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CMakeLists.txt
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1063 lines (988 loc) · 32.6 KB
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cmake_minimum_required(VERSION 3.30)
include(CMakeDependentOption)
include(FetchContent)
# Create project
file(READ "${CMAKE_CURRENT_SOURCE_DIR}/Include/NRI.h" ver_h)
string(REGEX MATCH "NRI_VERSION ([0-9]*)" _ ${ver_h})
set(NRI_VERSION ${CMAKE_MATCH_1})
project(NRI VERSION ${NRI_VERSION} LANGUAGES CXX)
message("NRI: v${NRI_VERSION}:")
# Test packages availability ("find_package" works only for X11)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_path(XLIB_HEADERS NAMES "X11/Xlib.h")
find_path(WAYLAND_HEADERS NAMES "wayland-client.h")
endif()
# Architecture
if((CMAKE_GENERATOR_PLATFORM MATCHES "ARM64") OR (CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64|ARM64"))
set(IS_ARM64 TRUE)
set(BIN_ARCHITECTURE "arm64")
set(NVAPI_BIN_ARCHITECTURE "arm64")
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(IS_ARM64 FALSE)
set(BIN_ARCHITECTURE "x64")
set(NVAPI_BIN_ARCHITECTURE "amd64")
else()
set(IS_ARM64 FALSE)
set(BIN_ARCHITECTURE "x86")
set(NVAPI_BIN_ARCHITECTURE "x86")
endif()
# Options
set(NRI_AGILITY_SDK_DIR "AgilitySDK" CACHE STRING "Directory where Agility SDK will be copied relative to the directory with binaries")
set(NRI_AGILITY_SDK_VERSION_MAJOR "619" CACHE STRING "Agility SDK major version") # 719 ("D3D12_ERROR_INVALID_REDIST" if Windows developer mode is not enabled)
set(NRI_AGILITY_SDK_VERSION_MINOR "1" CACHE STRING "Agility SDK minor version") # 1-preview
set(NRI_SHADERS_PATH "${CMAKE_CURRENT_SOURCE_DIR}/_Shaders" CACHE STRING "Shader output path override")
set(NRI_NVAPI_CUSTOM_PATH "" CACHE STRING "Path to a custom NVAPI library directory")
option(NRI_STATIC_LIBRARY "Build static library" OFF)
option(NRI_ENABLE_NVTX_SUPPORT "Annotations for NVIDIA Nsight Systems" ON)
option(NRI_ENABLE_DEBUG_NAMES_AND_ANNOTATIONS "Enable debug names, host and device annotations" ON)
option(NRI_ENABLE_NONE_SUPPORT "Enable NONE backend" ON)
option(NRI_ENABLE_VK_SUPPORT "Enable Vulkan backend" ON)
option(NRI_ENABLE_VALIDATION_SUPPORT "Enable Validation backend (otherwise 'enableNRIValidation' is ignored)" ON)
option(NRI_ENABLE_NIS_SDK "Enable NVIDIA Image Sharpening SDK" OFF)
option(NRI_ENABLE_IMGUI_EXTENSION "Enable 'NRIImgui' extension" OFF)
option(NRI_STREAMER_THREAD_SAFE "'NRIStreamer' thread safety (OFF is faster)" ON)
cmake_dependent_option(NRI_ENABLE_D3D11_SUPPORT "Enable D3D11 backend" ON "WIN32" OFF)
cmake_dependent_option(NRI_ENABLE_D3D12_SUPPORT "Enable D3D12 backend" ON "WIN32" OFF)
cmake_dependent_option(NRI_ENABLE_AMDAGS "Enable AMD AGS library for D3D" ON "(NRI_ENABLE_D3D11_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT); NOT IS_ARM64" OFF)
cmake_dependent_option(NRI_ENABLE_NVAPI "Enable NVAPI library for D3D" ON "(NRI_ENABLE_D3D11_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT); NOT IS_ARM64" OFF)
cmake_dependent_option(NRI_ENABLE_AGILITY_SDK_SUPPORT "Enable Agility SDK support to unlock access to latest D3D12 features" ON "NRI_ENABLE_D3D12_SUPPORT" OFF)
cmake_dependent_option(NRI_ENABLE_XLIB_SUPPORT "Enable X11 support" ON "XLIB_HEADERS" OFF)
cmake_dependent_option(NRI_ENABLE_WAYLAND_SUPPORT "Enable Wayland support" ON "WAYLAND_HEADERS" OFF)
cmake_dependent_option(NRI_ENABLE_NGX_SDK "Enable NVIDIA NGX (DLSS) SDK" OFF "(NRI_ENABLE_D3D11_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT OR NRI_ENABLE_VK_SUPPORT); NOT IS_ARM64" OFF)
cmake_dependent_option(NRI_ENABLE_FFX_SDK "Enable AMD FidelityFX SDK" OFF "(NRI_ENABLE_VK_SUPPORT OR NRI_ENABLE_D3D12_SUPPORT); WIN32; NOT IS_ARM64" OFF)
cmake_dependent_option(NRI_ENABLE_XESS_SDK "Enable INTEL XeSS SDK" OFF "NRI_ENABLE_D3D12_SUPPORT; WIN32; NOT IS_ARM64" OFF)
# ShaderMake required?
if(NRI_ENABLE_NIS_SDK)
set(NRI_ENABLE_SHADERMAKE ON)
else()
set(NRI_ENABLE_SHADERMAKE OFF)
endif()
# Self-build?
if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_SOURCE_DIR}) # if not submodule
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(IS_MULTI_CONFIG)
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "")
endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "") # .dll
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/_Bin" CACHE STRING "") # .so
endif()
# Enable grouping of source files into folders in IDEs
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Compile definitions
set(COMPILE_DEFINITIONS "")
foreach(opt IN ITEMS
NRI_STATIC_LIBRARY
NRI_ENABLE_NVTX_SUPPORT
NRI_ENABLE_DEBUG_NAMES_AND_ANNOTATIONS
NRI_ENABLE_NONE_SUPPORT
NRI_ENABLE_VK_SUPPORT
NRI_ENABLE_VALIDATION_SUPPORT
NRI_ENABLE_NIS_SDK
NRI_ENABLE_IMGUI_EXTENSION
NRI_ENABLE_D3D11_SUPPORT
NRI_ENABLE_D3D12_SUPPORT
NRI_ENABLE_NVAPI
NRI_ENABLE_AMDAGS
NRI_ENABLE_AGILITY_SDK_SUPPORT
NRI_ENABLE_XLIB_SUPPORT
NRI_ENABLE_WAYLAND_SUPPORT
NRI_ENABLE_NGX_SDK
NRI_ENABLE_FFX_SDK
NRI_ENABLE_XESS_SDK
NRI_ENABLE_SHADERMAKE
NRI_STREAMER_THREAD_SAFE
)
if(${opt})
message(STATUS "${opt}")
list(APPEND COMPILE_DEFINITIONS "${opt}=1")
endif()
endforeach()
# Construct list of dependencies # TODO: update to latest releases from time to time
set(DEPS)
# Dependencies:
# - URL - good (no fat ".git" folder)
# - GIT_REPOSITORY - worse (because of ".git" folder)
# - GIT_SHALLOW = 0 - worse ^ 2 (needed to workaround Cmake's inability to shalow-clone a commit hash, which is a non-ToT PR, so even more fat useless ".git" folder)
if(NRI_ENABLE_AGILITY_SDK_SUPPORT)
# Agility SDK
fetchcontent_declare(
agilitysdk
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/1.${NRI_AGILITY_SDK_VERSION_MAJOR}.${NRI_AGILITY_SDK_VERSION_MINOR}
)
list(APPEND DEPS agilitysdk)
endif()
if(NRI_ENABLE_NVTX_SUPPORT)
# NVTX
fetchcontent_declare(
nvtx
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/NVIDIA/NVTX/archive/refs/tags/v3.5.0.zip
)
list(APPEND DEPS nvtx)
endif()
if(NRI_ENABLE_VK_SUPPORT)
# Vulkan headers
fetchcontent_declare(
vulkan_headers
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/v1.4.349.zip
)
list(APPEND DEPS vulkan_headers)
# Vulkan MA
fetchcontent_declare(
vma
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator/archive/b3cbbb43ea3a506dffe10759e205a41c27c35ae2.zip
)
list(APPEND DEPS vma)
endif()
set(NGX_VERSION "310.5.3")
if(NRI_ENABLE_NGX_SDK)
# NVIDIA NGX SDK
fetchcontent_declare(
ngx
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/NVIDIA/DLSS/archive/refs/tags/v${NGX_VERSION}.zip
)
list(APPEND DEPS ngx)
endif()
if(NRI_ENABLE_FFX_SDK)
# AMD FidelityFX SDK
fetchcontent_declare(
ffx
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/GPUOpen-LibrariesAndSDKs/FidelityFX-SDK/releases/download/v1.1.4/FidelityFX-SDK-v1.1.4.zip
)
list(APPEND DEPS ffx)
endif()
if(NRI_ENABLE_XESS_SDK)
# INTEL XeSS SDK
fetchcontent_declare(
xess
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/intel/xess/archive/refs/tags/v3.0.0.zip
)
list(APPEND DEPS xess)
endif()
if(NRI_ENABLE_D3D12_SUPPORT)
# D3D12 MA
fetchcontent_declare(
d3d12ma
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator/archive/96e58ad6f45f2e9ade7c631adba8a27db1635cb7.zip
)
list(APPEND DEPS d3d12ma)
endif()
if(NRI_ENABLE_AMDAGS)
# AMD AGS
fetchcontent_declare(
amdags
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK/archive/refs/tags/v6.3.0.zip
)
list(APPEND DEPS amdags)
endif()
if(NRI_ENABLE_NVAPI)
# NV API
if(NRI_NVAPI_CUSTOM_PATH)
get_filename_component(nvapi_SOURCE_DIR "${NRI_NVAPI_CUSTOM_PATH}" ABSOLUTE)
message("NRI: using custom NVAPI from '${nvapi_SOURCE_DIR}'")
else()
fetchcontent_declare(
nvapi
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
SOURCE_SUBDIR "ignore CMakeLists.txt"
URL https://github.com/NVIDIA/nvapi/archive/9b181ea572f680327fe01a14a0f1f41c78034104.zip
)
list(APPEND DEPS nvapi)
endif()
endif()
if(NRI_ENABLE_SHADERMAKE AND NOT TARGET ShaderMake)
# ShaderMake
option(SHADERMAKE_TOOL "" ON)
fetchcontent_declare(
shadermake
DOWNLOAD_EXTRACT_TIMESTAMP 1
DOWNLOAD_NO_PROGRESS 1
URL https://github.com/NVIDIA-RTX/ShaderMake/archive/18f5a344e7ca8fa65daaf079d07bc8ce38453e05.zip
)
list(APPEND DEPS shadermake)
endif()
# Download dependencies
if(DEPS)
message("NRI: downloading dependencies:")
message(STATUS "${DEPS} ...")
fetchcontent_makeavailable(${DEPS})
# Delete original archives
foreach(DEP IN LISTS DEPS)
file(REMOVE_RECURSE "${FETCHCONTENT_BASE_DIR}/${DEP}-tmp")
endforeach()
endif()
# NVAPI
if(NRI_ENABLE_NVAPI)
find_library(NVAPI_LIB
NAMES
nvapi64 nvapi
PATHS
"${nvapi_SOURCE_DIR}/${NVAPI_BIN_ARCHITECTURE}"
REQUIRED
) # statically linked
set(NVAPI_HEADERS
"${nvapi_SOURCE_DIR}/nvapi.h"
"${nvapi_SOURCE_DIR}/nvHLSLExtns.h"
"${nvapi_SOURCE_DIR}/nvShaderExtnEnums.h"
)
source_group("External/nvapi"
FILES
${NVAPI_HEADERS}
)
endif()
# AMDAGS
if(NRI_ENABLE_AMDAGS)
find_library(AGS_LIB
NAMES
amd_ags_${BIN_ARCHITECTURE}
PATHS
"${amdags_SOURCE_DIR}/ags_lib/lib"
REQUIRED
) # dynamically loaded
set(AMDAGS_HEADERS
"${amdags_SOURCE_DIR}/ags_lib/inc/amd_ags.h"
"${amdags_SOURCE_DIR}/ags_lib/hlsl/ags_shader_intrinsics_dx11.hlsl"
"${amdags_SOURCE_DIR}/ags_lib/hlsl/ags_shader_intrinsics_dx12.hlsl"
)
source_group("External/amdags"
FILES
${AMDAGS_HEADERS}
)
set_source_files_properties(${AMDAGS_HEADERS}
PROPERTIES
VS_SETTINGS "ExcludedFromBuild=true" # do not compile HLSL
)
endif()
# Shared
if(NRI_ENABLE_NGX_SDK)
if(WIN32)
if((NOT DEFINED CMAKE_MSVC_RUNTIME_LIBRARY) OR (${CMAKE_MSVC_RUNTIME_LIBRARY} MATCHES "DLL"))
set(NGX_SUFFIX "d")
message("NRI: using NGX LIB with dynamic runtime")
else()
set(NGX_SUFFIX "s")
message("NRI: using NGX LIB with static runtime")
endif()
set(NGX_LIB "${ngx_SOURCE_DIR}/lib/Windows_x86_64/x64/nvsdk_ngx_${NGX_SUFFIX}$<$<CONFIG:Debug>:_dbg>.lib")
else()
set(NGX_LIB "${ngx_SOURCE_DIR}/lib/Linux_x86_64/libnvsdk_ngx.a")
endif()
endif()
set(SHARED_SOURCE
"Source/Shared/DeviceBase.h"
"Source/Shared/HelperInterface.h"
"Source/Shared/HelperInterface.hpp"
"Source/Shared/ImguiInterface.h"
"Source/Shared/ImguiInterface.hpp"
"Source/Shared/Lock.h"
"Source/Shared/NIS.h"
"Source/Shared/Shared.cpp"
"Source/Shared/SharedExternal.h"
"Source/Shared/SharedExternal.hpp"
"Source/Shared/SharedLibrary.hpp"
"Source/Shared/StreamerInterface.h"
"Source/Shared/StreamerInterface.hpp"
"Source/Shared/UpscalerInterface.h"
"Source/Shared/UpscalerInterface.hpp"
)
add_library(NRI_Shared STATIC)
target_sources(NRI_Shared
PRIVATE
${SHARED_SOURCE}
)
target_include_directories(NRI_Shared
PUBLIC
"Include"
"Source/Shared"
PRIVATE
$<$<BOOL:${NRI_ENABLE_AGILITY_SDK_SUPPORT}>:
${agilitysdk_SOURCE_DIR}/build/native/include
>
$<$<BOOL:${NRI_ENABLE_VK_SUPPORT}>:
${vulkan_headers_SOURCE_DIR}/include
>
$<$<BOOL:${NRI_ENABLE_NGX_SDK}>:
${ngx_SOURCE_DIR}/include
>
$<$<BOOL:${NRI_ENABLE_FFX_SDK}>:
${ffx_SOURCE_DIR}/ffx-api/include/ffx_api
>
$<$<BOOL:${NRI_ENABLE_XESS_SDK}>:
${xess_SOURCE_DIR}/inc/xess
>
)
target_compile_definitions(NRI_Shared
PUBLIC
WIN32_LEAN_AND_MEAN
NOMINMAX
_CRT_SECURE_NO_WARNINGS
${COMPILE_DEFINITIONS}
)
target_compile_options(NRI_Shared
PUBLIC
# Options for Clang/GCC compilers
# No "nullability-completeness" caused by VMA
$<$<OR:$<CXX_COMPILER_ID:Clang>,$<CXX_COMPILER_ID:GNU>>:
$<$<NOT:$<CXX_COMPILER_FRONTEND_VARIANT:MSVC>>:
-Wextra
-Werror
-fvisibility=hidden
>
-Wno-missing-field-initializers
-Wno-nullability-completeness
>
# Options for MSVC frontend
$<$<CXX_COMPILER_FRONTEND_VARIANT:MSVC>:
/W4
/WX
/wd4324
$<$<CONFIG:Release>:/Zi>
>
)
target_compile_features(NRI_Shared
PUBLIC
cxx_std_17
)
target_link_libraries(NRI_Shared
PRIVATE
$<$<BOOL:${NRI_ENABLE_NGX_SDK}>:
${NGX_LIB}
>
$<$<BOOL:${NRI_ENABLE_XESS_SDK}>:
${xess_SOURCE_DIR}/lib/libxess.lib
>
)
set_target_properties(NRI_Shared
PROPERTIES
POSITION_INDEPENDENT_CODE ON # enable PIC...
INTERFACE_POSITION_INDEPENDENT_CODE ON # ...and propagate to all consumers
FOLDER "NRI"
)
# NONE
if(NRI_ENABLE_NONE_SUPPORT)
set(NONE_SOURCE "Source/NONE/ImplNONE.cpp")
add_library(NRI_NONE STATIC)
target_sources(NRI_NONE
PRIVATE
${NONE_SOURCE}
)
target_link_libraries(NRI_NONE
PRIVATE
NRI_Shared
)
set_target_properties(NRI_NONE
PROPERTIES
FOLDER "NRI"
)
endif()
# D3D11
if(NRI_ENABLE_D3D11_SUPPORT)
set(D3D11_SOURCE
"Source/D3D11/BufferD3D11.h"
"Source/D3D11/BufferD3D11.hpp"
"Source/D3D11/CommandAllocatorD3D11.h"
"Source/D3D11/CommandAllocatorD3D11.hpp"
"Source/D3D11/CommandBufferD3D11.h"
"Source/D3D11/CommandBufferD3D11.hpp"
"Source/D3D11/CommandBufferEmuD3D11.h"
"Source/D3D11/CommandBufferEmuD3D11.hpp"
"Source/D3D11/DescriptorD3D11.h"
"Source/D3D11/DescriptorD3D11.hpp"
"Source/D3D11/DescriptorPoolD3D11.h"
"Source/D3D11/DescriptorPoolD3D11.hpp"
"Source/D3D11/DescriptorSetD3D11.h"
"Source/D3D11/DescriptorSetD3D11.hpp"
"Source/D3D11/DeviceD3D11.h"
"Source/D3D11/DeviceD3D11.hpp"
"Source/D3D11/FenceD3D11.h"
"Source/D3D11/FenceD3D11.hpp"
"Source/D3D11/ImplD3D11.cpp"
"Source/D3D11/MemoryD3D11.h"
"Source/D3D11/PipelineD3D11.h"
"Source/D3D11/PipelineD3D11.hpp"
"Source/D3D11/PipelineLayoutD3D11.h"
"Source/D3D11/PipelineLayoutD3D11.hpp"
"Source/D3D11/QueryPoolD3D11.h"
"Source/D3D11/QueryPoolD3D11.hpp"
"Source/D3D11/QueueD3D11.h"
"Source/D3D11/QueueD3D11.hpp"
"Source/D3D11/SharedD3D11.h"
"Source/D3D11/SharedD3D11.hpp"
"Source/D3D11/SwapChainD3D11.h"
"Source/D3D11/SwapChainD3D11.hpp"
"Source/D3D11/TextureD3D11.h"
"Source/D3D11/TextureD3D11.hpp"
)
add_library(NRI_D3D11 STATIC)
target_sources(NRI_D3D11
PRIVATE
${D3D11_SOURCE}
$<$<BOOL:${NRI_ENABLE_NVAPI}>:
${NVAPI_HEADERS}
>
$<$<BOOL:${NRI_ENABLE_AMDAGS}>:
${AMDAGS_HEADERS}
>
)
target_include_directories(NRI_D3D11
PRIVATE
"${nvapi_SOURCE_DIR}"
"${amdags_SOURCE_DIR}/ags_lib/inc"
)
target_link_libraries(NRI_D3D11
PRIVATE
NRI_Shared
d3d11
dxgi
dxguid
$<$<BOOL:${NRI_ENABLE_NVAPI}>:
${NVAPI_LIB}
>
)
set_target_properties(NRI_D3D11
PROPERTIES
FOLDER "NRI"
)
endif()
# D3D12
if(NRI_ENABLE_D3D12_SUPPORT)
message("NRI: using Windows SDK ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}")
set(D3D12_VMA "${d3d12ma_SOURCE_DIR}/include/D3D12MemAlloc.h")
source_group("External/Vma"
FILES
${D3D12_VMA}
)
set(D3D12_SOURCE
"Source/D3D12/AccelerationStructureD3D12.h"
"Source/D3D12/AccelerationStructureD3D12.hpp"
"Source/D3D12/BufferD3D12.h"
"Source/D3D12/BufferD3D12.hpp"
"Source/D3D12/CommandAllocatorD3D12.h"
"Source/D3D12/CommandAllocatorD3D12.hpp"
"Source/D3D12/CommandBufferD3D12.h"
"Source/D3D12/CommandBufferD3D12.hpp"
"Source/D3D12/DescriptorD3D12.h"
"Source/D3D12/DescriptorD3D12.hpp"
"Source/D3D12/DescriptorPoolD3D12.h"
"Source/D3D12/DescriptorPoolD3D12.hpp"
"Source/D3D12/DescriptorSetD3D12.h"
"Source/D3D12/DescriptorSetD3D12.hpp"
"Source/D3D12/DeviceD3D12.h"
"Source/D3D12/DeviceD3D12.hpp"
"Source/D3D12/FenceD3D12.h"
"Source/D3D12/FenceD3D12.hpp"
"Source/D3D12/ImplD3D12.cpp"
"Source/D3D12/MemoryAllocatorD3D12.h"
"Source/D3D12/MemoryD3D12.h"
"Source/D3D12/MemoryD3D12.hpp"
"Source/D3D12/MicromapD3D12.h"
"Source/D3D12/MicromapD3D12.hpp"
"Source/D3D12/PipelineD3D12.h"
"Source/D3D12/PipelineD3D12.hpp"
"Source/D3D12/PipelineLayoutD3D12.h"
"Source/D3D12/PipelineLayoutD3D12.hpp"
"Source/D3D12/QueryPoolD3D12.h"
"Source/D3D12/QueryPoolD3D12.hpp"
"Source/D3D12/QueueD3D12.h"
"Source/D3D12/QueueD3D12.hpp"
"Source/D3D12/SharedD3D12.h"
"Source/D3D12/SharedD3D12.hpp"
"Source/D3D12/SwapChainD3D12.h"
"Source/D3D12/SwapChainD3D12.hpp"
"Source/D3D12/TextureD3D12.h"
"Source/D3D12/TextureD3D12.hpp"
)
add_library(NRI_D3D12 STATIC)
target_sources(NRI_D3D12
PRIVATE
${D3D12_SOURCE}
${D3D12_VMA}
$<$<BOOL:${NRI_ENABLE_NVAPI}>:
${NVAPI_HEADERS}
>
$<$<BOOL:${NRI_ENABLE_AMDAGS}>:
${AMDAGS_HEADERS}
>
)
target_include_directories(NRI_D3D12
PRIVATE
"${d3d12ma_SOURCE_DIR}/include"
"${d3d12ma_SOURCE_DIR}/src"
"${nvapi_SOURCE_DIR}"
"${amdags_SOURCE_DIR}/ags_lib/inc"
$<$<BOOL:${NRI_ENABLE_AGILITY_SDK_SUPPORT}>:
${agilitysdk_SOURCE_DIR}/build/native/include
>
)
target_compile_definitions(NRI_D3D12
PRIVATE
NRI_AGILITY_SDK_VERSION_MAJOR=$<IF:$<BOOL:${NRI_ENABLE_AGILITY_SDK_SUPPORT}>,${NRI_AGILITY_SDK_VERSION_MAJOR},D3D12_SDK_VERSION>
)
target_link_libraries(NRI_D3D12
PRIVATE
NRI_Shared
d3d12
dxgi
dxguid
$<$<BOOL:${NRI_ENABLE_NVAPI}>:
${NVAPI_LIB}
>
)
set_target_properties(NRI_D3D12
PROPERTIES
FOLDER "NRI"
)
if(NRI_ENABLE_AGILITY_SDK_SUPPORT)
message("NRI: using AgilitySDK v1.${NRI_AGILITY_SDK_VERSION_MAJOR}.${NRI_AGILITY_SDK_VERSION_MINOR}")
# Generate "NRIAgilitySDK.h"
file(WRITE Include/NRIAgilitySDK.h
"// This file is auto-generated during project deployment. Do not modify!\n"
"#ifdef __cplusplus\n"
"extern \"C\" {\n"
"#endif\n\n"
"__declspec(dllexport) extern const uint32_t D3D12SDKVersion;\n"
"const uint32_t D3D12SDKVersion = ${NRI_AGILITY_SDK_VERSION_MAJOR};\n\n"
"__declspec(dllexport) extern const char* D3D12SDKPath;\n"
"const char* D3D12SDKPath = \"${NRI_AGILITY_SDK_DIR}/\";\n\n"
"#ifdef __cplusplus\n"
"}\n"
"#endif\n"
)
endif()
endif()
# VK
if(NRI_ENABLE_VK_SUPPORT)
if(APPLE)
find_package(Vulkan REQUIRED)
endif()
set(VK_VMA "${vma_SOURCE_DIR}/include/vk_mem_alloc.h")
source_group("External/Vma"
FILES
${VK_VMA}
)
set(VK_SOURCE
"Source/VK/AccelerationStructureVK.h"
"Source/VK/AccelerationStructureVK.hpp"
"Source/VK/BufferVK.h"
"Source/VK/BufferVK.hpp"
"Source/VK/CommandAllocatorVK.h"
"Source/VK/CommandAllocatorVK.hpp"
"Source/VK/CommandBufferVK.h"
"Source/VK/CommandBufferVK.hpp"
"Source/VK/ConversionVK.h"
"Source/VK/ConversionVK.hpp"
"Source/VK/DescriptorPoolVK.h"
"Source/VK/DescriptorPoolVK.hpp"
"Source/VK/DescriptorSetVK.h"
"Source/VK/DescriptorSetVK.hpp"
"Source/VK/DescriptorVK.h"
"Source/VK/DescriptorVK.hpp"
"Source/VK/DeviceVK.h"
"Source/VK/DeviceVK.hpp"
"Source/VK/DispatchTable.h"
"Source/VK/FenceVK.h"
"Source/VK/FenceVK.hpp"
"Source/VK/ImplVK.cpp"
"Source/VK/MemoryAllocatorVK.h"
"Source/VK/MemoryVK.h"
"Source/VK/MemoryVK.hpp"
"Source/VK/MicromapVK.h"
"Source/VK/MicromapVK.hpp"
"Source/VK/PipelineLayoutVK.h"
"Source/VK/PipelineLayoutVK.hpp"
"Source/VK/PipelineVK.h"
"Source/VK/PipelineVK.hpp"
"Source/VK/QueryPoolVK.h"
"Source/VK/QueryPoolVK.hpp"
"Source/VK/QueueVK.h"
"Source/VK/QueueVK.hpp"
"Source/VK/SharedVK.h"
"Source/VK/SwapChainVK.h"
"Source/VK/SwapChainVK.hpp"
"Source/VK/TextureVK.h"
"Source/VK/TextureVK.hpp"
)
add_library(NRI_VK STATIC)
target_sources(NRI_VK
PRIVATE
${VK_SOURCE}
${VK_VMA}
)
target_include_directories(NRI_VK
PRIVATE
"${vma_SOURCE_DIR}/include"
"${vulkan_headers_SOURCE_DIR}/include"
)
target_compile_definitions(NRI_VK
PRIVATE
$<$<BOOL:${WIN32}>:
VK_USE_PLATFORM_WIN32_KHR
>
$<$<BOOL:${APPLE}>:
VK_USE_PLATFORM_METAL_EXT;VK_ENABLE_BETA_EXTENSIONS
>
$<$<BOOL:${NRI_ENABLE_XLIB_SUPPORT}>:
VK_USE_PLATFORM_XLIB_KHR
>
$<$<BOOL:${NRI_ENABLE_WAYLAND_SUPPORT}>:
VK_USE_PLATFORM_WAYLAND_KHR
>
)
target_link_libraries(NRI_VK
PRIVATE
NRI_Shared
$<$<BOOL:${APPLE}>:
${Vulkan_LIBRARIES}
>
)
set_target_properties(NRI_VK
PROPERTIES
FOLDER "NRI"
)
endif()
# Validation
if(NRI_ENABLE_VALIDATION_SUPPORT)
set(NRI_VALIDATION_SOURCE
"Source/Validation/AccelerationStructureVal.h"
"Source/Validation/AccelerationStructureVal.hpp"
"Source/Validation/BufferVal.h"
"Source/Validation/BufferVal.hpp"
"Source/Validation/CommandAllocatorVal.h"
"Source/Validation/CommandAllocatorVal.hpp"
"Source/Validation/CommandBufferVal.h"
"Source/Validation/CommandBufferVal.hpp"
"Source/Validation/ConversionVal.hpp"
"Source/Validation/DescriptorPoolVal.h"
"Source/Validation/DescriptorPoolVal.hpp"
"Source/Validation/DescriptorSetVal.h"
"Source/Validation/DescriptorSetVal.hpp"
"Source/Validation/DescriptorVal.h"
"Source/Validation/DescriptorVal.hpp"
"Source/Validation/DeviceVal.h"
"Source/Validation/DeviceVal.hpp"
"Source/Validation/FenceVal.h"
"Source/Validation/FenceVal.hpp"
"Source/Validation/ImplVal.cpp"
"Source/Validation/MemoryVal.h"
"Source/Validation/MemoryVal.hpp"
"Source/Validation/MicromapVal.h"
"Source/Validation/MicromapVal.hpp"
"Source/Validation/PipelineLayoutVal.h"
"Source/Validation/PipelineLayoutVal.hpp"
"Source/Validation/PipelineVal.h"
"Source/Validation/PipelineVal.hpp"
"Source/Validation/QueryPoolVal.h"
"Source/Validation/QueryPoolVal.hpp"
"Source/Validation/QueueVal.h"
"Source/Validation/QueueVal.hpp"
"Source/Validation/SharedVal.h"
"Source/Validation/SwapChainVal.h"
"Source/Validation/SwapChainVal.hpp"
"Source/Validation/TextureVal.h"
"Source/Validation/TextureVal.hpp"
)
add_library(NRI_Validation STATIC)
target_sources(NRI_Validation
PRIVATE
${NRI_VALIDATION_SOURCE}
)
target_link_libraries(NRI_Validation
PRIVATE
NRI_Shared
)
set_target_properties(NRI_Validation
PROPERTIES
FOLDER "NRI"
)
endif()
# Core headers
set(NRI_HEADERS
"Include/NRI.h"
"Include/NRI.hlsl"
"Include/NRIDescs.h"
"Include/NRIMacro.h"
)
source_group("Include"
FILES
${NRI_HEADERS}
)
set_source_files_properties(${NRI_HEADERS}
PROPERTIES
VS_SETTINGS "ExcludedFromBuild=true" # do not compile HLSL
)
# Extensions headers
set(NRI_EXTENSIONS
"Include/Extensions/NRIDeviceCreation.h"
"Include/Extensions/NRIHelper.h"
"Include/Extensions/NRIImgui.h"
"Include/Extensions/NRILowLatency.h"
"Include/Extensions/NRIMeshShader.h"
"Include/Extensions/NRIRayTracing.h"
"Include/Extensions/NRIStreamer.h"
"Include/Extensions/NRISwapChain.h"
"Include/Extensions/NRIUpscaler.h"
"Include/Extensions/NRIWrapperD3D11.h"
"Include/Extensions/NRIWrapperD3D12.h"
"Include/Extensions/NRIWrapperVK.h"
)
source_group("Include/Extensions"
FILES
${NRI_EXTENSIONS}
)
# Resources
set(NRI_RESOURCES
"Resources/NRI.rc"
"Resources/Version.h"
)
source_group("Resources"
FILES
${NRI_RESOURCES}
)
# NRI
set(NRI_SOURCE "Source/Creation/Creation.cpp")
source_group("Sources"
FILES
${NRI_SOURCE}
)
if(NRI_STATIC_LIBRARY)
add_library(NRI STATIC)
else()
add_library(NRI SHARED)
if(CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
target_link_options(NRI
PRIVATE
$<$<CONFIG:Release>:/DEBUG> # generate a PDB for Release build
$<$<CONFIG:Release>:/OPT:ICF> # perform identical COMDAT folding (removes duplicate code/data)
)
endif()
endif()
target_sources(NRI
PRIVATE
${NRI_SOURCE}
${NRI_HEADERS}
${NRI_RESOURCES}
${NRI_EXTENSIONS}
$<$<CXX_COMPILER_FRONTEND_VARIANT:MSVC>:
nri.natvis
> # debugger markup
)
target_include_directories(NRI
PRIVATE
"${nvtx_SOURCE_DIR}/c/include/"
"${vulkan_headers_SOURCE_DIR}/include"
PUBLIC
"Include"
)
target_compile_definitions(NRI
PRIVATE
$<$<NOT:$<BOOL:${NRI_STATIC_LIBRARY}>>:
$<$<BOOL:${WIN32}>:
"NRI_API=extern \"C\" __declspec(dllexport)"
>
$<$<NOT:$<BOOL:${WIN32}>>:
"NRI_API=extern \"C\" __attribute__((visibility(\"default\")))"
>
>
PUBLIC
$<$<BOOL:${NRI_ENABLE_AGILITY_SDK_SUPPORT}>:
NRI_ENABLE_AGILITY_SDK_SUPPORT=1
>
)
target_link_libraries(NRI
PRIVATE
NRI_Shared
$<$<NOT:$<BOOL:${WIN32}>>:
${CMAKE_DL_LIBS}
>
$<$<BOOL:${NRI_ENABLE_NONE_SUPPORT}>:
NRI_NONE
>
$<$<BOOL:${NRI_ENABLE_D3D11_SUPPORT}>:
NRI_D3D11
>
$<$<BOOL:${NRI_ENABLE_D3D12_SUPPORT}>:
NRI_D3D12
>
$<$<BOOL:${NRI_ENABLE_VK_SUPPORT}>:
NRI_VK
>
$<$<BOOL:${NRI_ENABLE_VALIDATION_SUPPORT}>:
NRI_Validation
>
)
set_target_properties(NRI
PROPERTIES
FOLDER "NRI"
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}"
)
message("NRI: output path '${CMAKE_RUNTIME_OUTPUT_DIRECTORY}'")
# Copy to the output folder
if(NRI_ENABLE_AMDAGS)
find_file(AMD_AGS_DLL
NAMES
amd_ags_${BIN_ARCHITECTURE}.dll
PATHS "${amdags_SOURCE_DIR}/ags_lib/lib"
)
add_custom_command(TARGET NRI
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${AMD_AGS_DLL}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
VERBATIM
)
endif()
if(NRI_ENABLE_AGILITY_SDK_SUPPORT)
add_custom_command(TARGET NRI
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different "${agilitysdk_SOURCE_DIR}/build/native/bin/${BIN_ARCHITECTURE}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>/${NRI_AGILITY_SDK_DIR}"
VERBATIM
)
endif()
if(NRI_ENABLE_NGX_SDK)
set(NGX_LIB_DIR $<IF:$<CONFIG:Debug>,dev,rel>)
if(WIN32)
set(DLSS_SR_DLL "${ngx_SOURCE_DIR}/lib/Windows_x86_64/${NGX_LIB_DIR}/nvngx_dlss.dll")
set(DLSS_RR_DLL "${ngx_SOURCE_DIR}/lib/Windows_x86_64/${NGX_LIB_DIR}/nvngx_dlssd.dll")
else()
set(DLSS_SR_DLL "${ngx_SOURCE_DIR}/lib/Linux_x86_64/${NGX_LIB_DIR}/libnvidia-ngx-dlss.so.${NGX_VERSION}")
set(DLSS_RR_DLL "${ngx_SOURCE_DIR}/lib/Linux_x86_64/${NGX_LIB_DIR}/libnvidia-ngx-dlssd.so.${NGX_VERSION}")
endif()
add_custom_command(TARGET NRI
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DLSS_SR_DLL} "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${DLSS_RR_DLL} "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
VERBATIM
)
endif()
if(NRI_ENABLE_FFX_SDK)
if(NRI_ENABLE_D3D12_SUPPORT)
find_file(FFX_DX12_DLL
NAMES
amd_fidelityfx_dx12.dll
PATHS
"${ffx_SOURCE_DIR}/PrebuiltSignedDLL"
)
add_custom_command(TARGET NRI
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FFX_DX12_DLL} "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
VERBATIM
)
endif()
if(NRI_ENABLE_VK_SUPPORT AND WIN32)
find_file(FFX_VK_DLL
NAMES
amd_fidelityfx_vk.dll
PATHS
"${ffx_SOURCE_DIR}/PrebuiltSignedDLL"
)
add_custom_command(TARGET NRI
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${FFX_VK_DLL} "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
VERBATIM
)
endif()
endif()
if(NRI_ENABLE_XESS_SDK)
if(NRI_ENABLE_D3D12_SUPPORT)
find_file(XESS_DX12_DLL
NAMES
libxess.dll
PATHS
"${xess_SOURCE_DIR}/bin"
)
add_custom_command(TARGET NRI
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different ${XESS_DX12_DLL} "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
VERBATIM
)
endif()
endif()
# Shaders
if(NRI_ENABLE_SHADERMAKE)
set(SHADERS
"Shaders/Imgui.fs.hlsl"
"Shaders/Imgui.vs.hlsl"