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using commonItems;
using commonItems.Colors;
using commonItems.Mods;
using AwesomeAssertions;
using ImperatorToCK3.CK3.Characters;
using ImperatorToCK3.CK3.Cultures;
using ImperatorToCK3.CK3.Religions;
using ImperatorToCK3.CK3.Provinces;
using ImperatorToCK3.CK3.Titles;
using ImperatorToCK3.CommonUtils.Map;
using ImperatorToCK3.CK3.Dynasties;
using ImperatorToCK3.Imperator.Countries;
using ImperatorToCK3.Imperator.Diplomacy;
using ImperatorToCK3.Imperator.Geography;
using ImperatorToCK3.Imperator.Jobs;
using ImperatorToCK3.Imperator.States;
using ImperatorToCK3.Mappers.CoA;
using ImperatorToCK3.Mappers.Culture;
using ImperatorToCK3.Mappers.DeathReason;
using ImperatorToCK3.Mappers.Government;
using ImperatorToCK3.Mappers.Nickname;
using ImperatorToCK3.Mappers.Province;
using ImperatorToCK3.Mappers.Region;
using ImperatorToCK3.Mappers.Religion;
using ImperatorToCK3.Mappers.SuccessionLaw;
using ImperatorToCK3.Mappers.TagTitle;
using ImperatorToCK3.Mappers.Trait;
using ImperatorToCK3.UnitTests.TestHelpers;
using System.Collections.Generic;
using System.Linq;
using Xunit;
using System;
using System.IO;
using System.Globalization;
using System.Reflection;
using System.Text.RegularExpressions;
using ImperatorRulerTerm = ImperatorToCK3.Imperator.Countries.RulerTerm;
namespace ImperatorToCK3.UnitTests.CK3.Characters;
[Collection("Sequential")]
[CollectionDefinition("Sequential", DisableParallelization = true)]
public class CharacterCollectionTests {
private const string ImperatorRoot = "TestFiles/Imperator/game";
private static readonly ModFilesystem irModFS = new(ImperatorRoot, Array.Empty<Mod>());
private static readonly MapData irMapData = new(irModFS);
private static readonly ImperatorRegionMapper irRegionMapper;
private readonly string provinceMappingsPath = "TestFiles/LandedTitlesTests/province_mappings.txt";
private readonly ModFilesystem ck3ModFS = new("TestFiles/LandedTitlesTests/CK3/game", new List<Mod>());
private static readonly CultureCollection cultures;
private static readonly ColorFactory colorFactory = new();
static CharacterCollectionTests() {
var states = new StateCollection();
var countries = new CountryCollection();
ImperatorToCK3.Imperator.Provinces.ProvinceCollection irProvinces = new();
irProvinces.LoadProvinces(
new BufferedReader(
"1={} 2={} 3={} 4={} 5={} 6={} 7={} 8={} 9={} 69={}"
),
states,
countries,
irMapData
);
AreaCollection areas = new();
areas.LoadAreas(irModFS, irProvinces);
irRegionMapper = new ImperatorRegionMapper(areas, irMapData);
irRegionMapper.LoadRegions(irModFS, colorFactory);
var ck3ModFlags = new System.Collections.Generic.OrderedDictionary<string, bool>();
cultures = new CultureCollection(colorFactory, new PillarCollection(colorFactory, ck3ModFlags), ck3ModFlags);
}
[Fact]
public void MarriageDateCanBeEstimatedFromChild() {
var endDate = new Date(1100, 1, 1, AUC: true);
var configuration = new Configuration { CK3BookmarkDate = endDate };
var imperatorWorld = new TestImperatorWorld(configuration);
var male = new ImperatorToCK3.Imperator.Characters.Character(1);
var female = new ImperatorToCK3.Imperator.Characters.Character(2);
var childReader = new BufferedReader("father=1 mother=2 birth_date=900.1.1");
var child = ImperatorToCK3.Imperator.Characters.Character.Parse(childReader, "3", null);
male.Spouses.Add(1, female);
male.Children.Add(3, child);
female.Children.Add(3, child);
imperatorWorld.Characters.Add(male);
imperatorWorld.Characters.Add(female);
imperatorWorld.Characters.Add(child);
var landedTitles = new Title.LandedTitles();
var ck3Religions = new ReligionCollection(landedTitles);
var ck3RegionMapper = new CK3RegionMapper();
var ck3Characters = new CharacterCollection();
ck3Characters.ImportImperatorCharacters(
imperatorWorld,
new ReligionMapper(ck3Religions, irRegionMapper, ck3RegionMapper),
new CultureMapper(irRegionMapper, ck3RegionMapper, cultures),
cultures,
new TraitMapper(),
new NicknameMapper(),
new ProvinceMapper(),
new DeathReasonMapper(),
new TestCK3LocDB(),
endDate,
configuration);
Assert.Collection(ck3Characters.OrderBy(c => c.Id),
ck3Male => {
var marriageDate = ck3Male.History.Fields["spouses"].DateToEntriesDict.FirstOrDefault().Key;
Assert.Equal(new Date(899, 3, 27, AUC: true), marriageDate);
},
ck3Female => {
Assert.Equal("imperator2", ck3Female.Id);
},
ck3Child => {
Assert.Equal("imperator3", ck3Child.Id);
});
}
[Fact]
public void MarriageDateCanBeEstimatedFromUnbornChild() {
var endDate = new Date(1100, 1, 1, AUC: true);
var configuration = new Configuration { CK3BookmarkDate = endDate };
var imperatorWorld = new TestImperatorWorld(configuration);
var male = new ImperatorToCK3.Imperator.Characters.Character(1);
var femaleReader = new BufferedReader("unborn={ { mother=2 father=1 date=900.1.1 } }");
var female = ImperatorToCK3.Imperator.Characters.Character.Parse(femaleReader, "2", null);
male.Spouses.Add(1, female);
imperatorWorld.Characters.Add(male);
imperatorWorld.Characters.Add(female);
var landedTitles = new Title.LandedTitles();
var ck3Religions = new ReligionCollection(landedTitles);
var ck3RegionMapper = new CK3RegionMapper();
var ck3Characters = new CharacterCollection();
ck3Characters.ImportImperatorCharacters(
imperatorWorld,
new ReligionMapper(ck3Religions, irRegionMapper, ck3RegionMapper),
new CultureMapper(irRegionMapper, ck3RegionMapper, cultures),
cultures,
new TraitMapper(),
new NicknameMapper(),
new ProvinceMapper(),
new DeathReasonMapper(),
new TestCK3LocDB(),
endDate,
configuration);
Assert.Collection(ck3Characters.OrderBy(c => c.Id),
ck3Male => {
Assert.Equal(new Date(899, 3, 27, AUC: true),
ck3Male.History.Fields["spouses"].DateToEntriesDict.FirstOrDefault().Key);
},
ck3Female => Assert.Equal("imperator2", ck3Female.Id)
);
}
[Fact]
public void OnlyEarlyPregnanciesAreImportedFromImperator() {
var conversionDate = new Date(900, 2, 1, AUC: true);
var configuration = new Configuration { CK3BookmarkDate = conversionDate };
var imperatorWorld = new TestImperatorWorld(configuration);
var male = new ImperatorToCK3.Imperator.Characters.Character(1);
var female1Reader = new BufferedReader("female=yes unborn={ { mother=2 father=1 date=900.9.1 } }");
// child will be born 7 months after conversion date, will be imported
var female1 = ImperatorToCK3.Imperator.Characters.Character.Parse(female1Reader, "2", null);
var female2Reader = new BufferedReader("female=yes unborn={ { mother=3 father=1 date=900.10.1 is_bastard=yes } }");
// child will be born 8 months after conversion date, will be imported
var female2 = ImperatorToCK3.Imperator.Characters.Character.Parse(female2Reader, "3", null);
var female3Reader = new BufferedReader("female=yes unborn={ { mother=3 father=1 date=900.6.1 } }");
// child will be born 4 months after conversion date, will not be imported
var female3 = ImperatorToCK3.Imperator.Characters.Character.Parse(female3Reader, "4", null);
imperatorWorld.Characters.Add(male);
imperatorWorld.Characters.Add(female1);
imperatorWorld.Characters.Add(female2);
imperatorWorld.Characters.Add(female3);
var landedTitles = new Title.LandedTitles();
var ck3Religions = new ReligionCollection(landedTitles);
var ck3RegionMapper = new CK3RegionMapper();
var ck3Characters = new CharacterCollection();
ck3Characters.ImportImperatorCharacters(
imperatorWorld,
new ReligionMapper(ck3Religions, irRegionMapper, ck3RegionMapper),
new CultureMapper(irRegionMapper, ck3RegionMapper, cultures),
cultures,
new TraitMapper(),
new NicknameMapper(),
new ProvinceMapper(),
new DeathReasonMapper(),
new TestCK3LocDB(),
conversionDate,
configuration);
ck3Characters["imperator2"].Pregnancies
.Should()
.ContainEquivalentOf(new Pregnancy("imperator1", "imperator2", new Date(900, 9, 1, AUC: true), isBastard: false));
ck3Characters["imperator3"].Pregnancies
.Should()
.ContainEquivalentOf(new Pregnancy("imperator1", "imperator3", new Date(900, 10, 1, AUC: true), isBastard: true));
ck3Characters["imperator4"].Pregnancies.Should().BeEmpty();
}
[Fact]
public void RemoveInvalidDynastiesFromHistory_FiltersCorrectly() {
var cc = new CharacterCollection();
var date = new Date(1, 1, 1, AUC: true);
var char1 = new Character("c1", "one", date, cc) { FromImperator = false };
char1.History.Fields["dynasty"].InitialEntries.Add(new KeyValuePair<string, object>("dynasty", "valid"));
char1.History.Fields["dynasty"].InitialEntries.Add(new KeyValuePair<string, object>("dynasty", ""));
char1.History.Fields["dynasty"].InitialEntries.Add(new KeyValuePair<string, object>("dynasty", "invalid"));
cc.AddOrReplace(char1);
var char2 = new Character("c2", "two", date, cc) { FromImperator = true };
char2.History.Fields["dynasty"].InitialEntries.Add(new KeyValuePair<string, object>("dynasty", "valid"));
cc.AddOrReplace(char2);
var dyns = new DynastyCollection();
dyns.AddOrReplace(new Dynasty("valid", new BufferedReader("")));
cc.RemoveInvalidDynastiesFromHistory(dyns);
var entries = char1.History.Fields["dynasty"].InitialEntries.Select(kvp => kvp.Value.ToString()).ToList();
entries.Should().Equal(new[] { "valid" });
var entries2 = char2.History.Fields["dynasty"].InitialEntries.Select(kvp => kvp.Value.ToString()).ToList();
entries2.Should().Equal(new[] { "valid" });
}
[Fact]
public void ImperatorCountriesGoldCanBeDistributedAmongRulerAndVassals() {
var conversionDate = new Date(470, 2, 1, AUC: true);
var config = new Configuration {
ImperatorPath = "TestFiles/LandedTitlesTests/Imperator",
CK3BookmarkDate = conversionDate,
ImperatorCurrencyRate = 0.5f // 1 Imperator gold is worth 0.5 CK3 gold
};
var imperatorWorld = new TestImperatorWorld(config);
imperatorWorld.Provinces.Add(new ImperatorToCK3.Imperator.Provinces.Province(1));
// provinces for governorship 1
imperatorWorld.Provinces.Add(new ImperatorToCK3.Imperator.Provinces.Province(2));
imperatorWorld.Provinces.Add(new ImperatorToCK3.Imperator.Provinces.Province(3));
// provinces for governorship 2
imperatorWorld.Provinces.Add(new ImperatorToCK3.Imperator.Provinces.Province(4));
imperatorWorld.Provinces.Add(new ImperatorToCK3.Imperator.Provinces.Province(5));
imperatorWorld.Provinces.Add(new ImperatorToCK3.Imperator.Provinces.Province(6));
var monarch = new ImperatorToCK3.Imperator.Characters.Character(1000);
var governor1 = new ImperatorToCK3.Imperator.Characters.Character(1001);
var governor2 = new ImperatorToCK3.Imperator.Characters.Character(1002);
imperatorWorld.Characters.Add(monarch);
imperatorWorld.Characters.Add(governor1);
imperatorWorld.Characters.Add(governor2);
var countryReader = new BufferedReader(@"
tag=PRY
country_name={ name=""PRY"" }
capital=1
currency_data={gold=200}
ruler_term={ character=1000 start_date=440.10.1 }
");
var country = Country.Parse(countryReader, 589);
Assert.Equal(200, country.Currencies.Gold);
imperatorWorld.Countries.Add(country);
imperatorWorld.Characters.LinkCountries(imperatorWorld.Countries);
imperatorWorld.Areas.LoadAreas(imperatorWorld.ModFS, imperatorWorld.Provinces);
Assert.True(imperatorWorld.Areas.ContainsKey("galatia_area"));
Assert.True(imperatorWorld.Areas.ContainsKey("paphlagonia_area"));
imperatorWorld.ImperatorRegionMapper.LoadRegions(imperatorWorld.ModFS, colorFactory);
Assert.True(imperatorWorld.ImperatorRegionMapper.RegionNameIsValid("galatia_area"));
Assert.True(imperatorWorld.ImperatorRegionMapper.RegionNameIsValid("paphlagonia_area"));
Assert.True(imperatorWorld.ImperatorRegionMapper.RegionNameIsValid("galatia_region"));
Assert.True(imperatorWorld.ImperatorRegionMapper.RegionNameIsValid("paphlagonia_region"));
var ck3RegionMapper = new CK3RegionMapper();
var governorshipReader1 = new BufferedReader(
"who=589 " +
"character=1001 " +
"start_date=450.10.1 " +
"governorship = \"galatia_region\""
);
var governorshipReader2 = new BufferedReader(
"who=589 " +
"character=1002 " +
"start_date=450.10.1 " +
"governorship = \"paphlagonia_region\""
);
var governorship1 = new Governorship(governorshipReader1, imperatorWorld.Countries, imperatorWorld.ImperatorRegionMapper);
var governorship2 = new Governorship(governorshipReader2, imperatorWorld.Countries, imperatorWorld.ImperatorRegionMapper);
imperatorWorld.JobsDB.Governorships.Add(governorship1);
imperatorWorld.JobsDB.Governorships.Add(governorship2);
var titles = new Title.LandedTitles();
titles.LoadTitles(new BufferedReader(@"
c_county1 = { b_barony1={province=1} }
c_county2 = { b_barony2={province=2} }
c_county3 = { b_barony3={province=3} }
c_county4 = { b_barony4={province=4} }
c_county5 = { b_barony5={province=5} }
c_county6 = { b_barony6={province=6} }"), colorFactory
);
var tagTitleMapper = new TagTitleMapper();
var provinceMapper = new ProvinceMapper();
provinceMapper.LoadMappings(provinceMappingsPath);
var countryLocBlock = imperatorWorld.LocDB.AddLocBlock("PRY");
countryLocBlock["english"] = "Phrygian Empire"; // this ensures that the CK3 title will be an empire
var religionCollection = new ReligionCollection(titles);
var religionMapper = new ReligionMapper(religionCollection, imperatorWorld.ImperatorRegionMapper, ck3RegionMapper);
var cultureMapper = new CultureMapper(imperatorWorld.ImperatorRegionMapper, ck3RegionMapper, cultures);
var coaMapper = new CoaMapper();
var definiteFormMapper = new DefiniteFormMapper();
var traitMapper = new TraitMapper();
var nicknameMapper = new NicknameMapper();
var deathReasonMapper = new DeathReasonMapper();
var ck3LocDB = new TestCK3LocDB();
// Import Imperator ruler and governors.
var characters = new CharacterCollection();
characters.ImportImperatorCharacters(
imperatorWorld,
religionMapper,
cultureMapper,
cultures,
traitMapper,
nicknameMapper,
provinceMapper,
deathReasonMapper,
ck3LocDB,
conversionDate,
config);
// Import country 589.
var governmentMapper = new GovernmentMapper(ck3GovernmentIds: Array.Empty<string>());
var enabledCK3Dlcs = Array.Empty<string>();
titles.ImportImperatorCountries(
imperatorWorld.Countries,
Array.Empty<Dependency>(),
tagTitleMapper,
imperatorWorld.LocDB,
ck3LocDB,
provinceMapper,
coaMapper,
governmentMapper,
new SuccessionLawMapper(),
definiteFormMapper,
religionMapper,
cultureMapper,
nicknameMapper,
characters,
conversionDate,
config,
new List<KeyValuePair<Country, Dependency?>>(),
enabledCK3Dlcs: enabledCK3Dlcs);
var provinces = new ProvinceCollection(ck3ModFS);
var ck3MapData = new MapData(ck3ModFS);
provinces.ImportImperatorProvinces(imperatorWorld, ck3MapData, titles, cultureMapper, religionMapper, provinceMapper, conversionDate, config);
titles.ImportImperatorGovernorships(
imperatorWorld,
provinces,
tagTitleMapper,
imperatorWorld.LocDB,
ck3LocDB,
config,
provinceMapper,
definiteFormMapper,
imperatorWorld.ImperatorRegionMapper,
coaMapper,
countyLevelGovernorships: []);
var ck3Country = titles["e_IRTOCK3_PRY"];
Assert.Equal("imperator1000", ck3Country.GetHolderId(conversionDate));
characters.DistributeCountriesGold(titles, config);
// Due to 0.5 currency rate, from Imperator country's 200 gold we have 100 CK3 gold.
// Gold is divided among ruler and vassals, with ruler having weight of 2.
// So from 100 gold, ruler gets 50 and both governor-vassals get 25 each.
Assert.Collection(characters.OrderBy(c => c.Id),
ck3Monarch => {
Assert.Equal("imperator1000", ck3Monarch.Id);
Assert.Equal(50, ck3Monarch.Gold);
},
ck3Vassal1 => {
Assert.Equal("imperator1001", ck3Vassal1.Id);
Assert.Equal(25, ck3Vassal1.Gold);
},
ck3Vassal2 => {
Assert.Equal("imperator1002", ck3Vassal2.Id);
Assert.Equal(25, ck3Vassal2.Gold);
});
}
[Fact]
public void ImperatorCharacterNamesCanBeOverriddenByConfigurable() {
Date ck3BookmarkDate = new(867, 1, 1);
var configuration = new Configuration { CK3BookmarkDate = ck3BookmarkDate };
var imperatorWorld = new TestImperatorWorld(configuration);
imperatorWorld.Characters.Add(new(0) {Name = "Mallobald"});
Directory.CreateDirectory("configurables");
const string overridesFilePath = "configurables/character_name_overrides.txt";
File.WriteAllText(overridesFilePath, "Mallobald = Mallobald_collision_fix # avoids hash collision in CK3");
var ck3Characters = new CharacterCollection();
var config = new Configuration { CK3BookmarkDate = ck3BookmarkDate };
ck3Characters.ImportImperatorCharacters(
imperatorWorld,
new ReligionMapper(new ReligionCollection(new Title.LandedTitles()), irRegionMapper, new CK3RegionMapper()),
new CultureMapper(irRegionMapper, new CK3RegionMapper(), cultures),
cultures,
new TraitMapper(),
new NicknameMapper(),
new ProvinceMapper(),
new DeathReasonMapper(),
new TestCK3LocDB(),
new Date(1000, 1, 1, AUC: true),
config);
var ck3Character = ck3Characters["imperator0"];
Assert.Equal("Mallobald_collision_fix", ck3Character.GetName(ck3BookmarkDate));
// Clean up.
File.Delete(overridesFilePath);
}
[Fact]
public void ChineseDynasticCycleVariablesAreCorrectlyCalculatedForChineseEmpireCountryRulers() {
Date ck3BookmarkDate = new(810, 1, 1);
Date irEndDate = new(780, 1, 1);
var characters = new CharacterCollection();
var holder = new Character("imperator_han_emperor", "Han Emperor", new Date(760, 1, 1), characters) {
FromImperator = true
};
characters.Add(holder);
var landedTitles = new Title.LandedTitles();
var celestialEmpire = landedTitles.Add("e_chinese_empire");
celestialEmpire.SetHolder(holder, ck3BookmarkDate);
var imperatorCountry = new Country(1) { Tag = "HAN" };
SetPrivateProperty(imperatorCountry, nameof(Country.Government), "chinese_empire");
imperatorCountry.TotalPowerBase = 60f;
imperatorCountry.NonLoyalPowerBase = 15f;
var precedingNonChineseStartDate = new Date(700, 3, 1);
var earliestChineseStartDate = new Date(720, 6, 1);
var laterChineseStartDate = new Date(760, 2, 1);
imperatorCountry.RulerTerms.Add(CreateRulerTerm(precedingNonChineseStartDate, "tribal"));
imperatorCountry.RulerTerms.Add(CreateRulerTerm(earliestChineseStartDate, "chinese_empire"));
imperatorCountry.RulerTerms.Add(CreateRulerTerm(laterChineseStartDate, "chinese_empire"));
imperatorCountry.CK3Title = celestialEmpire;
SetPrivateProperty(celestialEmpire, nameof(Title.ImperatorCountry), imperatorCountry);
characters.CalculateChineseDynasticCycleVariables(landedTitles, irEndDate, ck3BookmarkDate);
var effectsField = holder.History.Fields["effects"];
var effectEntry = Assert.Single(effectsField.DateToEntriesDict);
Assert.Equal(ck3BookmarkDate, effectEntry.Key);
var effectString = Assert.IsType<StringOfItem>(Assert.Single(effectEntry.Value).Value).ToString();
var expectedYearsWithGovernment = ck3BookmarkDate.DiffInYears(earliestChineseStartDate) + (earliestChineseStartDate.DiffInYears(precedingNonChineseStartDate) / 2);
var expectedUnrest = imperatorCountry.NonLoyalPowerBase / imperatorCountry.TotalPowerBase;
var effectLines = effectString.Split(new[] { "\r\n", "\n" }, StringSplitOptions.RemoveEmptyEntries | StringSplitOptions.TrimEntries);
var yearsLine = Assert.Single(effectLines, line => line.Contains("years_with_government", StringComparison.Ordinal));
var yearsValue = ExtractVariableValue(yearsLine);
Assert.Equal(expectedYearsWithGovernment, yearsValue, precision: 5);
var unrestLine = Assert.Single(effectLines, line => line.Contains("imperator_unrest", StringComparison.Ordinal));
var unrestValue = ExtractVariableValue(unrestLine);
Assert.Equal(expectedUnrest, unrestValue, precision: 5);
}
private static void SetPrivateProperty(object target, string propertyName, object? value) {
var targetType = target.GetType();
var property = targetType.GetProperty(propertyName, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
Assert.NotNull(property);
var setter = property!.GetSetMethod(nonPublic: true);
Assert.NotNull(setter);
setter!.Invoke(target, new[] { value });
}
private static ImperatorRulerTerm CreateRulerTerm(Date startDate, string governmentId) {
var term = new ImperatorRulerTerm();
SetPrivateProperty(term, nameof(ImperatorRulerTerm.StartDate), startDate);
SetPrivateProperty(term, nameof(ImperatorRulerTerm.Government), governmentId);
return term;
}
private static double ExtractVariableValue(string line) {
var match = Regex.Match(line, "value\\s*=\\s*(?<value>[-+]?[0-9]*\\.?[0-9]+)");
Assert.True(match.Success, $"Could not parse value from line '{line}'.");
return double.Parse(match.Groups["value"].Value, CultureInfo.InvariantCulture);
}
}