smoker #67 Name" { - "hu" "Lökő Füstös" + "hu" "Lökő Füstös" } "Spitter #67 Name" { - "hu" "Lökő Köpködő" + "hu" "Lökő Köpködő" } "Witch #67 Name" { - "hu" "Lökő Boszorka" + "hu" "Lökő Boszorka" } "Common #67 Name" { - "hu" "Lökő Fertőzöttek" + "hu" "Lökő Fertőzöttek" } "Tank #67" { - "hu" "{mint}Ez a Tank mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Tank mindenhova lökdösi a túlélőket." } "Boomer #67" { - "hu" "{mint}Ez a Pukkancs mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Pukkancs mindenhova lökdösi a túlélőket." } "Charger #67" { - "hu" "{mint}Ez a Rohanó mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Rohanó mindenhova lökdösi a túlélőket." } "Hunter #67" { - "hu" "{mint}Ez a Vadász mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Vadász mindenhova lökdösi a túlélőket." } "Jockey #67" { - "hu" "{mint}Ez a Zsoké mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Zsoké mindenhova lökdösi a túlélőket." } "Smoker #67" { - "hu" "{mint}Ez a Füstös mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Füstös mindenhova lökdösi a túlélőket." } "Spitter #67" { - "hu" "{mint}Ez a Köpködő mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Köpködő mindenhova lökdösi a túlélőket." } "Witch #67" { - "hu" "{mint}Ez a Boszorka mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Boszorka mindenhova lökdösi a túlélőket." } "Common #67" { - "hu" "{mint}Ez a Fertőzöttek mindenhova lökdösi a túlélőket." + "hu" "{mint}Ez a Fertőzöttek mindenhova lökdösi a túlélőket." } "Tank #68 Name" { - "hu" "Lassú Tank" + "hu" "Lassú Tank" } "Boomer #68 Name" { - "hu" "Lassú Pukkancs" + "hu" "Lassú Pukkancs" } "Charger #68 Name" { - "hu" "Lassú Rohanó" + "hu" "Lassú Rohanó" } "Hunter #68 Name" { - "hu" "Lassú Vadász" + "hu" "Lassú Vadász" } "Jockey #68 Name" { - "hu" "Lassú Zsoké" + "hu" "Lassú Zsoké" } "Smoker #68 Name" { - "hu" "Lassú Füstös" + "hu" "Lassú Füstös" } "Spitter #68 Name" { - "hu" "Lassú Köpködő" + "hu" "Lassú Köpködő" } "Witch #68 Name" { - "hu" "Lassú Boszorka" + "hu" "Lassú Boszorka" } "Common #68 Name" { - "hu" "Lassú Fertőzöttek" + "hu" "Lassú Fertőzöttek" } "Tank #68" { - "hu" "{mint}Ez a Tank letudja lassítani a túlélőket." + "hu" "{mint}Ez a Tank letudja lassítani a túlélőket." } "Boomer #68" { - "hu" "{mint}Ez a Pukkancs letudja lassítani a túlélőket." + "hu" "{mint}Ez a Pukkancs letudja lassítani a túlélőket." } "Charger #68" { - "hu" "{mint}Ez a Rohanó letudja lassítani a túlélőket." + "hu" "{mint}Ez a Rohanó letudja lassítani a túlélőket." } "Hunter #68" { - "hu" "{mint}Ez a Vadász letudja lassítani a túlélőket." + "hu" "{mint}Ez a Vadász letudja lassítani a túlélőket." } "Jockey #68" { - "hu" "{mint}Ez a Zsoké letudja lassítani a túlélőket." + "hu" "{mint}Ez a Zsoké letudja lassítani a túlélőket." } "Smoker #68" { - "hu" "{mint}Ez a Füstös letudja lassítani a túlélőket." + "hu" "{mint}Ez a Füstös letudja lassítani a túlélőket." } "Spitter #68" { - "hu" "{mint}Ez a Köpködő letudja lassítani a túlélőket." + "hu" "{mint}Ez a Köpködő letudja lassítani a túlélőket." } "Witch #68" { - "hu" "{mint}Ez a Boszorka letudja lassítani a túlélőket." + "hu" "{mint}Ez a Boszorka letudja lassítani a túlélőket." } "Common #68" { - "hu" "{mint}Ez a Fertőzöttek letudja lassítani a túlélőket." + "hu" "{mint}Ez a Fertőzöttek letudja lassítani a túlélőket." } "Tank #69 Name" { - "hu" "Zúzó Tank" + "hu" "Zúzó Tank" } "Boomer #69 Name" { - "hu" "Zúzó Pukkancs" + "hu" "Zúzó Pukkancs" } "Charger #69 Name" { - "hu" "Zúzó Rohanó" + "hu" "Zúzó Rohanó" } "Hunter #69 Name" { - "hu" "Zúzó Vadász" + "hu" "Zúzó Vadász" } "Jockey #69 Name" { - "hu" "Zúzó Zsoké" + "hu" "Zúzó Zsoké" } "Smoker #69 Name" { - "hu" "Zúzó Füstös" + "hu" "Zúzó Füstös" } "Spitter #69 Name" { - "hu" "Zúzó Köpködő" + "hu" "Zúzó Köpködő" } "Witch #69 Name" { - "hu" "Zúzó Boszorka" + "hu" "Zúzó Boszorka" } "Common #69 Name" { - "hu" "Zúzó Fertőzöttek" + "hu" "Zúzó Fertőzöttek" } "Tank #69" { - "hu" "{mint}Ez a Tank a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Tank a halálba tudja zúzni a túlélőket." } "Boomer #69" { - "hu" "{mint}Ez a Pukkancs a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Pukkancs a halálba tudja zúzni a túlélőket." } "Charger #69" { - "hu" "{mint}Ez a Rohanó a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Rohanó a halálba tudja zúzni a túlélőket." } "Hunter #69" { - "hu" "{mint}Ez a Vadász a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Vadász a halálba tudja zúzni a túlélőket." } "Jockey #69" { - "hu" "{mint}Ez a Zsoké a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Zsoké a halálba tudja zúzni a túlélőket." } "Smoker #69" { - "hu" "{mint}Ez a Füstös a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Füstös a halálba tudja zúzni a túlélőket." } "Spitter #69" { - "hu" "{mint}Ez a Köpködő a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Köpködő a halálba tudja zúzni a túlélőket." } "Witch #69" { - "hu" "{mint}Ez a Boszorka a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Boszorka a halálba tudja zúzni a túlélőket." } "Common #69" { - "hu" "{mint}Ez a Fertőzöttek a halálba tudja zúzni a túlélőket." + "hu" "{mint}Ez a Fertőzöttek a halálba tudja zúzni a túlélőket." } "Tank #70 Name" { - "hu" "Lecsapó Tank" + "hu" "Lecsapó Tank" } "Boomer #70 Name" { - "hu" "Lecsapó Pukkancs" + "hu" "Lecsapó Pukkancs" } "Charger #70 Name" { - "hu" "Lecsapó Rohanó" + "hu" "Lecsapó Rohanó" } "Hunter #70 Name" { - "hu" "Lecsapó Vadász" + "hu" "Lecsapó Vadász" } "Jockey #70 Name" { - "hu" "Lecsapó Zsoké" + "hu" "Lecsapó Zsoké" } "Smoker #70 Name" { - "hu" "Lecsapó Füstös" + "hu" "Lecsapó Füstös" } "Spitter #70 Name" { - "hu" "Lecsapó Köpködő" + "hu" "Lecsapó Köpködő" } "Witch #70 Name" { - "hu" "Lecsapó Boszorka" + "hu" "Lecsapó Boszorka" } "Common #70 Name" { - "hu" "Lecsapó Fertőzöttek" + "hu" "Lecsapó Fertőzöttek" } "Tank #70" { - "hu" "{mint}Ez a Tank letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Tank letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Boomer #70" { - "hu" "{mint}Ez a Pukkancs letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Pukkancs letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Charger #70" { - "hu" "{mint}Ez a Rohanó letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Rohanó letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Hunter #70" { - "hu" "{mint}Ez a Vadász letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Vadász letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Jockey #70" { - "hu" "{mint}Ez a Zsoké letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Zsoké letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Smoker #70" { - "hu" "{mint}Ez a Füstös letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Füstös letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Spitter #70" { - "hu" "{mint}Ez a Köpködő letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Köpködő letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Witch #70" { - "hu" "{mint}Ez a Boszorka letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Boszorka letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Common #70" { - "hu" "{mint}Ez a Fertőzöttek letudja csapni a túlélőket, ezzel azonnali halált okozva." + "hu" "{mint}Ez a Fertőzöttek letudja csapni a túlélőket, ezzel azonnali halált okozva." } "Tank #71 Name" { - "hu" "Füstös Tank" + "hu" "Füstös Tank" } "Boomer #71 Name" { - "hu" "Füstös Pukkancs" + "hu" "Füstös Pukkancs" } "Charger #71 Name" { - "hu" "Füstös Rohanó" + "hu" "Füstös Rohanó" } "Hunter #71 Name" { - "hu" "Füstös Vadász" + "hu" "Füstös Vadász" } "Jockey #71 Name" { - "hu" "Füstös Zsoké" + "hu" "Füstös Zsoké" } "Smoker #71 Name" { - "hu" "Füstös Füstös" + "hu" "Füstös Füstös" } "Spitter #71 Name" { - "hu" "Füstös Köpködő" + "hu" "Füstös Köpködő" } "Witch #71 Name" { - "hu" "Füstös Boszorka" + "hu" "Füstös Boszorka" } "Common #71 Name" { - "hu" "Füstös Fertőzöttek" + "hu" "Füstös Fertőzöttek" } "Tank #71" { - "hu" "{mint}Ez a Tank tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Tank tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Boomer #71" { - "hu" "{mint}Ez a Pukkancs tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Pukkancs tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Charger #71" { - "hu" "{mint}Ez a Rohanó tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Rohanó tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Hunter #71" { - "hu" "{mint}Ez a Vadász tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Vadász tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Jockey #71" { - "hu" "{mint}Ez a Zsoké tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Zsoké tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Smoker #71" { - "hu" "{mint}Ez a Füstös tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Füstös tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Spitter #71" { - "hu" "{mint}Ez a Köpködő tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Köpködő tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Witch #71" { - "hu" "{mint}Ez a Boszorka tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Boszorka tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Common #71" { - "hu" "{mint}Ez a Fertőzöttek tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Fertőzöttek tud Füstösöket létrehozni, és dobni is egy párat a túlélők felé." } "Tank #72 Name" { - "hu" "Kéretlen Tank" + "hu" "Kéretlen Tank" } "Boomer #72 Name" { - "hu" "Kéretlen Pukkancs" + "hu" "Kéretlen Pukkancs" } "Charger #72 Name" { - "hu" "Kéretlen Rohanó" + "hu" "Kéretlen Rohanó" } "Hunter #72 Name" { - "hu" "Kéretlen Vadász" + "hu" "Kéretlen Vadász" } "Jockey #72 Name" { - "hu" "Kéretlen Zsoké" + "hu" "Kéretlen Zsoké" } "Smoker #72 Name" { - "hu" "Kéretlen Füstös" + "hu" "Kéretlen Füstös" } "Spitter #72 Name" { - "hu" "Kéretlen Köpködő" + "hu" "Kéretlen Köpködő" } "Witch #72 Name" { - "hu" "Kéretlen Boszorka" + "hu" "Kéretlen Boszorka" } "Common #72 Name" { - "hu" "Kéretlen Fertőzöttek" + "hu" "Kéretlen Fertőzöttek" } "Tank #72" { - "hu" "{mint}Ez a Tank folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Tank folyamatosan sziklákat dobál a túlélők felé." } "Boomer #72" { - "hu" "{mint}Ez a Pukkancs folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Pukkancs folyamatosan sziklákat dobál a túlélők felé." } "Charger #72" { - "hu" "{mint}Ez a Rohanó folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Rohanó folyamatosan sziklákat dobál a túlélők felé." } "Hunter #72" { - "hu" "{mint}Ez a Vadász folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Vadász folyamatosan sziklákat dobál a túlélők felé." } "Jockey #72" { - "hu" "{mint}Ez a Zsoké folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Zsoké folyamatosan sziklákat dobál a túlélők felé." } "Smoker #72" { - "hu" "{mint}Ez a Füstös folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Füstös folyamatosan sziklákat dobál a túlélők felé." } "Spitter #72" { - "hu" "{mint}Ez a Köpködő folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Köpködő folyamatosan sziklákat dobál a túlélők felé." } "Witch #72" { - "hu" "{mint}Ez a Boszorka folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Boszorka folyamatosan sziklákat dobál a túlélők felé." } "Common #72" { - "hu" "{mint}Ez a Fertőzöttek folyamatosan sziklákat dobál a túlélők felé." + "hu" "{mint}Ez a Fertőzöttek folyamatosan sziklákat dobál a túlélők felé." } "Tank #73 Name" { - "hu" "Speciális Tank" + "hu" "Speciális Tank" } "Boomer #73 Name" { - "hu" "Speciális Pukkancs" + "hu" "Speciális Pukkancs" } "Charger #73 Name" { - "hu" "Speciális Rohanó" + "hu" "Speciális Rohanó" } "Hunter #73 Name" { - "hu" "Speciális Vadász" + "hu" "Speciális Vadász" } "Jockey #73 Name" { - "hu" "Speciális Zsoké" + "hu" "Speciális Zsoké" } "Smoker #73 Name" { - "hu" "Speciális Füstös" + "hu" "Speciális Füstös" } "Spitter #73 Name" { - "hu" "Speciális Köpködő" + "hu" "Speciális Köpködő" } "Witch #73 Name" { - "hu" "Speciális Boszorka" + "hu" "Speciális Boszorka" } "Common #73 Name" { - "hu" "Speciális Fertőzöttek" + "hu" "Speciális Fertőzöttek" } "Tank #73" { - "hu" "{mint}Ez a Tank tud létrehozni véletlenszerű speciális fertőzötteket, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Tank tud létrehozni véletlenszerű speciális fertőzötteket, és dobni is egy párat a túlélők felé." } "Boomer #73" { - "hu" "{mint}Ez a Pukkancs tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Pukkancs tud létrehozni véletlenszerű speciális fertőzötteket." } "Charger #73" { - "hu" "{mint}Ez a Rohanó tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Rohanó tud létrehozni véletlenszerű speciális fertőzötteket." } "Hunter #73" { - "hu" "{mint}Ez a Vadász tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Vadász tud létrehozni véletlenszerű speciális fertőzötteket." } "Jockey #73" { - "hu" "{mint}Ez a Zsoké tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Zsoké tud létrehozni véletlenszerű speciális fertőzötteket." } "Smoker #73" { - "hu" "{mint}Ez a Füstös tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Füstös tud létrehozni véletlenszerű speciális fertőzötteket." } "Spitter #73" { - "hu" "{mint}Ez a Köpködő tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Köpködő tud létrehozni véletlenszerű speciális fertőzötteket." } "Witch #73" { - "hu" "{mint}Ez a Boszorka tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Boszorka tud létrehozni véletlenszerű speciális fertőzötteket." } "Common #73" { - "hu" "{mint}Ez a Fertőzöttek tud létrehozni véletlenszerű speciális fertőzötteket." + "hu" "{mint}Ez a Fertőzöttek tud létrehozni véletlenszerű speciális fertőzötteket." } "Tank #74 Name" { - "hu" "köpködő Tank" + "hu" "köpködő Tank" } "Boomer #74 Name" { - "hu" "köpködő Pukkancs" + "hu" "köpködő Pukkancs" } "Charger #74 Name" { - "hu" "köpködő Rohanó" + "hu" "köpködő Rohanó" } "Hunter #74 Name" { - "hu" "köpködő Vadász" + "hu" "köpködő Vadász" } "Jockey #74 Name" { - "hu" "köpködő Zsoké" + "hu" "köpködő Zsoké" } "Smoker #74 Name" { - "hu" "köpködő Füstös" + "hu" "köpködő Füstös" } "Spitter #74 Name" { - "hu" "köpködő Köpködő" + "hu" "köpködő Köpködő" } "Witch #74 Name" { - "hu" "köpködő Boszorka" + "hu" "köpködő Boszorka" } "Common #74 Name" { - "hu" "köpködő Fertőzöttek" + "hu" "köpködő Fertőzöttek" } "Tank #74" { - "hu" "{mint}Ez a Tank tud Köpködőket létrehozni, és dobni is egy párat a túlélők felé." + "hu" "{mint}Ez a Tank tud Köpködőket létrehozni, és dobni is egy párat a túlélők felé." } "Boomer #74" { - "hu" "{mint}Ez a Pukkancs tud Köpködőket létrehozni." + "hu" "{mint}Ez a Pukkancs tud Köpködőket létrehozni." } "Charger #74" { - "hu" "{mint}Ez a Rohanó tud Köpködőket létrehozni." + "hu" "{mint}Ez a Rohanó tud Köpködőket létrehozni." } "Hunter #74" { - "hu" "{mint}Ez a Vadász tud Köpködőket létrehozni." + "hu" "{mint}Ez a Vadász tud Köpködőket létrehozni." } "Jockey #74" { - "hu" "{mint}Ez a Zsoké tud Köpködőket létrehozni." + "hu" "{mint}Ez a Zsoké tud Köpködőket létrehozni." } "Smoker #74" { - "hu" "{mint}Ez a Füstös tud Köpködőket létrehozni." + "hu" "{mint}Ez a Füstös tud Köpködőket létrehozni." } "Spitter #74" { - "hu" "{mint}Ez a Köpködő tud Köpködőket létrehozni." + "hu" "{mint}Ez a Köpködő tud Köpködőket létrehozni." } "Witch #74" { - "hu" "{mint}Ez a Boszorka tud Köpködőket létrehozni." + "hu" "{mint}Ez a Boszorka tud Köpködőket létrehozni." } "Common #74" { - "hu" "{mint}Ez a Fertőzöttek tud Köpködőket létrehozni." + "hu" "{mint}Ez a Fertőzöttek tud Köpködőket létrehozni." } "Tank #75 Name" { - "hu" "Területsebző Tank" + "hu" "Területsebző Tank" } "Boomer #75 Name" { - "hu" "Területsebző Pukkancs" + "hu" "Területsebző Pukkancs" } "Charger #75 Name" { - "hu" "Területsebző Rohanó" + "hu" "Területsebző Rohanó" } "Hunter #75 Name" { - "hu" "Területsebző Vadász" + "hu" "Területsebző Vadász" } "Jockey #75 Name" { - "hu" "Területsebző Zsoké" + "hu" "Területsebző Zsoké" } "Smoker #75 Name" { - "hu" "Területsebző Füstös" + "hu" "Területsebző Füstös" } "Spitter #75 Name" { - "hu" "Területsebző Köpködő" + "hu" "Területsebző Köpködő" } "Witch #75 Name" { - "hu" "Területsebző Boszorka" + "hu" "Területsebző Boszorka" } "Common #75 Name" { - "hu" "Területsebző Fertőzöttek" + "hu" "Területsebző Fertőzöttek" } "Tank #75" { - "hu" "{mint}Ez a Tank területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Tank területi sebzést okoz egy bizonyos távolságon belül." } "Boomer #75" { - "hu" "{mint}Ez a Pukkancs területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Pukkancs területi sebzést okoz egy bizonyos távolságon belül." } "Charger #75" { - "hu" "{mint}Ez a Rohanó területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Rohanó területi sebzést okoz egy bizonyos távolságon belül." } "Hunter #75" { - "hu" "{mint}Ez a Vadász területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Vadász területi sebzést okoz egy bizonyos távolságon belül." } "Jockey #75" { - "hu" "{mint}Ez a Zsoké területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Zsoké területi sebzést okoz egy bizonyos távolságon belül." } "Smoker #75" { - "hu" "{mint}Ez a Füstös területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Füstös területi sebzést okoz egy bizonyos távolságon belül." } "Spitter #75" { - "hu" "{mint}Ez a Köpködő területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Köpködő területi sebzést okoz egy bizonyos távolságon belül." } "Witch #75" { - "hu" "{mint}Ez a Boszorka területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Boszorka területi sebzést okoz egy bizonyos távolságon belül." } "Common #75" { - "hu" "{mint}Ez a Fertőzöttek területi sebzést okoz egy bizonyos távolságon belül." + "hu" "{mint}Ez a Fertőzöttek területi sebzést okoz egy bizonyos távolságon belül." } "Tank #76 Name" { - "hu" "Fröcskölő Tank" + "hu" "Fröcskölő Tank" } "Boomer #76 Name" { - "hu" "Fröcskölő Pukkancs" + "hu" "Fröcskölő Pukkancs" } "Charger #76 Name" { - "hu" "Fröcskölő Rohanó" + "hu" "Fröcskölő Rohanó" } "Hunter #76 Name" { - "hu" "Fröcskölő Vadász" + "hu" "Fröcskölő Vadász" } "Jockey #76 Name" { - "hu" "Fröcskölő Zsoké" + "hu" "Fröcskölő Zsoké" } "Smoker #76 Name" { - "hu" "Fröcskölő Füstös" + "hu" "Fröcskölő Füstös" } "Spitter #76 Name" { - "hu" "Fröcskölő Köpködő" + "hu" "Fröcskölő Köpködő" } "Witch #76 Name" { - "hu" "Fröcskölő Boszorka" + "hu" "Fröcskölő Boszorka" } "Common #76 Name" { - "hu" "Fröcskölő Fertőzöttek" + "hu" "Fröcskölő Fertőzöttek" } "Tank #76" { - "hu" "{mint}Ez a Tank mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Tank mindenki képernyőjét befröcsköli." } "Boomer #76" { - "hu" "{mint}Ez a Pukkancs mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Pukkancs mindenki képernyőjét befröcsköli." } "Charger #76" { - "hu" "{mint}Ez a Rohanó mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Rohanó mindenki képernyőjét befröcsköli." } "Hunter #76" { - "hu" "{mint}Ez a Vadász mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Vadász mindenki képernyőjét befröcsköli." } "Jockey #76" { - "hu" "{mint}Ez a Zsoké mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Zsoké mindenki képernyőjét befröcsköli." } "Smoker #76" { - "hu" "{mint}Ez a Füstös mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Füstös mindenki képernyőjét befröcsköli." } "Spitter #76" { - "hu" "{mint}Ez a Köpködő mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Köpködő mindenki képernyőjét befröcsköli." } "Witch #76" { - "hu" "{mint}Ez a Boszorka mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Boszorka mindenki képernyőjét befröcsköli." } "Common #76" { - "hu" "{mint}Ez a Fertőzöttek mindenki képernyőjét befröcsköli." + "hu" "{mint}Ez a Fertőzöttek mindenki képernyőjét befröcsköli." } "Tank #77 Name" { - "hu" "Eldobó Tank" + "hu" "Eldobó Tank" } "Boomer #77 Name" { - "hu" "Eldobó Pukkancs" + "hu" "Eldobó Pukkancs" } "Charger #77 Name" { - "hu" "Eldobó Rohanó" + "hu" "Eldobó Rohanó" } "Hunter #77 Name" { - "hu" "Eldobó Vadász" + "hu" "Eldobó Vadász" } "Jockey #77 Name" { - "hu" "Eldobó Zsoké" + "hu" "Eldobó Zsoké" } "Smoker #77 Name" { - "hu" "Eldobó Füstös" + "hu" "Eldobó Füstös" } "Spitter #77 Name" { - "hu" "Eldobó Köpködő" + "hu" "Eldobó Köpködő" } "Witch #77 Name" { - "hu" "Eldobó Boszorka" + "hu" "Eldobó Boszorka" } "Common #77 Name" { - "hu" "Eldobó Fertőzöttek" + "hu" "Eldobó Fertőzöttek" } "Tank #77" { - "hu" "{mint}Ez a Tank tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Tank tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Boomer #77" { - "hu" "{mint}Ez a Pukkancs tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Pukkancs tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Charger #77" { - "hu" "{mint}Ez a Rohanó tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Rohanó tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Hunter #77" { - "hu" "{mint}Ez a Vadász tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Vadász tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Jockey #77" { - "hu" "{mint}Ez a Zsoké tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Zsoké tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Smoker #77" { - "hu" "{mint}Ez a Füstös tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Füstös tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Spitter #77" { - "hu" "{mint}Ez a Köpködő tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Köpködő tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Witch #77" { - "hu" "{mint}Ez a Boszorka tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Boszorka tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Common #77" { - "hu" "{mint}Ez a Fertőzöttek tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" + "hu" "{mint}Ez a Fertőzöttek tud dobni autókat, speciális fertőzötteket, Tankokat, Boszorkákat, és saját magát!" } "Tank #78 Name" { - "hu" "Követő Tank" + "hu" "Követő Tank" } "Boomer #78 Name" { - "hu" "Követő Pukkancs" + "hu" "Követő Pukkancs" } "Charger #78 Name" { - "hu" "Követő Rohanó" + "hu" "Követő Rohanó" } "Hunter #78 Name" { - "hu" "Követő Vadász" + "hu" "Követő Vadász" } "Jockey #78 Name" { - "hu" "Követő Zsoké" + "hu" "Követő Zsoké" } "Smoker #78 Name" { - "hu" "Követő Füstös" + "hu" "Követő Füstös" } "Spitter #78 Name" { - "hu" "Követő Köpködő" + "hu" "Követő Köpködő" } "Witch #78 Name" { - "hu" "Követő Boszorka" + "hu" "Követő Boszorka" } "Common #78 Name" { - "hu" "Követő Fertőzöttek" + "hu" "Követő Fertőzöttek" } "Tank #78" { - "hu" "{mint}Ez a Tank olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Tank olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Boomer #78" { - "hu" "{mint}Ez a Pukkancs olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Pukkancs olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Charger #78" { - "hu" "{mint}Ez a Rohanó olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Rohanó olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Hunter #78" { - "hu" "{mint}Ez a Vadász olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Vadász olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Jockey #78" { - "hu" "{mint}Ez a Zsoké olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Zsoké olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Smoker #78" { - "hu" "{mint}Ez a Füstös olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Füstös olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Spitter #78" { - "hu" "{mint}Ez a Köpködő olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Köpködő olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Witch #78" { - "hu" "{mint}Ez a Boszorka olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Boszorka olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Common #78" { - "hu" "{mint}Ez a Fertőzöttek olyan sziklákat dob, ami követi a közelben lévő túlélőket." + "hu" "{mint}Ez a Fertőzöttek olyan sziklákat dob, ami követi a közelben lévő túlélőket." } "Tank #79 Name" { - "hu" "Végső Tank" + "hu" "Végső Tank" } "Boomer #79 Name" { - "hu" "Végső Pukkancs" + "hu" "Végső Pukkancs" } "Charger #79 Name" { - "hu" "Végső Rohanó" + "hu" "Végső Rohanó" } "Hunter #79 Name" { - "hu" "Végső Vadász" + "hu" "Végső Vadász" } "Jockey #79 Name" { - "hu" "Végső Zsoké" + "hu" "Végső Zsoké" } "Smoker #79 Name" { - "hu" "Végső Füstös" + "hu" "Végső Füstös" } "Spitter #79 Name" { - "hu" "Végső Köpködő" + "hu" "Végső Köpködő" } "Witch #79 Name" { - "hu" "Végső Boszorka" + "hu" "Végső Boszorka" } "Common #79 Name" { - "hu" "Végső Fertőzöttek" + "hu" "Végső Fertőzöttek" } "Tank #79" { - "hu" "{mint}Ez a Tank ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Tank ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Boomer #79" { - "hu" "{mint}Ez a Pukkancs ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Pukkancs ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Charger #79" { - "hu" "{mint}Ez a Rohanó ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Rohanó ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Hunter #79" { - "hu" "{mint}Ez a Vadász ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Vadász ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Jockey #79" { - "hu" "{mint}Ez a Zsoké ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Zsoké ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Smoker #79" { - "hu" "{mint}Ez a Füstös ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Füstös ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Spitter #79" { - "hu" "{mint}Ez a Köpködő ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Köpködő ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Witch #79" { - "hu" "{mint}Ez a Boszorka ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Boszorka ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Common #79" { - "hu" "{mint}Ez a Fertőzöttek ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." + "hu" "{mint}Ez a Fertőzöttek ideiglenes halhatatlanságot és sebzést növelést kap, amikor már kevés az életereje." } "Tank #80 Name" { - "hu" "Halhatatlan Tank" + "hu" "Halhatatlan Tank" } "Boomer #80 Name" { - "hu" "Halhatatlan Pukkancs" + "hu" "Halhatatlan Pukkancs" } "Charger #80 Name" { - "hu" "Halhatatlan Rohanó" + "hu" "Halhatatlan Rohanó" } "Hunter #80 Name" { - "hu" "Halhatatlan Vadász" + "hu" "Halhatatlan Vadász" } "Jockey #80 Name" { - "hu" "Halhatatlan Zsoké" + "hu" "Halhatatlan Zsoké" } "Smoker #80 Name" { - "hu" "Halhatatlan Füstös" + "hu" "Halhatatlan Füstös" } "Spitter #80 Name" { - "hu" "Halhatatlan Köpködő" + "hu" "Halhatatlan Köpködő" } "Witch #80 Name" { - "hu" "Halhatatlan Boszorka" + "hu" "Halhatatlan Boszorka" } "Common #80 Name" { - "hu" "Halhatatlan Fertőzöttek" + "hu" "Halhatatlan Fertőzöttek" } "Tank #80" { - "hu" "{mint}Ez a Tank visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Tank visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Boomer #80" { - "hu" "{mint}Ez a Pukkancs visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Pukkancs visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Charger #80" { - "hu" "{mint}Ez a Rohanó visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Rohanó visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Hunter #80" { - "hu" "{mint}Ez a Vadász visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Vadász visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Jockey #80" { - "hu" "{mint}Ez a Zsoké visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Zsoké visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Smoker #80" { - "hu" "{mint}Ez a Füstös visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Füstös visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Spitter #80" { - "hu" "{mint}Ez a Köpködő visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Köpködő visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Witch #80" { - "hu" "{mint}Ez a Boszorka visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Boszorka visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Common #80" { - "hu" "{mint}Ez a Fertőzöttek visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." + "hu" "{mint}Ez a Fertőzöttek visszanyeri a teljes életerejét, amikor már közel jár a halálhoz." } "Tank #81 Name" { - "hu" "Vámpír Tank" + "hu" "Vámpír Tank" } "Boomer #81 Name" { - "hu" "Vámpír Pukkancs" + "hu" "Vámpír Pukkancs" } "Charger #81 Name" { - "hu" "Vámpír Rohanó" + "hu" "Vámpír Rohanó" } "Hunter #81 Name" { - "hu" "Vámpír Vadász" + "hu" "Vámpír Vadász" } "Jockey #81 Name" { - "hu" "Vámpír Zsoké" + "hu" "Vámpír Zsoké" } "Smoker #81 Name" { - "hu" "Vámpír Füstös" + "hu" "Vámpír Füstös" } "Spitter #81 Name" { - "hu" "Vámpír Köpködő" + "hu" "Vámpír Köpködő" } "Witch #81 Name" { - "hu" "Vámpír Boszorka" + "hu" "Vámpír Boszorka" } "Common #81 Name" { - "hu" "Vámpír Fertőzöttek" + "hu" "Vámpír Fertőzöttek" } "Tank #81" { - "hu" "{mint}Ez a Tank életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Tank életerőt lophat a túlélőktől." } "Boomer #81" { - "hu" "{mint}Ez a Pukkancs életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Pukkancs életerőt lophat a túlélőktől." } "Charger #81" { - "hu" "{mint}Ez a Rohanó életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Rohanó életerőt lophat a túlélőktől." } "Hunter #81" { - "hu" "{mint}Ez a Vadász életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Vadász életerőt lophat a túlélőktől." } "Jockey #81" { - "hu" "{mint}Ez a Zsoké életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Zsoké életerőt lophat a túlélőktől." } "Smoker #81" { - "hu" "{mint}Ez a Füstös életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Füstös életerőt lophat a túlélőktől." } "Spitter #81" { - "hu" "{mint}Ez a Köpködő életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Köpködő életerőt lophat a túlélőktől." } "Witch #81" { - "hu" "{mint}Ez a Boszorka életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Boszorka életerőt lophat a túlélőktől." } "Common #81" { - "hu" "{mint}Ez a Fertőzöttek életerőt lophat a túlélőktől." + "hu" "{mint}Ez a Fertőzöttek életerőt lophat a túlélőktől." } "Tank #82 Name" { - "hu" "Vizuális Tank" + "hu" "Vizuális Tank" } "Boomer #82 Name" { - "hu" "Vizuális Pukkancs" + "hu" "Vizuális Pukkancs" } "Charger #82 Name" { - "hu" "Vizuális Rohanó" + "hu" "Vizuális Rohanó" } "Hunter #82 Name" { - "hu" "Vizuális Vadász" + "hu" "Vizuális Vadász" } "Jockey #82 Name" { - "hu" "Vizuális Zsoké" + "hu" "Vizuális Zsoké" } "Smoker #82 Name" { - "hu" "Vizuális Füstös" + "hu" "Vizuális Füstös" } "Spitter #82 Name" { - "hu" "Vizuális Köpködő" + "hu" "Vizuális Köpködő" } "Witch #82 Name" { - "hu" "Vizuális Boszorka" + "hu" "Vizuális Boszorka" } "Common #82 Name" { - "hu" "Vizuális Fertőzöttek" + "hu" "Vizuális Fertőzöttek" } "Tank #82" { - "hu" "{mint}Ez a Tank megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Tank megváltoztatja a túlélők látómezejét." } "Boomer #82" { - "hu" "{mint}Ez a Pukkancs megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Pukkancs megváltoztatja a túlélők látómezejét." } "Charger #82" { - "hu" "{mint}Ez a Rohanó megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Rohanó megváltoztatja a túlélők látómezejét." } "Hunter #82" { - "hu" "{mint}Ez a Vadász megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Vadász megváltoztatja a túlélők látómezejét." } "Jockey #82" { - "hu" "{mint}Ez a Zsoké megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Zsoké megváltoztatja a túlélők látómezejét." } "Smoker #82" { - "hu" "{mint}Ez a Füstös megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Füstös megváltoztatja a túlélők látómezejét." } "Spitter #82" { - "hu" "{mint}Ez a Köpködő megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Köpködő megváltoztatja a túlélők látómezejét." } "Witch #82" { - "hu" "{mint}Ez a Boszorka megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Boszorka megváltoztatja a túlélők látómezejét." } "Common #82" { - "hu" "{mint}Ez a Fertőzöttek megváltoztatja a túlélők látómezejét." + "hu" "{mint}Ez a Fertőzöttek megváltoztatja a túlélők látómezejét." } "Tank #83 Name" { - "hu" "Teleportáló Tank" + "hu" "Teleportáló Tank" } "Boomer #83 Name" { - "hu" "Teleportáló Pukkancs" + "hu" "Teleportáló Pukkancs" } "Charger #83 Name" { - "hu" "Teleportáló Rohanó" + "hu" "Teleportáló Rohanó" } "Hunter #83 Name" { - "hu" "Teleportáló Vadász" + "hu" "Teleportáló Vadász" } "Jockey #83 Name" { - "hu" "Teleportáló Zsoké" + "hu" "Teleportáló Zsoké" } "Smoker #83 Name" { - "hu" "Teleportáló Füstös" + "hu" "Teleportáló Füstös" } "Spitter #83 Name" { - "hu" "Teleportáló Köpködő" + "hu" "Teleportáló Köpködő" } "Witch #83 Name" { - "hu" "Teleportáló Boszorka" + "hu" "Teleportáló Boszorka" } "Common #83 Name" { - "hu" "Teleportáló Fertőzöttek" + "hu" "Teleportáló Fertőzöttek" } "Tank #83" { - "hu" "{mint}Ez a Tank véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Tank véletlenszerűen egy túlélőhöz teleportál." } "Boomer #83" { - "hu" "{mint}Ez a Pukkancs véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Pukkancs véletlenszerűen egy túlélőhöz teleportál." } "Charger #83" { - "hu" "{mint}Ez a Rohanó véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Rohanó véletlenszerűen egy túlélőhöz teleportál." } "Hunter #83" { - "hu" "{mint}Ez a Vadász véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Vadász véletlenszerűen egy túlélőhöz teleportál." } "Jockey #83" { - "hu" "{mint}Ez a Zsoké véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Zsoké véletlenszerűen egy túlélőhöz teleportál." } "Smoker #83" { - "hu" "{mint}Ez a Füstös véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Füstös véletlenszerűen egy túlélőhöz teleportál." } "Spitter #83" { - "hu" "{mint}Ez a Köpködő véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Köpködő véletlenszerűen egy túlélőhöz teleportál." } "Witch #83" { - "hu" "{mint}Ez a Boszorka véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Boszorka véletlenszerűen egy túlélőhöz teleportál." } "Common #83" { - "hu" "{mint}Ez a Fertőzöttek véletlenszerűen egy túlélőhöz teleportál." + "hu" "{mint}Ez a Fertőzöttek véletlenszerűen egy túlélőhöz teleportál." } "Tank #84 Name" { - "hu" "Örvénylő Tank" + "hu" "Örvénylő Tank" } "Boomer #84 Name" { - "hu" "Örvénylő Pukkancs" + "hu" "Örvénylő Pukkancs" } "Charger #84 Name" { - "hu" "Örvénylő Rohanó" + "hu" "Örvénylő Rohanó" } "Hunter #84 Name" { - "hu" "Örvénylő Vadász" + "hu" "Örvénylő Vadász" } "Jockey #84 Name" { - "hu" "Örvénylő Zsoké" + "hu" "Örvénylő Zsoké" } "Smoker #84 Name" { - "hu" "Örvénylő Füstös" + "hu" "Örvénylő Füstös" } "Spitter #84 Name" { - "hu" "Örvénylő Köpködő" + "hu" "Örvénylő Köpködő" } "Witch #84 Name" { - "hu" "Örvénylő Boszorka" + "hu" "Örvénylő Boszorka" } "Common #84 Name" { - "hu" "Örvénylő Fertőzöttek" + "hu" "Örvénylő Fertőzöttek" } "Tank #84" { - "hu" "{mint}Ez a Tank megpörgeti a túlélőket." + "hu" "{mint}Ez a Tank megpörgeti a túlélőket." } "Boomer #84" { - "hu" "{mint}Ez a Pukkancs megpörgeti a túlélőket." + "hu" "{mint}Ez a Pukkancs megpörgeti a túlélőket." } "Charger #84" { - "hu" "{mint}Ez a Rohanó megpörgeti a túlélőket." + "hu" "{mint}Ez a Rohanó megpörgeti a túlélőket." } "Hunter #84" { - "hu" "{mint}Ez a Vadász megpörgeti a túlélőket." + "hu" "{mint}Ez a Vadász megpörgeti a túlélőket." } "Jockey #84" { - "hu" "{mint}Ez a Zsoké megpörgeti a túlélőket." + "hu" "{mint}Ez a Zsoké megpörgeti a túlélőket." } "Smoker #84" { - "hu" "{mint}Ez a Füstös megpörgeti a túlélőket." + "hu" "{mint}Ez a Füstös megpörgeti a túlélőket." } "Spitter #84" { - "hu" "{mint}Ez a Köpködő megpörgeti a túlélőket." + "hu" "{mint}Ez a Köpködő megpörgeti a túlélőket." } "Witch #84" { - "hu" "{mint}Ez a Boszorka megpörgeti a túlélőket." + "hu" "{mint}Ez a Boszorka megpörgeti a túlélőket." } "Common #84" { - "hu" "{mint}Ez a Fertőzöttek megpörgeti a túlélőket." + "hu" "{mint}Ez a Fertőzöttek megpörgeti a túlélőket." } "Tank #85 Name" { - "hu" "Boszorka Tank" + "hu" "Boszorka Tank" } "Boomer #85 Name" { - "hu" "Boszorka Pukkancs" + "hu" "Boszorka Pukkancs" } "Charger #85 Name" { - "hu" "Boszorka Rohanó" + "hu" "Boszorka Rohanó" } "Hunter #85 Name" { - "hu" "Boszorka Vadász" + "hu" "Boszorka Vadász" } "Jockey #85 Name" { - "hu" "Boszorka Zsoké" + "hu" "Boszorka Zsoké" } "Smoker #85 Name" { - "hu" "Boszorka Füstös" + "hu" "Boszorka Füstös" } "Spitter #85 Name" { - "hu" "Boszorka Köpködő" + "hu" "Boszorka Köpködő" } "Witch #85 Name" { - "hu" "Boszorka Boszorka" + "hu" "Boszorka Boszorka" } "Common #85 Name" { - "hu" "Boszorka Fertőzöttek" + "hu" "Boszorka Fertőzöttek" } "Tank #85" { - "hu" "{mint}Ez a Tank Boszorkává alakítja a közeli fertőzötteket, és dob is párat a túlélők felé." + "hu" "{mint}Ez a Tank Boszorkává alakítja a közeli fertőzötteket, és dob is párat a túlélők felé." } "Boomer #85" { - "hu" "{mint}Ez a Pukkancs Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Pukkancs Boszorkává alakítja a közeli fertőzötteket." } "Charger #85" { - "hu" "{mint}Ez a Rohanó Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Rohanó Boszorkává alakítja a közeli fertőzötteket." } "Hunter #85" { - "hu" "{mint}Ez a Vadász Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Vadász Boszorkává alakítja a közeli fertőzötteket." } "Jockey #85" { - "hu" "{mint}Ez a Zsoké Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Zsoké Boszorkává alakítja a közeli fertőzötteket." } "Smoker #85" { - "hu" "{mint}Ez a Füstös Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Füstös Boszorkává alakítja a közeli fertőzötteket." } "Spitter #85" { - "hu" "{mint}Ez a Köpködő Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Köpködő Boszorkává alakítja a közeli fertőzötteket." } "Witch #85" { - "hu" "{mint}Ez a Boszorka Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Boszorka Boszorkává alakítja a közeli fertőzötteket." } "Common #85" { - "hu" "{mint}Ez a Fertőzöttek Boszorkává alakítja a közeli fertőzötteket." + "hu" "{mint}Ez a Fertőzöttek Boszorkává alakítja a közeli fertőzötteket." } "Tank #86 Name" { - "hu" "Xiphos Tank" + "hu" "Xiphos Tank" } "Boomer #86 Name" { - "hu" "Xiphos Pukkancs" + "hu" "Xiphos Pukkancs" } "Charger #86 Name" { - "hu" "Xiphos Rohanó" + "hu" "Xiphos Rohanó" } "Hunter #86 Name" { - "hu" "Xiphos Vadász" + "hu" "Xiphos Vadász" } "Jockey #86 Name" { - "hu" "Xiphos Zsoké" + "hu" "Xiphos Zsoké" } "Smoker #86 Name" { - "hu" "Xiphos Füstös" + "hu" "Xiphos Füstös" } "Spitter #86 Name" { - "hu" "Xiphos Köpködő" + "hu" "Xiphos Köpködő" } "Witch #86 Name" { - "hu" "Xiphos Boszorka" + "hu" "Xiphos Boszorka" } "Common #86 Name" { - "hu" "Xiphos Fertőzöttek" + "hu" "Xiphos Fertőzöttek" } "Tank #86" { - "hu" "{mint}Ez a Tank tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Tank tud életerőt lopni a túlélőktől és fordítva." } "Boomer #86" { - "hu" "{mint}Ez a Pukkancs tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Pukkancs tud életerőt lopni a túlélőktől és fordítva." } "Charger #86" { - "hu" "{mint}Ez a Rohanó tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Rohanó tud életerőt lopni a túlélőktől és fordítva." } "Hunter #86" { - "hu" "{mint}Ez a Vadász tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Vadász tud életerőt lopni a túlélőktől és fordítva." } "Jockey #86" { - "hu" "{mint}Ez a Zsoké tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Zsoké tud életerőt lopni a túlélőktől és fordítva." } "Smoker #86" { - "hu" "{mint}Ez a Füstös tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Füstös tud életerőt lopni a túlélőktől és fordítva." } "Spitter #86" { - "hu" "{mint}Ez a Köpködő tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Köpködő tud életerőt lopni a túlélőktől és fordítva." } "Witch #86" { - "hu" "{mint}Ez a Boszorka tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Boszorka tud életerőt lopni a túlélőktől és fordítva." } "Common #86" { - "hu" "{mint}Ez a Fertőzöttek tud életerőt lopni a túlélőktől és fordítva." + "hu" "{mint}Ez a Fertőzöttek tud életerőt lopni a túlélőktől és fordítva." } "Tank #87 Name" { - "hu" "Üvöltő Tank" + "hu" "Üvöltő Tank" } "Boomer #87 Name" { - "hu" "Üvöltő Pukkancs" + "hu" "Üvöltő Pukkancs" } "Charger #87 Name" { - "hu" "Üvöltő Rohanó" + "hu" "Üvöltő Rohanó" } "Hunter #87 Name" { - "hu" "Üvöltő Vadász" + "hu" "Üvöltő Vadász" } "Jockey #87 Name" { - "hu" "Üvöltő Zsoké" + "hu" "Üvöltő Zsoké" } "Smoker #87 Name" { - "hu" "Üvöltő Füstös" + "hu" "Üvöltő Füstös" } "Spitter #87 Name" { - "hu" "Üvöltő Köpködő" + "hu" "Üvöltő Köpködő" } "Witch #87 Name" { - "hu" "Üvöltő Boszorka" + "hu" "Üvöltő Boszorka" } "Common #87 Name" { - "hu" "Üvöltő Fertőzöttek" + "hu" "Üvöltő Fertőzöttek" } "Tank #87" { - "hu" "{mint}Ez a Tank tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Tank tud üvölteni, így megsüketítve a túlélőket." } "Boomer #87" { - "hu" "{mint}Ez a Pukkancs tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Pukkancs tud üvölteni, így megsüketítve a túlélőket." } "Charger #87" { - "hu" "{mint}Ez a Rohanó tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Rohanó tud üvölteni, így megsüketítve a túlélőket." } "Hunter #87" { - "hu" "{mint}Ez a Vadász tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Vadász tud üvölteni, így megsüketítve a túlélőket." } "Jockey #87" { - "hu" "{mint}Ez a Zsoké tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Zsoké tud üvölteni, így megsüketítve a túlélőket." } "Smoker #87" { - "hu" "{mint}Ez a Füstös tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Füstös tud üvölteni, így megsüketítve a túlélőket." } "Spitter #87" { - "hu" "{mint}Ez a Köpködő tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Köpködő tud üvölteni, így megsüketítve a túlélőket." } "Witch #87" { - "hu" "{mint}Ez a Boszorka tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Boszorka tud üvölteni, így megsüketítve a túlélőket." } "Common #87" { - "hu" "{mint}Ez a Fertőzöttek tud üvölteni, így megsüketítve a túlélőket." + "hu" "{mint}Ez a Fertőzöttek tud üvölteni, így megsüketítve a túlélőket." } "Tank #88 Name" { - "hu" "Zombi Tank" + "hu" "Zombi Tank" } "Boomer #88 Name" { - "hu" "Zombi Pukkancs" + "hu" "Zombi Pukkancs" } "Charger #88 Name" { - "hu" "Zombi Rohanó" + "hu" "Zombi Rohanó" } "Hunter #88 Name" { - "hu" "Zombi Vadász" + "hu" "Zombi Vadász" } "Jockey #88 Name" { - "hu" "Zombi Zsoké" + "hu" "Zombi Zsoké" } "Smoker #88 Name" { - "hu" "Zombi Füstös" + "hu" "Zombi Füstös" } "Spitter #88 Name" { - "hu" "Zombi Köpködő" + "hu" "Zombi Köpködő" } "Witch #88 Name" { - "hu" "Zombi Boszorka" + "hu" "Zombi Boszorka" } "Common #88 Name" { - "hu" "Zombi Fertőzöttek" + "hu" "Zombi Fertőzöttek" } "Tank #88" { - "hu" "{mint}Ez a Tank hordákat hoz létre." + "hu" "{mint}Ez a Tank hordákat hoz létre." } "Boomer #88" { - "hu" "{mint}Ez a Pukkancs hordákat hoz létre." + "hu" "{mint}Ez a Pukkancs hordákat hoz létre." } "Charger #88" { - "hu" "{mint}Ez a Rohanó hordákat hoz létre." + "hu" "{mint}Ez a Rohanó hordákat hoz létre." } "Hunter #88" { - "hu" "{mint}Ez a Vadász hordákat hoz létre." + "hu" "{mint}Ez a Vadász hordákat hoz létre." } "Jockey #88" { - "hu" "{mint}Ez a Zsoké hordákat hoz létre." + "hu" "{mint}Ez a Zsoké hordákat hoz létre." } "Smoker #88" { - "hu" "{mint}Ez a Füstös hordákat hoz létre." + "hu" "{mint}Ez a Füstös hordákat hoz létre." } "Spitter #88" { - "hu" "{mint}Ez a Köpködő hordákat hoz létre." + "hu" "{mint}Ez a Köpködő hordákat hoz létre." } "Witch #88" { - "hu" "{mint}Ez a Boszorka hordákat hoz létre." + "hu" "{mint}Ez a Boszorka hordákat hoz létre." } "Common #88" { - "hu" "{mint}Ez a Fertőzöttek hordákat hoz létre." + "hu" "{mint}Ez a Fertőzöttek hordákat hoz létre." } "Tank #89 Name" { - "hu" "Armageddon Tank" + "hu" "Armageddon Tank" } "Boomer #89 Name" { - "hu" "Armageddon Pukkancs" + "hu" "Armageddon Pukkancs" } "Charger #89 Name" { - "hu" "Armageddon Rohanó" + "hu" "Armageddon Rohanó" } "Hunter #89 Name" { - "hu" "Armageddon Vadász" + "hu" "Armageddon Vadász" } "Jockey #89 Name" { - "hu" "Armageddon Zsoké" + "hu" "Armageddon Zsoké" } "Smoker #89 Name" { - "hu" "Armageddon Füstös" + "hu" "Armageddon Füstös" } "Spitter #89 Name" { - "hu" "Armageddon Köpködő" + "hu" "Armageddon Köpködő" } "Witch #89 Name" { - "hu" "Armageddon Boszorka" + "hu" "Armageddon Boszorka" } "Common #89 Name" { - "hu" "Armageddon Fertőzöttek" + "hu" "Armageddon Fertőzöttek" } "Tank #89" { - "hu" "{mint}Ez a Tank immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Tank immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Boomer #89" { - "hu" "{mint}Ez a Pukkancs immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Pukkancs immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Charger #89" { - "hu" "{mint}Ez a Rohanó immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Rohanó immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Hunter #89" { - "hu" "{mint}Ez a Vadász immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Vadász immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Jockey #89" { - "hu" "{mint}Ez a Zsoké immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Zsoké immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Smoker #89" { - "hu" "{mint}Ez a Füstös immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Füstös immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Spitter #89" { - "hu" "{mint}Ez a Köpködő immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Köpködő immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Witch #89" { - "hu" "{mint}Ez a Boszorka immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Boszorka immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Common #89" { - "hu" "{mint}Ez a Fertőzöttek immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." + "hu" "{mint}Ez a Fertőzöttek immunis a robbanásokra, magához húzza a túlélőket és fertőzötteket, meteor záport indít." } "Tank #90 Name" { - "hu" "Főnök Tank" + "hu" "Főnök Tank" } "Boomer #90 Name" { - "hu" "Főnök Pukkancs" + "hu" "Főnök Pukkancs" } "Charger #90 Name" { - "hu" "Főnök Rohanó" + "hu" "Főnök Rohanó" } "Hunter #90 Name" { - "hu" "Főnök Vadász" + "hu" "Főnök Vadász" } "Jockey #90 Name" { - "hu" "Főnök Zsoké" + "hu" "Főnök Zsoké" } "Smoker #90 Name" { - "hu" "Főnök Füstös" + "hu" "Főnök Füstös" } "Spitter #90 Name" { - "hu" "Főnök Köpködő" + "hu" "Főnök Köpködő" } "Witch #90 Name" { - "hu" "Főnök Boszorka" + "hu" "Főnök Boszorka" } "Common #90 Name" { - "hu" "Főnök Fertőzöttek" + "hu" "Főnök Fertőzöttek" } "Tank #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Boomer #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Charger #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Hunter #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Jockey #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Smoker #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Spitter #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Witch #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Common #90" { - "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." + "hu" "{mint}Tűz immunitás, gyors, álcázza magát, lefegyverzi a túlélőket, magához húzza és megváltoztatja a túlélők gravitációját, időszakosan ugrik, meteor záport indít, pajzzsal születik, lecsapja a túlélőket, túlélőkhöz teleportál, és Boszorkákat/zombikat hozz létre." } "Tank #91 Name" { - "hu" "Kobalt Tank" + "hu" "Kobalt Tank" } "Boomer #91 Name" { - "hu" "Kobalt Pukkancs" + "hu" "Kobalt Pukkancs" } "Charger #91 Name" { - "hu" "Kobalt Rohanó" + "hu" "Kobalt Rohanó" } "Hunter #91 Name" { - "hu" "Kobalt Vadász" + "hu" "Kobalt Vadász" } "Jockey #91 Name" { - "hu" "Kobalt Zsoké" + "hu" "Kobalt Zsoké" } "Smoker #91 Name" { - "hu" "Kobalt Füstös" + "hu" "Kobalt Füstös" } "Spitter #91 Name" { - "hu" "Kobalt Köpködő" + "hu" "Kobalt Köpködő" } "Witch #91 Name" { - "hu" "Kobalt Boszorka" + "hu" "Kobalt Boszorka" } "Common #91 Name" { - "hu" "Kobalt Fertőzöttek" + "hu" "Kobalt Fertőzöttek" } "Tank #91" { - "hu" "{mint}Ez a Tank immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Tank immunis a tűzre és nagyon gyorsan fut." } "Boomer #91" { - "hu" "{mint}Ez a Pukkancs immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Pukkancs immunis a tűzre és nagyon gyorsan fut." } "Charger #91" { - "hu" "{mint}Ez a Rohanó immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Rohanó immunis a tűzre és nagyon gyorsan fut." } "Hunter #91" { - "hu" "{mint}Ez a Vadász immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Vadász immunis a tűzre és nagyon gyorsan fut." } "Jockey #91" { - "hu" "{mint}Ez a Zsoké immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Zsoké immunis a tűzre és nagyon gyorsan fut." } "Smoker #91" { - "hu" "{mint}Ez a Füstös immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Füstös immunis a tűzre és nagyon gyorsan fut." } "Spitter #91" { - "hu" "{mint}Ez a Köpködő immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Köpködő immunis a tűzre és nagyon gyorsan fut." } "Witch #91" { - "hu" "{mint}Ez a Boszorka immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Boszorka immunis a tűzre és nagyon gyorsan fut." } "Common #91" { - "hu" "{mint}Ez a Fertőzöttek immunis a tűzre és nagyon gyorsan fut." + "hu" "{mint}Ez a Fertőzöttek immunis a tűzre és nagyon gyorsan fut." } "Tank #92 Name" { - "hu" "Elterelő Tank" + "hu" "Elterelő Tank" } "Boomer #92 Name" { - "hu" "Elterelő Pukkancs" + "hu" "Elterelő Pukkancs" } "Charger #92 Name" { - "hu" "Elterelő Rohanó" + "hu" "Elterelő Rohanó" } "Hunter #92 Name" { - "hu" "Elterelő Vadász" + "hu" "Elterelő Vadász" } "Jockey #92 Name" { - "hu" "Elterelő Zsoké" + "hu" "Elterelő Zsoké" } "Smoker #92 Name" { - "hu" "Elterelő Füstös" + "hu" "Elterelő Füstös" } "Spitter #92 Name" { - "hu" "Elterelő Köpködő" + "hu" "Elterelő Köpködő" } "Witch #92 Name" { - "hu" "Elterelő Boszorka" + "hu" "Elterelő Boszorka" } "Common #92 Name" { - "hu" "Elterelő Fertőzöttek" + "hu" "Elterelő Fertőzöttek" } "Tank #92" { - "hu" "{mint}Ez a Tank időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Tank időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Boomer #92" { - "hu" "{mint}Ez a Pukkancs időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Pukkancs időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Charger #92" { - "hu" "{mint}Ez a Rohanó időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Rohanó időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Hunter #92" { - "hu" "{mint}Ez a Vadász időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Vadász időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Jockey #92" { - "hu" "{mint}Ez a Zsoké időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Zsoké időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Smoker #92" { - "hu" "{mint}Ez a Füstös időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Füstös időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Spitter #92" { - "hu" "{mint}Ez a Köpködő időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Köpködő időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Witch #92" { - "hu" "{mint}Ez a Boszorka időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Boszorka időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Common #92" { - "hu" "{mint}Ez a Fertőzöttek időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Fertőzöttek időszakosan ugrik, ráveszi a túlélőket arra hogy kontrollálhatatlanul ugráljanak, és a túlélőkhöz teleportál." } "Tank #93 Name" { - "hu" "Visszaverő Tank" + "hu" "Visszaverő Tank" } "Boomer #93 Name" { - "hu" "Visszaverő Pukkancs" + "hu" "Visszaverő Pukkancs" } "Charger #93 Name" { - "hu" "Visszaverő Rohanó" + "hu" "Visszaverő Rohanó" } "Hunter #93 Name" { - "hu" "Visszaverő Vadász" + "hu" "Visszaverő Vadász" } "Jockey #93 Name" { - "hu" "Visszaverő Zsoké" + "hu" "Visszaverő Zsoké" } "Smoker #93 Name" { - "hu" "Visszaverő Füstös" + "hu" "Visszaverő Füstös" } "Spitter #93 Name" { - "hu" "Visszaverő Köpködő" + "hu" "Visszaverő Köpködő" } "Witch #93 Name" { - "hu" "Visszaverő Boszorka" + "hu" "Visszaverő Boszorka" } "Common #93 Name" { - "hu" "Visszaverő Fertőzöttek" + "hu" "Visszaverő Fertőzöttek" } "Tank #93" { - "hu" "{mint}Ez a Tank ellöki magától a túlélőket." + "hu" "{mint}Ez a Tank ellöki magától a túlélőket." } "Boomer #93" { - "hu" "{mint}Ez a Pukkancs ellöki magától a túlélőket." + "hu" "{mint}Ez a Pukkancs ellöki magától a túlélőket." } "Charger #93" { - "hu" "{mint}Ez a Rohanó ellöki magától a túlélőket." + "hu" "{mint}Ez a Rohanó ellöki magától a túlélőket." } "Hunter #93" { - "hu" "{mint}Ez a Vadász ellöki magától a túlélőket." + "hu" "{mint}Ez a Vadász ellöki magától a túlélőket." } "Jockey #93" { - "hu" "{mint}Ez a Zsoké ellöki magától a túlélőket." + "hu" "{mint}Ez a Zsoké ellöki magától a túlélőket." } "Smoker #93" { - "hu" "{mint}Ez a Füstös ellöki magától a túlélőket." + "hu" "{mint}Ez a Füstös ellöki magától a túlélőket." } "Spitter #93" { - "hu" "{mint}Ez a Köpködő ellöki magától a túlélőket." + "hu" "{mint}Ez a Köpködő ellöki magától a túlélőket." } "Witch #93" { - "hu" "{mint}Ez a Boszorka ellöki magától a túlélőket." + "hu" "{mint}Ez a Boszorka ellöki magától a túlélőket." } "Common #93" { - "hu" "{mint}Ez a Fertőzöttek ellöki magától a túlélőket." + "hu" "{mint}Ez a Fertőzöttek ellöki magától a túlélőket." } "Tank #94 Name" { - "hu" "Flash Tank" + "hu" "Flash Tank" } "Boomer #94 Name" { - "hu" "Flash Pukkancs" + "hu" "Flash Pukkancs" } "Charger #94 Name" { - "hu" "Flash Rohanó" + "hu" "Flash Rohanó" } "Hunter #94 Name" { - "hu" "Flash Vadász" + "hu" "Flash Vadász" } "Jockey #94 Name" { - "hu" "Flash Zsoké" + "hu" "Flash Zsoké" } "Smoker #94 Name" { - "hu" "Flash Füstös" + "hu" "Flash Füstös" } "Spitter #94 Name" { - "hu" "Flash Köpködő" + "hu" "Flash Köpködő" } "Witch #94 Name" { - "hu" "Flash Boszorka" + "hu" "Flash Boszorka" } "Common #94 Name" { - "hu" "Flash Fertőzöttek" + "hu" "Flash Fertőzöttek" } "Tank #94" { - "hu" "{mint}Ez a Tank nagyon gyorsan tud futni, elektromosságot dob a túlélőkre, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Tank nagyon gyorsan tud futni, elektromosságot dob a túlélőkre, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Boomer #94" { - "hu" "{mint}Ez a Pukkancs nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Pukkancs nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Charger #94" { - "hu" "{mint}Ez a Rohanó nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Rohanó nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Hunter #94" { - "hu" "{mint}Ez a Vadász nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Vadász nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Jockey #94" { - "hu" "{mint}Ez a Zsoké nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Zsoké nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Smoker #94" { - "hu" "{mint}Ez a Füstös nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Füstös nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Spitter #94" { - "hu" "{mint}Ez a Köpködő nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Köpködő nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Witch #94" { - "hu" "{mint}Ez a Boszorka nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Boszorka nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Common #94" { - "hu" "{mint}Ez a Fertőzöttek nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." + "hu" "{mint}Ez a Fertőzöttek nagyon gyorsan tud futni, lelassítja az időt maga körül, miközben ideiglenesen legyőzhetetlen." } "Tank #95 Name" { - "hu" "Góliát Tank" + "hu" "Góliát Tank" } "Boomer #95 Name" { - "hu" "Góliát Pukkancs" + "hu" "Góliát Pukkancs" } "Charger #95 Name" { - "hu" "Góliát Rohanó" + "hu" "Góliát Rohanó" } "Hunter #95 Name" { - "hu" "Góliát Vadász" + "hu" "Góliát Vadász" } "Jockey #95 Name" { - "hu" "Góliát Zsoké" + "hu" "Góliát Zsoké" } "Smoker #95 Name" { - "hu" "Góliát Füstös" + "hu" "Góliát Füstös" } "Spitter #95 Name" { - "hu" "Góliát Köpködő" + "hu" "Góliát Köpködő" } "Witch #95 Name" { - "hu" "Góliát Boszorka" + "hu" "Góliát Boszorka" } "Common #95 Name" { - "hu" "Góliát Fertőzöttek" + "hu" "Góliát Fertőzöttek" } "Tank #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Boomer #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Charger #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Hunter #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Jockey #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Smoker #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Spitter #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Witch #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Common #95" { - "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." + "hu" "{mint}Tűz immunitás, lassan mozog, ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, pajzzsal születik, és lecsapja a túlélőket." } "Tank #96 Name" { - "hu" "Hallucináció Tank" + "hu" "Hallucináció Tank" } "Boomer #96 Name" { - "hu" "Hallucináció Pukkancs" + "hu" "Hallucináció Pukkancs" } "Charger #96 Name" { - "hu" "Hallucináció Rohanó" + "hu" "Hallucináció Rohanó" } "Hunter #96 Name" { - "hu" "Hallucináció Vadász" + "hu" "Hallucináció Vadász" } "Jockey #96 Name" { - "hu" "Hallucináció Zsoké" + "hu" "Hallucináció Zsoké" } "Smoker #96 Name" { - "hu" "Hallucináció Füstös" + "hu" "Hallucináció Füstös" } "Spitter #96 Name" { - "hu" "Hallucináció Köpködő" + "hu" "Hallucináció Köpködő" } "Witch #96 Name" { - "hu" "Hallucináció Boszorka" + "hu" "Hallucináció Boszorka" } "Common #96 Name" { - "hu" "Hallucináció Fertőzöttek" + "hu" "Hallucináció Fertőzöttek" } "Tank #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Boomer #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Charger #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Hunter #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Jockey #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Smoker #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Spitter #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Witch #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Common #96" { - "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Tűz immunitás, álcázza magát, és a túlélőkhöz teleportál." } "Tank #97 Name" { - "hu" "Mém Tank" + "hu" "Mém Tank" } "Boomer #97 Name" { - "hu" "Mém Pukkancs" + "hu" "Mém Pukkancs" } "Charger #97 Name" { - "hu" "Mém Rohanó" + "hu" "Mém Rohanó" } "Hunter #97 Name" { - "hu" "Mém Vadász" + "hu" "Mém Vadász" } "Jockey #97 Name" { - "hu" "Mém Zsoké" + "hu" "Mém Zsoké" } "Smoker #97 Name" { - "hu" "Mém Füstös" + "hu" "Mém Füstös" } "Spitter #97 Name" { - "hu" "Mém Köpködő" + "hu" "Mém Köpködő" } "Witch #97 Name" { - "hu" "Mém Boszorka" + "hu" "Mém Boszorka" } "Common #97 Name" { - "hu" "Mém Fertőzöttek" + "hu" "Mém Fertőzöttek" } "Tank #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Boomer #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Charger #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Hunter #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Jockey #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Smoker #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Spitter #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Witch #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Common #97" { - "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." + "hu" "{mint}Tűz immunitás, sebzés elnyelés, gyorsan fut, álcázza magát, magához vonzza a túlélőket és megváltoztatja a gravitációjukat, magasra ugrik, meteor záport indít, lecsapja a túlélőket, sziklákat dobál folyamatosan, túlélőkhöz teleportál, és Boszorkákat/zombikat hoz létre." } "Tank #98 Name" { - "hu" "Káprázat Tank" + "hu" "Káprázat Tank" } "Boomer #98 Name" { - "hu" "Káprázat Pukkancs" + "hu" "Káprázat Pukkancs" } "Charger #98 Name" { - "hu" "Káprázat Rohanó" + "hu" "Káprázat Rohanó" } "Hunter #98 Name" { - "hu" "Káprázat Vadász" + "hu" "Káprázat Vadász" } "Jockey #98 Name" { - "hu" "Káprázat Zsoké" + "hu" "Káprázat Zsoké" } "Smoker #98 Name" { - "hu" "Káprázat Füstös" + "hu" "Káprázat Füstös" } "Spitter #98 Name" { - "hu" "Káprázat Köpködő" + "hu" "Káprázat Köpködő" } "Witch #98 Name" { - "hu" "Káprázat Boszorka" + "hu" "Káprázat Boszorka" } "Common #98 Name" { - "hu" "Káprázat Fertőzöttek" + "hu" "Káprázat Fertőzöttek" } "Tank #98" { - "hu" "{mint}Ez a Tank immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Tank immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Boomer #98" { - "hu" "{mint}Ez a Pukkancs immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Pukkancs immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Charger #98" { - "hu" "{mint}Ez a Rohanó immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Rohanó immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Hunter #98" { - "hu" "{mint}Ez a Vadász immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Vadász immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Jockey #98" { - "hu" "{mint}Ez a Zsoké immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Zsoké immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Smoker #98" { - "hu" "{mint}Ez a Füstös immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Füstös immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Spitter #98" { - "hu" "{mint}Ez a Köpködő immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Köpködő immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Witch #98" { - "hu" "{mint}Ez a Boszorka immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Boszorka immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Common #98" { - "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, gyorsan fut, és a túlélőkhöz teleportál." } "Tank #99 Name" { - "hu" "Kísértet Tank" + "hu" "Kísértet Tank" } "Boomer #99 Name" { - "hu" "Kísértet Pukkancs" + "hu" "Kísértet Pukkancs" } "Charger #99 Name" { - "hu" "Kísértet Rohanó" + "hu" "Kísértet Rohanó" } "Hunter #99 Name" { - "hu" "Kísértet Vadász" + "hu" "Kísértet Vadász" } "Jockey #99 Name" { - "hu" "Kísértet Zsoké" + "hu" "Kísértet Zsoké" } "Smoker #99 Name" { - "hu" "Kísértet Füstös" + "hu" "Kísértet Füstös" } "Spitter #99 Name" { - "hu" "Kísértet Köpködő" + "hu" "Kísértet Köpködő" } "Witch #99 Name" { - "hu" "Kísértet Boszorka" + "hu" "Kísértet Boszorka" } "Common #99 Name" { - "hu" "Kísértet Fertőzöttek" + "hu" "Kísértet Fertőzöttek" } "Tank #99" { - "hu" "{mint}Ez a Tank immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Tank immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Boomer #99" { - "hu" "{mint}Ez a Pukkancs immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Pukkancs immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Charger #99" { - "hu" "{mint}Ez a Rohanó immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Rohanó immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Hunter #99" { - "hu" "{mint}Ez a Vadász immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Vadász immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Jockey #99" { - "hu" "{mint}Ez a Zsoké immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Zsoké immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Smoker #99" { - "hu" "{mint}Ez a Füstös immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Füstös immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Spitter #99" { - "hu" "{mint}Ez a Köpködő immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Köpködő immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Witch #99" { - "hu" "{mint}Ez a Boszorka immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Boszorka immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Common #99" { - "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, gyorsan fut, álcázza magát, és a túlélőkhöz teleportál." } "Tank #100 Name" { - "hu" "Elmebeteg Tank" + "hu" "Elmebeteg Tank" } "Boomer #100 Name" { - "hu" "Elmebeteg Pukkancs" + "hu" "Elmebeteg Pukkancs" } "Charger #100 Name" { - "hu" "Elmebeteg Rohanó" + "hu" "Elmebeteg Rohanó" } "Hunter #100 Name" { - "hu" "Elmebeteg Vadász" + "hu" "Elmebeteg Vadász" } "Jockey #100 Name" { - "hu" "Elmebeteg Zsoké" + "hu" "Elmebeteg Zsoké" } "Smoker #100 Name" { - "hu" "Elmebeteg Füstös" + "hu" "Elmebeteg Füstös" } "Spitter #100 Name" { - "hu" "Elmebeteg Köpködő" + "hu" "Elmebeteg Köpködő" } "Witch #100 Name" { - "hu" "Elmebeteg Boszorka" + "hu" "Elmebeteg Boszorka" } "Common #100 Name" { - "hu" "Elmebeteg Fertőzöttek" + "hu" "Elmebeteg Fertőzöttek" } "Tank #100" { - "hu" "{mint}Ez a Tank ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Tank ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Boomer #100" { - "hu" "{mint}Ez a Pukkancs ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Pukkancs ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Charger #100" { - "hu" "{mint}Ez a Rohanó ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Rohanó ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Hunter #100" { - "hu" "{mint}Ez a Vadász ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Vadász ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Jockey #100" { - "hu" "{mint}Ez a Zsoké ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Zsoké ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Smoker #100" { - "hu" "{mint}Ez a Füstös ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Füstös ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Spitter #100" { - "hu" "{mint}Ez a Köpködő ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Köpködő ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Witch #100" { - "hu" "{mint}Ez a Boszorka ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Boszorka ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Common #100" { - "hu" "{mint}Ez a Fertőzöttek ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." + "hu" "{mint}Ez a Fertőzöttek ideiglenes életerőt ad a túlélőknek, életerőt szív el a közeli fertőzöttektől, meteor záport indít, pajzzsal születik, és a túlélőkhöz teleportál." } "Tank #101 Name" { - "hu" "Fordító Tank" + "hu" "Fordító Tank" } "Boomer #101 Name" { - "hu" "Fordító Pukkancs" + "hu" "Fordító Pukkancs" } "Charger #101 Name" { - "hu" "Fordító Rohanó" + "hu" "Fordító Rohanó" } "Hunter #101 Name" { - "hu" "Fordító Vadász" + "hu" "Fordító Vadász" } "Jockey #101 Name" { - "hu" "Fordító Zsoké" + "hu" "Fordító Zsoké" } "Smoker #101 Name" { - "hu" "Fordító Füstös" + "hu" "Fordító Füstös" } "Spitter #101 Name" { - "hu" "Fordító Köpködő" + "hu" "Fordító Köpködő" } "Witch #101 Name" { - "hu" "Fordító Boszorka" + "hu" "Fordító Boszorka" } "Common #101 Name" { - "hu" "Fordító Fertőzöttek" + "hu" "Fordító Fertőzöttek" } "Tank #101" { - "hu" "{mint}Ez a Tank immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Tank immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Boomer #101" { - "hu" "{mint}Ez a Pukkancs immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Pukkancs immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Charger #101" { - "hu" "{mint}Ez a Rohanó immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Rohanó immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Hunter #101" { - "hu" "{mint}Ez a Vadász immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Vadász immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Jockey #101" { - "hu" "{mint}Ez a Zsoké immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Zsoké immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Smoker #101" { - "hu" "{mint}Ez a Füstös immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Füstös immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Spitter #101" { - "hu" "{mint}Ez a Köpködő immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Köpködő immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Witch #101" { - "hu" "{mint}Ez a Boszorka immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Boszorka immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Common #101" { - "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Tank #102 Name" { - "hu" "Létrehozó Tank" + "hu" "Létrehozó Tank" } "Boomer #102 Name" { - "hu" "Létrehozó Pukkancs" + "hu" "Létrehozó Pukkancs" } "Charger #102 Name" { - "hu" "Létrehozó Rohanó" + "hu" "Létrehozó Rohanó" } "Hunter #102 Name" { - "hu" "Létrehozó Vadász" + "hu" "Létrehozó Vadász" } "Jockey #102 Name" { - "hu" "Létrehozó Zsoké" + "hu" "Létrehozó Zsoké" } "Smoker #102 Name" { - "hu" "Létrehozó Füstös" + "hu" "Létrehozó Füstös" } "Spitter #102 Name" { - "hu" "Létrehozó Köpködő" + "hu" "Létrehozó Köpködő" } "Witch #102 Name" { - "hu" "Létrehozó Boszorka" + "hu" "Létrehozó Boszorka" } "Common #102 Name" { - "hu" "Létrehozó Fertőzöttek" + "hu" "Létrehozó Fertőzöttek" } "Tank #102" { - "hu" "{mint}Ez a Tank zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Tank zombikat hoz létre egy füstfelhő mögött." } "Boomer #102" { - "hu" "{mint}Ez a Pukkancs zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Pukkancs zombikat hoz létre egy füstfelhő mögött." } "Charger #102" { - "hu" "{mint}Ez a Rohanó zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Rohanó zombikat hoz létre egy füstfelhő mögött." } "Hunter #102" { - "hu" "{mint}Ez a Vadász zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Vadász zombikat hoz létre egy füstfelhő mögött." } "Jockey #102" { - "hu" "{mint}Ez a Zsoké zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Zsoké zombikat hoz létre egy füstfelhő mögött." } "Smoker #102" { - "hu" "{mint}Ez a Füstös zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Füstös zombikat hoz létre egy füstfelhő mögött." } "Spitter #102" { - "hu" "{mint}Ez a Köpködő zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Köpködő zombikat hoz létre egy füstfelhő mögött." } "Witch #102" { - "hu" "{mint}Ez a Boszorka zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Boszorka zombikat hoz létre egy füstfelhő mögött." } "Common #102" { - "hu" "{mint}Ez a Fertőzöttek zombikat hoz létre egy füstfelhő mögött." + "hu" "{mint}Ez a Fertőzöttek zombikat hoz létre egy füstfelhő mögött." } "Tank #103 Name" { - "hu" "Közelítő Tank" + "hu" "Közelítő Tank" } "Boomer #103 Name" { - "hu" "Közelítő Pukkancs" + "hu" "Közelítő Pukkancs" } "Charger #103 Name" { - "hu" "Közelítő Rohanó" + "hu" "Közelítő Rohanó" } "Hunter #103 Name" { - "hu" "Közelítő Vadász" + "hu" "Közelítő Vadász" } "Jockey #103 Name" { - "hu" "Közelítő Zsoké" + "hu" "Közelítő Zsoké" } "Smoker #103 Name" { - "hu" "Közelítő Füstös" + "hu" "Közelítő Füstös" } "Spitter #103 Name" { - "hu" "Közelítő Köpködő" + "hu" "Közelítő Köpködő" } "Witch #103 Name" { - "hu" "Közelítő Boszorka" + "hu" "Közelítő Boszorka" } "Common #103 Name" { - "hu" "Közelítő Fertőzöttek" + "hu" "Közelítő Fertőzöttek" } "Tank #103" { - "hu" "{mint}Ez a Tank immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Tank immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Boomer #103" { - "hu" "{mint}Ez a Pukkancs immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Pukkancs immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Charger #103" { - "hu" "{mint}Ez a Rohanó immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Rohanó immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Hunter #103" { - "hu" "{mint}Ez a Vadász immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Vadász immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Jockey #103" { - "hu" "{mint}Ez a Zsoké immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Zsoké immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Smoker #103" { - "hu" "{mint}Ez a Füstös immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Füstös immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Spitter #103" { - "hu" "{mint}Ez a Köpködő immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Köpködő immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Witch #103" { - "hu" "{mint}Ez a Boszorka immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Boszorka immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Common #103" { - "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." + "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, nagyon gyorsan fut, és teleportál a túlélőkhöz." } "Tank #104 Name" { - "hu" "Csapda Tank" + "hu" "Csapda Tank" } "Boomer #104 Name" { - "hu" "Csapda Pukkancs" + "hu" "Csapda Pukkancs" } "Charger #104 Name" { - "hu" "Csapda Rohanó" + "hu" "Csapda Rohanó" } "Hunter #104 Name" { - "hu" "Csapda Vadász" + "hu" "Csapda Vadász" } "Jockey #104 Name" { - "hu" "Csapda Zsoké" + "hu" "Csapda Zsoké" } "Smoker #104 Name" { - "hu" "Csapda Füstös" + "hu" "Csapda Füstös" } "Spitter #104 Name" { - "hu" "Csapda Köpködő" + "hu" "Csapda Köpködő" } "Witch #104 Name" { - "hu" "Csapda Boszorka" + "hu" "Csapda Boszorka" } "Common #104 Name" { - "hu" "Csapda Fertőzöttek" + "hu" "Csapda Fertőzöttek" } "Tank #104" { - "hu" "{mint}Ez a Tank nem az aminek látszik." + "hu" "{mint}Ez a Tank nem az aminek látszik." } "Boomer #104" { - "hu" "{mint}Ez a Pukkancs nem az aminek látszik." + "hu" "{mint}Ez a Pukkancs nem az aminek látszik." } "Charger #104" { - "hu" "{mint}Ez a Rohanó nem az aminek látszik." + "hu" "{mint}Ez a Rohanó nem az aminek látszik." } "Hunter #104" { - "hu" "{mint}Ez a Vadász nem az aminek látszik." + "hu" "{mint}Ez a Vadász nem az aminek látszik." } "Jockey #104" { - "hu" "{mint}Ez a Zsoké nem az aminek látszik." + "hu" "{mint}Ez a Zsoké nem az aminek látszik." } "Smoker #104" { - "hu" "{mint}Ez a Füstös nem az aminek látszik." + "hu" "{mint}Ez a Füstös nem az aminek látszik." } "Spitter #104" { - "hu" "{mint}Ez a Köpködő nem az aminek látszik." + "hu" "{mint}Ez a Köpködő nem az aminek látszik." } "Witch #104" { - "hu" "{mint}Ez a Boszorka nem az aminek látszik." + "hu" "{mint}Ez a Boszorka nem az aminek látszik." } "Common #104" { - "hu" "{mint}Ez a Fertőzöttek nem az aminek látszik." + "hu" "{mint}Ez a Fertőzöttek nem az aminek látszik." } "Tank #105 Name" { - "hu" "Félelemkeltő Tank" + "hu" "Félelemkeltő Tank" } "Boomer #105 Name" { - "hu" "Félelemkeltő Pukkancs" + "hu" "Félelemkeltő Pukkancs" } "Charger #105 Name" { - "hu" "Félelemkeltő Rohanó" + "hu" "Félelemkeltő Rohanó" } "Hunter #105 Name" { - "hu" "Félelemkeltő Vadász" + "hu" "Félelemkeltő Vadász" } "Jockey #105 Name" { - "hu" "Félelemkeltő Zsoké" + "hu" "Félelemkeltő Zsoké" } "Smoker #105 Name" { - "hu" "Félelemkeltő Füstös" + "hu" "Félelemkeltő Füstös" } "Spitter #105 Name" { - "hu" "Félelemkeltő Köpködő" + "hu" "Félelemkeltő Köpködő" } "Witch #105 Name" { - "hu" "Félelemkeltő Boszorka" + "hu" "Félelemkeltő Boszorka" } "Common #105 Name" { - "hu" "Félelemkeltő Fertőzöttek" + "hu" "Félelemkeltő Fertőzöttek" } "Tank #105" { - "hu" "{mint}Ez a Tank megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Tank megtudja részben vakítani a túlélőket." } "Boomer #105" { - "hu" "{mint}Ez a Pukkancs megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Pukkancs megtudja részben vakítani a túlélőket." } "Charger #105" { - "hu" "{mint}Ez a Rohanó megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Rohanó megtudja részben vakítani a túlélőket." } "Hunter #105" { - "hu" "{mint}Ez a Vadász megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Vadász megtudja részben vakítani a túlélőket." } "Jockey #105" { - "hu" "{mint}Ez a Zsoké megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Zsoké megtudja részben vakítani a túlélőket." } "Smoker #105" { - "hu" "{mint}Ez a Füstös megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Füstös megtudja részben vakítani a túlélőket." } "Spitter #105" { - "hu" "{mint}Ez a Köpködő megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Köpködő megtudja részben vakítani a túlélőket." } "Witch #105" { - "hu" "{mint}Ez a Boszorka megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Boszorka megtudja részben vakítani a túlélőket." } "Common #105" { - "hu" "{mint}Ez a Fertőzöttek megtudja részben vakítani a túlélőket." + "hu" "{mint}Ez a Fertőzöttek megtudja részben vakítani a túlélőket." } "Tank #106 Name" { - "hu" "Fanatikus Tank" + "hu" "Fanatikus Tank" } "Boomer #106 Name" { - "hu" "Fanatikus Pukkancs" + "hu" "Fanatikus Pukkancs" } "Charger #106 Name" { - "hu" "Fanatikus Rohanó" + "hu" "Fanatikus Rohanó" } "Hunter #106 Name" { - "hu" "Fanatikus Vadász" + "hu" "Fanatikus Vadász" } "Jockey #106 Name" { - "hu" "Fanatikus Zsoké" + "hu" "Fanatikus Zsoké" } "Smoker #106 Name" { - "hu" "Fanatikus Füstös" + "hu" "Fanatikus Füstös" } "Spitter #106 Name" { - "hu" "Fanatikus Köpködő" + "hu" "Fanatikus Köpködő" } "Witch #106 Name" { - "hu" "Fanatikus Boszorka" + "hu" "Fanatikus Boszorka" } "Common #106 Name" { - "hu" "Fanatikus Fertőzöttek" + "hu" "Fanatikus Fertőzöttek" } "Tank #106" { - "hu" "{mint}Ez a Tank részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Tank részben bedrogozza és bántja a túlélőket." } "Boomer #106" { - "hu" "{mint}Ez a Pukkancs részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Pukkancs részben bedrogozza és bántja a túlélőket." } "Charger #106" { - "hu" "{mint}Ez a Rohanó részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Rohanó részben bedrogozza és bántja a túlélőket." } "Hunter #106" { - "hu" "{mint}Ez a Vadász részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Vadász részben bedrogozza és bántja a túlélőket." } "Jockey #106" { - "hu" "{mint}Ez a Zsoké részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Zsoké részben bedrogozza és bántja a túlélőket." } "Smoker #106" { - "hu" "{mint}Ez a Füstös részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Füstös részben bedrogozza és bántja a túlélőket." } "Spitter #106" { - "hu" "{mint}Ez a Köpködő részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Köpködő részben bedrogozza és bántja a túlélőket." } "Witch #106" { - "hu" "{mint}Ez a Boszorka részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Boszorka részben bedrogozza és bántja a túlélőket." } "Common #106" { - "hu" "{mint}Ez a Fertőzöttek részben bedrogozza és bántja a túlélőket." + "hu" "{mint}Ez a Fertőzöttek részben bedrogozza és bántja a túlélőket." } "Tank #107 Name" { - "hu" "Remegő Tank" + "hu" "Remegő Tank" } "Boomer #107 Name" { - "hu" "Remegő Pukkancs" + "hu" "Remegő Pukkancs" } "Charger #107 Name" { - "hu" "Remegő Rohanó" + "hu" "Remegő Rohanó" } "Hunter #107 Name" { - "hu" "Remegő Vadász" + "hu" "Remegő Vadász" } "Jockey #107 Name" { - "hu" "Remegő Zsoké" + "hu" "Remegő Zsoké" } "Smoker #107 Name" { - "hu" "Remegő Füstös" + "hu" "Remegő Füstös" } "Spitter #107 Name" { - "hu" "Remegő Köpködő" + "hu" "Remegő Köpködő" } "Witch #107 Name" { - "hu" "Remegő Boszorka" + "hu" "Remegő Boszorka" } "Common #107 Name" { - "hu" "Remegő Fertőzöttek" + "hu" "Remegő Fertőzöttek" } "Tank #107" { - "hu" "{mint}Ez a Tank odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Tank odadobja a sziklákat a túlélőkre." } "Boomer #107" { - "hu" "{mint}Ez a Pukkancs odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Pukkancs odadobja a sziklákat a túlélőkre." } "Charger #107" { - "hu" "{mint}Ez a Rohanó odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Rohanó odadobja a sziklákat a túlélőkre." } "Hunter #107" { - "hu" "{mint}Ez a Vadász odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Vadász odadobja a sziklákat a túlélőkre." } "Jockey #107" { - "hu" "{mint}Ez a Zsoké odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Zsoké odadobja a sziklákat a túlélőkre." } "Smoker #107" { - "hu" "{mint}Ez a Füstös odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Füstös odadobja a sziklákat a túlélőkre." } "Spitter #107" { - "hu" "{mint}Ez a Köpködő odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Köpködő odadobja a sziklákat a túlélőkre." } "Witch #107" { - "hu" "{mint}Ez a Boszorka odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Boszorka odadobja a sziklákat a túlélőkre." } "Common #107" { - "hu" "{mint}Ez a Fertőzöttek odadobja a sziklákat a túlélőkre." + "hu" "{mint}Ez a Fertőzöttek odadobja a sziklákat a túlélőkre." } "Tank #108 Name" { - "hu" "Elmeb3teg Tank" + "hu" "Elmeb3teg Tank" } "Boomer #108 Name" { - "hu" "Elmeb3teg Pukkancs" + "hu" "Elmeb3teg Pukkancs" } "Charger #108 Name" { - "hu" "Elmeb3teg Rohanó" + "hu" "Elmeb3teg Rohanó" } "Hunter #108 Name" { - "hu" "Elmeb3teg Vadász" + "hu" "Elmeb3teg Vadász" } "Jockey #108 Name" { - "hu" "Elmeb3teg Zsoké" + "hu" "Elmeb3teg Zsoké" } "Smoker #108 Name" { - "hu" "Elmeb3teg Füstös" + "hu" "Elmeb3teg Füstös" } "Spitter #108 Name" { - "hu" "Elmeb3teg Köpködő" + "hu" "Elmeb3teg Köpködő" } "Witch #108 Name" { - "hu" "Elmeb3teg Boszorka" + "hu" "Elmeb3teg Boszorka" } "Common #108 Name" { - "hu" "Elmeb3teg Fertőzöttek" + "hu" "Elmeb3teg Fertőzöttek" } "Tank #108" { - "hu" "{mint}Ez a Tank extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Tank extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Boomer #108" { - "hu" "{mint}Ez a Pukkancs extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Pukkancs extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Charger #108" { - "hu" "{mint}Ez a Rohanó extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Rohanó extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Hunter #108" { - "hu" "{mint}Ez a Vadász extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Vadász extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Jockey #108" { - "hu" "{mint}Ez a Zsoké extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Zsoké extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Smoker #108" { - "hu" "{mint}Ez a Füstös extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Füstös extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Spitter #108" { - "hu" "{mint}Ez a Köpködő extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Köpködő extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Witch #108" { - "hu" "{mint}Ez a Boszorka extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Boszorka extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Common #108" { - "hu" "{mint}Ez a Fertőzöttek extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." + "hu" "{mint}Ez a Fertőzöttek extra sebzést okozz, nagyon gyorsan fut miközben álcázza magát és lelassítja a túlélőket." } "Tank #109 Name" { - "hu" "Apokalipszis Tank" + "hu" "Apokalipszis Tank" } "Boomer #109 Name" { - "hu" "Apokalipszis Pukkancs" + "hu" "Apokalipszis Pukkancs" } "Charger #109 Name" { - "hu" "Apokalipszis Rohanó" + "hu" "Apokalipszis Rohanó" } "Hunter #109 Name" { - "hu" "Apokalipszis Vadász" + "hu" "Apokalipszis Vadász" } "Jockey #109 Name" { - "hu" "Apokalipszis Zsoké" + "hu" "Apokalipszis Zsoké" } "Smoker #109 Name" { - "hu" "Apokalipszis Füstös" + "hu" "Apokalipszis Füstös" } "Spitter #109 Name" { - "hu" "Apokalipszis Köpködő" + "hu" "Apokalipszis Köpködő" } "Witch #109 Name" { - "hu" "Apokalipszis Boszorka" + "hu" "Apokalipszis Boszorka" } "Common #109 Name" { - "hu" "Apokalipszis Fertőzöttek" + "hu" "Apokalipszis Fertőzöttek" } "Tank #109" { - "hu" "{mint}Ez a Tank immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Tank immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Boomer #109" { - "hu" "{mint}Ez a Pukkancs immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Pukkancs immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Charger #109" { - "hu" "{mint}Ez a Rohanó immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Rohanó immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Hunter #109" { - "hu" "{mint}Ez a Vadász immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Vadász immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Jockey #109" { - "hu" "{mint}Ez a Zsoké immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Zsoké immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Smoker #109" { - "hu" "{mint}Ez a Füstös immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Füstös immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Spitter #109" { - "hu" "{mint}Ez a Köpködő immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Köpködő immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Witch #109" { - "hu" "{mint}Ez a Boszorka immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Boszorka immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Common #109" { - "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." + "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, kicsit gyorsabban fut, meteor záport, pánik eseményt, és szikla záport indít." } "Tank #110 Name" { - "hu" "Darth Vader Tank" + "hu" "Darth Vader Tank" } "Boomer #110 Name" { - "hu" "Darth Vader Pukkancs" + "hu" "Darth Vader Pukkancs" } "Charger #110 Name" { - "hu" "Darth Vader Rohanó" + "hu" "Darth Vader Rohanó" } "Hunter #110 Name" { - "hu" "Darth Vader Vadász" + "hu" "Darth Vader Vadász" } "Jockey #110 Name" { - "hu" "Darth Vader Zsoké" + "hu" "Darth Vader Zsoké" } "Smoker #110 Name" { - "hu" "Darth Vader Füstös" + "hu" "Darth Vader Füstös" } "Spitter #110 Name" { - "hu" "Darth Vader Köpködő" + "hu" "Darth Vader Köpködő" } "Witch #110 Name" { - "hu" "Darth Vader Boszorka" + "hu" "Darth Vader Boszorka" } "Common #110 Name" { - "hu" "Darth Vader Fertőzöttek" + "hu" "Darth Vader Fertőzöttek" } "Tank #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Tank az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Tank az erővel!" } "Boomer #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Pukkancs az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Pukkancs az erővel!" } "Charger #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Rohanó az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Rohanó az erővel!" } "Hunter #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Vadász az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Vadász az erővel!" } "Jockey #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Zsoké az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Zsoké az erővel!" } "Smoker #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Füstös az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Füstös az erővel!" } "Spitter #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Köpködő az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Köpködő az erővel!" } "Witch #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Boszorka az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Boszorka az erővel!" } "Common #110" { - "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Fertőzöttek az erővel!" + "hu" "{mint}Ez Darth Vader... És ő egy... Mutáns Fertőzöttek az erővel!" } "Tank #111 Name" { - "hu" "Drog Szenvedélye Tank" + "hu" "Drog Szenvedélye Tank" } "Boomer #111 Name" { - "hu" "Drog Szenvedélye Pukkancs" + "hu" "Drog Szenvedélye Pukkancs" } "Charger #111 Name" { - "hu" "Drog Szenvedélye Rohanó" + "hu" "Drog Szenvedélye Rohanó" } "Hunter #111 Name" { - "hu" "Drog Szenvedélye Vadász" + "hu" "Drog Szenvedélye Vadász" } "Jockey #111 Name" { - "hu" "Drog Szenvedélye Zsoké" + "hu" "Drog Szenvedélye Zsoké" } "Smoker #111 Name" { - "hu" "Drog Szenvedélye Füstös" + "hu" "Drog Szenvedélye Füstös" } "Spitter #111 Name" { - "hu" "Drog Szenvedélye Köpködő" + "hu" "Drog Szenvedélye Köpködő" } "Witch #111 Name" { - "hu" "Drog Szenvedélye Boszorka" + "hu" "Drog Szenvedélye Boszorka" } "Common #111 Name" { - "hu" "Drog Szenvedélye Fertőzöttek" + "hu" "Drog Szenvedélye Fertőzöttek" } "Tank #111" { - "hu" "{mint}Ennek a Tanknak fertőző a szenvedélye." + "hu" "{mint}Ennek a Tanknak fertőző a szenvedélye." } "Boomer #111" { - "hu" "{mint}Ennek a Pukkancsnak fertőző a szenvedélye." + "hu" "{mint}Ennek a Pukkancsnak fertőző a szenvedélye." } "Charger #111" { - "hu" "{mint}Ennek a Rohanónak fertőző a szenvedélye." + "hu" "{mint}Ennek a Rohanónak fertőző a szenvedélye." } "Hunter #111" { - "hu" "{mint}Ennek a Vadásznak fertőző a szenvedélye." + "hu" "{mint}Ennek a Vadásznak fertőző a szenvedélye." } "Jockey #111" { - "hu" "{mint}Ennek a Zsokénak fertőző a szenvedélye." + "hu" "{mint}Ennek a Zsokénak fertőző a szenvedélye." } "Smoker #111" { - "hu" "{mint}Ennek a Füstösnak fertőző a szenvedélye." + "hu" "{mint}Ennek a Füstösnak fertőző a szenvedélye." } "Spitter #111" { - "hu" "{mint}Ennek a Köpködőnak fertőző a szenvedélye." + "hu" "{mint}Ennek a Köpködőnak fertőző a szenvedélye." } "Witch #111" { - "hu" "{mint}Ennek a Boszorkanak fertőző a szenvedélye." + "hu" "{mint}Ennek a Boszorkanak fertőző a szenvedélye." } "Common #111" { - "hu" "{mint}Ennek a Fertőzötteknak fertőző a szenvedélye." + "hu" "{mint}Ennek a Fertőzötteknak fertőző a szenvedélye." } "Tank #112 Name" { - "hu" "SokSzerencsét Tank" + "hu" "SokSzerencsét Tank" } "Boomer #112 Name" { - "hu" "SokSzerencsét Pukkancs" + "hu" "SokSzerencsét Pukkancs" } "Charger #112 Name" { - "hu" "SokSzerencsét Rohanó" + "hu" "SokSzerencsét Rohanó" } "Hunter #112 Name" { - "hu" "SokSzerencsét Vadász" + "hu" "SokSzerencsét Vadász" } "Jockey #112 Name" { - "hu" "SokSzerencsét Zsoké" + "hu" "SokSzerencsét Zsoké" } "Smoker #112 Name" { - "hu" "SokSzerencsét Füstös" + "hu" "SokSzerencsét Füstös" } "Spitter #112 Name" { - "hu" "SokSzerencsét Köpködő" + "hu" "SokSzerencsét Köpködő" } "Witch #112 Name" { - "hu" "SokSzerencsét Boszorka" + "hu" "SokSzerencsét Boszorka" } "Common #112 Name" { - "hu" "SokSzerencsét Fertőzöttek" + "hu" "SokSzerencsét Fertőzöttek" } "Tank #112" { - "hu" "{mint}Ez a Tank immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Tank immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Boomer #112" { - "hu" "{mint}Ez a Pukkancs immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Pukkancs immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Charger #112" { - "hu" "{mint}Ez a Rohanó immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Rohanó immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Hunter #112" { - "hu" "{mint}Ez a Vadász immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Vadász immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Jockey #112" { - "hu" "{mint}Ez a Zsoké immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Zsoké immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Smoker #112" { - "hu" "{mint}Ez a Füstös immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Füstös immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Spitter #112" { - "hu" "{mint}Ez a Köpködő immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Köpködő immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Witch #112" { - "hu" "{mint}Ez a Boszorka immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Boszorka immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Common #112" { - "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." + "hu" "{mint}Ez a Fertőzöttek immunis a tűzre, nagyon gyorsan fut, és a túlélőkhöz tud teleportálni." } "Tank #113 Name" { - "hu" "Zord Kaszás Tank" + "hu" "Zord Kaszás Tank" } "Boomer #113 Name" { - "hu" "Zord Kaszás Pukkancs" + "hu" "Zord Kaszás Pukkancs" } "Charger #113 Name" { - "hu" "Zord Kaszás Rohanó" + "hu" "Zord Kaszás Rohanó" } "Hunter #113 Name" { - "hu" "Zord Kaszás Vadász" + "hu" "Zord Kaszás Vadász" } "Jockey #113 Name" { - "hu" "Zord Kaszás Zsoké" + "hu" "Zord Kaszás Zsoké" } "Smoker #113 Name" { - "hu" "Zord Kaszás Füstös" + "hu" "Zord Kaszás Füstös" } "Spitter #113 Name" { - "hu" "Zord Kaszás Köpködő" + "hu" "Zord Kaszás Köpködő" } "Witch #113 Name" { - "hu" "Zord Kaszás Boszorka" + "hu" "Zord Kaszás Boszorka" } "Common #113 Name" { - "hu" "Zord Kaszás Fertőzöttek" + "hu" "Zord Kaszás Fertőzöttek" } "Tank #113" { - "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Boomer #113" { - "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Charger #113" { - "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Hunter #113" { - "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Jockey #113" { - "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Smoker #113" { - "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Spitter #113" { - "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Witch #113" { - "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Common #113" { - "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." + "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, eltemeti a túlélőket, álcázza magát, túlélőkhöz teleportál." } "Tank #114 Name" { - "hu" "Horda Tank" + "hu" "Horda Tank" } "Boomer #114 Name" { - "hu" "Horda Pukkancs" + "hu" "Horda Pukkancs" } "Charger #114 Name" { - "hu" "Horda Rohanó" + "hu" "Horda Rohanó" } "Hunter #114 Name" { - "hu" "Horda Vadász" + "hu" "Horda Vadász" } "Jockey #114 Name" { - "hu" "Horda Zsoké" + "hu" "Horda Zsoké" } "Smoker #114 Name" { - "hu" "Horda Füstös" + "hu" "Horda Füstös" } "Spitter #114 Name" { - "hu" "Horda Köpködő" + "hu" "Horda Köpködő" } "Witch #114 Name" { - "hu" "Horda Boszorka" + "hu" "Horda Boszorka" } "Common #114 Name" { - "hu" "Horda Fertőzöttek" + "hu" "Horda Fertőzöttek" } "Tank #114" { - "hu" "{mint}Ez a Tank pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Tank pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Boomer #114" { - "hu" "{mint}Ez a Pukkancs pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Pukkancs pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Charger #114" { - "hu" "{mint}Ez a Rohanó pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Rohanó pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Hunter #114" { - "hu" "{mint}Ez a Vadász pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Vadász pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Jockey #114" { - "hu" "{mint}Ez a Zsoké pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Zsoké pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Smoker #114" { - "hu" "{mint}Ez a Füstös pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Füstös pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Spitter #114" { - "hu" "{mint}Ez a Köpködő pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Köpködő pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Witch #114" { - "hu" "{mint}Ez a Boszorka pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Boszorka pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Common #114" { - "hu" "{mint}Ez a Fertőzöttek pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." + "hu" "{mint}Ez a Fertőzöttek pánik eseményt indíthat és lehányhatja a túlélőket hogy segítsen." } "Tank #115 Name" { - "hu" "Hulk Tank" + "hu" "Hulk Tank" } "Boomer #115 Name" { - "hu" "Hulk Pukkancs" + "hu" "Hulk Pukkancs" } "Charger #115 Name" { - "hu" "Hulk Rohanó" + "hu" "Hulk Rohanó" } "Hunter #115 Name" { - "hu" "Hulk Vadász" + "hu" "Hulk Vadász" } "Jockey #115 Name" { - "hu" "Hulk Zsoké" + "hu" "Hulk Zsoké" } "Smoker #115 Name" { - "hu" "Hulk Füstös" + "hu" "Hulk Füstös" } "Spitter #115 Name" { - "hu" "Hulk Köpködő" + "hu" "Hulk Köpködő" } "Witch #115 Name" { - "hu" "Hulk Boszorka" + "hu" "Hulk Boszorka" } "Common #115 Name" { - "hu" "Hulk Fertőzöttek" + "hu" "Hulk Fertőzöttek" } "Tank #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Tanknak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Tanknak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Boomer #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Pukkancsnak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Pukkancsnak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Charger #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Rohanónak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Rohanónak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Hunter #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Vadásznak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Vadásznak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Jockey #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Zsokénak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Zsokénak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Smoker #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Füstösnak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Füstösnak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Spitter #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Köpködőnak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Köpködőnak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Witch #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Boszorkanak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Boszorkanak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Common #115" { - "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Fertőzötteknak nagyrészt olyan képességei vannak mint Hulk-nak!" + "hu" "{mint}Bemutatom a Hihetetlen Hulk-ot! Ennek a Fertőzötteknak nagyrészt olyan képességei vannak mint Hulk-nak!" } "Tank #116 Name" { - "hu" "Nindzsa Tank" + "hu" "Nindzsa Tank" } "Boomer #116 Name" { - "hu" "Nindzsa Pukkancs" + "hu" "Nindzsa Pukkancs" } "Charger #116 Name" { - "hu" "Nindzsa Rohanó" + "hu" "Nindzsa Rohanó" } "Hunter #116 Name" { - "hu" "Nindzsa Vadász" + "hu" "Nindzsa Vadász" } "Jockey #116 Name" { - "hu" "Nindzsa Zsoké" + "hu" "Nindzsa Zsoké" } "Smoker #116 Name" { - "hu" "Nindzsa Füstös" + "hu" "Nindzsa Füstös" } "Spitter #116 Name" { - "hu" "Nindzsa Köpködő" + "hu" "Nindzsa Köpködő" } "Witch #116 Name" { - "hu" "Nindzsa Boszorka" + "hu" "Nindzsa Boszorka" } "Common #116 Name" { - "hu" "Nindzsa Fertőzöttek" + "hu" "Nindzsa Fertőzöttek" } "Tank #116" { - "hu" "{mint}Ez a Tank tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Tank tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Boomer #116" { - "hu" "{mint}Ez a Pukkancs tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Pukkancs tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Charger #116" { - "hu" "{mint}Ez a Rohanó tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Rohanó tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Hunter #116" { - "hu" "{mint}Ez a Vadász tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Vadász tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Jockey #116" { - "hu" "{mint}Ez a Zsoké tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Zsoké tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Smoker #116" { - "hu" "{mint}Ez a Füstös tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Füstös tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Spitter #116" { - "hu" "{mint}Ez a Köpködő tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Köpködő tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Witch #116" { - "hu" "{mint}Ez a Boszorka tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Boszorka tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Common #116" { - "hu" "{mint}Ez a Fertőzöttek tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" + "hu" "{mint}Ez a Fertőzöttek tud teleportálni, csendben mozogni, és tudja álcázni magát. Légy óvatos!" } "Tank #117 Name" { - "hu" "Zen Tank" + "hu" "Zen Tank" } "Boomer #117 Name" { - "hu" "Zen Pukkancs" + "hu" "Zen Pukkancs" } "Charger #117 Name" { - "hu" "Zen Rohanó" + "hu" "Zen Rohanó" } "Hunter #117 Name" { - "hu" "Zen Vadász" + "hu" "Zen Vadász" } "Jockey #117 Name" { - "hu" "Zen Zsoké" + "hu" "Zen Zsoké" } "Smoker #117 Name" { - "hu" "Zen Füstös" + "hu" "Zen Füstös" } "Spitter #117 Name" { - "hu" "Zen Köpködő" + "hu" "Zen Köpködő" } "Witch #117 Name" { - "hu" "Zen Boszorka" + "hu" "Zen Boszorka" } "Common #117 Name" { - "hu" "Zen Fertőzöttek" + "hu" "Zen Fertőzöttek" } "Tank #117" { - "hu" "{mint}Ez a Tank éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Tank éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Boomer #117" { - "hu" "{mint}Ez a Pukkancs éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Pukkancs éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Charger #117" { - "hu" "{mint}Ez a Rohanó éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Rohanó éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Hunter #117" { - "hu" "{mint}Ez a Vadász éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Vadász éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Jockey #117" { - "hu" "{mint}Ez a Zsoké éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Zsoké éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Smoker #117" { - "hu" "{mint}Ez a Füstös éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Füstös éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Spitter #117" { - "hu" "{mint}Ez a Köpködő éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Köpködő éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Witch #117" { - "hu" "{mint}Ez a Boszorka éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Boszorka éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Common #117" { - "hu" "{mint}Ez a Fertőzöttek éppen meditál, túl elfoglalt hogy foglalkozzon veled." + "hu" "{mint}Ez a Fertőzöttek éppen meditál, túl elfoglalt hogy foglalkozzon veled." } "Tank #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Boomer #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Charger #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Hunter #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Jockey #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Smoker #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Spitter #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Witch #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Common #118 Name" { - "hu" "A Főnök (1. Alak)" + "hu" "A Főnök (1. Alak)" } "Tank #118" { - "hu" "{mint}Ez a Tank robbanó sziklákat dob és időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Tank robbanó sziklákat dob és időszakosan teleportál egy túlélőkhöz." } "Boomer #118" { - "hu" "{mint}Ez a Pukkancs időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Pukkancs időszakosan teleportál egy túlélőkhöz." } "Charger #118" { - "hu" "{mint}Ez a Rohanó időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Rohanó időszakosan teleportál egy túlélőkhöz." } "Hunter #118" { - "hu" "{mint}Ez a Vadász időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Vadász időszakosan teleportál egy túlélőkhöz." } "Jockey #118" { - "hu" "{mint}Ez a Zsoké időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Zsoké időszakosan teleportál egy túlélőkhöz." } "Smoker #118" { - "hu" "{mint}Ez a Füstös időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Füstös időszakosan teleportál egy túlélőkhöz." } "Spitter #118" { - "hu" "{mint}Ez a Köpködő időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Köpködő időszakosan teleportál egy túlélőkhöz." } "Witch #118" { - "hu" "{mint}Ez a Boszorka időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Boszorka időszakosan teleportál egy túlélőkhöz." } "Common #118" { - "hu" "{mint}Ez a Fertőzöttek időszakosan teleportál egy túlélőkhöz." + "hu" "{mint}Ez a Fertőzöttek időszakosan teleportál egy túlélőkhöz." } "Tank #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Boomer #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Charger #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Hunter #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Jockey #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Smoker #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Spitter #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Witch #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Common #119 Name" { - "hu" "Acél Hűbérúr (2. Alak)" + "hu" "Acél Hűbérúr (2. Alak)" } "Tank #119" { - "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, robbanó sziklákat dob, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, robbanó sziklákat dob, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Boomer #119" { - "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Charger #119" { - "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Hunter #119" { - "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Jockey #119" { - "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Smoker #119" { - "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Spitter #119" { - "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Witch #119" { - "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Common #119" { - "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, immunis a közelharcra, erősebb a szokásosnál, megváltoztathatja a túlélők gravitációját, időszakosan teleportál egy túlélőhöz." } "Tank #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Boomer #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Charger #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Hunter #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Jockey #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Smoker #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Spitter #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Witch #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Common #120 Name" { - "hu" "Éjjeli Orvvadász (3. Alak)" + "hu" "Éjjeli Orvvadász (3. Alak)" } "Tank #120" { - "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, robbanó sziklákat dob, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, robbanó sziklákat dob, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Boomer #120" { - "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Charger #120" { - "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Hunter #120" { - "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Jockey #120" { - "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Smoker #120" { - "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Spitter #120" { - "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Witch #120" { - "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Common #120" { - "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, immunis a tűzre, gyengébb a szokásosnál, megvakítja a túlélőket, láthatatlanná tud válni, időszakosan teleportál egy túlélőhöz." } "Tank #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Boomer #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Charger #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Hunter #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Jockey #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Smoker #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Spitter #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Witch #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Common #121 Name" { - "hu" "Tűz Szelleme (4. Alak)" + "hu" "Tűz Szelleme (4. Alak)" } "Tank #121" { - "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, robbanó sziklákat dob, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Tank egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, robbanó sziklákat dob, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Boomer #121" { - "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Pukkancs egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Charger #121" { - "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Rohanó egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Hunter #121" { - "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Vadász egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Jockey #121" { - "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Zsoké egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Smoker #121" { - "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Füstös egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Spitter #121" { - "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Köpködő egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Witch #121" { - "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Boszorka egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Common #121" { - "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." + "hu" "{mint}Ez a Fertőzöttek egy kicsit gyorsabban fut, immunis a tűzre, erősebb a szokásosnál, tüzet okoz, ideiglenes életerőt ad a túlélőknek, időszakosan ugrál, időszakosan teleportál egy túlélőhöz." } "Tank #122 Name" { - "hu" "Randomizáló Tank" + "hu" "Randomizáló Tank" } "Boomer #122 Name" { - "hu" "Randomizáló Pukkancs" + "hu" "Randomizáló Pukkancs" } "Charger #122 Name" { - "hu" "Randomizáló Rohanó" + "hu" "Randomizáló Rohanó" } "Hunter #122 Name" { - "hu" "Randomizáló Vadász" + "hu" "Randomizáló Vadász" } "Jockey #122 Name" { - "hu" "Randomizáló Zsoké" + "hu" "Randomizáló Zsoké" } "Smoker #122 Name" { - "hu" "Randomizáló Füstös" + "hu" "Randomizáló Füstös" } "Spitter #122 Name" { - "hu" "Randomizáló Köpködő" + "hu" "Randomizáló Köpködő" } "Witch #122 Name" { - "hu" "Randomizáló Boszorka" + "hu" "Randomizáló Boszorka" } "Common #122 Name" { - "hu" "Randomizáló Fertőzöttek" + "hu" "Randomizáló Fertőzöttek" } "Tank #122" { - "hu" "{mint}Ez a Tank véletlenszerűen átalakul egy másik típusú Mutáns Tankká, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Tank véletlenszerűen átalakul egy másik típusú Mutáns Tankká, a sebzése megnő. Légy óvatos..." } "Boomer #122" { - "hu" "{mint}Ez a Pukkancs véletlenszerűen átalakul egy másik típusú Mutáns Pukkancská, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Pukkancs véletlenszerűen átalakul egy másik típusú Mutáns Pukkancská, a sebzése megnő. Légy óvatos..." } "Charger #122" { - "hu" "{mint}Ez a Rohanó véletlenszerűen átalakul egy másik típusú Mutáns Rohanóká, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Rohanó véletlenszerűen átalakul egy másik típusú Mutáns Rohanóká, a sebzése megnő. Légy óvatos..." } "Hunter #122" { - "hu" "{mint}Ez a Vadász véletlenszerűen átalakul egy másik típusú Mutáns Vadászká, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Vadász véletlenszerűen átalakul egy másik típusú Mutáns Vadászká, a sebzése megnő. Légy óvatos..." } "Jockey #122" { - "hu" "{mint}Ez a Zsoké véletlenszerűen átalakul egy másik típusú Mutáns Zsokéká, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Zsoké véletlenszerűen átalakul egy másik típusú Mutáns Zsokéká, a sebzése megnő. Légy óvatos..." } "Smoker #122" { - "hu" "{mint}Ez a Füstös véletlenszerűen átalakul egy másik típusú Mutáns Füstöská, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Füstös véletlenszerűen átalakul egy másik típusú Mutáns Füstöská, a sebzése megnő. Légy óvatos..." } "Spitter #122" { - "hu" "{mint}Ez a Köpködő véletlenszerűen átalakul egy másik típusú Mutáns Köpködőká, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Köpködő véletlenszerűen átalakul egy másik típusú Mutáns Köpködőká, a sebzése megnő. Légy óvatos..." } "Witch #122" { - "hu" "{mint}Ez a Boszorka véletlenszerűen átalakul egy másik típusú Mutáns Boszorkaká, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Boszorka véletlenszerűen átalakul egy másik típusú Mutáns Boszorkaká, a sebzése megnő. Légy óvatos..." } "Common #122" { - "hu" "{mint}Ez a Boszorka véletlenszerűen átalakul egy másik típusú Mutáns Fertőzöttekká, a sebzése megnő. Légy óvatos..." + "hu" "{mint}Ez a Boszorka véletlenszerűen átalakul egy másik típusú Mutáns Fertőzöttekká, a sebzése megnő. Légy óvatos..." } "Tank #123 Name" { - "hu" "Alakváltó Tank" + "hu" "Alakváltó Tank" } "Boomer #123 Name" { - "hu" "Alakváltó Pukkancs" + "hu" "Alakváltó Pukkancs" } "Charger #123 Name" { - "hu" "Alakváltó Rohanó" + "hu" "Alakváltó Rohanó" } "Hunter #123 Name" { - "hu" "Alakváltó Vadász" + "hu" "Alakváltó Vadász" } "Jockey #123 Name" { - "hu" "Alakváltó Zsoké" + "hu" "Alakváltó Zsoké" } "Smoker #123 Name" { - "hu" "Alakváltó Füstös" + "hu" "Alakváltó Füstös" } "Spitter #123 Name" { - "hu" "Alakváltó Köpködő" + "hu" "Alakváltó Köpködő" } "Witch #123 Name" { - "hu" "Alakváltó Boszorka" + "hu" "Alakváltó Boszorka" } "Common #123 Name" { - "hu" "Alakváltó Fertőzöttek" + "hu" "Alakváltó Fertőzöttek" } "Tank #123" { - "hu" "{mint}Ez a Tank át tud alakulni egy másik típusú Mutáns Tankká. Ne becsüld le..." + "hu" "{mint}Ez a Tank át tud alakulni egy másik típusú Mutáns Tankká. Ne becsüld le..." } "Boomer #123" { - "hu" "{mint}Ez a Pukkancs át tud alakulni egy másik típusú Mutáns Pukkancská. Ne becsüld le..." + "hu" "{mint}Ez a Pukkancs át tud alakulni egy másik típusú Mutáns Pukkancská. Ne becsüld le..." } "Charger #123" { - "hu" "{mint}Ez a Rohanó át tud alakulni egy másik típusú Mutáns Rohanóká. Ne becsüld le..." + "hu" "{mint}Ez a Rohanó át tud alakulni egy másik típusú Mutáns Rohanóká. Ne becsüld le..." } "Hunter #123" { - "hu" "{mint}Ez a Vadász át tud alakulni egy másik típusú Mutáns Vadászká. Ne becsüld le..." + "hu" "{mint}Ez a Vadász át tud alakulni egy másik típusú Mutáns Vadászká. Ne becsüld le..." } "Jockey #123" { - "hu" "{mint}Ez a Zsoké át tud alakulni egy másik típusú Mutáns Zsokéká. Ne becsüld le..." + "hu" "{mint}Ez a Zsoké át tud alakulni egy másik típusú Mutáns Zsokéká. Ne becsüld le..." } "Smoker #123" { - "hu" "{mint}Ez a Füstös át tud alakulni egy másik típusú Mutáns Füstöská. Ne becsüld le..." + "hu" "{mint}Ez a Füstös át tud alakulni egy másik típusú Mutáns Füstöská. Ne becsüld le..." } "Spitter #123" { - "hu" "{mint}Ez a Köpködő át tud alakulni egy másik típusú Mutáns Köpködőká. Ne becsüld le..." + "hu" "{mint}Ez a Köpködő át tud alakulni egy másik típusú Mutáns Köpködőká. Ne becsüld le..." } "Witch #123" { - "hu" "{mint}Ez a Boszorka át tud alakulni egy másik típusú Mutáns Boszorkaká. Ne becsüld le..." + "hu" "{mint}Ez a Boszorka át tud alakulni egy másik típusú Mutáns Boszorkaká. Ne becsüld le..." } "Common #123" { - "hu" "{mint}Ez a Boszorka át tud alakulni egy másik típusú Mutáns Fertőzöttekká. Ne becsüld le..." + "hu" "{mint}Ez a Boszorka át tud alakulni egy másik típusú Mutáns Fertőzöttekká. Ne becsüld le..." } "Tank #124 Name" { - "hu" "Villanó Tank" + "hu" "Villanó Tank" } "Boomer #124 Name" { - "hu" "Villanó Pukkancs" + "hu" "Villanó Pukkancs" } "Charger #124 Name" { - "hu" "Villanó Rohanó" + "hu" "Villanó Rohanó" } "Hunter #124 Name" { - "hu" "Villanó Vadász" + "hu" "Villanó Vadász" } "Jockey #124 Name" { - "hu" "Villanó Zsoké" + "hu" "Villanó Zsoké" } "Smoker #124 Name" { - "hu" "Villanó Füstös" + "hu" "Villanó Füstös" } "Spitter #124 Name" { - "hu" "Villanó Köpködő" + "hu" "Villanó Köpködő" } "Witch #124 Name" { - "hu" "Villanó Boszorka" + "hu" "Villanó Boszorka" } "Common #124 Name" { - "hu" "Villanó Fertőzöttek" + "hu" "Villanó Fertőzöttek" } "Tank #124" { - "hu" "{mint}Ez a Tank villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Tank villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Boomer #124" { - "hu" "{mint}Ez a Pukkancs villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Pukkancs villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Charger #124" { - "hu" "{mint}Ez a Rohanó villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Rohanó villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Hunter #124" { - "hu" "{mint}Ez a Vadász villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Vadász villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Jockey #124" { - "hu" "{mint}Ez a Zsoké villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Zsoké villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Smoker #124" { - "hu" "{mint}Ez a Füstös villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Füstös villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Spitter #124" { - "hu" "{mint}Ez a Köpködő villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Köpködő villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Witch #124" { - "hu" "{mint}Ez a Boszorka villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Boszorka villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Common #124" { - "hu" "{mint}Ez a Fertőzöttek villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." + "hu" "{mint}Ez a Fertőzöttek villanásokat okoz, amitől ő maga, de mindenki más is megbénul akit megsebez." } "Tank #125 Name" { - "hu" "Mocsárember Tank" + "hu" "Mocsárember Tank" } "Boomer #125 Name" { - "hu" "Mocsárember Pukkancs" + "hu" "Mocsárember Pukkancs" } "Charger #125 Name" { - "hu" "Mocsárember Rohanó" + "hu" "Mocsárember Rohanó" } "Hunter #125 Name" { - "hu" "Mocsárember Vadász" + "hu" "Mocsárember Vadász" } "Jockey #125 Name" { - "hu" "Mocsárember Zsoké" + "hu" "Mocsárember Zsoké" } "Smoker #125 Name" { - "hu" "Mocsárember Füstös" + "hu" "Mocsárember Füstös" } "Spitter #125 Name" { - "hu" "Mocsárember Köpködő" + "hu" "Mocsárember Köpködő" } "Witch #125 Name" { - "hu" "Mocsárember Boszorka" + "hu" "Mocsárember Boszorka" } "Common #125 Name" { - "hu" "Mocsárember Fertőzöttek" + "hu" "Mocsárember Fertőzöttek" } "Tank #125" { - "hu" "{mint}Ez a Tank ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Tank ugyanolyan bosszantó mint bármelyik sárember." } "Boomer #125" { - "hu" "{mint}Ez a Pukkancs ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Pukkancs ugyanolyan bosszantó mint bármelyik sárember." } "Charger #125" { - "hu" "{mint}Ez a Rohanó ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Rohanó ugyanolyan bosszantó mint bármelyik sárember." } "Hunter #125" { - "hu" "{mint}Ez a Vadász ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Vadász ugyanolyan bosszantó mint bármelyik sárember." } "Jockey #125" { - "hu" "{mint}Ez a Zsoké ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Zsoké ugyanolyan bosszantó mint bármelyik sárember." } "Smoker #125" { - "hu" "{mint}Ez a Füstös ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Füstös ugyanolyan bosszantó mint bármelyik sárember." } "Spitter #125" { - "hu" "{mint}Ez a Köpködő ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Köpködő ugyanolyan bosszantó mint bármelyik sárember." } "Witch #125" { - "hu" "{mint}Ez a Boszorka ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Boszorka ugyanolyan bosszantó mint bármelyik sárember." } "Common #125" { - "hu" "{mint}Ez a Fertőzöttek ugyanolyan bosszantó mint bármelyik sárember." + "hu" "{mint}Ez a Fertőzöttek ugyanolyan bosszantó mint bármelyik sárember." } "Tank #126 Name" { - "hu" "Végjáték Tank" + "hu" "Végjáték Tank" } "Boomer #126 Name" { - "hu" "Végjáték Pukkancs" + "hu" "Végjáték Pukkancs" } "Charger #126 Name" { - "hu" "Végjáték Rohanó" + "hu" "Végjáték Rohanó" } "Hunter #126 Name" { - "hu" "Végjáték Vadász" + "hu" "Végjáték Vadász" } "Jockey #126 Name" { - "hu" "Végjáték Zsoké" + "hu" "Végjáték Zsoké" } "Smoker #126 Name" { - "hu" "Végjáték Füstös" + "hu" "Végjáték Füstös" } "Spitter #126 Name" { - "hu" "Végjáték Köpködő" + "hu" "Végjáték Köpködő" } "Witch #126 Name" { - "hu" "Végjáték Boszorka" + "hu" "Végjáték Boszorka" } "Common #126 Name" { - "hu" "Végjáték Fertőzöttek" + "hu" "Végjáték Fertőzöttek" } "Tank #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Boomer #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Charger #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Hunter #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Jockey #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Smoker #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Spitter #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Witch #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Common #126" { - "hu" "{mint}Viszlát mindenki!" + "hu" "{mint}Viszlát mindenki!" } "Tank #127 Name" { - "hu" "Játékos Tank" + "hu" "Játékos Tank" } "Boomer #127 Name" { - "hu" "Játékos Pukkancs" + "hu" "Játékos Pukkancs" } "Charger #127 Name" { - "hu" "Játékos Rohanó" + "hu" "Játékos Rohanó" } "Hunter #127 Name" { - "hu" "Játékos Vadász" + "hu" "Játékos Vadász" } "Jockey #127 Name" { - "hu" "Játékos Zsoké" + "hu" "Játékos Zsoké" } "Smoker #127 Name" { - "hu" "Játékos Füstös" + "hu" "Játékos Füstös" } "Spitter #127 Name" { - "hu" "Játékos Köpködő" + "hu" "Játékos Köpködő" } "Witch #127 Name" { - "hu" "Játékos Boszorka" + "hu" "Játékos Boszorka" } "Common #127 Name" { - "hu" "Játékos Fertőzöttek" + "hu" "Játékos Fertőzöttek" } "Tank #127" { - "hu" "{mint}Ez a Tank nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Tank nem okoz sebzést. Csak játszani szeretne!" } "Boomer #127" { - "hu" "{mint}Ez a Pukkancs nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Pukkancs nem okoz sebzést. Csak játszani szeretne!" } "Charger #127" { - "hu" "{mint}Ez a Rohanó nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Rohanó nem okoz sebzést. Csak játszani szeretne!" } "Hunter #127" { - "hu" "{mint}Ez a Vadász nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Vadász nem okoz sebzést. Csak játszani szeretne!" } "Jockey #127" { - "hu" "{mint}Ez a Zsoké nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Zsoké nem okoz sebzést. Csak játszani szeretne!" } "Smoker #127" { - "hu" "{mint}Ez a Füstös nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Füstös nem okoz sebzést. Csak játszani szeretne!" } "Spitter #127" { - "hu" "{mint}Ez a Köpködő nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Köpködő nem okoz sebzést. Csak játszani szeretne!" } "Witch #127" { - "hu" "{mint}Ez a Boszorka nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Boszorka nem okoz sebzést. Csak játszani szeretne!" } "Common #127" { - "hu" "{mint}Ez a Fertőzöttek nem okoz sebzést. Csak játszani szeretne!" + "hu" "{mint}Ez a Fertőzöttek nem okoz sebzést. Csak játszani szeretne!" } "Tank #128 Name" { - "hu" "Bosszantó Tank" + "hu" "Bosszantó Tank" } "Boomer #128 Name" { - "hu" "Bosszantó Pukkancs" + "hu" "Bosszantó Pukkancs" } "Charger #128 Name" { - "hu" "Bosszantó Rohanó" + "hu" "Bosszantó Rohanó" } "Hunter #128 Name" { - "hu" "Bosszantó Vadász" + "hu" "Bosszantó Vadász" } "Jockey #128 Name" { - "hu" "Bosszantó Zsoké" + "hu" "Bosszantó Zsoké" } "Smoker #128 Name" { - "hu" "Bosszantó Füstös" + "hu" "Bosszantó Füstös" } "Spitter #128 Name" { - "hu" "Bosszantó Köpködő" + "hu" "Bosszantó Köpködő" } "Witch #128 Name" { - "hu" "Bosszantó Boszorka" + "hu" "Bosszantó Boszorka" } "Common #128 Name" { - "hu" "Bosszantó Fertőzöttek" + "hu" "Bosszantó Fertőzöttek" } "Tank #128" { - "hu" "{mint}Ez a Tank egyszerűen csak nem megy el." + "hu" "{mint}Ez a Tank egyszerűen csak nem megy el." } "Boomer #128" { - "hu" "{mint}Ez a Pukkancs egyszerűen csak nem megy el." + "hu" "{mint}Ez a Pukkancs egyszerűen csak nem megy el." } "Charger #128" { - "hu" "{mint}Ez a Rohanó egyszerűen csak nem megy el." + "hu" "{mint}Ez a Rohanó egyszerűen csak nem megy el." } "Hunter #128" { - "hu" "{mint}Ez a Vadász egyszerűen csak nem megy el." + "hu" "{mint}Ez a Vadász egyszerűen csak nem megy el." } "Jockey #128" { - "hu" "{mint}Ez a Zsoké egyszerűen csak nem megy el." + "hu" "{mint}Ez a Zsoké egyszerűen csak nem megy el." } "Smoker #128" { - "hu" "{mint}Ez a Füstös egyszerűen csak nem megy el." + "hu" "{mint}Ez a Füstös egyszerűen csak nem megy el." } "Spitter #128" { - "hu" "{mint}Ez a Köpködő egyszerűen csak nem megy el." + "hu" "{mint}Ez a Köpködő egyszerűen csak nem megy el." } "Witch #128" { - "hu" "{mint}Ez a Boszorka egyszerűen csak nem megy el." + "hu" "{mint}Ez a Boszorka egyszerűen csak nem megy el." } "Common #128" { - "hu" "{mint}Ez a Fertőzöttek egyszerűen csak nem megy el." + "hu" "{mint}Ez a Fertőzöttek egyszerűen csak nem megy el." } "Tank #129 Name" { - "hu" "Sipow Tank" + "hu" "Sipow Tank" } "Boomer #129 Name" { - "hu" "Sipow Pukkancs" + "hu" "Sipow Pukkancs" } "Charger #129 Name" { - "hu" "Sipow Rohanó" + "hu" "Sipow Rohanó" } "Hunter #129 Name" { - "hu" "Sipow Vadász" + "hu" "Sipow Vadász" } "Jockey #129 Name" { - "hu" "Sipow Zsoké" + "hu" "Sipow Zsoké" } "Smoker #129 Name" { - "hu" "Sipow Füstös" + "hu" "Sipow Füstös" } "Spitter #129 Name" { - "hu" "Sipow Köpködő" + "hu" "Sipow Köpködő" } "Witch #129 Name" { - "hu" "Sipow Boszorka" + "hu" "Sipow Boszorka" } "Common #129 Name" { - "hu" "Sipow Fertőzöttek" + "hu" "Sipow Fertőzöttek" } "Tank #129" { - "hu" "{mint}Ez a Tank savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Tank savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Boomer #129" { - "hu" "{mint}Ez a Pukkancs savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Pukkancs savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Charger #129" { - "hu" "{mint}Ez a Rohanó savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Rohanó savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Hunter #129" { - "hu" "{mint}Ez a Vadász savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Vadász savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Jockey #129" { - "hu" "{mint}Ez a Zsoké savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Zsoké savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Smoker #129" { - "hu" "{mint}Ez a Füstös savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Füstös savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Spitter #129" { - "hu" "{mint}Ez a Köpködő savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Köpködő savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Witch #129" { - "hu" "{mint}Ez a Boszorka savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Boszorka savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Common #129" { - "hu" "{mint}Ez a Fertőzöttek savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." + "hu" "{mint}Ez a Fertőzöttek savas tócsákat hozhat létre a túlélők alatt, és meteorzáport indíthat el meteoritokkal, amelyek néhány másodperc múlva égnek és felrobbannak." } "Tank #130 Name" { - "hu" "Gonosz Tank" + "hu" "Gonosz Tank" } "Boomer #130 Name" { - "hu" "Gonosz Pukkancs" + "hu" "Gonosz Pukkancs" } "Charger #130 Name" { - "hu" "Gonosz Rohanó" + "hu" "Gonosz Rohanó" } "Hunter #130 Name" { - "hu" "Gonosz Vadász" + "hu" "Gonosz Vadász" } "Jockey #130 Name" { - "hu" "Gonosz Zsoké" + "hu" "Gonosz Zsoké" } "Smoker #130 Name" { - "hu" "Gonosz Füstös" + "hu" "Gonosz Füstös" } "Spitter #130 Name" { - "hu" "Gonosz Köpködő" + "hu" "Gonosz Köpködő" } "Witch #130 Name" { - "hu" "Gonosz Boszorka" + "hu" "Gonosz Boszorka" } "Common #130 Name" { - "hu" "Gonosz Fertőzöttek" + "hu" "Gonosz Fertőzöttek" } "Tank #130" { - "hu" "{mint}Ez a Tank a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Tank a lávába küldhet, de nem hagy semmit meghalni!" } "Boomer #130" { - "hu" "{mint}Ez a Pukkancs a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Pukkancs a lávába küldhet, de nem hagy semmit meghalni!" } "Charger #130" { - "hu" "{mint}Ez a Rohanó a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Rohanó a lávába küldhet, de nem hagy semmit meghalni!" } "Hunter #130" { - "hu" "{mint}Ez a Vadász a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Vadász a lávába küldhet, de nem hagy semmit meghalni!" } "Jockey #130" { - "hu" "{mint}Ez a Zsoké a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Zsoké a lávába küldhet, de nem hagy semmit meghalni!" } "Smoker #130" { - "hu" "{mint}Ez a Füstös a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Füstös a lávába küldhet, de nem hagy semmit meghalni!" } "Spitter #130" { - "hu" "{mint}Ez a Köpködő a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Köpködő a lávába küldhet, de nem hagy semmit meghalni!" } "Witch #130" { - "hu" "{mint}Ez a Boszorka a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Boszorka a lávába küldhet, de nem hagy semmit meghalni!" } "Common #130" { - "hu" "{mint}Ez a Fertőzöttek a lávába küldhet, de nem hagy semmit meghalni!" + "hu" "{mint}Ez a Fertőzöttek a lávába küldhet, de nem hagy semmit meghalni!" } "Tank #131 Name" { - "hu" "Biztos úr Tank" + "hu" "Biztos úr Tank" } "Boomer #131 Name" { - "hu" "Biztos úr Pukkancs" + "hu" "Biztos úr Pukkancs" } "Charger #131 Name" { - "hu" "Biztos úr Rohanó" + "hu" "Biztos úr Rohanó" } "Hunter #131 Name" { - "hu" "Biztos úr Vadász" + "hu" "Biztos úr Vadász" } "Jockey #131 Name" { - "hu" "Biztos úr Zsoké" + "hu" "Biztos úr Zsoké" } "Smoker #131 Name" { - "hu" "Biztos úr Füstös" + "hu" "Biztos úr Füstös" } "Spitter #131 Name" { - "hu" "Biztos úr Köpködő" + "hu" "Biztos úr Köpködő" } "Witch #131 Name" { - "hu" "Biztos úr Boszorka" + "hu" "Biztos úr Boszorka" } "Common #131 Name" { - "hu" "Biztos úr Fertőzötteket" + "hu" "Biztos úr Fertőzötteket" } "Tank #131 Note" { - "hu" "{mint}Ez a Tank és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Tank és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Boomer #131 Note" { - "hu" "{mint}Ez a Pukkancs és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Pukkancs és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Charger #131 Note" { - "hu" "{mint}Ez a Rohanó és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Rohanó és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Hunter #131 Note" { - "hu" "{mint}Ez a Vadász és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Vadász és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Jockey #131 Note" { - "hu" "{mint}Ez a Zsoké és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Zsoké és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Smoker #131 Note" { - "hu" "{mint}Ez a Füstös és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Füstös és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Spitter #131 Note" { - "hu" "{mint}Ez a Köpködő és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Köpködő és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Witch #131 Note" { - "hu" "{mint}Ez a Boszorka és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Boszorka és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Common #131 Note" { - "hu" "{mint}Ez a Fertőzötteket és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" + "hu" "{mint}Ez a Fertőzötteket és az egész rendőrség azért van itt, hogy érvényt szerezzen a törvénynek!" } "Tank #132 Name" { - "hu" "Maffia Tank" + "hu" "Maffia Tank" } "Boomer #132 Name" { - "hu" "Maffia Pukkancs" + "hu" "Maffia Pukkancs" } "Charger #132 Name" { - "hu" "Maffia Rohanó" + "hu" "Maffia Rohanó" } "Hunter #132 Name" { - "hu" "Maffia Vadász" + "hu" "Maffia Vadász" } "Jockey #132 Name" { - "hu" "Maffia Zsoké" + "hu" "Maffia Zsoké" } "Smoker #132 Name" { - "hu" "Maffia Füstös" + "hu" "Maffia Füstös" } "Spitter #132 Name" { - "hu" "Maffia Köpködő" + "hu" "Maffia Köpködő" } "Witch #132 Name" { - "hu" "Maffia Boszorka" + "hu" "Maffia Boszorka" } "Common #132 Name" { - "hu" "Maffia Fertőzötteket" + "hu" "Maffia Fertőzötteket" } "Tank #132 Note" { - "hu" "{mint}Ez a Tank a maffia tagja!" + "hu" "{mint}Ez a Tank a maffia tagja!" } "Boomer #132 Note" { - "hu" "{mint}Ez a Pukkancs a maffia tagja!" + "hu" "{mint}Ez a Pukkancs a maffia tagja!" } "Charger #132 Note" { - "hu" "{mint}Ez a Rohanó a maffia tagja!" + "hu" "{mint}Ez a Rohanó a maffia tagja!" } "Hunter #132 Note" { - "hu" "{mint}Ez a Vadász a maffia tagja!" + "hu" "{mint}Ez a Vadász a maffia tagja!" } "Jockey #132 Note" { - "hu" "{mint}Ez a Zsoké a maffia tagja!" + "hu" "{mint}Ez a Zsoké a maffia tagja!" } "Smoker #132 Note" { - "hu" "{mint}Ez a Füstös a maffia tagja!" + "hu" "{mint}Ez a Füstös a maffia tagja!" } "Spitter #132 Note" { - "hu" "{mint}Ez a Köpködő a maffia tagja!" + "hu" "{mint}Ez a Köpködő a maffia tagja!" } "Witch #132 Note" { - "hu" "{mint}Ez a Boszorka a maffia tagja!" + "hu" "{mint}Ez a Boszorka a maffia tagja!" } "Common #132 Note" { - "hu" "{mint}Ez a Fertőzötteket a maffia tagja!" + "hu" "{mint}Ez a Fertőzötteket a maffia tagja!" } "Tank #133 Name" { - "hu" "Frankenstein Tank" + "hu" "Frankenstein Tank" } "Boomer #133 Name" { - "hu" "Frankenstein Pukkancs" + "hu" "Frankenstein Pukkancs" } "Charger #133 Name" { - "hu" "Frankenstein Rohanó" + "hu" "Frankenstein Rohanó" } "Hunter #133 Name" { - "hu" "Frankenstein Vadász" + "hu" "Frankenstein Vadász" } "Jockey #133 Name" { - "hu" "Frankenstein Zsoké" + "hu" "Frankenstein Zsoké" } "Smoker #133 Name" { - "hu" "Frankenstein Füstös" + "hu" "Frankenstein Füstös" } "Spitter #133 Name" { - "hu" "Frankenstein Köpködő" + "hu" "Frankenstein Köpködő" } "Witch #133 Name" { - "hu" "Frankenstein Boszorka" + "hu" "Frankenstein Boszorka" } "Common #133 Name" { - "hu" "Frankenstein Fertőzötteket" + "hu" "Frankenstein Fertőzötteket" } "Tank #133 Note" { - "hu" "{mint}Ez a Tank Frankenstein mutánsa!" + "hu" "{mint}Ez a Tank Frankenstein mutánsa!" } "Boomer #133 Note" { - "hu" "{mint}Ez a Pukkancs Frankenstein mutánsa!" + "hu" "{mint}Ez a Pukkancs Frankenstein mutánsa!" } "Charger #133 Note" { - "hu" "{mint}Ez a Rohanó Frankenstein mutánsa!" + "hu" "{mint}Ez a Rohanó Frankenstein mutánsa!" } "Hunter #133 Note" { - "hu" "{mint}Ez a Vadász Frankenstein mutánsa!" + "hu" "{mint}Ez a Vadász Frankenstein mutánsa!" } "Jockey #133 Note" { - "hu" "{mint}Ez a Zsoké Frankenstein mutánsa!" + "hu" "{mint}Ez a Zsoké Frankenstein mutánsa!" } "Smoker #133 Note" { - "hu" "{mint}Ez a Füstös Frankenstein mutánsa!" + "hu" "{mint}Ez a Füstös Frankenstein mutánsa!" } "Spitter #133 Note" { - "hu" "{mint}Ez a Köpködő Frankenstein mutánsa!" + "hu" "{mint}Ez a Köpködő Frankenstein mutánsa!" } "Witch #133 Note" { - "hu" "{mint}Ez a Boszorka Frankenstein mutánsa!" + "hu" "{mint}Ez a Boszorka Frankenstein mutánsa!" } "Common #133 Note" { - "hu" "{mint}Ez a Fertőzötteket Frankenstein mutánsa!" + "hu" "{mint}Ez a Fertőzötteket Frankenstein mutánsa!" } "Tank #134 Name" { - "hu" "Prototípus Tank" + "hu" "Prototípus Tank" } "Boomer #134 Name" { - "hu" "Prototípus Pukkancs" + "hu" "Prototípus Pukkancs" } "Charger #134 Name" { - "hu" "Prototípus Rohanó" + "hu" "Prototípus Rohanó" } "Hunter #134 Name" { - "hu" "Prototípus Vadász" + "hu" "Prototípus Vadász" } "Jockey #134 Name" { - "hu" "Prototípus Zsoké" + "hu" "Prototípus Zsoké" } "Smoker #134 Name" { - "hu" "Prototípus Füstös" + "hu" "Prototípus Füstös" } "Spitter #134 Name" { - "hu" "Prototípus Köpködő" + "hu" "Prototípus Köpködő" } "Witch #134 Name" { - "hu" "Prototípus Boszorka" + "hu" "Prototípus Boszorka" } "Common #134 Name" { - "hu" "Prototípus Fertőzötteket" + "hu" "Prototípus Fertőzötteket" } "Tank #134 Note" { - "hu" "{mint}Ez a Tank improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Tank improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Boomer #134 Note" { - "hu" "{mint}Ez a Pukkancs improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Pukkancs improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Charger #134 Note" { - "hu" "{mint}Ez a Rohanó improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Rohanó improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Hunter #134 Note" { - "hu" "{mint}Ez a Vadász improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Vadász improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Jockey #134 Note" { - "hu" "{mint}Ez a Zsoké improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Zsoké improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Smoker #134 Note" { - "hu" "{mint}Ez a Füstös improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Füstös improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Spitter #134 Note" { - "hu" "{mint}Ez a Köpködő improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Köpködő improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Witch #134 Note" { - "hu" "{mint}Ez a Boszorka improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Boszorka improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Common #134 Note" { - "hu" "{mint}Ez a Fertőzötteket improvizál, alkalmazkodik, és minden helyzetet leküzd." + "hu" "{mint}Ez a Fertőzötteket improvizál, alkalmazkodik, és minden helyzetet leküzd." } "Tank #135 Name" { - "hu" "Zeusz Tank" + "hu" "Zeusz Tank" } "Boomer #135 Name" { - "hu" "Zeusz Pukkancs" + "hu" "Zeusz Pukkancs" } "Charger #135 Name" { - "hu" "Zeusz Rohanó" + "hu" "Zeusz Rohanó" } "Hunter #135 Name" { - "hu" "Zeusz Vadász" + "hu" "Zeusz Vadász" } "Jockey #135 Name" { - "hu" "Zeusz Zsoké" + "hu" "Zeusz Zsoké" } "Smoker #135 Name" { - "hu" "Zeusz Füstös" + "hu" "Zeusz Füstös" } "Spitter #135 Name" { - "hu" "Zeusz Köpködő" + "hu" "Zeusz Köpködő" } "Witch #135 Name" { - "hu" "Zeusz Boszorka" + "hu" "Zeusz Boszorka" } "Common #135 Name" { - "hu" "Zeusz Fertőzötteket" + "hu" "Zeusz Fertőzötteket" } "Tank #135 Note" { - "hu" "{mint}Ez a Tank villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Tank villámokat lő ki az ujjbegyeiből!!" } "Boomer #135 Note" { - "hu" "{mint}Ez a Pukkancs villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Pukkancs villámokat lő ki az ujjbegyeiből!!" } "Charger #135 Note" { - "hu" "{mint}Ez a Rohanó villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Rohanó villámokat lő ki az ujjbegyeiből!!" } "Hunter #135 Note" { - "hu" "{mint}Ez a Vadász villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Vadász villámokat lő ki az ujjbegyeiből!!" } "Jockey #135 Note" { - "hu" "{mint}Ez a Zsoké villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Zsoké villámokat lő ki az ujjbegyeiből!!" } "Smoker #135 Note" { - "hu" "{mint}Ez a Füstös villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Füstös villámokat lő ki az ujjbegyeiből!!" } "Spitter #135 Note" { - "hu" "{mint}Ez a Köpködő villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Köpködő villámokat lő ki az ujjbegyeiből!!" } "Witch #135 Note" { - "hu" "{mint}Ez a Boszorka villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Boszorka villámokat lő ki az ujjbegyeiből!!" } "Common #135 Note" { - "hu" "{mint}Ez a Fertőzötteket villámokat lő ki az ujjbegyeiből!!" + "hu" "{mint}Ez a Fertőzötteket villámokat lő ki az ujjbegyeiből!!" } "Tank #136 Name" { - "hu" "Röppálya Tank" + "hu" "Röppálya Tank" } "Boomer #136 Name" { - "hu" "Röppálya Pukkancs" + "hu" "Röppálya Pukkancs" } "Charger #136 Name" { - "hu" "Röppálya Rohanó" + "hu" "Röppálya Rohanó" } "Hunter #136 Name" { - "hu" "Röppálya Vadász" + "hu" "Röppálya Vadász" } "Jockey #136 Name" { - "hu" "Röppálya Zsoké" + "hu" "Röppálya Zsoké" } "Smoker #136 Name" { - "hu" "Röppálya Füstös" + "hu" "Röppálya Füstös" } "Spitter #136 Name" { - "hu" "Röppálya Köpködő" + "hu" "Röppálya Köpködő" } "Witch #136 Name" { - "hu" "Röppálya Boszorka" + "hu" "Röppálya Boszorka" } "Common #136 Name" { - "hu" "Röppálya Fertőzötteket" + "hu" "Röppálya Fertőzötteket" } "Tank #136 Note" { - "hu" "{mint}Ez a Tank a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Tank a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Boomer #136 Note" { - "hu" "{mint}Ez a Pukkancs a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Pukkancs a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Charger #136 Note" { - "hu" "{mint}Ez a Rohanó a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Rohanó a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Hunter #136 Note" { - "hu" "{mint}Ez a Vadász a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Vadász a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Jockey #136 Note" { - "hu" "{mint}Ez a Zsoké a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Zsoké a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Smoker #136 Note" { - "hu" "{mint}Ez a Füstös a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Füstös a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Spitter #136 Note" { - "hu" "{mint}Ez a Köpködő a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Köpködő a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Witch #136 Note" { - "hu" "{mint}Ez a Boszorka a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Boszorka a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Common #136 Note" { - "hu" "{mint}Ez a Fertőzötteket a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." + "hu" "{mint}Ez a Fertőzötteket a sebességet használja, hogy megváltoztassa az élettartamod röppályáját." } "Tank #137 Name" { - "hu" "Tűzgát Tank" + "hu" "Tűzgát Tank" } "Boomer #137 Name" { - "hu" "Tűzgát Pukkancs" + "hu" "Tűzgát Pukkancs" } "Charger #137 Name" { - "hu" "Tűzgát Rohanó" + "hu" "Tűzgát Rohanó" } "Hunter #137 Name" { - "hu" "Tűzgát Vadász" + "hu" "Tűzgát Vadász" } "Jockey #137 Name" { - "hu" "Tűzgát Zsoké" + "hu" "Tűzgát Zsoké" } "Smoker #137 Name" { - "hu" "Tűzgát Füstös" + "hu" "Tűzgát Füstös" } "Spitter #137 Name" { - "hu" "Tűzgát Köpködő" + "hu" "Tűzgát Köpködő" } "Witch #137 Name" { - "hu" "Tűzgát Boszorka" + "hu" "Tűzgát Boszorka" } "Common #137 Name" { - "hu" "Tűzgát Fertőzötteket" + "hu" "Tűzgát Fertőzötteket" } "Tank #137 Note" { - "hu" "{mint}Ez a Tank nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Tank nem kegyelmez semmilyen leállási idővel." } "Boomer #137 Note" { - "hu" "{mint}Ez a Pukkancs nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Pukkancs nem kegyelmez semmilyen leállási idővel." } "Charger #137 Note" { - "hu" "{mint}Ez a Rohanó nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Rohanó nem kegyelmez semmilyen leállási idővel." } "Hunter #137 Note" { - "hu" "{mint}Ez a Vadász nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Vadász nem kegyelmez semmilyen leállási idővel." } "Jockey #137 Note" { - "hu" "{mint}Ez a Zsoké nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Zsoké nem kegyelmez semmilyen leállási idővel." } "Smoker #137 Note" { - "hu" "{mint}Ez a Füstös nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Füstös nem kegyelmez semmilyen leállási idővel." } "Spitter #137 Note" { - "hu" "{mint}Ez a Köpködő nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Köpködő nem kegyelmez semmilyen leállási idővel." } "Witch #137 Note" { - "hu" "{mint}Ez a Boszorka nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Boszorka nem kegyelmez semmilyen leállási idővel." } "Common #137 Note" { - "hu" "{mint}Ez a Fertőzötteket nem kegyelmez semmilyen leállási idővel." + "hu" "{mint}Ez a Fertőzötteket nem kegyelmez semmilyen leállási idővel." } "Tank #138 Name" { - "hu" "Gyűjtő Tank" + "hu" "Gyűjtő Tank" } "Boomer #138 Name" { - "hu" "Gyűjtő Pukkancs" + "hu" "Gyűjtő Pukkancs" } "Charger #138 Name" { - "hu" "Gyűjtő Rohanó" + "hu" "Gyűjtő Rohanó" } "Hunter #138 Name" { - "hu" "Gyűjtő Vadász" + "hu" "Gyűjtő Vadász" } "Jockey #138 Name" { - "hu" "Gyűjtő Zsoké" + "hu" "Gyűjtő Zsoké" } "Smoker #138 Name" { - "hu" "Gyűjtő Füstös" + "hu" "Gyűjtő Füstös" } "Spitter #138 Name" { - "hu" "Gyűjtő Köpködő" + "hu" "Gyűjtő Köpködő" } "Witch #138 Name" { - "hu" "Gyűjtő Boszorka" + "hu" "Gyűjtő Boszorka" } "Common #138 Name" { - "hu" "Gyűjtő Fertőzötteket" + "hu" "Gyűjtő Fertőzötteket" } "Tank #138 Note" { - "hu" "{mint}Ez a Tank szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Tank szeretne felvenni téged a gyűjteményébe..." } "Boomer #138 Note" { - "hu" "{mint}Ez a Pukkancs szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Pukkancs szeretne felvenni téged a gyűjteményébe..." } "Charger #138 Note" { - "hu" "{mint}Ez a Rohanó szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Rohanó szeretne felvenni téged a gyűjteményébe..." } "Hunter #138 Note" { - "hu" "{mint}Ez a Vadász szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Vadász szeretne felvenni téged a gyűjteményébe..." } "Jockey #138 Note" { - "hu" "{mint}Ez a Zsoké szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Zsoké szeretne felvenni téged a gyűjteményébe..." } "Smoker #138 Note" { - "hu" "{mint}Ez a Füstös szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Füstös szeretne felvenni téged a gyűjteményébe..." } "Spitter #138 Note" { - "hu" "{mint}Ez a Köpködő szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Köpködő szeretne felvenni téged a gyűjteményébe..." } "Witch #138 Note" { - "hu" "{mint}Ez a Boszorka szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Boszorka szeretne felvenni téged a gyűjteményébe..." } "Common #138 Note" { - "hu" "{mint}Ez a Fertőzötteket szeretne felvenni téged a gyűjteményébe..." + "hu" "{mint}Ez a Fertőzötteket szeretne felvenni téged a gyűjteményébe..." } "Tank #139 Name" { - "hu" "Időjáró Tank" + "hu" "Időjáró Tank" } "Boomer #139 Name" { - "hu" "Időjáró Pukkancs" + "hu" "Időjáró Pukkancs" } "Charger #139 Name" { - "hu" "Időjáró Rohanó" + "hu" "Időjáró Rohanó" } "Hunter #139 Name" { - "hu" "Időjáró Vadász" + "hu" "Időjáró Vadász" } "Jockey #139 Name" { - "hu" "Időjáró Zsoké" + "hu" "Időjáró Zsoké" } "Smoker #139 Name" { - "hu" "Időjáró Füstös" + "hu" "Időjáró Füstös" } "Spitter #139 Name" { - "hu" "Időjáró Köpködő" + "hu" "Időjáró Köpködő" } "Witch #139 Name" { - "hu" "Időjáró Boszorka" + "hu" "Időjáró Boszorka" } "Common #139 Name" { - "hu" "Időjáró Fertőzötteket" + "hu" "Időjáró Fertőzötteket" } "Tank #139 Note" { - "hu" "{mint}Ez a Tank minden időben létezik." + "hu" "{mint}Ez a Tank minden időben létezik." } "Boomer #139 Note" { - "hu" "{mint}Ez a Pukkancs minden időben létezik." + "hu" "{mint}Ez a Pukkancs minden időben létezik." } "Charger #139 Note" { - "hu" "{mint}Ez a Rohanó minden időben létezik." + "hu" "{mint}Ez a Rohanó minden időben létezik." } "Hunter #139 Note" { - "hu" "{mint}Ez a Vadász minden időben létezik." + "hu" "{mint}Ez a Vadász minden időben létezik." } "Jockey #139 Note" { - "hu" "{mint}Ez a Zsoké minden időben létezik." + "hu" "{mint}Ez a Zsoké minden időben létezik." } "Smoker #139 Note" { - "hu" "{mint}Ez a Füstös minden időben létezik." + "hu" "{mint}Ez a Füstös minden időben létezik." } "Spitter #139 Note" { - "hu" "{mint}Ez a Köpködő minden időben létezik." + "hu" "{mint}Ez a Köpködő minden időben létezik." } "Witch #139 Note" { - "hu" "{mint}Ez a Boszorka minden időben létezik." + "hu" "{mint}Ez a Boszorka minden időben létezik." } "Common #139 Note" { - "hu" "{mint}Ez a Fertőzötteket minden időben létezik." + "hu" "{mint}Ez a Fertőzötteket minden időben létezik." } "Tank #140 Name" { - "hu" "Sebesség Démon Tank" + "hu" "Sebesség Démon Tank" } "Boomer #140 Name" { - "hu" "Sebesség Démon Pukkancs" + "hu" "Sebesség Démon Pukkancs" } "Charger #140 Name" { - "hu" "Sebesség Démon Rohanó" + "hu" "Sebesség Démon Rohanó" } "Hunter #140 Name" { - "hu" "Sebesség Démon Vadász" + "hu" "Sebesség Démon Vadász" } "Jockey #140 Name" { - "hu" "Sebesség Démon Zsoké" + "hu" "Sebesség Démon Zsoké" } "Smoker #140 Name" { - "hu" "Sebesség Démon Füstös" + "hu" "Sebesség Démon Füstös" } "Spitter #140 Name" { - "hu" "Sebesség Démon Köpködő" + "hu" "Sebesség Démon Köpködő" } "Witch #140 Name" { - "hu" "Sebesség Démon Boszorka" + "hu" "Sebesség Démon Boszorka" } "Common #140 Name" { - "hu" "Sebesség Démon Fertőzötteket" + "hu" "Sebesség Démon Fertőzötteket" } "Tank #140 Note" { - "hu" "{mint}Ez a Tank mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Tank mindenhol tűznyomot hagy, ahová csak megy..." } "Boomer #140 Note" { - "hu" "{mint}Ez a Pukkancs mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Pukkancs mindenhol tűznyomot hagy, ahová csak megy..." } "Charger #140 Note" { - "hu" "{mint}Ez a Rohanó mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Rohanó mindenhol tűznyomot hagy, ahová csak megy..." } "Hunter #140 Note" { - "hu" "{mint}Ez a Vadász mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Vadász mindenhol tűznyomot hagy, ahová csak megy..." } "Jockey #140 Note" { - "hu" "{mint}Ez a Zsoké mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Zsoké mindenhol tűznyomot hagy, ahová csak megy..." } "Smoker #140 Note" { - "hu" "{mint}Ez a Füstös mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Füstös mindenhol tűznyomot hagy, ahová csak megy..." } "Spitter #140 Note" { - "hu" "{mint}Ez a Köpködő mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Köpködő mindenhol tűznyomot hagy, ahová csak megy..." } "Witch #140 Note" { - "hu" "{mint}Ez a Boszorka mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Boszorka mindenhol tűznyomot hagy, ahová csak megy..." } "Common #140 Note" { - "hu" "{mint}Ez a Fertőzötteket mindenhol tűznyomot hagy, ahová csak megy..." + "hu" "{mint}Ez a Fertőzötteket mindenhol tűznyomot hagy, ahová csak megy..." } "Tank #141 Name" { - "hu" "Pusztító Tank" + "hu" "Pusztító Tank" } "Boomer #141 Name" { - "hu" "Pusztító Pukkancs" + "hu" "Pusztító Pukkancs" } "Charger #141 Name" { - "hu" "Pusztító Rohanó" + "hu" "Pusztító Rohanó" } "Hunter #141 Name" { - "hu" "Pusztító Vadász" + "hu" "Pusztító Vadász" } "Jockey #141 Name" { - "hu" "Pusztító Zsoké" + "hu" "Pusztító Zsoké" } "Smoker #141 Name" { - "hu" "Pusztító Füstös" + "hu" "Pusztító Füstös" } "Spitter #141 Name" { - "hu" "Pusztító Köpködő" + "hu" "Pusztító Köpködő" } "Witch #141 Name" { - "hu" "Pusztító Boszorka" + "hu" "Pusztító Boszorka" } "Common #141 Name" { - "hu" "Pusztító Fertőzötteket" + "hu" "Pusztító Fertőzötteket" } "Tank #141 Note" { - "hu" "{mint}Ez a Tank mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Tank mindent felrobbant, ami az útjába kerül!" } "Boomer #141 Note" { - "hu" "{mint}Ez a Pukkancs mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Pukkancs mindent felrobbant, ami az útjába kerül!" } "Charger #141 Note" { - "hu" "{mint}Ez a Rohanó mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Rohanó mindent felrobbant, ami az útjába kerül!" } "Hunter #141 Note" { - "hu" "{mint}Ez a Vadász mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Vadász mindent felrobbant, ami az útjába kerül!" } "Jockey #141 Note" { - "hu" "{mint}Ez a Zsoké mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Zsoké mindent felrobbant, ami az útjába kerül!" } "Smoker #141 Note" { - "hu" "{mint}Ez a Füstös mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Füstös mindent felrobbant, ami az útjába kerül!" } "Spitter #141 Note" { - "hu" "{mint}Ez a Köpködő mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Köpködő mindent felrobbant, ami az útjába kerül!" } "Witch #141 Note" { - "hu" "{mint}Ez a Boszorka mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Boszorka mindent felrobbant, ami az útjába kerül!" } "Common #141 Note" { - "hu" "{mint}Ez a Fertőzötteket mindent felrobbant, ami az útjába kerül!" + "hu" "{mint}Ez a Fertőzötteket mindent felrobbant, ami az útjába kerül!" } "Tank #142 Name" { - "hu" "Ramattra Tank" + "hu" "Ramattra Tank" } "Boomer #142 Name" { - "hu" "Ramattra Pukkancs" + "hu" "Ramattra Pukkancs" } "Charger #142 Name" { - "hu" "Ramattra Rohanó" + "hu" "Ramattra Rohanó" } "Hunter #142 Name" { - "hu" "Ramattra Vadász" + "hu" "Ramattra Vadász" } "Jockey #142 Name" { - "hu" "Ramattra Zsoké" + "hu" "Ramattra Zsoké" } "Smoker #142 Name" { - "hu" "Ramattra Füstös" + "hu" "Ramattra Füstös" } "Spitter #142 Name" { - "hu" "Ramattra Köpködő" + "hu" "Ramattra Köpködő" } "Witch #142 Name" { - "hu" "Ramattra Boszorka" + "hu" "Ramattra Boszorka" } "Common #142 Name" { - "hu" "Ramattra Fertőzöttek" + "hu" "Ramattra Fertőzöttek" } "Tank #142" { - "hu" "{mint}Ettől a Tank-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Tank-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Boomer #142" { - "hu" "{mint}Ettől a Pukkancs-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Pukkancs-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Charger #142" { - "hu" "{mint}Ettől a Rohanó-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Rohanó-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Hunter #142" { - "hu" "{mint}Ettől a Vadász-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Vadász-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Jockey #142" { - "hu" "{mint}Ettől a Zsoké-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Zsoké-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Smoker #142" { - "hu" "{mint}Ettől a Füstös-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Füstös-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Spitter #142" { - "hu" "{mint}Ettől a Köpködő-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Köpködő-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Witch #142" { - "hu" "{mint}Ettől a Boszorka-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Boszorka-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Common #142" { - "hu" "{mint}Ettől a Fertőzöttek-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" + "hu" "{mint}Ettől a Fertőzöttek-tol ÚGY FOGSZ SZENVEDNI AHOGY Ő SZENVEDETT!" } "Tank #143 Name" { - "hu" "Szigma Tank" + "hu" "Szigma Tank" } "Boomer #143 Name" { - "hu" "Szigma Pukkancs" + "hu" "Szigma Pukkancs" } "Charger #143 Name" { - "hu" "Szigma Rohanó" + "hu" "Szigma Rohanó" } "Hunter #143 Name" { - "hu" "Szigma Vadász" + "hu" "Szigma Vadász" } "Jockey #143 Name" { - "hu" "Szigma Zsoké" + "hu" "Szigma Zsoké" } "Smoker #143 Name" { - "hu" "Szigma Füstös" + "hu" "Szigma Füstös" } "Spitter #143 Name" { - "hu" "Szigma Köpködő" + "hu" "Szigma Köpködő" } "Witch #143 Name" { - "hu" "Szigma Boszorka" + "hu" "Szigma Boszorka" } "Common #143 Name" { - "hu" "Szigma Fertőzöttek" + "hu" "Szigma Fertőzöttek" } "Tank #143" { - "hu" "{mint}Ez a Tank képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Tank képes irányítani a gravitációt és sok sérülést elnyelni." } "Boomer #143" { - "hu" "{mint}Ez a Pukkancs képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Pukkancs képes irányítani a gravitációt és sok sérülést elnyelni." } "Charger #143" { - "hu" "{mint}Ez a Rohanó képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Rohanó képes irányítani a gravitációt és sok sérülést elnyelni." } "Hunter #143" { - "hu" "{mint}Ez a Vadász képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Vadász képes irányítani a gravitációt és sok sérülést elnyelni." } "Jockey #143" { - "hu" "{mint}Ez a Zsoké képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Zsoké képes irányítani a gravitációt és sok sérülést elnyelni." } "Smoker #143" { - "hu" "{mint}Ez a Füstös képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Füstös képes irányítani a gravitációt és sok sérülést elnyelni." } "Spitter #143" { - "hu" "{mint}Ez a Köpködő képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Köpködő képes irányítani a gravitációt és sok sérülést elnyelni." } "Witch #143" { - "hu" "{mint}Ez a Boszorka képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Boszorka képes irányítani a gravitációt és sok sérülést elnyelni." } "Common #143" { - "hu" "{mint}Ez a Fertőzöttek képes irányítani a gravitációt és sok sérülést elnyelni." + "hu" "{mint}Ez a Fertőzöttek képes irányítani a gravitációt és sok sérülést elnyelni." } "Tank #144 Name" { - "hu" "Zarya Tank" + "hu" "Zarya Tank" } "Boomer #144 Name" { - "hu" "Zarya Pukkancs" + "hu" "Zarya Pukkancs" } "Charger #144 Name" { - "hu" "Zarya Rohanó" + "hu" "Zarya Rohanó" } "Hunter #144 Name" { - "hu" "Zarya Vadász" + "hu" "Zarya Vadász" } "Jockey #144 Name" { - "hu" "Zarya Zsoké" + "hu" "Zarya Zsoké" } "Smoker #144 Name" { - "hu" "Zarya Füstös" + "hu" "Zarya Füstös" } "Spitter #144 Name" { - "hu" "Zarya Köpködő" + "hu" "Zarya Köpködő" } "Witch #144 Name" { - "hu" "Zarya Boszorka" + "hu" "Zarya Boszorka" } "Common #144 Name" { - "hu" "Zarya Fertőzötteket" + "hu" "Zarya Fertőzötteket" } "Tank #144 Note" { - "hu" "{mint}Ez a Tank képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Tank képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Boomer #144 Note" { - "hu" "{mint}Ez a Pukkancs képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Pukkancs képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Charger #144 Note" { - "hu" "{mint}Ez a Rohanó képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Rohanó képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Hunter #144 Note" { - "hu" "{mint}Ez a Vadász képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Vadász képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Jockey #144 Note" { - "hu" "{mint}Ez a Zsoké képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Zsoké képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Smoker #144 Note" { - "hu" "{mint}Ez a Füstös képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Füstös képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Spitter #144 Note" { - "hu" "{mint}Ez a Köpködő képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Köpködő képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Witch #144 Note" { - "hu" "{mint}Ez a Boszorka képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Boszorka képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Common #144 Note" { - "hu" "{mint}Ez a Fertőzötteket képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." + "hu" "{mint}Ez a Fertőzötteket képes irányítani a gravitációt, a bejövő sebzést páncélzattá és sebzésfokozóvá alakítani, valamint a közeli fertőzöttek életerejét elnyelni." } "Tank #145 Name" { - "hu" "Laza Tank" + "hu" "Laza Tank" } "Boomer #145 Name" { - "hu" "Laza Pukkancs" + "hu" "Laza Pukkancs" } "Charger #145 Name" { - "hu" "Laza Rohanó" + "hu" "Laza Rohanó" } "Hunter #145 Name" { - "hu" "Laza Vadász" + "hu" "Laza Vadász" } "Jockey #145 Name" { - "hu" "Laza Zsoké" + "hu" "Laza Zsoké" } "Smoker #145 Name" { - "hu" "Laza Füstös" + "hu" "Laza Füstös" } "Spitter #145 Name" { - "hu" "Laza Köpködő" + "hu" "Laza Köpködő" } "Witch #145 Name" { - "hu" "Laza Boszorka" + "hu" "Laza Boszorka" } "Common #145 Name" { - "hu" "Laza Fertőzötteket" + "hu" "Laza Fertőzötteket" } "Tank #145 Note" { - "hu" "{mint}Ez a Tank megbünteti a lemaradókat!" + "hu" "{mint}Ez a Tank megbünteti a lemaradókat!" } "Boomer #145 Note" { - "hu" "{mint}Ez a Pukkancs megbünteti a lemaradókat!" + "hu" "{mint}Ez a Pukkancs megbünteti a lemaradókat!" } "Charger #145 Note" { - "hu" "{mint}Ez a Rohanó megbünteti a lemaradókat!" + "hu" "{mint}Ez a Rohanó megbünteti a lemaradókat!" } "Hunter #145 Note" { - "hu" "{mint}Ez a Vadász megbünteti a lemaradókat!" + "hu" "{mint}Ez a Vadász megbünteti a lemaradókat!" } "Jockey #145 Note" { - "hu" "{mint}Ez a Zsoké megbünteti a lemaradókat!" + "hu" "{mint}Ez a Zsoké megbünteti a lemaradókat!" } "Smoker #145 Note" { - "hu" "{mint}Ez a Füstös megbünteti a lemaradókat!" + "hu" "{mint}Ez a Füstös megbünteti a lemaradókat!" } "Spitter #145 Note" { - "hu" "{mint}Ez a Köpködő megbünteti a lemaradókat!" + "hu" "{mint}Ez a Köpködő megbünteti a lemaradókat!" } "Witch #145 Note" { - "hu" "{mint}Ez a Boszorka megbünteti a lemaradókat!" + "hu" "{mint}Ez a Boszorka megbünteti a lemaradókat!" } "Common #145 Note" { - "hu" "{mint}Ez a Fertőzötteket megbünteti a lemaradókat!" + "hu" "{mint}Ez a Fertőzötteket megbünteti a lemaradókat!" } "Tank #146 Name" { - "hu" "Siető Tank" + "hu" "Siető Tank" } "Boomer #146 Name" { - "hu" "Siető Pukkancs" + "hu" "Siető Pukkancs" } "Charger #146 Name" { - "hu" "Siető Rohanó" + "hu" "Siető Rohanó" } "Hunter #146 Name" { - "hu" "Siető Vadász" + "hu" "Siető Vadász" } "Jockey #146 Name" { - "hu" "Siető Zsoké" + "hu" "Siető Zsoké" } "Smoker #146 Name" { - "hu" "Siető Füstös" + "hu" "Siető Füstös" } "Spitter #146 Name" { - "hu" "Siető Köpködő" + "hu" "Siető Köpködő" } "Witch #146 Name" { - "hu" "Siető Boszorka" + "hu" "Siető Boszorka" } "Common #146 Name" { - "hu" "Siető Fertőzötteket" + "hu" "Siető Fertőzötteket" } "Tank #146 Note" { - "hu" "{mint}Ez a Tank megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Tank megbünteti azokat, akik előreszaladtak!" } "Boomer #146 Note" { - "hu" "{mint}Ez a Pukkancs megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Pukkancs megbünteti azokat, akik előreszaladtak!" } "Charger #146 Note" { - "hu" "{mint}Ez a Rohanó megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Rohanó megbünteti azokat, akik előreszaladtak!" } "Hunter #146 Note" { - "hu" "{mint}Ez a Vadász megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Vadász megbünteti azokat, akik előreszaladtak!" } "Jockey #146 Note" { - "hu" "{mint}Ez a Zsoké megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Zsoké megbünteti azokat, akik előreszaladtak!" } "Smoker #146 Note" { - "hu" "{mint}Ez a Füstös megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Füstös megbünteti azokat, akik előreszaladtak!" } "Spitter #146 Note" { - "hu" "{mint}Ez a Köpködő megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Köpködő megbünteti azokat, akik előreszaladtak!" } "Witch #146 Note" { - "hu" "{mint}Ez a Boszorka megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Boszorka megbünteti azokat, akik előreszaladtak!" } "Common #146 Note" { - "hu" "{mint}Ez a Fertőzötteket megbünteti azokat, akik előreszaladtak!" + "hu" "{mint}Ez a Fertőzötteket megbünteti azokat, akik előreszaladtak!" } // Ez egy valós Steam32ID. Ne töröld! Ez csak egy példa. @@ -13227,4 +13227,4 @@ // } // -- // Adj saját kifejezést a saját Mutáns Tankjaidnak lentebb! -} \ No newline at end of file +} diff --git a/addons/sourcemod/translations/mutant_tanks.phrases.txt b/addons/sourcemod/translations/mutant_tanks.phrases.txt index 5962ba4a32..fa3bfa7c08 100644 --- a/addons/sourcemod/translations/mutant_tanks.phrases.txt +++ b/addons/sourcemod/translations/mutant_tanks.phrases.txt @@ -16,5821 +16,5821 @@ "MutantTanks" { - "en" "Mutant Tanks" + "en" "Mutant Tanks" } "MTAbilitiesMenu" { - "en" "Mutant Tanks Abilities" + "en" "Mutant Tanks Abilities" } "MTConfigMenu" { - "en" "Config Parser Menu" + "en" "Config Parser Menu" } "MTDefaultItem" { - "en" "Default Tank" + "en" "Default Tank" } "MTDefaultItemBoomer" { - "en" "Default Boomer" + "en" "Default Boomer" } "MTDefaultItemCharger" { - "en" "Default Charger" + "en" "Default Charger" } "MTDefaultItemHunter" { - "en" "Default Hunter" + "en" "Default Hunter" } "MTDefaultItemJockey" { - "en" "Default Jockey" + "en" "Default Jockey" } "MTDefaultItemSmoker" { - "en" "Default Smoker" + "en" "Default Smoker" } "MTDefaultItemSpitter" { - "en" "Default Spitter" + "en" "Default Spitter" } "MTDefaultItemWitch" { - "en" "Default Witch" + "en" "Default Witch" } "MTFavoriteMenu" { - "en" "Use your favorite Mutant Tank type?" + "en" "Use your favorite Mutant Tank type?" } "MTFavoriteMenuBoomer" { - "en" "Use your favorite Mutant Boomer type?" + "en" "Use your favorite Mutant Boomer type?" } "MTFavoriteMenuCharger" { - "en" "Use your favorite Mutant Charger type?" + "en" "Use your favorite Mutant Charger type?" } "MTFavoriteMenuHunter" { - "en" "Use your favorite Mutant Hunter type?" + "en" "Use your favorite Mutant Hunter type?" } "MTFavoriteMenuJockey" { - "en" "Use your favorite Mutant Jockey type?" + "en" "Use your favorite Mutant Jockey type?" } "MTFavoriteMenuSmoker" { - "en" "Use your favorite Mutant Smoker type?" + "en" "Use your favorite Mutant Smoker type?" } "MTFavoriteMenuSpitter" { - "en" "Use your favorite Mutant Spitter type?" + "en" "Use your favorite Mutant Spitter type?" } "MTFavoriteMenuWitch" { - "en" "Use your favorite Mutant Witch type?" + "en" "Use your favorite Mutant Witch type?" } "MTInfoMenu" { - "en" "Mutant Tanks Information" + "en" "Mutant Tanks Information" } "MTItem" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Tank #{2}) [Tank #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Tank #{2}) [Tank #{3}]" } "MTItemBoomer" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Boomer #{2}) [Boomer #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Boomer #{2}) [Boomer #{3}]" } "MTItemCharger" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Charger #{2}) [Charger #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Charger #{2}) [Charger #{3}]" } "MTItemHunter" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Hunter #{2}) [Hunter #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Hunter #{2}) [Hunter #{3}]" } "MTItemJockey" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Jockey #{2}) [Jockey #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Jockey #{2}) [Jockey #{3}]" } "MTItemSmoker" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Smoker #{2}) [Smoker #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Smoker #{2}) [Smoker #{3}]" } "MTItemSpitter" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Spitter #{2}) [Spitter #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Spitter #{2}) [Spitter #{3}]" } "MTItemWitch" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1} (Witch #{2}) [Witch #{3}]" + "#format" "{1:t},{2:i},{3:i}" + "en" "{1} (Witch #{2}) [Witch #{3}]" } "MTListMenu" { - "en" "Mutant Tanks List" + "en" "Mutant Tanks List" } "MTListMenuBoomer" { - "en" "Mutant Boomers List" + "en" "Mutant Boomers List" } "MTListMenuCharger" { - "en" "Mutant Chargers List" + "en" "Mutant Chargers List" } "MTListMenuHunter" { - "en" "Mutant Hunters List" + "en" "Mutant Hunters List" } "MTListMenuJockey" { - "en" "Mutant Jockeys List" + "en" "Mutant Jockeys List" } "MTListMenuSmoker" { - "en" "Mutant Smokers List" + "en" "Mutant Smokers List" } "MTListMenuSpitter" { - "en" "Mutant Spitters List" + "en" "Mutant Spitters List" } "MTListMenuWitch" { - "en" "Mutant Witches List" + "en" "Mutant Witches List" } "MTPathMenu" { - "en" "File Path Menu" + "en" "File Path Menu" } "MTPrefsInfo" { - "en" "Type{olive} !mt_prefs{default} to change your{mint} visual reward settings{default}!" + "en" "Type{olive} !mt_prefs{default} to change your{mint} visual reward settings{default}!" } "MTPrefsMenu" { - "en" "Mutant Tanks Preferences Menu" + "en" "Mutant Tanks Preferences Menu" } "MTReloadMenu" { - "en" "Reload Config Menu" + "en" "Reload Config Menu" } "MTSettingsItem" { - "en" "Plugin Settings" + "en" "Plugin Settings" } "MTVersionMenu" { - "en" "Mutant Tanks Version" + "en" "Mutant Tanks Version" } "MTWarnRusher" { - "en" "Group up with your team before you get hunted down!" + "en" "Group up with your team before you get hunted down!" } "MTWarnSlacker" { - "en" "Catch up to your team before you get hunted down!" + "en" "Catch up to your team before you get hunted down!" } "Ammunition" { - "en" "Ammunition" + "en" "Ammunition" } "AbilityAmmo" { - "#format" "{1:i},{2:i}" - "en" "Your main/special/upon-death ability has{olive} {1}{mint}/{olive}{2}{mint} ammo left." + "#format" "{1:i},{2:i}" + "en" "Your main/special/upon-death ability has{olive} {1}{mint}/{olive}{2}{mint} ammo left." } "AbilityAmmo2" { - "#format" "{1:i},{2:i}" - "en" "Your range ability has{olive} {1}{mint}/{olive}{2}{mint} ammo left." + "#format" "{1:i},{2:i}" + "en" "Your range ability has{olive} {1}{mint}/{olive}{2}{mint} ammo left." } "AndConjunction" { - "en" "and" + "en" "and" } "ButtonMode" { - "en" "Button Mode" + "en" "Button Mode" } "AbilityButtonMode1" { - "en" "Press button(s) to activate your abilities." + "en" "Press button(s) to activate your abilities." } "AbilityButtonMode2" { - "en" "Hold button(s) down to use your abilities." + "en" "Hold button(s) down to use your abilities." } "AbilityButtonMode3" { - "en" "Press button(s) to toggle your abilities." + "en" "Press button(s) to toggle your abilities." } "Buttons" { - "en" "Buttons" + "en" "Buttons" } "AbilityButtons" { - "en" "{olive}+use (default: E):{mint} Activate your main ability." + "en" "{olive}+use (default: E):{mint} Activate your main ability." } "AbilityButtons2" { - "en" "{olive}+reload (default: R):{mint} Activate your range ability." + "en" "{olive}+reload (default: R):{mint} Activate your range ability." } "AbilityButtons3" { - "en" "{olive}+zoom (default: Mouse3/Scroll wheel):{mint} Activate your special ability." + "en" "{olive}+zoom (default: Mouse3/Scroll wheel):{mint} Activate your special ability." } "AbilityButtons4" { - "en" "{olive}+duck (default: CTRL):{mint} Activate your upon-death ability." + "en" "{olive}+duck (default: CTRL):{mint} Activate your upon-death ability." } "Cooldown" { - "en" "Cooldown" + "en" "Cooldown" } "AbilityCooldown" { - "#format" "{1:i}" - "en" "Cooldown:{olive} {1} second(s)" + "#format" "{1:i}" + "en" "Cooldown:{olive} {1} second(s)" } "Details" { - "en" "Details" + "en" "Details" } "Duration" { - "en" "Duration" + "en" "Duration" } "AbilityDuration" { - "#format" "{1:.2f}" - "en" "Duration:{olive} {1} second(s)" + "#format" "{1:.2f}" + "en" "Duration:{olive} {1} second(s)" } "AbilityDuration2" { - "#format" "{1:i}" - "en" "Duration:{olive} {1} second(s)" + "#format" "{1:i}" + "en" "Duration:{olive} {1} second(s)" } "HumanSupport" { - "en" "Human Support" + "en" "Human Support" } "AbilityHumanSupport1" { - "en" "Enabled:{olive} No" + "en" "Enabled:{olive} No" } "AbilityHumanSupport2" { - "en" "Enabled:{olive} Yes" + "en" "Enabled:{olive} Yes" } "RangeCooldown" { - "en" "Range Cooldown" + "en" "Range Cooldown" } "AbilityRangeCooldown" { - "#format" "{1:i}" - "en" "Range Cooldown:{olive} {1} second(s)" + "#format" "{1:i}" + "en" "Range Cooldown:{olive} {1} second(s)" } "RockCooldown" { - "en" "Rock Cooldown" + "en" "Rock Cooldown" } "AbilityRockCooldown" { - "#format" "{1:i}" - "en" "Rock Cooldown:{olive} {1} second(s)" + "#format" "{1:i}" + "en" "Rock Cooldown:{olive} {1} second(s)" } "Status" { - "en" "Status" + "en" "Status" } "AbilityInstalled" { - "#format" "{1:s}" - "en" "{1}{olive} is installed." + "#format" "{1:s}" + "en" "{1}{olive} is installed." } "AbilityInstalled2" { - "#format" "{1:s}" - "en" "{1} is installed." + "#format" "{1:s}" + "en" "{1} is installed." } "AbilityStatus1" { - "en" "Status:{olive} Disabled" + "en" "Status:{olive} Disabled" } "AbilityStatus2" { - "en" "Status:{olive} Enabled" + "en" "Status:{olive} Enabled" } "Arrival1" { - "#format" "{1:t}" - "en" "{olive}{1}{default} has appeared!" + "#format" "{1:t}" + "en" "{olive}{1}{default} has appeared!" } "Arrival2" { - "#format" "{1:t}" - "en" "Here comes{olive} {1}{default}!" + "#format" "{1:t}" + "en" "Here comes{olive} {1}{default}!" } "Arrival3" { - "#format" "{1:t}" - "en" "{olive}{1}{default} is ready to kill!" + "#format" "{1:t}" + "en" "{olive}{1}{default} is ready to kill!" } "Arrival4" { - "#format" "{1:t}" - "en" "Are you ready to face{olive} {1}{default}?" + "#format" "{1:t}" + "en" "Are you ready to face{olive} {1}{default}?" } "Arrival5" { - "#format" "{1:t}" - "en" "{olive}{1}{default} came for a challenge!" + "#format" "{1:t}" + "en" "{olive}{1}{default} came for a challenge!" } "Arrival6" { - "#format" "{1:t}" - "en" "Get ready!{olive} {1}{default} is coming!" + "#format" "{1:t}" + "en" "Get ready!{olive} {1}{default} is coming!" } "Arrival7" { - "#format" "{1:t}" - "en" "{olive}{1}{default} is here!" + "#format" "{1:t}" + "en" "{olive}{1}{default} is here!" } "Arrival8" { - "#format" "{1:t}" - "en" "Oh no!{olive} {1}{default} is nearing!" + "#format" "{1:t}" + "en" "Oh no!{olive} {1}{default} is nearing!" } "Arrival9" { - "#format" "{1:t}" - "en" "{olive}{1}{default} joined the game" + "#format" "{1:t}" + "en" "{olive}{1}{default} joined the game" } "Arrival10" { - "#format" "{1:t}" - "en" "It seems{olive} {1}{default} is joining your company!" + "#format" "{1:t}" + "en" "It seems{olive} {1}{default} is joining your company!" } "Assist1" { - "#format" "{1:t},{2:s}" - "en" "{olive}{1}{default} is defeated!{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "{olive}{1}{default} is defeated!{yellow} MVP:{mint} {2}" } "Assist2" { - "#format" "{1:t},{2:s}" - "en" "The survivors defeated{olive} {1}{default}!{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "The survivors defeated{olive} {1}{default}!{yellow} MVP:{mint} {2}" } "Assist3" { - "#format" "{1:t},{2:s}" - "en" "{olive}{1}{default} goes to hell!{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "{olive}{1}{default} goes to hell!{yellow} MVP:{mint} {2}" } "Assist4" { - "#format" "{1:t},{2:s}" - "en" "Is{olive} {1}{default} really dead...?{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "Is{olive} {1}{default} really dead...?{yellow} MVP:{mint} {2}" } "Assist5" { - "#format" "{1:t},{2:s}" - "en" "{olive}{1}{default} lost the challenge against the survivors!{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "{olive}{1}{default} lost the challenge against the survivors!{yellow} MVP:{mint} {2}" } "Assist6" { - "#format" "{1:t},{2:s}" - "en" "The{olive} {1}{default} failed to kill the survivors!{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "The{olive} {1}{default} failed to kill the survivors!{yellow} MVP:{mint} {2}" } "Assist7" { - "#format" "{1:t},{2:s}" - "en" "{olive}{1}{default} has met their demise!{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "{olive}{1}{default} has met their demise!{yellow} MVP:{mint} {2}" } "Assist8" { - "#format" "{1:t},{2:s}" - "en" "Yay!{olive} {1}{default} is dead!{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "Yay!{olive} {1}{default} is dead!{yellow} MVP:{mint} {2}" } "Assist9" { - "#format" "{1:t},{2:s}" - "en" "{olive}{1}{default} left the game{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "{olive}{1}{default} left the game{yellow} MVP:{mint} {2}" } "Assist10" { - "#format" "{1:t},{2:s}" - "en" "It seems{olive} {1}{default} could not beat the survivors after all.{yellow} MVP:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "It seems{olive} {1}{default} could not beat the survivors after all.{yellow} MVP:{mint} {2}" } "BodyVisualOn" { - "en" "Body Color Visual: ON" + "en" "Body Color Visual: ON" } "BodyVisualOff" { - "en" "Body Color Visual: OFF" + "en" "Body Color Visual: OFF" } "ChangeType" { - "en" "Your personal Mutant Tank type changed." + "en" "Your personal Mutant Tank type changed." } "ChangeTypeBoomer" { - "en" "Your personal Mutant Boomer type changed." + "en" "Your personal Mutant Boomer type changed." } "ChangeTypeCharger" { - "en" "Your personal Mutant Charger type changed." + "en" "Your personal Mutant Charger type changed." } "ChangeTypeHunter" { - "en" "Your personal Mutant Hunter type changed." + "en" "Your personal Mutant Hunter type changed." } "ChangeTypeJockey" { - "en" "Your personal Mutant Jockey type changed." + "en" "Your personal Mutant Jockey type changed." } "ChangeTypeSmoker" { - "en" "Your personal Mutant Smoker type changed." + "en" "Your personal Mutant Smoker type changed." } "ChangeTypeSpitter" { - "en" "Your personal Mutant Spitter type changed." + "en" "Your personal Mutant Spitter type changed." } "ChangeTypeWitch" { - "en" "Your personal Mutant Witch type changed." + "en" "Your personal Mutant Witch type changed." } "CheckConsole" { - "en" "See console for full output." + "en" "See console for full output." } "CommandUsage" { - "#format" "{1:s},{2:i},{3:i}" - "en" "Usage: {1} <0: spawn at crosshair|1: spawn automatically> <0: not blind|1: blind>" + "#format" "{1:s},{2:i},{3:i}" + "en" "Usage: {1} <0: spawn at crosshair|1: spawn automatically> <0: not blind|1: blind>" } "CommandUsage2" { - "#format" "{1:s}" - "en" "Usage: {1} \"ability name\"" + "#format" "{1:s}" + "en" "Usage: {1} \"ability name\"" } "CompletedParsing" { - "en" "Parsing complete!" + "en" "Parsing complete!" } "Death1" { - "#format" "{1:t}" - "en" "{olive}{1}{default} is defeated!" + "#format" "{1:t}" + "en" "{olive}{1}{default} is defeated!" } "Death2" { - "#format" "{1:t}" - "en" "The survivors defeated{olive} {1}{default}!" + "#format" "{1:t}" + "en" "The survivors defeated{olive} {1}{default}!" } "Death3" { - "#format" "{1:t}" - "en" "{olive}{1}{default} goes to hell!" + "#format" "{1:t}" + "en" "{olive}{1}{default} goes to hell!" } "Death4" { - "#format" "{1:t}" - "en" "Is{olive} {1}{default} really dead...?" + "#format" "{1:t}" + "en" "Is{olive} {1}{default} really dead...?" } "Death5" { - "#format" "{1:t}" - "en" "{olive}{1}{default} lost the challenge against the survivors!" + "#format" "{1:t}" + "en" "{olive}{1}{default} lost the challenge against the survivors!" } "Death6" { - "#format" "{1:t}" - "en" "The{olive} {1}{default} failed to kill the survivors!" + "#format" "{1:t}" + "en" "The{olive} {1}{default} failed to kill the survivors!" } "Death7" { - "#format" "{1:t}" - "en" "{olive}{1}{default} has met their demise!" + "#format" "{1:t}" + "en" "{olive}{1}{default} has met their demise!" } "Death8" { - "#format" "{1:t}" - "en" "Yay!{olive} {1}{default} is dead!" + "#format" "{1:t}" + "en" "Yay!{olive} {1}{default} is dead!" } "Death9" { - "#format" "{1:t}" - "en" "{olive}{1}{default} left the game" + "#format" "{1:t}" + "en" "{olive}{1}{default} left the game" } "Death10" { - "#format" "{1:t}" - "en" "It seems{olive} {1}{default} could not beat the survivors after all!" + "#format" "{1:t}" + "en" "It seems{olive} {1}{default} could not beat the survivors after all!" } "DespawnCanceled" { - "en" "Your despawn was canceled!" + "en" "Your despawn was canceled!" } "DespawnNow" { - "en" "You have despawned!" + "en" "You have despawned!" } "DespawnTimer" { - "#format" "{1:i}" - "en" "You will despawn in {1} second(s)!" + "#format" "{1:i}" + "en" "You will despawn in {1} second(s)!" } "DisabledType" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Tank #{2}) [Tank #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Tank #{2}) [Tank #{3}]{default} is disabled." } "DisabledTypeBoomer" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Boomer #{2}) [Boomer #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Boomer #{2}) [Boomer #{3}]{default} is disabled." } "DisabledTypeCharger" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Charger #{2}) [Charger #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Charger #{2}) [Charger #{3}]{default} is disabled." } "DisabledTypeHunter" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Hunter #{2}) [Hunter #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Hunter #{2}) [Hunter #{3}]{default} is disabled." } "DisabledTypeJockey" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Jockey #{2}) [Jockey #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Jockey #{2}) [Jockey #{3}]{default} is disabled." } "DisabledTypeSmoker" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Smoker #{2}) [Smoker #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Smoker #{2}) [Smoker #{3}]{default} is disabled." } "DisabledTypeSpitter" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Spitter #{2}) [Spitter #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Spitter #{2}) [Spitter #{3}]{default} is disabled." } "DisabledTypeWitch" { - "#format" "{1:t},{2:i},{3:i}" - "en" "{1}{yellow} (Witch #{2}) [Witch #{3}]{default} is disabled." + "#format" "{1:t},{2:i},{3:i}" + "en" "{1}{yellow} (Witch #{2}) [Witch #{3}]{default} is disabled." } "ErrorParsing" { - "#format" "{1:s},{2:s}" - "en" "Error while parsing the \"{1}\" file. Error Message: {2}." + "#format" "{1:s},{2:s}" + "en" "Error while parsing the \"{1}\" file. Error Message: {2}." } "Evolved" { - "#format" "{1:t},{2:t},{3:i}" - "en" "{olive}{1}{mint} evolved into{olive} {2}{yellow} (Stage {3}){mint}!" + "#format" "{1:t},{2:t},{3:i}" + "en" "{olive}{1}{mint} evolved into{olive} {2}{yellow} (Stage {3}){mint}!" } "FailedParsing" { - "#format" "{1:s}" - "en" "Failed to parse the \"{1}\" file." + "#format" "{1:s}" + "en" "Failed to parse the \"{1}\" file." } "FavoriteUnused" { - "en" "You chose not to use your favorite Mutant Tank type." + "en" "You chose not to use your favorite Mutant Tank type." } "FavoriteUnusedBoomer" { - "en" "You chose not to use your favorite Mutant Boomer type." + "en" "You chose not to use your favorite Mutant Boomer type." } "FavoriteUnusedCharger" { - "en" "You chose not to use your favorite Mutant Charger type." + "en" "You chose not to use your favorite Mutant Charger type." } "FavoriteUnusedHunter" { - "en" "You chose not to use your favorite Mutant Hunter type." + "en" "You chose not to use your favorite Mutant Hunter type." } "FavoriteUnusedJockey" { - "en" "You chose not to use your favorite Mutant Jockey type." + "en" "You chose not to use your favorite Mutant Jockey type." } "FavoriteUnusedSmoker" { - "en" "You chose not to use your favorite Mutant Smoker type." + "en" "You chose not to use your favorite Mutant Smoker type." } "FavoriteUnusedSpitter" { - "en" "You chose not to use your favorite Mutant Spitter type." + "en" "You chose not to use your favorite Mutant Spitter type." } "FavoriteUnusedWitch" { - "en" "You chose not to use your favorite Mutant Witch type." + "en" "You chose not to use your favorite Mutant Witch type." } "GeneralDetails" { - "en" "Mutant Tanks makes fighting Tanks great again!" + "en" "Mutant Tanks makes fighting Tanks great again!" } "GlowVisualOn" { - "en" "Glow Outline Visual: ON" + "en" "Glow Outline Visual: ON" } "GlowVisualOff" { - "en" "Glow Outline Visual: OFF" + "en" "Glow Outline Visual: OFF" } "HardcoreModeOn" { - "en" "HARDCORE{default} mode is{olive} enabled{default}!" + "en" "HARDCORE{default} mode is{olive} enabled{default}!" } "HardcoreModeOff" { - "en" "HARDCORE{default} mode is{olive} disabled{default}!" + "en" "HARDCORE{default} mode is{olive} disabled{default}!" } "HardcoreModeWarning" { - "en" "You only get one chance to survive on HARDCORE mode!" + "en" "You only get one chance to survive on HARDCORE mode!" } "HumanCooldown" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Tank type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Tank type." } "HumanCooldownBoomer" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Boomer type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Boomer type." } "HumanCooldownCharger" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Charger type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Charger type." } "HumanCooldownHunter" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Hunter type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Hunter type." } "HumanCooldownJockey" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Jockey type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Jockey type." } "HumanCooldownSmoker" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Smoker type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Smoker type." } "HumanCooldownSpitter" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Spitter type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Spitter type." } "HumanCooldownWitch" { - "#format" "{1:i}" - "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Witch type." + "#format" "{1:i}" + "en" "You must wait another{olive} {1} second(s){mint} before changing into a different Mutant Witch type." } "HumanTag" { - "en" "[HUMAN]" + "en" "[HUMAN]" } "Kill1" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{default} finished off{mint} {2}{default}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{default} finished off{mint} {2}{default}!" } "Kill2" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{default} defeated{mint} {2}{default}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{default} defeated{mint} {2}{default}!" } "Kill3" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{default} sent{mint} {2}{default} to hell!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{default} sent{mint} {2}{default} to hell!" } "Kill4" { - "#format" "{1:t},{2:N}" - "en" "Did{olive} {1}{default} actually kill{mint} {2}{default}...?" + "#format" "{1:t},{2:N}" + "en" "Did{olive} {1}{default} actually kill{mint} {2}{default}...?" } "Kill5" { - "#format" "{1:t},{2:N}" - "en" "{mint}{2}{default} lost the challenge against{olive} {1}{default}!" + "#format" "{1:t},{2:N}" + "en" "{mint}{2}{default} lost the challenge against{olive} {1}{default}!" } "Kill6" { - "#format" "{1:t},{2:N}" - "en" "{mint}{2}{default} failed to kill{olive} {1}{default}!" + "#format" "{1:t},{2:N}" + "en" "{mint}{2}{default} failed to kill{olive} {1}{default}!" } "Kill7" { - "#format" "{1:t},{2:N}" - "en" "{mint}{2}{default} has met their demise at the hands of{olive} {1}{default}!" + "#format" "{1:t},{2:N}" + "en" "{mint}{2}{default} has met their demise at the hands of{olive} {1}{default}!" } "Kill8" { - "#format" "{1:t},{2:N}" - "en" "Yay!{mint} {2}{default} is dead thanks to{olive} {1}{default}!" + "#format" "{1:t},{2:N}" + "en" "Yay!{mint} {2}{default} is dead thanks to{olive} {1}{default}!" } "Kill9" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{default} made{mint} {2}{default} ragequit!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{default} made{mint} {2}{default} ragequit!" } "Kill10" { - "#format" "{1:t},{2:N}" - "en" "It seems{mint} {2}{default} could not beat{olive} {1}{default} after all!" + "#format" "{1:t},{2:N}" + "en" "It seems{mint} {2}{default} could not beat{olive} {1}{default} after all!" } "Killer1" { - "#format" "{1:s},{2:t},{3:s}" - "en" "{mint}{1}{default} finished off{olive} {2}{default}!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "{mint}{1}{default} finished off{olive} {2}{default}!{yellow} MVP:{mint} {3}" } "Killer2" { - "#format" "{1:s},{2:t},{3:s}" - "en" "{mint}{1}{default} defeated{olive} {2}{default}!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "{mint}{1}{default} defeated{olive} {2}{default}!{yellow} MVP:{mint} {3}" } "Killer3" { - "#format" "{1:s},{2:t},{3:s}" - "en" "{mint}{1}{default} sent{olive} {2}{default} to hell!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "{mint}{1}{default} sent{olive} {2}{default} to hell!{yellow} MVP:{mint} {3}" } "Killer4" { - "#format" "{1:s},{2:t},{3:s}" - "en" "Did{mint} {1}{default} actually kill{olive} {2}{default}...?{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "Did{mint} {1}{default} actually kill{olive} {2}{default}...?{yellow} MVP:{mint} {3}" } "Killer5" { - "#format" "{1:s},{2:t},{3:s}" - "en" "{olive}{2}{default} lost the challenge against{mint} {1}{default}!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "{olive}{2}{default} lost the challenge against{mint} {1}{default}!{yellow} MVP:{mint} {3}" } "Killer6" { - "#format" "{1:s},{2:t},{3:s}" - "en" "The{olive} {2}{default} failed to kill{mint} {1}{default}!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "The{olive} {2}{default} failed to kill{mint} {1}{default}!{yellow} MVP:{mint} {3}" } "Killer7" { - "#format" "{1:s},{2:t},{3:s}" - "en" "{olive}{2}{default} has met their demise at the hands of{mint} {1}{default}!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "{olive}{2}{default} has met their demise at the hands of{mint} {1}{default}!{yellow} MVP:{mint} {3}" } "Killer8" { - "#format" "{1:s},{2:t},{3:s}" - "en" "Yay!{olive} {2}{default} is dead thanks to{mint} {1}{default}!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "Yay!{olive} {2}{default} is dead thanks to{mint} {1}{default}!{yellow} MVP:{mint} {3}" } "Killer9" { - "#format" "{1:s},{2:t},{3:s}" - "en" "{mint}{1}{default} made{olive} {2}{default} ragequit!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "{mint}{1}{default} made{olive} {2}{default} ragequit!{yellow} MVP:{mint} {3}" } "Killer10" { - "#format" "{1:s},{2:t},{3:s}" - "en" "It seems{olive} {2}{default} could not beat{mint} {1}{default} after all!{yellow} MVP:{mint} {3}" + "#format" "{1:s},{2:t},{3:s}" + "en" "It seems{olive} {2}{default} could not beat{mint} {1}{default} after all!{yellow} MVP:{mint} {3}" } "KillCountdown" { - "#format" "{1:i},{2:i}" - "en" "Tanks{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Tanks{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownAll" { - "#format" "{1:i},{2:i}" - "en" "Special Infected{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Special Infected{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownBoomer" { - "#format" "{1:i},{2:i}" - "en" "Boomers{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Boomers{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownCharger" { - "#format" "{1:i},{2:i}" - "en" "Chargers{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Chargers{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownHunter" { - "#format" "{1:i},{2:i}" - "en" "Hunters{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Hunters{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownJockey" { - "#format" "{1:i},{2:i}" - "en" "Jockeys{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Jockeys{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownSmoker" { - "#format" "{1:i},{2:i}" - "en" "Smokers{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Smokers{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownSpitter" { - "#format" "{1:i},{2:i}" - "en" "Spitters{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Spitters{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "KillCountdownWitch" { - "#format" "{1:i},{2:i}" - "en" "Witches{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." + "#format" "{1:i},{2:i}" + "en" "Witches{default} have{yellow} {1} minute(s) {2} second(s){default} to kill the survivors." } "LightVisualOn" { - "en" "Light Color Visual: ON" + "en" "Light Color Visual: ON" } "LightVisualOff" { - "en" "Light Color Visual: OFF" + "en" "Light Color Visual: OFF" } "LogEnded" { - "#format" "{1:s},{2:s}" - "en" "[{1}] --- LOG ENDED ON MAP: {2} ---" + "#format" "{1:s},{2:s}" + "en" "[{1}] --- LOG ENDED ON MAP: {2} ---" } "LogStarted" { - "#format" "{1:s},{2:s}" - "en" "[{1}] --- LOG STARTED ON MAP: {2} ---" + "#format" "{1:s},{2:s}" + "en" "[{1}] --- LOG STARTED ON MAP: {2} ---" } "MultipleMatches" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Tank #{1}) [Tank #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Tank #{1}) [Tank #{2}]{olive}." } "MultipleMatchesBoomer" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Boomer #{1}) [Boomer #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Boomer #{1}) [Boomer #{2}]{olive}." } "MultipleMatchesCharger" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Charger #{1}) [Charger #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Charger #{1}) [Charger #{2}]{olive}." } "MultipleMatchesHunter" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Hunter #{1}) [Hunter #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Hunter #{1}) [Hunter #{2}]{olive}." } "MultipleMatchesJockey" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Jockey #{1}) [Jockey #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Jockey #{1}) [Jockey #{2}]{olive}." } "MultipleMatchesSmoker" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Smoker #{1}) [Smoker #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Smoker #{1}) [Smoker #{2}]{olive}." } "MultipleMatchesSpitter" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Spitter #{1}) [Spitter #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Spitter #{1}) [Spitter #{2}]{olive}." } "MultipleMatchesWitch" { - "#format" "{1:i},{2:i}" - "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Witch #{1}) [Witch #{2}]{olive}." + "#format" "{1:i},{2:i}" + "en" "Multiple types matched that name.{olive} Selecting a random match{yellow} (Witch #{1}) [Witch #{2}]{olive}." } "NoAbilities" { - "en" "No abilities were found." + "en" "No abilities were found." } "NoCommandAccess" { - "en" "You do not have access to this command." + "en" "You do not have access to this command." } "NoItems" { - "en" "There are no items available." + "en" "There are no items available." } "NoName" { - "en" "Tank" + "en" "Tank" } "NoNameBill" { - "en" "Bill" + "en" "Bill" } "NoNameBoomer" { - "en" "Boomer" + "en" "Boomer" } "NoNameCharger" { - "en" "Charger" + "en" "Charger" } "NoNameCoach" { - "en" "Coach" + "en" "Coach" } "NoNameCommon" { - "en" "Common" + "en" "Common" } "NoNameEllis" { - "en" "Ellis" + "en" "Ellis" } "NoNameFrancis" { - "en" "Francis" + "en" "Francis" } "NoNameHunter" { - "en" "Hunter" + "en" "Hunter" } "NoNameJockey" { - "en" "Jockey" + "en" "Jockey" } "NoNameLouis" { - "en" "Louis" + "en" "Louis" } "NoNameNick" { - "en" "Nick" + "en" "Nick" } "NoNameRochelle" { - "en" "Rochelle" + "en" "Rochelle" } "NoNameSmoker" { - "en" "Smoker" + "en" "Smoker" } "NoNameSpitter" { - "en" "Spitter" + "en" "Spitter" } "NoNameWitch" { - "en" "Witch" + "en" "Witch" } "NoNameZoey" { - "en" "Zoey" + "en" "Zoey" } "NoNote" { - "en" "No note found for this Mutant Tank." + "en" "No note found for this Mutant Tank." } "NoNoteBoomer" { - "en" "No note found for this Mutant Boomer." + "en" "No note found for this Mutant Boomer." } "NoNoteCharger" { - "en" "No note found for this Mutant Charger." + "en" "No note found for this Mutant Charger." } "NoNoteHunter" { - "en" "No note found for this Mutant Hunter." + "en" "No note found for this Mutant Hunter." } "NoNoteJockey" { - "en" "No note found for this Mutant Jockey." + "en" "No note found for this Mutant Jockey." } "NoNoteSmoker" { - "en" "No note found for this Mutant Smoker." + "en" "No note found for this Mutant Smoker." } "NoNoteSpitter" { - "en" "No note found for this Mutant Spitter." + "en" "No note found for this Mutant Spitter." } "NoNoteWitch" { - "en" "No note found for this Mutant Witch." + "en" "No note found for this Mutant Witch." } "NoTypeAccess" { - "en" "You do not have access to this Mutant Tank type." + "en" "You do not have access to this Mutant Tank type." } "NoTypeAccessBoomer" { - "en" "You do not have access to this Mutant Boomer type." + "en" "You do not have access to this Mutant Boomer type." } "NoTypeAccessCharger" { - "en" "You do not have access to this Mutant Charger type." + "en" "You do not have access to this Mutant Charger type." } "NoTypeAccessHunter" { - "en" "You do not have access to this Mutant Hunter type." + "en" "You do not have access to this Mutant Hunter type." } "NoTypeAccessJockey" { - "en" "You do not have access to this Mutant Jockey type." + "en" "You do not have access to this Mutant Jockey type." } "NoTypeAccessSmoker" { - "en" "You do not have access to this Mutant Smoker type." + "en" "You do not have access to this Mutant Smoker type." } "NoTypeAccessSpitter" { - "en" "You do not have access to this Mutant Spitter type." + "en" "You do not have access to this Mutant Spitter type." } "NoTypeAccessWitch" { - "en" "You do not have access to this Mutant Witch type." + "en" "You do not have access to this Mutant Witch type." } "OptionNo" { - "en" "No" + "en" "No" } "OptionYes" { - "en" "Yes" + "en" "Yes" } "ParticleVisualOn" { - "en" "Particle Effect Visual: ON" + "en" "Particle Effect Visual: ON" } "ParticleVisualOff" { - "en" "Particle Effect Visual: OFF" + "en" "Particle Effect Visual: OFF" } "PersonalType" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Tank #{2}) [Tank #{3}]{default} when you take control of the{mint} Tank{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Tank #{2}) [Tank #{3}]{default} when you take control of the{mint} Tank{default}." } "PersonalTypeBoomer" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Boomer #{2}) [Boomer #{3}]{default} when you take control of the{mint} Boomer{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Boomer #{2}) [Boomer #{3}]{default} when you take control of the{mint} Boomer{default}." } "PersonalTypeCharger" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Charger #{2}) [Charger #{3}]{default} when you take control of the{mint} Charger{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Charger #{2}) [Charger #{3}]{default} when you take control of the{mint} Charger{default}." } "PersonalTypeHunter" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Hunter #{2}) [Hunter #{3}]{default} when you take control of the{mint} Hunter{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Hunter #{2}) [Hunter #{3}]{default} when you take control of the{mint} Hunter{default}." } "PersonalTypeJockey" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Jockey #{2}) [Jockey #{3}]{default} when you take control of the{mint} Jockey{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Jockey #{2}) [Jockey #{3}]{default} when you take control of the{mint} Jockey{default}." } "PersonalTypeSmoker" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Smoker #{2}) [Smoker #{3}]{default} when you take control of the{mint} Smoker{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Smoker #{2}) [Smoker #{3}]{default} when you take control of the{mint} Smoker{default}." } "PersonalTypeSpitter" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Spitter #{2}) [Spitter #{3}]{default} when you take control of the{mint} Spitter{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Spitter #{2}) [Spitter #{3}]{default} when you take control of the{mint} Spitter{default}." } "PersonalTypeWitch" { - "#format" "{1:t},{2:i},{3:i}" - "en" "You will spawn as{olive} {1}{yellow} (Witch #{2}) [Witch #{3}]{default} when you take control of the{mint} Witch{default}." + "#format" "{1:t},{2:i},{3:i}" + "en" "You will spawn as{olive} {1}{yellow} (Witch #{2}) [Witch #{3}]{default} when you take control of the{mint} Witch{default}." } "PitchVisualOn" { - "en" "Voice Pitch Visual: ON" + "en" "Voice Pitch Visual: ON" } "PitchVisualOff" { - "en" "Voice Pitch Visual: OFF" + "en" "Voice Pitch Visual: OFF" } "PluginDisabled" { - "en" "Mutant Tanks{default} is disabled." + "en" "Mutant Tanks{default} is disabled." } "Randomized" { - "#format" "{1:t},{2:t}" - "en" "{olive}{1}{mint} randomized into{olive} {2}{mint}!" + "#format" "{1:t},{2:t}" + "en" "{olive}{1}{mint} randomized into{olive} {2}{mint}!" } "ReloadedConfig" { - "en" "All config files have been reloaded." + "en" "All config files have been reloaded." } "ReloadingConfig" { - "#format" "{1:s}" - "en" "Reloading config file \"{1}\" file..." + "#format" "{1:s}" + "en" "Reloading config file \"{1}\" file..." } "RequestFailed" { - "en" "No types matched that name.{olive} Request failed." + "en" "No types matched that name.{olive} Request failed." } "RequestSucceeded" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Tank #{1}) [Tank #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Tank #{1}) [Tank #{2}]{mint} matched that name.{olive} Request succeeded!" } "RequestSucceededBoomer" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Boomer #{1}) [Boomer #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Boomer #{1}) [Boomer #{2}]{mint} matched that name.{olive} Request succeeded!" } "RequestSucceededCharger" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Charger #{1}) [Charger #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Charger #{1}) [Charger #{2}]{mint} matched that name.{olive} Request succeeded!" } "RequestSucceededHunter" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Hunter #{1}) [Hunter #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Hunter #{1}) [Hunter #{2}]{mint} matched that name.{olive} Request succeeded!" } "RequestSucceededJockey" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Jockey #{1}) [Jockey #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Jockey #{1}) [Jockey #{2}]{mint} matched that name.{olive} Request succeeded!" } "RequestSucceededSmoker" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Smoker #{1}) [Smoker #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Smoker #{1}) [Smoker #{2}]{mint} matched that name.{olive} Request succeeded!" } "RequestSucceededSpitter" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Spitter #{1}) [Spitter #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Spitter #{1}) [Spitter #{2}]{mint} matched that name.{olive} Request succeeded!" } "RequestSucceededWitch" { - "#format" "{1:i},{2:i}" - "en" "One type{yellow} (Witch #{1}) [Witch #{2}]{mint} matched that name.{olive} Request succeeded!" + "#format" "{1:i},{2:i}" + "en" "One type{yellow} (Witch #{1}) [Witch #{2}]{mint} matched that name.{olive} Request succeeded!" } "RestCountdown" { - "#format" "{1:i},{2:i}" - "en" "Survivors{default} have{yellow} {1} minute(s) {2} second(s){default} to rest." + "#format" "{1:i},{2:i}" + "en" "Survivors{default} have{yellow} {1} minute(s) {2} second(s){default} to rest." } "RewardAmmo" { - "en" "ammunition boost" + "en" "ammunition boost" } "RewardAttackBoost" { - "en" "attack boost" + "en" "attack boost" } "RewardDamageBoost" { - "en" "damage boost" + "en" "damage boost" } "RewardEnd" { - "#format" "{1:s}" - "en" "Your{yellow} {1}{default} ended!" + "#format" "{1:s}" + "en" "Your{yellow} {1}{default} ended!" } "RewardGod" { - "en" "god mode" + "en" "god mode" } "RewardHealth" { - "en" "health boost" + "en" "health boost" } "RewardInfAmmo" { - "en" "infinite ammo" + "en" "infinite ammo" } "RewardLadyKiller" { - "#format" "{1:i}" - "en" "Your{mint} Lady Killer{default} has{yellow} {1}{default} use(s) left." + "#format" "{1:i}" + "en" "Your{mint} Lady Killer{default} has{yellow} {1}{default} use(s) left." } "RewardList" { - "#format" "{1:s},{2:t}" - "en" "You{default} received{yellow} {1}{default} for killing{olive} {2}{default}!" + "#format" "{1:s},{2:t}" + "en" "You{default} received{yellow} {1}{default} for killing{olive} {2}{default}!" } "RewardList2" { - "#format" "{1:s},{2:t}" - "en" "You{default} received{yellow} {1}{default} for assisting the most against{olive} {2}{default}!" + "#format" "{1:s},{2:t}" + "en" "You{default} received{yellow} {1}{default} for assisting the most against{olive} {2}{default}!" } "RewardList3" { - "#format" "{1:s},{2:t}" - "en" "You{default} received{yellow} {1}{default} for assisting against{olive} {2}{default}!" + "#format" "{1:s},{2:t}" + "en" "You{default} received{yellow} {1}{default} for assisting against{olive} {2}{default}!" } "RewardList4" { - "#format" "{1:s},{2:t}" - "en" "You{default} received{yellow} {1}{default} for killing and assisting the most against{olive} {2}{default}!" + "#format" "{1:s},{2:t}" + "en" "You{default} received{yellow} {1}{default} for killing and assisting the most against{olive} {2}{default}!" } "RewardNone" { - "#format" "{1:t}" - "en" "You{default} did not do enough damage to{olive} {1}{default} to receive any rewards." + "#format" "{1:t}" + "en" "You{default} did not do enough damage to{olive} {1}{default} to receive any rewards." } "RewardReceived" { - "#format" "{1:s}" - "en" "You{default} received{yellow} {1}{default}." + "#format" "{1:s}" + "en" "You{default} received{yellow} {1}{default}." } "RewardRefill" { - "en" "health and ammunition" + "en" "health and ammunition" } "RewardRespawn" { - "en" "respawn" + "en" "respawn" } "RewardShared" { - "#format" "{1:N},{2:s}" - "en" "{1}{default} shared their{yellow} {2}{default} with{mint} you{default}!" + "#format" "{1:N},{2:s}" + "en" "{1}{default} shared their{yellow} {2}{default} with{mint} you{default}!" } "RewardSolo" { - "#format" "{1:N},{2:t}" - "en" "{1}{default} soloed{olive} {2}{default}!" + "#format" "{1:N},{2:t}" + "en" "{1}{default} soloed{olive} {2}{default}!" } "RewardSpeedBoost" { - "en" "speed boost" + "en" "speed boost" } "Rush" { - "en" "Welcome to{yellow} Tank Rush{mint}!" + "en" "Welcome to{yellow} Tank Rush{mint}!" } "RushAll" { - "en" "Welcome to{yellow} Special Arena{mint}!" + "en" "Welcome to{yellow} Special Arena{mint}!" } "RushBoomer" { - "en" "Welcome to{yellow} Vomit Vault{mint}!" + "en" "Welcome to{yellow} Vomit Vault{mint}!" } "RushCharger" { - "en" "Welcome to{yellow} Meat Grinder{mint}!" + "en" "Welcome to{yellow} Meat Grinder{mint}!" } "RushHunter" { - "en" "Welcome to{yellow} Hunting Ground{mint}!" + "en" "Welcome to{yellow} Hunting Ground{mint}!" } "RushJockey" { - "en" "Welcome to{yellow} Amusement Park{mint}!" + "en" "Welcome to{yellow} Amusement Park{mint}!" } "RushSmoker" { - "en" "Welcome to{yellow} Gas Chamber{mint}!" + "en" "Welcome to{yellow} Gas Chamber{mint}!" } "RushSpitter" { - "en" "Welcome to{yellow} Acid Rain{mint}!" + "en" "Welcome to{yellow} Acid Rain{mint}!" } "RushWitch" { - "en" "Welcome to{yellow} Daycare Center{mint}!" + "en" "Welcome to{yellow} Daycare Center{mint}!" } "RushWarning" { - "#format" "{1:i}" - "en" "Tanks{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Tanks{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningAll" { - "#format" "{1:i}" - "en" "Special Infected{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Special Infected{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningBoomer" { - "#format" "{1:i}" - "en" "Boomers{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Boomers{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningCharger" { - "#format" "{1:i}" - "en" "Chargers{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Chargers{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningHunter" { - "#format" "{1:i}" - "en" "Hunters{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Hunters{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningJockey" { - "#format" "{1:i}" - "en" "Jockeys{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Jockeys{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningSmoker" { - "#format" "{1:i}" - "en" "Smokers{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Smokers{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningSpitter" { - "#format" "{1:i}" - "en" "Spitters{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Spitters{default} will begin spawning in{yellow} {1} second(s){default}!" } "RushWarningWitch" { - "#format" "{1:i}" - "en" "Witches{default} will begin spawning in{yellow} {1} second(s){default}!" + "#format" "{1:i}" + "en" "Witches{default} will begin spawning in{yellow} {1} second(s){default}!" } "ScreenVisualOn" { - "en" "Screen Visual: ON" + "en" "Screen Visual: ON" } "ScreenVisualOff" { - "en" "Screen Visual: OFF" + "en" "Screen Visual: OFF" } "SpawnManually" { - "en" "You will have to spawn manually." + "en" "You will have to spawn manually." } "SpawnMessage" { - "en" "You spawned as a Mutant Tank! You can now use the following:" + "en" "You spawned as a Mutant Tank! You can now use the following:" } "SpawnMessageBoomer" { - "en" "You spawned as a Mutant Boomer! You can now use the following:" + "en" "You spawned as a Mutant Boomer! You can now use the following:" } "SpawnMessageCharger" { - "en" "You spawned as a Mutant Charger! You can now use the following:" + "en" "You spawned as a Mutant Charger! You can now use the following:" } "SpawnMessageHunter" { - "en" "You spawned as a Mutant Hunter! You can now use the following:" + "en" "You spawned as a Mutant Hunter! You can now use the following:" } "SpawnMessageJockey" { - "en" "You spawned as a Mutant Jockey! You can now use the following:" + "en" "You spawned as a Mutant Jockey! You can now use the following:" } "SpawnMessageSmoker" { - "en" "You spawned as a Mutant Smoker! You can now use the following:" + "en" "You spawned as a Mutant Smoker! You can now use the following:" } "SpawnMessageSpitter" { - "en" "You spawned as a Mutant Spitter! You can now use the following:" + "en" "You spawned as a Mutant Spitter! You can now use the following:" } "SpawnMessageWitch" { - "en" "You spawned as a Mutant Witch! You can now use the following:" + "en" "You spawned as a Mutant Witch! You can now use the following:" } "SpawnNow" { - "en" "You can now spawn!" + "en" "You can now spawn!" } "SpawnTimer" { - "#format" "{1:i}" - "en" "You will be able to spawn in {1} second(s)!" + "#format" "{1:i}" + "en" "You will be able to spawn in {1} second(s)!" } "SpawnWarning" { - "en" "Tanks are beginning to spawn..." + "en" "Tanks are beginning to spawn..." } "SpawnWarningAll" { - "en" "Special Infected are beginning to spawn..." + "en" "Special Infected are beginning to spawn..." } "SpawnWarningBoomer" { - "en" "Boomers are beginning to spawn..." + "en" "Boomers are beginning to spawn..." } "SpawnWarningCharger" { - "en" "Chargers are beginning to spawn..." + "en" "Chargers are beginning to spawn..." } "SpawnWarningHunter" { - "en" "Hunters are beginning to spawn..." + "en" "Hunters are beginning to spawn..." } "SpawnWarningJockey" { - "en" "Jockeys are beginning to spawn..." + "en" "Jockeys are beginning to spawn..." } "SpawnWarningSmoker" { - "en" "Smokers are beginning to spawn..." + "en" "Smokers are beginning to spawn..." } "SpawnWarningSpitter" { - "en" "Spitters are beginning to spawn..." + "en" "Spitters are beginning to spawn..." } "SpawnWarningWitch" { - "en" "Witches are beginning to spawn..." + "en" "Witches are beginning to spawn..." } "StartParsing" { - "en" "Parsing the config file..." + "en" "Parsing the config file..." } "StillParsing" { - "en" "The plugin is still parsing the config file." + "en" "The plugin is still parsing the config file." } "TeammatesList" { - "#format" "{1:t},{2:s}" - "en" "Total damage done to{olive} {1}{default}:{mint} {2}" + "#format" "{1:t},{2:s}" + "en" "Total damage done to{olive} {1}{default}:{mint} {2}" } "Transformed" { - "#format" "{1:t},{2:t}" - "en" "{olive}{1}{mint} transformed into{olive} {2}{mint}!" + "#format" "{1:t},{2:t}" + "en" "{olive}{1}{mint} transformed into{olive} {2}{mint}!" } "Untransformed" { - "#format" "{1:t},{2:t}" - "en" "{olive}{1}{mint} reverted back into{olive} {2}{mint}!" + "#format" "{1:t},{2:t}" + "en" "{olive}{1}{mint} reverted back into{olive} {2}{mint}!" } "VoicelineVisualOn" { - "en" "Looping Voiceline Visual: ON" + "en" "Looping Voiceline Visual: ON" } "VoicelineVisualOff" { - "en" "Looping Voiceline Visual: OFF" + "en" "Looping Voiceline Visual: OFF" } "AllTypes" { - "en" "All Types" + "en" "All Types" } "Bot-dependentTypes" { - "en" "Bot-dependent Types" + "en" "Bot-dependent Types" } "CompetitiveTypes" { - "en" "Competitive Types" + "en" "Competitive Types" } "Human-dependentTypes" { - "en" "Human-dependent Types" + "en" "Human-dependent Types" } "IndoorTypes" { - "en" "Indoor Types" + "en" "Indoor Types" } "OutdoorTypes" { - "en" "Outdoor Types" + "en" "Outdoor Types" } "SpawnableTypes" { - "en" "Spawnable Types" + "en" "Spawnable Types" } "UnspawnableTypes" { - "en" "Unspawnable Types" + "en" "Unspawnable Types" } "Absorb" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is temporarily absorbing most of your damage!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is temporarily absorbing most of your damage!" } "Absorb2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer absorbing most of your damage!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer absorbing most of your damage!" } "AbsorbAmmo" { - "en" "You've used up all your absorption ability's ammo." + "en" "You've used up all your absorption ability's ammo." } "AbsorbDetails" { - "en" "You absorb most of the damage you receive." + "en" "You absorb most of the damage you receive." } "AbsorbHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your absorption ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your absorption ability!" } "AbsorbHuman2" { - "en" "Your absorption ability failed to activate. Try again." + "en" "Your absorption ability failed to activate. Try again." } "AbsorbHuman3" { - "en" "You already activated your absorption ability." + "en" "You already activated your absorption ability." } "AbsorbHuman4" { - "#format" "{1:i}" - "en" "Your absorption ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your absorption ability still needs another{yellow} {1} second(s){mint} to recharge." } "AbsorbHuman5" { - "#format" "{1:i}" - "en" "Your absorption ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your absorption ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "AbsorbMenu" { - "en" "Absorb Ability Information" + "en" "Absorb Ability Information" } "AbsorbMenu2" { - "en" "Absorb Ability" + "en" "Absorb Ability" } "Acid" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} just created an acid puddle underneath{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} just created an acid puddle underneath{olive} {2}{mint}!" } "Acid2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} rock created an acid puddle." + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} rock created an acid puddle." } "AcidAmmo" { - "en" "You've used up all your acid range ability's ammo." + "en" "You've used up all your acid range ability's ammo." } "AcidDetails" { - "en" "You create acid puddles." + "en" "You create acid puddles." } "AcidHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your acid ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your acid ability!" } "AcidHuman2" { - "en" "Your acid ability failed to activate. Try again." + "en" "Your acid ability failed to activate. Try again." } "AcidHuman3" { - "#format" "{1:i}" - "en" "Your acid ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your acid ability still needs another{yellow} {1} second(s){mint} to recharge." } "AcidHuman4" { - "en" "There are no survivors nearby to use your acid ability on." + "en" "There are no survivors nearby to use your acid ability on." } "AcidHuman5" { - "#format" "{1:i}" - "en" "Your acid ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your acid ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "AcidMenu" { - "en" "Acid Ability Information" + "en" "Acid Ability Information" } "AcidMenu2" { - "en" "Acid Ability" + "en" "Acid Ability" } "Aimless" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is preventing{olive} {2}{mint} from aiming!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is preventing{olive} {2}{mint} from aiming!" } "Aimless2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} can aim again!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} can aim again!" } "AimlessAmmo" { - "en" "You've used up all your aimless range ability's ammo." + "en" "You've used up all your aimless range ability's ammo." } "AimlessDetails" { - "en" "You prevent survivors from aiming." + "en" "You prevent survivors from aiming." } "AimlessHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your aimless ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your aimless ability!" } "AimlessHuman2" { - "en" "Your aimless ability failed to activate. Try again." + "en" "Your aimless ability failed to activate. Try again." } "AimlessHuman3" { - "#format" "{1:i}" - "en" "Your aimless ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your aimless ability still needs another{yellow} {1} second(s){mint} to recharge." } "AimlessHuman4" { - "en" "There are no survivors nearby to use your aimless ability on." + "en" "There are no survivors nearby to use your aimless ability on." } "AimlessHuman5" { - "#format" "{1:i}" - "en" "Your aimless ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your aimless ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "AimlessMenu" { - "en" "Aimless Ability Information" + "en" "Aimless Ability Information" } "AimlessMenu2" { - "en" "Aimless Ability" + "en" "Aimless Ability" } "Ammo" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} took all of{olive} {2}'s{mint} ammunition!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} took all of{olive} {2}'s{mint} ammunition!" } "AmmoAmmo" { - "en" "You've used up all your ammo range ability's ammo." + "en" "You've used up all your ammo range ability's ammo." } "AmmoDetails" { - "en" "You take away survivors' ammunition." + "en" "You take away survivors' ammunition." } "AmmoHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your ammo ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your ammo ability!" } "AmmoHuman2" { - "en" "Your ammo ability failed to activate. Try again." + "en" "Your ammo ability failed to activate. Try again." } "AmmoHuman3" { - "#format" "{1:i}" - "en" "Your ammo ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your ammo ability still needs another{yellow} {1} second(s){mint} to recharge." } "AmmoHuman4" { - "en" "There are no survivors nearby to use your ammo ability on." + "en" "There are no survivors nearby to use your ammo ability on." } "AmmoHuman5" { - "#format" "{1:i}" - "en" "Your ammo ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your ammo ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "AmmoMenu" { - "en" "Ammo Ability Information" + "en" "Ammo Ability Information" } "AmmoMenu2" { - "en" "Ammo Ability" + "en" "Ammo Ability" } "Bomb" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} just created an explosion at{olive} {2}'s{mint} location!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} just created an explosion at{olive} {2}'s{mint} location!" } "Bomb2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} rock created an explosion." + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} rock created an explosion." } "BombAmmo" { - "en" "You've used up all your bomb range ability's ammo." + "en" "You've used up all your bomb range ability's ammo." } "BombDetails" { - "en" "You create explosions." + "en" "You create explosions." } "BombHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your bomb ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your bomb ability!" } "BombHuman2" { - "en" "Your bomb ability failed to activate. Try again." + "en" "Your bomb ability failed to activate. Try again." } "BombHuman3" { - "#format" "{1:i}" - "en" "Your bomb ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your bomb ability still needs another{yellow} {1} second(s){mint} to recharge." } "BombHuman4" { - "en" "There are no survivors nearby to use your bomb ability on." + "en" "There are no survivors nearby to use your bomb ability on." } "BombHuman5" { - "#format" "{1:i}" - "en" "Your bomb ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your bomb ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "BombMenu" { - "en" "Bomb Ability Information" + "en" "Bomb Ability Information" } "BombMenu2" { - "en" "Bomb Ability" + "en" "Bomb Ability" } "Bury" { - "#format" "{1:t},{2:N},{3:.2f}" - "en" "{olive}{1}{mint} buried{olive} {2}{yellow} {3}{mint} feet into the ground!" + "#format" "{1:t},{2:N},{3:.2f}" + "en" "{olive}{1}{mint} buried{olive} {2}{yellow} {3}{mint} feet into the ground!" } "Bury2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer buried into the ground!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer buried into the ground!" } "BuryAmmo" { - "en" "You've used up all your bury range ability's ammo." + "en" "You've used up all your bury range ability's ammo." } "BuryDetails" { - "en" "You bury survivors." + "en" "You bury survivors." } "BuryHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your bury ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your bury ability!" } "BuryHuman2" { - "en" "Your bury ability failed to activate. Try again." + "en" "Your bury ability failed to activate. Try again." } "BuryHuman3" { - "#format" "{1:i}" - "en" "Your bury ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your bury ability still needs another{yellow} {1} second(s){mint} to recharge." } "BuryHuman4" { - "en" "There are no survivors nearby to use your bury ability on." + "en" "There are no survivors nearby to use your bury ability on." } "BuryHuman5" { - "#format" "{1:i}" - "en" "Your bury ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your bury ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "BuryMenu" { - "en" "Bury Ability Information" + "en" "Bury Ability Information" } "BuryMenu2" { - "en" "Bury Ability" + "en" "Bury Ability" } "Car" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} started a{yellow} car shower{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} started a{yellow} car shower{mint}!" } "Car2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} car shower ended!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} car shower ended!" } "CarAmmo" { - "en" "You've used up all your car showers." + "en" "You've used up all your car showers." } "CarDetails" { - "en" "You create car showers." + "en" "You create car showers." } "CarHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your car showers!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your car showers!" } "CarHuman2" { - "en" "Your car shower failed to activate. Try again." + "en" "Your car shower failed to activate. Try again." } "CarHuman3" { - "en" "You already activated your car shower." + "en" "You already activated your car shower." } "CarHuman4" { - "#format" "{1:i}" - "en" "Your car shower still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your car shower still needs another{yellow} {1} second(s){mint} to recharge." } "CarHuman5" { - "#format" "{1:i}" - "en" "Your car shower ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your car shower ended and needs to recharge for{yellow} {1} second(s){mint}." } "CarMenu" { - "en" "Car Ability Information" + "en" "Car Ability Information" } "CarMenu2" { - "en" "Car Ability" + "en" "Car Ability" } "Choke" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is choking{olive} {2}{mint} in the air!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is choking{olive} {2}{mint} in the air!" } "Choke2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer being choked in the air!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer being choked in the air!" } "ChokeAmmo" { - "en" "You've used up all your choke range ability's ammo." + "en" "You've used up all your choke range ability's ammo." } "ChokeDetails" { - "en" "You choke survivors in midair." + "en" "You choke survivors in midair." } "ChokeHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your choke ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your choke ability!" } "ChokeHuman2" { - "en" "Your choke ability failed to activate. Try again." + "en" "Your choke ability failed to activate. Try again." } "ChokeHuman3" { - "#format" "{1:i}" - "en" "Your choke ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your choke ability still needs another{yellow} {1} second(s){mint} to recharge." } "ChokeHuman4" { - "en" "There are no survivors nearby to use your choke ability on." + "en" "There are no survivors nearby to use your choke ability on." } "ChokeHuman5" { - "#format" "{1:i}" - "en" "Your choke ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your choke ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "ChokeMenu" { - "en" "Choke Ability Information" + "en" "Choke Ability Information" } "ChokeMenu2" { - "en" "Choke Ability" + "en" "Choke Ability" } "Clone" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} created a clone of itself!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} created a clone of itself!" } "CloneAmmo" { - "en" "You've used up all your clones." + "en" "You've used up all your clones." } "CloneDetails" { - "en" "You create clones of yourself." + "en" "You create clones of yourself." } "CloneHuman" { - "#format" "{1:i},{2:i}" - "en" "You created{olive} {1}{mint}/{olive}{2}{mint} clones!" + "#format" "{1:i},{2:i}" + "en" "You created{olive} {1}{mint}/{olive}{2}{mint} clones!" } "CloneHuman2" { - "en" "You failed to create a clone. Try again." + "en" "You failed to create a clone. Try again." } "CloneHuman3" { - "en" "You cannot create clones as a clone." + "en" "You cannot create clones as a clone." } "CloneHuman4" { - "#format" "{1:i}" - "en" "Your clone ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your clone ability still needs another{yellow} {1} second(s){mint} to recharge." } "CloneHuman5" { - "en" "One of your clones just died." + "en" "One of your clones just died." } "CloneHuman6" { - "#format" "{1:i}" - "en" "All your clones died and your clone ability needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "All your clones died and your clone ability needs to recharge for{yellow} {1} second(s){mint}." } "CloneMenu" { - "en" "Clone Ability Information" + "en" "Clone Ability Information" } "CloneMenu2" { - "en" "Clone Ability" + "en" "Clone Ability" } "Cloud" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is emitting clouds of smoke!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is emitting clouds of smoke!" } "Cloud2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} stopped emitting clouds of smoke!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} stopped emitting clouds of smoke!" } "CloudAmmo" { - "en" "You've used up all your cloud ability's ammo." + "en" "You've used up all your cloud ability's ammo." } "CloudDetails" { - "en" "You constantly emit clouds of smoke that damage survivors caught in them." + "en" "You constantly emit clouds of smoke that damage survivors caught in them." } "CloudHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your cloud ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your cloud ability!" } "CloudHuman2" { - "en" "Your cloud ability failed to activate. Try again." + "en" "Your cloud ability failed to activate. Try again." } "CloudHuman3" { - "en" "You already activated your cloud ability." + "en" "You already activated your cloud ability." } "CloudHuman4" { - "#format" "{1:i}" - "en" "Your cloud ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your cloud ability still needs another{yellow} {1} second(s){mint} to recharge." } "CloudHuman5" { - "#format" "{1:i}" - "en" "Your cloud ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your cloud ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "CloudMenu" { - "en" "Cloud Ability Information" + "en" "Cloud Ability Information" } "CloudMenu2" { - "en" "Cloud Ability" + "en" "Cloud Ability" } "Drop" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} dropped a gun!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} dropped a gun!" } "Drop2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} dropped a melee weapon!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} dropped a melee weapon!" } "Drop3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} gave the survivors{yellow} items{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} gave the survivors{yellow} items{mint}!" } "DropDetails" { - "en" "You drop a weapon and give survivors items upon death." + "en" "You drop a weapon and give survivors items upon death." } "DropHuman" { - "en" "You will give survivors items when you die!" + "en" "You will give survivors items when you die!" } "DropHuman2" { - "en" "You will already give survivors items upon death." + "en" "You will already give survivors items upon death." } "DropMenu" { - "en" "Drop Ability Information" + "en" "Drop Ability Information" } "DropMenu2" { - "en" "Drop Ability" + "en" "Drop Ability" } "Drug" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} drugged{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} drugged{olive} {2}{mint}!" } "Drug2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer drugged!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer drugged!" } "DrugAmmo" { - "en" "You've used up all your drug range ability's ammo." + "en" "You've used up all your drug range ability's ammo." } "DrugDetails" { - "en" "You drug survivors." + "en" "You drug survivors." } "DrugHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your drug ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your drug ability!" } "DrugHuman2" { - "en" "Your drug ability failed to activate. Try again." + "en" "Your drug ability failed to activate. Try again." } "DrugHuman3" { - "#format" "{1:i}" - "en" "Your drug ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your drug ability still needs another{yellow} {1} second(s){mint} to recharge." } "DrugHuman4" { - "en" "There are no survivors nearby to use your drug ability on." + "en" "There are no survivors nearby to use your drug ability on." } "DrugHuman5" { - "#format" "{1:i}" - "en" "Your drug ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your drug ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "DrugMenu" { - "en" "Drug Ability Information" + "en" "Drug Ability Information" } "DrugMenu2" { - "en" "Drug Ability" + "en" "Drug Ability" } "Drunk" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} made{olive} {2}{mint} drunk!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} made{olive} {2}{mint} drunk!" } "Drunk2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer drunk!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer drunk!" } "DrunkAmmo" { - "en" "You've used up all your drunk range ability's ammo." + "en" "You've used up all your drunk range ability's ammo." } "DrunkDetails" { - "en" "You make survivors drunk." + "en" "You make survivors drunk." } "DrunkHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your drunk ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your drunk ability!" } "DrunkHuman2" { - "en" "Your drunk ability failed to activate. Try again." + "en" "Your drunk ability failed to activate. Try again." } "DrunkHuman3" { - "#format" "{1:i}" - "en" "Your drunk ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your drunk ability still needs another{yellow} {1} second(s){mint} to recharge." } "DrunkHuman4" { - "en" "There are no survivors nearby to use your drunk ability on." + "en" "There are no survivors nearby to use your drunk ability on." } "DrunkHuman5" { - "#format" "{1:i}" - "en" "Your drunk ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your drunk ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "DrunkMenu" { - "en" "Drunk Ability Information" + "en" "Drunk Ability Information" } "DrunkMenu2" { - "en" "Drunk Ability" + "en" "Drunk Ability" } "Electric" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is electrocuting{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is electrocuting{olive} {2}{mint}!" } "Electric2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer being electrocuted!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer being electrocuted!" } "ElectricAmmo" { - "en" "You've used up all your electric range ability's ammo." + "en" "You've used up all your electric range ability's ammo." } "ElectricDetails" { - "en" "You electrocute survivors." + "en" "You electrocute survivors." } "ElectricHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your electric ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your electric ability!" } "ElectricHuman2" { - "en" "Your electric ability failed to activate. Try again." + "en" "Your electric ability failed to activate. Try again." } "ElectricHuman3" { - "#format" "{1:i}" - "en" "Your electric ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your electric ability still needs another{yellow} {1} second(s){mint} to recharge." } "ElectricHuman4" { - "en" "There are no survivors nearby to use your electric ability on." + "en" "There are no survivors nearby to use your electric ability on." } "ElectricHuman5" { - "#format" "{1:i}" - "en" "Your electric ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your electric ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "ElectricMenu" { - "en" "Electric Ability Information" + "en" "Electric Ability Information" } "ElectricMenu2" { - "en" "Electric Ability" + "en" "Electric Ability" } "Enforce" { - "#format" "{1:t},{2:N},{3:i}" - "en" "{olive}{1}{mint} is forcing{olive} {2}{mint} to only use their weapon slot{yellow} #{3}{mint}!" + "#format" "{1:t},{2:N},{3:i}" + "en" "{olive}{1}{mint} is forcing{olive} {2}{mint} to only use their weapon slot{yellow} #{3}{mint}!" } "Enforce2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} can use all weapon slots again!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} can use all weapon slots again!" } "EnforceAmmo" { - "en" "You've used up all your enforce range ability's ammo." + "en" "You've used up all your enforce range ability's ammo." } "EnforceDetails" { - "en" "You force survivors to only use a certain weapon slot." + "en" "You force survivors to only use a certain weapon slot." } "EnforceHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your enforce ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your enforce ability!" } "EnforceHuman2" { - "en" "Your enforce ability failed to activate. Try again." + "en" "Your enforce ability failed to activate. Try again." } "EnforceHuman3" { - "#format" "{1:i}" - "en" "Your enforce ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your enforce ability still needs another{yellow} {1} second(s){mint} to recharge." } "EnforceHuman4" { - "en" "There are no survivors nearby to use your enforce ability on." + "en" "There are no survivors nearby to use your enforce ability on." } "EnforceHuman5" { - "#format" "{1:i}" - "en" "Your enforce ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your enforce ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "EnforceMenu" { - "en" "Enforce Ability Information" + "en" "Enforce Ability Information" } "EnforceMenu2" { - "en" "Enforce Ability" + "en" "Enforce Ability" } "Fast" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} special speed activated!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} special speed activated!" } "Fast2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} special speed deactivated!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} special speed deactivated!" } "FastAmmo" { - "en" "You've used up all your fast ability's ammo." + "en" "You've used up all your fast ability's ammo." } "FastDetails" { - "en" "You run really fast like the Flash." + "en" "You run really fast like the Flash." } "FastHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fast ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fast ability!" } "FastHuman2" { - "en" "Your fast ability failed to activate. Try again." + "en" "Your fast ability failed to activate. Try again." } "FastHuman3" { - "en" "You already activated your fast ability." + "en" "You already activated your fast ability." } "FastHuman4" { - "#format" "{1:i}" - "en" "Your fast ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your fast ability still needs another{yellow} {1} second(s){mint} to recharge." } "FastHuman5" { - "#format" "{1:i}" - "en" "Your fast ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your fast ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "FastMenu" { - "en" "Fast Ability Information" + "en" "Fast Ability Information" } "FastMenu2" { - "en" "Fast Ability" + "en" "Fast Ability" } "Fire" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} just created a fire underneath{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} just created a fire underneath{olive} {2}{mint}!" } "Fire2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} rock created a fire." + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} rock created a fire." } "FireAmmo" { - "en" "You've used up all your fire range ability's ammo." + "en" "You've used up all your fire range ability's ammo." } "FireDetails" { - "en" "You create fires." + "en" "You create fires." } "FireHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fire ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fire ability!" } "FireHuman2" { - "en" "Your fire ability failed to activate. Try again." + "en" "Your fire ability failed to activate. Try again." } "FireHuman3" { - "#format" "{1:i}" - "en" "Your fire ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your fire ability still needs another{yellow} {1} second(s){mint} to recharge." } "FireHuman4" { - "en" "There are no survivors nearby to use your fire ability on." + "en" "There are no survivors nearby to use your fire ability on." } "FireHuman5" { - "#format" "{1:i}" - "en" "Your fire ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your fire ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "FireMenu" { - "en" "Fire Ability Information" + "en" "Fire Ability Information" } "FireMenu2" { - "en" "Fire Ability" + "en" "Fire Ability" } "Fling" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} flung{olive} {2}{mint} into the air!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} flung{olive} {2}{mint} into the air!" } "FlingAmmo" { - "en" "You've used up all your fling range ability's ammo." + "en" "You've used up all your fling range ability's ammo." } "FlingDetails" { - "en" "You fling survivors high into the air." + "en" "You fling survivors high into the air." } "FlingHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fling ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fling ability!" } "FlingHuman2" { - "en" "Your fling ability failed to activate. Try again." + "en" "Your fling ability failed to activate. Try again." } "FlingHuman3" { - "#format" "{1:i}" - "en" "Your fling ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your fling ability still needs another{yellow} {1} second(s){mint} to recharge." } "FlingHuman4" { - "en" "There are no survivors nearby to use your fling ability on." + "en" "There are no survivors nearby to use your fling ability on." } "FlingHuman5" { - "#format" "{1:i}" - "en" "Your fling ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your fling ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "FlingMenu" { - "en" "Fling Ability Information" + "en" "Fling Ability Information" } "FlingMenu2" { - "en" "Fling Ability" + "en" "Fling Ability" } "Fly" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is flying!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is flying!" } "Fly2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} stopped flying!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} stopped flying!" } "FlyAmmo" { - "en" "You've used up all your flight ability's ammo." + "en" "You've used up all your flight ability's ammo." } "FlyDetails" { - "en" "You can fly around." + "en" "You can fly around." } "FlyHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your flight ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your flight ability!" } "FlyHuman2" { - "en" "Your flight ability failed to activate. Try again." + "en" "Your flight ability failed to activate. Try again." } "FlyHuman3" { - "en" "You already activated your flight ability." + "en" "You already activated your flight ability." } "FlyHuman4" { - "#format" "{1:i}" - "en" "Your flight ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your flight ability still needs another{yellow} {1} second(s){mint} to recharge." } "FlyHuman5" { - "#format" "{1:i}" - "en" "Your flight ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your flight ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "FlyHuman6" { - "en" "The place you are in is too narrow for you to fly around." + "en" "The place you are in is too narrow for you to fly around." } "FlyMenu" { - "en" "Fly Ability Information" + "en" "Fly Ability Information" } "FlyMenu2" { - "en" "Fly Ability" + "en" "Fly Ability" } "Fragile" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is temporarily fragile to damage but can deal more damage and run faster!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is temporarily fragile to damage but can deal more damage and run faster!" } "Fragile2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer fragile to damage!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer fragile to damage!" } "FragileAmmo" { - "en" "You've used up all your fragility ability's ammo." + "en" "You've used up all your fragility ability's ammo." } "FragileDetails" { - "en" "You take more damage while dealing more damage and running faster." + "en" "You take more damage while dealing more damage and running faster." } "FragileHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fragility ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your fragility ability!" } "FragileHuman2" { - "en" "Your fragility ability failed to activate. Try again." + "en" "Your fragility ability failed to activate. Try again." } "FragileHuman3" { - "en" "You already activated your fragility ability." + "en" "You already activated your fragility ability." } "FragileHuman4" { - "#format" "{1:i}" - "en" "Your fragility ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your fragility ability still needs another{yellow} {1} second(s){mint} to recharge." } "FragileHuman5" { - "#format" "{1:i}" - "en" "Your fragility ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your fragility ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "FragileMenu" { - "en" "Fragile Ability Information" + "en" "Fragile Ability Information" } "FragileMenu2" { - "en" "Fragile Ability" + "en" "Fragile Ability" } "Ghost" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} disarmed{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} disarmed{olive} {2}{mint}!" } "Ghost2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is cloaking itself!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is cloaking itself!" } "Ghost3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is visible again!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is visible again!" } "GhostAmmo" { - "en" "You've used up all your cloaking ability's ammo." + "en" "You've used up all your cloaking ability's ammo." } "GhostAmmo2" { - "en" "You've used up all your disarming range ability's ammo." + "en" "You've used up all your disarming range ability's ammo." } "GhostDetails" { - "en" "You cloak yourself and disarm survivors." + "en" "You cloak yourself and disarm survivors." } "GhostHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your cloaking ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your cloaking ability!" } "GhostHuman2" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your disarming ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your disarming ability!" } "GhostHuman3" { - "en" "Your disarming ability failed to activate. Try again." + "en" "Your disarming ability failed to activate. Try again." } "GhostHuman4" { - "en" "You already activated your cloaking ability." + "en" "You already activated your cloaking ability." } "GhostHuman5" { - "#format" "{1:i}" - "en" "Your cloaking ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your cloaking ability still needs another{yellow} {1} second(s){mint} to recharge." } "GhostHuman6" { - "#format" "{1:i}" - "en" "Your disarming ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your disarming ability still needs another{yellow} {1} second(s){mint} to recharge." } "GhostHuman7" { - "en" "There are no survivors nearby to use your disarming ability on." + "en" "There are no survivors nearby to use your disarming ability on." } "GhostHuman8" { - "#format" "{1:i}" - "en" "Your cloaking ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your cloaking ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "GhostHuman9" { - "#format" "{1:i}" - "en" "Your disarming ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your disarming ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "GhostMenu" { - "en" "Ghost Ability Information" + "en" "Ghost Ability Information" } "GhostMenu2" { - "en" "Ghost Ability" + "en" "Ghost Ability" } "God" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is temporarily invincible!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is temporarily invincible!" } "God2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer invincible!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer invincible!" } "GodAmmo" { - "en" "You've used up all your godlike ability's ammo." + "en" "You've used up all your godlike ability's ammo." } "GodDetails" { - "en" "You gain temporary immunity to all types of damage." + "en" "You gain temporary immunity to all types of damage." } "GodHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your godlike ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your godlike ability!" } "GodHuman2" { - "en" "Your godlike ability failed to activate. Try again." + "en" "Your godlike ability failed to activate. Try again." } "GodHuman3" { - "en" "You already activated your godlike ability." + "en" "You already activated your godlike ability." } "GodHuman4" { - "#format" "{1:i}" - "en" "Your godlike ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your godlike ability still needs another{yellow} {1} second(s){mint} to recharge." } "GodHuman5" { - "#format" "{1:i}" - "en" "Your godlike ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your godlike ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "GodMenu" { - "en" "God Ability Information" + "en" "God Ability Information" } "GodMenu2" { - "en" "God Ability" + "en" "God Ability" } "Gravity" { - "#format" "{1:t},{2:N},{3:.2f}" - "en" "{olive}{1}{mint} changed{olive} {2}'s{mint} gravity to{yellow} {3}{mint}!" + "#format" "{1:t},{2:N},{3:.2f}" + "en" "{olive}{1}{mint} changed{olive} {2}'s{mint} gravity to{yellow} {3}{mint}!" } "Gravity2" { - "#format" "{1:N}" - "en" "{olive}{1}'s{mint} gravity is back to normal!" + "#format" "{1:N}" + "en" "{olive}{1}'s{mint} gravity is back to normal!" } "Gravity3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} created a gravitational pull!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} created a gravitational pull!" } "Gravity4" { - "#format" "{1:t}" - "en" "{olive}{1}{mint}'s gravitational pull ended!" + "#format" "{1:t}" + "en" "{olive}{1}{mint}'s gravitational pull ended!" } "GravityAmmo" { - "en" "You've used up all your gravitational pull ability's ammo." + "en" "You've used up all your gravitational pull ability's ammo." } "GravityAmmo2" { - "en" "You've used up all your low gravity range ability's ammo." + "en" "You've used up all your low gravity range ability's ammo." } "GravityDetails" { - "en" "You pull in or push away survivors and any other nearby infected, and change the survivors' gravity." + "en" "You pull in or push away survivors and any other nearby infected, and change the survivors' gravity." } "GravityHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your gravitational pull ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your gravitational pull ability!" } "GravityHuman2" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your low gravity ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your low gravity ability!" } "GravityHuman3" { - "en" "Your low gravity ability failed to activate. Try again." + "en" "Your low gravity ability failed to activate. Try again." } "GravityHuman4" { - "en" "You already activated your gravitational pull ability." + "en" "You already activated your gravitational pull ability." } "GravityHuman5" { - "#format" "{1:i}" - "en" "Your gravitational pull ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your gravitational pull ability still needs another{yellow} {1} second(s){mint} to recharge." } "GravityHuman6" { - "#format" "{1:i}" - "en" "Your low gravity ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your low gravity ability still needs another{yellow} {1} second(s){mint} to recharge." } "GravityHuman7" { - "en" "There are no survivors nearby to use your low gravity ability on." + "en" "There are no survivors nearby to use your low gravity ability on." } "GravityHuman8" { - "#format" "{1:i}" - "en" "Your gravitational pull ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your gravitational pull ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "GravityHuman9" { - "#format" "{1:i}" - "en" "Your low gravity ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your low gravity ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "GravityMenu" { - "en" "Gravity Ability Information" + "en" "Gravity Ability Information" } "GravityMenu2" { - "en" "Gravity Ability" + "en" "Gravity Ability" } "Gunner" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is firing gunshots!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is firing gunshots!" } "Gunner2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer firing gunshots!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer firing gunshots!" } "GunnerAmmo" { - "en" "You've used up all your gunner ability's ammo." + "en" "You've used up all your gunner ability's ammo." } "GunnerDetails" { - "en" "You are armed with guns." + "en" "You are armed with guns." } "GunnerHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your gunner ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your gunner ability!" } "GunnerHuman2" { - "en" "Your gunner ability failed to activate. Try again." + "en" "Your gunner ability failed to activate. Try again." } "GunnerHuman3" { - "en" "You already activated your gunner ability." + "en" "You already activated your gunner ability." } "GunnerHuman4" { - "#format" "{1:i}" - "en" "Your gunner ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your gunner ability still needs another{yellow} {1} second(s){mint} to recharge." } "GunnerHuman5" { - "#format" "{1:i}" - "en" "Your gunner ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your gunner ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "GunnerMenu" { - "en" "Gunner Ability Information" + "en" "Gunner Ability Information" } "GunnerMenu2" { - "en" "Gunner Ability" + "en" "Gunner Ability" } "Heal" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} set{olive} {2}{mint} to temporary health who will die when their HP reaches 0!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} set{olive} {2}{mint} to temporary health who will die when their HP reaches 0!" } "Heal2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is absorbing health from nearby infected!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is absorbing health from nearby infected!" } "Heal3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer absorbing health from nearby infected!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer absorbing health from nearby infected!" } "HealAmmo" { - "en" "You've used up all your healing ability's ammo." + "en" "You've used up all your healing ability's ammo." } "HealAmmo2" { - "en" "You've used up all your bad-health range ability's ammo." + "en" "You've used up all your bad-health range ability's ammo." } "HealDetails" { - "en" "You gain health from other nearby infected and set survivors to temporary health who will die when they reach 0 HP." + "en" "You gain health from other nearby infected and set survivors to temporary health who will die when they reach 0 HP." } "HealHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your healing ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your healing ability!" } "HealHuman2" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your bad-health ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your bad-health ability!" } "HealHuman3" { - "en" "Your bad-health ability failed to activate. Try again." + "en" "Your bad-health ability failed to activate. Try again." } "HealHuman4" { - "en" "You already activated your healing ability." + "en" "You already activated your healing ability." } "HealHuman5" { - "#format" "{1:i}" - "en" "Your healing ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your healing ability still needs another{yellow} {1} second(s){mint} to recharge." } "HealHuman6" { - "#format" "{1:i}" - "en" "Your bad-health ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your bad-health ability still needs another{yellow} {1} second(s){mint} to recharge." } "HealHuman7" { - "en" "There are no survivors nearby to use your bad-health ability on." + "en" "There are no survivors nearby to use your bad-health ability on." } "HealHuman8" { - "#format" "{1:i}" - "en" "Your healing ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your healing ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "HealHuman9" { - "#format" "{1:i}" - "en" "Your bad-health ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your bad-health ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "HealMenu" { - "en" "Heal Ability Information" + "en" "Heal Ability Information" } "HealMenu2" { - "en" "Heal Ability" + "en" "Heal Ability" } "Hurt" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is hurting{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is hurting{olive} {2}{mint}!" } "Hurt2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer hurting!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer hurting!" } "Hurt3" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is pimp slapping{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is pimp slapping{olive} {2}{mint}!" } "Hurt4" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer being pimp slapped!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer being pimp slapped!" } "HurtAmmo" { - "en" "You've used up all your hurt range ability's ammo." + "en" "You've used up all your hurt range ability's ammo." } "HurtDetails" { - "en" "You repeatedly hurt or pimp slap survivors." + "en" "You repeatedly hurt or pimp slap survivors." } "HurtHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your hurt ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your hurt ability!" } "HurtHuman2" { - "en" "Your hurt ability failed to activate. Try again." + "en" "Your hurt ability failed to activate. Try again." } "HurtHuman3" { - "#format" "{1:i}" - "en" "Your hurt ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your hurt ability still needs another{yellow} {1} second(s){mint} to recharge." } "HurtHuman4" { - "en" "There are no survivors nearby to use your hurt ability on." + "en" "There are no survivors nearby to use your hurt ability on." } "HurtHuman5" { - "#format" "{1:i}" - "en" "Your hurt ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your hurt ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "HurtMenu" { - "en" "Hurt Ability Information" + "en" "Hurt Ability Information" } "HurtMenu2" { - "en" "Hurt Ability" + "en" "Hurt Ability" } "Hypno" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} hypnotized{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} hypnotized{olive} {2}{mint}!" } "Hypno2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer hypnotized!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer hypnotized!" } "HypnoAmmo" { - "en" "You've used up all your hypno range ability's ammo." + "en" "You've used up all your hypno range ability's ammo." } "HypnoDetails" { - "en" "You hypnotize survivors to damage themselves or their teammates." + "en" "You hypnotize survivors to damage themselves or their teammates." } "HypnoHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your hypno ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your hypno ability!" } "HypnoHuman2" { - "en" "Your hypno ability failed to activate. Try again." + "en" "Your hypno ability failed to activate. Try again." } "HypnoHuman3" { - "#format" "{1:i}" - "en" "Your hypno ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your hypno ability still needs another{yellow} {1} second(s){mint} to recharge." } "HypnoHuman4" { - "en" "There are no survivors nearby to use your hypno ability on." + "en" "There are no survivors nearby to use your hypno ability on." } "HypnoHuman5" { - "#format" "{1:i}" - "en" "Your hypno ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your hypno ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "HypnoMenu" { - "en" "Hypno Ability Information" + "en" "Hypno Ability Information" } "HypnoMenu2" { - "en" "Hypno Ability" + "en" "Hypno Ability" } "Ice" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} froze{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} froze{olive} {2}{mint}!" } "Ice2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is unfrozen!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is unfrozen!" } "IceAmmo" { - "en" "You've used up all your ice range ability's ammo." + "en" "You've used up all your ice range ability's ammo." } "IceDetails" { - "en" "You freeze survivors." + "en" "You freeze survivors." } "IceHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your ice ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your ice ability!" } "IceHuman2" { - "en" "Your ice ability failed to activate. Try again." + "en" "Your ice ability failed to activate. Try again." } "IceHuman3" { - "#format" "{1:i}" - "en" "Your ice ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your ice ability still needs another{yellow} {1} second(s){mint} to recharge." } "IceHuman4" { - "en" "There are no survivors nearby to use your ice ability on." + "en" "There are no survivors nearby to use your ice ability on." } "IceHuman5" { - "#format" "{1:i}" - "en" "Your ice ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your ice ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "IceMenu" { - "en" "Ice Ability Information" + "en" "Ice Ability Information" } "IceMenu2" { - "en" "Ice Ability" + "en" "Ice Ability" } "Idle" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} made{olive} {2}{mint} go idle!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} made{olive} {2}{mint} go idle!" } "IdleAmmo" { - "en" "You've used up all your idle range ability's ammo." + "en" "You've used up all your idle range ability's ammo." } "IdleDetails" { - "en" "You force survivors to go idle." + "en" "You force survivors to go idle." } "IdleHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your idle ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your idle ability!" } "IdleHuman2" { - "en" "Your idle ability failed to activate. Try again." + "en" "Your idle ability failed to activate. Try again." } "IdleHuman3" { - "#format" "{1:i}" - "en" "Your idle ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your idle ability still needs another{yellow} {1} second(s){mint} to recharge." } "IdleHuman4" { - "en" "There are no survivors nearby to use your idle ability on." + "en" "There are no survivors nearby to use your idle ability on." } "IdleHuman5" { - "#format" "{1:i}" - "en" "Your idle ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your idle ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "IdleMenu" { - "en" "Idle Ability Information" + "en" "Idle Ability Information" } "IdleMenu2" { - "en" "Idle Ability" + "en" "Idle Ability" } "Invert" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} inverted{olive} {2}'s{mint} movement keys!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} inverted{olive} {2}'s{mint} movement keys!" } "Invert2" { - "#format" "{1:N}" - "en" "{olive}{1}'s{mint} keys are no longer inverted!" + "#format" "{1:N}" + "en" "{olive}{1}'s{mint} keys are no longer inverted!" } "InvertAmmo" { - "en" "You've used up all your invert range ability's ammo." + "en" "You've used up all your invert range ability's ammo." } "InvertDetails" { - "en" "You invert the survivors' movement keys." + "en" "You invert the survivors' movement keys." } "InvertHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your invert ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your invert ability!" } "InvertHuman2" { - "en" "Your invert ability failed to activate. Try again." + "en" "Your invert ability failed to activate. Try again." } "InvertHuman3" { - "#format" "{1:i}" - "en" "Your invert ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your invert ability still needs another{yellow} {1} second(s){mint} to recharge." } "InvertHuman4" { - "en" "There are no survivors nearby to use your invert ability on." + "en" "There are no survivors nearby to use your invert ability on." } "InvertHuman5" { - "#format" "{1:i}" - "en" "Your invert ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your invert ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "InvertMenu" { - "en" "Invert Ability Information" + "en" "Invert Ability Information" } "InvertMenu2" { - "en" "Invert Ability" + "en" "Invert Ability" } "Jump" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is forcing{olive} {2}{mint} to jump uncontrollably!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is forcing{olive} {2}{mint} to jump uncontrollably!" } "Jump2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer being forced to jump!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer being forced to jump!" } "Jump3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} will jump periodically!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} will jump periodically!" } "JumpAmmo" { - "en" "You've used up all your periodical jumping ability's ammo." + "en" "You've used up all your periodical jumping ability's ammo." } "JumpAmmo2" { - "en" "You've used up all your jump range ability's ammo." + "en" "You've used up all your jump range ability's ammo." } "JumpDetails" { - "en" "You jump periodically or sporadically and make survivors jump uncontrollably." + "en" "You jump periodically or sporadically and make survivors jump uncontrollably." } "JumpHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your periodical jumping ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your periodical jumping ability!" } "JumpHuman2" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your jump ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your jump ability!" } "JumpHuman3" { - "en" "Your jump ability failed to activate. Try again." + "en" "Your jump ability failed to activate. Try again." } "JumpHuman4" { - "en" "You already activated your periodical jumping ability." + "en" "You already activated your periodical jumping ability." } "JumpHuman5" { - "#format" "{1:i}" - "en" "Your periodical jumping ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your periodical jumping ability still needs another{yellow} {1} second(s){mint} to recharge." } "JumpHuman6" { - "#format" "{1:i}" - "en" "Your jump ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your jump ability still needs another{yellow} {1} second(s){mint} to recharge." } "JumpHuman7" { - "en" "There are no survivors nearby to use your jump ability on." + "en" "There are no survivors nearby to use your jump ability on." } "JumpHuman8" { - "#format" "{1:i}" - "en" "Your periodical jumping ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your periodical jumping ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "JumpHuman9" { - "#format" "{1:i}" - "en" "Your jump ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your jump ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "JumpMenu" { - "en" "Jump Ability Information" + "en" "Jump Ability Information" } "JumpMenu2" { - "en" "Jump Ability" + "en" "Jump Ability" } "Lag" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is making{olive} {2}{mint} lag!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is making{olive} {2}{mint} lag!" } "Lag2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer lagging!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer lagging!" } "LagAmmo" { - "en" "You've used up all your lag range ability's ammo." + "en" "You've used up all your lag range ability's ammo." } "LagDetails" { - "en" "You make survivors lag." + "en" "You make survivors lag." } "LagHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your lag ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your lag ability!" } "LagHuman2" { - "en" "Your lag ability failed to activate. Try again." + "en" "Your lag ability failed to activate. Try again." } "LagHuman3" { - "#format" "{1:i}" - "en" "Your lag ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your lag ability still needs another{yellow} {1} second(s){mint} to recharge." } "LagHuman4" { - "en" "There are no survivors nearby to use your lag ability on." + "en" "There are no survivors nearby to use your lag ability on." } "LagHuman5" { - "#format" "{1:i}" - "en" "Your lag ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your lag ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "LagMenu" { - "en" "Lag Ability Information" + "en" "Lag Ability Information" } "LagMenu2" { - "en" "Lag Ability" + "en" "Lag Ability" } "Laser" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is shooting a laser at{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is shooting a laser at{olive} {2}{mint}!" } "Laser2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer shooting a laser!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer shooting a laser!" } "LaserAmmo" { - "en" "You've used up all your laser ability's ammo." + "en" "You've used up all your laser ability's ammo." } "LaserDetails" { - "en" "You shoot lasers at survivors." + "en" "You shoot lasers at survivors." } "LaserHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your laser ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your laser ability!" } "LaserHuman2" { - "en" "Your laser ability failed to activate. Try again." + "en" "Your laser ability failed to activate. Try again." } "LaserHuman3" { - "en" "You already activated your laser ability." + "en" "You already activated your laser ability." } "LaserHuman4" { - "#format" "{1:i}" - "en" "Your laser ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your laser ability still needs another{yellow} {1} second(s){mint} to recharge." } "LaserHuman5" { - "#format" "{1:i}" - "en" "Your laser ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your laser ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "LaserMenu" { - "en" "Laser Ability Information" + "en" "Laser Ability Information" } "LaserMenu2" { - "en" "Laser Ability" + "en" "Laser Ability" } "Lightning" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} started a{yellow} lightning storm{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} started a{yellow} lightning storm{mint}!" } "Lightning2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} lightning storm ended!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} lightning storm ended!" } "LightningAmmo" { - "en" "You've used up all your lightning storms." + "en" "You've used up all your lightning storms." } "LightningDetails" { - "en" "You create lightning storms." + "en" "You create lightning storms." } "LightningHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your lightning storms!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your lightning storms!" } "LightningHuman2" { - "en" "Your lightning storm failed to activate. Try again." + "en" "Your lightning storm failed to activate. Try again." } "LightningHuman3" { - "en" "You already activated your lightning storm." + "en" "You already activated your lightning storm." } "LightningHuman4" { - "#format" "{1:i}" - "en" "Your lightning storm still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your lightning storm still needs another{yellow} {1} second(s){mint} to recharge." } "LightningHuman5" { - "#format" "{1:i}" - "en" "Your lightning storm ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your lightning storm ended and needs to recharge for{yellow} {1} second(s){mint}." } "LightningMenu" { - "en" "Lightning Ability Information" + "en" "Lightning Ability Information" } "LightningMenu2" { - "en" "Lightning Ability" + "en" "Lightning Ability" } "Medic" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is healing nearby special infected!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is healing nearby special infected!" } "Medic2" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} just healed{yellow} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} just healed{yellow} {2}{mint}!" } "Medic3" { - "#format" "{1:t},{2:t}" - "en" "{olive}{1}{mint} just healed{yellow} {2}{mint}!" + "#format" "{1:t},{2:t}" + "en" "{olive}{1}{mint} just healed{yellow} {2}{mint}!" } "Medic4" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} stopped healing nearby special infected!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} stopped healing nearby special infected!" } "MedicAmmo" { - "en" "You've used up all your medic ability's ammo." + "en" "You've used up all your medic ability's ammo." } "MedicDetails" { - "en" "You heal nearby special infected only take damage on certain parts of your body." + "en" "You heal nearby special infected only take damage on certain parts of your body." } "MedicHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your medic ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your medic ability!" } "MedicHuman2" { - "en" "Your medic ability failed to activate. Try again." + "en" "Your medic ability failed to activate. Try again." } "MedicHuman3" { - "en" "You already activated your medic ability." + "en" "You already activated your medic ability." } "MedicHuman4" { - "#format" "{1:i}" - "en" "Your medic ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your medic ability still needs another{yellow} {1} second(s){mint} to recharge." } "MedicHuman5" { - "#format" "{1:i}" - "en" "Your medic ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your medic ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "MedicMenu" { - "en" "Medic Ability Information" + "en" "Medic Ability Information" } "MedicMenu2" { - "en" "Medic Ability" + "en" "Medic Ability" } "Meteor" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} started a{yellow} meteor shower{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} started a{yellow} meteor shower{mint}!" } "Meteor2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} meteor shower ended!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} meteor shower ended!" } "MeteorAmmo" { - "en" "You've used up all your meteor showers." + "en" "You've used up all your meteor showers." } "MeteorDetails" { - "en" "You create meteor showers." + "en" "You create meteor showers." } "MeteorHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your meteor showers!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your meteor showers!" } "MeteorHuman2" { - "en" "Your meteor shower failed to activate. Try again." + "en" "Your meteor shower failed to activate. Try again." } "MeteorHuman3" { - "en" "You already activated your meteor shower." + "en" "You already activated your meteor shower." } "MeteorHuman4" { - "#format" "{1:i}" - "en" "Your meteor shower ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your meteor shower ability still needs another{yellow} {1} second(s){mint} to recharge." } "MeteorHuman5" { - "#format" "{1:i}" - "en" "Your meteor shower ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your meteor shower ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "MeteorMenu" { - "en" "Meteor Ability Information" + "en" "Meteor Ability Information" } "MeteorMenu2" { - "en" "Meteor Ability" + "en" "Meteor Ability" } "Minion" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} summoned a{yellow} minion{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} summoned a{yellow} minion{mint}!" } "MinionAmmo" { - "en" "You've used up all your minions." + "en" "You've used up all your minions." } "MinionDetails" { - "en" "You spawn minions." + "en" "You spawn minions." } "MinionHuman" { - "#format" "{1:i},{2:i}" - "en" "You created{olive} {1}{mint}/{olive}{2}{mint} minions!" + "#format" "{1:i},{2:i}" + "en" "You created{olive} {1}{mint}/{olive}{2}{mint} minions!" } "MinionHuman2" { - "en" "You failed to create a minion. Try again." + "en" "You failed to create a minion. Try again." } "MinionHuman3" { - "#format" "{1:i}" - "en" "Your minion spawner ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your minion spawner ability still needs another{yellow} {1} second(s){mint} to recharge." } "MinionHuman4" { - "en" "One of your minions just died." + "en" "One of your minions just died." } "MinionHuman5" { - "#format" "{1:i}" - "en" "All your minions died and your minion spawner ability needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "All your minions died and your minion spawner ability needs to recharge for{yellow} {1} second(s){mint}." } "MinionMenu" { - "en" "Minion Ability Information" + "en" "Minion Ability Information" } "MinionMenu2" { - "en" "Minion Ability" + "en" "Minion Ability" } "Nullify" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} temporarily nullified all of{olive} {2}'s{mint} damage!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} temporarily nullified all of{olive} {2}'s{mint} damage!" } "Nullify2" { - "#format" "{1:N}" - "en" "{olive}{1}'s{mint} damage is no longer nullified!" + "#format" "{1:N}" + "en" "{olive}{1}'s{mint} damage is no longer nullified!" } "NullifyAmmo" { - "en" "You've used up all your damage nullifier range ability's ammo." + "en" "You've used up all your damage nullifier range ability's ammo." } "NullifyDetails" { - "en" "You nullify all of the survivors' damage." + "en" "You nullify all of the survivors' damage." } "NullifyHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your damage nullifier ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your damage nullifier ability!" } "NullifyHuman2" { - "en" "Your damage nullifier ability failed to activate. Try again." + "en" "Your damage nullifier ability failed to activate. Try again." } "NullifyHuman3" { - "#format" "{1:i}" - "en" "Your damage nullifier ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your damage nullifier ability still needs another{yellow} {1} second(s){mint} to recharge." } "NullifyHuman4" { - "en" "There are no survivors nearby to use your damage nullifier ability on." + "en" "There are no survivors nearby to use your damage nullifier ability on." } "NullifyHuman5" { - "#format" "{1:i}" - "en" "Your damage nullifier ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your damage nullifier ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "NullifyMenu" { - "en" "Nullify Ability Information" + "en" "Nullify Ability Information" } "NullifyMenu2" { - "en" "Nullify Ability" + "en" "Nullify Ability" } "Omni" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} omni ability activated!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} omni ability activated!" } "Omni2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} omni ability deactivated!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} omni ability deactivated!" } "OmniAmmo" { - "en" "You've used up all your omni ability's ammo." + "en" "You've used up all your omni ability's ammo." } "OmniDetails" { - "en" "You have omni-level access to other nearby Mutant Tanks' abilities." + "en" "You have omni-level access to other nearby Mutant Tanks' abilities." } "OmniHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your omni ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your omni ability!" } "OmniHuman2" { - "en" "Your omni ability failed to activate. Try again." + "en" "Your omni ability failed to activate. Try again." } "OmniHuman3" { - "en" "You already activated your omni ability." + "en" "You already activated your omni ability." } "OmniHuman4" { - "#format" "{1:i}" - "en" "Your omni ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your omni ability still needs another{yellow} {1} second(s){mint} to recharge." } "OmniHuman5" { - "#format" "{1:i}" - "en" "Your omni ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your omni ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "OmniMenu" { - "en" "Omni Ability Information" + "en" "Omni Ability Information" } "OmniMenu2" { - "en" "Omni Ability" + "en" "Omni Ability" } "Panic" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} will start panic events periodically!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} will start panic events periodically!" } "Panic2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} started a{yellow} panic event{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} started a{yellow} panic event{mint}!" } "PanicAmmo" { - "en" "You've used up all your panic ability's ammo." + "en" "You've used up all your panic ability's ammo." } "PanicDetails" { - "en" "You start panic events and spawn zombies." + "en" "You start panic events and spawn zombies." } "PanicHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your panic ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your panic ability!" } "PanicHuman2" { - "en" "Your panic ability failed to activate. Try again." + "en" "Your panic ability failed to activate. Try again." } "PanicHuman3" { - "en" "You already activated your panic ability." + "en" "You already activated your panic ability." } "PanicHuman4" { - "#format" "{1:i}" - "en" "Your panic ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your panic ability still needs another{yellow} {1} second(s){mint} to recharge." } "PanicHuman5" { - "#format" "{1:i}" - "en" "Your panic ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your panic ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "PanicMenu" { - "en" "Panic Ability Information" + "en" "Panic Ability Information" } "PanicMenu2" { - "en" "Panic Ability" + "en" "Panic Ability" } "Puke" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} puked on{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} puked on{olive} {2}{mint}!" } "PukeAmmo" { - "en" "You've used up all your puke range ability's ammo." + "en" "You've used up all your puke range ability's ammo." } "PukeDetails" { - "en" "You puke on survivors." + "en" "You puke on survivors." } "PukeHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your puke ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your puke ability!" } "PukeHuman2" { - "en" "Your puke ability failed to activate. Try again." + "en" "Your puke ability failed to activate. Try again." } "PukeHuman3" { - "#format" "{1:i}" - "en" "Your puke ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your puke ability still needs another{yellow} {1} second(s){mint} to recharge." } "PukeHuman4" { - "en" "There are no survivors nearby to use your puke ability on." + "en" "There are no survivors nearby to use your puke ability on." } "PukeHuman5" { - "#format" "{1:i}" - "en" "Your puke ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your puke ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "PukeMenu" { - "en" "Puke Ability Information" + "en" "Puke Ability Information" } "PukeMenu2" { - "en" "Puke Ability" + "en" "Puke Ability" } "Pyro" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} ignited itself!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} ignited itself!" } "Pyro2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is burning and running really fast!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is burning and running really fast!" } "Pyro3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer burning and is back to normal speed!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer burning and is back to normal speed!" } "PyroAmmo" { - "en" "You've used up all your pyro ability's ammo." + "en" "You've used up all your pyro ability's ammo." } "PyroDetails" { - "en" "You ignite yourself and gain a speed boost when on fire." + "en" "You ignite yourself and gain a speed boost when on fire." } "PyroHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your pyro ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your pyro ability!" } "PyroHuman2" { - "en" "Your pyro ability failed to activate. Try again." + "en" "Your pyro ability failed to activate. Try again." } "PyroHuman3" { - "en" "You already activated your pyro ability." + "en" "You already activated your pyro ability." } "PyroHuman4" { - "#format" "{1:i}" - "en" "Your pyro ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your pyro ability still needs another{yellow} {1} second(s){mint} to recharge." } "PyroHuman5" { - "#format" "{1:i}" - "en" "Your pyro ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your pyro ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "PyroMenu" { - "en" "Pyro Ability Information" + "en" "Pyro Ability Information" } "PyroMenu2" { - "en" "Pyro Ability" + "en" "Pyro Ability" } "Quiet" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} silenced itself around{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} silenced itself around{olive} {2}{mint}!" } "Quiet2" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is no longer quiet around{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is no longer quiet around{olive} {2}{mint}!" } "QuietAmmo" { - "en" "You've used up all your quiet range ability's ammo." + "en" "You've used up all your quiet range ability's ammo." } "QuietDetails" { - "en" "You silence yourself around survivors." + "en" "You silence yourself around survivors." } "QuietHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your quiet ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your quiet ability!" } "QuietHuman2" { - "en" "Your quiet ability failed to activate. Try again." + "en" "Your quiet ability failed to activate. Try again." } "QuietHuman3" { - "#format" "{1:i}" - "en" "Your quiet ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your quiet ability still needs another{yellow} {1} second(s){mint} to recharge." } "QuietHuman4" { - "en" "There are no survivors nearby to use your quiet ability on." + "en" "There are no survivors nearby to use your quiet ability on." } "QuietHuman5" { - "#format" "{1:i}" - "en" "Your quiet ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your quiet ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "QuietMenu" { - "en" "Quiet Ability Information" + "en" "Quiet Ability Information" } "QuietMenu2" { - "en" "Quiet Ability" + "en" "Quiet Ability" } "Recall" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} blinked to a random location!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} blinked to a random location!" } "Recall2" { - "#format" "{1:t},{2:i}" - "en" "{olive}{1}{mint} recalled to{yellow} {2} second(s){mint} ago!" + "#format" "{1:t},{2:i}" + "en" "{olive}{1}{mint} recalled to{yellow} {2} second(s){mint} ago!" } "Recall3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is able to blink again!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is able to blink again!" } "RecallAmmo" { - "en" "You've used up all your recall blink ability's ammo." + "en" "You've used up all your recall blink ability's ammo." } "RecallAmmo2" { - "en" "You've used up all your recall rewind ability's ammo." + "en" "You've used up all your recall rewind ability's ammo." } "RecallDetails" { - "en" "You time travel to annoy survivors." + "en" "You time travel to annoy survivors." } "RecallHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your recall blink ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your recall blink ability!" } "RecallHuman2" { - "en" "Your recall blink ability failed to activate. Try again." + "en" "Your recall blink ability failed to activate. Try again." } "RecallHuman3" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your recall rewind ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your recall rewind ability!" } "RecallHuman4" { - "en" "Your recall rewind ability failed to activate. Try again." + "en" "Your recall rewind ability failed to activate. Try again." } "RecallHuman5" { - "#format" "{1:i}" - "en" "Your recall blink ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your recall blink ability still needs another{yellow} {1} second(s){mint} to recharge." } "RecallHuman6" { - "#format" "{1:i}" - "en" "Your recall rewind ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your recall rewind ability still needs another{yellow} {1} second(s){mint} to recharge." } "RecallHuman7" { - "#format" "{1:i}" - "en" "Your recall blink ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your recall blink ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "RecallHuman8" { - "#format" "{1:i}" - "en" "Your recall rewind ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your recall rewind ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "RecallMenu" { - "en" "Recall Ability Information" + "en" "Recall Ability Information" } "RecallMenu2" { - "en" "Recall Ability" + "en" "Recall Ability" } "Recoil" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} gave{olive} {2}{mint} strong recoil!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} gave{olive} {2}{mint} strong recoil!" } "Recoil2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} no longer has strong recoil!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} no longer has strong recoil!" } "RecoilAmmo" { - "en" "You've used up all your recoil range ability's ammo." + "en" "You've used up all your recoil range ability's ammo." } "RecoilDetails" { - "en" "You give survivors strong gun recoil." + "en" "You give survivors strong gun recoil." } "RecoilHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your recoil ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your recoil ability!" } "RecoilHuman2" { - "en" "Your recoil ability failed to activate. Try again." + "en" "Your recoil ability failed to activate. Try again." } "RecoilHuman3" { - "#format" "{1:i}" - "en" "Your recoil ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your recoil ability still needs another{yellow} {1} second(s){mint} to recharge." } "RecoilHuman4" { - "en" "There are no survivors nearby to use your recoil ability on." + "en" "There are no survivors nearby to use your recoil ability on." } "RecoilHuman5" { - "#format" "{1:i}" - "en" "Your recoil ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your recoil ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "RecoilMenu" { - "en" "Recoil Ability Information" + "en" "Recoil Ability Information" } "RecoilMenu2" { - "en" "Recoil Ability" + "en" "Recoil Ability" } "Regen" { - "#format" "{1:t},{2:.2f}" - "en" "{olive}{1}{mint} is regenerating health every{yellow} {2}{mint} second(s)!" + "#format" "{1:t},{2:.2f}" + "en" "{olive}{1}{mint} is regenerating health every{yellow} {2}{mint} second(s)!" } "Regen2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} stopped regenerating health!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} stopped regenerating health!" } "Regen3" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} stole some health from{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} stole some health from{olive} {2}{mint}!" } "Regen4" { - "#format" "{1:N},{2:t}" - "en" "{olive}{1}{mint} stole some health from{olive} {2}{mint}!" + "#format" "{1:N},{2:t}" + "en" "{olive}{1}{mint} stole some health from{olive} {2}{mint}!" } "RegenAmmo" { - "en" "You've used up all your regen ability's ammo." + "en" "You've used up all your regen ability's ammo." } "RegenDetails" { - "en" "You leech health off of survivors, regenerate health, gain health from hurting survivors, and can steal health from survivors and vice-versa." + "en" "You leech health off of survivors, regenerate health, gain health from hurting survivors, and can steal health from survivors and vice-versa." } "RegenHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your regen ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your regen ability!" } "RegenHuman2" { - "en" "Your regen ability failed to activate. Try again." + "en" "Your regen ability failed to activate. Try again." } "RegenHuman3" { - "en" "You already activated your regen ability." + "en" "You already activated your regen ability." } "RegenHuman4" { - "#format" "{1:i}" - "en" "Your regen ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your regen ability still needs another{yellow} {1} second(s){mint} to recharge." } "RegenHuman5" { - "#format" "{1:i}" - "en" "Your regen ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your regen ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "RegenMenu" { - "en" "Regen Ability Information" + "en" "Regen Ability Information" } "RegenMenu2" { - "en" "Regen Ability" + "en" "Regen Ability" } "Respawn" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} resurrected nearby special infected!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} resurrected nearby special infected!" } "Respawn2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} just respawned itself!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} just respawned itself!" } "RespawnAmmo" { - "en" "You've used up all your necro ability's ammo." + "en" "You've used up all your necro ability's ammo." } "RespawnAmmo2" { - "en" "You've used up all your respawns." + "en" "You've used up all your respawns." } "RespawnDetails" { - "en" "You respawn upon death and resurrect nearby special infected that die." + "en" "You respawn upon death and resurrect nearby special infected that die." } "RespawnHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your necro ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your necro ability!" } "RespawnHuman2" { - "en" "Your necro ability failed to activate. Try again." + "en" "Your necro ability failed to activate. Try again." } "RespawnHuman3" { - "en" "You already activated your necro ability." + "en" "You already activated your necro ability." } "RespawnHuman4" { - "#format" "{1:i}" - "en" "Your necro ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your necro ability still needs another{yellow} {1} second(s){mint} to recharge." } "RespawnHuman5" { - "#format" "{1:i}" - "en" "Your necro ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your necro ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "RespawnHuman6" { - "en" "You will respawn when you die!" + "en" "You will respawn when you die!" } "RespawnHuman7" { - "en" "You will already respawn upon death." + "en" "You will already respawn upon death." } "RespawnHuman8" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your respawns!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your respawns!" } "RespawnMenu" { - "en" "Respawn Ability Information" + "en" "Respawn Ability Information" } "RespawnMenu2" { - "en" "Respawn Ability" + "en" "Respawn Ability" } "Restart" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} caused{olive} {2}{mint} to restart with a different loadout!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} caused{olive} {2}{mint} to restart with a different loadout!" } "RestartAmmo" { - "en" "You've used up all your restart range ability's ammo." + "en" "You've used up all your restart range ability's ammo." } "RestartDetails" { - "en" "You force survivors to restart at the beginning of the map or near a teammate with a new loadout." + "en" "You force survivors to restart at the beginning of the map or near a teammate with a new loadout." } "RestartHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your restart ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your restart ability!" } "RestartHuman2" { - "en" "Your restart ability failed to activate. Try again." + "en" "Your restart ability failed to activate. Try again." } "RestartHuman3" { - "#format" "{1:i}" - "en" "Your restart ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your restart ability still needs another{yellow} {1} second(s){mint} to recharge." } "RestartHuman4" { - "en" "There are no survivors nearby to use your restart ability on." + "en" "There are no survivors nearby to use your restart ability on." } "RestartHuman5" { - "#format" "{1:i}" - "en" "Your restart ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your restart ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "RestartMenu" { - "en" "Restart Ability Information" + "en" "Restart Ability Information" } "RestartMenu2" { - "en" "Restart Ability" + "en" "Restart Ability" } "Rock" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is spamming rocks!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is spamming rocks!" } "Rock2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is no longer spamming rocks!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is no longer spamming rocks!" } "RockAmmo" { - "en" "You've used up all your rock showers." + "en" "You've used up all your rock showers." } "RockDetails" { - "en" "You create rock showers and spam rocks at survivors." + "en" "You create rock showers and spam rocks at survivors." } "RockHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your rock spammer ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your rock spammer ability!" } "RockHuman2" { - "en" "Your rock spammer ability failed to activate. Try again." + "en" "Your rock spammer ability failed to activate. Try again." } "RockHuman3" { - "en" "You already activated your rock spammer ability." + "en" "You already activated your rock spammer ability." } "RockHuman4" { - "#format" "{1:i}" - "en" "Your rock spammer ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your rock spammer ability still needs another{yellow} {1} second(s){mint} to recharge." } "RockHuman5" { - "#format" "{1:i}" - "en" "Your rock spammer ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your rock spammer ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "RockMenu" { - "en" "Rock Ability Information" + "en" "Rock Ability Information" } "RockMenu2" { - "en" "Rock Ability" + "en" "Rock Ability" } "Shield" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} shield{yellow} activated{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} shield{yellow} activated{mint}!" } "Shield2" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} shield{yellow} deactivated{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} shield{yellow} deactivated{mint}!" } "ShieldAmmo" { - "en" "You've used up all your shields." + "en" "You've used up all your shields." } "ShieldDetails" { - "en" "You protect yourself with a shield and throw propane tanks or gas cans." + "en" "You protect yourself with a shield and throw propane tanks or gas cans." } "ShieldHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your shields!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your shields!" } "ShieldHuman2" { - "en" "Your shield failed to activate. Try again." + "en" "Your shield failed to activate. Try again." } "ShieldHuman3" { - "en" "You already activated your shield." + "en" "You already activated your shield." } "ShieldHuman4" { - "#format" "{1:i}" - "en" "Your shield still needs another{yellow} {1} second(s){mint} to regenerate." + "#format" "{1:i}" + "en" "Your shield still needs another{yellow} {1} second(s){mint} to regenerate." } "ShieldHuman5" { - "#format" "{1:i}" - "en" "Your shield broke and needs to regenerate for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your shield broke and needs to regenerate for{yellow} {1} second(s){mint}." } "ShieldMenu" { - "en" "Shield Ability Information" + "en" "Shield Ability Information" } "ShieldMenu2" { - "en" "Shield Ability" + "en" "Shield Ability" } "ShieldOwner" { - "#format" "{1:t}" - "en" "{1}'s Shield" + "#format" "{1:t}" + "en" "{1}'s Shield" } "Shove" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is shoving{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is shoving{olive} {2}{mint}!" } "Shove2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer being shoved!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer being shoved!" } "ShoveAmmo" { - "en" "You've used up all your shove range ability's ammo." + "en" "You've used up all your shove range ability's ammo." } "ShoveDetails" { - "en" "You repeatedly shove survivors." + "en" "You repeatedly shove survivors." } "ShoveHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your shove ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your shove ability!" } "ShoveHuman2" { - "en" "Your shove ability failed to activate. Try again." + "en" "Your shove ability failed to activate. Try again." } "ShoveHuman3" { - "#format" "{1:i}" - "en" "Your shove ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your shove ability still needs another{yellow} {1} second(s){mint} to recharge." } "ShoveHuman4" { - "en" "There are no survivors nearby to use your shove ability on." + "en" "There are no survivors nearby to use your shove ability on." } "ShoveHuman5" { - "#format" "{1:i}" - "en" "Your shove ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your shove ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "ShoveMenu" { - "en" "Shove Ability Information" + "en" "Shove Ability Information" } "ShoveMenu2" { - "en" "Shove Ability" + "en" "Shove Ability" } "Slow" { - "#format" "{1:t},{2:N},{3:.2f}" - "en" "{olive}{1}{mint} slowed{olive} {2}{mint} down to{yellow} {3}{percent}{mint}!" + "#format" "{1:t},{2:N},{3:.2f}" + "en" "{olive}{1}{mint} slowed{olive} {2}{mint} down to{yellow} {3}{percent}{mint}!" } "Slow2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer slowed down!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer slowed down!" } "SlowAmmo" { - "en" "You've used up all your slow range ability's ammo." + "en" "You've used up all your slow range ability's ammo." } "SlowDetails" { - "en" "You slow and slow survivors down." + "en" "You slow and slow survivors down." } "SlowHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your slow ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your slow ability!" } "SlowHuman2" { - "en" "Your slow ability failed to activate. Try again." + "en" "Your slow ability failed to activate. Try again." } "SlowHuman3" { - "#format" "{1:i}" - "en" "Your slow ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your slow ability still needs another{yellow} {1} second(s){mint} to recharge." } "SlowHuman4" { - "en" "There are no survivors nearby to use your slow ability on." + "en" "There are no survivors nearby to use your slow ability on." } "SlowHuman5" { - "#format" "{1:i}" - "en" "Your slow ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your slow ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "SlowMenu" { - "en" "Slow Ability Information" + "en" "Slow Ability Information" } "SlowMenu2" { - "en" "Slow Ability" + "en" "Slow Ability" } "Smash" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} smashed{olive} {2}{mint} to death!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} smashed{olive} {2}{mint} to death!" } "Smash2" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} just went kamikaze on{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} just went kamikaze on{olive} {2}{mint}!" } "Smash3" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} sent{olive} {2}{mint} into space!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} sent{olive} {2}{mint} into space!" } "Smash4" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} smited{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} smited{olive} {2}{mint}!" } "SmashAmmo" { - "en" "You've used up all your smash range ability's ammo." + "en" "You've used up all your smash range ability's ammo." } "SmashDetails" { - "en" "You send survivors into space, smash survivors to death, smite survivors, and kill yourself along with a survivor victim." + "en" "You send survivors into space, smash survivors to death, smite survivors, and kill yourself along with a survivor victim." } "SmashHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your smash ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your smash ability!" } "SmashHuman2" { - "en" "Your smash ability failed to activate. Try again." + "en" "Your smash ability failed to activate. Try again." } "SmashHuman3" { - "#format" "{1:i}" - "en" "Your smash ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your smash ability still needs another{yellow} {1} second(s){mint} to recharge." } "SmashHuman4" { - "en" "There are no survivors nearby to use your smash ability on." + "en" "There are no survivors nearby to use your smash ability on." } "SmashHuman5" { - "#format" "{1:i}" - "en" "Your smash ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your smash ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "SmashMenu" { - "en" "Smash Ability Information" + "en" "Smash Ability Information" } "SmashMenu2" { - "en" "Smash Ability" + "en" "Smash Ability" } "Throw" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} threw a car!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} threw a car!" } "Throw2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} threw a{yellow} special infected{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} threw a{yellow} special infected{mint}!" } "Throw3" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} threw itself!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} threw itself!" } "Throw4" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} threw a Witch!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} threw a Witch!" } "ThrowAmmo" { - "en" "You've used up all your throw ability's ammo." + "en" "You've used up all your throw ability's ammo." } "ThrowDetails" { - "en" "You throw cars, special infected, Witches, or yourself." + "en" "You throw cars, special infected, Witches, or yourself." } "ThrowHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your throw ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your throw ability!" } "ThrowHuman2" { - "en" "You already activated your throw ability." + "en" "You already activated your throw ability." } "ThrowHuman3" { - "#format" "{1:i}" - "en" "Your throw ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your throw ability still needs another{yellow} {1} second(s){mint} to recharge." } "ThrowHuman4" { - "#format" "{1:i}" - "en" "Your throw ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your throw ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "ThrowMenu" { - "en" "Throw Ability Information" + "en" "Throw Ability Information" } "ThrowMenu2" { - "en" "Throw Ability" + "en" "Throw Ability" } "Track" { - "#format" "{1:t}" - "en" "{olive}{1}'s{mint} rock is{yellow} tracking{mint} a survivor!" + "#format" "{1:t}" + "en" "{olive}{1}'s{mint} rock is{yellow} tracking{mint} a survivor!" } "TrackAmmo" { - "en" "You've used up all your track ability's ammo." + "en" "You've used up all your track ability's ammo." } "TrackDetails" { - "en" "You throw heat-seeking rocks that will track down the nearest survivors." + "en" "You throw heat-seeking rocks that will track down the nearest survivors." } "TrackHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your track ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your track ability!" } "TrackHuman2" { - "en" "You already activated your track ability." + "en" "You already activated your track ability." } "TrackHuman3" { - "#format" "{1:i}" - "en" "Your track ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your track ability still needs another{yellow} {1} second(s){mint} to recharge." } "TrackHuman4" { - "#format" "{1:i}" - "en" "Your track ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your track ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "TrackMenu" { - "en" "Track Ability Information" + "en" "Track Ability Information" } "TrackMenu2" { - "en" "Track Ability" + "en" "Track Ability" } "Ultimate" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} activated ultimate mode!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} activated ultimate mode!" } "Ultimate2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} deactivated ultimate mode!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} deactivated ultimate mode!" } "Ultimate3" { - "#format" "{1:.2f},{2:.2f}" - "en" "You have dealt{yellow} {1}{mint}/{yellow}{2}{mint} damage to the survivors to unlock ultimate mode." + "#format" "{1:.2f},{2:.2f}" + "en" "You have dealt{yellow} {1}{mint}/{yellow}{2}{mint} damage to the survivors to unlock ultimate mode." } "Ultimate4" { - "en" "You may now use ultimate mode!" + "en" "You may now use ultimate mode!" } "UltimateAmmo" { - "en" "You've used up all your ultimate ability's ammo." + "en" "You've used up all your ultimate ability's ammo." } "UltimateDetails" { - "en" "You activate ultimate mode when low on health to gain temporary god mode and damage boost." + "en" "You activate ultimate mode when low on health to gain temporary god mode and damage boost." } "UltimateHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your ultimate ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your ultimate ability!" } "UltimateHuman2" { - "en" "Your ultimate ability isn't ready yet." + "en" "Your ultimate ability isn't ready yet." } "UltimateHuman3" { - "en" "You already activated your ultimate ability." + "en" "You already activated your ultimate ability." } "UltimateHuman4" { - "#format" "{1:i}" - "en" "Your ultimate ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your ultimate ability still needs another{yellow} {1} second(s){mint} to recharge." } "UltimateHuman5" { - "#format" "{1:i}" - "en" "Your ultimate ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your ultimate ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "UltimateMenu" { - "en" "Ultimate Ability Information" + "en" "Ultimate Ability Information" } "UltimateMenu2" { - "en" "Ultimate Ability" + "en" "Ultimate Ability" } "Undead" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} increased its lifespan!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} increased its lifespan!" } "Undead2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} is back to full health!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} is back to full health!" } "UndeadAmmo" { - "en" "You've used up all your undead ability's ammo." + "en" "You've used up all your undead ability's ammo." } "UndeadDetails" { - "en" "You cannot die." + "en" "You cannot die." } "UndeadHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your undead ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your undead ability!" } "UndeadHuman2" { - "en" "Your undead ability failed to activate. Try again." + "en" "Your undead ability failed to activate. Try again." } "UndeadHuman3" { - "en" "You already activated your undead ability." + "en" "You already activated your undead ability." } "UndeadHuman4" { - "#format" "{1:i}" - "en" "Your undead ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your undead ability still needs another{yellow} {1} second(s){mint} to recharge." } "UndeadHuman5" { - "#format" "{1:i}" - "en" "Your undead ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your undead ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "UndeadMenu" { - "en" "Undead Ability Information" + "en" "Undead Ability Information" } "UndeadMenu2" { - "en" "Undead Ability" + "en" "Undead Ability" } "Vision" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} blinded{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} blinded{olive} {2}{mint}!" } "Vision2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer blind!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer blind!" } "Vision3" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is shaking{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is shaking{olive} {2}{mint}!" } "Vision4" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} is no longer shaking!" + "#format" "{1:N}" + "en" "{olive}{1}{mint} is no longer shaking!" } "Vision5" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is splattering{olive} {2}'s{mint} screen!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is splattering{olive} {2}'s{mint} screen!" } "Vision6" { - "#format" "{1:N}" - "en" "{olive}{1}'s{mint} screen is no longer being splattered{mint}!" + "#format" "{1:N}" + "en" "{olive}{1}'s{mint} screen is no longer being splattered{mint}!" } "Vision7" { - "#format" "{1:t},{2:N},{3:i}" - "en" "{olive}{1}{mint} changed{olive} {2}'s{mint} vision to{yellow} {3}{mint} FOV!" + "#format" "{1:t},{2:N},{3:i}" + "en" "{olive}{1}{mint} changed{olive} {2}'s{mint} vision to{yellow} {3}{mint} FOV!" } "Vision8" { - "#format" "{1:N},{2:i}" - "en" "{olive}{1}'s{mint} vision changed back to{yellow} {2}{mint} FOV!" + "#format" "{1:N},{2:i}" + "en" "{olive}{1}'s{mint} vision changed back to{yellow} {2}{mint} FOV!" } "VisionAmmo" { - "en" "You've used up all your visual range ability's ammo." + "en" "You've used up all your visual range ability's ammo." } "VisionDetails" { - "en" "You blind survivors, shake the survivors' screens, splatter the survivors' screens, and change the survivors' field of view." + "en" "You blind survivors, shake the survivors' screens, splatter the survivors' screens, and change the survivors' field of view." } "VisionHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your visual ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your visual ability!" } "VisionHuman2" { - "en" "Your visual ability failed to activate. Try again." + "en" "Your visual ability failed to activate. Try again." } "VisionHuman3" { - "#format" "{1:i}" - "en" "Your visual ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your visual ability still needs another{yellow} {1} second(s){mint} to recharge." } "VisionHuman4" { - "en" "There are no survivors nearby to use your visual ability on." + "en" "There are no survivors nearby to use your visual ability on." } "VisionHuman5" { - "#format" "{1:i}" - "en" "Your visual ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your visual ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "VisionMenu" { - "en" "Vision Ability Information" + "en" "Vision Ability Information" } "VisionMenu2" { - "en" "Vision Ability" + "en" "Vision Ability" } "Warp" { - "#format" "{1:t},{2:N},{3:N}" - "en" "{olive}{1}{mint} warped{olive} {2}{mint} to{olive} {3}{mint}!" + "#format" "{1:t},{2:N},{3:N}" + "en" "{olive}{1}{mint} warped{olive} {2}{mint} to{olive} {3}{mint}!" } "Warp2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} will warp to a survivor periodically!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} will warp to a survivor periodically!" } "Warp3" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} warped to{olive} {2}{mint}!" + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} warped to{olive} {2}{mint}!" } "Warp4" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} switched places with their{yellow} rock{mint}." + "#format" "{1:t}" + "en" "{olive}{1}{mint} switched places with their{yellow} rock{mint}." } "WarpAmmo" { - "en" "You've used up all your periodical warping ability's ammo." + "en" "You've used up all your periodical warping ability's ammo." } "WarpAmmo2" { - "en" "You've used up all your warp range ability's ammo." + "en" "You've used up all your warp range ability's ammo." } "WarpDetails" { - "en" "You warp to survivors and warp survivors to random teammates." + "en" "You warp to survivors and warp survivors to random teammates." } "WarpHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your periodical warping ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your periodical warping ability!" } "WarpHuman2" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your warp ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your warp ability!" } "WarpHuman3" { - "en" "Your warp ability failed to activate. Try again." + "en" "Your warp ability failed to activate. Try again." } "WarpHuman4" { - "en" "You already activated your periodical warping ability." + "en" "You already activated your periodical warping ability." } "WarpHuman5" { - "#format" "{1:i}" - "en" "Your periodical warping ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your periodical warping ability still needs another{yellow} {1} second(s){mint} to recharge." } "WarpHuman6" { - "#format" "{1:i}" - "en" "Your warp ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your warp ability still needs another{yellow} {1} second(s){mint} to recharge." } "WarpHuman7" { - "en" "There are no survivors nearby to use your warp ability on." + "en" "There are no survivors nearby to use your warp ability on." } "WarpHuman8" { - "#format" "{1:i}" - "en" "Your periodical warping ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your periodical warping ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "WarpHuman9" { - "#format" "{1:i}" - "en" "Your warp ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your warp ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "WarpMenu" { - "en" "Warp Ability Information" + "en" "Warp Ability Information" } "WarpMenu2" { - "en" "Warp Ability" + "en" "Warp Ability" } "Whirl" { - "#format" "{1:t},{2:N}" - "en" "{olive}{1}{mint} is making{olive} {2}{mint} whirl." + "#format" "{1:t},{2:N}" + "en" "{olive}{1}{mint} is making{olive} {2}{mint} whirl." } "Whirl2" { - "#format" "{1:N}" - "en" "{olive}{1}{mint} stopped whirling." + "#format" "{1:N}" + "en" "{olive}{1}{mint} stopped whirling." } "WhirlAmmo" { - "en" "You've used up all your whirl range ability's ammo." + "en" "You've used up all your whirl range ability's ammo." } "WhirlDetails" { - "en" "You make survivors' screens whirl." + "en" "You make survivors' screens whirl." } "WhirlHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your whirl ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your whirl ability!" } "WhirlHuman2" { - "en" "Your whirl ability failed to activate. Try again." + "en" "Your whirl ability failed to activate. Try again." } "WhirlHuman3" { - "#format" "{1:i}" - "en" "Your whirl ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your whirl ability still needs another{yellow} {1} second(s){mint} to recharge." } "WhirlHuman4" { - "en" "There are no survivors nearby to use your whirl ability on." + "en" "There are no survivors nearby to use your whirl ability on." } "WhirlHuman5" { - "#format" "{1:i}" - "en" "Your whirl ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your whirl ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "WhirlMenu" { - "en" "Whirl Ability Information" + "en" "Whirl Ability Information" } "WhirlMenu2" { - "en" "Whirl Ability" + "en" "Whirl Ability" } "Witch" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} converted some common infected into{olive} Witch minions{mint}!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} converted some common infected into{olive} Witch minions{mint}!" } "WitchAmmo" { - "en" "You've used up all your witch spawner ability's ammo." + "en" "You've used up all your witch spawner ability's ammo." } "WitchDetails" { - "en" "You convert nearby common infected into Witch minions." + "en" "You convert nearby common infected into Witch minions." } "WitchHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your witch spawner ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your witch spawner ability!" } "WitchHuman2" { - "en" "Your witch spawner ability failed to activate. Try again." + "en" "Your witch spawner ability failed to activate. Try again." } "WitchHuman3" { - "#format" "{1:i}" - "en" "Your witch spawner ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your witch spawner ability still needs another{yellow} {1} second(s){mint} to recharge." } "WitchHuman4" { - "#format" "{1:i}" - "en" "Your witch spawner ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your witch spawner ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "WitchMenu" { - "en" "Witch Ability Information" + "en" "Witch Ability Information" } "WitchMenu2" { - "en" "Witch Ability" + "en" "Witch Ability" } "Yell" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} yelled at the survivors!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} yelled at the survivors!" } "Yell2" { - "#format" "{1:t}" - "en" "{olive}{1}{mint} stopped yelling!" + "#format" "{1:t}" + "en" "{olive}{1}{mint} stopped yelling!" } "YellAmmo" { - "en" "You've used up all your yell ability's ammo." + "en" "You've used up all your yell ability's ammo." } "YellDetails" { - "en" "You yell to deafen survivors." + "en" "You yell to deafen survivors." } "YellHuman" { - "#format" "{1:i},{2:i}" - "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your yell ability!" + "#format" "{1:i},{2:i}" + "en" "You activated{olive} {1}{mint}/{olive}{2}{mint} of your yell ability!" } "YellHuman2" { - "en" "Your yell ability failed to activate. Try again." + "en" "Your yell ability failed to activate. Try again." } "YellHuman3" { - "en" "You already activated your yell ability." + "en" "You already activated your yell ability." } "YellHuman4" { - "#format" "{1:i}" - "en" "Your yell ability still needs another{yellow} {1} second(s){mint} to recharge." + "#format" "{1:i}" + "en" "Your yell ability still needs another{yellow} {1} second(s){mint} to recharge." } "YellHuman5" { - "#format" "{1:i}" - "en" "Your yell ability ended and needs to recharge for{yellow} {1} second(s){mint}." + "#format" "{1:i}" + "en" "Your yell ability ended and needs to recharge for{yellow} {1} second(s){mint}." } "YellMenu" { - "en" "Yell Ability Information" + "en" "Yell Ability Information" } "YellMenu2" { - "en" "Yell Ability" + "en" "Yell Ability" } -} \ No newline at end of file +} diff --git a/addons/sourcemod/translations/mutant_tanks_names.phrases.txt b/addons/sourcemod/translations/mutant_tanks_names.phrases.txt index 5ed03a042c..bdaafaee32 100644 --- a/addons/sourcemod/translations/mutant_tanks_names.phrases.txt +++ b/addons/sourcemod/translations/mutant_tanks_names.phrases.txt @@ -16,13142 +16,13142 @@ "Tank #1 Name" { - "en" "Absorber Tank" + "en" "Absorber Tank" } "Boomer #1 Name" { - "en" "Absorber Boomer" + "en" "Absorber Boomer" } "Charger #1 Name" { - "en" "Absorber Charger" + "en" "Absorber Charger" } "Hunter #1 Name" { - "en" "Absorber Hunter" + "en" "Absorber Hunter" } "Jockey #1 Name" { - "en" "Absorber Jockey" + "en" "Absorber Jockey" } "Smoker #1 Name" { - "en" "Absorber Smoker" + "en" "Absorber Smoker" } "Spitter #1 Name" { - "en" "Absorber Spitter" + "en" "Absorber Spitter" } "Witch #1 Name" { - "en" "Absorber Witch" + "en" "Absorber Witch" } "Common #1 Name" { - "en" "Absorber Common" + "en" "Absorber Common" } "Tank #1" { - "en" "{mint}This Tank can absorb most of the damage it receives." + "en" "{mint}This Tank can absorb most of the damage it receives." } "Boomer #1" { - "en" "{mint}This Boomer can absorb most of the damage it receives." + "en" "{mint}This Boomer can absorb most of the damage it receives." } "Charger #1" { - "en" "{mint}This Charger can absorb most of the damage it receives." + "en" "{mint}This Charger can absorb most of the damage it receives." } "Hunter #1" { - "en" "{mint}This Hunter can absorb most of the damage it receives." + "en" "{mint}This Hunter can absorb most of the damage it receives." } "Jockey #1" { - "en" "{mint}This Jockey can absorb most of the damage it receives." + "en" "{mint}This Jockey can absorb most of the damage it receives." } "Smoker #1" { - "en" "{mint}This Smoker can absorb most of the damage it receives." + "en" "{mint}This Smoker can absorb most of the damage it receives." } "Spitter #1" { - "en" "{mint}This Spitter can absorb most of the damage it receives." + "en" "{mint}This Spitter can absorb most of the damage it receives." } "Witch #1" { - "en" "{mint}This Witch can absorb most of the damage it receives." + "en" "{mint}This Witch can absorb most of the damage it receives." } "Common #1" { - "en" "{mint}This Common can absorb most of the damage it receives." + "en" "{mint}This Common can absorb most of the damage it receives." } "Tank #2 Name" { - "en" "Acidic Tank" + "en" "Acidic Tank" } "Boomer #2 Name" { - "en" "Acidic Boomer" + "en" "Acidic Boomer" } "Charger #2 Name" { - "en" "Acidic Charger" + "en" "Acidic Charger" } "Hunter #2 Name" { - "en" "Acidic Hunter" + "en" "Acidic Hunter" } "Jockey #2 Name" { - "en" "Acidic Jockey" + "en" "Acidic Jockey" } "Smoker #2 Name" { - "en" "Acidic Smoker" + "en" "Acidic Smoker" } "Spitter #2 Name" { - "en" "Acidic Spitter" + "en" "Acidic Spitter" } "Witch #2 Name" { - "en" "Acidic Witch" + "en" "Acidic Witch" } "Common #2 Name" { - "en" "Acidic Common" + "en" "Acidic Common" } "Tank #2" { - "en" "{mint}This Tank can create acid puddles underneath survivors." + "en" "{mint}This Tank can create acid puddles underneath survivors." } "Boomer #2" { - "en" "{mint}This Boomer can create acid puddles underneath survivors." + "en" "{mint}This Boomer can create acid puddles underneath survivors." } "Charger #2" { - "en" "{mint}This Charger can create acid puddles underneath survivors." + "en" "{mint}This Charger can create acid puddles underneath survivors." } "Hunter #2" { - "en" "{mint}This Hunter can create acid puddles underneath survivors." + "en" "{mint}This Hunter can create acid puddles underneath survivors." } "Jockey #2" { - "en" "{mint}This Jockey can create acid puddles underneath survivors." + "en" "{mint}This Jockey can create acid puddles underneath survivors." } "Smoker #2" { - "en" "{mint}This Smoker can create acid puddles underneath survivors." + "en" "{mint}This Smoker can create acid puddles underneath survivors." } "Spitter #2" { - "en" "{mint}This Spitter can create acid puddles underneath survivors." + "en" "{mint}This Spitter can create acid puddles underneath survivors." } "Witch #2" { - "en" "{mint}This Witch can create acid puddles underneath survivors." + "en" "{mint}This Witch can create acid puddles underneath survivors." } "Common #2" { - "en" "{mint}This Common can create acid puddles underneath survivors." + "en" "{mint}This Common can create acid puddles underneath survivors." } "Tank #3 Name" { - "en" "Aimless Tank" + "en" "Aimless Tank" } "Boomer #3 Name" { - "en" "Aimless Boomer" + "en" "Aimless Boomer" } "Charger #3 Name" { - "en" "Aimless Charger" + "en" "Aimless Charger" } "Hunter #3 Name" { - "en" "Aimless Hunter" + "en" "Aimless Hunter" } "Jockey #3 Name" { - "en" "Aimless Jockey" + "en" "Aimless Jockey" } "Smoker #3 Name" { - "en" "Aimless Smoker" + "en" "Aimless Smoker" } "Spitter #3 Name" { - "en" "Aimless Spitter" + "en" "Aimless Spitter" } "Witch #3 Name" { - "en" "Aimless Witch" + "en" "Aimless Witch" } "Common #3 Name" { - "en" "Aimless Common" + "en" "Aimless Common" } "Tank #3" { - "en" "{mint}This Tank can prevent survivors from aiming." + "en" "{mint}This Tank can prevent survivors from aiming." } "Boomer #3" { - "en" "{mint}This Boomer can prevent survivors from aiming." + "en" "{mint}This Boomer can prevent survivors from aiming." } "Charger #3" { - "en" "{mint}This Charger can prevent survivors from aiming." + "en" "{mint}This Charger can prevent survivors from aiming." } "Hunter #3" { - "en" "{mint}This Hunter can prevent survivors from aiming." + "en" "{mint}This Hunter can prevent survivors from aiming." } "Jockey #3" { - "en" "{mint}This Jockey can prevent survivors from aiming." + "en" "{mint}This Jockey can prevent survivors from aiming." } "Smoker #3" { - "en" "{mint}This Smoker can prevent survivors from aiming." + "en" "{mint}This Smoker can prevent survivors from aiming." } "Spitter #3" { - "en" "{mint}This Spitter can prevent survivors from aiming." + "en" "{mint}This Spitter can prevent survivors from aiming." } "Witch #3" { - "en" "{mint}This Witch can prevent survivors from aiming." + "en" "{mint}This Witch can prevent survivors from aiming." } "Common #3" { - "en" "{mint}This Common can prevent survivors from aiming." + "en" "{mint}This Common can prevent survivors from aiming." } "Tank #4 Name" { - "en" "Ammo Tank" + "en" "Ammo Tank" } "Boomer #4 Name" { - "en" "Ammo Boomer" + "en" "Ammo Boomer" } "Charger #4 Name" { - "en" "Ammo Charger" + "en" "Ammo Charger" } "Hunter #4 Name" { - "en" "Ammo Hunter" + "en" "Ammo Hunter" } "Jockey #4 Name" { - "en" "Ammo Jockey" + "en" "Ammo Jockey" } "Smoker #4 Name" { - "en" "Ammo Smoker" + "en" "Ammo Smoker" } "Spitter #4 Name" { - "en" "Ammo Spitter" + "en" "Ammo Spitter" } "Witch #4 Name" { - "en" "Ammo Witch" + "en" "Ammo Witch" } "Common #4 Name" { - "en" "Ammo Common" + "en" "Ammo Common" } "Tank #4" { - "en" "{mint}This Tank can steal some or all of your ammunition." + "en" "{mint}This Tank can steal some or all of your ammunition." } "Boomer #4" { - "en" "{mint}This Boomer can steal some or all of your ammunition." + "en" "{mint}This Boomer can steal some or all of your ammunition." } "Charger #4" { - "en" "{mint}This Charger can steal some or all of your ammunition." + "en" "{mint}This Charger can steal some or all of your ammunition." } "Hunter #4" { - "en" "{mint}This Hunter can steal some or all of your ammunition." + "en" "{mint}This Hunter can steal some or all of your ammunition." } "Jockey #4" { - "en" "{mint}This Jockey can steal some or all of your ammunition." + "en" "{mint}This Jockey can steal some or all of your ammunition." } "Smoker #4" { - "en" "{mint}This Smoker can steal some or all of your ammunition." + "en" "{mint}This Smoker can steal some or all of your ammunition." } "Spitter #4" { - "en" "{mint}This Spitter can steal some or all of your ammunition." + "en" "{mint}This Spitter can steal some or all of your ammunition." } "Witch #4" { - "en" "{mint}This Witch can steal some or all of your ammunition." + "en" "{mint}This Witch can steal some or all of your ammunition." } "Common #4" { - "en" "{mint}This Common can steal some or all of your ammunition." + "en" "{mint}This Common can steal some or all of your ammunition." } "Tank #5 Name" { - "en" "Blind Tank" + "en" "Blind Tank" } "Boomer #5 Name" { - "en" "Blind Boomer" + "en" "Blind Boomer" } "Charger #5 Name" { - "en" "Blind Charger" + "en" "Blind Charger" } "Hunter #5 Name" { - "en" "Blind Hunter" + "en" "Blind Hunter" } "Jockey #5 Name" { - "en" "Blind Jockey" + "en" "Blind Jockey" } "Smoker #5 Name" { - "en" "Blind Smoker" + "en" "Blind Smoker" } "Spitter #5 Name" { - "en" "Blind Spitter" + "en" "Blind Spitter" } "Witch #5 Name" { - "en" "Blind Witch" + "en" "Blind Witch" } "Common #5 Name" { - "en" "Blind Common" + "en" "Blind Common" } "Tank #5" { - "en" "{mint}This Tank can blind survivors." + "en" "{mint}This Tank can blind survivors." } "Boomer #5" { - "en" "{mint}This Boomer can blind survivors." + "en" "{mint}This Boomer can blind survivors." } "Charger #5" { - "en" "{mint}This Charger can blind survivors." + "en" "{mint}This Charger can blind survivors." } "Hunter #5" { - "en" "{mint}This Hunter can blind survivors." + "en" "{mint}This Hunter can blind survivors." } "Jockey #5" { - "en" "{mint}This Jockey can blind survivors." + "en" "{mint}This Jockey can blind survivors." } "Smoker #5" { - "en" "{mint}This Smoker can blind survivors." + "en" "{mint}This Smoker can blind survivors." } "Spitter #5" { - "en" "{mint}This Spitter can blind survivors." + "en" "{mint}This Spitter can blind survivors." } "Witch #5" { - "en" "{mint}This Witch can blind survivors." + "en" "{mint}This Witch can blind survivors." } "Common #5" { - "en" "{mint}This Common can blind survivors." + "en" "{mint}This Common can blind survivors." } "Tank #6 Name" { - "en" "Bomber Tank" + "en" "Bomber Tank" } "Boomer #6 Name" { - "en" "Bomber Boomer" + "en" "Bomber Boomer" } "Charger #6 Name" { - "en" "Bomber Charger" + "en" "Bomber Charger" } "Hunter #6 Name" { - "en" "Bomber Hunter" + "en" "Bomber Hunter" } "Jockey #6 Name" { - "en" "Bomber Jockey" + "en" "Bomber Jockey" } "Smoker #6 Name" { - "en" "Bomber Smoker" + "en" "Bomber Smoker" } "Spitter #6 Name" { - "en" "Bomber Spitter" + "en" "Bomber Spitter" } "Witch #6 Name" { - "en" "Bomber Witch" + "en" "Bomber Witch" } "Common #6 Name" { - "en" "Bomber Common" + "en" "Bomber Common" } "Tank #6" { - "en" "{mint}This Tank can cause explosions and is immune to explosive damage." + "en" "{mint}This Tank can cause explosions and is immune to explosive damage." } "Boomer #6" { - "en" "{mint}This Boomer can cause explosions and is immune to explosive damage." + "en" "{mint}This Boomer can cause explosions and is immune to explosive damage." } "Charger #6" { - "en" "{mint}This Charger can cause explosions and is immune to explosive damage." + "en" "{mint}This Charger can cause explosions and is immune to explosive damage." } "Hunter #6" { - "en" "{mint}This Hunter can cause explosions and is immune to explosive damage." + "en" "{mint}This Hunter can cause explosions and is immune to explosive damage." } "Jockey #6" { - "en" "{mint}This Jockey can cause explosions and is immune to explosive damage." + "en" "{mint}This Jockey can cause explosions and is immune to explosive damage." } "Smoker #6" { - "en" "{mint}This Smoker can cause explosions and is immune to explosive damage." + "en" "{mint}This Smoker can cause explosions and is immune to explosive damage." } "Spitter #6" { - "en" "{mint}This Spitter can cause explosions and is immune to explosive damage." + "en" "{mint}This Spitter can cause explosions and is immune to explosive damage." } "Witch #6" { - "en" "{mint}This Witch can cause explosions and is immune to explosive damage." + "en" "{mint}This Witch can cause explosions and is immune to explosive damage." } "Common #6" { - "en" "{mint}This Common can cause explosions and is immune to explosive damage." + "en" "{mint}This Common can cause explosions and is immune to explosive damage." } "Tank #7 Name" { - "en" "Boomer Tank" + "en" "Boomer Tank" } "Boomer #7 Name" { - "en" "Boomer Boomer" + "en" "Boomer Boomer" } "Charger #7 Name" { - "en" "Boomer Charger" + "en" "Boomer Charger" } "Hunter #7 Name" { - "en" "Boomer Hunter" + "en" "Boomer Hunter" } "Jockey #7 Name" { - "en" "Boomer Jockey" + "en" "Boomer Jockey" } "Smoker #7 Name" { - "en" "Boomer Smoker" + "en" "Boomer Smoker" } "Spitter #7 Name" { - "en" "Boomer Spitter" + "en" "Boomer Spitter" } "Witch #7 Name" { - "en" "Boomer Witch" + "en" "Boomer Witch" } "Common #7 Name" { - "en" "Boomer Common" + "en" "Boomer Common" } "Tank #7" { - "en" "{mint}This Tank can spawn Boomers behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn Boomers behind it and throw some at survivors too." } "Boomer #7" { - "en" "{mint}This Boomer can spawn Boomers behind it." + "en" "{mint}This Boomer can spawn Boomers behind it." } "Charger #7" { - "en" "{mint}This Charger can spawn Boomers behind it." + "en" "{mint}This Charger can spawn Boomers behind it." } "Hunter #7" { - "en" "{mint}This Hunter can spawn Boomers behind it." + "en" "{mint}This Hunter can spawn Boomers behind it." } "Jockey #7" { - "en" "{mint}This Jockey can spawn Boomers behind it." + "en" "{mint}This Jockey can spawn Boomers behind it." } "Smoker #7" { - "en" "{mint}This Smoker can spawn Boomers behind it." + "en" "{mint}This Smoker can spawn Boomers behind it." } "Spitter #7" { - "en" "{mint}This Spitter can spawn Boomers behind it." + "en" "{mint}This Spitter can spawn Boomers behind it." } "Witch #7" { - "en" "{mint}This Witch can spawn Boomers behind it." + "en" "{mint}This Witch can spawn Boomers behind it." } "Common #7" { - "en" "{mint}This Common can spawn Boomers behind it." + "en" "{mint}This Common can spawn Boomers behind it." } "Tank #8 Name" { - "en" "Bulletproof Tank" + "en" "Bulletproof Tank" } "Boomer #8 Name" { - "en" "Bulletproof Boomer" + "en" "Bulletproof Boomer" } "Charger #8 Name" { - "en" "Bulletproof Charger" + "en" "Bulletproof Charger" } "Hunter #8 Name" { - "en" "Bulletproof Hunter" + "en" "Bulletproof Hunter" } "Jockey #8 Name" { - "en" "Bulletproof Jockey" + "en" "Bulletproof Jockey" } "Smoker #8 Name" { - "en" "Bulletproof Smoker" + "en" "Bulletproof Smoker" } "Spitter #8 Name" { - "en" "Bulletproof Spitter" + "en" "Bulletproof Spitter" } "Witch #8 Name" { - "en" "Bulletproof Witch" + "en" "Bulletproof Witch" } "Common #8 Name" { - "en" "Bulletproof Common" + "en" "Bulletproof Common" } "Tank #8" { - "en" "{mint}This Tank is immune to bullet damage." + "en" "{mint}This Tank is immune to bullet damage." } "Boomer #8" { - "en" "{mint}This Boomer is immune to bullet damage." + "en" "{mint}This Boomer is immune to bullet damage." } "Charger #8" { - "en" "{mint}This Charger is immune to bullet damage." + "en" "{mint}This Charger is immune to bullet damage." } "Hunter #8" { - "en" "{mint}This Hunter is immune to bullet damage." + "en" "{mint}This Hunter is immune to bullet damage." } "Jockey #8" { - "en" "{mint}This Jockey is immune to bullet damage." + "en" "{mint}This Jockey is immune to bullet damage." } "Smoker #8" { - "en" "{mint}This Smoker is immune to bullet damage." + "en" "{mint}This Smoker is immune to bullet damage." } "Spitter #8" { - "en" "{mint}This Spitter is immune to bullet damage." + "en" "{mint}This Spitter is immune to bullet damage." } "Witch #8" { - "en" "{mint}This Witch is immune to bullet damage." + "en" "{mint}This Witch is immune to bullet damage." } "Common #8" { - "en" "{mint}This Common is immune to bullet damage." + "en" "{mint}This Common is immune to bullet damage." } "Tank #9 Name" { - "en" "Burier Tank" + "en" "Burier Tank" } "Boomer #9 Name" { - "en" "Burier Boomer" + "en" "Burier Boomer" } "Charger #9 Name" { - "en" "Burier Charger" + "en" "Burier Charger" } "Hunter #9 Name" { - "en" "Burier Hunter" + "en" "Burier Hunter" } "Jockey #9 Name" { - "en" "Burier Jockey" + "en" "Burier Jockey" } "Smoker #9 Name" { - "en" "Burier Smoker" + "en" "Burier Smoker" } "Spitter #9 Name" { - "en" "Burier Spitter" + "en" "Burier Spitter" } "Witch #9 Name" { - "en" "Burier Witch" + "en" "Burier Witch" } "Common #9 Name" { - "en" "Burier Common" + "en" "Burier Common" } "Tank #9" { - "en" "{mint}This Tank can bury survivors." + "en" "{mint}This Tank can bury survivors." } "Boomer #9" { - "en" "{mint}This Boomer can bury survivors." + "en" "{mint}This Boomer can bury survivors." } "Charger #9" { - "en" "{mint}This Charger can bury survivors." + "en" "{mint}This Charger can bury survivors." } "Hunter #9" { - "en" "{mint}This Hunter can bury survivors." + "en" "{mint}This Hunter can bury survivors." } "Jockey #9" { - "en" "{mint}This Jockey can bury survivors." + "en" "{mint}This Jockey can bury survivors." } "Smoker #9" { - "en" "{mint}This Smoker can bury survivors." + "en" "{mint}This Smoker can bury survivors." } "Spitter #9" { - "en" "{mint}This Spitter can bury survivors." + "en" "{mint}This Spitter can bury survivors." } "Witch #9" { - "en" "{mint}This Witch can bury survivors." + "en" "{mint}This Witch can bury survivors." } "Common #9" { - "en" "{mint}This Common can bury survivors." + "en" "{mint}This Common can bury survivors." } "Tank #10 Name" { - "en" "Car Tank" + "en" "Car Tank" } "Boomer #10 Name" { - "en" "Car Boomer" + "en" "Car Boomer" } "Charger #10 Name" { - "en" "Car Charger" + "en" "Car Charger" } "Hunter #10 Name" { - "en" "Car Hunter" + "en" "Car Hunter" } "Jockey #10 Name" { - "en" "Car Jockey" + "en" "Car Jockey" } "Smoker #10 Name" { - "en" "Car Smoker" + "en" "Car Smoker" } "Spitter #10 Name" { - "en" "Car Spitter" + "en" "Car Spitter" } "Witch #10 Name" { - "en" "Car Witch" + "en" "Car Witch" } "Common #10 Name" { - "en" "Car Common" + "en" "Car Common" } "Tank #10" { - "en" "{mint}This Tank can throw cars at survivors. The cars disappear after 30 seconds." + "en" "{mint}This Tank can throw cars at survivors. The cars disappear after 30 seconds." } "Boomer #10" { - "en" "{mint}This Boomer can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Boomer can start car showers. The cars disappear after 30 seconds." } "Charger #10" { - "en" "{mint}This Charger can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Charger can start car showers. The cars disappear after 30 seconds." } "Hunter #10" { - "en" "{mint}This Hunter can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Hunter can start car showers. The cars disappear after 30 seconds." } "Jockey #10" { - "en" "{mint}This Jockey can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Jockey can start car showers. The cars disappear after 30 seconds." } "Smoker #10" { - "en" "{mint}This Smoker can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Smoker can start car showers. The cars disappear after 30 seconds." } "Spitter #10" { - "en" "{mint}This Spitter can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Spitter can start car showers. The cars disappear after 30 seconds." } "Witch #10" { - "en" "{mint}This Witch can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Witch can start car showers. The cars disappear after 30 seconds." } "Common #10" { - "en" "{mint}This Common can start car showers. The cars disappear after 30 seconds." + "en" "{mint}This Common can start car showers. The cars disappear after 30 seconds." } "Tank #11 Name" { - "en" "Charger Tank" + "en" "Charger Tank" } "Boomer #11 Name" { - "en" "Charger Boomer" + "en" "Charger Boomer" } "Charger #11 Name" { - "en" "Charger Charger" + "en" "Charger Charger" } "Hunter #11 Name" { - "en" "Charger Hunter" + "en" "Charger Hunter" } "Jockey #11 Name" { - "en" "Charger Jockey" + "en" "Charger Jockey" } "Smoker #11 Name" { - "en" "Charger Smoker" + "en" "Charger Smoker" } "Spitter #11 Name" { - "en" "Charger Spitter" + "en" "Charger Spitter" } "Witch #11 Name" { - "en" "Charger Witch" + "en" "Charger Witch" } "Common #11 Name" { - "en" "Charger Common" + "en" "Charger Common" } "Tank #11" { - "en" "{mint}This Tank can spawn Chargers behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn Chargers behind it and throw some at survivors too." } "Boomer #11" { - "en" "{mint}This Boomer can spawn Chargers behind it." + "en" "{mint}This Boomer can spawn Chargers behind it." } "Charger #11" { - "en" "{mint}This Charger can spawn Chargers behind it." + "en" "{mint}This Charger can spawn Chargers behind it." } "Hunter #11" { - "en" "{mint}This Hunter can spawn Chargers behind it." + "en" "{mint}This Hunter can spawn Chargers behind it." } "Jockey #11" { - "en" "{mint}This Jockey can spawn Chargers behind it." + "en" "{mint}This Jockey can spawn Chargers behind it." } "Smoker #11" { - "en" "{mint}This Smoker can spawn Chargers behind it." + "en" "{mint}This Smoker can spawn Chargers behind it." } "Spitter #11" { - "en" "{mint}This Spitter can spawn Chargers behind it." + "en" "{mint}This Spitter can spawn Chargers behind it." } "Witch #11" { - "en" "{mint}This Witch can spawn Chargers behind it." + "en" "{mint}This Witch can spawn Chargers behind it." } "Common #11" { - "en" "{mint}This Common can spawn Chargers behind it." + "en" "{mint}This Common can spawn Chargers behind it." } "Tank #12 Name" { - "en" "Choker Tank" + "en" "Choker Tank" } "Boomer #12 Name" { - "en" "Choker Boomer" + "en" "Choker Boomer" } "Charger #12 Name" { - "en" "Choker Charger" + "en" "Choker Charger" } "Hunter #12 Name" { - "en" "Choker Hunter" + "en" "Choker Hunter" } "Jockey #12 Name" { - "en" "Choker Jockey" + "en" "Choker Jockey" } "Smoker #12 Name" { - "en" "Choker Smoker" + "en" "Choker Smoker" } "Spitter #12 Name" { - "en" "Choker Spitter" + "en" "Choker Spitter" } "Witch #12 Name" { - "en" "Choker Witch" + "en" "Choker Witch" } "Common #12 Name" { - "en" "Choker Common" + "en" "Choker Common" } "Tank #12" { - "en" "{mint}This Tank can choke survivors in the air." + "en" "{mint}This Tank can choke survivors in the air." } "Boomer #12" { - "en" "{mint}This Boomer can choke survivors in the air." + "en" "{mint}This Boomer can choke survivors in the air." } "Charger #12" { - "en" "{mint}This Charger can choke survivors in the air." + "en" "{mint}This Charger can choke survivors in the air." } "Hunter #12" { - "en" "{mint}This Hunter can choke survivors in the air." + "en" "{mint}This Hunter can choke survivors in the air." } "Jockey #12" { - "en" "{mint}This Jockey can choke survivors in the air." + "en" "{mint}This Jockey can choke survivors in the air." } "Smoker #12" { - "en" "{mint}This Smoker can choke survivors in the air." + "en" "{mint}This Smoker can choke survivors in the air." } "Spitter #12" { - "en" "{mint}This Spitter can choke survivors in the air." + "en" "{mint}This Spitter can choke survivors in the air." } "Witch #12" { - "en" "{mint}This Witch can choke survivors in the air." + "en" "{mint}This Witch can choke survivors in the air." } "Common #12" { - "en" "{mint}This Common can choke survivors in the air." + "en" "{mint}This Common can choke survivors in the air." } "Tank #13 Name" { - "en" "Clone Tank" + "en" "Clone Tank" } "Boomer #13 Name" { - "en" "Clone Boomer" + "en" "Clone Boomer" } "Charger #13 Name" { - "en" "Clone Charger" + "en" "Clone Charger" } "Hunter #13 Name" { - "en" "Clone Hunter" + "en" "Clone Hunter" } "Jockey #13 Name" { - "en" "Clone Jockey" + "en" "Clone Jockey" } "Smoker #13 Name" { - "en" "Clone Smoker" + "en" "Clone Smoker" } "Spitter #13 Name" { - "en" "Clone Spitter" + "en" "Clone Spitter" } "Witch #13 Name" { - "en" "Clone Witch" + "en" "Clone Witch" } "Common #13 Name" { - "en" "Clone Common" + "en" "Clone Common" } "Tank #13" { - "en" "{mint}This Tank can spawn clones behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn clones behind it and throw some at survivors too." } "Boomer #13" { - "en" "{mint}This Boomer can spawn clones behind it." + "en" "{mint}This Boomer can spawn clones behind it." } "Charger #13" { - "en" "{mint}This Charger can spawn clones behind it." + "en" "{mint}This Charger can spawn clones behind it." } "Hunter #13" { - "en" "{mint}This Hunter can spawn clones behind it." + "en" "{mint}This Hunter can spawn clones behind it." } "Jockey #13" { - "en" "{mint}This Jockey can spawn clones behind it." + "en" "{mint}This Jockey can spawn clones behind it." } "Smoker #13" { - "en" "{mint}This Smoker can spawn clones behind it." + "en" "{mint}This Smoker can spawn clones behind it." } "Spitter #13" { - "en" "{mint}This Spitter can spawn clones behind it." + "en" "{mint}This Spitter can spawn clones behind it." } "Witch #13" { - "en" "{mint}This Witch can spawn clones behind it." + "en" "{mint}This Witch can spawn clones behind it." } "Common #13" { - "en" "{mint}This Common can spawn clones behind it." + "en" "{mint}This Common can spawn clones behind it." } "Tank #14 Name" { - "en" "Cloudy Tank" + "en" "Cloudy Tank" } "Boomer #14 Name" { - "en" "Cloudy Boomer" + "en" "Cloudy Boomer" } "Charger #14 Name" { - "en" "Cloudy Charger" + "en" "Cloudy Charger" } "Hunter #14 Name" { - "en" "Cloudy Hunter" + "en" "Cloudy Hunter" } "Jockey #14 Name" { - "en" "Cloudy Jockey" + "en" "Cloudy Jockey" } "Smoker #14 Name" { - "en" "Cloudy Smoker" + "en" "Cloudy Smoker" } "Spitter #14 Name" { - "en" "Cloudy Spitter" + "en" "Cloudy Spitter" } "Witch #14 Name" { - "en" "Cloudy Witch" + "en" "Cloudy Witch" } "Common #14 Name" { - "en" "Cloudy Common" + "en" "Cloudy Common" } "Tank #14" { - "en" "{mint}This Tank can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Tank can emit clouds of smoke that damage survivors caught in them." } "Boomer #14" { - "en" "{mint}This Boomer can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Boomer can emit clouds of smoke that damage survivors caught in them." } "Charger #14" { - "en" "{mint}This Charger can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Charger can emit clouds of smoke that damage survivors caught in them." } "Hunter #14" { - "en" "{mint}This Hunter can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Hunter can emit clouds of smoke that damage survivors caught in them." } "Jockey #14" { - "en" "{mint}This Jockey can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Jockey can emit clouds of smoke that damage survivors caught in them." } "Smoker #14" { - "en" "{mint}This Smoker can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Smoker can emit clouds of smoke that damage survivors caught in them." } "Spitter #14" { - "en" "{mint}This Spitter can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Spitter can emit clouds of smoke that damage survivors caught in them." } "Witch #14" { - "en" "{mint}This Witch can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Witch can emit clouds of smoke that damage survivors caught in them." } "Common #14" { - "en" "{mint}This Common can emit clouds of smoke that damage survivors caught in them." + "en" "{mint}This Common can emit clouds of smoke that damage survivors caught in them." } "Tank #15 Name" { - "en" "Dropper Tank" + "en" "Dropper Tank" } "Boomer #15 Name" { - "en" "Dropper Boomer" + "en" "Dropper Boomer" } "Charger #15 Name" { - "en" "Dropper Charger" + "en" "Dropper Charger" } "Hunter #15 Name" { - "en" "Dropper Hunter" + "en" "Dropper Hunter" } "Jockey #15 Name" { - "en" "Dropper Jockey" + "en" "Dropper Jockey" } "Smoker #15 Name" { - "en" "Dropper Smoker" + "en" "Dropper Smoker" } "Spitter #15 Name" { - "en" "Dropper Spitter" + "en" "Dropper Spitter" } "Witch #15 Name" { - "en" "Dropper Witch" + "en" "Dropper Witch" } "Common #15 Name" { - "en" "Dropper Common" + "en" "Dropper Common" } "Tank #15" { - "en" "{mint}This Tank can drop a random weapon upon death." + "en" "{mint}This Tank can drop a random weapon upon death." } "Boomer #15" { - "en" "{mint}This Boomer can drop a random weapon upon death." + "en" "{mint}This Boomer can drop a random weapon upon death." } "Charger #15" { - "en" "{mint}This Charger can drop a random weapon upon death." + "en" "{mint}This Charger can drop a random weapon upon death." } "Hunter #15" { - "en" "{mint}This Hunter can drop a random weapon upon death." + "en" "{mint}This Hunter can drop a random weapon upon death." } "Jockey #15" { - "en" "{mint}This Jockey can drop a random weapon upon death." + "en" "{mint}This Jockey can drop a random weapon upon death." } "Smoker #15" { - "en" "{mint}This Smoker can drop a random weapon upon death." + "en" "{mint}This Smoker can drop a random weapon upon death." } "Spitter #15" { - "en" "{mint}This Spitter can drop a random weapon upon death." + "en" "{mint}This Spitter can drop a random weapon upon death." } "Witch #15" { - "en" "{mint}This Witch can drop a random weapon upon death." + "en" "{mint}This Witch can drop a random weapon upon death." } "Common #15" { - "en" "{mint}This Common can drop a random weapon upon death." + "en" "{mint}This Common can drop a random weapon upon death." } "Tank #16 Name" { - "en" "Drugger Tank" + "en" "Drugger Tank" } "Boomer #16 Name" { - "en" "Drugger Boomer" + "en" "Drugger Boomer" } "Charger #16 Name" { - "en" "Drugger Charger" + "en" "Drugger Charger" } "Hunter #16 Name" { - "en" "Drugger Hunter" + "en" "Drugger Hunter" } "Jockey #16 Name" { - "en" "Drugger Jockey" + "en" "Drugger Jockey" } "Smoker #16 Name" { - "en" "Drugger Smoker" + "en" "Drugger Smoker" } "Spitter #16 Name" { - "en" "Drugger Spitter" + "en" "Drugger Spitter" } "Witch #16 Name" { - "en" "Drugger Witch" + "en" "Drugger Witch" } "Common #16 Name" { - "en" "Drugger Common" + "en" "Drugger Common" } "Tank #16" { - "en" "{mint}This Tank can drug survivors." + "en" "{mint}This Tank can drug survivors." } "Boomer #16" { - "en" "{mint}This Boomer can drug survivors." + "en" "{mint}This Boomer can drug survivors." } "Charger #16" { - "en" "{mint}This Charger can drug survivors." + "en" "{mint}This Charger can drug survivors." } "Hunter #16" { - "en" "{mint}This Hunter can drug survivors." + "en" "{mint}This Hunter can drug survivors." } "Jockey #16" { - "en" "{mint}This Jockey can drug survivors." + "en" "{mint}This Jockey can drug survivors." } "Smoker #16" { - "en" "{mint}This Smoker can drug survivors." + "en" "{mint}This Smoker can drug survivors." } "Spitter #16" { - "en" "{mint}This Spitter can drug survivors." + "en" "{mint}This Spitter can drug survivors." } "Witch #16" { - "en" "{mint}This Witch can drug survivors." + "en" "{mint}This Witch can drug survivors." } "Common #16" { - "en" "{mint}This Common can drug survivors." + "en" "{mint}This Common can drug survivors." } "Tank #17 Name" { - "en" "Drunk Tank" + "en" "Drunk Tank" } "Boomer #17 Name" { - "en" "Drunk Boomer" + "en" "Drunk Boomer" } "Charger #17 Name" { - "en" "Drunk Charger" + "en" "Drunk Charger" } "Hunter #17 Name" { - "en" "Drunk Hunter" + "en" "Drunk Hunter" } "Jockey #17 Name" { - "en" "Drunk Jockey" + "en" "Drunk Jockey" } "Smoker #17 Name" { - "en" "Drunk Smoker" + "en" "Drunk Smoker" } "Spitter #17 Name" { - "en" "Drunk Spitter" + "en" "Drunk Spitter" } "Witch #17 Name" { - "en" "Drunk Witch" + "en" "Drunk Witch" } "Common #17 Name" { - "en" "Drunk Common" + "en" "Drunk Common" } "Tank #17" { - "en" "{mint}This Tank can make survivors drunk." + "en" "{mint}This Tank can make survivors drunk." } "Boomer #17" { - "en" "{mint}This Boomer can make survivors drunk." + "en" "{mint}This Boomer can make survivors drunk." } "Charger #17" { - "en" "{mint}This Charger can make survivors drunk." + "en" "{mint}This Charger can make survivors drunk." } "Hunter #17" { - "en" "{mint}This Hunter can make survivors drunk." + "en" "{mint}This Hunter can make survivors drunk." } "Jockey #17" { - "en" "{mint}This Jockey can make survivors drunk." + "en" "{mint}This Jockey can make survivors drunk." } "Smoker #17" { - "en" "{mint}This Smoker can make survivors drunk." + "en" "{mint}This Smoker can make survivors drunk." } "Spitter #17" { - "en" "{mint}This Spitter can make survivors drunk." + "en" "{mint}This Spitter can make survivors drunk." } "Witch #17" { - "en" "{mint}This Witch can make survivors drunk." + "en" "{mint}This Witch can make survivors drunk." } "Common #17" { - "en" "{mint}This Common can make survivors drunk." + "en" "{mint}This Common can make survivors drunk." } "Tank #18 Name" { - "en" "Electric Tank" + "en" "Electric Tank" } "Boomer #18 Name" { - "en" "Electric Boomer" + "en" "Electric Boomer" } "Charger #18 Name" { - "en" "Electric Charger" + "en" "Electric Charger" } "Hunter #18 Name" { - "en" "Electric Hunter" + "en" "Electric Hunter" } "Jockey #18 Name" { - "en" "Electric Jockey" + "en" "Electric Jockey" } "Smoker #18 Name" { - "en" "Electric Smoker" + "en" "Electric Smoker" } "Spitter #18 Name" { - "en" "Electric Spitter" + "en" "Electric Spitter" } "Witch #18 Name" { - "en" "Electric Witch" + "en" "Electric Witch" } "Common #18 Name" { - "en" "Electric Common" + "en" "Electric Common" } "Tank #18" { - "en" "{mint}This Tank can electrocute survivors." + "en" "{mint}This Tank can electrocute survivors." } "Boomer #18" { - "en" "{mint}This Boomer can electrocute survivors." + "en" "{mint}This Boomer can electrocute survivors." } "Charger #18" { - "en" "{mint}This Charger can electrocute survivors." + "en" "{mint}This Charger can electrocute survivors." } "Hunter #18" { - "en" "{mint}This Hunter can electrocute survivors." + "en" "{mint}This Hunter can electrocute survivors." } "Jockey #18" { - "en" "{mint}This Jockey can electrocute survivors." + "en" "{mint}This Jockey can electrocute survivors." } "Smoker #18" { - "en" "{mint}This Smoker can electrocute survivors." + "en" "{mint}This Smoker can electrocute survivors." } "Spitter #18" { - "en" "{mint}This Spitter can electrocute survivors." + "en" "{mint}This Spitter can electrocute survivors." } "Witch #18" { - "en" "{mint}This Witch can electrocute survivors." + "en" "{mint}This Witch can electrocute survivors." } "Common #18" { - "en" "{mint}This Common can electrocute survivors." + "en" "{mint}This Common can electrocute survivors." } "Tank #19 Name" { - "en" "Enforcer Tank" + "en" "Enforcer Tank" } "Boomer #19 Name" { - "en" "Enforcer Boomer" + "en" "Enforcer Boomer" } "Charger #19 Name" { - "en" "Enforcer Charger" + "en" "Enforcer Charger" } "Hunter #19 Name" { - "en" "Enforcer Hunter" + "en" "Enforcer Hunter" } "Jockey #19 Name" { - "en" "Enforcer Jockey" + "en" "Enforcer Jockey" } "Smoker #19 Name" { - "en" "Enforcer Smoker" + "en" "Enforcer Smoker" } "Spitter #19 Name" { - "en" "Enforcer Spitter" + "en" "Enforcer Spitter" } "Witch #19 Name" { - "en" "Enforcer Witch" + "en" "Enforcer Witch" } "Common #19 Name" { - "en" "Enforcer Common" + "en" "Enforcer Common" } "Tank #19" { - "en" "{mint}This Tank can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Tank can force survivors to equip a specific weapon slot for a certain period of time." } "Boomer #19" { - "en" "{mint}This Boomer can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Boomer can force survivors to equip a specific weapon slot for a certain period of time." } "Charger #19" { - "en" "{mint}This Charger can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Charger can force survivors to equip a specific weapon slot for a certain period of time." } "Hunter #19" { - "en" "{mint}This Hunter can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Hunter can force survivors to equip a specific weapon slot for a certain period of time." } "Jockey #19" { - "en" "{mint}This Jockey can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Jockey can force survivors to equip a specific weapon slot for a certain period of time." } "Smoker #19" { - "en" "{mint}This Smoker can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Smoker can force survivors to equip a specific weapon slot for a certain period of time." } "Spitter #19" { - "en" "{mint}This Spitter can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Spitter can force survivors to equip a specific weapon slot for a certain period of time." } "Witch #19" { - "en" "{mint}This Witch can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Witch can force survivors to equip a specific weapon slot for a certain period of time." } "Common #19" { - "en" "{mint}This Common can force survivors to equip a specific weapon slot for a certain period of time." + "en" "{mint}This Common can force survivors to equip a specific weapon slot for a certain period of time." } "Tank #20 Name" { - "en" "Fast Tank" + "en" "Fast Tank" } "Boomer #20 Name" { - "en" "Fast Boomer" + "en" "Fast Boomer" } "Charger #20 Name" { - "en" "Fast Charger" + "en" "Fast Charger" } "Hunter #20 Name" { - "en" "Fast Hunter" + "en" "Fast Hunter" } "Jockey #20 Name" { - "en" "Fast Jockey" + "en" "Fast Jockey" } "Smoker #20 Name" { - "en" "Fast Smoker" + "en" "Fast Smoker" } "Spitter #20 Name" { - "en" "Fast Spitter" + "en" "Fast Spitter" } "Witch #20 Name" { - "en" "Fast Witch" + "en" "Fast Witch" } "Common #20 Name" { - "en" "Fast Common" + "en" "Fast Common" } "Tank #20" { - "en" "{mint}This Tank can run really fast like the Flash." + "en" "{mint}This Tank can run really fast like the Flash." } "Boomer #20" { - "en" "{mint}This Boomer can run really fast like the Flash." + "en" "{mint}This Boomer can run really fast like the Flash." } "Charger #20" { - "en" "{mint}This Charger can run really fast like the Flash." + "en" "{mint}This Charger can run really fast like the Flash." } "Hunter #20" { - "en" "{mint}This Hunter can run really fast like the Flash." + "en" "{mint}This Hunter can run really fast like the Flash." } "Jockey #20" { - "en" "{mint}This Jockey can run really fast like the Flash." + "en" "{mint}This Jockey can run really fast like the Flash." } "Smoker #20" { - "en" "{mint}This Smoker can run really fast like the Flash." + "en" "{mint}This Smoker can run really fast like the Flash." } "Spitter #20" { - "en" "{mint}This Spitter can run really fast like the Flash." + "en" "{mint}This Spitter can run really fast like the Flash." } "Witch #20" { - "en" "{mint}This Witch can run really fast like the Flash." + "en" "{mint}This Witch can run really fast like the Flash." } "Common #20" { - "en" "{mint}This Common can run really fast like the Flash." + "en" "{mint}This Common can run really fast like the Flash." } "Tank #21 Name" { - "en" "Fireproof Tank" + "en" "Fireproof Tank" } "Boomer #21 Name" { - "en" "Fireproof Boomer" + "en" "Fireproof Boomer" } "Charger #21 Name" { - "en" "Fireproof Charger" + "en" "Fireproof Charger" } "Hunter #21 Name" { - "en" "Fireproof Hunter" + "en" "Fireproof Hunter" } "Jockey #21 Name" { - "en" "Fireproof Jockey" + "en" "Fireproof Jockey" } "Smoker #21 Name" { - "en" "Fireproof Smoker" + "en" "Fireproof Smoker" } "Spitter #21 Name" { - "en" "Fireproof Spitter" + "en" "Fireproof Spitter" } "Witch #21 Name" { - "en" "Fireproof Witch" + "en" "Fireproof Witch" } "Common #21 Name" { - "en" "Fireproof Common" + "en" "Fireproof Common" } "Tank #21" { - "en" "{mint}This Tank can start fires and is immune to fire damage." + "en" "{mint}This Tank can start fires and is immune to fire damage." } "Boomer #21" { - "en" "{mint}This Boomer can start fires and is immune to fire damage." + "en" "{mint}This Boomer can start fires and is immune to fire damage." } "Charger #21" { - "en" "{mint}This Charger can start fires and is immune to fire damage." + "en" "{mint}This Charger can start fires and is immune to fire damage." } "Hunter #21" { - "en" "{mint}This Hunter can start fires and is immune to fire damage." + "en" "{mint}This Hunter can start fires and is immune to fire damage." } "Jockey #21" { - "en" "{mint}This Jockey can start fires and is immune to fire damage." + "en" "{mint}This Jockey can start fires and is immune to fire damage." } "Smoker #21" { - "en" "{mint}This Smoker can start fires and is immune to fire damage." + "en" "{mint}This Smoker can start fires and is immune to fire damage." } "Spitter #21" { - "en" "{mint}This Spitter can start fires and is immune to fire damage." + "en" "{mint}This Spitter can start fires and is immune to fire damage." } "Witch #21" { - "en" "{mint}This Witch can start fires and is immune to fire damage." + "en" "{mint}This Witch can start fires and is immune to fire damage." } "Common #21" { - "en" "{mint}This Common can start fires and is immune to fire damage." + "en" "{mint}This Common can start fires and is immune to fire damage." } "Tank #22 Name" { - "en" "Flinger Tank" + "en" "Flinger Tank" } "Boomer #22 Name" { - "en" "Flinger Boomer" + "en" "Flinger Boomer" } "Charger #22 Name" { - "en" "Flinger Charger" + "en" "Flinger Charger" } "Hunter #22 Name" { - "en" "Flinger Hunter" + "en" "Flinger Hunter" } "Jockey #22 Name" { - "en" "Flinger Jockey" + "en" "Flinger Jockey" } "Smoker #22 Name" { - "en" "Flinger Smoker" + "en" "Flinger Smoker" } "Spitter #22 Name" { - "en" "Flinger Spitter" + "en" "Flinger Spitter" } "Witch #22 Name" { - "en" "Flinger Witch" + "en" "Flinger Witch" } "Common #22 Name" { - "en" "Flinger Common" + "en" "Flinger Common" } "Tank #22" { - "en" "{mint}This Tank can fling survivors away or into the air." + "en" "{mint}This Tank can fling survivors away or into the air." } "Boomer #22" { - "en" "{mint}This Boomer can fling survivors away or into the air." + "en" "{mint}This Boomer can fling survivors away or into the air." } "Charger #22" { - "en" "{mint}This Charger can fling survivors away or into the air." + "en" "{mint}This Charger can fling survivors away or into the air." } "Hunter #22" { - "en" "{mint}This Hunter can fling survivors away or into the air." + "en" "{mint}This Hunter can fling survivors away or into the air." } "Jockey #22" { - "en" "{mint}This Jockey can fling survivors away or into the air." + "en" "{mint}This Jockey can fling survivors away or into the air." } "Smoker #22" { - "en" "{mint}This Smoker can fling survivors away or into the air." + "en" "{mint}This Smoker can fling survivors away or into the air." } "Spitter #22" { - "en" "{mint}This Spitter can fling survivors away or into the air." + "en" "{mint}This Spitter can fling survivors away or into the air." } "Witch #22" { - "en" "{mint}This Witch can fling survivors away or into the air." + "en" "{mint}This Witch can fling survivors away or into the air." } "Common #22" { - "en" "{mint}This Common can fling survivors away or into the air." + "en" "{mint}This Common can fling survivors away or into the air." } "Tank #23 Name" { - "en" "Flying Tank" + "en" "Flying Tank" } "Boomer #23 Name" { - "en" "Flying Boomer" + "en" "Flying Boomer" } "Charger #23 Name" { - "en" "Flying Charger" + "en" "Flying Charger" } "Hunter #23 Name" { - "en" "Flying Hunter" + "en" "Flying Hunter" } "Jockey #23 Name" { - "en" "Flying Jockey" + "en" "Flying Jockey" } "Smoker #23 Name" { - "en" "Flying Smoker" + "en" "Flying Smoker" } "Spitter #23 Name" { - "en" "Flying Spitter" + "en" "Flying Spitter" } "Witch #23 Name" { - "en" "Flying Witch" + "en" "Flying Witch" } "Common #23 Name" { - "en" "Flying Common" + "en" "Flying Common" } "Tank #23" { - "en" "{mint}This Tank flies around looking for victims." + "en" "{mint}This Tank flies around looking for victims." } "Boomer #23" { - "en" "{mint}This Boomer flies around looking for victims." + "en" "{mint}This Boomer flies around looking for victims." } "Charger #23" { - "en" "{mint}This Charger flies around looking for victims." + "en" "{mint}This Charger flies around looking for victims." } "Hunter #23" { - "en" "{mint}This Hunter flies around looking for victims." + "en" "{mint}This Hunter flies around looking for victims." } "Jockey #23" { - "en" "{mint}This Jockey flies around looking for victims." + "en" "{mint}This Jockey flies around looking for victims." } "Smoker #23" { - "en" "{mint}This Smoker flies around looking for victims." + "en" "{mint}This Smoker flies around looking for victims." } "Spitter #23" { - "en" "{mint}This Spitter flies around looking for victims." + "en" "{mint}This Spitter flies around looking for victims." } "Witch #23" { - "en" "{mint}This Witch flies around looking for victims." + "en" "{mint}This Witch flies around looking for victims." } "Common #23" { - "en" "{mint}This Common flies around looking for victims." + "en" "{mint}This Common flies around looking for victims." } "Tank #24 Name" { - "en" "Fragile Tank" + "en" "Fragile Tank" } "Boomer #24 Name" { - "en" "Fragile Boomer" + "en" "Fragile Boomer" } "Charger #24 Name" { - "en" "Fragile Charger" + "en" "Fragile Charger" } "Hunter #24 Name" { - "en" "Fragile Hunter" + "en" "Fragile Hunter" } "Jockey #24 Name" { - "en" "Fragile Jockey" + "en" "Fragile Jockey" } "Smoker #24 Name" { - "en" "Fragile Smoker" + "en" "Fragile Smoker" } "Spitter #24 Name" { - "en" "Fragile Spitter" + "en" "Fragile Spitter" } "Witch #24 Name" { - "en" "Fragile Witch" + "en" "Fragile Witch" } "Common #24 Name" { - "en" "Fragile Common" + "en" "Fragile Common" } "Tank #24" { - "en" "{mint}This Tank takes extra damage while dealing more damage and running faster." + "en" "{mint}This Tank takes extra damage while dealing more damage and running faster." } "Boomer #24" { - "en" "{mint}This Boomer takes extra damage while dealing more damage and running faster." + "en" "{mint}This Boomer takes extra damage while dealing more damage and running faster." } "Charger #24" { - "en" "{mint}This Charger takes extra damage while dealing more damage and running faster." + "en" "{mint}This Charger takes extra damage while dealing more damage and running faster." } "Hunter #24" { - "en" "{mint}This Hunter takes extra damage while dealing more damage and running faster." + "en" "{mint}This Hunter takes extra damage while dealing more damage and running faster." } "Jockey #24" { - "en" "{mint}This Jockey takes extra damage while dealing more damage and running faster." + "en" "{mint}This Jockey takes extra damage while dealing more damage and running faster." } "Smoker #24" { - "en" "{mint}This Smoker takes extra damage while dealing more damage and running faster." + "en" "{mint}This Smoker takes extra damage while dealing more damage and running faster." } "Spitter #24" { - "en" "{mint}This Spitter takes extra damage while dealing more damage and running faster." + "en" "{mint}This Spitter takes extra damage while dealing more damage and running faster." } "Witch #24" { - "en" "{mint}This Witch takes extra damage while dealing more damage and running faster." + "en" "{mint}This Witch takes extra damage while dealing more damage and running faster." } "Common #24" { - "en" "{mint}This Common takes extra damage while dealing more damage and running faster." + "en" "{mint}This Common takes extra damage while dealing more damage and running faster." } "Tank #25 Name" { - "en" "Ghost Tank" + "en" "Ghost Tank" } "Boomer #25 Name" { - "en" "Ghost Boomer" + "en" "Ghost Boomer" } "Charger #25 Name" { - "en" "Ghost Charger" + "en" "Ghost Charger" } "Hunter #25 Name" { - "en" "Ghost Hunter" + "en" "Ghost Hunter" } "Jockey #25 Name" { - "en" "Ghost Jockey" + "en" "Ghost Jockey" } "Smoker #25 Name" { - "en" "Ghost Smoker" + "en" "Ghost Smoker" } "Spitter #25 Name" { - "en" "Ghost Spitter" + "en" "Ghost Spitter" } "Witch #25 Name" { - "en" "Ghost Witch" + "en" "Ghost Witch" } "Common #25 Name" { - "en" "Ghost Common" + "en" "Ghost Common" } "Tank #25" { - "en" "{mint}This Tank can cloak itself and disarm survivors." + "en" "{mint}This Tank can cloak itself and disarm survivors." } "Boomer #25" { - "en" "{mint}This Boomer can cloak itself and disarm survivors." + "en" "{mint}This Boomer can cloak itself and disarm survivors." } "Charger #25" { - "en" "{mint}This Charger can cloak itself and disarm survivors." + "en" "{mint}This Charger can cloak itself and disarm survivors." } "Hunter #25" { - "en" "{mint}This Hunter can cloak itself and disarm survivors." + "en" "{mint}This Hunter can cloak itself and disarm survivors." } "Jockey #25" { - "en" "{mint}This Jockey can cloak itself and disarm survivors." + "en" "{mint}This Jockey can cloak itself and disarm survivors." } "Smoker #25" { - "en" "{mint}This Smoker can cloak itself and disarm survivors." + "en" "{mint}This Smoker can cloak itself and disarm survivors." } "Spitter #25" { - "en" "{mint}This Spitter can cloak itself and disarm survivors." + "en" "{mint}This Spitter can cloak itself and disarm survivors." } "Witch #25" { - "en" "{mint}This Witch can cloak itself and disarm survivors." + "en" "{mint}This Witch can cloak itself and disarm survivors." } "Common #25" { - "en" "{mint}This Common can cloak itself and disarm survivors." + "en" "{mint}This Common can cloak itself and disarm survivors." } "Tank #26 Name" { - "en" "Godly Tank" + "en" "Godly Tank" } "Boomer #26 Name" { - "en" "Godly Boomer" + "en" "Godly Boomer" } "Charger #26 Name" { - "en" "Godly Charger" + "en" "Godly Charger" } "Hunter #26 Name" { - "en" "Godly Hunter" + "en" "Godly Hunter" } "Jockey #26 Name" { - "en" "Godly Jockey" + "en" "Godly Jockey" } "Smoker #26 Name" { - "en" "Godly Smoker" + "en" "Godly Smoker" } "Spitter #26 Name" { - "en" "Godly Spitter" + "en" "Godly Spitter" } "Witch #26 Name" { - "en" "Godly Witch" + "en" "Godly Witch" } "Common #26 Name" { - "en" "Godly Common" + "en" "Godly Common" } "Tank #26" { - "en" "{mint}This Tank can gain temporary invincibility." + "en" "{mint}This Tank can gain temporary invincibility." } "Boomer #26" { - "en" "{mint}This Boomer can gain temporary invincibility." + "en" "{mint}This Boomer can gain temporary invincibility." } "Charger #26" { - "en" "{mint}This Charger can gain temporary invincibility." + "en" "{mint}This Charger can gain temporary invincibility." } "Hunter #26" { - "en" "{mint}This Hunter can gain temporary invincibility." + "en" "{mint}This Hunter can gain temporary invincibility." } "Jockey #26" { - "en" "{mint}This Jockey can gain temporary invincibility." + "en" "{mint}This Jockey can gain temporary invincibility." } "Smoker #26" { - "en" "{mint}This Smoker can gain temporary invincibility." + "en" "{mint}This Smoker can gain temporary invincibility." } "Spitter #26" { - "en" "{mint}This Spitter can gain temporary invincibility." + "en" "{mint}This Spitter can gain temporary invincibility." } "Witch #26" { - "en" "{mint}This Witch can gain temporary invincibility." + "en" "{mint}This Witch can gain temporary invincibility." } "Common #26" { - "en" "{mint}This Common can gain temporary invincibility." + "en" "{mint}This Common can gain temporary invincibility." } "Tank #27 Name" { - "en" "Gravity Tank" + "en" "Gravity Tank" } "Boomer #27 Name" { - "en" "Gravity Boomer" + "en" "Gravity Boomer" } "Charger #27 Name" { - "en" "Gravity Charger" + "en" "Gravity Charger" } "Hunter #27 Name" { - "en" "Gravity Hunter" + "en" "Gravity Hunter" } "Jockey #27 Name" { - "en" "Gravity Jockey" + "en" "Gravity Jockey" } "Smoker #27 Name" { - "en" "Gravity Smoker" + "en" "Gravity Smoker" } "Spitter #27 Name" { - "en" "Gravity Spitter" + "en" "Gravity Spitter" } "Witch #27 Name" { - "en" "Gravity Witch" + "en" "Gravity Witch" } "Common #27 Name" { - "en" "Gravity Common" + "en" "Gravity Common" } "Tank #27" { - "en" "{mint}This Tank can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Tank can pull survivors and infected towards it and lower survivors' gravity." } "Boomer #27" { - "en" "{mint}This Boomer can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Boomer can pull survivors and infected towards it and lower survivors' gravity." } "Charger #27" { - "en" "{mint}This Charger can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Charger can pull survivors and infected towards it and lower survivors' gravity." } "Hunter #27" { - "en" "{mint}This Hunter can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Hunter can pull survivors and infected towards it and lower survivors' gravity." } "Jockey #27" { - "en" "{mint}This Jockey can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Jockey can pull survivors and infected towards it and lower survivors' gravity." } "Smoker #27" { - "en" "{mint}This Smoker can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Smoker can pull survivors and infected towards it and lower survivors' gravity." } "Spitter #27" { - "en" "{mint}This Spitter can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Spitter can pull survivors and infected towards it and lower survivors' gravity." } "Witch #27" { - "en" "{mint}This Witch can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Witch can pull survivors and infected towards it and lower survivors' gravity." } "Common #27" { - "en" "{mint}This Common can pull survivors and infected towards it and lower survivors' gravity." + "en" "{mint}This Common can pull survivors and infected towards it and lower survivors' gravity." } "Tank #28 Name" { - "en" "Gunner Tank" + "en" "Gunner Tank" } "Boomer #28 Name" { - "en" "Gunner Boomer" + "en" "Gunner Boomer" } "Charger #28 Name" { - "en" "Gunner Charger" + "en" "Gunner Charger" } "Hunter #28 Name" { - "en" "Gunner Hunter" + "en" "Gunner Hunter" } "Jockey #28 Name" { - "en" "Gunner Jockey" + "en" "Gunner Jockey" } "Smoker #28 Name" { - "en" "Gunner Smoker" + "en" "Gunner Smoker" } "Spitter #28 Name" { - "en" "Gunner Spitter" + "en" "Gunner Spitter" } "Witch #28 Name" { - "en" "Gunner Witch" + "en" "Gunner Witch" } "Common #28 Name" { - "en" "Gunner Common" + "en" "Gunner Common" } "Tank #28" { - "en" "{mint}This Tank can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Tank can arm itself with guns and fire gunshots at survivors." } "Boomer #28" { - "en" "{mint}This Boomer can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Boomer can arm itself with guns and fire gunshots at survivors." } "Charger #28" { - "en" "{mint}This Charger can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Charger can arm itself with guns and fire gunshots at survivors." } "Hunter #28" { - "en" "{mint}This Hunter can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Hunter can arm itself with guns and fire gunshots at survivors." } "Jockey #28" { - "en" "{mint}This Jockey can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Jockey can arm itself with guns and fire gunshots at survivors." } "Smoker #28" { - "en" "{mint}This Smoker can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Smoker can arm itself with guns and fire gunshots at survivors." } "Spitter #28" { - "en" "{mint}This Spitter can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Spitter can arm itself with guns and fire gunshots at survivors." } "Witch #28" { - "en" "{mint}This Witch can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Witch can arm itself with guns and fire gunshots at survivors." } "Common #28" { - "en" "{mint}This Common can arm itself with guns and fire gunshots at survivors." + "en" "{mint}This Common can arm itself with guns and fire gunshots at survivors." } "Tank #29 Name" { - "en" "Healthy Tank" + "en" "Healthy Tank" } "Boomer #29 Name" { - "en" "Healthy Boomer" + "en" "Healthy Boomer" } "Charger #29 Name" { - "en" "Healthy Charger" + "en" "Healthy Charger" } "Hunter #29 Name" { - "en" "Healthy Hunter" + "en" "Healthy Hunter" } "Jockey #29 Name" { - "en" "Healthy Jockey" + "en" "Healthy Jockey" } "Smoker #29 Name" { - "en" "Healthy Smoker" + "en" "Healthy Smoker" } "Spitter #29 Name" { - "en" "Healthy Spitter" + "en" "Healthy Spitter" } "Witch #29 Name" { - "en" "Healthy Witch" + "en" "Healthy Witch" } "Common #29 Name" { - "en" "Healthy Common" + "en" "Healthy Common" } "Tank #29" { - "en" "{mint}This Tank can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Tank can give survivors temporary health, and it can absorb health from nearby infected." } "Boomer #29" { - "en" "{mint}This Boomer can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Boomer can give survivors temporary health, and it can absorb health from nearby infected." } "Charger #29" { - "en" "{mint}This Charger can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Charger can give survivors temporary health, and it can absorb health from nearby infected." } "Hunter #29" { - "en" "{mint}This Hunter can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Hunter can give survivors temporary health, and it can absorb health from nearby infected." } "Jockey #29" { - "en" "{mint}This Jockey can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Jockey can give survivors temporary health, and it can absorb health from nearby infected." } "Smoker #29" { - "en" "{mint}This Smoker can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Smoker can give survivors temporary health, and it can absorb health from nearby infected." } "Spitter #29" { - "en" "{mint}This Spitter can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Spitter can give survivors temporary health, and it can absorb health from nearby infected." } "Witch #29" { - "en" "{mint}This Witch can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Witch can give survivors temporary health, and it can absorb health from nearby infected." } "Common #29" { - "en" "{mint}This Common can give survivors temporary health, and it can absorb health from nearby infected." + "en" "{mint}This Common can give survivors temporary health, and it can absorb health from nearby infected." } "Tank #30 Name" { - "en" "Hitter Tank" + "en" "Hitter Tank" } "Boomer #30 Name" { - "en" "Hitter Boomer" + "en" "Hitter Boomer" } "Charger #30 Name" { - "en" "Hitter Charger" + "en" "Hitter Charger" } "Hunter #30 Name" { - "en" "Hitter Hunter" + "en" "Hitter Hunter" } "Jockey #30 Name" { - "en" "Hitter Jockey" + "en" "Hitter Jockey" } "Smoker #30 Name" { - "en" "Hitter Smoker" + "en" "Hitter Smoker" } "Spitter #30 Name" { - "en" "Hitter Spitter" + "en" "Hitter Spitter" } "Witch #30 Name" { - "en" "Hitter Witch" + "en" "Hitter Witch" } "Common #30 Name" { - "en" "Hitter Common" + "en" "Hitter Common" } "Tank #30" { - "en" "{mint}This Tank can only be damaged by headshots." + "en" "{mint}This Tank can only be damaged by headshots." } "Boomer #30" { - "en" "{mint}This Boomer can only be damaged by headshots." + "en" "{mint}This Boomer can only be damaged by headshots." } "Charger #30" { - "en" "{mint}This Charger can only be damaged by headshots." + "en" "{mint}This Charger can only be damaged by headshots." } "Hunter #30" { - "en" "{mint}This Hunter can only be damaged by headshots." + "en" "{mint}This Hunter can only be damaged by headshots." } "Jockey #30" { - "en" "{mint}This Jockey can only be damaged by headshots." + "en" "{mint}This Jockey can only be damaged by headshots." } "Smoker #30" { - "en" "{mint}This Smoker can only be damaged by headshots." + "en" "{mint}This Smoker can only be damaged by headshots." } "Spitter #30" { - "en" "{mint}This Spitter can only be damaged by headshots." + "en" "{mint}This Spitter can only be damaged by headshots." } "Witch #30" { - "en" "{mint}This Witch can only be damaged by headshots." + "en" "{mint}This Witch can only be damaged by headshots." } "Common #30" { - "en" "{mint}This Common can only be damaged by headshots." + "en" "{mint}This Common can only be damaged by headshots." } "Tank #31 Name" { - "en" "Hunter Tank" + "en" "Hunter Tank" } "Boomer #31 Name" { - "en" "Hunter Boomer" + "en" "Hunter Boomer" } "Charger #31 Name" { - "en" "Hunter Charger" + "en" "Hunter Charger" } "Hunter #31 Name" { - "en" "Hunter Hunter" + "en" "Hunter Hunter" } "Jockey #31 Name" { - "en" "Hunter Jockey" + "en" "Hunter Jockey" } "Smoker #31 Name" { - "en" "Hunter Smoker" + "en" "Hunter Smoker" } "Spitter #31 Name" { - "en" "Hunter Spitter" + "en" "Hunter Spitter" } "Witch #31 Name" { - "en" "Hunter Witch" + "en" "Hunter Witch" } "Common #31 Name" { - "en" "Hunter Common" + "en" "Hunter Common" } "Tank #31" { - "en" "{mint}This Tank can spawn Hunters behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn Hunters behind it and throw some at survivors too." } "Boomer #31" { - "en" "{mint}This Boomer can spawn Hunters behind it." + "en" "{mint}This Boomer can spawn Hunters behind it." } "Charger #31" { - "en" "{mint}This Charger can spawn Hunters behind it." + "en" "{mint}This Charger can spawn Hunters behind it." } "Hunter #31" { - "en" "{mint}This Hunter can spawn Hunters behind it." + "en" "{mint}This Hunter can spawn Hunters behind it." } "Jockey #31" { - "en" "{mint}This Jockey can spawn Hunters behind it." + "en" "{mint}This Jockey can spawn Hunters behind it." } "Smoker #31" { - "en" "{mint}This Smoker can spawn Hunters behind it." + "en" "{mint}This Smoker can spawn Hunters behind it." } "Spitter #31" { - "en" "{mint}This Spitter can spawn Hunters behind it." + "en" "{mint}This Spitter can spawn Hunters behind it." } "Witch #31" { - "en" "{mint}This Witch can spawn Hunters behind it." + "en" "{mint}This Witch can spawn Hunters behind it." } "Common #31" { - "en" "{mint}This Common can spawn Hunters behind it." + "en" "{mint}This Common can spawn Hunters behind it." } "Tank #32 Name" { - "en" "Hurtful Tank" + "en" "Hurtful Tank" } "Boomer #32 Name" { - "en" "Hurtful Boomer" + "en" "Hurtful Boomer" } "Charger #32 Name" { - "en" "Hurtful Charger" + "en" "Hurtful Charger" } "Hunter #32 Name" { - "en" "Hurtful Hunter" + "en" "Hurtful Hunter" } "Jockey #32 Name" { - "en" "Hurtful Jockey" + "en" "Hurtful Jockey" } "Smoker #32 Name" { - "en" "Hurtful Smoker" + "en" "Hurtful Smoker" } "Spitter #32 Name" { - "en" "Hurtful Spitter" + "en" "Hurtful Spitter" } "Witch #32 Name" { - "en" "Hurtful Witch" + "en" "Hurtful Witch" } "Common #32 Name" { - "en" "Hurtful Common" + "en" "Hurtful Common" } "Tank #32" { - "en" "{mint}This Tank can constantly hurt survivors for a certain period of time." + "en" "{mint}This Tank can constantly hurt survivors for a certain period of time." } "Boomer #32" { - "en" "{mint}This Boomer can constantly hurt survivors for a certain period of time." + "en" "{mint}This Boomer can constantly hurt survivors for a certain period of time." } "Charger #32" { - "en" "{mint}This Charger can constantly hurt survivors for a certain period of time." + "en" "{mint}This Charger can constantly hurt survivors for a certain period of time." } "Hunter #32" { - "en" "{mint}This Hunter can constantly hurt survivors for a certain period of time." + "en" "{mint}This Hunter can constantly hurt survivors for a certain period of time." } "Jockey #32" { - "en" "{mint}This Jockey can constantly hurt survivors for a certain period of time." + "en" "{mint}This Jockey can constantly hurt survivors for a certain period of time." } "Smoker #32" { - "en" "{mint}This Smoker can constantly hurt survivors for a certain period of time." + "en" "{mint}This Smoker can constantly hurt survivors for a certain period of time." } "Spitter #32" { - "en" "{mint}This Spitter can constantly hurt survivors for a certain period of time." + "en" "{mint}This Spitter can constantly hurt survivors for a certain period of time." } "Witch #32" { - "en" "{mint}This Witch can constantly hurt survivors for a certain period of time." + "en" "{mint}This Witch can constantly hurt survivors for a certain period of time." } "Common #32" { - "en" "{mint}This Common can constantly hurt survivors for a certain period of time." + "en" "{mint}This Common can constantly hurt survivors for a certain period of time." } "Tank #33 Name" { - "en" "Hypnotizer Tank" + "en" "Hypnotizer Tank" } "Boomer #33 Name" { - "en" "Hypnotizer Boomer" + "en" "Hypnotizer Boomer" } "Charger #33 Name" { - "en" "Hypnotizer Charger" + "en" "Hypnotizer Charger" } "Hunter #33 Name" { - "en" "Hypnotizer Hunter" + "en" "Hypnotizer Hunter" } "Jockey #33 Name" { - "en" "Hypnotizer Jockey" + "en" "Hypnotizer Jockey" } "Smoker #33 Name" { - "en" "Hypnotizer Smoker" + "en" "Hypnotizer Smoker" } "Spitter #33 Name" { - "en" "Hypnotizer Spitter" + "en" "Hypnotizer Spitter" } "Witch #33 Name" { - "en" "Hypnotizer Witch" + "en" "Hypnotizer Witch" } "Common #33 Name" { - "en" "Hypnotizer Common" + "en" "Hypnotizer Common" } "Tank #33" { - "en" "{mint}This Tank can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Tank can hypnotize survivors to hurt themselves or their teammates." } "Boomer #33" { - "en" "{mint}This Boomer can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Boomer can hypnotize survivors to hurt themselves or their teammates." } "Charger #33" { - "en" "{mint}This Charger can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Charger can hypnotize survivors to hurt themselves or their teammates." } "Hunter #33" { - "en" "{mint}This Hunter can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Hunter can hypnotize survivors to hurt themselves or their teammates." } "Jockey #33" { - "en" "{mint}This Jockey can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Jockey can hypnotize survivors to hurt themselves or their teammates." } "Smoker #33" { - "en" "{mint}This Smoker can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Smoker can hypnotize survivors to hurt themselves or their teammates." } "Spitter #33" { - "en" "{mint}This Spitter can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Spitter can hypnotize survivors to hurt themselves or their teammates." } "Witch #33" { - "en" "{mint}This Witch can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Witch can hypnotize survivors to hurt themselves or their teammates." } "Common #33" { - "en" "{mint}This Common can hypnotize survivors to hurt themselves or their teammates." + "en" "{mint}This Common can hypnotize survivors to hurt themselves or their teammates." } "Tank #34 Name" { - "en" "Icy Tank" + "en" "Icy Tank" } "Boomer #34 Name" { - "en" "Icy Boomer" + "en" "Icy Boomer" } "Charger #34 Name" { - "en" "Icy Charger" + "en" "Icy Charger" } "Hunter #34 Name" { - "en" "Icy Hunter" + "en" "Icy Hunter" } "Jockey #34 Name" { - "en" "Icy Jockey" + "en" "Icy Jockey" } "Smoker #34 Name" { - "en" "Icy Smoker" + "en" "Icy Smoker" } "Spitter #34 Name" { - "en" "Icy Spitter" + "en" "Icy Spitter" } "Witch #34 Name" { - "en" "Icy Witch" + "en" "Icy Witch" } "Common #34 Name" { - "en" "Icy Common" + "en" "Icy Common" } "Tank #34" { - "en" "{mint}This Tank can freeze survivors." + "en" "{mint}This Tank can freeze survivors." } "Boomer #34" { - "en" "{mint}This Boomer can freeze survivors." + "en" "{mint}This Boomer can freeze survivors." } "Charger #34" { - "en" "{mint}This Charger can freeze survivors." + "en" "{mint}This Charger can freeze survivors." } "Hunter #34" { - "en" "{mint}This Hunter can freeze survivors." + "en" "{mint}This Hunter can freeze survivors." } "Jockey #34" { - "en" "{mint}This Jockey can freeze survivors." + "en" "{mint}This Jockey can freeze survivors." } "Smoker #34" { - "en" "{mint}This Smoker can freeze survivors." + "en" "{mint}This Smoker can freeze survivors." } "Spitter #34" { - "en" "{mint}This Spitter can freeze survivors." + "en" "{mint}This Spitter can freeze survivors." } "Witch #34" { - "en" "{mint}This Witch can freeze survivors." + "en" "{mint}This Witch can freeze survivors." } "Common #34" { - "en" "{mint}This Common can freeze survivors." + "en" "{mint}This Common can freeze survivors." } "Tank #35 Name" { - "en" "Idler Tank" + "en" "Idler Tank" } "Boomer #35 Name" { - "en" "Idler Boomer" + "en" "Idler Boomer" } "Charger #35 Name" { - "en" "Idler Charger" + "en" "Idler Charger" } "Hunter #35 Name" { - "en" "Idler Hunter" + "en" "Idler Hunter" } "Jockey #35 Name" { - "en" "Idler Jockey" + "en" "Idler Jockey" } "Smoker #35 Name" { - "en" "Idler Smoker" + "en" "Idler Smoker" } "Spitter #35 Name" { - "en" "Idler Spitter" + "en" "Idler Spitter" } "Witch #35 Name" { - "en" "Idler Witch" + "en" "Idler Witch" } "Common #35 Name" { - "en" "Idler Common" + "en" "Idler Common" } "Tank #35" { - "en" "{mint}This Tank can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Tank can make survivors go idle. (This doesn't affect bots.)" } "Boomer #35" { - "en" "{mint}This Boomer can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Boomer can make survivors go idle. (This doesn't affect bots.)" } "Charger #35" { - "en" "{mint}This Charger can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Charger can make survivors go idle. (This doesn't affect bots.)" } "Hunter #35" { - "en" "{mint}This Hunter can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Hunter can make survivors go idle. (This doesn't affect bots.)" } "Jockey #35" { - "en" "{mint}This Jockey can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Jockey can make survivors go idle. (This doesn't affect bots.)" } "Smoker #35" { - "en" "{mint}This Smoker can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Smoker can make survivors go idle. (This doesn't affect bots.)" } "Spitter #35" { - "en" "{mint}This Spitter can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Spitter can make survivors go idle. (This doesn't affect bots.)" } "Witch #35" { - "en" "{mint}This Witch can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Witch can make survivors go idle. (This doesn't affect bots.)" } "Common #35" { - "en" "{mint}This Common can make survivors go idle. (This doesn't affect bots.)" + "en" "{mint}This Common can make survivors go idle. (This doesn't affect bots.)" } "Tank #36 Name" { - "en" "Inverter Tank" + "en" "Inverter Tank" } "Boomer #36 Name" { - "en" "Inverter Boomer" + "en" "Inverter Boomer" } "Charger #36 Name" { - "en" "Inverter Charger" + "en" "Inverter Charger" } "Hunter #36 Name" { - "en" "Inverter Hunter" + "en" "Inverter Hunter" } "Jockey #36 Name" { - "en" "Inverter Jockey" + "en" "Inverter Jockey" } "Smoker #36 Name" { - "en" "Inverter Smoker" + "en" "Inverter Smoker" } "Spitter #36 Name" { - "en" "Inverter Spitter" + "en" "Inverter Spitter" } "Witch #36 Name" { - "en" "Inverter Witch" + "en" "Inverter Witch" } "Common #36 Name" { - "en" "Inverter Common" + "en" "Inverter Common" } "Tank #36" { - "en" "{mint}This Tank can invert survivors' movement keys." + "en" "{mint}This Tank can invert survivors' movement keys." } "Boomer #36" { - "en" "{mint}This Boomer can invert survivors' movement keys." + "en" "{mint}This Boomer can invert survivors' movement keys." } "Charger #36" { - "en" "{mint}This Charger can invert survivors' movement keys." + "en" "{mint}This Charger can invert survivors' movement keys." } "Hunter #36" { - "en" "{mint}This Hunter can invert survivors' movement keys." + "en" "{mint}This Hunter can invert survivors' movement keys." } "Jockey #36" { - "en" "{mint}This Jockey can invert survivors' movement keys." + "en" "{mint}This Jockey can invert survivors' movement keys." } "Smoker #36" { - "en" "{mint}This Smoker can invert survivors' movement keys." + "en" "{mint}This Smoker can invert survivors' movement keys." } "Spitter #36" { - "en" "{mint}This Spitter can invert survivors' movement keys." + "en" "{mint}This Spitter can invert survivors' movement keys." } "Witch #36" { - "en" "{mint}This Witch can invert survivors' movement keys." + "en" "{mint}This Witch can invert survivors' movement keys." } "Common #36" { - "en" "{mint}This Common can invert survivors' movement keys." + "en" "{mint}This Common can invert survivors' movement keys." } "Tank #37 Name" { - "en" "Item Tank" + "en" "Item Tank" } "Boomer #37 Name" { - "en" "Item Boomer" + "en" "Item Boomer" } "Charger #37 Name" { - "en" "Item Charger" + "en" "Item Charger" } "Hunter #37 Name" { - "en" "Item Hunter" + "en" "Item Hunter" } "Jockey #37 Name" { - "en" "Item Jockey" + "en" "Item Jockey" } "Smoker #37 Name" { - "en" "Item Smoker" + "en" "Item Smoker" } "Spitter #37 Name" { - "en" "Item Spitter" + "en" "Item Spitter" } "Witch #37 Name" { - "en" "Item Witch" + "en" "Item Witch" } "Common #37 Name" { - "en" "Item Common" + "en" "Item Common" } "Tank #37" { - "en" "{mint}This Tank can give survivors items upon death." + "en" "{mint}This Tank can give survivors items upon death." } "Boomer #37" { - "en" "{mint}This Boomer can give survivors items upon death." + "en" "{mint}This Boomer can give survivors items upon death." } "Charger #37" { - "en" "{mint}This Charger can give survivors items upon death." + "en" "{mint}This Charger can give survivors items upon death." } "Hunter #37" { - "en" "{mint}This Hunter can give survivors items upon death." + "en" "{mint}This Hunter can give survivors items upon death." } "Jockey #37" { - "en" "{mint}This Jockey can give survivors items upon death." + "en" "{mint}This Jockey can give survivors items upon death." } "Smoker #37" { - "en" "{mint}This Smoker can give survivors items upon death." + "en" "{mint}This Smoker can give survivors items upon death." } "Spitter #37" { - "en" "{mint}This Spitter can give survivors items upon death." + "en" "{mint}This Spitter can give survivors items upon death." } "Witch #37" { - "en" "{mint}This Witch can give survivors items upon death." + "en" "{mint}This Witch can give survivors items upon death." } "Common #37" { - "en" "{mint}This Common can give survivors items upon death." + "en" "{mint}This Common can give survivors items upon death." } "Tank #38 Name" { - "en" "Jockey Tank" + "en" "Jockey Tank" } "Boomer #38 Name" { - "en" "Jockey Boomer" + "en" "Jockey Boomer" } "Charger #38 Name" { - "en" "Jockey Charger" + "en" "Jockey Charger" } "Hunter #38 Name" { - "en" "Jockey Hunter" + "en" "Jockey Hunter" } "Jockey #38 Name" { - "en" "Jockey Jockey" + "en" "Jockey Jockey" } "Smoker #38 Name" { - "en" "Jockey Smoker" + "en" "Jockey Smoker" } "Spitter #38 Name" { - "en" "Jockey Spitter" + "en" "Jockey Spitter" } "Witch #38 Name" { - "en" "Jockey Witch" + "en" "Jockey Witch" } "Common #38 Name" { - "en" "Jockey Common" + "en" "Jockey Common" } "Tank #38" { - "en" "{mint}This Tank can spawn Jockeys behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn Jockeys behind it and throw some at survivors too." } "Boomer #38" { - "en" "{mint}This Boomer can spawn Jockeys behind it." + "en" "{mint}This Boomer can spawn Jockeys behind it." } "Charger #38" { - "en" "{mint}This Charger can spawn Jockeys behind it." + "en" "{mint}This Charger can spawn Jockeys behind it." } "Hunter #38" { - "en" "{mint}This Hunter can spawn Jockeys behind it." + "en" "{mint}This Hunter can spawn Jockeys behind it." } "Jockey #38" { - "en" "{mint}This Jockey can spawn Jockeys behind it." + "en" "{mint}This Jockey can spawn Jockeys behind it." } "Smoker #38" { - "en" "{mint}This Smoker can spawn Jockeys behind it." + "en" "{mint}This Smoker can spawn Jockeys behind it." } "Spitter #38" { - "en" "{mint}This Spitter can spawn Jockeys behind it." + "en" "{mint}This Spitter can spawn Jockeys behind it." } "Witch #38" { - "en" "{mint}This Witch can spawn Jockeys behind it." + "en" "{mint}This Witch can spawn Jockeys behind it." } "Common #38" { - "en" "{mint}This Common can spawn Jockeys behind it." + "en" "{mint}This Common can spawn Jockeys behind it." } "Tank #39 Name" { - "en" "Jumper Tank" + "en" "Jumper Tank" } "Boomer #39 Name" { - "en" "Jumper Boomer" + "en" "Jumper Boomer" } "Charger #39 Name" { - "en" "Jumper Charger" + "en" "Jumper Charger" } "Hunter #39 Name" { - "en" "Jumper Hunter" + "en" "Jumper Hunter" } "Jockey #39 Name" { - "en" "Jumper Jockey" + "en" "Jumper Jockey" } "Smoker #39 Name" { - "en" "Jumper Smoker" + "en" "Jumper Smoker" } "Spitter #39 Name" { - "en" "Jumper Spitter" + "en" "Jumper Spitter" } "Witch #39 Name" { - "en" "Jumper Witch" + "en" "Jumper Witch" } "Common #39 Name" { - "en" "Jumper Common" + "en" "Jumper Common" } "Tank #39" { - "en" "{mint}This Tank can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Tank can jump periodically and make survivors jump uncontrollably." } "Boomer #39" { - "en" "{mint}This Boomer can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Boomer can jump periodically and make survivors jump uncontrollably." } "Charger #39" { - "en" "{mint}This Charger can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Charger can jump periodically and make survivors jump uncontrollably." } "Hunter #39" { - "en" "{mint}This Hunter can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Hunter can jump periodically and make survivors jump uncontrollably." } "Jockey #39" { - "en" "{mint}This Jockey can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Jockey can jump periodically and make survivors jump uncontrollably." } "Smoker #39" { - "en" "{mint}This Smoker can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Smoker can jump periodically and make survivors jump uncontrollably." } "Spitter #39" { - "en" "{mint}This Spitter can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Spitter can jump periodically and make survivors jump uncontrollably." } "Witch #39" { - "en" "{mint}This Witch can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Witch can jump periodically and make survivors jump uncontrollably." } "Common #39" { - "en" "{mint}This Common can jump periodically and make survivors jump uncontrollably." + "en" "{mint}This Common can jump periodically and make survivors jump uncontrollably." } "Tank #40 Name" { - "en" "Kamikaze Tank" + "en" "Kamikaze Tank" } "Boomer #40 Name" { - "en" "Kamikaze Boomer" + "en" "Kamikaze Boomer" } "Charger #40 Name" { - "en" "Kamikaze Charger" + "en" "Kamikaze Charger" } "Hunter #40 Name" { - "en" "Kamikaze Hunter" + "en" "Kamikaze Hunter" } "Jockey #40 Name" { - "en" "Kamikaze Jockey" + "en" "Kamikaze Jockey" } "Smoker #40 Name" { - "en" "Kamikaze Smoker" + "en" "Kamikaze Smoker" } "Spitter #40 Name" { - "en" "Kamikaze Spitter" + "en" "Kamikaze Spitter" } "Witch #40 Name" { - "en" "Kamikaze Witch" + "en" "Kamikaze Witch" } "Common #40 Name" { - "en" "Kamikaze Common" + "en" "Kamikaze Common" } "Tank #40" { - "en" "{mint}This Tank can kill itself along with a survivor victim." + "en" "{mint}This Tank can kill itself along with a survivor victim." } "Boomer #40" { - "en" "{mint}This Boomer can kill itself along with a survivor victim." + "en" "{mint}This Boomer can kill itself along with a survivor victim." } "Charger #40" { - "en" "{mint}This Charger can kill itself along with a survivor victim." + "en" "{mint}This Charger can kill itself along with a survivor victim." } "Hunter #40" { - "en" "{mint}This Hunter can kill itself along with a survivor victim." + "en" "{mint}This Hunter can kill itself along with a survivor victim." } "Jockey #40" { - "en" "{mint}This Jockey can kill itself along with a survivor victim." + "en" "{mint}This Jockey can kill itself along with a survivor victim." } "Smoker #40" { - "en" "{mint}This Smoker can kill itself along with a survivor victim." + "en" "{mint}This Smoker can kill itself along with a survivor victim." } "Spitter #40" { - "en" "{mint}This Spitter can kill itself along with a survivor victim." + "en" "{mint}This Spitter can kill itself along with a survivor victim." } "Witch #40" { - "en" "{mint}This Witch can kill itself along with a survivor victim." + "en" "{mint}This Witch can kill itself along with a survivor victim." } "Common #40" { - "en" "{mint}This Common can kill itself along with a survivor victim." + "en" "{mint}This Common can kill itself along with a survivor victim." } "Tank #41 Name" { - "en" "Lagger Tank" + "en" "Lagger Tank" } "Boomer #41 Name" { - "en" "Lagger Boomer" + "en" "Lagger Boomer" } "Charger #41 Name" { - "en" "Lagger Charger" + "en" "Lagger Charger" } "Hunter #41 Name" { - "en" "Lagger Hunter" + "en" "Lagger Hunter" } "Jockey #41 Name" { - "en" "Lagger Jockey" + "en" "Lagger Jockey" } "Smoker #41 Name" { - "en" "Lagger Smoker" + "en" "Lagger Smoker" } "Spitter #41 Name" { - "en" "Lagger Spitter" + "en" "Lagger Spitter" } "Witch #41 Name" { - "en" "Lagger Witch" + "en" "Lagger Witch" } "Common #41 Name" { - "en" "Lagger Common" + "en" "Lagger Common" } "Tank #41" { - "en" "{mint}This Tank can make survivors lag." + "en" "{mint}This Tank can make survivors lag." } "Boomer #41" { - "en" "{mint}This Boomer can make survivors lag." + "en" "{mint}This Boomer can make survivors lag." } "Charger #41" { - "en" "{mint}This Charger can make survivors lag." + "en" "{mint}This Charger can make survivors lag." } "Hunter #41" { - "en" "{mint}This Hunter can make survivors lag." + "en" "{mint}This Hunter can make survivors lag." } "Jockey #41" { - "en" "{mint}This Jockey can make survivors lag." + "en" "{mint}This Jockey can make survivors lag." } "Smoker #41" { - "en" "{mint}This Smoker can make survivors lag." + "en" "{mint}This Smoker can make survivors lag." } "Spitter #41" { - "en" "{mint}This Spitter can make survivors lag." + "en" "{mint}This Spitter can make survivors lag." } "Witch #41" { - "en" "{mint}This Witch can make survivors lag." + "en" "{mint}This Witch can make survivors lag." } "Common #41" { - "en" "{mint}This Common can make survivors lag." + "en" "{mint}This Common can make survivors lag." } "Tank #42 Name" { - "en" "Laser Tank" + "en" "Laser Tank" } "Boomer #42 Name" { - "en" "Laser Boomer" + "en" "Laser Boomer" } "Charger #42 Name" { - "en" "Laser Charger" + "en" "Laser Charger" } "Hunter #42 Name" { - "en" "Laser Hunter" + "en" "Laser Hunter" } "Jockey #42 Name" { - "en" "Laser Jockey" + "en" "Laser Jockey" } "Smoker #42 Name" { - "en" "Laser Smoker" + "en" "Laser Smoker" } "Spitter #42 Name" { - "en" "Laser Spitter" + "en" "Laser Spitter" } "Witch #42 Name" { - "en" "Laser Witch" + "en" "Laser Witch" } "Common #42 Name" { - "en" "Laser Common" + "en" "Laser Common" } "Tank #42" { - "en" "{mint}This Tank can shoot lasers at survivors." + "en" "{mint}This Tank can shoot lasers at survivors." } "Boomer #42" { - "en" "{mint}This Boomer can shoot lasers at survivors." + "en" "{mint}This Boomer can shoot lasers at survivors." } "Charger #42" { - "en" "{mint}This Charger can shoot lasers at survivors." + "en" "{mint}This Charger can shoot lasers at survivors." } "Hunter #42" { - "en" "{mint}This Hunter can shoot lasers at survivors." + "en" "{mint}This Hunter can shoot lasers at survivors." } "Jockey #42" { - "en" "{mint}This Jockey can shoot lasers at survivors." + "en" "{mint}This Jockey can shoot lasers at survivors." } "Smoker #42" { - "en" "{mint}This Smoker can shoot lasers at survivors." + "en" "{mint}This Smoker can shoot lasers at survivors." } "Spitter #42" { - "en" "{mint}This Spitter can shoot lasers at survivors." + "en" "{mint}This Spitter can shoot lasers at survivors." } "Witch #42" { - "en" "{mint}This Witch can shoot lasers at survivors." + "en" "{mint}This Witch can shoot lasers at survivors." } "Common #42" { - "en" "{mint}This Common can shoot lasers at survivors." + "en" "{mint}This Common can shoot lasers at survivors." } "Tank #43 Name" { - "en" "Leecher Tank" + "en" "Leecher Tank" } "Boomer #43 Name" { - "en" "Leecher Boomer" + "en" "Leecher Boomer" } "Charger #43 Name" { - "en" "Leecher Charger" + "en" "Leecher Charger" } "Hunter #43 Name" { - "en" "Leecher Hunter" + "en" "Leecher Hunter" } "Jockey #43 Name" { - "en" "Leecher Jockey" + "en" "Leecher Jockey" } "Smoker #43 Name" { - "en" "Leecher Smoker" + "en" "Leecher Smoker" } "Spitter #43 Name" { - "en" "Leecher Spitter" + "en" "Leecher Spitter" } "Witch #43 Name" { - "en" "Leecher Witch" + "en" "Leecher Witch" } "Common #43 Name" { - "en" "Leecher Common" + "en" "Leecher Common" } "Tank #43" { - "en" "{mint}This Tank can leech off health from survivors." + "en" "{mint}This Tank can leech off health from survivors." } "Boomer #43" { - "en" "{mint}This Boomer can leech off health from survivors." + "en" "{mint}This Boomer can leech off health from survivors." } "Charger #43" { - "en" "{mint}This Charger can leech off health from survivors." + "en" "{mint}This Charger can leech off health from survivors." } "Hunter #43" { - "en" "{mint}This Hunter can leech off health from survivors." + "en" "{mint}This Hunter can leech off health from survivors." } "Jockey #43" { - "en" "{mint}This Jockey can leech off health from survivors." + "en" "{mint}This Jockey can leech off health from survivors." } "Smoker #43" { - "en" "{mint}This Smoker can leech off health from survivors." + "en" "{mint}This Smoker can leech off health from survivors." } "Spitter #43" { - "en" "{mint}This Spitter can leech off health from survivors." + "en" "{mint}This Spitter can leech off health from survivors." } "Witch #43" { - "en" "{mint}This Witch can leech off health from survivors." + "en" "{mint}This Witch can leech off health from survivors." } "Common #43" { - "en" "{mint}This Common can leech off health from survivors." + "en" "{mint}This Common can leech off health from survivors." } "Tank #44 Name" { - "en" "Lightning Tank" + "en" "Lightning Tank" } "Boomer #44 Name" { - "en" "Lightning Boomer" + "en" "Lightning Boomer" } "Charger #44 Name" { - "en" "Lightning Charger" + "en" "Lightning Charger" } "Hunter #44 Name" { - "en" "Lightning Hunter" + "en" "Lightning Hunter" } "Jockey #44 Name" { - "en" "Lightning Jockey" + "en" "Lightning Jockey" } "Smoker #44 Name" { - "en" "Lightning Smoker" + "en" "Lightning Smoker" } "Spitter #44 Name" { - "en" "Lightning Spitter" + "en" "Lightning Spitter" } "Witch #44 Name" { - "en" "Lightning Witch" + "en" "Lightning Witch" } "Common #44 Name" { - "en" "Lightning Common" + "en" "Lightning Common" } "Tank #44" { - "en" "{mint}This Tank creates lightning storms." + "en" "{mint}This Tank creates lightning storms." } "Boomer #44" { - "en" "{mint}This Boomer creates lightning storms." + "en" "{mint}This Boomer creates lightning storms." } "Charger #44" { - "en" "{mint}This Charger creates lightning storms." + "en" "{mint}This Charger creates lightning storms." } "Hunter #44" { - "en" "{mint}This Hunter creates lightning storms." + "en" "{mint}This Hunter creates lightning storms." } "Jockey #44" { - "en" "{mint}This Jockey creates lightning storms." + "en" "{mint}This Jockey creates lightning storms." } "Smoker #44" { - "en" "{mint}This Smoker creates lightning storms." + "en" "{mint}This Smoker creates lightning storms." } "Spitter #44" { - "en" "{mint}This Spitter creates lightning storms." + "en" "{mint}This Spitter creates lightning storms." } "Witch #44" { - "en" "{mint}This Witch creates lightning storms." + "en" "{mint}This Witch creates lightning storms." } "Common #44" { - "en" "{mint}This Common creates lightning storms." + "en" "{mint}This Common creates lightning storms." } "Tank #45 Name" { - "en" "Medic Tank" + "en" "Medic Tank" } "Boomer #45 Name" { - "en" "Medic Boomer" + "en" "Medic Boomer" } "Charger #45 Name" { - "en" "Medic Charger" + "en" "Medic Charger" } "Hunter #45 Name" { - "en" "Medic Hunter" + "en" "Medic Hunter" } "Jockey #45 Name" { - "en" "Medic Jockey" + "en" "Medic Jockey" } "Smoker #45 Name" { - "en" "Medic Smoker" + "en" "Medic Smoker" } "Spitter #45 Name" { - "en" "Medic Spitter" + "en" "Medic Spitter" } "Witch #45 Name" { - "en" "Medic Witch" + "en" "Medic Witch" } "Common #45 Name" { - "en" "Medic Common" + "en" "Medic Common" } "Tank #45" { - "en" "{mint}This Tank can heal nearby special infected upon death." + "en" "{mint}This Tank can heal nearby special infected upon death." } "Boomer #45" { - "en" "{mint}This Boomer can heal nearby special infected upon death." + "en" "{mint}This Boomer can heal nearby special infected upon death." } "Charger #45" { - "en" "{mint}This Charger can heal nearby special infected upon death." + "en" "{mint}This Charger can heal nearby special infected upon death." } "Hunter #45" { - "en" "{mint}This Hunter can heal nearby special infected upon death." + "en" "{mint}This Hunter can heal nearby special infected upon death." } "Jockey #45" { - "en" "{mint}This Jockey can heal nearby special infected upon death." + "en" "{mint}This Jockey can heal nearby special infected upon death." } "Smoker #45" { - "en" "{mint}This Smoker can heal nearby special infected upon death." + "en" "{mint}This Smoker can heal nearby special infected upon death." } "Spitter #45" { - "en" "{mint}This Spitter can heal nearby special infected upon death." + "en" "{mint}This Spitter can heal nearby special infected upon death." } "Witch #45" { - "en" "{mint}This Witch can heal nearby special infected upon death." + "en" "{mint}This Witch can heal nearby special infected upon death." } "Common #45" { - "en" "{mint}This Common can heal nearby special infected upon death." + "en" "{mint}This Common can heal nearby special infected upon death." } "Tank #46 Name" { - "en" "Meteor Tank" + "en" "Meteor Tank" } "Boomer #46 Name" { - "en" "Meteor Boomer" + "en" "Meteor Boomer" } "Charger #46 Name" { - "en" "Meteor Charger" + "en" "Meteor Charger" } "Hunter #46 Name" { - "en" "Meteor Hunter" + "en" "Meteor Hunter" } "Jockey #46 Name" { - "en" "Meteor Jockey" + "en" "Meteor Jockey" } "Smoker #46 Name" { - "en" "Meteor Smoker" + "en" "Meteor Smoker" } "Spitter #46 Name" { - "en" "Meteor Spitter" + "en" "Meteor Spitter" } "Witch #46 Name" { - "en" "Meteor Witch" + "en" "Meteor Witch" } "Common #46 Name" { - "en" "Meteor Common" + "en" "Meteor Common" } "Tank #46" { - "en" "{mint}This Tank can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Tank can start meteor showers with meteorites that burn and explode after a few seconds." } "Boomer #46" { - "en" "{mint}This Boomer can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Boomer can start meteor showers with meteorites that burn and explode after a few seconds." } "Charger #46" { - "en" "{mint}This Charger can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Charger can start meteor showers with meteorites that burn and explode after a few seconds." } "Hunter #46" { - "en" "{mint}This Hunter can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Hunter can start meteor showers with meteorites that burn and explode after a few seconds." } "Jockey #46" { - "en" "{mint}This Jockey can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Jockey can start meteor showers with meteorites that burn and explode after a few seconds." } "Smoker #46" { - "en" "{mint}This Smoker can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Smoker can start meteor showers with meteorites that burn and explode after a few seconds." } "Spitter #46" { - "en" "{mint}This Spitter can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Spitter can start meteor showers with meteorites that burn and explode after a few seconds." } "Witch #46" { - "en" "{mint}This Witch can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Witch can start meteor showers with meteorites that burn and explode after a few seconds." } "Common #46" { - "en" "{mint}This Common can start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Common can start meteor showers with meteorites that burn and explode after a few seconds." } "Tank #47 Name" { - "en" "Necromancer Tank" + "en" "Necromancer Tank" } "Boomer #47 Name" { - "en" "Necromancer Boomer" + "en" "Necromancer Boomer" } "Charger #47 Name" { - "en" "Necromancer Charger" + "en" "Necromancer Charger" } "Hunter #47 Name" { - "en" "Necromancer Hunter" + "en" "Necromancer Hunter" } "Jockey #47 Name" { - "en" "Necromancer Jockey" + "en" "Necromancer Jockey" } "Smoker #47 Name" { - "en" "Necromancer Smoker" + "en" "Necromancer Smoker" } "Spitter #47 Name" { - "en" "Necromancer Spitter" + "en" "Necromancer Spitter" } "Witch #47 Name" { - "en" "Necromancer Witch" + "en" "Necromancer Witch" } "Common #47 Name" { - "en" "Necromancer Common" + "en" "Necromancer Common" } "Tank #47" { - "en" "{mint}This Tank can resurrect dead special infected." + "en" "{mint}This Tank can resurrect dead special infected." } "Boomer #47" { - "en" "{mint}This Boomer can resurrect dead special infected." + "en" "{mint}This Boomer can resurrect dead special infected." } "Charger #47" { - "en" "{mint}This Charger can resurrect dead special infected." + "en" "{mint}This Charger can resurrect dead special infected." } "Hunter #47" { - "en" "{mint}This Hunter can resurrect dead special infected." + "en" "{mint}This Hunter can resurrect dead special infected." } "Jockey #47" { - "en" "{mint}This Jockey can resurrect dead special infected." + "en" "{mint}This Jockey can resurrect dead special infected." } "Smoker #47" { - "en" "{mint}This Smoker can resurrect dead special infected." + "en" "{mint}This Smoker can resurrect dead special infected." } "Spitter #47" { - "en" "{mint}This Spitter can resurrect dead special infected." + "en" "{mint}This Spitter can resurrect dead special infected." } "Witch #47" { - "en" "{mint}This Witch can resurrect dead special infected." + "en" "{mint}This Witch can resurrect dead special infected." } "Common #47" { - "en" "{mint}This Common can resurrect dead special infected." + "en" "{mint}This Common can resurrect dead special infected." } "Tank #48 Name" { - "en" "Nullifier Tank" + "en" "Nullifier Tank" } "Boomer #48 Name" { - "en" "Nullifier Boomer" + "en" "Nullifier Boomer" } "Charger #48 Name" { - "en" "Nullifier Charger" + "en" "Nullifier Charger" } "Hunter #48 Name" { - "en" "Nullifier Hunter" + "en" "Nullifier Hunter" } "Jockey #48 Name" { - "en" "Nullifier Jockey" + "en" "Nullifier Jockey" } "Smoker #48 Name" { - "en" "Nullifier Smoker" + "en" "Nullifier Smoker" } "Spitter #48 Name" { - "en" "Nullifier Spitter" + "en" "Nullifier Spitter" } "Witch #48 Name" { - "en" "Nullifier Witch" + "en" "Nullifier Witch" } "Common #48 Name" { - "en" "Nullifier Common" + "en" "Nullifier Common" } "Tank #48" { - "en" "{mint}This Tank can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Tank can nullify survivors' damage to protect itself from damage." } "Boomer #48" { - "en" "{mint}This Boomer can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Boomer can nullify survivors' damage to protect itself from damage." } "Charger #48" { - "en" "{mint}This Charger can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Charger can nullify survivors' damage to protect itself from damage." } "Hunter #48" { - "en" "{mint}This Hunter can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Hunter can nullify survivors' damage to protect itself from damage." } "Jockey #48" { - "en" "{mint}This Jockey can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Jockey can nullify survivors' damage to protect itself from damage." } "Smoker #48" { - "en" "{mint}This Smoker can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Smoker can nullify survivors' damage to protect itself from damage." } "Spitter #48" { - "en" "{mint}This Spitter can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Spitter can nullify survivors' damage to protect itself from damage." } "Witch #48" { - "en" "{mint}This Witch can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Witch can nullify survivors' damage to protect itself from damage." } "Common #48" { - "en" "{mint}This Common can nullify survivors' damage to protect itself from damage." + "en" "{mint}This Common can nullify survivors' damage to protect itself from damage." } "Tank #49 Name" { - "en" "Omni Tank" + "en" "Omni Tank" } "Boomer #49 Name" { - "en" "Omni Boomer" + "en" "Omni Boomer" } "Charger #49 Name" { - "en" "Omni Charger" + "en" "Omni Charger" } "Hunter #49 Name" { - "en" "Omni Hunter" + "en" "Omni Hunter" } "Jockey #49 Name" { - "en" "Omni Jockey" + "en" "Omni Jockey" } "Smoker #49 Name" { - "en" "Omni Smoker" + "en" "Omni Smoker" } "Spitter #49 Name" { - "en" "Omni Spitter" + "en" "Omni Spitter" } "Witch #49 Name" { - "en" "Omni Witch" + "en" "Omni Witch" } "Common #49 Name" { - "en" "Omni Common" + "en" "Omni Common" } "Tank #49" { - "en" "{mint}This Tank can access other nearby Mutant Tanks' abilities." + "en" "{mint}This Tank can access other nearby Mutant Tanks' abilities." } "Boomer #49" { - "en" "{mint}This Boomer can access other nearby Mutant Boomers' abilities." + "en" "{mint}This Boomer can access other nearby Mutant Boomers' abilities." } "Charger #49" { - "en" "{mint}This Charger can access other nearby Mutant Chargers' abilities." + "en" "{mint}This Charger can access other nearby Mutant Chargers' abilities." } "Hunter #49" { - "en" "{mint}This Hunter can access other nearby Mutant Hunters' abilities." + "en" "{mint}This Hunter can access other nearby Mutant Hunters' abilities." } "Jockey #49" { - "en" "{mint}This Jockey can access other nearby Mutant Jockeys' abilities." + "en" "{mint}This Jockey can access other nearby Mutant Jockeys' abilities." } "Smoker #49" { - "en" "{mint}This Smoker can access other nearby Mutant Smokers' abilities." + "en" "{mint}This Smoker can access other nearby Mutant Smokers' abilities." } "Spitter #49" { - "en" "{mint}This Spitter can access other nearby Mutant Spitters' abilities." + "en" "{mint}This Spitter can access other nearby Mutant Spitters' abilities." } "Witch #49" { - "en" "{mint}This Witch can access other nearby Mutant Witches' abilities." + "en" "{mint}This Witch can access other nearby Mutant Witches' abilities." } "Common #49" { - "en" "{mint}This Common can access other nearby Mutant Witches' abilities." + "en" "{mint}This Common can access other nearby Mutant Witches' abilities." } "Tank #50 Name" { - "en" "Panic Tank" + "en" "Panic Tank" } "Boomer #50 Name" { - "en" "Panic Boomer" + "en" "Panic Boomer" } "Charger #50 Name" { - "en" "Panic Charger" + "en" "Panic Charger" } "Hunter #50 Name" { - "en" "Panic Hunter" + "en" "Panic Hunter" } "Jockey #50 Name" { - "en" "Panic Jockey" + "en" "Panic Jockey" } "Smoker #50 Name" { - "en" "Panic Smoker" + "en" "Panic Smoker" } "Spitter #50 Name" { - "en" "Panic Spitter" + "en" "Panic Spitter" } "Witch #50 Name" { - "en" "Panic Witch" + "en" "Panic Witch" } "Common #50 Name" { - "en" "Panic Common" + "en" "Panic Common" } "Tank #50" { - "en" "{mint}This Tank can start panic events with hordes of zombies." + "en" "{mint}This Tank can start panic events with hordes of zombies." } "Boomer #50" { - "en" "{mint}This Boomer can start panic events with hordes of zombies." + "en" "{mint}This Boomer can start panic events with hordes of zombies." } "Charger #50" { - "en" "{mint}This Charger can start panic events with hordes of zombies." + "en" "{mint}This Charger can start panic events with hordes of zombies." } "Hunter #50" { - "en" "{mint}This Hunter can start panic events with hordes of zombies." + "en" "{mint}This Hunter can start panic events with hordes of zombies." } "Jockey #50" { - "en" "{mint}This Jockey can start panic events with hordes of zombies." + "en" "{mint}This Jockey can start panic events with hordes of zombies." } "Smoker #50" { - "en" "{mint}This Smoker can start panic events with hordes of zombies." + "en" "{mint}This Smoker can start panic events with hordes of zombies." } "Spitter #50" { - "en" "{mint}This Spitter can start panic events with hordes of zombies." + "en" "{mint}This Spitter can start panic events with hordes of zombies." } "Witch #50" { - "en" "{mint}This Witch can start panic events with hordes of zombies." + "en" "{mint}This Witch can start panic events with hordes of zombies." } "Common #50" { - "en" "{mint}This Common can start panic events with hordes of zombies." + "en" "{mint}This Common can start panic events with hordes of zombies." } "Tank #51 Name" { - "en" "Pet Tank" + "en" "Pet Tank" } "Boomer #51 Name" { - "en" "Pet Boomer" + "en" "Pet Boomer" } "Charger #51 Name" { - "en" "Pet Charger" + "en" "Pet Charger" } "Hunter #51 Name" { - "en" "Pet Hunter" + "en" "Pet Hunter" } "Jockey #51 Name" { - "en" "Pet Jockey" + "en" "Pet Jockey" } "Smoker #51 Name" { - "en" "Pet Smoker" + "en" "Pet Smoker" } "Spitter #51 Name" { - "en" "Pet Spitter" + "en" "Pet Spitter" } "Witch #51 Name" { - "en" "Pet Witch" + "en" "Pet Witch" } "Common #51 Name" { - "en" "Pet Common" + "en" "Pet Common" } "Tank #51" { - "en" "{mint}This Tank is loyal to the survivors and loves to give hugs." + "en" "{mint}This Tank is loyal to the survivors and loves to give hugs." } "Boomer #51" { - "en" "{mint}This Boomer is loyal to the survivors and loves to give hugs." + "en" "{mint}This Boomer is loyal to the survivors and loves to give hugs." } "Charger #51" { - "en" "{mint}This Charger is loyal to the survivors and loves to give hugs." + "en" "{mint}This Charger is loyal to the survivors and loves to give hugs." } "Hunter #51" { - "en" "{mint}This Hunter is loyal to the survivors and loves to give hugs." + "en" "{mint}This Hunter is loyal to the survivors and loves to give hugs." } "Jockey #51" { - "en" "{mint}This Jockey is loyal to the survivors and loves to give hugs." + "en" "{mint}This Jockey is loyal to the survivors and loves to give hugs." } "Smoker #51" { - "en" "{mint}This Smoker is loyal to the survivors and loves to give hugs." + "en" "{mint}This Smoker is loyal to the survivors and loves to give hugs." } "Spitter #51" { - "en" "{mint}This Spitter is loyal to the survivors and loves to give hugs." + "en" "{mint}This Spitter is loyal to the survivors and loves to give hugs." } "Witch #51" { - "en" "{mint}This Witch is loyal to the survivors and loves to give hugs." + "en" "{mint}This Witch is loyal to the survivors and loves to give hugs." } "Common #51" { - "en" "{mint}This Common is loyal to the survivors and loves to give hugs." + "en" "{mint}This Common is loyal to the survivors and loves to give hugs." } "Tank #52 Name" { - "en" "Pimp Tank" + "en" "Pimp Tank" } "Boomer #52 Name" { - "en" "Pimp Boomer" + "en" "Pimp Boomer" } "Charger #52 Name" { - "en" "Pimp Charger" + "en" "Pimp Charger" } "Hunter #52 Name" { - "en" "Pimp Hunter" + "en" "Pimp Hunter" } "Jockey #52 Name" { - "en" "Pimp Jockey" + "en" "Pimp Jockey" } "Smoker #52 Name" { - "en" "Pimp Smoker" + "en" "Pimp Smoker" } "Spitter #52 Name" { - "en" "Pimp Spitter" + "en" "Pimp Spitter" } "Witch #52 Name" { - "en" "Pimp Witch" + "en" "Pimp Witch" } "Common #52 Name" { - "en" "Pimp Common" + "en" "Pimp Common" } "Tank #52" { - "en" "{mint}This Tank can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Tank can pimp slap survivors repeatedly to show them who's boss." } "Boomer #52" { - "en" "{mint}This Boomer can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Boomer can pimp slap survivors repeatedly to show them who's boss." } "Charger #52" { - "en" "{mint}This Charger can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Charger can pimp slap survivors repeatedly to show them who's boss." } "Hunter #52" { - "en" "{mint}This Hunter can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Hunter can pimp slap survivors repeatedly to show them who's boss." } "Jockey #52" { - "en" "{mint}This Jockey can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Jockey can pimp slap survivors repeatedly to show them who's boss." } "Smoker #52" { - "en" "{mint}This Smoker can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Smoker can pimp slap survivors repeatedly to show them who's boss." } "Spitter #52" { - "en" "{mint}This Spitter can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Spitter can pimp slap survivors repeatedly to show them who's boss." } "Witch #52" { - "en" "{mint}This Witch can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Witch can pimp slap survivors repeatedly to show them who's boss." } "Common #52" { - "en" "{mint}This Common can pimp slap survivors repeatedly to show them who's boss." + "en" "{mint}This Common can pimp slap survivors repeatedly to show them who's boss." } "Tank #53 Name" { - "en" "Platinum Tank" + "en" "Platinum Tank" } "Boomer #53 Name" { - "en" "Platinum Boomer" + "en" "Platinum Boomer" } "Charger #53 Name" { - "en" "Platinum Charger" + "en" "Platinum Charger" } "Hunter #53 Name" { - "en" "Platinum Hunter" + "en" "Platinum Hunter" } "Jockey #53 Name" { - "en" "Platinum Jockey" + "en" "Platinum Jockey" } "Smoker #53 Name" { - "en" "Platinum Smoker" + "en" "Platinum Smoker" } "Spitter #53 Name" { - "en" "Platinum Spitter" + "en" "Platinum Spitter" } "Witch #53 Name" { - "en" "Platinum Witch" + "en" "Platinum Witch" } "Common #53 Name" { - "en" "Platinum Common" + "en" "Platinum Common" } "Tank #53" { - "en" "{mint}This Tank is immune to melee damage." + "en" "{mint}This Tank is immune to melee damage." } "Boomer #53" { - "en" "{mint}This Boomer is immune to melee damage." + "en" "{mint}This Boomer is immune to melee damage." } "Charger #53" { - "en" "{mint}This Charger is immune to melee damage." + "en" "{mint}This Charger is immune to melee damage." } "Hunter #53" { - "en" "{mint}This Hunter is immune to melee damage." + "en" "{mint}This Hunter is immune to melee damage." } "Jockey #53" { - "en" "{mint}This Jockey is immune to melee damage." + "en" "{mint}This Jockey is immune to melee damage." } "Smoker #53" { - "en" "{mint}This Smoker is immune to melee damage." + "en" "{mint}This Smoker is immune to melee damage." } "Spitter #53" { - "en" "{mint}This Spitter is immune to melee damage." + "en" "{mint}This Spitter is immune to melee damage." } "Witch #53" { - "en" "{mint}This Witch is immune to melee damage." + "en" "{mint}This Witch is immune to melee damage." } "Common #53" { - "en" "{mint}This Common is immune to melee damage." + "en" "{mint}This Common is immune to melee damage." } "Tank #54 Name" { - "en" "Puke Tank" + "en" "Puke Tank" } "Boomer #54 Name" { - "en" "Puke Boomer" + "en" "Puke Boomer" } "Charger #54 Name" { - "en" "Puke Charger" + "en" "Puke Charger" } "Hunter #54 Name" { - "en" "Puke Hunter" + "en" "Puke Hunter" } "Jockey #54 Name" { - "en" "Puke Jockey" + "en" "Puke Jockey" } "Smoker #54 Name" { - "en" "Puke Smoker" + "en" "Puke Smoker" } "Spitter #54 Name" { - "en" "Puke Spitter" + "en" "Puke Spitter" } "Witch #54 Name" { - "en" "Puke Witch" + "en" "Puke Witch" } "Common #54 Name" { - "en" "Puke Common" + "en" "Puke Common" } "Tank #54" { - "en" "{mint}This Tank can puke on survivors." + "en" "{mint}This Tank can puke on survivors." } "Boomer #54" { - "en" "{mint}This Boomer can puke on survivors." + "en" "{mint}This Boomer can puke on survivors." } "Charger #54" { - "en" "{mint}This Charger can puke on survivors." + "en" "{mint}This Charger can puke on survivors." } "Hunter #54" { - "en" "{mint}This Hunter can puke on survivors." + "en" "{mint}This Hunter can puke on survivors." } "Jockey #54" { - "en" "{mint}This Jockey can puke on survivors." + "en" "{mint}This Jockey can puke on survivors." } "Smoker #54" { - "en" "{mint}This Smoker can puke on survivors." + "en" "{mint}This Smoker can puke on survivors." } "Spitter #54" { - "en" "{mint}This Spitter can puke on survivors." + "en" "{mint}This Spitter can puke on survivors." } "Witch #54" { - "en" "{mint}This Witch can puke on survivors." + "en" "{mint}This Witch can puke on survivors." } "Common #54" { - "en" "{mint}This Common can puke on survivors." + "en" "{mint}This Common can puke on survivors." } "Tank #55 Name" { - "en" "Pyromaniac Tank" + "en" "Pyromaniac Tank" } "Boomer #55 Name" { - "en" "Pyromaniac Boomer" + "en" "Pyromaniac Boomer" } "Charger #55 Name" { - "en" "Pyromaniac Charger" + "en" "Pyromaniac Charger" } "Hunter #55 Name" { - "en" "Pyromaniac Hunter" + "en" "Pyromaniac Hunter" } "Jockey #55 Name" { - "en" "Pyromaniac Jockey" + "en" "Pyromaniac Jockey" } "Smoker #55 Name" { - "en" "Pyromaniac Smoker" + "en" "Pyromaniac Smoker" } "Spitter #55 Name" { - "en" "Pyromaniac Spitter" + "en" "Pyromaniac Spitter" } "Witch #55 Name" { - "en" "Pyromaniac Witch" + "en" "Pyromaniac Witch" } "Common #55 Name" { - "en" "Pyromaniac Common" + "en" "Pyromaniac Common" } "Tank #55" { - "en" "{mint}This Tank gains a speed boost when set on fire." + "en" "{mint}This Tank gains a speed boost when set on fire." } "Boomer #55" { - "en" "{mint}This Boomer gains a speed boost when set on fire." + "en" "{mint}This Boomer gains a speed boost when set on fire." } "Charger #55" { - "en" "{mint}This Charger gains a speed boost when set on fire." + "en" "{mint}This Charger gains a speed boost when set on fire." } "Hunter #55" { - "en" "{mint}This Hunter gains a speed boost when set on fire." + "en" "{mint}This Hunter gains a speed boost when set on fire." } "Jockey #55" { - "en" "{mint}This Jockey gains a speed boost when set on fire." + "en" "{mint}This Jockey gains a speed boost when set on fire." } "Smoker #55" { - "en" "{mint}This Smoker gains a speed boost when set on fire." + "en" "{mint}This Smoker gains a speed boost when set on fire." } "Spitter #55" { - "en" "{mint}This Spitter gains a speed boost when set on fire." + "en" "{mint}This Spitter gains a speed boost when set on fire." } "Witch #55" { - "en" "{mint}This Witch gains a speed boost when set on fire." + "en" "{mint}This Witch gains a speed boost when set on fire." } "Common #55" { - "en" "{mint}This Common gains a speed boost when set on fire." + "en" "{mint}This Common gains a speed boost when set on fire." } "Tank #56 Name" { - "en" "Quiet Tank" + "en" "Quiet Tank" } "Boomer #56 Name" { - "en" "Quiet Boomer" + "en" "Quiet Boomer" } "Charger #56 Name" { - "en" "Quiet Charger" + "en" "Quiet Charger" } "Hunter #56 Name" { - "en" "Quiet Hunter" + "en" "Quiet Hunter" } "Jockey #56 Name" { - "en" "Quiet Jockey" + "en" "Quiet Jockey" } "Smoker #56 Name" { - "en" "Quiet Smoker" + "en" "Quiet Smoker" } "Spitter #56 Name" { - "en" "Quiet Spitter" + "en" "Quiet Spitter" } "Witch #56 Name" { - "en" "Quiet Witch" + "en" "Quiet Witch" } "Common #56 Name" { - "en" "Quiet Common" + "en" "Quiet Common" } "Tank #56" { - "en" "{mint}This Tank can silence itself from survivors." + "en" "{mint}This Tank can silence itself from survivors." } "Boomer #56" { - "en" "{mint}This Boomer can silence itself from survivors." + "en" "{mint}This Boomer can silence itself from survivors." } "Charger #56" { - "en" "{mint}This Charger can silence itself from survivors." + "en" "{mint}This Charger can silence itself from survivors." } "Hunter #56" { - "en" "{mint}This Hunter can silence itself from survivors." + "en" "{mint}This Hunter can silence itself from survivors." } "Jockey #56" { - "en" "{mint}This Jockey can silence itself from survivors." + "en" "{mint}This Jockey can silence itself from survivors." } "Smoker #56" { - "en" "{mint}This Smoker can silence itself from survivors." + "en" "{mint}This Smoker can silence itself from survivors." } "Spitter #56" { - "en" "{mint}This Spitter can silence itself from survivors." + "en" "{mint}This Spitter can silence itself from survivors." } "Witch #56" { - "en" "{mint}This Witch can silence itself from survivors." + "en" "{mint}This Witch can silence itself from survivors." } "Common #56" { - "en" "{mint}This Common can silence itself from survivors." + "en" "{mint}This Common can silence itself from survivors." } "Tank #57 Name" { - "en" "Recall Tank" + "en" "Recall Tank" } "Boomer #57 Name" { - "en" "Recall Boomer" + "en" "Recall Boomer" } "Charger #57 Name" { - "en" "Recall Charger" + "en" "Recall Charger" } "Hunter #57 Name" { - "en" "Recall Hunter" + "en" "Recall Hunter" } "Jockey #57 Name" { - "en" "Recall Jockey" + "en" "Recall Jockey" } "Smoker #57 Name" { - "en" "Recall Smoker" + "en" "Recall Smoker" } "Spitter #57 Name" { - "en" "Recall Spitter" + "en" "Recall Spitter" } "Witch #57 Name" { - "en" "Recall Witch" + "en" "Recall Witch" } "Common #57 Name" { - "en" "Recall Common" + "en" "Recall Common" } "Tank #57" { - "en" "{mint}This Tank can time travel to annoy survivors." + "en" "{mint}This Tank can time travel to annoy survivors." } "Boomer #57" { - "en" "{mint}This Boomer can time travel to annoy survivors." + "en" "{mint}This Boomer can time travel to annoy survivors." } "Charger #57" { - "en" "{mint}This Charger can time travel to annoy survivors." + "en" "{mint}This Charger can time travel to annoy survivors." } "Hunter #57" { - "en" "{mint}This Hunter can time travel to annoy survivors." + "en" "{mint}This Hunter can time travel to annoy survivors." } "Jockey #57" { - "en" "{mint}This Jockey can time travel to annoy survivors." + "en" "{mint}This Jockey can time travel to annoy survivors." } "Smoker #57" { - "en" "{mint}This Smoker can time travel to annoy survivors." + "en" "{mint}This Smoker can time travel to annoy survivors." } "Spitter #57" { - "en" "{mint}This Spitter can time travel to annoy survivors." + "en" "{mint}This Spitter can time travel to annoy survivors." } "Witch #57" { - "en" "{mint}This Witch can time travel to annoy survivors." + "en" "{mint}This Witch can time travel to annoy survivors." } "Common #57" { - "en" "{mint}This Common can time travel to annoy survivors." + "en" "{mint}This Common can time travel to annoy survivors." } "Tank #58 Name" { - "en" "Recoil Tank" + "en" "Recoil Tank" } "Boomer #58 Name" { - "en" "Recoil Boomer" + "en" "Recoil Boomer" } "Charger #58 Name" { - "en" "Recoil Charger" + "en" "Recoil Charger" } "Hunter #58 Name" { - "en" "Recoil Hunter" + "en" "Recoil Hunter" } "Jockey #58 Name" { - "en" "Recoil Jockey" + "en" "Recoil Jockey" } "Smoker #58 Name" { - "en" "Recoil Smoker" + "en" "Recoil Smoker" } "Spitter #58 Name" { - "en" "Recoil Spitter" + "en" "Recoil Spitter" } "Witch #58 Name" { - "en" "Recoil Witch" + "en" "Recoil Witch" } "Common #58 Name" { - "en" "Recoil Common" + "en" "Recoil Common" } "Tank #58" { - "en" "{mint}This Tank can give survivors high gun recoil." + "en" "{mint}This Tank can give survivors high gun recoil." } "Boomer #58" { - "en" "{mint}This Boomer can give survivors high gun recoil." + "en" "{mint}This Boomer can give survivors high gun recoil." } "Charger #58" { - "en" "{mint}This Charger can give survivors high gun recoil." + "en" "{mint}This Charger can give survivors high gun recoil." } "Hunter #58" { - "en" "{mint}This Hunter can give survivors high gun recoil." + "en" "{mint}This Hunter can give survivors high gun recoil." } "Jockey #58" { - "en" "{mint}This Jockey can give survivors high gun recoil." + "en" "{mint}This Jockey can give survivors high gun recoil." } "Smoker #58" { - "en" "{mint}This Smoker can give survivors high gun recoil." + "en" "{mint}This Smoker can give survivors high gun recoil." } "Spitter #58" { - "en" "{mint}This Spitter can give survivors high gun recoil." + "en" "{mint}This Spitter can give survivors high gun recoil." } "Witch #58" { - "en" "{mint}This Witch can give survivors high gun recoil." + "en" "{mint}This Witch can give survivors high gun recoil." } "Common #58" { - "en" "{mint}This Common can give survivors high gun recoil." + "en" "{mint}This Common can give survivors high gun recoil." } "Tank #59 Name" { - "en" "Regenerative Tank" + "en" "Regenerative Tank" } "Boomer #59 Name" { - "en" "Regenerative Boomer" + "en" "Regenerative Boomer" } "Charger #59 Name" { - "en" "Regenerative Charger" + "en" "Regenerative Charger" } "Hunter #59 Name" { - "en" "Regenerative Hunter" + "en" "Regenerative Hunter" } "Jockey #59 Name" { - "en" "Regenerative Jockey" + "en" "Regenerative Jockey" } "Smoker #59 Name" { - "en" "Regenerative Smoker" + "en" "Regenerative Smoker" } "Spitter #59 Name" { - "en" "Regenerative Spitter" + "en" "Regenerative Spitter" } "Witch #59 Name" { - "en" "Regenerative Witch" + "en" "Regenerative Witch" } "Common #59 Name" { - "en" "Regenerative Common" + "en" "Regenerative Common" } "Tank #59" { - "en" "{mint}This Tank regenerates health every second." + "en" "{mint}This Tank regenerates health every second." } "Boomer #59" { - "en" "{mint}This Boomer regenerates health every second." + "en" "{mint}This Boomer regenerates health every second." } "Charger #59" { - "en" "{mint}This Charger regenerates health every second." + "en" "{mint}This Charger regenerates health every second." } "Hunter #59" { - "en" "{mint}This Hunter regenerates health every second." + "en" "{mint}This Hunter regenerates health every second." } "Jockey #59" { - "en" "{mint}This Jockey regenerates health every second." + "en" "{mint}This Jockey regenerates health every second." } "Smoker #59" { - "en" "{mint}This Smoker regenerates health every second." + "en" "{mint}This Smoker regenerates health every second." } "Spitter #59" { - "en" "{mint}This Spitter regenerates health every second." + "en" "{mint}This Spitter regenerates health every second." } "Witch #59" { - "en" "{mint}This Witch regenerates health every second." + "en" "{mint}This Witch regenerates health every second." } "Common #59" { - "en" "{mint}This Common regenerates health every second." + "en" "{mint}This Common regenerates health every second." } "Tank #60 Name" { - "en" "Respawner Tank" + "en" "Respawner Tank" } "Boomer #60 Name" { - "en" "Respawner Boomer" + "en" "Respawner Boomer" } "Charger #60 Name" { - "en" "Respawner Charger" + "en" "Respawner Charger" } "Hunter #60 Name" { - "en" "Respawner Hunter" + "en" "Respawner Hunter" } "Jockey #60 Name" { - "en" "Respawner Jockey" + "en" "Respawner Jockey" } "Smoker #60 Name" { - "en" "Respawner Smoker" + "en" "Respawner Smoker" } "Spitter #60 Name" { - "en" "Respawner Spitter" + "en" "Respawner Spitter" } "Witch #60 Name" { - "en" "Respawner Witch" + "en" "Respawner Witch" } "Common #60 Name" { - "en" "Respawner Common" + "en" "Respawner Common" } "Tank #60" { - "en" "{mint}This Tank can respawn upon death." + "en" "{mint}This Tank can respawn upon death." } "Boomer #60" { - "en" "{mint}This Boomer can respawn upon death." + "en" "{mint}This Boomer can respawn upon death." } "Charger #60" { - "en" "{mint}This Charger can respawn upon death." + "en" "{mint}This Charger can respawn upon death." } "Hunter #60" { - "en" "{mint}This Hunter can respawn upon death." + "en" "{mint}This Hunter can respawn upon death." } "Jockey #60" { - "en" "{mint}This Jockey can respawn upon death." + "en" "{mint}This Jockey can respawn upon death." } "Smoker #60" { - "en" "{mint}This Smoker can respawn upon death." + "en" "{mint}This Smoker can respawn upon death." } "Spitter #60" { - "en" "{mint}This Spitter can respawn upon death." + "en" "{mint}This Spitter can respawn upon death." } "Witch #60" { - "en" "{mint}This Witch can respawn upon death." + "en" "{mint}This Witch can respawn upon death." } "Common #60" { - "en" "{mint}This Common can respawn upon death." + "en" "{mint}This Common can respawn upon death." } "Tank #61 Name" { - "en" "Restarter Tank" + "en" "Restarter Tank" } "Boomer #61 Name" { - "en" "Restarter Boomer" + "en" "Restarter Boomer" } "Charger #61 Name" { - "en" "Restarter Charger" + "en" "Restarter Charger" } "Hunter #61 Name" { - "en" "Restarter Hunter" + "en" "Restarter Hunter" } "Jockey #61 Name" { - "en" "Restarter Jockey" + "en" "Restarter Jockey" } "Smoker #61 Name" { - "en" "Restarter Smoker" + "en" "Restarter Smoker" } "Spitter #61 Name" { - "en" "Restarter Spitter" + "en" "Restarter Spitter" } "Witch #61 Name" { - "en" "Restarter Witch" + "en" "Restarter Witch" } "Common #61 Name" { - "en" "Restarter Common" + "en" "Restarter Common" } "Tank #61" { - "en" "{mint}This Tank can force survivors to restart with a new loadout." + "en" "{mint}This Tank can force survivors to restart with a new loadout." } "Boomer #61" { - "en" "{mint}This Boomer can force survivors to restart with a new loadout." + "en" "{mint}This Boomer can force survivors to restart with a new loadout." } "Charger #61" { - "en" "{mint}This Charger can force survivors to restart with a new loadout." + "en" "{mint}This Charger can force survivors to restart with a new loadout." } "Hunter #61" { - "en" "{mint}This Hunter can force survivors to restart with a new loadout." + "en" "{mint}This Hunter can force survivors to restart with a new loadout." } "Jockey #61" { - "en" "{mint}This Jockey can force survivors to restart with a new loadout." + "en" "{mint}This Jockey can force survivors to restart with a new loadout." } "Smoker #61" { - "en" "{mint}This Smoker can force survivors to restart with a new loadout." + "en" "{mint}This Smoker can force survivors to restart with a new loadout." } "Spitter #61" { - "en" "{mint}This Spitter can force survivors to restart with a new loadout." + "en" "{mint}This Spitter can force survivors to restart with a new loadout." } "Witch #61" { - "en" "{mint}This Witch can force survivors to restart with a new loadout." + "en" "{mint}This Witch can force survivors to restart with a new loadout." } "Common #61" { - "en" "{mint}This Common can force survivors to restart with a new loadout." + "en" "{mint}This Common can force survivors to restart with a new loadout." } "Tank #62 Name" { - "en" "Rock Tank" + "en" "Rock Tank" } "Boomer #62 Name" { - "en" "Rock Boomer" + "en" "Rock Boomer" } "Charger #62 Name" { - "en" "Rock Charger" + "en" "Rock Charger" } "Hunter #62 Name" { - "en" "Rock Hunter" + "en" "Rock Hunter" } "Jockey #62 Name" { - "en" "Rock Jockey" + "en" "Rock Jockey" } "Smoker #62 Name" { - "en" "Rock Smoker" + "en" "Rock Smoker" } "Spitter #62 Name" { - "en" "Rock Spitter" + "en" "Rock Spitter" } "Witch #62 Name" { - "en" "Rock Witch" + "en" "Rock Witch" } "Common #62 Name" { - "en" "Rock Common" + "en" "Rock Common" } "Tank #62" { - "en" "{mint}This Tank can start rock showers." + "en" "{mint}This Tank can start rock showers." } "Boomer #62" { - "en" "{mint}This Boomer can start rock showers." + "en" "{mint}This Boomer can start rock showers." } "Charger #62" { - "en" "{mint}This Charger can start rock showers." + "en" "{mint}This Charger can start rock showers." } "Hunter #62" { - "en" "{mint}This Hunter can start rock showers." + "en" "{mint}This Hunter can start rock showers." } "Jockey #62" { - "en" "{mint}This Jockey can start rock showers." + "en" "{mint}This Jockey can start rock showers." } "Smoker #62" { - "en" "{mint}This Smoker can start rock showers." + "en" "{mint}This Smoker can start rock showers." } "Spitter #62" { - "en" "{mint}This Spitter can start rock showers." + "en" "{mint}This Spitter can start rock showers." } "Witch #62" { - "en" "{mint}This Witch can start rock showers." + "en" "{mint}This Witch can start rock showers." } "Common #62" { - "en" "{mint}This Common can start rock showers." + "en" "{mint}This Common can start rock showers." } "Tank #63 Name" { - "en" "Rocketeer Tank" + "en" "Rocketeer Tank" } "Boomer #63 Name" { - "en" "Rocketeer Boomer" + "en" "Rocketeer Boomer" } "Charger #63 Name" { - "en" "Rocketeer Charger" + "en" "Rocketeer Charger" } "Hunter #63 Name" { - "en" "Rocketeer Hunter" + "en" "Rocketeer Hunter" } "Jockey #63 Name" { - "en" "Rocketeer Jockey" + "en" "Rocketeer Jockey" } "Smoker #63 Name" { - "en" "Rocketeer Smoker" + "en" "Rocketeer Smoker" } "Spitter #63 Name" { - "en" "Rocketeer Spitter" + "en" "Rocketeer Spitter" } "Witch #63 Name" { - "en" "Rocketeer Witch" + "en" "Rocketeer Witch" } "Common #63 Name" { - "en" "Rocketeer Common" + "en" "Rocketeer Common" } "Tank #63" { - "en" "{mint}This Tank can send survivors into space." + "en" "{mint}This Tank can send survivors into space." } "Boomer #63" { - "en" "{mint}This Boomer can send survivors into space." + "en" "{mint}This Boomer can send survivors into space." } "Charger #63" { - "en" "{mint}This Charger can send survivors into space." + "en" "{mint}This Charger can send survivors into space." } "Hunter #63" { - "en" "{mint}This Hunter can send survivors into space." + "en" "{mint}This Hunter can send survivors into space." } "Jockey #63" { - "en" "{mint}This Jockey can send survivors into space." + "en" "{mint}This Jockey can send survivors into space." } "Smoker #63" { - "en" "{mint}This Smoker can send survivors into space." + "en" "{mint}This Smoker can send survivors into space." } "Spitter #63" { - "en" "{mint}This Spitter can send survivors into space." + "en" "{mint}This Spitter can send survivors into space." } "Witch #63" { - "en" "{mint}This Witch can send survivors into space." + "en" "{mint}This Witch can send survivors into space." } "Common #63" { - "en" "{mint}This Common can send survivors into space." + "en" "{mint}This Common can send survivors into space." } "Tank #64 Name" { - "en" "Self-throwing Tank" + "en" "Self-throwing Tank" } "Boomer #64 Name" { - "en" "Self-throwing Boomer" + "en" "Self-throwing Boomer" } "Charger #64 Name" { - "en" "Self-throwing Charger" + "en" "Self-throwing Charger" } "Hunter #64 Name" { - "en" "Self-throwing Hunter" + "en" "Self-throwing Hunter" } "Jockey #64 Name" { - "en" "Self-throwing Jockey" + "en" "Self-throwing Jockey" } "Smoker #64 Name" { - "en" "Self-throwing Smoker" + "en" "Self-throwing Smoker" } "Spitter #64 Name" { - "en" "Self-throwing Spitter" + "en" "Self-throwing Spitter" } "Witch #64 Name" { - "en" "Self-throwing Witch" + "en" "Self-throwing Witch" } "Common #64 Name" { - "en" "Self-throwing Common" + "en" "Self-throwing Common" } "Tank #64" { - "en" "{mint}This Tank can throw itself towards survivors." + "en" "{mint}This Tank can throw itself towards survivors." } "Boomer #64" { - "en" "{mint}This Boomer can throw itself towards survivors." + "en" "{mint}This Boomer can throw itself towards survivors." } "Charger #64" { - "en" "{mint}This Charger can throw itself towards survivors." + "en" "{mint}This Charger can throw itself towards survivors." } "Hunter #64" { - "en" "{mint}This Hunter can throw itself towards survivors." + "en" "{mint}This Hunter can throw itself towards survivors." } "Jockey #64" { - "en" "{mint}This Jockey can throw itself towards survivors." + "en" "{mint}This Jockey can throw itself towards survivors." } "Smoker #64" { - "en" "{mint}This Smoker can throw itself towards survivors." + "en" "{mint}This Smoker can throw itself towards survivors." } "Spitter #64" { - "en" "{mint}This Spitter can throw itself towards survivors." + "en" "{mint}This Spitter can throw itself towards survivors." } "Witch #64" { - "en" "{mint}This Witch can throw itself towards survivors." + "en" "{mint}This Witch can throw itself towards survivors." } "Common #64" { - "en" "{mint}This Common can throw itself towards survivors." + "en" "{mint}This Common can throw itself towards survivors." } "Tank #65 Name" { - "en" "Shaker Tank" + "en" "Shaker Tank" } "Boomer #65 Name" { - "en" "Shaker Boomer" + "en" "Shaker Boomer" } "Charger #65 Name" { - "en" "Shaker Charger" + "en" "Shaker Charger" } "Hunter #65 Name" { - "en" "Shaker Hunter" + "en" "Shaker Hunter" } "Jockey #65 Name" { - "en" "Shaker Jockey" + "en" "Shaker Jockey" } "Smoker #65 Name" { - "en" "Shaker Smoker" + "en" "Shaker Smoker" } "Spitter #65 Name" { - "en" "Shaker Spitter" + "en" "Shaker Spitter" } "Witch #65 Name" { - "en" "Shaker Witch" + "en" "Shaker Witch" } "Common #65 Name" { - "en" "Shaker Common" + "en" "Shaker Common" } "Tank #65" { - "en" "{mint}This Tank can shake survivors' screens." + "en" "{mint}This Tank can shake survivors' screens." } "Boomer #65" { - "en" "{mint}This Boomer can shake survivors' screens." + "en" "{mint}This Boomer can shake survivors' screens." } "Charger #65" { - "en" "{mint}This Charger can shake survivors' screens." + "en" "{mint}This Charger can shake survivors' screens." } "Hunter #65" { - "en" "{mint}This Hunter can shake survivors' screens." + "en" "{mint}This Hunter can shake survivors' screens." } "Jockey #65" { - "en" "{mint}This Jockey can shake survivors' screens." + "en" "{mint}This Jockey can shake survivors' screens." } "Smoker #65" { - "en" "{mint}This Smoker can shake survivors' screens." + "en" "{mint}This Smoker can shake survivors' screens." } "Spitter #65" { - "en" "{mint}This Spitter can shake survivors' screens." + "en" "{mint}This Spitter can shake survivors' screens." } "Witch #65" { - "en" "{mint}This Witch can shake survivors' screens." + "en" "{mint}This Witch can shake survivors' screens." } "Common #65" { - "en" "{mint}This Common can shake survivors' screens." + "en" "{mint}This Common can shake survivors' screens." } "Tank #66 Name" { - "en" "Shield Tank" + "en" "Shield Tank" } "Boomer #66 Name" { - "en" "Shield Boomer" + "en" "Shield Boomer" } "Charger #66 Name" { - "en" "Shield Charger" + "en" "Shield Charger" } "Hunter #66 Name" { - "en" "Shield Hunter" + "en" "Shield Hunter" } "Jockey #66 Name" { - "en" "Shield Jockey" + "en" "Shield Jockey" } "Smoker #66 Name" { - "en" "Shield Smoker" + "en" "Shield Smoker" } "Spitter #66 Name" { - "en" "Shield Spitter" + "en" "Shield Spitter" } "Witch #66 Name" { - "en" "Shield Witch" + "en" "Shield Witch" } "Common #66 Name" { - "en" "Shield Common" + "en" "Shield Common" } "Tank #66" { - "en" "{mint}This Tank spawns with a shield and throws propane tanks or gas cans which survivors can use to break the shield." + "en" "{mint}This Tank spawns with a shield and throws propane tanks or gas cans which survivors can use to break the shield." } "Boomer #66" { - "en" "{mint}This Boomer spawns with a shield." + "en" "{mint}This Boomer spawns with a shield." } "Charger #66" { - "en" "{mint}This Charger spawns with a shield." + "en" "{mint}This Charger spawns with a shield." } "Hunter #66" { - "en" "{mint}This Hunter spawns with a shield." + "en" "{mint}This Hunter spawns with a shield." } "Jockey #66" { - "en" "{mint}This Jockey spawns with a shield." + "en" "{mint}This Jockey spawns with a shield." } "Smoker #66" { - "en" "{mint}This Smoker spawns with a shield." + "en" "{mint}This Smoker spawns with a shield." } "Spitter #66" { - "en" "{mint}This Spitter spawns with a shield." + "en" "{mint}This Spitter spawns with a shield." } "Witch #66" { - "en" "{mint}This Witch spawns with a shield." + "en" "{mint}This Witch spawns with a shield." } "Common #66" { - "en" "{mint}This Common spawns with a shield." + "en" "{mint}This Common spawns with a shield." } "Tank #67 Name" { - "en" "Shover Tank" + "en" "Shover Tank" } "Boomer #67 Name" { - "en" "Shover Boomer" + "en" "Shover Boomer" } "Charger #67 Name" { - "en" "Shover Charger" + "en" "Shover Charger" } "Hunter #67 Name" { - "en" "Shover Hunter" + "en" "Shover Hunter" } "Jockey #67 Name" { - "en" "Shover Jockey" + "en" "Shover Jockey" } "Smoker #67 Name" { - "en" "Shover Smoker" + "en" "Shover Smoker" } "Spitter #67 Name" { - "en" "Shover Spitter" + "en" "Shover Spitter" } "Witch #67 Name" { - "en" "Shover Witch" + "en" "Shover Witch" } "Common #67 Name" { - "en" "Shover Common" + "en" "Shover Common" } "Tank #67" { - "en" "{mint}This Tank can shove survivors around." + "en" "{mint}This Tank can shove survivors around." } "Boomer #67" { - "en" "{mint}This Boomer can shove survivors around." + "en" "{mint}This Boomer can shove survivors around." } "Charger #67" { - "en" "{mint}This Charger can shove survivors around." + "en" "{mint}This Charger can shove survivors around." } "Hunter #67" { - "en" "{mint}This Hunter can shove survivors around." + "en" "{mint}This Hunter can shove survivors around." } "Jockey #67" { - "en" "{mint}This Jockey can shove survivors around." + "en" "{mint}This Jockey can shove survivors around." } "Smoker #67" { - "en" "{mint}This Smoker can shove survivors around." + "en" "{mint}This Smoker can shove survivors around." } "Spitter #67" { - "en" "{mint}This Spitter can shove survivors around." + "en" "{mint}This Spitter can shove survivors around." } "Witch #67" { - "en" "{mint}This Witch can shove survivors around." + "en" "{mint}This Witch can shove survivors around." } "Common #67" { - "en" "{mint}This Common can shove survivors around." + "en" "{mint}This Common can shove survivors around." } "Tank #68 Name" { - "en" "Slow Tank" + "en" "Slow Tank" } "Boomer #68 Name" { - "en" "Slow Boomer" + "en" "Slow Boomer" } "Charger #68 Name" { - "en" "Slow Charger" + "en" "Slow Charger" } "Hunter #68 Name" { - "en" "Slow Hunter" + "en" "Slow Hunter" } "Jockey #68 Name" { - "en" "Slow Jockey" + "en" "Slow Jockey" } "Smoker #68 Name" { - "en" "Slow Smoker" + "en" "Slow Smoker" } "Spitter #68 Name" { - "en" "Slow Spitter" + "en" "Slow Spitter" } "Witch #68 Name" { - "en" "Slow Witch" + "en" "Slow Witch" } "Common #68 Name" { - "en" "Slow Common" + "en" "Slow Common" } "Tank #68" { - "en" "{mint}This Tank can slow survivors down." + "en" "{mint}This Tank can slow survivors down." } "Boomer #68" { - "en" "{mint}This Boomer can slow survivors down." + "en" "{mint}This Boomer can slow survivors down." } "Charger #68" { - "en" "{mint}This Charger can slow survivors down." + "en" "{mint}This Charger can slow survivors down." } "Hunter #68" { - "en" "{mint}This Hunter can slow survivors down." + "en" "{mint}This Hunter can slow survivors down." } "Jockey #68" { - "en" "{mint}This Jockey can slow survivors down." + "en" "{mint}This Jockey can slow survivors down." } "Smoker #68" { - "en" "{mint}This Smoker can slow survivors down." + "en" "{mint}This Smoker can slow survivors down." } "Spitter #68" { - "en" "{mint}This Spitter can slow survivors down." + "en" "{mint}This Spitter can slow survivors down." } "Witch #68" { - "en" "{mint}This Witch can slow survivors down." + "en" "{mint}This Witch can slow survivors down." } "Common #68" { - "en" "{mint}This Common can slow survivors down." + "en" "{mint}This Common can slow survivors down." } "Tank #69 Name" { - "en" "Smasher Tank" + "en" "Smasher Tank" } "Boomer #69 Name" { - "en" "Smasher Boomer" + "en" "Smasher Boomer" } "Charger #69 Name" { - "en" "Smasher Charger" + "en" "Smasher Charger" } "Hunter #69 Name" { - "en" "Smasher Hunter" + "en" "Smasher Hunter" } "Jockey #69 Name" { - "en" "Smasher Jockey" + "en" "Smasher Jockey" } "Smoker #69 Name" { - "en" "Smasher Smoker" + "en" "Smasher Smoker" } "Spitter #69 Name" { - "en" "Smasher Spitter" + "en" "Smasher Spitter" } "Witch #69 Name" { - "en" "Smasher Witch" + "en" "Smasher Witch" } "Common #69 Name" { - "en" "Smasher Common" + "en" "Smasher Common" } "Tank #69" { - "en" "{mint}This Tank can smash survivors to death." + "en" "{mint}This Tank can smash survivors to death." } "Boomer #69" { - "en" "{mint}This Boomer can smash survivors to death." + "en" "{mint}This Boomer can smash survivors to death." } "Charger #69" { - "en" "{mint}This Charger can smash survivors to death." + "en" "{mint}This Charger can smash survivors to death." } "Hunter #69" { - "en" "{mint}This Hunter can smash survivors to death." + "en" "{mint}This Hunter can smash survivors to death." } "Jockey #69" { - "en" "{mint}This Jockey can smash survivors to death." + "en" "{mint}This Jockey can smash survivors to death." } "Smoker #69" { - "en" "{mint}This Smoker can smash survivors to death." + "en" "{mint}This Smoker can smash survivors to death." } "Spitter #69" { - "en" "{mint}This Spitter can smash survivors to death." + "en" "{mint}This Spitter can smash survivors to death." } "Witch #69" { - "en" "{mint}This Witch can smash survivors to death." + "en" "{mint}This Witch can smash survivors to death." } "Common #69" { - "en" "{mint}This Common can smash survivors to death." + "en" "{mint}This Common can smash survivors to death." } "Tank #70 Name" { - "en" "Smiter Tank" + "en" "Smiter Tank" } "Boomer #70 Name" { - "en" "Smiter Boomer" + "en" "Smiter Boomer" } "Charger #70 Name" { - "en" "Smiter Charger" + "en" "Smiter Charger" } "Hunter #70 Name" { - "en" "Smiter Hunter" + "en" "Smiter Hunter" } "Jockey #70 Name" { - "en" "Smiter Jockey" + "en" "Smiter Jockey" } "Smoker #70 Name" { - "en" "Smiter Smoker" + "en" "Smiter Smoker" } "Spitter #70 Name" { - "en" "Smiter Spitter" + "en" "Smiter Spitter" } "Witch #70 Name" { - "en" "Smiter Witch" + "en" "Smiter Witch" } "Common #70 Name" { - "en" "Smiter Common" + "en" "Smiter Common" } "Tank #70" { - "en" "{mint}This Tank can smite survivors for an instant kill." + "en" "{mint}This Tank can smite survivors for an instant kill." } "Boomer #70" { - "en" "{mint}This Boomer can smite survivors for an instant kill." + "en" "{mint}This Boomer can smite survivors for an instant kill." } "Charger #70" { - "en" "{mint}This Charger can smite survivors for an instant kill." + "en" "{mint}This Charger can smite survivors for an instant kill." } "Hunter #70" { - "en" "{mint}This Hunter can smite survivors for an instant kill." + "en" "{mint}This Hunter can smite survivors for an instant kill." } "Jockey #70" { - "en" "{mint}This Jockey can smite survivors for an instant kill." + "en" "{mint}This Jockey can smite survivors for an instant kill." } "Smoker #70" { - "en" "{mint}This Smoker can smite survivors for an instant kill." + "en" "{mint}This Smoker can smite survivors for an instant kill." } "Spitter #70" { - "en" "{mint}This Spitter can smite survivors for an instant kill." + "en" "{mint}This Spitter can smite survivors for an instant kill." } "Witch #70" { - "en" "{mint}This Witch can smite survivors for an instant kill." + "en" "{mint}This Witch can smite survivors for an instant kill." } "Common #70" { - "en" "{mint}This Common can smite survivors for an instant kill." + "en" "{mint}This Common can smite survivors for an instant kill." } "Tank #71 Name" { - "en" "Smoker Tank" + "en" "Smoker Tank" } "Boomer #71 Name" { - "en" "Smoker Boomer" + "en" "Smoker Boomer" } "Charger #71 Name" { - "en" "Smoker Charger" + "en" "Smoker Charger" } "Hunter #71 Name" { - "en" "Smoker Hunter" + "en" "Smoker Hunter" } "Jockey #71 Name" { - "en" "Smoker Jockey" + "en" "Smoker Jockey" } "Smoker #71 Name" { - "en" "Smoker Smoker" + "en" "Smoker Smoker" } "Spitter #71 Name" { - "en" "Smoker Spitter" + "en" "Smoker Spitter" } "Witch #71 Name" { - "en" "Smoker Witch" + "en" "Smoker Witch" } "Common #71 Name" { - "en" "Smoker Common" + "en" "Smoker Common" } "Tank #71" { - "en" "{mint}This Tank can spawn Smokers behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn Smokers behind it and throw some at survivors too." } "Boomer #71" { - "en" "{mint}This Boomer can spawn Smokers behind it." + "en" "{mint}This Boomer can spawn Smokers behind it." } "Charger #71" { - "en" "{mint}This Charger can spawn Smokers behind it." + "en" "{mint}This Charger can spawn Smokers behind it." } "Hunter #71" { - "en" "{mint}This Hunter can spawn Smokers behind it." + "en" "{mint}This Hunter can spawn Smokers behind it." } "Jockey #71" { - "en" "{mint}This Jockey can spawn Smokers behind it." + "en" "{mint}This Jockey can spawn Smokers behind it." } "Smoker #71" { - "en" "{mint}This Smoker can spawn Smokers behind it." + "en" "{mint}This Smoker can spawn Smokers behind it." } "Spitter #71" { - "en" "{mint}This Spitter can spawn Smokers behind it." + "en" "{mint}This Spitter can spawn Smokers behind it." } "Witch #71" { - "en" "{mint}This Witch can spawn Smokers behind it." + "en" "{mint}This Witch can spawn Smokers behind it." } "Common #71" { - "en" "{mint}This Common can spawn Smokers behind it." + "en" "{mint}This Common can spawn Smokers behind it." } "Tank #72 Name" { - "en" "Spammer Tank" + "en" "Spammer Tank" } "Boomer #72 Name" { - "en" "Spammer Boomer" + "en" "Spammer Boomer" } "Charger #72 Name" { - "en" "Spammer Charger" + "en" "Spammer Charger" } "Hunter #72 Name" { - "en" "Spammer Hunter" + "en" "Spammer Hunter" } "Jockey #72 Name" { - "en" "Spammer Jockey" + "en" "Spammer Jockey" } "Smoker #72 Name" { - "en" "Spammer Smoker" + "en" "Spammer Smoker" } "Spitter #72 Name" { - "en" "Spammer Spitter" + "en" "Spammer Spitter" } "Witch #72 Name" { - "en" "Spammer Witch" + "en" "Spammer Witch" } "Common #72 Name" { - "en" "Spammer Common" + "en" "Spammer Common" } "Tank #72" { - "en" "{mint}This Tank can spam rocks at survivors." + "en" "{mint}This Tank can spam rocks at survivors." } "Boomer #72" { - "en" "{mint}This Boomer can spam rocks at survivors." + "en" "{mint}This Boomer can spam rocks at survivors." } "Charger #72" { - "en" "{mint}This Charger can spam rocks at survivors." + "en" "{mint}This Charger can spam rocks at survivors." } "Hunter #72" { - "en" "{mint}This Hunter can spam rocks at survivors." + "en" "{mint}This Hunter can spam rocks at survivors." } "Jockey #72" { - "en" "{mint}This Jockey can spam rocks at survivors." + "en" "{mint}This Jockey can spam rocks at survivors." } "Smoker #72" { - "en" "{mint}This Smoker can spam rocks at survivors." + "en" "{mint}This Smoker can spam rocks at survivors." } "Spitter #72" { - "en" "{mint}This Spitter can spam rocks at survivors." + "en" "{mint}This Spitter can spam rocks at survivors." } "Witch #72" { - "en" "{mint}This Witch can spam rocks at survivors." + "en" "{mint}This Witch can spam rocks at survivors." } "Common #72" { - "en" "{mint}This Common can spam rocks at survivors." + "en" "{mint}This Common can spam rocks at survivors." } "Tank #73 Name" { - "en" "Special Tank" + "en" "Special Tank" } "Boomer #73 Name" { - "en" "Special Boomer" + "en" "Special Boomer" } "Charger #73 Name" { - "en" "Special Charger" + "en" "Special Charger" } "Hunter #73 Name" { - "en" "Special Hunter" + "en" "Special Hunter" } "Jockey #73 Name" { - "en" "Special Jockey" + "en" "Special Jockey" } "Smoker #73 Name" { - "en" "Special Smoker" + "en" "Special Smoker" } "Spitter #73 Name" { - "en" "Special Spitter" + "en" "Special Spitter" } "Witch #73 Name" { - "en" "Special Witch" + "en" "Special Witch" } "Common #73 Name" { - "en" "Special Common" + "en" "Special Common" } "Tank #73" { - "en" "{mint}This Tank can spawn random special infected behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn random special infected behind it and throw some at survivors too." } "Boomer #73" { - "en" "{mint}This Boomer can spawn random special infected behind it." + "en" "{mint}This Boomer can spawn random special infected behind it." } "Charger #73" { - "en" "{mint}This Charger can spawn random special infected behind it." + "en" "{mint}This Charger can spawn random special infected behind it." } "Hunter #73" { - "en" "{mint}This Hunter can spawn random special infected behind it." + "en" "{mint}This Hunter can spawn random special infected behind it." } "Jockey #73" { - "en" "{mint}This Jockey can spawn random special infected behind it." + "en" "{mint}This Jockey can spawn random special infected behind it." } "Smoker #73" { - "en" "{mint}This Smoker can spawn random special infected behind it." + "en" "{mint}This Smoker can spawn random special infected behind it." } "Spitter #73" { - "en" "{mint}This Spitter can spawn random special infected behind it." + "en" "{mint}This Spitter can spawn random special infected behind it." } "Witch #73" { - "en" "{mint}This Witch can spawn random special infected behind it." + "en" "{mint}This Witch can spawn random special infected behind it." } "Common #73" { - "en" "{mint}This Common can spawn random special infected behind it." + "en" "{mint}This Common can spawn random special infected behind it." } "Tank #74 Name" { - "en" "Spitter Tank" + "en" "Spitter Tank" } "Boomer #74 Name" { - "en" "Spitter Boomer" + "en" "Spitter Boomer" } "Charger #74 Name" { - "en" "Spitter Charger" + "en" "Spitter Charger" } "Hunter #74 Name" { - "en" "Spitter Hunter" + "en" "Spitter Hunter" } "Jockey #74 Name" { - "en" "Spitter Jockey" + "en" "Spitter Jockey" } "Smoker #74 Name" { - "en" "Spitter Smoker" + "en" "Spitter Smoker" } "Spitter #74 Name" { - "en" "Spitter Spitter" + "en" "Spitter Spitter" } "Witch #74 Name" { - "en" "Spitter Witch" + "en" "Spitter Witch" } "Common #74 Name" { - "en" "Spitter Common" + "en" "Spitter Common" } "Tank #74" { - "en" "{mint}This Tank can spawn Spitters behind it and throw some at survivors too." + "en" "{mint}This Tank can spawn Spitters behind it and throw some at survivors too." } "Boomer #74" { - "en" "{mint}This Boomer can spawn Spitters behind it." + "en" "{mint}This Boomer can spawn Spitters behind it." } "Charger #74" { - "en" "{mint}This Charger can spawn Spitters behind it." + "en" "{mint}This Charger can spawn Spitters behind it." } "Hunter #74" { - "en" "{mint}This Hunter can spawn Spitters behind it." + "en" "{mint}This Hunter can spawn Spitters behind it." } "Jockey #74" { - "en" "{mint}This Jockey can spawn Spitters behind it." + "en" "{mint}This Jockey can spawn Spitters behind it." } "Smoker #74" { - "en" "{mint}This Smoker can spawn Spitters behind it." + "en" "{mint}This Smoker can spawn Spitters behind it." } "Spitter #74" { - "en" "{mint}This Spitter can spawn Spitters behind it." + "en" "{mint}This Spitter can spawn Spitters behind it." } "Witch #74" { - "en" "{mint}This Witch can spawn Spitters behind it." + "en" "{mint}This Witch can spawn Spitters behind it." } "Common #74" { - "en" "{mint}This Common can spawn Spitters behind it." + "en" "{mint}This Common can spawn Spitters behind it." } "Tank #75 Name" { - "en" "Splasher Tank" + "en" "Splasher Tank" } "Boomer #75 Name" { - "en" "Splasher Boomer" + "en" "Splasher Boomer" } "Charger #75 Name" { - "en" "Splasher Charger" + "en" "Splasher Charger" } "Hunter #75 Name" { - "en" "Splasher Hunter" + "en" "Splasher Hunter" } "Jockey #75 Name" { - "en" "Splasher Jockey" + "en" "Splasher Jockey" } "Smoker #75 Name" { - "en" "Splasher Smoker" + "en" "Splasher Smoker" } "Spitter #75 Name" { - "en" "Splasher Spitter" + "en" "Splasher Spitter" } "Witch #75 Name" { - "en" "Splasher Witch" + "en" "Splasher Witch" } "Common #75 Name" { - "en" "Splasher Common" + "en" "Splasher Common" } "Tank #75" { - "en" "{mint}This Tank can release a splash of damage within a certain radius." + "en" "{mint}This Tank can release a splash of damage within a certain radius." } "Boomer #75" { - "en" "{mint}This Boomer can release a splash of damage within a certain radius." + "en" "{mint}This Boomer can release a splash of damage within a certain radius." } "Charger #75" { - "en" "{mint}This Charger can release a splash of damage within a certain radius." + "en" "{mint}This Charger can release a splash of damage within a certain radius." } "Hunter #75" { - "en" "{mint}This Hunter can release a splash of damage within a certain radius." + "en" "{mint}This Hunter can release a splash of damage within a certain radius." } "Jockey #75" { - "en" "{mint}This Jockey can release a splash of damage within a certain radius." + "en" "{mint}This Jockey can release a splash of damage within a certain radius." } "Smoker #75" { - "en" "{mint}This Smoker can release a splash of damage within a certain radius." + "en" "{mint}This Smoker can release a splash of damage within a certain radius." } "Spitter #75" { - "en" "{mint}This Spitter can release a splash of damage within a certain radius." + "en" "{mint}This Spitter can release a splash of damage within a certain radius." } "Witch #75" { - "en" "{mint}This Witch can release a splash of damage within a certain radius." + "en" "{mint}This Witch can release a splash of damage within a certain radius." } "Common #75" { - "en" "{mint}This Common can release a splash of damage within a certain radius." + "en" "{mint}This Common can release a splash of damage within a certain radius." } "Tank #76 Name" { - "en" "Splatter Tank" + "en" "Splatter Tank" } "Boomer #76 Name" { - "en" "Splatter Boomer" + "en" "Splatter Boomer" } "Charger #76 Name" { - "en" "Splatter Charger" + "en" "Splatter Charger" } "Hunter #76 Name" { - "en" "Splatter Hunter" + "en" "Splatter Hunter" } "Jockey #76 Name" { - "en" "Splatter Jockey" + "en" "Splatter Jockey" } "Smoker #76 Name" { - "en" "Splatter Smoker" + "en" "Splatter Smoker" } "Spitter #76 Name" { - "en" "Splatter Spitter" + "en" "Splatter Spitter" } "Witch #76 Name" { - "en" "Splatter Witch" + "en" "Splatter Witch" } "Common #76 Name" { - "en" "Splatter Common" + "en" "Splatter Common" } "Tank #76" { - "en" "{mint}This Tank can cover everyone's screens with splatters." + "en" "{mint}This Tank can cover everyone's screens with splatters." } "Boomer #76" { - "en" "{mint}This Boomer can cover everyone's screens with splatters." + "en" "{mint}This Boomer can cover everyone's screens with splatters." } "Charger #76" { - "en" "{mint}This Charger can cover everyone's screens with splatters." + "en" "{mint}This Charger can cover everyone's screens with splatters." } "Hunter #76" { - "en" "{mint}This Hunter can cover everyone's screens with splatters." + "en" "{mint}This Hunter can cover everyone's screens with splatters." } "Jockey #76" { - "en" "{mint}This Jockey can cover everyone's screens with splatters." + "en" "{mint}This Jockey can cover everyone's screens with splatters." } "Smoker #76" { - "en" "{mint}This Smoker can cover everyone's screens with splatters." + "en" "{mint}This Smoker can cover everyone's screens with splatters." } "Spitter #76" { - "en" "{mint}This Spitter can cover everyone's screens with splatters." + "en" "{mint}This Spitter can cover everyone's screens with splatters." } "Witch #76" { - "en" "{mint}This Witch can cover everyone's screens with splatters." + "en" "{mint}This Witch can cover everyone's screens with splatters." } "Common #76" { - "en" "{mint}This Common can cover everyone's screens with splatters." + "en" "{mint}This Common can cover everyone's screens with splatters." } "Tank #77 Name" { - "en" "Thrower Tank" + "en" "Thrower Tank" } "Boomer #77 Name" { - "en" "Thrower Boomer" + "en" "Thrower Boomer" } "Charger #77 Name" { - "en" "Thrower Charger" + "en" "Thrower Charger" } "Hunter #77 Name" { - "en" "Thrower Hunter" + "en" "Thrower Hunter" } "Jockey #77 Name" { - "en" "Thrower Jockey" + "en" "Thrower Jockey" } "Smoker #77 Name" { - "en" "Thrower Smoker" + "en" "Thrower Smoker" } "Spitter #77 Name" { - "en" "Thrower Spitter" + "en" "Thrower Spitter" } "Witch #77 Name" { - "en" "Thrower Witch" + "en" "Thrower Witch" } "Common #77 Name" { - "en" "Thrower Common" + "en" "Thrower Common" } "Tank #77" { - "en" "{mint}This Tank can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Tank can throw cars, special infected, Tanks, Witches, and itself!" } "Boomer #77" { - "en" "{mint}This Boomer can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Boomer can throw cars, special infected, Tanks, Witches, and itself!" } "Charger #77" { - "en" "{mint}This Charger can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Charger can throw cars, special infected, Tanks, Witches, and itself!" } "Hunter #77" { - "en" "{mint}This Hunter can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Hunter can throw cars, special infected, Tanks, Witches, and itself!" } "Jockey #77" { - "en" "{mint}This Jockey can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Jockey can throw cars, special infected, Tanks, Witches, and itself!" } "Smoker #77" { - "en" "{mint}This Smoker can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Smoker can throw cars, special infected, Tanks, Witches, and itself!" } "Spitter #77" { - "en" "{mint}This Spitter can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Spitter can throw cars, special infected, Tanks, Witches, and itself!" } "Witch #77" { - "en" "{mint}This Witch can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Witch can throw cars, special infected, Tanks, Witches, and itself!" } "Common #77" { - "en" "{mint}This Common can throw cars, special infected, Tanks, Witches, and itself!" + "en" "{mint}This Common can throw cars, special infected, Tanks, Witches, and itself!" } "Tank #78 Name" { - "en" "Tracker Tank" + "en" "Tracker Tank" } "Boomer #78 Name" { - "en" "Tracker Boomer" + "en" "Tracker Boomer" } "Charger #78 Name" { - "en" "Tracker Charger" + "en" "Tracker Charger" } "Hunter #78 Name" { - "en" "Tracker Hunter" + "en" "Tracker Hunter" } "Jockey #78 Name" { - "en" "Tracker Jockey" + "en" "Tracker Jockey" } "Smoker #78 Name" { - "en" "Tracker Smoker" + "en" "Tracker Smoker" } "Spitter #78 Name" { - "en" "Tracker Spitter" + "en" "Tracker Spitter" } "Witch #78 Name" { - "en" "Tracker Witch" + "en" "Tracker Witch" } "Common #78 Name" { - "en" "Tracker Common" + "en" "Tracker Common" } "Tank #78" { - "en" "{mint}This Tank throws rocks which can track nearby survivors." + "en" "{mint}This Tank throws rocks which can track nearby survivors." } "Boomer #78" { - "en" "{mint}This Boomer throws rocks which can track nearby survivors." + "en" "{mint}This Boomer throws rocks which can track nearby survivors." } "Charger #78" { - "en" "{mint}This Charger throws rocks which can track nearby survivors." + "en" "{mint}This Charger throws rocks which can track nearby survivors." } "Hunter #78" { - "en" "{mint}This Hunter throws rocks which can track nearby survivors." + "en" "{mint}This Hunter throws rocks which can track nearby survivors." } "Jockey #78" { - "en" "{mint}This Jockey throws rocks which can track nearby survivors." + "en" "{mint}This Jockey throws rocks which can track nearby survivors." } "Smoker #78" { - "en" "{mint}This Smoker throws rocks which can track nearby survivors." + "en" "{mint}This Smoker throws rocks which can track nearby survivors." } "Spitter #78" { - "en" "{mint}This Spitter throws rocks which can track nearby survivors." + "en" "{mint}This Spitter throws rocks which can track nearby survivors." } "Witch #78" { - "en" "{mint}This Witch throws rocks which can track nearby survivors." + "en" "{mint}This Witch throws rocks which can track nearby survivors." } "Common #78" { - "en" "{mint}This Common throws rocks which can track nearby survivors." + "en" "{mint}This Common throws rocks which can track nearby survivors." } "Tank #79 Name" { - "en" "Ultimate Tank" + "en" "Ultimate Tank" } "Boomer #79 Name" { - "en" "Ultimate Boomer" + "en" "Ultimate Boomer" } "Charger #79 Name" { - "en" "Ultimate Charger" + "en" "Ultimate Charger" } "Hunter #79 Name" { - "en" "Ultimate Hunter" + "en" "Ultimate Hunter" } "Jockey #79 Name" { - "en" "Ultimate Jockey" + "en" "Ultimate Jockey" } "Smoker #79 Name" { - "en" "Ultimate Smoker" + "en" "Ultimate Smoker" } "Spitter #79 Name" { - "en" "Ultimate Spitter" + "en" "Ultimate Spitter" } "Witch #79 Name" { - "en" "Ultimate Witch" + "en" "Ultimate Witch" } "Common #79 Name" { - "en" "Ultimate Common" + "en" "Ultimate Common" } "Tank #79" { - "en" "{mint}This Tank gains temporary godmode and damage boost when low on health." + "en" "{mint}This Tank gains temporary godmode and damage boost when low on health." } "Boomer #79" { - "en" "{mint}This Boomer gains temporary godmode and damage boost when low on health." + "en" "{mint}This Boomer gains temporary godmode and damage boost when low on health." } "Charger #79" { - "en" "{mint}This Charger gains temporary godmode and damage boost when low on health." + "en" "{mint}This Charger gains temporary godmode and damage boost when low on health." } "Hunter #79" { - "en" "{mint}This Hunter gains temporary godmode and damage boost when low on health." + "en" "{mint}This Hunter gains temporary godmode and damage boost when low on health." } "Jockey #79" { - "en" "{mint}This Jockey gains temporary godmode and damage boost when low on health." + "en" "{mint}This Jockey gains temporary godmode and damage boost when low on health." } "Smoker #79" { - "en" "{mint}This Smoker gains temporary godmode and damage boost when low on health." + "en" "{mint}This Smoker gains temporary godmode and damage boost when low on health." } "Spitter #79" { - "en" "{mint}This Spitter gains temporary godmode and damage boost when low on health." + "en" "{mint}This Spitter gains temporary godmode and damage boost when low on health." } "Witch #79" { - "en" "{mint}This Witch gains temporary godmode and damage boost when low on health." + "en" "{mint}This Witch gains temporary godmode and damage boost when low on health." } "Common #79" { - "en" "{mint}This Common gains temporary godmode and damage boost when low on health." + "en" "{mint}This Common gains temporary godmode and damage boost when low on health." } "Tank #80 Name" { - "en" "Undead Tank" + "en" "Undead Tank" } "Boomer #80 Name" { - "en" "Undead Boomer" + "en" "Undead Boomer" } "Charger #80 Name" { - "en" "Undead Charger" + "en" "Undead Charger" } "Hunter #80 Name" { - "en" "Undead Hunter" + "en" "Undead Hunter" } "Jockey #80 Name" { - "en" "Undead Jockey" + "en" "Undead Jockey" } "Smoker #80 Name" { - "en" "Undead Smoker" + "en" "Undead Smoker" } "Spitter #80 Name" { - "en" "Undead Spitter" + "en" "Undead Spitter" } "Witch #80 Name" { - "en" "Undead Witch" + "en" "Undead Witch" } "Common #80 Name" { - "en" "Undead Common" + "en" "Undead Common" } "Tank #80" { - "en" "{mint}This Tank regains full HP when close to dying." + "en" "{mint}This Tank regains full HP when close to dying." } "Boomer #80" { - "en" "{mint}This Boomer regains full HP when close to dying." + "en" "{mint}This Boomer regains full HP when close to dying." } "Charger #80" { - "en" "{mint}This Charger regains full HP when close to dying." + "en" "{mint}This Charger regains full HP when close to dying." } "Hunter #80" { - "en" "{mint}This Hunter regains full HP when close to dying." + "en" "{mint}This Hunter regains full HP when close to dying." } "Jockey #80" { - "en" "{mint}This Jockey regains full HP when close to dying." + "en" "{mint}This Jockey regains full HP when close to dying." } "Smoker #80" { - "en" "{mint}This Smoker regains full HP when close to dying." + "en" "{mint}This Smoker regains full HP when close to dying." } "Spitter #80" { - "en" "{mint}This Spitter regains full HP when close to dying." + "en" "{mint}This Spitter regains full HP when close to dying." } "Witch #80" { - "en" "{mint}This Witch regains full HP when close to dying." + "en" "{mint}This Witch regains full HP when close to dying." } "Common #80" { - "en" "{mint}This Common regains full HP when close to dying." + "en" "{mint}This Common regains full HP when close to dying." } "Tank #81 Name" { - "en" "Vampire Tank" + "en" "Vampire Tank" } "Boomer #81 Name" { - "en" "Vampire Boomer" + "en" "Vampire Boomer" } "Charger #81 Name" { - "en" "Vampire Charger" + "en" "Vampire Charger" } "Hunter #81 Name" { - "en" "Vampire Hunter" + "en" "Vampire Hunter" } "Jockey #81 Name" { - "en" "Vampire Jockey" + "en" "Vampire Jockey" } "Smoker #81 Name" { - "en" "Vampire Smoker" + "en" "Vampire Smoker" } "Spitter #81 Name" { - "en" "Vampire Spitter" + "en" "Vampire Spitter" } "Witch #81 Name" { - "en" "Vampire Witch" + "en" "Vampire Witch" } "Common #81 Name" { - "en" "Vampire Common" + "en" "Vampire Common" } "Tank #81" { - "en" "{mint}This Tank can steal health from survivors." + "en" "{mint}This Tank can steal health from survivors." } "Boomer #81" { - "en" "{mint}This Boomer can steal health from survivors." + "en" "{mint}This Boomer can steal health from survivors." } "Charger #81" { - "en" "{mint}This Charger can steal health from survivors." + "en" "{mint}This Charger can steal health from survivors." } "Hunter #81" { - "en" "{mint}This Hunter can steal health from survivors." + "en" "{mint}This Hunter can steal health from survivors." } "Jockey #81" { - "en" "{mint}This Jockey can steal health from survivors." + "en" "{mint}This Jockey can steal health from survivors." } "Smoker #81" { - "en" "{mint}This Smoker can steal health from survivors." + "en" "{mint}This Smoker can steal health from survivors." } "Spitter #81" { - "en" "{mint}This Spitter can steal health from survivors." + "en" "{mint}This Spitter can steal health from survivors." } "Witch #81" { - "en" "{mint}This Witch can steal health from survivors." + "en" "{mint}This Witch can steal health from survivors." } "Common #81" { - "en" "{mint}This Common can steal health from survivors." + "en" "{mint}This Common can steal health from survivors." } "Tank #82 Name" { - "en" "Visual Tank" + "en" "Visual Tank" } "Boomer #82 Name" { - "en" "Visual Boomer" + "en" "Visual Boomer" } "Charger #82 Name" { - "en" "Visual Charger" + "en" "Visual Charger" } "Hunter #82 Name" { - "en" "Visual Hunter" + "en" "Visual Hunter" } "Jockey #82 Name" { - "en" "Visual Jockey" + "en" "Visual Jockey" } "Smoker #82 Name" { - "en" "Visual Smoker" + "en" "Visual Smoker" } "Spitter #82 Name" { - "en" "Visual Spitter" + "en" "Visual Spitter" } "Witch #82 Name" { - "en" "Visual Witch" + "en" "Visual Witch" } "Common #82 Name" { - "en" "Visual Common" + "en" "Visual Common" } "Tank #82" { - "en" "{mint}This Tank can change the FOV of survivors." + "en" "{mint}This Tank can change the FOV of survivors." } "Boomer #82" { - "en" "{mint}This Boomer can change the FOV of survivors." + "en" "{mint}This Boomer can change the FOV of survivors." } "Charger #82" { - "en" "{mint}This Charger can change the FOV of survivors." + "en" "{mint}This Charger can change the FOV of survivors." } "Hunter #82" { - "en" "{mint}This Hunter can change the FOV of survivors." + "en" "{mint}This Hunter can change the FOV of survivors." } "Jockey #82" { - "en" "{mint}This Jockey can change the FOV of survivors." + "en" "{mint}This Jockey can change the FOV of survivors." } "Smoker #82" { - "en" "{mint}This Smoker can change the FOV of survivors." + "en" "{mint}This Smoker can change the FOV of survivors." } "Spitter #82" { - "en" "{mint}This Spitter can change the FOV of survivors." + "en" "{mint}This Spitter can change the FOV of survivors." } "Witch #82" { - "en" "{mint}This Witch can change the FOV of survivors." + "en" "{mint}This Witch can change the FOV of survivors." } "Common #82" { - "en" "{mint}This Common can change the FOV of survivors." + "en" "{mint}This Common can change the FOV of survivors." } "Tank #83 Name" { - "en" "Warper Tank" + "en" "Warper Tank" } "Boomer #83 Name" { - "en" "Warper Boomer" + "en" "Warper Boomer" } "Charger #83 Name" { - "en" "Warper Charger" + "en" "Warper Charger" } "Hunter #83 Name" { - "en" "Warper Hunter" + "en" "Warper Hunter" } "Jockey #83 Name" { - "en" "Warper Jockey" + "en" "Warper Jockey" } "Smoker #83 Name" { - "en" "Warper Smoker" + "en" "Warper Smoker" } "Spitter #83 Name" { - "en" "Warper Spitter" + "en" "Warper Spitter" } "Witch #83 Name" { - "en" "Warper Witch" + "en" "Warper Witch" } "Common #83 Name" { - "en" "Warper Common" + "en" "Warper Common" } "Tank #83" { - "en" "{mint}This Tank can warp to a random survivor." + "en" "{mint}This Tank can warp to a random survivor." } "Boomer #83" { - "en" "{mint}This Boomer can warp to a random survivor." + "en" "{mint}This Boomer can warp to a random survivor." } "Charger #83" { - "en" "{mint}This Charger can warp to a random survivor." + "en" "{mint}This Charger can warp to a random survivor." } "Hunter #83" { - "en" "{mint}This Hunter can warp to a random survivor." + "en" "{mint}This Hunter can warp to a random survivor." } "Jockey #83" { - "en" "{mint}This Jockey can warp to a random survivor." + "en" "{mint}This Jockey can warp to a random survivor." } "Smoker #83" { - "en" "{mint}This Smoker can warp to a random survivor." + "en" "{mint}This Smoker can warp to a random survivor." } "Spitter #83" { - "en" "{mint}This Spitter can warp to a random survivor." + "en" "{mint}This Spitter can warp to a random survivor." } "Witch #83" { - "en" "{mint}This Witch can warp to a random survivor." + "en" "{mint}This Witch can warp to a random survivor." } "Common #83" { - "en" "{mint}This Common can warp to a random survivor." + "en" "{mint}This Common can warp to a random survivor." } "Tank #84 Name" { - "en" "Whirler Tank" + "en" "Whirler Tank" } "Boomer #84 Name" { - "en" "Whirler Boomer" + "en" "Whirler Boomer" } "Charger #84 Name" { - "en" "Whirler Charger" + "en" "Whirler Charger" } "Hunter #84 Name" { - "en" "Whirler Hunter" + "en" "Whirler Hunter" } "Jockey #84 Name" { - "en" "Whirler Jockey" + "en" "Whirler Jockey" } "Smoker #84 Name" { - "en" "Whirler Smoker" + "en" "Whirler Smoker" } "Spitter #84 Name" { - "en" "Whirler Spitter" + "en" "Whirler Spitter" } "Witch #84 Name" { - "en" "Whirler Witch" + "en" "Whirler Witch" } "Common #84 Name" { - "en" "Whirler Common" + "en" "Whirler Common" } "Tank #84" { - "en" "{mint}This Tank can make survivors whirl." + "en" "{mint}This Tank can make survivors whirl." } "Boomer #84" { - "en" "{mint}This Boomer can make survivors whirl." + "en" "{mint}This Boomer can make survivors whirl." } "Charger #84" { - "en" "{mint}This Charger can make survivors whirl." + "en" "{mint}This Charger can make survivors whirl." } "Hunter #84" { - "en" "{mint}This Hunter can make survivors whirl." + "en" "{mint}This Hunter can make survivors whirl." } "Jockey #84" { - "en" "{mint}This Jockey can make survivors whirl." + "en" "{mint}This Jockey can make survivors whirl." } "Smoker #84" { - "en" "{mint}This Smoker can make survivors whirl." + "en" "{mint}This Smoker can make survivors whirl." } "Spitter #84" { - "en" "{mint}This Spitter can make survivors whirl." + "en" "{mint}This Spitter can make survivors whirl." } "Witch #84" { - "en" "{mint}This Witch can make survivors whirl." + "en" "{mint}This Witch can make survivors whirl." } "Common #84" { - "en" "{mint}This Common can make survivors whirl." + "en" "{mint}This Common can make survivors whirl." } "Tank #85 Name" { - "en" "Witch Tank" + "en" "Witch Tank" } "Boomer #85 Name" { - "en" "Witch Boomer" + "en" "Witch Boomer" } "Charger #85 Name" { - "en" "Witch Charger" + "en" "Witch Charger" } "Hunter #85 Name" { - "en" "Witch Hunter" + "en" "Witch Hunter" } "Jockey #85 Name" { - "en" "Witch Jockey" + "en" "Witch Jockey" } "Smoker #85 Name" { - "en" "Witch Smoker" + "en" "Witch Smoker" } "Spitter #85 Name" { - "en" "Witch Spitter" + "en" "Witch Spitter" } "Witch #85 Name" { - "en" "Witch Witch" + "en" "Witch Witch" } "Common #85 Name" { - "en" "Witch Common" + "en" "Witch Common" } "Tank #85" { - "en" "{mint}This Tank can convert nearby common infected into Witches and throw some at survivors too." + "en" "{mint}This Tank can convert nearby common infected into Witches and throw some at survivors too." } "Boomer #85" { - "en" "{mint}This Boomer can convert nearby common infected into Witches." + "en" "{mint}This Boomer can convert nearby common infected into Witches." } "Charger #85" { - "en" "{mint}This Charger can convert nearby common infected into Witches." + "en" "{mint}This Charger can convert nearby common infected into Witches." } "Hunter #85" { - "en" "{mint}This Hunter can convert nearby common infected into Witches." + "en" "{mint}This Hunter can convert nearby common infected into Witches." } "Jockey #85" { - "en" "{mint}This Jockey can convert nearby common infected into Witches." + "en" "{mint}This Jockey can convert nearby common infected into Witches." } "Smoker #85" { - "en" "{mint}This Smoker can convert nearby common infected into Witches." + "en" "{mint}This Smoker can convert nearby common infected into Witches." } "Spitter #85" { - "en" "{mint}This Spitter can convert nearby common infected into Witches." + "en" "{mint}This Spitter can convert nearby common infected into Witches." } "Witch #85" { - "en" "{mint}This Witch can convert nearby common infected into Witches." + "en" "{mint}This Witch can convert nearby common infected into Witches." } "Common #85" { - "en" "{mint}This Common can convert nearby common infected into Witches." + "en" "{mint}This Common can convert nearby common infected into Witches." } "Tank #86 Name" { - "en" "Xiphos Tank" + "en" "Xiphos Tank" } "Boomer #86 Name" { - "en" "Xiphos Boomer" + "en" "Xiphos Boomer" } "Charger #86 Name" { - "en" "Xiphos Charger" + "en" "Xiphos Charger" } "Hunter #86 Name" { - "en" "Xiphos Hunter" + "en" "Xiphos Hunter" } "Jockey #86 Name" { - "en" "Xiphos Jockey" + "en" "Xiphos Jockey" } "Smoker #86 Name" { - "en" "Xiphos Smoker" + "en" "Xiphos Smoker" } "Spitter #86 Name" { - "en" "Xiphos Spitter" + "en" "Xiphos Spitter" } "Witch #86 Name" { - "en" "Xiphos Witch" + "en" "Xiphos Witch" } "Common #86 Name" { - "en" "Xiphos Common" + "en" "Xiphos Common" } "Tank #86" { - "en" "{mint}This Tank can steal health from survivors and vice-versa." + "en" "{mint}This Tank can steal health from survivors and vice-versa." } "Boomer #86" { - "en" "{mint}This Boomer can steal health from survivors and vice-versa." + "en" "{mint}This Boomer can steal health from survivors and vice-versa." } "Charger #86" { - "en" "{mint}This Charger can steal health from survivors and vice-versa." + "en" "{mint}This Charger can steal health from survivors and vice-versa." } "Hunter #86" { - "en" "{mint}This Hunter can steal health from survivors and vice-versa." + "en" "{mint}This Hunter can steal health from survivors and vice-versa." } "Jockey #86" { - "en" "{mint}This Jockey can steal health from survivors and vice-versa." + "en" "{mint}This Jockey can steal health from survivors and vice-versa." } "Smoker #86" { - "en" "{mint}This Smoker can steal health from survivors and vice-versa." + "en" "{mint}This Smoker can steal health from survivors and vice-versa." } "Spitter #86" { - "en" "{mint}This Spitter can steal health from survivors and vice-versa." + "en" "{mint}This Spitter can steal health from survivors and vice-versa." } "Witch #86" { - "en" "{mint}This Witch can steal health from survivors and vice-versa." + "en" "{mint}This Witch can steal health from survivors and vice-versa." } "Common #86" { - "en" "{mint}This Common can steal health from survivors and vice-versa." + "en" "{mint}This Common can steal health from survivors and vice-versa." } "Tank #87 Name" { - "en" "Yeller Tank" + "en" "Yeller Tank" } "Boomer #87 Name" { - "en" "Yeller Boomer" + "en" "Yeller Boomer" } "Charger #87 Name" { - "en" "Yeller Charger" + "en" "Yeller Charger" } "Hunter #87 Name" { - "en" "Yeller Hunter" + "en" "Yeller Hunter" } "Jockey #87 Name" { - "en" "Yeller Jockey" + "en" "Yeller Jockey" } "Smoker #87 Name" { - "en" "Yeller Smoker" + "en" "Yeller Smoker" } "Spitter #87 Name" { - "en" "Yeller Spitter" + "en" "Yeller Spitter" } "Witch #87 Name" { - "en" "Yeller Witch" + "en" "Yeller Witch" } "Common #87 Name" { - "en" "Yeller Common" + "en" "Yeller Common" } "Tank #87" { - "en" "{mint}This Tank can yell to defean survivors." + "en" "{mint}This Tank can yell to defean survivors." } "Boomer #87" { - "en" "{mint}This Boomer can yell to defean survivors." + "en" "{mint}This Boomer can yell to defean survivors." } "Charger #87" { - "en" "{mint}This Charger can yell to defean survivors." + "en" "{mint}This Charger can yell to defean survivors." } "Hunter #87" { - "en" "{mint}This Hunter can yell to defean survivors." + "en" "{mint}This Hunter can yell to defean survivors." } "Jockey #87" { - "en" "{mint}This Jockey can yell to defean survivors." + "en" "{mint}This Jockey can yell to defean survivors." } "Smoker #87" { - "en" "{mint}This Smoker can yell to defean survivors." + "en" "{mint}This Smoker can yell to defean survivors." } "Spitter #87" { - "en" "{mint}This Spitter can yell to defean survivors." + "en" "{mint}This Spitter can yell to defean survivors." } "Witch #87" { - "en" "{mint}This Witch can yell to defean survivors." + "en" "{mint}This Witch can yell to defean survivors." } "Common #87" { - "en" "{mint}This Common can yell to defean survivors." + "en" "{mint}This Common can yell to defean survivors." } "Tank #88 Name" { - "en" "Zombie Tank" + "en" "Zombie Tank" } "Boomer #88 Name" { - "en" "Zombie Boomer" + "en" "Zombie Boomer" } "Charger #88 Name" { - "en" "Zombie Charger" + "en" "Zombie Charger" } "Hunter #88 Name" { - "en" "Zombie Hunter" + "en" "Zombie Hunter" } "Jockey #88 Name" { - "en" "Zombie Jockey" + "en" "Zombie Jockey" } "Smoker #88 Name" { - "en" "Zombie Smoker" + "en" "Zombie Smoker" } "Spitter #88 Name" { - "en" "Zombie Spitter" + "en" "Zombie Spitter" } "Witch #88 Name" { - "en" "Zombie Witch" + "en" "Zombie Witch" } "Common #88 Name" { - "en" "Zombie Common" + "en" "Zombie Common" } "Tank #88" { - "en" "{mint}This Tank can create a mob of zombies within the area." + "en" "{mint}This Tank can create a mob of zombies within the area." } "Boomer #88" { - "en" "{mint}This Boomer can create a mob of zombies within the area." + "en" "{mint}This Boomer can create a mob of zombies within the area." } "Charger #88" { - "en" "{mint}This Charger can create a mob of zombies within the area." + "en" "{mint}This Charger can create a mob of zombies within the area." } "Hunter #88" { - "en" "{mint}This Hunter can create a mob of zombies within the area." + "en" "{mint}This Hunter can create a mob of zombies within the area." } "Jockey #88" { - "en" "{mint}This Jockey can create a mob of zombies within the area." + "en" "{mint}This Jockey can create a mob of zombies within the area." } "Smoker #88" { - "en" "{mint}This Smoker can create a mob of zombies within the area." + "en" "{mint}This Smoker can create a mob of zombies within the area." } "Spitter #88" { - "en" "{mint}This Spitter can create a mob of zombies within the area." + "en" "{mint}This Spitter can create a mob of zombies within the area." } "Witch #88" { - "en" "{mint}This Witch can create a mob of zombies within the area." + "en" "{mint}This Witch can create a mob of zombies within the area." } "Common #88" { - "en" "{mint}This Common can create a mob of zombies within the area." + "en" "{mint}This Common can create a mob of zombies within the area." } "Tank #89 Name" { - "en" "Armageddon Tank" + "en" "Armageddon Tank" } "Boomer #89 Name" { - "en" "Armageddon Boomer" + "en" "Armageddon Boomer" } "Charger #89 Name" { - "en" "Armageddon Charger" + "en" "Armageddon Charger" } "Hunter #89 Name" { - "en" "Armageddon Hunter" + "en" "Armageddon Hunter" } "Jockey #89 Name" { - "en" "Armageddon Jockey" + "en" "Armageddon Jockey" } "Smoker #89 Name" { - "en" "Armageddon Smoker" + "en" "Armageddon Smoker" } "Spitter #89 Name" { - "en" "Armageddon Spitter" + "en" "Armageddon Spitter" } "Witch #89 Name" { - "en" "Armageddon Witch" + "en" "Armageddon Witch" } "Common #89 Name" { - "en" "Armageddon Common" + "en" "Armageddon Common" } "Tank #89" { - "en" "{mint}This Tank is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Tank is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Boomer #89" { - "en" "{mint}This Boomer is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Boomer is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Charger #89" { - "en" "{mint}This Charger is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Charger is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Hunter #89" { - "en" "{mint}This Hunter is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Hunter is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Jockey #89" { - "en" "{mint}This Jockey is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Jockey is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Smoker #89" { - "en" "{mint}This Smoker is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Smoker is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Spitter #89" { - "en" "{mint}This Spitter is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Spitter is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Witch #89" { - "en" "{mint}This Witch is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Witch is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Common #89" { - "en" "{mint}This Common is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." + "en" "{mint}This Common is immune to explosives, can pull survivors and infected towards it, and can start meteor showers." } "Tank #90 Name" { - "en" "Boss Tank" + "en" "Boss Tank" } "Boomer #90 Name" { - "en" "Boss Boomer" + "en" "Boss Boomer" } "Charger #90 Name" { - "en" "Boss Charger" + "en" "Boss Charger" } "Hunter #90 Name" { - "en" "Boss Hunter" + "en" "Boss Hunter" } "Jockey #90 Name" { - "en" "Boss Jockey" + "en" "Boss Jockey" } "Smoker #90 Name" { - "en" "Boss Smoker" + "en" "Boss Smoker" } "Spitter #90 Name" { - "en" "Boss Spitter" + "en" "Boss Spitter" } "Witch #90 Name" { - "en" "Boss Witch" + "en" "Boss Witch" } "Common #90 Name" { - "en" "Boss Common" + "en" "Boss Common" } "Tank #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Boomer #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Charger #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Hunter #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Jockey #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Smoker #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Spitter #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Witch #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Common #90" { - "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." + "en" "{mint}Fire immunity, fast, cloak itself, disarm survivors, pull survivors in and change their gravity, jump periodically, start meteor showers, spawn with a shield, smite survivors, warp to survivors, and spawn Witches/zombies." } "Tank #91 Name" { - "en" "Cobalt Tank" + "en" "Cobalt Tank" } "Boomer #91 Name" { - "en" "Cobalt Boomer" + "en" "Cobalt Boomer" } "Charger #91 Name" { - "en" "Cobalt Charger" + "en" "Cobalt Charger" } "Hunter #91 Name" { - "en" "Cobalt Hunter" + "en" "Cobalt Hunter" } "Jockey #91 Name" { - "en" "Cobalt Jockey" + "en" "Cobalt Jockey" } "Smoker #91 Name" { - "en" "Cobalt Smoker" + "en" "Cobalt Smoker" } "Spitter #91 Name" { - "en" "Cobalt Spitter" + "en" "Cobalt Spitter" } "Witch #91 Name" { - "en" "Cobalt Witch" + "en" "Cobalt Witch" } "Common #91 Name" { - "en" "Cobalt Common" + "en" "Cobalt Common" } "Tank #91" { - "en" "{mint}This Tank is immune to fire damage and can run really fast." + "en" "{mint}This Tank is immune to fire damage and can run really fast." } "Boomer #91" { - "en" "{mint}This Boomer is immune to fire damage and can run really fast." + "en" "{mint}This Boomer is immune to fire damage and can run really fast." } "Charger #91" { - "en" "{mint}This Charger is immune to fire damage and can run really fast." + "en" "{mint}This Charger is immune to fire damage and can run really fast." } "Hunter #91" { - "en" "{mint}This Hunter is immune to fire damage and can run really fast." + "en" "{mint}This Hunter is immune to fire damage and can run really fast." } "Jockey #91" { - "en" "{mint}This Jockey is immune to fire damage and can run really fast." + "en" "{mint}This Jockey is immune to fire damage and can run really fast." } "Smoker #91" { - "en" "{mint}This Smoker is immune to fire damage and can run really fast." + "en" "{mint}This Smoker is immune to fire damage and can run really fast." } "Spitter #91" { - "en" "{mint}This Spitter is immune to fire damage and can run really fast." + "en" "{mint}This Spitter is immune to fire damage and can run really fast." } "Witch #91" { - "en" "{mint}This Witch is immune to fire damage and can run really fast." + "en" "{mint}This Witch is immune to fire damage and can run really fast." } "Common #91" { - "en" "{mint}This Common is immune to fire damage and can run really fast." + "en" "{mint}This Common is immune to fire damage and can run really fast." } "Tank #92 Name" { - "en" "Distraction Tank" + "en" "Distraction Tank" } "Boomer #92 Name" { - "en" "Distraction Boomer" + "en" "Distraction Boomer" } "Charger #92 Name" { - "en" "Distraction Charger" + "en" "Distraction Charger" } "Hunter #92 Name" { - "en" "Distraction Hunter" + "en" "Distraction Hunter" } "Jockey #92 Name" { - "en" "Distraction Jockey" + "en" "Distraction Jockey" } "Smoker #92 Name" { - "en" "Distraction Smoker" + "en" "Distraction Smoker" } "Spitter #92 Name" { - "en" "Distraction Spitter" + "en" "Distraction Spitter" } "Witch #92 Name" { - "en" "Distraction Witch" + "en" "Distraction Witch" } "Common #92 Name" { - "en" "Distraction Common" + "en" "Distraction Common" } "Tank #92" { - "en" "{mint}This Tank can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Tank can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Boomer #92" { - "en" "{mint}This Boomer can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Boomer can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Charger #92" { - "en" "{mint}This Charger can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Charger can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Hunter #92" { - "en" "{mint}This Hunter can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Hunter can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Jockey #92" { - "en" "{mint}This Jockey can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Jockey can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Smoker #92" { - "en" "{mint}This Smoker can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Smoker can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Spitter #92" { - "en" "{mint}This Spitter can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Spitter can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Witch #92" { - "en" "{mint}This Witch can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Witch can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Common #92" { - "en" "{mint}This Common can jump periodically, make survivors jump uncontrollably, and warp to survivors." + "en" "{mint}This Common can jump periodically, make survivors jump uncontrollably, and warp to survivors." } "Tank #93 Name" { - "en" "Feedback Tank" + "en" "Feedback Tank" } "Boomer #93 Name" { - "en" "Feedback Boomer" + "en" "Feedback Boomer" } "Charger #93 Name" { - "en" "Feedback Charger" + "en" "Feedback Charger" } "Hunter #93 Name" { - "en" "Feedback Hunter" + "en" "Feedback Hunter" } "Jockey #93 Name" { - "en" "Feedback Jockey" + "en" "Feedback Jockey" } "Smoker #93 Name" { - "en" "Feedback Smoker" + "en" "Feedback Smoker" } "Spitter #93 Name" { - "en" "Feedback Spitter" + "en" "Feedback Spitter" } "Witch #93 Name" { - "en" "Feedback Witch" + "en" "Feedback Witch" } "Common #93 Name" { - "en" "Feedback Common" + "en" "Feedback Common" } "Tank #93" { - "en" "{mint}This Tank pushes survivors away." + "en" "{mint}This Tank pushes survivors away." } "Boomer #93" { - "en" "{mint}This Boomer pushes survivors away." + "en" "{mint}This Boomer pushes survivors away." } "Charger #93" { - "en" "{mint}This Charger pushes survivors away." + "en" "{mint}This Charger pushes survivors away." } "Hunter #93" { - "en" "{mint}This Hunter pushes survivors away." + "en" "{mint}This Hunter pushes survivors away." } "Jockey #93" { - "en" "{mint}This Jockey pushes survivors away." + "en" "{mint}This Jockey pushes survivors away." } "Smoker #93" { - "en" "{mint}This Smoker pushes survivors away." + "en" "{mint}This Smoker pushes survivors away." } "Spitter #93" { - "en" "{mint}This Spitter pushes survivors away." + "en" "{mint}This Spitter pushes survivors away." } "Witch #93" { - "en" "{mint}This Witch pushes survivors away." + "en" "{mint}This Witch pushes survivors away." } "Common #93" { - "en" "{mint}This Common pushes survivors away." + "en" "{mint}This Common pushes survivors away." } "Tank #94 Name" { - "en" "Flash Tank" + "en" "Flash Tank" } "Boomer #94 Name" { - "en" "Flash Boomer" + "en" "Flash Boomer" } "Charger #94 Name" { - "en" "Flash Charger" + "en" "Flash Charger" } "Hunter #94 Name" { - "en" "Flash Hunter" + "en" "Flash Hunter" } "Jockey #94 Name" { - "en" "Flash Jockey" + "en" "Flash Jockey" } "Smoker #94 Name" { - "en" "Flash Smoker" + "en" "Flash Smoker" } "Spitter #94 Name" { - "en" "Flash Spitter" + "en" "Flash Spitter" } "Witch #94 Name" { - "en" "Flash Witch" + "en" "Flash Witch" } "Common #94 Name" { - "en" "Flash Common" + "en" "Flash Common" } "Tank #94" { - "en" "{mint}This Tank can run really fast, throw electricity at survivors, and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Tank can run really fast, throw electricity at survivors, and slow down time around itself, all while having temporary invincibility." } "Boomer #94" { - "en" "{mint}This Boomer can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Boomer can run really fast and slow down time around itself, all while having temporary invincibility." } "Charger #94" { - "en" "{mint}This Charger can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Charger can run really fast and slow down time around itself, all while having temporary invincibility." } "Hunter #94" { - "en" "{mint}This Hunter can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Hunter can run really fast and slow down time around itself, all while having temporary invincibility." } "Jockey #94" { - "en" "{mint}This Jockey can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Jockey can run really fast and slow down time around itself, all while having temporary invincibility." } "Smoker #94" { - "en" "{mint}This Smoker can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Smoker can run really fast and slow down time around itself, all while having temporary invincibility." } "Spitter #94" { - "en" "{mint}This Spitter can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Spitter can run really fast and slow down time around itself, all while having temporary invincibility." } "Witch #94" { - "en" "{mint}This Witch can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Witch can run really fast and slow down time around itself, all while having temporary invincibility." } "Common #94" { - "en" "{mint}This Common can run really fast and slow down time around itself, all while having temporary invincibility." + "en" "{mint}This Common can run really fast and slow down time around itself, all while having temporary invincibility." } "Tank #95 Name" { - "en" "Goliath Tank" + "en" "Goliath Tank" } "Boomer #95 Name" { - "en" "Goliath Boomer" + "en" "Goliath Boomer" } "Charger #95 Name" { - "en" "Goliath Charger" + "en" "Goliath Charger" } "Hunter #95 Name" { - "en" "Goliath Hunter" + "en" "Goliath Hunter" } "Jockey #95 Name" { - "en" "Goliath Jockey" + "en" "Goliath Jockey" } "Smoker #95 Name" { - "en" "Goliath Smoker" + "en" "Goliath Smoker" } "Spitter #95 Name" { - "en" "Goliath Spitter" + "en" "Goliath Spitter" } "Witch #95 Name" { - "en" "Goliath Witch" + "en" "Goliath Witch" } "Common #95 Name" { - "en" "Goliath Common" + "en" "Goliath Common" } "Tank #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Boomer #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Charger #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Hunter #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Jockey #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Smoker #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Spitter #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Witch #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Common #95" { - "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." + "en" "{mint}Fire immunity, moves slowly, give survivors temporary health, absorbs health from nearby infected, spawns with a shield, and smites survivors." } "Tank #96 Name" { - "en" "Hallucination Tank" + "en" "Hallucination Tank" } "Boomer #96 Name" { - "en" "Hallucination Boomer" + "en" "Hallucination Boomer" } "Charger #96 Name" { - "en" "Hallucination Charger" + "en" "Hallucination Charger" } "Hunter #96 Name" { - "en" "Hallucination Hunter" + "en" "Hallucination Hunter" } "Jockey #96 Name" { - "en" "Hallucination Jockey" + "en" "Hallucination Jockey" } "Smoker #96 Name" { - "en" "Hallucination Smoker" + "en" "Hallucination Smoker" } "Spitter #96 Name" { - "en" "Hallucination Spitter" + "en" "Hallucination Spitter" } "Witch #96 Name" { - "en" "Hallucination Witch" + "en" "Hallucination Witch" } "Common #96 Name" { - "en" "Hallucination Common" + "en" "Hallucination Common" } "Tank #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Boomer #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Charger #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Hunter #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Jockey #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Smoker #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Spitter #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Witch #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Common #96" { - "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." + "en" "{mint}Fire immunity, cloaks itself, and warps to survivors." } "Tank #97 Name" { - "en" "Meme Tank" + "en" "Meme Tank" } "Boomer #97 Name" { - "en" "Meme Boomer" + "en" "Meme Boomer" } "Charger #97 Name" { - "en" "Meme Charger" + "en" "Meme Charger" } "Hunter #97 Name" { - "en" "Meme Hunter" + "en" "Meme Hunter" } "Jockey #97 Name" { - "en" "Meme Jockey" + "en" "Meme Jockey" } "Smoker #97 Name" { - "en" "Meme Smoker" + "en" "Meme Smoker" } "Spitter #97 Name" { - "en" "Meme Spitter" + "en" "Meme Spitter" } "Witch #97 Name" { - "en" "Meme Witch" + "en" "Meme Witch" } "Common #97 Name" { - "en" "Meme Common" + "en" "Meme Common" } "Tank #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Boomer #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Charger #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Hunter #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Jockey #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Smoker #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Spitter #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Witch #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Common #97" { - "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." + "en" "{mint}Fire immunity, absorbs damage, runs fast, cloaks itself, pulls survivors in and changes their gravity, jumps high, starts meteor showers, smites survivors, spams rocks, warps to survivors, and spawns Witches/zombies." } "Tank #98 Name" { - "en" "Mirage Tank" + "en" "Mirage Tank" } "Boomer #98 Name" { - "en" "Mirage Boomer" + "en" "Mirage Boomer" } "Charger #98 Name" { - "en" "Mirage Charger" + "en" "Mirage Charger" } "Hunter #98 Name" { - "en" "Mirage Hunter" + "en" "Mirage Hunter" } "Jockey #98 Name" { - "en" "Mirage Jockey" + "en" "Mirage Jockey" } "Smoker #98 Name" { - "en" "Mirage Smoker" + "en" "Mirage Smoker" } "Spitter #98 Name" { - "en" "Mirage Spitter" + "en" "Mirage Spitter" } "Witch #98 Name" { - "en" "Mirage Witch" + "en" "Mirage Witch" } "Common #98 Name" { - "en" "Mirage Common" + "en" "Mirage Common" } "Tank #98" { - "en" "{mint}This Tank is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Tank is immune to fire damage, runs fast, and warps to survivors." } "Boomer #98" { - "en" "{mint}This Boomer is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Boomer is immune to fire damage, runs fast, and warps to survivors." } "Charger #98" { - "en" "{mint}This Charger is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Charger is immune to fire damage, runs fast, and warps to survivors." } "Hunter #98" { - "en" "{mint}This Hunter is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Hunter is immune to fire damage, runs fast, and warps to survivors." } "Jockey #98" { - "en" "{mint}This Jockey is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Jockey is immune to fire damage, runs fast, and warps to survivors." } "Smoker #98" { - "en" "{mint}This Smoker is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Smoker is immune to fire damage, runs fast, and warps to survivors." } "Spitter #98" { - "en" "{mint}This Spitter is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Spitter is immune to fire damage, runs fast, and warps to survivors." } "Witch #98" { - "en" "{mint}This Witch is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Witch is immune to fire damage, runs fast, and warps to survivors." } "Common #98" { - "en" "{mint}This Common is immune to fire damage, runs fast, and warps to survivors." + "en" "{mint}This Common is immune to fire damage, runs fast, and warps to survivors." } "Tank #99 Name" { - "en" "Poltergeist Tank" + "en" "Poltergeist Tank" } "Boomer #99 Name" { - "en" "Poltergeist Boomer" + "en" "Poltergeist Boomer" } "Charger #99 Name" { - "en" "Poltergeist Charger" + "en" "Poltergeist Charger" } "Hunter #99 Name" { - "en" "Poltergeist Hunter" + "en" "Poltergeist Hunter" } "Jockey #99 Name" { - "en" "Poltergeist Jockey" + "en" "Poltergeist Jockey" } "Smoker #99 Name" { - "en" "Poltergeist Smoker" + "en" "Poltergeist Smoker" } "Spitter #99 Name" { - "en" "Poltergeist Spitter" + "en" "Poltergeist Spitter" } "Witch #99 Name" { - "en" "Poltergeist Witch" + "en" "Poltergeist Witch" } "Common #99 Name" { - "en" "Poltergeist Common" + "en" "Poltergeist Common" } "Tank #99" { - "en" "{mint}This Tank is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Tank is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Boomer #99" { - "en" "{mint}This Boomer is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Boomer is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Charger #99" { - "en" "{mint}This Charger is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Charger is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Hunter #99" { - "en" "{mint}This Hunter is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Hunter is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Jockey #99" { - "en" "{mint}This Jockey is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Jockey is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Smoker #99" { - "en" "{mint}This Smoker is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Smoker is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Spitter #99" { - "en" "{mint}This Spitter is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Spitter is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Witch #99" { - "en" "{mint}This Witch is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Witch is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Common #99" { - "en" "{mint}This Common is immune to fire damage, runs fast, cloaks itself, and warps to survivors." + "en" "{mint}This Common is immune to fire damage, runs fast, cloaks itself, and warps to survivors." } "Tank #100 Name" { - "en" "Psychotic Tank" + "en" "Psychotic Tank" } "Boomer #100 Name" { - "en" "Psychotic Boomer" + "en" "Psychotic Boomer" } "Charger #100 Name" { - "en" "Psychotic Charger" + "en" "Psychotic Charger" } "Hunter #100 Name" { - "en" "Psychotic Hunter" + "en" "Psychotic Hunter" } "Jockey #100 Name" { - "en" "Psychotic Jockey" + "en" "Psychotic Jockey" } "Smoker #100 Name" { - "en" "Psychotic Smoker" + "en" "Psychotic Smoker" } "Spitter #100 Name" { - "en" "Psychotic Spitter" + "en" "Psychotic Spitter" } "Witch #100 Name" { - "en" "Psychotic Witch" + "en" "Psychotic Witch" } "Common #100 Name" { - "en" "Psychotic Common" + "en" "Psychotic Common" } "Tank #100" { - "en" "{mint}This Tank can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Tank can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Boomer #100" { - "en" "{mint}This Boomer can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Boomer can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Charger #100" { - "en" "{mint}This Charger can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Charger can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Hunter #100" { - "en" "{mint}This Hunter can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Hunter can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Jockey #100" { - "en" "{mint}This Jockey can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Jockey can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Smoker #100" { - "en" "{mint}This Smoker can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Smoker can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Spitter #100" { - "en" "{mint}This Spitter can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Spitter can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Witch #100" { - "en" "{mint}This Witch can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Witch can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Common #100" { - "en" "{mint}This Common can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." + "en" "{mint}This Common can give survivors temporary health, absorb health from nearby infected, start meteor showers, spawn with a shield, and warp to survivors." } "Tank #101 Name" { - "en" "Reverse-Flash Tank" + "en" "Reverse-Flash Tank" } "Boomer #101 Name" { - "en" "Reverse-Flash Boomer" + "en" "Reverse-Flash Boomer" } "Charger #101 Name" { - "en" "Reverse-Flash Charger" + "en" "Reverse-Flash Charger" } "Hunter #101 Name" { - "en" "Reverse-Flash Hunter" + "en" "Reverse-Flash Hunter" } "Jockey #101 Name" { - "en" "Reverse-Flash Jockey" + "en" "Reverse-Flash Jockey" } "Smoker #101 Name" { - "en" "Reverse-Flash Smoker" + "en" "Reverse-Flash Smoker" } "Spitter #101 Name" { - "en" "Reverse-Flash Spitter" + "en" "Reverse-Flash Spitter" } "Witch #101 Name" { - "en" "Reverse-Flash Witch" + "en" "Reverse-Flash Witch" } "Common #101 Name" { - "en" "Reverse-Flash Common" + "en" "Reverse-Flash Common" } "Tank #101" { - "en" "{mint}This Tank is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Tank is immune to fire damage, runs really fast, and warps to survivors." } "Boomer #101" { - "en" "{mint}This Boomer is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Boomer is immune to fire damage, runs really fast, and warps to survivors." } "Charger #101" { - "en" "{mint}This Charger is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Charger is immune to fire damage, runs really fast, and warps to survivors." } "Hunter #101" { - "en" "{mint}This Hunter is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Hunter is immune to fire damage, runs really fast, and warps to survivors." } "Jockey #101" { - "en" "{mint}This Jockey is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Jockey is immune to fire damage, runs really fast, and warps to survivors." } "Smoker #101" { - "en" "{mint}This Smoker is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Smoker is immune to fire damage, runs really fast, and warps to survivors." } "Spitter #101" { - "en" "{mint}This Spitter is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Spitter is immune to fire damage, runs really fast, and warps to survivors." } "Witch #101" { - "en" "{mint}This Witch is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Witch is immune to fire damage, runs really fast, and warps to survivors." } "Common #101" { - "en" "{mint}This Common is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Common is immune to fire damage, runs really fast, and warps to survivors." } "Tank #102 Name" { - "en" "Spawner Tank" + "en" "Spawner Tank" } "Boomer #102 Name" { - "en" "Spawner Boomer" + "en" "Spawner Boomer" } "Charger #102 Name" { - "en" "Spawner Charger" + "en" "Spawner Charger" } "Hunter #102 Name" { - "en" "Spawner Hunter" + "en" "Spawner Hunter" } "Jockey #102 Name" { - "en" "Spawner Jockey" + "en" "Spawner Jockey" } "Smoker #102 Name" { - "en" "Spawner Smoker" + "en" "Spawner Smoker" } "Spitter #102 Name" { - "en" "Spawner Spitter" + "en" "Spawner Spitter" } "Witch #102 Name" { - "en" "Spawner Witch" + "en" "Spawner Witch" } "Common #102 Name" { - "en" "Spawner Common" + "en" "Spawner Common" } "Tank #102" { - "en" "{mint}This Tank spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Tank spawns zombies behind clouds of smoke within the area." } "Boomer #102" { - "en" "{mint}This Boomer spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Boomer spawns zombies behind clouds of smoke within the area." } "Charger #102" { - "en" "{mint}This Charger spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Charger spawns zombies behind clouds of smoke within the area." } "Hunter #102" { - "en" "{mint}This Hunter spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Hunter spawns zombies behind clouds of smoke within the area." } "Jockey #102" { - "en" "{mint}This Jockey spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Jockey spawns zombies behind clouds of smoke within the area." } "Smoker #102" { - "en" "{mint}This Smoker spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Smoker spawns zombies behind clouds of smoke within the area." } "Spitter #102" { - "en" "{mint}This Spitter spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Spitter spawns zombies behind clouds of smoke within the area." } "Witch #102" { - "en" "{mint}This Witch spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Witch spawns zombies behind clouds of smoke within the area." } "Common #102" { - "en" "{mint}This Common spawns zombies behind clouds of smoke within the area." + "en" "{mint}This Common spawns zombies behind clouds of smoke within the area." } "Tank #103 Name" { - "en" "Zoom Tank" + "en" "Zoom Tank" } "Boomer #103 Name" { - "en" "Zoom Boomer" + "en" "Zoom Boomer" } "Charger #103 Name" { - "en" "Zoom Charger" + "en" "Zoom Charger" } "Hunter #103 Name" { - "en" "Zoom Hunter" + "en" "Zoom Hunter" } "Jockey #103 Name" { - "en" "Zoom Jockey" + "en" "Zoom Jockey" } "Smoker #103 Name" { - "en" "Zoom Smoker" + "en" "Zoom Smoker" } "Spitter #103 Name" { - "en" "Zoom Spitter" + "en" "Zoom Spitter" } "Witch #103 Name" { - "en" "Zoom Witch" + "en" "Zoom Witch" } "Common #103 Name" { - "en" "Zoom Common" + "en" "Zoom Common" } "Tank #103" { - "en" "{mint}This Tank is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Tank is immune to fire damage, runs really fast, and warps to survivors." } "Boomer #103" { - "en" "{mint}This Boomer is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Boomer is immune to fire damage, runs really fast, and warps to survivors." } "Charger #103" { - "en" "{mint}This Charger is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Charger is immune to fire damage, runs really fast, and warps to survivors." } "Hunter #103" { - "en" "{mint}This Hunter is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Hunter is immune to fire damage, runs really fast, and warps to survivors." } "Jockey #103" { - "en" "{mint}This Jockey is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Jockey is immune to fire damage, runs really fast, and warps to survivors." } "Smoker #103" { - "en" "{mint}This Smoker is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Smoker is immune to fire damage, runs really fast, and warps to survivors." } "Spitter #103" { - "en" "{mint}This Spitter is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Spitter is immune to fire damage, runs really fast, and warps to survivors." } "Witch #103" { - "en" "{mint}This Witch is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Witch is immune to fire damage, runs really fast, and warps to survivors." } "Common #103" { - "en" "{mint}This Common is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Common is immune to fire damage, runs really fast, and warps to survivors." } "Tank #104 Name" { - "en" "Trap Tank" + "en" "Trap Tank" } "Boomer #104 Name" { - "en" "Trap Boomer" + "en" "Trap Boomer" } "Charger #104 Name" { - "en" "Trap Charger" + "en" "Trap Charger" } "Hunter #104 Name" { - "en" "Trap Hunter" + "en" "Trap Hunter" } "Jockey #104 Name" { - "en" "Trap Jockey" + "en" "Trap Jockey" } "Smoker #104 Name" { - "en" "Trap Smoker" + "en" "Trap Smoker" } "Spitter #104 Name" { - "en" "Trap Spitter" + "en" "Trap Spitter" } "Witch #104 Name" { - "en" "Trap Witch" + "en" "Trap Witch" } "Common #104 Name" { - "en" "Trap Common" + "en" "Trap Common" } "Tank #104" { - "en" "{mint}This Tank is not what it seems." + "en" "{mint}This Tank is not what it seems." } "Boomer #104" { - "en" "{mint}This Boomer is not what it seems." + "en" "{mint}This Boomer is not what it seems." } "Charger #104" { - "en" "{mint}This Charger is not what it seems." + "en" "{mint}This Charger is not what it seems." } "Hunter #104" { - "en" "{mint}This Hunter is not what it seems." + "en" "{mint}This Hunter is not what it seems." } "Jockey #104" { - "en" "{mint}This Jockey is not what it seems." + "en" "{mint}This Jockey is not what it seems." } "Smoker #104" { - "en" "{mint}This Smoker is not what it seems." + "en" "{mint}This Smoker is not what it seems." } "Spitter #104" { - "en" "{mint}This Spitter is not what it seems." + "en" "{mint}This Spitter is not what it seems." } "Witch #104" { - "en" "{mint}This Witch is not what it seems." + "en" "{mint}This Witch is not what it seems." } "Common #104" { - "en" "{mint}This Common is not what it seems." + "en" "{mint}This Common is not what it seems." } "Tank #105 Name" { - "en" "Dread Tank" + "en" "Dread Tank" } "Boomer #105 Name" { - "en" "Dread Boomer" + "en" "Dread Boomer" } "Charger #105 Name" { - "en" "Dread Charger" + "en" "Dread Charger" } "Hunter #105 Name" { - "en" "Dread Hunter" + "en" "Dread Hunter" } "Jockey #105 Name" { - "en" "Dread Jockey" + "en" "Dread Jockey" } "Smoker #105 Name" { - "en" "Dread Smoker" + "en" "Dread Smoker" } "Spitter #105 Name" { - "en" "Dread Spitter" + "en" "Dread Spitter" } "Witch #105 Name" { - "en" "Dread Witch" + "en" "Dread Witch" } "Common #105 Name" { - "en" "Dread Common" + "en" "Dread Common" } "Tank #105" { - "en" "{mint}This Tank can partially blind survivors." + "en" "{mint}This Tank can partially blind survivors." } "Boomer #105" { - "en" "{mint}This Boomer can partially blind survivors." + "en" "{mint}This Boomer can partially blind survivors." } "Charger #105" { - "en" "{mint}This Charger can partially blind survivors." + "en" "{mint}This Charger can partially blind survivors." } "Hunter #105" { - "en" "{mint}This Hunter can partially blind survivors." + "en" "{mint}This Hunter can partially blind survivors." } "Jockey #105" { - "en" "{mint}This Jockey can partially blind survivors." + "en" "{mint}This Jockey can partially blind survivors." } "Smoker #105" { - "en" "{mint}This Smoker can partially blind survivors." + "en" "{mint}This Smoker can partially blind survivors." } "Spitter #105" { - "en" "{mint}This Spitter can partially blind survivors." + "en" "{mint}This Spitter can partially blind survivors." } "Witch #105" { - "en" "{mint}This Witch can partially blind survivors." + "en" "{mint}This Witch can partially blind survivors." } "Common #105" { - "en" "{mint}This Common can partially blind survivors." + "en" "{mint}This Common can partially blind survivors." } "Tank #106 Name" { - "en" "Rabid Tank" + "en" "Rabid Tank" } "Boomer #106 Name" { - "en" "Rabid Boomer" + "en" "Rabid Boomer" } "Charger #106 Name" { - "en" "Rabid Charger" + "en" "Rabid Charger" } "Hunter #106 Name" { - "en" "Rabid Hunter" + "en" "Rabid Hunter" } "Jockey #106 Name" { - "en" "Rabid Jockey" + "en" "Rabid Jockey" } "Smoker #106 Name" { - "en" "Rabid Smoker" + "en" "Rabid Smoker" } "Spitter #106 Name" { - "en" "Rabid Spitter" + "en" "Rabid Spitter" } "Witch #106 Name" { - "en" "Rabid Witch" + "en" "Rabid Witch" } "Common #106 Name" { - "en" "Rabid Common" + "en" "Rabid Common" } "Tank #106" { - "en" "{mint}This Tank can partially drug and hurt survivors." + "en" "{mint}This Tank can partially drug and hurt survivors." } "Boomer #106" { - "en" "{mint}This Boomer can partially drug and hurt survivors." + "en" "{mint}This Boomer can partially drug and hurt survivors." } "Charger #106" { - "en" "{mint}This Charger can partially drug and hurt survivors." + "en" "{mint}This Charger can partially drug and hurt survivors." } "Hunter #106" { - "en" "{mint}This Hunter can partially drug and hurt survivors." + "en" "{mint}This Hunter can partially drug and hurt survivors." } "Jockey #106" { - "en" "{mint}This Jockey can partially drug and hurt survivors." + "en" "{mint}This Jockey can partially drug and hurt survivors." } "Smoker #106" { - "en" "{mint}This Smoker can partially drug and hurt survivors." + "en" "{mint}This Smoker can partially drug and hurt survivors." } "Spitter #106" { - "en" "{mint}This Spitter can partially drug and hurt survivors." + "en" "{mint}This Spitter can partially drug and hurt survivors." } "Witch #106" { - "en" "{mint}This Witch can partially drug and hurt survivors." + "en" "{mint}This Witch can partially drug and hurt survivors." } "Common #106" { - "en" "{mint}This Common can partially drug and hurt survivors." + "en" "{mint}This Common can partially drug and hurt survivors." } "Tank #107 Name" { - "en" "Tremor Tank" + "en" "Tremor Tank" } "Boomer #107 Name" { - "en" "Tremor Boomer" + "en" "Tremor Boomer" } "Charger #107 Name" { - "en" "Tremor Charger" + "en" "Tremor Charger" } "Hunter #107 Name" { - "en" "Tremor Hunter" + "en" "Tremor Hunter" } "Jockey #107 Name" { - "en" "Tremor Jockey" + "en" "Tremor Jockey" } "Smoker #107 Name" { - "en" "Tremor Smoker" + "en" "Tremor Smoker" } "Spitter #107 Name" { - "en" "Tremor Spitter" + "en" "Tremor Spitter" } "Witch #107 Name" { - "en" "Tremor Witch" + "en" "Tremor Witch" } "Common #107 Name" { - "en" "Tremor Common" + "en" "Tremor Common" } "Tank #107" { - "en" "{mint}This Tank can hurl rocks at survivors." + "en" "{mint}This Tank can hurl rocks at survivors." } "Boomer #107" { - "en" "{mint}This Boomer can hurl rocks at survivors." + "en" "{mint}This Boomer can hurl rocks at survivors." } "Charger #107" { - "en" "{mint}This Charger can hurl rocks at survivors." + "en" "{mint}This Charger can hurl rocks at survivors." } "Hunter #107" { - "en" "{mint}This Hunter can hurl rocks at survivors." + "en" "{mint}This Hunter can hurl rocks at survivors." } "Jockey #107" { - "en" "{mint}This Jockey can hurl rocks at survivors." + "en" "{mint}This Jockey can hurl rocks at survivors." } "Smoker #107" { - "en" "{mint}This Smoker can hurl rocks at survivors." + "en" "{mint}This Smoker can hurl rocks at survivors." } "Spitter #107" { - "en" "{mint}This Spitter can hurl rocks at survivors." + "en" "{mint}This Spitter can hurl rocks at survivors." } "Witch #107" { - "en" "{mint}This Witch can hurl rocks at survivors." + "en" "{mint}This Witch can hurl rocks at survivors." } "Common #107" { - "en" "{mint}This Common can hurl rocks at survivors." + "en" "{mint}This Common can hurl rocks at survivors." } "Tank #108 Name" { - "en" "Psyk0tik Tank" + "en" "Psyk0tik Tank" } "Boomer #108 Name" { - "en" "Psyk0tik Boomer" + "en" "Psyk0tik Boomer" } "Charger #108 Name" { - "en" "Psyk0tik Charger" + "en" "Psyk0tik Charger" } "Hunter #108 Name" { - "en" "Psyk0tik Hunter" + "en" "Psyk0tik Hunter" } "Jockey #108 Name" { - "en" "Psyk0tik Jockey" + "en" "Psyk0tik Jockey" } "Smoker #108 Name" { - "en" "Psyk0tik Smoker" + "en" "Psyk0tik Smoker" } "Spitter #108 Name" { - "en" "Psyk0tik Spitter" + "en" "Psyk0tik Spitter" } "Witch #108 Name" { - "en" "Psyk0tik Witch" + "en" "Psyk0tik Witch" } "Common #108 Name" { - "en" "Psyk0tik Common" + "en" "Psyk0tik Common" } "Tank #108" { - "en" "{mint}This Tank does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Tank does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Boomer #108" { - "en" "{mint}This Boomer does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Boomer does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Charger #108" { - "en" "{mint}This Charger does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Charger does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Hunter #108" { - "en" "{mint}This Hunter does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Hunter does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Jockey #108" { - "en" "{mint}This Jockey does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Jockey does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Smoker #108" { - "en" "{mint}This Smoker does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Smoker does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Spitter #108" { - "en" "{mint}This Spitter does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Spitter does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Witch #108" { - "en" "{mint}This Witch does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Witch does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Common #108" { - "en" "{mint}This Common does extra damage and runs really fast while cloaking itself and slowing survivors down." + "en" "{mint}This Common does extra damage and runs really fast while cloaking itself and slowing survivors down." } "Tank #109 Name" { - "en" "Apocalyptic Tank" + "en" "Apocalyptic Tank" } "Boomer #109 Name" { - "en" "Apocalyptic Boomer" + "en" "Apocalyptic Boomer" } "Charger #109 Name" { - "en" "Apocalyptic Charger" + "en" "Apocalyptic Charger" } "Hunter #109 Name" { - "en" "Apocalyptic Hunter" + "en" "Apocalyptic Hunter" } "Jockey #109 Name" { - "en" "Apocalyptic Jockey" + "en" "Apocalyptic Jockey" } "Smoker #109 Name" { - "en" "Apocalyptic Smoker" + "en" "Apocalyptic Smoker" } "Spitter #109 Name" { - "en" "Apocalyptic Spitter" + "en" "Apocalyptic Spitter" } "Witch #109 Name" { - "en" "Apocalyptic Witch" + "en" "Apocalyptic Witch" } "Common #109 Name" { - "en" "Apocalyptic Common" + "en" "Apocalyptic Common" } "Tank #109" { - "en" "{mint}This Tank is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Tank is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Boomer #109" { - "en" "{mint}This Boomer is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Boomer is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Charger #109" { - "en" "{mint}This Charger is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Charger is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Hunter #109" { - "en" "{mint}This Hunter is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Hunter is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Jockey #109" { - "en" "{mint}This Jockey is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Jockey is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Smoker #109" { - "en" "{mint}This Smoker is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Smoker is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Spitter #109" { - "en" "{mint}This Spitter is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Spitter is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Witch #109" { - "en" "{mint}This Witch is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Witch is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Common #109" { - "en" "{mint}This Common is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." + "en" "{mint}This Common is immune to fire damage, runs a little faster, starts meteor showers, panic events, and rock showers." } "Tank #110 Name" { - "en" "Darth Vader Tank" + "en" "Darth Vader Tank" } "Boomer #110 Name" { - "en" "Darth Vader Boomer" + "en" "Darth Vader Boomer" } "Charger #110 Name" { - "en" "Darth Vader Charger" + "en" "Darth Vader Charger" } "Hunter #110 Name" { - "en" "Darth Vader Hunter" + "en" "Darth Vader Hunter" } "Jockey #110 Name" { - "en" "Darth Vader Jockey" + "en" "Darth Vader Jockey" } "Smoker #110 Name" { - "en" "Darth Vader Smoker" + "en" "Darth Vader Smoker" } "Spitter #110 Name" { - "en" "Darth Vader Spitter" + "en" "Darth Vader Spitter" } "Witch #110 Name" { - "en" "Darth Vader Witch" + "en" "Darth Vader Witch" } "Common #110 Name" { - "en" "Darth Vader Common" + "en" "Darth Vader Common" } "Tank #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Tank with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Tank with the Force!" } "Boomer #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Boomer with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Boomer with the Force!" } "Charger #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Charger with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Charger with the Force!" } "Hunter #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Hunter with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Hunter with the Force!" } "Jockey #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Jockey with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Jockey with the Force!" } "Smoker #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Smoker with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Smoker with the Force!" } "Spitter #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Spitter with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Spitter with the Force!" } "Witch #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Witch with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Witch with the Force!" } "Common #110" { - "en" "{mint}It's Darth Vader... And he is... A Mutant Common with the Force!" + "en" "{mint}It's Darth Vader... And he is... A Mutant Common with the Force!" } "Tank #111 Name" { - "en" "Drug Addict Tank" + "en" "Drug Addict Tank" } "Boomer #111 Name" { - "en" "Drug Addict Boomer" + "en" "Drug Addict Boomer" } "Charger #111 Name" { - "en" "Drug Addict Charger" + "en" "Drug Addict Charger" } "Hunter #111 Name" { - "en" "Drug Addict Hunter" + "en" "Drug Addict Hunter" } "Jockey #111 Name" { - "en" "Drug Addict Jockey" + "en" "Drug Addict Jockey" } "Smoker #111 Name" { - "en" "Drug Addict Smoker" + "en" "Drug Addict Smoker" } "Spitter #111 Name" { - "en" "Drug Addict Spitter" + "en" "Drug Addict Spitter" } "Witch #111 Name" { - "en" "Drug Addict Witch" + "en" "Drug Addict Witch" } "Common #111 Name" { - "en" "Drug Addict Common" + "en" "Drug Addict Common" } "Tank #111" { - "en" "{mint}This Tank has a contagious addiction." + "en" "{mint}This Tank has a contagious addiction." } "Boomer #111" { - "en" "{mint}This Boomer has a contagious addiction." + "en" "{mint}This Boomer has a contagious addiction." } "Charger #111" { - "en" "{mint}This Charger has a contagious addiction." + "en" "{mint}This Charger has a contagious addiction." } "Hunter #111" { - "en" "{mint}This Hunter has a contagious addiction." + "en" "{mint}This Hunter has a contagious addiction." } "Jockey #111" { - "en" "{mint}This Jockey has a contagious addiction." + "en" "{mint}This Jockey has a contagious addiction." } "Smoker #111" { - "en" "{mint}This Smoker has a contagious addiction." + "en" "{mint}This Smoker has a contagious addiction." } "Spitter #111" { - "en" "{mint}This Spitter has a contagious addiction." + "en" "{mint}This Spitter has a contagious addiction." } "Witch #111" { - "en" "{mint}This Witch has a contagious addiction." + "en" "{mint}This Witch has a contagious addiction." } "Common #111" { - "en" "{mint}This Common has a contagious addiction." + "en" "{mint}This Common has a contagious addiction." } "Tank #112 Name" { - "en" "Godspeed Tank" + "en" "Godspeed Tank" } "Boomer #112 Name" { - "en" "Godspeed Boomer" + "en" "Godspeed Boomer" } "Charger #112 Name" { - "en" "Godspeed Charger" + "en" "Godspeed Charger" } "Hunter #112 Name" { - "en" "Godspeed Hunter" + "en" "Godspeed Hunter" } "Jockey #112 Name" { - "en" "Godspeed Jockey" + "en" "Godspeed Jockey" } "Smoker #112 Name" { - "en" "Godspeed Smoker" + "en" "Godspeed Smoker" } "Spitter #112 Name" { - "en" "Godspeed Spitter" + "en" "Godspeed Spitter" } "Witch #112 Name" { - "en" "Godspeed Witch" + "en" "Godspeed Witch" } "Common #112 Name" { - "en" "Godspeed Common" + "en" "Godspeed Common" } "Tank #112" { - "en" "{mint}This Tank is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Tank is immune to fire damage, runs really fast, and warps to survivors." } "Boomer #112" { - "en" "{mint}This Boomer is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Boomer is immune to fire damage, runs really fast, and warps to survivors." } "Charger #112" { - "en" "{mint}This Charger is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Charger is immune to fire damage, runs really fast, and warps to survivors." } "Hunter #112" { - "en" "{mint}This Hunter is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Hunter is immune to fire damage, runs really fast, and warps to survivors." } "Jockey #112" { - "en" "{mint}This Jockey is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Jockey is immune to fire damage, runs really fast, and warps to survivors." } "Smoker #112" { - "en" "{mint}This Smoker is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Smoker is immune to fire damage, runs really fast, and warps to survivors." } "Spitter #112" { - "en" "{mint}This Spitter is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Spitter is immune to fire damage, runs really fast, and warps to survivors." } "Witch #112" { - "en" "{mint}This Witch is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Witch is immune to fire damage, runs really fast, and warps to survivors." } "Common #112" { - "en" "{mint}This Common is immune to fire damage, runs really fast, and warps to survivors." + "en" "{mint}This Common is immune to fire damage, runs really fast, and warps to survivors." } "Tank #113 Name" { - "en" "Grim Reaper Tank" + "en" "Grim Reaper Tank" } "Boomer #113 Name" { - "en" "Grim Reaper Boomer" + "en" "Grim Reaper Boomer" } "Charger #113 Name" { - "en" "Grim Reaper Charger" + "en" "Grim Reaper Charger" } "Hunter #113 Name" { - "en" "Grim Reaper Hunter" + "en" "Grim Reaper Hunter" } "Jockey #113 Name" { - "en" "Grim Reaper Jockey" + "en" "Grim Reaper Jockey" } "Smoker #113 Name" { - "en" "Grim Reaper Smoker" + "en" "Grim Reaper Smoker" } "Spitter #113 Name" { - "en" "Grim Reaper Spitter" + "en" "Grim Reaper Spitter" } "Witch #113 Name" { - "en" "Grim Reaper Witch" + "en" "Grim Reaper Witch" } "Common #113 Name" { - "en" "Grim Reaper Common" + "en" "Grim Reaper Common" } "Tank #113" { - "en" "{mint}This Tank runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Tank runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Boomer #113" { - "en" "{mint}This Boomer runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Boomer runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Charger #113" { - "en" "{mint}This Charger runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Charger runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Hunter #113" { - "en" "{mint}This Hunter runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Hunter runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Jockey #113" { - "en" "{mint}This Jockey runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Jockey runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Smoker #113" { - "en" "{mint}This Smoker runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Smoker runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Spitter #113" { - "en" "{mint}This Spitter runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Spitter runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Witch #113" { - "en" "{mint}This Witch runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Witch runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Common #113" { - "en" "{mint}This Common runs a little faster, buries survivors, cloaks itself, and warps to survivors." + "en" "{mint}This Common runs a little faster, buries survivors, cloaks itself, and warps to survivors." } "Tank #114 Name" { - "en" "Horde Tank" + "en" "Horde Tank" } "Boomer #114 Name" { - "en" "Horde Boomer" + "en" "Horde Boomer" } "Charger #114 Name" { - "en" "Horde Charger" + "en" "Horde Charger" } "Hunter #114 Name" { - "en" "Horde Hunter" + "en" "Horde Hunter" } "Jockey #114 Name" { - "en" "Horde Jockey" + "en" "Horde Jockey" } "Smoker #114 Name" { - "en" "Horde Smoker" + "en" "Horde Smoker" } "Spitter #114 Name" { - "en" "Horde Spitter" + "en" "Horde Spitter" } "Witch #114 Name" { - "en" "Horde Witch" + "en" "Horde Witch" } "Common #114 Name" { - "en" "Horde Common" + "en" "Horde Common" } "Tank #114" { - "en" "{mint}This Tank can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Tank can start panic events and puke on survivors to help prolong them." } "Boomer #114" { - "en" "{mint}This Boomer can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Boomer can start panic events and puke on survivors to help prolong them." } "Charger #114" { - "en" "{mint}This Charger can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Charger can start panic events and puke on survivors to help prolong them." } "Hunter #114" { - "en" "{mint}This Hunter can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Hunter can start panic events and puke on survivors to help prolong them." } "Jockey #114" { - "en" "{mint}This Jockey can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Jockey can start panic events and puke on survivors to help prolong them." } "Smoker #114" { - "en" "{mint}This Smoker can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Smoker can start panic events and puke on survivors to help prolong them." } "Spitter #114" { - "en" "{mint}This Spitter can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Spitter can start panic events and puke on survivors to help prolong them." } "Witch #114" { - "en" "{mint}This Witch can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Witch can start panic events and puke on survivors to help prolong them." } "Common #114" { - "en" "{mint}This Common can start panic events and puke on survivors to help prolong them." + "en" "{mint}This Common can start panic events and puke on survivors to help prolong them." } "Tank #115 Name" { - "en" "Hulk Tank" + "en" "Hulk Tank" } "Boomer #115 Name" { - "en" "Hulk Boomer" + "en" "Hulk Boomer" } "Charger #115 Name" { - "en" "Hulk Charger" + "en" "Hulk Charger" } "Hunter #115 Name" { - "en" "Hulk Hunter" + "en" "Hulk Hunter" } "Jockey #115 Name" { - "en" "Hulk Jockey" + "en" "Hulk Jockey" } "Smoker #115 Name" { - "en" "Hulk Smoker" + "en" "Hulk Smoker" } "Spitter #115 Name" { - "en" "Hulk Spitter" + "en" "Hulk Spitter" } "Witch #115 Name" { - "en" "Hulk Witch" + "en" "Hulk Witch" } "Common #115 Name" { - "en" "Hulk Common" + "en" "Hulk Common" } "Tank #115" { - "en" "{mint}Meet the Incredible Hulk! This Tank has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Tank has most of the abilities of the Hulk!" } "Boomer #115" { - "en" "{mint}Meet the Incredible Hulk! This Boomer has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Boomer has most of the abilities of the Hulk!" } "Charger #115" { - "en" "{mint}Meet the Incredible Hulk! This Charger has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Charger has most of the abilities of the Hulk!" } "Hunter #115" { - "en" "{mint}Meet the Incredible Hulk! This Hunter has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Hunter has most of the abilities of the Hulk!" } "Jockey #115" { - "en" "{mint}Meet the Incredible Hulk! This Jockey has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Jockey has most of the abilities of the Hulk!" } "Smoker #115" { - "en" "{mint}Meet the Incredible Hulk! This Smoker has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Smoker has most of the abilities of the Hulk!" } "Spitter #115" { - "en" "{mint}Meet the Incredible Hulk! This Spitter has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Spitter has most of the abilities of the Hulk!" } "Witch #115" { - "en" "{mint}Meet the Incredible Hulk! This Witch has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Witch has most of the abilities of the Hulk!" } "Common #115" { - "en" "{mint}Meet the Incredible Hulk! This Common has most of the abilities of the Hulk!" + "en" "{mint}Meet the Incredible Hulk! This Common has most of the abilities of the Hulk!" } "Tank #116 Name" { - "en" "Ninja Tank" + "en" "Ninja Tank" } "Boomer #116 Name" { - "en" "Ninja Boomer" + "en" "Ninja Boomer" } "Charger #116 Name" { - "en" "Ninja Charger" + "en" "Ninja Charger" } "Hunter #116 Name" { - "en" "Ninja Hunter" + "en" "Ninja Hunter" } "Jockey #116 Name" { - "en" "Ninja Jockey" + "en" "Ninja Jockey" } "Smoker #116 Name" { - "en" "Ninja Smoker" + "en" "Ninja Smoker" } "Spitter #116 Name" { - "en" "Ninja Spitter" + "en" "Ninja Spitter" } "Witch #116 Name" { - "en" "Ninja Witch" + "en" "Ninja Witch" } "Common #116 Name" { - "en" "Ninja Common" + "en" "Ninja Common" } "Tank #116" { - "en" "{mint}This Tank can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Tank can teleport, move around silently, and cloak itself. Be very careful!" } "Boomer #116" { - "en" "{mint}This Boomer can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Boomer can teleport, move around silently, and cloak itself. Be very careful!" } "Charger #116" { - "en" "{mint}This Charger can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Charger can teleport, move around silently, and cloak itself. Be very careful!" } "Hunter #116" { - "en" "{mint}This Hunter can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Hunter can teleport, move around silently, and cloak itself. Be very careful!" } "Jockey #116" { - "en" "{mint}This Jockey can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Jockey can teleport, move around silently, and cloak itself. Be very careful!" } "Smoker #116" { - "en" "{mint}This Smoker can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Smoker can teleport, move around silently, and cloak itself. Be very careful!" } "Spitter #116" { - "en" "{mint}This Spitter can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Spitter can teleport, move around silently, and cloak itself. Be very careful!" } "Witch #116" { - "en" "{mint}This Witch can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Witch can teleport, move around silently, and cloak itself. Be very careful!" } "Common #116" { - "en" "{mint}This Common can teleport, move around silently, and cloak itself. Be very careful!" + "en" "{mint}This Common can teleport, move around silently, and cloak itself. Be very careful!" } "Tank #117 Name" { - "en" "Zen Tank" + "en" "Zen Tank" } "Boomer #117 Name" { - "en" "Zen Boomer" + "en" "Zen Boomer" } "Charger #117 Name" { - "en" "Zen Charger" + "en" "Zen Charger" } "Hunter #117 Name" { - "en" "Zen Hunter" + "en" "Zen Hunter" } "Jockey #117 Name" { - "en" "Zen Jockey" + "en" "Zen Jockey" } "Smoker #117 Name" { - "en" "Zen Smoker" + "en" "Zen Smoker" } "Spitter #117 Name" { - "en" "Zen Spitter" + "en" "Zen Spitter" } "Witch #117 Name" { - "en" "Zen Witch" + "en" "Zen Witch" } "Common #117 Name" { - "en" "Zen Common" + "en" "Zen Common" } "Tank #117" { - "en" "{mint}This Tank is too busy meditating to care about you." + "en" "{mint}This Tank is too busy meditating to care about you." } "Boomer #117" { - "en" "{mint}This Boomer is too busy meditating to care about you." + "en" "{mint}This Boomer is too busy meditating to care about you." } "Charger #117" { - "en" "{mint}This Charger is too busy meditating to care about you." + "en" "{mint}This Charger is too busy meditating to care about you." } "Hunter #117" { - "en" "{mint}This Hunter is too busy meditating to care about you." + "en" "{mint}This Hunter is too busy meditating to care about you." } "Jockey #117" { - "en" "{mint}This Jockey is too busy meditating to care about you." + "en" "{mint}This Jockey is too busy meditating to care about you." } "Smoker #117" { - "en" "{mint}This Smoker is too busy meditating to care about you." + "en" "{mint}This Smoker is too busy meditating to care about you." } "Spitter #117" { - "en" "{mint}This Spitter is too busy meditating to care about you." + "en" "{mint}This Spitter is too busy meditating to care about you." } "Witch #117" { - "en" "{mint}This Witch is too busy meditating to care about you." + "en" "{mint}This Witch is too busy meditating to care about you." } "Common #117" { - "en" "{mint}This Common is too busy meditating to care about you." + "en" "{mint}This Common is too busy meditating to care about you." } "Tank #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Boomer #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Charger #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Hunter #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Jockey #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Smoker #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Spitter #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Witch #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Common #118 Name" { - "en" "The Boss (1st Form)" + "en" "The Boss (1st Form)" } "Tank #118" { - "en" "{mint}This Tank throws explosive rocks and periodically warps to survivors." + "en" "{mint}This Tank throws explosive rocks and periodically warps to survivors." } "Boomer #118" { - "en" "{mint}This Boomer periodically warps to survivors." + "en" "{mint}This Boomer periodically warps to survivors." } "Charger #118" { - "en" "{mint}This Charger periodically warps to survivors." + "en" "{mint}This Charger periodically warps to survivors." } "Hunter #118" { - "en" "{mint}This Hunter periodically warps to survivors." + "en" "{mint}This Hunter periodically warps to survivors." } "Jockey #118" { - "en" "{mint}This Jockey periodically warps to survivors." + "en" "{mint}This Jockey periodically warps to survivors." } "Smoker #118" { - "en" "{mint}This Smoker periodically warps to survivors." + "en" "{mint}This Smoker periodically warps to survivors." } "Spitter #118" { - "en" "{mint}This Spitter periodically warps to survivors." + "en" "{mint}This Spitter periodically warps to survivors." } "Witch #118" { - "en" "{mint}This Witch periodically warps to survivors." + "en" "{mint}This Witch periodically warps to survivors." } "Common #118" { - "en" "{mint}This Common periodically warps to survivors." + "en" "{mint}This Common periodically warps to survivors." } "Tank #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Boomer #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Charger #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Hunter #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Jockey #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Smoker #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Spitter #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Witch #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Common #119 Name" { - "en" "Steel Overlord (2nd Form)" + "en" "Steel Overlord (2nd Form)" } "Tank #119" { - "en" "{mint}This Tank runs a little faster, is immune to melee, is a bit stronger than usual, throws explosive rocks, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Tank runs a little faster, is immune to melee, is a bit stronger than usual, throws explosive rocks, can change survivors' gravity, and periodically warps to survivors." } "Boomer #119" { - "en" "{mint}This Boomer runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Boomer runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Charger #119" { - "en" "{mint}This Charger runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Charger runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Hunter #119" { - "en" "{mint}This Hunter runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Hunter runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Jockey #119" { - "en" "{mint}This Jockey runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Jockey runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Smoker #119" { - "en" "{mint}This Smoker runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Smoker runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Spitter #119" { - "en" "{mint}This Spitter runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Spitter runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Witch #119" { - "en" "{mint}This Witch runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Witch runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Common #119" { - "en" "{mint}This Common runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." + "en" "{mint}This Common runs a little faster, is immune to melee, is a bit stronger than usual, can change survivors' gravity, and periodically warps to survivors." } "Tank #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Boomer #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Charger #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Hunter #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Jockey #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Smoker #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Spitter #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Witch #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Common #120 Name" { - "en" "Night Stalker (3rd Form)" + "en" "Night Stalker (3rd Form)" } "Tank #120" { - "en" "{mint}This Tank runs a little faster, is immune to fire, is a bit weaker than usual, throws explosive rocks, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Tank runs a little faster, is immune to fire, is a bit weaker than usual, throws explosive rocks, can blind survivors, can go invisible, and periodically warps to survivors." } "Boomer #120" { - "en" "{mint}This Boomer runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Boomer runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Charger #120" { - "en" "{mint}This Charger runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Charger runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Hunter #120" { - "en" "{mint}This Hunter runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Hunter runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Jockey #120" { - "en" "{mint}This Jockey runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Jockey runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Smoker #120" { - "en" "{mint}This Smoker runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Smoker runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Spitter #120" { - "en" "{mint}This Spitter runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Spitter runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Witch #120" { - "en" "{mint}This Witch runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Witch runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Common #120" { - "en" "{mint}This Common runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." + "en" "{mint}This Common runs a little faster, is immune to fire, is a bit weaker than usual, can blind survivors, can go invisible, and periodically warps to survivors." } "Tank #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Boomer #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Charger #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Hunter #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Jockey #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Smoker #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Spitter #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Witch #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Common #121 Name" { - "en" "Spirit of Fire (4th Form)" + "en" "Spirit of Fire (4th Form)" } "Tank #121" { - "en" "{mint}This Tank runs a little faster, is immune to fire, is stronger than usual, throws explosive rocks, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Tank runs a little faster, is immune to fire, is stronger than usual, throws explosive rocks, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Boomer #121" { - "en" "{mint}This Boomer runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Boomer runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Charger #121" { - "en" "{mint}This Charger runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Charger runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Hunter #121" { - "en" "{mint}This Hunter runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Hunter runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Jockey #121" { - "en" "{mint}This Jockey runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Jockey runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Smoker #121" { - "en" "{mint}This Smoker runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Smoker runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Spitter #121" { - "en" "{mint}This Spitter runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Spitter runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Witch #121" { - "en" "{mint}This Witch runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Witch runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Common #121" { - "en" "{mint}This Common runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." + "en" "{mint}This Common runs a little faster, is immune to fire, is stronger than usual, create fires, give survivors temporary health, jump periodically, and periodically warps to survivors." } "Tank #122 Name" { - "en" "Randomizer Tank" + "en" "Randomizer Tank" } "Boomer #122 Name" { - "en" "Randomizer Boomer" + "en" "Randomizer Boomer" } "Charger #122 Name" { - "en" "Randomizer Charger" + "en" "Randomizer Charger" } "Hunter #122 Name" { - "en" "Randomizer Hunter" + "en" "Randomizer Hunter" } "Jockey #122 Name" { - "en" "Randomizer Jockey" + "en" "Randomizer Jockey" } "Smoker #122 Name" { - "en" "Randomizer Smoker" + "en" "Randomizer Smoker" } "Spitter #122 Name" { - "en" "Randomizer Spitter" + "en" "Randomizer Spitter" } "Witch #122 Name" { - "en" "Randomizer Witch" + "en" "Randomizer Witch" } "Common #122 Name" { - "en" "Randomizer Common" + "en" "Randomizer Common" } "Tank #122" { - "en" "{mint}This Tank randomly switches into different Mutant Tank types and deals increased damage. Be careful..." + "en" "{mint}This Tank randomly switches into different Mutant Tank types and deals increased damage. Be careful..." } "Boomer #122" { - "en" "{mint}This Boomer randomly switches into different Mutant Boomer types and deals increased damage. Be careful..." + "en" "{mint}This Boomer randomly switches into different Mutant Boomer types and deals increased damage. Be careful..." } "Charger #122" { - "en" "{mint}This Charger randomly switches into different Mutant Charger types and deals increased damage. Be careful..." + "en" "{mint}This Charger randomly switches into different Mutant Charger types and deals increased damage. Be careful..." } "Hunter #122" { - "en" "{mint}This Hunter randomly switches into different Mutant Hunter types and deals increased damage. Be careful..." + "en" "{mint}This Hunter randomly switches into different Mutant Hunter types and deals increased damage. Be careful..." } "Jockey #122" { - "en" "{mint}This Jockey randomly switches into different Mutant Jockey types and deals increased damage. Be careful..." + "en" "{mint}This Jockey randomly switches into different Mutant Jockey types and deals increased damage. Be careful..." } "Smoker #122" { - "en" "{mint}This Smoker randomly switches into different Mutant Smoker types and deals increased damage. Be careful..." + "en" "{mint}This Smoker randomly switches into different Mutant Smoker types and deals increased damage. Be careful..." } "Spitter #122" { - "en" "{mint}This Spitter randomly switches into different Mutant Spitter types and deals increased damage. Be careful..." + "en" "{mint}This Spitter randomly switches into different Mutant Spitter types and deals increased damage. Be careful..." } "Witch #122" { - "en" "{mint}This Witch randomly switches into different Mutant Witch types and deals increased damage. Be careful..." + "en" "{mint}This Witch randomly switches into different Mutant Witch types and deals increased damage. Be careful..." } "Common #122" { - "en" "{mint}This Common randomly switches into different Mutant Witch types and deals increased damage. Be careful..." + "en" "{mint}This Common randomly switches into different Mutant Witch types and deals increased damage. Be careful..." } "Tank #123 Name" { - "en" "Shapeshifter Tank" + "en" "Shapeshifter Tank" } "Boomer #123 Name" { - "en" "Shapeshifter Boomer" + "en" "Shapeshifter Boomer" } "Charger #123 Name" { - "en" "Shapeshifter Charger" + "en" "Shapeshifter Charger" } "Hunter #123 Name" { - "en" "Shapeshifter Hunter" + "en" "Shapeshifter Hunter" } "Jockey #123 Name" { - "en" "Shapeshifter Jockey" + "en" "Shapeshifter Jockey" } "Smoker #123 Name" { - "en" "Shapeshifter Smoker" + "en" "Shapeshifter Smoker" } "Spitter #123 Name" { - "en" "Shapeshifter Spitter" + "en" "Shapeshifter Spitter" } "Witch #123 Name" { - "en" "Shapeshifter Witch" + "en" "Shapeshifter Witch" } "Common #123 Name" { - "en" "Shapeshifter Common" + "en" "Shapeshifter Common" } "Tank #123" { - "en" "{mint}This Tank can shapeshift into different Mutant Tank types. Don't underestimate it..." + "en" "{mint}This Tank can shapeshift into different Mutant Tank types. Don't underestimate it..." } "Boomer #123" { - "en" "{mint}This Boomer can shapeshift into different Mutant Boomer types. Don't underestimate it..." + "en" "{mint}This Boomer can shapeshift into different Mutant Boomer types. Don't underestimate it..." } "Charger #123" { - "en" "{mint}This Charger can shapeshift into different Mutant Charger types. Don't underestimate it..." + "en" "{mint}This Charger can shapeshift into different Mutant Charger types. Don't underestimate it..." } "Hunter #123" { - "en" "{mint}This Hunter can shapeshift into different Mutant Hunter types. Don't underestimate it..." + "en" "{mint}This Hunter can shapeshift into different Mutant Hunter types. Don't underestimate it..." } "Jockey #123" { - "en" "{mint}This Jockey can shapeshift into different Mutant Jockey types. Don't underestimate it..." + "en" "{mint}This Jockey can shapeshift into different Mutant Jockey types. Don't underestimate it..." } "Smoker #123" { - "en" "{mint}This Smoker can shapeshift into different Mutant Smoker types. Don't underestimate it..." + "en" "{mint}This Smoker can shapeshift into different Mutant Smoker types. Don't underestimate it..." } "Spitter #123" { - "en" "{mint}This Spitter can shapeshift into different Mutant Spitter types. Don't underestimate it..." + "en" "{mint}This Spitter can shapeshift into different Mutant Spitter types. Don't underestimate it..." } "Witch #123" { - "en" "{mint}This Witch can shapeshift into different Mutant Witch types. Don't underestimate it..." + "en" "{mint}This Witch can shapeshift into different Mutant Witch types. Don't underestimate it..." } "Common #123" { - "en" "{mint}This Common can shapeshift into different Mutant Witch types. Don't underestimate it..." + "en" "{mint}This Common can shapeshift into different Mutant Witch types. Don't underestimate it..." } "Tank #124 Name" { - "en" "Flashbanger Tank" + "en" "Flashbanger Tank" } "Boomer #124 Name" { - "en" "Flashbanger Boomer" + "en" "Flashbanger Boomer" } "Charger #124 Name" { - "en" "Flashbanger Charger" + "en" "Flashbanger Charger" } "Hunter #124 Name" { - "en" "Flashbanger Hunter" + "en" "Flashbanger Hunter" } "Jockey #124 Name" { - "en" "Flashbanger Jockey" + "en" "Flashbanger Jockey" } "Smoker #124 Name" { - "en" "Flashbanger Smoker" + "en" "Flashbanger Smoker" } "Spitter #124 Name" { - "en" "Flashbanger Spitter" + "en" "Flashbanger Spitter" } "Witch #124 Name" { - "en" "Flashbanger Witch" + "en" "Flashbanger Witch" } "Common #124 Name" { - "en" "Flashbanger Common" + "en" "Flashbanger Common" } "Tank #124" { - "en" "{mint}This Tank causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Tank causes flashbangs which staggers it and anyone affected by its attacks." } "Boomer #124" { - "en" "{mint}This Boomer causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Boomer causes flashbangs which staggers it and anyone affected by its attacks." } "Charger #124" { - "en" "{mint}This Charger causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Charger causes flashbangs which staggers it and anyone affected by its attacks." } "Hunter #124" { - "en" "{mint}This Hunter causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Hunter causes flashbangs which staggers it and anyone affected by its attacks." } "Jockey #124" { - "en" "{mint}This Jockey causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Jockey causes flashbangs which staggers it and anyone affected by its attacks." } "Smoker #124" { - "en" "{mint}This Smoker causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Smoker causes flashbangs which staggers it and anyone affected by its attacks." } "Spitter #124" { - "en" "{mint}This Spitter causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Spitter causes flashbangs which staggers it and anyone affected by its attacks." } "Witch #124" { - "en" "{mint}This Witch causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Witch causes flashbangs which staggers it and anyone affected by its attacks." } "Common #124" { - "en" "{mint}This Common causes flashbangs which staggers it and anyone affected by its attacks." + "en" "{mint}This Common causes flashbangs which staggers it and anyone affected by its attacks." } "Tank #125 Name" { - "en" "Mudman Tank" + "en" "Mudman Tank" } "Boomer #125 Name" { - "en" "Mudman Boomer" + "en" "Mudman Boomer" } "Charger #125 Name" { - "en" "Mudman Charger" + "en" "Mudman Charger" } "Hunter #125 Name" { - "en" "Mudman Hunter" + "en" "Mudman Hunter" } "Jockey #125 Name" { - "en" "Mudman Jockey" + "en" "Mudman Jockey" } "Smoker #125 Name" { - "en" "Mudman Smoker" + "en" "Mudman Smoker" } "Spitter #125 Name" { - "en" "Mudman Spitter" + "en" "Mudman Spitter" } "Witch #125 Name" { - "en" "Mudman Witch" + "en" "Mudman Witch" } "Common #125 Name" { - "en" "Mudman Common" + "en" "Mudman Common" } "Tank #125" { - "en" "{mint}This Tank is as annoying as any mudman." + "en" "{mint}This Tank is as annoying as any mudman." } "Boomer #125" { - "en" "{mint}This Boomer is as annoying as any mudman." + "en" "{mint}This Boomer is as annoying as any mudman." } "Charger #125" { - "en" "{mint}This Charger is as annoying as any mudman." + "en" "{mint}This Charger is as annoying as any mudman." } "Hunter #125" { - "en" "{mint}This Hunter is as annoying as any mudman." + "en" "{mint}This Hunter is as annoying as any mudman." } "Jockey #125" { - "en" "{mint}This Jockey is as annoying as any mudman." + "en" "{mint}This Jockey is as annoying as any mudman." } "Smoker #125" { - "en" "{mint}This Smoker is as annoying as any mudman." + "en" "{mint}This Smoker is as annoying as any mudman." } "Spitter #125" { - "en" "{mint}This Spitter is as annoying as any mudman." + "en" "{mint}This Spitter is as annoying as any mudman." } "Witch #125" { - "en" "{mint}This Witch is as annoying as any mudman." + "en" "{mint}This Witch is as annoying as any mudman." } "Common #125" { - "en" "{mint}This Common is as annoying as any mudman." + "en" "{mint}This Common is as annoying as any mudman." } "Tank #126 Name" { - "en" "Endgame Tank" + "en" "Endgame Tank" } "Boomer #126 Name" { - "en" "Endgame Boomer" + "en" "Endgame Boomer" } "Charger #126 Name" { - "en" "Endgame Charger" + "en" "Endgame Charger" } "Hunter #126 Name" { - "en" "Endgame Hunter" + "en" "Endgame Hunter" } "Jockey #126 Name" { - "en" "Endgame Jockey" + "en" "Endgame Jockey" } "Smoker #126 Name" { - "en" "Endgame Smoker" + "en" "Endgame Smoker" } "Spitter #126 Name" { - "en" "Endgame Spitter" + "en" "Endgame Spitter" } "Witch #126 Name" { - "en" "Endgame Witch" + "en" "Endgame Witch" } "Common #126 Name" { - "en" "Endgame Common" + "en" "Endgame Common" } "Tank #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Boomer #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Charger #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Hunter #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Jockey #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Smoker #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Spitter #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Witch #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Common #126" { - "en" "{mint}Goodbye everyone!" + "en" "{mint}Goodbye everyone!" } "Tank #127 Name" { - "en" "Playful Tank" + "en" "Playful Tank" } "Boomer #127 Name" { - "en" "Playful Boomer" + "en" "Playful Boomer" } "Charger #127 Name" { - "en" "Playful Charger" + "en" "Playful Charger" } "Hunter #127 Name" { - "en" "Playful Hunter" + "en" "Playful Hunter" } "Jockey #127 Name" { - "en" "Playful Jockey" + "en" "Playful Jockey" } "Smoker #127 Name" { - "en" "Playful Smoker" + "en" "Playful Smoker" } "Spitter #127 Name" { - "en" "Playful Spitter" + "en" "Playful Spitter" } "Witch #127 Name" { - "en" "Playful Witch" + "en" "Playful Witch" } "Common #127 Name" { - "en" "Playful Common" + "en" "Playful Common" } "Tank #127" { - "en" "{mint}This Tank doesn't do any damage. It just wants to play!" + "en" "{mint}This Tank doesn't do any damage. It just wants to play!" } "Boomer #127" { - "en" "{mint}This Boomer doesn't do any damage. It just wants to play!" + "en" "{mint}This Boomer doesn't do any damage. It just wants to play!" } "Charger #127" { - "en" "{mint}This Charger doesn't do any damage. It just wants to play!" + "en" "{mint}This Charger doesn't do any damage. It just wants to play!" } "Hunter #127" { - "en" "{mint}This Hunter doesn't do any damage. It just wants to play!" + "en" "{mint}This Hunter doesn't do any damage. It just wants to play!" } "Jockey #127" { - "en" "{mint}This Jockey doesn't do any damage. It just wants to play!" + "en" "{mint}This Jockey doesn't do any damage. It just wants to play!" } "Smoker #127" { - "en" "{mint}This Smoker doesn't do any damage. It just wants to play!" + "en" "{mint}This Smoker doesn't do any damage. It just wants to play!" } "Spitter #127" { - "en" "{mint}This Spitter doesn't do any damage. It just wants to play!" + "en" "{mint}This Spitter doesn't do any damage. It just wants to play!" } "Witch #127" { - "en" "{mint}This Witch doesn't do any damage. It just wants to play!" + "en" "{mint}This Witch doesn't do any damage. It just wants to play!" } "Common #127" { - "en" "{mint}This Common doesn't do any damage. It just wants to play!" + "en" "{mint}This Common doesn't do any damage. It just wants to play!" } "Tank #128 Name" { - "en" "Annoying Tank" + "en" "Annoying Tank" } "Boomer #128 Name" { - "en" "Annoying Boomer" + "en" "Annoying Boomer" } "Charger #128 Name" { - "en" "Annoying Charger" + "en" "Annoying Charger" } "Hunter #128 Name" { - "en" "Annoying Hunter" + "en" "Annoying Hunter" } "Jockey #128 Name" { - "en" "Annoying Jockey" + "en" "Annoying Jockey" } "Smoker #128 Name" { - "en" "Annoying Smoker" + "en" "Annoying Smoker" } "Spitter #128 Name" { - "en" "Annoying Spitter" + "en" "Annoying Spitter" } "Witch #128 Name" { - "en" "Annoying Witch" + "en" "Annoying Witch" } "Common #128 Name" { - "en" "Annoying Common" + "en" "Annoying Common" } "Tank #128" { - "en" "{mint}This Tank just won't go away." + "en" "{mint}This Tank just won't go away." } "Boomer #128" { - "en" "{mint}This Boomer just won't go away." + "en" "{mint}This Boomer just won't go away." } "Charger #128" { - "en" "{mint}This Charger just won't go away." + "en" "{mint}This Charger just won't go away." } "Hunter #128" { - "en" "{mint}This Hunter just won't go away." + "en" "{mint}This Hunter just won't go away." } "Jockey #128" { - "en" "{mint}This Jockey just won't go away." + "en" "{mint}This Jockey just won't go away." } "Smoker #128" { - "en" "{mint}This Smoker just won't go away." + "en" "{mint}This Smoker just won't go away." } "Spitter #128" { - "en" "{mint}This Spitter just won't go away." + "en" "{mint}This Spitter just won't go away." } "Witch #128" { - "en" "{mint}This Witch just won't go away." + "en" "{mint}This Witch just won't go away." } "Common #128" { - "en" "{mint}This Common just won't go away." + "en" "{mint}This Common just won't go away." } "Tank #129 Name" { - "en" "Sipow Tank" + "en" "Sipow Tank" } "Boomer #129 Name" { - "en" "Sipow Boomer" + "en" "Sipow Boomer" } "Charger #129 Name" { - "en" "Sipow Charger" + "en" "Sipow Charger" } "Hunter #129 Name" { - "en" "Sipow Hunter" + "en" "Sipow Hunter" } "Jockey #129 Name" { - "en" "Sipow Jockey" + "en" "Sipow Jockey" } "Smoker #129 Name" { - "en" "Sipow Smoker" + "en" "Sipow Smoker" } "Spitter #129 Name" { - "en" "Sipow Spitter" + "en" "Sipow Spitter" } "Witch #129 Name" { - "en" "Sipow Witch" + "en" "Sipow Witch" } "Common #129 Name" { - "en" "Sipow Common" + "en" "Sipow Common" } "Tank #129" { - "en" "{mint}This Tank can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Tank can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Boomer #129" { - "en" "{mint}This Boomer can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Boomer can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Charger #129" { - "en" "{mint}This Charger can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Charger can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Hunter #129" { - "en" "{mint}This Hunter can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Hunter can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Jockey #129" { - "en" "{mint}This Jockey can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Jockey can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Smoker #129" { - "en" "{mint}This Smoker can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Smoker can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Spitter #129" { - "en" "{mint}This Spitter can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Spitter can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Witch #129" { - "en" "{mint}This Witch can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Witch can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Common #129" { - "en" "{mint}This Common can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." + "en" "{mint}This Common can create acid puddles underneath survivors and start meteor showers with meteorites that burn and explode after a few seconds." } "Tank #130 Name" { - "en" "Evil Tank" + "en" "Evil Tank" } "Boomer #130 Name" { - "en" "Evil Boomer" + "en" "Evil Boomer" } "Charger #130 Name" { - "en" "Evil Charger" + "en" "Evil Charger" } "Hunter #130 Name" { - "en" "Evil Hunter" + "en" "Evil Hunter" } "Jockey #130 Name" { - "en" "Evil Jockey" + "en" "Evil Jockey" } "Smoker #130 Name" { - "en" "Evil Smoker" + "en" "Evil Smoker" } "Spitter #130 Name" { - "en" "Evil Spitter" + "en" "Evil Spitter" } "Witch #130 Name" { - "en" "Evil Witch" + "en" "Evil Witch" } "Common #130 Name" { - "en" "Evil Common" + "en" "Evil Common" } "Tank #130" { - "en" "{mint}This Tank can send you to the lava but will not let anything die!" + "en" "{mint}This Tank can send you to the lava but will not let anything die!" } "Boomer #130" { - "en" "{mint}This Boomer can send you to the lava but will not let anything die!" + "en" "{mint}This Boomer can send you to the lava but will not let anything die!" } "Charger #130" { - "en" "{mint}This Charger can send you to the lava but will not let anything die!" + "en" "{mint}This Charger can send you to the lava but will not let anything die!" } "Hunter #130" { - "en" "{mint}This Hunter can send you to the lava but will not let anything die!" + "en" "{mint}This Hunter can send you to the lava but will not let anything die!" } "Jockey #130" { - "en" "{mint}This Jockey can send you to the lava but will not let anything die!" + "en" "{mint}This Jockey can send you to the lava but will not let anything die!" } "Smoker #130" { - "en" "{mint}This Smoker can send you to the lava but will not let anything die!" + "en" "{mint}This Smoker can send you to the lava but will not let anything die!" } "Spitter #130" { - "en" "{mint}This Spitter can send you to the lava but will not let anything die!" + "en" "{mint}This Spitter can send you to the lava but will not let anything die!" } "Witch #130" { - "en" "{mint}This Witch can send you to the lava but will not let anything die!" + "en" "{mint}This Witch can send you to the lava but will not let anything die!" } "Common #130" { - "en" "{mint}This Common can send you to the lava but will not let anything die!" + "en" "{mint}This Common can send you to the lava but will not let anything die!" } "Tank #131 Name" { - "en" "Officer Tank" + "en" "Officer Tank" } "Boomer #131 Name" { - "en" "Officer Boomer" + "en" "Officer Boomer" } "Charger #131 Name" { - "en" "Officer Charger" + "en" "Officer Charger" } "Hunter #131 Name" { - "en" "Officer Hunter" + "en" "Officer Hunter" } "Jockey #131 Name" { - "en" "Officer Jockey" + "en" "Officer Jockey" } "Smoker #131 Name" { - "en" "Officer Smoker" + "en" "Officer Smoker" } "Spitter #131 Name" { - "en" "Officer Spitter" + "en" "Officer Spitter" } "Witch #131 Name" { - "en" "Officer Witch" + "en" "Officer Witch" } "Common #131 Name" { - "en" "Officer Common" + "en" "Officer Common" } "Tank #131" { - "en" "{mint}This Tank and the whole police department is here to enforce the law!" + "en" "{mint}This Tank and the whole police department is here to enforce the law!" } "Boomer #131" { - "en" "{mint}This Boomer and the whole police department is here to enforce the law!" + "en" "{mint}This Boomer and the whole police department is here to enforce the law!" } "Charger #131" { - "en" "{mint}This Charger and the whole police department is here to enforce the law!" + "en" "{mint}This Charger and the whole police department is here to enforce the law!" } "Hunter #131" { - "en" "{mint}This Hunter and the whole police department is here to enforce the law!" + "en" "{mint}This Hunter and the whole police department is here to enforce the law!" } "Jockey #131" { - "en" "{mint}This Jockey and the whole police department is here to enforce the law!" + "en" "{mint}This Jockey and the whole police department is here to enforce the law!" } "Smoker #131" { - "en" "{mint}This Smoker and the whole police department is here to enforce the law!" + "en" "{mint}This Smoker and the whole police department is here to enforce the law!" } "Spitter #131" { - "en" "{mint}This Spitter and the whole police department is here to enforce the law!" + "en" "{mint}This Spitter and the whole police department is here to enforce the law!" } "Witch #131" { - "en" "{mint}This Witch and the whole police department is here to enforce the law!" + "en" "{mint}This Witch and the whole police department is here to enforce the law!" } "Common #131" { - "en" "{mint}This Common and the whole police department is here to enforce the law!" + "en" "{mint}This Common and the whole police department is here to enforce the law!" } "Tank #132 Name" { - "en" "Mafia Tank" + "en" "Mafia Tank" } "Boomer #132 Name" { - "en" "Mafia Boomer" + "en" "Mafia Boomer" } "Charger #132 Name" { - "en" "Mafia Charger" + "en" "Mafia Charger" } "Hunter #132 Name" { - "en" "Mafia Hunter" + "en" "Mafia Hunter" } "Jockey #132 Name" { - "en" "Mafia Jockey" + "en" "Mafia Jockey" } "Smoker #132 Name" { - "en" "Mafia Smoker" + "en" "Mafia Smoker" } "Spitter #132 Name" { - "en" "Mafia Spitter" + "en" "Mafia Spitter" } "Witch #132 Name" { - "en" "Mafia Witch" + "en" "Mafia Witch" } "Common #132 Name" { - "en" "Mafia Common" + "en" "Mafia Common" } "Tank #132" { - "en" "{mint}This Tank is part of the Mafia!" + "en" "{mint}This Tank is part of the Mafia!" } "Boomer #132" { - "en" "{mint}This Boomer is part of the Mafia!" + "en" "{mint}This Boomer is part of the Mafia!" } "Charger #132" { - "en" "{mint}This Charger is part of the Mafia!" + "en" "{mint}This Charger is part of the Mafia!" } "Hunter #132" { - "en" "{mint}This Hunter is part of the Mafia!" + "en" "{mint}This Hunter is part of the Mafia!" } "Jockey #132" { - "en" "{mint}This Jockey is part of the Mafia!" + "en" "{mint}This Jockey is part of the Mafia!" } "Smoker #132" { - "en" "{mint}This Smoker is part of the Mafia!" + "en" "{mint}This Smoker is part of the Mafia!" } "Spitter #132" { - "en" "{mint}This Spitter is part of the Mafia!" + "en" "{mint}This Spitter is part of the Mafia!" } "Witch #132" { - "en" "{mint}This Witch is part of the Mafia!" + "en" "{mint}This Witch is part of the Mafia!" } "Common #132" { - "en" "{mint}This Common is part of the Mafia!" + "en" "{mint}This Common is part of the Mafia!" } "Tank #133 Name" { - "en" "Frankenstein Tank" + "en" "Frankenstein Tank" } "Boomer #133 Name" { - "en" "Frankenstein Boomer" + "en" "Frankenstein Boomer" } "Charger #133 Name" { - "en" "Frankenstein Charger" + "en" "Frankenstein Charger" } "Hunter #133 Name" { - "en" "Frankenstein Hunter" + "en" "Frankenstein Hunter" } "Jockey #133 Name" { - "en" "Frankenstein Jockey" + "en" "Frankenstein Jockey" } "Smoker #133 Name" { - "en" "Frankenstein Smoker" + "en" "Frankenstein Smoker" } "Spitter #133 Name" { - "en" "Frankenstein Spitter" + "en" "Frankenstein Spitter" } "Witch #133 Name" { - "en" "Frankenstein Witch" + "en" "Frankenstein Witch" } "Common #133 Name" { - "en" "Frankenstein Common" + "en" "Frankenstein Common" } "Tank #133" { - "en" "{mint}This Tank is Frankenstein's mutant!" + "en" "{mint}This Tank is Frankenstein's mutant!" } "Boomer #133" { - "en" "{mint}This Boomer is Frankenstein's mutant!" + "en" "{mint}This Boomer is Frankenstein's mutant!" } "Charger #133" { - "en" "{mint}This Charger is Frankenstein's mutant!" + "en" "{mint}This Charger is Frankenstein's mutant!" } "Hunter #133" { - "en" "{mint}This Hunter is Frankenstein's mutant!" + "en" "{mint}This Hunter is Frankenstein's mutant!" } "Jockey #133" { - "en" "{mint}This Jockey is Frankenstein's mutant!" + "en" "{mint}This Jockey is Frankenstein's mutant!" } "Smoker #133" { - "en" "{mint}This Smoker is Frankenstein's mutant!" + "en" "{mint}This Smoker is Frankenstein's mutant!" } "Spitter #133" { - "en" "{mint}This Spitter is Frankenstein's mutant!" + "en" "{mint}This Spitter is Frankenstein's mutant!" } "Witch #133" { - "en" "{mint}This Witch is Frankenstein's mutant!" + "en" "{mint}This Witch is Frankenstein's mutant!" } "Common #133" { - "en" "{mint}This Common is Frankenstein's mutant!" + "en" "{mint}This Common is Frankenstein's mutant!" } "Tank #134 Name" { - "en" "Prototype Tank" + "en" "Prototype Tank" } "Boomer #134 Name" { - "en" "Prototype Boomer" + "en" "Prototype Boomer" } "Charger #134 Name" { - "en" "Prototype Charger" + "en" "Prototype Charger" } "Hunter #134 Name" { - "en" "Prototype Hunter" + "en" "Prototype Hunter" } "Jockey #134 Name" { - "en" "Prototype Jockey" + "en" "Prototype Jockey" } "Smoker #134 Name" { - "en" "Prototype Smoker" + "en" "Prototype Smoker" } "Spitter #134 Name" { - "en" "Prototype Spitter" + "en" "Prototype Spitter" } "Witch #134 Name" { - "en" "Prototype Witch" + "en" "Prototype Witch" } "Common #134 Name" { - "en" "Prototype Common" + "en" "Prototype Common" } "Tank #134" { - "en" "{mint}This Tank improvises, adapts, and overcomes any situation." + "en" "{mint}This Tank improvises, adapts, and overcomes any situation." } "Boomer #134" { - "en" "{mint}This Boomer improvises, adapts, and overcomes any situation." + "en" "{mint}This Boomer improvises, adapts, and overcomes any situation." } "Charger #134" { - "en" "{mint}This Charger improvises, adapts, and overcomes any situation." + "en" "{mint}This Charger improvises, adapts, and overcomes any situation." } "Hunter #134" { - "en" "{mint}This Hunter improvises, adapts, and overcomes any situation." + "en" "{mint}This Hunter improvises, adapts, and overcomes any situation." } "Jockey #134" { - "en" "{mint}This Jockey improvises, adapts, and overcomes any situation." + "en" "{mint}This Jockey improvises, adapts, and overcomes any situation." } "Smoker #134" { - "en" "{mint}This Smoker improvises, adapts, and overcomes any situation." + "en" "{mint}This Smoker improvises, adapts, and overcomes any situation." } "Spitter #134" { - "en" "{mint}This Spitter improvises, adapts, and overcomes any situation." + "en" "{mint}This Spitter improvises, adapts, and overcomes any situation." } "Witch #134" { - "en" "{mint}This Witch improvises, adapts, and overcomes any situation." + "en" "{mint}This Witch improvises, adapts, and overcomes any situation." } "Common #134" { - "en" "{mint}This Common improvises, adapts, and overcomes any situation." + "en" "{mint}This Common improvises, adapts, and overcomes any situation." } "Tank #135 Name" { - "en" "Zeus Tank" + "en" "Zeus Tank" } "Boomer #135 Name" { - "en" "Zeus Boomer" + "en" "Zeus Boomer" } "Charger #135 Name" { - "en" "Zeus Charger" + "en" "Zeus Charger" } "Hunter #135 Name" { - "en" "Zeus Hunter" + "en" "Zeus Hunter" } "Jockey #135 Name" { - "en" "Zeus Jockey" + "en" "Zeus Jockey" } "Smoker #135 Name" { - "en" "Zeus Smoker" + "en" "Zeus Smoker" } "Spitter #135 Name" { - "en" "Zeus Spitter" + "en" "Zeus Spitter" } "Witch #135 Name" { - "en" "Zeus Witch" + "en" "Zeus Witch" } "Common #135 Name" { - "en" "Zeus Common" + "en" "Zeus Common" } "Tank #135" { - "en" "{mint}This Tank shoots lightning bolts from its fingertips!" + "en" "{mint}This Tank shoots lightning bolts from its fingertips!" } "Boomer #135" { - "en" "{mint}This Boomer shoots lightning bolts from its fingertips!" + "en" "{mint}This Boomer shoots lightning bolts from its fingertips!" } "Charger #135" { - "en" "{mint}This Charger shoots lightning bolts from its fingertips!" + "en" "{mint}This Charger shoots lightning bolts from its fingertips!" } "Hunter #135" { - "en" "{mint}This Hunter shoots lightning bolts from its fingertips!" + "en" "{mint}This Hunter shoots lightning bolts from its fingertips!" } "Jockey #135" { - "en" "{mint}This Jockey shoots lightning bolts from its fingertips!" + "en" "{mint}This Jockey shoots lightning bolts from its fingertips!" } "Smoker #135" { - "en" "{mint}This Smoker shoots lightning bolts from its fingertips!" + "en" "{mint}This Smoker shoots lightning bolts from its fingertips!" } "Spitter #135" { - "en" "{mint}This Spitter shoots lightning bolts from its fingertips!" + "en" "{mint}This Spitter shoots lightning bolts from its fingertips!" } "Witch #135" { - "en" "{mint}This Witch shoots lightning bolts from its fingertips!" + "en" "{mint}This Witch shoots lightning bolts from its fingertips!" } "Common #135" { - "en" "{mint}This Common shoots lightning bolts from its fingertips!" + "en" "{mint}This Common shoots lightning bolts from its fingertips!" } "Tank #136 Name" { - "en" "Trajectory Tank" + "en" "Trajectory Tank" } "Boomer #136 Name" { - "en" "Trajectory Boomer" + "en" "Trajectory Boomer" } "Charger #136 Name" { - "en" "Trajectory Charger" + "en" "Trajectory Charger" } "Hunter #136 Name" { - "en" "Trajectory Hunter" + "en" "Trajectory Hunter" } "Jockey #136 Name" { - "en" "Trajectory Jockey" + "en" "Trajectory Jockey" } "Smoker #136 Name" { - "en" "Trajectory Smoker" + "en" "Trajectory Smoker" } "Spitter #136 Name" { - "en" "Trajectory Spitter" + "en" "Trajectory Spitter" } "Witch #136 Name" { - "en" "Trajectory Witch" + "en" "Trajectory Witch" } "Common #136 Name" { - "en" "Trajectory Common" + "en" "Trajectory Common" } "Tank #136" { - "en" "{mint}This Tank uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Tank uses velocity to change the trajectory of your lifespan!" } "Boomer #136" { - "en" "{mint}This Boomer uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Boomer uses velocity to change the trajectory of your lifespan!" } "Charger #136" { - "en" "{mint}This Charger uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Charger uses velocity to change the trajectory of your lifespan!" } "Hunter #136" { - "en" "{mint}This Hunter uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Hunter uses velocity to change the trajectory of your lifespan!" } "Jockey #136" { - "en" "{mint}This Jockey uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Jockey uses velocity to change the trajectory of your lifespan!" } "Smoker #136" { - "en" "{mint}This Smoker uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Smoker uses velocity to change the trajectory of your lifespan!" } "Spitter #136" { - "en" "{mint}This Spitter uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Spitter uses velocity to change the trajectory of your lifespan!" } "Witch #136" { - "en" "{mint}This Witch uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Witch uses velocity to change the trajectory of your lifespan!" } "Common #136" { - "en" "{mint}This Common uses velocity to change the trajectory of your lifespan!" + "en" "{mint}This Common uses velocity to change the trajectory of your lifespan!" } "Tank #137 Name" { - "en" "Barrage Tank" + "en" "Barrage Tank" } "Boomer #137 Name" { - "en" "Barrage Boomer" + "en" "Barrage Boomer" } "Charger #137 Name" { - "en" "Barrage Charger" + "en" "Barrage Charger" } "Hunter #137 Name" { - "en" "Barrage Hunter" + "en" "Barrage Hunter" } "Jockey #137 Name" { - "en" "Barrage Jockey" + "en" "Barrage Jockey" } "Smoker #137 Name" { - "en" "Barrage Smoker" + "en" "Barrage Smoker" } "Spitter #137 Name" { - "en" "Barrage Spitter" + "en" "Barrage Spitter" } "Witch #137 Name" { - "en" "Barrage Witch" + "en" "Barrage Witch" } "Common #137 Name" { - "en" "Barrage Common" + "en" "Barrage Common" } "Tank #137" { - "en" "{mint}This Tank will not grace you with any downtime." + "en" "{mint}This Tank will not grace you with any downtime." } "Boomer #137" { - "en" "{mint}This Boomer will not grace you with any downtime." + "en" "{mint}This Boomer will not grace you with any downtime." } "Charger #137" { - "en" "{mint}This Charger will not grace you with any downtime." + "en" "{mint}This Charger will not grace you with any downtime." } "Hunter #137" { - "en" "{mint}This Hunter will not grace you with any downtime." + "en" "{mint}This Hunter will not grace you with any downtime." } "Jockey #137" { - "en" "{mint}This Jockey will not grace you with any downtime." + "en" "{mint}This Jockey will not grace you with any downtime." } "Smoker #137" { - "en" "{mint}This Smoker will not grace you with any downtime." + "en" "{mint}This Smoker will not grace you with any downtime." } "Spitter #137" { - "en" "{mint}This Spitter will not grace you with any downtime." + "en" "{mint}This Spitter will not grace you with any downtime." } "Witch #137" { - "en" "{mint}This Witch will not grace you with any downtime." + "en" "{mint}This Witch will not grace you with any downtime." } "Common #137" { - "en" "{mint}This Common will not grace you with any downtime." + "en" "{mint}This Common will not grace you with any downtime." } "Tank #138 Name" { - "en" "Collector Tank" + "en" "Collector Tank" } "Boomer #138 Name" { - "en" "Collector Boomer" + "en" "Collector Boomer" } "Charger #138 Name" { - "en" "Collector Charger" + "en" "Collector Charger" } "Hunter #138 Name" { - "en" "Collector Hunter" + "en" "Collector Hunter" } "Jockey #138 Name" { - "en" "Collector Jockey" + "en" "Collector Jockey" } "Smoker #138 Name" { - "en" "Collector Smoker" + "en" "Collector Smoker" } "Spitter #138 Name" { - "en" "Collector Spitter" + "en" "Collector Spitter" } "Witch #138 Name" { - "en" "Collector Witch" + "en" "Collector Witch" } "Common #138 Name" { - "en" "Collector Common" + "en" "Collector Common" } "Tank #138" { - "en" "{mint}This Tank wants to add you to its collection..." + "en" "{mint}This Tank wants to add you to its collection..." } "Boomer #138" { - "en" "{mint}This Boomer wants to add you to its collection..." + "en" "{mint}This Boomer wants to add you to its collection..." } "Charger #138" { - "en" "{mint}This Charger wants to add you to its collection..." + "en" "{mint}This Charger wants to add you to its collection..." } "Hunter #138" { - "en" "{mint}This Hunter wants to add you to its collection..." + "en" "{mint}This Hunter wants to add you to its collection..." } "Jockey #138" { - "en" "{mint}This Jockey wants to add you to its collection..." + "en" "{mint}This Jockey wants to add you to its collection..." } "Smoker #138" { - "en" "{mint}This Smoker wants to add you to its collection..." + "en" "{mint}This Smoker wants to add you to its collection..." } "Spitter #138" { - "en" "{mint}This Spitter wants to add you to its collection..." + "en" "{mint}This Spitter wants to add you to its collection..." } "Witch #138" { - "en" "{mint}This Witch wants to add you to its collection..." + "en" "{mint}This Witch wants to add you to its collection..." } "Common #138" { - "en" "{mint}This Common wants to add you to its collection..." + "en" "{mint}This Common wants to add you to its collection..." } "Tank #139 Name" { - "en" "Timewalker Tank" + "en" "Timewalker Tank" } "Boomer #139 Name" { - "en" "Timewalker Boomer" + "en" "Timewalker Boomer" } "Charger #139 Name" { - "en" "Timewalker Charger" + "en" "Timewalker Charger" } "Hunter #139 Name" { - "en" "Timewalker Hunter" + "en" "Timewalker Hunter" } "Jockey #139 Name" { - "en" "Timewalker Jockey" + "en" "Timewalker Jockey" } "Smoker #139 Name" { - "en" "Timewalker Smoker" + "en" "Timewalker Smoker" } "Spitter #139 Name" { - "en" "Timewalker Spitter" + "en" "Timewalker Spitter" } "Witch #139 Name" { - "en" "Timewalker Witch" + "en" "Timewalker Witch" } "Common #139 Name" { - "en" "Timewalker Common" + "en" "Timewalker Common" } "Tank #139" { - "en" "{mint}This Tank exists all throughout time." + "en" "{mint}This Tank exists all throughout time." } "Boomer #139" { - "en" "{mint}This Boomer exists all throughout time." + "en" "{mint}This Boomer exists all throughout time." } "Charger #139" { - "en" "{mint}This Charger exists all throughout time." + "en" "{mint}This Charger exists all throughout time." } "Hunter #139" { - "en" "{mint}This Hunter exists all throughout time." + "en" "{mint}This Hunter exists all throughout time." } "Jockey #139" { - "en" "{mint}This Jockey exists all throughout time." + "en" "{mint}This Jockey exists all throughout time." } "Smoker #139" { - "en" "{mint}This Smoker exists all throughout time." + "en" "{mint}This Smoker exists all throughout time." } "Spitter #139" { - "en" "{mint}This Spitter exists all throughout time." + "en" "{mint}This Spitter exists all throughout time." } "Witch #139" { - "en" "{mint}This Witch exists all throughout time." + "en" "{mint}This Witch exists all throughout time." } "Common #139" { - "en" "{mint}This Common exists all throughout time." + "en" "{mint}This Common exists all throughout time." } "Tank #140 Name" { - "en" "Speed Demon Tank" + "en" "Speed Demon Tank" } "Boomer #140 Name" { - "en" "Speed Demon Boomer" + "en" "Speed Demon Boomer" } "Charger #140 Name" { - "en" "Speed Demon Charger" + "en" "Speed Demon Charger" } "Hunter #140 Name" { - "en" "Speed Demon Hunter" + "en" "Speed Demon Hunter" } "Jockey #140 Name" { - "en" "Speed Demon Jockey" + "en" "Speed Demon Jockey" } "Smoker #140 Name" { - "en" "Speed Demon Smoker" + "en" "Speed Demon Smoker" } "Spitter #140 Name" { - "en" "Speed Demon Spitter" + "en" "Speed Demon Spitter" } "Witch #140 Name" { - "en" "Speed Demon Witch" + "en" "Speed Demon Witch" } "Common #140 Name" { - "en" "Speed Demon Common" + "en" "Speed Demon Common" } "Tank #140" { - "en" "{mint}This Tank leaves a trail of fire wherever it goes..." + "en" "{mint}This Tank leaves a trail of fire wherever it goes..." } "Boomer #140" { - "en" "{mint}This Boomer leaves a trail of fire wherever it goes..." + "en" "{mint}This Boomer leaves a trail of fire wherever it goes..." } "Charger #140" { - "en" "{mint}This Charger leaves a trail of fire wherever it goes..." + "en" "{mint}This Charger leaves a trail of fire wherever it goes..." } "Hunter #140" { - "en" "{mint}This Hunter leaves a trail of fire wherever it goes..." + "en" "{mint}This Hunter leaves a trail of fire wherever it goes..." } "Jockey #140" { - "en" "{mint}This Jockey leaves a trail of fire wherever it goes..." + "en" "{mint}This Jockey leaves a trail of fire wherever it goes..." } "Smoker #140" { - "en" "{mint}This Smoker leaves a trail of fire wherever it goes..." + "en" "{mint}This Smoker leaves a trail of fire wherever it goes..." } "Spitter #140" { - "en" "{mint}This Spitter leaves a trail of fire wherever it goes..." + "en" "{mint}This Spitter leaves a trail of fire wherever it goes..." } "Witch #140" { - "en" "{mint}This Witch leaves a trail of fire wherever it goes..." + "en" "{mint}This Witch leaves a trail of fire wherever it goes..." } "Common #140" { - "en" "{mint}This Common leaves a trail of fire wherever it goes..." + "en" "{mint}This Common leaves a trail of fire wherever it goes..." } "Tank #141 Name" { - "en" "Ravager Tank" + "en" "Ravager Tank" } "Boomer #141 Name" { - "en" "Ravager Boomer" + "en" "Ravager Boomer" } "Charger #141 Name" { - "en" "Ravager Charger" + "en" "Ravager Charger" } "Hunter #141 Name" { - "en" "Ravager Hunter" + "en" "Ravager Hunter" } "Jockey #141 Name" { - "en" "Ravager Jockey" + "en" "Ravager Jockey" } "Smoker #141 Name" { - "en" "Ravager Smoker" + "en" "Ravager Smoker" } "Spitter #141 Name" { - "en" "Ravager Spitter" + "en" "Ravager Spitter" } "Witch #141 Name" { - "en" "Ravager Witch" + "en" "Ravager Witch" } "Common #141 Name" { - "en" "Ravager Common" + "en" "Ravager Common" } "Tank #141" { - "en" "{mint}This Tank will blow up anything in its path!" + "en" "{mint}This Tank will blow up anything in its path!" } "Boomer #141" { - "en" "{mint}This Boomer will blow up anything in its path!" + "en" "{mint}This Boomer will blow up anything in its path!" } "Charger #141" { - "en" "{mint}This Charger will blow up anything in its path!" + "en" "{mint}This Charger will blow up anything in its path!" } "Hunter #141" { - "en" "{mint}This Hunter will blow up anything in its path!" + "en" "{mint}This Hunter will blow up anything in its path!" } "Jockey #141" { - "en" "{mint}This Jockey will blow up anything in its path!" + "en" "{mint}This Jockey will blow up anything in its path!" } "Smoker #141" { - "en" "{mint}This Smoker will blow up anything in its path!" + "en" "{mint}This Smoker will blow up anything in its path!" } "Spitter #141" { - "en" "{mint}This Spitter will blow up anything in its path!" + "en" "{mint}This Spitter will blow up anything in its path!" } "Witch #141" { - "en" "{mint}This Witch will blow up anything in its path!" + "en" "{mint}This Witch will blow up anything in its path!" } "Common #141" { - "en" "{mint}This Common will blow up anything in its path!" + "en" "{mint}This Common will blow up anything in its path!" } "Tank #142 Name" { - "en" "Ramattra Tank" + "en" "Ramattra Tank" } "Boomer #142 Name" { - "en" "Ramattra Boomer" + "en" "Ramattra Boomer" } "Charger #142 Name" { - "en" "Ramattra Charger" + "en" "Ramattra Charger" } "Hunter #142 Name" { - "en" "Ramattra Hunter" + "en" "Ramattra Hunter" } "Jockey #142 Name" { - "en" "Ramattra Jockey" + "en" "Ramattra Jockey" } "Smoker #142 Name" { - "en" "Ramattra Smoker" + "en" "Ramattra Smoker" } "Spitter #142 Name" { - "en" "Ramattra Spitter" + "en" "Ramattra Spitter" } "Witch #142 Name" { - "en" "Ramattra Witch" + "en" "Ramattra Witch" } "Common #142 Name" { - "en" "Ramattra Common" + "en" "Ramattra Common" } "Tank #142" { - "en" "{mint}This Tank will make you SUFFER AS IT HAS!" + "en" "{mint}This Tank will make you SUFFER AS IT HAS!" } "Boomer #142" { - "en" "{mint}This Boomer will make you SUFFER AS IT HAS!" + "en" "{mint}This Boomer will make you SUFFER AS IT HAS!" } "Charger #142" { - "en" "{mint}This Charger will make you SUFFER AS IT HAS!" + "en" "{mint}This Charger will make you SUFFER AS IT HAS!" } "Hunter #142" { - "en" "{mint}This Hunter will make you SUFFER AS IT HAS!" + "en" "{mint}This Hunter will make you SUFFER AS IT HAS!" } "Jockey #142" { - "en" "{mint}This Jockey will make you SUFFER AS IT HAS!" + "en" "{mint}This Jockey will make you SUFFER AS IT HAS!" } "Smoker #142" { - "en" "{mint}This Smoker will make you SUFFER AS IT HAS!" + "en" "{mint}This Smoker will make you SUFFER AS IT HAS!" } "Spitter #142" { - "en" "{mint}This Spitter will make you SUFFER AS IT HAS!" + "en" "{mint}This Spitter will make you SUFFER AS IT HAS!" } "Witch #142" { - "en" "{mint}This Witch will make you SUFFER AS IT HAS!" + "en" "{mint}This Witch will make you SUFFER AS IT HAS!" } "Common #142" { - "en" "{mint}This Common will make you SUFFER AS IT HAS!" + "en" "{mint}This Common will make you SUFFER AS IT HAS!" } "Tank #143 Name" { - "en" "Sigma Tank" + "en" "Sigma Tank" } "Boomer #143 Name" { - "en" "Sigma Boomer" + "en" "Sigma Boomer" } "Charger #143 Name" { - "en" "Sigma Charger" + "en" "Sigma Charger" } "Hunter #143 Name" { - "en" "Sigma Hunter" + "en" "Sigma Hunter" } "Jockey #143 Name" { - "en" "Sigma Jockey" + "en" "Sigma Jockey" } "Smoker #143 Name" { - "en" "Sigma Smoker" + "en" "Sigma Smoker" } "Spitter #143 Name" { - "en" "Sigma Spitter" + "en" "Sigma Spitter" } "Witch #143 Name" { - "en" "Sigma Witch" + "en" "Sigma Witch" } "Common #143 Name" { - "en" "Sigma Common" + "en" "Sigma Common" } "Tank #143" { - "en" "{mint}This Tank can control gravity and absorb a lot of damage." + "en" "{mint}This Tank can control gravity and absorb a lot of damage." } "Boomer #143" { - "en" "{mint}This Boomer can control gravity and absorb a lot of damage." + "en" "{mint}This Boomer can control gravity and absorb a lot of damage." } "Charger #143" { - "en" "{mint}This Charger can control gravity and absorb a lot of damage." + "en" "{mint}This Charger can control gravity and absorb a lot of damage." } "Hunter #143" { - "en" "{mint}This Hunter can control gravity and absorb a lot of damage." + "en" "{mint}This Hunter can control gravity and absorb a lot of damage." } "Jockey #143" { - "en" "{mint}This Jockey can control gravity and absorb a lot of damage." + "en" "{mint}This Jockey can control gravity and absorb a lot of damage." } "Smoker #143" { - "en" "{mint}This Smoker can control gravity and absorb a lot of damage." + "en" "{mint}This Smoker can control gravity and absorb a lot of damage." } "Spitter #143" { - "en" "{mint}This Spitter can control gravity and absorb a lot of damage." + "en" "{mint}This Spitter can control gravity and absorb a lot of damage." } "Witch #143" { - "en" "{mint}This Witch can control gravity and absorb a lot of damage." + "en" "{mint}This Witch can control gravity and absorb a lot of damage." } "Common #143" { - "en" "{mint}This Common can control gravity and absorb a lot of damage." + "en" "{mint}This Common can control gravity and absorb a lot of damage." } "Tank #144 Name" { - "en" "Zarya Tank" + "en" "Zarya Tank" } "Boomer #144 Name" { - "en" "Zarya Boomer" + "en" "Zarya Boomer" } "Charger #144 Name" { - "en" "Zarya Charger" + "en" "Zarya Charger" } "Hunter #144 Name" { - "en" "Zarya Hunter" + "en" "Zarya Hunter" } "Jockey #144 Name" { - "en" "Zarya Jockey" + "en" "Zarya Jockey" } "Smoker #144 Name" { - "en" "Zarya Smoker" + "en" "Zarya Smoker" } "Spitter #144 Name" { - "en" "Zarya Spitter" + "en" "Zarya Spitter" } "Witch #144 Name" { - "en" "Zarya Witch" + "en" "Zarya Witch" } "Common #144 Name" { - "en" "Zarya Common" + "en" "Zarya Common" } "Tank #144" { - "en" "{mint}This Tank can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Tank can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Boomer #144" { - "en" "{mint}This Boomer can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Boomer can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Charger #144" { - "en" "{mint}This Charger can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Charger can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Hunter #144" { - "en" "{mint}This Hunter can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Hunter can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Jockey #144" { - "en" "{mint}This Jockey can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Jockey can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Smoker #144" { - "en" "{mint}This Smoker can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Smoker can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Spitter #144" { - "en" "{mint}This Spitter can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Spitter can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Witch #144" { - "en" "{mint}This Witch can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Witch can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Common #144" { - "en" "{mint}This Common can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." + "en" "{mint}This Common can control gravity, convert incoming damage into armor and damage boost, and absorb health from nearby infected." } "Tank #145 Name" { - "en" "Slacker Tank" + "en" "Slacker Tank" } "Boomer #145 Name" { - "en" "Slacker Boomer" + "en" "Slacker Boomer" } "Charger #145 Name" { - "en" "Slacker Charger" + "en" "Slacker Charger" } "Hunter #145 Name" { - "en" "Slacker Hunter" + "en" "Slacker Hunter" } "Jockey #145 Name" { - "en" "Slacker Jockey" + "en" "Slacker Jockey" } "Smoker #145 Name" { - "en" "Slacker Smoker" + "en" "Slacker Smoker" } "Spitter #145 Name" { - "en" "Slacker Spitter" + "en" "Slacker Spitter" } "Witch #145 Name" { - "en" "Slacker Witch" + "en" "Slacker Witch" } "Common #145 Name" { - "en" "Slacker Common" + "en" "Slacker Common" } "Tank #145" { - "en" "{mint}This Tank punishes those who have been falling behind!" + "en" "{mint}This Tank punishes those who have been falling behind!" } "Boomer #145" { - "en" "{mint}This Boomer punishes those who have been falling behind!" + "en" "{mint}This Boomer punishes those who have been falling behind!" } "Charger #145" { - "en" "{mint}This Charger punishes those who have been falling behind!" + "en" "{mint}This Charger punishes those who have been falling behind!" } "Hunter #145" { - "en" "{mint}This Hunter punishes those who have been falling behind!" + "en" "{mint}This Hunter punishes those who have been falling behind!" } "Jockey #145" { - "en" "{mint}This Jockey punishes those who have been falling behind!" + "en" "{mint}This Jockey punishes those who have been falling behind!" } "Smoker #145" { - "en" "{mint}This Smoker punishes those who have been falling behind!" + "en" "{mint}This Smoker punishes those who have been falling behind!" } "Spitter #145" { - "en" "{mint}This Spitter punishes those who have been falling behind!" + "en" "{mint}This Spitter punishes those who have been falling behind!" } "Witch #145" { - "en" "{mint}This Witch punishes those who have been falling behind!" + "en" "{mint}This Witch punishes those who have been falling behind!" } "Common #145" { - "en" "{mint}This Common punishes those who have been falling behind!" + "en" "{mint}This Common punishes those who have been falling behind!" } "Tank #146 Name" { - "en" "Rusher Tank" + "en" "Rusher Tank" } "Boomer #146 Name" { - "en" "Rusher Boomer" + "en" "Rusher Boomer" } "Charger #146 Name" { - "en" "Rusher Charger" + "en" "Rusher Charger" } "Hunter #146 Name" { - "en" "Rusher Hunter" + "en" "Rusher Hunter" } "Jockey #146 Name" { - "en" "Rusher Jockey" + "en" "Rusher Jockey" } "Smoker #146 Name" { - "en" "Rusher Smoker" + "en" "Rusher Smoker" } "Spitter #146 Name" { - "en" "Rusher Spitter" + "en" "Rusher Spitter" } "Witch #146 Name" { - "en" "Rusher Witch" + "en" "Rusher Witch" } "Common #146 Name" { - "en" "Rusher Common" + "en" "Rusher Common" } "Tank #146" { - "en" "{mint}This Tank punishes those who have been running ahead!" + "en" "{mint}This Tank punishes those who have been running ahead!" } "Boomer #146" { - "en" "{mint}This Boomer punishes those who have been running ahead!" + "en" "{mint}This Boomer punishes those who have been running ahead!" } "Charger #146" { - "en" "{mint}This Charger punishes those who have been running ahead!" + "en" "{mint}This Charger punishes those who have been running ahead!" } "Hunter #146" { - "en" "{mint}This Hunter punishes those who have been running ahead!" + "en" "{mint}This Hunter punishes those who have been running ahead!" } "Jockey #146" { - "en" "{mint}This Jockey punishes those who have been running ahead!" + "en" "{mint}This Jockey punishes those who have been running ahead!" } "Smoker #146" { - "en" "{mint}This Smoker punishes those who have been running ahead!" + "en" "{mint}This Smoker punishes those who have been running ahead!" } "Spitter #146" { - "en" "{mint}This Spitter punishes those who have been running ahead!" + "en" "{mint}This Spitter punishes those who have been running ahead!" } "Witch #146" { - "en" "{mint}This Witch punishes those who have been running ahead!" + "en" "{mint}This Witch punishes those who have been running ahead!" } "Common #146" { - "en" "{mint}This Common punishes those who have been running ahead!" + "en" "{mint}This Common punishes those who have been running ahead!" } // This is actually a valid Steam32ID, so don't uncomment this; it's just an example. @@ -13227,4 +13227,4 @@ // } // -- // Add Tank Note phrases for your own Mutant Tanks below! -} \ No newline at end of file +} diff --git a/addons/sourcemod/translations/ru/mutant_tanks.phrases.txt b/addons/sourcemod/translations/ru/mutant_tanks.phrases.txt index a35e4f3911..a32b04ade9 100644 --- a/addons/sourcemod/translations/ru/mutant_tanks.phrases.txt +++ b/addons/sourcemod/translations/ru/mutant_tanks.phrases.txt @@ -16,5401 +16,5401 @@ "MutantTanks" { - "ru" "Танки-мутанты" + "ru" "Танки-мутанты" } "MTAbilitiesMenu" { - "ru" "Способности танков-мутантов" + "ru" "Способности танков-мутантов" } "MTConfigMenu" { - "ru" "Меню разбора конфигурации" + "ru" "Меню разбора конфигурации" } "MTDefaultItem" { - "ru" "Танк по умолчанию" + "ru" "Танк по умолчанию" } "MTDefaultItemBoomer" { - "ru" "Толстяк по умолчанию" + "ru" "Толстяк по умолчанию" } "MTDefaultItemCharger" { - "ru" "Громила по умолчанию" + "ru" "Громила по умолчанию" } "MTDefaultItemHunter" { - "ru" "Охотник по умолчанию" + "ru" "Охотник по умолчанию" } "MTDefaultItemJockey" { - "ru" "Жокей по умолчанию" + "ru" "Жокей по умолчанию" } "MTDefaultItemSmoker" { - "ru" "Курильщик по умолчанию" + "ru" "Курильщик по умолчанию" } "MTDefaultItemSpitter" { - "ru" "Плевальщица по умолчанию" + "ru" "Плевальщица по умолчанию" } "MTDefaultItemWitch" { - "ru" "Ведьма по умолчанию" + "ru" "Ведьма по умолчанию" } "MTFavoriteMenu" { - "ru" "Использовать ваш любимый тип танка-мутанта?" + "ru" "Использовать ваш любимый тип танка-мутанта?" } "MTFavoriteMenuBoomer" { - "ru" "Использовать ваш любимый тип толстяка-мутанта?" + "ru" "Использовать ваш любимый тип толстяка-мутанта?" } "MTFavoriteMenuCharger" { - "ru" "Использовать ваш любимый тип громила-мутанта?" + "ru" "Использовать ваш любимый тип громила-мутанта?" } "MTFavoriteMenuHunter" { - "ru" "Использовать ваш любимый тип охотника-мутанта?" + "ru" "Использовать ваш любимый тип охотника-мутанта?" } "MTFavoriteMenuJockey" { - "ru" "Использовать ваш любимый тип жокея-мутанта?" + "ru" "Использовать ваш любимый тип жокея-мутанта?" } "MTFavoriteMenuSmoker" { - "ru" "Использовать ваш любимый тип курильщика-мутанта?" + "ru" "Использовать ваш любимый тип курильщика-мутанта?" } "MTFavoriteMenuSpitter" { - "ru" "Использовать ваш любимый тип плевальщицы-мутанта?" + "ru" "Использовать ваш любимый тип плевальщицы-мутанта?" } "MTFavoriteMenuWitch" { - "ru" "Использовать ваш любимый тип Ведьмы-мутанта?" + "ru" "Использовать ваш любимый тип Ведьмы-мутанта?" } "MTInfoMenu" { - "ru" "Информация о танках-мутантах" + "ru" "Информация о танках-мутантах" } "MTItem" { - "ru" "{1} (Танк № {2}) [Танк № {3}]" + "ru" "{1} (Танк № {2}) [Танк № {3}]" } "MTItemBoomer" { - "ru" "{1} (Толстяк № {2}) [Толстяк № {3}]" + "ru" "{1} (Толстяк № {2}) [Толстяк № {3}]" } "MTItemCharger" { - "ru" "{1} (Громила № {2}) [Громила № {3}]" + "ru" "{1} (Громила № {2}) [Громила № {3}]" } "MTItemHunter" { - "ru" "{1} (Охотник № {2}) [Охотник № {3}]" + "ru" "{1} (Охотник № {2}) [Охотник № {3}]" } "MTItemJockey" { - "ru" "{1} (Жокей № {2}) [Жокей № {3}]" + "ru" "{1} (Жокей № {2}) [Жокей № {3}]" } "MTItemSmoker" { - "ru" "{1} (Курильщик № {2}) [Курильщик № {3}]" + "ru" "{1} (Курильщик № {2}) [Курильщик № {3}]" } "MTItemSpitter" { - "ru" "{1} (Плевальщица № {2}) [Плевальщица № {3}]" + "ru" "{1} (Плевальщица № {2}) [Плевальщица № {3}]" } "MTItemWitch" { - "ru" "{1} (Ведьма № {2}) [Ведьма № {3}]" + "ru" "{1} (Ведьма № {2}) [Ведьма № {3}]" } "MTListMenu" { - "ru" "Способности танков-мутантов" + "ru" "Способности танков-мутантов" } "MTListMenuBoomer" { - "ru" "Способности толстяков-мутантов" + "ru" "Способности толстяков-мутантов" } "MTListMenuCharger" { - "ru" "Способности громил-мутантов" + "ru" "Способности громил-мутантов" } "MTListMenuHunter" { - "ru" "Способности охотников-мутантов" + "ru" "Способности охотников-мутантов" } "MTListMenuJockey" { - "ru" "Способности жокеев-мутантов" + "ru" "Способности жокеев-мутантов" } "MTListMenuSmoker" { - "ru" "Способности курильщиков-мутантов" + "ru" "Способности курильщиков-мутантов" } "MTListMenuSpitter" { - "ru" "Способности плевальщиц-мутантов" + "ru" "Способности плевальщиц-мутантов" } "MTListMenuWitch" { - "ru" "Способности Ведьм-мутантов" + "ru" "Способности Ведьм-мутантов" } "MTPathMenu" { - "ru" "Меню пути к файлу" + "ru" "Меню пути к файлу" } "MTPrefsInfo" { - "ru" "Введите{olive} !mt_prefs{default}, чтобы изменить настройки{mint} награды{default}!" + "ru" "Введите{olive} !mt_prefs{default}, чтобы изменить настройки{mint} награды{default}!" } "MTPrefsMenu" { - "ru" "Меню настроек танков-мутантов" + "ru" "Меню настроек танков-мутантов" } "MTReloadMenu" { - "ru" "Обновить меню конфигурации" + "ru" "Обновить меню конфигурации" } "MTSettingsItem" { - "ru" "Настройки плагина" + "ru" "Настройки плагина" } "MTVersionMenu" { - "ru" "Версия Танков-Мутантов" + "ru" "Версия Танков-Мутантов" } "MTWarnRusher" { - "ru" "Объединитесь с командой, пока вас не поймали!" + "ru" "Объединитесь с командой, пока вас не поймали!" } "MTWarnSlacker" { - "ru" "Догоните свою команду, пока вас не выследили!" + "ru" "Догоните свою команду, пока вас не выследили!" } "Ammunition" { - "ru" "Аммуниция" + "ru" "Аммуниция" } "AbilityAmmo" { - "ru" "В вашей основной/особой/после смерти способности осталось:{olive} {1}{mint}/{olive}{2}{mint} патронов." + "ru" "В вашей основной/особой/после смерти способности осталось:{olive} {1}{mint}/{olive}{2}{mint} патронов." } "AbilityAmmo2" { - "ru" "В вашей дальнобойной способности осталось:{olive} {1}{mint}/{olive}{2}{mint} патронов." + "ru" "В вашей дальнобойной способности осталось:{olive} {1}{mint}/{olive}{2}{mint} патронов." } "AndConjunction" { - "ru" "и" + "ru" "и" } "ButtonMode" { - "ru" "Кнопочный режим" + "ru" "Кнопочный режим" } "AbilityButtonMode1" { - "ru" "Нажмите кнопку, чтобы использовать свои способности." + "ru" "Нажмите кнопку, чтобы использовать свои способности." } "AbilityButtonMode2" { - "ru" "Удерживайте кнопку, чтобы использовать свои способности." + "ru" "Удерживайте кнопку, чтобы использовать свои способности." } "AbilityButtonMode3" { - "ru" "Нажмите кнопку, чтобы переключить свои способности." + "ru" "Нажмите кнопку, чтобы переключить свои способности." } "Buttons" { - "ru" "Кнопки" + "ru" "Кнопки" } "AbilityButtons" { - "ru" "{olive}+use (по умолчанию: E):{mint} Использовать свою основную способность." + "ru" "{olive}+use (по умолчанию: E):{mint} Использовать свою основную способность." } "AbilityButtons2" { - "ru" "{olive}+reload (по умолчанию: R):{mint} Использовать свою дальнобойную способность." + "ru" "{olive}+reload (по умолчанию: R):{mint} Использовать свою дальнобойную способность." } "AbilityButtons3" { - "ru" "{olive}+zoom (по умолчанию: Mouse3/Колесо мыши):{mint} Использовать свою особую способность." + "ru" "{olive}+zoom (по умолчанию: Mouse3/Колесо мыши):{mint} Использовать свою особую способность." } "AbilityButtons4" { - "ru" "{olive}+duck (по умолчанию: CTRL):{mint} Использовать свою способность после смерти." + "ru" "{olive}+duck (по умолчанию: CTRL):{mint} Использовать свою способность после смерти." } "Cooldown" { - "ru" "Перезарядка" + "ru" "Перезарядка" } "AbilityCooldown" { - "ru" "Перезарядка:{olive} {1} сек." + "ru" "Перезарядка:{olive} {1} сек." } "Details" { - "ru" "Подробности" + "ru" "Подробности" } "Duration" { - "ru" "Длительность" + "ru" "Длительность" } "AbilityDuration" { - "ru" "Длительность:{olive} {1} сек." + "ru" "Длительность:{olive} {1} сек." } "AbilityDuration2" { - "ru" "Длительность:{olive} {1} сек." + "ru" "Длительность:{olive} {1} сек." } "HumanSupport" { - "ru" "Поддержка выживших" + "ru" "Поддержка выживших" } "AbilityHumanSupport1" { - "ru" "Включено:{olive} Нет" + "ru" "Включено:{olive} Нет" } "AbilityHumanSupport2" { - "ru" "Включено:{olive} Да" + "ru" "Включено:{olive} Да" } "RangeCooldown" { - "ru" "Перезарядка дальнобойной" + "ru" "Перезарядка дальнобойной" } "AbilityRangeCooldown" { - "ru" "Перезарядки дальнобойной:{olive} {1} сек." + "ru" "Перезарядки дальнобойной:{olive} {1} сек." } "RockCooldown" { - "ru" "Перезарядка камня" + "ru" "Перезарядка камня" } "AbilityRockCooldown" { - "ru" "Перезарядка камня:{olive} {1} сек." + "ru" "Перезарядка камня:{olive} {1} сек." } "Status" { - "ru" "Состояние" + "ru" "Состояние" } "AbilityInstalled" { - "ru" "{1}{olive} - установлена." + "ru" "{1}{olive} - установлена." } "AbilityInstalled2" { - "ru" "{1} - установлена." + "ru" "{1} - установлена." } "AbilityStatus1" { - "ru" "Состояние:{olive} Отключено" + "ru" "Состояние:{olive} Отключено" } "AbilityStatus2" { - "ru" "Состояние:{olive} Включено" + "ru" "Состояние:{olive} Включено" } "Arrival1" { - "ru" "{olive}[{1}]{default} явился!" + "ru" "{olive}[{1}]{default} явился!" } "Arrival2" { - "ru" "Сюда идёт{olive} [{1}]{default}!" + "ru" "Сюда идёт{olive} [{1}]{default}!" } "Arrival3" { - "ru" "{olive}[{1}]{default} готов убивать!" + "ru" "{olive}[{1}]{default} готов убивать!" } "Arrival4" { - "ru" "Готовы столкнуться c{olive} [{1}]{default}?" + "ru" "Готовы столкнуться c{olive} [{1}]{default}?" } "Arrival5" { - "ru" "{olive}[{1}]{default} пришёл на вызов!" + "ru" "{olive}[{1}]{default} пришёл на вызов!" } "Arrival6" { - "ru" "Готовьтесь!{olive} [{1}]{default} идёт!" + "ru" "Готовьтесь!{olive} [{1}]{default} идёт!" } "Arrival7" { - "ru" "{olive}[{1}]{default} уже тут!" + "ru" "{olive}[{1}]{default} уже тут!" } "Arrival8" { - "ru" "О нет!{olive} [{1}]{default} приближается!" + "ru" "О нет!{olive} [{1}]{default} приближается!" } "Arrival9" { - "ru" "{olive}[{1}]{default} вступает в игру" + "ru" "{olive}[{1}]{default} вступает в игру" } "Arrival10" { - "ru" "Похоже,{olive} [{1}]{default} присоединится к вашей компании!" + "ru" "Похоже,{olive} [{1}]{default} присоединится к вашей компании!" } "Assist1" { - "ru" "{olive}[{1}]{default} терпит поражение!{yellow} Наибольший урон:{mint} {2}" + "ru" "{olive}[{1}]{default} терпит поражение!{yellow} Наибольший урон:{mint} {2}" } "Assist2" { - "ru" "Выжившие победили{olive} [{1}]{default}!{yellow} Наибольший урон:{mint} {2}" + "ru" "Выжившие победили{olive} [{1}]{default}!{yellow} Наибольший урон:{mint} {2}" } "Assist3" { - "ru" "{olive}[{1}]{default} был отправлен обратно в ад!{yellow} Наибольший урон:{mint} {2}" + "ru" "{olive}[{1}]{default} был отправлен обратно в ад!{yellow} Наибольший урон:{mint} {2}" } "Assist4" { - "ru" "{olive} [{1}]{default} точно мёртв...?{yellow} Наибольший урон:{mint} {2}" + "ru" "{olive} [{1}]{default} точно мёртв...?{yellow} Наибольший урон:{mint} {2}" } "Assist5" { - "ru" "{olive}[{1}]{default} проиграл вызов выжившим!{yellow} Наибольший урон:{mint} {2}" + "ru" "{olive}[{1}]{default} проиграл вызов выжившим!{yellow} Наибольший урон:{mint} {2}" } "Assist6" { - "ru" "{olive} [{1}]{default} не смог убить выживших!{yellow} Наибольший урон:{mint} {2}" + "ru" "{olive} [{1}]{default} не смог убить выживших!{yellow} Наибольший урон:{mint} {2}" } "Assist7" { - "ru" "{olive}[{1}]{default} встретил свою кончину!{yellow} Наибольший урон:{mint} {2}" + "ru" "{olive}[{1}]{default} встретил свою кончину!{yellow} Наибольший урон:{mint} {2}" } "Assist8" { - "ru" "Ура!{olive} [{1}]{default} мёртв!{yellow} Наибольший урон:{mint} {2}" + "ru" "Ура!{olive} [{1}]{default} мёртв!{yellow} Наибольший урон:{mint} {2}" } "Assist9" { - "ru" "{olive}[{1}]{default} покидает игру{yellow} Наибольший урон:{mint} {2}" + "ru" "{olive}[{1}]{default} покидает игру{yellow} Наибольший урон:{mint} {2}" } "Assist10" { - "ru" "Похоже,{olive} [{1}]{default} не смог победить выживших.{yellow} Наибольший урон:{mint} {2}" + "ru" "Похоже,{olive} [{1}]{default} не смог победить выживших.{yellow} Наибольший урон:{mint} {2}" } "BodyVisualOn" { - "ru" "Отображать цвет тела: ВКЛ" + "ru" "Отображать цвет тела: ВКЛ" } "BodyVisualOff" { - "ru" "Отображать цвет тела: ОТКЛ" + "ru" "Отображать цвет тела: ОТКЛ" } "ChangeType" { - "ru" "Ваш личный тип танка-мутанта изменён." + "ru" "Ваш личный тип танка-мутанта изменён." } "ChangeTypeBoomer" { - "ru" "Ваш личный тип толстяка-мутанта изменён." + "ru" "Ваш личный тип толстяка-мутанта изменён." } "ChangeTypeCharger" { - "ru" "Ваш личный тип громилы-мутанта изменён." + "ru" "Ваш личный тип громилы-мутанта изменён." } "ChangeTypeHunter" { - "ru" "Ваш личный тип охотника-мутанта изменён." + "ru" "Ваш личный тип охотника-мутанта изменён." } "ChangeTypeJockey" { - "ru" "Ваш личный тип жокея-мутанта изменён." + "ru" "Ваш личный тип жокея-мутанта изменён." } "ChangeTypeSmoker" { - "ru" "Ваш личный тип курильщика-мутанта изменён." + "ru" "Ваш личный тип курильщика-мутанта изменён." } "ChangeTypeSpitter" { - "ru" "Ваш личный тип плевальщицы-мутанта изменён." + "ru" "Ваш личный тип плевальщицы-мутанта изменён." } "ChangeTypeWitch" { - "ru" "Ваш личный тип Ведьмы-мутанта изменён." + "ru" "Ваш личный тип Ведьмы-мутанта изменён." } "CheckConsole" { - "ru" "Проверьте консоль для полного вывода." + "ru" "Проверьте консоль для полного вывода." } "CommandUsage" { - "ru" "Использование: {1} <введите {2}-{3}> <количество: 1-32> <0: создать на прицеле|1: создать автоматически> <0: не ослеплён|1: ослеплён>" + "ru" "Использование: {1} <введите {2}-{3}> <количество: 1-32> <0: создать на прицеле|1: создать автоматически> <0: не ослеплён|1: ослеплён>" } "CommandUsage2" { - "ru" "Использование: {1} «название способности»" + "ru" "Использование: {1} «название способности»" } "CompletedParsing" { - "ru" "Разбор завершён!" + "ru" "Разбор завершён!" } "Death1" { - "ru" "{olive}[{1}]{default} терпит поражение!" + "ru" "{olive}[{1}]{default} терпит поражение!" } "Death2" { - "ru" "Выжившие победили{olive} [{1}]{default}!" + "ru" "Выжившие победили{olive} [{1}]{default}!" } "Death3" { - "ru" "{olive}[{1}]{default} был отправлен обратно в ад!" + "ru" "{olive}[{1}]{default} был отправлен обратно в ад!" } "Death4" { - "ru" "{olive} [{1}]{default} действительно мёртв...?" + "ru" "{olive} [{1}]{default} действительно мёртв...?" } "Death5" { - "ru" "{olive}[{1}]{default} проиграл вызов выжившим!" + "ru" "{olive}[{1}]{default} проиграл вызов выжившим!" } "Death6" { - "ru" "{olive} [{1}]{default} не смог убить выживших!" + "ru" "{olive} [{1}]{default} не смог убить выживших!" } "Death7" { - "ru" "{olive}[{1}]{default} встретил свою кончину!" + "ru" "{olive}[{1}]{default} встретил свою кончину!" } "Death8" { - "ru" "Ура!{olive} [{1}]{default} мёртв!" + "ru" "Ура!{olive} [{1}]{default} мёртв!" } "Death9" { - "ru" "{olive}[{1}]{default} покидает игру" + "ru" "{olive}[{1}]{default} покидает игру" } "Death10" { - "ru" "Похоже,{olive} [{1}]{default} не смог победить выживших!" + "ru" "Похоже,{olive} [{1}]{default} не смог победить выживших!" } "DespawnCanceled" { - "ru" "Ваше истекающее время было отменено!" + "ru" "Ваше истекающее время было отменено!" } "DespawnNow" { - "ru" "У вас кончилось время!" + "ru" "У вас кончилось время!" } "DespawnTimer" { - "ru" "У вас закончится время через {1} сек.!" + "ru" "У вас закончится время через {1} сек.!" } "DisabledType" { - "ru" "{1}{yellow} (Танк № {2}) [Танк № {3}]{default} отключён." + "ru" "{1}{yellow} (Танк № {2}) [Танк № {3}]{default} отключён." } "DisabledTypeBoomer" { - "ru" "{1}{yellow} (Толстяк № {2}) [Толстяк № {3}]{default} отключён." + "ru" "{1}{yellow} (Толстяк № {2}) [Толстяк № {3}]{default} отключён." } "DisabledTypeCharger" { - "ru" "{1}{yellow} (Громила № {2}) [Громила № {3}]{default} отключён." + "ru" "{1}{yellow} (Громила № {2}) [Громила № {3}]{default} отключён." } "DisabledTypeHunter" { - "ru" "{1}{yellow} (Охотник № {2}) [Охотник № {3}]{default} отключён." + "ru" "{1}{yellow} (Охотник № {2}) [Охотник № {3}]{default} отключён." } "DisabledTypeJockey" { - "ru" "{1}{yellow} (Жокей № {2}) [Жокей № {3}]{default} отключён." + "ru" "{1}{yellow} (Жокей № {2}) [Жокей № {3}]{default} отключён." } "DisabledTypeSmoker" { - "ru" "{1}{yellow} (Курильщик № {2}) [Курильщик № {3}]{default} отключён." + "ru" "{1}{yellow} (Курильщик № {2}) [Курильщик № {3}]{default} отключён." } "DisabledTypeSpitter" { - "ru" "{1}{yellow} (Плевальщица № {2}) [Плевальщица № {3}]{default} отключён." + "ru" "{1}{yellow} (Плевальщица № {2}) [Плевальщица № {3}]{default} отключён." } "DisabledTypeWitch" { - "ru" "{1}{yellow} (Ведьма № {2}) [Ведьма № {3}]{default} отключён." + "ru" "{1}{yellow} (Ведьма № {2}) [Ведьма № {3}]{default} отключён." } "ErrorParsing" { - "ru" "Ошибка при разборе файла «{1}». Сообщение об ошибке: {2}." + "ru" "Ошибка при разборе файла «{1}». Сообщение об ошибке: {2}." } "Evolved" { - "ru" "{olive}[{1}]{mint} эволюционирует в{olive} [{2}]{yellow} (Стадия {3}){mint}!" + "ru" "{olive}[{1}]{mint} эволюционирует в{olive} [{2}]{yellow} (Стадия {3}){mint}!" } "FailedParsing" { - "ru" "Не удалось разобрать файл «{1}»." + "ru" "Не удалось разобрать файл «{1}»." } "FavoriteUnused" { - "ru" "Вы решили не использовать свой избранный тип танка-мутанта." + "ru" "Вы решили не использовать свой избранный тип танка-мутанта." } "FavoriteUnusedBoomer" { - "ru" "Вы решили не использовать свой избранный тип толстяка-мутанта." + "ru" "Вы решили не использовать свой избранный тип толстяка-мутанта." } "FavoriteUnusedCharger" { - "ru" "Вы решили не использовать свой избранный тип громилы-мутанта." + "ru" "Вы решили не использовать свой избранный тип громилы-мутанта." } "FavoriteUnusedHunter" { - "ru" "Вы решили не использовать свой избранный тип охотника-мутанта." + "ru" "Вы решили не использовать свой избранный тип охотника-мутанта." } "FavoriteUnusedJockey" { - "ru" "Вы решили не использовать свой избранный тип жокея-мутанта." + "ru" "Вы решили не использовать свой избранный тип жокея-мутанта." } "FavoriteUnusedSmoker" { - "ru" "Вы решили не использовать свой избранный тип курильщика-мутанта." + "ru" "Вы решили не использовать свой избранный тип курильщика-мутанта." } "FavoriteUnusedSpitter" { - "ru" "Вы решили не использовать свой избранный тип плевальщицы-мутанта." + "ru" "Вы решили не использовать свой избранный тип плевальщицы-мутанта." } "FavoriteUnusedWitch" { - "ru" "Вы решили не использовать свой избранный тип Ведьмы-мутанта." + "ru" "Вы решили не использовать свой избранный тип Ведьмы-мутанта." } "GeneralDetails" { - "ru" "Танки-мутанты снова делают бои против танков великолепными!" + "ru" "Танки-мутанты снова делают бои против танков великолепными!" } "GlowVisualOn" { - "ru" "Отображать светящийся контур: ВКЛ" + "ru" "Отображать светящийся контур: ВКЛ" } "GlowVisualOff" { - "ru" "Отображать светящийся контур: ОТКЛ" + "ru" "Отображать светящийся контур: ОТКЛ" } "HardcoreModeOn" { - "ru" "Режим{default} «ХАРДКОР»{olive} включён{default}!" + "ru" "Режим{default} «ХАРДКОР»{olive} включён{default}!" } "HardcoreModeOff" { - "ru" "Режим{default} «ХАРДКОР»{olive} отключён{default}!" + "ru" "Режим{default} «ХАРДКОР»{olive} отключён{default}!" } "HardcoreModeWarning" { - "ru" "У вас есть только один шанс выжить в режиме «ХАРДКОР»!" + "ru" "У вас есть только один шанс выжить в режиме «ХАРДКОР»!" } "HumanCooldown" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип танка-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип танка-мутанта." } "HumanCooldownBoomer" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип толстяка-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип толстяка-мутанта." } "HumanCooldownCharger" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип громилы-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип громилы-мутанта." } "HumanCooldownHunter" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип охотника-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип охотника-мутанта." } "HumanCooldownJockey" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип жокея-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип жокея-мутанта." } "HumanCooldownSmoker" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип курильщика-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип курильщика-мутанта." } "HumanCooldownSpitter" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип плевальщицы-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип плевальщицы-мутанта." } "HumanCooldownWitch" { - "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип Ведьмка-мутанта." + "ru" "Вы должны подождать ещё{olive} {1} сек.{mint} Прежде чем сменить на другой тип Ведьмка-мутанта." } "HumanTag" { - "ru" "[ВЫЖИВШИЙ]" + "ru" "[ВЫЖИВШИЙ]" } "Kill1" { - "ru" "{olive}{1}{default} прикончил{mint} [{2}]{default}!" + "ru" "{olive}{1}{default} прикончил{mint} [{2}]{default}!" } "Kill2" { - "ru" "{olive}{1}{default} побеждает{mint} [{2}]{default}!" + "ru" "{olive}{1}{default} побеждает{mint} [{2}]{default}!" } "Kill3" { - "ru" "{olive}{1}{default} отправляет{mint} [{2}]{default} обратно в ад!" + "ru" "{olive}{1}{default} отправляет{mint} [{2}]{default} обратно в ад!" } "Kill4" { - "ru" "Действительно ли{olive} {1}{default} убил{mint} [{2}]{default}...?" + "ru" "Действительно ли{olive} {1}{default} убил{mint} [{2}]{default}...?" } "Kill5" { - "ru" "{mint}[{2}]{default} проигрывает вызов против{olive} {1}{default}!" + "ru" "{mint}[{2}]{default} проигрывает вызов против{olive} {1}{default}!" } "Kill6" { - "ru" "{mint}[{2}]{default} не удалось убить{olive} {1}{default}!" + "ru" "{mint}[{2}]{default} не удалось убить{olive} {1}{default}!" } "Kill7" { - "ru" "{mint}[{2}]{default} встречает свою кончину от рук{olive} {1}{default}!" + "ru" "{mint}[{2}]{default} встречает свою кончину от рук{olive} {1}{default}!" } "Kill8" { - "ru" "Ура!{mint} [{2}]{default} мёртв благодаря{olive} {1}{default}!" + "ru" "Ура!{mint} [{2}]{default} мёртв благодаря{olive} {1}{default}!" } "Kill9" { - "ru" "{olive}[{2}]{default} выходит из игры в ярости из-за{olive} {1}!" + "ru" "{olive}[{2}]{default} выходит из игры в ярости из-за{olive} {1}!" } "Kill10" { - "ru" "{default}Кажется,{mint} [{2}]{default} всё-таки не удалось победить{olive} {1}{default}!" + "ru" "{default}Кажется,{mint} [{2}]{default} всё-таки не удалось победить{olive} {1}{default}!" } "Killer1" { - "ru" "{mint}{1}{default} прикончил{olive} [{2}]{default}!{yellow} Наибольший урон:{mint} {3}" + "ru" "{mint}{1}{default} прикончил{olive} [{2}]{default}!{yellow} Наибольший урон:{mint} {3}" } "Killer2" { - "ru" "{mint}{1}{default} побеждает{olive} [{2}]{default}!{yellow} Наибольший урон:{mint} {3}" + "ru" "{mint}{1}{default} побеждает{olive} [{2}]{default}!{yellow} Наибольший урон:{mint} {3}" } "Killer3" { - "ru" "{mint}{1}{default} отправляет{olive} [{2}]{default} обратно в ад!{yellow} Наибольший урон:{mint} {3}" + "ru" "{mint}{1}{default} отправляет{olive} [{2}]{default} обратно в ад!{yellow} Наибольший урон:{mint} {3}" } "Killer4" { - "ru" "Действительно ли{mint} {1}{default} убил{olive} [{2}]{default}...?{yellow} Наибольший урон:{mint} {3}" + "ru" "Действительно ли{mint} {1}{default} убил{olive} [{2}]{default}...?{yellow} Наибольший урон:{mint} {3}" } "Killer5" { - "ru" "{olive}[{2}]{default} проигрывает вызов против{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" + "ru" "{olive}[{2}]{default} проигрывает вызов против{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" } "Killer6" { - "ru" "{olive} [{2}]{default} не удалось убить{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" + "ru" "{olive} [{2}]{default} не удалось убить{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" } "Killer7" { - "ru" "{olive}[{2}]{default} встречает свою кончину от рук{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" + "ru" "{olive}[{2}]{default} встречает свою кончину от рук{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" } "Killer8" { - "ru" "Ура!{olive} [{2}]{default} мёртв благодаря{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" + "ru" "Ура!{olive} [{2}]{default} мёртв благодаря{mint} {1}{default}!{yellow} Наибольший урон:{mint} {3}" } "Killer9" { - "ru" "{olive}[{2}]{default} выходит из игры в ярости из-за{olive} {1}!{yellow} Наибольший урон:{mint} {3}" + "ru" "{olive}[{2}]{default} выходит из игры в ярости из-за{olive} {1}!{yellow} Наибольший урон:{mint} {3}" } "Killer10" { - "ru" "{default}Кажется,{mint} [{2}]{default} всё-таки не удалось победить{olive} {1}{default}!{yellow} Наибольший урон:{mint} {3}" + "ru" "{default}Кажется,{mint} [{2}]{default} всё-таки не удалось победить{olive} {1}{default}!{yellow} Наибольший урон:{mint} {3}" } "KillCountdown" { - "ru" "У танков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У танков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownAll" { - "ru" "У особых заражённых{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У особых заражённых{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownBoomer" { - "ru" "У толстяков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У толстяков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownCharger" { - "ru" "У громилаков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У громилаков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownHunter" { - "ru" "У охотников{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У охотников{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownJockey" { - "ru" "У жокейков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У жокейков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownSmoker" { - "ru" "У курильщиков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У курильщиков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownSpitter" { - "ru" "У курильщиков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У курильщиков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "KillCountdownWitch" { - "ru" "У bедьмков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." + "ru" "У bедьмков{default} есть{yellow} {1} мин. {2} сек.{default} на убийство выживших." } "LightVisualOn" { - "ru" "Отображать цвет свет: ВКЛ" + "ru" "Отображать цвет свет: ВКЛ" } "LightVisualOff" { - "ru" "Отображать цвет свет: ОТКЛ" + "ru" "Отображать цвет свет: ОТКЛ" } "LogEnded" { - "ru" "[{1}] --- ЖУРНАЛ ЗАКОНЧЕН НА КАРТЕ: {2} ---" + "ru" "[{1}] --- ЖУРНАЛ ЗАКОНЧЕН НА КАРТЕ: {2} ---" } "LogStarted" { - "ru" "[{1}] --- ЖУРНАЛ НАЧАЛСЯ НА КАРТЕ: {2} ---" + "ru" "[{1}] --- ЖУРНАЛ НАЧАЛСЯ НА КАРТЕ: {2} ---" } "MultipleMatches" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Танк № {1}) [Танк № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Танк № {1}) [Танк № {2}]{olive}." } "MultipleMatchesBoomer" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Толстяк № {1}) [Толстяк № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Толстяк № {1}) [Толстяк № {2}]{olive}." } "MultipleMatchesCharger" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Громила № {1}) [Громила № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Громила № {1}) [Громила № {2}]{olive}." } "MultipleMatchesHunter" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Охотник № {1}) [Охотник № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Охотник № {1}) [Охотник № {2}]{olive}." } "MultipleMatchesJockey" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Жокей № {1}) [Жокей № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Жокей № {1}) [Жокей № {2}]{olive}." } "MultipleMatchesSmoker" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Курильщик № {1}) [Курильщик № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Курильщик № {1}) [Курильщик № {2}]{olive}." } "MultipleMatchesSpitter" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Плевальщица № {1}) [Плевальщица № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Плевальщица № {1}) [Плевальщица № {2}]{olive}." } "MultipleMatchesWitch" { - "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Ведьма № {1}) [Ведьма № {2}]{olive}." + "ru" "Этому названию соответствуют несколько типов.{olive} Выбор случайного{yellow} (Ведьма № {1}) [Ведьма № {2}]{olive}." } "NoAbilities" { - "ru" "Способностей не обнаружено." + "ru" "Способностей не обнаружено." } "NoCommandAccess" { - "ru" "У вас нет доступа к этой команде." + "ru" "У вас нет доступа к этой команде." } "NoItems" { - "ru" "Нет доступных элементов." + "ru" "Нет доступных элементов." } "NoName" { - "ru" "Танк" + "ru" "Танк" } "NoNameBill" { - "ru" "Билл" + "ru" "Билл" } "NoNameBoomer" { - "ru" "Толстяк" + "ru" "Толстяк" } "NoNameCharger" { - "ru" "Громила" + "ru" "Громила" } "NoNameCoach" { - "ru" "Тренер" + "ru" "Тренер" } "NoNameCommon" { - "ru" "Обычных" + "ru" "Обычных" } "NoNameEllis" { - "ru" "Эллис" + "ru" "Эллис" } "NoNameFrancis" { - "ru" "Френсис" + "ru" "Френсис" } "NoNameHunter" { - "ru" "Охотник" + "ru" "Охотник" } "NoNameJockey" { - "ru" "Жокей" + "ru" "Жокей" } "NoNameLouis" { - "ru" "Луис" + "ru" "Луис" } "NoNameNick" { - "ru" "Ник" + "ru" "Ник" } "NoNameRochelle" { - "ru" "Рошель" + "ru" "Рошель" } "NoNameSmoker" { - "ru" "Курильщик" + "ru" "Курильщик" } "NoNameSpitter" { - "ru" "Плевальщица" + "ru" "Плевальщица" } "NoNameWitch" { - "ru" "Ведьма" + "ru" "Ведьма" } "NoNameZoey" { - "ru" "Зой" + "ru" "Зой" } "NoNote" { - "ru" "Для этого танка-мутанта заметок не найдено." + "ru" "Для этого танка-мутанта заметок не найдено." } "NoNoteBoomer" { - "ru" "Для этого толстяка-мутанта заметок не найдено." + "ru" "Для этого толстяка-мутанта заметок не найдено." } "NoNoteCharger" { - "ru" "Для этого громилы-мутанта заметок не найдено." + "ru" "Для этого громилы-мутанта заметок не найдено." } "NoNoteHunter" { - "ru" "Для этого охотника-мутанта заметок не найдено." + "ru" "Для этого охотника-мутанта заметок не найдено." } "NoNoteJockey" { - "ru" "Для этого жокея-мутанта заметок не найдено." + "ru" "Для этого жокея-мутанта заметок не найдено." } "NoNoteSmoker" { - "ru" "Для этого курильщика-мутанта заметок не найдено." + "ru" "Для этого курильщика-мутанта заметок не найдено." } "NoNoteSpitter" { - "ru" "Для этого плевальщицы-мутанта заметок не найдено." + "ru" "Для этого плевальщицы-мутанта заметок не найдено." } "NoNoteWitch" { - "ru" "Для этого Ведьмы-мутанта заметок не найдено." + "ru" "Для этого Ведьмы-мутанта заметок не найдено." } "NoTypeAccess" { - "ru" "У вас нет доступа к этому типу танков-мутантов." + "ru" "У вас нет доступа к этому типу танков-мутантов." } "NoTypeAccessBoomer" { - "ru" "У вас нет доступа к этому типу толстяков-мутантов." + "ru" "У вас нет доступа к этому типу толстяков-мутантов." } "NoTypeAccessCharger" { - "ru" "У вас нет доступа к этому типу громилы-мутантов." + "ru" "У вас нет доступа к этому типу громилы-мутантов." } "NoTypeAccessHunter" { - "ru" "У вас нет доступа к этому типу охотников-мутантов." + "ru" "У вас нет доступа к этому типу охотников-мутантов." } "NoTypeAccessJockey" { - "ru" "У вас нет доступа к этому типу жокея-мутантов." + "ru" "У вас нет доступа к этому типу жокея-мутантов." } "NoTypeAccessSmoker" { - "ru" "У вас нет доступа к этому типу курильщиков-мутантов." + "ru" "У вас нет доступа к этому типу курильщиков-мутантов." } "NoTypeAccessSpitter" { - "ru" "У вас нет доступа к этому типу плевальщицы-мутантов." + "ru" "У вас нет доступа к этому типу плевальщицы-мутантов." } "NoTypeAccessWitch" { - "ru" "У вас нет доступа к этому типу Ведьмы-мутантов." + "ru" "У вас нет доступа к этому типу Ведьмы-мутантов." } "OptionNo" { - "ru" "Нет" + "ru" "Нет" } "OptionYes" { - "ru" "Да" + "ru" "Да" } "ParticleVisualOn" { - "ru" "Отображать эффект частиц: ВКЛ" + "ru" "Отображать эффект частиц: ВКЛ" } "ParticleVisualOff" { - "ru" "Отображать эффект частиц: ОТКЛ" + "ru" "Отображать эффект частиц: ОТКЛ" } "PersonalType" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Танк № {2}) [Танк № {3}]{default} когда вы получите контроль над{mint} танком{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Танк № {2}) [Танк № {3}]{default} когда вы получите контроль над{mint} танком{default}." } "PersonalTypeBoomer" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Толстяк № {2}) [Толстяк № {3}]{default} когда вы получите контроль над{mint} толстяком{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Толстяк № {2}) [Толстяк № {3}]{default} когда вы получите контроль над{mint} толстяком{default}." } "PersonalTypeCharger" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Громила № {2}) [Громила № {3}]{default} когда вы получите контроль над{mint} громилой{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Громила № {2}) [Громила № {3}]{default} когда вы получите контроль над{mint} громилой{default}." } "PersonalTypeHunter" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Охотник № {2}) [Охотник № {3}]{default} когда вы получите контроль над{mint} охотником{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Охотник № {2}) [Охотник № {3}]{default} когда вы получите контроль над{mint} охотником{default}." } "PersonalTypeJockey" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Жокей № {2}) [Жокей № {3}]{default} когда вы получите контроль над{mint} Жокеем{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Жокей № {2}) [Жокей № {3}]{default} когда вы получите контроль над{mint} Жокеем{default}." } "PersonalTypeSmoker" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Курильщик № {2}) [Курильщик № {3}]{default} когда вы получите контроль над{mint} курильщиком{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Курильщик № {2}) [Курильщик № {3}]{default} когда вы получите контроль над{mint} курильщиком{default}." } "PersonalTypeSpitter" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Плевальщица № {2}) [Плевальщица № {3}]{default} когда вы получите контроль над{mint} плевальщицы{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Плевальщица № {2}) [Плевальщица № {3}]{default} когда вы получите контроль над{mint} плевальщицы{default}." } "PersonalTypeWitch" { - "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Ведьма № {2}) [Ведьма № {3}]{default} когда вы получите контроль над{mint} Ведьмой{default}." + "ru" "Вы появитесь в качестве:{olive} {1}{yellow} (Ведьма № {2}) [Ведьма № {3}]{default} когда вы получите контроль над{mint} Ведьмой{default}." } "PitchVisualOn" { - "ru" "Тональность голоса: ВКЛ" + "ru" "Тональность голоса: ВКЛ" } "PitchVisualOff" { - "ru" "Тональность голоса: ОТКЛ" + "ru" "Тональность голоса: ОТКЛ" } "PluginDisabled" { - "ru" "Танки-мутанты{default} отключены." + "ru" "Танки-мутанты{default} отключены." } "Randomized" { - "ru" "{olive}[{1}]{mint} случайным образом превращается в{olive} [{2}]{mint}!" + "ru" "{olive}[{1}]{mint} случайным образом превращается в{olive} [{2}]{mint}!" } "ReloadedConfig" { - "ru" "Все файлы конфигурации были перезагружены." + "ru" "Все файлы конфигурации были перезагружены." } "ReloadingConfig" { - "ru" "Перезагрузка файла конфигурации «{1}»..." + "ru" "Перезагрузка файла конфигурации «{1}»..." } "RequestFailed" { - "ru" "Ни один тип не соответствует этому названию.{olive} Запрос не выполнен." + "ru" "Ни один тип не соответствует этому названию.{olive} Запрос не выполнен." } "RequestSucceeded" { - "ru" "Этому названию соответствовал один тип -{yellow} (Танк № {1}) [Танк № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Танк № {1}) [Танк № {2}]{mint}.{olive} Запрос выполнен!" } "RequestSucceededBoomer" { - "ru" "Этому названию соответствовал один тип -{yellow} (Толстяк № {1}) [Толстяк № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Толстяк № {1}) [Толстяк № {2}]{mint}.{olive} Запрос выполнен!" } "RequestSucceededCharger" { - "ru" "Этому названию соответствовал один тип -{yellow} (Громила № {1}) [Громила № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Громила № {1}) [Громила № {2}]{mint}.{olive} Запрос выполнен!" } "RequestSucceededHunter" { - "ru" "Этому названию соответствовал один тип -{yellow} (Охотник № {1}) [Охотник № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Охотник № {1}) [Охотник № {2}]{mint}.{olive} Запрос выполнен!" } "RequestSucceededJockey" { - "ru" "Этому названию соответствовал один тип -{yellow} (Жокей № {1}) [Жокей № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Жокей № {1}) [Жокей № {2}]{mint}.{olive} Запрос выполнен!" } "RequestSucceededSmoker" { - "ru" "Этому названию соответствовал один тип -{yellow} (Курильщик № {1}) [Курильщик № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Курильщик № {1}) [Курильщик № {2}]{mint}.{olive} Запрос выполнен!" } "RequestSucceededSpitter" { - "ru" "Этому названию соответствовал один тип -{yellow} (Плевальщица № {1}) [Плевальщица № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Плевальщица № {1}) [Плевальщица № {2}]{mint}.{olive} Запрос выполнен!" } "RequestSucceededWitch" { - "ru" "Этому названию соответствовал один тип -{yellow} (Ведьма № {1}) [Ведьма № {2}]{mint}.{olive} Запрос выполнен!" + "ru" "Этому названию соответствовал один тип -{yellow} (Ведьма № {1}) [Ведьма № {2}]{mint}.{olive} Запрос выполнен!" } "RestCountdown" { - "ru" "У выживших{default} есть{yellow} {1} мин. {2} сек.{default} на отдых." + "ru" "У выживших{default} есть{yellow} {1} мин. {2} сек.{default} на отдых." } "RewardAmmo" { - "ru" "боеприпасы" + "ru" "боеприпасы" } "RewardAttackBoost" { - "ru" "усиление атаки" + "ru" "усиление атаки" } "RewardDamageBoost" { - "ru" "усиление урона" + "ru" "усиление урона" } "RewardEnd" { - "ru" "Ваш бонус:{yellow} {1}{default} закончился!" + "ru" "Ваш бонус:{yellow} {1}{default} закончился!" } "RewardGod" { - "ru" "режим бога" + "ru" "режим бога" } "RewardHealth" { - "ru" "усиление здоровья" + "ru" "усиление здоровья" } "RewardInfAmmo" { - "ru" "бесконечный боезапас" + "ru" "бесконечный боезапас" } "RewardLadyKiller" { - "ru" "В вашем бонусе:{mint} Женоубийца{default} осталось{yellow} {1}{default} использований." + "ru" "В вашем бонусе:{mint} Женоубийца{default} осталось{yellow} {1}{default} использований." } "RewardList" { - "ru" "Вы{default} получили бонус:{yellow} {1}{default} за убийство{olive} [{2}]{default}!" + "ru" "Вы{default} получили бонус:{yellow} {1}{default} за убийство{olive} [{2}]{default}!" } "RewardList2" { - "ru" "Вы{default} получили бонус:{yellow} {1}{default} за наибольшую помощь в убийстве{olive} [{2}]{default}!" + "ru" "Вы{default} получили бонус:{yellow} {1}{default} за наибольшую помощь в убийстве{olive} [{2}]{default}!" } "RewardList3" { - "ru" "Вы{default} получили бонус:{yellow} {1}{default} за помощь в убийстве{olive} [{2}]{default}!" + "ru" "Вы{default} получили бонус:{yellow} {1}{default} за помощь в убийстве{olive} [{2}]{default}!" } "RewardList4" { - "ru" "Вы{default} получили бонус:{yellow} {1}{default} за убийство и наибольшую помощь в убийстве{olive} [{2}]{default}!" + "ru" "Вы{default} получили бонус:{yellow} {1}{default} за убийство и наибольшую помощь в убийстве{olive} [{2}]{default}!" } "RewardNone" { - "ru" "Вы{default} не нанесли достаточного урона{olive} [{1}]{default} для какой-либо награды." + "ru" "Вы{default} не нанесли достаточного урона{olive} [{1}]{default} для какой-либо награды." } "RewardReceived" { - "ru" "Вы{default} получили бонус:{yellow} {1}{default}." + "ru" "Вы{default} получили бонус:{yellow} {1}{default}." } "RewardRefill" { - "ru" "здоровье и боеприпасы" + "ru" "здоровье и боеприпасы" } "RewardRespawn" { - "ru" "возрождение" + "ru" "возрождение" } "RewardShared" { - "ru" "{1}{default} делится с{mint} вами:{yellow} {2}{default}!" + "ru" "{1}{default} делится с{mint} вами:{yellow} {2}{default}!" } "RewardSolo" { - "ru" "{1}{default} убивает в одиночку:{olive} [{2}]{default}!" + "ru" "{1}{default} убивает в одиночку:{olive} [{2}]{default}!" } "RewardSpeedBoost" { - "ru" "ускорение" + "ru" "ускорение" } "Rush" { - "ru" "Добро пожаловать в{yellow} танковую спешку{mint}!" + "ru" "Добро пожаловать в{yellow} танковую спешку{mint}!" } "RushAll" { - "ru" "Добро пожаловать на{yellow} особую арену{mint}!" + "ru" "Добро пожаловать на{yellow} особую арену{mint}!" } "RushBoomer" { - "ru" "Добро пожаловать в{yellow} хранилище рвоты{mint}!" + "ru" "Добро пожаловать в{yellow} хранилище рвоты{mint}!" } "RushCharger" { - "ru" "Добро пожаловать в{yellow} мясорубку{mint}!" + "ru" "Добро пожаловать в{yellow} мясорубку{mint}!" } "RushHunter" { - "ru" "Добро пожаловать на{yellow} охотничьи угодья{mint}!" + "ru" "Добро пожаловать на{yellow} охотничьи угодья{mint}!" } "RushJockey" { - "ru" "Добро пожаловать в{yellow} парк аттракционов{mint}!" + "ru" "Добро пожаловать в{yellow} парк аттракционов{mint}!" } "RushSmoker" { - "ru" "Добро пожаловать в{yellow} газовую камеру{mint}!" + "ru" "Добро пожаловать в{yellow} газовую камеру{mint}!" } "RushSpitter" { - "ru" "Добро пожаловать в{yellow} кислотный дождь{mint}!" + "ru" "Добро пожаловать в{yellow} кислотный дождь{mint}!" } "RushWitch" { - "ru" "Добро пожаловать в{yellow} детский сад{mint}!" + "ru" "Добро пожаловать в{yellow} детский сад{mint}!" } "RushWarning" { - "ru" "Танки{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Танки{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningAll" { - "ru" "Особые заражённые{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Особые заражённые{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningBoomer" { - "ru" "Толстяки{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Толстяки{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningCharger" { - "ru" "Громилы{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Громилы{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningHunter" { - "ru" "Охотники{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Охотники{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningJockey" { - "ru" "Жокеи{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Жокеи{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningSmoker" { - "ru" "Курильщики{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Курильщики{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningSpitter" { - "ru" "Плевальщицы{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Плевальщицы{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "RushWarningWitch" { - "ru" "Ведьмы{default} начнут возрождаться через{yellow} {1} сек.{default}!" + "ru" "Ведьмы{default} начнут возрождаться через{yellow} {1} сек.{default}!" } "ScreenVisualOn" { - "ru" "Отображать на экране: ВКЛ" + "ru" "Отображать на экране: ВКЛ" } "ScreenVisualOff" { - "ru" "Отображать на экране: ОТКЛ" + "ru" "Отображать на экране: ОТКЛ" } "SpawnManually" { - "ru" "Вам придётся возрождаться вручную." + "ru" "Вам придётся возрождаться вручную." } "SpawnMessage" { - "ru" "Вы возродились в качестве танка-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве танка-мутанта! Теперь вы можете использовать следующее:" } "SpawnMessageBoomer" { - "ru" "Вы возродились в качестве толстяка-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве толстяка-мутанта! Теперь вы можете использовать следующее:" } "SpawnMessageCharger" { - "ru" "Вы возродились в качестве громилы-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве громилы-мутанта! Теперь вы можете использовать следующее:" } "SpawnMessageHunter" { - "ru" "Вы возродились в качестве охотника-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве охотника-мутанта! Теперь вы можете использовать следующее:" } "SpawnMessageJockey" { - "ru" "Вы возродились в качестве жокея-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве жокея-мутанта! Теперь вы можете использовать следующее:" } "SpawnMessageSmoker" { - "ru" "Вы возродились в качестве курильщика-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве курильщика-мутанта! Теперь вы можете использовать следующее:" } "SpawnMessageSpitter" { - "ru" "Вы возродились в качестве плевальщицы-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве плевальщицы-мутанта! Теперь вы можете использовать следующее:" } "SpawnMessageWitch" { - "ru" "Вы возродились в качестве Ведьмы-мутанта! Теперь вы можете использовать следующее:" + "ru" "Вы возродились в качестве Ведьмы-мутанта! Теперь вы можете использовать следующее:" } "SpawnNow" { - "ru" "Теперь вы можете возродиться!" + "ru" "Теперь вы можете возродиться!" } "SpawnTimer" { - "ru" "Вы сможете возродиться через {1} сек.!" + "ru" "Вы сможете возродиться через {1} сек.!" } "SpawnWarning" { - "ru" "Танки начинают возрождаться..." + "ru" "Танки начинают возрождаться..." } "SpawnWarningAll" { - "ru" "Особые заражённые начинают возрождаться..." + "ru" "Особые заражённые начинают возрождаться..." } "SpawnWarningBoomer" { - "ru" "Толстяки начинают возрождаться..." + "ru" "Толстяки начинают возрождаться..." } "SpawnWarningCharger" { - "ru" "Громилы начинают возрождаться..." + "ru" "Громилы начинают возрождаться..." } "SpawnWarningHunter" { - "ru" "Охотники начинают возрождаться..." + "ru" "Охотники начинают возрождаться..." } "SpawnWarningJockey" { - "ru" "Жокеи начинают возрождаться..." + "ru" "Жокеи начинают возрождаться..." } "SpawnWarningSmoker" { - "ru" "Курильщики начинают возрождаться..." + "ru" "Курильщики начинают возрождаться..." } "SpawnWarningSpitter" { - "ru" "Плевальщицы начинают возрождаться..." + "ru" "Плевальщицы начинают возрождаться..." } "SpawnWarningWitch" { - "ru" "Ведьмы начинают возрождаться..." + "ru" "Ведьмы начинают возрождаться..." } "StartParsing" { - "ru" "Разбор файла конфигурации..." + "ru" "Разбор файла конфигурации..." } "StillParsing" { - "ru" "Плагин всё ещё анализирует файл конфигурации." + "ru" "Плагин всё ещё анализирует файл конфигурации." } "TeammatesList" { - "ru" "Общий нанесённый урон по{olive} [{1}]{default}:{mint} {2}" + "ru" "Общий нанесённый урон по{olive} [{1}]{default}:{mint} {2}" } "Transformed" { - "ru" "{olive}{1}{mint} превращается в{olive} [{2}]{mint}!" + "ru" "{olive}{1}{mint} превращается в{olive} [{2}]{mint}!" } "Untransformed" { - "ru" "{olive}{1}{mint} возвращается обратно в{olive} [{2}]{mint}!" + "ru" "{olive}{1}{mint} возвращается обратно в{olive} [{2}]{mint}!" } "VoicelineVisualOn" { - "ru" "Циклические голосовые реплики: ВКЛ" + "ru" "Циклические голосовые реплики: ВКЛ" } "VoicelineVisualOff" { - "ru" "Циклические голосовые реплики: ОТКЛ" + "ru" "Циклические голосовые реплики: ОТКЛ" } "AllTypes" { - "ru" "«Всё»" + "ru" "«Всё»" } "Bot-dependentTypes" { - "ru" "«Ботозависимые типы»" + "ru" "«Ботозависимые типы»" } "CompetitiveTypes" { - "ru" "«Типы - соревн»" + "ru" "«Типы - соревн»" } "Human-dependentTypes" { - "ru" "«Человекозависимые типы»" + "ru" "«Человекозависимые типы»" } "IndoorTypes" { - "ru" "«Типы - помещение»" + "ru" "«Типы - помещение»" } "OutdoorTypes" { - "ru" "«Типы - вне помещения»" + "ru" "«Типы - вне помещения»" } "SpawnableTypes" { - "ru" "«Создаваемые типы»" + "ru" "«Создаваемые типы»" } "UnspawnableTypes" { - "ru" "«Несоздаваемые типы»" + "ru" "«Несоздаваемые типы»" } "Absorb" { - "ru" "{olive}{1}{mint} временно поглощает большую часть вашего урона!" + "ru" "{olive}{1}{mint} временно поглощает большую часть вашего урона!" } "Absorb2" { - "ru" "{olive}{1}{mint} больше не поглощает большую часть вашего урона!" + "ru" "{olive}{1}{mint} больше не поглощает большую часть вашего урона!" } "AbsorbAmmo" { - "ru" "Вы потратили заряды вашей способности: Поглощение." + "ru" "Вы потратили заряды вашей способности: Поглощение." } "AbsorbDetails" { - "ru" "Вы поглощаете большую часть получаемого урона." + "ru" "Вы поглощаете большую часть получаемого урона." } "AbsorbHuman" { - "ru" "Вы использовали{{olive} {1}{mint}/{olive}{2}{mint} от способности: Поглощение!" + "ru" "Вы использовали{{olive} {1}{mint}/{olive}{2}{mint} от способности: Поглощение!" } "AbsorbHuman2" { - "ru" "Ваша способность [Поглощение] не сработала. Попробуйте снова." + "ru" "Ваша способность [Поглощение] не сработала. Попробуйте снова." } "AbsorbHuman3" { - "ru" "Вы уже активировали свою способность поглощения." + "ru" "Вы уже активировали свою способность поглощения." } "AbsorbHuman4" { - "ru" "Ваша способность [Поглощение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Поглощение] перезаряжается:{yellow} {1} сек.{mint}" } "AbsorbHuman5" { - "ru" "Ваша способность [Поглощение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Поглощение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "AbsorbMenu" { - "ru" "Информация о способности поглощения" + "ru" "Информация о способности поглощения" } "AbsorbMenu2" { - "ru" "Поглощающая способность" + "ru" "Поглощающая способность" } "Acid" { - "ru" "{olive}{1}{mint} только что образовал кислотную лужу под{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} только что образовал кислотную лужу под{olive} {2}{mint}!" } "Acid2" { - "ru" "{mint}Камень, брошенный{olive} [{1}]{mint} образовал лужу кислоты." + "ru" "{mint}Камень, брошенный{olive} [{1}]{mint} образовал лужу кислоты." } "AcidAmmo" { - "ru" "Вы потратили заряды вашей способности: Кислота." + "ru" "Вы потратили заряды вашей способности: Кислота." } "AcidDetails" { - "ru" "Вы создаёте кислотные лужи." + "ru" "Вы создаёте кислотные лужи." } "AcidHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Кислота!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Кислота!" } "AcidHuman2" { - "ru" "Ваша способность [Кислота] не сработала. Попробуйте снова." + "ru" "Ваша способность [Кислота] не сработала. Попробуйте снова." } "AcidHuman3" { - "ru" "Ваша способность [Кислота] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Кислота] перезаряжается:{yellow} {1} сек.{mint}" } "AcidHuman4" { - "ru" "Рядом нет выживших для использования способности: Кислота." + "ru" "Рядом нет выживших для использования способности: Кислота." } "AcidHuman5" { - "ru" "Ваша способность [Кислота] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Кислота] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "AcidMenu" { - "ru" "Информация о кислотной способности" + "ru" "Информация о кислотной способности" } "AcidMenu2" { - "ru" "Кислотная способность" + "ru" "Кислотная способность" } "Aimless" { - "ru" "{olive}{1}{mint} мешает{olive} {2}{mint} прицелиться!" + "ru" "{olive}{1}{mint} мешает{olive} {2}{mint} прицелиться!" } "Aimless2" { - "ru" "{olive}{1}{mint} может снова прицелиться!" + "ru" "{olive}{1}{mint} может снова прицелиться!" } "AimlessAmmo" { - "ru" "Вы потратили заряды вашей способности: Бесприцельность." + "ru" "Вы потратили заряды вашей способности: Бесприцельность." } "AimlessDetails" { - "ru" "Вы мешаете выжившим прицелиться." + "ru" "Вы мешаете выжившим прицелиться." } "AimlessHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бесприцельность!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бесприцельность!" } "AimlessHuman2" { - "ru" "Ваша способность [Бесприцельность] не сработала. Попробуйте снова." + "ru" "Ваша способность [Бесприцельность] не сработала. Попробуйте снова." } "AimlessHuman3" { - "ru" "Ваша способность [Бесприцельность] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бесприцельность] перезаряжается:{yellow} {1} сек.{mint}" } "AimlessHuman4" { - "ru" "Рядом нет выживших для использования способности: Бесприцельность." + "ru" "Рядом нет выживших для использования способности: Бесприцельность." } "AimlessHuman5" { - "ru" "Ваша способность [Бесприцельность] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бесприцельность] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "AimlessMenu" { - "ru" "Информация о способности бесприцельности" + "ru" "Информация о способности бесприцельности" } "AimlessMenu2" { - "ru" "Способность бесприцельности" + "ru" "Способность бесприцельности" } "Ammo" { - "ru" "{olive}{1}{mint} забирает все{mint} боеприпасы выжившего{olive} {2}!" + "ru" "{olive}{1}{mint} забирает все{mint} боеприпасы выжившего{olive} {2}!" } "AmmoAmmo" { - "ru" "Вы потратили заряды вашей способности: Боеприпасы." + "ru" "Вы потратили заряды вашей способности: Боеприпасы." } "AmmoDetails" { - "ru" "Вы забираете боеприпасы у выживших." + "ru" "Вы забираете боеприпасы у выживших." } "AmmoHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Боеприпасы!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Боеприпасы!" } "AmmoHuman2" { - "ru" "Ваша способность [Боеприпасы] не сработала. Попробуйте снова." + "ru" "Ваша способность [Боеприпасы] не сработала. Попробуйте снова." } "AmmoHuman3" { - "ru" "Ваша способность [Боеприпасы] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Боеприпасы] перезаряжается:{yellow} {1} сек.{mint}" } "AmmoHuman4" { - "ru" "Рядом нет выживших для использования способности: Боеприпасы." + "ru" "Рядом нет выживших для использования способности: Боеприпасы." } "AmmoHuman5" { - "ru" "Ваша способность [Боеприпасы] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Боеприпасы] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "AmmoMenu" { - "ru" "Информация о способности боеприпасов" + "ru" "Информация о способности боеприпасов" } "AmmoMenu2" { - "ru" "Способность боеприпасов" + "ru" "Способность боеприпасов" } "BlindDetails" { - "ru" "Вы ослепляете выживших." + "ru" "Вы ослепляете выживших." } "Bomb" { - "ru" "{olive}{1}{mint} только что произвёл взрыв в расположении{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} только что произвёл взрыв в расположении{olive} {2}{mint}!" } "Bomb2" { - "ru" "{mint}Камень, брошенный{olive} [{1}]{mint} произвёл взрыв." + "ru" "{mint}Камень, брошенный{olive} [{1}]{mint} произвёл взрыв." } "BombAmmo" { - "ru" "Вы потратили заряды вашей способности: Бомба." + "ru" "Вы потратили заряды вашей способности: Бомба." } "BombDetails" { - "ru" "Вы создаёте взрывы." + "ru" "Вы создаёте взрывы." } "BombHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бомба!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бомба!" } "BombHuman2" { - "ru" "Ваша способность [Бомба] не сработала. Попробуйте снова." + "ru" "Ваша способность [Бомба] не сработала. Попробуйте снова." } "BombHuman3" { - "ru" "Ваша способность [Бомба] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бомба] перезаряжается:{yellow} {1} сек.{mint}" } "BombHuman4" { - "ru" "Рядом нет выживших для использования способности: Бомба." + "ru" "Рядом нет выживших для использования способности: Бомба." } "BombHuman5" { - "ru" "Ваша способность [Бомба] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бомба] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "BombMenu" { - "ru" "Информация о способности бомбы" + "ru" "Информация о способности бомбы" } "BombMenu2" { - "ru" "Способность бомбы" + "ru" "Способность бомбы" } "Bury" { - "ru" "{olive}{1}{mint} закапывает на{yellow} {3} {mint}футов {olive} {2}{mint} в землю!" + "ru" "{olive}{1}{mint} закапывает на{yellow} {3} {mint}футов {olive} {2}{mint} в землю!" } "Bury2" { - "ru" "{olive}{1}{mint} больше не закопан в землю!" + "ru" "{olive}{1}{mint} больше не закопан в землю!" } "BuryAmmo" { - "ru" "Вы потратили заряды вашей способности: Закапывание." + "ru" "Вы потратили заряды вашей способности: Закапывание." } "BuryDetails" { - "ru" "Вы закапываете выживших." + "ru" "Вы закапываете выживших." } "BuryHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Закапывание!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Закапывание!" } "BuryHuman2" { - "ru" "Ваша способность [Закапывание] не сработала. Попробуйте снова." + "ru" "Ваша способность [Закапывание] не сработала. Попробуйте снова." } "BuryHuman3" { - "ru" "Ваша способность [Закапывание] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Закапывание] перезаряжается:{yellow} {1} сек.{mint}" } "BuryHuman4" { - "ru" "Рядом нет выживших для использования способности: Закапывание." + "ru" "Рядом нет выживших для использования способности: Закапывание." } "BuryHuman5" { - "ru" "Ваша способность [Закапывание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Закапывание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "BuryMenu" { - "ru" "Информация о способности закапывания" + "ru" "Информация о способности закапывания" } "BuryMenu2" { - "ru" "Способность закапывания" + "ru" "Способность закапывания" } "Car" { - "ru" "{olive}{1}{mint} начинает{yellow} дождь из машин{mint}!" + "ru" "{olive}{1}{mint} начинает{yellow} дождь из машин{mint}!" } "Car2" { - "ru" "Дождь из машин{olive} [{1}]{mint} закончился!" + "ru" "Дождь из машин{olive} [{1}]{mint} закончился!" } "CarAmmo" { - "ru" "Вы потратили заряды вашей способности: Дождь из машин." + "ru" "Вы потратили заряды вашей способности: Дождь из машин." } "CarDetails" { - "ru" "Вы создаёте падающие с неба машины." + "ru" "Вы создаёте падающие с неба машины." } "CarHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Дождь из машин!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Дождь из машин!" } "CarHuman2" { - "ru" "Ваша способность [Дождь из машин] не сработала. Попробуйте снова." + "ru" "Ваша способность [Дождь из машин] не сработала. Попробуйте снова." } "CarHuman3" { - "ru" "Вы уже используете дождь из машин." + "ru" "Вы уже используете дождь из машин." } "CarHuman4" { - "ru" "Ваша способность [Дождь из машин] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Дождь из машин] перезаряжается:{yellow} {1} сек.{mint}" } "CarHuman5" { - "ru" "Ваша способность [Дождь из машин] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Дождь из машин] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "CarMenu" { - "ru" "Информация о способности машины" + "ru" "Информация о способности машины" } "CarMenu2" { - "ru" "Способность машины" + "ru" "Способность машины" } "Choke" { - "ru" "{olive}{1}{mint} душит{olive} {2}{mint} в воздухе!" + "ru" "{olive}{1}{mint} душит{olive} {2}{mint} в воздухе!" } "Choke2" { - "ru" "{olive}{1}{mint} больше не душат в воздухе!" + "ru" "{olive}{1}{mint} больше не душат в воздухе!" } "ChokeAmmo" { - "ru" "Вы потратили заряды вашей способности: Удушение." + "ru" "Вы потратили заряды вашей способности: Удушение." } "ChokeDetails" { - "ru" "Вы душите выживших в воздухе." + "ru" "Вы душите выживших в воздухе." } "ChokeHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Удушение!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Удушение!" } "ChokeHuman2" { - "ru" "Ваша способность [Удушение] не сработала. Попробуйте снова." + "ru" "Ваша способность [Удушение] не сработала. Попробуйте снова." } "ChokeHuman3" { - "ru" "Ваша способность [Удушение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Удушение] перезаряжается:{yellow} {1} сек.{mint}" } "ChokeHuman4" { - "ru" "Рядом нет выживших для использования способности: Удушение." + "ru" "Рядом нет выживших для использования способности: Удушение." } "ChokeHuman5" { - "ru" "Ваша способность [Удушение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Удушение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "ChokeMenu" { - "ru" "Информация о способности удушения" + "ru" "Информация о способности удушения" } "ChokeMenu2" { - "ru" "Способность удушения" + "ru" "Способность удушения" } "Clone" { - "ru" "{olive}{1}{mint} создаёт клона самого себя!" + "ru" "{olive}{1}{mint} создаёт клона самого себя!" } "CloneAmmo" { - "ru" "Вы потратили всех своих клонов." + "ru" "Вы потратили всех своих клонов." } "CloneDetails" { - "ru" "Вы создаёте клонов самого себя." + "ru" "Вы создаёте клонов самого себя." } "CloneHuman" { - "ru" "Вы создали{olive} {1}{mint}/{olive}{2}{mint} клонов!" + "ru" "Вы создали{olive} {1}{mint}/{olive}{2}{mint} клонов!" } "CloneHuman2" { - "ru" "Вам не удалось создать клона. Попробуйте снова." + "ru" "Вам не удалось создать клона. Попробуйте снова." } "CloneHuman3" { - "ru" "Вы не можете создать клона будучи клоном." + "ru" "Вы не можете создать клона будучи клоном." } "CloneHuman4" { - "ru" "Ваша способность [Клонирование] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Клонирование] перезаряжается:{yellow} {1} сек.{mint}" } "CloneHuman5" { - "ru" "Один из ваших клонов только что умер." + "ru" "Один из ваших клонов только что умер." } "CloneHuman6" { - "ru" "Ваша способность [Клонирование] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Клонирование] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "CloneMenu" { - "ru" "Информация о способности клонирования" + "ru" "Информация о способности клонирования" } "CloneMenu2" { - "ru" "Способность клонирования" + "ru" "Способность клонирования" } "Cloud" { - "ru" "{olive}{1}{mint} испускает клубы дыма!" + "ru" "{olive}{1}{mint} испускает клубы дыма!" } "Cloud2" { - "ru" "{olive}{1}{mint} перестаёт выпускать клубы дыма!" + "ru" "{olive}{1}{mint} перестаёт выпускать клубы дыма!" } "CloudAmmo" { - "ru" "Вы потратили заряды вашей способности: Дым." + "ru" "Вы потратили заряды вашей способности: Дым." } "CloudDetails" { - "ru" "Вы постоянно испускаете клубы дыма, которые наносят урон попавшим в них выжившим." + "ru" "Вы постоянно испускаете клубы дыма, которые наносят урон попавшим в них выжившим." } "CloudHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Дым!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Дым!" } "CloudHuman2" { - "ru" "Ваша способность [Дым] не сработала. Попробуйте снова." + "ru" "Ваша способность [Дым] не сработала. Попробуйте снова." } "CloudHuman3" { - "ru" "Вы уже использовали способность: Дым." + "ru" "Вы уже использовали способность: Дым." } "CloudHuman4" { - "ru" "Ваша способность [Дым] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Дым] перезаряжается:{yellow} {1} сек.{mint}" } "CloudHuman5" { - "ru" "Ваша способность [Дым] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Дым] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "CloudMenu" { - "ru" "Информация о дымовой способности" + "ru" "Информация о дымовой способности" } "CloudMenu2" { - "ru" "Дымовая способность" + "ru" "Дымовая способность" } "Drop" { - "ru" "{mint}Из{olive} [{1}]{mint} выпало своё огнестрельное оружие!" + "ru" "{mint}Из{olive} [{1}]{mint} выпало своё огнестрельное оружие!" } "Drop2" { - "ru" "{mint}Из{olive} [{1}]{mint} выпало своё холодное оружие!" + "ru" "{mint}Из{olive} [{1}]{mint} выпало своё холодное оружие!" } "Drop3" { - "ru" "{olive}{1}{mint} даёт выжившим{yellow} предметы{mint}!" + "ru" "{olive}{1}{mint} даёт выжившим{yellow} предметы{mint}!" } "DropDetails" { - "ru" "Из вас выпадает оружие после смерти." + "ru" "Из вас выпадает оружие после смерти." } "DropHuman" { - "ru" "Вы дадите выжившим предметы, когда умрёте!" + "ru" "Вы дадите выжившим предметы, когда умрёте!" } "DropHuman2" { - "ru" "Вы уже дадите выжившим предметы после смерти." + "ru" "Вы уже дадите выжившим предметы после смерти." } "DropMenu" { - "ru" "Информация о способности выпадения оружия" + "ru" "Информация о способности выпадения оружия" } "DropMenu2" { - "ru" "Способность выпадения оружия" + "ru" "Способность выпадения оружия" } "Drug" { - "ru" "{olive}{1}{mint} накладывает одурманивающий эффект на{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} накладывает одурманивающий эффект на{olive} {2}{mint}!" } "Drug2" { - "ru" "{olive}{1}{mint} больше не под одурманивающим эффектом!" + "ru" "{olive}{1}{mint} больше не под одурманивающим эффектом!" } "DrugAmmo" { - "ru" "Вы потратили заряды вашей способности: Одурманивающий эффект." + "ru" "Вы потратили заряды вашей способности: Одурманивающий эффект." } "DrugDetails" { - "ru" "Вы накладываете одурманивающий эффект на выживших." + "ru" "Вы накладываете одурманивающий эффект на выживших." } "DrugHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Одурманивающий эффект!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Одурманивающий эффект!" } "DrugHuman2" { - "ru" "Ваша способность [Одурманивающий эффект] не сработала. Попробуйте снова." + "ru" "Ваша способность [Одурманивающий эффект] не сработала. Попробуйте снова." } "DrugHuman3" { - "ru" "Ваша способность [Одурманивающий эффект] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Одурманивающий эффект] перезаряжается:{yellow} {1} сек.{mint}" } "DrugHuman4" { - "ru" "Рядом нет выживших для использования способности: Одурманивающий эффект." + "ru" "Рядом нет выживших для использования способности: Одурманивающий эффект." } "DrugHuman5" { - "ru" "Ваша способность [Одурманивающий эффект] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Одурманивающий эффект] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "DrugMenu" { - "ru" "Информация о способности одурманивающего эффекта" + "ru" "Информация о способности одурманивающего эффекта" } "DrugMenu2" { - "ru" "Способность одурманивающего эффекта" + "ru" "Способность одурманивающего эффекта" } "Drunk" { - "ru" "{olive}{1}{mint} опьяняет{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} опьяняет{olive} {2}{mint}!" } "Drunk2" { - "ru" "{olive}{1}{mint} больше не под опьянением!" + "ru" "{olive}{1}{mint} больше не под опьянением!" } "DrunkAmmo" { - "ru" "Вы потратили заряды вашей способности: Опьянение." + "ru" "Вы потратили заряды вашей способности: Опьянение." } "DrunkDetails" { - "ru" "Вы опьяняете выживших." + "ru" "Вы опьяняете выживших." } "DrunkHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Опьянение!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Опьянение!" } "DrunkHuman2" { - "ru" "Ваша способность [Опьянение] не сработала. Попробуйте снова." + "ru" "Ваша способность [Опьянение] не сработала. Попробуйте снова." } "DrunkHuman3" { - "ru" "Ваша способность [Опьянение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Опьянение] перезаряжается:{yellow} {1} сек.{mint}" } "DrunkHuman4" { - "ru" "Рядом нет выживших для использования способности: Опьянение." + "ru" "Рядом нет выживших для использования способности: Опьянение." } "DrunkHuman5" { - "ru" "Ваша способность [Опьянение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Опьянение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "DrunkMenu" { - "ru" "Информация о способности опьянения" + "ru" "Информация о способности опьянения" } "DrunkMenu2" { - "ru" "Способность опьянения" + "ru" "Способность опьянения" } "Electric" { - "ru" "{olive}{1}{mint} поражает током{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} поражает током{olive} {2}{mint}!" } "Electric2" { - "ru" "{olive}{1}{mint} больше не поражён током!" + "ru" "{olive}{1}{mint} больше не поражён током!" } "ElectricAmmo" { - "ru" "Вы потратили заряды вашей способности: Электричество." + "ru" "Вы потратили заряды вашей способности: Электричество." } "ElectricDetails" { - "ru" "Вы убиваете выживших электрическим током." + "ru" "Вы убиваете выживших электрическим током." } "ElectricHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Электричество!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Электричество!" } "ElectricHuman2" { - "ru" "Ваша способность [Электричество] не сработала. Попробуйте снова." + "ru" "Ваша способность [Электричество] не сработала. Попробуйте снова." } "ElectricHuman3" { - "ru" "Ваша способность [Электричество] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Электричество] перезаряжается:{yellow} {1} сек.{mint}" } "ElectricHuman4" { - "ru" "Рядом нет выживших для использования способности: Электричество." + "ru" "Рядом нет выживших для использования способности: Электричество." } "ElectricHuman5" { - "ru" "Ваша способность [Электричество] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Электричество] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "ElectricMenu" { - "ru" "Информация о электрической способности" + "ru" "Информация о электрической способности" } "ElectricMenu2" { - "ru" "Электрическая способность" + "ru" "Электрическая способность" } "Enforce" { - "ru" "{olive}{1}{mint} заставляет{olive} {2}{mint} использовать только ячейку оружия{yellow} № {3}{mint}!" + "ru" "{olive}{1}{mint} заставляет{olive} {2}{mint} использовать только ячейку оружия{yellow} № {3}{mint}!" } "Enforce2" { - "ru" "{olive}{1}{mint} может снова использовать всё оружие!" + "ru" "{olive}{1}{mint} может снова использовать всё оружие!" } "EnforceAmmo" { - "ru" "Вы потратили заряды вашей способности: Принуждение." + "ru" "Вы потратили заряды вашей способности: Принуждение." } "EnforceDetails" { - "ru" "Вы заставляете выживших использовать только определённые ячейки оружия." + "ru" "Вы заставляете выживших использовать только определённые ячейки оружия." } "EnforceHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Принуждение!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Принуждение!" } "EnforceHuman2" { - "ru" "Ваша способность [Принуждение] не сработала. Попробуйте снова." + "ru" "Ваша способность [Принуждение] не сработала. Попробуйте снова." } "EnforceHuman3" { - "ru" "Ваша способность [Принуждение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Принуждение] перезаряжается:{yellow} {1} сек.{mint}" } "EnforceHuman4" { - "ru" "Рядом нет выживших для использования способности: Принуждение." + "ru" "Рядом нет выживших для использования способности: Принуждение." } "EnforceHuman5" { - "ru" "Ваша способность [Принуждение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Принуждение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "EnforceMenu" { - "ru" "Информация о способности принуждения" + "ru" "Информация о способности принуждения" } "EnforceMenu2" { - "ru" "Способность принуждения" + "ru" "Способность принуждения" } "Fast" { - "ru" "{olive}{1}{mint} использует особую скорость!" + "ru" "{olive}{1}{mint} использует особую скорость!" } "Fast2" { - "ru" "Особая скорость{olive} [{1}]{mint} отключена!" + "ru" "Особая скорость{olive} [{1}]{mint} отключена!" } "FastAmmo" { - "ru" "Вы потратили заряды вашей способности: Скорость." + "ru" "Вы потратили заряды вашей способности: Скорость." } "FastDetails" { - "ru" "Вы очень быстро передвигаетесь, как Флэш." + "ru" "Вы очень быстро передвигаетесь, как Флэш." } "FastHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Скорость!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Скорость!" } "FastHuman2" { - "ru" "Ваша способность [Скорость] не сработала. Попробуйте снова." + "ru" "Ваша способность [Скорость] не сработала. Попробуйте снова." } "FastHuman3" { - "ru" "Вы использовали способность: Скорость." + "ru" "Вы использовали способность: Скорость." } "FastHuman4" { - "ru" "Ваша способность [Скорость] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Скорость] перезаряжается:{yellow} {1} сек.{mint}" } "FastHuman5" { - "ru" "Ваша способность [Скорость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Скорость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "FastMenu" { - "ru" "Информация о способности скорости" + "ru" "Информация о способности скорости" } "FastMenu2" { - "ru" "Способность скорости" + "ru" "Способность скорости" } "Fire" { - "ru" "{olive}{1}{mint} только-что создал огонь под{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} только-что создал огонь под{olive} {2}{mint}!" } "Fire2" { - "ru" "{mint}Камень, брошенный{olive} [{1}]{mint} создал огонь." + "ru" "{mint}Камень, брошенный{olive} [{1}]{mint} создал огонь." } "FireAmmo" { - "ru" "Вы потратили заряды вашей способности: Огонь." + "ru" "Вы потратили заряды вашей способности: Огонь." } "FireDetails" { - "ru" "Вы создаёте огонь." + "ru" "Вы создаёте огонь." } "FireHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Огонь!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Огонь!" } "FireHuman2" { - "ru" "Ваша способность [Огонь] не сработала. Попробуйте снова." + "ru" "Ваша способность [Огонь] не сработала. Попробуйте снова." } "FireHuman3" { - "ru" "Ваша способность [Огонь] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Огонь] перезаряжается:{yellow} {1} сек.{mint}" } "FireHuman4" { - "ru" "Рядом нет выживших для использования способности: Огонь." + "ru" "Рядом нет выживших для использования способности: Огонь." } "FireHuman5" { - "ru" "Ваша способность [Огонь] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Огонь] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "FireMenu" { - "ru" "Информация о способности огня" + "ru" "Информация о способности огня" } "FireMenu2" { - "ru" "Способность огня" + "ru" "Способность огня" } "Fling" { - "ru" "{olive}{1}{mint} подбрасывает{olive} {2}{mint} в воздух!" + "ru" "{olive}{1}{mint} подбрасывает{olive} {2}{mint} в воздух!" } "FlingAmmo" { - "ru" "Вы потратили заряды вашей способности: Бросок." + "ru" "Вы потратили заряды вашей способности: Бросок." } "FlingDetails" { - "ru" "Вы подбрасываете выживших высоко в воздух." + "ru" "Вы подбрасываете выживших высоко в воздух." } "FlingHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бросок!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бросок!" } "FlingHuman2" { - "ru" "Ваша способность [Бросок] не сработала. Попробуйте снова." + "ru" "Ваша способность [Бросок] не сработала. Попробуйте снова." } "FlingHuman3" { - "ru" "Ваша способность [Бросок] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бросок] перезаряжается:{yellow} {1} сек.{mint}" } "FlingHuman4" { - "ru" "Рядом нет выживших для использования способности: Бросок." + "ru" "Рядом нет выживших для использования способности: Бросок." } "FlingHuman5" { - "ru" "Ваша способность [Бросок] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бросок] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "FlingMenu" { - "ru" "Информация о способности броска" + "ru" "Информация о способности броска" } "FlingMenu2" { - "ru" "Способность броска" + "ru" "Способность броска" } "Fly" { - "ru" "{olive}{1}{mint} летает!" + "ru" "{olive}{1}{mint} летает!" } "Fly2" { - "ru" "{olive}{1}{mint} больше не летает!" + "ru" "{olive}{1}{mint} больше не летает!" } "FlyAmmo" { - "ru" "Вы потратили заряды вашей способности: Полёт." + "ru" "Вы потратили заряды вашей способности: Полёт." } "FlyDetails" { - "ru" "Вы можете летать." + "ru" "Вы можете летать." } "FlyHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Полёт!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Полёт!" } "FlyHuman2" { - "ru" "Ваша способность [Полёт] не сработала. Попробуйте снова." + "ru" "Ваша способность [Полёт] не сработала. Попробуйте снова." } "FlyHuman3" { - "ru" "Вы использовали способность: Полёт]." + "ru" "Вы использовали способность: Полёт]." } "FlyHuman4" { - "ru" "Ваша способность [Полёт] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Полёт] перезаряжается:{yellow} {1} сек.{mint}" } "FlyHuman5" { - "ru" "Ваша способность [Полёт] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Полёт] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "FlyHuman6" { - "ru" "Место, в котором вы находитесь, слишком узкое для полёта." + "ru" "Место, в котором вы находитесь, слишком узкое для полёта." } "FlyMenu" { - "ru" "Информация о способности полёта" + "ru" "Информация о способности полёта" } "FlyMenu2" { - "ru" "Способность полёта" + "ru" "Способность полёта" } "Fragile" { - "ru" "{olive}{1}{mint} временно уязвим к урону, но может нанести больший урон и быстрее бегать!" + "ru" "{olive}{1}{mint} временно уязвим к урону, но может нанести больший урон и быстрее бегать!" } "Fragile2" { - "ru" "{olive}{1}{mint} больше не уязвим к урону!" + "ru" "{olive}{1}{mint} больше не уязвим к урону!" } "FragileAmmo" { - "ru" "Вы потратили заряды вашей способности: Уязвимость." + "ru" "Вы потратили заряды вашей способности: Уязвимость." } "FragileDetails" { - "ru" "Вы получаете больше урона, нанося больше урона и бегая быстрее." + "ru" "Вы получаете больше урона, нанося больше урона и бегая быстрее." } "FragileHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Уязвимость!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Уязвимость!" } "FragileHuman2" { - "ru" "Ваша способность [Уязвимость] не сработала. Попробуйте снова." + "ru" "Ваша способность [Уязвимость] не сработала. Попробуйте снова." } "FragileHuman3" { - "ru" "Вы использовали способность: Уязвимость." + "ru" "Вы использовали способность: Уязвимость." } "FragileHuman4" { - "ru" "Ваша способность [Уязвимость] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Уязвимость] перезаряжается:{yellow} {1} сек.{mint}" } "FragileHuman5" { - "ru" "Ваша способность [Уязвимость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Уязвимость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "FragileMenu" { - "ru" "Информация о способности уязвимости" + "ru" "Информация о способности уязвимости" } "FragileMenu2" { - "ru" "Способность уязвимости" + "ru" "Способность уязвимости" } "Ghost" { - "ru" "{olive}{1}{mint} обезоруживает{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} обезоруживает{olive} {2}{mint}!" } "Ghost2" { - "ru" "{olive}{1}{mint} становится невидимым!" + "ru" "{olive}{1}{mint} становится невидимым!" } "Ghost3" { - "ru" "{olive}{1}{mint} снова видно!" + "ru" "{olive}{1}{mint} снова видно!" } "GhostAmmo" { - "ru" "Вы потратили заряды вашей способности: Невидимость." + "ru" "Вы потратили заряды вашей способности: Невидимость." } "GhostAmmo2" { - "ru" "Вы потратили заряды вашей способности: Обезоруживание." + "ru" "Вы потратили заряды вашей способности: Обезоруживание." } "GhostDetails" { - "ru" "Вы входите в невидимость и обезоруживаете выживших." + "ru" "Вы входите в невидимость и обезоруживаете выживших." } "GhostHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Невидимость!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Невидимость!" } "GhostHuman2" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Обезоруживание!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Обезоруживание!" } "GhostHuman3" { - "ru" "Ваша способность [Обезоруживание] не сработала. Попробуйте снова." + "ru" "Ваша способность [Обезоруживание] не сработала. Попробуйте снова." } "GhostHuman4" { - "ru" "Вы использовали способность: Невидимость." + "ru" "Вы использовали способность: Невидимость." } "GhostHuman5" { - "ru" "Ваша способность [Невидимость] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Невидимость] перезаряжается:{yellow} {1} сек.{mint}" } "GhostHuman6" { - "ru" "Ваша способность [Обезоруживание] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Обезоруживание] перезаряжается:{yellow} {1} сек.{mint}" } "GhostHuman7" { - "ru" "Рядом нет выживших для использования способности: Обезоруживание." + "ru" "Рядом нет выживших для использования способности: Обезоруживание." } "GhostHuman8" { - "ru" "Ваша способность [Невидимость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Невидимость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "GhostHuman9" { - "ru" "Ваша способность [Обезоруживание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Обезоруживание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "GhostMenu" { - "ru" "Информация о способности призрака" + "ru" "Информация о способности призрака" } "GhostMenu2" { - "ru" "Способность призрака" + "ru" "Способность призрака" } "God" { - "ru" "{olive}{1}{mint} временно неуязвим!" + "ru" "{olive}{1}{mint} временно неуязвим!" } "God2" { - "ru" "{olive}{1}{mint} больше не неуязвим!" + "ru" "{olive}{1}{mint} больше не неуязвим!" } "GodAmmo" { - "ru" "Вы потратили заряды вашей способности: Бог." + "ru" "Вы потратили заряды вашей способности: Бог." } "GodDetails" { - "ru" "Вы получаете временный иммунитет ко всем видам урона." + "ru" "Вы получаете временный иммунитет ко всем видам урона." } "GodHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бог!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бог!" } "GodHuman2" { - "ru" "Ваша способность [Бог] не сработала. Попробуйте снова." + "ru" "Ваша способность [Бог] не сработала. Попробуйте снова." } "GodHuman3" { - "ru" "Вы использовали способность: Бог." + "ru" "Вы использовали способность: Бог." } "GodHuman4" { - "ru" "Ваша способность [Бог] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бог] перезаряжается:{yellow} {1} сек.{mint}" } "GodHuman5" { - "ru" "Ваша способность [Бог] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бог] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "GodMenu" { - "ru" "Информация о способности бога" + "ru" "Информация о способности бога" } "GodMenu2" { - "ru" "Способность бога" + "ru" "Способность бога" } "Gravity" { - "ru" "{olive}{1}{mint} меняет гравитацию{olive} {2}{mint} на{yellow} {3}{mint}!" + "ru" "{olive}{1}{mint} меняет гравитацию{olive} {2}{mint} на{yellow} {3}{mint}!" } "Gravity2" { - "ru" "Гравитация{olive} {1}{mint} вернулась в норму!" + "ru" "Гравитация{olive} {1}{mint} вернулась в норму!" } "Gravity3" { - "ru" "{olive}{1}{mint} создаёт гравитационное притяжение!" + "ru" "{olive}{1}{mint} создаёт гравитационное притяжение!" } "Gravity4" { - "ru" "Гравитационное притяжение{olive} [{1}]{mint} закончилось!" + "ru" "Гравитационное притяжение{olive} [{1}]{mint} закончилось!" } "GravityAmmo" { - "ru" "Вы потратили заряды вашей способности: Гравитационное притяжение." + "ru" "Вы потратили заряды вашей способности: Гравитационное притяжение." } "GravityAmmo2" { - "ru" "Вы потратили заряды вашей способности: Низкая гравитация." + "ru" "Вы потратили заряды вашей способности: Низкая гравитация." } "GravityDetails" { - "ru" "Вы притягиваете или отталкиваете выживших и других заражённых поблизости и изменяете гравитацию выживших." + "ru" "Вы притягиваете или отталкиваете выживших и других заражённых поблизости и изменяете гравитацию выживших." } "GravityHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Гравитационное притяжение!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Гравитационное притяжение!" } "GravityHuman2" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Низкая гравитация!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Низкая гравитация!" } "GravityHuman3" { - "ru" "Ваша способность [Низкая гравитация] не сработала. Попробуйте снова." + "ru" "Ваша способность [Низкая гравитация] не сработала. Попробуйте снова." } "GravityHuman4" { - "ru" "Вы использовали способность: Гравитационное притяжение." + "ru" "Вы использовали способность: Гравитационное притяжение." } "GravityHuman5" { - "ru" "Ваша способность [Гравитационное притяжение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Гравитационное притяжение] перезаряжается:{yellow} {1} сек.{mint}" } "GravityHuman6" { - "ru" "Ваша способность [Низкая гравитация] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Низкая гравитация] перезаряжается:{yellow} {1} сек.{mint}" } "GravityHuman7" { - "ru" "Рядом нет выживших для использования способности: Низкая гравитация." + "ru" "Рядом нет выживших для использования способности: Низкая гравитация." } "GravityHuman8" { - "ru" "Ваша способность [Гравитационное притяжение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Гравитационное притяжение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "GravityHuman9" { - "ru" "Ваша способность [Низкая гравитация] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Низкая гравитация] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "GravityMenu" { - "ru" "Информация о способности гравитации" + "ru" "Информация о способности гравитации" } "GravityMenu2" { - "ru" "Способность гравитации" + "ru" "Способность гравитации" } "Gunner" { - "ru" "{olive}{1}{mint} стреляет!" + "ru" "{olive}{1}{mint} стреляет!" } "Gunner2" { - "ru" "{olive}{1}{mint} больше не стреляет!" + "ru" "{olive}{1}{mint} больше не стреляет!" } "GunnerAmmo" { - "ru" "Вы потратили заряды вашей способности: Стрелок." + "ru" "Вы потратили заряды вашей способности: Стрелок." } "GunnerDetails" { - "ru" "Вы вооружены пушками." + "ru" "Вы вооружены пушками." } "GunnerHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Стрелок!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Стрелок!" } "GunnerHuman2" { - "ru" "Ваша способность [Стрелок] не сработала. Попробуйте снова." + "ru" "Ваша способность [Стрелок] не сработала. Попробуйте снова." } "GunnerHuman3" { - "ru" "Вы использовали способность: Стрелок." + "ru" "Вы использовали способность: Стрелок." } "GunnerHuman4" { - "ru" "Ваша способность [Стрелок] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Стрелок] перезаряжается:{yellow} {1} сек.{mint}" } "GunnerHuman5" { - "ru" "Ваша способность [Стрелок] закончилась. Перезарядка через{yellow} {1} сек.{mint}." + "ru" "Ваша способность [Стрелок] закончилась. Перезарядка через{yellow} {1} сек.{mint}." } "GunnerMenu" { - "ru" "Информация о способности стрелка" + "ru" "Информация о способности стрелка" } "GunnerMenu2" { - "ru" "Способность стрелка" + "ru" "Способность стрелка" } "Heal" { - "ru" "{olive}{1}{mint} даёт временное здоровье для{olive} {2}{mint}, но когда здоровье достигнет 0, то он умрёт!" + "ru" "{olive}{1}{mint} даёт временное здоровье для{olive} {2}{mint}, но когда здоровье достигнет 0, то он умрёт!" } "Heal2" { - "ru" "{olive}{1}{mint} поглощает здоровье у находящихся рядом заражённых!" + "ru" "{olive}{1}{mint} поглощает здоровье у находящихся рядом заражённых!" } "Heal3" { - "ru" "{olive}{1}{mint} больше не поглощает здоровье у находящихся рядом заражённых!" + "ru" "{olive}{1}{mint} больше не поглощает здоровье у находящихся рядом заражённых!" } "HealAmmo" { - "ru" "Вы потратили заряды вашей способности: Лечение." + "ru" "Вы потратили заряды вашей способности: Лечение." } "HealAmmo2" { - "ru" "Вы потратили заряды вашей способности: Слабое здоровье." + "ru" "Вы потратили заряды вашей способности: Слабое здоровье." } "HealDetails" { - "ru" "Вы получаете здоровье от других находящихся рядом заражённых и даёте выжившим временное здоровье, которое спадёт, когда оно достигнет 0 ед." + "ru" "Вы получаете здоровье от других находящихся рядом заражённых и даёте выжившим временное здоровье, которое спадёт, когда оно достигнет 0 ед." } "HealHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Лечение!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Лечение!" } "HealHuman2" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Слабое здоровье!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Слабое здоровье!" } "HealHuman3" { - "ru" "Ваша способность [Слабое здоровье] не сработала. Попробуйте снова." + "ru" "Ваша способность [Слабое здоровье] не сработала. Попробуйте снова." } "HealHuman4" { - "ru" "Вы использовали способность: Лечение." + "ru" "Вы использовали способность: Лечение." } "HealHuman5" { - "ru" "Ваша способность [Лечение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Лечение] перезаряжается:{yellow} {1} сек.{mint}" } "HealHuman6" { - "ru" "Ваша способность [Слабое здоровье] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Слабое здоровье] перезаряжается:{yellow} {1} сек.{mint}" } "HealHuman7" { - "ru" "Рядом нет выживших для использования способности: Слабое здоровье." + "ru" "Рядом нет выживших для использования способности: Слабое здоровье." } "HealHuman8" { - "ru" "Ваша способность [Лечение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Лечение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "HealHuman9" { - "ru" "Ваша способность [Слабое здоровье] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Слабое здоровье] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "HealMenu" { - "ru" "Информация о способности лечения" + "ru" "Информация о способности лечения" } "HealMenu2" { - "ru" "Способность лечения" + "ru" "Способность лечения" } "HitDetails" { - "ru" "Вы получаете урон только определённым частям своего тела." + "ru" "Вы получаете урон только определённым частям своего тела." } "Hurt" { - "ru" "{olive}{1}{mint} причиняет боль{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} причиняет боль{olive} {2}{mint}!" } "Hurt2" { - "ru" "{olive}{1}{mint} больше испытывает боль!" + "ru" "{olive}{1}{mint} больше испытывает боль!" } "Hurt3" { - "ru" "{olive}{1}{mint} даёт пощёчину{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} даёт пощёчину{olive} {2}{mint}!" } "Hurt4" { - "ru" "{olive}{1}{mint} больше не получает пощёчин!" + "ru" "{olive}{1}{mint} больше не получает пощёчин!" } "HurtAmmo" { - "ru" "Вы потратили заряды вашей способности: Боль." + "ru" "Вы потратили заряды вашей способности: Боль." } "HurtDetails" { - "ru" "Вы периодически причиняете боль выжившим." + "ru" "Вы периодически причиняете боль выжившим." } "HurtHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Боль!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Боль!" } "HurtHuman2" { - "ru" "Ваша способность [Боль] не сработала. Попробуйте снова." + "ru" "Ваша способность [Боль] не сработала. Попробуйте снова." } "HurtHuman3" { - "ru" "Ваша способность [Боль] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Боль] перезаряжается:{yellow} {1} сек.{mint}" } "HurtHuman4" { - "ru" "Рядом нет выживших для использования способности: Боль." + "ru" "Рядом нет выживших для использования способности: Боль." } "HurtHuman5" { - "ru" "Ваша способность [Боль] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Боль] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "HurtMenu" { - "ru" "Информация о способности боли" + "ru" "Информация о способности боли" } "HurtMenu2" { - "ru" "Способность боли" + "ru" "Способность боли" } "Hypno" { - "ru" "{olive}{1}{mint} гипнотизирует{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} гипнотизирует{olive} {2}{mint}!" } "Hypno2" { - "ru" "{olive}{1}{mint} больше не под гипнозом!" + "ru" "{olive}{1}{mint} больше не под гипнозом!" } "HypnoAmmo" { - "ru" "Вы потратили заряды вашей способности: Гипноз." + "ru" "Вы потратили заряды вашей способности: Гипноз." } "HypnoDetails" { - "ru" "Вы гипнотизируете выживших, чтобы они навредили себе или своим товарищам." + "ru" "Вы гипнотизируете выживших, чтобы они навредили себе или своим товарищам." } "HypnoHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Гипноз!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Гипноз!" } "HypnoHuman2" { - "ru" "Ваша способность [Гипноз] не сработала. Попробуйте снова." + "ru" "Ваша способность [Гипноз] не сработала. Попробуйте снова." } "HypnoHuman3" { - "ru" "Ваша способность [Гипноз] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Гипноз] перезаряжается:{yellow} {1} сек.{mint}" } "HypnoHuman4" { - "ru" "Рядом нет выживших для использования способности: Гипноз." + "ru" "Рядом нет выживших для использования способности: Гипноз." } "HypnoHuman5" { - "ru" "Ваша способность [Гипноз] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Гипноз] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "HypnoMenu" { - "ru" "Информация о гипноспособности" + "ru" "Информация о гипноспособности" } "HypnoMenu2" { - "ru" "Гипноспособность" + "ru" "Гипноспособность" } "Ice" { - "ru" "{olive}{1}{mint} замораживает{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} замораживает{olive} {2}{mint}!" } "Ice2" { - "ru" "{olive}{1}{mint} разморозился!" + "ru" "{olive}{1}{mint} разморозился!" } "IceAmmo" { - "ru" "Вы потратили заряды вашей способности: Лёд." + "ru" "Вы потратили заряды вашей способности: Лёд." } "IceDetails" { - "ru" "Вы замораживаете выживших." + "ru" "Вы замораживаете выживших." } "IceHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Лёд!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Лёд!" } "IceHuman2" { - "ru" "Ваша способность [Лёд] не сработала. Попробуйте снова." + "ru" "Ваша способность [Лёд] не сработала. Попробуйте снова." } "IceHuman3" { - "ru" "Ваша способность [Лёд] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Лёд] перезаряжается:{yellow} {1} сек.{mint}" } "IceHuman4" { - "ru" "Рядом нет выживших для использования способности: Лёд." + "ru" "Рядом нет выживших для использования способности: Лёд." } "IceHuman5" { - "ru" "Ваша способность [Лёд] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Лёд] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "IceMenu" { - "ru" "Информация о способности льда" + "ru" "Информация о способности льда" } "IceMenu2" { - "ru" "Способность льда" + "ru" "Способность льда" } "Idle" { - "ru" "{olive}{1}{mint} отправляет{olive} {2}{mint} в бездействие!" + "ru" "{olive}{1}{mint} отправляет{olive} {2}{mint} в бездействие!" } "IdleAmmo" { - "ru" "Вы потратили заряды вашей способности: Бездействие." + "ru" "Вы потратили заряды вашей способности: Бездействие." } "IdleDetails" { - "ru" "Вы заставляете выживших бездействовать." + "ru" "Вы заставляете выживших бездействовать." } "IdleHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бездействие!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Бездействие!" } "IdleHuman2" { - "ru" "Ваша способность [Бездействие] не сработала. Попробуйте снова." + "ru" "Ваша способность [Бездействие] не сработала. Попробуйте снова." } "IdleHuman3" { - "ru" "Ваша способность [Бездействие] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бездействие] перезаряжается:{yellow} {1} сек.{mint}" } "IdleHuman4" { - "ru" "Рядом нет выживших для использования способности: Бездействие." + "ru" "Рядом нет выживших для использования способности: Бездействие." } "IdleHuman5" { - "ru" "Ваша способность [Бездействие] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Бездействие] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "IdleMenu" { - "ru" "Информация о способности бездействия" + "ru" "Информация о способности бездействия" } "IdleMenu2" { - "ru" "Способность бездействия" + "ru" "Способность бездействия" } "Invert" { - "ru" "{olive}{1}{mint} инвертирует клавиши передвижения{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} инвертирует клавиши передвижения{olive} {2}{mint}!" } "Invert2" { - "ru" "Клавиши{olive} {1}{mint} больше не инвертированы!" + "ru" "Клавиши{olive} {1}{mint} больше не инвертированы!" } "InvertAmmo" { - "ru" "Вы потратили заряды вашей способности: Инвертирование." + "ru" "Вы потратили заряды вашей способности: Инвертирование." } "InvertDetails" { - "ru" "Вы инвертируете клавиши передвижения выживших." + "ru" "Вы инвертируете клавиши передвижения выживших." } "InvertHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Инвертирование!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Инвертирование!" } "InvertHuman2" { - "ru" "Ваша способность [Инвертирование] не сработала. Попробуйте снова." + "ru" "Ваша способность [Инвертирование] не сработала. Попробуйте снова." } "InvertHuman3" { - "ru" "Ваша способность [Инвертирование] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Инвертирование] перезаряжается:{yellow} {1} сек.{mint}" } "InvertHuman4" { - "ru" "Рядом нет выживших для использования способности: Инвертирование." + "ru" "Рядом нет выживших для использования способности: Инвертирование." } "InvertHuman5" { - "ru" "Ваша способность [Инвертирование] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Инвертирование] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "InvertMenu" { - "ru" "Информация о способности инвертирования" + "ru" "Информация о способности инвертирования" } "InvertMenu2" { - "ru" "Способность инвертирования" + "ru" "Способность инвертирования" } "ItemDetails" { - "ru" "После смерти вы даёте выжившим предметы." + "ru" "После смерти вы даёте выжившим предметы." } "Jump" { - "ru" "{olive}{1}{mint} заставляет{olive} {2}{mint} бесконтрольно прыгать!" + "ru" "{olive}{1}{mint} заставляет{olive} {2}{mint} бесконтрольно прыгать!" } "Jump2" { - "ru" "{olive}{1}{mint} больше бесконтрольно не прыгает!" + "ru" "{olive}{1}{mint} больше бесконтрольно не прыгает!" } "Jump3" { - "ru" "{olive}{1}{mint} будет периодически прыгать!" + "ru" "{olive}{1}{mint} будет периодически прыгать!" } "JumpAmmo" { - "ru" "Вы потратили заряды вашей способности: Периодический прыжок." + "ru" "Вы потратили заряды вашей способности: Периодический прыжок." } "JumpAmmo2" { - "ru" "Вы потратили заряды вашей способности: Прыжок." + "ru" "Вы потратили заряды вашей способности: Прыжок." } "JumpDetails" { - "ru" "Вы периодически или эпизодически прыгаете и заставляете выживших прыгать безудержно." + "ru" "Вы периодически или эпизодически прыгаете и заставляете выживших прыгать безудержно." } "JumpHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Периодический прыжок!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Периодический прыжок!" } "JumpHuman2" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Прыжок!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Прыжок!" } "JumpHuman3" { - "ru" "Ваша способность [Прыжок] не сработала. Попробуйте снова." + "ru" "Ваша способность [Прыжок] не сработала. Попробуйте снова." } "JumpHuman4" { - "ru" "Вы использовали способность: Периодический прыжок." + "ru" "Вы использовали способность: Периодический прыжок." } "JumpHuman5" { - "ru" "Ваша способность [Периодический прыжок] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Периодический прыжок] перезаряжается:{yellow} {1} сек.{mint}" } "JumpHuman6" { - "ru" "Ваша способность [Прыжок] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Прыжок] перезаряжается:{yellow} {1} сек.{mint}" } "JumpHuman7" { - "ru" "Рядом нет выживших для использования способности: Прыжок." + "ru" "Рядом нет выживших для использования способности: Прыжок." } "JumpHuman8" { - "ru" "Ваша способность [Периодический прыжок] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Периодический прыжок] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "JumpHuman9" { - "ru" "Ваша способность [Прыжок] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Прыжок] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "JumpMenu" { - "ru" "Информация о способности прыжка" + "ru" "Информация о способности прыжка" } "JumpMenu2" { - "ru" "Способность прыжка" + "ru" "Способность прыжка" } "KamikazeDetails" { - "ru" "Вы убиваете себя вместе с выжившим." + "ru" "Вы убиваете себя вместе с выжившим." } "Lag" { - "ru" "{olive}{1}{mint} создаёт подвисания для{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} создаёт подвисания для{olive} {2}{mint}!" } "Lag2" { - "ru" "{olive}{1}{mint} больше не имеет подвисаний!" + "ru" "{olive}{1}{mint} больше не имеет подвисаний!" } "LagAmmo" { - "ru" "Вы потратили заряды вашей способности: Задержка." + "ru" "Вы потратили заряды вашей способности: Задержка." } "LagDetails" { - "ru" "Вы создаёте подвисание игры для выживших." + "ru" "Вы создаёте подвисание игры для выживших." } "LagHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Задержка!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Задержка!" } "LagHuman2" { - "ru" "Ваша способность [Задержка] не сработала. Попробуйте снова." + "ru" "Ваша способность [Задержка] не сработала. Попробуйте снова." } "LagHuman3" { - "ru" "Ваша способность [Задержка] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Задержка] перезаряжается:{yellow} {1} сек.{mint}" } "LagHuman4" { - "ru" "Рядом нет выживших для использования способности: Задержка." + "ru" "Рядом нет выживших для использования способности: Задержка." } "LagHuman5" { - "ru" "Ваша способность [Задержка] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Задержка] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "LagMenu" { - "ru" "Информация о способности задержки" + "ru" "Информация о способности задержки" } "LagMenu2" { - "ru" "Способность задержки" + "ru" "Способность задержки" } "Laser" { - "ru" "{olive}{1}{mint} стреляет лазером в{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} стреляет лазером в{olive} {2}{mint}!" } "Laser2" { - "ru" "{olive}{1}{mint} больше не стреляет лазером!" + "ru" "{olive}{1}{mint} больше не стреляет лазером!" } "LaserAmmo" { - "ru" "Вы потратили заряды вашей способности: Лазер." + "ru" "Вы потратили заряды вашей способности: Лазер." } "LaserDetails" { - "ru" "Вы стреляете лазерами в выживших." + "ru" "Вы стреляете лазерами в выживших." } "LaserHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Лазер!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Лазер!" } "LaserHuman2" { - "ru" "Ваша способность [Лазер] не сработала. Попробуйте снова." + "ru" "Ваша способность [Лазер] не сработала. Попробуйте снова." } "LaserHuman3" { - "ru" "Вы использовали способность: Лазер!" + "ru" "Вы использовали способность: Лазер!" } "LaserHuman4" { - "ru" "Ваша способность [Лазер] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Лазер] перезаряжается:{yellow} {1} сек.{mint}" } "LaserHuman5" { - "ru" "Ваша способность [Лазер] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Лазер] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "LaserMenu" { - "ru" "Информация о лазерной способности" + "ru" "Информация о лазерной способности" } "LaserMenu2" { - "ru" "Лазерная способность" + "ru" "Лазерная способность" } "LeechDetails" { - "ru" "Вы высасываете здоровье у выживших." + "ru" "Вы высасываете здоровье у выживших." } "Lightning" { - "ru" "{olive}{1}{mint} начинает{yellow} грозовой шторм{mint}!" + "ru" "{olive}{1}{mint} начинает{yellow} грозовой шторм{mint}!" } "Lightning2" { - "ru" "Грозовой шторм{olive} [{1}]{mint} закончился!" + "ru" "Грозовой шторм{olive} [{1}]{mint} закончился!" } "LightningAmmo" { - "ru" "Вы потратили все грозовые штормы." + "ru" "Вы потратили все грозовые штормы." } "LightningDetails" { - "ru" "Вы создаёте грозовые штормы." + "ru" "Вы создаёте грозовые штормы." } "LightningHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Грозовой шторм!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Грозовой шторм!" } "LightningHuman2" { - "ru" "Ваша способность [Грозовой шторм] не сработала. Попробуйте снова." + "ru" "Ваша способность [Грозовой шторм] не сработала. Попробуйте снова." } "LightningHuman3" { - "ru" "Вы использовали грозовой шторм." + "ru" "Вы использовали грозовой шторм." } "LightningHuman4" { - "ru" "Ваша способность [Грозовой шторм] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Грозовой шторм] перезаряжается:{yellow} {1} сек.{mint}" } "LightningHuman5" { - "ru" "Ваша способность [Грозовой шторм] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Грозовой шторм] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "LightningMenu" { - "ru" "Информация о способности грозового шторма" + "ru" "Информация о способности грозового шторма" } "LightningMenu2" { - "ru" "Способность грозового шторма" + "ru" "Способность грозового шторма" } "Medic" { - "ru" "{olive}{1}{mint} лечит особых заражённых вокруг себя!" + "ru" "{olive}{1}{mint} лечит особых заражённых вокруг себя!" } "Medic2" { - "ru" "{olive}{1}{mint} лечит{yellow} [{2}]{mint}!" + "ru" "{olive}{1}{mint} лечит{yellow} [{2}]{mint}!" } "Medic3" { - "ru" "{olive}{1}{mint} лечит{yellow} [{2}]{mint}!" + "ru" "{olive}{1}{mint} лечит{yellow} [{2}]{mint}!" } "Medic4" { - "ru" "{olive}{1}{mint} перестаёт лечить особых заражённых вокруг себя!" + "ru" "{olive}{1}{mint} перестаёт лечить особых заражённых вокруг себя!" } "MedicAmmo" { - "ru" "Вы потратили заряды вашей способности: Медик." + "ru" "Вы потратили заряды вашей способности: Медик." } "MedicDetails" { - "ru" "Вы лечите ближайших особых заражённых." + "ru" "Вы лечите ближайших особых заражённых." } "MedicHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Медик!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Медик!" } "MedicHuman2" { - "ru" "Ваша способность [Медик] не сработала. Попробуйте снова." + "ru" "Ваша способность [Медик] не сработала. Попробуйте снова." } "MedicHuman3" { - "ru" "Вы использовали способность: Медик." + "ru" "Вы использовали способность: Медик." } "MedicHuman4" { - "ru" "Ваша способность [Медик] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Медик] перезаряжается:{yellow} {1} сек.{mint}" } "MedicHuman5" { - "ru" "Ваша способность [Медик] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Медик] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "MedicMenu" { - "ru" "Информация о способности медика" + "ru" "Информация о способности медика" } "MedicMenu2" { - "ru" "Способность медика" + "ru" "Способность медика" } "Meteor" { - "ru" "{olive}{1}{mint} начинает{yellow} метеоритный дождь{mint}!" + "ru" "{olive}{1}{mint} начинает{yellow} метеоритный дождь{mint}!" } "Meteor2" { - "ru" "{mint}Метеоритный дождь{olive} [{1}]{mint} закончился!" + "ru" "{mint}Метеоритный дождь{olive} [{1}]{mint} закончился!" } "MeteorAmmo" { - "ru" "Вы потратили все метеоритные дожди." + "ru" "Вы потратили все метеоритные дожди." } "MeteorDetails" { - "ru" "Вы создаёте метеоритные дожди." + "ru" "Вы создаёте метеоритные дожди." } "MeteorHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Метеоритный дождь!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Метеоритный дождь!" } "MeteorHuman2" { - "ru" "Ваша способность [Метеоритный дождь] не сработала. Попробуйте снова." + "ru" "Ваша способность [Метеоритный дождь] не сработала. Попробуйте снова." } "MeteorHuman3" { - "ru" "Вы использовали способность: Метеоритный дождь." + "ru" "Вы использовали способность: Метеоритный дождь." } "MeteorHuman4" { - "ru" "Ваша способность [Метеоритный дождь] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Метеоритный дождь] перезаряжается:{yellow} {1} сек.{mint}" } "MeteorHuman5" { - "ru" "Ваша способность [Метеоритный дождь] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Метеоритный дождь] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "MeteorMenu" { - "ru" "Информация о способности метеоритного дождя" + "ru" "Информация о способности метеоритного дождя" } "MeteorMenu2" { - "ru" "Способность метеоритного дождя" + "ru" "Способность метеоритного дождя" } "Minion" { - "ru" "{olive}{1}{mint} призывает{yellow} приспешника{mint}!" + "ru" "{olive}{1}{mint} призывает{yellow} приспешника{mint}!" } "MinionAmmo" { - "ru" "Вы потратили всех приспешников." + "ru" "Вы потратили всех приспешников." } "MinionDetails" { - "ru" "Вы создаёте приспешников." + "ru" "Вы создаёте приспешников." } "MinionHuman" { - "ru" "Вы создали{olive} {1}{mint}/{olive}{2}{mint} приспешников!" + "ru" "Вы создали{olive} {1}{mint}/{olive}{2}{mint} приспешников!" } "MinionHuman2" { - "ru" "Вам не удалось создать приспешника. Попробуйте снова." + "ru" "Вам не удалось создать приспешника. Попробуйте снова." } "MinionHuman3" { - "ru" "Ваша способность [Призыв приспешников] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Призыв приспешников] перезаряжается:{yellow} {1} сек.{mint}" } "MinionHuman4" { - "ru" "Один из ваших приспешников только что умер." + "ru" "Один из ваших приспешников только что умер." } "MinionHuman5" { - "ru" "Ваша способность [Призыв приспешников] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Призыв приспешников] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "MinionMenu" { - "ru" "Информация о способности призыва приспешников" + "ru" "Информация о способности призыва приспешников" } "MinionMenu2" { - "ru" "Способность призыва приспешников" + "ru" "Способность призыва приспешников" } "NecroDetails" { - "ru" "Вы воскрешаете ближайших особых заражённых, когда те умирают." + "ru" "Вы воскрешаете ближайших особых заражённых, когда те умирают." } "Nullify" { - "ru" "{olive}{1}{mint} временно обнуляет весь урон{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} временно обнуляет весь урон{olive} {2}{mint}!" } "Nullify2" { - "ru" "{mint}Урон по{olive} [{1}]{mint} больше не обнуляется!" + "ru" "{mint}Урон по{olive} [{1}]{mint} больше не обнуляется!" } "NullifyAmmo" { - "ru" "Вы потратили заряды вашей способности: Нулевой урон." + "ru" "Вы потратили заряды вашей способности: Нулевой урон." } "NullifyDetails" { - "ru" "Вы обнуляете весь урон от выживших." + "ru" "Вы обнуляете весь урон от выживших." } "NullifyHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Нулевой урон!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Нулевой урон!" } "NullifyHuman2" { - "ru" "Ваша способность [Нулевой урон] не сработала. Попробуйте снова." + "ru" "Ваша способность [Нулевой урон] не сработала. Попробуйте снова." } "NullifyHuman3" { - "ru" "Ваша способность [Нулевой урон] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Нулевой урон] перезаряжается:{yellow} {1} сек.{mint}" } "NullifyHuman4" { - "ru" "Рядом нет выживших для использования способности: Нулевой урон." + "ru" "Рядом нет выживших для использования способности: Нулевой урон." } "NullifyHuman5" { - "ru" "Ваша способность [Нулевой урон] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Нулевой урон] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "NullifyMenu" { - "ru" "Информация о способности нулевого урона" + "ru" "Информация о способности нулевого урона" } "NullifyMenu2" { - "ru" "Способность нулевого урона" + "ru" "Способность нулевого урона" } "Omni" { - "ru" "{mint}Омниспособность{olive} [{1}]{mint} включена!" + "ru" "{mint}Омниспособность{olive} [{1}]{mint} включена!" } "Omni2" { - "ru" "{mint}Омниспособность{olive} [{1}]{mint} отключена!" + "ru" "{mint}Омниспособность{olive} [{1}]{mint} отключена!" } "OmniAmmo" { - "ru" "Вы потратили заряды вашей способности: Омни." + "ru" "Вы потратили заряды вашей способности: Омни." } "OmniDetails" { - "ru" "У вас есть многоуровневый доступ к способностям других ближайших танков-мутантов." + "ru" "У вас есть многоуровневый доступ к способностям других ближайших танков-мутантов." } "OmniHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Омни!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Омни!" } "OmniHuman2" { - "ru" "Ваша способность [Омни] не сработала. Попробуйте снова." + "ru" "Ваша способность [Омни] не сработала. Попробуйте снова." } "OmniHuman3" { - "ru" "Вы использовали способность: Омни." + "ru" "Вы использовали способность: Омни." } "OmniHuman4" { - "ru" "Ваша способность [Омни] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Омни] перезаряжается:{yellow} {1} сек.{mint}" } "OmniHuman5" { - "ru" "Ваша способность [Омни] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Омни] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "OmniMenu" { - "ru" "Информация о омниспособности" + "ru" "Информация о омниспособности" } "OmniMenu2" { - "ru" "Омниспособность" + "ru" "Омниспособность" } "Panic" { - "ru" "{olive}{1}{mint} периодически будет вызывать орду!" + "ru" "{olive}{1}{mint} периодически будет вызывать орду!" } "Panic2" { - "ru" "{olive}{1}{mint} вызывает{yellow} орду{mint}!" + "ru" "{olive}{1}{mint} вызывает{yellow} орду{mint}!" } "PanicAmmo" { - "ru" "Вы потратили заряды вашей способности: Орда." + "ru" "Вы потратили заряды вашей способности: Орда." } "PanicDetails" { - "ru" "Вы вызываете орду." + "ru" "Вы вызываете орду." } "PanicHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Орда!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Орда!" } "PanicHuman2" { - "ru" "Ваша способность [Орда] не сработала. Попробуйте снова." + "ru" "Ваша способность [Орда] не сработала. Попробуйте снова." } "PanicHuman3" { - "ru" "Вы использовали способность: Орда." + "ru" "Вы использовали способность: Орда." } "PanicHuman4" { - "ru" "Ваша способность [Орда] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Орда] перезаряжается:{yellow} {1} сек.{mint}" } "PanicHuman5" { - "ru" "Ваша способность [Орда] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Орда] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "PanicMenu" { - "ru" "Информация о способности орды" + "ru" "Информация о способности орды" } "PanicMenu2" { - "ru" "Способность орды" + "ru" "Способность орды" } "PimpDetails" { - "ru" "Вы даёте пощёчину выжившим." + "ru" "Вы даёте пощёчину выжившим." } "Puke" { - "ru" "{olive}{1}{mint} вырвало на{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} вырвало на{olive} {2}{mint}!" } "PukeAmmo" { - "ru" "Вы потратили заряды вашей способности: Рвота." + "ru" "Вы потратили заряды вашей способности: Рвота." } "PukeDetails" { - "ru" "Вы блюёте на выживших." + "ru" "Вы блюёте на выживших." } "PukeHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Рвота!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Рвота!" } "PukeHuman2" { - "ru" "Ваша способность [Рвота] не сработала. Попробуйте снова." + "ru" "Ваша способность [Рвота] не сработала. Попробуйте снова." } "PukeHuman3" { - "ru" "Ваша способность [Рвота] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Рвота] перезаряжается:{yellow} {1} сек.{mint}" } "PukeHuman4" { - "ru" "Рядом нет выживших для использования способности: Рвота." + "ru" "Рядом нет выживших для использования способности: Рвота." } "PukeHuman5" { - "ru" "Ваша способность [Рвота] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Рвота] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "PukeMenu" { - "ru" "Информация о способности рвоты" + "ru" "Информация о способности рвоты" } "PukeMenu2" { - "ru" "Способность рвоты" + "ru" "Способность рвоты" } "Pyro" { - "ru" "{olive}{1}{mint} воспламеняется!" + "ru" "{olive}{1}{mint} воспламеняется!" } "Pyro2" { - "ru" "{olive}{1}{mint} горит и бегает очень быстро!" + "ru" "{olive}{1}{mint} горит и бегает очень быстро!" } "Pyro3" { - "ru" "{olive}{1}{mint} больше не горит и имеет обычную скорость!" + "ru" "{olive}{1}{mint} больше не горит и имеет обычную скорость!" } "PyroAmmo" { - "ru" "Вы потратили заряды вашей способности: Поджигатель." + "ru" "Вы потратили заряды вашей способности: Поджигатель." } "PyroDetails" { - "ru" "Вы воспламеняете себя и получаете прирост скорости, когда горите." + "ru" "Вы воспламеняете себя и получаете прирост скорости, когда горите." } "PyroHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Поджигатель!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Поджигатель!" } "PyroHuman2" { - "ru" "Ваша способность [Поджигатель] не сработала. Попробуйте снова." + "ru" "Ваша способность [Поджигатель] не сработала. Попробуйте снова." } "PyroHuman3" { - "ru" "Вы использовали способность: Поджигатель." + "ru" "Вы использовали способность: Поджигатель." } "PyroHuman4" { - "ru" "Ваша способность [Поджигатель] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Поджигатель] перезаряжается:{yellow} {1} сек.{mint}" } "PyroHuman5" { - "ru" "Ваша способность [Поджигатель] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Поджигатель] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "PyroMenu" { - "ru" "Информация о способности поджигателя" + "ru" "Информация о способности поджигателя" } "PyroMenu2" { - "ru" "Способность поджигателя" + "ru" "Способность поджигателя" } "Quiet" { - "ru" "{olive}{1}{mint} заглушает звуки себя возле{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} заглушает звуки себя возле{olive} {2}{mint}!" } "Quiet2" { - "ru" "{olive}{1}{mint} теперь слышно возле{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} теперь слышно возле{olive} {2}{mint}!" } "QuietAmmo" { - "ru" "Вы потратили заряды вашей способности: Скрытность." + "ru" "Вы потратили заряды вашей способности: Скрытность." } "QuietDetails" { - "ru" "Вас не слышно возле выживших." + "ru" "Вас не слышно возле выживших." } "QuietHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Скрытность!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Скрытность!" } "QuietHuman2" { - "ru" "Ваша способность [Скрытность] не сработала. Попробуйте снова." + "ru" "Ваша способность [Скрытность] не сработала. Попробуйте снова." } "QuietHuman3" { - "ru" "Ваша способность [Скрытность] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Скрытность] перезаряжается:{yellow} {1} сек.{mint}" } "QuietHuman4" { - "ru" "Рядом нет выживших для использования способности: Скрытность." + "ru" "Рядом нет выживших для использования способности: Скрытность." } "QuietHuman5" { - "ru" "Ваша способность [Скрытность] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Скрытность] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "QuietMenu" { - "ru" "Информация о способности скрытности" + "ru" "Информация о способности скрытности" } "QuietMenu2" { - "ru" "Способность скрытности" + "ru" "Способность скрытности" } "Recall" { - "ru" "{olive}{1}{mint} совершает скачок в случайное место!" + "ru" "{olive}{1}{mint} совершает скачок в случайное место!" } "Recall2" { - "ru" "{olive}{1}{mint} телепортировался к{yellow} {2} сек.{mint} назад!" + "ru" "{olive}{1}{mint} телепортировался к{yellow} {2} сек.{mint} назад!" } "Recall3" { - "ru" "{olive}{1}{mint} снова может совершить скачок!" + "ru" "{olive}{1}{mint} снова может совершить скачок!" } "RecallAmmo" { - "ru" "Вы потратили заряды вашей способности: Телепорт - скачок." + "ru" "Вы потратили заряды вашей способности: Телепорт - скачок." } "RecallAmmo2" { - "ru" "Вы потратили заряды вашей способности: Телепорт - перемотка." + "ru" "Вы потратили заряды вашей способности: Телепорт - перемотка." } "RecallDetails" { - "ru" "Вы путешествуете во времени, чтобы досадить выжившим." + "ru" "Вы путешествуете во времени, чтобы досадить выжившим." } "RecallHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Телепорт - скачок!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Телепорт - скачок!" } "RecallHuman2" { - "ru" "Ваша способность [Телепорт - скачок] не сработала. Попробуйте снова." + "ru" "Ваша способность [Телепорт - скачок] не сработала. Попробуйте снова." } "RecallHuman3" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Телепорт - перемотка!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Телепорт - перемотка!" } "RecallHuman4" { - "ru" "Ваша способность [Телепорт - перемотка] не сработала. Попробуйте снова." + "ru" "Ваша способность [Телепорт - перемотка] не сработала. Попробуйте снова." } "RecallHuman5" { - "ru" "Ваша способность [Телепорт - скачок] перезаряжается: {yellow} {1} сек{mint}." + "ru" "Ваша способность [Телепорт - скачок] перезаряжается: {yellow} {1} сек{mint}." } "RecallHuman6" { - "ru" "Ваша способность [Телепорт - перемотка] перезаряжается: {yellow} {1} сек{mint}." + "ru" "Ваша способность [Телепорт - перемотка] перезаряжается: {yellow} {1} сек{mint}." } "RecallHuman7" { - "ru" "Ваша способность [Телепорт - скачок] закончилась. Перезарядка через {yellow} {1} сек{mint}." + "ru" "Ваша способность [Телепорт - скачок] закончилась. Перезарядка через {yellow} {1} сек{mint}." } "RecallHuman8" { - "ru" "Ваша способность [Телепорт - перемотка] закончилась. Перезарядка через{yellow} {1} сек{mint}." + "ru" "Ваша способность [Телепорт - перемотка] закончилась. Перезарядка через{yellow} {1} сек{mint}." } "RecallMenu" { - "ru" "Информация о способности телепортации" + "ru" "Информация о способности телепортации" } "RecallMenu2" { - "ru" "Способность телепортации" + "ru" "Способность телепортации" } "Recoil" { - "ru" "{olive}{1}{mint} даёт оружию{olive} {2}{mint} сильную отдачу!" + "ru" "{olive}{1}{mint} даёт оружию{olive} {2}{mint} сильную отдачу!" } "Recoil2" { - "ru" "{mint}Оружие{olive} {1}{mint} больше не имеет сильной отдачи!" + "ru" "{mint}Оружие{olive} {1}{mint} больше не имеет сильной отдачи!" } "RecoilAmmo" { - "ru" "Вы потратили заряды вашей способности: Отдача." + "ru" "Вы потратили заряды вашей способности: Отдача." } "RecoilDetails" { - "ru" "Вы даёте выжившим сильную отдачу оружия." + "ru" "Вы даёте выжившим сильную отдачу оружия." } "RecoilHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Отдача!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Отдача!" } "RecoilHuman2" { - "ru" "Ваша способность [Отдача] не сработала. Попробуйте снова." + "ru" "Ваша способность [Отдача] не сработала. Попробуйте снова." } "RecoilHuman3" { - "ru" "Ваша способность [Отдача] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Отдача] перезаряжается:{yellow} {1} сек.{mint}" } "RecoilHuman4" { - "ru" "Рядом нет выживших для использования способности: Отдача." + "ru" "Рядом нет выживших для использования способности: Отдача." } "RecoilHuman5" { - "ru" "Ваша способность [Отдача] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Отдача] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "RecoilMenu" { - "ru" "Информация о способности отдачи" + "ru" "Информация о способности отдачи" } "RecoilMenu2" { - "ru" "Способность отдачи" + "ru" "Способность отдачи" } "Regen" { - "ru" "{olive}{1}{mint} восстанавливает здоровье каждые{yellow} {2}{mint} сек.!" + "ru" "{olive}{1}{mint} восстанавливает здоровье каждые{yellow} {2}{mint} сек.!" } "Regen2" { - "ru" "{olive}{1}{mint} перестаёт восстанавливать здоровье!" + "ru" "{olive}{1}{mint} перестаёт восстанавливать здоровье!" } "Regen3" { - "ru" "{olive}{1}{mint} крадёт немного здоровья у{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} крадёт немного здоровья у{olive} {2}{mint}!" } "Regen4" { - "ru" "{olive}{1}{mint} крадёт немного здоровья у{olive} [{2}]{mint}!" + "ru" "{olive}{1}{mint} крадёт немного здоровья у{olive} [{2}]{mint}!" } "RegenAmmo" { - "ru" "Вы потратили заряды вашей способности: Регенерация." + "ru" "Вы потратили заряды вашей способности: Регенерация." } "RegenDetails" { - "ru" "Вы восстанавливаете здоровье." + "ru" "Вы восстанавливаете здоровье." } "RegenHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Регенерация!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Регенерация!" } "RegenHuman2" { - "ru" "Ваша способность [Регенерация] не сработала. Попробуйте снова." + "ru" "Ваша способность [Регенерация] не сработала. Попробуйте снова." } "RegenHuman3" { - "ru" "Вы использовали способность: Регенерация." + "ru" "Вы использовали способность: Регенерация." } "RegenHuman4" { - "ru" "Ваша способность [Регенерация] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Регенерация] перезаряжается:{yellow} {1} сек.{mint}" } "RegenHuman5" { - "ru" "Ваша способность [Регенерация] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Регенерация] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "RegenMenu" { - "ru" "Информация о способности регенерации" + "ru" "Информация о способности регенерации" } "RegenMenu2" { - "ru" "Способность регенерации" + "ru" "Способность регенерации" } "Respawn" { - "ru" "{olive}{1}{mint} воскрешает особых заражённых поблизости!" + "ru" "{olive}{1}{mint} воскрешает особых заражённых поблизости!" } "Respawn2" { - "ru" "{olive}{1}{mint} только что возродил себя!" + "ru" "{olive}{1}{mint} только что возродил себя!" } "RespawnAmmo" { - "ru" "Вы потратили заряды вашей способности: Некро." + "ru" "Вы потратили заряды вашей способности: Некро." } "RespawnAmmo2" { - "ru" "Вы потратили заряды вашей способности: Возрождение." + "ru" "Вы потратили заряды вашей способности: Возрождение." } "RespawnDetails" { - "ru" "Вы возрождаетесь после смерти." + "ru" "Вы возрождаетесь после смерти." } "RespawnHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Некро!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Некро!" } "RespawnHuman2" { - "ru" "Ваша способность [Некро] не сработала. Попробуйте снова." + "ru" "Ваша способность [Некро] не сработала. Попробуйте снова." } "RespawnHuman3" { - "ru" "Вы использовали способность: Некро." + "ru" "Вы использовали способность: Некро." } "RespawnHuman4" { - "ru" "Ваша способность [Некро] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Некро] перезаряжается:{yellow} {1} сек.{mint}" } "RespawnHuman5" { - "ru" "Ваша способность [Некро] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Некро] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "RespawnHuman6" { - "ru" "Вы возродитесь, когда умрёте!" + "ru" "Вы возродитесь, когда умрёте!" } "RespawnHuman7" { - "ru" "Вы уже возродитесь после смерти." + "ru" "Вы уже возродитесь после смерти." } "RespawnHuman8" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от ваших возрождений!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от ваших возрождений!" } "RespawnMenu" { - "ru" "Информация о способности возрождения" + "ru" "Информация о способности возрождения" } "RespawnMenu2" { - "ru" "Способность возрождения" + "ru" "Способность возрождения" } "Restart" { - "ru" "{olive}{1}{mint} заставил{olive} {2}{mint} начать игру заново с другим снаряжением!" + "ru" "{olive}{1}{mint} заставил{olive} {2}{mint} начать игру заново с другим снаряжением!" } "RestartAmmo" { - "ru" "Вы потратили заряды вашей способности: Перезапуск." + "ru" "Вы потратили заряды вашей способности: Перезапуск." } "RestartDetails" { - "ru" "Вы заставляете выживших появиться в начале карты или рядом с товарищем с новым снаряжением." + "ru" "Вы заставляете выживших появиться в начале карты или рядом с товарищем с новым снаряжением." } "RestartHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Перезапуск!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Перезапуск!" } "RestartHuman2" { - "ru" "Ваша способность [Перезапуск] не сработала. Попробуйте снова." + "ru" "Ваша способность [Перезапуск] не сработала. Попробуйте снова." } "RestartHuman3" { - "ru" "Ваша способность [Перезапуск] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Перезапуск] перезаряжается:{yellow} {1} сек.{mint}" } "RestartHuman4" { - "ru" "Рядом нет выживших для использования способности: Перезапуск." + "ru" "Рядом нет выживших для использования способности: Перезапуск." } "RestartHuman5" { - "ru" "Ваша способность [Перезапуск] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Перезапуск] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "RestartMenu" { - "ru" "Информация о способности перезапуска" + "ru" "Информация о способности перезапуска" } "RestartMenu2" { - "ru" "Способность перезапуска" + "ru" "Способность перезапуска" } "Rock" { - "ru" "{olive}{1}{mint} спамит камнями!" + "ru" "{olive}{1}{mint} спамит камнями!" } "Rock2" { - "ru" "{olive}{1}{mint} больше не спамит камнями!" + "ru" "{olive}{1}{mint} больше не спамит камнями!" } "RockAmmo" { - "ru" "Вы потратили заряды вашей способности: Камнепад." + "ru" "Вы потратили заряды вашей способности: Камнепад." } "RockDetails" { - "ru" "Вы создаёте камнепады." + "ru" "Вы создаёте камнепады." } "RockHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Спам!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Спам!" } "RockHuman2" { - "ru" "Ваша способность [Спам] не сработала. Попробуйте снова." + "ru" "Ваша способность [Спам] не сработала. Попробуйте снова." } "RockHuman3" { - "ru" "Вы использовали способность: Спам." + "ru" "Вы использовали способность: Спам." } "RockHuman4" { - "ru" "Ваша способность [Спам] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Спам] перезаряжается:{yellow} {1} сек.{mint}" } "RockHuman5" { - "ru" "Ваша способность [Спам] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Спам] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "RockMenu" { - "ru" "Информация о способности камнепада" + "ru" "Информация о способности камнепада" } "RockMenu2" { - "ru" "Способность камнепада" + "ru" "Способность камнепада" } "RocketDetails" { - "ru" "Вы отправляете выживших в космос." + "ru" "Вы отправляете выживших в космос." } "ShakeDetails" { - "ru" "Вы заставляете экран выживших дрожать." + "ru" "Вы заставляете экран выживших дрожать." } "Shield" { - "ru" "{mint}Щит{olive} [{1}]{yellow} включён{mint}!" + "ru" "{mint}Щит{olive} [{1}]{yellow} включён{mint}!" } "Shield2" { - "ru" "{mint}Щит{olive} [{1}]{yellow} отключён{mint}!" + "ru" "{mint}Щит{olive} [{1}]{yellow} отключён{mint}!" } "ShieldAmmo" { - "ru" "Вы потратили все щиты." + "ru" "Вы потратили все щиты." } "ShieldDetails" { - "ru" "Вы защищаете себя щитом и бросаете баллоны с пропаном или канистры с бензином." + "ru" "Вы защищаете себя щитом и бросаете баллоны с пропаном или канистры с бензином." } "ShieldHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от ваших щитов!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от ваших щитов!" } "ShieldHuman2" { - "ru" "Ваш щит не сработал. Попробуйте снова." + "ru" "Ваш щит не сработал. Попробуйте снова." } "ShieldHuman3" { - "ru" "Вы использовали свой щит." + "ru" "Вы использовали свой щит." } "ShieldHuman4" { - "ru" "Ваш щит восстанавливается:{yellow} {1} сек.{mint}" + "ru" "Ваш щит восстанавливается:{yellow} {1} сек.{mint}" } "ShieldHuman5" { - "ru" "Ваш щит сломался. Восстановление через{yellow} {1} сек.{mint}" + "ru" "Ваш щит сломался. Восстановление через{yellow} {1} сек.{mint}" } "ShieldMenu" { - "ru" "Информация о способности щита" + "ru" "Информация о способности щита" } "ShieldMenu2" { - "ru" "Способность щита" + "ru" "Способность щита" } "ShieldOwner" { - "ru" "Щит игрока {1}" + "ru" "Щит игрока {1}" } "Shove" { - "ru" "{olive}{1}{mint} толкает{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} толкает{olive} {2}{mint}!" } "Shove2" { - "ru" "{olive}{1}{mint} больше не толкают!" + "ru" "{olive}{1}{mint} больше не толкают!" } "ShoveAmmo" { - "ru" "Вы потратили заряды вашей способности: Толкание." + "ru" "Вы потратили заряды вашей способности: Толкание." } "ShoveDetails" { - "ru" "Вы периодически толкаете выживших." + "ru" "Вы периодически толкаете выживших." } "ShoveHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Толкание!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Толкание!" } "ShoveHuman2" { - "ru" "Ваша способность [Толкание] не сработала. Попробуйте снова." + "ru" "Ваша способность [Толкание] не сработала. Попробуйте снова." } "ShoveHuman3" { - "ru" "Ваша способность [Толкание] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Толкание] перезаряжается:{yellow} {1} сек.{mint}" } "ShoveHuman4" { - "ru" "Рядом нет выживших для использования способности: Толкание." + "ru" "Рядом нет выживших для использования способности: Толкание." } "ShoveHuman5" { - "ru" "Ваша способность [Толкание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Толкание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "ShoveMenu" { - "ru" "Информация о способности толкания" + "ru" "Информация о способности толкания" } "ShoveMenu2" { - "ru" "Способность толкания" + "ru" "Способность толкания" } "Slow" { - "ru" "{olive}{1}{mint} замедляет{olive} {2}{mint} на{yellow} {3}{percent}{mint}!" + "ru" "{olive}{1}{mint} замедляет{olive} {2}{mint} на{yellow} {3}{percent}{mint}!" } "Slow2" { - "ru" "{olive}{1}{mint} больше не имеет замедления!" + "ru" "{olive}{1}{mint} больше не имеет замедления!" } "SlowAmmo" { - "ru" "Вы потратили заряды вашей способности: Замедление." + "ru" "Вы потратили заряды вашей способности: Замедление." } "SlowDetails" { - "ru" "Вы медленный и замедляете выживших." + "ru" "Вы медленный и замедляете выживших." } "SlowHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Замедление!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Замедление!" } "SlowHuman2" { - "ru" "Ваша способность [Замедление] не сработала. Попробуйте снова." + "ru" "Ваша способность [Замедление] не сработала. Попробуйте снова." } "SlowHuman3" { - "ru" "Ваша способность [Замедление] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Замедление] перезаряжается:{yellow} {1} сек.{mint}" } "SlowHuman4" { - "ru" "Рядом нет выживших для использования способности: Замедление." + "ru" "Рядом нет выживших для использования способности: Замедление." } "SlowHuman5" { - "ru" "Ваша способность [Замедление] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Замедление] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "SlowMenu" { - "ru" "Информация о способности замедления" + "ru" "Информация о способности замедления" } "SlowMenu2" { - "ru" "Способность замедления" + "ru" "Способность замедления" } "Smash" { - "ru" "{olive}{1}{mint} раздавливает{olive} {2}{mint} насмерть!" + "ru" "{olive}{1}{mint} раздавливает{olive} {2}{mint} насмерть!" } "Smash2" { - "ru" "{olive}{1}{mint} как камикадзе взрывает{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} как камикадзе взрывает{olive} {2}{mint}!" } "Smash3" { - "ru" "{olive}{1}{mint} отправляет{olive} {2}{mint} в космос!" + "ru" "{olive}{1}{mint} отправляет{olive} {2}{mint} в космос!" } "Smash4" { - "ru" "{olive}{1}{mint} поражает{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} поражает{olive} {2}{mint}!" } "SmashAmmo" { - "ru" "Вы потратили заряды вашей способности: Сокрушение." + "ru" "Вы потратили заряды вашей способности: Сокрушение." } "SmashDetails" { - "ru" "Вы раздавливаете выживших насмерть." + "ru" "Вы раздавливаете выживших насмерть." } "SmashHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Сокрушение!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Сокрушение!" } "SmashHuman2" { - "ru" "Ваша способность [Сокрушение] не сработала. Попробуйте снова." + "ru" "Ваша способность [Сокрушение] не сработала. Попробуйте снова." } "SmashHuman3" { - "ru" "Ваша способность [Сокрушение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Сокрушение] перезаряжается:{yellow} {1} сек.{mint}" } "SmashHuman4" { - "ru" "Рядом нет выживших для использования способности: Сокрушение." + "ru" "Рядом нет выживших для использования способности: Сокрушение." } "SmashHuman5" { - "ru" "Ваша способность [Сокрушение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Сокрушение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "SmashMenu" { - "ru" "Информация о способности сокрушения" + "ru" "Информация о способности сокрушения" } "SmashMenu2" { - "ru" "Способность сокрушения" + "ru" "Способность сокрушения" } "SmiteDetails" { - "ru" "Ваши удары поражают выживших." + "ru" "Ваши удары поражают выживших." } "SpamDetails" { - "ru" "Вы спамите камнями в выживших." + "ru" "Вы спамите камнями в выживших." } "SplatterDetails" { - "ru" "Вы опрыскиваете глаза выживших." + "ru" "Вы опрыскиваете глаза выживших." } "Throw" { - "ru" "{olive}{1}{mint} метает машину!" + "ru" "{olive}{1}{mint} метает машину!" } "Throw2" { - "ru" "{olive}{1}{mint} метает{yellow} особого заражённого{mint}!" + "ru" "{olive}{1}{mint} метает{yellow} особого заражённого{mint}!" } "Throw3" { - "ru" "{olive}{1}{mint} метает себя!" + "ru" "{olive}{1}{mint} метает себя!" } "Throw4" { - "ru" "{olive}{1}{mint} метает ведьму!" + "ru" "{olive}{1}{mint} метает ведьму!" } "ThrowAmmo" { - "ru" "Вы потратили заряды вашей способности: Метание." + "ru" "Вы потратили заряды вашей способности: Метание." } "ThrowDetails" { - "ru" "Вы метаете машины, особых заражённых, ведьм или себя." + "ru" "Вы метаете машины, особых заражённых, ведьм или себя." } "ThrowHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Метание!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Метание!" } "ThrowHuman2" { - "ru" "Вы использовали способность: Метание." + "ru" "Вы использовали способность: Метание." } "ThrowHuman3" { - "ru" "Ваша способность [Метание] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Метание] перезаряжается:{yellow} {1} сек.{mint}" } "ThrowHuman4" { - "ru" "Ваша способность [Метание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Метание] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "ThrowMenu" { - "ru" "Информация о способности метания" + "ru" "Информация о способности метания" } "ThrowMenu2" { - "ru" "Способность метания" + "ru" "Способность метания" } "Track" { - "ru" "{mint}Камень, брошенный{olive} [{1}]{yellow} наводится{mint} на выживших!" + "ru" "{mint}Камень, брошенный{olive} [{1}]{yellow} наводится{mint} на выживших!" } "TrackAmmo" { - "ru" "Вы потратили заряды вашей способности: Самонаведение." + "ru" "Вы потратили заряды вашей способности: Самонаведение." } "TrackDetails" { - "ru" "Вы бросаете самонаводящиеся камни, которые будут наводиться на ближайших выживших." + "ru" "Вы бросаете самонаводящиеся камни, которые будут наводиться на ближайших выживших." } "TrackHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Самонаведение!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Самонаведение!" } "TrackHuman2" { - "ru" "Вы использовали способность: Самонаведение." + "ru" "Вы использовали способность: Самонаведение." } "TrackHuman3" { - "ru" "Ваша способность [Самонаведение] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Самонаведение] перезаряжается:{yellow} {1} сек.{mint}" } "TrackHuman4" { - "ru" "Ваша способность [Самонаведение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Самонаведение] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "TrackMenu" { - "ru" "Информация о способности самонаведения" + "ru" "Информация о способности самонаведения" } "TrackMenu2" { - "ru" "Способность самонаведения" + "ru" "Способность самонаведения" } "Ultimate" { - "ru" "{olive}{1}{mint} включает режим «Ультимэйт»!" + "ru" "{olive}{1}{mint} включает режим «Ультимэйт»!" } "Ultimate2" { - "ru" "{olive}{1}{mint} отключает режим «Ультимэйт»!" + "ru" "{olive}{1}{mint} отключает режим «Ультимэйт»!" } "Ultimate3" { - "ru" "Вам нужно нанести{yellow} {1}{mint}/{yellow}{2}{mint} ед. урона выжившим, чтобы открыть режим «Ультимэйт»." + "ru" "Вам нужно нанести{yellow} {1}{mint}/{yellow}{2}{mint} ед. урона выжившим, чтобы открыть режим «Ультимэйт»." } "Ultimate4" { - "ru" "Теперь вы можете использовать режим «Ультимэйт»!" + "ru" "Теперь вы можете использовать режим «Ультимэйт»!" } "UltimateAmmo" { - "ru" "Вы потратили заряды вашей способности: «Ультимэйт»." + "ru" "Вы потратили заряды вашей способности: «Ультимэйт»." } "UltimateDetails" { - "ru" "Вы используете режим «Ультимэйт», когда у вас малый запас здоровья, чтобы получить временный режим бога и увеличение урона." + "ru" "Вы используете режим «Ультимэйт», когда у вас малый запас здоровья, чтобы получить временный режим бога и увеличение урона." } "UltimateHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: «Ультимэйт»!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: «Ультимэйт»!" } "UltimateHuman2" { - "ru" "Ваша способность «Ультимэйт» ещё не готова." + "ru" "Ваша способность «Ультимэйт» ещё не готова." } "UltimateHuman3" { - "ru" "Вы использовали способность: «Ультимэйт»." + "ru" "Вы использовали способность: «Ультимэйт»." } "UltimateHuman4" { - "ru" "Ваша способность [«Ультимэйт»] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [«Ультимэйт»] перезаряжается:{yellow} {1} сек.{mint}" } "UltimateHuman5" { - "ru" "Ваша способность [«Ультимэйт»] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [«Ультимэйт»] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "UltimateMenu" { - "ru" "Информация о способности «Ультимэйт»" + "ru" "Информация о способности «Ультимэйт»" } "UltimateMenu2" { - "ru" "Способность «Ультимэйт»" + "ru" "Способность «Ультимэйт»" } "Undead" { - "ru" "{olive}{1}{mint} увеличивает свою длительность жизни!" + "ru" "{olive}{1}{mint} увеличивает свою длительность жизни!" } "Undead2" { - "ru" "{mint}Здоровье{olive} [{1}]{mint} вернулось к полному!" + "ru" "{mint}Здоровье{olive} [{1}]{mint} вернулось к полному!" } "UndeadAmmo" { - "ru" "Вы потратили заряды вашей способности: Нежить." + "ru" "Вы потратили заряды вашей способности: Нежить." } "UndeadDetails" { - "ru" "Вы не можете умереть." + "ru" "Вы не можете умереть." } "UndeadHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Нежить!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Нежить!" } "UndeadHuman2" { - "ru" "Ваша способность [Нежить] не сработала. Попробуйте снова." + "ru" "Ваша способность [Нежить] не сработала. Попробуйте снова." } "UndeadHuman3" { - "ru" "Вы использовали способность: Нежить." + "ru" "Вы использовали способность: Нежить." } "UndeadHuman4" { - "ru" "Ваша способность [Нежить] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Нежить] перезаряжается:{yellow} {1} сек.{mint}" } "UndeadHuman5" { - "ru" "Ваша способность [Нежить] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Нежить] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "UndeadMenu" { - "ru" "Информация о способности нежити" + "ru" "Информация о способности нежити" } "UndeadMenu2" { - "ru" "Способность нежити" + "ru" "Способность нежити" } "VampireDetails" { - "ru" "Вы получаете здоровье, причиняя боль выжившим." + "ru" "Вы получаете здоровье, причиняя боль выжившим." } "Vision" { - "ru" "{olive}{1}{mint} ослепляет{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} ослепляет{olive} {2}{mint}!" } "Vision2" { - "ru" "{olive}{1}{mint} больше не ослеплён!" + "ru" "{olive}{1}{mint} больше не ослеплён!" } "Vision3" { - "ru" "{olive}{2}{mint} дрожит из-за{olive} [{1}]{mint}!" + "ru" "{olive}{2}{mint} дрожит из-за{olive} [{1}]{mint}!" } "Vision4" { - "ru" "{olive}{1}{mint} больше не дрожит!" + "ru" "{olive}{1}{mint} больше не дрожит!" } "Vision5" { - "ru" "{olive}{1}{mint} опрыскивает экран{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} опрыскивает экран{olive} {2}{mint}!" } "Vision6" { - "ru" "{mint}Экран {olive}{1}{mint} больше не опрыскан{mint}!" + "ru" "{mint}Экран {olive}{1}{mint} больше не опрыскан{mint}!" } "Vision7" { - "ru" "{olive}{1}{mint} меняет поле зрения{olive} {2}{mint} на{yellow} {3}{mint}!" + "ru" "{olive}{1}{mint} меняет поле зрения{olive} {2}{mint} на{yellow} {3}{mint}!" } "Vision8" { - "ru" "{mint}Поле зрения{olive} {1}{mint} изменено обратно на{yellow} {2}{mint}!" + "ru" "{mint}Поле зрения{olive} {1}{mint} изменено обратно на{yellow} {2}{mint}!" } "VisionAmmo" { - "ru" "Вы потратили заряды вашей способности: Видимость." + "ru" "Вы потратили заряды вашей способности: Видимость." } "VisionDetails" { - "ru" "Вы меняете поле зрения выживших." + "ru" "Вы меняете поле зрения выживших." } "VisionHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Видимость!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Видимость!" } "VisionHuman2" { - "ru" "Ваша способность [Видимость] не сработала. Попробуйте снова." + "ru" "Ваша способность [Видимость] не сработала. Попробуйте снова." } "VisionHuman3" { - "ru" "Ваша способность [Видимость] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Видимость] перезаряжается:{yellow} {1} сек.{mint}" } "VisionHuman4" { - "ru" "Рядом нет выживших для использования способности: Видимость." + "ru" "Рядом нет выживших для использования способности: Видимость." } "VisionHuman5" { - "ru" "Ваша способность [Видимость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Видимость] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "VisionMenu" { - "ru" "Информация о способности видимости" + "ru" "Информация о способности видимости" } "VisionMenu2" { - "ru" "Способность видимости" + "ru" "Способность видимости" } "Warp" { - "ru" "{olive}{1}{mint} телепортирует{olive} {2}{mint} к{olive} {3}{mint}!" + "ru" "{olive}{1}{mint} телепортирует{olive} {2}{mint} к{olive} {3}{mint}!" } "Warp2" { - "ru" "{olive}{1}{mint} периодически будет телепортировать к выжившим!" + "ru" "{olive}{1}{mint} периодически будет телепортировать к выжившим!" } "Warp3" { - "ru" "{olive}{1}{mint} телепортируется к{olive} {2}{mint}!" + "ru" "{olive}{1}{mint} телепортируется к{olive} {2}{mint}!" } "Warp4" { - "ru" "{olive}{1}{mint} меняется местами со своим{yellow} камнем{mint}." + "ru" "{olive}{1}{mint} меняется местами со своим{yellow} камнем{mint}." } "WarpAmmo" { - "ru" "Вы потратили заряды вашей способности: Периодическое искривление." + "ru" "Вы потратили заряды вашей способности: Периодическое искривление." } "WarpAmmo2" { - "ru" "Вы потратили заряды вашей способности: Искривление." + "ru" "Вы потратили заряды вашей способности: Искривление." } "WarpDetails" { - "ru" "Вы телепортируетесь к выжившим, и выживших к их случайным товарищам." + "ru" "Вы телепортируетесь к выжившим, и выживших к их случайным товарищам." } "WarpHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Периодическое искривление!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Периодическое искривление!" } "WarpHuman2" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Искривление!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Искривление!" } "WarpHuman3" { - "ru" "Ваша способность [Искривление] не сработала. Попробуйте снова." + "ru" "Ваша способность [Искривление] не сработала. Попробуйте снова." } "WarpHuman4" { - "ru" "Вы использовали способность: Периодическое искривление." + "ru" "Вы использовали способность: Периодическое искривление." } "WarpHuman5" { - "ru" "Ваша способность [Периодическое искривление] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Периодическое искривление] перезаряжается:{yellow} {1} сек.{mint}" } "WarpHuman6" { - "ru" "Ваша способность [Искривление] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Искривление] перезаряжается:{yellow} {1} сек.{mint}" } "WarpHuman7" { - "ru" "Рядом нет выживших для использования способности: Искривление." + "ru" "Рядом нет выживших для использования способности: Искривление." } "WarpHuman8" { - "ru" "Ваша способность [Периодическое искривление] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Периодическое искривление] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "WarpHuman9" { - "ru" "Ваша способность [Искривление] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Искривление] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "WarpMenu" { - "ru" "Информация о способности искривления" + "ru" "Информация о способности искривления" } "WarpMenu2" { - "ru" "Способность искривления" + "ru" "Способность искривления" } "Whirl" { - "ru" "{olive}{1}{mint} заставляет{olive} {2}{mint} кружиться." + "ru" "{olive}{1}{mint} заставляет{olive} {2}{mint} кружиться." } "Whirl2" { - "ru" "{olive}{1}{mint} перестаёт кружиться." + "ru" "{olive}{1}{mint} перестаёт кружиться." } "WhirlAmmo" { - "ru" "Вы потратили заряды вашей способности: Вихрь." + "ru" "Вы потратили заряды вашей способности: Вихрь." } "WhirlDetails" { - "ru" "Вы заставляете экран выживших кружиться." + "ru" "Вы заставляете экран выживших кружиться." } "WhirlHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Вихрь!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Вихрь!" } "WhirlHuman2" { - "ru" "Ваша способность [Вихрь] не сработала. Попробуйте снова." + "ru" "Ваша способность [Вихрь] не сработала. Попробуйте снова." } "WhirlHuman3" { - "ru" "Ваша способность [Вихрь] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Вихрь] перезаряжается:{yellow} {1} сек.{mint}" } "WhirlHuman4" { - "ru" "Рядом нет выживших для использования способности: Вихрь." + "ru" "Рядом нет выживших для использования способности: Вихрь." } "WhirlHuman5" { - "ru" "Ваша способность [Вихрь] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Вихрь] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "WhirlMenu" { - "ru" "Информация о способности вихря" + "ru" "Информация о способности вихря" } "WhirlMenu2" { - "ru" "Способность вихря" + "ru" "Способность вихря" } "Witch" { - "ru" "{olive}{1}{mint} преобразует некоторых обычных заражённых в{olive} приспешниц-ведьм{mint}!" + "ru" "{olive}{1}{mint} преобразует некоторых обычных заражённых в{olive} приспешниц-ведьм{mint}!" } "WitchAmmo" { - "ru" "Вы потратили заряды вашей способности: Создание ведьм." + "ru" "Вы потратили заряды вашей способности: Создание ведьм." } "WitchDetails" { - "ru" "Вы превращаете ближайших обычных заражённых в приспешниц-ведьм." + "ru" "Вы превращаете ближайших обычных заражённых в приспешниц-ведьм." } "WitchHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Создание ведьм!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Создание ведьм!" } "WitchHuman2" { - "ru" "Ваша способность [Создание ведьм] не сработала. Попробуйте снова." + "ru" "Ваша способность [Создание ведьм] не сработала. Попробуйте снова." } "WitchHuman3" { - "ru" "Ваша способность [Создание ведьм] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Создание ведьм] перезаряжается:{yellow} {1} сек.{mint}" } "WitchHuman4" { - "ru" "Ваша способность [Создание ведьм] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Создание ведьм] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "WitchMenu" { - "ru" "Информация о способности ведьмы" + "ru" "Информация о способности ведьмы" } "WitchMenu2" { - "ru" "Способность ведьмы" + "ru" "Способность ведьмы" } "XiphosDetails" { - "ru" "Вы можете украсть здоровье у выживших и наоборот." + "ru" "Вы можете украсть здоровье у выживших и наоборот." } "Yell" { - "ru" "{olive}{1}{mint} кричит на выживших!" + "ru" "{olive}{1}{mint} кричит на выживших!" } "Yell2" { - "ru" "{olive}{1}{mint} прекращает кричать!" + "ru" "{olive}{1}{mint} прекращает кричать!" } "YellAmmo" { - "ru" "Вы потратили заряды вашей способности: Крик." + "ru" "Вы потратили заряды вашей способности: Крик." } "YellDetails" { - "ru" "Вы кричите, чтобы оглушить выживших." + "ru" "Вы кричите, чтобы оглушить выживших." } "YellHuman" { - "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Крик!" + "ru" "Вы использовали{olive} {1}{mint}/{olive}{2}{mint} от способности: Крик!" } "YellHuman2" { - "ru" "Ваша способность [Крик] не сработала. Попробуйте снова." + "ru" "Ваша способность [Крик] не сработала. Попробуйте снова." } "YellHuman3" { - "ru" "Вы использовали способность: Крик." + "ru" "Вы использовали способность: Крик." } "YellHuman4" { - "ru" "Ваша способность [Крик] перезаряжается:{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Крик] перезаряжается:{yellow} {1} сек.{mint}" } "YellHuman5" { - "ru" "Ваша способность [Крик] закончилась. Перезарядка через{yellow} {1} сек.{mint}" + "ru" "Ваша способность [Крик] закончилась. Перезарядка через{yellow} {1} сек.{mint}" } "YellMenu" { - "ru" "Информация о способности крика" + "ru" "Информация о способности крика" } "YellMenu2" { - "ru" "Способность крика" + "ru" "Способность крика" } "ZombieDetails" { - "ru" "Вы создаёте зомби." + "ru" "Вы создаёте зомби." } -} \ No newline at end of file +} diff --git a/addons/sourcemod/translations/ru/mutant_tanks_names.phrases.txt b/addons/sourcemod/translations/ru/mutant_tanks_names.phrases.txt index f4e349e13d..a2098fad02 100644 --- a/addons/sourcemod/translations/ru/mutant_tanks_names.phrases.txt +++ b/addons/sourcemod/translations/ru/mutant_tanks_names.phrases.txt @@ -16,13142 +16,13142 @@ "Tank #1 Name" { - "ru" "Танк-поглотитель" + "ru" "Танк-поглотитель" } "Boomer #1 Name" { - "ru" "Толстяк-поглотитель" + "ru" "Толстяк-поглотитель" } "Charger #1 Name" { - "ru" "Громила-поглотитель" + "ru" "Громила-поглотитель" } "Hunter #1 Name" { - "ru" "Охотник-поглотитель" + "ru" "Охотник-поглотитель" } "Jockey #1 Name" { - "ru" "Жокей-поглотитель" + "ru" "Жокей-поглотитель" } "Smoker #1 Name" { - "ru" "Курильщик-поглотитель" + "ru" "Курильщик-поглотитель" } "Spitter #1 Name" { - "ru" "Плевальщица-поглотитель" + "ru" "Плевальщица-поглотитель" } "Witch #1 Name" { - "ru" "Ведьма-поглотитель" + "ru" "Ведьма-поглотитель" } "Common #1 Name" { - "ru" "Обычных-поглотитель" + "ru" "Обычных-поглотитель" } "Tank #1" { - "ru" "{mint}Этот танк может поглотить большую часть получаемого урона." + "ru" "{mint}Этот танк может поглотить большую часть получаемого урона." } "Boomer #1" { - "ru" "{mint}Этот толстяк может поглотить большую часть получаемого урона." + "ru" "{mint}Этот толстяк может поглотить большую часть получаемого урона." } "Charger #1" { - "ru" "{mint}Этот громила может поглотить большую часть получаемого урона." + "ru" "{mint}Этот громила может поглотить большую часть получаемого урона." } "Hunter #1" { - "ru" "{mint}Этот охотник может поглотить большую часть получаемого урона." + "ru" "{mint}Этот охотник может поглотить большую часть получаемого урона." } "Jockey #1" { - "ru" "{mint}Этот жокей может поглотить большую часть получаемого урона." + "ru" "{mint}Этот жокей может поглотить большую часть получаемого урона." } "Smoker #1" { - "ru" "{mint}Этот курильщик может поглотить большую часть получаемого урона." + "ru" "{mint}Этот курильщик может поглотить большую часть получаемого урона." } "Spitter #1" { - "ru" "{mint}Этот плевальщица может поглотить большую часть получаемого урона." + "ru" "{mint}Этот плевальщица может поглотить большую часть получаемого урона." } "Witch #1" { - "ru" "{mint}Этот ведьма может поглотить большую часть получаемого урона." + "ru" "{mint}Этот ведьма может поглотить большую часть получаемого урона." } "Common #1" { - "ru" "{mint}Этот обычных может поглотить большую часть получаемого урона." + "ru" "{mint}Этот обычных может поглотить большую часть получаемого урона." } "Tank #2 Name" { - "ru" "Кислотный Танк" + "ru" "Кислотный Танк" } "Boomer #2 Name" { - "ru" "Кислотный Толстяк" + "ru" "Кислотный Толстяк" } "Charger #2 Name" { - "ru" "Кислотный Громила" + "ru" "Кислотный Громила" } "Hunter #2 Name" { - "ru" "Кислотный Охотник" + "ru" "Кислотный Охотник" } "Jockey #2 Name" { - "ru" "Кислотный Жокей" + "ru" "Кислотный Жокей" } "Smoker #2 Name" { - "ru" "Кислотный Курильщик" + "ru" "Кислотный Курильщик" } "Spitter #2 Name" { - "ru" "Кислотная Плевальщица" + "ru" "Кислотная Плевальщица" } "Witch #2 Name" { - "ru" "Кислотная Ведьма" + "ru" "Кислотная Ведьма" } "Common #2 Name" { - "ru" "Кислотная Обычных" + "ru" "Кислотная Обычных" } "Tank #2" { - "ru" "{mint}Этот танк может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот танк может создавать лужи кислоты под выжившими." } "Boomer #2" { - "ru" "{mint}Этот толстяк может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот толстяк может создавать лужи кислоты под выжившими." } "Charger #2" { - "ru" "{mint}Этот громила может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот громила может создавать лужи кислоты под выжившими." } "Hunter #2" { - "ru" "{mint}Этот охотник может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот охотник может создавать лужи кислоты под выжившими." } "Jockey #2" { - "ru" "{mint}Этот жокей может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот жокей может создавать лужи кислоты под выжившими." } "Smoker #2" { - "ru" "{mint}Этот курильщик может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот курильщик может создавать лужи кислоты под выжившими." } "Spitter #2" { - "ru" "{mint}Этот плевальщица может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот плевальщица может создавать лужи кислоты под выжившими." } "Witch #2" { - "ru" "{mint}Этот ведьма может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот ведьма может создавать лужи кислоты под выжившими." } "Common #2" { - "ru" "{mint}Этот обычных может создавать лужи кислоты под выжившими." + "ru" "{mint}Этот обычных может создавать лужи кислоты под выжившими." } "Tank #3 Name" { - "ru" "Танк бесприцельности" + "ru" "Танк бесприцельности" } "Boomer #3 Name" { - "ru" "Толстяк бесприцельности" + "ru" "Толстяк бесприцельности" } "Charger #3 Name" { - "ru" "Громила бесприцельности" + "ru" "Громила бесприцельности" } "Hunter #3 Name" { - "ru" "Охотник бесприцельности" + "ru" "Охотник бесприцельности" } "Jockey #3 Name" { - "ru" "Жокей бесприцельности" + "ru" "Жокей бесприцельности" } "Smoker #3 Name" { - "ru" "Курильщик бесприцельности" + "ru" "Курильщик бесприцельности" } "Spitter #3 Name" { - "ru" "Плевальщица бесприцельности" + "ru" "Плевальщица бесприцельности" } "Witch #3 Name" { - "ru" "Ведьма бесприцельности" + "ru" "Ведьма бесприцельности" } "Common #3 Name" { - "ru" "Обычных бесприцельности" + "ru" "Обычных бесприцельности" } "Tank #3" { - "ru" "{mint}Этот танк может помешать выжившим прицелиться." + "ru" "{mint}Этот танк может помешать выжившим прицелиться." } "Boomer #3" { - "ru" "{mint}Этот толстяк может помешать выжившим прицелиться." + "ru" "{mint}Этот толстяк может помешать выжившим прицелиться." } "Charger #3" { - "ru" "{mint}Этот громила может помешать выжившим прицелиться." + "ru" "{mint}Этот громила может помешать выжившим прицелиться." } "Hunter #3" { - "ru" "{mint}Этот охотник может помешать выжившим прицелиться." + "ru" "{mint}Этот охотник может помешать выжившим прицелиться." } "Jockey #3" { - "ru" "{mint}Этот жокей может помешать выжившим прицелиться." + "ru" "{mint}Этот жокей может помешать выжившим прицелиться." } "Smoker #3" { - "ru" "{mint}Этот курильщик может помешать выжившим прицелиться." + "ru" "{mint}Этот курильщик может помешать выжившим прицелиться." } "Spitter #3" { - "ru" "{mint}Этот плевальщица может помешать выжившим прицелиться." + "ru" "{mint}Этот плевальщица может помешать выжившим прицелиться." } "Witch #3" { - "ru" "{mint}Этот ведьма может помешать выжившим прицелиться." + "ru" "{mint}Этот ведьма может помешать выжившим прицелиться." } "Common #3" { - "ru" "{mint}Этот обычных может помешать выжившим прицелиться." + "ru" "{mint}Этот обычных может помешать выжившим прицелиться." } "Tank #4 Name" { - "ru" "Танк боеприпасов" + "ru" "Танк боеприпасов" } "Boomer #4 Name" { - "ru" "Толстяк боеприпасов" + "ru" "Толстяк боеприпасов" } "Charger #4 Name" { - "ru" "Громила боеприпасов" + "ru" "Громила боеприпасов" } "Hunter #4 Name" { - "ru" "Охотник боеприпасов" + "ru" "Охотник боеприпасов" } "Jockey #4 Name" { - "ru" "Жокей боеприпасов" + "ru" "Жокей боеприпасов" } "Smoker #4 Name" { - "ru" "Курильщик боеприпасов" + "ru" "Курильщик боеприпасов" } "Spitter #4 Name" { - "ru" "Плевальщица боеприпасов" + "ru" "Плевальщица боеприпасов" } "Witch #4 Name" { - "ru" "Ведьма боеприпасов" + "ru" "Ведьма боеприпасов" } "Common #4 Name" { - "ru" "Обычных боеприпасов" + "ru" "Обычных боеприпасов" } "Tank #4" { - "ru" "{mint}Этот танк может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот танк может украсть часть или все ваши боеприпасы." } "Boomer #4" { - "ru" "{mint}Этот толстяк может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот толстяк может украсть часть или все ваши боеприпасы." } "Charger #4" { - "ru" "{mint}Этот громила может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот громила может украсть часть или все ваши боеприпасы." } "Hunter #4" { - "ru" "{mint}Этот охотник может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот охотник может украсть часть или все ваши боеприпасы." } "Jockey #4" { - "ru" "{mint}Этот жокей может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот жокей может украсть часть или все ваши боеприпасы." } "Smoker #4" { - "ru" "{mint}Этот курильщик может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот курильщик может украсть часть или все ваши боеприпасы." } "Spitter #4" { - "ru" "{mint}Этот плевальщица может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот плевальщица может украсть часть или все ваши боеприпасы." } "Witch #4" { - "ru" "{mint}Этот ведьма может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот ведьма может украсть часть или все ваши боеприпасы." } "Common #4" { - "ru" "{mint}Этот обычных может украсть часть или все ваши боеприпасы." + "ru" "{mint}Этот обычных может украсть часть или все ваши боеприпасы." } "Tank #5 Name" { - "ru" "Ослепляющий Танк" + "ru" "Ослепляющий Танк" } "Boomer #5 Name" { - "ru" "Ослепляющий Толстяк" + "ru" "Ослепляющий Толстяк" } "Charger #5 Name" { - "ru" "Ослепляющий Громила" + "ru" "Ослепляющий Громила" } "Hunter #5 Name" { - "ru" "Ослепляющий Охотник" + "ru" "Ослепляющий Охотник" } "Jockey #5 Name" { - "ru" "Ослепляющий Жокей" + "ru" "Ослепляющий Жокей" } "Smoker #5 Name" { - "ru" "Ослепляющий Курильщик" + "ru" "Ослепляющий Курильщик" } "Spitter #5 Name" { - "ru" "Ослепляющая Плевальщица" + "ru" "Ослепляющая Плевальщица" } "Witch #5 Name" { - "ru" "Ослепляющая Ведьма" + "ru" "Ослепляющая Ведьма" } "Common #5 Name" { - "ru" "Ослепляющая Обычных" + "ru" "Ослепляющая Обычных" } "Tank #5" { - "ru" "{mint}Этот танк может ослепить выживших." + "ru" "{mint}Этот танк может ослепить выживших." } "Boomer #5" { - "ru" "{mint}Этот толстяк может ослепить выживших." + "ru" "{mint}Этот толстяк может ослепить выживших." } "Charger #5" { - "ru" "{mint}Этот громила может ослепить выживших." + "ru" "{mint}Этот громила может ослепить выживших." } "Hunter #5" { - "ru" "{mint}Этот охотник может ослепить выживших." + "ru" "{mint}Этот охотник может ослепить выживших." } "Jockey #5" { - "ru" "{mint}Этот жокей может ослепить выживших." + "ru" "{mint}Этот жокей может ослепить выживших." } "Smoker #5" { - "ru" "{mint}Этот курильщик может ослепить выживших." + "ru" "{mint}Этот курильщик может ослепить выживших." } "Spitter #5" { - "ru" "{mint}Этот плевальщица может ослепить выживших." + "ru" "{mint}Этот плевальщица может ослепить выживших." } "Witch #5" { - "ru" "{mint}Этот ведьма может ослепить выживших." + "ru" "{mint}Этот ведьма может ослепить выживших." } "Common #5" { - "ru" "{mint}Этот обычных может ослепить выживших." + "ru" "{mint}Этот обычных может ослепить выживших." } "Tank #6 Name" { - "ru" "Танк-подрывник" + "ru" "Танк-подрывник" } "Boomer #6 Name" { - "ru" "Толстяк-подрывник" + "ru" "Толстяк-подрывник" } "Charger #6 Name" { - "ru" "Громила-подрывник" + "ru" "Громила-подрывник" } "Hunter #6 Name" { - "ru" "Охотник-подрывник" + "ru" "Охотник-подрывник" } "Jockey #6 Name" { - "ru" "Жокей-подрывник" + "ru" "Жокей-подрывник" } "Smoker #6 Name" { - "ru" "Курильщик-подрывник" + "ru" "Курильщик-подрывник" } "Spitter #6 Name" { - "ru" "Плевальщица-подрывник" + "ru" "Плевальщица-подрывник" } "Witch #6 Name" { - "ru" "Ведьма-подрывник" + "ru" "Ведьма-подрывник" } "Common #6 Name" { - "ru" "Обычных-подрывник" + "ru" "Обычных-подрывник" } "Tank #6" { - "ru" "{mint}Этот танк может вызывать взрывы и невосприимчив к урону от взрывов." + "ru" "{mint}Этот танк может вызывать взрывы и невосприимчив к урону от взрывов." } "Boomer #6" { - "ru" "{mint}Этот толстяк может вызывать взрывы и невосприимчив к урону от взрывов." + "ru" "{mint}Этот толстяк может вызывать взрывы и невосприимчив к урону от взрывов." } "Charger #6" { - "ru" "{mint}Этот громила может вызывать взрывы и невосприимчив к урону от взрывов." + "ru" "{mint}Этот громила может вызывать взрывы и невосприимчив к урону от взрывов." } "Hunter #6" { - "ru" "{mint}Этот охотник может вызывать взрывы и невосприимчив к урону от взрывов." + "ru" "{mint}Этот охотник может вызывать взрывы и невосприимчив к урону от взрывов." } "Jockey #6" { - "ru" "{mint}Этот жокей может вызывать взрывы и невосприимчив к урону от взрывов." + "ru" "{mint}Этот жокей может вызывать взрывы и невосприимчив к урону от взрывов." } "Smoker #6" { - "ru" "{mint}Этот курильщик может вызывать взрывы и невосприимчив к урону от взрывов." + "ru" "{mint}Этот курильщик может вызывать взрывы и невосприимчив к урону от взрывов." } "Spitter #6" { - "ru" "{mint}Этот плевальщица может вызывать взрывы и невосприимчива к урону от взрывов." + "ru" "{mint}Этот плевальщица может вызывать взрывы и невосприимчива к урону от взрывов." } "Witch #6" { - "ru" "{mint}Этот ведьма может вызывать взрывы и невосприимчива к урону от взрывов." + "ru" "{mint}Этот ведьма может вызывать взрывы и невосприимчива к урону от взрывов." } "Common #6" { - "ru" "{mint}Этот обычных может вызывать взрывы и невосприимчива к урону от взрывов." + "ru" "{mint}Этот обычных может вызывать взрывы и невосприимчива к урону от взрывов." } "Tank #7 Name" { - "ru" "Танк-толстяк" + "ru" "Танк-толстяк" } "Boomer #7 Name" { - "ru" "Толстяк-толстяк" + "ru" "Толстяк-толстяк" } "Charger #7 Name" { - "ru" "Громила-толстяк" + "ru" "Громила-толстяк" } "Hunter #7 Name" { - "ru" "Охотник-толстяк" + "ru" "Охотник-толстяк" } "Jockey #7 Name" { - "ru" "Жокей-толстяк" + "ru" "Жокей-толстяк" } "Smoker #7 Name" { - "ru" "Курильщик-толстяк" + "ru" "Курильщик-толстяк" } "Spitter #7 Name" { - "ru" "Плевальщица-толстяк" + "ru" "Плевальщица-толстяк" } "Witch #7 Name" { - "ru" "Ведьма-толстяк" + "ru" "Ведьма-толстяк" } "Common #7 Name" { - "ru" "Обычных-толстяк" + "ru" "Обычных-толстяк" } "Tank #7" { - "ru" "{mint}Этот танк может создавать за собой Толстяков, а также бросать их в выживших." + "ru" "{mint}Этот танк может создавать за собой Толстяков, а также бросать их в выживших." } "Boomer #7" { - "ru" "{mint}Этот толстяк может создавать за собой Толстяков." + "ru" "{mint}Этот толстяк может создавать за собой Толстяков." } "Charger #7" { - "ru" "{mint}Этот громила может создавать за собой Толстяков." + "ru" "{mint}Этот громила может создавать за собой Толстяков." } "Hunter #7" { - "ru" "{mint}Этот охотник может создавать за собой Толстяков." + "ru" "{mint}Этот охотник может создавать за собой Толстяков." } "Jockey #7" { - "ru" "{mint}Этот жокей может создавать за собой Толстяков." + "ru" "{mint}Этот жокей может создавать за собой Толстяков." } "Smoker #7" { - "ru" "{mint}Этот курильщик может создавать за собой Толстяков." + "ru" "{mint}Этот курильщик может создавать за собой Толстяков." } "Spitter #7" { - "ru" "{mint}Этот плевальщица может создавать за собой Толстяков." + "ru" "{mint}Этот плевальщица может создавать за собой Толстяков." } "Witch #7" { - "ru" "{mint}Этот ведьма может создавать за собой Толстяков." + "ru" "{mint}Этот ведьма может создавать за собой Толстяков." } "Common #7" { - "ru" "{mint}Этот обычных может создавать за собой Толстяков." + "ru" "{mint}Этот обычных может создавать за собой Толстяков." } "Tank #8 Name" { - "ru" "Пуленепробиваемый Танк" + "ru" "Пуленепробиваемый Танк" } "Boomer #8 Name" { - "ru" "Пуленепробиваемый Толстяк" + "ru" "Пуленепробиваемый Толстяк" } "Charger #8 Name" { - "ru" "Пуленепробиваемый Громила" + "ru" "Пуленепробиваемый Громила" } "Hunter #8 Name" { - "ru" "Пуленепробиваемый Охотник" + "ru" "Пуленепробиваемый Охотник" } "Jockey #8 Name" { - "ru" "Пуленепробиваемый Жокей" + "ru" "Пуленепробиваемый Жокей" } "Smoker #8 Name" { - "ru" "Пуленепробиваемый Курильщик" + "ru" "Пуленепробиваемый Курильщик" } "Spitter #8 Name" { - "ru" "Пуленепробиваемая Плевальщица" + "ru" "Пуленепробиваемая Плевальщица" } "Witch #8 Name" { - "ru" "Пуленепробиваемая Ведьма" + "ru" "Пуленепробиваемая Ведьма" } "Common #8 Name" { - "ru" "Пуленепробиваемая Обычных" + "ru" "Пуленепробиваемая Обычных" } "Tank #8" { - "ru" "{mint}Этот танк невосприимчив к пулям." + "ru" "{mint}Этот танк невосприимчив к пулям." } "Boomer #8" { - "ru" "{mint}Этот толстяк невосприимчив к пулям." + "ru" "{mint}Этот толстяк невосприимчив к пулям." } "Charger #8" { - "ru" "{mint}Этот громила невосприимчив к пулям." + "ru" "{mint}Этот громила невосприимчив к пулям." } "Hunter #8" { - "ru" "{mint}Этот охотник невосприимчив к пулям." + "ru" "{mint}Этот охотник невосприимчив к пулям." } "Jockey #8" { - "ru" "{mint}Этот жокей невосприимчив к пулям." + "ru" "{mint}Этот жокей невосприимчив к пулям." } "Smoker #8" { - "ru" "{mint}Этот курильщик невосприимчив к пулям." + "ru" "{mint}Этот курильщик невосприимчив к пулям." } "Spitter #8" { - "ru" "{mint}Этот плевальщица невосприимчива к пулям." + "ru" "{mint}Этот плевальщица невосприимчива к пулям." } "Witch #8" { - "ru" "{mint}Этот ведьма невосприимчива к пулям." + "ru" "{mint}Этот ведьма невосприимчива к пулям." } "Common #8" { - "ru" "{mint}Этот обычных невосприимчива к пулям." + "ru" "{mint}Этот обычных невосприимчива к пулям." } "Tank #9 Name" { - "ru" "Танк-закапыватель" + "ru" "Танк-закапыватель" } "Boomer #9 Name" { - "ru" "Толстяк-закапыватель" + "ru" "Толстяк-закапыватель" } "Charger #9 Name" { - "ru" "Громила-закапыватель" + "ru" "Громила-закапыватель" } "Hunter #9 Name" { - "ru" "Охотник-закапыватель" + "ru" "Охотник-закапыватель" } "Jockey #9 Name" { - "ru" "Жокей-закапыватель" + "ru" "Жокей-закапыватель" } "Smoker #9 Name" { - "ru" "Курильщик-закапыватель" + "ru" "Курильщик-закапыватель" } "Spitter #9 Name" { - "ru" "Плевальщица-закапыватель" + "ru" "Плевальщица-закапыватель" } "Witch #9 Name" { - "ru" "Ведьма-закапыватель" + "ru" "Ведьма-закапыватель" } "Common #9 Name" { - "ru" "Обычных-закапыватель" + "ru" "Обычных-закапыватель" } "Tank #9" { - "ru" "{mint}Этот танк может закопать выживших." + "ru" "{mint}Этот танк может закопать выживших." } "Boomer #9" { - "ru" "{mint}Этот толстяк может закопать выживших." + "ru" "{mint}Этот толстяк может закопать выживших." } "Charger #9" { - "ru" "{mint}Этот громила может закопать выживших." + "ru" "{mint}Этот громила может закопать выживших." } "Hunter #9" { - "ru" "{mint}Этот охотник может закопать выживших." + "ru" "{mint}Этот охотник может закопать выживших." } "Jockey #9" { - "ru" "{mint}Этот жокей может закопать выживших." + "ru" "{mint}Этот жокей может закопать выживших." } "Smoker #9" { - "ru" "{mint}Этот курильщик может закопать выживших." + "ru" "{mint}Этот курильщик может закопать выживших." } "Spitter #9" { - "ru" "{mint}Этот плевальщица может закопать выживших." + "ru" "{mint}Этот плевальщица может закопать выживших." } "Witch #9" { - "ru" "{mint}Этот ведьма может закопать выживших." + "ru" "{mint}Этот ведьма может закопать выживших." } "Common #9" { - "ru" "{mint}Этот обычных может закопать выживших." + "ru" "{mint}Этот обычных может закопать выживших." } "Tank #10 Name" { - "ru" "Машинный Танк" + "ru" "Машинный Танк" } "Boomer #10 Name" { - "ru" "Машинный Толстяк" + "ru" "Машинный Толстяк" } "Charger #10 Name" { - "ru" "Машинный Громила" + "ru" "Машинный Громила" } "Hunter #10 Name" { - "ru" "Машинный Охотник" + "ru" "Машинный Охотник" } "Jockey #10 Name" { - "ru" "Машинный Жокей" + "ru" "Машинный Жокей" } "Smoker #10 Name" { - "ru" "Машинный Курильщик" + "ru" "Машинный Курильщик" } "Spitter #10 Name" { - "ru" "Машинная Плевальщица" + "ru" "Машинная Плевальщица" } "Witch #10 Name" { - "ru" "Машинная Ведьма" + "ru" "Машинная Ведьма" } "Common #10 Name" { - "ru" "Машинная Обычных" + "ru" "Машинная Обычных" } "Tank #10" { - "ru" "{mint}Этот танк может бросать машины в выживших. Машины исчезают через 30 секунд." + "ru" "{mint}Этот танк может бросать машины в выживших. Машины исчезают через 30 секунд." } "Boomer #10" { - "ru" "{mint}Этот толстяк может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот толстяк может вызвать машины. Машины исчезают через 30 секунд." } "Charger #10" { - "ru" "{mint}Этот громила может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот громила может вызвать машины. Машины исчезают через 30 секунд." } "Hunter #10" { - "ru" "{mint}Этот охотник может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот охотник может вызвать машины. Машины исчезают через 30 секунд." } "Jockey #10" { - "ru" "{mint}Этот жокей может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот жокей может вызвать машины. Машины исчезают через 30 секунд." } "Smoker #10" { - "ru" "{mint}Этот курильщик может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот курильщик может вызвать машины. Машины исчезают через 30 секунд." } "Spitter #10" { - "ru" "{mint}Этот плевальщица может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот плевальщица может вызвать машины. Машины исчезают через 30 секунд." } "Witch #10" { - "ru" "{mint}Этот ведьма может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот ведьма может вызвать машины. Машины исчезают через 30 секунд." } "Common #10" { - "ru" "{mint}Этот обычных может вызвать машины. Машины исчезают через 30 секунд." + "ru" "{mint}Этот обычных может вызвать машины. Машины исчезают через 30 секунд." } "Tank #11 Name" { - "ru" "Танк-громила" + "ru" "Танк-громила" } "Boomer #11 Name" { - "ru" "Толстяк-громила" + "ru" "Толстяк-громила" } "Charger #11 Name" { - "ru" "Громила-громила" + "ru" "Громила-громила" } "Hunter #11 Name" { - "ru" "Охотник-громила" + "ru" "Охотник-громила" } "Jockey #11 Name" { - "ru" "Жокей-громила" + "ru" "Жокей-громила" } "Smoker #11 Name" { - "ru" "Курильщик-громила" + "ru" "Курильщик-громила" } "Spitter #11 Name" { - "ru" "Плевальщица-громила" + "ru" "Плевальщица-громила" } "Witch #11 Name" { - "ru" "Ведьма-громила" + "ru" "Ведьма-громила" } "Common #11 Name" { - "ru" "Обычных-громила" + "ru" "Обычных-громила" } "Tank #11" { - "ru" "{mint}Этот танк может создавать за собой Громил, а также бросать их в выживших." + "ru" "{mint}Этот танк может создавать за собой Громил, а также бросать их в выживших." } "Boomer #11" { - "ru" "{mint}Этот толстяк может создавать за собой Громил." + "ru" "{mint}Этот толстяк может создавать за собой Громил." } "Charger #11" { - "ru" "{mint}Этот громила может создавать за собой Громил." + "ru" "{mint}Этот громила может создавать за собой Громил." } "Hunter #11" { - "ru" "{mint}Этот охотник может создавать за собой Громил." + "ru" "{mint}Этот охотник может создавать за собой Громил." } "Jockey #11" { - "ru" "{mint}Этот жокей может создавать за собой Громил." + "ru" "{mint}Этот жокей может создавать за собой Громил." } "Smoker #11" { - "ru" "{mint}Этот курильщик может создавать за собой Громил." + "ru" "{mint}Этот курильщик может создавать за собой Громил." } "Spitter #11" { - "ru" "{mint}Этот плевальщица может создавать за собой Громил." + "ru" "{mint}Этот плевальщица может создавать за собой Громил." } "Witch #11" { - "ru" "{mint}Этот ведьма может создавать за собой Громил." + "ru" "{mint}Этот ведьма может создавать за собой Громил." } "Common #11" { - "ru" "{mint}Этот обычных может создавать за собой Громил." + "ru" "{mint}Этот обычных может создавать за собой Громил." } "Tank #12 Name" { - "ru" "Танк-душитель" + "ru" "Танк-душитель" } "Boomer #12 Name" { - "ru" "Толстяк-душитель" + "ru" "Толстяк-душитель" } "Charger #12 Name" { - "ru" "Громила-душитель" + "ru" "Громила-душитель" } "Hunter #12 Name" { - "ru" "Охотник-душитель" + "ru" "Охотник-душитель" } "Jockey #12 Name" { - "ru" "Жокей-душитель" + "ru" "Жокей-душитель" } "Smoker #12 Name" { - "ru" "Курильщик-душитель" + "ru" "Курильщик-душитель" } "Spitter #12 Name" { - "ru" "Плевальщица-душитель" + "ru" "Плевальщица-душитель" } "Witch #12 Name" { - "ru" "Ведьма-душитель" + "ru" "Ведьма-душитель" } "Common #12 Name" { - "ru" "Обычных-душитель" + "ru" "Обычных-душитель" } "Tank #12" { - "ru" "{mint}Этот танк может задушить выживших в воздухе." + "ru" "{mint}Этот танк может задушить выживших в воздухе." } "Boomer #12" { - "ru" "{mint}Этот толстяк может задушить выживших в воздухе." + "ru" "{mint}Этот толстяк может задушить выживших в воздухе." } "Charger #12" { - "ru" "{mint}Этот громила может задушить выживших в воздухе." + "ru" "{mint}Этот громила может задушить выживших в воздухе." } "Hunter #12" { - "ru" "{mint}Этот охотник может задушить выживших в воздухе." + "ru" "{mint}Этот охотник может задушить выживших в воздухе." } "Jockey #12" { - "ru" "{mint}Этот жокей может задушить выживших в воздухе." + "ru" "{mint}Этот жокей может задушить выживших в воздухе." } "Smoker #12" { - "ru" "{mint}Этот курильщик может задушить выживших в воздухе." + "ru" "{mint}Этот курильщик может задушить выживших в воздухе." } "Spitter #12" { - "ru" "{mint}Этот плевальщица может задушить выживших в воздухе." + "ru" "{mint}Этот плевальщица может задушить выживших в воздухе." } "Witch #12" { - "ru" "{mint}Этот ведьма может задушить выживших в воздухе." + "ru" "{mint}Этот ведьма может задушить выживших в воздухе." } "Common #12" { - "ru" "{mint}Этот обычных может задушить выживших в воздухе." + "ru" "{mint}Этот обычных может задушить выживших в воздухе." } "Tank #13 Name" { - "ru" "Клонирующий Танк" + "ru" "Клонирующий Танк" } "Boomer #13 Name" { - "ru" "Клонирующий Толстяк" + "ru" "Клонирующий Толстяк" } "Charger #13 Name" { - "ru" "Клонирующий Громила" + "ru" "Клонирующий Громила" } "Hunter #13 Name" { - "ru" "Клонирующий Охотник" + "ru" "Клонирующий Охотник" } "Jockey #13 Name" { - "ru" "Клонирующий Охотник" + "ru" "Клонирующий Охотник" } "Smoker #13 Name" { - "ru" "Клонирующий Курильщик" + "ru" "Клонирующий Курильщик" } "Spitter #13 Name" { - "ru" "Клонирующая Плевальщица" + "ru" "Клонирующая Плевальщица" } "Witch #13 Name" { - "ru" "Клонирующая Ведьма" + "ru" "Клонирующая Ведьма" } "Common #13 Name" { - "ru" "Клонирующая Обычных" + "ru" "Клонирующая Обычных" } "Tank #13" { - "ru" "{mint}Этот танк может создавать клонов за собой и бросать некоторых в выживших." + "ru" "{mint}Этот танк может создавать клонов за собой и бросать некоторых в выживших." } "Boomer #13" { - "ru" "{mint}Этот толстяк может создавать клонов за собой." + "ru" "{mint}Этот толстяк может создавать клонов за собой." } "Charger #13" { - "ru" "{mint}Этот громила может создавать клонов за собой." + "ru" "{mint}Этот громила может создавать клонов за собой." } "Hunter #13" { - "ru" "{mint}Этот охотник может создавать клонов за собой." + "ru" "{mint}Этот охотник может создавать клонов за собой." } "Jockey #13" { - "ru" "{mint}Этот жокей может создавать клонов за собой." + "ru" "{mint}Этот жокей может создавать клонов за собой." } "Smoker #13" { - "ru" "{mint}Этот курильщик может создавать клонов за собой." + "ru" "{mint}Этот курильщик может создавать клонов за собой." } "Spitter #13" { - "ru" "{mint}Этот плевальщица может создавать клонов за собой." + "ru" "{mint}Этот плевальщица может создавать клонов за собой." } "Witch #13" { - "ru" "{mint}Этот ведьма может создавать клонов за собой." + "ru" "{mint}Этот ведьма может создавать клонов за собой." } "Common #13" { - "ru" "{mint}Этот обычных может создавать клонов за собой." + "ru" "{mint}Этот обычных может создавать клонов за собой." } "Tank #14 Name" { - "ru" "Дымный Танк" + "ru" "Дымный Танк" } "Boomer #14 Name" { - "ru" "Дымный Толстяк" + "ru" "Дымный Толстяк" } "Charger #14 Name" { - "ru" "Дымный Громила" + "ru" "Дымный Громила" } "Hunter #14 Name" { - "ru" "Дымный Охотник" + "ru" "Дымный Охотник" } "Jockey #14 Name" { - "ru" "Дымный Жокей" + "ru" "Дымный Жокей" } "Smoker #14 Name" { - "ru" "Дымный Курильщик" + "ru" "Дымный Курильщик" } "Spitter #14 Name" { - "ru" "Дымная Плевальщица" + "ru" "Дымная Плевальщица" } "Witch #14 Name" { - "ru" "Дымная Ведьма" + "ru" "Дымная Ведьма" } "Common #14 Name" { - "ru" "Дымная Обычных" + "ru" "Дымная Обычных" } "Tank #14" { - "ru" "{mint}Этот танк может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот танк может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Boomer #14" { - "ru" "{mint}Этот толстяк может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот толстяк может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Charger #14" { - "ru" "{mint}Этот громила может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот громила может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Hunter #14" { - "ru" "{mint}Этот охотник может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот охотник может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Jockey #14" { - "ru" "{mint}Этот жокей может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот жокей может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Smoker #14" { - "ru" "{mint}Этот курильщик может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот курильщик может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Spitter #14" { - "ru" "{mint}Этот плевальщица может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот плевальщица может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Witch #14" { - "ru" "{mint}Этот ведьма может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот ведьма может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Common #14" { - "ru" "{mint}Этот обычных может испускать клубы дыма, которые наносят урон находящимся в них выжившим." + "ru" "{mint}Этот обычных может испускать клубы дыма, которые наносят урон находящимся в них выжившим." } "Tank #15 Name" { - "ru" "Танк с добычей" + "ru" "Танк с добычей" } "Boomer #15 Name" { - "ru" "Толстяк с добычей" + "ru" "Толстяк с добычей" } "Charger #15 Name" { - "ru" "Громила с добычей" + "ru" "Громила с добычей" } "Hunter #15 Name" { - "ru" "Охотник с добычей" + "ru" "Охотник с добычей" } "Jockey #15 Name" { - "ru" "Жокей с добычей" + "ru" "Жокей с добычей" } "Smoker #15 Name" { - "ru" "Курильщик с добычей" + "ru" "Курильщик с добычей" } "Spitter #15 Name" { - "ru" "Плевальщица с добычей" + "ru" "Плевальщица с добычей" } "Witch #15 Name" { - "ru" "Ведьма с добычей" + "ru" "Ведьма с добычей" } "Common #15 Name" { - "ru" "Обычных с добычей" + "ru" "Обычных с добычей" } "Tank #15" { - "ru" "{mint}После смерти из этого танка может выпасть случайное оружие." + "ru" "{mint}После смерти из этого танка может выпасть случайное оружие." } "Boomer #15" { - "ru" "{mint}После смерти из этого толстяка может выпасть случайное оружие." + "ru" "{mint}После смерти из этого толстяка может выпасть случайное оружие." } "Charger #15" { - "ru" "{mint}После смерти из этого громила может выпасть случайное оружие." + "ru" "{mint}После смерти из этого громила может выпасть случайное оружие." } "Hunter #15" { - "ru" "{mint}После смерти из этого охотника может выпасть случайное оружие." + "ru" "{mint}После смерти из этого охотника может выпасть случайное оружие." } "Jockey #15" { - "ru" "{mint}После смерти из этого жокея может выпасть случайное оружие." + "ru" "{mint}После смерти из этого жокея может выпасть случайное оружие." } "Smoker #15" { - "ru" "{mint}После смерти из этого курильщика может выпасть случайное оружие." + "ru" "{mint}После смерти из этого курильщика может выпасть случайное оружие." } "Spitter #15" { - "ru" "{mint}После смерти из этой плевальщицы может выпасть случайное оружие." + "ru" "{mint}После смерти из этой плевальщицы может выпасть случайное оружие." } "Witch #15" { - "ru" "{mint}После смерти из этой ведьмы может выпасть случайное оружие." + "ru" "{mint}После смерти из этой ведьмы может выпасть случайное оружие." } "Common #15" { - "ru" "{mint}После смерти из этой ведьмы может выпасть случайное оружие." + "ru" "{mint}После смерти из этой ведьмы может выпасть случайное оружие." } "Tank #16 Name" { - "ru" "Одурманивающий Танк" + "ru" "Одурманивающий Танк" } "Boomer #16 Name" { - "ru" "Одурманивающий Толстяк" + "ru" "Одурманивающий Толстяк" } "Charger #16 Name" { - "ru" "Одурманивающий Громила" + "ru" "Одурманивающий Громила" } "Hunter #16 Name" { - "ru" "Одурманивающий Охотник" + "ru" "Одурманивающий Охотник" } "Jockey #16 Name" { - "ru" "Одурманивающий Жокей" + "ru" "Одурманивающий Жокей" } "Smoker #16 Name" { - "ru" "Одурманивающий Курильщик" + "ru" "Одурманивающий Курильщик" } "Spitter #16 Name" { - "ru" "Одурманивающая Плевальщица" + "ru" "Одурманивающая Плевальщица" } "Witch #16 Name" { - "ru" "Одурманивающая Ведьма" + "ru" "Одурманивающая Ведьма" } "Common #16 Name" { - "ru" "Одурманивающая Обычных" + "ru" "Одурманивающая Обычных" } "Tank #16" { - "ru" "{mint}Этот танк может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот танк может использовать одурманивающие эффекты на выживших." } "Boomer #16" { - "ru" "{mint}Этот толстяк может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот толстяк может использовать одурманивающие эффекты на выживших." } "Charger #16" { - "ru" "{mint}Этот громила может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот громила может использовать одурманивающие эффекты на выживших." } "Hunter #16" { - "ru" "{mint}Этот охотник может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот охотник может использовать одурманивающие эффекты на выживших." } "Jockey #16" { - "ru" "{mint}Этот жокей может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот жокей может использовать одурманивающие эффекты на выживших." } "Smoker #16" { - "ru" "{mint}Этот курильщик может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот курильщик может использовать одурманивающие эффекты на выживших." } "Spitter #16" { - "ru" "{mint}Этот плевальщица может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот плевальщица может использовать одурманивающие эффекты на выживших." } "Witch #16" { - "ru" "{mint}Этот ведьма может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот ведьма может использовать одурманивающие эффекты на выживших." } "Common #16" { - "ru" "{mint}Этот обычных может использовать одурманивающие эффекты на выживших." + "ru" "{mint}Этот обычных может использовать одурманивающие эффекты на выживших." } "Tank #17 Name" { - "ru" "Пьяный Танк" + "ru" "Пьяный Танк" } "Boomer #17 Name" { - "ru" "Пьяный Толстяк" + "ru" "Пьяный Толстяк" } "Charger #17 Name" { - "ru" "Пьяный Громила" + "ru" "Пьяный Громила" } "Hunter #17 Name" { - "ru" "Пьяный Охотник" + "ru" "Пьяный Охотник" } "Jockey #17 Name" { - "ru" "Пьяный Жокей" + "ru" "Пьяный Жокей" } "Smoker #17 Name" { - "ru" "Пьяный Курильщик" + "ru" "Пьяный Курильщик" } "Spitter #17 Name" { - "ru" "Пьяная Плевальщица" + "ru" "Пьяная Плевальщица" } "Witch #17 Name" { - "ru" "Пьяная Ведьма" + "ru" "Пьяная Ведьма" } "Common #17 Name" { - "ru" "Пьяная Обычных" + "ru" "Пьяная Обычных" } "Tank #17" { - "ru" "{mint}Этот танк может опьянить выживших." + "ru" "{mint}Этот танк может опьянить выживших." } "Boomer #17" { - "ru" "{mint}Этот толстяк может опьянить выживших." + "ru" "{mint}Этот толстяк может опьянить выживших." } "Charger #17" { - "ru" "{mint}Этот громила может опьянить выживших." + "ru" "{mint}Этот громила может опьянить выживших." } "Hunter #17" { - "ru" "{mint}Этот охотник может опьянить выживших." + "ru" "{mint}Этот охотник может опьянить выживших." } "Jockey #17" { - "ru" "{mint}Этот жокей может опьянить выживших." + "ru" "{mint}Этот жокей может опьянить выживших." } "Smoker #17" { - "ru" "{mint}Этот курильщик может опьянить выживших." + "ru" "{mint}Этот курильщик может опьянить выживших." } "Spitter #17" { - "ru" "{mint}Этот плевальщица может опьянить выживших." + "ru" "{mint}Этот плевальщица может опьянить выживших." } "Witch #17" { - "ru" "{mint}Этот ведьма может опьянить выживших." + "ru" "{mint}Этот ведьма может опьянить выживших." } "Common #17" { - "ru" "{mint}Этот обычных может опьянить выживших." + "ru" "{mint}Этот обычных может опьянить выживших." } "Tank #18 Name" { - "ru" "Электрический Танк" + "ru" "Электрический Танк" } "Boomer #18 Name" { - "ru" "Электрический Толстяк" + "ru" "Электрический Толстяк" } "Charger #18 Name" { - "ru" "Электрический Громила" + "ru" "Электрический Громила" } "Hunter #18 Name" { - "ru" "Электрический Охотник" + "ru" "Электрический Охотник" } "Jockey #18 Name" { - "ru" "Электрический Жокей" + "ru" "Электрический Жокей" } "Smoker #18 Name" { - "ru" "Электрический Курильщик" + "ru" "Электрический Курильщик" } "Spitter #18 Name" { - "ru" "Электрическая Плевальщица" + "ru" "Электрическая Плевальщица" } "Witch #18 Name" { - "ru" "Электрическая Ведьма" + "ru" "Электрическая Ведьма" } "Common #18 Name" { - "ru" "Электрическая Обычных" + "ru" "Электрическая Обычных" } "Tank #18" { - "ru" "{mint}Этот танк может убить выживших электрическим током." + "ru" "{mint}Этот танк может убить выживших электрическим током." } "Boomer #18" { - "ru" "{mint}Этот толстяк может убить выживших электрическим током." + "ru" "{mint}Этот толстяк может убить выживших электрическим током." } "Charger #18" { - "ru" "{mint}Этот громила может убить выживших электрическим током." + "ru" "{mint}Этот громила может убить выживших электрическим током." } "Hunter #18" { - "ru" "{mint}Этот охотник может убить выживших электрическим током." + "ru" "{mint}Этот охотник может убить выживших электрическим током." } "Jockey #18" { - "ru" "{mint}Этот жокей может убить выживших электрическим током." + "ru" "{mint}Этот жокей может убить выживших электрическим током." } "Smoker #18" { - "ru" "{mint}Этот курильщик может убить выживших электрическим током." + "ru" "{mint}Этот курильщик может убить выживших электрическим током." } "Spitter #18" { - "ru" "{mint}Этот плевальщица может убить выживших электрическим током." + "ru" "{mint}Этот плевальщица может убить выживших электрическим током." } "Witch #18" { - "ru" "{mint}Этот Ведьма может убить выживших электрическим током." + "ru" "{mint}Этот Ведьма может убить выживших электрическим током." } "Common #18" { - "ru" "{mint}Этот Обычных может убить выживших электрическим током." + "ru" "{mint}Этот Обычных может убить выживших электрическим током." } "Tank #19 Name" { - "ru" "Танк-блокировщик слотов оружия" + "ru" "Танк-блокировщик слотов оружия" } "Boomer #19 Name" { - "ru" "Толстяк-блокировщик слотов оружия" + "ru" "Толстяк-блокировщик слотов оружия" } "Charger #19 Name" { - "ru" "Громила-блокировщик слотов оружия" + "ru" "Громила-блокировщик слотов оружия" } "Hunter #19 Name" { - "ru" "Охотник-блокировщик слотов оружия" + "ru" "Охотник-блокировщик слотов оружия" } "Jockey #19 Name" { - "ru" "Жокей-блокировщик слотов оружия" + "ru" "Жокей-блокировщик слотов оружия" } "Smoker #19 Name" { - "ru" "Курильщик-блокировщик слотов оружия" + "ru" "Курильщик-блокировщик слотов оружия" } "Spitter #19 Name" { - "ru" "Плевальщица-блокировщик слотов оружия" + "ru" "Плевальщица-блокировщик слотов оружия" } "Witch #19 Name" { - "ru" "Ведьма-блокировщик слотов оружия" + "ru" "Ведьма-блокировщик слотов оружия" } "Common #19 Name" { - "ru" "Обычных-блокировщик слотов оружия" + "ru" "Обычных-блокировщик слотов оружия" } "Tank #19" { - "ru" "{mint}Этот танк может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот танк может заставить выживших выбрать определённое оружие на определённый период времени." } "Boomer #19" { - "ru" "{mint}Этот толстяк может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот толстяк может заставить выживших выбрать определённое оружие на определённый период времени." } "Charger #19" { - "ru" "{mint}Этот громила может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот громила может заставить выживших выбрать определённое оружие на определённый период времени." } "Hunter #19" { - "ru" "{mint}Этот охотник может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот охотник может заставить выживших выбрать определённое оружие на определённый период времени." } "Jockey #19" { - "ru" "{mint}Этот жокей может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот жокей может заставить выживших выбрать определённое оружие на определённый период времени." } "Smoker #19" { - "ru" "{mint}Этот курильщик может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот курильщик может заставить выживших выбрать определённое оружие на определённый период времени." } "Spitter #19" { - "ru" "{mint}Этот плевальщица может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот плевальщица может заставить выживших выбрать определённое оружие на определённый период времени." } "Witch #19" { - "ru" "{mint}Этот ведьма может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот ведьма может заставить выживших выбрать определённое оружие на определённый период времени." } "Common #19" { - "ru" "{mint}Этот обычных может заставить выживших выбрать определённое оружие на определённый период времени." + "ru" "{mint}Этот обычных может заставить выживших выбрать определённое оружие на определённый период времени." } "Tank #20 Name" { - "ru" "Быстрый Танк" + "ru" "Быстрый Танк" } "Boomer #20 Name" { - "ru" "Быстрый Толстяк" + "ru" "Быстрый Толстяк" } "Charger #20 Name" { - "ru" "Быстрый Громила" + "ru" "Быстрый Громила" } "Hunter #20 Name" { - "ru" "Быстрый Охотник" + "ru" "Быстрый Охотник" } "Jockey #20 Name" { - "ru" "Быстрый Жокей" + "ru" "Быстрый Жокей" } "Smoker #20 Name" { - "ru" "Быстрый Курильщик" + "ru" "Быстрый Курильщик" } "Spitter #20 Name" { - "ru" "Быстрая Плевальщица" + "ru" "Быстрая Плевальщица" } "Witch #20 Name" { - "ru" "Быстрая Ведьма" + "ru" "Быстрая Ведьма" } "Common #20 Name" { - "ru" "Быстрая Обычных" + "ru" "Быстрая Обычных" } "Tank #20" { - "ru" "{mint}Этот танк может бегать очень быстро, как Флэш." + "ru" "{mint}Этот танк может бегать очень быстро, как Флэш." } "Boomer #20" { - "ru" "{mint}Этот толстяк может бегать очень быстро, как Флэш." + "ru" "{mint}Этот толстяк может бегать очень быстро, как Флэш." } "Charger #20" { - "ru" "{mint}Этот громила может бегать очень быстро, как Флэш." + "ru" "{mint}Этот громила может бегать очень быстро, как Флэш." } "Hunter #20" { - "ru" "{mint}Этот охотник может бегать очень быстро, как Флэш." + "ru" "{mint}Этот охотник может бегать очень быстро, как Флэш." } "Jockey #20" { - "ru" "{mint}Этот жокей может бегать очень быстро, как Флэш." + "ru" "{mint}Этот жокей может бегать очень быстро, как Флэш." } "Smoker #20" { - "ru" "{mint}Этот курильщик может бегать очень быстро, как Флэш." + "ru" "{mint}Этот курильщик может бегать очень быстро, как Флэш." } "Spitter #20" { - "ru" "{mint}Этот плевальщица может бегать очень быстро, как Флэш." + "ru" "{mint}Этот плевальщица может бегать очень быстро, как Флэш." } "Witch #20" { - "ru" "{mint}Этот ведьма может бегать очень быстро, как Флэш." + "ru" "{mint}Этот ведьма может бегать очень быстро, как Флэш." } "Common #20" { - "ru" "{mint}Этот обычных может бегать очень быстро, как Флэш." + "ru" "{mint}Этот обычных может бегать очень быстро, как Флэш." } "Tank #21 Name" { - "ru" "Огнеупорный Танк" + "ru" "Огнеупорный Танк" } "Boomer #21 Name" { - "ru" "Огнеупорный Толстяк" + "ru" "Огнеупорный Толстяк" } "Charger #21 Name" { - "ru" "Огнеупорный Громила" + "ru" "Огнеупорный Громила" } "Hunter #21 Name" { - "ru" "Огнеупорный Охотник" + "ru" "Огнеупорный Охотник" } "Jockey #21 Name" { - "ru" "Огнеупорный Жокей" + "ru" "Огнеупорный Жокей" } "Smoker #21 Name" { - "ru" "Огнеупорный Курильщик" + "ru" "Огнеупорный Курильщик" } "Spitter #21 Name" { - "ru" "Огнеупорная Плевальщица" + "ru" "Огнеупорная Плевальщица" } "Witch #21 Name" { - "ru" "Огнеупорная Ведьма" + "ru" "Огнеупорная Ведьма" } "Common #21 Name" { - "ru" "Огнеупорная Обычных" + "ru" "Огнеупорная Обычных" } "Tank #21" { - "ru" "{mint}Этот танк может поджигать и невосприимчив к урону от огня." + "ru" "{mint}Этот танк может поджигать и невосприимчив к урону от огня." } "Boomer #21" { - "ru" "{mint}Этот толстяк может поджигать и невосприимчив к урону от огня." + "ru" "{mint}Этот толстяк может поджигать и невосприимчив к урону от огня." } "Charger #21" { - "ru" "{mint}Этот громила может поджигать и невосприимчив к урону от огня." + "ru" "{mint}Этот громила может поджигать и невосприимчив к урону от огня." } "Hunter #21" { - "ru" "{mint}Этот охотник может поджигать и невосприимчив к урону от огня." + "ru" "{mint}Этот охотник может поджигать и невосприимчив к урону от огня." } "Jockey #21" { - "ru" "{mint}Этот жокей может поджигать и невосприимчив к урону от огня." + "ru" "{mint}Этот жокей может поджигать и невосприимчив к урону от огня." } "Smoker #21" { - "ru" "{mint}Этот курильщик может поджигать и невосприимчив к урону от огня." + "ru" "{mint}Этот курильщик может поджигать и невосприимчив к урону от огня." } "Spitter #21" { - "ru" "{mint}Этот плевальщица может поджигать и невосприимчива к урону от огня." + "ru" "{mint}Этот плевальщица может поджигать и невосприимчива к урону от огня." } "Witch #21" { - "ru" "{mint}Этот ведьма может поджигать и невосприимчива к урону от огня." + "ru" "{mint}Этот ведьма может поджигать и невосприимчива к урону от огня." } "Common #21" { - "ru" "{mint}Этот обычных может поджигать и невосприимчива к урону от огня." + "ru" "{mint}Этот обычных может поджигать и невосприимчива к урону от огня." } "Tank #22 Name" { - "ru" "Танк-бросатель" + "ru" "Танк-бросатель" } "Boomer #22 Name" { - "ru" "Толстяк-бросатель" + "ru" "Толстяк-бросатель" } "Charger #22 Name" { - "ru" "Громила-бросатель" + "ru" "Громила-бросатель" } "Hunter #22 Name" { - "ru" "Охотник-бросатель" + "ru" "Охотник-бросатель" } "Jockey #22 Name" { - "ru" "Жокей-бросатель" + "ru" "Жокей-бросатель" } "Smoker #22 Name" { - "ru" "Курильщик-бросатель" + "ru" "Курильщик-бросатель" } "Spitter #22 Name" { - "ru" "Плевальщица-бросатель" + "ru" "Плевальщица-бросатель" } "Witch #22 Name" { - "ru" "Ведьма-бросатель" + "ru" "Ведьма-бросатель" } "Common #22 Name" { - "ru" "Обычных-бросатель" + "ru" "Обычных-бросатель" } "Tank #22" { - "ru" "{mint}Этот танк может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот танк может подбрасывать выживших или подбрасывать их в воздух." } "Boomer #22" { - "ru" "{mint}Этот толстяк может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот толстяк может подбрасывать выживших или подбрасывать их в воздух." } "Charger #22" { - "ru" "{mint}Этот громила может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот громила может подбрасывать выживших или подбрасывать их в воздух." } "Hunter #22" { - "ru" "{mint}Этот охотник может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот охотник может подбрасывать выживших или подбрасывать их в воздух." } "Jockey #22" { - "ru" "{mint}Этот жокей может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот жокей может подбрасывать выживших или подбрасывать их в воздух." } "Smoker #22" { - "ru" "{mint}Этот курильщик может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот курильщик может подбрасывать выживших или подбрасывать их в воздух." } "Spitter #22" { - "ru" "{mint}Этот плевальщица может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот плевальщица может подбрасывать выживших или подбрасывать их в воздух." } "Witch #22" { - "ru" "{mint}Этот ведьма может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот ведьма может подбрасывать выживших или подбрасывать их в воздух." } "Common #22" { - "ru" "{mint}Этот обычных может подбрасывать выживших или подбрасывать их в воздух." + "ru" "{mint}Этот обычных может подбрасывать выживших или подбрасывать их в воздух." } "Tank #23 Name" { - "ru" "Летающий Танк" + "ru" "Летающий Танк" } "Boomer #23 Name" { - "ru" "Летающий Толстяк" + "ru" "Летающий Толстяк" } "Charger #23 Name" { - "ru" "Летающий Громила" + "ru" "Летающий Громила" } "Hunter #23 Name" { - "ru" "Летающий Охотник" + "ru" "Летающий Охотник" } "Jockey #23 Name" { - "ru" "Летающий Жокей" + "ru" "Летающий Жокей" } "Smoker #23 Name" { - "ru" "Летающий Курильщик" + "ru" "Летающий Курильщик" } "Spitter #23 Name" { - "ru" "Летающая Плевальщица" + "ru" "Летающая Плевальщица" } "Witch #23 Name" { - "ru" "Летающая Ведьма" + "ru" "Летающая Ведьма" } "Common #23 Name" { - "ru" "Летающая Обычных" + "ru" "Летающая Обычных" } "Tank #23" { - "ru" "{mint}Этот танк летает в поисках жертв." + "ru" "{mint}Этот танк летает в поисках жертв." } "Boomer #23" { - "ru" "{mint}Этот толстяк летает в поисках жертв." + "ru" "{mint}Этот толстяк летает в поисках жертв." } "Charger #23" { - "ru" "{mint}Этот громила летает в поисках жертв." + "ru" "{mint}Этот громила летает в поисках жертв." } "Hunter #23" { - "ru" "{mint}Этот охотник летает в поисках жертв." + "ru" "{mint}Этот охотник летает в поисках жертв." } "Jockey #23" { - "ru" "{mint}Этот жокей летает в поисках жертв." + "ru" "{mint}Этот жокей летает в поисках жертв." } "Smoker #23" { - "ru" "{mint}Этот курильщик летает в поисках жертв." + "ru" "{mint}Этот курильщик летает в поисках жертв." } "Spitter #23" { - "ru" "{mint}Этот плевальщица летает в поисках жертв." + "ru" "{mint}Этот плевальщица летает в поисках жертв." } "Witch #23" { - "ru" "{mint}Этот ведьма летает в поисках жертв." + "ru" "{mint}Этот ведьма летает в поисках жертв." } "Common #23" { - "ru" "{mint}Этот обычных летает в поисках жертв." + "ru" "{mint}Этот обычных летает в поисках жертв." } "Tank #24 Name" { - "ru" "Уязвимый Танк" + "ru" "Уязвимый Танк" } "Boomer #24 Name" { - "ru" "Уязвимый Толстяк" + "ru" "Уязвимый Толстяк" } "Charger #24 Name" { - "ru" "Уязвимый Громила" + "ru" "Уязвимый Громила" } "Hunter #24 Name" { - "ru" "Уязвимый Охотник" + "ru" "Уязвимый Охотник" } "Jockey #24 Name" { - "ru" "Уязвимый Жокей" + "ru" "Уязвимый Жокей" } "Smoker #24 Name" { - "ru" "Уязвимый Курильщик" + "ru" "Уязвимый Курильщик" } "Spitter #24 Name" { - "ru" "Уязвимая Плевальщица" + "ru" "Уязвимая Плевальщица" } "Witch #24 Name" { - "ru" "Уязвимая Ведьма" + "ru" "Уязвимая Ведьма" } "Common #24 Name" { - "ru" "Уязвимая Обычных" + "ru" "Уязвимая Обычных" } "Tank #24" { - "ru" "{mint}Этот танк получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот танк получает дополнительный урон, нанося больше урона и быстрее бегая." } "Boomer #24" { - "ru" "{mint}Этот толстяк получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот толстяк получает дополнительный урон, нанося больше урона и быстрее бегая." } "Charger #24" { - "ru" "{mint}Этот громила получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот громила получает дополнительный урон, нанося больше урона и быстрее бегая." } "Hunter #24" { - "ru" "{mint}Этот охотник получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот охотник получает дополнительный урон, нанося больше урона и быстрее бегая." } "Jockey #24" { - "ru" "{mint}Этот жокей получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот жокей получает дополнительный урон, нанося больше урона и быстрее бегая." } "Smoker #24" { - "ru" "{mint}Этот курильщик получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот курильщик получает дополнительный урон, нанося больше урона и быстрее бегая." } "Spitter #24" { - "ru" "{mint}Этот плевальщица получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот плевальщица получает дополнительный урон, нанося больше урона и быстрее бегая." } "Witch #24" { - "ru" "{mint}Этот ведьма получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот ведьма получает дополнительный урон, нанося больше урона и быстрее бегая." } "Common #24" { - "ru" "{mint}Этот обычных получает дополнительный урон, нанося больше урона и быстрее бегая." + "ru" "{mint}Этот обычных получает дополнительный урон, нанося больше урона и быстрее бегая." } "Tank #25 Name" { - "ru" "Танк-призрак" + "ru" "Танк-призрак" } "Boomer #25 Name" { - "ru" "Толстяк-призрак" + "ru" "Толстяк-призрак" } "Charger #25 Name" { - "ru" "Громила-призрак" + "ru" "Громила-призрак" } "Hunter #25 Name" { - "ru" "Охотник-призрак" + "ru" "Охотник-призрак" } "Jockey #25 Name" { - "ru" "Жокей-призрак" + "ru" "Жокей-призрак" } "Smoker #25 Name" { - "ru" "Курильщик-призрак" + "ru" "Курильщик-призрак" } "Spitter #25 Name" { - "ru" "Плевальщица-призрак" + "ru" "Плевальщица-призрак" } "Witch #25 Name" { - "ru" "Ведьма-призрак" + "ru" "Ведьма-призрак" } "Common #25 Name" { - "ru" "Обычных-призрак" + "ru" "Обычных-призрак" } "Tank #25" { - "ru" "{mint}Этот танк может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот танк может маскироваться и обезоруживать выживших." } "Boomer #25" { - "ru" "{mint}Этот толстяк может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот толстяк может маскироваться и обезоруживать выживших." } "Charger #25" { - "ru" "{mint}Этот громила может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот громила может маскироваться и обезоруживать выживших." } "Hunter #25" { - "ru" "{mint}Этот охотник может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот охотник может маскироваться и обезоруживать выживших." } "Jockey #25" { - "ru" "{mint}Этот жокей может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот жокей может маскироваться и обезоруживать выживших." } "Smoker #25" { - "ru" "{mint}Этот курильщик может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот курильщик может маскироваться и обезоруживать выживших." } "Spitter #25" { - "ru" "{mint}Этот плевальщица может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот плевальщица может маскироваться и обезоруживать выживших." } "Witch #25" { - "ru" "{mint}Этот ведьма может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот ведьма может маскироваться и обезоруживать выживших." } "Common #25" { - "ru" "{mint}Этот обычных может маскироваться и обезоруживать выживших." + "ru" "{mint}Этот обычных может маскироваться и обезоруживать выживших." } "Tank #26 Name" { - "ru" "Божественный Танк" + "ru" "Божественный Танк" } "Boomer #26 Name" { - "ru" "Божественный Толстяк" + "ru" "Божественный Толстяк" } "Charger #26 Name" { - "ru" "Божественный Громила" + "ru" "Божественный Громила" } "Hunter #26 Name" { - "ru" "Божественный Охотник" + "ru" "Божественный Охотник" } "Jockey #26 Name" { - "ru" "Божественный Жокей" + "ru" "Божественный Жокей" } "Smoker #26 Name" { - "ru" "Божественный Курильщик" + "ru" "Божественный Курильщик" } "Spitter #26 Name" { - "ru" "Божественная Плевальщица" + "ru" "Божественная Плевальщица" } "Witch #26 Name" { - "ru" "Божественная Ведьма" + "ru" "Божественная Ведьма" } "Common #26 Name" { - "ru" "Божественная Обычных" + "ru" "Божественная Обычных" } "Tank #26" { - "ru" "{mint}Этот танк может получить временную неуязвимость." + "ru" "{mint}Этот танк может получить временную неуязвимость." } "Boomer #26" { - "ru" "{mint}Этот толстяк может получить временную неуязвимость." + "ru" "{mint}Этот толстяк может получить временную неуязвимость." } "Charger #26" { - "ru" "{mint}Этот громила может получить временную неуязвимость." + "ru" "{mint}Этот громила может получить временную неуязвимость." } "Hunter #26" { - "ru" "{mint}Этот охотник может получить временную неуязвимость." + "ru" "{mint}Этот охотник может получить временную неуязвимость." } "Jockey #26" { - "ru" "{mint}Этот жокей может получить временную неуязвимость." + "ru" "{mint}Этот жокей может получить временную неуязвимость." } "Smoker #26" { - "ru" "{mint}Этот курильщик может получить временную неуязвимость." + "ru" "{mint}Этот курильщик может получить временную неуязвимость." } "Spitter #26" { - "ru" "{mint}Этот плевальщица может получить временную неуязвимость." + "ru" "{mint}Этот плевальщица может получить временную неуязвимость." } "Witch #26" { - "ru" "{mint}Этот ведьма может получить временную неуязвимость." + "ru" "{mint}Этот ведьма может получить временную неуязвимость." } "Common #26" { - "ru" "{mint}Этот обычных может получить временную неуязвимость." + "ru" "{mint}Этот обычных может получить временную неуязвимость." } "Tank #27 Name" { - "ru" "Гравитационный Танк" + "ru" "Гравитационный Танк" } "Boomer #27 Name" { - "ru" "Гравитационный Толстяк" + "ru" "Гравитационный Толстяк" } "Charger #27 Name" { - "ru" "Гравитационный Громила" + "ru" "Гравитационный Громила" } "Hunter #27 Name" { - "ru" "Гравитационный Охотник" + "ru" "Гравитационный Охотник" } "Jockey #27 Name" { - "ru" "Гравитационный Жокей" + "ru" "Гравитационный Жокей" } "Smoker #27 Name" { - "ru" "Гравитационный Курильщик" + "ru" "Гравитационный Курильщик" } "Spitter #27 Name" { - "ru" "Гравитационная Плевальщица" + "ru" "Гравитационная Плевальщица" } "Witch #27 Name" { - "ru" "Гравитационная Ведьма" + "ru" "Гравитационная Ведьма" } "Common #27 Name" { - "ru" "Гравитационная Обычных" + "ru" "Гравитационная Обычных" } "Tank #27" { - "ru" "{mint}Этот танк может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот танк может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Boomer #27" { - "ru" "{mint}Этот толстяк может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот толстяк может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Charger #27" { - "ru" "{mint}Этот громила может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот громила может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Hunter #27" { - "ru" "{mint}Этот охотник может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот охотник может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Jockey #27" { - "ru" "{mint}Этот жокей может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот жокей может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Smoker #27" { - "ru" "{mint}Этот курильщик может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот курильщик может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Spitter #27" { - "ru" "{mint}Этот плевальщица может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот плевальщица может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Witch #27" { - "ru" "{mint}Этот ведьма может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот ведьма может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Common #27" { - "ru" "{mint}Этот обычных может притягивать к себе выживших и заражённых и понижать гравитацию выживших." + "ru" "{mint}Этот обычных может притягивать к себе выживших и заражённых и понижать гравитацию выживших." } "Tank #28 Name" { - "ru" "Танк-стрелок" + "ru" "Танк-стрелок" } "Boomer #28 Name" { - "ru" "Толстяк-стрелок" + "ru" "Толстяк-стрелок" } "Charger #28 Name" { - "ru" "Громила-стрелок" + "ru" "Громила-стрелок" } "Hunter #28 Name" { - "ru" "Охотник-стрелок" + "ru" "Охотник-стрелок" } "Jockey #28 Name" { - "ru" "Жокей-стрелок" + "ru" "Жокей-стрелок" } "Smoker #28 Name" { - "ru" "Курильщик-стрелок" + "ru" "Курильщик-стрелок" } "Spitter #28 Name" { - "ru" "Плевальщица-стрелок" + "ru" "Плевальщица-стрелок" } "Witch #28 Name" { - "ru" "Ведьма-стрелок" + "ru" "Ведьма-стрелок" } "Common #28 Name" { - "ru" "Обычных-стрелок" + "ru" "Обычных-стрелок" } "Tank #28" { - "ru" "{mint}Этот танк может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот танк может вооружаться пушками и стрелять по выжившим." } "Boomer #28" { - "ru" "{mint}Этот толстяк может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот толстяк может вооружаться пушками и стрелять по выжившим." } "Charger #28" { - "ru" "{mint}Этот громила может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот громила может вооружаться пушками и стрелять по выжившим." } "Hunter #28" { - "ru" "{mint}Этот охотник может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот охотник может вооружаться пушками и стрелять по выжившим." } "Jockey #28" { - "ru" "{mint}Этот жокей может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот жокей может вооружаться пушками и стрелять по выжившим." } "Smoker #28" { - "ru" "{mint}Этот курильщик может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот курильщик может вооружаться пушками и стрелять по выжившим." } "Spitter #28" { - "ru" "{mint}Этот плевальщица может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот плевальщица может вооружаться пушками и стрелять по выжившим." } "Witch #28" { - "ru" "{mint}Этот ведьма может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот ведьма может вооружаться пушками и стрелять по выжившим." } "Common #28" { - "ru" "{mint}Этот обычных может вооружаться пушками и стрелять по выжившим." + "ru" "{mint}Этот обычных может вооружаться пушками и стрелять по выжившим." } "Tank #29 Name" { - "ru" "Здоровый Танк" + "ru" "Здоровый Танк" } "Boomer #29 Name" { - "ru" "Здоровый Толстяк" + "ru" "Здоровый Толстяк" } "Charger #29 Name" { - "ru" "Здоровый Громила" + "ru" "Здоровый Громила" } "Hunter #29 Name" { - "ru" "Здоровый Охотник" + "ru" "Здоровый Охотник" } "Jockey #29 Name" { - "ru" "Здоровый Жокей" + "ru" "Здоровый Жокей" } "Smoker #29 Name" { - "ru" "Здоровый Курильщик" + "ru" "Здоровый Курильщик" } "Spitter #29 Name" { - "ru" "Здоровая Плевальщица" + "ru" "Здоровая Плевальщица" } "Witch #29 Name" { - "ru" "Здоровая Ведьма" + "ru" "Здоровая Ведьма" } "Common #29 Name" { - "ru" "Здоровая Обычных" + "ru" "Здоровая Обычных" } "Tank #29" { - "ru" "{mint}Этот танк может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот танк может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." } "Boomer #29" { - "ru" "{mint}Этот толстяк может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот толстяк может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." } "Charger #29" { - "ru" "{mint}Этот громила может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот громила может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." } "Hunter #29" { - "ru" "{mint}Этот охотник может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот охотник может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." } "Jockey #29" { - "ru" "{mint}Этот жокей может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот жокей может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." } "Smoker #29" { - "ru" "{mint}Этот курильщик может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот курильщик может дать выжившим временное здоровье, и он может поглощать здоровье находящихся поблизости заражённых." } "Spitter #29" { - "ru" "{mint}Этот плевальщица может дать выжившим временное здоровье, и она может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот плевальщица может дать выжившим временное здоровье, и она может поглощать здоровье находящихся поблизости заражённых." } "Witch #29" { - "ru" "{mint}Этот ведьма может дать выжившим временное здоровье, и она может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот ведьма может дать выжившим временное здоровье, и она может поглощать здоровье находящихся поблизости заражённых." } "Common #29" { - "ru" "{mint}Этот обычных может дать выжившим временное здоровье, и она может поглощать здоровье находящихся поблизости заражённых." + "ru" "{mint}Этот обычных может дать выжившим временное здоровье, и она может поглощать здоровье находящихся поблизости заражённых." } "Tank #30 Name" { - "ru" "Танк с слабым местом" + "ru" "Танк с слабым местом" } "Boomer #30 Name" { - "ru" "Толстяк с слабым местом" + "ru" "Толстяк с слабым местом" } "Charger #30 Name" { - "ru" "Громила с слабым местом" + "ru" "Громила с слабым местом" } "Hunter #30 Name" { - "ru" "Охотник с слабым местом" + "ru" "Охотник с слабым местом" } "Jockey #30 Name" { - "ru" "Жокей с слабым местом" + "ru" "Жокей с слабым местом" } "Smoker #30 Name" { - "ru" "Курильщик с слабым местом" + "ru" "Курильщик с слабым местом" } "Spitter #30 Name" { - "ru" "Плевальщица с слабым местом" + "ru" "Плевальщица с слабым местом" } "Witch #30 Name" { - "ru" "Ведьма с слабым местом" + "ru" "Ведьма с слабым местом" } "Common #30 Name" { - "ru" "Обычных с слабым местом" + "ru" "Обычных с слабым местом" } "Tank #30" { - "ru" "{mint}Этого танка можно повредить только выстрелами в голову." + "ru" "{mint}Этого танка можно повредить только выстрелами в голову." } "Boomer #30" { - "ru" "{mint}Этого толстяка можно повредить только выстрелами в голову." + "ru" "{mint}Этого толстяка можно повредить только выстрелами в голову." } "Charger #30" { - "ru" "{mint}Этого громила можно повредить только выстрелами в голову." + "ru" "{mint}Этого громила можно повредить только выстрелами в голову." } "Hunter #30" { - "ru" "{mint}Этого охотника можно повредить только выстрелами в голову." + "ru" "{mint}Этого охотника можно повредить только выстрелами в голову." } "Jockey #30" { - "ru" "{mint}Этого жокейа можно повредить только выстрелами в голову." + "ru" "{mint}Этого жокейа можно повредить только выстрелами в голову." } "Smoker #30" { - "ru" "{mint}Этого курильщика можно повредить только выстрелами в голову." + "ru" "{mint}Этого курильщика можно повредить только выстрелами в голову." } "Spitter #30" { - "ru" "{mint}Эту плевальщицу можно повредить только выстрелами в голову." + "ru" "{mint}Эту плевальщицу можно повредить только выстрелами в голову." } "Witch #30" { - "ru" "{mint}Эту Ведьму можно повредить только выстрелами в голову." + "ru" "{mint}Эту Ведьму можно повредить только выстрелами в голову." } "Common #30" { - "ru" "{mint}Эту Ведьму можно повредить только выстрелами в голову." + "ru" "{mint}Эту Ведьму можно повредить только выстрелами в голову." } "Tank #31 Name" { - "ru" "Танк-охотник" + "ru" "Танк-охотник" } "Boomer #31 Name" { - "ru" "Толстяк-охотник" + "ru" "Толстяк-охотник" } "Charger #31 Name" { - "ru" "Громила-охотник" + "ru" "Громила-охотник" } "Hunter #31 Name" { - "ru" "Охотник-охотник" + "ru" "Охотник-охотник" } "Jockey #31 Name" { - "ru" "Жокей-охотник" + "ru" "Жокей-охотник" } "Smoker #31 Name" { - "ru" "Курильщик-охотник" + "ru" "Курильщик-охотник" } "Spitter #31 Name" { - "ru" "Плевальщица-охотник" + "ru" "Плевальщица-охотник" } "Witch #31 Name" { - "ru" "Ведьма-охотник" + "ru" "Ведьма-охотник" } "Common #31 Name" { - "ru" "Обычных-охотник" + "ru" "Обычных-охотник" } "Tank #31" { - "ru" "{mint}Этот танк может создавать за собой охотников и бросать их в выживших." + "ru" "{mint}Этот танк может создавать за собой охотников и бросать их в выживших." } "Boomer #31" { - "ru" "{mint}Этот толстяк может создавать за собой охотников." + "ru" "{mint}Этот толстяк может создавать за собой охотников." } "Charger #31" { - "ru" "{mint}Этот громила может создавать за собой охотников." + "ru" "{mint}Этот громила может создавать за собой охотников." } "Hunter #31" { - "ru" "{mint}Этот охотник может создавать за собой охотников." + "ru" "{mint}Этот охотник может создавать за собой охотников." } "Jockey #31" { - "ru" "{mint}Этот жокей может создавать за собой охотников." + "ru" "{mint}Этот жокей может создавать за собой охотников." } "Smoker #31" { - "ru" "{mint}Этот курильщик может создавать за собой охотников." + "ru" "{mint}Этот курильщик может создавать за собой охотников." } "Spitter #31" { - "ru" "{mint}Этот плевальщица может создавать за собой охотников." + "ru" "{mint}Этот плевальщица может создавать за собой охотников." } "Witch #31" { - "ru" "{mint}Этот ведьма может создавать за собой охотников." + "ru" "{mint}Этот ведьма может создавать за собой охотников." } "Common #31" { - "ru" "{mint}Этот обычных может создавать за собой охотников." + "ru" "{mint}Этот обычных может создавать за собой охотников." } "Tank #32 Name" { - "ru" "Вредящий Танк" + "ru" "Вредящий Танк" } "Boomer #32 Name" { - "ru" "Вредящий Толстяк" + "ru" "Вредящий Толстяк" } "Charger #32 Name" { - "ru" "Вредящий Громила" + "ru" "Вредящий Громила" } "Hunter #32 Name" { - "ru" "Вредящий Охотник" + "ru" "Вредящий Охотник" } "Jockey #32 Name" { - "ru" "Вредящий Жокей" + "ru" "Вредящий Жокей" } "Smoker #32 Name" { - "ru" "Вредящий Курильщик" + "ru" "Вредящий Курильщик" } "Spitter #32 Name" { - "ru" "Вредящий Плевальщица" + "ru" "Вредящий Плевальщица" } "Witch #32 Name" { - "ru" "Вредящий Ведьма" + "ru" "Вредящий Ведьма" } "Common #32 Name" { - "ru" "Вредящий Обычных" + "ru" "Вредящий Обычных" } "Tank #32" { - "ru" "{mint}Этот танк в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот танк в течение определённого периода времени может постоянно наносить урон выжившим." } "Boomer #32" { - "ru" "{mint}Этот толстяк в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот толстяк в течение определённого периода времени может постоянно наносить урон выжившим." } "Charger #32" { - "ru" "{mint}Этот громила в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот громила в течение определённого периода времени может постоянно наносить урон выжившим." } "Hunter #32" { - "ru" "{mint}Этот охотник в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот охотник в течение определённого периода времени может постоянно наносить урон выжившим." } "Jockey #32" { - "ru" "{mint}Этот жокей в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот жокей в течение определённого периода времени может постоянно наносить урон выжившим." } "Smoker #32" { - "ru" "{mint}Этот курильщик в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот курильщик в течение определённого периода времени может постоянно наносить урон выжившим." } "Spitter #32" { - "ru" "{mint}Этот плевальщица в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот плевальщица в течение определённого периода времени может постоянно наносить урон выжившим." } "Witch #32" { - "ru" "{mint}Этот ведьма в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот ведьма в течение определённого периода времени может постоянно наносить урон выжившим." } "Common #32" { - "ru" "{mint}Этот обычных в течение определённого периода времени может постоянно наносить урон выжившим." + "ru" "{mint}Этот обычных в течение определённого периода времени может постоянно наносить урон выжившим." } "Tank #33 Name" { - "ru" "Танк-гипнотизёр" + "ru" "Танк-гипнотизёр" } "Boomer #33 Name" { - "ru" "Толстяк-гипнотизёр" + "ru" "Толстяк-гипнотизёр" } "Charger #33 Name" { - "ru" "Громила-гипнотизёр" + "ru" "Громила-гипнотизёр" } "Hunter #33 Name" { - "ru" "Охотник-гипнотизёр" + "ru" "Охотник-гипнотизёр" } "Jockey #33 Name" { - "ru" "Жокей-гипнотизёр" + "ru" "Жокей-гипнотизёр" } "Smoker #33 Name" { - "ru" "Курильщик-гипнотизёр" + "ru" "Курильщик-гипнотизёр" } "Spitter #33 Name" { - "ru" "Плевальщица-гипнотизёр" + "ru" "Плевальщица-гипнотизёр" } "Witch #33 Name" { - "ru" "Ведьма-гипнотизёр" + "ru" "Ведьма-гипнотизёр" } "Common #33 Name" { - "ru" "Обычных-гипнотизёр" + "ru" "Обычных-гипнотизёр" } "Tank #33" { - "ru" "{mint}Этот танк может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот танк может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Boomer #33" { - "ru" "{mint}Этот толстяк может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот толстяк может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Charger #33" { - "ru" "{mint}Этот громила может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот громила может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Hunter #33" { - "ru" "{mint}Этот охотник может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот охотник может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Jockey #33" { - "ru" "{mint}Этот жокей может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот жокей может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Smoker #33" { - "ru" "{mint}Этот курильщик может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот курильщик может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Spitter #33" { - "ru" "{mint}Этот плевальщица может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот плевальщица может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Witch #33" { - "ru" "{mint}Этот ведьма может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот ведьма может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Common #33" { - "ru" "{mint}Этот обычных может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." + "ru" "{mint}Этот обычных может загипнотизировать выживших, чтобы они навредили себе или своим товарищам." } "Tank #34 Name" { - "ru" "Ледяной Танк" + "ru" "Ледяной Танк" } "Boomer #34 Name" { - "ru" "Ледяной Толстяк" + "ru" "Ледяной Толстяк" } "Charger #34 Name" { - "ru" "Ледяной Громила" + "ru" "Ледяной Громила" } "Hunter #34 Name" { - "ru" "Ледяной Охотник" + "ru" "Ледяной Охотник" } "Jockey #34 Name" { - "ru" "Ледяной Жокей" + "ru" "Ледяной Жокей" } "Smoker #34 Name" { - "ru" "Ледяной Курильщик" + "ru" "Ледяной Курильщик" } "Spitter #34 Name" { - "ru" "Ледяной Плевальщица" + "ru" "Ледяной Плевальщица" } "Witch #34 Name" { - "ru" "Ледяной Ведьма" + "ru" "Ледяной Ведьма" } "Common #34 Name" { - "ru" "Ледяной Обычных" + "ru" "Ледяной Обычных" } "Tank #34" { - "ru" "{mint}Этот танк может заморозить выживших." + "ru" "{mint}Этот танк может заморозить выживших." } "Boomer #34" { - "ru" "{mint}Этот толстяк может заморозить выживших." + "ru" "{mint}Этот толстяк может заморозить выживших." } "Charger #34" { - "ru" "{mint}Этот громила может заморозить выживших." + "ru" "{mint}Этот громила может заморозить выживших." } "Hunter #34" { - "ru" "{mint}Этот охотник может заморозить выживших." + "ru" "{mint}Этот охотник может заморозить выживших." } "Jockey #34" { - "ru" "{mint}Этот жокей может заморозить выживших." + "ru" "{mint}Этот жокей может заморозить выживших." } "Smoker #34" { - "ru" "{mint}Этот курильщик может заморозить выживших." + "ru" "{mint}Этот курильщик может заморозить выживших." } "Spitter #34" { - "ru" "{mint}Этот плевальщица может заморозить выживших." + "ru" "{mint}Этот плевальщица может заморозить выживших." } "Witch #34" { - "ru" "{mint}Этот ведьма может заморозить выживших." + "ru" "{mint}Этот ведьма может заморозить выживших." } "Common #34" { - "ru" "{mint}Этот обычных может заморозить выживших." + "ru" "{mint}Этот обычных может заморозить выживших." } "Tank #35 Name" { - "ru" "Танк бездействия" + "ru" "Танк бездействия" } "Boomer #35 Name" { - "ru" "Толстяк бездействия" + "ru" "Толстяк бездействия" } "Charger #35 Name" { - "ru" "Громила бездействия" + "ru" "Громила бездействия" } "Hunter #35 Name" { - "ru" "Охотник бездействия" + "ru" "Охотник бездействия" } "Jockey #35 Name" { - "ru" "Жокей бездействия" + "ru" "Жокей бездействия" } "Smoker #35 Name" { - "ru" "Курильщик бездействия" + "ru" "Курильщик бездействия" } "Spitter #35 Name" { - "ru" "Плевальщица бездействия" + "ru" "Плевальщица бездействия" } "Witch #35 Name" { - "ru" "Ведьма бездействия" + "ru" "Ведьма бездействия" } "Common #35 Name" { - "ru" "Обычных бездействия" + "ru" "Обычных бездействия" } "Tank #35" { - "ru" "{mint}Этот танк может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот танк может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Boomer #35" { - "ru" "{mint}Этот толстяк может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот толстяк может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Charger #35" { - "ru" "{mint}Этот громила может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот громила может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Hunter #35" { - "ru" "{mint}Этот охотник может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот охотник может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Jockey #35" { - "ru" "{mint}Этот жокей может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот жокей может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Smoker #35" { - "ru" "{mint}Этот курильщик может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот курильщик может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Spitter #35" { - "ru" "{mint}Этот плевальщица может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот плевальщица может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Witch #35" { - "ru" "{mint}Этот ведьма может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот ведьма может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Common #35" { - "ru" "{mint}Этот обычных может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" + "ru" "{mint}Этот обычных может заставить выживших перейти в режим бездействия. (Это не влияет на ботов.)" } "Tank #36 Name" { - "ru" "Инверторный Танк" + "ru" "Инверторный Танк" } "Boomer #36 Name" { - "ru" "Инверторный Толстяк" + "ru" "Инверторный Толстяк" } "Charger #36 Name" { - "ru" "Инверторный Громила" + "ru" "Инверторный Громила" } "Hunter #36 Name" { - "ru" "Инверторный Охотник" + "ru" "Инверторный Охотник" } "Jockey #36 Name" { - "ru" "Инверторный Жокей" + "ru" "Инверторный Жокей" } "Smoker #36 Name" { - "ru" "Инверторный Курильщик" + "ru" "Инверторный Курильщик" } "Spitter #36 Name" { - "ru" "Инверторный Плевальщица" + "ru" "Инверторный Плевальщица" } "Witch #36 Name" { - "ru" "Инверторный Ведьма" + "ru" "Инверторный Ведьма" } "Common #36 Name" { - "ru" "Инверторный Обычных" + "ru" "Инверторный Обычных" } "Tank #36" { - "ru" "{mint}Этот танк может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот танк может инвертировать клавиши передвижения выживших." } "Boomer #36" { - "ru" "{mint}Этот толстяк может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот толстяк может инвертировать клавиши передвижения выживших." } "Charger #36" { - "ru" "{mint}Этот громила может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот громила может инвертировать клавиши передвижения выживших." } "Hunter #36" { - "ru" "{mint}Этот охотник может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот охотник может инвертировать клавиши передвижения выживших." } "Jockey #36" { - "ru" "{mint}Этот жокей может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот жокей может инвертировать клавиши передвижения выживших." } "Smoker #36" { - "ru" "{mint}Этот курильщик может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот курильщик может инвертировать клавиши передвижения выживших." } "Spitter #36" { - "ru" "{mint}Этот плевальщица может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот плевальщица может инвертировать клавиши передвижения выживших." } "Witch #36" { - "ru" "{mint}Этот ведьма может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот ведьма может инвертировать клавиши передвижения выживших." } "Common #36" { - "ru" "{mint}Этот обычных может инвертировать клавиши передвижения выживших." + "ru" "{mint}Этот обычных может инвертировать клавиши передвижения выживших." } "Tank #37 Name" { - "ru" "Танк с предметами" + "ru" "Танк с предметами" } "Boomer #37 Name" { - "ru" "Толстяк с предметами" + "ru" "Толстяк с предметами" } "Charger #37 Name" { - "ru" "Громила с предметами" + "ru" "Громила с предметами" } "Hunter #37 Name" { - "ru" "Охотник с предметами" + "ru" "Охотник с предметами" } "Jockey #37 Name" { - "ru" "Жокей с предметами" + "ru" "Жокей с предметами" } "Smoker #37 Name" { - "ru" "Курильщик с предметами" + "ru" "Курильщик с предметами" } "Spitter #37 Name" { - "ru" "Плевальщица с предметами" + "ru" "Плевальщица с предметами" } "Witch #37 Name" { - "ru" "Ведьма с предметами" + "ru" "Ведьма с предметами" } "Common #37 Name" { - "ru" "Обычных с предметами" + "ru" "Обычных с предметами" } "Tank #37" { - "ru" "{mint}Этот танк может дать выжившим предметы после смерти." + "ru" "{mint}Этот танк может дать выжившим предметы после смерти." } "Boomer #37" { - "ru" "{mint}Этот толстяк может дать выжившим предметы после смерти." + "ru" "{mint}Этот толстяк может дать выжившим предметы после смерти." } "Charger #37" { - "ru" "{mint}Этот громила может дать выжившим предметы после смерти." + "ru" "{mint}Этот громила может дать выжившим предметы после смерти." } "Hunter #37" { - "ru" "{mint}Этот охотник может дать выжившим предметы после смерти." + "ru" "{mint}Этот охотник может дать выжившим предметы после смерти." } "Jockey #37" { - "ru" "{mint}Этот жокей может дать выжившим предметы после смерти." + "ru" "{mint}Этот жокей может дать выжившим предметы после смерти." } "Smoker #37" { - "ru" "{mint}Этот курильщик может дать выжившим предметы после смерти." + "ru" "{mint}Этот курильщик может дать выжившим предметы после смерти." } "Spitter #37" { - "ru" "{mint}Этот плевальщица может дать выжившим предметы после смерти." + "ru" "{mint}Этот плевальщица может дать выжившим предметы после смерти." } "Witch #37" { - "ru" "{mint}Этот ведьма может дать выжившим предметы после смерти." + "ru" "{mint}Этот ведьма может дать выжившим предметы после смерти." } "Common #37" { - "ru" "{mint}Этот обычных может дать выжившим предметы после смерти." + "ru" "{mint}Этот обычных может дать выжившим предметы после смерти." } "Tank #38 Name" { - "ru" "Танк-жокей" + "ru" "Танк-жокей" } "Boomer #38 Name" { - "ru" "Толстяк-жокей" + "ru" "Толстяк-жокей" } "Charger #38 Name" { - "ru" "Громила-жокей" + "ru" "Громила-жокей" } "Hunter #38 Name" { - "ru" "Охотник-жокей" + "ru" "Охотник-жокей" } "Jockey #38 Name" { - "ru" "Жокей-жокей" + "ru" "Жокей-жокей" } "Smoker #38 Name" { - "ru" "Курильщик-жокей" + "ru" "Курильщик-жокей" } "Spitter #38 Name" { - "ru" "Плевальщица-жокей" + "ru" "Плевальщица-жокей" } "Witch #38 Name" { - "ru" "Ведьма-жокей" + "ru" "Ведьма-жокей" } "Common #38 Name" { - "ru" "Обычных-жокей" + "ru" "Обычных-жокей" } "Tank #38" { - "ru" "{mint}Этот танк может создавать за собой жокеев и бросать их в выживших." + "ru" "{mint}Этот танк может создавать за собой жокеев и бросать их в выживших." } "Boomer #38" { - "ru" "{mint}Этот толстяк может создавать за собой жокеев." + "ru" "{mint}Этот толстяк может создавать за собой жокеев." } "Charger #38" { - "ru" "{mint}Этот громила может создавать за собой жокеев." + "ru" "{mint}Этот громила может создавать за собой жокеев." } "Hunter #38" { - "ru" "{mint}Этот охотник может создавать за собой жокеев." + "ru" "{mint}Этот охотник может создавать за собой жокеев." } "Jockey #38" { - "ru" "{mint}Этот жокей может создавать за собой жокеев." + "ru" "{mint}Этот жокей может создавать за собой жокеев." } "Smoker #38" { - "ru" "{mint}Этот курильщик может создавать за собой жокеев." + "ru" "{mint}Этот курильщик может создавать за собой жокеев." } "Spitter #38" { - "ru" "{mint}Этот плевальщица может создавать за собой жокеев." + "ru" "{mint}Этот плевальщица может создавать за собой жокеев." } "Witch #38" { - "ru" "{mint}Этот ведьма может создавать за собой жокеев." + "ru" "{mint}Этот ведьма может создавать за собой жокеев." } "Common #38" { - "ru" "{mint}Этот обычных может создавать за собой жокеев." + "ru" "{mint}Этот обычных может создавать за собой жокеев." } "Tank #39 Name" { - "ru" "Танк-прыгун" + "ru" "Танк-прыгун" } "Boomer #39 Name" { - "ru" "Толстяк-прыгун" + "ru" "Толстяк-прыгун" } "Charger #39 Name" { - "ru" "Громила-прыгун" + "ru" "Громила-прыгун" } "Hunter #39 Name" { - "ru" "Охотник-прыгун" + "ru" "Охотник-прыгун" } "Jockey #39 Name" { - "ru" "Жокей-прыгун" + "ru" "Жокей-прыгун" } "Smoker #39 Name" { - "ru" "Курильщик-прыгун" + "ru" "Курильщик-прыгун" } "Spitter #39 Name" { - "ru" "Плевальщица-прыгун" + "ru" "Плевальщица-прыгун" } "Witch #39 Name" { - "ru" "Ведьма-прыгун" + "ru" "Ведьма-прыгун" } "Common #39 Name" { - "ru" "Обычных-прыгун" + "ru" "Обычных-прыгун" } "Tank #39" { - "ru" "{mint}Этот танк может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот танк может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Boomer #39" { - "ru" "{mint}Этот толстяк может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот толстяк может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Charger #39" { - "ru" "{mint}Этот громила может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот громила может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Hunter #39" { - "ru" "{mint}Этот охотник может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот охотник может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Jockey #39" { - "ru" "{mint}Этот жокей может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот жокей может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Smoker #39" { - "ru" "{mint}Этот курильщик может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот курильщик может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Spitter #39" { - "ru" "{mint}Этот плевальщица может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот плевальщица может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Witch #39" { - "ru" "{mint}Этот ведьма может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот ведьма может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Common #39" { - "ru" "{mint}Этот обычных может периодически прыгать и заставлять выживших бесконтрольно прыгать." + "ru" "{mint}Этот обычных может периодически прыгать и заставлять выживших бесконтрольно прыгать." } "Tank #40 Name" { - "ru" "Танк-камикадзе" + "ru" "Танк-камикадзе" } "Boomer #40 Name" { - "ru" "Толстяк-камикадзе" + "ru" "Толстяк-камикадзе" } "Charger #40 Name" { - "ru" "Громила-камикадзе" + "ru" "Громила-камикадзе" } "Hunter #40 Name" { - "ru" "Охотник-камикадзе" + "ru" "Охотник-камикадзе" } "Jockey #40 Name" { - "ru" "Жокей-камикадзе" + "ru" "Жокей-камикадзе" } "Smoker #40 Name" { - "ru" "Курильщик-камикадзе" + "ru" "Курильщик-камикадзе" } "Spitter #40 Name" { - "ru" "Плевальщица-камикадзе" + "ru" "Плевальщица-камикадзе" } "Witch #40 Name" { - "ru" "Ведьма-камикадзе" + "ru" "Ведьма-камикадзе" } "Common #40 Name" { - "ru" "Обычных-камикадзе" + "ru" "Обычных-камикадзе" } "Tank #40" { - "ru" "{mint}Этот танк может убить себя вместе с выжившим." + "ru" "{mint}Этот танк может убить себя вместе с выжившим." } "Boomer #40" { - "ru" "{mint}Этот толстяк может убить себя вместе с выжившим." + "ru" "{mint}Этот толстяк может убить себя вместе с выжившим." } "Charger #40" { - "ru" "{mint}Этот громила может убить себя вместе с выжившим." + "ru" "{mint}Этот громила может убить себя вместе с выжившим." } "Hunter #40" { - "ru" "{mint}Этот охотник может убить себя вместе с выжившим." + "ru" "{mint}Этот охотник может убить себя вместе с выжившим." } "Jockey #40" { - "ru" "{mint}Этот жокей может убить себя вместе с выжившим." + "ru" "{mint}Этот жокей может убить себя вместе с выжившим." } "Smoker #40" { - "ru" "{mint}Этот курильщик может убить себя вместе с выжившим." + "ru" "{mint}Этот курильщик может убить себя вместе с выжившим." } "Spitter #40" { - "ru" "{mint}Этот плевальщица может убить себя вместе с выжившим." + "ru" "{mint}Этот плевальщица может убить себя вместе с выжившим." } "Witch #40" { - "ru" "{mint}Этот ведьма может убить себя вместе с выжившим." + "ru" "{mint}Этот ведьма может убить себя вместе с выжившим." } "Common #40" { - "ru" "{mint}Этот обычных может убить себя вместе с выжившим." + "ru" "{mint}Этот обычных может убить себя вместе с выжившим." } "Tank #41 Name" { - "ru" "Лаггер-Танк" + "ru" "Лаггер-Танк" } "Boomer #41 Name" { - "ru" "Лаггер-Толстяк" + "ru" "Лаггер-Толстяк" } "Charger #41 Name" { - "ru" "Лаггер-Громила" + "ru" "Лаггер-Громила" } "Hunter #41 Name" { - "ru" "Лаггер-Охотник" + "ru" "Лаггер-Охотник" } "Jockey #41 Name" { - "ru" "Лаггер-Жокей" + "ru" "Лаггер-Жокей" } "Smoker #41 Name" { - "ru" "Лаггер-Курильщик" + "ru" "Лаггер-Курильщик" } "Spitter #41 Name" { - "ru" "Лаггер-Плевальщица" + "ru" "Лаггер-Плевальщица" } "Witch #41 Name" { - "ru" "Лаггер-Ведьма" + "ru" "Лаггер-Ведьма" } "Common #41 Name" { - "ru" "Лаггер-Обычных" + "ru" "Лаггер-Обычных" } "Tank #41" { - "ru" "{mint}Этот танк может вызвать у выживших подвисание игры." + "ru" "{mint}Этот танк может вызвать у выживших подвисание игры." } "Boomer #41" { - "ru" "{mint}Этот толстяк может вызвать у выживших подвисание игры." + "ru" "{mint}Этот толстяк может вызвать у выживших подвисание игры." } "Charger #41" { - "ru" "{mint}Этот громила может вызвать у выживших подвисание игры." + "ru" "{mint}Этот громила может вызвать у выживших подвисание игры." } "Hunter #41" { - "ru" "{mint}Этот охотник может вызвать у выживших подвисание игры." + "ru" "{mint}Этот охотник может вызвать у выживших подвисание игры." } "Jockey #41" { - "ru" "{mint}Этот жокей может вызвать у выживших подвисание игры." + "ru" "{mint}Этот жокей может вызвать у выживших подвисание игры." } "Smoker #41" { - "ru" "{mint}Этот курильщик может вызвать у выживших подвисание игры." + "ru" "{mint}Этот курильщик может вызвать у выживших подвисание игры." } "Spitter #41" { - "ru" "{mint}Этот плевальщица может вызвать у выживших подвисание игры." + "ru" "{mint}Этот плевальщица может вызвать у выживших подвисание игры." } "Witch #41" { - "ru" "{mint}Этот ведьма может вызвать у выживших подвисание игры." + "ru" "{mint}Этот ведьма может вызвать у выживших подвисание игры." } "Common #41" { - "ru" "{mint}Этот обычных может вызвать у выживших подвисание игры." + "ru" "{mint}Этот обычных может вызвать у выживших подвисание игры." } "Tank #42 Name" { - "ru" "Лазерный Танк" + "ru" "Лазерный Танк" } "Boomer #42 Name" { - "ru" "Лазерный Толстяк" + "ru" "Лазерный Толстяк" } "Charger #42 Name" { - "ru" "Лазерный Громила" + "ru" "Лазерный Громила" } "Hunter #42 Name" { - "ru" "Лазерный Охотник" + "ru" "Лазерный Охотник" } "Jockey #42 Name" { - "ru" "Лазерный Жокей" + "ru" "Лазерный Жокей" } "Smoker #42 Name" { - "ru" "Лазерный Курильщик" + "ru" "Лазерный Курильщик" } "Spitter #42 Name" { - "ru" "Лазерный Плевальщица" + "ru" "Лазерный Плевальщица" } "Witch #42 Name" { - "ru" "Лазерный Ведьма" + "ru" "Лазерный Ведьма" } "Common #42 Name" { - "ru" "Лазерный Обычных" + "ru" "Лазерный Обычных" } "Tank #42" { - "ru" "{mint}Этот танк может стрелять лазерами по выжившим." + "ru" "{mint}Этот танк может стрелять лазерами по выжившим." } "Boomer #42" { - "ru" "{mint}Этот толстяк может стрелять лазерами по выжившим." + "ru" "{mint}Этот толстяк может стрелять лазерами по выжившим." } "Charger #42" { - "ru" "{mint}Этот громила может стрелять лазерами по выжившим." + "ru" "{mint}Этот громила может стрелять лазерами по выжившим." } "Hunter #42" { - "ru" "{mint}Этот охотник может стрелять лазерами по выжившим." + "ru" "{mint}Этот охотник может стрелять лазерами по выжившим." } "Jockey #42" { - "ru" "{mint}Этот жокей может стрелять лазерами по выжившим." + "ru" "{mint}Этот жокей может стрелять лазерами по выжившим." } "Smoker #42" { - "ru" "{mint}Этот курильщик может стрелять лазерами по выжившим." + "ru" "{mint}Этот курильщик может стрелять лазерами по выжившим." } "Spitter #42" { - "ru" "{mint}Этот плевальщица может стрелять лазерами по выжившим." + "ru" "{mint}Этот плевальщица может стрелять лазерами по выжившим." } "Witch #42" { - "ru" "{mint}Этот ведьма может стрелять лазерами по выжившим." + "ru" "{mint}Этот ведьма может стрелять лазерами по выжившим." } "Common #42" { - "ru" "{mint}Этот обычных может стрелять лазерами по выжившим." + "ru" "{mint}Этот обычных может стрелять лазерами по выжившим." } "Tank #43 Name" { - "ru" "Танк-кровопийца" + "ru" "Танк-кровопийца" } "Boomer #43 Name" { - "ru" "Толстяк-кровопийца" + "ru" "Толстяк-кровопийца" } "Charger #43 Name" { - "ru" "Громила-кровопийца" + "ru" "Громила-кровопийца" } "Hunter #43 Name" { - "ru" "Охотник-кровопийца" + "ru" "Охотник-кровопийца" } "Jockey #43 Name" { - "ru" "Жокей-кровопийца" + "ru" "Жокей-кровопийца" } "Smoker #43 Name" { - "ru" "Курильщик-кровопийца" + "ru" "Курильщик-кровопийца" } "Spitter #43 Name" { - "ru" "Плевальщица-кровопийца" + "ru" "Плевальщица-кровопийца" } "Witch #43 Name" { - "ru" "Ведьма-кровопийца" + "ru" "Ведьма-кровопийца" } "Common #43 Name" { - "ru" "Обычных-кровопийца" + "ru" "Обычных-кровопийца" } "Tank #43" { - "ru" "{mint}Этот танк может высасывать здоровье у выживших." + "ru" "{mint}Этот танк может высасывать здоровье у выживших." } "Boomer #43" { - "ru" "{mint}Этот толстяк может высасывать здоровье у выживших." + "ru" "{mint}Этот толстяк может высасывать здоровье у выживших." } "Charger #43" { - "ru" "{mint}Этот громила может высасывать здоровье у выживших." + "ru" "{mint}Этот громила может высасывать здоровье у выживших." } "Hunter #43" { - "ru" "{mint}Этот охотник может высасывать здоровье у выживших." + "ru" "{mint}Этот охотник может высасывать здоровье у выживших." } "Jockey #43" { - "ru" "{mint}Этот жокей может высасывать здоровье у выживших." + "ru" "{mint}Этот жокей может высасывать здоровье у выживших." } "Smoker #43" { - "ru" "{mint}Этот курильщик может высасывать здоровье у выживших." + "ru" "{mint}Этот курильщик может высасывать здоровье у выживших." } "Spitter #43" { - "ru" "{mint}Этот плевальщица может высасывать здоровье у выживших." + "ru" "{mint}Этот плевальщица может высасывать здоровье у выживших." } "Witch #43" { - "ru" "{mint}Этот ведьма может высасывать здоровье у выживших." + "ru" "{mint}Этот ведьма может высасывать здоровье у выживших." } "Common #43" { - "ru" "{mint}Этот обычных может высасывать здоровье у выживших." + "ru" "{mint}Этот обычных может высасывать здоровье у выживших." } "Tank #44 Name" { - "ru" "Танк молний" + "ru" "Танк молний" } "Boomer #44 Name" { - "ru" "Толстяк молний" + "ru" "Толстяк молний" } "Charger #44 Name" { - "ru" "Громила молний" + "ru" "Громила молний" } "Hunter #44 Name" { - "ru" "Охотник молний" + "ru" "Охотник молний" } "Jockey #44 Name" { - "ru" "Жокей молний" + "ru" "Жокей молний" } "Smoker #44 Name" { - "ru" "Курильщик молний" + "ru" "Курильщик молний" } "Spitter #44 Name" { - "ru" "Плевальщица молний" + "ru" "Плевальщица молний" } "Witch #44 Name" { - "ru" "Ведьма молний" + "ru" "Ведьма молний" } "Common #44 Name" { - "ru" "Обычных молний" + "ru" "Обычных молний" } "Tank #44" { - "ru" "{mint}Этот танк создаёт грозовой шторм." + "ru" "{mint}Этот танк создаёт грозовой шторм." } "Boomer #44" { - "ru" "{mint}Этот толстяк создаёт грозовой шторм." + "ru" "{mint}Этот толстяк создаёт грозовой шторм." } "Charger #44" { - "ru" "{mint}Этот громила создаёт грозовой шторм." + "ru" "{mint}Этот громила создаёт грозовой шторм." } "Hunter #44" { - "ru" "{mint}Этот охотник создаёт грозовой шторм." + "ru" "{mint}Этот охотник создаёт грозовой шторм." } "Jockey #44" { - "ru" "{mint}Этот жокей создаёт грозовой шторм." + "ru" "{mint}Этот жокей создаёт грозовой шторм." } "Smoker #44" { - "ru" "{mint}Этот курильщик создаёт грозовой шторм." + "ru" "{mint}Этот курильщик создаёт грозовой шторм." } "Spitter #44" { - "ru" "{mint}Этот плевальщица создаёт грозовой шторм." + "ru" "{mint}Этот плевальщица создаёт грозовой шторм." } "Witch #44" { - "ru" "{mint}Этот ведьма создаёт грозовой шторм." + "ru" "{mint}Этот ведьма создаёт грозовой шторм." } "Common #44" { - "ru" "{mint}Этот обычных создаёт грозовой шторм." + "ru" "{mint}Этот обычных создаёт грозовой шторм." } "Tank #45 Name" { - "ru" "Танк-медик" + "ru" "Танк-медик" } "Boomer #45 Name" { - "ru" "Толстяк-медик" + "ru" "Толстяк-медик" } "Charger #45 Name" { - "ru" "Громила-медик" + "ru" "Громила-медик" } "Hunter #45 Name" { - "ru" "Охотник-медик" + "ru" "Охотник-медик" } "Jockey #45 Name" { - "ru" "Жокей-медик" + "ru" "Жокей-медик" } "Smoker #45 Name" { - "ru" "Курильщик-медик" + "ru" "Курильщик-медик" } "Spitter #45 Name" { - "ru" "Плевальщица-медик" + "ru" "Плевальщица-медик" } "Witch #45 Name" { - "ru" "Ведьма-медик" + "ru" "Ведьма-медик" } "Common #45 Name" { - "ru" "Обычных-медик" + "ru" "Обычных-медик" } "Tank #45" { - "ru" "{mint}Этот танк может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот танк может лечить ближайших особых заражённых после смерти." } "Boomer #45" { - "ru" "{mint}Этот толстяк может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот толстяк может лечить ближайших особых заражённых после смерти." } "Charger #45" { - "ru" "{mint}Этот громила может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот громила может лечить ближайших особых заражённых после смерти." } "Hunter #45" { - "ru" "{mint}Этот охотник может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот охотник может лечить ближайших особых заражённых после смерти." } "Jockey #45" { - "ru" "{mint}Этот жокей может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот жокей может лечить ближайших особых заражённых после смерти." } "Smoker #45" { - "ru" "{mint}Этот курильщик может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот курильщик может лечить ближайших особых заражённых после смерти." } "Spitter #45" { - "ru" "{mint}Этот плевальщица может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот плевальщица может лечить ближайших особых заражённых после смерти." } "Witch #45" { - "ru" "{mint}Этот ведьма может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот ведьма может лечить ближайших особых заражённых после смерти." } "Common #45" { - "ru" "{mint}Этот обычных может лечить ближайших особых заражённых после смерти." + "ru" "{mint}Этот обычных может лечить ближайших особых заражённых после смерти." } "Tank #46 Name" { - "ru" "Метеоритный Танк" + "ru" "Метеоритный Танк" } "Boomer #46 Name" { - "ru" "Метеоритный Толстяк" + "ru" "Метеоритный Толстяк" } "Charger #46 Name" { - "ru" "Метеоритный Громила" + "ru" "Метеоритный Громила" } "Hunter #46 Name" { - "ru" "Метеоритный Охотник" + "ru" "Метеоритный Охотник" } "Jockey #46 Name" { - "ru" "Метеоритный Жокей" + "ru" "Метеоритный Жокей" } "Smoker #46 Name" { - "ru" "Метеоритный Курильщик" + "ru" "Метеоритный Курильщик" } "Spitter #46 Name" { - "ru" "Метеоритный Плевальщица" + "ru" "Метеоритный Плевальщица" } "Witch #46 Name" { - "ru" "Метеоритный Ведьма" + "ru" "Метеоритный Ведьма" } "Common #46 Name" { - "ru" "Метеоритный Обычных" + "ru" "Метеоритный Обычных" } "Tank #46" { - "ru" "{mint}Этот танк может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот танк может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Boomer #46" { - "ru" "{mint}Этот толстяк может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот толстяк может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Charger #46" { - "ru" "{mint}Этот громила может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот громила может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Hunter #46" { - "ru" "{mint}Этот охотник может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот охотник может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Jockey #46" { - "ru" "{mint}Этот жокей может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот жокей может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Smoker #46" { - "ru" "{mint}Этот курильщик может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот курильщик может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Spitter #46" { - "ru" "{mint}Этот плевальщица может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот плевальщица может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Witch #46" { - "ru" "{mint}Этот ведьма может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот ведьма может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Common #46" { - "ru" "{mint}Этот обычных может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." + "ru" "{mint}Этот обычных может вызвать метеоритный дождь, которые горят и взрываются через несколько секунд." } "Tank #47 Name" { - "ru" "Танк-некромант" + "ru" "Танк-некромант" } "Boomer #47 Name" { - "ru" "Толстяк-некромант" + "ru" "Толстяк-некромант" } "Charger #47 Name" { - "ru" "Громила-некромант" + "ru" "Громила-некромант" } "Hunter #47 Name" { - "ru" "Охотник-некромант" + "ru" "Охотник-некромант" } "Jockey #47 Name" { - "ru" "Жокей-некромант" + "ru" "Жокей-некромант" } "Smoker #47 Name" { - "ru" "Курильщик-некромант" + "ru" "Курильщик-некромант" } "Spitter #47 Name" { - "ru" "Плевальщица-некромант" + "ru" "Плевальщица-некромант" } "Witch #47 Name" { - "ru" "Ведьма-некромант" + "ru" "Ведьма-некромант" } "Common #47 Name" { - "ru" "Обычных-некромант" + "ru" "Обычных-некромант" } "Tank #47" { - "ru" "{mint}Этот танк может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот танк может воскрешать мёртвых особых заражённых." } "Boomer #47" { - "ru" "{mint}Этот толстяк может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот толстяк может воскрешать мёртвых особых заражённых." } "Charger #47" { - "ru" "{mint}Этот громила может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот громила может воскрешать мёртвых особых заражённых." } "Hunter #47" { - "ru" "{mint}Этот охотник может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот охотник может воскрешать мёртвых особых заражённых." } "Jockey #47" { - "ru" "{mint}Этот жокей может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот жокей может воскрешать мёртвых особых заражённых." } "Smoker #47" { - "ru" "{mint}Этот курильщик может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот курильщик может воскрешать мёртвых особых заражённых." } "Spitter #47" { - "ru" "{mint}Этот плевальщица может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот плевальщица может воскрешать мёртвых особых заражённых." } "Witch #47" { - "ru" "{mint}Этот ведьма может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот ведьма может воскрешать мёртвых особых заражённых." } "Common #47" { - "ru" "{mint}Этот обычных может воскрешать мёртвых особых заражённых." + "ru" "{mint}Этот обычных может воскрешать мёртвых особых заражённых." } "Tank #48 Name" { - "ru" "Танк-обнулитель" + "ru" "Танк-обнулитель" } "Boomer #48 Name" { - "ru" "Толстяк-обнулитель" + "ru" "Толстяк-обнулитель" } "Charger #48 Name" { - "ru" "Громила-обнулитель" + "ru" "Громила-обнулитель" } "Hunter #48 Name" { - "ru" "Охотник-обнулитель" + "ru" "Охотник-обнулитель" } "Jockey #48 Name" { - "ru" "Жокей-обнулитель" + "ru" "Жокей-обнулитель" } "Smoker #48 Name" { - "ru" "Курильщик-обнулитель" + "ru" "Курильщик-обнулитель" } "Spitter #48 Name" { - "ru" "Плевальщица-обнулитель" + "ru" "Плевальщица-обнулитель" } "Witch #48 Name" { - "ru" "Ведьма-обнулитель" + "ru" "Ведьма-обнулитель" } "Common #48 Name" { - "ru" "Обычных-обнулитель" + "ru" "Обычных-обнулитель" } "Tank #48" { - "ru" "{mint}Этот танк может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот танк может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Boomer #48" { - "ru" "{mint}Этот толстяк может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот толстяк может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Charger #48" { - "ru" "{mint}Этот громила может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот громила может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Hunter #48" { - "ru" "{mint}Этот охотник может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот охотник может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Jockey #48" { - "ru" "{mint}Этот жокей может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот жокей может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Smoker #48" { - "ru" "{mint}Этот курильщик может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот курильщик может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Spitter #48" { - "ru" "{mint}Этот плевальщица может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот плевальщица может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Witch #48" { - "ru" "{mint}Этот ведьма может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот ведьма может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Common #48" { - "ru" "{mint}Этот обычных может обнулить урон от выживших, чтобы защитить себя от получаемого урона." + "ru" "{mint}Этот обычных может обнулить урон от выживших, чтобы защитить себя от получаемого урона." } "Tank #49 Name" { - "ru" "Омнитанк" + "ru" "Омнитанк" } "Boomer #49 Name" { - "ru" "Омнитолстяк" + "ru" "Омнитолстяк" } "Charger #49 Name" { - "ru" "Омнигромила" + "ru" "Омнигромила" } "Hunter #49 Name" { - "ru" "Омниохотник" + "ru" "Омниохотник" } "Jockey #49 Name" { - "ru" "Омнижокей" + "ru" "Омнижокей" } "Smoker #49 Name" { - "ru" "Омникурильщик" + "ru" "Омникурильщик" } "Spitter #49 Name" { - "ru" "Омниплевальщица" + "ru" "Омниплевальщица" } "Witch #49 Name" { - "ru" "Омниведьма" + "ru" "Омниведьма" } "Common #49 Name" { - "ru" "Омниведьма" + "ru" "Омниведьма" } "Tank #49" { - "ru" "{mint}Этот танк может получить доступ к способностям других ближайших танков-мутантов." + "ru" "{mint}Этот танк может получить доступ к способностям других ближайших танков-мутантов." } "Boomer #49" { - "ru" "{mint}Этот толстяк может получить доступ к способностям других ближайших толстяков-мутантов." + "ru" "{mint}Этот толстяк может получить доступ к способностям других ближайших толстяков-мутантов." } "Charger #49" { - "ru" "{mint}Этот громила может получить доступ к способностям других ближайших громил-мутантов." + "ru" "{mint}Этот громила может получить доступ к способностям других ближайших громил-мутантов." } "Hunter #49" { - "ru" "{mint}Этот охотник может получить доступ к способностям других ближайших охотников-мутантов." + "ru" "{mint}Этот охотник может получить доступ к способностям других ближайших охотников-мутантов." } "Jockey #49" { - "ru" "{mint}Этот жокей может получить доступ к способностям других ближайших жокеев-мутантов." + "ru" "{mint}Этот жокей может получить доступ к способностям других ближайших жокеев-мутантов." } "Smoker #49" { - "ru" "{mint}Этот Курильщик может получить доступ к способностям других ближайших курильщиков-мутантов." + "ru" "{mint}Этот Курильщик может получить доступ к способностям других ближайших курильщиков-мутантов." } "Spitter #49" { - "ru" "{mint}Этот Плевальщица может получить доступ к способностям других ближайших плевальщиц-мутантов." + "ru" "{mint}Этот Плевальщица может получить доступ к способностям других ближайших плевальщиц-мутантов." } "Witch #49" { - "ru" "{mint}Этот ведьма может получить доступ к способностям других ближайших Ведьм-мутантов." + "ru" "{mint}Этот ведьма может получить доступ к способностям других ближайших Ведьм-мутантов." } "Common #49" { - "ru" "{mint}Этот обычных может получить доступ к способностям других ближайших Ведьм-мутантов." + "ru" "{mint}Этот обычных может получить доступ к способностям других ближайших Ведьм-мутантов." } "Tank #50 Name" { - "ru" "Танк орды" + "ru" "Танк орды" } "Boomer #50 Name" { - "ru" "Толстяк орды" + "ru" "Толстяк орды" } "Charger #50 Name" { - "ru" "Громила орды" + "ru" "Громила орды" } "Hunter #50 Name" { - "ru" "Охотник орды" + "ru" "Охотник орды" } "Jockey #50 Name" { - "ru" "Жокей орды" + "ru" "Жокей орды" } "Smoker #50 Name" { - "ru" "Курильщик орды" + "ru" "Курильщик орды" } "Spitter #50 Name" { - "ru" "Плевальщица орды" + "ru" "Плевальщица орды" } "Witch #50 Name" { - "ru" "Ведьма орды" + "ru" "Ведьма орды" } "Common #50 Name" { - "ru" "Обычных орды" + "ru" "Обычных орды" } "Tank #50" { - "ru" "{mint}Этот танк может запускать события орды зомби." + "ru" "{mint}Этот танк может запускать события орды зомби." } "Boomer #50" { - "ru" "{mint}Этот толстяк может запускать события орды зомби." + "ru" "{mint}Этот толстяк может запускать события орды зомби." } "Charger #50" { - "ru" "{mint}Этот громила может запускать события орды зомби." + "ru" "{mint}Этот громила может запускать события орды зомби." } "Hunter #50" { - "ru" "{mint}Этот охотник может запускать события орды зомби." + "ru" "{mint}Этот охотник может запускать события орды зомби." } "Jockey #50" { - "ru" "{mint}Этот жокей может запускать события орды зомби." + "ru" "{mint}Этот жокей может запускать события орды зомби." } "Smoker #50" { - "ru" "{mint}Этот курильщик может запускать события орды зомби." + "ru" "{mint}Этот курильщик может запускать события орды зомби." } "Spitter #50" { - "ru" "{mint}Этот плевальщица может запускать события орды зомби." + "ru" "{mint}Этот плевальщица может запускать события орды зомби." } "Witch #50" { - "ru" "{mint}Этот ведьма может запускать события орды зомби." + "ru" "{mint}Этот ведьма может запускать события орды зомби." } "Common #50" { - "ru" "{mint}Этот обычных может запускать события орды зомби." + "ru" "{mint}Этот обычных может запускать события орды зомби." } "Tank #51 Name" { - "ru" "Ручной Танк" + "ru" "Ручной Танк" } "Boomer #51 Name" { - "ru" "Ручной Толстяк" + "ru" "Ручной Толстяк" } "Charger #51 Name" { - "ru" "Ручной Громила" + "ru" "Ручной Громила" } "Hunter #51 Name" { - "ru" "Ручной Охотник" + "ru" "Ручной Охотник" } "Jockey #51 Name" { - "ru" "Ручной Жокей" + "ru" "Ручной Жокей" } "Smoker #51 Name" { - "ru" "Ручной Курильщик" + "ru" "Ручной Курильщик" } "Spitter #51 Name" { - "ru" "Ручной Плевальщица" + "ru" "Ручной Плевальщица" } "Witch #51 Name" { - "ru" "Ручной Ведьма" + "ru" "Ручной Ведьма" } "Common #51 Name" { - "ru" "Ручной Обычных" + "ru" "Ручной Обычных" } "Tank #51" { - "ru" "{mint}Этот танк верен выжившим и любит обниматься." + "ru" "{mint}Этот танк верен выжившим и любит обниматься." } "Boomer #51" { - "ru" "{mint}Этот толстяк верен выжившим и любит обниматься." + "ru" "{mint}Этот толстяк верен выжившим и любит обниматься." } "Charger #51" { - "ru" "{mint}Этот громила верен выжившим и любит обниматься." + "ru" "{mint}Этот громила верен выжившим и любит обниматься." } "Hunter #51" { - "ru" "{mint}Этот охотник верен выжившим и любит обниматься." + "ru" "{mint}Этот охотник верен выжившим и любит обниматься." } "Jockey #51" { - "ru" "{mint}Этот жокей верен выжившим и любит обниматься." + "ru" "{mint}Этот жокей верен выжившим и любит обниматься." } "Smoker #51" { - "ru" "{mint}Этот курильщик верен выжившим и любит обниматься." + "ru" "{mint}Этот курильщик верен выжившим и любит обниматься." } "Spitter #51" { - "ru" "{mint}Этот плевальщица верна выжившим и любит обниматься." + "ru" "{mint}Этот плевальщица верна выжившим и любит обниматься." } "Witch #51" { - "ru" "{mint}Этот ведьма верна выжившим и любит обниматься." + "ru" "{mint}Этот ведьма верна выжившим и любит обниматься." } "Common #51" { - "ru" "{mint}Этот обычных верна выжившим и любит обниматься." + "ru" "{mint}Этот обычных верна выжившим и любит обниматься." } "Tank #52 Name" { - "ru" "Танк пощёчины" + "ru" "Танк пощёчины" } "Boomer #52 Name" { - "ru" "Толстяк пощёчины" + "ru" "Толстяк пощёчины" } "Charger #52 Name" { - "ru" "Громила пощёчины" + "ru" "Громила пощёчины" } "Hunter #52 Name" { - "ru" "Охотник пощёчины" + "ru" "Охотник пощёчины" } "Jockey #52 Name" { - "ru" "Жокей пощёчины" + "ru" "Жокей пощёчины" } "Smoker #52 Name" { - "ru" "Курильщик пощёчины" + "ru" "Курильщик пощёчины" } "Spitter #52 Name" { - "ru" "Плевальщица пощёчины" + "ru" "Плевальщица пощёчины" } "Witch #52 Name" { - "ru" "Ведьма пощёчины" + "ru" "Ведьма пощёчины" } "Common #52 Name" { - "ru" "Обычных пощёчины" + "ru" "Обычных пощёчины" } "Tank #52" { - "ru" "{mint}Этот танк может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот танк может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Boomer #52" { - "ru" "{mint}Этот толстяк может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот толстяк может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Charger #52" { - "ru" "{mint}Этот громила может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот громила может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Hunter #52" { - "ru" "{mint}Этот охотник может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот охотник может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Jockey #52" { - "ru" "{mint}Этот жокей может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот жокей может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Smoker #52" { - "ru" "{mint}Этот курильщик может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот курильщик может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Spitter #52" { - "ru" "{mint}Этот плевальщица может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот плевальщица может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Witch #52" { - "ru" "{mint}Этот ведьма может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот ведьма может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Common #52" { - "ru" "{mint}Этот обычных может многократно шлепать выживших, чтобы показать им, кто здесь главный." + "ru" "{mint}Этот обычных может многократно шлепать выживших, чтобы показать им, кто здесь главный." } "Tank #53 Name" { - "ru" "Платиновый Танк" + "ru" "Платиновый Танк" } "Boomer #53 Name" { - "ru" "Платиновый Толстяк" + "ru" "Платиновый Толстяк" } "Charger #53 Name" { - "ru" "Платиновый Громила" + "ru" "Платиновый Громила" } "Hunter #53 Name" { - "ru" "Платиновый Охотник" + "ru" "Платиновый Охотник" } "Jockey #53 Name" { - "ru" "Платиновый Жокей" + "ru" "Платиновый Жокей" } "Smoker #53 Name" { - "ru" "Платиновый Курильщик" + "ru" "Платиновый Курильщик" } "Spitter #53 Name" { - "ru" "Платиновый Плевальщица" + "ru" "Платиновый Плевальщица" } "Witch #53 Name" { - "ru" "Платиновый Ведьма" + "ru" "Платиновый Ведьма" } "Common #53 Name" { - "ru" "Платиновый Обычных" + "ru" "Платиновый Обычных" } "Tank #53" { - "ru" "{mint}Этот танк невосприимчив к урону в ближнем бою." + "ru" "{mint}Этот танк невосприимчив к урону в ближнем бою." } "Boomer #53" { - "ru" "{mint}Этот толстяк невосприимчив к урону в ближнем бою." + "ru" "{mint}Этот толстяк невосприимчив к урону в ближнем бою." } "Charger #53" { - "ru" "{mint}Этот громила невосприимчив к урону в ближнем бою." + "ru" "{mint}Этот громила невосприимчив к урону в ближнем бою." } "Hunter #53" { - "ru" "{mint}Этот охотник невосприимчив к урону в ближнем бою." + "ru" "{mint}Этот охотник невосприимчив к урону в ближнем бою." } "Jockey #53" { - "ru" "{mint}Этот жокей невосприимчив к урону в ближнем бою." + "ru" "{mint}Этот жокей невосприимчив к урону в ближнем бою." } "Smoker #53" { - "ru" "{mint}Этот курильщик невосприимчив к урону в ближнем бою." + "ru" "{mint}Этот курильщик невосприимчив к урону в ближнем бою." } "Spitter #53" { - "ru" "{mint}Этот плевальщица невосприимчива к урону в ближнем бою." + "ru" "{mint}Этот плевальщица невосприимчива к урону в ближнем бою." } "Witch #53" { - "ru" "{mint}Этот ведьма невосприимчива к урону в ближнем бою." + "ru" "{mint}Этот ведьма невосприимчива к урону в ближнем бою." } "Common #53" { - "ru" "{mint}Этот обычных невосприимчива к урону в ближнем бою." + "ru" "{mint}Этот обычных невосприимчива к урону в ближнем бою." } "Tank #54 Name" { - "ru" "Рвотный Танк" + "ru" "Рвотный Танк" } "Boomer #54 Name" { - "ru" "Рвотный Толстяк" + "ru" "Рвотный Толстяк" } "Charger #54 Name" { - "ru" "Рвотный Громила" + "ru" "Рвотный Громила" } "Hunter #54 Name" { - "ru" "Рвотный Охотник" + "ru" "Рвотный Охотник" } "Jockey #54 Name" { - "ru" "Рвотный Жокей" + "ru" "Рвотный Жокей" } "Smoker #54 Name" { - "ru" "Рвотный Курильщик" + "ru" "Рвотный Курильщик" } "Spitter #54 Name" { - "ru" "Рвотная Плевальщица" + "ru" "Рвотная Плевальщица" } "Witch #54 Name" { - "ru" "Рвотная Ведьма" + "ru" "Рвотная Ведьма" } "Common #54 Name" { - "ru" "Рвотная Обычных" + "ru" "Рвотная Обычных" } "Tank #54" { - "ru" "{mint}Этот танка может вырвать на выживших." + "ru" "{mint}Этот танка может вырвать на выживших." } "Boomer #54" { - "ru" "{mint}Этот толстяка может вырвать на выживших." + "ru" "{mint}Этот толстяка может вырвать на выживших." } "Charger #54" { - "ru" "{mint}Этот громила может вырвать на выживших." + "ru" "{mint}Этот громила может вырвать на выживших." } "Hunter #54" { - "ru" "{mint}Этот охотника может вырвать на выживших." + "ru" "{mint}Этот охотника может вырвать на выживших." } "Jockey #54" { - "ru" "{mint}Этот жокей может вырвать на выживших." + "ru" "{mint}Этот жокей может вырвать на выживших." } "Smoker #54" { - "ru" "{mint}Этот курильщика может вырвать на выживших." + "ru" "{mint}Этот курильщика может вырвать на выживших." } "Spitter #54" { - "ru" "{mint}Этот плевальщица может вырвать на выживших." + "ru" "{mint}Этот плевальщица может вырвать на выживших." } "Witch #54" { - "ru" "{mint}Этот ведьма может вырвать на выживших." + "ru" "{mint}Этот ведьма может вырвать на выживших." } "Common #54" { - "ru" "{mint}Этот обычных может вырвать на выживших." + "ru" "{mint}Этот обычных может вырвать на выживших." } "Tank #55 Name" { - "ru" "Танк-пироманьяк" + "ru" "Танк-пироманьяк" } "Boomer #55 Name" { - "ru" "Толстяк-пироманьяк" + "ru" "Толстяк-пироманьяк" } "Charger #55 Name" { - "ru" "Громила-пироманьяк" + "ru" "Громила-пироманьяк" } "Hunter #55 Name" { - "ru" "Охотник-пироманьяк" + "ru" "Охотник-пироманьяк" } "Jockey #55 Name" { - "ru" "Жокей-пироманьяк" + "ru" "Жокей-пироманьяк" } "Smoker #55 Name" { - "ru" "Курильщик-пироманьяк" + "ru" "Курильщик-пироманьяк" } "Spitter #55 Name" { - "ru" "Плевальщица-пироманьяк" + "ru" "Плевальщица-пироманьяк" } "Witch #55 Name" { - "ru" "Ведьма-пироманьяк" + "ru" "Ведьма-пироманьяк" } "Common #55 Name" { - "ru" "Обычных-пироманьяк" + "ru" "Обычных-пироманьяк" } "Tank #55" { - "ru" "{mint}Этот танк увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот танк увеличивает свою скорость передвижения при поджоге себя." } "Boomer #55" { - "ru" "{mint}Этот толстяк увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот толстяк увеличивает свою скорость передвижения при поджоге себя." } "Charger #55" { - "ru" "{mint}Этот громила увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот громила увеличивает свою скорость передвижения при поджоге себя." } "Hunter #55" { - "ru" "{mint}Этот охотник увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот охотник увеличивает свою скорость передвижения при поджоге себя." } "Jockey #55" { - "ru" "{mint}Этот жокей увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот жокей увеличивает свою скорость передвижения при поджоге себя." } "Smoker #55" { - "ru" "{mint}Этот курильщик увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот курильщик увеличивает свою скорость передвижения при поджоге себя." } "Spitter #55" { - "ru" "{mint}Этот плевальщица увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот плевальщица увеличивает свою скорость передвижения при поджоге себя." } "Witch #55" { - "ru" "{mint}Этот ведьма увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот ведьма увеличивает свою скорость передвижения при поджоге себя." } "Common #55" { - "ru" "{mint}Этот обычных увеличивает свою скорость передвижения при поджоге себя." + "ru" "{mint}Этот обычных увеличивает свою скорость передвижения при поджоге себя." } "Tank #56 Name" { - "ru" "Тихий Танк" + "ru" "Тихий Танк" } "Boomer #56 Name" { - "ru" "Тихий Толстяк" + "ru" "Тихий Толстяк" } "Charger #56 Name" { - "ru" "Тихий Громила" + "ru" "Тихий Громила" } "Hunter #56 Name" { - "ru" "Тихий Охотник" + "ru" "Тихий Охотник" } "Jockey #56 Name" { - "ru" "Тихий Жокей" + "ru" "Тихий Жокей" } "Smoker #56 Name" { - "ru" "Тихий Курильщик" + "ru" "Тихий Курильщик" } "Spitter #56 Name" { - "ru" "Тихая Плевальщица" + "ru" "Тихая Плевальщица" } "Witch #56 Name" { - "ru" "Тихая Ведьма" + "ru" "Тихая Ведьма" } "Common #56 Name" { - "ru" "Тихая Обычных" + "ru" "Тихая Обычных" } "Tank #56" { - "ru" "{mint}Этот танк может бесшумно передвигаться для выживших." + "ru" "{mint}Этот танк может бесшумно передвигаться для выживших." } "Boomer #56" { - "ru" "{mint}Этот толстяк может бесшумно передвигаться для выживших." + "ru" "{mint}Этот толстяк может бесшумно передвигаться для выживших." } "Charger #56" { - "ru" "{mint}Этот громила может бесшумно передвигаться для выживших." + "ru" "{mint}Этот громила может бесшумно передвигаться для выживших." } "Hunter #56" { - "ru" "{mint}Этот охотник может бесшумно передвигаться для выживших." + "ru" "{mint}Этот охотник может бесшумно передвигаться для выживших." } "Jockey #56" { - "ru" "{mint}Этот жокей может бесшумно передвигаться для выживших." + "ru" "{mint}Этот жокей может бесшумно передвигаться для выживших." } "Smoker #56" { - "ru" "{mint}Этот курильщик может бесшумно передвигаться для выживших." + "ru" "{mint}Этот курильщик может бесшумно передвигаться для выживших." } "Spitter #56" { - "ru" "{mint}Этот плевальщица может бесшумно передвигаться для выживших." + "ru" "{mint}Этот плевальщица может бесшумно передвигаться для выживших." } "Witch #56" { - "ru" "{mint}Этот ведьма может бесшумно передвигаться для выживших." + "ru" "{mint}Этот ведьма может бесшумно передвигаться для выживших." } "Common #56" { - "ru" "{mint}Этот обычных может бесшумно передвигаться для выживших." + "ru" "{mint}Этот обычных может бесшумно передвигаться для выживших." } "Tank #57 Name" { - "ru" "Танк телепортации" + "ru" "Танк телепортации" } "Boomer #57 Name" { - "ru" "Толстяк телепортации" + "ru" "Толстяк телепортации" } "Charger #57 Name" { - "ru" "Громила телепортации" + "ru" "Громила телепортации" } "Hunter #57 Name" { - "ru" "Охотник телепортации" + "ru" "Охотник телепортации" } "Jockey #57 Name" { - "ru" "Жокей телепортации" + "ru" "Жокей телепортации" } "Smoker #57 Name" { - "ru" "Курильщик телепортации" + "ru" "Курильщик телепортации" } "Spitter #57 Name" { - "ru" "Плевальщица телепортации" + "ru" "Плевальщица телепортации" } "Witch #57 Name" { - "ru" "Ведьма телепортации" + "ru" "Ведьма телепортации" } "Common #57 Name" { - "ru" "Обычных телепортации" + "ru" "Обычных телепортации" } "Tank #57" { - "ru" "{mint}Этот танк может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот танк может перемещаться во времени и досаждать выжившим." } "Boomer #57" { - "ru" "{mint}Этот толстяк может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот толстяк может перемещаться во времени и досаждать выжившим." } "Charger #57" { - "ru" "{mint}Этот громила может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот громила может перемещаться во времени и досаждать выжившим." } "Hunter #57" { - "ru" "{mint}Этот охотник может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот охотник может перемещаться во времени и досаждать выжившим." } "Jockey #57" { - "ru" "{mint}Этот жокей может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот жокей может перемещаться во времени и досаждать выжившим." } "Smoker #57" { - "ru" "{mint}Этот курильщик может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот курильщик может перемещаться во времени и досаждать выжившим." } "Spitter #57" { - "ru" "{mint}Этот плевальщица может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот плевальщица может перемещаться во времени и досаждать выжившим." } "Witch #57" { - "ru" "{mint}Этот ведьма может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот ведьма может перемещаться во времени и досаждать выжившим." } "Common #57" { - "ru" "{mint}Этот обычных может перемещаться во времени и досаждать выжившим." + "ru" "{mint}Этот обычных может перемещаться во времени и досаждать выжившим." } "Tank #58 Name" { - "ru" "Танк отдачи" + "ru" "Танк отдачи" } "Boomer #58 Name" { - "ru" "Толстяк отдачи" + "ru" "Толстяк отдачи" } "Charger #58 Name" { - "ru" "Громила отдачи" + "ru" "Громила отдачи" } "Hunter #58 Name" { - "ru" "Охотник отдачи" + "ru" "Охотник отдачи" } "Jockey #58 Name" { - "ru" "Жокей отдачи" + "ru" "Жокей отдачи" } "Smoker #58 Name" { - "ru" "Курильщик отдачи" + "ru" "Курильщик отдачи" } "Spitter #58 Name" { - "ru" "Плевальщица отдачи" + "ru" "Плевальщица отдачи" } "Witch #58 Name" { - "ru" "Ведьма отдачи" + "ru" "Ведьма отдачи" } "Common #58 Name" { - "ru" "Обычных отдачи" + "ru" "Обычных отдачи" } "Tank #58" { - "ru" "{mint}Этот танк может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот танк может дать выжившим высокую отдачу орудия." } "Boomer #58" { - "ru" "{mint}Этот толстяк может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот толстяк может дать выжившим высокую отдачу орудия." } "Charger #58" { - "ru" "{mint}Этот громила может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот громила может дать выжившим высокую отдачу орудия." } "Hunter #58" { - "ru" "{mint}Этот охотник может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот охотник может дать выжившим высокую отдачу орудия." } "Jockey #58" { - "ru" "{mint}Этот жокей может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот жокей может дать выжившим высокую отдачу орудия." } "Smoker #58" { - "ru" "{mint}Этот курильщик может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот курильщик может дать выжившим высокую отдачу орудия." } "Spitter #58" { - "ru" "{mint}Этот плевальщица может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот плевальщица может дать выжившим высокую отдачу орудия." } "Witch #58" { - "ru" "{mint}Этот ведьма может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот ведьма может дать выжившим высокую отдачу орудия." } "Common #58" { - "ru" "{mint}Этот обычных может дать выжившим высокую отдачу орудия." + "ru" "{mint}Этот обычных может дать выжившим высокую отдачу орудия." } "Tank #59 Name" { - "ru" "Регенеративный Танк" + "ru" "Регенеративный Танк" } "Boomer #59 Name" { - "ru" "Регенеративный Толстяк" + "ru" "Регенеративный Толстяк" } "Charger #59 Name" { - "ru" "Регенеративный Громила" + "ru" "Регенеративный Громила" } "Hunter #59 Name" { - "ru" "Регенеративный Охотник" + "ru" "Регенеративный Охотник" } "Jockey #59 Name" { - "ru" "Регенеративный Жокей" + "ru" "Регенеративный Жокей" } "Smoker #59 Name" { - "ru" "Регенеративный Курильщик" + "ru" "Регенеративный Курильщик" } "Spitter #59 Name" { - "ru" "Регенеративная Плевальщица" + "ru" "Регенеративная Плевальщица" } "Witch #59 Name" { - "ru" "Регенеративная Ведьма" + "ru" "Регенеративная Ведьма" } "Common #59 Name" { - "ru" "Регенеративная Обычных" + "ru" "Регенеративная Обычных" } "Tank #59" { - "ru" "{mint}Этот танк регенерирует здоровье каждую секунду." + "ru" "{mint}Этот танк регенерирует здоровье каждую секунду." } "Boomer #59" { - "ru" "{mint}Этот толстяк регенерирует здоровье каждую секунду." + "ru" "{mint}Этот толстяк регенерирует здоровье каждую секунду." } "Charger #59" { - "ru" "{mint}Этот громила регенерирует здоровье каждую секунду." + "ru" "{mint}Этот громила регенерирует здоровье каждую секунду." } "Hunter #59" { - "ru" "{mint}Этот охотник регенерирует здоровье каждую секунду." + "ru" "{mint}Этот охотник регенерирует здоровье каждую секунду." } "Jockey #59" { - "ru" "{mint}Этот жокей регенерирует здоровье каждую секунду." + "ru" "{mint}Этот жокей регенерирует здоровье каждую секунду." } "Smoker #59" { - "ru" "{mint}Этот курильщик регенерирует здоровье каждую секунду." + "ru" "{mint}Этот курильщик регенерирует здоровье каждую секунду." } "Spitter #59" { - "ru" "{mint}Этот плевальщица регенерирует здоровье каждую секунду." + "ru" "{mint}Этот плевальщица регенерирует здоровье каждую секунду." } "Witch #59" { - "ru" "{mint}Этот ведьма регенерирует здоровье каждую секунду." + "ru" "{mint}Этот ведьма регенерирует здоровье каждую секунду." } "Common #59" { - "ru" "{mint}Этот обычных регенерирует здоровье каждую секунду." + "ru" "{mint}Этот обычных регенерирует здоровье каждую секунду." } "Tank #60 Name" { - "ru" "Воскрещающийся Танк" + "ru" "Воскрещающийся Танк" } "Boomer #60 Name" { - "ru" "Воскрещающийся Толстяк" + "ru" "Воскрещающийся Толстяк" } "Charger #60 Name" { - "ru" "Воскрещающийся Громила" + "ru" "Воскрещающийся Громила" } "Hunter #60 Name" { - "ru" "Воскрещающийся Охотник" + "ru" "Воскрещающийся Охотник" } "Jockey #60 Name" { - "ru" "Воскрещающийся Жокей" + "ru" "Воскрещающийся Жокей" } "Smoker #60 Name" { - "ru" "Воскрещающийся Курильщик" + "ru" "Воскрещающийся Курильщик" } "Spitter #60 Name" { - "ru" "Воскрещающаяся Плевальщица" + "ru" "Воскрещающаяся Плевальщица" } "Witch #60 Name" { - "ru" "Воскрещающийся Ведьма" + "ru" "Воскрещающийся Ведьма" } "Common #60 Name" { - "ru" "Воскрещающийся Обычных" + "ru" "Воскрещающийся Обычных" } "Tank #60" { - "ru" "{mint}Этот танк может возродиться после смерти." + "ru" "{mint}Этот танк может возродиться после смерти." } "Boomer #60" { - "ru" "{mint}Этот толстяк может возродиться после смерти." + "ru" "{mint}Этот толстяк может возродиться после смерти." } "Charger #60" { - "ru" "{mint}Этот громила может возродиться после смерти." + "ru" "{mint}Этот громила может возродиться после смерти." } "Hunter #60" { - "ru" "{mint}Этот охотник может возродиться после смерти." + "ru" "{mint}Этот охотник может возродиться после смерти." } "Jockey #60" { - "ru" "{mint}Этот жокей может возродиться после смерти." + "ru" "{mint}Этот жокей может возродиться после смерти." } "Smoker #60" { - "ru" "{mint}Этот курильщик может возродиться после смерти." + "ru" "{mint}Этот курильщик может возродиться после смерти." } "Spitter #60" { - "ru" "{mint}Этот плевальщица может возродиться после смерти." + "ru" "{mint}Этот плевальщица может возродиться после смерти." } "Witch #60" { - "ru" "{mint}Этот ведьма может возродиться после смерти." + "ru" "{mint}Этот ведьма может возродиться после смерти." } "Common #60" { - "ru" "{mint}Этот обычных может возродиться после смерти." + "ru" "{mint}Этот обычных может возродиться после смерти." } "Tank #61 Name" { - "ru" "Рестартящий Танк" + "ru" "Рестартящий Танк" } "Boomer #61 Name" { - "ru" "Рестартящий Толстяк" + "ru" "Рестартящий Толстяк" } "Charger #61 Name" { - "ru" "Рестартящий Громила" + "ru" "Рестартящий Громила" } "Hunter #61 Name" { - "ru" "Рестартящий Охотник" + "ru" "Рестартящий Охотник" } "Jockey #61 Name" { - "ru" "Рестартящий Жокей" + "ru" "Рестартящий Жокей" } "Smoker #61 Name" { - "ru" "Рестартящий Курильщик" + "ru" "Рестартящий Курильщик" } "Spitter #61 Name" { - "ru" "Рестартящая Плевальщица" + "ru" "Рестартящая Плевальщица" } "Witch #61 Name" { - "ru" "Рестартящая Ведьма" + "ru" "Рестартящая Ведьма" } "Common #61 Name" { - "ru" "Рестартящая Обычных" + "ru" "Рестартящая Обычных" } "Tank #61" { - "ru" "{mint}Этот танк может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот танк может заставить выживших перезапустить игру с новым снаряжением." } "Boomer #61" { - "ru" "{mint}Этот толстяк может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот толстяк может заставить выживших перезапустить игру с новым снаряжением." } "Charger #61" { - "ru" "{mint}Этот громила может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот громила может заставить выживших перезапустить игру с новым снаряжением." } "Hunter #61" { - "ru" "{mint}Этот охотник может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот охотник может заставить выживших перезапустить игру с новым снаряжением." } "Jockey #61" { - "ru" "{mint}Этот жокей может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот жокей может заставить выживших перезапустить игру с новым снаряжением." } "Smoker #61" { - "ru" "{mint}Этот курильщик может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот курильщик может заставить выживших перезапустить игру с новым снаряжением." } "Spitter #61" { - "ru" "{mint}Этот плевальщица может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот плевальщица может заставить выживших перезапустить игру с новым снаряжением." } "Witch #61" { - "ru" "{mint}Этот ведьма может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот ведьма может заставить выживших перезапустить игру с новым снаряжением." } "Common #61" { - "ru" "{mint}Этот обычных может заставить выживших перезапустить игру с новым снаряжением." + "ru" "{mint}Этот обычных может заставить выживших перезапустить игру с новым снаряжением." } "Tank #62 Name" { - "ru" "Танк камнепада" + "ru" "Танк камнепада" } "Boomer #62 Name" { - "ru" "Толстяк камнепада" + "ru" "Толстяк камнепада" } "Charger #62 Name" { - "ru" "Громила камнепада" + "ru" "Громила камнепада" } "Hunter #62 Name" { - "ru" "Охотник камнепада" + "ru" "Охотник камнепада" } "Jockey #62 Name" { - "ru" "Жокей камнепада" + "ru" "Жокей камнепада" } "Smoker #62 Name" { - "ru" "Курильщик камнепада" + "ru" "Курильщик камнепада" } "Spitter #62 Name" { - "ru" "Плевальщица камнепада" + "ru" "Плевальщица камнепада" } "Witch #62 Name" { - "ru" "Ведьма камнепада" + "ru" "Ведьма камнепада" } "Common #62 Name" { - "ru" "Обычных камнепада" + "ru" "Обычных камнепада" } "Tank #62" { - "ru" "{mint}Этот танк может вызвать камнепад." + "ru" "{mint}Этот танк может вызвать камнепад." } "Boomer #62" { - "ru" "{mint}Этот толстяк может вызвать камнепад." + "ru" "{mint}Этот толстяк может вызвать камнепад." } "Charger #62" { - "ru" "{mint}Этот громила может вызвать камнепад." + "ru" "{mint}Этот громила может вызвать камнепад." } "Hunter #62" { - "ru" "{mint}Этот охотник может вызвать камнепад." + "ru" "{mint}Этот охотник может вызвать камнепад." } "Jockey #62" { - "ru" "{mint}Этот жокей может вызвать камнепад." + "ru" "{mint}Этот жокей может вызвать камнепад." } "Smoker #62" { - "ru" "{mint}Этот курильщик может вызвать камнепад." + "ru" "{mint}Этот курильщик может вызвать камнепад." } "Spitter #62" { - "ru" "{mint}Этот плевальщица может вызвать камнепад." + "ru" "{mint}Этот плевальщица может вызвать камнепад." } "Witch #62" { - "ru" "{mint}Этот ведьма может вызвать камнепад." + "ru" "{mint}Этот ведьма может вызвать камнепад." } "Common #62" { - "ru" "{mint}Этот обычных может вызвать камнепад." + "ru" "{mint}Этот обычных может вызвать камнепад." } "Tank #63 Name" { - "ru" "Танк-ракетчик" + "ru" "Танк-ракетчик" } "Boomer #63 Name" { - "ru" "Толстяк-ракетчик" + "ru" "Толстяк-ракетчик" } "Charger #63 Name" { - "ru" "Громила-ракетчик" + "ru" "Громила-ракетчик" } "Hunter #63 Name" { - "ru" "Охотник-ракетчик" + "ru" "Охотник-ракетчик" } "Jockey #63 Name" { - "ru" "Жокей-ракетчик" + "ru" "Жокей-ракетчик" } "Smoker #63 Name" { - "ru" "Курильщик-ракетчик" + "ru" "Курильщик-ракетчик" } "Spitter #63 Name" { - "ru" "Плевальщица-ракетчица" + "ru" "Плевальщица-ракетчица" } "Witch #63 Name" { - "ru" "Ведьма-ракетчица" + "ru" "Ведьма-ракетчица" } "Common #63 Name" { - "ru" "Обычных-ракетчица" + "ru" "Обычных-ракетчица" } "Tank #63" { - "ru" "{mint}Этот танк может отправлять выживших в космос." + "ru" "{mint}Этот танк может отправлять выживших в космос." } "Boomer #63" { - "ru" "{mint}Этот толстяк может отправлять выживших в космос." + "ru" "{mint}Этот толстяк может отправлять выживших в космос." } "Charger #63" { - "ru" "{mint}Этот громила может отправлять выживших в космос." + "ru" "{mint}Этот громила может отправлять выживших в космос." } "Hunter #63" { - "ru" "{mint}Этот охотник может отправлять выживших в космос." + "ru" "{mint}Этот охотник может отправлять выживших в космос." } "Jockey #63" { - "ru" "{mint}Этот жокей может отправлять выживших в космос." + "ru" "{mint}Этот жокей может отправлять выживших в космос." } "Smoker #63" { - "ru" "{mint}Этот курильщик может отправлять выживших в космос." + "ru" "{mint}Этот курильщик может отправлять выживших в космос." } "Spitter #63" { - "ru" "{mint}Этот плевальщица может отправлять выживших в космос." + "ru" "{mint}Этот плевальщица может отправлять выживших в космос." } "Witch #63" { - "ru" "{mint}Этот ведьма может отправлять выживших в космос." + "ru" "{mint}Этот ведьма может отправлять выживших в космос." } "Common #63" { - "ru" "{mint}Этот обычных может отправлять выживших в космос." + "ru" "{mint}Этот обычных может отправлять выживших в космос." } "Tank #64 Name" { - "ru" "Самошвыряющийся Танк" + "ru" "Самошвыряющийся Танк" } "Boomer #64 Name" { - "ru" "Самошвыряющийся Толстяк" + "ru" "Самошвыряющийся Толстяк" } "Charger #64 Name" { - "ru" "Самошвыряющийся Громила" + "ru" "Самошвыряющийся Громила" } "Hunter #64 Name" { - "ru" "Самошвыряющийся Охотник" + "ru" "Самошвыряющийся Охотник" } "Jockey #64 Name" { - "ru" "Самошвыряющийся Жокей" + "ru" "Самошвыряющийся Жокей" } "Smoker #64 Name" { - "ru" "Самошвыряющийся Курильщик" + "ru" "Самошвыряющийся Курильщик" } "Spitter #64 Name" { - "ru" "Самошвыряющийся Плевальщица" + "ru" "Самошвыряющийся Плевальщица" } "Witch #64 Name" { - "ru" "Самошвыряющийся Ведьма" + "ru" "Самошвыряющийся Ведьма" } "Common #64 Name" { - "ru" "Самошвыряющийся Обычных" + "ru" "Самошвыряющийся Обычных" } "Tank #64" { - "ru" "{mint}Этот танк может бросить самого себя на выживших." + "ru" "{mint}Этот танк может бросить самого себя на выживших." } "Boomer #64" { - "ru" "{mint}Этот толстяк может бросить самого себя на выживших." + "ru" "{mint}Этот толстяк может бросить самого себя на выживших." } "Charger #64" { - "ru" "{mint}Этот громила может бросить самого себя на выживших." + "ru" "{mint}Этот громила может бросить самого себя на выживших." } "Hunter #64" { - "ru" "{mint}Этот охотник может бросить самого себя на выживших." + "ru" "{mint}Этот охотник может бросить самого себя на выживших." } "Jockey #64" { - "ru" "{mint}Этот жокей может бросить самого себя на выживших." + "ru" "{mint}Этот жокей может бросить самого себя на выживших." } "Smoker #64" { - "ru" "{mint}Этот курильщик может бросить самого себя на выживших." + "ru" "{mint}Этот курильщик может бросить самого себя на выживших." } "Spitter #64" { - "ru" "{mint}Этот плевальщица может бросить саму себя на выживших." + "ru" "{mint}Этот плевальщица может бросить саму себя на выживших." } "Witch #64" { - "ru" "{mint}Этот ведьма может бросить саму себя на выживших." + "ru" "{mint}Этот ведьма может бросить саму себя на выживших." } "Common #64" { - "ru" "{mint}Этот обычных может бросить саму себя на выживших." + "ru" "{mint}Этот обычных может бросить саму себя на выживших." } "Tank #65 Name" { - "ru" "Дрожащий Танк" + "ru" "Дрожащий Танк" } "Boomer #65 Name" { - "ru" "Дрожащий Толстяк" + "ru" "Дрожащий Толстяк" } "Charger #65 Name" { - "ru" "Дрожащий Громила" + "ru" "Дрожащий Громила" } "Hunter #65 Name" { - "ru" "Дрожащий Охотник" + "ru" "Дрожащий Охотник" } "Jockey #65 Name" { - "ru" "Дрожащий Жокей " + "ru" "Дрожащий Жокей " } "Smoker #65 Name" { - "ru" "Дрожащий Курильщик" + "ru" "Дрожащий Курильщик" } "Spitter #65 Name" { - "ru" "Дрожащая Плевальщица" + "ru" "Дрожащая Плевальщица" } "Witch #65 Name" { - "ru" "Дрожащая Ведьма" + "ru" "Дрожащая Ведьма" } "Common #65 Name" { - "ru" "Дрожащая Обычных" + "ru" "Дрожащая Обычных" } "Tank #65" { - "ru" "{mint}Этот танк может заставить дрожать экран у выживших." + "ru" "{mint}Этот танк может заставить дрожать экран у выживших." } "Boomer #65" { - "ru" "{mint}Этот толстяк может заставить дрожать экран у выживших." + "ru" "{mint}Этот толстяк может заставить дрожать экран у выживших." } "Charger #65" { - "ru" "{mint}Этот громила может заставить дрожать экран у выживших." + "ru" "{mint}Этот громила может заставить дрожать экран у выживших." } "Hunter #65" { - "ru" "{mint}Этот охотник может заставить дрожать экран у выживших." + "ru" "{mint}Этот охотник может заставить дрожать экран у выживших." } "Jockey #65" { - "ru" "{mint}Этот жокей может заставить дрожать экран у выживших." + "ru" "{mint}Этот жокей может заставить дрожать экран у выживших." } "Smoker #65" { - "ru" "{mint}Этот курильщик может заставить дрожать экран у выживших." + "ru" "{mint}Этот курильщик может заставить дрожать экран у выживших." } "Spitter #65" { - "ru" "{mint}Этот плевальщица может заставить дрожать экран у выживших." + "ru" "{mint}Этот плевальщица может заставить дрожать экран у выживших." } "Witch #65" { - "ru" "{mint}Этот ведьма может заставить дрожать экран у выживших." + "ru" "{mint}Этот ведьма может заставить дрожать экран у выживших." } "Common #65" { - "ru" "{mint}Этот обычных может заставить дрожать экран у выживших." + "ru" "{mint}Этот обычных может заставить дрожать экран у выживших." } "Tank #66 Name" { - "ru" "Щитовой Танк" + "ru" "Щитовой Танк" } "Boomer #66 Name" { - "ru" "Щитовой Толстяк" + "ru" "Щитовой Толстяк" } "Charger #66 Name" { - "ru" "Щитовой Громила" + "ru" "Щитовой Громила" } "Hunter #66 Name" { - "ru" "Щитовой Охотник" + "ru" "Щитовой Охотник" } "Jockey #66 Name" { - "ru" "Щитовой Жокей" + "ru" "Щитовой Жокей" } "Smoker #66 Name" { - "ru" "Щитовой Курильщик" + "ru" "Щитовой Курильщик" } "Spitter #66 Name" { - "ru" "Щитовой Плевальщица" + "ru" "Щитовой Плевальщица" } "Witch #66 Name" { - "ru" "Щитовой Ведьма" + "ru" "Щитовой Ведьма" } "Common #66 Name" { - "ru" "Щитовой Обычных" + "ru" "Щитовой Обычных" } "Tank #66" { - "ru" "{mint}Этот танк появляется со щитом и бросает баллоны с пропаном или канистры с бензином, которые выжившие могут использовать, чтобы сломать щит." + "ru" "{mint}Этот танк появляется со щитом и бросает баллоны с пропаном или канистры с бензином, которые выжившие могут использовать, чтобы сломать щит." } "Boomer #66" { - "ru" "{mint}Этот толстяк появляется со щитом." + "ru" "{mint}Этот толстяк появляется со щитом." } "Charger #66" { - "ru" "{mint}Этот громила появляется со щитом." + "ru" "{mint}Этот громила появляется со щитом." } "Hunter #66" { - "ru" "{mint}Этот охотник появляется со щитом." + "ru" "{mint}Этот охотник появляется со щитом." } "Jockey #66" { - "ru" "{mint}Этот жокей появляется со щитом." + "ru" "{mint}Этот жокей появляется со щитом." } "Smoker #66" { - "ru" "{mint}Этот курильщик появляется со щитом." + "ru" "{mint}Этот курильщик появляется со щитом." } "Spitter #66" { - "ru" "{mint}Этот плевальщица появляется со щитом." + "ru" "{mint}Этот плевальщица появляется со щитом." } "Witch #66" { - "ru" "{mint}Этот ведьма появляется со щитом." + "ru" "{mint}Этот ведьма появляется со щитом." } "Common #66" { - "ru" "{mint}Этот обычных появляется со щитом." + "ru" "{mint}Этот обычных появляется со щитом." } "Tank #67 Name" { - "ru" "Толкающий Танк" + "ru" "Толкающий Танк" } "Boomer #67 Name" { - "ru" "Толкающий Толстяк" + "ru" "Толкающий Толстяк" } "Charger #67 Name" { - "ru" "Толкающий Громила" + "ru" "Толкающий Громила" } "Hunter #67 Name" { - "ru" "Толкающий Охотник" + "ru" "Толкающий Охотник" } "Jockey #67 Name" { - "ru" "Толкающий Жокей" + "ru" "Толкающий Жокей" } "Smoker #67 Name" { - "ru" "Толкающий Курильщик" + "ru" "Толкающий Курильщик" } "Spitter #67 Name" { - "ru" "Толкающая Плевальщица" + "ru" "Толкающая Плевальщица" } "Witch #67 Name" { - "ru" "Толкающая Ведьма" + "ru" "Толкающая Ведьма" } "Common #67 Name" { - "ru" "Толкающая Обычных" + "ru" "Толкающая Обычных" } "Tank #67" { - "ru" "{mint}Этот танк может толкать выживших." + "ru" "{mint}Этот танк может толкать выживших." } "Boomer #67" { - "ru" "{mint}Этот толстяк может толкать выживших." + "ru" "{mint}Этот толстяк может толкать выживших." } "Charger #67" { - "ru" "{mint}Этот громила может толкать выживших." + "ru" "{mint}Этот громила может толкать выживших." } "Hunter #67" { - "ru" "{mint}Этот охотник может толкать выживших." + "ru" "{mint}Этот охотник может толкать выживших." } "Jockey #67" { - "ru" "{mint}Этот жокей может толкать выживших." + "ru" "{mint}Этот жокей может толкать выживших." } "Smoker #67" { - "ru" "{mint}Этот курильщик может толкать выживших." + "ru" "{mint}Этот курильщик может толкать выживших." } "Spitter #67" { - "ru" "{mint}Этот плевальщица может толкать выживших." + "ru" "{mint}Этот плевальщица может толкать выживших." } "Witch #67" { - "ru" "{mint}Этот ведьма может толкать выживших." + "ru" "{mint}Этот ведьма может толкать выживших." } "Common #67" { - "ru" "{mint}Этот обычных может толкать выживших." + "ru" "{mint}Этот обычных может толкать выживших." } "Tank #68 Name" { - "ru" "Замедляющий Танк" + "ru" "Замедляющий Танк" } "Boomer #68 Name" { - "ru" "Замедляющий Толстяк" + "ru" "Замедляющий Толстяк" } "Charger #68 Name" { - "ru" "Замедляющий Громила" + "ru" "Замедляющий Громила" } "Hunter #68 Name" { - "ru" "Замедляющий Охотник" + "ru" "Замедляющий Охотник" } "Jockey #68 Name" { - "ru" "Замедляющий Жокей" + "ru" "Замедляющий Жокей" } "Smoker #68 Name" { - "ru" "Замедляющий Курильщик" + "ru" "Замедляющий Курильщик" } "Spitter #68 Name" { - "ru" "Замедляющая Плевальщица" + "ru" "Замедляющая Плевальщица" } "Witch #68 Name" { - "ru" "Замедляющая Ведьма" + "ru" "Замедляющая Ведьма" } "Common #68 Name" { - "ru" "Замедляющая Обычных" + "ru" "Замедляющая Обычных" } "Tank #68" { - "ru" "{mint}Этот танк может замедлить выживших." + "ru" "{mint}Этот танк может замедлить выживших." } "Boomer #68" { - "ru" "{mint}Этот толстяк может замедлить выживших." + "ru" "{mint}Этот толстяк может замедлить выживших." } "Charger #68" { - "ru" "{mint}Этот громила может замедлить выживших." + "ru" "{mint}Этот громила может замедлить выживших." } "Hunter #68" { - "ru" "{mint}Этот охотник может замедлить выживших." + "ru" "{mint}Этот охотник может замедлить выживших." } "Jockey #68" { - "ru" "{mint}Этот жокей может замедлить выживших." + "ru" "{mint}Этот жокей может замедлить выживших." } "Smoker #68" { - "ru" "{mint}Этот курильщик может замедлить выживших." + "ru" "{mint}Этот курильщик может замедлить выживших." } "Spitter #68" { - "ru" "{mint}Этот плевальщица может замедлить выживших." + "ru" "{mint}Этот плевальщица может замедлить выживших." } "Witch #68" { - "ru" "{mint}Этот ведьма может замедлить выживших." + "ru" "{mint}Этот ведьма может замедлить выживших." } "Common #68" { - "ru" "{mint}Этот обычных может замедлить выживших." + "ru" "{mint}Этот обычных может замедлить выживших." } "Tank #69 Name" { - "ru" "Танк-сокрушитель" + "ru" "Танк-сокрушитель" } "Boomer #69 Name" { - "ru" "Толстяк-сокрушитель" + "ru" "Толстяк-сокрушитель" } "Charger #69 Name" { - "ru" "Громила-сокрушитель" + "ru" "Громила-сокрушитель" } "Hunter #69 Name" { - "ru" "Охотник-сокрушитель" + "ru" "Охотник-сокрушитель" } "Jockey #69 Name" { - "ru" "Жокей-сокрушитель" + "ru" "Жокей-сокрушитель" } "Smoker #69 Name" { - "ru" "Курильщик-сокрушитель" + "ru" "Курильщик-сокрушитель" } "Spitter #69 Name" { - "ru" "Плевальщица-сокрушитель" + "ru" "Плевальщица-сокрушитель" } "Witch #69 Name" { - "ru" "Ведьма-сокрушитель" + "ru" "Ведьма-сокрушитель" } "Common #69 Name" { - "ru" "Обычных-сокрушитель" + "ru" "Обычных-сокрушитель" } "Tank #69" { - "ru" "{mint}Этот танк может сокрушить выживших до смерти." + "ru" "{mint}Этот танк может сокрушить выживших до смерти." } "Boomer #69" { - "ru" "{mint}Этот толстяк может сокрушить выживших до смерти." + "ru" "{mint}Этот толстяк может сокрушить выживших до смерти." } "Charger #69" { - "ru" "{mint}Этот громила может сокрушить выживших до смерти." + "ru" "{mint}Этот громила может сокрушить выживших до смерти." } "Hunter #69" { - "ru" "{mint}Этот охотник может сокрушить выживших до смерти." + "ru" "{mint}Этот охотник может сокрушить выживших до смерти." } "Jockey #69" { - "ru" "{mint}Этот жокей может сокрушить выживших до смерти." + "ru" "{mint}Этот жокей может сокрушить выживших до смерти." } "Smoker #69" { - "ru" "{mint}Этот курильщик может сокрушить выживших до смерти." + "ru" "{mint}Этот курильщик может сокрушить выживших до смерти." } "Spitter #69" { - "ru" "{mint}Этот плевальщица может сокрушить выживших до смерти." + "ru" "{mint}Этот плевальщица может сокрушить выживших до смерти." } "Witch #69" { - "ru" "{mint}Этот ведьма может сокрушить выживших до смерти." + "ru" "{mint}Этот ведьма может сокрушить выживших до смерти." } "Common #69" { - "ru" "{mint}Этот обычных может сокрушить выживших до смерти." + "ru" "{mint}Этот обычных может сокрушить выживших до смерти." } "Tank #70 Name" { - "ru" "Поражающий Танк" + "ru" "Поражающий Танк" } "Boomer #70 Name" { - "ru" "Поражающий Толстяк" + "ru" "Поражающий Толстяк" } "Charger #70 Name" { - "ru" "Поражающий Громила" + "ru" "Поражающий Громила" } "Hunter #70 Name" { - "ru" "Поражающий Охотник" + "ru" "Поражающий Охотник" } "Jockey #70 Name" { - "ru" "Поражающий Жокей" + "ru" "Поражающий Жокей" } "Smoker #70 Name" { - "ru" "Поражающий Курильщик" + "ru" "Поражающий Курильщик" } "Spitter #70 Name" { - "ru" "Поражающая Плевальщица" + "ru" "Поражающая Плевальщица" } "Witch #70 Name" { - "ru" "Поражающая Ведьма" + "ru" "Поражающая Ведьма" } "Common #70 Name" { - "ru" "Поражающая Обычных" + "ru" "Поражающая Обычных" } "Tank #70" { - "ru" "{mint}Этот танк может мгновенно убить выживших." + "ru" "{mint}Этот танк может мгновенно убить выживших." } "Boomer #70" { - "ru" "{mint}Этот толстяк может мгновенно убить выживших." + "ru" "{mint}Этот толстяк может мгновенно убить выживших." } "Charger #70" { - "ru" "{mint}Этот громила может мгновенно убить выживших." + "ru" "{mint}Этот громила может мгновенно убить выживших." } "Hunter #70" { - "ru" "{mint}Этот охотник может мгновенно убить выживших." + "ru" "{mint}Этот охотник может мгновенно убить выживших." } "Jockey #70" { - "ru" "{mint}Этот жокей может мгновенно убить выживших." + "ru" "{mint}Этот жокей может мгновенно убить выживших." } "Smoker #70" { - "ru" "{mint}Этот курильщик может мгновенно убить выживших." + "ru" "{mint}Этот курильщик может мгновенно убить выживших." } "Spitter #70" { - "ru" "{mint}Этот плевальщица может мгновенно убить выживших." + "ru" "{mint}Этот плевальщица может мгновенно убить выживших." } "Witch #70" { - "ru" "{mint}Этот ведьма может мгновенно убить выживших." + "ru" "{mint}Этот ведьма может мгновенно убить выживших." } "Common #70" { - "ru" "{mint}Этот обычных может мгновенно убить выживших." + "ru" "{mint}Этот обычных может мгновенно убить выживших." } "Tank #71 Name" { - "ru" "Танк-курильщик" + "ru" "Танк-курильщик" } "Boomer #71 Name" { - "ru" "Толстяк-курильщик" + "ru" "Толстяк-курильщик" } "Charger #71 Name" { - "ru" "Громила-курильщик" + "ru" "Громила-курильщик" } "Hunter #71 Name" { - "ru" "Охотник-курильщик" + "ru" "Охотник-курильщик" } "Jockey #71 Name" { - "ru" "Жокей-курильщик" + "ru" "Жокей-курильщик" } "Smoker #71 Name" { - "ru" "Курильщик-курильщик" + "ru" "Курильщик-курильщик" } "Spitter #71 Name" { - "ru" "Плевальщица-курильщик" + "ru" "Плевальщица-курильщик" } "Witch #71 Name" { - "ru" "Ведьма-курильщик" + "ru" "Ведьма-курильщик" } "Common #71 Name" { - "ru" "Обычных-курильщик" + "ru" "Обычных-курильщик" } "Tank #71" { - "ru" "{mint}Этот танк может создавать за собой курильщиков, а также бросать их в выживших." + "ru" "{mint}Этот танк может создавать за собой курильщиков, а также бросать их в выживших." } "Boomer #71" { - "ru" "{mint}Этот толстяк может создавать за собой курильщиков." + "ru" "{mint}Этот толстяк может создавать за собой курильщиков." } "Charger #71" { - "ru" "{mint}Этот громила может создавать за собой курильщиков." + "ru" "{mint}Этот громила может создавать за собой курильщиков." } "Hunter #71" { - "ru" "{mint}Этот охотник может создавать за собой курильщиков." + "ru" "{mint}Этот охотник может создавать за собой курильщиков." } "Jockey #71" { - "ru" "{mint}Этот жокей может создавать за собой курильщиков." + "ru" "{mint}Этот жокей может создавать за собой курильщиков." } "Smoker #71" { - "ru" "{mint}Этот курильщик может создавать за собой курильщиков." + "ru" "{mint}Этот курильщик может создавать за собой курильщиков." } "Spitter #71" { - "ru" "{mint}Этот плевальщица может создавать за собой курильщиков." + "ru" "{mint}Этот плевальщица может создавать за собой курильщиков." } "Witch #71" { - "ru" "{mint}Этот ведьма может создавать за собой курильщиков." + "ru" "{mint}Этот ведьма может создавать за собой курильщиков." } "Common #71" { - "ru" "{mint}Этот обычных может создавать за собой курильщиков." + "ru" "{mint}Этот обычных может создавать за собой курильщиков." } "Tank #72 Name" { - "ru" "Танк-спамер" + "ru" "Танк-спамер" } "Boomer #72 Name" { - "ru" "Толстяк-спамер" + "ru" "Толстяк-спамер" } "Charger #72 Name" { - "ru" "Громила-спамер" + "ru" "Громила-спамер" } "Hunter #72 Name" { - "ru" "Охотник-спамер" + "ru" "Охотник-спамер" } "Jockey #72 Name" { - "ru" "Жокей-спамер" + "ru" "Жокей-спамер" } "Smoker #72 Name" { - "ru" "Курильщик-спамер" + "ru" "Курильщик-спамер" } "Spitter #72 Name" { - "ru" "Плевальщица-спамер" + "ru" "Плевальщица-спамер" } "Witch #72 Name" { - "ru" "Ведьма-спамер" + "ru" "Ведьма-спамер" } "Common #72 Name" { - "ru" "Обычных-спамер" + "ru" "Обычных-спамер" } "Tank #72" { - "ru" "{mint}Этот танк может спамить камнями в выживших." + "ru" "{mint}Этот танк может спамить камнями в выживших." } "Boomer #72" { - "ru" "{mint}Этот толстяк может спамить камнями в выживших." + "ru" "{mint}Этот толстяк может спамить камнями в выживших." } "Charger #72" { - "ru" "{mint}Этот громила может спамить камнями в выживших." + "ru" "{mint}Этот громила может спамить камнями в выживших." } "Hunter #72" { - "ru" "{mint}Этот охотник может спамить камнями в выживших." + "ru" "{mint}Этот охотник может спамить камнями в выживших." } "Jockey #72" { - "ru" "{mint}Этот жокей может спамить камнями в выживших." + "ru" "{mint}Этот жокей может спамить камнями в выживших." } "Smoker #72" { - "ru" "{mint}Этот курильщик может спамить камнями в выживших." + "ru" "{mint}Этот курильщик может спамить камнями в выживших." } "Spitter #72" { - "ru" "{mint}Этот плевальщица может спамить камнями в выживших." + "ru" "{mint}Этот плевальщица может спамить камнями в выживших." } "Witch #72" { - "ru" "{mint}Этот ведьма может спамить камнями в выживших." + "ru" "{mint}Этот ведьма может спамить камнями в выживших." } "Common #72" { - "ru" "{mint}Этот обычных может спамить камнями в выживших." + "ru" "{mint}Этот обычных может спамить камнями в выживших." } "Tank #73 Name" { - "ru" "Особый Танк" + "ru" "Особый Танк" } "Boomer #73 Name" { - "ru" "Особый Толстяк" + "ru" "Особый Толстяк" } "Charger #73 Name" { - "ru" "Особый Громила" + "ru" "Особый Громила" } "Hunter #73 Name" { - "ru" "Особый Охотник" + "ru" "Особый Охотник" } "Jockey #73 Name" { - "ru" "Особый Жокей" + "ru" "Особый Жокей" } "Smoker #73 Name" { - "ru" "Особый Курильщик" + "ru" "Особый Курильщик" } "Spitter #73 Name" { - "ru" "Особая Плевальщица" + "ru" "Особая Плевальщица" } "Witch #73 Name" { - "ru" "Особая Ведьма" + "ru" "Особая Ведьма" } "Common #73 Name" { - "ru" "Особая Обычных" + "ru" "Особая Обычных" } "Tank #73" { - "ru" "{mint}Этот танк может создавать за собой случайных особых заражённых, а также бросать некоторых в выживших." + "ru" "{mint}Этот танк может создавать за собой случайных особых заражённых, а также бросать некоторых в выживших." } "Boomer #73" { - "ru" "{mint}Этот толстяк может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот толстяк может создавать за собой случайных особых заражённых." } "Charger #73" { - "ru" "{mint}Этот громила может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот громила может создавать за собой случайных особых заражённых." } "Hunter #73" { - "ru" "{mint}Этот охотник может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот охотник может создавать за собой случайных особых заражённых." } "Jockey #73" { - "ru" "{mint}Этот жокей может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот жокей может создавать за собой случайных особых заражённых." } "Smoker #73" { - "ru" "{mint}Этот курильщик может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот курильщик может создавать за собой случайных особых заражённых." } "Spitter #73" { - "ru" "{mint}Этот плевальщица может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот плевальщица может создавать за собой случайных особых заражённых." } "Witch #73" { - "ru" "{mint}Этот ведьма может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот ведьма может создавать за собой случайных особых заражённых." } "Common #73" { - "ru" "{mint}Этот обычных может создавать за собой случайных особых заражённых." + "ru" "{mint}Этот обычных может создавать за собой случайных особых заражённых." } "Tank #74 Name" { - "ru" "Танк-Плевальщица" + "ru" "Танк-Плевальщица" } "Boomer #74 Name" { - "ru" "Толстяк-Плевальщица" + "ru" "Толстяк-Плевальщица" } "Charger #74 Name" { - "ru" "Громила-Плевальщица" + "ru" "Громила-Плевальщица" } "Hunter #74 Name" { - "ru" "Охотник-Плевальщица" + "ru" "Охотник-Плевальщица" } "Jockey #74 Name" { - "ru" "Жокей-Плевальщица" + "ru" "Жокей-Плевальщица" } "Smoker #74 Name" { - "ru" "Курильщик-Плевальщица" + "ru" "Курильщик-Плевальщица" } "Spitter #74 Name" { - "ru" "Плевальщица-Плевальщица" + "ru" "Плевальщица-Плевальщица" } "Witch #74 Name" { - "ru" "Ведьма-Плевальщица" + "ru" "Ведьма-Плевальщица" } "Common #74 Name" { - "ru" "Обычных-Плевальщица" + "ru" "Обычных-Плевальщица" } "Tank #74" { - "ru" "{mint}Этот танк может создавать за собой плевальщиц, а также бросать их в выживших." + "ru" "{mint}Этот танк может создавать за собой плевальщиц, а также бросать их в выживших." } "Boomer #74" { - "ru" "{mint}Этот толстяк может создавать за собой плевальщиц." + "ru" "{mint}Этот толстяк может создавать за собой плевальщиц." } "Charger #74" { - "ru" "{mint}Этот громила может создавать за собой плевальщиц." + "ru" "{mint}Этот громила может создавать за собой плевальщиц." } "Hunter #74" { - "ru" "{mint}Этот охотник может создавать за собой плевальщиц." + "ru" "{mint}Этот охотник может создавать за собой плевальщиц." } "Jockey #74" { - "ru" "{mint}Этот жокей может создавать за собой плевальщиц." + "ru" "{mint}Этот жокей может создавать за собой плевальщиц." } "Smoker #74" { - "ru" "{mint}Этот курильщик может создавать за собой плевальщиц." + "ru" "{mint}Этот курильщик может создавать за собой плевальщиц." } "Spitter #74" { - "ru" "{mint}Этот плевальщица может создавать за собой плевальщиц." + "ru" "{mint}Этот плевальщица может создавать за собой плевальщиц." } "Witch #74" { - "ru" "{mint}Этот ведьма может создавать за собой плевальщиц." + "ru" "{mint}Этот ведьма может создавать за собой плевальщиц." } "Common #74" { - "ru" "{mint}Этот обычных может создавать за собой плевальщиц." + "ru" "{mint}Этот обычных может создавать за собой плевальщиц." } "Tank #75 Name" { - "ru" "Сплешер Танк" + "ru" "Сплешер Танк" } "Boomer #75 Name" { - "ru" "Сплешер Толстяк" + "ru" "Сплешер Толстяк" } "Charger #75 Name" { - "ru" "Сплешер Громила" + "ru" "Сплешер Громила" } "Hunter #75 Name" { - "ru" "Сплешер Охотник" + "ru" "Сплешер Охотник" } "Jockey #75 Name" { - "ru" "Сплешер Жокей" + "ru" "Сплешер Жокей" } "Smoker #75 Name" { - "ru" "Сплешер Курильщик" + "ru" "Сплешер Курильщик" } "Spitter #75 Name" { - "ru" "Сплешер Плевальщица" + "ru" "Сплешер Плевальщица" } "Witch #75 Name" { - "ru" "Сплешер Ведьма" + "ru" "Сплешер Ведьма" } "Common #75 Name" { - "ru" "Сплешер Обычных" + "ru" "Сплешер Обычных" } "Tank #75" { - "ru" "{mint}Этот танк может наносить урон по области." + "ru" "{mint}Этот танк может наносить урон по области." } "Boomer #75" { - "ru" "{mint}Этот толстяк может наносить урон по области." + "ru" "{mint}Этот толстяк может наносить урон по области." } "Charger #75" { - "ru" "{mint}Этот громила может наносить урон по области." + "ru" "{mint}Этот громила может наносить урон по области." } "Hunter #75" { - "ru" "{mint}Этот охотник может наносить урон по области." + "ru" "{mint}Этот охотник может наносить урон по области." } "Jockey #75" { - "ru" "{mint}Этот жокей может наносить урон по области." + "ru" "{mint}Этот жокей может наносить урон по области." } "Smoker #75" { - "ru" "{mint}Этот курильщик может наносить урон по области." + "ru" "{mint}Этот курильщик может наносить урон по области." } "Spitter #75" { - "ru" "{mint}Этот плевальщица может наносить урон по области." + "ru" "{mint}Этот плевальщица может наносить урон по области." } "Witch #75" { - "ru" "{mint}Этот ведьма может наносить урон по области." + "ru" "{mint}Этот ведьма может наносить урон по области." } "Common #75" { - "ru" "{mint}Этот обычных может наносить урон по области." + "ru" "{mint}Этот обычных может наносить урон по области." } "Tank #76 Name" { - "ru" "Танк-опрыскиватель" + "ru" "Танк-опрыскиватель" } "Boomer #76 Name" { - "ru" "Толстяк-опрыскиватель" + "ru" "Толстяк-опрыскиватель" } "Charger #76 Name" { - "ru" "Громила-опрыскиватель" + "ru" "Громила-опрыскиватель" } "Hunter #76 Name" { - "ru" "Охотник-опрыскиватель" + "ru" "Охотник-опрыскиватель" } "Jockey #76 Name" { - "ru" "Жокей-опрыскиватель" + "ru" "Жокей-опрыскиватель" } "Smoker #76 Name" { - "ru" "Курильщик-опрыскиватель" + "ru" "Курильщик-опрыскиватель" } "Spitter #76 Name" { - "ru" "Плевальщица-опрыскиватель" + "ru" "Плевальщица-опрыскиватель" } "Witch #76 Name" { - "ru" "Ведьма-опрыскиватель" + "ru" "Ведьма-опрыскиватель" } "Common #76 Name" { - "ru" "Обычных-опрыскиватель" + "ru" "Обычных-опрыскиватель" } "Tank #76" { - "ru" "{mint}Этот танк может забрызгать экран у всех игроков." + "ru" "{mint}Этот танк может забрызгать экран у всех игроков." } "Boomer #76" { - "ru" "{mint}Этот толстяк может забрызгать экран у всех игроков." + "ru" "{mint}Этот толстяк может забрызгать экран у всех игроков." } "Charger #76" { - "ru" "{mint}Этот громила может забрызгать экран у всех игроков." + "ru" "{mint}Этот громила может забрызгать экран у всех игроков." } "Hunter #76" { - "ru" "{mint}Этот охотник может забрызгать экран у всех игроков." + "ru" "{mint}Этот охотник может забрызгать экран у всех игроков." } "Jockey #76" { - "ru" "{mint}Этот жокей может забрызгать экран у всех игроков." + "ru" "{mint}Этот жокей может забрызгать экран у всех игроков." } "Smoker #76" { - "ru" "{mint}Этот курильщик может забрызгать экран у всех игроков." + "ru" "{mint}Этот курильщик может забрызгать экран у всех игроков." } "Spitter #76" { - "ru" "{mint}Этот плевальщица может забрызгать экран у всех игроков." + "ru" "{mint}Этот плевальщица может забрызгать экран у всех игроков." } "Witch #76" { - "ru" "{mint}Этот ведьма может забрызгать экран у всех игроков." + "ru" "{mint}Этот ведьма может забрызгать экран у всех игроков." } "Common #76" { - "ru" "{mint}Этот обычных может забрызгать экран у всех игроков." + "ru" "{mint}Этот обычных может забрызгать экран у всех игроков." } "Tank #77 Name" { - "ru" "Танк-метатель" + "ru" "Танк-метатель" } "Boomer #77 Name" { - "ru" "Толстяк-метатель" + "ru" "Толстяк-метатель" } "Charger #77 Name" { - "ru" "Громила-метатель" + "ru" "Громила-метатель" } "Hunter #77 Name" { - "ru" "Охотник-метатель" + "ru" "Охотник-метатель" } "Jockey #77 Name" { - "ru" "Жокей-метатель" + "ru" "Жокей-метатель" } "Smoker #77 Name" { - "ru" "Курильщик-метатель" + "ru" "Курильщик-метатель" } "Spitter #77 Name" { - "ru" "Плевальщица-метатель" + "ru" "Плевальщица-метатель" } "Witch #77 Name" { - "ru" "Ведьма-метатель" + "ru" "Ведьма-метатель" } "Common #77 Name" { - "ru" "Обычных-метатель" + "ru" "Обычных-метатель" } "Tank #77" { - "ru" "{mint}Этот танк может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот танк может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Boomer #77" { - "ru" "{mint}Этот толстяк может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот толстяк может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Charger #77" { - "ru" "{mint}Этот громила может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот громила может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Hunter #77" { - "ru" "{mint}Этот охотник может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот охотник может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Jockey #77" { - "ru" "{mint}Этот жокей может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот жокей может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Smoker #77" { - "ru" "{mint}Этот курильщик может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот курильщик может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Spitter #77" { - "ru" "{mint}Этот плевальщица может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот плевальщица может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Witch #77" { - "ru" "{mint}Этот ведьма может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот ведьма может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Common #77" { - "ru" "{mint}Этот обычных может метать машины, особых заражённых, танков, ведьм и самого себя!" + "ru" "{mint}Этот обычных может метать машины, особых заражённых, танков, ведьм и самого себя!" } "Tank #78 Name" { - "ru" "Танк-наводчик" + "ru" "Танк-наводчик" } "Boomer #78 Name" { - "ru" "Толстяк-наводчик" + "ru" "Толстяк-наводчик" } "Charger #78 Name" { - "ru" "Громила-наводчик" + "ru" "Громила-наводчик" } "Hunter #78 Name" { - "ru" "Охотник-наводчик" + "ru" "Охотник-наводчик" } "Jockey #78 Name" { - "ru" "Жокей-наводчик" + "ru" "Жокей-наводчик" } "Smoker #78 Name" { - "ru" "Курильщик-наводчик" + "ru" "Курильщик-наводчик" } "Spitter #78 Name" { - "ru" "Плевальщица-наводчик" + "ru" "Плевальщица-наводчик" } "Witch #78 Name" { - "ru" "Ведьма-наводчик" + "ru" "Ведьма-наводчик" } "Common #78 Name" { - "ru" "Обычных-наводчик" + "ru" "Обычных-наводчик" } "Tank #78" { - "ru" "{mint}Этот танк бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот танк бросает камни, которые могут самонаводиться на выживших поблизости." } "Boomer #78" { - "ru" "{mint}Этот толстяк бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот толстяк бросает камни, которые могут самонаводиться на выживших поблизости." } "Charger #78" { - "ru" "{mint}Этот громила бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот громила бросает камни, которые могут самонаводиться на выживших поблизости." } "Hunter #78" { - "ru" "{mint}Этот охотник бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот охотник бросает камни, которые могут самонаводиться на выживших поблизости." } "Jockey #78" { - "ru" "{mint}Этот жокей бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот жокей бросает камни, которые могут самонаводиться на выживших поблизости." } "Smoker #78" { - "ru" "{mint}Этот курильщик бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот курильщик бросает камни, которые могут самонаводиться на выживших поблизости." } "Spitter #78" { - "ru" "{mint}Этот плевальщица бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот плевальщица бросает камни, которые могут самонаводиться на выживших поблизости." } "Witch #78" { - "ru" "{mint}Этот ведьма бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот ведьма бросает камни, которые могут самонаводиться на выживших поблизости." } "Common #78" { - "ru" "{mint}Этот обычных бросает камни, которые могут самонаводиться на выживших поблизости." + "ru" "{mint}Этот обычных бросает камни, которые могут самонаводиться на выживших поблизости." } "Tank #79 Name" { - "ru" "Танк «Ультимэйт»" + "ru" "Танк «Ультимэйт»" } "Boomer #79 Name" { - "ru" "Толстяк «Ультимэйт»" + "ru" "Толстяк «Ультимэйт»" } "Charger #79 Name" { - "ru" "Громила «Ультимэйт»" + "ru" "Громила «Ультимэйт»" } "Hunter #79 Name" { - "ru" "Охотник «Ультимэйт»" + "ru" "Охотник «Ультимэйт»" } "Jockey #79 Name" { - "ru" "Жокей «Ультимэйт»" + "ru" "Жокей «Ультимэйт»" } "Smoker #79 Name" { - "ru" "Курильщик «Ультимэйт»" + "ru" "Курильщик «Ультимэйт»" } "Spitter #79 Name" { - "ru" "Плевальщица «Ультимэйт»" + "ru" "Плевальщица «Ультимэйт»" } "Witch #79 Name" { - "ru" "Ведьма «Ультимэйт»" + "ru" "Ведьма «Ультимэйт»" } "Common #79 Name" { - "ru" "Обычных «Ультимэйт»" + "ru" "Обычных «Ультимэйт»" } "Tank #79" { - "ru" "{mint}Этот танк получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот танк получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Boomer #79" { - "ru" "{mint}Этот толстяк получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот толстяк получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Charger #79" { - "ru" "{mint}Этот громила получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот громила получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Hunter #79" { - "ru" "{mint}Этот охотник получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот охотник получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Jockey #79" { - "ru" "{mint}Этот жокей получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот жокей получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Smoker #79" { - "ru" "{mint}Этот курильщик получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот курильщик получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Spitter #79" { - "ru" "{mint}Этот плевальщица получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот плевальщица получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Witch #79" { - "ru" "{mint}Этот ведьма получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот ведьма получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Common #79" { - "ru" "{mint}Этот обычных получает временный режим бога и увеличивает урон при низком уровне здоровья." + "ru" "{mint}Этот обычных получает временный режим бога и увеличивает урон при низком уровне здоровья." } "Tank #80 Name" { - "ru" "Танк-нежить" + "ru" "Танк-нежить" } "Boomer #80 Name" { - "ru" "Толстяк-нежить" + "ru" "Толстяк-нежить" } "Charger #80 Name" { - "ru" "Громила-нежить" + "ru" "Громила-нежить" } "Hunter #80 Name" { - "ru" "Охотник-нежить" + "ru" "Охотник-нежить" } "Jockey #80 Name" { - "ru" "Жокей-нежить" + "ru" "Жокей-нежить" } "Smoker #80 Name" { - "ru" "Курильщик-нежить" + "ru" "Курильщик-нежить" } "Spitter #80 Name" { - "ru" "Плевальщица-нежить" + "ru" "Плевальщица-нежить" } "Witch #80 Name" { - "ru" "Ведьма-нежить" + "ru" "Ведьма-нежить" } "Common #80 Name" { - "ru" "Обычных-нежить" + "ru" "Обычных-нежить" } "Tank #80" { - "ru" "{mint}Этот танк полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот танк полностью восстанавливает здоровье, когда при смерти." } "Boomer #80" { - "ru" "{mint}Этот толстяк полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот толстяк полностью восстанавливает здоровье, когда при смерти." } "Charger #80" { - "ru" "{mint}Этот громила полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот громила полностью восстанавливает здоровье, когда при смерти." } "Hunter #80" { - "ru" "{mint}Этот охотник полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот охотник полностью восстанавливает здоровье, когда при смерти." } "Jockey #80" { - "ru" "{mint}Этот жокей полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот жокей полностью восстанавливает здоровье, когда при смерти." } "Smoker #80" { - "ru" "{mint}Этот курильщик полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот курильщик полностью восстанавливает здоровье, когда при смерти." } "Spitter #80" { - "ru" "{mint}Этот плевальщица полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот плевальщица полностью восстанавливает здоровье, когда при смерти." } "Witch #80" { - "ru" "{mint}Этот ведьма полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот ведьма полностью восстанавливает здоровье, когда при смерти." } "Common #80" { - "ru" "{mint}Этот обычных полностью восстанавливает здоровье, когда при смерти." + "ru" "{mint}Этот обычных полностью восстанавливает здоровье, когда при смерти." } "Tank #81 Name" { - "ru" "Танк-вампир" + "ru" "Танк-вампир" } "Boomer #81 Name" { - "ru" "Толстяк-вампир" + "ru" "Толстяк-вампир" } "Charger #81 Name" { - "ru" "Громила-вампир" + "ru" "Громила-вампир" } "Hunter #81 Name" { - "ru" "Охотник-вампир" + "ru" "Охотник-вампир" } "Jockey #81 Name" { - "ru" "Жокей-вампир" + "ru" "Жокей-вампир" } "Smoker #81 Name" { - "ru" "Курильщик-вампир" + "ru" "Курильщик-вампир" } "Spitter #81 Name" { - "ru" "Плевальщица-вампир" + "ru" "Плевальщица-вампир" } "Witch #81 Name" { - "ru" "Ведьма-вампир" + "ru" "Ведьма-вампир" } "Common #81 Name" { - "ru" "Обычных-вампир" + "ru" "Обычных-вампир" } "Tank #81" { - "ru" "{mint}Этот танк может украсть здоровье у выживших." + "ru" "{mint}Этот танк может украсть здоровье у выживших." } "Boomer #81" { - "ru" "{mint}Этот толстяк может украсть здоровье у выживших." + "ru" "{mint}Этот толстяк может украсть здоровье у выживших." } "Charger #81" { - "ru" "{mint}Этот громила может украсть здоровье у выживших." + "ru" "{mint}Этот громила может украсть здоровье у выживших." } "Hunter #81" { - "ru" "{mint}Этот охотник может украсть здоровье у выживших." + "ru" "{mint}Этот охотник может украсть здоровье у выживших." } "Jockey #81" { - "ru" "{mint}Этот жокей может украсть здоровье у выживших." + "ru" "{mint}Этот жокей может украсть здоровье у выживших." } "Smoker #81" { - "ru" "{mint}Этот курильщик может украсть здоровье у выживших." + "ru" "{mint}Этот курильщик может украсть здоровье у выживших." } "Spitter #81" { - "ru" "{mint}Этот плевальщица может украсть здоровье у выживших." + "ru" "{mint}Этот плевальщица может украсть здоровье у выживших." } "Witch #81" { - "ru" "{mint}Этот ведьма может украсть здоровье у выживших." + "ru" "{mint}Этот ведьма может украсть здоровье у выживших." } "Common #81" { - "ru" "{mint}Этот обычных может украсть здоровье у выживших." + "ru" "{mint}Этот обычных может украсть здоровье у выживших." } "Tank #82 Name" { - "ru" "Визуальный Танк" + "ru" "Визуальный Танк" } "Boomer #82 Name" { - "ru" "Визуальный Толстяк" + "ru" "Визуальный Толстяк" } "Charger #82 Name" { - "ru" "Визуальный Громила" + "ru" "Визуальный Громила" } "Hunter #82 Name" { - "ru" "Визуальный Охотник" + "ru" "Визуальный Охотник" } "Jockey #82 Name" { - "ru" "Визуальный Жокей" + "ru" "Визуальный Жокей" } "Smoker #82 Name" { - "ru" "Визуальный Курильщик" + "ru" "Визуальный Курильщик" } "Spitter #82 Name" { - "ru" "Визуальная Плевальщица" + "ru" "Визуальная Плевальщица" } "Witch #82 Name" { - "ru" "Визуальная Ведьма" + "ru" "Визуальная Ведьма" } "Common #82 Name" { - "ru" "Визуальная Обычных" + "ru" "Визуальная Обычных" } "Tank #82" { - "ru" "{mint}Этот танк может изменять поле зрения у выживших." + "ru" "{mint}Этот танк может изменять поле зрения у выживших." } "Boomer #82" { - "ru" "{mint}Этот толстяк может изменять поле зрения у выживших." + "ru" "{mint}Этот толстяк может изменять поле зрения у выживших." } "Charger #82" { - "ru" "{mint}Этот громила может изменять поле зрения у выживших." + "ru" "{mint}Этот громила может изменять поле зрения у выживших." } "Hunter #82" { - "ru" "{mint}Этот охотник может изменять поле зрения у выживших." + "ru" "{mint}Этот охотник может изменять поле зрения у выживших." } "Jockey #82" { - "ru" "{mint}Этот жокей может изменять поле зрения у выживших." + "ru" "{mint}Этот жокей может изменять поле зрения у выживших." } "Smoker #82" { - "ru" "{mint}Этот курильщик может изменять поле зрения у выживших." + "ru" "{mint}Этот курильщик может изменять поле зрения у выживших." } "Spitter #82" { - "ru" "{mint}Этот плевальщица может изменять поле зрения у выживших." + "ru" "{mint}Этот плевальщица может изменять поле зрения у выживших." } "Witch #82" { - "ru" "{mint}Этот ведьма может изменять поле зрения у выживших." + "ru" "{mint}Этот ведьма может изменять поле зрения у выживших." } "Common #82" { - "ru" "{mint}Этот обычных может изменять поле зрения у выживших." + "ru" "{mint}Этот обычных может изменять поле зрения у выживших." } "Tank #83 Name" { - "ru" "Деформирующийся Танк" + "ru" "Деформирующийся Танк" } "Boomer #83 Name" { - "ru" "Деформирующийся Толстяк" + "ru" "Деформирующийся Толстяк" } "Charger #83 Name" { - "ru" "Деформирующийся Громила" + "ru" "Деформирующийся Громила" } "Hunter #83 Name" { - "ru" "Деформирующийся Охотник" + "ru" "Деформирующийся Охотник" } "Jockey #83 Name" { - "ru" "Деформирующийся Жокей" + "ru" "Деформирующийся Жокей" } "Smoker #83 Name" { - "ru" "Деформирующийся Курильщик" + "ru" "Деформирующийся Курильщик" } "Spitter #83 Name" { - "ru" "Деформирующаяся Плевальщица" + "ru" "Деформирующаяся Плевальщица" } "Witch #83 Name" { - "ru" "Деформирующаяся Ведьма" + "ru" "Деформирующаяся Ведьма" } "Common #83 Name" { - "ru" "Деформирующаяся Обычных" + "ru" "Деформирующаяся Обычных" } "Tank #83" { - "ru" "{mint}Этот танк может телепортироваться к случайному выжившему." + "ru" "{mint}Этот танк может телепортироваться к случайному выжившему." } "Boomer #83" { - "ru" "{mint}Этот толстяк может телепортироваться к случайному выжившему." + "ru" "{mint}Этот толстяк может телепортироваться к случайному выжившему." } "Charger #83" { - "ru" "{mint}Этот громила может телепортироваться к случайному выжившему." + "ru" "{mint}Этот громила может телепортироваться к случайному выжившему." } "Hunter #83" { - "ru" "{mint}Этот охотник может телепортироваться к случайному выжившему." + "ru" "{mint}Этот охотник может телепортироваться к случайному выжившему." } "Jockey #83" { - "ru" "{mint}Этот жокей может телепортироваться к случайному выжившему." + "ru" "{mint}Этот жокей может телепортироваться к случайному выжившему." } "Smoker #83" { - "ru" "{mint}Этот курильщик может телепортироваться к случайному выжившему." + "ru" "{mint}Этот курильщик может телепортироваться к случайному выжившему." } "Spitter #83" { - "ru" "{mint}Этот плевальщица может телепортироваться к случайному выжившему." + "ru" "{mint}Этот плевальщица может телепортироваться к случайному выжившему." } "Witch #83" { - "ru" "{mint}Этот ведьма может телепортироваться к случайному выжившему." + "ru" "{mint}Этот ведьма может телепортироваться к случайному выжившему." } "Common #83" { - "ru" "{mint}Этот обычных может телепортироваться к случайному выжившему." + "ru" "{mint}Этот обычных может телепортироваться к случайному выжившему." } "Tank #84 Name" { - "ru" "Вихревой Танк" + "ru" "Вихревой Танк" } "Boomer #84 Name" { - "ru" "Вихревой Толстяк" + "ru" "Вихревой Толстяк" } "Charger #84 Name" { - "ru" "Вихревой Громила" + "ru" "Вихревой Громила" } "Hunter #84 Name" { - "ru" "Вихревой Охотник" + "ru" "Вихревой Охотник" } "Jockey #84 Name" { - "ru" "Вихревой Жокей" + "ru" "Вихревой Жокей" } "Smoker #84 Name" { - "ru" "Вихревой Курильщик" + "ru" "Вихревой Курильщик" } "Spitter #84 Name" { - "ru" "Вихревая Плевальщица" + "ru" "Вихревая Плевальщица" } "Witch #84 Name" { - "ru" "Вихреая Ведьма" + "ru" "Вихреая Ведьма" } "Common #84 Name" { - "ru" "Вихреая Обычных" + "ru" "Вихреая Обычных" } "Tank #84" { - "ru" "{mint}Этот танк может заставить выживших кружиться." + "ru" "{mint}Этот танк может заставить выживших кружиться." } "Boomer #84" { - "ru" "{mint}Этот толстяк может заставить выживших кружиться." + "ru" "{mint}Этот толстяк может заставить выживших кружиться." } "Charger #84" { - "ru" "{mint}Этот громила может заставить выживших кружиться." + "ru" "{mint}Этот громила может заставить выживших кружиться." } "Hunter #84" { - "ru" "{mint}Этот охотник может заставить выживших кружиться." + "ru" "{mint}Этот охотник может заставить выживших кружиться." } "Jockey #84" { - "ru" "{mint}Этот жокей может заставить выживших кружиться." + "ru" "{mint}Этот жокей может заставить выживших кружиться." } "Smoker #84" { - "ru" "{mint}Этот курильщик может заставить выживших кружиться." + "ru" "{mint}Этот курильщик может заставить выживших кружиться." } "Spitter #84" { - "ru" "{mint}Этот плевальщица может заставить выживших кружиться." + "ru" "{mint}Этот плевальщица может заставить выживших кружиться." } "Witch #84" { - "ru" "{mint}Этот ведьма может заставить выживших кружиться." + "ru" "{mint}Этот ведьма может заставить выживших кружиться." } "Common #84" { - "ru" "{mint}Этот обычных может заставить выживших кружиться." + "ru" "{mint}Этот обычных может заставить выживших кружиться." } "Tank #85 Name" { - "ru" "Танк-ведьма" + "ru" "Танк-ведьма" } "Boomer #85 Name" { - "ru" "Толстяк-ведьма" + "ru" "Толстяк-ведьма" } "Charger #85 Name" { - "ru" "Громила-ведьма" + "ru" "Громила-ведьма" } "Hunter #85 Name" { - "ru" "Охотник-ведьма" + "ru" "Охотник-ведьма" } "Jockey #85 Name" { - "ru" "Жокей-ведьма" + "ru" "Жокей-ведьма" } "Smoker #85 Name" { - "ru" "Курильщик-ведьма" + "ru" "Курильщик-ведьма" } "Spitter #85 Name" { - "ru" "Плевальщица-ведьма" + "ru" "Плевальщица-ведьма" } "Witch #85 Name" { - "ru" "Ведьма-ведьма" + "ru" "Ведьма-ведьма" } "Common #85 Name" { - "ru" "Обычных-ведьма" + "ru" "Обычных-ведьма" } "Tank #85" { - "ru" "{mint}Этот танк может превращать ближайших обычных заражённых в ведьм, а также бросать некоторых в выживших." + "ru" "{mint}Этот танк может превращать ближайших обычных заражённых в ведьм, а также бросать некоторых в выживших." } "Boomer #85" { - "ru" "{mint}Этот толстяк может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот толстяк может превращать ближайших обычных заражённых в ведьм." } "Charger #85" { - "ru" "{mint}Этот громила может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот громила может превращать ближайших обычных заражённых в ведьм." } "Hunter #85" { - "ru" "{mint}Этот охотник может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот охотник может превращать ближайших обычных заражённых в ведьм." } "Jockey #85" { - "ru" "{mint}Этот жокей может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот жокей может превращать ближайших обычных заражённых в ведьм." } "Smoker #85" { - "ru" "{mint}Этот курильщик может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот курильщик может превращать ближайших обычных заражённых в ведьм." } "Spitter #85" { - "ru" "{mint}Этот плевальщица может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот плевальщица может превращать ближайших обычных заражённых в ведьм." } "Witch #85" { - "ru" "{mint}Этот ведьма может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот ведьма может превращать ближайших обычных заражённых в ведьм." } "Common #85" { - "ru" "{mint}Этот обычных может превращать ближайших обычных заражённых в ведьм." + "ru" "{mint}Этот обычных может превращать ближайших обычных заражённых в ведьм." } "Tank #86 Name" { - "ru" "Танк «Ксифос»" + "ru" "Танк «Ксифос»" } "Boomer #86 Name" { - "ru" "Толстяк «Ксифос»" + "ru" "Толстяк «Ксифос»" } "Charger #86 Name" { - "ru" "Громила «Ксифос»" + "ru" "Громила «Ксифос»" } "Hunter #86 Name" { - "ru" "Охотник «Ксифос»" + "ru" "Охотник «Ксифос»" } "Jockey #86 Name" { - "ru" "Жокей «Ксифос»" + "ru" "Жокей «Ксифос»" } "Smoker #86 Name" { - "ru" "Курильщик «Ксифос»" + "ru" "Курильщик «Ксифос»" } "Spitter #86 Name" { - "ru" "Плевальщица «Ксифос»" + "ru" "Плевальщица «Ксифос»" } "Witch #86 Name" { - "ru" "Ведьма «Ксифос»" + "ru" "Ведьма «Ксифос»" } "Common #86 Name" { - "ru" "Обычных «Ксифос»" + "ru" "Обычных «Ксифос»" } "Tank #86" { - "ru" "{mint}Этот танк может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот танк может украсть здоровье у выживших и наоборот." } "Boomer #86" { - "ru" "{mint}Этот толстяк может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот толстяк может украсть здоровье у выживших и наоборот." } "Charger #86" { - "ru" "{mint}Этот громила может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот громила может украсть здоровье у выживших и наоборот." } "Hunter #86" { - "ru" "{mint}Этот охотник может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот охотник может украсть здоровье у выживших и наоборот." } "Jockey #86" { - "ru" "{mint}Этот жокей может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот жокей может украсть здоровье у выживших и наоборот." } "Smoker #86" { - "ru" "{mint}Этот курильщик может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот курильщик может украсть здоровье у выживших и наоборот." } "Spitter #86" { - "ru" "{mint}Этот плевальщица может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот плевальщица может украсть здоровье у выживших и наоборот." } "Witch #86" { - "ru" "{mint}Этот ведьма может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот ведьма может украсть здоровье у выживших и наоборот." } "Common #86" { - "ru" "{mint}Этот обычных может украсть здоровье у выживших и наоборот." + "ru" "{mint}Этот обычных может украсть здоровье у выживших и наоборот." } "Tank #87 Name" { - "ru" "Танк-крикун" + "ru" "Танк-крикун" } "Boomer #87 Name" { - "ru" "Толстяк-крикун" + "ru" "Толстяк-крикун" } "Charger #87 Name" { - "ru" "Громила-крикун" + "ru" "Громила-крикун" } "Hunter #87 Name" { - "ru" "Охотник-крикун" + "ru" "Охотник-крикун" } "Jockey #87 Name" { - "ru" "Жокей-крикун" + "ru" "Жокей-крикун" } "Smoker #87 Name" { - "ru" "Курильщик-крикун" + "ru" "Курильщик-крикун" } "Spitter #87 Name" { - "ru" "Плевальщица-крикун" + "ru" "Плевальщица-крикун" } "Witch #87 Name" { - "ru" "Ведьма-крикун" + "ru" "Ведьма-крикун" } "Common #87 Name" { - "ru" "Обычных-крикун" + "ru" "Обычных-крикун" } "Tank #87" { - "ru" "{mint}Этот танк может кричать для победы над выжившими." + "ru" "{mint}Этот танк может кричать для победы над выжившими." } "Boomer #87" { - "ru" "{mint}Этот толстяк может кричать для победы над выжившими." + "ru" "{mint}Этот толстяк может кричать для победы над выжившими." } "Charger #87" { - "ru" "{mint}Этот громила может кричать для победы над выжившими." + "ru" "{mint}Этот громила может кричать для победы над выжившими." } "Hunter #87" { - "ru" "{mint}Этот охотник может кричать для победы над выжившими." + "ru" "{mint}Этот охотник может кричать для победы над выжившими." } "Jockey #87" { - "ru" "{mint}Этот жокей может кричать для победы над выжившими." + "ru" "{mint}Этот жокей может кричать для победы над выжившими." } "Smoker #87" { - "ru" "{mint}Этот курильщик может кричать для победы над выжившими." + "ru" "{mint}Этот курильщик может кричать для победы над выжившими." } "Spitter #87" { - "ru" "{mint}Этот плевальщица может кричать для победы над выжившими." + "ru" "{mint}Этот плевальщица может кричать для победы над выжившими." } "Witch #87" { - "ru" "{mint}Этот ведьма может кричать для победы над выжившими." + "ru" "{mint}Этот ведьма может кричать для победы над выжившими." } "Common #87" { - "ru" "{mint}Этот обычных может кричать для победы над выжившими." + "ru" "{mint}Этот обычных может кричать для победы над выжившими." } "Tank #88 Name" { - "ru" "Танк-зомби" + "ru" "Танк-зомби" } "Boomer #88 Name" { - "ru" "Толстяк-зомби" + "ru" "Толстяк-зомби" } "Charger #88 Name" { - "ru" "Громила-зомби" + "ru" "Громила-зомби" } "Hunter #88 Name" { - "ru" "Охотник-зомби" + "ru" "Охотник-зомби" } "Jockey #88 Name" { - "ru" "Жокей-зомби" + "ru" "Жокей-зомби" } "Smoker #88 Name" { - "ru" "Курильщик-зомби" + "ru" "Курильщик-зомби" } "Spitter #88 Name" { - "ru" "Плевальщица-зомби" + "ru" "Плевальщица-зомби" } "Witch #88 Name" { - "ru" "Ведьма-зомби" + "ru" "Ведьма-зомби" } "Common #88 Name" { - "ru" "Обычных-зомби" + "ru" "Обычных-зомби" } "Tank #88" { - "ru" "{mint}Этот танк может создать толпу зомби в пределах области." + "ru" "{mint}Этот танк может создать толпу зомби в пределах области." } "Boomer #88" { - "ru" "{mint}Этот толстяк может создать толпу зомби в пределах области." + "ru" "{mint}Этот толстяк может создать толпу зомби в пределах области." } "Charger #88" { - "ru" "{mint}Этот громила может создать толпу зомби в пределах области." + "ru" "{mint}Этот громила может создать толпу зомби в пределах области." } "Hunter #88" { - "ru" "{mint}Этот охотник может создать толпу зомби в пределах области." + "ru" "{mint}Этот охотник может создать толпу зомби в пределах области." } "Jockey #88" { - "ru" "{mint}Этот жокей может создать толпу зомби в пределах области." + "ru" "{mint}Этот жокей может создать толпу зомби в пределах области." } "Smoker #88" { - "ru" "{mint}Этот курильщик может создать толпу зомби в пределах области." + "ru" "{mint}Этот курильщик может создать толпу зомби в пределах области." } "Spitter #88" { - "ru" "{mint}Этот плевальщица может создать толпу зомби в пределах области." + "ru" "{mint}Этот плевальщица может создать толпу зомби в пределах области." } "Witch #88" { - "ru" "{mint}Этот ведьма может создать толпу зомби в пределах области." + "ru" "{mint}Этот ведьма может создать толпу зомби в пределах области." } "Common #88" { - "ru" "{mint}Этот обычных может создать толпу зомби в пределах области." + "ru" "{mint}Этот обычных может создать толпу зомби в пределах области." } "Tank #89 Name" { - "ru" "Танк «Армагеддон»" + "ru" "Танк «Армагеддон»" } "Boomer #89 Name" { - "ru" "Толстяк «Армагеддон»" + "ru" "Толстяк «Армагеддон»" } "Charger #89 Name" { - "ru" "Громила «Армагеддон»" + "ru" "Громила «Армагеддон»" } "Hunter #89 Name" { - "ru" "Охотник «Армагеддон»" + "ru" "Охотник «Армагеддон»" } "Jockey #89 Name" { - "ru" "Жокей «Армагеддон»" + "ru" "Жокей «Армагеддон»" } "Smoker #89 Name" { - "ru" "Курильщик «Армагеддон»" + "ru" "Курильщик «Армагеддон»" } "Spitter #89 Name" { - "ru" "Плевальщица «Армагеддон»" + "ru" "Плевальщица «Армагеддон»" } "Witch #89 Name" { - "ru" "Ведьма «Армагеддон»" + "ru" "Ведьма «Армагеддон»" } "Common #89 Name" { - "ru" "Обычных «Армагеддон»" + "ru" "Обычных «Армагеддон»" } "Tank #89" { - "ru" "{mint}Этот танк невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот танк невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Boomer #89" { - "ru" "{mint}Этот толстяк невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот толстяк невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Charger #89" { - "ru" "{mint}Этот громила невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот громила невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Hunter #89" { - "ru" "{mint}Этот охотник невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот охотник невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Jockey #89" { - "ru" "{mint}Этот жокей невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот жокей невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Smoker #89" { - "ru" "{mint}Этот курильщик невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот курильщик невосприимчив к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Spitter #89" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот плевальщица невосприимчива к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Witch #89" { - "ru" "{mint}Этот ведьма невосприимчива к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот ведьма невосприимчива к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Common #89" { - "ru" "{mint}Этот обычных невосприимчива к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." + "ru" "{mint}Этот обычных невосприимчива к урону от взрыва, может притягивать к себе выживших и заражённых, а также может вызывать метеоритные дожди." } "Tank #90 Name" { - "ru" "Босс-Танк" + "ru" "Босс-Танк" } "Boomer #90 Name" { - "ru" "Босс-Толстяк" + "ru" "Босс-Толстяк" } "Charger #90 Name" { - "ru" "Босс-Громила" + "ru" "Босс-Громила" } "Hunter #90 Name" { - "ru" "Босс-Охотник" + "ru" "Босс-Охотник" } "Jockey #90 Name" { - "ru" "Босс-Жокей" + "ru" "Босс-Жокей" } "Smoker #90 Name" { - "ru" "Босс-Курильщик" + "ru" "Босс-Курильщик" } "Spitter #90 Name" { - "ru" "Босс-Плевальщица" + "ru" "Босс-Плевальщица" } "Witch #90 Name" { - "ru" "Босс-Ведьма" + "ru" "Босс-Ведьма" } "Common #90 Name" { - "ru" "Босс-Обычных" + "ru" "Босс-Обычных" } "Tank #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Boomer #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Charger #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Hunter #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Jockey #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Smoker #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Spitter #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Witch #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Common #90" { - "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." + "ru" "{mint}Иммунитет к огню, быстрый, имеет невидимость, обезоруживание выживших, притягивание выживших и изменение их гравитации, периодические прыжки, запуск метеоритных дождей, появление со щитом, поражение выживших, телепортация к выжившим и создание ведьм/зомби." } "Tank #91 Name" { - "ru" "Танк-кобальт" + "ru" "Танк-кобальт" } "Boomer #91 Name" { - "ru" "Толстяк-кобальт" + "ru" "Толстяк-кобальт" } "Charger #91 Name" { - "ru" "Громила-кобальт" + "ru" "Громила-кобальт" } "Hunter #91 Name" { - "ru" "Охотник-кобальт" + "ru" "Охотник-кобальт" } "Jockey #91 Name" { - "ru" "Жокей-кобальт" + "ru" "Жокей-кобальт" } "Smoker #91 Name" { - "ru" "Курильщик-кобальт" + "ru" "Курильщик-кобальт" } "Spitter #91 Name" { - "ru" "Плевальщица-кобальт" + "ru" "Плевальщица-кобальт" } "Witch #91 Name" { - "ru" "Ведьма-кобальт" + "ru" "Ведьма-кобальт" } "Common #91 Name" { - "ru" "Обычных-кобальт" + "ru" "Обычных-кобальт" } "Tank #91" { - "ru" "{mint}Этот танк невосприимчив к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот танк невосприимчив к урону от огня и может очень быстро бегать." } "Boomer #91" { - "ru" "{mint}Этот толстяк невосприимчив к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот толстяк невосприимчив к урону от огня и может очень быстро бегать." } "Charger #91" { - "ru" "{mint}Этот громила невосприимчив к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот громила невосприимчив к урону от огня и может очень быстро бегать." } "Hunter #91" { - "ru" "{mint}Этот охотник невосприимчив к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот охотник невосприимчив к урону от огня и может очень быстро бегать." } "Jockey #91" { - "ru" "{mint}Этот жокей невосприимчив к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот жокей невосприимчив к урону от огня и может очень быстро бегать." } "Smoker #91" { - "ru" "{mint}Этот курильщик невосприимчив к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот курильщик невосприимчив к урону от огня и может очень быстро бегать." } "Spitter #91" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот плевальщица невосприимчива к урону от огня и может очень быстро бегать." } "Witch #91" { - "ru" "{mint}Этот ведьма невосприимчива к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот ведьма невосприимчива к урону от огня и может очень быстро бегать." } "Common #91" { - "ru" "{mint}Этот обычных невосприимчива к урону от огня и может очень быстро бегать." + "ru" "{mint}Этот обычных невосприимчива к урону от огня и может очень быстро бегать." } "Tank #92 Name" { - "ru" "Отвлекающий Танк" + "ru" "Отвлекающий Танк" } "Boomer #92 Name" { - "ru" "Отвлекающий Толстяк" + "ru" "Отвлекающий Толстяк" } "Charger #92 Name" { - "ru" "Отвлекающий Громила" + "ru" "Отвлекающий Громила" } "Hunter #92 Name" { - "ru" "Отвлекающий Охотник" + "ru" "Отвлекающий Охотник" } "Jockey #92 Name" { - "ru" "Отвлекающий Жокей" + "ru" "Отвлекающий Жокей" } "Smoker #92 Name" { - "ru" "Отвлекающий Курильщик" + "ru" "Отвлекающий Курильщик" } "Spitter #92 Name" { - "ru" "Отвлекающая Плевальщица" + "ru" "Отвлекающая Плевальщица" } "Witch #92 Name" { - "ru" "Отвлекающая Ведьма" + "ru" "Отвлекающая Ведьма" } "Common #92 Name" { - "ru" "Отвлекающая Обычных" + "ru" "Отвлекающая Обычных" } "Tank #92" { - "ru" "{mint}Этот танк может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот танк может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Boomer #92" { - "ru" "{mint}Этот толстяк может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот толстяк может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Charger #92" { - "ru" "{mint}Этот громила может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот громила может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Hunter #92" { - "ru" "{mint}Этот охотник может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот охотник может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Jockey #92" { - "ru" "{mint}Этот жокей может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот жокей может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Smoker #92" { - "ru" "{mint}Этот курильщик может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот курильщик может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Spitter #92" { - "ru" "{mint}Этот плевальщица может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот плевальщица может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Witch #92" { - "ru" "{mint}Этот ведьма может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот ведьма может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Common #92" { - "ru" "{mint}Этот обычных может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." + "ru" "{mint}Этот обычных может периодически прыгать, заставлять выживших бесконтрольно прыгать и телепортироваться к выжившим." } "Tank #93 Name" { - "ru" "Танк ответной реакции" + "ru" "Танк ответной реакции" } "Boomer #93 Name" { - "ru" "Толстяк ответной реакции" + "ru" "Толстяк ответной реакции" } "Charger #93 Name" { - "ru" "Громила ответной реакции" + "ru" "Громила ответной реакции" } "Hunter #93 Name" { - "ru" "Охотник ответной реакции" + "ru" "Охотник ответной реакции" } "Jockey #93 Name" { - "ru" "Жокей ответной реакции" + "ru" "Жокей ответной реакции" } "Smoker #93 Name" { - "ru" "Курильщик ответной реакции" + "ru" "Курильщик ответной реакции" } "Spitter #93 Name" { - "ru" "Плевальщица ответной реакции" + "ru" "Плевальщица ответной реакции" } "Witch #93 Name" { - "ru" "Ведьма ответной реакции" + "ru" "Ведьма ответной реакции" } "Common #93 Name" { - "ru" "Обычных ответной реакции" + "ru" "Обычных ответной реакции" } "Tank #93" { - "ru" "{mint}Этот танк отталкивает выживших." + "ru" "{mint}Этот танк отталкивает выживших." } "Boomer #93" { - "ru" "{mint}Этот толстяк отталкивает выживших." + "ru" "{mint}Этот толстяк отталкивает выживших." } "Charger #93" { - "ru" "{mint}Этот громила отталкивает выживших." + "ru" "{mint}Этот громила отталкивает выживших." } "Hunter #93" { - "ru" "{mint}Этот охотник отталкивает выживших." + "ru" "{mint}Этот охотник отталкивает выживших." } "Jockey #93" { - "ru" "{mint}Этот жокей отталкивает выживших." + "ru" "{mint}Этот жокей отталкивает выживших." } "Smoker #93" { - "ru" "{mint}Этот курильщик отталкивает выживших." + "ru" "{mint}Этот курильщик отталкивает выживших." } "Spitter #93" { - "ru" "{mint}Этот плевальщица отталкивает выживших." + "ru" "{mint}Этот плевальщица отталкивает выживших." } "Witch #93" { - "ru" "{mint}Этот ведьма отталкивает выживших." + "ru" "{mint}Этот ведьма отталкивает выживших." } "Common #93" { - "ru" "{mint}Этот обычных отталкивает выживших." + "ru" "{mint}Этот обычных отталкивает выживших." } "Tank #94 Name" { - "ru" "Танк-Флэш" + "ru" "Танк-Флэш" } "Boomer #94 Name" { - "ru" "Толстяк-Флэш" + "ru" "Толстяк-Флэш" } "Charger #94 Name" { - "ru" "Громила-Флэш" + "ru" "Громила-Флэш" } "Hunter #94 Name" { - "ru" "Охотник-Флэш" + "ru" "Охотник-Флэш" } "Jockey #94 Name" { - "ru" "Жокей-Флэш" + "ru" "Жокей-Флэш" } "Smoker #94 Name" { - "ru" "Курильщик-Флэш" + "ru" "Курильщик-Флэш" } "Spitter #94 Name" { - "ru" "Плевальщица-Флэш" + "ru" "Плевальщица-Флэш" } "Witch #94 Name" { - "ru" "Ведьма-Флэш" + "ru" "Ведьма-Флэш" } "Common #94 Name" { - "ru" "Обычных-Флэш" + "ru" "Обычных-Флэш" } "Tank #94" { - "ru" "{mint}Этот танк может бегать очень быстро, бросать электричество в выживших и замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот танк может бегать очень быстро, бросать электричество в выживших и замедлять время вокруг себя, при этом имея временную неуязвимость." } "Boomer #94" { - "ru" "{mint}Этот толстяк может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот толстяк может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Charger #94" { - "ru" "{mint}Этот громила может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот громила может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Hunter #94" { - "ru" "{mint}Этот охотник может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот охотник может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Jockey #94" { - "ru" "{mint}Этот жокей может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот жокей может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Smoker #94" { - "ru" "{mint}Этот курильщик может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот курильщик может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Spitter #94" { - "ru" "{mint}Этот плевальщица может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот плевальщица может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Witch #94" { - "ru" "{mint}Этот ведьма может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот ведьма может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Common #94" { - "ru" "{mint}Этот обычных может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." + "ru" "{mint}Этот обычных может бегать очень быстро, замедлять время вокруг себя, при этом имея временную неуязвимость." } "Tank #95 Name" { - "ru" "Танк-голиаф" + "ru" "Танк-голиаф" } "Boomer #95 Name" { - "ru" "Толстяк-голиаф" + "ru" "Толстяк-голиаф" } "Charger #95 Name" { - "ru" "Громила-голиаф" + "ru" "Громила-голиаф" } "Hunter #95 Name" { - "ru" "Охотник-голиаф" + "ru" "Охотник-голиаф" } "Jockey #95 Name" { - "ru" "Жокей-голиаф" + "ru" "Жокей-голиаф" } "Smoker #95 Name" { - "ru" "Курильщик-голиаф" + "ru" "Курильщик-голиаф" } "Spitter #95 Name" { - "ru" "Плевальщица-голиаф" + "ru" "Плевальщица-голиаф" } "Witch #95 Name" { - "ru" "Ведьма-голиаф" + "ru" "Ведьма-голиаф" } "Common #95 Name" { - "ru" "Обычных-голиаф" + "ru" "Обычных-голиаф" } "Tank #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Boomer #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Charger #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Hunter #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Jockey #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Smoker #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Spitter #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Witch #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Common #95" { - "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." + "ru" "{mint}Иммунитет к огню, передвигается медленно, даёт выжившим временное здоровье, поглощает здоровье находящихся поблизости заражённых, появляется со щитом и поражает выживших." } "Tank #96 Name" { - "ru" "Галлюцинационный Танк" + "ru" "Галлюцинационный Танк" } "Boomer #96 Name" { - "ru" "Галлюцинационный Толстяк" + "ru" "Галлюцинационный Толстяк" } "Charger #96 Name" { - "ru" "Галлюцинационный Громила" + "ru" "Галлюцинационный Громила" } "Hunter #96 Name" { - "ru" "Галлюцинационный Охотник" + "ru" "Галлюцинационный Охотник" } "Jockey #96 Name" { - "ru" "Галлюцинационный Жокей" + "ru" "Галлюцинационный Жокей" } "Smoker #96 Name" { - "ru" "Галлюцинационный Курильщик" + "ru" "Галлюцинационный Курильщик" } "Spitter #96 Name" { - "ru" "Галлюцинационная Плевальщица" + "ru" "Галлюцинационная Плевальщица" } "Witch #96 Name" { - "ru" "Галлюцинационная Ведьма" + "ru" "Галлюцинационная Ведьма" } "Common #96 Name" { - "ru" "Галлюцинационная Обычных" + "ru" "Галлюцинационная Обычных" } "Tank #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Boomer #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Charger #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Hunter #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Jockey #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Smoker #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Spitter #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Witch #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Common #96" { - "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." + "ru" "{mint}Иммунитет к огню, маскируется и телепортируется к выжившим." } "Tank #97 Name" { - "ru" "Мемный Танк" + "ru" "Мемный Танк" } "Boomer #97 Name" { - "ru" "Мемный Толстяк" + "ru" "Мемный Толстяк" } "Charger #97 Name" { - "ru" "Мемный Громила" + "ru" "Мемный Громила" } "Hunter #97 Name" { - "ru" "Мемный Охотник" + "ru" "Мемный Охотник" } "Jockey #97 Name" { - "ru" "Мемный Жокей" + "ru" "Мемный Жокей" } "Smoker #97 Name" { - "ru" "Мемный Курильщик" + "ru" "Мемный Курильщик" } "Spitter #97 Name" { - "ru" "Мемная Плевальщица" + "ru" "Мемная Плевальщица" } "Witch #97 Name" { - "ru" "Мемная Ведьма" + "ru" "Мемная Ведьма" } "Common #97 Name" { - "ru" "Мемная Обычных" + "ru" "Мемная Обычных" } "Tank #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Boomer #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Charger #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Hunter #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Jockey #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Smoker #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Spitter #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Witch #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Common #97" { - "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." + "ru" "{mint}Иммунитет к огню, поглощает урон, быстро бегает, маскируется, притягивает выживших и меняет их гравитацию, высоко прыгает, запускает метеоритные дожди, поражает выживших, спамит камнями, телепортируется к выжившим и создаёт ведьм/зомби." } "Tank #98 Name" { - "ru" "Танк-мираж" + "ru" "Танк-мираж" } "Boomer #98 Name" { - "ru" "Толстяк-мираж" + "ru" "Толстяк-мираж" } "Charger #98 Name" { - "ru" "Громила-мираж" + "ru" "Громила-мираж" } "Hunter #98 Name" { - "ru" "Охотник-мираж" + "ru" "Охотник-мираж" } "Jockey #98 Name" { - "ru" "Жокей-мираж" + "ru" "Жокей-мираж" } "Smoker #98 Name" { - "ru" "Курильщик-мираж" + "ru" "Курильщик-мираж" } "Spitter #98 Name" { - "ru" "Плевальщица-мираж" + "ru" "Плевальщица-мираж" } "Witch #98 Name" { - "ru" "Ведьма-мираж" + "ru" "Ведьма-мираж" } "Common #98 Name" { - "ru" "Обычных-мираж" + "ru" "Обычных-мираж" } "Tank #98" { - "ru" "{mint}Этот танк невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот танк невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." } "Boomer #98" { - "ru" "{mint}Этот толстяк невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот толстяк невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." } "Charger #98" { - "ru" "{mint}Этот громила невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот громила невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." } "Hunter #98" { - "ru" "{mint}Этот охотник невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот охотник невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." } "Jockey #98" { - "ru" "{mint}Этот жокей невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот жокей невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." } "Smoker #98" { - "ru" "{mint}Этот курильщик невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот курильщик невосприимчив к урону от огня, быстро бегает и телепортируется к выжившим." } "Spitter #98" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, быстро бегает и телепортируется к выжившим." } "Witch #98" { - "ru" "{mint}Этот ведьма невосприимчива к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот ведьма невосприимчива к урону от огня, быстро бегает и телепортируется к выжившим." } "Common #98" { - "ru" "{mint}Этот обычных невосприимчива к урону от огня, быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот обычных невосприимчива к урону от огня, быстро бегает и телепортируется к выжившим." } "Tank #99 Name" { - "ru" "Танк-полтергейст" + "ru" "Танк-полтергейст" } "Boomer #99 Name" { - "ru" "Толстяк-полтергейст" + "ru" "Толстяк-полтергейст" } "Charger #99 Name" { - "ru" "Громила-полтергейст" + "ru" "Громила-полтергейст" } "Hunter #99 Name" { - "ru" "Охотник-полтергейст" + "ru" "Охотник-полтергейст" } "Jockey #99 Name" { - "ru" "Жокей-полтергейст" + "ru" "Жокей-полтергейст" } "Smoker #99 Name" { - "ru" "Курильщик-полтергейст" + "ru" "Курильщик-полтергейст" } "Spitter #99 Name" { - "ru" "Плевальщица-полтергейст" + "ru" "Плевальщица-полтергейст" } "Witch #99 Name" { - "ru" "Ведьма-полтергейст" + "ru" "Ведьма-полтергейст" } "Common #99 Name" { - "ru" "Обычных-полтергейст" + "ru" "Обычных-полтергейст" } "Tank #99" { - "ru" "{mint}Этот танк невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот танк невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Boomer #99" { - "ru" "{mint}Этот толстяк невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот толстяк невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Charger #99" { - "ru" "{mint}Этот громила невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот громила невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Hunter #99" { - "ru" "{mint}Этот охотник невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот охотник невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Jockey #99" { - "ru" "{mint}Этот жокей невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот жокей невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Smoker #99" { - "ru" "{mint}Этот курильщик невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот курильщик невосприимчив к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Spitter #99" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Witch #99" { - "ru" "{mint}Этот ведьма невосприимчива к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот ведьма невосприимчива к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Common #99" { - "ru" "{mint}Этот обычных невосприимчива к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот обычных невосприимчива к урону от огня, быстро бегает, маскируется и телепортируется к выжившим." } "Tank #100 Name" { - "ru" "«Психотанк»" + "ru" "«Психотанк»" } "Boomer #100 Name" { - "ru" "«Психотолстяк»" + "ru" "«Психотолстяк»" } "Charger #100 Name" { - "ru" "«Психогромила»" + "ru" "«Психогромила»" } "Hunter #100 Name" { - "ru" "«Психоохотник»" + "ru" "«Психоохотник»" } "Jockey #100 Name" { - "ru" "«Психожокей»" + "ru" "«Психожокей»" } "Smoker #100 Name" { - "ru" "«Психокурильщик»" + "ru" "«Психокурильщик»" } "Spitter #100 Name" { - "ru" "«Психоплевальщица»" + "ru" "«Психоплевальщица»" } "Witch #100 Name" { - "ru" "«ПсихоВедьма»" + "ru" "«ПсихоВедьма»" } "Common #100 Name" { - "ru" "«ПсихоОбычных»" + "ru" "«ПсихоОбычных»" } "Tank #100" { - "ru" "{mint}Этот танк может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот танк может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Boomer #100" { - "ru" "{mint}Этот толстяк может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот толстяк может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Charger #100" { - "ru" "{mint}Этот громила может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот громила может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Hunter #100" { - "ru" "{mint}Этот охотник может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот охотник может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Jockey #100" { - "ru" "{mint}Этот жокей может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот жокей может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Smoker #100" { - "ru" "{mint}Этот курильщик может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот курильщик может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Spitter #100" { - "ru" "{mint}Этот плевальщица может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот плевальщица может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Witch #100" { - "ru" "{mint}Этот ведьма может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот ведьма может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Common #100" { - "ru" "{mint}Этот обычных может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." + "ru" "{mint}Этот обычных может дать выжившим временное здоровье, поглотить здоровье ближайших заражённых, запустить метеоритный дождь, появиться со щитом и телепортироваться к выжившим." } "Tank #101 Name" { - "ru" "Танк обратной вспышки" + "ru" "Танк обратной вспышки" } "Boomer #101 Name" { - "ru" "Толстяк обратной вспышки" + "ru" "Толстяк обратной вспышки" } "Charger #101 Name" { - "ru" "Громила обратной вспышки" + "ru" "Громила обратной вспышки" } "Hunter #101 Name" { - "ru" "Охотник обратной вспышки" + "ru" "Охотник обратной вспышки" } "Jockey #101 Name" { - "ru" "Жокей обратной вспышки" + "ru" "Жокей обратной вспышки" } "Smoker #101 Name" { - "ru" "Курильщик обратной вспышки" + "ru" "Курильщик обратной вспышки" } "Spitter #101 Name" { - "ru" "Плевальщица обратной вспышки" + "ru" "Плевальщица обратной вспышки" } "Witch #101 Name" { - "ru" "Ведьма обратной вспышки" + "ru" "Ведьма обратной вспышки" } "Common #101 Name" { - "ru" "Обычных обратной вспышки" + "ru" "Обычных обратной вспышки" } "Tank #101" { - "ru" "{mint}Этот танк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот танк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Boomer #101" { - "ru" "{mint}Этот толстяк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот толстяк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Charger #101" { - "ru" "{mint}Этот громила невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот громила невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Hunter #101" { - "ru" "{mint}Этот охотник невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот охотник невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Jockey #101" { - "ru" "{mint}Этот жокей невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот жокей невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Smoker #101" { - "ru" "{mint}Этот курильщик невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот курильщик невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Spitter #101" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Witch #101" { - "ru" "{mint}Этот ведьма невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот ведьма невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Common #101" { - "ru" "{mint}Этот обычных невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот обычных невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Tank #102 Name" { - "ru" "Танк-породитель" + "ru" "Танк-породитель" } "Boomer #102 Name" { - "ru" "Толстяк-породитель" + "ru" "Толстяк-породитель" } "Charger #102 Name" { - "ru" "Громила-породитель" + "ru" "Громила-породитель" } "Hunter #102 Name" { - "ru" "Охотник-породитель" + "ru" "Охотник-породитель" } "Jockey #102 Name" { - "ru" "Жокей-породитель" + "ru" "Жокей-породитель" } "Smoker #102 Name" { - "ru" "Курильщик-породитель" + "ru" "Курильщик-породитель" } "Spitter #102 Name" { - "ru" "Плевальщица-породитель" + "ru" "Плевальщица-породитель" } "Witch #102 Name" { - "ru" "Ведьма-породитель" + "ru" "Ведьма-породитель" } "Common #102 Name" { - "ru" "Обычных-породитель" + "ru" "Обычных-породитель" } "Tank #102" { - "ru" "{mint}Этот танк создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот танк создаёт зомби за облаками дыма в пределах области." } "Boomer #102" { - "ru" "{mint}Этот толстяк создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот толстяк создаёт зомби за облаками дыма в пределах области." } "Charger #102" { - "ru" "{mint}Этот громила создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот громила создаёт зомби за облаками дыма в пределах области." } "Hunter #102" { - "ru" "{mint}Этот охотник создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот охотник создаёт зомби за облаками дыма в пределах области." } "Jockey #102" { - "ru" "{mint}Этот жокей создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот жокей создаёт зомби за облаками дыма в пределах области." } "Smoker #102" { - "ru" "{mint}Этот курильщик создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот курильщик создаёт зомби за облаками дыма в пределах области." } "Spitter #102" { - "ru" "{mint}Этот плевальщица создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот плевальщица создаёт зомби за облаками дыма в пределах области." } "Witch #102" { - "ru" "{mint}Этот ведьма создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот ведьма создаёт зомби за облаками дыма в пределах области." } "Common #102" { - "ru" "{mint}Этот обычных создаёт зомби за облаками дыма в пределах области." + "ru" "{mint}Этот обычных создаёт зомби за облаками дыма в пределах области." } "Tank #103 Name" { - "ru" "Оптический Танк" + "ru" "Оптический Танк" } "Boomer #103 Name" { - "ru" "Оптический Толстяк" + "ru" "Оптический Толстяк" } "Charger #103 Name" { - "ru" "Оптический Громила" + "ru" "Оптический Громила" } "Hunter #103 Name" { - "ru" "Оптический Охотник" + "ru" "Оптический Охотник" } "Jockey #103 Name" { - "ru" "Оптический Жокей" + "ru" "Оптический Жокей" } "Smoker #103 Name" { - "ru" "Оптический Курильщик" + "ru" "Оптический Курильщик" } "Spitter #103 Name" { - "ru" "Оптическая Плевальщица" + "ru" "Оптическая Плевальщица" } "Witch #103 Name" { - "ru" "Оптическая Ведьма" + "ru" "Оптическая Ведьма" } "Common #103 Name" { - "ru" "Оптическая Обычных" + "ru" "Оптическая Обычных" } "Tank #103" { - "ru" "{mint}Этот танк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот танк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Boomer #103" { - "ru" "{mint}Этот толстяк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот толстяк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Charger #103" { - "ru" "{mint}Этот громила невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот громила невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Hunter #103" { - "ru" "{mint}Этот охотник невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот охотник невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Jockey #103" { - "ru" "{mint}Этот жокей невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот жокей невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Smoker #103" { - "ru" "{mint}Этот курильщик невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот курильщик невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Spitter #103" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Witch #103" { - "ru" "{mint}Этот ведьма невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот ведьма невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Common #103" { - "ru" "{mint}Этот обычных невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот обычных невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Tank #104 Name" { - "ru" "Танк-ловушка" + "ru" "Танк-ловушка" } "Boomer #104 Name" { - "ru" "Толстяк-ловушка" + "ru" "Толстяк-ловушка" } "Charger #104 Name" { - "ru" "Громила-ловушка" + "ru" "Громила-ловушка" } "Hunter #104 Name" { - "ru" "Охотник-ловушка" + "ru" "Охотник-ловушка" } "Jockey #104 Name" { - "ru" "Жокей-ловушка" + "ru" "Жокей-ловушка" } "Smoker #104 Name" { - "ru" "Курильщик-ловушка" + "ru" "Курильщик-ловушка" } "Spitter #104 Name" { - "ru" "Плевальщица-ловушка" + "ru" "Плевальщица-ловушка" } "Witch #104 Name" { - "ru" "Ведьма-ловушка" + "ru" "Ведьма-ловушка" } "Common #104 Name" { - "ru" "Обычных-ловушка" + "ru" "Обычных-ловушка" } "Tank #104" { - "ru" "{mint}Этот танк не такой, каким кажется." + "ru" "{mint}Этот танк не такой, каким кажется." } "Boomer #104" { - "ru" "{mint}Этот толстяк не такой, каким кажется." + "ru" "{mint}Этот толстяк не такой, каким кажется." } "Charger #104" { - "ru" "{mint}Этот громила не такой, каким кажется." + "ru" "{mint}Этот громила не такой, каким кажется." } "Hunter #104" { - "ru" "{mint}Этот охотник не такой, каким кажется." + "ru" "{mint}Этот охотник не такой, каким кажется." } "Jockey #104" { - "ru" "{mint}Этот жокей не такой, каким кажется." + "ru" "{mint}Этот жокей не такой, каким кажется." } "Smoker #104" { - "ru" "{mint}Этот курильщик не такой, каким кажется." + "ru" "{mint}Этот курильщик не такой, каким кажется." } "Spitter #104" { - "ru" "{mint}Этот плевальщица не такая, какая кажется." + "ru" "{mint}Этот плевальщица не такая, какая кажется." } "Witch #104" { - "ru" "{mint}Этот ведьма не такая, какая кажется." + "ru" "{mint}Этот ведьма не такая, какая кажется." } "Common #104" { - "ru" "{mint}Этот обычных не такая, какая кажется." + "ru" "{mint}Этот обычных не такая, какая кажется." } "Tank #105 Name" { - "ru" "Танк страха" + "ru" "Танк страха" } "Boomer #105 Name" { - "ru" "Толстяк страха" + "ru" "Толстяк страха" } "Charger #105 Name" { - "ru" "Громила страха" + "ru" "Громила страха" } "Hunter #105 Name" { - "ru" "Охотник страха" + "ru" "Охотник страха" } "Jockey #105 Name" { - "ru" "Жокей страха" + "ru" "Жокей страха" } "Smoker #105 Name" { - "ru" "Курильщик страха" + "ru" "Курильщик страха" } "Spitter #105 Name" { - "ru" "Плевальщица страха" + "ru" "Плевальщица страха" } "Witch #105 Name" { - "ru" "Ведьма страха" + "ru" "Ведьма страха" } "Common #105 Name" { - "ru" "Обычных страха" + "ru" "Обычных страха" } "Tank #105" { - "ru" "{mint}Этот танк может частично ослепить выживших." + "ru" "{mint}Этот танк может частично ослепить выживших." } "Boomer #105" { - "ru" "{mint}Этот толстяк может частично ослепить выживших." + "ru" "{mint}Этот толстяк может частично ослепить выживших." } "Charger #105" { - "ru" "{mint}Этот громила может частично ослепить выживших." + "ru" "{mint}Этот громила может частично ослепить выживших." } "Hunter #105" { - "ru" "{mint}Этот охотник может частично ослепить выживших." + "ru" "{mint}Этот охотник может частично ослепить выживших." } "Jockey #105" { - "ru" "{mint}Этот жокей может частично ослепить выживших." + "ru" "{mint}Этот жокей может частично ослепить выживших." } "Smoker #105" { - "ru" "{mint}Этот курильщик может частично ослепить выживших." + "ru" "{mint}Этот курильщик может частично ослепить выживших." } "Spitter #105" { - "ru" "{mint}Этот плевальщица может частично ослепить выживших." + "ru" "{mint}Этот плевальщица может частично ослепить выживших." } "Witch #105" { - "ru" "{mint}Этот ведьма может частично ослепить выживших." + "ru" "{mint}Этот ведьма может частично ослепить выживших." } "Common #105" { - "ru" "{mint}Этот обычных может частично ослепить выживших." + "ru" "{mint}Этот обычных может частично ослепить выживших." } "Tank #106 Name" { - "ru" "Бешеный Танк" + "ru" "Бешеный Танк" } "Boomer #106 Name" { - "ru" "Бешеный Толстяк" + "ru" "Бешеный Толстяк" } "Charger #106 Name" { - "ru" "Бешеный Громила" + "ru" "Бешеный Громила" } "Hunter #106 Name" { - "ru" "Бешеный Охотник" + "ru" "Бешеный Охотник" } "Jockey #106 Name" { - "ru" "Бешеный Жокей" + "ru" "Бешеный Жокей" } "Smoker #106 Name" { - "ru" "Бешеный Курильщик" + "ru" "Бешеный Курильщик" } "Spitter #106 Name" { - "ru" "Бешеный Плевальщица" + "ru" "Бешеный Плевальщица" } "Witch #106 Name" { - "ru" "Бешеный Ведьма" + "ru" "Бешеный Ведьма" } "Common #106 Name" { - "ru" "Бешеный Обычных" + "ru" "Бешеный Обычных" } "Tank #106" { - "ru" "{mint}Этот танк может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот танк может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Boomer #106" { - "ru" "{mint}Этот толстяк может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот толстяк может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Charger #106" { - "ru" "{mint}Этот громила может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот громила может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Hunter #106" { - "ru" "{mint}Этот охотник может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот охотник может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Jockey #106" { - "ru" "{mint}Этот жокей может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот жокей может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Smoker #106" { - "ru" "{mint}Этот курильщик может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот курильщик может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Spitter #106" { - "ru" "{mint}Этот плевальщица может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот плевальщица может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Witch #106" { - "ru" "{mint}Этот ведьма может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот ведьма может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Common #106" { - "ru" "{mint}Этот обычных может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." + "ru" "{mint}Этот обычных может частично использовать одурманивающие эффекты на выживших и периодически вредить выжившим." } "Tank #107 Name" { - "ru" "Танк-тремор" + "ru" "Танк-тремор" } "Boomer #107 Name" { - "ru" "Толстяк-тремор" + "ru" "Толстяк-тремор" } "Charger #107 Name" { - "ru" "Громила-тремор" + "ru" "Громила-тремор" } "Hunter #107 Name" { - "ru" "Охотник-тремор" + "ru" "Охотник-тремор" } "Jockey #107 Name" { - "ru" "Жокей-тремор" + "ru" "Жокей-тремор" } "Smoker #107 Name" { - "ru" "Курильщик-тремор" + "ru" "Курильщик-тремор" } "Spitter #107 Name" { - "ru" "Плевальщица-тремор" + "ru" "Плевальщица-тремор" } "Witch #107 Name" { - "ru" "Ведьма-тремор" + "ru" "Ведьма-тремор" } "Common #107 Name" { - "ru" "Обычных-тремор" + "ru" "Обычных-тремор" } "Tank #107" { - "ru" "{mint}Этот танк может швырять камни в выживших." + "ru" "{mint}Этот танк может швырять камни в выживших." } "Boomer #107" { - "ru" "{mint}Этот толстяк может швырять камни в выживших." + "ru" "{mint}Этот толстяк может швырять камни в выживших." } "Charger #107" { - "ru" "{mint}Этот громила может швырять камни в выживших." + "ru" "{mint}Этот громила может швырять камни в выживших." } "Hunter #107" { - "ru" "{mint}Этот охотник может швырять камни в выживших." + "ru" "{mint}Этот охотник может швырять камни в выживших." } "Jockey #107" { - "ru" "{mint}Этот жокей может швырять камни в выживших." + "ru" "{mint}Этот жокей может швырять камни в выживших." } "Smoker #107" { - "ru" "{mint}Этот курильщик может швырять камни в выживших." + "ru" "{mint}Этот курильщик может швырять камни в выживших." } "Spitter #107" { - "ru" "{mint}Этот плевальщица может швырять камни в выживших." + "ru" "{mint}Этот плевальщица может швырять камни в выживших." } "Witch #107" { - "ru" "{mint}Этот ведьма может швырять камни в выживших." + "ru" "{mint}Этот ведьма может швырять камни в выживших." } "Common #107" { - "ru" "{mint}Этот обычных может швырять камни в выживших." + "ru" "{mint}Этот обычных может швырять камни в выживших." } "Tank #108 Name" { - "ru" "Танк «Psyk0tik»" + "ru" "Танк «Psyk0tik»" } "Boomer #108 Name" { - "ru" "Толстяк «Psyk0tik»" + "ru" "Толстяк «Psyk0tik»" } "Charger #108 Name" { - "ru" "Громила «Psyk0tik»" + "ru" "Громила «Psyk0tik»" } "Hunter #108 Name" { - "ru" "Охотник «Psyk0tik»" + "ru" "Охотник «Psyk0tik»" } "Jockey #108 Name" { - "ru" "Жокей «Psyk0tik»" + "ru" "Жокей «Psyk0tik»" } "Smoker #108 Name" { - "ru" "Курильщик «Psyk0tik»" + "ru" "Курильщик «Psyk0tik»" } "Spitter #108 Name" { - "ru" "Плевальщица «Psyk0tik»" + "ru" "Плевальщица «Psyk0tik»" } "Witch #108 Name" { - "ru" "Ведьма «Psyk0tik»" + "ru" "Ведьма «Psyk0tik»" } "Common #108 Name" { - "ru" "Обычных «Psyk0tik»" + "ru" "Обычных «Psyk0tik»" } "Tank #108" { - "ru" "{mint}Этот танк наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот танк наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Boomer #108" { - "ru" "{mint}Этот толстяк наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот толстяк наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Charger #108" { - "ru" "{mint}Этот громила наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот громила наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Hunter #108" { - "ru" "{mint}Этот охотник наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот охотник наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Jockey #108" { - "ru" "{mint}Этот жокей наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот жокей наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Smoker #108" { - "ru" "{mint}Этот курильщик наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот курильщик наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Spitter #108" { - "ru" "{mint}Этот плевальщица наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот плевальщица наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Witch #108" { - "ru" "{mint}Этот ведьма наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот ведьма наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Common #108" { - "ru" "{mint}Этот обычных наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." + "ru" "{mint}Этот обычных наносит дополнительный урон и очень быстро бегает, маскируясь и замедляя выживших." } "Tank #109 Name" { - "ru" "Танк «Апокалипсис»" + "ru" "Танк «Апокалипсис»" } "Boomer #109 Name" { - "ru" "Толстяк «Апокалипсис»" + "ru" "Толстяк «Апокалипсис»" } "Charger #109 Name" { - "ru" "Громила «Апокалипсис»" + "ru" "Громила «Апокалипсис»" } "Hunter #109 Name" { - "ru" "Охотник «Апокалипсис»" + "ru" "Охотник «Апокалипсис»" } "Jockey #109 Name" { - "ru" "Жокей «Апокалипсис»" + "ru" "Жокей «Апокалипсис»" } "Smoker #109 Name" { - "ru" "Курильщик «Апокалипсис»" + "ru" "Курильщик «Апокалипсис»" } "Spitter #109 Name" { - "ru" "Плевальщица «Апокалипсис»" + "ru" "Плевальщица «Апокалипсис»" } "Witch #109 Name" { - "ru" "Ведьма «Апокалипсис»" + "ru" "Ведьма «Апокалипсис»" } "Common #109 Name" { - "ru" "Обычных «Апокалипсис»" + "ru" "Обычных «Апокалипсис»" } "Tank #109" { - "ru" "{mint}Этот танк невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот танк невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Boomer #109" { - "ru" "{mint}Этот толстяк невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот толстяк невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Charger #109" { - "ru" "{mint}Этот громила невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот громила невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Hunter #109" { - "ru" "{mint}Этот охотник невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот охотник невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Jockey #109" { - "ru" "{mint}Этот жокей невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот жокей невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Smoker #109" { - "ru" "{mint}Этот курильщик невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот курильщик невосприимчив к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Spitter #109" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Witch #109" { - "ru" "{mint}Этот ведьма невосприимчива к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот ведьма невосприимчива к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Common #109" { - "ru" "{mint}Этот обычных невосприимчива к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." + "ru" "{mint}Этот обычных невосприимчива к урону от огня, бегает немного быстрее, запускает метеоритные дожди, панические события и камнепад." } "Tank #110 Name" { - "ru" "Танк «Дарт Вейдер»" + "ru" "Танк «Дарт Вейдер»" } "Boomer #110 Name" { - "ru" "Толстяк «Дарт Вейдер»" + "ru" "Толстяк «Дарт Вейдер»" } "Charger #110 Name" { - "ru" "Громила «Дарт Вейдер»" + "ru" "Громила «Дарт Вейдер»" } "Hunter #110 Name" { - "ru" "Охотник «Дарт Вейдер»" + "ru" "Охотник «Дарт Вейдер»" } "Jockey #110 Name" { - "ru" "Жокей «Дарт Вейдер»" + "ru" "Жокей «Дарт Вейдер»" } "Smoker #110 Name" { - "ru" "Курильщик «Дарт Вейдер»" + "ru" "Курильщик «Дарт Вейдер»" } "Spitter #110 Name" { - "ru" "Плевальщица «Дарт Вейдер»" + "ru" "Плевальщица «Дарт Вейдер»" } "Witch #110 Name" { - "ru" "Ведьма «Дарт Вейдер»" + "ru" "Ведьма «Дарт Вейдер»" } "Common #110 Name" { - "ru" "Обычных «Дарт Вейдер»" + "ru" "Обычных «Дарт Вейдер»" } "Tank #110" { - "ru" "{mint}Это Дарт Вейдер... И он... Танк-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И он... Танк-мутант с силой!" } "Boomer #110" { - "ru" "{mint}Это Дарт Вейдер... И он... Толстяк-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И он... Толстяк-мутант с силой!" } "Charger #110" { - "ru" "{mint}Это Дарт Вейдер... И он... Громила-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И он... Громила-мутант с силой!" } "Hunter #110" { - "ru" "{mint}Это Дарт Вейдер... И он... Охотник-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И он... Охотник-мутант с силой!" } "Jockey #110" { - "ru" "{mint}Это Дарт Вейдер... И он... Жокей-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И он... Жокей-мутант с силой!" } "Smoker #110" { - "ru" "{mint}Это Дарт Вейдер... И он... Курильщик-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И он... Курильщик-мутант с силой!" } "Spitter #110" { - "ru" "{mint}Это Дарт Вейдер... И она... Плевальщица-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И она... Плевальщица-мутант с силой!" } "Witch #110" { - "ru" "{mint}Это Дарт Вейдер... И она... Ведьма-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И она... Ведьма-мутант с силой!" } "Common #110" { - "ru" "{mint}Это Дарт Вейдер... И она... Обычных-мутант с силой!" + "ru" "{mint}Это Дарт Вейдер... И она... Обычных-мутант с силой!" } "Tank #111 Name" { - "ru" "Одурманивающий танк-заразитель" + "ru" "Одурманивающий танк-заразитель" } "Boomer #111 Name" { - "ru" "Одурманивающий толстяк-заразитель" + "ru" "Одурманивающий толстяк-заразитель" } "Charger #111 Name" { - "ru" "Одурманивающий громила-заразитель" + "ru" "Одурманивающий громила-заразитель" } "Hunter #111 Name" { - "ru" "Одурманивающий охотник-заразитель" + "ru" "Одурманивающий охотник-заразитель" } "Jockey #111 Name" { - "ru" "Одурманивающий жокей-заразитель" + "ru" "Одурманивающий жокей-заразитель" } "Smoker #111 Name" { - "ru" "Одурманивающий курильщик-заразитель" + "ru" "Одурманивающий курильщик-заразитель" } "Spitter #111 Name" { - "ru" "Одурманивающая плевальщица-заразитель" + "ru" "Одурманивающая плевальщица-заразитель" } "Witch #111 Name" { - "ru" "Одурманивающая Ведьма-заразитель" + "ru" "Одурманивающая Ведьма-заразитель" } "Common #111 Name" { - "ru" "Одурманивающая Обычных-заразитель" + "ru" "Одурманивающая Обычных-заразитель" } "Tank #111" { - "ru" "{mint}У этого Танк заразная одурманивающая способность." + "ru" "{mint}У этого Танк заразная одурманивающая способность." } "Boomer #111" { - "ru" "{mint}У этого Толстяк заразная одурманивающая способность." + "ru" "{mint}У этого Толстяк заразная одурманивающая способность." } "Charger #111" { - "ru" "{mint}У этого Громила заразная одурманивающая способность." + "ru" "{mint}У этого Громила заразная одурманивающая способность." } "Hunter #111" { - "ru" "{mint}У этого Охотник заразная одурманивающая способность." + "ru" "{mint}У этого Охотник заразная одурманивающая способность." } "Jockey #111" { - "ru" "{mint}У этого Жокей заразная одурманивающая способность." + "ru" "{mint}У этого Жокей заразная одурманивающая способность." } "Smoker #111" { - "ru" "{mint}У этого Курильщик заразная одурманивающая способность." + "ru" "{mint}У этого Курильщик заразная одурманивающая способность." } "Spitter #111" { - "ru" "{mint}У этой Плевальщица заразная одурманивающая способность." + "ru" "{mint}У этой Плевальщица заразная одурманивающая способность." } "Witch #111" { - "ru" "{mint}У этой Ведьмы заразная одурманивающая способность." + "ru" "{mint}У этой Ведьмы заразная одурманивающая способность." } "Common #111" { - "ru" "{mint}У этой Ведьмы заразная одурманивающая способность." + "ru" "{mint}У этой Ведьмы заразная одурманивающая способность." } "Tank #112 Name" { - "ru" "Танк Божьей Скорости" + "ru" "Танк Божьей Скорости" } "Boomer #112 Name" { - "ru" "Толстяк Божьей Скорости" + "ru" "Толстяк Божьей Скорости" } "Charger #112 Name" { - "ru" "Громила Божьей Скорости" + "ru" "Громила Божьей Скорости" } "Hunter #112 Name" { - "ru" "Охотник Божьей Скорости" + "ru" "Охотник Божьей Скорости" } "Jockey #112 Name" { - "ru" "Жокей Божьей Скорости" + "ru" "Жокей Божьей Скорости" } "Smoker #112 Name" { - "ru" "Курильщик Божьей Скорости" + "ru" "Курильщик Божьей Скорости" } "Spitter #112 Name" { - "ru" "Плевальщица Божьей Скорости" + "ru" "Плевальщица Божьей Скорости" } "Witch #112 Name" { - "ru" "Ведьма Божьей Скорости" + "ru" "Ведьма Божьей Скорости" } "Common #112 Name" { - "ru" "Обычных Божьей Скорости" + "ru" "Обычных Божьей Скорости" } "Tank #112" { - "ru" "{mint}Этот танк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот танк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Boomer #112" { - "ru" "{mint}Этот толстяк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот толстяк невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Charger #112" { - "ru" "{mint}Этот громила невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот громила невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Hunter #112" { - "ru" "{mint}Этот охотник невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот охотник невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Jockey #112" { - "ru" "{mint}Этот жокей невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот жокей невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Smoker #112" { - "ru" "{mint}Этот курильщик невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот курильщик невосприимчив к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Spitter #112" { - "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот плевальщица невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Witch #112" { - "ru" "{mint}Этот ведьма невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот ведьма невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Common #112" { - "ru" "{mint}Этот обычных невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." + "ru" "{mint}Этот обычных невосприимчива к урону от огня, очень быстро бегает и телепортируется к выжившим." } "Tank #113 Name" { - "ru" "Танк «Мрачный жнец»" + "ru" "Танк «Мрачный жнец»" } "Boomer #113 Name" { - "ru" "Толстяк «Мрачный жнец»" + "ru" "Толстяк «Мрачный жнец»" } "Charger #113 Name" { - "ru" "Громила «Мрачный жнец»" + "ru" "Громила «Мрачный жнец»" } "Hunter #113 Name" { - "ru" "Охотник «Мрачный жнец»" + "ru" "Охотник «Мрачный жнец»" } "Jockey #113 Name" { - "ru" "Жокей «Мрачный жнец»" + "ru" "Жокей «Мрачный жнец»" } "Smoker #113 Name" { - "ru" "Курильщик «Мрачный жнец»" + "ru" "Курильщик «Мрачный жнец»" } "Spitter #113 Name" { - "ru" "Плевальщица «Мрачный жнец»" + "ru" "Плевальщица «Мрачный жнец»" } "Witch #113 Name" { - "ru" "Ведьма «Мрачный жнец»" + "ru" "Ведьма «Мрачный жнец»" } "Common #113 Name" { - "ru" "Обычных «Мрачный жнец»" + "ru" "Обычных «Мрачный жнец»" } "Tank #113" { - "ru" "{mint}Этот танк бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот танк бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Boomer #113" { - "ru" "{mint}Этот толстяк бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот толстяк бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Charger #113" { - "ru" "{mint}Этот громила бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот громила бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Hunter #113" { - "ru" "{mint}Этот охотник бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот охотник бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Jockey #113" { - "ru" "{mint}Этот жокей бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот жокей бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Smoker #113" { - "ru" "{mint}Этот курильщик бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот курильщик бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Spitter #113" { - "ru" "{mint}Этот плевальщица бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот плевальщица бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Witch #113" { - "ru" "{mint}Этот ведьма бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот ведьма бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Common #113" { - "ru" "{mint}Этот обычных бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." + "ru" "{mint}Этот обычных бегает немного быстрее, закапывает выживших, маскируется и телепортируется к выжившим." } "Tank #114 Name" { - "ru" "Танк орды" + "ru" "Танк орды" } "Boomer #114 Name" { - "ru" "Толстяк орды" + "ru" "Толстяк орды" } "Charger #114 Name" { - "ru" "Громила орды" + "ru" "Громила орды" } "Hunter #114 Name" { - "ru" "Охотник орды" + "ru" "Охотник орды" } "Jockey #114 Name" { - "ru" "Жокей орды" + "ru" "Жокей орды" } "Smoker #114 Name" { - "ru" "Курильщик орды" + "ru" "Курильщик орды" } "Spitter #114 Name" { - "ru" "Плевальщица орды" + "ru" "Плевальщица орды" } "Witch #114 Name" { - "ru" "Ведьма орды" + "ru" "Ведьма орды" } "Common #114 Name" { - "ru" "Обычных орды" + "ru" "Обычных орды" } "Tank #114" { - "ru" "{mint}Этот танк может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот танк может вызывать орду и блевать на выживших, чтобы задержать их." } "Boomer #114" { - "ru" "{mint}Этот толстяк может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот толстяк может вызывать орду и блевать на выживших, чтобы задержать их." } "Charger #114" { - "ru" "{mint}Этот громила может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот громила может вызывать орду и блевать на выживших, чтобы задержать их." } "Hunter #114" { - "ru" "{mint}Этот охотник может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот охотник может вызывать орду и блевать на выживших, чтобы задержать их." } "Jockey #114" { - "ru" "{mint}Этот жокей может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот жокей может вызывать орду и блевать на выживших, чтобы задержать их." } "Smoker #114" { - "ru" "{mint}Этот курильщик может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот курильщик может вызывать орду и блевать на выживших, чтобы задержать их." } "Spitter #114" { - "ru" "{mint}Этот плевальщица может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот плевальщица может вызывать орду и блевать на выживших, чтобы задержать их." } "Witch #114" { - "ru" "{mint}Этот ведьма может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот ведьма может вызывать орду и блевать на выживших, чтобы задержать их." } "Common #114" { - "ru" "{mint}Этот обычных может вызывать орду и блевать на выживших, чтобы задержать их." + "ru" "{mint}Этот обычных может вызывать орду и блевать на выживших, чтобы задержать их." } "Tank #115 Name" { - "ru" "Танк «Халк»" + "ru" "Танк «Халк»" } "Boomer #115 Name" { - "ru" "Толстяк «Халк»" + "ru" "Толстяк «Халк»" } "Charger #115 Name" { - "ru" "Громила «Халк»" + "ru" "Громила «Халк»" } "Hunter #115 Name" { - "ru" "Охотник «Халк»" + "ru" "Охотник «Халк»" } "Jockey #115 Name" { - "ru" "Жокей «Халк»" + "ru" "Жокей «Халк»" } "Smoker #115 Name" { - "ru" "Курильщик «Халк»" + "ru" "Курильщик «Халк»" } "Spitter #115 Name" { - "ru" "Плевальщица «Халк»" + "ru" "Плевальщица «Халк»" } "Witch #115 Name" { - "ru" "Ведьма «Халк»" + "ru" "Ведьма «Халк»" } "Common #115 Name" { - "ru" "Обычных «Халк»" + "ru" "Обычных «Халк»" } "Tank #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот Танк обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот Танк обладает большинством способностей Халка!" } "Boomer #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот Толстяк обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот Толстяк обладает большинством способностей Халка!" } "Charger #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот Громила обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот Громила обладает большинством способностей Халка!" } "Hunter #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот Охотник обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот Охотник обладает большинством способностей Халка!" } "Jockey #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот Жокей обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот Жокей обладает большинством способностей Халка!" } "Smoker #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот Курильщик обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот Курильщик обладает большинством способностей Халка!" } "Spitter #115" { - "ru" "{mint}Встречайте невероятного Халка! Эта Плевальщица обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Эта Плевальщица обладает большинством способностей Халка!" } "Witch #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот ведьма обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот ведьма обладает большинством способностей Халка!" } "Common #115" { - "ru" "{mint}Встречайте невероятного Халка! Этот обычных обладает большинством способностей Халка!" + "ru" "{mint}Встречайте невероятного Халка! Этот обычных обладает большинством способностей Халка!" } "Tank #116 Name" { - "ru" "Танк-ниндзя" + "ru" "Танк-ниндзя" } "Boomer #116 Name" { - "ru" "Толстяк-ниндзя" + "ru" "Толстяк-ниндзя" } "Charger #116 Name" { - "ru" "Громила-ниндзя" + "ru" "Громила-ниндзя" } "Hunter #116 Name" { - "ru" "Охотник-ниндзя" + "ru" "Охотник-ниндзя" } "Jockey #116 Name" { - "ru" "Жокей-ниндзя" + "ru" "Жокей-ниндзя" } "Smoker #116 Name" { - "ru" "Курильщик-ниндзя" + "ru" "Курильщик-ниндзя" } "Spitter #116 Name" { - "ru" "Плевальщица-ниндзя" + "ru" "Плевальщица-ниндзя" } "Witch #116 Name" { - "ru" "Ведьма-ниндзя" + "ru" "Ведьма-ниндзя" } "Common #116 Name" { - "ru" "Обычных-ниндзя" + "ru" "Обычных-ниндзя" } "Tank #116" { - "ru" "{mint}Этот танк может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот танк может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Boomer #116" { - "ru" "{mint}Этот толстяк может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот толстяк может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Charger #116" { - "ru" "{mint}Этот громила может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот громила может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Hunter #116" { - "ru" "{mint}Этот охотник может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот охотник может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Jockey #116" { - "ru" "{mint}Этот жокей может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот жокей может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Smoker #116" { - "ru" "{mint}Этот курильщик может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот курильщик может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Spitter #116" { - "ru" "{mint}Этот плевальщица может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот плевальщица может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Witch #116" { - "ru" "{mint}Этот ведьма может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот ведьма может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Common #116" { - "ru" "{mint}Этот обычных может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" + "ru" "{mint}Этот обычных может телепортироваться, бесшумно перемещаться и маскироваться. Будь очень осторожны!" } "Tank #117 Name" { - "ru" "Танк дзен" + "ru" "Танк дзен" } "Boomer #117 Name" { - "ru" "Толстяк дзен" + "ru" "Толстяк дзен" } "Charger #117 Name" { - "ru" "Громила дзен" + "ru" "Громила дзен" } "Hunter #117 Name" { - "ru" "Охотник дзен" + "ru" "Охотник дзен" } "Jockey #117 Name" { - "ru" "Жокей дзен" + "ru" "Жокей дзен" } "Smoker #117 Name" { - "ru" "Курильщик дзен" + "ru" "Курильщик дзен" } "Spitter #117 Name" { - "ru" "Плевальщица дзен" + "ru" "Плевальщица дзен" } "Witch #117 Name" { - "ru" "Ведьма дзен" + "ru" "Ведьма дзен" } "Common #117 Name" { - "ru" "Обычных дзен" + "ru" "Обычных дзен" } "Tank #117" { - "ru" "{mint}Этот танк слишком занят медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот танк слишком занят медитацией, чтобы заботиться о тебе." } "Boomer #117" { - "ru" "{mint}Этот толстяк слишком занят медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот толстяк слишком занят медитацией, чтобы заботиться о тебе." } "Charger #117" { - "ru" "{mint}Этот громила слишком занят медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот громила слишком занят медитацией, чтобы заботиться о тебе." } "Hunter #117" { - "ru" "{mint}Этот охотник слишком занят медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот охотник слишком занят медитацией, чтобы заботиться о тебе." } "Jockey #117" { - "ru" "{mint}Этот жокей слишком занят медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот жокей слишком занят медитацией, чтобы заботиться о тебе." } "Smoker #117" { - "ru" "{mint}Этот курильщик слишком занят медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот курильщик слишком занят медитацией, чтобы заботиться о тебе." } "Spitter #117" { - "ru" "{mint}Этот плевальщица слишком занята медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот плевальщица слишком занята медитацией, чтобы заботиться о тебе." } "Witch #117" { - "ru" "{mint}Этот ведьма слишком занята медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот ведьма слишком занята медитацией, чтобы заботиться о тебе." } "Common #117" { - "ru" "{mint}Этот обычных слишком занята медитацией, чтобы заботиться о тебе." + "ru" "{mint}Этот обычных слишком занята медитацией, чтобы заботиться о тебе." } "Tank #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Boomer #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Charger #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Hunter #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Jockey #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Smoker #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Spitter #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Witch #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Common #118 Name" { - "ru" "Босс (1-ая форма)" + "ru" "Босс (1-ая форма)" } "Tank #118" { - "ru" "{mint}Этот танк бросает взрывоопасные камни и периодически телепортируется к выжившим." + "ru" "{mint}Этот танк бросает взрывоопасные камни и периодически телепортируется к выжившим." } "Boomer #118" { - "ru" "{mint}Этот толстяк периодически телепортируется к выжившим." + "ru" "{mint}Этот толстяк периодически телепортируется к выжившим." } "Charger #118" { - "ru" "{mint}Этот громила периодически телепортируется к выжившим." + "ru" "{mint}Этот громила периодически телепортируется к выжившим." } "Hunter #118" { - "ru" "{mint}Этот охотник периодически телепортируется к выжившим." + "ru" "{mint}Этот охотник периодически телепортируется к выжившим." } "Jockey #118" { - "ru" "{mint}Этот жокей периодически телепортируется к выжившим." + "ru" "{mint}Этот жокей периодически телепортируется к выжившим." } "Smoker #118" { - "ru" "{mint}Этот курильщик периодически телепортируется к выжившим." + "ru" "{mint}Этот курильщик периодически телепортируется к выжившим." } "Spitter #118" { - "ru" "{mint}Этот плевальщица периодически телепортируется к выжившим." + "ru" "{mint}Этот плевальщица периодически телепортируется к выжившим." } "Witch #118" { - "ru" "{mint}Этот ведьма периодически телепортируется к выжившим." + "ru" "{mint}Этот ведьма периодически телепортируется к выжившим." } "Common #118" { - "ru" "{mint}Этот обычных периодически телепортируется к выжившим." + "ru" "{mint}Этот обычных периодически телепортируется к выжившим." } "Tank #119 Name" { - "ru" "Стальной Повелитель (2-ая форма)" + "ru" "Стальной Повелитель (2-ая форма)" } "Boomer #119 Name" { - "ru" "Стальной Повелитель (2-ая форма)" + "ru" "Стальной Повелитель (2-ая форма)" } "Charger #119 Name" { - "ru" "Стальной Повелитель (2-ая форма)" + "ru" "Стальной Повелитель (2-ая форма)" } "Hunter #119 Name" { - "ru" "Стальной Повелитель (2-ая форма)" + "ru" "Стальной Повелитель (2-ая форма)" } "Jockey #119 Name" { - "ru" "Стальной Повелитель (2-ая форма)" + "ru" "Стальной Повелитель (2-ая форма)" } "Smoker #119 Name" { - "ru" "Стальной Повелитель (2-ая форма)" + "ru" "Стальной Повелитель (2-ая форма)" } "Spitter #119 Name" { - "ru" "Стальная Повелительница (2-ая форма)" + "ru" "Стальная Повелительница (2-ая форма)" } "Witch #119 Name" { - "ru" "Стальная Повелительница (2-ая форма)" + "ru" "Стальная Повелительница (2-ая форма)" } "Common #119 Name" { - "ru" "Стальная Повелительница (2-ая форма)" + "ru" "Стальная Повелительница (2-ая форма)" } "Tank #119" { - "ru" "{mint}Этот танк бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, бросает взрывоопасные камни, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот танк бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, бросает взрывоопасные камни, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Boomer #119" { - "ru" "{mint}Этот толстяк бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот толстяк бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Charger #119" { - "ru" "{mint}Этот громила бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот громила бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Hunter #119" { - "ru" "{mint}Этот охотник бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот охотник бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Jockey #119" { - "ru" "{mint}Этот жокей бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот жокей бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Smoker #119" { - "ru" "{mint}Этот курильщик бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот курильщик бегает немного быстрее, невосприимчив к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Spitter #119" { - "ru" "{mint}Этот плевальщица бегает немного быстрее, невосприимчива к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот плевальщица бегает немного быстрее, невосприимчива к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Witch #119" { - "ru" "{mint}Этот ведьма бегает немного быстрее, невосприимчива к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот ведьма бегает немного быстрее, невосприимчива к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Common #119" { - "ru" "{mint}Этот обычных бегает немного быстрее, невосприимчива к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." + "ru" "{mint}Этот обычных бегает немного быстрее, невосприимчива к рукопашному бою, немного сильнее обычного, может изменять гравитацию выживших и периодически телепортируется к выжившим." } "Tank #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Boomer #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Charger #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Hunter #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Jockey #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Smoker #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Spitter #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Witch #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Common #120 Name" { - "ru" "Ночной Сталкер (3-я форма)" + "ru" "Ночной Сталкер (3-я форма)" } "Tank #120" { - "ru" "{mint}Этот танк бегает немного быстрее, невосприимчив к огню, немного слабее обычного, бросает взрывоопасные камни, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот танк бегает немного быстрее, невосприимчив к огню, немного слабее обычного, бросает взрывоопасные камни, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Boomer #120" { - "ru" "{mint}Этот толстяк бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот толстяк бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Charger #120" { - "ru" "{mint}Этот громила бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот громила бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Hunter #120" { - "ru" "{mint}Этот охотник бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот охотник бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Jockey #120" { - "ru" "{mint}Этот жокей бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот жокей бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Smoker #120" { - "ru" "{mint}Этот курильщик бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот курильщик бегает немного быстрее, невосприимчив к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Spitter #120" { - "ru" "{mint}Этот плевальщица бегает немного быстрее, невосприимчива к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот плевальщица бегает немного быстрее, невосприимчива к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Witch #120" { - "ru" "{mint}Этот ведьма бегает немного быстрее, невосприимчива к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот ведьма бегает немного быстрее, невосприимчива к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Common #120" { - "ru" "{mint}Этот обычных бегает немного быстрее, невосприимчива к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." + "ru" "{mint}Этот обычных бегает немного быстрее, невосприимчива к огню, немного слабее обычного, может ослепить выживших, может стать невидимым и периодически телепортируется к выжившим." } "Tank #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Boomer #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Charger #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Hunter #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Jockey #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Smoker #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Spitter #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Witch #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Common #121 Name" { - "ru" "Дух огня (4-ая форма)" + "ru" "Дух огня (4-ая форма)" } "Tank #121" { - "ru" "{mint}Этот танк бегает немного быстрее, невосприимчив к огню, сильнее обычного, бросает взрывоопасные камни, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот танк бегает немного быстрее, невосприимчив к огню, сильнее обычного, бросает взрывоопасные камни, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Boomer #121" { - "ru" "{mint}Этот толстяк бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот толстяк бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Charger #121" { - "ru" "{mint}Этот громила бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот громила бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Hunter #121" { - "ru" "{mint}Этот охотник бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот охотник бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Jockey #121" { - "ru" "{mint}Этот жокей бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот жокей бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Smoker #121" { - "ru" "{mint}Этот курильщик бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот курильщик бегает немного быстрее, невосприимчив к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Spitter #121" { - "ru" "{mint}Этот плевальщица бегает немного быстрее, невосприимчива к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот плевальщица бегает немного быстрее, невосприимчива к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Witch #121" { - "ru" "{mint}Этот ведьма бегает немного быстрее, невосприимчива к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот ведьма бегает немного быстрее, невосприимчива к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Common #121" { - "ru" "{mint}Этот обычных бегает немного быстрее, невосприимчива к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." + "ru" "{mint}Этот обычных бегает немного быстрее, невосприимчива к огню, сильнее обычного, создаёт огонь, даёт выжившим временное здоровье, периодически прыгает и периодически телепортируется к выжившим." } "Tank #122 Name" { - "ru" "Случайный Танк" + "ru" "Случайный Танк" } "Boomer #122 Name" { - "ru" "Случайный Толстяк" + "ru" "Случайный Толстяк" } "Charger #122 Name" { - "ru" "Случайный Громила" + "ru" "Случайный Громила" } "Hunter #122 Name" { - "ru" "Случайный Охотник" + "ru" "Случайный Охотник" } "Jockey #122 Name" { - "ru" "Случайный Жокей" + "ru" "Случайный Жокей" } "Smoker #122 Name" { - "ru" "Случайный Курильщик" + "ru" "Случайный Курильщик" } "Spitter #122 Name" { - "ru" "Случайный Плевальщица" + "ru" "Случайный Плевальщица" } "Witch #122 Name" { - "ru" "Случайный Ведьма" + "ru" "Случайный Ведьма" } "Common #122 Name" { - "ru" "Случайный Обычных" + "ru" "Случайный Обычных" } "Tank #122" { - "ru" "{mint}Этот танк случайным образом переключается на разные типы танков-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот танк случайным образом переключается на разные типы танков-мутантов и наносит повышенный урон. Будьте осторожны..." } "Boomer #122" { - "ru" "{mint}Этот толстяк случайным образом переключается на разные типы толстяков-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот толстяк случайным образом переключается на разные типы толстяков-мутантов и наносит повышенный урон. Будьте осторожны..." } "Charger #122" { - "ru" "{mint}Этот громила случайным образом переключается на разные типы громил-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот громила случайным образом переключается на разные типы громил-мутантов и наносит повышенный урон. Будьте осторожны..." } "Hunter #122" { - "ru" "{mint}Этот охотник случайным образом переключается на разные типы охотников-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот охотник случайным образом переключается на разные типы охотников-мутантов и наносит повышенный урон. Будьте осторожны..." } "Jockey #122" { - "ru" "{mint}Этот жокей случайным образом переключается на разные типы жокеев-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот жокей случайным образом переключается на разные типы жокеев-мутантов и наносит повышенный урон. Будьте осторожны..." } "Smoker #122" { - "ru" "{mint}Этот курильщик случайным образом переключается на разные типы курильщиков-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот курильщик случайным образом переключается на разные типы курильщиков-мутантов и наносит повышенный урон. Будьте осторожны..." } "Spitter #122" { - "ru" "{mint}Этот плевальщица случайным образом переключается на разные типы плевальщиц-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот плевальщица случайным образом переключается на разные типы плевальщиц-мутантов и наносит повышенный урон. Будьте осторожны..." } "Witch #122" { - "ru" "{mint}Этот ведьма случайным образом переключается на разные типы ведьма-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот ведьма случайным образом переключается на разные типы ведьма-мутантов и наносит повышенный урон. Будьте осторожны..." } "Common #122" { - "ru" "{mint}Этот обычных случайным образом переключается на разные типы обычных-мутантов и наносит повышенный урон. Будьте осторожны..." + "ru" "{mint}Этот обычных случайным образом переключается на разные типы обычных-мутантов и наносит повышенный урон. Будьте осторожны..." } "Tank #123 Name" { - "ru" "Танк-оборотень" + "ru" "Танк-оборотень" } "Boomer #123 Name" { - "ru" "Толстяк-оборотень" + "ru" "Толстяк-оборотень" } "Charger #123 Name" { - "ru" "Громила-оборотень" + "ru" "Громила-оборотень" } "Hunter #123 Name" { - "ru" "Охотник-оборотень" + "ru" "Охотник-оборотень" } "Jockey #123 Name" { - "ru" "Жокей-оборотень" + "ru" "Жокей-оборотень" } "Smoker #123 Name" { - "ru" "Курильщик-оборотень" + "ru" "Курильщик-оборотень" } "Spitter #123 Name" { - "ru" "Плевальщица-оборотень" + "ru" "Плевальщица-оборотень" } "Witch #123 Name" { - "ru" "Ведьма-оборотень" + "ru" "Ведьма-оборотень" } "Common #123 Name" { - "ru" "Обычных-оборотень" + "ru" "Обычных-оборотень" } "Tank #123" { - "ru" "{mint}Этот танк может превращаться в разные типы танков-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот танк может превращаться в разные типы танков-мутантов. Не недооценивайте это..." } "Boomer #123" { - "ru" "{mint}Этот толстяк может превращаться в разные типы толстяков-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот толстяк может превращаться в разные типы толстяков-мутантов. Не недооценивайте это..." } "Charger #123" { - "ru" "{mint}Этот громила может превращаться в разные типы громил-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот громила может превращаться в разные типы громил-мутантов. Не недооценивайте это..." } "Hunter #123" { - "ru" "{mint}Этот охотник может превращаться в разные типы охотников-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот охотник может превращаться в разные типы охотников-мутантов. Не недооценивайте это..." } "Jockey #123" { - "ru" "{mint}Этот жокей может превращаться в разные типы жокеев-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот жокей может превращаться в разные типы жокеев-мутантов. Не недооценивайте это..." } "Smoker #123" { - "ru" "{mint}Этот курильщик может превращаться в разные типы курильщиков-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот курильщик может превращаться в разные типы курильщиков-мутантов. Не недооценивайте это..." } "Spitter #123" { - "ru" "{mint}Этот плевальщица может превращаться в разные типы плевальщиц-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот плевальщица может превращаться в разные типы плевальщиц-мутантов. Не недооценивайте это..." } "Witch #123" { - "ru" "{mint}Этот ведьма может превращаться в разные типы ведьмаов-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот ведьма может превращаться в разные типы ведьмаов-мутантов. Не недооценивайте это..." } "Common #123" { - "ru" "{mint}Этот обычных может превращаться в разные типы обычных-мутантов. Не недооценивайте это..." + "ru" "{mint}Этот обычных может превращаться в разные типы обычных-мутантов. Не недооценивайте это..." } "Tank #124 Name" { - "ru" "Светошумовой Танк" + "ru" "Светошумовой Танк" } "Boomer #124 Name" { - "ru" "Светошумовой Толстяк" + "ru" "Светошумовой Толстяк" } "Charger #124 Name" { - "ru" "Светошумовой Громила" + "ru" "Светошумовой Громила" } "Hunter #124 Name" { - "ru" "Светошумовой Охотник" + "ru" "Светошумовой Охотник" } "Jockey #124 Name" { - "ru" "Светошумовой Жокей" + "ru" "Светошумовой Жокей" } "Smoker #124 Name" { - "ru" "Светошумовой Курильщик" + "ru" "Светошумовой Курильщик" } "Spitter #124 Name" { - "ru" "Светошумовая Плевальщица" + "ru" "Светошумовая Плевальщица" } "Witch #124 Name" { - "ru" "Светошумовая Ведьма" + "ru" "Светошумовая Ведьма" } "Common #124 Name" { - "ru" "Светошумовая Обычных" + "ru" "Светошумовая Обычных" } "Tank #124" { - "ru" "{mint}Этот танк вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот танк вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Boomer #124" { - "ru" "{mint}Этот толстяк вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот толстяк вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Charger #124" { - "ru" "{mint}Этот громила вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот громила вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Hunter #124" { - "ru" "{mint}Этот охотник вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот охотник вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Jockey #124" { - "ru" "{mint}Этот жокей вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот жокей вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Smoker #124" { - "ru" "{mint}Этот курильщик вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот курильщик вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Spitter #124" { - "ru" "{mint}Этот плевальщица вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот плевальщица вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Witch #124" { - "ru" "{mint}Этот ведьма вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот ведьма вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Common #124" { - "ru" "{mint}Этот обычных вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." + "ru" "{mint}Этот обычных вызывает вспышки, которые ослепляют его самого и всех, кто пострадал от его атак." } "Tank #125 Name" { - "ru" "Танк-Грязевик" + "ru" "Танк-Грязевик" } "Boomer #125 Name" { - "ru" "Толстяк-Грязевик" + "ru" "Толстяк-Грязевик" } "Charger #125 Name" { - "ru" "Громила-Грязевик" + "ru" "Громила-Грязевик" } "Hunter #125 Name" { - "ru" "Охотник-Грязевик" + "ru" "Охотник-Грязевик" } "Jockey #125 Name" { - "ru" "Жокей-Грязевик" + "ru" "Жокей-Грязевик" } "Smoker #125 Name" { - "ru" "Курильщик-Грязевик" + "ru" "Курильщик-Грязевик" } "Spitter #125 Name" { - "ru" "Плевальщица-Грязевик" + "ru" "Плевальщица-Грязевик" } "Witch #125 Name" { - "ru" "Ведьма-Грязевик" + "ru" "Ведьма-Грязевик" } "Common #125 Name" { - "ru" "Обычных-Грязевик" + "ru" "Обычных-Грязевик" } "Tank #125" { - "ru" "{mint}Этот танк так же раздражает, как и любой Грязевик." + "ru" "{mint}Этот танк так же раздражает, как и любой Грязевик." } "Boomer #125" { - "ru" "{mint}Этот толстяк так же раздражает, как и любой «." + "ru" "{mint}Этот толстяк так же раздражает, как и любой «." } "Charger #125" { - "ru" "{mint}Этот громила так же раздражает, как и любой Грязевик." + "ru" "{mint}Этот громила так же раздражает, как и любой Грязевик." } "Hunter #125" { - "ru" "{mint}Этот охотник так же раздражает, как и любой Грязевик." + "ru" "{mint}Этот охотник так же раздражает, как и любой Грязевик." } "Jockey #125" { - "ru" "{mint}Этот жокей так же раздражает, как и любой «мудмен»." + "ru" "{mint}Этот жокей так же раздражает, как и любой «мудмен»." } "Smoker #125" { - "ru" "{mint}Этот курильщик так же раздражает, как и любой Грязевик." + "ru" "{mint}Этот курильщик так же раздражает, как и любой Грязевик." } "Spitter #125" { - "ru" "{mint}Этот плевальщица так же раздражает, как и любой Грязевик." + "ru" "{mint}Этот плевальщица так же раздражает, как и любой Грязевик." } "Witch #125" { - "ru" "{mint}Этот ведьма так же раздражает, как и любой Грязевик." + "ru" "{mint}Этот ведьма так же раздражает, как и любой Грязевик." } "Common #125" { - "ru" "{mint}Этот обычных так же раздражает, как и любой Грязевик." + "ru" "{mint}Этот обычных так же раздражает, как и любой Грязевик." } "Tank #126 Name" { - "ru" "Танк конца игры" + "ru" "Танк конца игры" } "Boomer #126 Name" { - "ru" "Толстяк конца игры" + "ru" "Толстяк конца игры" } "Charger #126 Name" { - "ru" "Громила конца игры" + "ru" "Громила конца игры" } "Hunter #126 Name" { - "ru" "Охотник конца игры" + "ru" "Охотник конца игры" } "Jockey #126 Name" { - "ru" "Жокей конца игры" + "ru" "Жокей конца игры" } "Smoker #126 Name" { - "ru" "Курильщик конца игры" + "ru" "Курильщик конца игры" } "Spitter #126 Name" { - "ru" "Плевальщица конца игры" + "ru" "Плевальщица конца игры" } "Witch #126 Name" { - "ru" "Ведьма конца игры" + "ru" "Ведьма конца игры" } "Common #126 Name" { - "ru" "Обычных конца игры" + "ru" "Обычных конца игры" } "Tank #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Boomer #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Charger #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Hunter #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Jockey #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Smoker #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Spitter #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Witch #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Common #126" { - "ru" "{mint}Прощайте, все!" + "ru" "{mint}Прощайте, все!" } "Tank #127 Name" { - "ru" "Игривый Танк" + "ru" "Игривый Танк" } "Boomer #127 Name" { - "ru" "Игривый Толстяк" + "ru" "Игривый Толстяк" } "Charger #127 Name" { - "ru" "Игривый Громила" + "ru" "Игривый Громила" } "Hunter #127 Name" { - "ru" "Игривый Охотник" + "ru" "Игривый Охотник" } "Jockey #127 Name" { - "ru" "Игривый Жокей" + "ru" "Игривый Жокей" } "Smoker #127 Name" { - "ru" "Игривый Курильщик" + "ru" "Игривый Курильщик" } "Spitter #127 Name" { - "ru" "Игривая Плевальщица" + "ru" "Игривая Плевальщица" } "Witch #127 Name" { - "ru" "Игривая Ведьма" + "ru" "Игривая Ведьма" } "Common #127 Name" { - "ru" "Игривая Обычных" + "ru" "Игривая Обычных" } "Tank #127" { - "ru" "{mint}Этот танк не наносит никакого урона. Он просто хочет поиграть!" + "ru" "{mint}Этот танк не наносит никакого урона. Он просто хочет поиграть!" } "Boomer #127" { - "ru" "{mint}Этот толстяк не наносит никакого урона. Он просто хочет поиграть!" + "ru" "{mint}Этот толстяк не наносит никакого урона. Он просто хочет поиграть!" } "Charger #127" { - "ru" "{mint}Этот громила не наносит никакого урона. Он просто хочет поиграть!" + "ru" "{mint}Этот громила не наносит никакого урона. Он просто хочет поиграть!" } "Hunter #127" { - "ru" "{mint}Этот охотник не наносит никакого урона. Он просто хочет поиграть!" + "ru" "{mint}Этот охотник не наносит никакого урона. Он просто хочет поиграть!" } "Jockey #127" { - "ru" "{mint}Этот жокей не наносит никакого урона. Он просто хочет поиграть!" + "ru" "{mint}Этот жокей не наносит никакого урона. Он просто хочет поиграть!" } "Smoker #127" { - "ru" "{mint}Этот курильщик не наносит никакого урона. Он просто хочет поиграть!" + "ru" "{mint}Этот курильщик не наносит никакого урона. Он просто хочет поиграть!" } "Spitter #127" { - "ru" "{mint}Этот плевальщица не наносит никакого урона. Она просто хочет поиграть!" + "ru" "{mint}Этот плевальщица не наносит никакого урона. Она просто хочет поиграть!" } "Witch #127" { - "ru" "{mint}Этот ведьма не наносит никакого урона. Она просто хочет поиграть!" + "ru" "{mint}Этот ведьма не наносит никакого урона. Она просто хочет поиграть!" } "Common #127" { - "ru" "{mint}Этот обычных не наносит никакого урона. Она просто хочет поиграть!" + "ru" "{mint}Этот обычных не наносит никакого урона. Она просто хочет поиграть!" } "Tank #128 Name" { - "ru" "Раздражающий Танк" + "ru" "Раздражающий Танк" } "Boomer #128 Name" { - "ru" "Раздражающий Толстяк" + "ru" "Раздражающий Толстяк" } "Charger #128 Name" { - "ru" "Раздражающий Громила" + "ru" "Раздражающий Громила" } "Hunter #128 Name" { - "ru" "Раздражающий Охотник" + "ru" "Раздражающий Охотник" } "Jockey #128 Name" { - "ru" "Раздражающий Жокей" + "ru" "Раздражающий Жокей" } "Smoker #128 Name" { - "ru" "Раздражающий Курильщик" + "ru" "Раздражающий Курильщик" } "Spitter #128 Name" { - "ru" "Раздражающая Плевальщица" + "ru" "Раздражающая Плевальщица" } "Witch #128 Name" { - "ru" "Раздражающая Ведьма" + "ru" "Раздражающая Ведьма" } "Common #128 Name" { - "ru" "Раздражающая Обычных" + "ru" "Раздражающая Обычных" } "Tank #128" { - "ru" "{mint}Этот танк никуда не денется." + "ru" "{mint}Этот танк никуда не денется." } "Boomer #128" { - "ru" "{mint}Этот толстяк никуда не денется." + "ru" "{mint}Этот толстяк никуда не денется." } "Charger #128" { - "ru" "{mint}Этот громила никуда не денется." + "ru" "{mint}Этот громила никуда не денется." } "Hunter #128" { - "ru" "{mint}Этот охотник никуда не денется." + "ru" "{mint}Этот охотник никуда не денется." } "Jockey #128" { - "ru" "{mint}Этот жокей никуда не денется." + "ru" "{mint}Этот жокей никуда не денется." } "Smoker #128" { - "ru" "{mint}Этот курильщик никуда не денется." + "ru" "{mint}Этот курильщик никуда не денется." } "Spitter #128" { - "ru" "{mint}Этот плевальщица никуда не денется." + "ru" "{mint}Этот плевальщица никуда не денется." } "Witch #128" { - "ru" "{mint}Этот ведьма никуда не денется." + "ru" "{mint}Этот ведьма никуда не денется." } "Common #128" { - "ru" "{mint}Этот обычных никуда не денется." + "ru" "{mint}Этот обычных никуда не денется." } "Tank #129 Name" { - "ru" "Танк Сипоу" + "ru" "Танк Сипоу" } "Boomer #129 Name" { - "ru" "Толстяк Сипоу" + "ru" "Толстяк Сипоу" } "Charger #129 Name" { - "ru" "Громила Сипоу" + "ru" "Громила Сипоу" } "Hunter #129 Name" { - "ru" "Охотник Сипоу" + "ru" "Охотник Сипоу" } "Jockey #129 Name" { - "ru" "Жокей Сипоу" + "ru" "Жокей Сипоу" } "Smoker #129 Name" { - "ru" "Курильщик Сипоу" + "ru" "Курильщик Сипоу" } "Spitter #129 Name" { - "ru" "Плевальщица Сипоу" + "ru" "Плевальщица Сипоу" } "Witch #129 Name" { - "ru" "Ведьма Сипоу" + "ru" "Ведьма Сипоу" } "Common #129 Name" { - "ru" "Обычных Сипоу" + "ru" "Обычных Сипоу" } "Tank #129" { - "ru" "{mint}Этот танк может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот танк может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Boomer #129" { - "ru" "{mint}Этот толстяк может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот толстяк может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Charger #129" { - "ru" "{mintЭтот громила может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mintЭтот громила может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Hunter #129" { - "ru" "{mint}Этот охотник может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот охотник может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Jockey #129" { - "ru" "{mint}Этот жокей может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот жокей может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Smoker #129" { - "ru" "{mint}Этот курильщик может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот курильщик может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Spitter #129" { - "ru" "{mint}Этот плевальщица может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот плевальщица может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Witch #129" { - "ru" "{mint}Этот ведьма может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот ведьма может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Common #129" { - "ru" "{mint}Этот обычных может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." + "ru" "{mint}Этот обычных может создавать кислотные лужи под выжившими и запускать метеоритные дожди с горящими метеоритами и взрывающимися через несколько секунд." } "Tank #130 Name" { - "ru" "Танк зла" + "ru" "Танк зла" } "Boomer #130 Name" { - "ru" "Толстяк зла" + "ru" "Толстяк зла" } "Charger #130 Name" { - "ru" "Громила зла" + "ru" "Громила зла" } "Hunter #130 Name" { - "ru" "Охотник зла" + "ru" "Охотник зла" } "Jockey #130 Name" { - "ru" "Жокей зла" + "ru" "Жокей зла" } "Smoker #130 Name" { - "ru" "Курильщик зла" + "ru" "Курильщик зла" } "Spitter #130 Name" { - "ru" "Плевальщица зла" + "ru" "Плевальщица зла" } "Witch #130 Name" { - "ru" "Ведьма зла" + "ru" "Ведьма зла" } "Common #130 Name" { - "ru" "Обычных зла" + "ru" "Обычных зла" } "Tank #130" { - "ru" "{mint}Этот танк может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот танк может отправить вас в лаву, но не даст погибнуть ничему!" } "Boomer #130" { - "ru" "{mint}Этот толстяк может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот толстяк может отправить вас в лаву, но не даст погибнуть ничему!" } "Charger #130" { - "ru" "{mint}Этот громила может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот громила может отправить вас в лаву, но не даст погибнуть ничему!" } "Hunter #130" { - "ru" "{mint}Этот охотник может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот охотник может отправить вас в лаву, но не даст погибнуть ничему!" } "Jockey #130" { - "ru" "{mint}Этот жокей может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот жокей может отправить вас в лаву, но не даст погибнуть ничему!" } "Smoker #130" { - "ru" "{mint}Этот курильщик может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот курильщик может отправить вас в лаву, но не даст погибнуть ничему!" } "Spitter #130" { - "ru" "{mint}Этот плевальщица может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот плевальщица может отправить вас в лаву, но не даст погибнуть ничему!" } "Witch #130" { - "ru" "{mint}Этот ведьма может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот ведьма может отправить вас в лаву, но не даст погибнуть ничему!" } "Common #130" { - "ru" "{mint}Этот обычных может отправить вас в лаву, но не даст погибнуть ничему!" + "ru" "{mint}Этот обычных может отправить вас в лаву, но не даст погибнуть ничему!" } "Tank #131 Name" { - "ru" "Танк-офицер" + "ru" "Танк-офицер" } "Boomer #131 Name" { - "ru" "Толстяк-офицер" + "ru" "Толстяк-офицер" } "Charger #131 Name" { - "ru" "Громила-офицер" + "ru" "Громила-офицер" } "Hunter #131 Name" { - "ru" "Охотник-офицер" + "ru" "Охотник-офицер" } "Jockey #131 Name" { - "ru" "Жокей-офицер" + "ru" "Жокей-офицер" } "Smoker #131 Name" { - "ru" "Курильщик-офицер" + "ru" "Курильщик-офицер" } "Spitter #131 Name" { - "ru" "Плевальщица-офицер" + "ru" "Плевальщица-офицер" } "Witch #131 Name" { - "ru" "Ведьма-офицер" + "ru" "Ведьма-офицер" } "Common #131 Name" { - "ru" "Обычных-офицер" + "ru" "Обычных-офицер" } "Tank #131" { - "ru" "{mint}Этот танк и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот танк и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Boomer #131" { - "ru" "{mint}Этот толстяк и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот толстяк и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Charger #131" { - "ru" "{mint}Этот громила и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот громила и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Hunter #131" { - "ru" "{mint}Этот охотник и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот охотник и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Jockey #131" { - "ru" "{mint}Этот жокей и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот жокей и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Smoker #131" { - "ru" "{mint}Этот курильщик и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот курильщик и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Spitter #131" { - "ru" "{mint}Этот плевальщица и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот плевальщица и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Witch #131" { - "ru" "{mint}Этот ведьма и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот ведьма и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Common #131" { - "ru" "{mint}Этот обычных и всё полицейское управление здесь для того, чтобы блюсти закон!" + "ru" "{mint}Этот обычных и всё полицейское управление здесь для того, чтобы блюсти закон!" } "Tank #132 Name" { - "ru" "Танк-мафиозник" + "ru" "Танк-мафиозник" } "Boomer #132 Name" { - "ru" "Толстяк-мафиозник" + "ru" "Толстяк-мафиозник" } "Charger #132 Name" { - "ru" "Громила-мафиозник" + "ru" "Громила-мафиозник" } "Hunter #132 Name" { - "ru" "Охотник-мафиозник" + "ru" "Охотник-мафиозник" } "Jockey #132 Name" { - "ru" "Жокей-мафиозник" + "ru" "Жокей-мафиозник" } "Smoker #132 Name" { - "ru" "Курильщик-мафиозник" + "ru" "Курильщик-мафиозник" } "Spitter #132 Name" { - "ru" "Плевальщица-мафиозник" + "ru" "Плевальщица-мафиозник" } "Witch #132 Name" { - "ru" "Ведьма-мафиозник" + "ru" "Ведьма-мафиозник" } "Common #132 Name" { - "ru" "Обычных-мафиозник" + "ru" "Обычных-мафиозник" } "Tank #132" { - "ru" "{mint}Этот танк является частью мафии!" + "ru" "{mint}Этот танк является частью мафии!" } "Boomer #132" { - "ru" "{mint}Этот толстяк является частью мафии!" + "ru" "{mint}Этот толстяк является частью мафии!" } "Charger #132" { - "ru" "{mint}Этот громила является частью мафии!" + "ru" "{mint}Этот громила является частью мафии!" } "Hunter #132" { - "ru" "{mint}Этот охотник является частью мафии!" + "ru" "{mint}Этот охотник является частью мафии!" } "Jockey #132" { - "ru" "{mint}Этот жокей является частью мафии!" + "ru" "{mint}Этот жокей является частью мафии!" } "Smoker #132" { - "ru" "{mint}Этот курильщик является частью мафии!" + "ru" "{mint}Этот курильщик является частью мафии!" } "Spitter #132" { - "ru" "{mint}Этот плевальщица является частью мафии!" + "ru" "{mint}Этот плевальщица является частью мафии!" } "Witch #132" { - "ru" "{mint}Этот ведьма является частью мафии!" + "ru" "{mint}Этот ведьма является частью мафии!" } "Common #132" { - "ru" "{mint}Этот обычных является частью мафии!" + "ru" "{mint}Этот обычных является частью мафии!" } "Tank #133 Name" { - "ru" "Танк-Франкенштейн" + "ru" "Танк-Франкенштейн" } "Boomer #133 Name" { - "ru" "Толстяк-Франкенштейн" + "ru" "Толстяк-Франкенштейн" } "Charger #133 Name" { - "ru" "Громила-Франкенштейн" + "ru" "Громила-Франкенштейн" } "Hunter #133 Name" { - "ru" "Охотник-Франкенштейн" + "ru" "Охотник-Франкенштейн" } "Jockey #133 Name" { - "ru" "Жокей-Франкенштейн" + "ru" "Жокей-Франкенштейн" } "Smoker #133 Name" { - "ru" "Курильщик-Франкенштейн" + "ru" "Курильщик-Франкенштейн" } "Spitter #133 Name" { - "ru" "Плевальщица-Франкенштейн" + "ru" "Плевальщица-Франкенштейн" } "Witch #133 Name" { - "ru" "Ведьма-Франкенштейн" + "ru" "Ведьма-Франкенштейн" } "Common #133 Name" { - "ru" "Обычных-Франкенштейн" + "ru" "Обычных-Франкенштейн" } "Tank #133" { - "ru" "{mint}Этот танк - мутант Франкенштейна!" + "ru" "{mint}Этот танк - мутант Франкенштейна!" } "Boomer #133" { - "ru" "{mint}Этот толстяк - мутант Франкенштейна!" + "ru" "{mint}Этот толстяк - мутант Франкенштейна!" } "Charger #133" { - "ru" "{mint}Этот громила - мутант Франкенштейна!" + "ru" "{mint}Этот громила - мутант Франкенштейна!" } "Hunter #133" { - "ru" "{mint}Этот охотник - мутант Франкенштейна!" + "ru" "{mint}Этот охотник - мутант Франкенштейна!" } "Jockey #133" { - "ru" "{mint}Этот жокей - мутант Франкенштейна!" + "ru" "{mint}Этот жокей - мутант Франкенштейна!" } "Smoker #133" { - "ru" "{mint}Этот курильщик - мутант Франкенштейна!" + "ru" "{mint}Этот курильщик - мутант Франкенштейна!" } "Spitter #133" { - "ru" "{mint}Этот плевальщица - мутант Франкенштейна!" + "ru" "{mint}Этот плевальщица - мутант Франкенштейна!" } "Witch #133" { - "ru" "{mint}Этот ведьма - мутант Франкенштейна!" + "ru" "{mint}Этот ведьма - мутант Франкенштейна!" } "Common #133" { - "ru" "{mint}Этот обычных - мутант Франкенштейна!" + "ru" "{mint}Этот обычных - мутант Франкенштейна!" } "Tank #134 Name" { - "ru" "Танк-прототип" + "ru" "Танк-прототип" } "Boomer #134 Name" { - "ru" "Толстяк-прототип" + "ru" "Толстяк-прототип" } "Charger #134 Name" { - "ru" "Громила-прототип" + "ru" "Громила-прототип" } "Hunter #134 Name" { - "ru" "Охотник-прототип" + "ru" "Охотник-прототип" } "Jockey #134 Name" { - "ru" "Жокей-прототип" + "ru" "Жокей-прототип" } "Smoker #134 Name" { - "ru" "Курильщик-прототип" + "ru" "Курильщик-прототип" } "Spitter #134 Name" { - "ru" "Плевальщица-прототип" + "ru" "Плевальщица-прототип" } "Witch #134 Name" { - "ru" "Ведьма-прототип" + "ru" "Ведьма-прототип" } "Common #134 Name" { - "ru" "Обычных-прототип" + "ru" "Обычных-прототип" } "Tank #134" { - "ru" "{mint}Этот танк импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот танк импровизирует, приспосабливается и выходит из любой ситуации." } "Boomer #134" { - "ru" "{mint}Этот толстяк импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот толстяк импровизирует, приспосабливается и выходит из любой ситуации." } "Charger #134" { - "ru" "{mint}Этот громила импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот громила импровизирует, приспосабливается и выходит из любой ситуации." } "Hunter #134" { - "ru" "{mint}Этот охотник импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот охотник импровизирует, приспосабливается и выходит из любой ситуации." } "Jockey #134" { - "ru" "{mint}Этот жокей импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот жокей импровизирует, приспосабливается и выходит из любой ситуации." } "Smoker #134" { - "ru" "{mint}Этот курильщик импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот курильщик импровизирует, приспосабливается и выходит из любой ситуации." } "Spitter #134" { - "ru" "{mint}Этот плевальщица импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот плевальщица импровизирует, приспосабливается и выходит из любой ситуации." } "Witch #134" { - "ru" "{mint}Этот ведьма импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот ведьма импровизирует, приспосабливается и выходит из любой ситуации." } "Common #134" { - "ru" "{mint}Этот обычных импровизирует, приспосабливается и выходит из любой ситуации." + "ru" "{mint}Этот обычных импровизирует, приспосабливается и выходит из любой ситуации." } "Tank #135 Name" { - "ru" "Танк Зевс" + "ru" "Танк Зевс" } "Boomer #135 Name" { - "ru" "Толстяк Зевс" + "ru" "Толстяк Зевс" } "Charger #135 Name" { - "ru" "Громила Зевс" + "ru" "Громила Зевс" } "Hunter #135 Name" { - "ru" "Охотник Зевс" + "ru" "Охотник Зевс" } "Jockey #135 Name" { - "ru" "Жокей Зевс" + "ru" "Жокей Зевс" } "Smoker #135 Name" { - "ru" "Курильщик Зевс" + "ru" "Курильщик Зевс" } "Spitter #135 Name" { - "ru" "Плевальщица Зевс" + "ru" "Плевальщица Зевс" } "Witch #135 Name" { - "ru" "Ведьма Зевс" + "ru" "Ведьма Зевс" } "Common #135 Name" { - "ru" "Обычных Зевс" + "ru" "Обычных Зевс" } "Tank #135" { - "ru" "{mint}Этот танк стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот танк стреляет молниями из кончиков пальцев!" } "Boomer #135" { - "ru" "{mint}Этот толстяк стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот толстяк стреляет молниями из кончиков пальцев!" } "Charger #135" { - "ru" "{mint}Этот громила стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот громила стреляет молниями из кончиков пальцев!" } "Hunter #135" { - "ru" "{mint}Этот охотник стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот охотник стреляет молниями из кончиков пальцев!" } "Jockey #135" { - "ru" "{mint}Этот жокей стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот жокей стреляет молниями из кончиков пальцев!" } "Smoker #135" { - "ru" "{mint}Этот курильщик стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот курильщик стреляет молниями из кончиков пальцев!" } "Spitter #135" { - "ru" "{mint}Этот плевальщица стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот плевальщица стреляет молниями из кончиков пальцев!" } "Witch #135" { - "ru" "{mint}Этот ведьма стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот ведьма стреляет молниями из кончиков пальцев!" } "Common #135" { - "ru" "{mint}Этот обычных стреляет молниями из кончиков пальцев!" + "ru" "{mint}Этот обычных стреляет молниями из кончиков пальцев!" } "Tank #136 Name" { - "ru" "Траекторный Танк" + "ru" "Траекторный Танк" } "Boomer #136 Name" { - "ru" "Траекторный Толстяк" + "ru" "Траекторный Толстяк" } "Charger #136 Name" { - "ru" "Траекторный Громила" + "ru" "Траекторный Громила" } "Hunter #136 Name" { - "ru" "Траекторный Охотник" + "ru" "Траекторный Охотник" } "Jockey #136 Name" { - "ru" "Траекторный Жокей" + "ru" "Траекторный Жокей" } "Smoker #136 Name" { - "ru" "Траекторный Курильщик" + "ru" "Траекторный Курильщик" } "Spitter #136 Name" { - "ru" "Траекторный Плевальщица" + "ru" "Траекторный Плевальщица" } "Witch #136 Name" { - "ru" "Траекторный Ведьма" + "ru" "Траекторный Ведьма" } "Common #136 Name" { - "ru" "Траекторный Обычных" + "ru" "Траекторный Обычных" } "Tank #136" { - "ru" "{mint}Этот танк использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот танк использует скорость, чтобы изменить траекторию вашей жизни!" } "Boomer #136" { - "ru" "{mint}Этот толстяк использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот толстяк использует скорость, чтобы изменить траекторию вашей жизни!" } "Charger #136" { - "ru" "{mint}Этот громила использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот громила использует скорость, чтобы изменить траекторию вашей жизни!" } "Hunter #136" { - "ru" "{mint}Этот охотник использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот охотник использует скорость, чтобы изменить траекторию вашей жизни!" } "Jockey #136" { - "ru" "{mint}Этот жокей использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот жокей использует скорость, чтобы изменить траекторию вашей жизни!" } "Smoker #136" { - "ru" "{mint}Этот курильщик использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот курильщик использует скорость, чтобы изменить траекторию вашей жизни!" } "Spitter #136" { - "ru" "{mint}Этот плевальщица использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот плевальщица использует скорость, чтобы изменить траекторию вашей жизни!" } "Witch #136" { - "ru" "{mint}Этот ведьма использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот ведьма использует скорость, чтобы изменить траекторию вашей жизни!" } "Common #136" { - "ru" "{mint}Этот обычных использует скорость, чтобы изменить траекторию вашей жизни!" + "ru" "{mint}Этот обычных использует скорость, чтобы изменить траекторию вашей жизни!" } "Tank #137 Name" { - "ru" "Танк артобстрела" + "ru" "Танк артобстрела" } "Boomer #137 Name" { - "ru" "Толстяк артобстрела" + "ru" "Толстяк артобстрела" } "Charger #137 Name" { - "ru" "Громила артобстрела" + "ru" "Громила артобстрела" } "Hunter #137 Name" { - "ru" "Охотник артобстрела" + "ru" "Охотник артобстрела" } "Jockey #137 Name" { - "ru" "Жокей артобстрела" + "ru" "Жокей артобстрела" } "Smoker #137 Name" { - "ru" "Курильщик артобстрела" + "ru" "Курильщик артобстрела" } "Spitter #137 Name" { - "ru" "Плевальщица артобстрела" + "ru" "Плевальщица артобстрела" } "Witch #137 Name" { - "ru" "Ведьма артобстрела" + "ru" "Ведьма артобстрела" } "Common #137 Name" { - "ru" "Обычных артобстрела" + "ru" "Обычных артобстрела" } "Tank #137" { - "ru" "{mint}Этот танк не отправит вас отключку." + "ru" "{mint}Этот танк не отправит вас отключку." } "Boomer #137" { - "ru" "{mint}Этот толстяк не отправит вас отключку." + "ru" "{mint}Этот толстяк не отправит вас отключку." } "Charger #137" { - "ru" "{mint}Этот громила не отправит вас отключку." + "ru" "{mint}Этот громила не отправит вас отключку." } "Hunter #137" { - "ru" "{mint}Этот охотник не отправит вас отключку." + "ru" "{mint}Этот охотник не отправит вас отключку." } "Jockey #137" { - "ru" "{mint}Этот жокей не отправит вас отключку." + "ru" "{mint}Этот жокей не отправит вас отключку." } "Smoker #137" { - "ru" "{mint}Этот курильщик не отправит вас отключку." + "ru" "{mint}Этот курильщик не отправит вас отключку." } "Spitter #137" { - "ru" "{mint}Этот плевальщица не отправит вас отключку." + "ru" "{mint}Этот плевальщица не отправит вас отключку." } "Witch #137" { - "ru" "{mint}Этот ведьма не отправит вас отключку." + "ru" "{mint}Этот ведьма не отправит вас отключку." } "Common #137" { - "ru" "{mint}Этот обычных не отправит вас отключку." + "ru" "{mint}Этот обычных не отправит вас отключку." } "Tank #138 Name" { - "ru" "Танк-коллекционер" + "ru" "Танк-коллекционер" } "Boomer #138 Name" { - "ru" "Толстяк-коллекционер" + "ru" "Толстяк-коллекционер" } "Charger #138 Name" { - "ru" "Громила-коллекционер" + "ru" "Громила-коллекционер" } "Hunter #138 Name" { - "ru" "Охотник-коллекционер" + "ru" "Охотник-коллекционер" } "Jockey #138 Name" { - "ru" "Жокей-коллекционер" + "ru" "Жокей-коллекционер" } "Smoker #138 Name" { - "ru" "Курильщик-коллекционер" + "ru" "Курильщик-коллекционер" } "Spitter #138 Name" { - "ru" "Плевальщица-коллекционер" + "ru" "Плевальщица-коллекционер" } "Witch #138 Name" { - "ru" "Ведьма-коллекционер" + "ru" "Ведьма-коллекционер" } "Common #138 Name" { - "ru" "Обычных-коллекционер" + "ru" "Обычных-коллекционер" } "Tank #138" { - "ru" "{mint}Этот танк хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот танк хочет добавить вас в свою коллекцию..." } "Boomer #138" { - "ru" "{mint}Этот толстяк хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот толстяк хочет добавить вас в свою коллекцию..." } "Charger #138" { - "ru" "{mint}Этот громила хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот громила хочет добавить вас в свою коллекцию..." } "Hunter #138" { - "ru" "{mint}Этот охотник хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот охотник хочет добавить вас в свою коллекцию..." } "Jockey #138" { - "ru" "{mint}Этот жокей хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот жокей хочет добавить вас в свою коллекцию..." } "Smoker #138" { - "ru" "{mint}Этот курильщик хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот курильщик хочет добавить вас в свою коллекцию..." } "Spitter #138" { - "ru" "{mint}Этот плевальщица хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот плевальщица хочет добавить вас в свою коллекцию..." } "Witch #138" { - "ru" "{mint}Этот ведьма хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот ведьма хочет добавить вас в свою коллекцию..." } "Common #138" { - "ru" "{mint}Этот обычных хочет добавить вас в свою коллекцию..." + "ru" "{mint}Этот обычных хочет добавить вас в свою коллекцию..." } "Tank #139 Name" { - "ru" "Танк «Времяходец»" + "ru" "Танк «Времяходец»" } "Boomer #139 Name" { - "ru" "Толстяк «Времяходец»" + "ru" "Толстяк «Времяходец»" } "Charger #139 Name" { - "ru" "Громила «Времяходец»" + "ru" "Громила «Времяходец»" } "Hunter #139 Name" { - "ru" "Охотник «Времяходец»" + "ru" "Охотник «Времяходец»" } "Jockey #139 Name" { - "ru" "Жокей «Времяходец»" + "ru" "Жокей «Времяходец»" } "Smoker #139 Name" { - "ru" "Курильщик «Времяходец»" + "ru" "Курильщик «Времяходец»" } "Spitter #139 Name" { - "ru" "Плевальщица «Времяходец»" + "ru" "Плевальщица «Времяходец»" } "Witch #139 Name" { - "ru" "Ведьма «Времяходец»" + "ru" "Ведьма «Времяходец»" } "Common #139 Name" { - "ru" "Обычных «Времяходец»" + "ru" "Обычных «Времяходец»" } "Tank #139" { - "ru" "{mint}Этот танк существует во все времена." + "ru" "{mint}Этот танк существует во все времена." } "Boomer #139" { - "ru" "{mint}Этот толстяк существует во все времена." + "ru" "{mint}Этот толстяк существует во все времена." } "Charger #139" { - "ru" "{mint}Этот громила существует во все времена." + "ru" "{mint}Этот громила существует во все времена." } "Hunter #139" { - "ru" "{mint}Этот охотник существует во все времена." + "ru" "{mint}Этот охотник существует во все времена." } "Jockey #139" { - "ru" "{mint}Этот жокей существует во все времена." + "ru" "{mint}Этот жокей существует во все времена." } "Smoker #139" { - "ru" "{mint}Этот курильщик существует во все времена." + "ru" "{mint}Этот курильщик существует во все времена." } "Spitter #139" { - "ru" "{mint}Этот плевальщица существует во все времена." + "ru" "{mint}Этот плевальщица существует во все времена." } "Witch #139" { - "ru" "{mint}Этот ведьма существует во все времена." + "ru" "{mint}Этот ведьма существует во все времена." } "Common #139" { - "ru" "{mint}Этот обычных существует во все времена." + "ru" "{mint}Этот обычных существует во все времена." } "Tank #140 Name" { - "ru" "Танк-демон скорости" + "ru" "Танк-демон скорости" } "Boomer #140 Name" { - "ru" "Толстяк-демон скорости" + "ru" "Толстяк-демон скорости" } "Charger #140 Name" { - "ru" "Громила-демон скорости" + "ru" "Громила-демон скорости" } "Hunter #140 Name" { - "ru" "Охотник-демон скорости" + "ru" "Охотник-демон скорости" } "Jockey #140 Name" { - "ru" "Жокей-демон скорости" + "ru" "Жокей-демон скорости" } "Smoker #140 Name" { - "ru" "Курильщик-демон скорости" + "ru" "Курильщик-демон скорости" } "Spitter #140 Name" { - "ru" "Плевальщица-демон скорости" + "ru" "Плевальщица-демон скорости" } "Witch #140 Name" { - "ru" "Ведьма-демон скорости" + "ru" "Ведьма-демон скорости" } "Common #140 Name" { - "ru" "Обычных-демон скорости" + "ru" "Обычных-демон скорости" } "Tank #140" { - "ru" "{mint}Этот танк оставляет за собой огненный след..." + "ru" "{mint}Этот танк оставляет за собой огненный след..." } "Boomer #140" { - "ru" "{mint}Этот толстяк оставляет за собой огненный след..." + "ru" "{mint}Этот толстяк оставляет за собой огненный след..." } "Charger #140" { - "ru" "{mint}Этот громила оставляет за собой огненный след..." + "ru" "{mint}Этот громила оставляет за собой огненный след..." } "Hunter #140" { - "ru" "{mint}Этот охотник оставляет за собой огненный след..." + "ru" "{mint}Этот охотник оставляет за собой огненный след..." } "Jockey #140" { - "ru" "{mint}Этот жокей оставляет за собой огненный след..." + "ru" "{mint}Этот жокей оставляет за собой огненный след..." } "Smoker #140" { - "ru" "{mint}Этот курильщик оставляет за собой огненный след..." + "ru" "{mint}Этот курильщик оставляет за собой огненный след..." } "Spitter #140" { - "ru" "{mint}Этот плевальщица оставляет за собой огненный след..." + "ru" "{mint}Этот плевальщица оставляет за собой огненный след..." } "Witch #140" { - "ru" "{mint}Этот ведьма оставляет за собой огненный след..." + "ru" "{mint}Этот ведьма оставляет за собой огненный след..." } "Common #140" { - "ru" "{mint}Этот обычных оставляет за собой огненный след..." + "ru" "{mint}Этот обычных оставляет за собой огненный след..." } "Tank #141 Name" { - "ru" "Танк-разоритель" + "ru" "Танк-разоритель" } "Boomer #141 Name" { - "ru" "Толстяк-разоритель" + "ru" "Толстяк-разоритель" } "Charger #141 Name" { - "ru" "Громила-разоритель" + "ru" "Громила-разоритель" } "Hunter #141 Name" { - "ru" "Охотник-разоритель" + "ru" "Охотник-разоритель" } "Jockey #141 Name" { - "ru" "Жокей-разоритель" + "ru" "Жокей-разоритель" } "Smoker #141 Name" { - "ru" "Курильщик-разоритель" + "ru" "Курильщик-разоритель" } "Spitter #141 Name" { - "ru" "Плевальщица-разоритель" + "ru" "Плевальщица-разоритель" } "Witch #141 Name" { - "ru" "Ведьма-разоритель" + "ru" "Ведьма-разоритель" } "Common #141 Name" { - "ru" "Обычных-разоритель" + "ru" "Обычных-разоритель" } "Tank #141" { - "ru" "{mint}Этот танк взорвёт всё на своём пути!" + "ru" "{mint}Этот танк взорвёт всё на своём пути!" } "Boomer #141" { - "ru" "{mint}Этот толстяк взорвёт всё на своём пути!" + "ru" "{mint}Этот толстяк взорвёт всё на своём пути!" } "Charger #141" { - "ru" "{mint}Этот громила взорвёт всё на своём пути!" + "ru" "{mint}Этот громила взорвёт всё на своём пути!" } "Hunter #141" { - "ru" "{mint}Этот охотник взорвёт всё на своём пути!" + "ru" "{mint}Этот охотник взорвёт всё на своём пути!" } "Jockey #141" { - "ru" "{mint}Этот жокей взорвёт всё на своём пути!" + "ru" "{mint}Этот жокей взорвёт всё на своём пути!" } "Smoker #141" { - "ru" "{mint}Этот курильщик взорвёт всё на своём пути!" + "ru" "{mint}Этот курильщик взорвёт всё на своём пути!" } "Spitter #141" { - "ru" "{mint}Этот плевальщица взорвёт всё на своём пути!" + "ru" "{mint}Этот плевальщица взорвёт всё на своём пути!" } "Witch #141" { - "ru" "{mint}Этот ведьма взорвёт всё на своём пути!" + "ru" "{mint}Этот ведьма взорвёт всё на своём пути!" } "Common #141" { - "ru" "{mint}Этот обычных взорвёт всё на своём пути!" + "ru" "{mint}Этот обычных взорвёт всё на своём пути!" } "Tank #142 Name" { - "ru" "Танк Раматтра" + "ru" "Танк Раматтра" } "Boomer #142 Name" { - "ru" "Толстяк Раматтра" + "ru" "Толстяк Раматтра" } "Charger #142 Name" { - "ru" "Громила Раматтра" + "ru" "Громила Раматтра" } "Hunter #142 Name" { - "ru" "Охотник Раматтра" + "ru" "Охотник Раматтра" } "Jockey #142 Name" { - "ru" "Жокей Раматтра" + "ru" "Жокей Раматтра" } "Smoker #142 Name" { - "ru" "Курильщик Раматтра" + "ru" "Курильщик Раматтра" } "Spitter #142 Name" { - "ru" "Плевальщица Раматтра" + "ru" "Плевальщица Раматтра" } "Witch #142 Name" { - "ru" "Ведьма Раматтра" + "ru" "Ведьма Раматтра" } "Common #142 Name" { - "ru" "Обычных Раматтра" + "ru" "Обычных Раматтра" } "Tank #142" { - "ru" "{mint}Этот танк заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот танк заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Boomer #142" { - "ru" "{mint}Этот толстяк заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот толстяк заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Charger #142" { - "ru" "{mint}Этот громила заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот громила заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Hunter #142" { - "ru" "{mint}Этот охотник заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот охотник заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Jockey #142" { - "ru" "{mint}Этот жокей заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот жокей заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Smoker #142" { - "ru" "{mint}Этот курильщик заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот курильщик заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Spitter #142" { - "ru" "{mint}Этот плевальщица заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот плевальщица заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Witch #142" { - "ru" "{mint}Этот ведьма заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот ведьма заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Common #142" { - "ru" "{mint}Этот обычных заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" + "ru" "{mint}Этот обычных заставит вас СТРАДАТЬ ТАК ЖЕ, КАК И ОН!" } "Tank #143 Name" { - "ru" "Танк «Сигма»" + "ru" "Танк «Сигма»" } "Boomer #143 Name" { - "ru" "Толстяк «Сигма»" + "ru" "Толстяк «Сигма»" } "Charger #143 Name" { - "ru" "Громила «Сигма»" + "ru" "Громила «Сигма»" } "Hunter #143 Name" { - "ru" "Охотник «Сигма»" + "ru" "Охотник «Сигма»" } "Jockey #143 Name" { - "ru" "Жокей «Сигма»" + "ru" "Жокей «Сигма»" } "Smoker #143 Name" { - "ru" "Курильщик «Сигма»" + "ru" "Курильщик «Сигма»" } "Spitter #143 Name" { - "ru" "Плевальщица «Сигма»" + "ru" "Плевальщица «Сигма»" } "Witch #143 Name" { - "ru" "Ведьма «Сигма»" + "ru" "Ведьма «Сигма»" } "Common #143 Name" { - "ru" "Обычных «Сигма»" + "ru" "Обычных «Сигма»" } "Tank #143" { - "ru" "{mint}Этот танк может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот танк может управлять гравитацией и поглощать много урона." } "Boomer #143" { - "ru" "{mint}Этот толстяк может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот толстяк может управлять гравитацией и поглощать много урона." } "Charger #143" { - "ru" "{mint}Этот громила может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот громила может управлять гравитацией и поглощать много урона." } "Hunter #143" { - "ru" "{mint}Этот охотник может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот охотник может управлять гравитацией и поглощать много урона." } "Jockey #143" { - "ru" "{mint}Этот жокей может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот жокей может управлять гравитацией и поглощать много урона." } "Smoker #143" { - "ru" "{mint}Этот курильщик может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот курильщик может управлять гравитацией и поглощать много урона." } "Spitter #143" { - "ru" "{mint}Этот плевальщица может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот плевальщица может управлять гравитацией и поглощать много урона." } "Witch #143" { - "ru" "{mint}Этот ведьма может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот ведьма может управлять гравитацией и поглощать много урона." } "Common #143" { - "ru" "{mint}Этот обычных может управлять гравитацией и поглощать много урона." + "ru" "{mint}Этот обычных может управлять гравитацией и поглощать много урона." } "Tank #144 Name" { - "ru" "Танк Заря" + "ru" "Танк Заря" } "Boomer #144 Name" { - "ru" "Толстяк Заря" + "ru" "Толстяк Заря" } "Charger #144 Name" { - "ru" "Громила Заря" + "ru" "Громила Заря" } "Hunter #144 Name" { - "ru" "Охотник Заря" + "ru" "Охотник Заря" } "Jockey #144 Name" { - "ru" "Жокей Заря" + "ru" "Жокей Заря" } "Smoker #144 Name" { - "ru" "Курильщик Заря" + "ru" "Курильщик Заря" } "Spitter #144 Name" { - "ru" "Плевальщица Заря" + "ru" "Плевальщица Заря" } "Witch #144 Name" { - "ru" "Ведьма Заря" + "ru" "Ведьма Заря" } "Common #144 Name" { - "ru" "Обычных Заря" + "ru" "Обычных Заря" } "Tank #144" { - "ru" "{mint}Этот танк может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот танк может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Boomer #144" { - "ru" "{mint}Этот толстяк может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот толстяк может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Charger #144" { - "ru" "{mint}Этот громила может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот громила может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Hunter #144" { - "ru" "{mint}Этот охотник может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот охотник может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Jockey #144" { - "ru" "{mint}Этот жокей может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот жокей может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Smoker #144" { - "ru" "{mint}Этот курильщик может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот курильщик может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Spitter #144" { - "ru" "{mint}Этот плевальщица может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот плевальщица может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Witch #144" { - "ru" "{mint}Этот ведьма может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот ведьма может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Common #144" { - "ru" "{mint}Этот обычных может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." + "ru" "{mint}Этот обычных может управлять гравитацией, преобразовывать получаемый урон в броню и прибавку к урону, а также поглощать здоровье у ближайших заражённых." } "Tank #145 Name" { - "ru" "Танк-лентяй" + "ru" "Танк-лентяй" } "Boomer #145 Name" { - "ru" "Толстяк-лентяй" + "ru" "Толстяк-лентяй" } "Charger #145 Name" { - "ru" "Громила-лентяй" + "ru" "Громила-лентяй" } "Hunter #145 Name" { - "ru" "Охотник-лентяй" + "ru" "Охотник-лентяй" } "Jockey #145 Name" { - "ru" "Жокей-лентяй" + "ru" "Жокей-лентяй" } "Smoker #145 Name" { - "ru" "Курильщик-лентяй" + "ru" "Курильщик-лентяй" } "Spitter #145 Name" { - "ru" "Плевальщица-лентяй" + "ru" "Плевальщица-лентяй" } "Witch #145 Name" { - "ru" "Ведьма-лентяй" + "ru" "Ведьма-лентяй" } "Common #145 Name" { - "ru" "Обычных-лентяй" + "ru" "Обычных-лентяй" } "Tank #145" { - "ru" "{mint}Этот танк наказывает тех, кто отстаёт!" + "ru" "{mint}Этот танк наказывает тех, кто отстаёт!" } "Boomer #145" { - "ru" "{mint}Этот толстяк наказывает тех, кто отстаёт!" + "ru" "{mint}Этот толстяк наказывает тех, кто отстаёт!" } "Charger #145" { - "ru" "{mint}Этот громила наказывает тех, кто отстаёт!" + "ru" "{mint}Этот громила наказывает тех, кто отстаёт!" } "Hunter #145" { - "ru" "{mint}Этот охотник наказывает тех, кто отстаёт!" + "ru" "{mint}Этот охотник наказывает тех, кто отстаёт!" } "Jockey #145" { - "ru" "{mint}Этот жокей наказывает тех, кто отстаёт!" + "ru" "{mint}Этот жокей наказывает тех, кто отстаёт!" } "Smoker #145" { - "ru" "{mint}Этот курильщик наказывает тех, кто отстаёт!" + "ru" "{mint}Этот курильщик наказывает тех, кто отстаёт!" } "Spitter #145" { - "ru" "{mint}Этот плевальщица наказывает тех, кто отстаёт!" + "ru" "{mint}Этот плевальщица наказывает тех, кто отстаёт!" } "Witch #145" { - "ru" "{mint}Этот ведьма наказывает тех, кто отстаёт!" + "ru" "{mint}Этот ведьма наказывает тех, кто отстаёт!" } "Common #145" { - "ru" "{mint}Этот обычных наказывает тех, кто отстаёт!" + "ru" "{mint}Этот обычных наказывает тех, кто отстаёт!" } "Tank #146 Name" { - "ru" "Танк-торопыга" + "ru" "Танк-торопыга" } "Boomer #146 Name" { - "ru" "Толстяк-торопыга" + "ru" "Толстяк-торопыга" } "Charger #146 Name" { - "ru" "Громила-торопыга" + "ru" "Громила-торопыга" } "Hunter #146 Name" { - "ru" "Охотник-торопыга" + "ru" "Охотник-торопыга" } "Jockey #146 Name" { - "ru" "Жокей-торопыга" + "ru" "Жокей-торопыга" } "Smoker #146 Name" { - "ru" "Курильщик-торопыга" + "ru" "Курильщик-торопыга" } "Spitter #146 Name" { - "ru" "Плевальщица-торопыга" + "ru" "Плевальщица-торопыга" } "Witch #146 Name" { - "ru" "Ведьма-торопыга" + "ru" "Ведьма-торопыга" } "Common #146 Name" { - "ru" "Обычных-торопыга" + "ru" "Обычных-торопыга" } "Tank #146" { - "ru" "{mint}Этот танк наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот танк наказывает тех, кто бежит вперёд!" } "Boomer #146" { - "ru" "{mint}Этот толстяк наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот толстяк наказывает тех, кто бежит вперёд!" } "Charger #146" { - "ru" "{mint}Этот громила наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот громила наказывает тех, кто бежит вперёд!" } "Hunter #146" { - "ru" "{mint}Этот охотник наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот охотник наказывает тех, кто бежит вперёд!" } "Jockey #146" { - "ru" "{mint}Этот жокей наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот жокей наказывает тех, кто бежит вперёд!" } "Smoker #146" { - "ru" "{mint}Этот курильщик наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот курильщик наказывает тех, кто бежит вперёд!" } "Spitter #146" { - "ru" "{mint}Этот плевальщица наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот плевальщица наказывает тех, кто бежит вперёд!" } "Witch #146" { - "ru" "{mint}Этот ведьма наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот ведьма наказывает тех, кто бежит вперёд!" } "Common #146" { - "ru" "{mint}Этот обычных наказывает тех, кто бежит вперёд!" + "ru" "{mint}Этот обычных наказывает тех, кто бежит вперёд!" } // На самом деле это действительный Steam32ID, поэтому не комментируйте его; это просто пример. @@ -13227,4 +13227,4 @@ // } // -- // Добавьте ниже переводимые фразы для ваших собственных танков-мутантов! -} \ No newline at end of file +}